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For the game, see Bloons (Game).
For other uses, see Bloons.

In Bloons TD 5, a single color of Bloon, as shown above, can be in 4 different varieties.

In Bloons TD 6, a single color of Bloon, as shown above, can be in 8 different varieties.

Bloons are the main "enemies" in the Bloons Games.

In Bloons and its sequels, Red, Blue, Green and Yellow (and also Pink in Bloons 2 Spring Fling) will pop with one hit, no matter which color. Some bloons also activate special abilities.

In the Bloons Tower Defense Games and Bloons Super Monkey aswell as Bloons Pop!, Bloons come in different layers, taking multiple hits to pop them. Bloon is a play/pun on the word Balloon, and as such Bloons resemble balloons in the games Bloons appear in. Beginning in Bloons Tower Defense 5, and extending to Bloons Monkey City and BTD Battles, bloons are able to spawn with two different types of abnormal statuses, Camo and Regrowth. BTD6 added Fortified to the list of possible statuses. These make bloons harder to pop and bloons can have any combination of statuses they can have individually, or none at all.

  • Camo: Can only be hit by Towers that are stated as having Camo detection, either by default or through upgrades. DDTs have a similar property by default, and BTD4 had a specific Camo bloon with this property.
  • Regrowth: After losing layers, will regenerate layers to full health over time. Cannot apply to blimp layers.
  • Fortified: Allows the Bloon to take extra damage before its outermost layer gets popped. Only applies to specific bloon types such as Lead, Ceramic, and MOAB-Class Bloons.

As of October 2021, there are 130+ different types of Bloons.

Bloons Tower Defense series[]

A group of Masters of Air fighting a plethora of regrowth Ceramic Bloons.

The Bloons Tower Defense series introduces bloons in a different way to pop them. Unlike the Bloons in previous Bloons games, different colors of bloons contain different layers of bloons, represented by a term called Red Bloon Equivalent (shortly RBE). For example, a Red Bloon has an RBE of 1, but a Blue Bloon contains a red Bloon, meaning its RBE is 2. A Green Bloon contains a Blue Bloon which contains a Red Bloon, so its RBE is 3 and so on.

Below are the different layers of Bloons in the Bloons Tower Defense:

The Bloon Hierarchy.

Bloons Tower Defense 6[]

Normal Bloons[]

Red Bloon
BTD6Red.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 1
Round 1 (ABR)
Poppable projectile All
Child of Blue Bloon
Parent of N/A
Speed 1
Read more...
Blue Bloon
BTD6Blue.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 2
General Information
Debut Round 3
Round 1 (ABR)
Poppable projectile All
Child of Green Bloon
Parent of 1x Red Bloon
Speed 1.4
Read more...
Green Bloon
BTD6Green.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 3
General Information
Debut Round 6
Round 5 (ABR)
Poppable projectile All
Child of Yellow Bloon
Parent of 1x Blue Bloon
Speed 1.8
Read more...
Yellow Bloon
BTD6Yellow.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 4
General Information
Debut Round 11
Round 7 (ABR)
Poppable projectile All
Child of Pink Bloon
Parent of 1x Green Bloon
Speed 3.2
Read more...
Pink Bloon
BTD6Pink.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 5
General Information
Debut Round 15
Round 7 (ABR)
Poppable projectile All
Child of Black Bloon
White Bloon
Purple Bloon
Parent of 1x Yellow Bloon
Speed 3.5
Read more...
Black Bloon
BTD6Black.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 11
General Information
Debut Round 20
Round 7 (ABR)
Poppable projectile All except of explosions
Child of Zebra Bloon
Lead Bloon
Parent of 2x Pink Bloon
Speed 1.8
Read more...
White Bloon
BTD6White.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 11
General Information
Debut Round 22
Round 14 (ABR)
Poppable projectile All except of freezing
Child of Zebra Bloon
Parent of 2x Pink Bloon
Speed 2.0
Read more...
Purple Bloon
BTD6Purple.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 11
General Information
Debut Round 25
Round 15 (ABR)
Poppable projectile All except of energy, fire and plasma
Child of N/A
Parent of 2x Pink Bloon
Speed 3.0
Read more...
Lead Bloon
BTD6Lead.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 23 (26)HP 1 (4)
General Information
Debut Round 28
Round 10 (ABR)
Poppable projectile All except of sharp
Child of N/A
Parent of 2x Black Bloon
Speed 1.0
Read more...
Zebra Bloon
BTD6Zebra.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 23
General Information
Debut Round 26
Poppable projectile All except of explosions and freezing
Child of Rainbow Bloon
Parent of 1x Black Bloon
1x White Bloon
Speed 1.8
Read more...
Rainbow Bloon
BTD6Rainbow.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 47
General Information
Debut Round 35
Round 26 (ABR)
Poppable projectile All
Child of Ceramic Bloon
Parent of 2x Zebra Bloon
Speed 2.2
Read more...
Ceramic Bloon
BTD6Ceramic.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 104 (114)HP 10 (20)
General Information
Debut Round 38
Round 32 (ABR)
Poppable projectile All
Child of M.O.A.B.
D.D.T.
Parent of 2x Rainbow Bloon
Speed 2.5
Read more...


MOAB Class Bloons[]

M.O.A.B.
Massive Ornary Air Blimp
BTD6 MOAB Artwork.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 616 (856)HP 200 (400)
General Information
Debut Round 40
Poppable projectile All
Child of B.F.B.
Parent of 4x Ceramic Bloon
Speed 1.0
Read more...
B.F.B.
Brutal Flying Behemoth
BTD6 BFB Artwork.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 3,164 (4,824)HP 700 (1,400)
General Information
Debut Round 60
Round 54 (ABR)
Poppable projectile All
Child of Z.O.M.G
Parent of 4x M.O.A.B.
Speed 0.25
Read more...
Z.O.M.G.
Zeppelin Of Mighty Gargantuaness
BTD6 ZOMG Artwork.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 16,656 (27,296)HP 4,000 (8,000)
General Information
Debut Round 80
Round 79 (ABR)
Poppable projectile All
Child of B.A.D.
Parent of 4x B.F.B.
Speed 0.18
Read more...
D.D.T.
Dark Dirigible Titan
BTD6 DDT Artwork.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 816 (1,256)HP 400 (800)
General Information
Debut Round 90
Round 88 (ABR)
Poppable projectile All except explosions and sharp
Child of B.A.D.
Parent of 4x Camo Regrowth Ceramic Bloon
Speed 2.75
Read more...
B.A.D.
Big Airship of Doom
BTD6 BAD Artwork.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 55,760 (98,360)HP 20,000 (40,000)
General Information
Debut Round 100
Round 99 (ABR)
Poppable projectile All
Child of N/A
Parent of 2x Z.O.M.G.
3x D.D.T.
Speed 0.18
Read more...


Boss Bloons[]

Bloonarius
the Inflator
BloonariusPortrait.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. VariesHP Varies
General Information
Poppable projectile All
Child of N/A
Parent of Varies
Speed 0.05
Read more...
Lych
The Gravelord
LychPortrait.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. VariesHP Varies
General Information
Poppable projectile All
Child of N/A
Parent of Lych-Soul
Speed 0.1?
Read more...



Boss Servant Bloons[]

Lych-Soul
LychSoul.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP Depends
General Information
Poppable projectile All
Child of Gravelord Lych
Parent of N/A
Speed 0.5?
Read more...



Other Bloons[]

Frozen Bloon
RedIce.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 0HP 0
General Information
Debut N/A
Poppable projectile All execpt sharp
Child of N/A
Parent of N/A
Speed 0.0
Read more...
Test Bloon
Ghost Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 9,999,999HP 9,999,999
General Information
Debut Only in Sandbox Mode
Poppable projectile All
Child of N/A
Parent of N/A
Speed 1.0
Read more...
Golden Bloon
GoldenBloonUi.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP Depends
General Information
Debut >20
Poppable projectile All
(can gain immunity to bomb, fire, sharp, plasma, ice, energy)
Child of N/A
Parent of N/A
Speed 3.5
Read more...


Bloons Tower Defense 5/Bloons Monkey City[]

Normal Bloons[]

Red Bloon
Red Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 1
Poppable projectile All
Child of Blue Bloon
Parent of N/A
Speed 1
Read more...
Blue Bloon
Blue Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 2
General Information
Debut Round 3 (BTD5)
Round ≥1 (BMC)
Poppable projectile All
Child of Green Bloon
Parent of 1x Red Bloon
Speed 1.4
Read more...
Green Bloon
Green Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 3
General Information
Debut Round 6 (BTD5)
Round ≥1 (BMC)
Poppable projectile All
Child of Yellow Bloon
Parent of 1x Blue Bloon
Speed 1.8
Read more...
Yellow Bloon
Yellow Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 4
General Information
Debut Round 11 (BTD5)
Round ≥1 (BMC)
Poppable projectile All
Child of Pink Bloon
Parent of 1x Green Bloon
Speed 3.2
Read more...
Pink Bloon
Pink Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 5
General Information
Debut Round 15 (BTD5)
Round ≥1 (BMC)
Poppable projectile All
Child of Black Bloon
White Bloon
Parent of 1x Yellow Bloon
Speed 3.5
Read more...
Black Bloon
Black Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 11
General Information
Debut Round 20 (BTD5)
Round ≥1 (BMC)
Poppable projectile All except of explosions
Child of Zebra Bloon
Lead Bloon
Parent of 2x Pink Bloon
Speed 1.8
Read more...
White Bloon
White Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 11
General Information
Debut Round 22 (BTD5)
Round ≥1 (BMC)
Poppable projectile All except of freezing
Child of Zebra Bloon
Parent of 2x Pink Bloon
Speed 2.0
Read more...
Lead Bloon
Lead Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 23
General Information
Debut Round 28 (BTD5)
Round ≥1 (BMC)
Poppable projectile All except of sharp
Child of N/A
Parent of 2x Black Bloon
Speed 1.0
Read more...
Zebra Bloon
Zebra Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 23
General Information
Debut Round 26 (BTD5)
Round ≥1 (BMC)
Poppable projectile All except of explosions and freezing
Child of Rainbow Bloon
Parent of 1x Black Bloon
1x White Bloon
Speed 1.8
Read more...
Rainbow Bloon
Rainbow Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 47
General Information
Debut Round 35 (BTD5)
Round ≥1 (BMC)
Poppable projectile All
Child of Ceramic Bloon
Parent of 2x Zebra Bloon
Speed 1.8
Read more...
Ceramic Bloon
Ceramic Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 104HP 10
General Information
Debut Round 40 (BTD5)
Round ≥1 (BMC)
Poppable projectile All
Child of M.O.A.B.
Parent of 2x Rainbow Bloon
Speed 2.5
Read more...


MOAB Class Bloons[]

M.O.A.B.
Massive Ornary Air Blimp
MOAB 2.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 616HP 200
General Information
Debut Round 46 (BTD5)
Round ≥5 (BMC)
Poppable projectile All
Child of B.F.B.
Parent of 4x Ceramic Bloon
Speed 1.0
Read more...
B.F.B.
Brutal Flying Behemoth
BFB 2.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 3,164HP 700
General Information
Debut Round 60 (BTD5)
Round ≥11 (BMC)
Poppable projectile All
Child of Z.O.M.G
Parent of 4x M.O.A.B.
Speed 0.25
Read more...
Z.O.M.G.
Zeppelin Of Mighty Gargantuaness
ZOMG rightways.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 16,656HP 4,000
General Information
Debut Round 85 (BTD5)
Round ≥18 (BMC)
Poppable projectile All
Child of N/A
Parent of 4x B.F.B.
Speed 0.18
Read more...
D.D.T.
Dark Dirigible Titan
DDT OMG.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 924HP 300
General Information
Debut Round ≥18 (BMC)
Poppable projectile All except sharp and explosions
Child of N/A
Parent of 6x Camo Regrowth Ceramic Bloon
Speed 3.5
Read more...


Boss Bloons[]

Bloonarius
the Inflator
Bloonarius.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. HP Depends
General Information
Poppable projectile All
Child of N/A
Parent of Varies
Speed 0.1
Read more...
Vortex
Deadly Master of Air
Vortex.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP Depends
General Information
Poppable projectile All
Child of N/A
Parent of N/A
Speed 0.18
Read more...
Dreadbloon
Armored Behemoth
Dreadbloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP Depends
General Information
Poppable projectile All except sharp
(all with clay armor)
Child of N/A
Parent of N/A
Speed 0.14
Read more...
Blastapopoulos
Demon of the Core
Blastopopoulos.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. DependsHP Depends
General Information
Poppable projectile All
Child of N/A
Parent of N/A
Speed 0.14
Read more...


Bloons Tower Defense 4[]

Normal Bloons[]

Red Bloon
BTD4RedBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 1
Poppable projectile All
Child of Blue Bloon
Parent of N/A
Speed 1
Read more...
Blue Bloon
BTD4BlueBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 2
General Information
Debut Round 3
Poppable projectile All
Child of Green Bloon
Parent of 1x Red Bloon
Speed 1.4
Read more...
Green Bloon
BTD4GreenBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 3
General Information
Debut Round 6
Poppable projectile All
Child of Yellow Bloon
Parent of 1x Blue Bloon
Speed 1.8
Read more...
Yellow Bloon
BTD4YellowBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 4
General Information
Debut Round 11
Poppable projectile All
Child of Pink Bloon
Parent of 1x Green Bloon
Speed 3.2
Read more...
Pink Bloon
BTD4PinkBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 5
General Information
Debut Round 15
Poppable projectile All
Child of Black Bloon
White Bloon
Camo Bloon
Parent of 1x Yellow Bloon
Speed 3.5
Read more...
Black Bloon
BTD4BlackBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 11
General Information
Debut Round 20
Poppable projectile All except of explosions
Child of Zebra Bloon
Lead Bloon
Parent of 2x Pink Bloon
Speed 1.8
Read more...
White Bloon
BTD4WhiteBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 11
General Information
Debut Round 22
Poppable projectile All except of freezing
Child of Zebra Bloon
Parent of 2x Pink Bloon
Speed 2.0
Read more...
Camo Bloon
BTD4CamoBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 11
General Information
Debut Round 24
Poppable projectile All
Child of N/A
Parent of 2x Pink Bloon
Speed 1.4
Read more...
Lead Bloon
BTD4LeadBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 23
General Information
Debut Round 28
Poppable projectile All except of sharp
Child of N/A
Parent of 2x Black Bloon
Speed 1.0
Read more...
Zebra Bloon
BTD4ZebraBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 23
General Information
Debut Round 25
Poppable projectile All except of explosions and freezing
Child of Rainbow Bloon
Parent of 1x Black Bloon
1x White Bloon
Speed 1.8
Read more...
Rainbow Bloon
BTD4RainbowBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 47
General Information
Debut Round 35
Poppable projectile All
Child of Rainbow Bloon
Parent of 2x Zebra Bloon
Speed 1.8
Read more...
Brown Bloon
BTD4CeramicBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 104HP 10
General Information
Debut Round 40
Poppable projectile All
Child of M.O.A.B.
Parent of 2x Rainbow Bloon
Speed 2.5
Read more...


MOAB Class Bloons[]

M.O.A.B.
Massive Ornary Air Blimp
BTD4MOAB.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 613HP 200
General Information
Debut Round 46
Poppable projectile All
Child of B.F.B.
Parent of 4x Ceramic Bloon
Speed 1.0
Read more...
B.F.B.
Brutal Flying Behemoth
BTD4BFB.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 2,884HP 400
General Information
Debut Round 60
Poppable projectile All
Child of N/A
Parent of 4x M.O.A.B.
Speed 0.25
Read more...


Bloons Tower Defense 3[]

Red Bloon
BTD1RedBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 1
Poppable projectile All
Child of Blue Bloon
Parent of N/A
Speed 1
Read more...
Blue Bloon
BTD1BlueBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 2
General Information
Debut Round 3
Poppable projectile All
Child of Green Bloon
Parent of 1x Red Bloon
Speed 1.4
Read more...
Green Bloon
BTD1GreenBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 3
General Information
Debut Round 6
Poppable projectile All
Child of Yellow Bloon
Parent of 1x Blue Bloon
Speed 1.8
Read more...
Yellow Bloon
BTD1YellowBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 4
General Information
Debut Round 11
Poppable projectile All
Child of Black Bloon
White Bloon
Parent of 1x Green Bloon
Speed 3.2
Read more...
Black Bloon
BTD1BlackBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 9
General Information
Debut Round 25
Poppable projectile All except of explosions
Child of Rainbow Bloon
Lead Bloon
Parent of 2x Yellow Bloon
Speed 1.8
Read more...
White Bloon
BTD1WhiteBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 9
General Information
Debut Round 28
Poppable projectile All except of freezing
Child of Rainbow Bloon
Parent of 2x Yellow Bloon
Speed 2.0
Read more...
Lead Bloon
BTD2LeadBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 19
General Information
Debut Round 20
Poppable projectile All except of sharp
Child of N/A
Parent of 2x Black Bloon
Speed 1.0
Read more...
Rainbow Bloon
BTD2RainbowBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 37
General Information
Debut Round 12
Poppable projectile All
Child of Ceramic Bloon
Parent of 2x Black Bloon
2x White Bloon
Speed 1.8
Read more...
Brown Bloon
BTD3CeramicBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 84HP 10
General Information
Debut Round 31
Poppable projectile All
Child of M.O.A.B.
Parent of 2x Rainbow Bloon
Speed 2.5
Read more...
M.O.A.B.
Massive Ornary Air Blimp
BTD3MOAB.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 536HP 200
General Information
Debut Round 40
Poppable projectile All
Child of N/A
Parent of 4x Ceramic Bloon
Speed 1.0
Read more...


Bloons Tower Defense 2[]


Red Bloon
BTD1RedBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 1
Poppable projectile All
Child of Blue Bloon
Parent of N/A
Speed 1
Read more...
Blue Bloon
BTD1BlueBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 2
General Information
Debut Round 3
Poppable projectile All
Child of Green Bloon
Parent of 1x Red Bloon
Speed 1.4
Read more...
Green Bloon
BTD1GreenBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 3
General Information
Debut Round 6
Poppable projectile All
Child of Yellow Bloon
Parent of 1x Blue Bloon
Speed 1.8
Read more...
Yellow Bloon
BTD1YellowBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 4
General Information
Debut Round 11
Poppable projectile All
Child of Black Bloon
White Bloon
Parent of 1x Green Bloon
Speed 3.2
Read more...
Black Bloon
BTD1BlackBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 9
General Information
Debut Round 25
Poppable projectile All except of explosions
Child of Rainbow Bloon
Lead Bloon
Parent of 2x Yellow Bloon
Speed 1.8
Read more...
White Bloon
BTD1WhiteBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 9
General Information
Debut Round 28
Poppable projectile All except of freezing
Child of Rainbow Bloon
Parent of 2x Yellow Bloon
Speed 2.0
Read more...
Lead Bloon
BTD2LeadBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 19
General Information
Debut Round 20
Poppable projectile All except of sharp
Child of N/A
Parent of 2x Black Bloon
Speed 1.0
Read more...
Rainbow Bloon
BTD2RainbowBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 37
General Information
Debut Round 12
Poppable projectile All
Child of N/A
Parent of 2x Black Bloon
2x White Bloon
Speed 1.8
Read more...


Bloons Tower Defense[]


Red Bloon
BTD1RedBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 1
Poppable projectile All
Child of Blue Bloon
Parent of N/A
Speed 1
Read more...
Blue Bloon
BTD1BlueBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 2
General Information
Debut Round 3
Poppable projectile All
Child of Green Bloon
Parent of 1x Red Bloon
Speed 1.4
Read more...
Green Bloon
BTD1GreenBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 3
General Information
Debut Round 6
Poppable projectile All
Child of Yellow Bloon
Parent of 1x Blue Bloon
Speed 1.8
Read more...
Yellow Bloon
BTD1YellowBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 4
General Information
Debut Round 11
Poppable projectile All
Child of Black Bloon
White Bloon
Parent of 1x Green Bloon
Speed 3.2
Read more...
Black Bloon
BTD1BlackBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 9
General Information
Debut Round 27
Poppable projectile All except of explosions
Child of N/A
Parent of 2x Yellow Bloon
Speed 1.8
Read more...
White Bloon
BTD1WhiteBloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 9
General Information
Debut Round 41
Poppable projectile All except of freezing
Child of N/A
Parent of 2x Yellow Bloon
Speed 2.0
Read more...


Abilities[]

Camo Bloons[]

Camo Bloon.png

In Bloons Tower Defense 4, the Camo Bloon was a unique bloon type of RBE 11 (the in-game RBE says 9), containing 2 Pink Bloons, and can be "accidentally" popped by towers without camo detection. In Bloons Tower Defense 5, however, any bloon lesser than a M.O.A.B. may have a camo attribute. Bloons Monkey City has the D.D.T., which is a fast-moving camo explosion-immune MOAB-class bloon. Any bloon with this attribute may only be targeted by certain towers unless under the influence of a 0/2 Monkey Buccaneer with the Tier 3 Pirate Cove building, Radar Scanner Monkey Village or the BTD5 Special Agent Meerkat. First camo bloon comes at round 24 (it is a green in BTD5).

There are three types of tower that can pop Camos without upgrades: the Ninja Monkey, the Dartling Gun and the Spike Factory. Other towers may require upgrades to detect Camo Bloons, or require assistance of a Radar Scanner close by. You can remove the camo status with a X/3 Mortar Tower, a tier 4 Ice Fortress, foam from an 3/X Engineer, a 3/X Sub when submerged, or a projectile from a Ninja upgraded to Counter-Espionage.

Regrowth Bloons[]

Regrowth Bloon.gif

In Bloons TD 5, any bloon under the rank of a M.O.A.B. may have this attribute which causes them to gain back lost layers over time (hence its name).

No layers over its original may be gained. Bloons on a higher tier than Pink may multiply, unless on a late round where Freeplay rules exist. For instance, a Black Bloon gets popped into 2 pinks, which turn into 2 blacks, and if both get popped they become 4 pinks, and so on. This caused a problem where players could get infinite amounts of money by using Tempest Tornado wizards to endlessly pop and blow back bloons which they regrowed into more bloons and had a strong defense in the back (like a Sun God) to avoid losing the game. This was called Regen Farming and was fixed in an update for BTD5 Flash and also for BMC Flash. It is still possible to do on Deluxe and iOS Versions of Bloons TD 5, but never was possible in Bloons TD 6 and was mostly patched for Bloons Adventure Time TD in later updates.

A form of regen farming that does not exploit glitches or bugs is the use of Tempest Tornado and the Supply Drop ability. As long as the bloons are not completely destroyed and the round is dragged out so that the ability will continue to recharge, this will help players gain large amounts of in-game cash fairly easily. Note that Regrow Farming is far less effective in BTD6 due to the fact that income-producing abilities have a cap in usages per round and in addition to having full initial cooldowns for such abilities too.

Fortified Bloons[]

FortifiedIcon.png

In Bloons Tower Defense 6, a bloon that is a Lead, Ceramic, or a M.O.A.B. Class Bloon, may have have a fortified attribute which allows bloons to have "armor" that allows them to take more hits to pop. The Fortified layer of an ordinary bloon does not pass on to its children when popped. For example, a Fortified Ceramic Bloon pops into two normal Rainbow Bloons, as Rainbow Bloons cannot have the Fortified ability, and they do not regenerate the fortified property when they become ceramics again. M.O.A.B. Class Bloons can also be Fortified, making them much stronger and generally more dangerous. Fortified MOAB-Class Bloons can pass on their Fortified ability to its children, until its Fortified Ceramic Bloons from them are popped.

In version 1.0 of Bloons Tower Defense 6, purple bloons could be fortified, though they only came out in freeplay after round 100. Fortified purples were removed in version 2.0

Zombie Bloons[]

Low qualtiy zombie bloon icon placeholder.jpeg

First appearing in Bloons Adventure Time TD, a zombie bloon is another type of bloon. When a zombie bloon is popped, it will leave behind a gravestone, which during the next turn the gravestone will release a non-zombie version of the base bloon. The new bloon can have camo, regrow, and fortified properties as well. The zombie bloon kind of returns in Bloons Tower Defense 6 as an unpopped bloon for the Necromancers: Unpopped army and the Prince of Darkness upgrade for the wizard monkey (X-X-4+). Unlike the zombie bloons, the upopped bloon will work for the monkeys instead of against the monkeys.

Shielded Bloons[]

BATTDRegrowShield.png

First appearing in Bloons Adventure Time TD, shielded bloons are regular bloon variants that take a few hits to destroy their shielded layer, revealing the regular bloon once the shield layer has been destroyed. Notably, they function the same as their BSM2 counterparts.

Ghost Bloons[]

Ghost Bloons.jpg

First (and exclusively) appearing in Bloons Adventure Time TD, ghost bloons are an attribute that prevents physical damage like swords and bombs from damaging the bloon. This attribute can also be applied to MOABs, BFBs, and ZOMGs. It can be considered the opposite of the Purple Bloon.

Bloons series[]

In the Bloons games, there are 23 Bloon types, many of which also have special effects, such as exploding or dropping a spiked ball when popped. Usually, they are popped in one hit regardless of type or color. Other effects include providing an extra dart or a boomerang to throw. In later Bloons games, there are also bloons that require multiple hits to pop, like the Helium Bloon which floats up after being touched once, then it can be touched again before popping.

Red Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 1
Effect(s) N/A
Read more...
Blue Bloon
Bloons Blue Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 1
Effect(s) N/A
Read more...
Green Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 1
Effect(s) N/A
Read more...
Yellow Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 1
Effect(s) N/A
Read more...
Tack Bloon
Tack Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round 3
Effect(s) Shoots a volley of tacks in 8 directions.
Read more...
Triple Dart Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Allow the monkey to shoot three darts at once at the next shot.
Read more...
Ice Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Freezes all bloons surrounding it.
Read more...
Bonus Dart Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Gives an extra dart.
Read more...
Boomerang Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Allow the monkey to shoot a boomerang instead of a dart at the next shot.
Read more...
Bomb Bloon
Bomb Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Causes an explosion which damages surrounding area.
Read more...
Pacman Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Releases Pacman upon popping, which can be moved by using the keyboard arrow keys.
Read more...
Spikey Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Release a spike that will fall down popping bloons along the way.
Read more...
Lightsaber Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Releases a sword that covers a 9x1 area (horizontally), which can pop frozen bloons as well.
Read more...
Helium Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. TBA
General Information
Debut Round TBA
Effect(s) N/A
Read more...
Bee Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Releases a swarm of bees which can be moved by using the mouse.
Read more...
Spawning Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 4
General Information
Debut Round TBA
Effect(s) N/A
Read more...
Bloom Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 8
General Information
Debut Round TBA
Effect(s) Spawns 1 Red Bloon and 6 Yellow Bloons (1 Pink and 7 Green in B2SF) in the shape of a flower.
Read more...
Monkey Ace Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Allow the monkey to summon a Monkey Ace from the right or left by using flags.
Read more...
Reverse Gravity Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Reverses gravity.
Read more...
Camouflage Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Poppable projectile Can only be popped when very visible.
Effect(s) This bloon becomes visible and invisible, pulsing in and out slowly.
Read more...
Orange Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) N/A
Read more...
Popcorn Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Round TBA
Effect(s) Visually spawns popcorns all over the screen.
Read more...


Bloons Super Monkey series[]

This game introduces various new bloons never appeared before, and keep the bloons that appeared in the Bloons Tower Defense games except the D.D.T, the B.A.D. and the camo and regenerating properties.

Normal Bloons[]

Bomb Bloon
Bomb Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Stage 1-4
Poppable projectile All
Effect(s) Causes a little explosion popping the surrounding bloons.
Read more...
Golden Bloon
Gold Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1HP 8
General Information
Debut Stage 1-1
Poppable projectile All
Effect(s) Release a burst of golden blops and a power-up.
Read more...
Power-Up Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Stage 1-4
Poppable projectile All
Effect(s) Release a power-up.
Read more...
Glass Bloon
Glass Bloon.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 14/47
General Information
Debut Stage 2-2
Poppable projectile All except tech weapon
Effect(s) Release a power-up.
Parent of Any bloon up to Zebra Bloons except Lead Bloons (Flash)
2 Zebra Bloons (Mobile)
Read more...
UFO Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Stage 2-4
Poppable projectile All
Effect(s) Stealing blops.
Read more...
Prickly Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 1
General Information
Debut Stage 2-4
Poppable projectile All
Effect(s) Causes 8 darts to fly out in 8 directions.
Read more...
Coconut Bloon
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. Unknown
General Information
Debut Unknown
Poppable projectile All
Effect(s) Unknown
Read more...


MOAB Class Bloons[]

Mini M.O.A.B.
Miniature Massive Ornary Air Blimp
Mini-MOAB.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 175HP 100
General Information
Debut Stage 1-5
Poppable projectile All
Child of M.O.A.B. (Boss M.O.A.B. only)
Parent of ~15 Red Bloons and ~15 Yellow Bloons
Read more...
M.O.A.B.
Massive Ornary Air Blimp
BSM2 MOAB.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 700HP 200
General Information
Debut Stage 1-4
Poppable projectile All
Child of N/A
Parent of Many bloons (BSM)
8 Mini MOABs and many Red bloons (BSM2)
Read more...
B.F.B.
Brutal Floating Behemoth
BSM2 BFB.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. 8,500HP 8,000
General Information
Debut Stage 3-5
Poppable projectile All
Child of N/A
Parent of Many bloons
Read more...


Boss Bloons[]

Calamari Blimp
Calamari.png
HP ~10,000
General Information
Debut Stage 3-5
Poppable projectile All
Child of N/A
Parent of Many bloons
Read more...
Heavy Metal Bloon
KblqWHK.png
HP ~16,000
General Information
Debut Stage 4-5
Poppable projectile All
Child of N/A
Parent of Many bloons
Read more...
M.O.A.B.
Massive Ornary Air Blimp
BSM2 MOAB.png
HP 1800/7500
General Information
Debut Stage 1-5
Poppable projectile All
Child of N/A
Parent of 8 Mini MOABs and many Red bloons (BSM2)
Read more...
B.F.B.
Brutal Floating Behemoth
BigFloatingBehemoth.png
Red Bloon Equivalent - indicates the amount of Red Bloons would needed to be popped, or rather, to completely destroy the bloon. ~80,000/17,500HP 8,000
General Information
Debut Stage 5-3 (BSM)
Stage 2-5 (BSM2)
Poppable projectile All
Child of N/A
Parent of Many bloons
Read more...
Eagle Bloon
HP 4,000
General Information
Debut Level 13
Poppable projectile All
Child of N/A
Parent of Many bloons
Read more...
Rock Snake Bloon
HP ~1,500 per segment
General Information
Debut Level 20
Poppable projectile All
Child of N/A
Parent of Many bloons
Read more...


Abilities[]

Shielded Bloon[]

BATTDShield.png

Shielded Bloons made their debut in Bloons Super Monkey 2's 1-4 stage. In the middle of the bloon is a lightning symbol. These bloons take several hits to pop their outer layer, before revealing non-shielded children. Super Monkey cannot move through these Bloons.

Bloons Pop![]

In Bloons Pop!, the bloons from Bloons TD 6 up to MOAB are available in the game, along with all three bloon properties in that game plus Shielded Bloons from other games and a few exclusive bloons.

Health[]

In most games, blimps have the base set of health until ramping occurs.

MOAB-class bloon Health
M.O.A.B. 200
B.F.B. 700
Z.O.M.G. 4000
D.D.T. 400 (BTD6), 300 (BMC)
B.A.D. 20,000 (BTD6), 15,000 (BATTD)

In Bloons Monkey City, blimps have less health than normal. BMC Flash cities have blimps that start with slightly more health on Bloon Dunes compared to the first city Grassy Pass.

City

Bloon Health

City 1 66% of normal blimp health
City 2 80% of normal blimp health

Ramping[]

Starting in Bloons TD 5, bloons and blimps gain health and speed in freeplay mode.

In Bloons TD 5, the speed multiplier can be calculated by this formula: max(6.6 * (waveNumber - 85) / (200 - 85),1). In BTD5 Flash and BTD5 Mobile, speed starts increasing on round 103. See also Freeplay Mode for more details for other games in the series, specifically BTDB and BMC and their mobile counterparts.

  • For bloon health, see the table below:
Round Blimp Health
86-115 1.5x health +2% per round
116+ 2.1x health +5% per round

In Bloons Monkey City after round 30, the bloons get a 25% (15% in mobile) increase in health and 5% increase in speed for each round until round 103, at which point it becomes exponential and uses the BTD5 speed formula alongside the 5% per round. As of May 5, 2016, boss bloons also receive the speed increases starting on boss level 31, although this buff has only been confirmed on the Flash version.

In Bloons TD 6, as of the 11.0 update, ramping has changed drastically due to the co-op update. Previously it was +2% speed and health per round from 81-115, then it was +5% per round from that point onwards without the speed increment changing. As of now, the blimps gain further speed and health starting from Round 101.

Round Blimp Health Speed
81-100 1x health +2% per round 1x speed +2% per round
101-124 1.4x health +5% per round 1.4x speed +5% per round
125-151 2.6x health +15% per round 2.6x speed +5% per round
152+ 6.65x health +35% per round 3,95x speed +5% per round

See also[]

Trivia[]

  • Starting in BTD5, any bloon can be Regenerating and/or Camo, and only some upgraded towers like a Mortar Tower with Signal Flare, or a Monkey Engineer with Cleansing Foam, or other towers like a Monkey Sub with Submerge and Support (when submerged), or the Anti-Camo Dust Ability in Bloons Monkey City can successfully de-camouflage a bloon.(Notice that if you have a tier 4 Sub Construction Yard it will also shock regrowth bloons into normal bloons). This does apply to D.D.T, in which it loses its camo which can be seen in BTD6.
  • It is possible for a Red Bloon to be a Regrowth Bloon and not come from a bloon before it, even though it gets popped in one hit, although this can happen only in Sandbox Mode, in Daily Challenges, in Bloons TD Battles and in Bloons TD 6.
  • Ceramic Regrowth, when popped, will not recover 1 of the Ceramic layers at the time. It'll just restore to a full Regrowth Ceramic. Also, semi-popped Ceramic Regrowth Bloons will not recover to an unpopped Ceramic Regrowth.
  • All MOAB-Class Bloons can be hit by towers on the sections not on the track; this effect is more noticeable when dealing with stronger MOAB-Class Bloons such as the B.F.B. and the Z.O.M.G. The harder the blimp is to pop the bigger the range of the tower can hit it from.
  • Ceramic Bloons and its descendants no longer split into multiple bloons in Freeplay Mode, but the number of hits to destroy a ceramic is increased to 38 hits (60/120 in BTD6). (Usually referred to as Super Ceramics)
  • Pink Bloons are tied with the D.D.T. as the fastest bloons in the whole BTD Series as of BMC.
  • According to the Round 38 Pre-Round Comment in BTD2, bloons are biodegradable.
  • On Bloons TD Battles you can add Regen or Camo to any MOAB-Class Bloon, it will not regenerate or make camouflage the layers and the full MOAB-Class Bloon, but when is popped until Ceramic Bloons the ceramics will be Camo or Regen, or both, depending what you added.
  • It used to be possible to find Fortified Purple Bloons in Freeplay Mode, but they don't become any stronger.
  • In Bloons Super Monkey 2, there is a bloon that bears a resemblance to a coconut, but it was never actually used in game.
  • In Bloons Monkey City, the initial blimp health depends on the city the player currently is on.
  • There is an official name for a large cluster of bloons, verified in Bloons Monkey City. Such a cluster is called a Bloon Rush.
  • In the pre-release Bloons Monkey City trailer, it states bloons as being "Rubbery" and "Annoyingly squeaky" and "Threatening the social fabrics of monkey society".
  • The term "bloon" came from the word "balloon", but has one syllable instead of two.
  • Out of all 101 types, there are 24 that have the RBE of 1, and 28 that can have the RBE of 1.
  • In the Mobile version of BMC, DDTs usually come in singlets and they don't have lead or black properties. Probably for making the mobile BMC easier, according to sources, but it still hasn't been confirmed whether it was intentional or not.
  • The second tier upgrade for the Heli Pilot, Enhanced IFR Instruments, reveals that bloons are of higher temperature than their surrounding, this is shown when a Camo Bloon is frozen under a Ice Tower next to a 0/2 Village.
  • In Bloons Adventure Time TD, Hunter Marceline has an upgrade which allows her to devour the souls of bloons, confirming that bloons have souls.
  • Despite the fact that Bloons are seemingly made of rubber, a researcher in Bloons Monkey City mentions studying their genetic makeup.
  • According to Ninja Kiwi's August 6th 2021 blog, all animals in the Bloons universe hate bloons.
  • According to Ninja Kiwi's September 2nd 2021 blog, bloons go to bloon gyms to become stronger, and such advertisement of those bloon gyms and the locations themselves span across many service areas.
  • According to Ninja Kiwi's November 12th 2021 blog, Bloons would theoretically have a high-pitched and squeaky, akin to speaking in helium gas.


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