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Trap captures bloons until full; can be emptied for cash.
~ Bloons TD Battles Mobile description

Bloon Trap is the final upgrade of Path 1 for the Monkey Engineer in BTD5. It costs $2975 on Easy, $3500 on Medium, $3780 on Hard and $4200 on Impoppable.

Once bought, the Engineer will automatically deploy a Bloon Trap around any part of track within its own radius. The trap absorbs bloons that come over it until full; up to 250 RBE worth of bloons can be captured per trap at which point its rims flash blue and magenta or red. The player can click/tap the full trap to earn twice as much cash as the bloons would normally give.

Only one Bloon Trap can be present per Monkey Engineer. The engineer needs Camo Detection to catch Camo bloons. MOAB-class bloons are ignored entirely.

Strategy[]

Summary[]

Bloon Trap can make a steady amount of income from trapping bloons. Trap placement can be inconsistent, so place it in a spot with little track coverage for the best results. In Flash, due to traps also making less money from income-per-pop penalties, it is best to use them in the early-game where they make the most money. In Mobile, since traps do not lose value on higher rounds, they can be used to gather a significant income bonus.

Tips[]

  • Monkey Farmers can pick up full traps similar to how they pick up bananas from Banana Farms and crates from Supply Drops.
    • This does not happen in the mobile and the PC Steam version.
  • A single bloon trap can hold 3 ceramic bloons before being full.
  • Bloon Traps won't give any money in Deflation Mode.
  • The Bloon Traps yield less money as the rounds go higher in the online versions, however, Bloon Traps always yield the same amount in the mobile version. Thus it is more worth it to buy Bloon Traps in the mobile versions than it is in the online versions.
    • In Bloons Monkey City Flash, it starts to dramatically lose value after Round 15, where the value of Bloon Traps reduces to 65% of its original value. After Round 22, it drops again to 20% of the original value. After Round 27, it drops to a tiny 5% of the original value.
  • In BTD Battles mobile, Bloon Trap engineers are less effective against Grouped Normal Rainbows than Rainbow Regen Rushes for the exact same price. This is because the Cleansing Foam can de-regen the regen bloon property while the Bloon Trap can trap the de-regened Rainbows. Grouped Normal Rainbows, however, are completely unaffected by Cleansing Foam, while Bloon Traps cannot easily trap more than 10 Rainbows per trap.
  • In Flash, Bloon Traps cannot be used for regen farming. After filling up bloon traps from the same engineer twice, the next bloon traps yield no money whatsoever.
  • Adding Monkey Town can boost the income per trap by +50%, or more with Monkey Knowledge. Multiple Bloon Traps + Monkey Town can produce lots of income in BMC Mobile, allowing for a reliable farming strategy in the absence of Banana Farms.

Strategy[]

Main article: Bloon Trap (BTD5)/Strategies

Trivia[]

  • The appearance of the trap is likely a reference to the Ghostbusters' Ghost Trap.
  • In BTD Battles on iOS and Android, if you sell a Bloon Trap Tower, its trap, if still not full, will still be there and still trap bloons.
  • On older versions of BMC Mobile in the SD (small device) version, the Bloon Trap will glitch out and flash continuously for several seconds after multiple Bloons get captured by it, even after collected. This issue has since been fixed.
  • Prior to a recent update for BMC Mobile, this can trap D.D.T.s, giving 16,656 cash, or 33,312 cash if emptied manually.
    • This has predated the XXXL Trap's ability to trap MOAB-Class Bloons in BTD6, including D.D.T.s, other than the B.A.D.
  • Although traps always explode eventually, Monkey City claims that every trap is sent to the Bloon Containment Unit to safely dispose of all the trapped bloons. Unless the explosions are really animations of traps warping to the Unit offscreen, this is a self-contradictory scenario.

Gallery[]


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