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BTD6

Secret shrink potion converts all affected Bloons to Red Bloons.
~ In-game description

The Bloon Master Alchemist (commonly referred to as BMA) is the fifth upgrade of path 3 for the Alchemist in Bloons TD 6. It grants special insta-shrinking potions that convert affected bloons into Red Bloons, throwing them at infinite range every 10.0s. These special potions will target the strongest non-BAD Bloons, including Rock Bloons without magic immunities. Once splashed onto the main target, the insta-shrink potion will subsequently hit up to 200 Bloons (or up to 10 MOABs, 4 BFBs, 4 DDTs (with camo support), or 2 ZOMGs), permanently transforming all of the affected Bloons into Red Bloons in the process. Each insta-shrink potion has 200 pierce, but MOAB-class Bloons consume extra pierce depending on type: MOABs consume 20 pierce, BFBs and DDTs consume 50, and ZOMGs consume 100, while BADs consume zero pierce because they cannot be transformed at all.

In addition, regrowth/camouflage property on any non-MOAB class Bloons gets removed on Bloons once they transform into a red Bloon (requires camo detection for decamoization).

This upgrade costs $34,000 on Easy, $40,000 on Medium, $43,200 on Hard, and $48,000 on Impoppable.

Description[]

Overview[]

Placeholder other

Bloon Master Alchemist

Bloon Master Alchemist takes on an extremely rich urban outfit, as shown by its clothing. It wears big glasses with a red cape similar to the Super Range Super Monkey.

The instashrinking potion appears to be a long-necked flask in the shape of a round-bottomed flask except its neck is positioned obtusely from the vertical position instead of perpendicular. That flask is filled with yellow opaque liquid. This instashrinking potion always targets the strongest Bloons and converts the affected targets into measly Red Bloons.

On the upgrade portrait, Bloon Master Alchemist appears to be jumping above an acid pool nearby a recently transformed Red Bloon.

Targeting Priorities[]

Bloon Master Alchemist targets Bloons using the standard targeting priorities. It throws lobbing attacks, including the goldifying potion and instashrinking potion, at Bloons. The main potion attack follows standard targeting priorities.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

The acid pool attack is locked on Normal, being an on-track attack, and can only activate if there are no Bloons nearby or if the offensive potion misses. The goldifying potion follows standard targeting priorities but does not target bloons already converted into gold, and never targets BADs. The instashrinking potion is locked on Strong and has global range.

Costs[]

Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-X-5) $34,000 $40,000 $43,200 $48,000 -
Total (0-0-5) $38,580 $45,400 $49,030 $54,480 $27,006 $31,780 $34,321 $38,136
Crosspath (1-0-5) $38,790 $45,650 $49,300 $54,780 $27,153 $31,955 $34,510 $38,346
Crosspath (2-0-5) $39,085 $46,000 $49,680 $55,200 $27,360 $32,200 $34,776 $38,640
Crosspath (0-1-5) $38,790 $45,650 $49,300 $54,780 $27,153 $31,955 $34,510 $38,346
Crosspath (0-2-5) $39,195 $46,125 $49,815 $55,350 $27,437 $32,288 $34,871 $38,745

This upgrade's prices (or included crosspath's prices) are affected by the following MK: BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

While expensive, the Bloon Master Alchemist puts out a truly ludicrous amount of damage per second, as it is able to instantly pop multiple ZOMGs over any distance very quickly relative to other MOAB-class instakills. External buffs will allow the Bloon Master Alchemist to throw the shrinking potions faster, so in a Freeplay run, it is critical to have the BMA be buffed by things such as Overclock, Vengeful True Sun God, Jungle Drums, etc. However, because Red Bloons grant such little cash, a stable defense and income flow is required to make use of Bloon Master Alchemist without repercussions. It sees the most use in extreme late-game runs and on special challenges involving the need to instakill powerful groups of Bloons. In the extreme late-game, it contributes a significant amount of extra pops to assist other late-game powerhouses such as Paragons and True Sun God not waste as much pierce on non-BADs, which are generally a non-threat relative to BADs.

Tips[]

  • Note that Bloon Master Alchemist can lose out on a lot of money whenever it transforms strong Bloons into measly Red Bloons. It is recommended to only purchase it once income losses are manageable.
    • However in late game, (Round 121+) Bloons do not give much cash so Bloon Master Alchemist is very useful because the player will not be getting much cash anyway without Banana Farms, support Sun Temples, or Merchantmen, for example.
  • The potions cannot target DDTs and Camo Bloons without additional camo detection. It is not typically ideal for DDT defense due to how slowly the Alchemist fires the shrinking potion compared to the fast speed of DDTs.
  • Although not completely useless, Bloon Master Alchemist is not recommended to be used on CHIMPS Mode. Despite being able to shrink group of Bloons to reduce the threat, the amount of lost cash often outweighs the gain of Bloon Master Alchemist. Combined with the above problems against DDTs and having near-useless step-ups to get this upgrade in CHIMPS mode, it is often not worth investing for Bloon Master Alchemist.
  • One Bloon Master Alchemist can solo Round 97 on its own, provided that it has enough range to pop the resulting Red Bloons from the transformations.
    • Additionally, on Logs, it can solo Rounds 94 and 98.
  • The shrinking potion always targets Strong no matter what targeting the original Alchemist is set in. This means it will always prioritize DDTs over ZOMGs, but it will target Fortified DDTs over any other bloon type. Targeting priority of the Alchemist itself doesn’t really matter because of this, as most of its power comes from those instashrinking potions.
  • It takes time for the shrink potion to move towards its intended target. Against really fast Bloons, Bloon Master Alchemist can miss easily. Try timing its shrink potion attack around where the Bloons move in a curve, specifically in regards to blimps. Alternatively, you could stun the Bloons to make them easier to hit.
  • The shrinking potion is affected by any debuffs, so it can cause instakill attack instead of Transform to Red Bloon.
  • On races where the longest round is 65, it will end with two BFBs. Buying Bloon Master Alchemist when the final BFBs spawn (twice on multi-lane maps) to turn them into red bloons can sometimes be the fastest way to beat that round in race environments. It must be done after they spawn, because Bloon Master Alchemist immediately throws his shrinking potion when bought.
  • The shrinking potion affects Rock Bloons without Magic immunity, so BMA can be used against non-magic Rock bloons if desperate.

Achievements[]

GoldContainer
SmallBloonModeIcon
Alchermistman and Bloonacleboy
FIRST RELEASED: Version 12.0
Description: You Have it set to M for mini, when it should be W for wumbo
Rewards:
SmallBloonModeIcon
GoldContainer
005-Alchemist
1B
Bloon Master Populous
FIRST RELEASED: Version 12.0
Description: Deal 1 billion damage with the Bloon Master Alchemist
Rewards:
000-AlchemistInsta
1-0-4

Version History[]

Balance Changes[]

According to Ninja Kiwi, the shrinking potion intentionally comes with a double-edged effect that depletes income over an effective instakill versus MOAB-class. All buffs here are simply buffs inherited by earlier upgrades.

3.0
  • BUFF Affected by Rubber to Gold MOAB-class bonus income buff.
9.0
  • BUFF Affected by Rubber to Gold Line of Sight interaction fix.
23.0
  • BUFF Affected by Lead to Gold buff.
34.0
  • NERF [undocumented bug] Shrinking potions now give negative pops instead of positive.
34.2
  • BUFF Resolved Bloon Master Alchemist gaining (gaining?) negative damage from Shrink potions.

Bugs[]

Current

None (so far)

Patched

Sounds[]

When converting Bloons into gold:

When converting a Bloon into a Red Bloon:

Gallery[]

BMA pierce consumptions[]

Official artwork[]

Projectiles[]

Trivia[]

  • Before Version 2.0, the Bloon Master Alchemist's shrink potions could attempt to target BADs despite not doing anything to it. This is no longer possible as of Version 2.0.
  • The shrink potions do not generate extra cash from shrunken Bloons. Ninja Kiwi says that this is intentional and not a bug.
  • The potions will target Red Bloons, but only if they are the only Bloon on screen. It will proceed to do nothing to the Bloon.
  • It can also shrink Test Bloons into Red Bloons, although they will target these Bloons last. It is one of the few towers capable of popping an entire Test Bloon on its own. The transformed Test Bloon will be turned into a Red Bloon, but it used to be displayed as a Test Bloon in, only taking 1 hit to pop. This was changed in 31.0.
  • There are two achievements that revolve around the Bloon Master Alchemist. One of them is Alchermistman and Bloonacleboy, and the other is Bloon Master Populous.
    • Bloon Master Populous appears to be bugged, resulting in many pops not counting for some unknown reason.
  • Bloon Master Alchemist has the second-lowest XP requirements for a Tier 5 upgrade alone, the first-lowest being Ultra-Juggernaut.
  • According to Ninja Kiwi's October 29th 2021 blog, Bloon Master Alchemist is not blind, rather this Alch wears sunglasses to look cool. In real life, some people intentionally wear sunglasses to denote their blindness status.


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