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Bloon Bot Factory[1] (Bot Factory in-game) is a map that was included in the 1.8.0 update of Bloons TD Battles 2, alongside Banana Depot, the Banana Farmer, and the Bloon Bot. It is available in Lead Dungeon and above, as well as Casual Mode and Event Theatre.
Overview[]
Bloon Bot Factory is set in a metallic-floored factory, with two large factory platforms on the top and bottom. These large factory platforms stay up until Round 5, and starting from Round 6 they move in and out in the following sequence:
- Top platform drops for 2 rounds
- Both platforms stay up for 4 rounds
- Bottom platform drops for 2 rounds
- Both platforms stay up again for 4 rounds and so on.
Between each round, sirens will blurt, all platforms rise again, and the platform for the given round will fall. Platforms that fall temporarily lose all towers there until they rise again; this includes Banana Farmer and Bloon Bot. Any non-water towers standing on water frozen by Arctic Wind placed on the falling platform will also be sold. Flying units, global tower buffs (e.g. Striker Level 5+ explosives buff), and passive income generators (e.g. Marketplace, Benjamin's end-of-round cash and Skimming) stay on screen regardless if the originating source(s) have fallen down.
There are some water puddles for a few water towers. However, none of these are affected by the special platform-falling mechanic. Two of these puddles are already provided near the top platform. The other two puddles can be bought for $400 by removing the valved lids. Puddles are large enough to fit up to one water tower, and also fitting amphibious units such as Pat Fusty, but not enough to fit Pat + Buccaneer.
Two immune land spots exist, each only large enough to fit up to the size of Spike Factory, including Mortar Monkeys and Dartling Gunners. They appear on the top and bottom, and they are very distant from the bloon lanes.
Bloons move from two different lanes. Sent bloons start from the medial lane (i.e. closest to the middle of the screen), move rightwards, curve upwards around the non-interactable Bloon Bot, and descend downwards towards the lateral bottom of the lane. Natural bloons start from the lateral lane, move leftwards, curve downwards around that same obstacle, and descend downwards towards the medial lane.
Behavior and Interactions[]
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The following towers and heroes are unaffected by the falling elevators:
- Bomb Shooter's Bomb Blitz's Bomb Storm ability(?)
- All Monkey Aces, although their pads cannot be selected while down the elevator
- All Heli Pilots, although their pads cannot be selected while down the elevator
- Mortar Monkey's Pop and Awe bonus BAD damage buff to all Artillery Batterys on screen
- Wizard Monkey's active flying phoenixes from the Summon Phoenix and the Wizard Lord Phoenix transformation while active; however, the wizard cannot activate abilities while down the elevator
- Ninja Monkey's Caltrops' caltrops, but not the Ninjas themselves; however, in practice, caltrops between falling elevators is impractical due to low lifespan.
- Druid's Spirit of the Forest's bramble vines
- Banana Farm's Marketplace and above, including "bananas" and Monkey Wall Street's end-of-round cash
- Spike Factory's spike piles, but not the factories themselves; practically speaking, spikes from Long Life Spikes and above can survive long enough between the elevator downtimes
- Monkey Village's local-ranged buffs(?) but not activated abilities, and also the passive eco bonus from Monkeyopolis
- Striker Jones' and Biker Bones' Level 4+ Bomb Shooter and Mortar speed buffs, Level 5+ black-popping buffs, Level 8+ local-ranged pierce-and-range buffs.
- Obyn Greenfoot's locally ranged Druid-specific buffs, Level 11+ locally ranged Magic-specific buffs, Level 18+ Druid of Wrath starting wrath buff, and brambles, totems, and trees; however, dropping Obyn loses access to pressing his activated abilities
- Ocean Obyn's locally ranged buffs, Level 18+ Magic speed buff, and coral, totems, and krakens; however, dropping Ocean Obyn loses access to pressing his activated abilities
- Benjamin's and DJ Benjammin's end-of-round income production, Level 4+ Skimming
- Agent Jericho, Highwayman Jericho and Star Captain Jericho's Level 2+ bloon adjustments
- Etienne's drones, Level 6+ UAV anti-property buffs, Level 7+ UAV camo detection buffs, perma-UCAV; however, dropping Etienne loses access to pressing his activated abilities
- Bonnie's Minecarts
- Activated Bloon Bot, but once unattached to a Bloon Send it cannot be switched to a new Bloon Send until the elevator goes up
- Banana Farmer (?)
Miscellaneous behaviors and interactions:
- Activated abilities still cool off while down the elevators, just they cannot be activated during that downtime.
- Passively spawned income shows the numbers but without the visible animations of the towers themselves.
- Heroes can still speak out their quotes while below the elevators.
Strategy[]
- Main article: Bloon Bot Factory/Strategies
Summary[]
In general, Bloon Bot Factory aims to encourage players to choose a defense that is proactive, rather than sticking to a single position(s) and tower(s) per round, and limits players to try to take advantage of the gimmicks of this map. Among the options available that evade most or all of the downsides of this map, flying towers, water towers, and long-ranged towers are excellent choices, among a small subset of towers that also do ignore the Bloon Bot Factory's elevator.
Towers that ignore the elevator effect (Monkey Ace, Heli Pilot) are useful, though one can't sell, change targeting, or upgrade them when the elevator goes down. Water towers also ignore the effect of elevators, but there is less space for them. Dark Knight can change the platform it is on with its ability, so when elevator comes back up one can switch it to the other platform. Additionally, two small immune land platforms can support up to one tower each, allowing a long-ranged tower such as Mortar Monkey to work reliably on this map.
Tips[]
- Mortar Monkeys work well for this map, even for early-game. There’s a good loop in the center that allows hitting at least once when Bloons go near.
- In fact, Mortar start is the most reliable start on this map, as the excellent curvature on the map compensates the Mortar's slow and inaccurate shots. Even a 0-0-0 Mortar is sufficient on this map for R1.
- For hero choice, normal Pat Fusty, Ocean Obyn, any of the Benjamins, or any of the Jerichos are among the best choices on this map. Bonnie can also work, because her minecarts are unaffected by the elevators, but note that she cannot be upgraded while under the elevators.
- Even if Marketplaces can ignore the elevator, Farm loadouts are not recommended on this map, as the progression to Marketplace is difficult to build into, and all Farms can't be sold while down the elevator.
- Because lots of bloons overlap together, this map is quite prone to layering tactics with Bloon Rushes.
Version History[]
Bloon Bot Factory was notable for its unique platform-falling functionality. However, upon a few weeks since release of it, the leading meta for that map was dominated by the Pat + Buccaneer combo, often accompanied by Dartling and a third tower (such as Super or Tack), with almost no interaction with platforms. Version 1.9.1 reworked much of the map to remove overwhelming favor of the Pat + Buccaneer combo, which has risen the use of Ace in this map, and later Heli.
- 1.8.0
- Released
- 1.9.0 (?)
[bug fix] Pat Fusty no sells himself if the platform falls while placed between the water and platforms
- 1.9.1
“ | We noticed that Pat Fusty and the Buccaneer were dominating play on this map and that very few players were engaging with the elevators. We hope that these changes, along with the change to Ocean Obyn, will allow for more viable strategies when playing in Bloon Bot Factory. | ” |
~ Ninja Kiwi |
Flying towers like the Monkey Ace, Heli Pilot, and Phoenix will continue to function even if their base has gone down with the elevator.
Pools have been made slightly smaller so that you can no longer place both a Buccaneer and Pat in the same pool.
Buffs from monkeys and heroes that affect the entire map, such as
Striker Jones’ level 5or the 5xx Banana Farm, will continue to work even if the tower has gone down with the elevator.- [bug] Currently does not actually affect Level 5+ Striker Jones (at least Biker Bones). An example of this demonstration with Biker Bones.
[bug fix] Water towers can no longer be placed on the pools without removing the obstacle first.
- 1.9.3
[bug fix] Striker Level 5+ explosion resistance buffs now properly function when Striker is down the elevators. Also affects Biker Bones.
- 2.1.2
All passive sources of cash (xx3 Farm, x5x Druid, Benjamin, etc) will continue to function even when the elevator is down.
“ | This can be a punishing map to play on already and, as we allow xx3+ farms to function while down the elevator, it made sense to allow other passive sources of cash to work too. | ” |
~ Ninja Kiwi |
- 4.0.2
[undocumented] Heli Pilots now fall down the elevators.
- 4.0.3
[bugfix] Heli Pilots no longer fall down the elevator.
[bugfix] Fixed Etienne not always spawning enough drones from his ability.
- 4.3.1 OTA Update 1
Platform sequence changed: before they started moving on Round 2 and the sequence was "top drops for 2 rounds - bottom drops for 2 rounds". Now they start moving on Round 6 and their sequence is now "top drops for 2 rounds - both stay up for 4 rounds - bottom drops for 2 rounds and so on"
“ | Bloon Bot Factory was intended to create an interesting challenge by denying access to half the player’s defences at any one time. Unfortunately, most players simply skip the map or use a loadout that can ignore its effect like Mortar and Heli Pilot. We are increasing the amount of time both platforms are up to make the map less punishing and hopefully increase its play rate. | ” |
~ Ninja Kiwi |
Bugs[]
- Patched
- [4.0.2, 4.0.2 discovered] Heli Pilots can now fall down the elevators. This is considered a bug, since Etienne and Aces wouldn't be affected by the elevators. Fixed in Version 4.0.3.
Gallery[]
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Videos[]
Trivia[]
- Bloon Bot Factory is the second map in BTDB2 with a dynamic feature, being the alternating falling platforms that temporarily remove the towers on them. The first map in that game with a dynamic feature is Building Site.
- Bloon Bot Factory is the first BTDB2 map to require Lead Dungeon and above.
- When either platform drops, there is a text in Monkish that reads "LVL SEVEN", possibly implying that the tracks and action happens on floor seven.
References[]