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BTD6

Uncollected Bananas auto-collect for almost their full amount, and Banks autocollect when full. Farm sellback rate increased by 10%
~ BTD6 description

Banana Salvage is the second upgrade of Path 3 for the Banana Farm in Bloons TD 6. It further enhances the Farm's utility potential. It increases the value of autocollected outdated bananas from 50% to 85% of original value, and additionally increases the sell value of the Farm by +10%. For Banks, they will autocollect immediately once full after a round ends; a full Bank with this upgrade will always autocollect if end-of-round interest overflows bank capacity.

The benefits of Banana Salvage doesn't help much when compared to the Marketplace upgrade, but it helps when trying to spam in higher Banana Farms without Banana Farmers or with terrible micro, as the Marketplace upgrade limits purchase of Banana Plantation or its subsequent upgrades. Additionally, this upgrade pairs well with Monkey Bank for players who desire regular automatic collections hands-off over increased income rate. The higher sellback also helps with strategizing short-term Farm value if anticipating an early act of selling.

When paired with Favored Trades and Monkey Knowledge, a farm with Banana Salvage can reach the maximum sellback value of 95%, allowing it to pay itself off almost immediately.

This upgrade costs $170 on Easy, $200 on Medium, $215 on Hard, and $240 on Impoppable.

Description[]

Overview[]

Banana Salvage focuses on convenient income compensation, as addressed by providing a +10% sellback to the Farm itself as well as a further compensatory income gain to 85% of the original collectable value. Appearancewise, the brown crates around Banana Farm are now replaced with cyan crate with Banana label on them; these crosspaths also carry over with crosspathing across all upgrades up to Tier 4, excluding upgrades succeeding the Banana Salvage.

Targeting Priorities[]

Banana Salvage produces bananas that are tossed erratically around its range. Like most Banana Farm upgrades, Banana Salvage lacks any real targeting priority.

Full Popology[]

Statistics[]

Updated as of Version 40.2
Base stats
  • Farm:
    • Produces up to 4 Banana per round, summing to $80 per round if all collected, or $68 if all autocollected. Attempts to evenly distribute Banana between the duration of a round, boundary non-inclusive.
  • Banana:
    • Projectile, passive type, ignores obstacles but avoids the edges of the screen, 40 range, lifespan of 15s. If picked up within 80 range, earns $20. Upon expiry, autocollect Banana for $17.
Crosspathing interactions
  • 1-0-2: Farm production of Banana per round increased from 4 to 6. Total value per round becomes $120, $102 if all autocollected.
  • 2-0-2: Farm production of Banana per round increased from 6 to 8. Total value per round becomes $160, $136 if all autocollected.
  • 3-0-2: Farm production of Banana per round increased from 8 to 16. Total value per round becomes $320, $272 if all autocollected.
  • 4-0-2: Changed Banana to Crate, Farm production of Crate per round decreased from 16 to 5, Banana value increased from $20 to $300, with expired value increased to $255. Total value per round becomes $1500, $1275 if all autocollected.
  • 5-0-2: Crate value increased from $300 to $1200, with expired value increased to $1020. Total value per round becomes $6000, $5100 if all autocollected.
  • 0-1-2: Banana lifespan increased from 15s to 30s.
  • 0-2-2: Banana value increased from $20 to $25, with expired value increased to $21. Total value per round becomes $100, $84 if all autocollected.
  • 0-3+-2: Autocollects Bank Balance if end-of-round interest surpasses Bank Capacity, and also glows when full before autocollecting.

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Support
Updated as of Version 36.0
  • Farm:
    • Passive Type (no attack) Passive
    • Per-Round Basis (per 1 round) Per-Round Basis (4 bananas per round)
    • Adds Bonus Sellback (+10% sellback) Bonus Sellback (+10% sellback)
  • Banana:
    • Passive Type (no attack) Passive
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Erratic Movement (moves straight in any direction within its range) Erratic Movement
    • Generates Bonus Income ($20) Bonus Income ($20)

Costs[]

Updated as of Version 29.4

This section only covers costs of Banana Salvage up to Tier 2, for now. For the costs of other variants of Banana Salvage, refer to the other upgrade pages.

Easy Medium Hard Impoppable
Upgrade Cost (x-x-2) $170 $200 $215 $240
Total Cost (0-0-2) $1,440 $1,700 $1,845 $2,040
Total Cost (1-0-2) $1,865 $2,200 $2,375 $2,640
Total Cost (2-0-2) $2,375 $2,800 $3,025 $3,360
Total Cost (0-1-2) $1,695 $2,000 $2,160 $2,400
Total Cost (0-2-2) $2,375 $2,800 $3,025 $3,360

Sell Potency[]

The quantity of sell potency of a Farm gaining the Banana Salvage upgrade's bonus sellback is determined by following equation:

(Where P = sell potency, Sn = sell price of Farm without Banana Salvage, Sw = sell price of Farm with Banana Salvage, and Cb is cost of getting the Banana Salvage upgrade)

Essentially, it is the amount of extra cash the player receives for selling with the Banana Salvage upgrade purchased. It is listed in parentheses in the following table. Banana Salvage is worth buying over other crosspaths if you plan on selling the farm before it can pay off the cost of the other crosspath plus the number in parentheses.

Easy Medium Hard Impoppable
Sell Price (0-0-2) $1,152 (+$30) $1,360 (+$35) $1468 (+$38) $1632 (+$42)
Sell Price (1-0-2) $1,492 (+$72) $1,760 (+$85) $1,900 (+$92) $2,112 (+$102)
Sell Price (2-0-2) $1,900 (+$123) $2,240 (+$145) $2,420 (+$157) $2,688 (+$174)
Sell Price (0-1-2) $1,356 (+$55) $1,600 (+$65) $1,728 (+$70) $1,920 (+$78)
Sell Price (0-2-2) $1,900 (+$123) $2,240 (+$145) $2,420 (+$157) $2,688 (+$174)

Strategy[]

Summary[]

Instead of directly superior income gain, Banana Salvage further improves autocollection salvages and improves sell value of the Farm itself. This type of Banana Salvage strategy encourages a more conservative playstyle than greedy, focusing more attention elsewhere as convenience in exchange for a worse overall income. Banks also benefit largely off this upgrade by immediately emptying themselves upon reaching full at the end of a round, which actually may be more economic if not for manual collections.

As with EZ Collect's autocollection portion, Banana Salvage is also suitable for players who AFK, but it is still more efficient to be picking up the bananas anyway. The greatest downside for the Banana Salvage upgrade is that most of the time the superior upgrades for the Banana Farm are Path 1 for the increased income gain and Path 2 for longer banana lifespan and even more income gain, and hence may hinder crosspath options if opting for that upgrade. Banana Salvage, however, works incredibly well when paired with lower-tier Farms.

Besides going for Marketplace and its later upgrades, the Banana Salvage upgrade is still useful when paired with IMF Loans for players who frequently utilize Bank Deposits, as it is generally more efficient than the Path 1 crosspath for players who rely mostly upon Bank Deposits for bonus income, due to a greater conservation of player energy.

Tips[]

  • This upgrade can be paired with IMF Loans with the "Bank Deposits" MK to make it easier to shove extra income into multiple Monkey Banks with little trouble from accidentally leaving out a number of overdue maxed out Banks.
  • It is still generally preferable for Upper Path 1 to crosspath with the Valuable Bananas upgrade instead of this upgrade.
  • Banana Salvage has use when bought after getting a a 2-2-0 Banana Farm at the beginning of the game. The extra sellback can allow you to quickly upgrade your first Banana Farm to a Monkey Bank on Round 20 or below, which is an efficient way to farm in the early game of Boss Bloon Events.
  • Existing Farms can be bought with Banana Salvage to gains more money overall from selling compared to without Banana Salvage, provided there's sufficient money to buy this upgrade and its previous upgrade right away. This tactic is mainly useful for lower-tier Farms, as these Farms do not require crosspaths to function as efficient income generation and are generally spammable due to their low costs.
    • For instance, 0-0-0 on Medium gives $875 from the 70% sellback of $1250, but 0-0-2 on Medium gives $1360 from 80% sellback of $1700 rewarding $485 just by upgrading an existing 0-0-0 to 0-0-2.
  • The 85% compensatory income from autocollected bananas can be used as a way of detecting if bananas from early-tier Farms were collected manually or not. Instead of neat numbers, an unbuffed Farm without Valuable Bananas upgrade or the More Valuable Bananas MK causes the income counter to not read in groups of 5 or 0, thus indicating a possibility of salvage autocollection. For a normal banana, that would be $17.

Version History[]

Balance Changes[]

Minor quality-of-life changes. Also much more aggressive buffs to challenge Path 3 crosspathing against other more popular crosspaths.

19.0
  • BUFF [undocumented] Monkey Bank with EZ Collect (or Banana Salvage) will now glow upon detecting full once it adds another pocket of cash, rather than just after the round it becomes full.
28.0
Banana Farm's xx2 upgrade is the inferior crosspath, so we've amped up the utility with the lazy aspect so that if it's going to be inferior for production, it's at least going to be extra lazy & less far behind. [...]
~ Ninja Kiwi
  • BUFF 0-3-2 Monkey Bank now autocollects at the end of the round it fills with no delay
  • BUFF Banana Salvage, salvage value is now increased from 50% → 85%
  • BUFF Banana Salvage, now also increases this farm's sellback rate from 70% → 80%
35.0
  • Change [Undocumented bug] Autocollected income from xx2 and above farms do not add to the cash generated counter. Does not affect 032 and above farms. End-of round cash from xx5 still adds to the tower's cash counter.
35.1
  • Change [Bug Fix] xx2 and above farms now have autocollected income added to the cash generated counter.

Bug Fixes and General Changes[]

13.0 (?)
  • Change Description changed from "Uncollected Bananas auto-collect for half the amount." to "Uncollected Bananas auto-collect for half the amount, and Banks autocollect when full."
    • Before Version 13.0 (?), Banana Salvage didn't mention about the interaction with the Monkey Bank. This was since added on that update. Original description was "Uncollected Bananas auto-collect for half the amount'".
28.0
  • Change Description changed from "Uncollected Bananas auto-collect for half the amount, and Banks autocollect when full." to "Uncollected Bananas auto-collect for almost their full amount, and Banks autocollect when full. Farm sellback rate increased by 10%"

Gallery[]

Artwork[]

Trivia[]

  • Banana Salvage is the cheapest Banana Farm upgrade in BTD6.
  • The recycling symbol in the Banana Salvage upgrade icon is the Universal Recycling Symbol that is popularly used in Western culture, albeit colored white in the game.
  • Banana seeds are visible in the Banana Salvage upgrade icon.


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