Strategy for Every gamemode for New player In Orientation to Remade Super late game
This page is for strategy only,and should not be use to contain other content
Easy is the easiest mode you can find in Bloons, so the strategy is very easy. Firstly you need a place to put the starting towers ,so find a place that can hit the most bloon's on the map. On A map with more than 1 track,you have to place the tower in the middle of the map.You should use Quincy as your starter cus he is very cheap,I recommeding not using buff and insta-monkey when not nessisary because this mode is very easy.
1.The cheapest
-2 Dart Monkey
-2 Ninja Monkey
-Quincy
Start by placing Quincy near the start ò the
If Towers Had 4th Paths
Hello, fellow travelers. Welcome to a series that will form a long-awaited game called Bloons TD 7. One of the main features is being able to crosspath monkeys to 3-3-3-3. Another feature is that every monkey now has a 4th path, which explains the “3-3-3-3”. Today, we’ll venture deep into Dart Monkey’s power and look at his O.P (and rather expensive) 4th path. Here goes!
Nonuple Darts
Description: Throws 9 darts instead of just 1. May I recommend pairing this with Triple Shot?
Cost: Easy: 980. Medium: 1,000. Hard: 1,300. Impoppable: 1,980. CHIMPS: 2,125.
Notes: Throws 27 darts at a time if paired with Triple Shot. Also, in Bloons TD 7, everything costs more when playing on CHIMPS.
Supersonic Speed
Description: Attacks astoundingly fast. 130% fa…
Do It or Lose It
The episode starts with Pomni near Sniper Monkey.
Pomni: [Taps Sniper Monkey] Snipes… Snipes, are you alright?
Sniper Monkey: Who, me? Never better.
Pomni: [Screams in fear and runs to a payphone, calls Benjamin] Benjamin, you’ve gotta come here! It’s a code lemon yellow situation!
Benjamin, over the payphone: Please deposit 2,000 Monkey Money to continue this call.
Pomni, inserting 2,000 Monkey Money into the cash slot: O… K? Benjamin, you’ve gotta come here! It’s a code lemon yellow situation!
Benjamin, over the payphone: CODE LEMON YELLOW?!
Pomni: Yeah! You’ve gotta come here right–
Benjamin bursts through the wall.
Pomni: Oh. Well, that was quick.
Benjamin: We have to revert Sniper Monkey! And I know just how to do it.
Pomni: Tell me you’re not g…
POS
Today, we'll do something as harmless as changing the mass of the proton and look at our 3rd episode and (maybe) get the community to animate it. But if you don't know who Pomni is, look her name up on Google.
The episode starts with Legend Of The Night, Glaive Dominus, Dartling Gunner and Etienne playing CHIMPS.
Glaive Dominus: You know, it’s really weird how Pomni is always on our back.
Legend Of The Night: Same opinion. And once she’s on us, she’s on us like darts on a Red Bloon.
Etienne: Just tell her we’re flowers waiting to blossom. Like we’re about to blossom…
All: Into Round 96!
Pomni walks in.
Pomni: I see you all beat Round 95. Great job, guys! [High fives Glaive Dominus, Legend Of The Night, Dartling Gunner and Etienne]
Dartling Gunner:…
The Graggle (Simpson) Gag
Now, if you're an analog horror veteran, you may have heard the phrase "Graggle Simpson VHS" come up a lot. And since today is Analog Horror Day (no, it isn't please don't arrest me for fraud), I thought "Why not add him to one of my crossover TADC episodes?" So, I came up with this, please don't judge me, this took me a whole hour and a half.
The episode starts with Pomni and Gwendolyn at a door.
Gwendolyn: Yo, where’s that Graggle Simpson you promised?
Graggle Simpson opens the door. Psi rushes in.
Psi: Oh, hi! Psi Psionic! You must be one of Pomni’s friends!
Graggle Simpson: You’re ding dang right I am! Speaking of Pomni, where is she?
Pomni, behind the door: Right here. Being smushed.
Graggle Simpson: Oh. [Opens the door and sees a flattened …
Dr Churchill
The episode starts with Pomni attempting to jam a USB into a laptop.
Pomni: Hmmmm, it still doesn’t seem to fit.
Dart Monkey: Did you jam it in the wrong way?
Pomni: No, how about we try– [instantly looks at Dart Monkey] YOU ARE JUST SO ADORABLE! I JUST WANNA LICK YOU!
Dart Monkey: EW, GROSS! [Runs away]
Pomni jumps onto Dart Monkey, her leg breaks and she licks Dart Monkey.
Pomni: Ow!
Dart Monkey: Hey, I was the one that got jumped on!
Pomni: Wait… [grabs leg] hey, I broke it! Well, that could’ve been much worse! [leg falls off] [screams in disbelief]
Quincy walks in.
Quincy, looking at Pomni: HOLY BFB! Pomni! Who did this to you?! We’ll settle this like men: we’ll get 'em cancelled!
Dart Monkey: Save your suing eye for a rainy day, Quinc. We’ll jus…
Balance change suggestions for BTD6 49.0
Balance changes from the perspective of a dev.
- 1 Balance Changes
- 1.1 Monkey Ace
- 1.2 Dartling Gunner
- 1.3 Druid
- 1.4 Mermonkey
Tsar Bomba now has strong high-skill gameplay that we enjoy, but it stands out a little too much without considering damage type weaknesses, so the bombing run is switching to Explosive while also buffing its Boss and Ceramic damage as it currently is the Ugly Ducking of T5 Aces in Boss Events, also allowing one-shotting of Fortified Super Ceramics in CHIMPS settings. The darts start to fall off on the middle path from the T4, so damage is going up on those upgrades. Fighter Plane somewhat struggles for its cost until the T4, so we're improving it slightly, as well as improved missile efficiency as the bottom crosspath simply st…
Balance change suggestions for BTDB2 4.7
Balance Changes from a developer's point of view.
- 1 Balance Changes
- 1.1 Hall of Masters and XP
- 1.2 Bloon Sends
- 1.3 Dart Monkey
- 1.4 Tack Shooter
- 1.5 Glue Gunner
- 1.6 Sniper Monkey
- 1.7 Heli Pilot
As Hall of Masters is supposed to represent the best of the best, we'd like to level up the playing field by allowing Hall of Masters players to have the privilege of unlocking all heroes and towers (plus T5's). On the same note, XP gains are scaling up the highest arenas to reduce the need to grind the same loadouts for essential unlocks.
- Hall of Masters now always unlocks all Heroes, Towers, and T5 Upgrades, regardless if the player previously unlocked them. Does not affect lower arenas or if going to other Arenas or game modes.
- XP gains increased from each arena
- BFB …
Balance change suggestions for BTD6 48.0
Balance changes from the perspective of a dev.
- 1 Balance Changes
- 1.1 Boomerang Monkey
- 1.2 Ice Monkey
- 1.3 Glue Gunner
- 1.4 Wizard Monkey
- 1.5 Alchemist
- 1.6 Banana Farm
- 1.7 Spike Factory
- 1.8 Beast Handler
While the T4 bottom path has decent use cases with crosspaths, the T3 and T5 feel undisputably stronger with middle crosspath.
- 1-0-3 Kylie Boomerang pierce bonus increased from +4 to +8 (22 -> 26)
- 2-0-3 Kylie Boomerang pierce bonus increased from +5 to +10, total increased from +9 to +18 (27 -> 36)
- 1-0-5 MOAB Domination explosion pierce increased from 50 to 75
- 2-0-5 MOAB Domination explosion pierce increased from 75 to 100
- MOAB Domination explosion now applies a -66% percentage distance knockback on MOAB-class for 0.5s
- 2-0-5 MOAB Domination explosion now applies a -9…
Balance change suggestions for BCS 4.0
Balance changes from the perspective of a dev. Also some possible card suggestions that may be worthy of addition.
- 1 Balance Changes
- 1.1 Dark Champion
- 1.2 Toxic Bloon
- 1.3 Sniper Monkey
- 1.4 Crossbow Monkey
- 1.5 Bionic Boomerang
- 1.6 Boomerang Monkey
- 1.7 Monkey Village
- 1.8 Golden Bloon
- 1.9 Pinata Bloon
- 1.10 Damaged MOAB
- 1.11 Discount Bloon
- 1.12 Red Bloon Storm
- 1.13 Quincy
- 1.14 Thunder Druid
- 1.15 The Eternal
- 1.16 Swarm Reds, Blues, and Swarm Blues
- 1.17 Undead Bloon
- 1.18 Dart Monkey
- 1.19 Dart Monkey Twins
- 1.20 Sharp Shooter
- 2 New Cards
- 2.1 Impoppable Nested Bloon
- 2.2 Deadly Precision
- 2.3 Engineer Monkey
- 2.4 Double Gun Engineer
- 2.5 Bloon Trapper
- 2.6 Discount Village
- 2.7 Banana Central
- 2.8 Shell Shock Mortar
- 2.9 Shattering Shells Mortar
- 2.10 Call To Arms Bureau
- 2.11 Primary Expertise Fortress
Dark Champion suffer…
Balance change suggestions for BCS 2.2
Balance changes from the perspective of a dev.
- 1 Balance Changes
- 1.1 Bolstered Bloon
- 1.2 Crossbow
- 1.3 Try This!
- 1.4 Zebra Bloon
- 1.5 Sniper Monkey
- 1.6 Boomerang Monkey
- 1.7 Sharp Shooter
- 1.8 Bouncing Bullet
- 1.9 Necromancer
- 1.10 Expert Negotiator
- 1.11 Parting Gift
- 1.12 Quincy
- 1.13 Gwendolin
- 1.14 Adora
There are very few real countermeasures to Bolstered Bloon, leading it to becoming an oppressive card against most decks during early-game. The large shield was added so it could not be destroyed so easily when it spawned, but swarms of bloons already give it a massive boost alongside swarm pressure. Without going off from the core idea of "bolstered", we're cutting its base health and shield in exchange for more growth, but a longer delay to allow more wriggle room for count…
Balance change suggestions for 47.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Boomerang Monkey
- 1.2 Bomb Shooter
- 1.3 Tack Shooter
- 1.4 Sniper Monkey
- 1.5 Heli Pilot
- 1.6 Mortar Monkey
- 1.7 Wizard Monkey
- 1.8 Druid
- 1.9 Mermonkey
- 1.10 Beast Handler
- 1.11 Geraldo
Bionic Boomerang is seeing a slight price cut to improve its earlygame value, moving to the T4 which does carry well across the midgame. Glaive Lord is much more versatile than the Perma Charge despite its vastly different saveup approaches, so these prices are swapping over.
- Bionic Boomerang cost decreased from $1450 to $1250
- Turbo Charge cost increased from $4200 to $4400
- Glaive Lord cost increased from $32500 to $35000
- Perma Charge cost decreased from $35000 to $32500
H…
Ability ideas for other paths
I think that adding abilities for the top and bottom paths would make towers more balanced. Here's a list of ability ideas for the top and bottom paths in BTD6:
- 1 Dart Monkey
- 2 Boomerang Thrower
- 3 Bomb Shooter
- 4 Tack Shooter
- Top path: Ball Drop
- Juggernaut (Tier 4): Drops a gigantic bouncy spiked ball on the track lasting for 10 seconds, dealing 4 damage to each bloon.
- Ultra-Juggernaut (Tier 5): Gigantic spiked ball now lasts for 20 seconds and splits twice into 6 juggernaut balls, dealing 10 damage.
- Bottom path: Enragement
- Sharp Shooter (Tier 4): Attacks twice as fast and lands a critical hit every 5 shots. Also can pop any bloon type.
- Crossbow Master (Tier 5): Attacks 4x as fast and lands a critical hit every 2 shots. Critical hit damage doubled to 160.
- T…
Balance change suggestions for BCS 1.3.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Cards
- 1.1 Sniper Monkey
- 1.2 Boomerang Monkey
- 1.3 ZOMG
- 1.4 Quincy
- 1.5 Rapid Shot
- 1.6 Bolstered Bloon
- 1.7 Necromancer
The Sniper as a slow rate, high damage is a neat design that is sadly too expensive in many cases to be worth keeping compared to other 3 Gold options like Triple Shot. At 2 Gold, it should fare better in some situations compared to same-cost options like the Mortar and Tack.
- Sniper Monkey cost decreased from 3 to 2
At the same cost as Triple Shot, there haven't been many situations where Boomerang does much better, so this damage is slightly going up.
- Boomerang Monkey damage increased from 25 to 30
- Boomerang Monkey next bloon damage increase…
Balance change suggestions for 46.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Bomb Shooter
- 1.2 Glue Gunner
- 1.3 Mortar Monkey
- 1.4 Ninja Monkey
- 1.5 Spike Factory
- 1.6 Beast Handler
- 1.7 Mermonkey
- 1.8 Relics
Similar to Juggernaut, the range crosspath for Really Big Bombs will now offer greater focused knockback, as the middle crosspath is usually too good to pass up in the primarily stall upgrade path. Really Big Bombs is starting to shine, however its blast radius feels quite small for a "really big" bomb, so its blast size and explosive duration are both increasing to better use up pierce in dense bloon formations, however its cost will get a slight increase to justify the increased reliability. The speed/speciali…
Testing My New Template: UpgradeBox
To help, add this template to unit pages. You can find the parameters in the source code of this blog, which can be found here.
Balance change suggestions for BTDB2 4.3
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Glue Gunner
- 1.6 Sniper Monkey
- 1.7 Monkey Sub
- 1.8 Monkey Buccaneer
- 1.9 Monkey Ace
- 1.10 Heli Pilot
- 1.11 Mortar Monkey
- 1.12 Dartling Gunner
- 1.13 Wizard Monkey
- 1.14 Super Monkey
- 1.15 Alchemist
- 1.16 Druid
- 1.17 Spike Factory
- 1.18 Engineer Monkey
- Crossbow Master base damage increased from 9 to 10
- 1-0-5 Crossbow Master: pierce bonus +6 -> +8, 18 -> 20 pierce (also affects 2-0-5; total pierce bonus +14 -> +16; 26 -> 28 pierce)
- Crossbow Master: $25,000 -> $23,500
- Ultra-Juggernaut mini-juggernaut damage increased from 1 to 2
- Ultra-Juggernaut mini-juggernaut pierce decreased from 100 to 50
- Ultra-Jugge…
Balance change suggestions for 45.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Boomerang Monkey
- 1.2 Bomb Shooter
- 1.3 Tack Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Sniper Monkey
- 1.7 Monkey Buccaneer
- 1.8 Monkey Ace
- 1.9 Heli Pilot
- 1.10 Mortar Monkey
- 1.11 Wizard Monkey
- 1.12 Super Monkey
- 1.13 Ninja Monkey
- 1.14 Alchemist
- 1.15 Druid
- 1.16 Banana Farm
- 1.17 Spike Factory
- 1.18 Engineer Monkey
- 1.19 Beast Handler
- 1.20 Mermonkey
- 1.21 Captain Churchill
- 1.22 Admiral Brickell
- 1.23 Sauda
- 1.24 Rosalia
- 1.25 Boss Rush
- 1.26 Regrow Bloons
- 1.27 Unlock By Pops
- 1.28 Relics
Kylie Boomerang deserves a small price cut, and the pierce bonuses from top crosspath are a little small, given that middle path offers a great boost in DPS and consistency at the same time. Top path MOAB …
camo/lead/additional attack of battd
- 1 Damage Types
- 2 Camo detect, pop Lead ...
- 3 additional Attack
- 4 Characters
- 5 Hints
all damage types in Bloons Adventure Time TD (battd): Sharp Shatter Explosion Acid Fire Cold Crushing Energy Plasma Normal
- Swords Instruments Darts
- Sharp - Lead Frozen Ghost
- Shatter - Lead Ghost
- Crushing - Ghost
- Bombs
- Explosion - Black|Zebra Ghost
- Plasma (lasers) - Purple
- Fire - Purple
- Energy - Purple Lead
- Ice King
- Cold (Metal Glacier Freeze) - White|Zebra
- Acid - None
- PB
- Normal - None
- Trinkets
- Uncommon
- Horsey Soap removes camo (except MOABs)
- Rare
- Dagger of Chilled Glass frozen
- Arrow of Ice frozen
- Iceberg Blade frozen
- Numb-Chuks frozen
- Super Rare
- Robo-Monkey Visor lead ghost frozen black (ranged attacks)
- Night Vision X-Ray goggles camo
- Epic
- Vorpal Hand lead (melee attacks)
- Glasses of Nerdicon …
- Uncommon
Balance change suggestions for BTDB2 4.1
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Sniper Monkey
- 1.7 Monkey Sub
- 1.8 Monkey Buccaneer
- 1.9 Monkey Ace
- 1.10 Heli Pilot
- 1.11 Mortar Monkey
- 1.12 Dartling Gunner
- 1.13 Wizard Monkey
- 1.14 Super Monkey
- 1.15 Ninja Monkey
- 1.16 Alchemist
- 1.17 Druid
- 1.18 Banana Farm
- 1.19 Spike Factory
- 1.20 Monkey Village
- 1.21 Engineer Monkey
- Quick Shots: $100 -> $125
- Very Quick Shots: $100 -> $125
- SMFC: transformation attack cooldown (0.05s -> 0.06s)
- SMFC: duration 15s -> 11s (PMFC: duration unaffected 15s)
- PMFC: transformation attack cooldown (0.025s -> 0.03s)
- PMFC: $45,000 -> $50,000
Dart has become a very powerful option among the highest of …
BTD6 vs BTDB2 (upgrade differences list)
Just keeping a track on differences between upgrades in TD 6 and Battles 2. Will try to keep up-to-date.
Made for fun. :)
Balance change suggestions for 44.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Glue Gunner
- 1.7 Sniper Monkey
- 1.8 Monkey Sub
- 1.9 Monkey Buccaneer
- 1.10 Monkey Ace
- 1.11 Heli Pilot
- 1.12 Mortar Monkey
- 1.13 Dartling Gunner
- 1.14 Wizard Monkey
- 1.15 Super Monkey
- 1.16 Ninja Monkey
- 1.17 Druid
- 1.18 Banana Farm
- 1.19 Monkey Village
- 1.20 Beast Handler
- 1.21 Obyn Greenfoot
- 1.22 Captain Churchill
- 1.23 Benjamin
- 1.24 Pat Fusty
- 1.25 Sauda
Fan Club tends to have saveup troubles into the T5, so Fan Club's base attack speed and the T4 are getting much greater attack speed to improve certain use cases of smaller numbers of strong fans over the fully fledged Fan Clubs, in addition to mo…
New Best Strategy (BTDB2)
This Blog was made during Version 3.3. For all players that want to start pushing trophies here is the exact thing you need! During this blog I will cover an easy and effective strategy for the current version of BTDB2.
The strategy in question is using:
-Wizard Monkey
-Ninja Monkey
-Boomerang Monkey
This strategy revolves around ninja and wizards good MOAB damage and boomerang's great normal Bloon defence. The strategy is best used with these specific cross paths:
0-3-2 Wizard
4-0-2 Ninja
4-0-2 Boomerang
These paths are chosen as the M.O.A.R glaives upgrade can defend against most normal Bloon's with it also being relatively cheap. The dragon's breath upgrade for the wizard clocking in at only $4,200 can defend whole MOABS and BFB's with some slig…
BTDB2 Cosmetics section concept
Here's the concept for cosmetics section for BTDB2's towers/heroes.
- 1 Cosmetics
- 1.1 Taunt
- 1.2 Victory Animation
- 1.3 Weapon Skin
Balance change suggestions for 43.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Bomb Shooter
- 1.2 Ice Monkey
- 1.3 Glue Gunner
- 1.4 Sniper Monkey
- 1.5 Monkey Ace
- 1.6 Mortar Monkey
- 1.7 Dartling Gunner
- 1.8 Super Monkey
- 1.9 Ninja Monkey
- 1.10 Druid
- 1.11 Alchemist
- 1.12 Banana Farm
- 1.13 Spike Factory
- 1.14 Beast Handler
- 1.15 Captain Churchill
- 1.16 Adora
- 1.17 Sauda
Really Big Bombs explosions actually aren’t really so big when compared to the Cluster Bombs, and the uniform knockback across all damaged Bloons isn’t so impactful when all of them knock backwards at the same quantity. On the other hand, the middle crosspath for top path feels even more necessary, so now the fragments will be strengthened. Lowest tiers of Bomb also struggle to comp…
Balance change suggestions for 42.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Glue Gunner
- 1.7 Sniper Monkey
- 1.8 Monkey Sub
- 1.9 Monkey Ace
- 1.10 Mortar Monkey
- 1.11 Wizard Monkey
- 1.12 Super Monkey
- 1.13 Ninja Monkey
- 1.14 Spike Factory
- 1.15 Beast Handler
- 1.16 Obyn Greenfoot
- 1.17 Geraldo
We like the cheap niche of the high-damage rapid-fire hybrid that Sharp Shooter brings, but misses far more than we would like it to, given its high range.
- Sharp Shooter projectile speed increased (400 -> 500)
- Crossbow Master projectile speed increased (450 -> 500)
The latest rework to Ricochet and MOAR Glaives has given too much of an advantage to the Extra Bounce MK, …
Quests (BTD6) Clean up Project.
I'm working on cleaning up the page Quests (BTD6), this comes with User:Hubianzhen starting by moveing some info to their own pages. I have a spreadsheet for my progress, found here. I can handle mostly everything, but I need some information on what level the quests are unlocked at.
Balance change suggestions for 41.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Monkey Sub
- 1.7 Monkey Buccaneer
- 1.8 Monkey Ace
- 1.9 Heli Pilot
- 1.10 Mortar Monkey
- 1.11 Ninja Monkey
- 1.12 Alchemist
- 1.13 Banana Farm
- 1.14 Spike Factory
- 1.15 Monkey Village
- 1.16 Beast Handler
- 1.17 Camo Prioritization
We're adding a slight Fortified and Lead increase to Apex Plasma Master to give a minor niche against these bloon types and further open the Ultra-Juggernaut theme of this Paragon.
- Apex Plasma Master base bonus damage to Fortified gains +10
- Apex Plasma Master base bonus damage to Lead gains +10
Glaive Lord struggles to act as a reliable cleanup in the late-game …
Corvus' Spellbook
Spells is an activated ability exclusive to Corvus, which visits Spellbook. It allows visiting Corvus' Spellbook where spells can be cast This ability does not appear on the Abilities menu, and is instead accessed only by tapping on Corvus and clicking his ability from there. Spellbook has no cooldown; it can be accessed at any time. However spells use limited mana, meaning that spells must be cast wisely.
Hero Concept: Ivan The Winter Soldier
First of all, the Winter Soldier is *totally an original name but if you have any better ideas after reading this feel free to give suggestions in the comments 5000|cost=Default:
- $795 (Easy)
- $915 (Medium)
- $980 (Hard)
- $1090 (Impoppable)
Hero Favors:
- $715 (Easy)
- $825 (Medium)
- $880 (Hard)
- $980 (Impoppable)
|abilities=Dual Blasters (Level 3)
Glass of Vodka (Level 7)
MOAB Snowstorm (Level 10)
|targeting=First, Last, Close, Strong, Frozen|voice actor=David Harbour|damage=Level 1: 1
Level 5: 2
Level 7: 3
Level 10: 8
Level 11: 10
Level 14: 18
Level 20: 25|pierce=Level 1: 1
Level 2: 2 (Freeze)
Level 8: 4 (Freeze)
Level 16: 8 (Freeze)
|attackspeed=Level 1: Very Fast (0.2), 2 Burst, 0.7 cooldown for burst
Level 3: Burst 2-4
Level 4: Cooldown 0.7-0.4
Level 8: Burst 4-8
Level 10…
Balance change suggestions for 40.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Bomb Shooter
- 1.3 Tack Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Monkey Sub
- 1.7 Monkey Ace
- 1.8 Heli Pilot
- 1.9 Mortar Monkey
- 1.10 Dartling Gunner
- 1.11 Wizard Monkey
- 1.12 Super Monkey
- 1.13 Ninja Monkey
- 1.14 Alchemist
- 1.15 Spike Factory
- 1.16 Monkey Village
- 1.17 Engineer Monkey
- 1.18 Beast Handler
- 1.19 Gwendolin
- 1.20 Striker Jones
- 1.21 Dreadbloon
To fit the Dart Paragon as a specialist damage Paragon, even being the cheapest Paragon, we have added some extra damage bonuses to help it out in that role.
- Apex Plasma Master ultra-juggernauts now deal +20 base extra Lead damage
- Apex Plasma Master ultra-juggernauts now deal +8 base extra Fortified damage
For…
Balance change suggestions for 39.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Glue Gunner
- 1.7 Monkey Sub
- 1.8 Mortar Monkey
- 1.9 Wizard Monkey
- 1.10 Super Monkey
- 1.11 Ninja Monkey
- 1.12 Alchemist
- 1.13 Druid
- 1.14 Dartling Gunner
- 1.15 Banana Farm
- 1.16 Spike Factory
- 1.17 Engineer Monkey
- 1.18 Beast Handler
- 1.19 Gwendolin
- 1.20 Obyn Greenfoot
- 1.21 Adora
Sharp Shooter has a fairly strong niche role for its low T4 cost, though its high range means it can sometimes miss bloons, for such low pierce over damage we want the Sharp Shooter to live up its high-accuracy name by increasing its projectile speed, allowing each shot to hit bloons more reliably, plus further p…
Map Border
"Added Bronze & Silver map borders for completing all Easy/Medium medals, making for an easier entry barrier to get into map border collecting and add a more scaled progression to this reward system."
Map borders is group of shiny border surrounding maps in Bloons TD 6. Each individual border is awarder for getting all medals in their difficulty selection,
- Bronze borders are awarded for completing all Easy medals.
- Silver borders are awarded for completing all Medium medals.
- Gold borders are awarded for completing all Hard medals.
- Black Borders are subtype of Gold borders awarded when finishing CHIMPS Flawlessly.
Smart Spikes rebalance suggestion: activation "High Gear Burst" Part 2
Over a year ago, I had made a suggestion for Smart Spikes, the B2 upgrade of Spike Factory, to get an activation named "High Gear Burst" that would have the quadruple production speed kick in for a few seconds. I made a blog post here for those interested. Where do I stand on the idea right now? Well, I still think it would enhance the upgrade level, with some new details to cover.
- 1 What is "High Gear Burst" again and what would be its aims?
- 2 What has changed and how does it affect things?
- 2.1 Top path
- 2.2 Middle path
- 2.3 Bottom path
- 3 Conclusion
As mentioned before, High Gear Burst would be an activation with the following stats:
- Cooldown: 75 seconds
- Duration: 6 seconds
- Effect: For duration, the Spike Factory gets the start-of-round Attack Rate Modifie…
Every Monkey Ever
- 0-0 Dart Tower
- 1-0 Dart Tower
- 1-1 Dart Tower
- 0-1 Dart Tower
- 0-0 Tack Tower
- 1-0 Tack Tower
- 1-1 Tack Tower
- 0-1 Tack Tower
- 0-0 Ice Tower
- 1-0 Ice Tower
- 1-1 Ice Tower
- 0-1 Ice Tower
- 0-0 Bomb Tower
- 1-0 Bomb Tower
- 1-1 Bomb Tower
- 0-1 Bomb Tower
- 0 Super Monkey
- 1 Super Monkey
- 0-0 Dart Monkey
- 1-0 Dart Monkey
- 1-1 Dart Monkey
- 0-1 Dart Monkey
- 0-0 Tack Tower
- 1-0 Tack Tower
- 1-1 Tack Tower
- 0-1 Tack Tower
- 0-0 Ice Tower
- 1-0 Ice Tower
- 1-1 Ice Tower
- 0-1 Ice Tower
- 0-0 Bomb Tower
- 1-0 Bomb Tower
- 1-1 Bomb Tower
- 0-1 Bomb Tower
- Road Spikes
- Monkey Glue
- 0-0 Boomerang Tower
- 1-0 Boomerang Tower
- 1-1 Boomerang Tower
- 0-1 Boomerang Tower
- 0-0 Super Monkey
- 1-0 Super Monkey
- 1-1 Super Monkey
- 0-1 Super Monkey
Balance change suggestions for 38.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
This list has a major focus on balancing Ceramics versus freezing and blowback, as well as blimp penetration of specific attacks that may benefit from that.
- 1 Balance Changes
- 1.1 Ceramic Bloons
- 1.2 Dart Monkey
- 1.3 Boomerang Monkey
- 1.4 Bomb Shooter
- 1.5 Tack Shooter
- 1.6 Ice Monkey
- 1.7 Glue Gunner
- 1.8 Sniper Monkey
- 1.9 Monkey Sub
- 1.10 Monkey Buccaneer
- 1.11 Monkey Ace
- 1.12 Heli Pilot
- 1.13 Wizard Monkey
- 1.14 Super Monkey
- 1.15 Ninja Monkey
- 1.16 Alchemist
- 1.17 Druid
- 1.18 Spike Factory
- 1.19 Monkey Village
- 1.20 Engineer Monkey
- 1.21 Beast Handler
- 1.22 Erosion
As stalling synergies become exceptionally powerful coming into Super Ceramics, we are trying to pull back on that extreme power gain by …
Balance change suggestions for BTDB2 1.11 (variation 2)
Balance change suggestions for 1.11.0. It’s incomplete list, but at least something to get started with suggestions…
- Tack Shooter
- Maelstrom remains super powerful, but just contains far more pierce than necessary, making proper placement not as important than it really should, especially given the masses of projectiles it produces per second.
- x-4-x Maelstrom ability: pierce reduced (200 -> 50)
- x-5-x SMael ability: pierce reduced (500 -> 100)
- Wizard Monkey
- Wizard’s main bolt attack feels like it doesn’t perform as effectively as its fire attacks, with Fireball and Wall of Fire standing out as outstanding early-to-midgame carries without proper crosspath considerations, making the bolt attack feel much less powerful than it should be. The bolt att…
Turning BATTD Heroes into BTD6 Heroes
This is just a bit of fun...
The heroes from Bloons Adventure Time Tower Defence are built and designed to be used in a different way to towers and Heroes in BTD6. In fact, almost everything in BATTD is built different from BTD6...
Anyway, I decided to try and reconfigure some of the Monkey BATTD Heroes to be functional in BTD6 and BTDB2. I have also given some extra additions to make them distinct and different from the core tower upon which they are primarily based.
Again, this is just for fun. Don't take it seriously...
Unless you want something fun to mod!
- 1 Max
- 1.1 Upgrades
- 1.2 Activated Abilities
- 1.3 Passive Abilities
- 2 Max
- 2.1 Upgrades
- 2.2 Activated Abilities
- 2.3 Passive Abilities
Max is a more powerful version of the Dart Monkey, but only ever maxes out …
Balance change suggestions for BTDB2 1.11
Balance changes for 1.10 in Battles 2.
- Dart Monkey
- As the cheapest unit and arguably should be focused for early-game advantage, it is receiving some small buffs to increase its prowess in the early-game, as well as a minor change that will offset some of its mid-game weaknesses.
- Sharp Shots: $250 -> $200
- Quick Shots: $100 -> $90
- Long Range Darts: $90 -> $75
- Enhanced Eyesight: $200 -> $180
- SMFC: transformed attack cooldown decreased 0.05s -> 0.045s (does not affect PMFC; 0.025s)
- Boomerang Monkey
- Boomerang isn't as popular as it once was, so is receiving some buffs to tackle some of its weakest spots in the early-game. As MOAB Domination doesn't fulfill enough of a damage role for the Boomerang, it is receiving more buffs to increase overall Boomera…
Balance change suggestions for 37.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Glue Gunner
- 1.6 Monkey Buccaneer
- 1.7 Monkey Ace
- 1.8 Heli Pilot
- 1.9 Mortar Monkey
- 1.10 Dartling Gunner
- 1.11 Wizard Monkey
- 1.12 Ninja Monkey
- 1.13 Alchemist
- 1.14 Banana Farm
- 1.15 Spike Factory
- 1.16 Beast Handler
- 1.17 Obyn Greenfoot
- 1.18 Benjamin
- 1.19 Admiral Brickell
- 1.20 Sauda
- 1.21 Geraldo
Sharp Shooter is starting to see some strong usage, but Sharp Shooter still is quite prone to missing bloons with its high range, not quite fitting for its "accurate" design, so it and Crossbow Master are getting an increase in projectile speed to help not miss targets so easily.
- Sharp Shooter projectile spe…
How to extract/rip sprites from BTD5 Steam, BTDB Steam, BMC Steam, BTD Flash, and BTD 1-4
Welcome, in this blog post i will teach you how to extract/rip sprites from BTD5 Steam, BTDB Steam, BMC Steam, BTD5 Flash/Deluxe, and BTD 1-4.
- 1 Notes
- 2 Bloons TD 5 Steam
- 3 Bloons TD Battles Steam
- 4 Bloons Monkey City Steam
- 5 Bloons TD 5 Flash/Deluxe
- 6 Bloons TD 1-4
- 7 Conclusion
This is tutorial is only going over on how to rip tower artwork from games i mention aboved but this will also work on maps, upgrade icons, and etc
This is the written version, a video version will be out very soon and i will link it here:
This is only for the Steam versions since i don't know on how to extract sprites from mobile.
This method is also only for Windows users since i don't own a Mac.
And as the title suggests, I won't be tackling BTD6 or BTDB2 because I dont have the e…
Hypothetical Paragon Concepts 2
At last, the hardest of the hardest of the categories to balance...
Super Monkey
Name: Suzerain of Paramount
Cost: $2,975,000/$3,500,000/$3,780,000/$4,480,000
XP Required: 5,000,000
Description: A being of immeasurable power, capable of bringing an end to all Bloons which dare to exist.
Appearance: Looks like a white True Sun God with Anti-Bloon augmentations. (White, obviously)
Main attack does 1,000 damage to everything below a ZOMG, 5,000 damage to ZOMGs and BADs and 50,000 damage to bosses. Gives 50,000 cash per round and 50 lives. Attacks 25 times every 1 second.
Neutron Blades and Glaives: 100 damage to normal bloons, 500 damage to MOABs, BFBs and ZOMGs, 1,500 damage to BADs and bosses and 5,000 damage to elite bosses. Attacks 10 times every…