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The Bloons are back and better than ever! Get ready for a massive 3D tower defense game designed to give you hours and hours of the best strategy gaming available.

Craft your perfect defense from a combination of awesome monkey towers, upgrades, Heroes, and activated abilities, then pop every last Bloon that comes your way!

~ Ninja Kiwi

Bloons TD 6 (Bloons Tower Defense 6 or BTD6) is the sixth main installment and current flagship title of the Bloons Tower Defense series. Developed and published by Ninja Kiwi, the game was released on June 13, 2018 for Android and iOS, and later brought to Steam, Windows, and Macintosh, and to consoles. Like the other tower defense games in the BTD series, the objective of Bloons TD 6 is to prevent enemy balloons, referred to as "Bloons", from traversing a track and taking lives, which is fulfilled by the player placing a combination of monkey-based towers to pop the Bloons before they can escape. As a sequel to Bloons TD 5 and its generational spinoffs, Bloons TD 6 introduces 3D graphics, line-of-sight mechanics, additional Bloon types (specifically the Purple Bloon, the Fortified property, and the Big Airship of Doom), Heroes, 5th-tier upgrades, a third upgrade path, expanded cosmetics, and more.

Major updates to Bloons TD 6 usually focus on implementing balance changes to towers, at least 1 new map, and other new content. This includes the addition of new Heroes, weekly events, public profiles, and Paragons.

Four new towers were added after the game's initial release: the Mortar Monkey (v6.0), Engineer Monkey (v12.0), Dartling Gunner (v22.0), and Beast Handler (v36.0). Many features from Bloons TD 5 Mobile and Bloons Monkey City also return, including Odysseys, the Golden Bloon, Monkey Teams, Boss Bloon Events, Contested Territory, and Quests (Special Missions).

Bloons TD 6 is available for both mobile and desktop devices, which can purchased for $6.99 USD on mobile stores (originally $4.99 USD) and $13.99 USD on desktop stores (originally $9.99 USD). Bloons TD 6+ is an exclusive Apple Arcade version that can be played with an Apple Arcade service. Bloons TD 6 Netflix is a mobile app published by Netflix to promote their gaming library. An Xbox version is available, with content equivalent to Version 32.0 without the Contested Territory feature, and costs $29.99 USD.

Starting from 18th August 2022 (announced on the Version 32.0 patch notes), the cost of both mobile and desktop versions were increased; mobile versions of Bloons TD 6 increased by $2 USD (excluding BTD6+), or $4 USD for desktop versions.

Gameplay

Main gameplay

Bloons TD6 Gameplay Screenshot

Player defending against bloons

Gameplay in Bloons TD 6 is similar to previous games. The core gameplay is to stop enemy Bloons from reaching the exit(s) by making a defense consisting of various towers (called "Monkeys" in-game though some are clearly not monkeys). Popping Bloons will earn money, and can be used to buy more towers or upgrade existing towers. Each tower has a different role in the game. The game is played from a fixed top-down perspective, just like all other games of the Bloons TD series, but Bloons TD 6 uses 3D graphics, unlike any other of its previous games.

Bloons TD 6 introduces many new game mechanics, including Heroes, new Bloon types, 5th-tier upgrades, and a third upgrade path for each monkey. DDTs, which first appeared in Bloons Monkey City, also return in Bloons TD 6. The game also introduces three new Bloon types: The BAD (Big Airship of Doom) is the new strongest bloon in the game, and is immune to any form of slowdown, knockback, or instakill. Purple Bloons have been are a new counterpart to the Black and White Bloons, and are immune to fire, plasma, and energy weapons. The Fortified Bloon property is introduced alongside the returning Camo and Regrow properties; bloons with this property are stronger variations of their regular counterpart (the Fortified property will double the health of all bloons it is applied to except for Leads, which quadruples its health). Line of Sight is a new game mechanic that appears on certain maps, where certain types of obstacles can block certain towers from seeing over them.

Ron-Chimps-DarkCastle-Round78twosuns

An example defense on the map Dark Castle.

Each game is divided into rounds. Every round normally consists of a pre-defined set of bloons of various densities and different bloon types, although Apopalypse Mode rounds are randomized on every new game. All rounds will gradually introduce more Bloon types and get harder the later the player progresses. Before starting a game, players are prompted to choose a mode - Easy, Medium, or Hard - and select a sub-mode. The variety of modes in Bloons TD 6 allows players to play the same map in many different ways, making the game more diverse than previous installments in the Bloons TD series. Upon completing a game, players will get a certain amount of Monkey Money based on the difficulty of the map chosen, and the mode chosen. After a map's first completion on a difficulty, the amount of Monkey Money rewarded upon completion is significantly reduced.

MOAB-Class bloons such as the MOAB, BFB, ZOMG and DDT return in BTD6, along with the new BAD bloon. These bloons only appear in rounds 40+, however, they all have a lot of health. MOABs require 200 hits to pop, BFBs require 700 hits to pop, ZOMGs require 4,000 hits to pop, DDTs require 400 hits to pop and BADs require 20,000 hits to pop, all gaining more health every round after Round 80. After defeating Round 100, players will receive an "Insta-Monkey" which has the chance of already having upgrades that can be placed for free in any mode except for C.H.I.M.P.S. and challenges with no powers.

Just like in BTD5, players can earn Monkey Money to unlock more stuff, including Powers, new Heroes, certain cosmetics, and unlock deeper Monkey Knowledge in conjunction with Monkey Knowledge Points. There is a new rare currency in the game called Trophies. Trophies can be used in the Trophy Store to unlock exclusive cosmetics not unlockable by Monkey Money.

Tutorial

BTD6 storyline

The only storyline of BTD6, upon playing a game account for the first time.

Upon playing the game for the first time, Tutorial Monkey gives a tutorial on how to play the game. On the map Town Center, he declares the aim of the game: "Stop the Bloons from getting through!" The player is then instructed to place a 0-0-0 Dart Monkey inside the designated circle. After placing a second 0-0-0 Dart Monkey in another part of the track, the first round can be played. Tutorial Monkey then points out the Play button, which is used to begin the next round.

After beating the second round, he points out that popping Bloons earns the monkeys experience: "Popping Bloons earns your Monkeys experience!" He then instructs the player to tap on the Dart Monkey icon to unlock an upgrade. He tells the player that "each Monkey type has 5 upgrades in 3 paths," after which the player is free to choose one of the Dart Monkey's Tier 1 upgrades to unlock.

After unlocking an upgrade, Tutorial Monkey tells the player that he needs to apply the upgrade to the Dart Monkeys in play in order for them to be able to use it.

After completing Round 3, Quincy, one of the thirteen current heroes, arrives. Tutorial Monkey tells the player that Quincy is a Monkey Hero that upgrades himself throughout the course of the game.

After Round 4 is completed, the player levels up to Level 2, allowing the player to unlock a Primary Monkey. The choices for them are Boomerang Monkey, Tack Shooter, Bomb Shooter, Ice Monkey, and Glue Gunner. The same process occurs after Round 9 is completed, which is when the player levels up to Level 3, allowing the player to unlock another Primary Monkey.

After Round 10, the player wins the tutorial game and earns BloonjaminsIcon 100.

Monkeys

AllTowers36

All Towers in the game as of Version 36.0

Bloons TD 6 currently features a roster of 23 monkeys (3 new monkeys and 20 returning from previous BTD games) and 13 heroes to help pop bloons. These monkeys are split into four classes: Primary, Military, Magic, and Support. The monkeys range from simple Dart Monkeys to the all-powerful Super Monkey, each one with its own unique attacks, abilities, and strengths. Monkey XP still exists, but this time around it functions a bit differently. Players can save up Monkey XP to unlock upgrades in any order they wish, but the amount of monkey XP required increases the farther down the upgrade path they travel. XP can also be saved, allowing players to go down the path the player wishes rather than unlocking them in order. Each monkey has its own set of XP so they cannot use Dart Monkey XP to buy upgrades for the Bomb Shooter, for example. Several towers have been renamed from BTD5, namely Boomerang Monkey (from Boomerang Thrower), Wizard Monkey (from Monkey Apprentice), Bomb Shooter (from Bomb Tower), Ice Monkey (from Ice Tower), Mortar Monkey (from Mortar Tower), Dartling Gunner (from Dartling Gun), and Engineer Monkey (from Monkey Engineer).

Each monkey offers a total of 15 upgrades which are split into 3 paths of 5 upgrades where a player can get two paths: 1 path to tier 5 and another path to tier 2. If someone upgrades one path then another, the path that wasn't chosen will be closed. Also, there can only be one fifth-tier upgrade for each path on screen at all times (except for the Crossbow Master upgrade, with the monkey knowledge activated known as "Master Double Cross", one can have 2 Crossbow Masters in a game instead of 1). In addition to the basic 15 upgrades, eligible monkeys can be further upgraded into the ultimate Paragon upgrade, accessible only upon purchasing all three Tier 5 upgrades for a monkey type.

Primary

Tower Description Cost
000-DartMonkey
Dart Monkey
Throws a single dart at nearby Bloons. Short range and low pierce but cheap. $170 / $200 / $215 / $240
BTD6 Boomerang Monkey
Boomerang Monkey
Hurls a boomerang that follows a curved path. Good range and pierce. $275 / $325 / $350 / $390
Bomb Shooter
Bomb Shooter
Launches a powerful bomb at the Bloons. Slow rate of fire but affects a radius around the explosion. $445 / $525 / $565 / $630
BTD6 Tack Shooter
Tack Shooter
Shoots a short-range volley of sharp tacks in 8 directions. $240 / $280 / $300 / $335
Ice Monkey
Ice Monkey
Pops and freezes nearby Bloons for a short time. Frozen Bloons are immune to sharp damage. Can't freeze White, Zebra or Lead Bloons. $450 / $500 / $540 / $600
BTD6 Glue Gunner
Glue Gunner
Shoots a blob of sticky glue that slows Bloons down by 50%. $190 / $225 / $245 / $270

Military

Tower Description Cost
BTD6 Sniper Monkey
Sniper Monkey
Can shoot Bloons it can see anywhere on the screen with a long-range rifle, and pops 2 layers off Bloons hit by it. $300 / $350 / $380 / $420
BTD6 Monkey Sub
Monkey Sub
Shoots homing torpe-darts at nearby Bloons. Must be placed in water. $275 / $325 / $350 / $390
BTD6 Monkey Buccaneer
Monkey Buccaneer
Shoots a single, heavy dart from both sides of the ship. Must be placed in water. $425 / $500 / $540 / $600
BTD6 Monkey Ace
Monkey Ace
Flies above the ground shooting volleys of high-pierce darts. $680 / $800 / $865 / $960
BTD6 Heli Pilot
Heli Pilot
Hovers wherever you direct it. Shoots from twin heavy dart guns. $1360 / $1600 / $1730 / $1920
Mortar Monkey BTD6
Mortar Monkey
Launches an exploding mortar shell to a fixed location anywhere on the screen. $640 / $750 / $810 / $900
000-DartlingGunner

Dartling Gunner
Uses a dart-shooting machine-gun. Aims wherever you last tapped on the screen. $720 / $850 / $920 / $1020

Magic

Tower Description Cost
BTD6 Monkey Apprentice
Wizard Monkey
Hurls magical bolts of energy at the Bloons. Can upgrade to a variety of powerful spells. $320 / $375 / $405 / $450
BTD6 Super Monkey
Super Monkey
Throws hundreds of darts at hypersonic speed with a huge attack range. $2125 / $2500 / $2700 / $3000
BTD6 Ninja Monkey
Ninja Monkey
Stealthy and fast Monkey that throws bladed shurikens to pop the Bloons. Can target Camo Bloons. $425 / $500 / $540 / $600
Monkey Alchemist
Alchemist
Harnessing powers of science and magic, splashes Bloons with acid, also brews various potions with different effects. $470 / $550 / $595 / $660
Druid Monkey
Druid
Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm, or Wrath. $340 / $400 / $430 / $480

Support

Tower Description Cost
BTD6 Banana Farm
Banana Farm
Generates Bananas each round that convert into game money to spend on more stuff. $1060 / $1250 / $1350 / $1500
BTD6 Spike Factory
Spike Factory
Automatically generates piles of Road Spikes on the nearby track. Excellent last line of defense. $850 / $1000 / $1080 / $1200
BTD6 Monkey Village
Monkey Village
Hub of Monkey industry, has a number of different benefits to aid all of your Monkeys. Increases range of all monkeys in its radius by 10%. $1020 / $1200 / $1295 / $1440
000-EngineerMonkey
Engineer Monkey
Holds a trusty nail-gun to pop Bloons. Can upgrade to create its own nail-shooting sentry turrets. $340 / $400 / $430 / $480
BeastHandlerIcon
Beast Handler
Trains land, water, or air beasts. Multiple Beast Handlers can have their own beasts, or combine efforts to train a single beast with greater beast power. $210 / $250 / $270 / $300

Heroes

Main article: Heroes

Each Hero automatically generates XP for themself for each subsequent round they are on the map, leveling themself up after achieving enough XP to reach the next level. Heroes start at Level 1 when placed (or Level 3 with EmpoweredHeroesIcon Empowered Heroes, and/or the Extra Empowered Relic from Contested Territory), and can level as high as Level 20. Levels provide big boosts in power for the hero, providing a variety of additional benefits for the player's defenses. Some heroes level slower than others. If multiple heroes are on screen, they share XP equally among each other.

Only one Hero can be placed per player. In Co-Op Mode, individual players can place their own selected heroes.

As of Version 32.0, BTD6 has 14 (15?) heroes which gain a fixed amount of experience each round and automatically level up to become stronger over time.

Image Name Description Released
QuincyPortrait Quincy "Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill." 1.0
GwendolinPortrait Gwendolin "Gwendolin believes there hasn't yet been a Bloon problem that can't be solved with fire. Lots of fire."
StrikerJonesPortrait Striker Jones "Striker Jones is a strong Commander who uses his knowledge of long range combat to greatly boost the power of explosives."
ObynGreenFootPortrait Obyn Greenfoot "Commanding powers of nature, Obyn can shoot through solid obstacles with his spirit wolf attack."
CaptainChurchillPortrait Captain Churchill "In his armored battle tank, the Captain is a no-nonsense powerhouse on the battlefield." 2.0
BenjaminPortrait Benjamin "Using his elite hacking skills, Benjamin can generate extra money for the cause." 3.0
EziliPortrait Ezili "Ezili is a wielder of dark arts and manipulator of Bloons. Beware." 7.0
PatFustyPortrait Pat Fusty "Pat is a huge monkey of enormous strength. His unique size and power is a great asset in the war on Bloons." 9.0
AdoraPortrait Adora "Adora's devotion compels her to strike Bloons down with furious vengeance." 14.0
AdmiralBrickellPortrait Admiral Brickell "Command all your water-based Monkeys to decisive victory. Requires water to place." 18.0
Etienne Etienne "This high-tech hero can pursue the Bloons wherever they go with his remote-controlled drone." 20.0
SaudaPortrait Sauda "With a calm fury, Sauda can carve Bloons up with her twin razor-sharp swords." 24.0
PsiPortrait Psi "A gifted monkey child, Psi uses only the power of the mind to destroy Bloons from the inside out." 26.0
GeraldoPortrait Geraldo "Geraldo the shopkeeper sells a selection of useful items and zaps Bloons with his lightning attack." 31.0
CorvusPortrait Corvus "Corvus works well on the frontline, weakening nearby Bloons to harvest Mana and channel powerful energies through his Spirit companion." 40.0
RosaliaPortrait Rosalia "Rosalia can reposition in a moment with her jetpack and brings the firepower with her laser, grenade launcher and missiles." 43.0

Hero skins

Heroes have unique skins, purchasable with Monkey Money, that change their appearance and voice lines. Hero skins do not have any impact on gameplay. 25 hero skins have been released as of Version 39.0.

Image Name Description Released
QuincyCyberPortrait Cyber Quincy "When Quincy was injured by a nefarious DDT, many feared the worst. But Dr. Monkey knew that they had the technology, and that they could rebuild him. He is Quincy, evolved from Quincy." 5.0
WolfpackQuincyPortrait Wolfpack Quincy "From wilder distant days, when all hunters were strong and the pack yet stronger, he is Quincy, ancestor of Quincy." 15.0
GwendolinScientistPortrait Scientist Gwendolin "If my calculations are correct, when this baby hits 1211 degrees centigrade, we're gonna see some serious burnt rubber!" 6.0
CircusGwendolinPortrait Harlegwen "I'm known to be quite vexing!" 17.0
BikerBonesPortrait Biker Bones "The Sun God hath no fury like Biker Bones unchained!" 9.0
OctoJonesPortrait Octojones "I am the Sea!" 19.0
OceanObynPortrait Ocean Guardian "We came from the Oceans, and we shall return to the Oceans." 10.0
MountainObynPortraitsLvl1 Mountain Guardian "The spirits of the Mountain awaken." 22.0
SentaiChurchillPortrait Sentai Churchill "May the power of super mega turbo lightspeed manga quantum galactic laserbombs protect you!" 8.0
SleighChurchillLV1 Sleigh Churchill "Slaying Bloons with Christmas cheer, one gift-wrapped bomb at a time." 34.0
BenJamminPortrait Benjammin' DJ "This party is gonna POP!" 11.0
SushiBentoPortrait Sushi Bento "Order up, sushi's on the menu!" 24.0
CatEziliLevel1 Smudge Catt "Smudge Cat's hypnotic gaze beckons you to pierce all of those clawful Bloons. She's hungry for vengeance, and more Catt food, too." 12.0
GalaxiliPortraitLvl1 Galaxili "Everything we are, everything we see - is made of spacedust" 29.0
FustyTheSnowmanPortraitLvl1 Fusty the Snowman "Was a poppy happy soul" 14.0
KaijuPatPortrait Kaiju Pat "A strange beast, but ferociously good natured." 35.0
JoanOfArcPortrait Joan of Arc Adora "All battles are first won or lost in the mind." 16.0
VoidoraPortrait Voidora "From the void, I have arrived" 32.0
DreadPirateBrickellPortrait Dread Pirate Brickell "The Queen of the Seven Seas sails again!" 20.0
LifeguardBrickellPortrait Lifeguard Brickell "Ready to rescue monkeys and pop Bloons!" 38.0
ETnPortrait ETn "Take me to your leader." 25.0
BookWyrmEtiennePortrait Book Wyrm "Reader, daydreamer, often the outsider, yet capable of harnessing the very power of imagination." 39.0
SaudaVikingIcon Viking Sauda "Axes at the ready!" 28.0
SaudaJiangshiIcon Jiangshi Sauda "Chained to this world, for there are still Bloons to pop." 37.0
PsimbalsPortrait Psimbals "Are you ready for a show?!" 30.0
GadgeteerGeraldoPortrait Gentlemonkey Gadgeteer "More of a tinkerer than an adventurer, Gentlemonkey Gadgeteer spends his time perfecting his craft and admiring his rare and wondrous items." 42.0

Bloon Types

Bloons TD 6 introduces various new bloons and their properties alongside many of the previous bloons from its prequel. In total, there are 22 different types of bloons, as shown below:

Normal Bloons

All types of Normal Bloons
Red Bloon
BTD6Red
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 1
Round 1 (ABR)
Poppable projectile All
Child of Blue Bloon
Parent of N/A
Speed 1
Read more...
Blue Bloon
BTD6Blue
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 2
General Information
Debut Round 3
Round 1 (ABR)
Poppable projectile All
Child of Green Bloon
Parent of 1x Red Bloon
Speed 1.4
Read more...
Green Bloon
BTD6Green
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 3
General Information
Debut Round 6
Round 5 (ABR)
Poppable projectile All
Child of Yellow Bloon
Parent of 1x Blue Bloon
Speed 1.8
Read more...
Yellow Bloon
BTD6Yellow
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 4
General Information
Debut Round 11
Round 7 (ABR)
Poppable projectile All
Child of Pink Bloon
Parent of 1x Green Bloon
Speed 3.2
Read more...
Pink Bloon
BTD6Pink
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 5
General Information
Debut Round 15
Round 7 (ABR)
Poppable projectile All
Child of Black Bloon
White Bloon
Purple Bloon
Parent of 1x Yellow Bloon
Speed 3.5
Read more...
Black Bloon
BTD6Black
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 11
General Information
Debut Round 20
Round 7 (ABR)
Poppable projectile All except of explosions
Child of Zebra Bloon
Lead Bloon
Parent of 2x Pink Bloon
Speed 1.8
Read more...
White Bloon
BTD6White
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 11
General Information
Debut Round 22
Round 14 (ABR)
Poppable projectile All except of freezing
Child of Zebra Bloon
Parent of 2x Pink Bloon
Speed 2.0
Read more...
Purple Bloon
Purplebloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 11
General Information
Debut Round 25
Round 15 (ABR)
Poppable projectile All except of energy, fire and plasma
Child of N/A
Parent of 2x Pink Bloon
Speed 3.0
Read more...
Lead Bloon
BTD6Lead
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 23 (Normal)
26 (Fortified)
HP 1 (Normal)
4 (Fortified)
General Information
Debut Round 28
Round 10 (ABR)
Poppable projectile All except of sharp
Child of N/A
Parent of 2x Black Bloon
Speed 1.0
Read more...
Zebra Bloon
BTD6Zebra
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 23
General Information
Debut Round 26
Poppable projectile All except of explosions and freezing
Child of Rainbow Bloon
Parent of 1x Black Bloon
1x White Bloon
Speed 1.8
Read more...
Rainbow Bloon
BTD6Rainbow
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 47
General Information
Debut Round 35
Round 26 (ABR)
Poppable projectile All
Child of Ceramic Bloon
Parent of 2x Zebra Bloon
Speed 2.2
Read more...
Ceramic Bloon
BTD6Ceramic
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 104 (Normal)
114 (Fortified)
HP 10 (Normal)
20 (Fortified)
General Information
Debut Round 38
Round 32 (ABR)
Poppable projectile All
Child of M.O.A.B.
D.D.T.
Parent of 2x Rainbow Bloon
Speed 2.5
Read more...


MOAB Class Bloons

All types of non-Boss MOAB-class Bloons (as of Version 34.0)
M.O.A.B.
Massive Ornary Air Blimp
BTD6 MOAB Artwork
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 616 (Normal)
856 (Fortified)
HP 200 (Normal)
400 (Fortified)
General Information
Debut Round 40
Poppable projectile All
Child of B.F.B.
Parent of 4x Ceramic Bloon
Speed 1.0
Read more...
B.F.B.
Brutal Floating Behemoth
BTD6 BFB Artwork
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 3,164 (Normal)
4,824 (Fortified)
HP 700 (Normal)
1,400 (Fortified)
General Information
Debut Round 60
Round 54 (ABR)
Poppable projectile All
Child of Z.O.M.G
Parent of 4x M.O.A.B.
Speed 0.25
Read more...
Z.O.M.G.
Zeppelin Of Mighty Gargantuaness
BTD6 ZOMG Artwork
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 16,656 (Normal)
27,296 (Fortified)
HP 4,000 (Normal)
8,000 (Fortified)
General Information
Debut Round 80
Round 79 (ABR)
Poppable projectile All
Child of B.A.D.
Parent of 4x B.F.B.
Speed 0.18
Read more...
D.D.T.
Dark Dirigible Titan
BTD6 DDT Artwork
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 816 (Normal)
1256 (Fortified)
HP 400 (Normal)
800 (Fortified)
General Information
Debut Round 90
Round 88 (ABR)
Poppable projectile All except explosions and sharp
Child of B.A.D.
Parent of 4x Camo Regrow Ceramic Bloon
Speed 2.64
Read more...
B.A.D.
Big Airship of Doom
BTD6 BAD Artwork
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 55,760 (Normal)
98,360 (Fortified)
HP 20,000 (Normal)
40,000 (Fortified)
General Information
Debut Round 100
Round 99 (ABR)
Poppable projectile All
Child of N/A
Parent of 2x Z.O.M.G.
3x D.D.T.
Speed 0.18
Read more...


Boss Bloons

All types of Boss Bloons (as of Version 38.0)
Bloonarius
the Inflator
BloonariusPortrait
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 20,000-3,000,000
General Information
Debut Round 40 (Boss event)
Poppable projectile All
Child of N/A
Parent of Bloonarius Minions
Speed 0.05 (T1-T3)
0.06 (T4-T5)
Read more...
Elite Bloonarius
the Inflator
BloonariusPortraitElite
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 50,000-40,000,000
General Information
Debut Round 40 (Boss event)
Poppable projectile All
Child of N/A
Parent of Bloonarius Minions
Speed 0.05 (T1-T3)
0.06 (T4-T5)
Read more...
Lych
Gravelord
LychPortrait
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 14,000-2,100,000
General Information
Debut Round 40 (Boss event)
Poppable projectile All
Child of N/A
Parent of Lych-Soul
Various non-BAD blimps
Speed Depends
Read more...
Elite Lych
Gravelord
LychPortraitElite
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 30,000-24,000,000
General Information
Debut Round 40 (Boss event)
Poppable projectile All
Child of N/A
Parent of Lych-Soul
Various non-BAD blimps
Speed Depends
Read more...
Vortex
Deadly Master of Air
VortexPortrait
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 20,000-2,512,500
General Information
Debut Round 40 (Boss event)
Poppable projectile All
Child of N/A
Parent of N/A
Speed Depends
Read more...
Elite Vortex
Deadly Master of Air
VortexPortraitElite
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 41,800-33,500,000
General Information
Debut Round 40 (Boss event)
Poppable projectile All
Child of N/A
Parent of N/A
Speed Depends
Read more...
Dreadbloon
Armored Behemoth
DreadbloonPortrait
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 7,500-1,000,000
General Information
Debut Round 40 (Boss event)
Poppable projectile Depends on presence of shield and current tower class immunity
Child of N/A
Parent of Rock Bloons
Speed 0.035 (shielded)
0.075 (no shield)
Read more...
Elite Dreadbloon
Armored Behemoth
DreadbloonPortraitElite
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 15,000-12,500,000
General Information
Debut Round 40 (Boss event)
Poppable projectile Depends on presence of shield and current tower class immunity
Child of N/A
Parent of Rock Bloons
Speed 0.035 (shielded)
0.075 (no shield)
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Phayze
Reality Warper
PhayzePortrait
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 10,000-1,500,000
General Information
Debut Round 40 (Boss event)
Poppable projectile Depends on whether it has camo property
Child of N/A
Parent of N/A
Speed Depends (shielded)
0.036 (no shield)
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Elite Phayze
Reality Warper
PhayzePortraitElite
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 20,000-16,000,000
General Information
Debut Round 40 (Boss event)
Poppable projectile Depends on whether it has camo property
Child of N/A
Parent of N/A
Speed Depends (shielded)
0.036 (no shield)
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Boss Minions

All types of Boss Bloons (as of Version 38.0)
Bloonarius Minions
Bloonarius minions
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP Depends
General Information
Debut Round 40 (Boss event)
Poppable projectile All
Child of Bloonarius the Inflator
Parent of Depends
Speed Depends
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Lych-Soul
LychSoul
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 1,280-47,000 (Normal)
1,600-485,000 (Elite)
General Information
Debut Round 40 (Boss event)
Poppable projectile All
Child of Gravelord Lych
Parent of None
Speed Depends
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Resurrected Blimps
Resblimps1
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP Depends
General Information
Debut Round 41 (Boss event, default)
Poppable projectile All
Child of Gravelord Lych
Parent of Depends
Speed Depends
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Rock Bloon
DreadRockBloonStandard
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 300-12,000
General Information
Debut Round 40 (Boss event)
Poppable projectile Depends on Dreadbloon's current tower class immunity
Child of Dreadbloon: Armored Behemoth
Parent of None
Speed 0.88
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Elite Rock Bloon
DreadRockBloonElite
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP 600-45,000
General Information
Debut Round 40 (Boss event)
Poppable projectile Depends on Dreadbloon's current tower class immunity
Child of Dreadbloon: Armored Behemoth
Parent of None
Speed 0.88
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Bloon properties

Bloons having properties inherit the same properties with their parents and share the same properties with their children. Their speed also remain unchanged.

All types of Bloon properties
Camo Bloon
BTD6CamoRed
Restricts Monkeys' Target
General Information
Debut Round 24 (Green)
Round 5 (ABR) (Red)
Poppable projectile All (only targetable if Monkeys have Camo Detection)
Owner(s) All normal bloons and D.D.T.
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Regrow Bloon
BTD6RegrowRed
Grows an extra layer in specific time
General Information
Debut Round 17 (Yellow)
Round 3 (ABR) (Blue)
Poppable projectile All
Owner(s) All normal bloons.
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Camo Regrow Bloon
BTD6CamoRegrowRed
Restricts Monkeys' Target and grows an extra layer in specific time
General Information
Debut Round 36 (Green)
Round 5 (ABR) (Red)
Poppable projectile All (only targetable if Monkeys have Camo Detection)
Owner(s) All normal bloons.
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Fortified Bloon
BTD6FortifiedRed
Gains additional health points
General Information
Debut Round 45 (Lead)
Round 40 (ABR) (M.O.A.B.)
Poppable projectile All
Owner(s) Lead, Ceramic and all MOAB Class Bloons.
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Fortified Camo Bloon
BTD6FortifiedCamoRed
Gains additional health points and restricts Monkeys' Target
General Information
Debut Round 51 (ABR) (Ceramic)
Poppable projectile All (only targetable if Monkeys have Camo Detection)
Owner(s) Lead, Ceramic and D.D.T.
Fortified Regrow Bloon
BTD6FortifiedRegrowRed
Gains additional health points and grows an extra layer in specific time
General Information
Debut Round 48 (ABR) (Lead)
Poppable projectile All
Owner(s) Lead and Ceramic.
Fortified Camo Regrow Bloon
BTD6FortifiedCamoRegrowRed
Gains additional health points, restricts Monkeys' Target and grows an extra layer in specific time
General Information
Debut Round 67 (Ceramic)
Round 62 (ABR) (Lead)
Poppable projectile All (only targetable if Monkeys have Camo Detection)
Owner(s) Lead and Ceramic.


Other Bloons

All types of Normal Bloons
Test Bloon
Ghost Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 9,999,999HP 9,999,999
General Information
Debut Only in Sandbox Mode
Poppable projectile All
Child of N/A
Parent of N/A
Speed 1.0
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Golden Bloon
GoldenBloonUi
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 8-22 (Normal)
21-27 (Fortified)
HP 8-22 (Normal)
21-27 (Fortified)
General Information
Debut >20
Poppable projectile All
(can gain immunity to bomb, fire, sharp, plasma, ice, energy)
Child of N/A
Parent of N/A
Speed 3.5
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Offline Mode

Offline Mode is a feature added since Version 35.0. Instead of being forcefully required to update the game in order to play at all after the developers stop supporting an older client of Bloons TD 6, the player has the choice to play Bloons TD 6 without any online features, including no in-app purchases. It has much less content than the base game, but allows players to have a partial experience of the game without the inconvenience of regular updates or requiring any internet connection.


The following are some significant differences when playing on Offline Mode:

Maps

As of Version 42.0, there are 73 maps in Bloons TD 6. Each map is categorized into four different types: Beginner, Intermediate, Advanced, and Expert. There are 22 beginner maps, 22 intermediate maps, 17 advanced maps, 12 expert maps, and one other map. The payout for completing a map depends on both the map's predetermined difficulty and the chosen game difficulty. After the first completion, the payout has a much smaller amount (for instance, an Expert Map played on Hard rewards more Monkey Money than an Intermediate Map played on Easy).

Beginner Maps

MapBeginnerBtn

Beginner

  • Monkey Meadow: A grassy map. Similar to Monkey Lane from BTD5. This map contains no items blocking sight and no water, making it the simplest map in the game. In the 5.0 update, monkeys can be placed on the pumpkins at the top left and top right of the map despite the pumpkins being solid objects.
  • In the Loop: An autumn-themed map. Bloons follow a square that has loops on 3 of its corners. There is water in the upper right loop. The trees and tools on this map can block a monkey's line of sight.
  • Middle of the Road: Set in the middle of a Wild West settlement is a road with wonky lanes. Despite this, the bloons loop in a single lane.
  • Tinkerton: A map set in a factory growing and harvesting some orange fruit.
  • Tree Stump: A map around a tree stump. Bloons circle around the stump, then make a bigger circle before exiting. The tree stump will block the sight of towers, but towers on the stump have no restrictions. Similar to Park Path from BTD5. The axe in the log can be tapped to make it wiggle and the mushrooms can be tapped to make it glow and wiggle.
  • Town Center: A grassy map with a Bloons Monkey City vibe. Water lines the top left of the map, but is often too small and too far from the track to be useful unless using the Advanced Intel upgrade for the Monkey Sub. An additional option is to use Merchantmen as they generate money regardless of sight. There are crates near the building on the right that can be used for water towers before update 2.0.0. The buildings and the windmill are sight obstacles. This is the map featured in the tutorial of the game.
  • One Two Tree: Snow-filled farm landscape with pine trees and snowmen in each plot. They marked with tower categories that buff the towers part of the category marked. The trees and snowmen will be removed one by one every few rounds. It means the line-of-sight blocker will be disappeared, and more space will be also provided.
  • Scrapyard: A map filled with rusted machinery and scraps. This map contains no water, but the junk blocks sight. The Bloons take a winding path through the scrapyard. There is a compressor that can be activated to crush and stun Bloons. It has a cooldown of 60 seconds.
  • The Cabin: A dark and muddy map which is centered in the middle of a forest. This map features a relatively short winding path with a car that can be removed and a cabin. There's also a foggy atmosphere. Both the car and the house, along with all the trees, block placement and obscure line of sight.
  • Resort: A beach resort with a multi-rectangular path made of brick. Between the inside of the middle rectangle and the outside of the small square is a small swimming pool where water towers can be placed into. Taking in place on a beach resort, there are many items on the map. There are two red umbrellas to the right that can be opened or closed when clicked on. In the middle there are two lounge chairs and in between them a table that has a pink cocktail on it and a plate of bananas. To the right there's a pool in which water-based towers can be placed. All land-based towers can be placed anywhere except directly on the brown brick-layered bloon track, on the table, on where the bottom-left palm tree is, or on top of the umbrella stands. The umbrellas and the palm tree at the bottom left function as line of sight blockers so it's best not to place towers around them.
  • Skates: A map set on top of a frozen lake. Bloons travel across the lake in a series of three loops. The map features a large hole in the ice where water-based towers can be placed, as well as a group of cottages that can be removed to reveal a second hole in the ice for more water towers.
  • Lotus Island: An island in the middle of the sea, which has a few lotus plants and the remains of some sort of stone building. The Bloons travel around the perimeter of the island.
  • Candy Falls: A candy-filled map with a chocolate river flowing down the middle where water monkeys can be placed. The map is based on Willy Wonka's Chocolate Factory.
  • Winter Park: A snow-filled park area with a small fountain in the middle where water monkeys can be placed.
  • Carved: A track that resembles a Jack-O-Lantern.
  • Park Path: A clean, nice environmental, long and curvy track with water in a stream, returning from BTD 5. Sort of resembles a spiral.
  • Alpine Run: A snowy map based off of a ski lift.
  • Frozen Over: An icy themed map kind of resembling Ice Flow from BTD5. The map features many triangles with lots of room for water towers.
  • Cubism: An abstract art map. Bloons go around the triangles and quadrilaterals. There is water in the lower right corner and in one of the triangles, allowing for water towers to be placed on this map. This map features two storm drains that do not affect gameplay.
  • Four Circles: A sprint track map. Bloons go around four circles. The top left and bottom right circles are each half water. This map uniquely features a timer near the bottom right that counts minutes and seconds. It blocks monkeys' lines of sight as well.
  • Hedge: A grassy garden map. Bloons go around the hedges. There is a statue in the middle of a Dart Monkey. Hedges along the track block monkeys' lines of sight, and cannot be removed. If the Dart Monkey statue is tapped, it rotates 90 degrees.
  • End of the Road: A desert road map. Bloons follow a horizontal road with two curves and then go back where they came from. There is water near the end of the road, allowing for water towers to be placed. The cacti on this map can also block monkeys' lines of sight although this doesn't practically affect gameplay.
  • Logs: A swamp-like map. The bloons follow a vertical checkerboard path and then follow a horizontal one, going under numerous logs. The middle square of the checkerboard-like pattern is water instead of land, allowing water towers to be used on this map. Monkeys cannot see through the logs on this map.

Intermediate Maps

MapIntermediateBtn

Intermediate

  • Sulfur Springs: Hot spring on a raised platform, plus more rock platforms, all raised above a valley of lava. Outside of it is a lot of rock.
  • Water Park: Set on the water park with so much unremovable obstacles. The life guard chairs present on the map are helpful, particularly for Snipers, as the chairs allows towers placed on them to see anywhere on screen.
  • Polyphemus: Set on a boat-shaped island surrounded by palm trees, featuring removable ceramic tiles encircling the island's edge. Bloons embark from the far right, either at the top or bottom, going around the outside, until reaching the opposite side. Within the island lies a lake that grants buffs like Jungle Drums, Radar Scanner, and Monkey Business. However, this lake periodically seals off, preventing monkeys inside from attacking. To reopen, it requires a progressively increasing fee, starting at 0 and rising by 500 with each closure.
  • Covered Garden: A map sets in garden with sliding glass panels. They cover almost 3/4 space of garden, and can protect players to allocate, upgrade, and even interact any towers. However, all monkeys can attack normally. Every end of each round, a transparent sheet will be moved following anti-clockwise direction.
  • Quarry: Set in a quarry of what appears to be made of mostly marble, the bloons move from the top to the bottom in a zigzag downstream in a stone-and-river track. Bloons move faster when moving in the river rapids but move at normal speeds on the stone track. There is a lane exclusively for MOAB-class bloons that is slightly shorter, coming from the right side instead of left.
  • Quiet Street: A map that features a mini-roundabout in a snowy neighborhood. Bloons take multiple entrances from the top and bottom of the map, on the left side. Small bloons stay on the sidewalk, while MOAB-class take the road. Hedges on the left block most towers from seeing the entrances. A tree blocks the center of the roundabout, but towers can be placed in the nearby snow at the foot of it. There is a frozen pond near each entrance which can be turned into usable water terrain for $500, and multiple parked cars on the edge of the mini-roundabout that can be moved for $250 each.
  • Bloonarius Prime: Set in a dank swamp, it appears to be the home of Bloonarius the Inflator. Bloons begin from the top-left entrance and naturally move towards its respective exit. On prime number rounds starting from Round 3, swamp holes will open, diverting bloons towards the shorter, less obvious lane.
  • Balance: A grassy area featuring a large circle in the middle, which has been split in half. Bloons travel across the green path, and two small pools of water are present in the bottom half.
  • Encrypted: A Halloween-themed map with multiple Bloon entrances. It takes place within a temple. The walls of the temple serve as line-of-sight obstructions. Outside the temple, there is a graveyard where towers of all kinds may be placed. Water-based towers may be placed on the waterlogged graves. Within the temple, there is a spot where towers of all kinds (except water-based ones) may be placed. Adjacent to the spot in the center, there are 4 pedestals covered by debris. The debris may be removed for $250 per pedestal. Each pedestal can only hold 2 towers that are within the specific tower type assigned to the individual pedestal. From left to right, top to bottom, the pedestals may house Magic, Support, Primary, and Military towers. Ninja Kiwi has stated that there is a secret hidden within the map; however, at the time of writing this the secret has yet to be found.
  • Bazaar: The second community-designed map added to the game, and takes place at a desert marketplace. Many line of sight obstacles such as the trees and central marketplaces appear on the map. Bloons come from alternating lanes from opposite sides. Odd rounds begin from the top-left, while even rounds begin from the bottom-right.
  • Adora's Temple: A map that takes place on a temple with several fountains, multiple entrances and exits for Bloons, and layered steps to place towers on.
  • Spring Spring: A spring-themed map that features a center island with water surrounding. Bloons travel on two paths, with both paths having the same entrance and exit. There are no sight blockers in a practical sense (rocks around the edge block sight, but not enough to matter).
  • KartsNDarts: A map that resembles a race track. The main track starts from the left, underneath the tunnel, around the second loop anticlockwise, around the first loop clockwise, above the tunnel and out through the right exit. There are two sets of hay bales and tires that lie in each circle, these can be removed for $500 each.
  • Moon Landing: A map that takes place on the moon. Bloons travel through a path that features three craters, which Bloons spin around in a spiral pattern before leaving. The rims of each crater rise high enough to block line-of-sight from most angles, making Mortar Monkeys ideal.
  • Haunted: A map that resembles the outside of a haunted house. Bloons come towards the house and come back to the entrance (resembling trick-or-treating). There are two trees next to the house that can be removed for $500 each.
  • Downstream: A map that takes place in a meadow, similar to Monkey Meadow. The bloons take two loops around the track. There is a large stream in the middle of the screen, hence the name. You cannot place towers in the middle of the loops until you clear the rock debris (each for $350). Added in 4.0 update.
  • Firing Range: A map that takes place in a firing range. The bloons move back and forth in the firing range itself and come down both sides to the exit. Towers cannot be placed in the sand of the firing range. There is a watchtower in the middle that blocks the vision of monkeys, but it can be removed for $1,000, along with a Ground Zero Bomber cinematic animation. Added in 2.0 update.
  • Cracked: A ruined land map. This map features a rock that can be removed for $1,000 but otherwise blocks a monkey's vision. Underneath the rock is a small body of water. Oddly, this map features a sign that can block towers from being placed on it but does not block the monkey's vision.
  • Streambed: A map that takes place in a dried-up streambed. There is a moderate-sized body of water near the bottom of the map. A fossilized skull in the middle of the map blocks line-of-sight, but can be removed.
  • Chutes: A temple map. Bloons come out starting on the left path, then alternating. There are two monkey statues in the middle, which you can remove for $350 each. Otherwise, they can block the sight of monkeys.
  • Rake: A cherry blossom/Japanese sand garden map. Bloons come out of two sides at once and leave in two places. This map contains a small body of water. There is also a statue that can be removed for $1,000, which will block the monkey's sight if not removed. Before the 4.0 update, it used to cost $350 to remove the statue. Oddly, the rake on the top left of the map does not block line of sight but does not count as viable land for placing towers.
  • Spice Islands: An island/archipelago map, consisting mostly of water. The palm trees can block a monkey's line of sight but can be removed for $1,000. This map was featured in a teaser to Bloons TD 6.

Advanced Maps

MapAdvancedBtn

Advanced

  • Castle Revenge: A floating castle inspired by the original Castle map from BTD5, this map has two split simultaneous split tracks. A steam-powered gadget at the back can be activated at a monetary cost to apply knockback on the bloons for a limited time.
  • Dark Path: Set on the park path but darker, bloons move on the water and not the road. use an spirit to remove the road parts
  • Erosion: Set on an Icy map, where Bloons move on the edge of the ice and water. Occasionally, the section closest to the water falls into the water, destroying all towers on that segment. The Bloons will then change paths.
  • Midnight Mansion: A map set in spooky mansion. There are 2 pathways for bloon navigation from upstairs portals to exit portal in large room at ground floor. There are flame trails which will ignite alternately to block line-of-sight. Additionally, there is little space for big footprint monkeys, players can clear top of drawers to provide the placement for $250 each.
  • Sunken Columns: Inspired by Basalt Columns from Bloons TD Battles 2, this rocky terrain map is essentially a less complex version of Ravine, featuring 2 simultaneous entrances with 2 opposing exits. Much of the entire map is embedded by a deep two-hexagon valley that most towers cannot see over, including water towers.
  • X Factor: A nature-themed map in the middle of a forest clearing, which has four paths which intersect in an X shape. Between rounds, the Bloons alternate which of the four paths they enter and exit from.
  • Mesa: A canyon map with two different pathways. Rocks can be removed for $500 each to place towers on the rock arches.
  • Geared: The first community-made map added to the game, it is a gear style map that monkeys spin around on a rotating gear that rotates every round. There are no obstacles on the map. Bloons go around the outer half of the gear.
  • Spillway: A toxic waste dump, filled with waste. Four walls block water towers from shooting in the middle, but each can be removed for $2000 per wall.
  • Cargo: A car filled lot of pavement with a ton of boats and water nearby to transfer cargo. After round 39, a new path opens up, which only MOAB-class Bloons take, and two trucks that block vision can be removed for $500 each.
  • Pat's Pond: A swamp map with a large body of water in the center. Bloons travel on two paths, with the entrance of one being the exit of the other and vice versa. Two sets of trees and rocks can be removed for $500 each.
  • Peninsula: A rocky map that has water on three sides with few places to place towers. There are 3 rocks with debris on them, which can be cleaned of debris for $500 each. A large hill is also present that blocks sight. Towers can be placed on patches of grass.
  • High Finance: A city/construction map. Bloons will move first in an S-shape and then a U-shape around blocks of the construction area. A small bridge is present in the middle that allows water placement and early placement of towers similar to Cornfield. Each on the individual construction areas counts as sight blockers however they can be built up and towers may be placed on top to see over the other unbuilt areas. The cost to build each block ranges between $350 to $1,500. To build everything on this map it costs $12,550. Added in the 3.0 update.
  • Another Brick: A brick wall map. Bloons go around a wall, which counts as a sight blocker. The entire left side is off-limits for placing, but it is possible to remove each palette of bricks for $1,000 each to free up space for Banana Farms, Aces, Heli Pilots, Temples, Alchemists or anything that can bypass the line of sight. Small water puddles are present.
  • Off the Coast: A beach map. Bloons come from the water at the bottom to the beach and then go back to the water. This map features a wrecked ship in the water that blocks water towers from being placed on it, and cannot be removed. Land towers, however, can be placed on certain parts of the wreck, such as on the crow's nest and the bow.
  • Cornfield: A cornfield map. At the start, the only area where the player can place towers is a small square in the middle. The player may uncover more land by paying to remove the cornfields. The cost to remove a cornfield ranges from $350 to $1,500. It is possible to place towers within the dirt separating the cornfields if positioned correctly.
  • Underground: A cave-styled map. The bloons go around two rounded interlocking railroads. There are no objects that block the monkey's vision in a practical sense (rocks along the edges block vision, although this doesn't affect gameplay significantly.)

Expert Maps

MapExpertBtn

Expert

  • Glacial Trail: A single-lane map set at a glacier, in which snowstorms regularly freeze and disable towers. Towers are frozen for 2 of every 10 rounds after they are placed.
  • Dark Dungeons: A dungeon themed map. There are 4 total paths winding through walled rooms, with regular bloons taking the 3 vertical paths and MOAB-class bloons only taking the middle and horizontal path. A Dungeon Statue stands in the top center, which can be reactivated and upgraded for large sums of money.
  • Sanctuary: An ancient-style track where the Bloons travel along vines. Towers can be placed on platforms that move every round.
  • Ravine: Same aesthetics as Dark Castle. There are 2 entrances and 4 exits. There are many sight-blocking obstacles that cannot be removed. There is water, but water-based towers are boxed out of track access via the trees, bridges, and ravine walls. The camera is also tilted isometrically.
  • Flooded Valley: A map set at a dam. The track appears as though it is single-lane, but instead bloons come from both sides simultaneously and exit from opposite ends. The left-hand side is land that is heavily blocked by the extremely tall dam, while the right-hand side purely consists of water. It is possible to flood the left-hand side of the map.
  • Infernal: A map set deep within a volcano. The track consists of two paths made of many small floating stones that interweave in the middle of the map; the entrances of these paths are on the left side of the screen, and the exits are on the right side. There are some small stone islands, two of which have water, on which you can place towers.
  • Bloody Puddles: A more difficult version of Muddy Puddles, featuring five paths instead of four to make it more difficult to deter the Bloons. There is also a broken-down jeep stuck in the mud, which can be removed for $1000. However, paying to remove it instead triggers a gag where the Chinook that shows up to remove the jeep breaks down and falls, taking up even more space. After this, the Chinook, jeep, and nearby stones can all be removed for a single purchase of $500.
  • Workshop: A map based in a factory setting. Many tables block vision, and the path is very short. After round 39, a new path opens up, which only MOAB-class bloons take. Two machines can be activated for free the first time you use them, with one making the main path longer and the other slowing bloons, and will deactivate after a certain time. However, reactivating them costs a steadily increasing price.
  • Quad: A grassy map with four entrances/exits for bloons. Four floral trusses blocking near each entrance/exit can be removed for $1500 each. A pond in the middle allows for the placement of water towers.
  • Dark Castle: A castle themed map kind of resembling the map Siege from BTD5. There are four entrances and one exit. Towers can be placed on top of the castle in a small place, but other places will block their sight. There are trees blocking sight of incoming bloons until 1/4 of the map, but these three trees can be removed for $1000.
  • Muddy Puddles: A muddy field map. Bloons come out of the four squiggling paths, alternating each round. Puddles are present between some of the paths allowing Buccaneers and Subs to be placed.
  • #Ouch: A city or road map. Bloons come out four ways and leave four ways, all at the same time. The water in the middle can be removed for $1,000, but cannot be removed if towers are placed in the water. This map is similar to the Extreme Map Main Street featured in BTD5, albeit with more accessible water and another set of paths. This is also very similar to Phase Crystal in Bloons Monkey City.
Other:
  • Blons: A grassy map with a pond in the lower right quarter. The map has one very short path in the top-left corner forming two sides of a square. According to calculations of hero-leveling rates, Blons is considered an Expert Map within the game. Only accessible in the Challenge Editor.

Game Modes

There are a total of 17 different game modes in BTD6, all of which are accessible in different categories of difficulty per map: Easy Difficulty, Medium Difficulty, and Hard Difficulty. To unlock a specific game mode, the previous game mode must be unlocked, starting with the respective Standard Mode of a specific map. The Standard Mode option for all grades of difficulty is unlocked by default for all maps.

Easy:
ModeSelectEasyBtn

Easy Difficulty

Start with 200 lives, $650 starting cash, win Rounds 1-40, all towers and upgrades cost 15% less than normal, all bloons move the slowest, at about -9% Medium speed, and the Round 40 MOAB has 66% HP. Deflation sets the required rounds to 31-60.

  • BlueRoundPlayBtnMedalBronze Standard - On Easy bloons move a little slower, towers and upgrades cost 15% less than normal, and you have 200 lives.
  • PrimaryBtnMedalBronze01 Primary Monkeys Only - Only primary monkeys can be used (requires Standard to be completed)
  • Deflation IconMedalBronze02 Deflation - Start with a fixed sum of cash, but you can't earn anymore (requires Primary Only to be completed)
  • SandboxBtn Sandbox - Test towers and bloons in a safe environment, on Easy Difficulty settings (requires Standard to be completed)
Medium:
ModeSelectMediumBtn

Medium Difficulty

Start with 150 lives, $650 starting cash, win Rounds 1-60, all towers and upgrades cost their normal prices, and all bloons move at standard speed (+10% faster than on Easy).

  • BlueRoundPlayBtnMedalSilver Standard - On Medium everything is normal, and you have 150 lives.
  • MilitaryBtnMedalSilver01 Military Monkeys Only - Only military monkeys can be used (requires Standard to be completed)
  • ReverseBtnMedalSilver02 Reverse - Bloons come from the opposite side of the tracks, and the order of Bloon waves in each round are reversed. (requires Standard to be completed)
  • ApopalypseBtnMedalSilver03 Apopalypse - Bloon waves progress without stopping (requires Military Only to be completed)
  • SandboxBtn Sandbox - Test towers and bloons in a safe environment, on Medium Difficulty settings (requires Reverse to be completed)
Hard:
ModeSelectHardBtn

Hard Difficulty

Start with 100 lives, $650 starting cash, win Rounds 3-80, all towers and upgrades cost +8% more, and all bloons move about +13% faster than on Medium (+25% faster than on Easy). Lives are set to 1 on Impoppable and CHIMPS, both of which also set required rounds to 6-100, and Impoppable increases cost modifiers to +20%.

  • BlueRoundPlayBtnMedalGold Standard - On Hard, bloons are faster, towers cost more, and you have 100 lives, starting at Round 3.
  • MagicBtnMedalGold01 Magic Monkeys Only - Only magic monkeys can be used, heroes allowed (requires Standard to be completed)
  • AlternateBloonsBtnMedalGold02 Alternate Bloons Rounds - Bloons have an altered RBE, making it more tricky (requires Standard to be completed)
  • DoubleHpMoabsBtnMedalGold03 Double HP MOABs - MOABs have 2x health (requires Magic Monkeys Only to be completed)
  • ImpoppableIconBTD6MedalImpoppable Impoppable - Even costlier towers and upgrades, 100 rounds, and 1 life only, starting at Round 6 (requires Alternate Bloons Rounds to be completed)
  • HalfMoneyBtnMedalGold04 Half Cash - Earn half cash from popping bloons, end of round bonuses, cash drops, Banana Farms, starting cash, and all other forms of income (requires Double HP MOABs to be completed)
  • ClicksBtnMedalImpoppableRuby C.H.I.M.P.S. - Hard mode starting at Round 6 with special rules: No Continues, Hearts Lost, Income, Monkey Knowledge, Powers, and Selling (requires Impoppable to be completed)
    • MedalImpoppableHematite Black CHIMPS medal if completed in one sitting (no saves)
  • SandboxBtn Sandbox - Test towers and bloons in a safe environment, on Hard Difficulty settings (requires Standard to be completed)

Map Borders

Monkey Meadow Black Border

Black Border Monkey Meadow, with a glistening lustre

Main article: Map Border

Winning a game on a certain difficulty and specific map earns a medal for that map. Completing all medals for a map with their respective sub-difficulties (3 Easy, 4 Medium, 5 Hard, 2 Impoppable) rewards a special border around the map. Bronze Border requires all 3 Easy badges, Silver Border requires all 4 Medium badges, and Gold Border requires 5 Hard and 2 Impoppable badges.

Depending on the circumstances of winning CHIMPS, the final reward for the map border will differ if all medals are simply collected. If the player wins CHIMPS with game saves, the border becomes golden, as the Red CHIMPS badge is earned. The border is upgraded to a glistening black border if the player wins CHIMPS without game saves, as the Black CHIMPS badge is earned instead.

There are no in-game rewards for obtaining Map Borders, other than displaying the sheer amounts of dedication towards playing the game. However, while there are no statistics that directly display specific maps with Map Borders, the Badges section of the Profile and its arrays of badges shows the total numbers of Map Borders, and thus can be used to predict what maps were completed as such.

Co-Op

Main article: Co-Op Mode (BTD6)
Typical CoOp

Player in Co-Op Mode, featuring multiple heroes and a variety of different towers

Co-Op Mode has been first introduced to BTD6 in Version 11.0. Co-Op can be played with 2-4 players per game. Unlike BTD5, there are a number of maps where space is shared universally among all players, particularly on maps where placeable land is insufficient when divided. Just like in BTD5, players can exchange income with each other along with requesting for income. Divided land can differ across different map formats and customized into different divisions, depending on how the Co-Op game is set.

The player may play in a Quick Match, which allows them to play publicly with any player across the world, or they can create private matches via Create Match and Join Match. Winning a game allows both players to display their Victory Callouts, a series of game statistics, alongside Monkey Money rewards among other currencies and map badges.

Co-Op Mode can be applied to active Boss Bloon Events and two-times-per-week Co-Op Challenges.

Custom Challenges

Daily Challenge

Main article: Daily Challenge
DailyChallengeBtn

Daily Challenges button

Daily Challenges are daily challenges consisting of a series of rules to complete a game. As the name suggests, Daily Challenges regularly change daily, specifically refreshing a unique challenge every 8:00pm NZST. There are three types of Daily Challenge: Daily Challenges, Advanced Challenges, and Co-Op Challenges.

  • Daily Challenge: Daily Challenges give a selection of towers and heroes, with limited restrictions to towers and upgrades, and only changes in ending rounds. These are generally only played on Beginner, Intermediate, and Advanced Maps, with a rare chance of "easy" Expert Maps such as Dark Castle. Completing Daily Challenges rewards additional Monkey Money as if playing normally.
  • Advanced Challenge: Advanced Challenges modify various rules to fit a specific challenge. Many of these last for a specified amount of rounds (usually 1 round) and contain a series of tower and upgrade restrictions, alongside modifications to bloon health and/or speed, among various other challenge modifiers. Insta-Monkeys cannot be earned from beating Round 100, and XP cannot be generated on Advanced Challenges.
  • Co-Op Challenge: Co-Op Challeges run similarly to Daily Challenges in that they add limited rules into gameplay, except in a Co-Op Mode setting. These are generally played on Beginner or Intermediate Maps only. Completing Co-Op Challenges rewards additional Monkey Money as if playing normally. An active Co-Op Challenge is marked by the Quest Monkey buddying with a monkey partner on their smartphones.

Challenge Editor

Main article: Challenge Editor
CreateChallengeIcon

Challenge Editor button

Challenge Editor is used to make various challenges in BTD6. In Challenge Editor, players can set the map, difficulty, starting cash, lives, rounds, and other special parameters to increase the overall complexity of the challenge. For instance, the health and speed of regular bloons and MOAB-class can be increased or decreased, certain towers and/or upgrades may be restricted, certain quantities of towers may also be restricted, and certain CHIMPS rules (i.e. in this case, Continues, Hearts Lost, Monkey Knowledge, Powers, Selling, but not Income) may be implemented too. Additionally, the player may set all regular bloons to become Regrow and/or Camo.

Players may share their challenge code of their challenge once it is completed without the use of Powers. Players may also send their challenge to Ninja Kiwi once they have successfully completed the challenge, along with indicating their identified difficulty rating (Easy, Medium, Hard, Friday Stinger).

In Version 22.0, a content browser was added in-game along with the ability to like and favorite challenges. Regrow Rate was also added as a new slider option.

Odyssey Creator

Main article: Odyssey Creator

Odyssey Creator is a featured added in Version 26.0, where players can create custom Odysseys. Odyssey Creator is very similar to the Challenge Editor, where players can create their own entire odyssey with a length of 3 maps (easy), 4 maps (medium), or 5 maps (hard). Each map can have its very own separate Bloon modifiers and certain CHIMPS rules and their own starting cash and rounds. On top of this, the player can also adjust the starting lives and max seats and max towers for both Towers and Powers. It is also possible to toggle on or off an Extreme Mode Odyssey.

Map Editor

MapEditorBtn

Map Editor button

Main article: Map Editor

Map Editor was added in Version 39.0. Like the Bloons TD 4 Track Editor for Bloons TD 4 Flash, the Map Editor for BTD6 allows players to create their own maps and share them publicly. Customization of the map involves the placement of entities in a layered system, alongside at least one bloon lane for bloons to move. For map to be considered "valid", it must contain a valid pathway and stay within the limits set by Archie, the monkey who runs Map Editor.

Content Browser

The icon for the Content Browser.

The icon for the Content Browser.

The Content Browser, previously known as the Challenge Browser from Version 22.0 to Version 25.0, is where players can share their custom Challenges and Odysseys online to everyone. The player can search for a specific challenge name or challenge code, along with several filters including time uploaded and including creations made in older versions. There's also a slider for maximum rounds and minimum rounds in a challenge. There are separate browsers for normal Challenges and Odysseys. [...]

Quests

Main article: Quests (BTD6)
Patchguider

Patch, the tour guide for Quests and the main narrator for stories in Quests

Quests are special types of custom challenges that are available regardless of internet connection, including offline mode. Patch, who acts as the tour guide for Quests and narrates the majority of the stories of Quests, is interactable in the main menu of the game. Tapping on her takes you to the Quests menu.

Quests in Bloons TD 6 are the equivalent to Special Missions from BTD5. Many quests provide a storyline to each of them, introducing new in-game lore or advising the player. A variety of categories for Quests are available: Tales, Challenges, and Tutorials. Tales are multi-stage quests that have separate challenges attached in a linear progression. Challenges offer unique challenges for the player, some of which are not at all replicable in Challenge Editor. Tutorials are basic step-by-step guides aimed for a newer player to follow, usually focusing on the basics of a particular hero or strategy style.

Events

Main article: Events (BTD6)
Events btd6

All Events as of Version 32.2

BTD6 Events v40

Revamped Events tab as of Version 40.0

Six distinct types of events are available: Collection Events (including seasonal and non-seasonal variants), Race Events, Odyssey Mode, Boss Bloon Events, Contested Territory, and Boss Rush. Completing them will earn special unique bonuses that can improve on player gameplay in the game. Trophies are a unique currency that is earned by completing Race Events, a full Odyssey on Odyssey Mode, certain tiers of Boss Bloon Events, or defeating bosses in Boss Rush events. Collection Events earn free Insta-Monkeys based on a lootbox-esque system without paying in-app purchases.

Collection Event

Main article: Collection Event
CollectingEventTotemBtn

Totem Collection Event, the seasonless variation of Collection Events

Collection Events are events where special lootbox currency can be earned to receive free Insta-monkey boxes with randomized Instas. Tiers of Insta-monkeys and quantity of earned Insta-monkeys increases with higher-tier chests. Collection Events are usually seasoned, normally appearing on special holidays, but are sometimes seasonless with its default theme as Indiana Jones. These events typically last between 7 to 14 days.

To earn lootbox currency, players must win games in standard gameplay, or from certain other events such as Daily Challenges, Odysseys, and Race Events. Every few hours and after completing a featured map, a special icon on top of a map in the Play menu indicates a greater reward on lootbox currency, and it shuffles between each map on the same map difficulty.

Odyssey Mode

Main article: Odyssey Mode (BTD6)
The Odyssey Icon.

The Odyssey Icon.

Odysseys are special multi-game modes where the player progresses through a journey of 3-5 different maps with special rules set in each island, and lives are carry over throughout the adventure. Winning all maps in the journey rewards a bounty of prizes including Trophies, a featured Insta or Power, and a stash of Monkey Money. The player can choose a course between Easy, Medium, and Hard Odysseys, setting them off into a course of challenging maps that share a common theme.

Odysseys typically last between Thursday 8:00pm NZST to Wednesday 8:00pm NZST, and new Odysseys refresh weekly.

Race Event

Main article: Race Event
EventRaceIcon

Race Event

Race Events are weekly events where players can play a pre-defined challenge and attempt to speedrun it as fast as possible. The key difference in Race Events is the option to speed up rounds by sending in the next rounds. If the player completes the entire challenge while still surviving in a single attempt, they will be added to the Race Leaderboard. If the player loses, however, they will have a chance to participate in the Race again with either a BloonjaminsIcon100 fee or waiting every 3 hours until a free race attempt refreshes.

The winners of the race are announced several hours after the Race Event ends. Winners of the race receives prestigious badges plus valuable rewards, including Trophies. The grand winner and runners-up will receive much more valuable rewards, including exclusive badges. Badges do not affect gameplay and are mostly for bragging rights.

Race Events usually last for 5 days, from Friday 8:00pm NZST to Tuesday 3:30pm NZST, and new Races refresh weekly.

Boss Bloon Event

Main article: Boss Bloon Event (BTD6)
BloonariusEventIcon

Bloonarius Boss Bloon Event

Boss Bloon Events are events involving fights against Boss Bloons. Boss Bloons begin starting on Round 40, and they must be beaten within 20 rounds per tier in order to win each stage. Boss Bloons possess various unique properties, contain extreme amounts of health, and are even more relentless than BADs. Each Boss has 5 tiers before they will be finally defeated, and must be beaten before Round 140. Each of the Boss Bloons have Elite variants with much more difficult stats, but requires the normal variant to be beaten first before encountering its Elite variant. There are also Ranked Bosses which are essentially the same event but the player is timed and placed on a global leaderboard for even more prizes.

Boss Bloon Events typically last between Saturday 8:00pm NZST to Thursday 3:00pm NZST, and new Boss Events refresh weekly.

Contested Territory

Main article: Contested Territory (BTD6)
ContestedTerritoryEventBtn

Contested Territory

Contested Territory is a gamemode involving the occupation of multiple tiles of hexagonal land. Instead of a single plot of land, groups of players are arranged into teams. Each team has a fort at one of the vertices of a large hexagonal plot of land. This plot of land contains various type of smaller units of land, called tiles, that can be captured by teams. Some tiles grant special perks to the team. Tiles can be recaptured to secure its position, or further reinforce its territorial status. Each player can only capture a certain amount of tiles within a specific amount of time.

Contested Territory typically lasts between Wednesday 11:00am NZST to the next Wednesday 11:00am NZST, alternating between on and off fortnightly with Boss Rush. Unlike most other events, Contested Territory is unlocked at Level 30.

Boss Challenge

Main article: Boss Challenge
BossChallenge

Boss Challenge

As an alternative to Boss Bloon Events, the player may choose to play Boss Challenges instead, and can play any Boss Bloon that isn't already involved in a currently active Boss Bloon Event. Players can play against the Boss on any map, with no restrictions to heroes or towers, but the only stipulation being the inability to adjust challenge settings other than Standard Medium.



Boss Rush

Main article: Boss Rush
BossRushEvent

Boss Rush

Boss Rush provides an alternative for Boss Bloon Events in a team-based setting, and is the second team-based event in BTD6. The goal of this event is about popping as many tiers of each boss as possible in an attempt, with each attempt at a cap of four per day per player adding damage against the boss, with the end goal of completely defeating all five bosses. UnlBoss mechanics are reworked from their original iteration in a way that better suits the lack of farming. ike Contested Territory, the event is completely co-operative, with no competitive features whatsoever.

Boss Rush typically lasts between Wednesday 11:00am NZST to the next Monday 11:00am NZST, alternating between on and off fortnightly with Contested Territory.

Birthday BAD Bonanza

Currently, there is only one community event in the game, the Birthday BAD Bonanza. It is a community driven event that involves popping as many BADs as possible, and each one popped contributes progress towards a community goal that gives rewards when certain community milestones are reached. The Birthday BAD Bonanza starts on the 12th of June 2024.

Shops

Shop

Main article: Shop (BTD6)
StoreBtn

Shop button

Although Bloons TD 6 is a paid game, it contains optional in-app purchases that can be bought for benefit via the Shop. Items available in the Shop include Monkey Money, Powers, Insta-Monkeys, MK Points, Double Cash, and Race Passes. The cheapest item available is worth $0.99 USD, the most expensive being $49.99 USD. All of the items available from this store except Double Cash (the only Premium Upgrade returning from Bloons TD 5) are obtainable via normal gameplay.

The Shop is not available on Bloons TD 6+ or Bloons TD 6 Netflix.

Trophy Store

Main article: Trophy Store
Trophy Store Button

Trophy Store icon

Trophy Store is a store where players can redeem exclusive new cosmetic content with Trophies. The Trophy Store was added on Version 19.0, providing a use for the Trophies currency. All Trophy Store items can be activated or used in C.H.I.M.P.S. mode.

Trophy Store items have always been added on every major update starting from Version 19.0. Many updates also add limited-time Trophy Store items too.

Team Store

Main article: Team Store

Team Store is the cosmetic store for unlocking cosmetics, and is linked to Contested Territory. Unlike most stores, the Team Store only accepts Team Trophies.

Achievements

Main article: Achievements (BTD6)
AchievementsBtn

Achievements button

Optional achievements can be earned for extra rewards and pride for the player. Most of these extra rewards involve either free Monkey Money, Powers, Instamonkeys, or Monkey Knowledge Points. The "Achievements" button can be tapped to find a list of possible achievements.

Some achievements are secret achievements, and can only be earned through very special means. These are covered in the article Hidden Achievements.

Profile

Main article: Profile (BTD6)
ExampleStatsBTD6

Example statistics for a player in public stats view

Profiles are used to display the player's progress in the game, with a special menu added since Version 18.0. The profile displays the list of medals, the level of the player including Veteran Level (if applicable), and a select number of statistics for the three most used towers and heroes. Profiles are visible to all players on all multiplayer features, including Co-Op Mode and competitive special events such as Race Events. Statistics can be displayed onto the profiles, up to 7 statistics. It can be decorated with a profile image and a banner, along with an optimal presentation of Monkey Names on the list of named monkeys (available from the Trophy Store).

History

Bloons TD 6 was announced on March 28, 2017 on PRLog for the iTunes App Store, Google Play Store, and Amazon App Store and released on June 13, 2018.[1] The game, like its predecessors, revolves around popping Bloons using monkey towers. Unlike the previous games, however, Bloons TD 6 utilizes 3D graphics to enhance visual gameplay. The game also utilizes a new feature called Line of Sight, a feature where certain obstacles can block the monkey's line of sight, which makes tower placement significantly more important. Certain vision-blocking objects can be removed for a fee, which will free up space for tower placement and sometimes can add other gameplay effects such as revealing hidden water.

On December 17th, 2018, BTD6 Steam for Windows was released worldwide, initially released with Version 7.0. BTD6 Steam for Macintosh was released worldwide much later on, starting from 12th March 2020 with the release of Version 16.2.

On January 25th, 2019, BTD6 Steam for Windows got 10 Trading Cards in the Steam Community Market.

On June 4th, 2021, the Windows Store version of Bloons TD 6 was released, with almost identical gameplay and features compared to the Steam version for Windows.

Bloons TD 6+ was released in 11th February 2022.

Ninja Kiwi stated in their Version 32.0 patch notes that they plan to add Bloons TD 6 for PlayStation and Xbox, presumably the PlayStation 5 and Xbox Series S and X. In the Version 38.0 patch notes, BTD6 Console has been confirmed. It is confirmed for XBox and PlayStation; for XBox, only bug fixes necessary before shipping, and similarly, the PlayStation version only needs Q&A checks. The Switch version is yet to be confirmed. It would later be announced to be in pre-order for XBox since 25th August 2023, and the store page for Bloons TD 6 on the XBox Store was added on the same day.

On July 19th 2022, Ninja Kiwi added Bloons TD 6 to the Epic Store. Several months later, on June 21st 2023, Bloons TD 6 was released on Netflix as Bloons TD 6 Netflix.

On a NK Twitter post announcing BTD6 XBox, posted on August 23rd 2023, Ninja Kiwi also announced that PlayStation is confirmed to also have a console version too. A pre-order announcement for BTD6 XBox was announced on August 25th 2023, on another NK Twitter post.

Ninja Kiwi announced the official announcement of BTD6 XBox on a Twitter page, on September 7th 2023, for the release of the game on September 6th 2023.

On 12th May 2024, Mr. Beast promoted Bloons TD 6. As part of his promotion, a special one-off login bonus was given to players who logged in between 12th May 2024 and 11th June 2024, for 30 days, plus an exclusive in-app purchase consisting of a starter pack of goodies with exclusive cosmetics of Mr. Beast, with that in-app purchase lasting for 90 days from that date.

Timeline of Published Information

Main article: Timeline of Bloons TD 6

Bloons TD 6 underwent many changes ever since it was officially announced on 27th March 2017. Although it was delayed until June 2018, there were many teasers for the game along the way, including introduction to new towers and new Heroes.

Version History

Main article: Version History (BTD6)

Bloons TD 6 regularly has a new major update every 40-50 days on average. All major updates have consisted of major balance changes across many aspects of the game to refresh the game with fair and interesting gameplay across each update, often to challenge dominating metas in the game or to improve aspects of the game that are quite underused.

Balance changes

Main article: Bloons TD 6/Balance changes

There were various balance changes occurring on each update, adjusting a variety of different towers towards a relatively equal power for their own unique special fields of expertise.

For the most part, many of the balance changes in the game each update were designed to reduce the overpoweredness of certain towers and/or their combos, while at the same time allowing certain other towers and their upgrades to become more usable choices in certain scenarios. For certain upgrades, crosspathing interactions have also been adjusted in certain updates to balance out the overall power for the alternate crosspathing ends for different scenarios, such for the Crossbow Master, where Path 1 crosspaths granted even more pierce bonuses in exchange for Path 2's plain bonus attack speed.

Bloons TD 6+

Main article: Bloons TD 6+

Bloons TD 6+ is an Apple Arcade game version of the original Bloons TD 6, exclusive to iOS devices with Apple Arcade. It was confirmed on 2nd February 2022. It was first released on 11th February 2022.

Bloons TD 6 Netflix

Main article: Bloons TD 6 Netflix

Bloons TD 6 Netflix (stylized as "Bloons TD 6 NETFLIX" in the application stores) is a version of Bloons TD 6 published by Netflix as a promotion to Netflix's services and potentially increase the sales of Netflix subscriptions. It was first released at about 21st June 2023.

Bloons TD 6 Console

Main article: Bloons TD 6 Console

Bloons TD 6 has released console versions for the Xbox, and will release for the PlayStation too. The Xbox version was first released on September 6th 2023, initially set on Version 32.0 without Contested Territory (compared to Version 38.3 in the main series).

Bugs

Main article: Bloons TD 6/Known Bugs

As with all games, bugs inevitably occur in Bloons TD 6. Some of these bugs include incorrect attack interactions, visual issues, or other undesired, unintended interactions. Many bugs were patched in later updates. Most updates of Bloons TD 6 contain at least a few bug fixes and general changes.

Gallery

Bps2artistmonkey
See the Gallery Section!

Because of the size of the gallery, the gallery section here has been moved elsewhere so that this current page will be less cluttered.

See Bloons TD 6/Gallery to find the new fresh gallery section!


Trivia

  • As of 6/15/18, Bloons TD 6 was the number one paid app on the Appstore and Google Play Store. Similarly, Bloons TD 5 previously made it to the top few games on the Appstore and Google Play Store, and still holds a high rank in both stores.
  • On the main menu screen, the left palm tree, left house, windmill, town hall, the right side of the shore, and the middle statue can be tapped. Upon being tapped, a different monkey reacts depending on which item was tapped.
    • Tapping the palm tree will cause a Boomerang Monkey to pop up and throw a boomerang.
      • During the 5.0 update and later 13.0 update, the Boomerang Monkey will appear to be costumed like a zombie, having pale white fur, blue skin, and black eyes with white pupils.
      • During the 7.0 update, the Boomerang Monkey will appear to be costumed like an elf.
      • During the 10.0 update and later 24.0 update, the Boomerang Monkey will appear to be costumed like an Easter bunny and will throw a carrot instead of a boomerang.
    • Tapping the left hut will cause two Bomb Shooters to appear and fire bombs at each other.
      • During the 5.0 update and later 13.0 update, the Bomb Shooters will fire a small pumpkin at each other instead.
      • During the 7.0 update, the Bomb Shooters will fire a small peppermint candy.
      • During the 10.0 update and later 24.0 update, the Bomb Shooters will fire an orange gumball.
    • Tapping the town hall will cause a Ninja Monkey to jump up and vanish in a puff of smoke.
      • During the 5.0 update and later 13.0 update, the Ninja Monkey will appear to be costumed like a mummy.
      • During the 7.0 update, the Ninja Monkey will appear to be costumed like an elf.
      • During the 10.0 update and later 24.0 update, the Ninja Monkey will appear to be costumed like an Easter bunny.
    • Tapping the windmill will cause a Monkey Ace to fly across the screen and the windmill to rotate.
      • During the 5.0 update and later 13.0 update, the Monkey Ace will appear to be costumed like a vampire and the plane will resemble a giant bat.
      • During the 7.0 update, the Monkey Ace will be replaced by Santa Monkey in his sleigh.
      • During the 10.0 update and later 24.0 update, the Monkey Ace will appear to be costumed like a chicken. The plane also appears to take on a chicken-like appearance.
      • During the 11.0 update, the Monkey Ace will leave behind a trail of Red, White, and Blue.
    • Tapping the statue will cause a Dart Monkey to peek out from behind.
      • During the 5.0 update and later 13.0 update, the Dart Monkey will appear to be costumed like Frankenstein's Monster.
      • During the 7.0 update, the Dart Monkey will appear to be dressed like an elf.
      • During the 10.0 update and later 24.0 update, the Dart Monkey will appear to be costumed like an Easter bunny.
    • Tapping the right side of the shore will cause a Monkey Sub to appear.
      • During the 5.0 update and later 13.0 update, the Monkey Sub will be replaced with a Pirate Lord instead.
      • During the 7.0 update, the Monkey Sub will appear to be dressed like an elf.
      • During the 10.0 update and later 24.0 update, the Monkey Sub will appear to be costumed like an Easter bunny.
  • During the 5.0 update and later 13.0 update, you can tap/click the pumpkins on the left and right sides of the screen and the eyes/mouth of the pumpkins will light up.
  • The Bloonchipper is the only tower from Bloons TD 5 that is not returning to Bloons TD 6 as a playable tower. As of now the Mortar Monkey, Monkey Engineer, and the Dartling Gunner are already in the game.
    • Bloonchipper does make a reappearance in this game, but only as a cameo at the map Scrapyard, where it sits in a pile of mud.
  • BTD6 Steam for Mac came out over a year before BTD6 Steam for Windows, even though Bloons Adventure Time TD Steam supported Macintosh ever since the Steam version's original release date.
  • BTD6 was free to purchase for the first time on 22nd/23rd May 2019.
  • BTD6 was free on the Epic Games Store for the first time between 15th/16th December 2022.
  • On September 11th/12th 2019, one day after the BTD6 community discovered that display text could be attributed with textual code (e.g. <color=blue> or <size=200>), Ninja Kiwi announced that they will ban players who use such exploited coding onto their display username if detected on public Co-Op matches or on public leaderboards (i.e. Race Events, as there aren't any other public leaderboards of that date). This post can be featured here. This ban announcement did not affect Custom Challenges.
  • As of Version 21.0, the name of the game over message was changed from "Defeat" to "Game Over", but only for losing after initially winning.
  • On the date 21st January 2021 on 9:58am NZDT, 6,073,283,850,717 Monkey Money was earned in total, and 80,302,074 Insta Monkeys collected, and 3,138,290 players have been defeated by Round 90 (assuming normal games, that is).
  • The name "Bloons Tower Defense 6" is written on the official Bloons TD 6 website, though almost always been consistently written as "Bloons TD 6" elsewhere. In the game, "Bloons Tower Defense 6" is referred as "Bloons™ Tower Defense 6" in the welcome title and the tutorial.
  • 1000 days since the initial release of BTD6 is March 8th 2021.
  • According to steamcharts.com, BTD6 Steam's all-time peak of Steam players was on March 15th 2021. Link.
  • This is the first Bloons TD game that does not have a Flash counterpart.
  • Bloons TD 6 is the first and only Ninja Kiwi game to feature both the modern 2D Ninja Kiwi logo and the "shining blade" production logo.
  • Bloons TD 6 is developed in Unity using C#.
Nk btd6 word trip ad

Word Trip advertisement

  • The first non-first-party advertisement to appear in Bloons TD 6 is an advertisement for the game Word Trip, a game made by PlaySimple and is an acquired subsidary of Modern Times Group, of which the latter owns Ninja Kiwi. The presence of such an advertisement first occurred on 3rd May 2022.
  • In the New Zealand version of the Windows Store for Bloons TD 6, the content rating system for Bloons TD 6 is listed as "General", with the only notes being "Very Mild Violence" and "In-Game Purchases (includes Random Items)".

Initial release information

  • Ninja Kiwi said they would officially release Bloons Tower Defense 6 on 14th June 2018, but it was instead released a day early, on 13th June 2018. This is probably because the mentioned date was the release date in New Zealand time, which is very close to the International Dateline.
  • The tower stacking glitch that BTD5 Players used to exploit using Support Chinook no longer works in BTD6 even since the initial release.

Gameplay information

  • Towers in BTD6 have a total of 16 upgrades to choose from (3 paths of 5, plus 1 for each Paragon). which is exactly twice as many upgrades per tower BTD5 had to offer (8 upgrades among 2 paths of 4).
    • However, each monkey can only have a maximum of 7 upgrades purchased, up only 1 from the 6 upgrades in BTD5. This is only for the 1 tier-5 tower on screen; all other towers can purchase only 6 upgrades.
    • This is possibly to prevent monkeys from being too powerful and the game being too easy, as crossing all 3 upgrade paths can result in drastically improved damage output.
  • The town hall in the main menu shows the time of the player's device.
  • Up to 14 characters may be used for the display username.
  • On mobile devices, attempting to play music from an external app such as the built-in iOS's Music app while the game music plays will cause both the music from the app and the game to play simultaneously. However, starting the music before the BTD6 app loads will cause the music to override both the music and the sound effects.
  • If a player's device is old, the device has low storage, or the game is laggy, map animations will stop.
  • There are currently no maps with the letter "J" since initial release, updated as of Version 31.0.
  • In the game Bloons TD 6, most numbers in the game are represented as an IEEE 754 floating number. Computers use this rounding system to round numbers. In IEEE 754, numerical rounding of 5 to the nearest denary units usually depend on the oddness of the higher place value's unit, rounded up if higher place value is odd and rounded down if higher place value is even. For instance, 0.5 is rounded to 0, because 0 is even and 1 is not, while 1.5 is rounded to 2 because that's even.
    • The IEEE 754 float is consistently used when displaying most values, particularly costs of towers and upgrades. However, Hero XP uses a "round up if unit 5" system instead, the rounding system usually taught in primary school.
    • Most numerical values in the game are coded as "float" types. Hero XP is probably an "int" type, rather than "float".
    • Most programming languages use the IEEE 754 for rounding floating values. While Bloons TD 6 is coded in C#, it is converted to C++ by the Unity game engine. In both C# and C++, floating point values use the IEEE 754 system; in either case, Bloons TD 6 uses floating point values for most numerical values.

NK blogs

  • On Ninja Kiwi's October 8th 2021 blog, they made an official response about comments about BTD6 being so-called "pay-to-win". In short, they assertively say that the game must be bought to play but also state that game mechanic balance in Bloons TD 6 does not rely on microtransactions at all.
  • According to Ninja Kiwi's October 8th 2021 blog, they stated that the game's voice actors are hired from a voiceover agency called bigmouthvoices.com.
  • Ninja Kiwi stated on their October 22nd 2021 blog that the Version 28.0 update took a very long time to complete due to a combination of working at home during viral lockdowns, adding in ranked bosses, and upgrading the game engine.
  • According to Ninja Kiwi's October 29th 2021 blog, monkeys take breaks from battle every once in a while.
  • According to Ninja Kiwi's 5th November 2021 blog, two questions were answered regarding future development of BTD6.
    • The iMessage BTD6 extension is not planned to be updated, as of this date. The iMessage BTD6 extension has not been updated since its initiation when the game was first released.
    • On the same blog, a Nintendo Switch version of BTD6 is not planned, given the amount of workload currently at Ninja Kiwi as of the time posted.
  • According to Ninja Kiwi's 18th February 2022 blog, as implied by a specific question and its context to refer to BTD6, app downloads for new updates are large because of the need to update the majority of app assets in the game.
  • A planned "tower creator" is confirmed to be added to mobile too according to Ninja Kiwi's 14th April 2022 blog.
  • As correct to the date of Ninja Kiwi's July 1st 2022 blog, Ninja Kiwi is not planning new towers for Bloons TD 6 as of that moment. However, later on Ninja Kiwi announced the release of Beast Handler.
  • According to Ninja Kiwi's 9th September 2022 blog, Ninja Kiwi has not ruled out the possibility to bring cameos of their past games, such as Hotcorn and Meeblings, into Bloons TD 6.

External links

Application Stores
Official Websites
Other Wikis

Update videos

References

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