Bloons Wiki
Advertisement
Bloons Wiki


Blastapopoulos has Purple Bloon properties, and Monkey Towers and Heroes suffer from reduced range and slower ability cooldowns during the fight.

At each Skull Blastapopoulos heats up and spews out Fireballs and Pyroclastic Rocks. Fireballs will target towers and heroes with pools of magma that prevent selling and ability cooldowns, and reduce tower range and attack speed even more. Pyroclastic Rocks land in a circle, blocking line of sight until they expire.
All projectile hits heat up Blastapopoulos, with fire, plasma, and lasers increasing heat even more, so use those at your own risk! Or you could use some Ice attacks to cool Blastapopoulos down! When the heat bar is filled, Blastapopoulos explodes in rage, briefly stunning all Monkeys and increasing ability cooldowns. The leftover heat causes most projectiles to burn up faster than normal.
Blastapopoulos passively burns off Sticky Bomb and other damaging effects applied to them, reducing the length of damage over time.

~ BTD6 Description

Blastapopoulos: Demon of the Core is a boss in Bloons TD 6 that has been released in update 45.0. It is the sixth Boss Bloon to be introduced to Bloons TD 6, and the fourth and final one returning from the Bloons TD 5 Generation.

Blastapopoulos has Purple Bloon properties and can strip off DoT effects. It has a "Heat" counter that increases when taking damage from individual projectiles and attacks, and when maximum heat is reached Boss Bloon will stun towers and increase their ability cooldown time.

Damage types that are weak to Purple (e.g. Fire Type (pops Black, White, Lead, Frozen) Fire) will significantly increase Heat, while damage types that are weak to White but not Purple (e.g. Cold Type (pops Black, Purple) Cold) will significantly decrease Heat. Frost Type (pops Black, Frozen) Frost and Arctic Type (pops Black, Lead, Frozen) Arctic damage types, which are weak to Purple and White, will increase Heat.

Every time it reaches a skull, it will spew out Fireballs and Pyroclastic Rocks, while also filling up a portion of Heat.

Visual Description[]

Placeholder other

Blastapopoulos

Blastapopoulos appears as a large orange blimp with dark red stripes and fins, two orange turbines, and a thick orange nose. It has two purple-and-white eyes, and its body is covered in small chunks of magma and rock. Higher tiers of Blastapopoulos have more fins and an increasingly large portion of the front of the blimp turning a glowing whitish-purple, with the last tier also turning the lines running down its body white.

Blastapopoulos' presence is indicated by clouds of volcanic ash and smog swirling around the edges of the map.

Elite[]

Elite Blastapopoulos starts off looking mostly similar to its T5 version, but the darker parts of the blimp have gotten darker while the light parts have gotten brighter, its nose is much brighter and more molten-looking, and its turbines have gotten much larger. The areas around its fins now resemble patches of magma, with later tiers now adding more patches of magma and protruding orange spikes that turn purple at the highest tiers. Higher tiers add many more overlapping fins. At the last two tiers, its eyes are completely covered by the molten purple substance on its nose, being replaced with streamers of flame.

Playing Blastapopoulos[]

Placeholder other

Blastapopoulos' spawning location

Blastapopoulos spawns in a molten region of the map marked by a ring of pyroclastic rocks, around 1/50 of the track length into the track. There is a HUD for how many rounds left Blastapopulous is yet to come. Once ready, Blastapopoulos will descend to the map and start its tedious journey to the end of the map. Upon death, the Boss Bloon will erupt into many fiery explosions and emit beams of light before exploding.

Where there are multiple simultaneous lanes on a map (e.g. Encrypted, Sunken Columns, X Factor), Blastapopoulos chooses the first available path. For maps with alternating lanes (e.g. Bazaar, Chutes, X Factor), Blastapopoulos will still take the first available path instead of the round's corresponding first lane. If there is a blimp-only lane available (e.g. Quiet Street, Cargo, Workshop), Blastapopoulos will be guaranteed to spawn from that lane. On the map Bloonarius Prime, Blastapopoulos will take a special path that integrates both lanes. In the Balance map, Blastapopoulos takes different path in each tier and has the cycle of path taken by 4 tiers. (e.g. The tier 5 of both Normal and Elite ones will choose the same path as the tier 1 does.)

Boss Events and Boss Challenge[]

20241022192846 1

Blastapopoulos' description

Blastapopoulos can be found in Boss Bloon Events and Boss Challenge, which requires a minimum of Rank 20 (which accesses events).

If Blastapopoulos is the boss selected as the Boss Bloon Event for that week, then from Saturday 8:00 PM NZT to the next Thursday 4:00 PM NZT, the Boss Bloon icon will appear on the main menu screen. Click the button to access the Boss Event page. At first the Normal Blastapopoulos will be unlocked. Defeating all five tiers of Normal Blastapopoulos will unlock the Elite Version. Check the ranked mode option in the bottom right corner to compete against other players.

Boss Rush[]

Main article: Boss Rush#Blastapopoulos

Blastapopoulos is available in Boss Rush as one of three Boss Bloons that occupy an island. Boss Rush is unlocked on Rank 30, just like Contested Territory.

Blastapopoulos has a "Mega" boss health, which is lowered by beating each "tier" of this endlessly stronger Boss Bloon, in a similar manner to the Phayze One quest. Up to 4 of the highest scores will be recorded every 24 hours, starting from 10:00am NZST on Thursday and ending on 10:00am NZST on Tuesday. The starting cash is always $2000 ($2200 with MoreCashIcon More Cash).

Blastapopoulos always passively reduces range and increases ability cooldowns while active, but starts with minimum Heat. Blastapopoulos still passively strips off DoT effects, as usual. Every time it loses 1 tier, it gains a smaller amount of extra Heat. Blastapopoulos will still overheat when reaching max Heat, as the Heat system remains exactly the same otherwise. After 10 Tiers, Blastapopoulos will hurl a fireball at the most expensive tower on the field, with the number of fireballs gradually increasing afterwards until it can throw three at once like its original version (i.e. most expensive, closest, and furthest towers). Every 10 tiers, Blastapopoulos will summon 6 Pyroclastic Rocks.

If the player loses all of their current lives, and there are still available chances left (up to 2 times), all bloons except Blastapopoulos disappear, leaving this Boss Bloon to perform a unique "warping" animation. While "warping", Blastapopoulos builds up fiery exhaust to thrust itself forwards along the track.

Properties[]

Special Properties[]

Placeholder other

Blastapopoulos' health bar and a full Heat meter.

Blastapopoulos has a natural Purple property (displayed below its health bar), and purges all damage-over-time (including Sticky Bomb's stickies, but not, for example, non-corrosive Glue Strike ability) on itself every to 2 seconds, indicated by a burst of flame. While Blastapopoulos is on the track, all towers will have their range reduced by 15%, and the cooldown of all Activated Abilities are increased by a percentage based on its Tier:

Tier Ability cooldown increase
1 +10%
2 +15%
3 +20%
4 +25%
5 +30%

Blastapopoulos has a special Heat mechanic, visible as a gauge under its health bar, which will gradually fill up with every projectile that hits it, and slowly drain over time. Exothermic attacks (i.e. anything that a Purple Bloon would normally be immune to) increase the Heat meter faster, while endothermic attacks (i.e. anything that cannot affect White but can affect Purple) will lower the gauge instead.

When the Heat gauge is full, Blastapopoulos will "overheat", causing the gauge to visibly crack and a heat wave to engulf the area: stunning all towers for 5 seconds (including newly placed towers) and directly increasing all Abilities cooldowns by 10 seconds including abilities that are not activated. For the next 20 seconds, the Heat gauge will not decrease, and the whole map will be superheated, capping the lifespan of all projectiles to 0.2 seconds. After the overheat period ends, the Heat gauge will completely drain over 7 seconds, and will not accept extra Heat until the gauge is fully emptied. As Blastapopoulos spawns with a full Heat meter, it will immediately superheat the map upon appearing.

Placeholder other

Blastapopoulos' Pyroclastic Rocks and Fireballs

Upon reaching skull health, Blastapopoulos will immediately increase Heat by 25%, launch three meteors targeting the closest, furthest, and most expensive towers on the map, and spawn a ring of six Pyroclastic Rocks 50 units away from itself.

  • The meteors prevent their targets from being sold while in flight, and on impact will stun them for 4 seconds while creating lingering pools of lava on them, each of which have a radius of 30 units and last for 15 seconds. All towers within lava pools are inflicted with -20% range and 1.5x attack cooldowns (~33.33% attack speed reduction), cannot be sold, and have their ability cooldowns frozen. The lava pools last for 15 seconds and have a radius of 30 units.
  • The Pyroclastic Rocks act as temporary indestructible terrain that can obstruct Line of Sight and block projectiles regardless of elevation, while preventing placement of any new towers on their positions. If a Rock lands directly on top of an existing tower, they will still remain on the field, but will have their range completely obstructed until the Rock expires. Pyroclastic Rocks last for 24 seconds.

Like most Bosses, damage does not penetrate through multiple Skull stages. Also, upon reaching Skull health, Blastapopoulos will be immune to all damage for 2 seconds.

Blastapopoulos moves at 4% the speed of a Red Bloon at all Tiers. Only standard game modifiers (Easy = base speed, Medium = +10% speed, Hard = +25% speed) and the MOAB speed modifier affect its speed.

Heat[]

Blastapopoulos accumulates heat by receiving hits, with heat still being accumulated even if the attack did not deal damage. "Exothermic" attacks add additional heat, while "endothermic" attacks reduce heat instead of increasing it. Blastapopoulos passively loses X heat per second, which is increased to X if it hasn't taken any damage in the last 2 seconds.

Individual projectiles and attacks will add extra heat. For instance, a single MOAB Assassin/MOAB Eliminator ability missile will count as one hit, so it will only contribute +1 Heat. However, a Bloonjitsu's five shurikens will add +5 Heat if all of them hit Blastapopoulos, likewise a single Bigger Stacks Spike Factory's 10-spike pile outputs +10 Heat if all spikes hit Blastapopoulos.

Damage Type Heat gained/lost
Fire Type (pops Black, White, Lead, Frozen) Fire, Plasma Type (pops Black, White, Lead, Frozen) Plasma, Energy Type (pops Black, White, Frozen) Energy, Frost Type (pops Black, Frozen) Frost, Arctic Type (pops Black, Lead, Frozen) Arctic +3
Cold Type (pops Black, Purple) Cold, Glacier Type (pops Black, Purple, Frozen) Glacier, Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen)Metal Glacier Freeze Type (pops Black, Purple, Lead, Frozen) Metal Glacier Freeze, Metal Freeze Type (pops Black, Purple, Lead) Metal Freeze -5
Other +1

In addition, certain attacks or abilities will additionally decrease Blastapopoulos' heat by a more substantial amount:

Blastapopoulos' Heat capacity changes depending on its tier, always being equal to 10% of that tier's Normal base HP. Note that heat is only affected by current tier: it does not increase with additional players, scale with modifiers that change Blastapopoulos' health, or increase in its Elite version.

Tier Maximum heat
1 1,750
2 6,500
3 30,000
4 65,000
5 300,000

Immunities[]

Blastapopoulos has Purple properties and very briefly becomes invulnerable to all damage when reaching skull health. It greatly resists all damage-over-time effects by effectively capping their durations to 2 seconds, but does not reduce their actual damage.

Otherwise, Blastapopoulos' immunities are the same as all other Boss Bloons:

Boss Health[]

These HP stats are for Normal Blastapopoulos. For information about Elite Blastapopoulos, see #Elite Blastapopoulos.

Boss Tier Skull Count Health
1 player 2 players
(+20%)
3 players
(+40%)
4 players
(+60%)
1 4 17,500 21,000 24,500 28,000
2 4 65,000 78,000 91,000 104,000
3 4 300,000 360,000 420,000 480,000
4 4 650,000 780,000 910,000 1,040,000
5 4 3,000,000 3,600,000 4,200,000 4,800,000

Like all Boss Bloons, Blastapopoulos's total health can be adjusted with challenge modifiers that affect MOAB-class health, specifically the Double HP MOABs (2x health) submode, the MOAB Health modifier, and Boss Health modifier.

Elite Blastapopoulos[]

Elite Blastapopoulos is a stronger version of normal Blastapopoulos. Most properties remain identical, save for various properties that greatly increase its overall power, thus making it even more difficult to destroy compared to its normal counterpart. It has 7 skull stages instead of 4.

Gimmick (Elite)[]

Elite Blastapopoulos mostly functions the same as its original version, but in addition to having considerably increased HP and more skull stages, it now spawns 8 Pyroclastic Rocks instead of 6 whenever reaching skull health. The ability cooldown increase when Blastapopoulos overheats is also increased from 10 seconds to 15 seconds.

Note that while its health and number of skulls are greatly increased, its heat capacity remains the same per tier, making it much more likely for Blastapopoulos to overheat.

Boss Health[]

Boss Tier Skull Count Health
1 player 2 players
(+20%)
3 players
(+40%)
4 players
(+60%)
1 7 43,000 51,600 60,200 68,800
2 7 270,000 324,000 378,000 432,000
3 7 1,700,000 2,040,000 2,380,000 2,720,000
4 7 7,000,000 8,400,000 9,800,000 11,200,000
5 7 35,000,000 42,000,000 49,000,000 56,000,000

Like all Boss Bloons, Elite Blastapopoulos's total health can be adjusted with challenge modifiers that affect MOAB-class health, specifically the Double HP MOABs (2x health) submode, the MOAB Health modifier, and Boss Health modifier.

Rewards[]

BlastapopoulosBadge

Badge for winning Normal Blastapopoulos

Blastapopoulos and its Elite variant have 5 tiers each. Beating the boss at each tier rewards Monkey Money, plus higher rewards upon beating higher tiers. Starting from Tier 3, Trophies can be earned. Beating the final tier automatically wins the game, provided the player finishes the current round, and rewards the highest tier prize plus a special badge. Beating normal Tier 5 Blastapopoulos during the current event rewards the standard Blastapopoulos badge, while beating Tier 5 Elite Blastapopoulos after beating the current standard Blastapopoulos will additionally reward an Elite Blastapopoulos badge.

Refer to Boss Bloon Event (BTD6) for further details.

Strategy[]

See also: Blastapopoulos: Demon of the Core (BTD6)/Strategies

Summary[]

Blastapopoulos has many different properties, heavily involving damage immunities and tower debuffs, most of which deter rapid high-projectile damage and exothermic damage types, but more vulnerable to endothermic damage types. Any strategy reliant on damage-over-time effects is heavily countered; rely on direct damage to reliably defeat Blastapopoulos. It is harder to cool off activated abilities and non-infinite range attacks to beat Blastapopoulos, because its presence passively increases ability cooldowns and decreases range. Don't damage Blastapopoulos too quickly, or else it will trigger a deadly heatwave that stuns towers and weakens projectiles. Blastapopoulos's Skull Health is unavoidable and devastating to towers, but not as powerful as Vortex's localized Skull Health stunwaves. However, the temporary Pyroclastic Rocks act as Line of Sight obstacles that also block space, which further complicate some long-ranged towers.

Tips[]

  • Be steady with popping Blastapopoulos. Too many projectiles in too short of a time, and towers can easily get stunned.
  • Do not rely only on towers that are reliant on Activated Abilities, as the passive cooldown increase and Blastapopoulos directly increasing cooldowns when overheating will greatly diminish their uptime, especially if they are the targets of its meteors.
  • Even if granted Purple-popping, avoid relying on Wizard Monkeys, which have almost no attacks that aren't Energy, Plasma, or Fire; these attacks will heat up Blastapopoulos rapidly. The only exception is Necromancer: Unpopped Army's Undead Bloons and the Magus Perfectus' attacks, which are Normal type.
    • It is better to allow exothermic damage types to deal damage to Blastapopoulos than not to, as the heat gain is the same. Just don't rely on those damage types.
  • Icicle Impale is very effective at keeping Blastapopoulos' heat in check, while Absolute Zero and Popseidon's ability can instantly erase a decent chunk of heat. Embrittlement/Super Brittle isn't very good at reducing heat, but can still be useful due to having on-hit damage amplification while still mitigating Blastapopoulos' heat gain.
    • At higher tiers and especially on Elite, it becomes less important to cool down Blastapopoulos as the heat gain and loss from regular attacks becomes insignificant compared to the total heat and the heat gained from skulls.
  • Relying on DoT effects, is not helpful on Blastapopoulos, as it has a long-lasting (but not full) immunity to DoT effects. The Final Harmonic can work around this by instantly triggering DoT before it can be burned off, but must be supplemented by an M.I.B. to pierce its Purple property.
    • Unlike most other bosses, Sticky Bomb is useless against Blastapopoulos as it counts as a damaging debuff, meaning it will be purged before the bomb can explode. This also applies to similar attacks or abilities, such as the Ascended Shadow's talismans and Rosalia's Kinetic Charge.
  • Infinite range hitscan attackers such as Sniper Monkeys are ideal for Blastapopoulos, although care must be taken to not let them damage Blastapopoulos too quickly. Dartling Gunners also work well, but watch out for the decreased projectile lifespan, especially if using Buckshot.
  • Blastapopoulos' Pyroclastic Rocks can severely hamper any sources of damage coming from outside of the ring, especially those with large projectiles like the M.A.D, which when combined with its passive range reduction encourages close quarters combat. On the other hand, beware as Blastapopoulos can target the closest tower with a meteor whenever it reaches a skull.
    • Towers or methods that can ignore Line of Sight are highly effective at bypassing Blastapopoulos' defensive barricade. However, creating elevated terrain (such as through a Carrier Flagship) will not work.
  • Closest, furthest, and most expensive towers get attacked by Blastapopoulos' Skull Health fireballs, making it hard to completely avoid letting any of your defenses get stunned. Careful positioning of towers can at least help minimize the damage to your main defenses.
    • Benjamin can be used as a decoy for the "furthest" fireball; place him far away from Blastapopoulos' lane and he will be the one who frequently gets targeted.
    • Spreading out towers can help make sure that no towers are caught in the lava pools besides the three targeted.
  • The Apex Plasma Master is able to do massive damage to Blastapopoulos by bouncing its shots off the Pyroclastic Rocks, especially if it is close enough to be within the ring of rocks and ricochet shots between them repeatedly, even with the projectile lifespan penalty. However, it will likely be the target of Blastapopoulos' fireball (either closest or most expensive), briefly stunning it at skull thresholds.
  • Ascended Shadow, Master Builder, and Goliath Doomship are somewhat less effective against Blastapopoulos due to its various properties: Ascended Shadow's exploding talismans are burnt off before they can explode, Master Builder can only damage Purple bloons using its basic attack and the Blue Mega Sentry's missiles, and the Goliath Doomship will have the cooldown of its bombing run severely hampered.
  • Spike Factories are considerably less useful if Blastapopoulus triggers its overheat too many times, as their spikes disappear much faster.
  • The reduced range also affects the projectile lifespan of range-based projectiles. In some unfortunate cases, this can also cause MOAB Assassin and MOAB Eliminator abilities that are placed too far away from Blastapopoulos to end up expiring before hitting.
  • For casual runs, multiple MOAB Assassins with no additional blimp-specific defense is a solid way to damage Blastapopoulos without triggering the strengths of it. This works for Normal Tiers 1-3, as well as Elite Tier 1.
  • Because Blastapopoulos always has at least one meteor targeting the most expensive tower, it is a good idea to have a decoy expensive tower if possible.
    • Note that all non-Paragons with local-ranged sacrifices, not including Adora (which targets a selected tower on screen) can collect costs of their sacrificed towers.
      • Vengeful True Sun God can be used to divert the "expensive" meteor away from any Paragons that are cheaper than it including: Navarch of the Seas, Apex Plasma Master, and Glaive Dominus.
      • True Sun God can be used to divert the "expensive" meteor away from any Paragons that are cheaper than it. It is less flexible than Vengeful True Sun God at diverting the "expensive" meteor, but still works.
      • High-sacrifice Monkeyopolis collects all costs of nearby Banana Farms into its sellback price, which would make it more expensive than many T5 towers.
    • Note that sacrifice value doesn't transfer from the sacrificed monkeys that are merged into a Paragon.

Teasers[]

Bloons-td-6-v45-0-update-preview-v0-maqg8mbfzmsd1

BTD6 Version 45.0 preview notes artwork

The first official confirmation of Blastapopoulos is from the update 44.0 patch notes. Not much was hinted about Blastapopoulos until 16th August 2024; Ninja Kiwi did state in their 16th August 2024 blog that Blastapopoulos will have a "fiery temper" and a possible reference to the return of Blastapopoulos' targeted tower stun from BMC and BTD5 Mobile.

In the Version 45.0 preview notes on r/btd6, Blastapopoulos was officially released. Ninja Kiwi on the same day also added the Version 45.0 update video; NK Sam briefly describes Blastapopoulos, while showing a brief view of Blastapoplous on the map.

On 6th October 2024, Ninja Kiwi granted early access to a majority of YouTubers to post footage of the Version 45.0 update. Of the 8 contributing YouTubers, only 6 of them have gameplay footage primarily of Blastapopoulos. The early-access videos of Blastapopoulos:

Version History[]

Balance changes are shown in terms of player favorability.

45.0
  • Released

Quotes[]

Blastapopoulos returns! Expect this Boss to have abilities you might recall from Bloons Monkey City but with a massive set of BTD6 upgrades that will challenge tower selection and placement in entirely new ways. Goal is to have Blastie enabled for Boss Rush Events, too!
~ Ninja Kiwi, Version 44.0 patch notes

How powerful is Blastopopulus compared to the other boss Bloons?
A fiery temper isn’t the only thing being thrown around, let’s put it that way. You’ll be stunned by how powerful Blastopopoulos is!

~ Ninja Kiwi, 16th August 2024 blog
  • While Blastapopoulos is in play, towers suffer from reduced range & ability cooldown rate.
  • Blastapopoulos passively burns off any damaging effects applied to them, and has the Purple Bloon type property. You can support your towers with damage type enhancements to get around this as normal, but note that this doesn’t change projectile temperature!
  • Overheating! Most projectile hits heat up Blastapopoulos, with anything weak to purple (fire, lasers & plasma) increasing heat even more, so use these damage types at your own risk or bring along some Ice attacks to cool things back down! Whenever maximum heat is reached Blastapopoulos vents the excess, briefly stunning towers & increasing ability cooldowns then superheating the area for a short time, causing all projectiles to burn up faster than normal.
  • Skulls when triggered will fill up a portion of Heat, and spew out a number of Fireballs & Pyroclastic Rocks.
  • These Fireballs will target your towers & create debuffing pools of magma around their targets while the Pyroclastic Rocks land around Blastapopoulos to form impenetrable barrier rings around the boss until they expire
  • You’ll need to carefully manage your heat to avoid dire consequences!
~ Update 45.0 Patch Notes

Sounds[]

Gallery[]

Blastapopouloses[]

Elite Blastapopouloses[]

Trivia[]

  • It is the fourth and final Boss Bloon from the Bloons TD 5 Generation to return in BTD6. Despite this, including the fact that Blastapopoulos had a unique BGM in BSM2 Mobile, but it not back to BTD6. The soundtrack for this Boss Bloon is Onslaught, shared with Lych.
  • Between the release of Bloonarius (Version 27.0, 26th July 2021) and Blastapopoulos (Version 45.0, 8th October 2024), it took 18 updates and almost 39 months to release every BTD5 Generation Boss.
  • Blastapopoulos along with Bloonarius are the only 2 Bosses that doesn't gain any additional eyes on later tiers nor their Elite version.
  • Blastapopoulos and Lych are the only boss bloons to have more then 4 skull health in normal mode, having 5 skull health.
  • Out of the 4 original Boss Bloons from the Bloons TD 5 Generation. Blastapopoulos is the Smallest.

References[]

  1. Version 45.2 patch notes:
    The Royal Treatment relic should now allow towers to damage Blastapplecornchips
    ~ Version 45.2 patch notes
Advertisement