“ | Superhot burny stuff that incinerates MOAB-Class Bloons with ease. | ” |
~ In-game description |
Blooncineration (also known as Blooncin or Cin) is the fifth and final upgrade of Path 3 for the Mortar Monkey in Bloons TD 6. It greatly increases damage of the napalm, dealing 100 damage (150 with Bloon Buster) to all affected MOAB-class bloons as well as 5 to normal bloons (8 with Bloon Buster) per 0.75s for 3.75s. In addition, each explosion creates a Wall of Blooncineration, a blaze similar to Wall of Fire, at impact location, causing further damage to any bloon including Camo Bloons but not Purple Bloons. Along with incinerating napalm and blazes, Blooncineration can now strip all bloon properties from bloons up to BFBs and DDTs (but not ZOMGs or BADs).
This upgrade costs $34,000 on Easy, $40,000 on Medium, $43,200 on Hard, and $48,000 on Impoppable.
Description[]
Overview[]
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The Blooncineration appears to have a monkey doing some sort of a evil laugh, as the mortar fires at the air along with traces of flame when it fires. The monkey's goggles appears to be glowing bright orange, the helmet logo now glows bright yellow and the mortar now have more fiery paint decoration on it. Unlike previous upgrades, the monkey wears red gloves, instead of dark grey gloves like its predecessors.
In the upgrade portrait, the monkey clenches his hands in an evil manner, and makes a big smile while his goggles glow bright orange.
As implied by its name, Blooncineration specializes in producing extra hot fiery explosions. It burns much faster, incinerates MOAB-class bloons, and leaves behind fiery blazes on the middle of every explosive shot.
Targeting Priorities[]
Mortar Monkey has only one target priority, "Set Target". This allows the Mortar Monkey to land shells within anywhere inside the target reticle. Tapping on the "Set Target" button prompts the player to change the target position of where the Mortar Monkey will land its shells. By default, once the Mortar Monkey is bought, the Mortar Monkey's target reticle is placed near the start of the first bloon track.
If Striker Jones's Level 7+ Target Focus ability is activated, all Mortar Monkeys are automatically set to Follow Touch / Follow Mouse temporarily, unless manually re-targeted via Set Target, and snap back to their old Set Target option once the ability is finished.
Full Popology[]
- Updated as of Version 39.0
- Base stats
- Explosion:
- Lobbed projectile, normal type, detects camo, targets at a custom-aimed location with deviation of 8, 0.5s deployment cooldown, 2.0s attack cooldown, 20 blast radius, 2 damage, 25 pierce. Applies Burn status effect, dealing 5 damage or 100 MOAB-class damage every 0.75s for 3.75s. Explosion removes Regrow and Fortified properties (Fortified removal maximum: BFB and DDT). Upon expiry, create Flare and Blaze.
- Flare:
- Burst, normal type, detects camo, 43 blast radius, 80 pierce, 0 damage, removes Camo properties.
- Blaze:
- Burst, fire type, detects camo, 1 damage per 0.10s, 20 pierce, 15 projectile size, 4.5s lifespan.
- Crosspathing interactions
- 1-0-5: Blast radius of Explosion increases from 20 to 28, blast radius of Flare increases from 43 to 63, and Explosion pierce increased from 25 to 45. Blaze pierce increased from 20 to 25, radius increased from 15 to 21.
- 2-0-5: Explosion damage increased from 2 to 3, and Burn status effect deals 8 damage per tick instead of 5, or 150 MOAB-class damage per tick instead of 100. Blaze damage increased from 1 to 2.
- 0-1-5: Explosion attack cooldown reduced from 2.0s to 1.5s
- 0-2-5: Explosion attack cooldown reduced from 1.5s to 1.08s.
- Monkey Knowledge Interactions
- Extra Burny Stuff: Burn DoT damage cooldown decreased from 0.75s to 0.5s.
- Better Sell Deals: All Monkeys sell for 5% more.
- Increases sell potency from 70% to 75%.
- Veteran Monkey Training: All Monkeys reload time reduced by 3%.
Attack Interactions[]
WIP Beginning to add more and more into this section as time goes past |
- See also: Attack Interactions/Bloons TD 6/Military
- Updated as of Version 39.2
- Base attack(s)
- Explosion:
- Flare Explosion:
Costs[]
- Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] | Purchase | Sell | ||||||
---|---|---|---|---|---|---|---|---|
Costs | Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable |
Upgrade (X-X-5) | $34,000 | $40,000 | $43,200 | $48,000 | - | |||
Total (0-0-5) | $44,920 | $52,850 | $57,075 | $63,420 | $31,444 | $36,995 | $39,953 | $44,394 |
Crosspath (1-0-5) | $45,345 | $53,350 | $57,615 | $64,020 | $31,742 | $37,345 | $40,331 | $44,814 |
Crosspath (2-0-5) | $45,770 | $53,850 | $58,155 | $64,620 | $32,039 | $37,695 | $40,709 | $45,234 |
Crosspath (0-1-5) | $45,175 | $53,150 | $57,400 | $63,780 | $31,623 | $37,205 | $40,180 | $44,646 |
Crosspath (0-2-5) | $45,600 | $53,650 | $57,940 | $64,380 | $31,920 | $37,555 | $40,558 | $45,066 |
This upgrade's prices (or included crosspath's prices) are affected by the following MK: Military Conscription, Advanced Logistics, Better Sell Deals
Strategy[]
Summary[]
Blooncineration, as its description suggests, is highly skilled at demolishing MOAB-class bloons into weaker bloons. Combined with the added blaze attacks that spawn where each explosion lands on, significantly increased damage to MOAB-class from the improved explosive napalm will easily create masses of weaker layers. Fortunately, like all Mortar Monkeys, Blooncineration can be controlled easily by targeting specific groups of blimps, staggering the groups by popping certain blimp groups one by one, so as not to overwhelm backup defenses.
It can deal decent cleanup versus Super Ceramics through its generated blazes, but fully popping bloons remains its major weakness. As such, Blooncineration fits more under a major DPS role who depends much on backup defense, similarly to MOAB Domination but at a relatively lower price and without the knockback effects. The best towers to pair with Blooncineration are the ones that excel versus Super Ceramics, such as 3-2-0 Spiked Balls or 0-2-5 Perma-Spike. Prince of Darkness also works well, which helps save till Blooncineration decently and synergize fairly well by cleaning up blimps and Super Ceramics left over from Blooncineration.
One notable hot point about Blooncineration is its potency against both Round 98 and Round 99. The built-in Shattering Shells helps weaken Fortified BFBs on Round 98 in addition to its blazes and incineration largely reducing total RBE of the round, but at the risk of doing too much damage such that the defense will struggle against the remaining bloons. As for Round 99, Fortified DDTs will be defortified and decamoed by Blooncineration, making it significantly easier for defenses that typically struggle against DDTs. Support against high-HP blimps and Super Ceramics is likely the only really necessary addition to a Blooncineration.
Tips[]
- This upgrade is significantly stronger at burning down MOAB-class bloons when paired with the Extra Burny Stuff MK, since it will begin dealing 100 damage every 0.5s instead of 0.75s.
- Blooncineration is able to burn DDTs without a MIB, making it viable for burning any type of MOAB-class bloon.
- Being able to defortify and decamo DDTs makes this tower very useful against DDTs of any type. Additionally, their children becomes as easy to pop as regular MOABs' children.
- Crosspath choice between 2-0-5 and 0-2-5 depends on the needs. 0-2-5 catches bloons especially DDTs better and outputs higher rates of blazes, while 2-0-5 has much stronger burning damage. 2-0-5 is better for single-target, however, though 0-2-5 is superior versus DDTs and for maximizing the blazes.
- While the explosions and the Blooncineration blazes (i.e. the large circular flames that resemble Walls of Fire) both receive the +5 pierce and +1 damage-per-0.1s from the Bigger Blast and Bloon Buster upgrades respectively, it dispenses napalm explosions at a quicker rate and produces many more blazes.
Version History[]
Balance Changes[]
Blooncineration has been buffed greatly to become a stronger offensive-based upgrade, contrasting the typically supporting role that preceding upgrades Signal Flare and Shattering Shells would fulfill.
- 8.0
- Cost of Blooncineration decreased ($55,000 → $50,000).
- Bloonceration now creates a "Wall of Blooncineration" at impact point, creating a blaze similar to Wall of Fire.
- Blooncineration now can damage all bloon types (new "Wall of Blooncineration" only).
- Napalm does damage 0.5 seconds faster. (Both MK and without).
- 9.0
- Blooncineration can now apply burn effect to D.D.Ts.
- Blooncineration blazes now benefit from 1-0-5 & 2-0-5 buffs.
- 11.0
- Blooncineration can now remove camo from DDTs without knowledge being required.
- Blooncineration now can remove fortified from DDTs.
- Blooncineration price reduced ($50,000 → $45,000).
- 18.0
- Blooncineration blazes now directly pop camos.
- 21.0
“ | Mortar's Faster Reload feels like a 'required' as a crosspath with Burny Stuff never scaling well on any path but its own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar [...] | ” |
~ Ninja Kiwi, referring to Mortar's base attack speed versus Path 2 crosspathing |
- Attack speed without Path 2 upgrades increased (2.2s → 2.0s).
- Attack speed with Faster Reload increased (1.54s → 1.5s).
- Attack speed with Rapid Reload decreased (1.07s → 1.08s).
- 24.0
“ | As an expensive high-layer T5 DPS tower lurking behind a mainly support path on path 3 Mortar it's not easy to save for, so Blooncineration has had a fair price reduction. | ” |
~ Ninja Kiwi |
- Blooncineration costs less ($45,000 → $40,000).
- 25.0
- [Undocumented] Blooncineration's blazes now no longer pop Purples and will disintegrate upon touching them.
- 28.0
“ | Bottom path Mortar burns have been reworked to burn faster and last longer at all upgrades; the Extra Burny Stuff MK has been tweaked in order to keep it's [sic] benefit the same comparatively to the new & improved base values. | ” |
~ Ninja Kiwi |
- Blooncineration DoT duration increased from 3s -> 3.75s
- Blooncineration DoT tic interval reduced from 1s -> 0.75s
- MK: Extra Burny Stuff buff amount reduced 0.5s -> 0.25s
- [Undocumented bug] Blooncineration no longer strips camo off of DDTs without Paint Stripper.
- 28.2
- Mortar Monkey xx5 Blooncineration DoT should correctly tic each 0.75s
- Blooncineration was presumably left at 1.0s.
- 28.3
- [Bug fix] Blooncineration now decamos DDTs without requiring Paint Stripper.
- Ninja Kiwi states that Blooncineration was fixed to decamo DDTs, but never mentioned about prior requiring Paint Stripper, which indeed was the case before this bug fix.
- 29.0
- Affected by 1-0-3 Signal Flare gaining bigger decamo blast
- 31.2
- [undocumented] Blooncineration blazes no longer deal single-layer damage
- 33.0
- Blooncineration can now be buffed by Level 5+ Gwendolin's Pyrotechnics Expert buff
- 34.0
“ | [...] likewise 205 Mortar is not often used as base damage isn't relevant for Blooncineration compared to attack speed, following along with the idea of Top Path improving burny stuff damage in addition to base hit damage both of these paths will now benefit from increase burn DoT in such a way. | ” |
~ Ninja Kiwi |
- 2-0-5 Blooncineration DoT damage increased 5 -> 8
- 2-0-5 Blooncineration MOAB DoT damage increased 100 -> 150
- 37.0
- Blooncineration camo removal radius decreased from 50 to 43
- 1-0-5 Blooncineration camo removal radius decreased from 70 to 63
- 39.0
“ | We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. [...] | ” |
~ Ninja Kiwi |
- Blooncineration base damage increased (1 → 2)
- Blooncineration base pierce reduced (40 → 25)
- 41.0
“ | [...] Signal flare is too effective a cheap full map de-camo though a little unreliable due to the lower rate & low radius of de-camo, cost is increasing a little but also with greater radius for the de-camo area to improve reliability and a power buff at Shattering Shells for there to be more of a reason to path through Signal Flare rather than stop at it. | ” |
~ Ninja Kiwi, referring to Signal Flare |
- Blooncineration camo removal radius increased from 43 to 52
- 1-0-5 Blooncineration camo removal radius increased from 63 to 72
Bug Fixes and General Changes[]
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- 11.0
- Description changed from "Superhot burny stuff burns through 5 layers of Bloon each time, and can also burn up MOAB-Class Bloons." to "Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips DDT camo."
- 33.0
- Description changed from "Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips DDT camo" to "Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage."
- 38.0
- Description changed from "Superhot burny stuff melts through 5 layers of bloon each shot, and incinerates MOAB-Class Bloons with massive damage." to "Superhot burny stuff that incinerates MOAB-Class Bloons with ease."
Gallery[]
Official artwork[]
Assets[]
Trivia[]
- The napalm attack was similar to other upgrades after Burny Stuff (others being Signal Flare and Shattering Shells), whereby without MIB napalm-based effects could not affect Black Bloons. This was changed in Version 9.0; it now can burn DDTs.
- When bought with the most expensive crosspaths, a 2-0-5 Blooncineration (Blooncineration with Bloon Buster) is by far the most expensive way to decamo DDTs with a single tower, even more expensive than a 0-2-5 Master Bomber, 5-0-2 Energizer, 5-2-0 Archmage, or a 0-2-5 Prince of Darkness.
- When the Blooncineration got buffed to remove DDT camo and fortifications in Version 11.0, the description was updated on the same update but only mentioned "DDT camo" without ever mentioning stripping of Fortified DDT properties as well.
- This may be because the fortified stripping abilities could be inferred from its previous upgrade, Shattering Shells, even though only Blooncineration can defortify DDTs.
- Blooncineration is one of four towers referenced by a hero, with Gwendolin saying "Blooncinerated!" The other three are Spirit of the Forest mentioned by Obyn Greenfoot, the Sun God mentioned by Captain Churchill, and The Big One mentioned by Pat Fusty.
- Blooncineration is a pun on words "Bloon" and "incineration".
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