|“||Special brew gives Monkeys extra damage, range, and attack speed. Lasts longer.||”|
Berserker Brew is the third upgrade of Path 1 for the Alchemist. An Alchemist with this upgrade will occasionally throw a potion on a nearby monkey which grants it +1 damage per hit, +10% range, +2 pierce, and +11.1% attack speed. The Alchemist throws one Berserker Brew potion once every 8 seconds. The Berserker Brew potions last for 5 seconds or after 25 attacks (or 6 seconds or after 35 attacks with 3-2-0) from the targeted tower, whichever comes first. The chosen target is the closest buffable tower that does not already have the buff or the buff cooldown. Expired brews require 5.0s (4.0s with 3-2-0) before re-brewing the same tower.
Unlike Acidic Mixture Dip, Berserker Brew is thrown to the tower closest to the Alchemist.
It costs $1060 on Easy, $1250 on Medium, $1350 on Hard, and $1500 on Impoppable.
Berserker Brew allows the Alchemist to throw two different support potions at target towers, a separate Acidic Mixture Dip potion that allows popping of Leads and DDTs as well as deal +1 damage to Ceramics and MOAB-class, along with a new Berserker Brew potion that grants the target tower +1 damage per hit, +10% range, +2 pierce, and +11.1% attack speed. Berserker Brew potions will last for 5 seconds or after 25 attacks from the targeted tower, whichever comes first. Brews are improved with 3-2-0, lasting for 6 seconds or after 35 attacks from the targeted tower, whichever comes first. There is a cooldown of 5.0s (4.0s with 3-2-0) before a new brew can be reapplied to the same tower.
Upon upgrading to Berserker Brew, the Alchemist will gain a wooden barrel on its back, along with a wooden spoon on its right hand. It also gains an orange cloak instead of a purple cloak and orange goggles instead of pink goggles. Upon upgrading along Path 2, it will gain white gloves if upgraded to Stronger Acid or black gloves and black mouth mask if upgraded to Perishing Potions. Upon upgrading along Path 3, its eye goggles will become one single uniform eye goggle if upgraded to Acid Pool and its eye goggles turn blue once upgraded to Faster Throwing.
- Berserker Brew is a separate potion from both the main attack and Acidic Mixture Dip. Don't expect that it will always guarantee giving Acidic Mixture Dip to every time it throws potions at the target tower.
- The best synergies with Berserker Brew are generally towers that shoot high quantities of projectiles but attack relatively slow. Those include: Bloonjitsu, Recursive Cluster, Druids, Grape Shot/Hot Shot Buccaneers.
- However, because the buff to attack speed is multiplicitave, the power a faster Monkey would gain from Berserker Brew would be greater than a slower one, albeit for a shortened duration.
- Destroyer with Grape Shot/Hot Shot also works, but the Berserker Brews tends to wear out approximately after ~80% of the full duration.
- It is still useful on Super Monkeys, but they tend to wear out the brew effects easily after approximately <33% of the full duration.
- One 3-0-0 Alchemist costs $2595 on Hard Difficulty. One Berserker Brew makes a useful synergy with Bloonjitsu, Recursive Cluster, and Triple Guns for beating some of the earlier rounds. It is worth keeping in mind during CHIMPS Mode, where spending is to be kept at a minimum, as selling is disabled.
- As Berserker Brew's buff potion is only thrown to the closest tower, it is worth placing the Alchemist as close to the favorable target tower as possible.
Berserker Brew is one of the most cost-effective ways to greatly empower a nearby tower, improving the attack speed, pierce, and damage of the affected towers. In particular, it is one of the best options when paired with towers that attack relatively slowly but possess a high number of projectiles, such as Bloonjitsu, Triple Guns, and Recursive Cluster. The powerful brew effects can be enhanced even further when upgraded to its next upgrade Stronger Stimulant, and the same upgrade provides overall higher brew uptime for most towers.
For further evaluations on what towers pair best with Alchemist brews, see Alchemist Brewing Strategy.
[bug fix] Berserker Brews no longer apply range buffs twice.
Brew lasts for the next 30 attacks or the current timed duration (5 seconds), whichever comes first. In addition, any Berserker Brew potions that expired cannot be reapplied to the target tower until the 5-second duration is over.
Alchemist buffs no longer affect sub-towers (i.e. Comanche Commander mini-Comanches, Aircraft Carrier planes, etc.)
- 3xx Berserker Brew buff shots per brew reduced from 30 -> 25
- 320 Berserker Brew buff shots per brew increased from 25 -> 35
- 320 Berserker Brew duration increased from 5s -> 6
- 320 Berserker Brew re-application cooldown reduced from 5s -> 4
- Berserker Brew potions will appear as a yellow splash upon impact on the target tower.
- The in-game files for the brew sound effects imply that Berserker Brew was going to use those sound effects, but instead only Stronger Stimulant and Permanent Brew uses those sound effects.