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Version 10.1[]
See also this Reddit link.
Bug Fixes[]
- Alchemist Berserker Brew/Stronger Stimulant potions now can (correctly) buff more than one tower at a time
- Achievements mismatch issues have been fixed
- 699 egg event softlock will no longer occur when you get the exact amount of eggs
- Insta-Monkeys being deleted has been fixed for desktop version while using Click and Drop
- Permanent Brew now loads from a save again for any newly created saves since Version 10.1.
Version 10.0[]
See also this Reddit link.
Note: iOS version has been released later than other versions, but the Android Google Play version and Steam version have both been released on the initial date.
New Features[]
- New Collection Event! Event is yet to be confirmed on how it works. (Android or Steam users: you can add how it works here)
- New Obyn Ocean Guardian Skin
- New Intermediate Map, Spring Spring.
Bug Fixes[]
- Insta-Monkeys will now pop-up showing their correct portrait when received
- We have reverted our Unity version until issues repeatedly causing texture issues to occur on Android are resolved. This should not cause any overall issues
- Fixed a memory leak/crash when loading the events panel while not connected to the internet
- Users receiving 'broken' insta-monkeys should no longer have an "!" notification on their powers menu permanently stuck
- Save Conflict screen should no longer occasionally display a very large number in seconds
- Random insta-monkeys can now be awarded as in-game rewards
- Double Cash mode has been moved to an "extras" menu within the options page
- Heli Pilot
- Marine is now placed correctly more consistently
- Mortar Monkey
- Blooncineration will now display correctly on any map with terrain height
- Ninja Monkey
- xx2 Caltrops will no longer count to other towers' damage counts when the main ninja is sold
- Alchemist
- Alchemist buffs should no longer miss their target and buff another tower nearby
- Total Transformation should no longer cause crashes when used in a number of situations
- Striker
- Added a special art asset for Striker's level 10 ability
- Captain Churchill
- Fixed an issue where reaching level 20 did not buff Churchill's level 10 ability
- Pat Fusty
- Resolved an issue with Pat sometimes not animating briefly after performing a slap
- Desktop Version
- Custom hotkeys should no longer distinguish between left or right for SHIFT/CTRL, both left and right for these will be treated as the same key. Please note that if you previously used a custom hotkey setup with SHIFT or CTRL, you may need to re-bind these hotkeys again for them to work.
- Having your device power off while the game is open should no longer break the game
- Resolved an issue with loading the game which would prevent players from progressing past the start menu
- Hovering over upgrades in-game should now bring up info for that upgrade
- We have reverted our engine version until some performance issues within Unity are resolved. This should not cause any overall problems with the game.
Balance Changes[]
- Glue Gunner
- Super Glue pierce increased by +5
- Super Glue now completely stuns MOABs and DDTs
- Super Glue now deals extra slow to BFBs (90% slowdown --> 95%)
- Glue Storm ability no longer glues MOABs without Corrosive Glue
- Sniper Monkey
- Elite Defender now (correctly) activates passive ability when lives are lost
- Monkey Sub
- Bloontonium Reactor and Energizer no longer applies decreased cooldown to non-water towers
- Monkey Ace
- Bomber Ace bombs reduced damage (4 --> 3)
- Bomber Ace bombing attack cooldown increased (1.5s --> 1.7s)
- 1-3-0 Bomber Ace's bombing attack will now benefit from the Rapid Fire's 40% increased attack speed bonus, thereby lowering the cooldown from 1.7s to ~1.02s.
- Ground Zero bombing attack now deals 10 damage per bomb, instead of unnoticeably add +8 damage for 10 seconds after ability use.
- Mortar Monkey
- Shattering Shells price increased ($10k --> $11k)
- The Biggest One without MIB can now (correctly) deal damage to decamoized DDTs, or any DDT if camo detection is granted.
- Wizard Monkey
- Dragon's Breath now deals a burn damage-over-time equal to Mortar's Burny Stuff to any bloon that the firebreaths touches.
- Super Monkey
- Laser Blasts costs less ($2700 --> $2500)
- Plasma Blasts costs less ($5000 --> $4500)
- Plasma Blasts pierce bonus decreased (+2 --> +1, so 3 pierce by default)
- Sun Avatar has less pierce (7 --> 6; still gains +3 pierce upgrade above Plasma Blasts)
- Sun Avatar costs more ($21k --> $22k)
- Epic Range now increases pierce of all attacks by +1.
- Epic Range now increases projectile speed of all attacks by +25%
- Robo Monkey (and by extension Technological Terror and The Anti-Bloon) has +1 pierce on top of the +1 pierce bonus from Epic Range (4 --> 6, for Robo Monkey)
- Dark Knight pierce increased (2 --> 3)
- Alchemist
- Alchemist Dips and Brews now add a visual indicator to towers buffed
- Druid
- Superstorm's superstorm attack damage increased (5 --> 12)
- Superstorm's Ball Lightning damage increased (2 damage per 0.35s --> 5 damage per 0.35 seconds)
- Superstorm's Lightning deals more damage (1 --> 3)
- Spike Factory
- Super Mines base spike damage increased (1 --> 10)
- Quincy
- Base price decreased ($700 --> $540)
- Captain Churchill
- Churchill's "Armor Piercing Shells" ability duration has been reduced from 10 seconds to 8 seconds
- Note: In-depth research shows that the "8 seconds" written by NK is actually when l=1.
- Churchill's "Armor Piercing Shells" duration increases by 0.5 seconds for each level-up (i.e. Level 3 starts at 9 seconds).
- MOAB Barrage ability cooldown reduced (90s --> 60s)
- Level 20 MOAB Barrage ability cooldown reduced (90s --> 30s)
- Benjamin
- Bank Hack now increases bank capacity (correctly) for newly placed banks.
- Pat Fusty
- Pat Fusty's Rallying Roar ability no longer gives the Level 14 bonus at Level 3-13.
- Pat can no longer grab BADs as additional targets when grabbing another blimp nearby
Challenge Editor[]
- Ceramic Health can now be 2000%
Gallery[]
Videos[]
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