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Bloons Wiki

Bloonarius Minions are Bloons summoned by Bloonarius the Inflator. In BMC, there is no visual indicator that distinguishes Bloons spawned from Bloonarius; the only way to tell whether Bloonarius spawned a Bloon is to observe it spawning from Bloonarius. In Bloons TD 6, Bloonarius Minions are identified by algae-like growths forming on the lower sides of each bloon or on top of MOAB-class bloons on higher tiers of Bloonarius. In Bloons TD 6, Bloonarius spawns two types of Minion Bloons.

  • First type (Type 1/Bleed) spawns whenever Bloonarius loses 1% of its health, referred as the "bleed" minions. This phase is telegraphed by Bloonarius shaking. The "bleed" minions fly to random parts of the map but never close to the exit.
  • Second type (Type 2/Skull) appears when Bloonarius loses 25% (12.5% For Elite) of its max HP, referred as "skull" minions. This phase is telegraphed by the skull's eyes going on fire, and Bloonarius will spew them from its current location.

Bloonarius Minions are always summoned on the lane that Bloonarius is moving along; this is especially noticeable on multi-lane maps, especially simultaneous-lane maps such as Sunken Columns or alternating-lane maps such as Bazaar, or both in the case of Bloody Puddles. Bleed Bloonarius Minions always land between 1% and 75% of the lane distance, while Skull minions spawn at Bloonarius's current location. Minions are also immune to damage until they land on the track.

Whether Bloonarius is Normal or Elite, it will send different types of minions depending on tier.

See also: Bloonarius the Inflator (BTD6)#Bloon Swarms

Bloonarius Minions give no cash in Bloons TD 6, but they do in BMC and BTD5 Mobile.


Note: Most of the strategy sections in this page refer to the BTD6 Bloonarius Minions. For a deeper strategy on countering BMC Bloonarius Minions, see Boss Bloon/Strategies/BMC#Bloonarius: The Inflator.


Bloonarius Minions are part of the bulk of Bloonarius's main threats. In BTD6, there are two particular types of Bloonarius Minions to consider: "bleed" minions, and "skull health" minions. Bleed minions are spawned by doing some damage to Bloonarius, while "skull health" minions are only spawned whenever Bloonarius reaches a skull health (25% health per skull, 12.5% if Elite).

Bleed minions are generally a minor threat unless defenses are only focused at the front. If Bloonarius takes a lot of damage in a short period of time, the sheer quantity of them can run through an unprepared defense. Don't simply rely on just maximizing damage on Bloonarius; have some cleanup further back too.

"Skull health" minions are more dangerous, especially because they are often very densely packed and possess great amounts of HP. To counter those bloon types in particular, it is best to find a grouped popping specializer to deal with the masses of bloons on screen. Controlling the rate of damage to Bloonarius can also control the rate at which these deadly "skull health" minions are sent.


  • For Normal Tiers 1 and 2, 4-2-0 Ring of Fires are an extremely efficient option to counter rushes sent by Bloonarius. However, using only one of these are insufficient for Elite Tier 1 due to the much greater density of the swarms of Ceramics, especially if trying to kill the boss fast, so depending on how quickly the boss is triggering skulls, either more Ring of Fires or a Super Maelstrom is preferable.
  • Geraldo's Blade Trap is an extremely efficient way to deal with Bloonarius minions in tier 1. If Geraldo is not allowed, using a Blade Maelstrom or Super Maelstrom can be useful if trying to rush down Bloonarius quickly.
  • One can intentionally leak to Bloonarius Minions to trigger Elite Defender's life loss passive ability. This can be done by having little-to-no defenses at the back, and then microing the Elite Defender to control the activation of the ability. Such Elite Defender is usually best used as 2-0-5 to specifically destroy Bloonarius. This is difficult to do with Bloonarius without dying, because of the sheer amount of minions makes it easy to lose instead. Generally, Elite Defender should take advantage of the bleed minions, as it is insufficient for dealing with skull minions.
  • Tier 5 Elite Bloonarius sends camoless DDTs for its bleed damage phases. This can be a problem if the defense doesn't have sufficient high-ranged towers, or if the majority of the defense focuses only on Elite Bloonarius. Most Paragons should be able to deal with the DDTs, as they are unfortified. If worried about DDTs, a Superstorm supported by Poplusts is a safe way to protect exits.
  • Some usually extremely high pierce towers may pierce cap versus Bloonarius Minions. A notable example is 2-0-4 Recursive Cluster, which although an easy option to wipe out large crowds of bloons, is too slow to trigger super high pierce tertiary clusters and actually can cap its pierce on Elite T1 skull minions.
  • The Bloon Solver is a decent cheap but reliable cleanup option versus Elite T2 Bloonarius' BFB skull minions.

Version History[]

See Bloonarius the Inflator (BTD6)#Version History