Bloons Wiki
Advertisement
Bloons Wiki

The epic battle between monkeys and bloons rages on! Play the full-screen, high-res, offline, fully awesomized version of the most-played tower defense game in the world. Fight back relentless waves of surprisingly aggressive bloons - unlocking heaps of towers, abilities, top tier powers, tracks, game modes, and special missions along the way. Finely tuned levels of difficulty allow new players to learn the ropes at their own pace yet still test the strategic skills of the most advanced players.
~ Steam Greenlight description

Bloons TD 5 Deluxe was a paid package (costing $19.99) for Bloons TD 5 that was announced on May 30, 2012. It is offline and includes more tracks, better graphics, two new towers and Premium Upgrades unlocked by using Monkey Money. In total there are 51 tracks.

Bloons Tower Defense 5 Deluxe has been discontinued and replaced by Bloons TD 5 Steam (the paid PC version of BTD5 Mobile) in November 2014. Version 1.0.7 is the last version of the game.

Anyone who bought the game before it was discontinued will still have the game until it's removed; fortunately those who still own the game can still play it.

Additions[]

Tracks[]

In Bloons TD 5 Deluxe, there are 51 tracks:

Beginner[]

Tracks: 15

Monkey Lane: A clean and nice environment, this is the first beginner track. There are tunnels, which bloons go in, while MOAB-Class Bloons go above the tunnels instead.

Bloonhenge: A beginner track surrounded by many rocks like Stonehenge; it looks like a crab's claw a slingshot and a wrench with the big rock acting like a bolt. There is no water in this track. Towers cannot be placed on any of the stones except for the big stone in the center of the track.

Park Path: A clean and windy environment, grassy lands, with its spiraling nature. The second Beginner track. Tack Shooters, Boomerang Throwers and Ice Towers are useful due to the U-turns in the track. There is water in the form of a stream.

Ocean Road: A retro beginner track in the beach with the finest road, rocks and trees. The road marks are yellow. There is a lake of water on the bottom-left corner of the screen. This stage can be played on Bloons Tower Defense 4!

The Rink: An icy, cold place. This track looks like the Mac Computer command key. It appears an animation of a penguin sliding and jumping onto the water. A pool of water is in the top right surrounded by paths. This is presumably the easiest track of Bloons TD Series.

Military Base: A retro beginner track in a basement camp. The terrain is the same as Ocean Road. The road marks are white. The bloons appear from the top-right, and exit to the top-left. There is a lake of water on the bottom right of the track. This map was released on Bloons TD4 iOS version

Space Truckin': A track in space. The player can place buccaneers in the water on the earth. Limited space. The player cannot place towers in space. The bloons follow the purple rocky path and loop around the planets 3 times. Also, the small moon can have any tower except Boomerang Throwers, Bomb Towers, Monkey Bucaneers, Monkey Aces, Super Monkeys, Monkey Villages, Banana Farms, Mortar Towers, Dartling Guns and Spike Factories.

Z Factor: A track on terrain much like Switch. The track itself is two tracks constantly crossing each other, forming the shape of a Z. Some bloons come from up,some from down.No water. Towers that affect an area in a circle around it like the Ice Monkey and Tack Shooter work quite well. Mortar towers targeting the center of any circle also work well.

Brick Wall: A brick wall with an opening at the end and a square U-shaped end. This is the only track to have the bloons enter and exit at the same point. The bloons enter out of an extension on top of the wall, curve around 1 end of the U, go to the other end and curl back up, then exit at the extension. 2 pools of water are in the corners of the wall. This is one of the easiest tracks in btd5.

Alpine Lake: A set of 2 lakes with a stone path between them. It is presumably the hardest beginner track in BTD5. The stone paths curl around the lakes and exit to the top.

Fireworks: A place taken in the forest, with barrels of fireworks and a celebration that might have scarred the grass into a shape of a firework explosion due to the rocket going haywire. No water.

Maze: A track which is in the form of a maze with three different paths but one entrance and one exit is used whatever path bloons take. There is a fountain of water in the center of the track.

Pumpkin Patch: A track that goes through a pumpkin patch. Near the center of the track is a barrel of water.

North Pole: A track covered in snow with two ponds of water.

3 Times Around: A meadow beside a stream. The path consists of a loop where bloons travel around 3 times, hence the name.

Intermediate[]

Tracks: 13

Banana Factory: An intermediate track inside a factory with a moving conveyor belt that the player can place towers on. Every round, the conveyor belt moves and changes the placement of any towers on the belt. There is a basin of water at the top/near the entrance of the track that is filled with bananas. Bloons move around the yellow striped path.

White MOAB: An intermediate track on grassy terrain. A design of a White MOAB is on the grass. The paths can't be seen but the bloons go around the exterior of the MOAB. There is no water on this track.

Pool Table: A retro intermediate track that is located on a Pool Table. The paths the bloons take are confusing and can confuse a player as to where the bloons really are. There are 3 entrances and 3 exits. The color of the path in BTD4 is brown while here it is green. No water here.

Snake River: A clean, nice and pleasant environment, grassy terrain. The path is curvy, following a river. There are 2 entrances that come from the right side of the screen, which converge into 1 path. The track has opposite counterparts to the track Lightning Scar. It has a bit of water on the edges of the track.

Bloon Circles: An intermediate track in a dry, wheaty field. A vehicle can be seen on the bottom-left and a scarecrow on top-right of the screen. The track looks like crop circles. No water.

Archipelago: A beautiful track with tropical scenery. This track is the most water filled of all the tracks. The player can put hundreds of buccaneers on it. A shipwreck can be seen on top-right of the screen. You can place towers on the islands. The bloons appear on the bottom-left and exit to the top-right.

Dockside: Located on the dock. There are many boats and ships that towers can be placed on. A street can be seen on top-left corner of the screen. There is a lot of water that buccaneers can be placed on. Up to 165-170 can fit in the water.

Slalom: A track in the snow. There are trees, mountainous areas, rocks and footprints. Bloons follow the path marked in the snow with 6 U-turns. The U-turns are good for tack shooters. There is water in the form of a lake above the 5th U-turn.

Jungle: A track in a jungle. The 2 paths both curve to the center and back. The paths never merge. No water

Haunted Swamp: A swamp that is dark in the background. The track path is pretty basic. The single track starts at the top, does a square zigzag down, and exits. There are two small ponds of water near the center.

Country Road: A countryside track. With 4 entrances and exits (one at a time), this may causes us confusion as the bloons go up in the circle and go into the exit. It loops around the circle only one time so be prepared. There is water in the form of a pond near the bottom-left corner.

Ice Flow: A track based on an ocean with ice floes scattered mainly at the bottom left of the track.

Lava Fields: An intermediate track on a volcano with a double cross that the bloons come from. The track also has four lava ponds where you cannot place any tower or agent. This makes for limited space left to put your towers. The terrain is similar to that of Mount Magma but much more easy.

Advanced[]

Tracks: 11

Floating Islands: An advanced track that has floating islands located in the sky. There are 7 islands. The islands move, but not in a circular pattern, which may confuse some people. Bloons follow the path of the rainbow starting from the entrance (The cave) to the exit. Even though there is a waterfall on this track, the player cannot place any water towers on it.

Tubular: An advanced track that is located on stone terrain, is short, and has tubes that are similar to Monkey Lane's tunnels. Bloons travelling through the tubes cannot be attacked unless a seeking weapon goes into the tubes. No water on this track.

Switch: A mechanical track. This track has a gear that rotates every few rounds, opening and closing paths. The bloons appear on the left and exit to the top-right (if the gear points up), exit to the bottom (if the gear points down), and exit both top-right and bottom (if the gear points both ways). Towers can't be placed on the pipe at the left of the screen. No water.

Mount Magma: A volcano track. This is also referred to in Bloons 2 as the 8th zone. The bloons spiral around the center of the volcano, and go to the four exits. Towers can be put on the sides of the volcano. No water.

Lightning Scar: A barren and desolate track. This track resembles a lightning bolt. This track is infertile, meaning few plants can grow. It has opposite counterparts to Snake River. No water.

Downstream: A track taking place on a stream. There are multiple paths for Bloons to take. Some believe this is connected to Snake River. There is water in the stream.

The Eye: A track on colored tiles forming the shape of an eye. There are 4 paths for the bloons to come from, but only one is used each round. No water.

The Great Divide: A track which is divided in half. It has two bending paths for bloons to travel on. No water.

Cash Money: A track in the shape of a dollar sign with water at the end of both paths the bloons to travel.

Scorched Earth: A track on a barren landscape, bloons take three different paths, connecting at the center then move half a circle before returning to the center then exiting the map at the same glowing symbol as they entered. No water.

Rink Revenge: A track similar to The Rink, it has two paths for bloons to travel and a second lake is added.

Expert[]

Tracks: 10

Ascension: An expert track that has Monkey Aces flying beneath the clouds. The player can only place towers on the clouds. This track is similar to Main Street, except the tracks go in a diagonal shape. You can see water below but cannot place Buccaneers on it.

Railway Track: A retro expert track which has many entrances which converge into one, and go to the bottom. This track is arguably one of the hardest in BTD series. It has water on the bottom sides of the track. This track has 5 entrances and only one exit. This is a Premium Track from Bloons TD4

Clock: An expert track shaped like a large clock. A good place to place Super Monkeys is at the entrance. No water. Every round, the clock rotates the hands and changes the path of the bloons. It takes 13 rounds for the hour hand to travel a complete circuit around the clock.

Castle: This track is more challenging; the track is located on top of a castle. This is the hardest expert track due to its paths. The two paths converge into one; The paths are far from each other; a red bloon can cover the track in approximately 13 seconds. There is water surrounding the castle.

Death Valley: A track that is located in a mountainous desert. There are some cactuses, rocks, dunes, and a bullskull. The paths are not too close to each other; the first one is longer, making 6 short U-turns, and the other one is the shortest in the entire Bloons TD Series. The track is considerably harder because of paths that never touch. No water.

Drag Strip: A track on a race track. Bloons follow the oil spills created by the race cars that race at the beginning of each round. No water. The two paths never touch.

Tunnels: The bloons go in the tunnel and passes next to it, hence, the name. The time of the bloons is considerably short, so be prepared. MOAB-class bloons can easily be damaged because it floats through the tunnels (but makes a u-turn at the edge of the screen to go to the next tunnel, causing delay) as it is visible for players to see. No water. Added August 28, 2013.

Spider Map: A map which looks like a spider with four entrances and four exits. Spiders appear at the track.

Tree Tops: A track on top of trees. Towers can only be placed on the two planks of wood crossing each other. No water.

Runaway: A track at the airport in daylight. One of the paths is shorter than the other. The number used at the top left is 12. No water.

Extreme[]

Tracks: 2

Main Street: A beautiful track that locates in a street. The paths intersect each other. Probably, the track Castle is harder than this due to farther apart tracks that never meet until the very end. Ice towers are very useful on this track. Mortar towers are also useful. There is water on the top-right corner that has duckies on it. Each attempt costs Monkey Dollar25.

Bloontonium Lab: This track looks like a radioactive symbol. It is located in the laboratory; there are 3 short and separate paths that bloons travel on. This track is the arguably hardest track of the entire BTD series and the hardest Extreme Track of all. This track also suffers from Track Jump Glitch. No water. Each attempt costs Monkey Dollar50.

Towers[]

There are two new towers, the Monkey Engineer and the Bloonchipper. The Monkey Engineer is a monkey with a gun, shooting nails. When upgraded, it can place turrets that attack, also by shooting nails. Among its upgrades are Bloon Trap and Overclock; they allow the engineer to place traps that capture bloons, or to power up a tower for 60 seconds, respectively.

The Bloonchipper is a different type of tower, as it sucks up bloons and pops one layer off them before spitting them out. Similarly to the Mortar Tower, it has the potential to pop multiple layers at once, or to suck in bloons thrice as fast. The Bloonchipper's ability draws all bloons towards it for 8 seconds.

All of the towers in BTD5 Flash except the Monkey Sub are also included.

Stat differences[]

BTD5 Deluxe is based on an older iteration of the web version and lacks the final round of balance changes that it received. A change to the Spike Factory's base price in a prior update was not carried over either. Thus, some towers and upgrades in this version have different statistics by comparison:

Dart Monkey
  • NERF0-0 Dart Monkey attack cooldown is longer (0.9 → 0.94). The attack cooldown for its tier 3 and tier 4 upgrades remain the same.
Tack Shooter
  • NERF4-X Ring of Fire attack cooldown is longer (0.33 → 0.43).
Boomerang Thrower
  • BUFF3-X Glaive Riccochet costs less ($1500 → $1250).
  • BUFFX-3 Bionic Boomer costs less ($1600 → $1450).
Ninja Monkey
  • NERF0-0 Ninja Monkey costs more ($500 → $600).
  • NERF0-0 Ninja Monkey attack cooldown is longer (0.6 → 0.63).
  • NERF1-X Ninja Discipline reduces cooldown by less (-0.125 → -0.123).
  • NERF3-X Double Shot does not inherit the cooldown reduction from Ninja Discipline due to an oversight. Overall attack cooldown is longer (0.475 → 0.63).
  • NERF4-X Bloonjitsu attack cooldown is longer (0.42 → 0.53).
  • NERFX-1 Seeking Shuriken turns 87.5% slower.
  • NERFX-2 Distraction inflicts Blowback less often (15% → 10%).
  • BUFFX-4 Sabotage Supply Lines costs less ($2800 → $1800).
  • NERFX-4 Sabotage Supply Lines does not apply to Bloons that spawned in 10 seconds prior to activation.
Bomb Tower
  • BUFF4-X Bloon Impact costs less ($4000 → $3200).
Monkey Buccaneer
  • NERF0-0 Monkey Buccaneer costs more ($500 → $550).
  • BUFF1-X Grape Shot costs less ($500 → $300).
  • NERF1-X Grape Shot has less pierce (2 → 1).
  • NERF1-X Grape Shot attack cooldown is longer (0.75 → 1).
Monkey Ace
  • NERF0-0 Monkey Ace costs more ($900 → $950).
  • BUFFX-4 Ground Zero Ability deals more damage (350 → 500).
Super Monkey
  • NERF0-0 Super Monkey costs more ($3500 → $4000).
Monkey Apprentice
  • NERF2-X Lightning Bolt costs more ($1200 → $1250).
Spike Factory
  • BUFF0-0 Spike Factory costs less ($750 → $700).

Gallery[]

Tier 4 Upgrade Showcases[]

Trivia[]

  • It does not use the NK Login System meaning that you will have to start from Rank 1 and unlock all the Tower Upgrades again.
  • You can have up to six profiles in Bloons TD 5 Deluxe.
  • All Round RBE and Bloons to come remained the same as the Flash version. In Mobile and Steam, rounds 44, 55 and 74 have less bloons while round 51 changed the quantity of rainbow regrowths and ceramic.
  • Premium Upgrades are purchasable with Monkey Money (only in this game), meaning that NK Coins are not used in-game.
  • The Stone Age tracks (Bloonhenge and White M.O.A.B.) have rock and roll music playing in the background, intended as a pun on the double meaning that rock has.
  • The highest rank is Colonel; there is no rank of General.
  • On the non-existent box, there is a Bloonsday Device, Dart Monkey, the phoenix from Summon Phoenix, and the Temple of the Monkey God.
  • It had costed $9.99 and paying with CoinsIcon150 is now unavailable.
  • On September 11 2012, Bloons TD 5 Deluxe was put for Greenlight on Steam. However, it was dropped for the current Bloons TD 5 Steam due to the difficulty of updating both Deluxe and the Mobile version at once, as they are in different code formats. The mobile version is also more popular and much easier to update and improve.[2]

Glitches[]

Wat -------

See? Misplaced continue button.(middle right)--->

BTD5 weird glitch

The glitch where the in-game tools are displayed on the main menu screen. Note the second path upgrade for the Monkey Town.

  • If you play a random challenge where only one of each tower is allowed, selling a tower increases the maximum limit of each tower by 1. The tower you sell has to be the only one of that tower you have, e.g. having 2 Ninja Monkeys when the limit is 1.
  • If you place a tower near a Monkey Village which is already placed and has the Monkey Tycoon premium upgrade on, the tower will become less valuable if you sell it not equaling the 20% of return which is supposed to be.
  • If you save the game at Round 50 on easy, Round 65 on medium, or Round 85 on hard and you quit in the middle of the wave, then reload the save file, it will make the complete sound. The complete box will never show up and therefore, saving while Free Play Mode is on. If you lose on any round in Free Play Mode, the game will freeze up, and you have to restart it in order to regain control of the game.
  • Occasionally, the Continue button appears noticeably out of place.
  • There is a weird glitch where once the player exits a challenge or a game, the in-game tools are still displayed in the main menu screen. (This glitch is usually accompanied by another glitch, if you're playing in sandbox, which makes the "Are you sure you want to quit? If you quit, the bloons win!" button appear when you quit. If you hit yes, the game will do the box closing, and when it opens, the quit menu appears again. If you hit no, then it exits the menu and you see this glitch). If you click where your towers were, the upgrade menu shows up.

References[]

  1. https://web.archive.org/web/20130105161935/http://ninjakiwi.com/Games/Tower-Defense/Bloons-Tower-Defense-5-Deluxe.html
  2. "The biggest and overarching reason is one of resources. We couldn't dedicate enough time to Deluxe to make it live up to its potential. At the same time, we had a radical Bloons TD 5 mobile codebase that was able to be supported almost constantly with updates. Sometimes small, sometimes big, but updates all the same. Quite a while ago we decided that a proper port of the C++ code base would be the best of both worlds. It would let us have a super awesome desktop BTD5 experience and because it's from the same code as mobile, we can get more time spent on updates. The original Flash version would have required any new updates to be made separately from scratch, which is nearly double the work that is required now that we have the Steam version." https://web.archive.org/web/20200412133446/https://ninjakiwi.com/blog/news/52514-what-s-up-at-ninja-kiwi-05-december-14
Advertisement