“ | BTD4 features improved graphics, loads of new and original tower types and tons of upgrades for each tower type. Heaps of tracks, save games, career mode, sandbox mode and apopalypse mode. Bloons Tower Defense 4 will give you almost unlimited replay value. Also included is optional MochiCoins premium content featuring lots of extra tracks and special booster upgrades like double boomerangs, exploding darts, and double cash! | ” |
~ Official Description |
Bloons Tower Defense 4 is the fourth installment of the popular Bloons Tower Defense series, released on October 26, 2009. The game has many new features, including but not limited to improved graphics, new towers and new modes. This game also has an expansion, with new maps and Specialties, which affect the cost of certain towers.
On December 2010, Bloons TD 4 Mobile, was released, debuting for iOS on iPod Touches and iPhones, which would subsequently get an HD (iPad) and Android version in 2011.
***Note that the advertisement links to the mobile versions of BTD4 on BTD4 Flash itself may link to malware sites, thus it is recommended to avoid clicking on these links. Clicking on the links within the Ninja Kiwi Archive version of Bloons TD 4 brings up a message on the lower left corner of the screen saying "This feature is no longer available."***
Gameplay[]
Bloons TD 4's gameplay plays very similarly to the previous three games. As said above, Bloons Tower Defense 4 has many new features. These include:
- Refined graphics. Bloons Tower Defense 4's graphics are heavily revamped from Bloons Tower Defense entries 1 through 3.
- New maps. The game has 9 free maps (3 beginner maps, 3 intermediate maps, 2 advanced maps and 1 expert map). There are also 8 Premium maps, purchasable with varying amount of NK Coins.
- There are 6 new towers: the Glue Gunner, Monkey Ace, Mortar Tower, Monkey Apprentice, Banana Farm, and Monkey Buccaneer.
- New and improved upgrades for towers.
- Ranking system, based on the number of bloons the player has popped.
- Brand new Bloon types, also introducing the Camo Bloon.
- Two new modes, Apopalypse Mode and Sandbox Mode.
“ | Bloons will come non-stop until you run out of lives. | ” |
~ Official description of Apopalypse |
In Apopalypse Mode, the gameplay is mostly the same, except for one key difference: there are no breaks between rounds, with spawned Bloons becoming tougher over time. The costs of tower and upgrades are equivalent to Medium Difficulty.
“ | In Sandbox Mode, you have unlimited money and lives and you can choose which Bloons come and when. | ” |
~ Official Description |
In Sandbox Mode, the player starts with $1,000,000 and 100,000 lives. The player can spawn any type of Bloons at any time. The prices are also in Medium.
Towers[]
- Main article: Bloons Tower Defense 4 (Game)/Towers
Bloon Types[]
Bloon Types | RBE | Details | Image |
---|---|---|---|
Red Bloon | 1 | Takes 1 hit to pop. | |
Blue Bloon | 2 | Faster and larger than a Red Bloon. | |
Green Bloon | 3 | Faster and larger than a Blue Bloon. | |
Yellow Bloon | 4 | Faster and larger than a Green Bloon. | |
Pink Bloon | 5 | Faster and larger than a Yellow Bloon; Fastest bloon in game |
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Black Bloon | 11 | Immune to explosions; contains two Pink Bloons. |
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White Bloon | 11 | Immune to freezing; contains two Pink Bloons. |
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Camo Bloon | 11 | Immune to detection without certain tower upgrades, but can be hit by any projectiles by any tower. contains two Pink Bloons. |
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Lead Bloon | 23 | Immune to sharp objects; contains two Black Bloons. |
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Zebra Bloon | 23 | Immune to explosions and freezing; contains a Black Bloon and a White Bloon. |
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Rainbow Bloon | 47 | Contains 2 Zebra Bloons. | |
Ceramic Bloon | 103 | Takes 9 hits to pop initial layer; immune to slowing from glue; contains 2 Rainbow Bloons. |
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Massive Ornary Air Blimp (M.O.A.B.) | 612 | Takes 200 hits to pop initial layer; immune to glue and freezing; contains 4 Ceramic Bloons. |
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Brutal Floating Behemoth (B.F.B.) | 3,148 | Takes 700 hits to pop initial layer; immune to glue and freezing; contains 4 MOABs. |
Modes[]
Easy Difficulty[]
On Easy mode, things are cheaper than usual (85% of medium) and players start with 200 lives. There are 50 rounds to pass.
Medium Difficulty[]
On Medium mode, things are regularly priced (see above) and players start with 150 lives. There are 60 rounds to pass.
Hard Difficulty[]
On hard mode, things are more expensive (108% of medium) and players start with 100 lives. There are 75 rounds to pass.
Sandbox Mode[]
In sandbox mode, players have 1,000,000 money and 100,000 lives. Things cost as much as in Medium mode (see above). In Sandbox mode, players can choose what Bloons to release and at what times. For example, players can click a button to release 20 Red Bloons, 5 Ceramic Bloons, or 1 MOAB. Players can try releasing other bloons as well.
(Note: This mode is unlocked once rank 26 is achieved. Lives and Coins are NOT unlimited.)
Apopalypse[]
In Apopalypse mode, players have as much money and lives as in Medium, and things cost as much as in Medium (see above). Once the player click the 'Start Round' button, bloons will never stop coming and continue to get stronger and stronger. Even though bloons never stop coming, rounds still exist — they are just started automatically. Therefore, Banana Farms still grant players bonus money at the end of each round. If no road spikes/monkey glue were used completely, they will still exist.
(Note: This mode is unlocked once rank 31 is achieved.)
Challenges[]
Bloons Tower Defense 4 introduced a new gameplay called Challenges. These challenges include limited towers and a certain track. Every track allows Road items. Only 4 have been made (initially debuting with Challenges 1 and 4):
- Challenge 1: Pass Ocean Road on Medium with only using Dart Monkeys and Super Monkeys!
- Challenge 2: Pass Sweet Tooth on Easy using only Dartling Guns and Spike Factories!
- Challenge 3: Defeat a wave a 50 M.O.A.B.s with $50,000. (Pool Table)
- Challenge 4: Pass Ant Hill on Hard without losing a single life!
Premium Items[]
Bloons Tower Defense 4 features Premium Upgrades and Premium Tracks. These offer various new abilities for towers and many new maps to play.
Upgrade/Cost (in NK Coins)
Premium Tracks[]
- Daisy Chain
- Space Age Track
- Clifftop Track
- Grasslands Track
- Inter-Dimensional Track
- High-Tech Track
- Railway Track
- Track Pack
Premium Upgrades[]
- Cash Injection
- More Lives
- Frag Bombs
- Cost: Free
- Effect: Bomb Towers bomb's explosions release fragments that fly and pop even more bloons.
- Double Ranga
- Exploding Darts
- Crystal Ball
- Dreadnaught
- Digital Amplification
- Monkey Tycoon
- Healthy Bananas
- Double Cash
- Buy Rank 31
- All Premium Upgrades
Glitches[]
Patched[]
- The hot keys allow use of the towers, even if not unlocked.
- Players can no longer activate Premium Upgrades without even paying NK Coins (This was done by clicking the edge of an upgrade button).
Not Patched[]
- Using hotkey abuse, players can place anything anywhere.
- When the Boomerang thrower throws its boomerang, his boomerang sometimes won't return to the tower but will vanish at about two thirds of the way around.
- When there are many bloons on the screen, and when the Bomb Tower shoots its bomb/missile/MOAB Mauler, the player doesn't see it explode even if it hits a bloon. Same with the Mortar Tower and the Fireball.
- On old computers, in the early levels, the game may freeze when you start a round, and then the round will be finished without a single bloon ever appearing on screen. This can complete the MOAB Madness challenge without placing towers.
- Occasionally, the Missile Launcher will fire two missiles at once. This, however, is rare.
- In later rounds, or on laggy computers, there will occasionally be a big black/white patch in the middle of the map. This also happens when too many road items are on the screen at one time.
- With a tower or road item selected, if players RIGHT-click somewhere the player could normally place it, then LEFT-click anywhere on the map, players can place any tower or road item anywhere on the map.
- If you upgrade a tower and then switch to another tower of the same kind before the upgrade finishes scrolling, then you can skip all the previous upgrades, and the tower will act like that upgrade, but without the previous ones.
- When you lose, sometimes it will say that you won.
- Layering is very inconsistent. Some examples of this are:
- Clicking on a tower will make it appear behind other towers, even if it did not before.
- Towers and the circle around them when selected appear above the UI.
- Sometimes when placing a tower, the circle around it will appear white but you will not be able to place it.
Note: All of these bugs are visible in known bugs.
Rounds[]
- 50 on Easy
- 60 on Medium
- 75 on Hard
- 250 on Freeplay
- Infinite on Apopalypse
Gallery[]
Unlocking[]
Trivia[]
- The actual last round is round 250 because there are no rounds programmed after.
- Round 250 has 999 B.F.Bs, and it is almost impossible to reach that level without cheats.
- Similarly to BTD5, bloons gain speed at higher rounds.
- In BTD4 and all subsequent Bloons TD games, players receive less cash for popping bloons when in later rounds. They only get 50% of the normal cash for rounds 52-61 and 20% for rounds 62+.
- The first challenge only lets players use Dart Monkeys and Super Monkeys, and it is very unlikely for players to have a Super Monkey with Plasma vision before Round 28. The Premium Upgrade, Exploding Darts allows you to pop Lead Bloons without using Pineapples.
- In the third challenge players can still place a Dart Monkey by using the hotkey D.
- BTD4 is the first and only game to have Camo Bloons as a seperate Bloon, rather than a property.
- The camo bloon debuts in BTD4 but is its own bloon. In other games, the camo property can be applied to all bloons.
- In the artwork for Bloons TD 4, as shown at the top of the page, and in the Ninja Kiwi link to the game the name "Bloons Tower Defense 4" is shown, but in-game and in Ninja Kiwi Archive it is "Bloons TD 4".
- BTD4 is the only game to add new Bloon layers between pre-existing ones.
- All towers in BTD4 have unique prices. This is not the case in later versions of the Bloons TD games.
- This is the first Bloons TD game to contain Military Monkeys. Mortar Tower, Monkey Ace, Monkey Buccaneer, and Dartling Gun are introduced in this game, while the others are released in Bloons TD 5.
- Pre-Round Comments related to MochiGames are still mentioned even though MochiCoins have been switched to NK Coins in a later update.
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