Balance change suggestions for BTDB2 4.3
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Glue Gunner
- 1.6 Sniper Monkey
- 1.7 Monkey Sub
- 1.8 Monkey Buccaneer
- 1.9 Monkey Ace
- 1.10 Heli Pilot
- 1.11 Mortar Monkey
- 1.12 Dartling Gunner
- 1.13 Wizard Monkey
- 1.14 Super Monkey
- 1.15 Alchemist
- 1.16 Druid
- 1.17 Spike Factory
- 1.18 Engineer Monkey
- Crossbow Master base damage increased from 9 to 10
- 1-0-5 Crossbow Master: pierce bonus +6 -> +8, 18 -> 20 pierce (also affects 2-0-5; total pierce bonus +14 -> +16; 26 -> 28 pierce)
- Crossbow Master: $25,000 -> $23,500
- Ultra-Juggernaut mini-juggernaut damage increased from 1 to 2
- Ultra-Juggernaut mini-juggernaut pierce decreased from 100 to 50
- Ultra-Jugge…
Balance change suggestions for 45.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Boomerang Monkey
- 1.2 Bomb Shooter
- 1.3 Tack Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Sniper Monkey
- 1.7 Monkey Buccaneer
- 1.8 Monkey Ace
- 1.9 Heli Pilot
- 1.10 Mortar Monkey
- 1.11 Wizard Monkey
- 1.12 Super Monkey
- 1.13 Ninja Monkey
- 1.14 Alchemist
- 1.15 Druid
- 1.16 Banana Farm
- 1.17 Spike Factory
- 1.18 Engineer Monkey
- 1.19 Beast Handler
- 1.20 Mermonkey
- 1.21 Admiral Brickell
- 1.22 Sauda
- 1.23 Boss Rush
- 1.24 Regrow Bloons
- 1.25 Unlock By Pops
- 1.26 Relics
Kylie Boomerang deserves a small price cut, and the pierce bonuses from top crosspath are a little small, given that middle path offers a great boost in DPS and consistency at the same time. Top path MOAB Press is still preferable to mid…
camo/lead/additional attack of battd
- 1 Damage Types
- 2 Camo detect, pop Lead ...
- 3 additional Attack
- 4 Characters
- 5 Hints
all damage types in Bloons Adventure Time TD (battd): Sharp Shatter Explosion Acid Fire Cold Crushing Energy Plasma Normal
- Swords Instruments Darts
- Sharp - Lead Frozen Ghost
- Shatter - Lead Ghost
- Crushing - Ghost
- Bombs
- Explosion - Black|Zebra Ghost
- Plasma (lasers) - Purple
- Fire - Purple
- Energy - Purple Lead
- Ice King
- Cold (Metal Glacier Freeze) - White|Zebra
- Acid - None
- PB
- Normal - None
- Trinkets
- Uncommon
- Horsey Soap removes camo (except MOABs)
- Rare
- Dagger of Chilled Glass frozen
- Arrow of Ice frozen
- Iceberg Blade frozen
- Numb-Chuks frozen
- Super Rare
- Robo-Monkey Visor lead ghost frozen black (ranged attacks)
- Night Vision X-Ray goggles camo
- Epic
- Vorpal Hand lead (melee attacks)
- Glasses of Nerdicon …
- Uncommon
Balance change suggestions for BTDB2 4.1
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Sniper Monkey
- 1.7 Monkey Sub
- 1.8 Monkey Buccaneer
- 1.9 Monkey Ace
- 1.10 Heli Pilot
- 1.11 Mortar Monkey
- 1.12 Dartling Gunner
- 1.13 Wizard Monkey
- 1.14 Super Monkey
- 1.15 Ninja Monkey
- 1.16 Alchemist
- 1.17 Druid
- 1.18 Banana Farm
- 1.19 Spike Factory
- 1.20 Monkey Village
- 1.21 Engineer Monkey
- Quick Shots: $100 -> $125
- Very Quick Shots: $100 -> $125
- SMFC: transformation attack cooldown (0.05s -> 0.06s)
- SMFC: duration 15s -> 11s (PMFC: duration unaffected 15s)
- PMFC: transformation attack cooldown (0.025s -> 0.03s)
- PMFC: $45,000 -> $50,000
Dart has become a very powerful option among the highest of …
BTD6 vs BTDB2 (upgrade differences list)
Just keeping a track on differences between upgrades in TD 6 and Battles 2. Will try to keep up-to-date.
Made for fun. :)
Balance change suggestions for 44.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Glue Gunner
- 1.7 Sniper Monkey
- 1.8 Monkey Sub
- 1.9 Monkey Buccaneer
- 1.10 Monkey Ace
- 1.11 Heli Pilot
- 1.12 Mortar Monkey
- 1.13 Dartling Gunner
- 1.14 Wizard Monkey
- 1.15 Super Monkey
- 1.16 Ninja Monkey
- 1.17 Druid
- 1.18 Banana Farm
- 1.19 Monkey Village
- 1.20 Beast Handler
- 1.21 Obyn Greenfoot
- 1.22 Captain Churchill
- 1.23 Benjamin
- 1.24 Pat Fusty
- 1.25 Sauda
Fan Club tends to have saveup troubles into the T5, so Fan Club's base attack speed and the T4 are getting much greater attack speed to improve certain use cases of smaller numbers of strong fans over the fully fledged Fan Clubs, in addition to mo…
New Best Strategy (BTDB2)
This Blog was made during Version 3.3. For all players that want to start pushing trophies here is the exact thing you need! During this blog I will cover an easy and effective strategy for the current version of BTDB2.
The strategy in question is using:
-Wizard Monkey
-Ninja Monkey
-Boomerang Monkey
This strategy revolves around ninja and wizards good MOAB damage and boomerang's great normal Bloon defence. The strategy is best used with these specific cross paths:
0-3-2 Wizard
4-0-2 Ninja
4-0-2 Boomerang
These paths are chosen as the M.O.A.R glaives upgrade can defend against most normal Bloon's with it also being relatively cheap. The dragon's breath upgrade for the wizard clocking in at only $4,200 can defend whole MOABS and BFB's with some slig…
BTDB2 Cosmetics section concept
Here's the concept for cosmetics section for BTDB2's towers/heroes.
- 1 Cosmetics
- 1.1 Taunt
- 1.2 Victory Animation
- 1.3 Weapon Skin
Balance change suggestions for 43.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Bomb Shooter
- 1.2 Ice Monkey
- 1.3 Glue Gunner
- 1.4 Sniper Monkey
- 1.5 Monkey Ace
- 1.6 Mortar Monkey
- 1.7 Dartling Gunner
- 1.8 Super Monkey
- 1.9 Ninja Monkey
- 1.10 Druid
- 1.11 Alchemist
- 1.12 Banana Farm
- 1.13 Spike Factory
- 1.14 Beast Handler
- 1.15 Captain Churchill
- 1.16 Adora
- 1.17 Sauda
Really Big Bombs explosions actually aren’t really so big when compared to the Cluster Bombs, and the uniform knockback across all damaged Bloons isn’t so impactful when all of them knock backwards at the same quantity. On the other hand, the middle crosspath for top path feels even more necessary, so now the fragments will be strengthened. Lowest tiers of Bomb also struggle to comp…
Balance change suggestions for 42.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Glue Gunner
- 1.7 Sniper Monkey
- 1.8 Monkey Sub
- 1.9 Monkey Ace
- 1.10 Mortar Monkey
- 1.11 Wizard Monkey
- 1.12 Super Monkey
- 1.13 Ninja Monkey
- 1.14 Spike Factory
- 1.15 Beast Handler
- 1.16 Obyn Greenfoot
- 1.17 Geraldo
We like the cheap niche of the high-damage rapid-fire hybrid that Sharp Shooter brings, but misses far more than we would like it to, given its high range.
- Sharp Shooter projectile speed increased (400 -> 500)
- Crossbow Master projectile speed increased (450 -> 500)
The latest rework to Ricochet and MOAR Glaives has given too much of an advantage to the Extra Bounce MK, …
Quests (BTD6) Clean up Project.
I'm working on cleaning up the page Quests (BTD6), this comes with User:Hubianzhen starting by moveing some info to their own pages. I have a spreadsheet for my progress, found here. I can handle mostly everything, but I need some information on what level the quests are unlocked at.
Balance change suggestions for 41.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Monkey Sub
- 1.7 Monkey Buccaneer
- 1.8 Monkey Ace
- 1.9 Heli Pilot
- 1.10 Mortar Monkey
- 1.11 Ninja Monkey
- 1.12 Alchemist
- 1.13 Banana Farm
- 1.14 Spike Factory
- 1.15 Monkey Village
- 1.16 Beast Handler
- 1.17 Camo Prioritization
We're adding a slight Fortified and Lead increase to Apex Plasma Master to give a minor niche against these bloon types and further open the Ultra-Juggernaut theme of this Paragon.
- Apex Plasma Master base bonus damage to Fortified gains +10
- Apex Plasma Master base bonus damage to Lead gains +10
Glaive Lord struggles to act as a reliable cleanup in the late-game …
Corvus' Spellbook
Spells is an activated ability exclusive to Corvus, which visits Spellbook. It allows visiting Corvus' Spellbook where spells can be cast This ability does not appear on the Abilities menu, and is instead accessed only by tapping on Corvus and clicking his ability from there. Spellbook has no cooldown; it can be accessed at any time. However spells use limited mana, meaning that spells must be cast wisely.
Hero Concept: Ivan The Winter Soldier
First of all, the Winter Soldier is *totally an original name but if you have any better ideas after reading this feel free to give suggestions in the comments 5000|cost=Default:
- $795 (Easy)
- $915 (Medium)
- $980 (Hard)
- $1090 (Impoppable)
Hero Favors:
- $715 (Easy)
- $825 (Medium)
- $880 (Hard)
- $980 (Impoppable)
|abilities=Dual Blasters (Level 3)
Glass of Vodka (Level 7)
MOAB Snowstorm (Level 10)
|targeting=First, Last, Close, Strong, Frozen|voice actor=David Harbour|damage=Level 1: 1
Level 5: 2
Level 7: 3
Level 10: 8
Level 11: 10
Level 14: 18
Level 20: 25|pierce=Level 1: 1
Level 2: 2 (Freeze)
Level 8: 4 (Freeze)
Level 16: 8 (Freeze)
|attackspeed=Level 1: Very Fast (0.2), 2 Burst, 0.7 cooldown for burst
Level 3: Burst 2-4
Level 4: Cooldown 0.7-0.4
Level 8: Burst 4-8
Level 10…
Balance change suggestions for 40.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Bomb Shooter
- 1.3 Tack Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Monkey Sub
- 1.7 Monkey Ace
- 1.8 Heli Pilot
- 1.9 Mortar Monkey
- 1.10 Dartling Gunner
- 1.11 Wizard Monkey
- 1.12 Super Monkey
- 1.13 Ninja Monkey
- 1.14 Alchemist
- 1.15 Spike Factory
- 1.16 Monkey Village
- 1.17 Engineer Monkey
- 1.18 Beast Handler
- 1.19 Gwendolin
- 1.20 Striker Jones
- 1.21 Dreadbloon
To fit the Dart Paragon as a specialist damage Paragon, even being the cheapest Paragon, we have added some extra damage bonuses to help it out in that role.
- Apex Plasma Master ultra-juggernauts now deal +20 base extra Lead damage
- Apex Plasma Master ultra-juggernauts now deal +8 base extra Fortified damage
For…
Balance change suggestions for 39.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Glue Gunner
- 1.7 Monkey Sub
- 1.8 Mortar Monkey
- 1.9 Wizard Monkey
- 1.10 Super Monkey
- 1.11 Ninja Monkey
- 1.12 Alchemist
- 1.13 Druid
- 1.14 Dartling Gunner
- 1.15 Banana Farm
- 1.16 Spike Factory
- 1.17 Engineer Monkey
- 1.18 Beast Handler
- 1.19 Gwendolin
- 1.20 Obyn Greenfoot
- 1.21 Adora
Sharp Shooter has a fairly strong niche role for its low T4 cost, though its high range means it can sometimes miss bloons, for such low pierce over damage we want the Sharp Shooter to live up its high-accuracy name by increasing its projectile speed, allowing each shot to hit bloons more reliably, plus further p…
Map Border
"Added Bronze & Silver map borders for completing all Easy/Medium medals, making for an easier entry barrier to get into map border collecting and add a more scaled progression to this reward system."
Map borders is group of shiny border surrounding maps in Bloons TD 6. Each individual border is awarder for getting all medals in their difficulty selection,
- Bronze borders are awarded for completing all Easy medals.
- Silver borders are awarded for completing all Medium medals.
- Gold borders are awarded for completing all Hard medals.
- Black Borders are subtype of Gold borders awarded when finishing CHIMPS Flawlessly.
Smart Spikes rebalance suggestion: activation "High Gear Burst" Part 2
Over a year ago, I had made a suggestion for Smart Spikes, the B2 upgrade of Spike Factory, to get an activation named "High Gear Burst" that would have the quadruple production speed kick in for a few seconds. I made a blog post here for those interested. Where do I stand on the idea right now? Well, I still think it would enhance the upgrade level, with some new details to cover.
- 1 What is "High Gear Burst" again and what would be its aims?
- 2 What has changed and how does it affect things?
- 2.1 Top path
- 2.2 Middle path
- 2.3 Bottom path
- 3 Conclusion
As mentioned before, High Gear Burst would be an activation with the following stats:
- Cooldown: 75 seconds
- Duration: 6 seconds
- Effect: For duration, the Spike Factory gets the start-of-round Attack Rate Modifie…
Every Monkey Ever
- 0-0 Dart Tower
- 1-0 Dart Tower
- 1-1 Dart Tower
- 0-1 Dart Tower
- 0-0 Tack Tower
- 1-0 Tack Tower
- 1-1 Tack Tower
- 0-1 Tack Tower
- 0-0 Ice Tower
- 1-0 Ice Tower
- 1-1 Ice Tower
- 0-1 Ice Tower
- 0-0 Bomb Tower
- 1-0 Bomb Tower
- 1-1 Bomb Tower
- 0-1 Bomb Tower
- 0 Super Monkey
- 1 Super Monkey
- 0-0 Dart Monkey
- 1-0 Dart Monkey
- 1-1 Dart Monkey
- 0-1 Dart Monkey
- 0-0 Tack Tower
- 1-0 Tack Tower
- 1-1 Tack Tower
- 0-1 Tack Tower
- 0-0 Ice Tower
- 1-0 Ice Tower
- 1-1 Ice Tower
- 0-1 Ice Tower
- 0-0 Bomb Tower
- 1-0 Bomb Tower
- 1-1 Bomb Tower
- 0-1 Bomb Tower
- Road Spikes
- Monkey Glue
- 0-0 Boomerang Tower
- 1-0 Boomerang Tower
- 1-1 Boomerang Tower
- 0-1 Boomerang Tower
- 0-0 Super Monkey
- 1-0 Super Monkey
- 1-1 Super Monkey
- 0-1 Super Monkey
Balance change suggestions for 38.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
This list has a major focus on balancing Ceramics versus freezing and blowback, as well as blimp penetration of specific attacks that may benefit from that.
- 1 Balance Changes
- 1.1 Ceramic Bloons
- 1.2 Dart Monkey
- 1.3 Boomerang Monkey
- 1.4 Bomb Shooter
- 1.5 Tack Shooter
- 1.6 Ice Monkey
- 1.7 Glue Gunner
- 1.8 Sniper Monkey
- 1.9 Monkey Sub
- 1.10 Monkey Buccaneer
- 1.11 Monkey Ace
- 1.12 Heli Pilot
- 1.13 Wizard Monkey
- 1.14 Super Monkey
- 1.15 Ninja Monkey
- 1.16 Alchemist
- 1.17 Druid
- 1.18 Spike Factory
- 1.19 Monkey Village
- 1.20 Engineer Monkey
- 1.21 Beast Handler
- 1.22 Erosion
As stalling synergies become exceptionally powerful coming into Super Ceramics, we are trying to pull back on that extreme power gain by …
Balance change suggestions for BTDB2 1.11 (variation 2)
Balance change suggestions for 1.11.0. It’s incomplete list, but at least something to get started with suggestions…
- Tack Shooter
- Maelstrom remains super powerful, but just contains far more pierce than necessary, making proper placement not as important than it really should, especially given the masses of projectiles it produces per second.
- x-4-x Maelstrom ability: pierce reduced (200 -> 50)
- x-5-x SMael ability: pierce reduced (500 -> 100)
- Wizard Monkey
- Wizard’s main bolt attack feels like it doesn’t perform as effectively as its fire attacks, with Fireball and Wall of Fire standing out as outstanding early-to-midgame carries without proper crosspath considerations, making the bolt attack feel much less powerful than it should be. The bolt att…
Turning BATTD Heroes into BTD6 Heroes
This is just a bit of fun...
The heroes from Bloons Adventure Time Tower Defence are built and designed to be used in a different way to towers and Heroes in BTD6. In fact, almost everything in BATTD is built different from BTD6...
Anyway, I decided to try and reconfigure some of the Monkey BATTD Heroes to be functional in BTD6 and BTDB2. I have also given some extra additions to make them distinct and different from the core tower upon which they are primarily based.
Again, this is just for fun. Don't take it seriously...
Unless you want something fun to mod!
- 1 Max
- 1.1 Upgrades
- 1.2 Activated Abilities
- 1.3 Passive Abilities
- 2 Max
- 2.1 Upgrades
- 2.2 Activated Abilities
- 2.3 Passive Abilities
Max is a more powerful version of the Dart Monkey, but only ever maxes out …
Balance change suggestions for BTDB2 1.11
Balance changes for 1.10 in Battles 2.
- Dart Monkey
- As the cheapest unit and arguably should be focused for early-game advantage, it is receiving some small buffs to increase its prowess in the early-game, as well as a minor change that will offset some of its mid-game weaknesses.
- Sharp Shots: $250 -> $200
- Quick Shots: $100 -> $90
- Long Range Darts: $90 -> $75
- Enhanced Eyesight: $200 -> $180
- SMFC: transformed attack cooldown decreased 0.05s -> 0.045s (does not affect PMFC; 0.025s)
- Boomerang Monkey
- Boomerang isn't as popular as it once was, so is receiving some buffs to tackle some of its weakest spots in the early-game. As MOAB Domination doesn't fulfill enough of a damage role for the Boomerang, it is receiving more buffs to increase overall Boomera…
Balance change suggestions for 37.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Glue Gunner
- 1.6 Monkey Buccaneer
- 1.7 Monkey Ace
- 1.8 Heli Pilot
- 1.9 Mortar Monkey
- 1.10 Dartling Gunner
- 1.11 Wizard Monkey
- 1.12 Ninja Monkey
- 1.13 Alchemist
- 1.14 Banana Farm
- 1.15 Spike Factory
- 1.16 Beast Handler
- 1.17 Obyn Greenfoot
- 1.18 Benjamin
- 1.19 Admiral Brickell
- 1.20 Sauda
- 1.21 Geraldo
Sharp Shooter is starting to see some strong usage, but Sharp Shooter still is quite prone to missing bloons with its high range, not quite fitting for its "accurate" design, so it and Crossbow Master are getting an increase in projectile speed to help not miss targets so easily.
- Sharp Shooter projectile spe…
How to extract/rip sprites from BTD5 Steam, BTDB Steam, BMC Steam, BTD Flash, and BTD 1-4
Welcome, in this blog post i will teach you how to extract/rip sprites from BTD5 Steam, BTDB Steam, BMC Steam, BTD5 Flash/Deluxe, and BTD 1-4.
- 1 Notes
- 2 Bloons TD 5 Steam
- 3 Bloons TD Battles Steam
- 4 Bloons Monkey City Steam
- 5 Bloons TD 5 Flash/Deluxe
- 6 Bloons TD 1-4
- 7 Conclusion
This is tutorial is only going over on how to rip tower artwork from games i mention aboved but this will also work on maps, upgrade icons, and etc
This is the written version, a video version will be out very soon and i will link it here:
This is only for the Steam versions since i don't know on how to extract sprites from mobile.
This method is also only for Windows users since i don't own a Mac.
And as the title suggests, I won't be tackling BTD6 or BTDB2 because I dont have the e…
Hypothetical Paragon Concepts 2
At last, the hardest of the hardest of the categories to balance...
Super Monkey
Name: Suzerain of Paramount
Cost: $2,975,000/$3,500,000/$3,780,000/$4,480,000
XP Required: 5,000,000
Description: A being of immeasurable power, capable of bringing an end to all Bloons which dare to exist.
Appearance: Looks like a white True Sun God with Anti-Bloon augmentations. (White, obviously)
Main attack does 1,000 damage to everything below a ZOMG, 5,000 damage to ZOMGs and BADs and 50,000 damage to bosses. Gives 50,000 cash per round and 50 lives. Attacks 25 times every 1 second.
Neutron Blades and Glaives: 100 damage to normal bloons, 500 damage to MOABs, BFBs and ZOMGs, 1,500 damage to BADs and bosses and 5,000 damage to elite bosses. Attacks 10 times every…
Glue Gunner buff idea: Glue Strike/Storm to allow damage to inflict Decamo
A very blatant balance problem came up in something I was trying out, so I may as well provide this post. As long as this gets enough discussion to go on NinjaKiwi's radar, I'll be glad to have this going.
- 1 What's the problem?
- 2 What's the rebalance suggestion?
- 3 Any mitigating issues?
- 4 Conclusion
To put it simply, Glue Gunner, already reliant on slowdown that doesn't do anything against the BAD, can't do anything against a flood of the Sharks to useful effect without active external resources. Glue Gunner's only options for hitting Camos at all are the Glue Strike/Glue Storm activations, and the residual glue of The Bloon Solver that was originally on Relentless Glue. The Bloon Solver needs to hit non-Camos first before it can leave behind the n…
Balance change suggestions for 36.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Bomb Shooter
- 1.2 Tack Shooter
- 1.3 Ice Monkey
- 1.4 Glue Gunner
- 1.5 Sniper Monkey
- 1.6 Monkey Sub
- 1.7 Mortar Monkey
- 1.8 Dartling Gunner
- 1.9 Wizard Monkey
- 1.10 Super Monkey
- 1.11 Ninja Monkey
- 1.12 Alchemist
- 1.13 Banana Farm
- 1.14 Spike Factory
- 1.15 Monkey Village
- 1.16 Engineer Monkey
- 1.17 Obyn Greenfoot
- 1.18 Ezili
- 1.19 Captain Churchill
- 1.20 Pat Fusty
- 1.21 Sauda
Following the topic of hitting high pierce amounts, the Bloon Crush should deserve having pierce over the 100's, given the theme of top path being the true pierce crosspath, and for Bomb Blitz its top path crosspath isn't as superior as the middle and we don't want to further crank up base damage so we think …
Hypothetical Paragon Concepts
These would be very hard to balance...
Bomb Shooter
Name: Recursive Executioner
Cost: $455,430/$535,800/$578,664/$685,824
XP Required: 750,000
Description: The sheer amount of recursive missiles makes even the heftiest of MOABs tremble...
Appearance: Looks like the MOAB Eliminator, with purple features and a launchpad.
Launches 128 MOAB-Executing missiles every 1.5 seconds which deal 500 base damage to normal bloons, inf base damage to MOAB-Class (below ZOMG), 5,000 base damage to a ZOMG or above, 15,000 damage to bosses and 35,000 to elite bosses.* Each missile stuns every bloon below a BAD for 5 seconds and stuns a BAD or above for 1.5 seconds. When a bloon escapes, the paragon deals 50,000 damage to all bloons on screen and instakills anything…
Every Bloon Ever
- B.A.D. [F]
- B.F.B. [F]
- Bee
- Black [CR]
- Blooming
- Blue [CR]
- Bomb/Egg/Ornament
- Boomerang/Candy Cane
- Bonus Dart/Present
- Camo
- Ceramic [CRF]
- D.D.T. [F]
- Glass
- Green [CR]
- Green Spawning
- Gold
- Ice
- Lead [CR]
- Lightsaber
- Mini M.O.A.B.
- M.O.A.B. [F]
- Monkey Ace
- Orange
- Pac-Man
- Pink [CR]
- Popcorn
- Purple [F]
- Purple Spawning
- Rainbow [CR]
- Red [CR]
- Red Spawning
- Reverse Gravity
- Spiky
- Tack/Rose/Mistletoe
- Triple Shot
- UFO
- White [CR]
- Yellow [CR]
- Yellow Spawning
- Zebra [CR]
- Z.O.M.G. [F]
Balance change suggestions for 35.0
Balance change suggestions from a dev's point of view. I might write more of these ideas in the future.
- 1 Balance Changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Tack Shooter
- 1.5 Ice Monkey
- 1.6 Glue Gunner
- 1.7 Sniper Monkey
- 1.8 Monkey Sub
- 1.9 Monkey Buccaneer
- 1.10 Monkey Ace
- 1.11 Heli Pilot
- 1.12 Mortar Monkey
- 1.13 Dartling Gunner
- 1.14 Wizard Monkey
- 1.15 Super Monkey
- 1.16 Ninja Monkey
- 1.17 Alchemist
- 1.18 Druid
- 1.19 Banana Farm
- 1.20 Spike Factory
- 1.21 Monkey Village
- 1.22 Engineer Monkey
- 1.23 Obyn Greenfoot
- 1.24 Benjamin
- 1.25 Etienne
- 1.26 Sauda
- 1.27 Geraldo
- 1.28 Dreadbloon
Following up the recent rework to Ultra-Juggernaut's mini-Juggernauts, we have raised the Ceramic damage bonus of these mini-Juggernauts for consistency and to work better against Super Ceramics. Rather than "plac…
Balance improvement suggestions of mine for V34
Although I have been busy in real life, I have been able to work on this on and off. These are balance suggestions for Version 34. Versions 32 and 33 both have their good points, with the latter even deserving to be nicknamed the Ladies Buffs Patch with how it buffed 4 of the 5 female Heroes. Even then, there is still plenty of work to be done. It's time to get this rolling, hopefully before the actual Version 34 comes out.
Once again, expect plenty of copy and paste, because plenty of old thoughts and suggestions are still involved.
- 1 Dart Monkey
- 2 Cannon
- 3 Tack Shooter
- 4 Ice Monkey
- 5 Glue Gunner
- 6 Sniper
- 7 Submarine
- 8 Ace
- 9 Dartling
- 10 Mage
- 11 Ninja
- 12 Alchemist
- 13 Druid
- 14 Spike Factory
- 15 Engineer
- 16 Heroes
- 16.1 Quincy
- 16.2 Gwendolin
- 16.3 Striker Jones
- 16.4 Obyn Greenfoot
- 16.5…
Balance Changes for 1.8.0
Balance changes for Bloons TD Battles 2.
- Dart Monkey
- Standardizing the crit rate so to minimize unnecessary strain on the servers, as well as adjusting some upgrade balance.
- Ultra-Juggernaut cost decreased from $13,500 -> $12,500
- Triple Shot cost decreased $350 -> $330
- Sharp Shooter crit rate changed from 6-10 to 6
- Crossbow Master crit rate changed from 3-7 to 3
- Crossbow Master cost increased from $25,000 -> $27,000
- Boomerang Monkey
- Kylie Boomerang cost decreased from $1300 -> $1200
- MOAB Press cost increased from $3200 -> $3300
- 2-0-5 MOAB Domination explosion damage increased from 100 -> 200
- Bomb Shooter
- A small rework to make Bomb more vulnerable against spaced bloons in the early-game and become more of a true grouped specializer. Bloon Crush is also…
Confusion
Our conversations with other starseeds have led to an ennobling of hyper-life-affirming consciousness. Reality has always been full of travellers whose hearts are engulfed in non-locality. Who are we? Where on the great path will we be guided? Greed is born in the gap where aspiration has been excluded. The complexity of the present time seems to demand an ennobling of our bodies if we are going to survive. Only a lifeform of the cosmos may manifest this explosion of choice. Reality has always been buzzing with seekers whose essences are engulfed in wonder. We are at a crossroads of complexity and yearning. Throughout history, humans have been interacting with the universe via frequencies. Who are we? Where on the great mission will we be …
Balance change suggestions for 34.0
Balance change suggestions from a dev's point of view.
- 1 Balance changes
- 1.1 Dart Monkey
- 1.2 Boomerang Monkey
- 1.3 Bomb Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Sniper Monkey
- 1.7 Monkey Sub
- 1.8 Monkey Buccaneer
- 1.9 Monkey Ace
- 1.10 Heli Pilot
- 1.11 Mortar Monkey
- 1.12 Dartling Gunner
- 1.13 Wizard Monkey
- 1.14 Super Monkey
- 1.15 Ninja Monkey
- 1.16 Alchemist
- 1.17 Banana Farm
- 1.18 Spike Factory
- 1.19 Engineer Monkey
- 1.20 Captain Churchill
- 1.21 Fortified Lead Bloons
TBA
We think MOAB Domination is strong but only with the middle crosspath that gives speed, with the top path lacking adequate specialty to compensate for the lost speed and explosions already having quite high base pierce.
- 0-x-5 MOAB Domination pierce reduced (40 --> 30)
- 1-0-5 MOAB Domination now gains 75 blast radius and 45 pierce fo…
BTD6 Diary
Day 1
It was the 1st time I played btd6. Surprisingly, I played battles 2 for a month before I moved to the 6th game. I moved to easy mode because I'm unfamiliar with the experience. U Lying Cuz U Played BTD Battles 2 Liar. I managed to carry out myself with the entire easy mode, except i lost on deflation. Medium is fine, except apopalypse became the bane of my existince. Because if how the early batches of Bloons clump up easily. Not to mention how round 39 becomes round 42 in mere milliseconds. But I managed to get through with 13 defeats(I did the math).
Day 2
I didn't leak bloons in regular hard, nor get defeated, even though I suffered in the apopalyptic monkey meadows. I struggled with ABR, but with a ninja, A wizard, obyn with a pack of…
Bloons Wiki Editcopy
- August 17th 2022
Bloons TD Battles 2 has released Version 1.5.0 and Ezili! Lots of balance changes too, so get some more battles going! Magic.
- August 9th 2022
Long overdue, but it has been 5 days since the release of Version 32.0 for Bloons TD 6! Contested Territory and Master Builder, plus plenty of BIG balance changes. Get going with building extra land and sentries!
- July 5th 2022
In recent weeks, there is a lot of special news for Bloons TD 6 and Bloons TD Battles 2. Two new features confirmed for Version 32.0: Master Builder and Contested Territory. And BTDB2 will introduce two new battle modes: Play With Fire and Speed Battles.
- June 3rd 2022
Ninja Kiwi has made a BIG blog right here!
- April 13th 2022
Version 31.0 for Bloons TD 6 has come out! G…
Balance change suggestions for 33.0
Balance change suggestions from a dev's point of view.
- 1 Balance changes
- 1.1 Boomerang Monkey
- 1.2 Bomb Shooter
- 1.3 Tack Shooter
- 1.4 Ice Monkey
- 1.5 Glue Gunner
- 1.6 Sniper Monkey
- 1.7 Monkey Sub
- 1.8 Monkey Buccaneer
- 1.9 Monkey Ace
- 1.10 Heli Pilot
- 1.11 Mortar Monkey
- 1.12 Dartling Gunner
- 1.13 Wizard Monkey
- 1.14 Super Monkey
- 1.15 Ninja Monkey
- 1.16 Alchemist
- 1.17 Druid
- 1.18 Monkey Village
- 1.19 Banana Farm
- 1.20 Spike Factory
- 1.21 Engineer Monkey
- 1.22 Obyn Greenfoot
- 1.23 Geraldo
- 1.24 Paragons
As Glaive Dominus is not quite the most popular Paragon for multiple reasons, we have touched on integrating a few more of the Boomerang Monkey's features into the Glaive Dominus to let it stand out a little more than it currently feels.
- Glaive Dominus' main glaive now deals +20 bonus damage to MOAB-class bloon…
Hot Take: Ninja Kiwi should nerf most or all towers to the ground and keep bloons the same (minus the eco gained from sending bloons that also should be heavily reduced.)
It seems that Bloons TD Battles 2 heavily encourages defensive play rather than aggressive play since the towers are so much stronger than the bloons. And while for some this is perfect, it should be safe to assume that the majority of BTDB2 players enjoy the aggressive play that Battles 1 offered rather than what we have right now.
How do we encourage aggressive play? First, we need to identify the reason why Battles 2 is so defensive in the first place so that you can form your own opinion.
Note: When I say the word "economy", I am referring to eco, farms, and alt eco.
Why does Battles 2 encourage defensive play? (not sending relatively expensive rushes until round 30+, not sending bloons at all unless the opponent does it first, etc.)
The r…
BTDB2: v1.4.1 Balance Change Ideas
So last month I did a post about possible balance changes I would make to certain towers in Bloons Tower Defence Battles 2. Well, after seeing a recent post on Reddit, I decided to have another stab at it - but instead focus on the towers and crosspaths that fell into the range of being considerable overpowered and underpowered.
These are based on my observations though gameplay myself, and from the general understanding of what I believe the problems are. There's a fair chance that I am laughably wide of the mark, though. But at the very least these are all 'in theory' suggestion methods on how to balance the towers. Also, I didn't do every tower and just focused on the ones that I felt needed improving.
If you have any feedback, let me know…
Lore
Many people think there is no lore to bloons but in a blog Ninja Kiwi responded to a comment "How did the Ice Tower (BTD1-4) transform into the Ice Monkey (BTD5-6)?" ninja kiwi responded with"Bloons lore establishes that there is a monkey, even if a teensy tiny monkey, inside of, well, everything."
This means that not only is there a monkey inside of everything, but also that there is, or will be, a bloons lore. no matter how small it is.
Q:"How did the Ice Tower (BTD1-4) transform into the Ice Monkey (BTD5-6)?"
A:"Bloons lore establishes that there is a monkey, even if a teensy tiny monkey, inside of, well, everything."
Q:"Is the Earth in the blooniverse the same as the one in real life? same continents? is it more jungle-ey? what happened to…
Sniper Paragon Concept
Name: Call of the Infantry
Select Description: Sergeant Sniper comes to command the Tier 5’s, significantly increasing their power and his own!
Full Description: There will be a normal paragon sacrifice. After the sacrifice, Sergeant Sniper (who will be named Call of the Infantry due to naming limitations) WILL PLACE DOWN THE TIER 5’s. Each tier 5 is essentially a normal tier 5, but with both crosspaths (because Sergeant made some technology deals) at degree 1, and gets general buffs (Extra damage, Extra boss damage, etc...) all the way to degree 100. There are some slight changes to each tower, and I also need to describe Sergeant, so it will be below.
Sergeant Sniper: Sergeant is essentially a 333 tower, and his base 20 damage per shot, 3 ti…