“ | Can coat 2 Bloons per shot. | ” |
~ In-game description |
Bigger Globs is the first upgrade of Path 2 for the Glue Gunner in Bloons TD 6. It increases pierce of the glue by +1, allowing the base Glue Gunner to glue two bloons per shot instead of one.
This upgrade costs $85 on Easy, $100 on Medium, $110 on Hard, and $120 on Impoppable.
Description[]
Overview[]
The Glue Gunner's hose end is now colored orange instead of dark yellow. The carryable silo that contains the glue is now dark blue, wrapped with a grey strap, and an orange-colored bottle cap.
Bigger Globs increases pierce by +1, gluing one more bloon per shot.
Bigger Globs is considered a Level 1 glue, unless given higher-tier glues, specifically at least Corrosive Glue or MOAB Glue. Higher-tier upgrades can override this glue.
Targeting Priorities[]
Bigger Globs targets bloons using the standard targeting priorities. It shoots straight movement projectiles.
- First: Targets the first bloon visible within its range.
- Last: Targets the last bloon visible within its range.
- Close: Targets the closest bloon visible within its range.
- Strong: Targets the strongest bloon visible within its range.
Full Popology[]
Statistics[]
- Updated as of Version 36.0
- Base stats
- Glue:
- Projectile, acid type, detects partial hitbox, 46 range, 1.0s attack cooldown, 0 damage, 2 pierce. Applies Slowdown, slowing bloons down by 50% and soaking up to 3 bloon layers, lasts for 11s. Classified as a Level 1 Glue. Cannot target MOAB-class bloons.
- Crosspathing interactions
- 1-1-0: Glue soaks all layers
- 2-1-0: Can target MOAB-class, applies Corrosive Glue. Half duration on MOAB-class bloons. Classified as a Level 2 Glue.
- 3-1-0: Applies Dissolver Glue and pierce increases from 2 to 3. Classified as a Level 3 Glue.
- 4-1-0: Applies Liquefying Glue and pierce increases from 2 to 3. Classified as a Level 4 Glue.
- 5-1-0: Applies Solver Glue, Splatter pierce increases from 5 to 6, Blob pierce increases from 4 to 5. Classified as a Level 6 Glue.
- 0-1-1: Glue lasts for 24s instead of 11s.
- 0-1-2: Glue slowdown increased from 50% to 75%.
- 0-1-3: Can target MOAB-class, slows down MOAB-class by 37.5% for 12s. Classified as a Level 5 Glue.
- 0-1-4: Popped bloons create a Relentless Splat that stuns bloons within 12 radius for 1.0s, up to 7 targets. Classified as a Level 7 Glue.
- 0-1-5: Popped bloons create a Relentless Splat that stuns bloons within 12 radius for 1.0s and blimps for 0.5s, up to 7 targets. Classified as a Level 7 Glue and can override Level 7 Glue.
- Monkey Knowledge interactions
- Increased Lifespan: Glue Gunner has increased projectile lifespan.
- x seconds → x seconds.
- Fast Glue: Glue Gunner 10% increased attack speed.
- Come On Everybody!: Primary towers attack 5% faster if all are below tier 3, and cost 5% less if all are tier 3 or 4.
- Bonus Glue Gunner: Gives a free Glue Gunner at the start of every game. Only one free Monkey Tower per game.
- Monkey Education: All Monkeys XP earn rate increased by 8%.
- Better Sell Deals: All Monkeys sell for 5% more. Increases sell potency from 70% to 75%.
- Veteran Monkey Training: All Monkeys reload time reduced by 3%.
Attack Interactions[]
- See also: Attack Interactions/Bloons TD 6/Primary
- Updated as of Version 36.0
- Base attack(s)
Costs[]
- Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] | Purchase | Sell | ||||||
---|---|---|---|---|---|---|---|---|
Costs | Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable |
Upgrade (X-1-X) | $85 | $100 | $110 | $120 | - | |||
Total (0-1-0) | $275 | $325 | $355 | $390 | $193 | $228 | $249 | $273 |
Crosspath (1-1-0) | $445 | $525 | $570 | $630 | $312 | $368 | $399 | $441 |
Crosspath (2-1-0) | $700 | $825 | $895 | $990 | $490 | $578 | $627 | $693 |
Crosspath (0-1-1) | $515 | $605 | $655 | $725 | $361 | $424 | $459 | $508 |
Crosspath (0-1-2) | $855 | $1,005 | $1,085 | $1,205 | $599 | $704 | $760 | $844 |
This upgrade's prices (or included crosspath's prices) are affected by the following MK: Bonus Glue Gunner, Better Sell Deals
Strategy[]
Summary[]
As a simple upgrade, Bigger Globs serves as a way for the Glue Gunner to circumvent one of its greatest weaknesses, a lack of effectivity against groups of bloons. By increasing pierce by one, it allows the Glue Gunner to effectively double its influence at less than half of the base cost. It also serves as a stepping stone for Glue Splatter, an upgrade that is considerably more effective as well as considerably more costly. For an early game, using this upgrade instead of its superior version may be the more viable option if money is low.
It also doubles MOAB Glue shots when dealing with M.O.A.B. Class Bloons in the short-run, making it better for slowing several MOABs simultaneously versus slowing the MOAB and its children.
Tips[]
- It is currently more cost-effective to use one Bigger Globs than multiple of other tiers, unless needing another path of glue.
Version History[]
Balance Changes[]
Affected by a minor bug in Version 23.0, but otherwise no changes to Bigger Globs.
- 23.0
- Bigger Globs no longer does anything to a Bloon Liquefier, which is now buffed to innately have 2 pierce.
- 24.0
- Bigger Globs now correctly adds 1 extra pierce to Bloon Liquefier.
Bug Fixes and General Changes[]
This section is incomplete. You can help by expanding it. |
Gallery[]
Official artwork[]
Trivia[]
- This upgrade is possible to be "replicated" in BTD5 by placing a Glue Gunner without Path 2 upgrades under the range of a Monkey Fort.
|
|