Bloons Wiki
Bloons Wiki
(Updated with new information)
(12 intermediate revisions by 6 users not shown)
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[[File:MobileBanana.png|thumb|50x50px]]
 
[[File:MobileBanana.png|thumb|50x50px]]
 
[[File:Farm.png]]
 
[[File:Farm.png]]
[[File:Path1f.jpg|thumb|300px|Path 1 upgrades]]The tower was completely reworked in BTD5; now it drops banana pickups 4 times a round ($80 max, or $120 with 4 pickups once you obtain Valuable Bananas), collect them with your mouse before they disappear. They last 10 seconds (20 with Long Life Bananas) and each banana pickup is worth $20 except for the Banana Research Facility which produces $200 (or $30 and $300 respectively with Valuable Bananas). The only way to make Banana Farms capable of increasing the amount of money each round would be to upgrade one Banana Farm to x/3+, where you could easily withdraw the cash at any time.
+
[[File:Path1f.jpg|thumb|300px|Path 1 upgrades]]The tower was completely reworked in BTD5; now it drops banana pickups 4 times a round (2 times of $40 in Mobile) ($80 max, or $120 with 4 pickups once you obtain Valuable Bananas), collect them with your mouse before they disappear. They last 10 seconds (20 with Long Life Bananas) (15/25 in Mobile) and each banana pickup is worth $20 except for the Banana Research Facility which produces $200 (or $30 and $300 respectively with Valuable Bananas), ($400/$600). The only way to make Banana Farms capable of increasing the amount of money each round would be to upgrade one Banana Farm to x/3+, where you could easily withdraw the cash at any time.
 
===Upgrades===
 
===Upgrades===
 
====Path 1====
 
====Path 1====
 
#[[More Bananas]]: $280/$300/$325/$360
 
#[[More Bananas]]: $280/$300/$325/$360
#*Generates 6 bananas per round.
+
#*Generates 6 bananas per round. (3 in Mobile)
 
#*$120 per round without Valuable Bananas
 
#*$120 per round without Valuable Bananas
 
#*$180 per round with Valuable Bananas.
 
#*$180 per round with Valuable Bananas.
 
#[[Banana Plantation]]: $1190/$1400/$1510/$1680
 
#[[Banana Plantation]]: $1190/$1400/$1510/$1680
#*Generates 13 bananas per round
+
#*Generates 13 bananas per round (7 in Mobile)
#*$260 per round without Valuable Bananas
+
#*$260 per round without Valuable Bananas ($280 in Mobile)
#*$420 per round with Valuable Bananas.
+
#*$390 per round with Valuable Bananas. ($420 in Mobile)
 
#[[Banana Republic]]: $2720/$3200/$3455/$3840
 
#[[Banana Republic]]: $2720/$3200/$3455/$3840
#*Generates 25 bananas per round
+
#*Generates 25 bananas per round (13 in Mobile)
#*$500 per round without Valuable Bananas
+
#*$500 per round without Valuable Bananas ($520 in Mobile)
#*$780 per round with Valuable Bananas.
+
#*$750 per round with Valuable Bananas. ($780 in Mobile)
 
#*Keep in mind, however, that buying this upgrade will prevent the purchase of Monkey Bank or Banana Investments Advisory for this tower.
 
#*Keep in mind, however, that buying this upgrade will prevent the purchase of Monkey Bank or Banana Investments Advisory for this tower.
 
#[[Banana Research Facility]]: $11900/$14000/$15120/$16800
 
#[[Banana Research Facility]]: $11900/$14000/$15120/$16800
#*Generates 10 boxes of bananas every round. Each box is worth $200. Total $2000.
+
#*Generates 10 boxes of bananas every round. Each box is worth $200. Total $2000. (5 boxes of $400 each in mobile)
 
#*$2000 per round without Valuable Bananas
 
#*$2000 per round without Valuable Bananas
 
#*$3000 per round with Valuable Bananas
 
#*$3000 per round with Valuable Bananas
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[[File:Path2f.jpg|thumb|300px|Path 2 upgrades]]
 
[[File:Path2f.jpg|thumb|300px|Path 2 upgrades]]
 
#[[Long Life Bananas]]: $425/$500/$540/$600
 
#[[Long Life Bananas]]: $425/$500/$540/$600
#*Bananas will last 20 seconds before disappearing.
+
#*Bananas will last 20 seconds before disappearing. (25 instead of 15 in Mobile)
 
#[[Valuable Bananas]]: $3400/$4000/$4320/$4800
 
#[[Valuable Bananas]]: $3400/$4000/$4320/$4800
 
#*Increases the value of each banana/box of bananas by 50%. It is advisable to purchase this upgrade only if the player intends to pursue Path 2 or has already maxed out the Path 1 upgrade. This is so because it gives an additional $1000 income by using only $4500.
 
#*Increases the value of each banana/box of bananas by 50%. It is advisable to purchase this upgrade only if the player intends to pursue Path 2 or has already maxed out the Path 1 upgrade. This is so because it gives an additional $1000 income by using only $4500.
 
#[[Monkey Bank (BTD5)|Monkey Bank]]: $3570/$4200/$4535/$5040
 
#[[Monkey Bank (BTD5)|Monkey Bank]]: $3570/$4200/$4535/$5040
#*The Monkey Bank will no longer drop bananas, but instead generates money throughout the round, which is placed in your "bank account," separate from that of other Monkey Banks. Creates $450 per round plus 10% interest. You may withdraw this fund at any time, and the bank will hold up to $5000. This will also lock the purchase of Banana Republic or Banana Research Facility for this tower, however. Purchasing More Bananas/Banana Plantation will make the bank generate slightly more money (+ $40/$180 per round).
+
#*The Monkey Bank will no longer drop bananas, but instead generates money throughout the round, which is placed in your "bank account," separate from that of other Monkey Banks. Creates $450 per round plus 10% interest. You may withdraw this fund at any time, and the bank will hold up to $5000. This will also lock the purchase of Banana Republic or Banana Research Facility for this tower, however. Purchasing More Bananas/Banana Plantation will make the bank generate slightly more money (+ $40/$180 per round[+$40/$200 in Mobile]).
 
#[[Banana Investments Advisory]]: $4675/$5500/$5940/$6600
 
#[[Banana Investments Advisory]]: $4675/$5500/$5940/$6600
#*Increases money generated to $1000 per round, increases interest to 20%, and increases the maximum held at a time to $20000 per round. Purchasing More Bananas/Banana Plantation will make the bank generate slightly more money (+ $40/$180 per round). This upgrade is unlocked at rank 36.
+
#*Increases money generated to $1000 per round, increases interest to 20%, and increases the maximum held at a time to $20000. Purchasing More Bananas/Banana Plantation will make the bank generate slightly more money (+ $40/$180 per round[+$40/200 in Mobile]). This upgrade is unlocked at rank 36.
 
'''Warning!''' The current game version on 23 February 2016 lacks the following: when you sell Banana Farms with Monkey Bank or Banana Investments Advisory, only values of the towers themselves are sold, while the money inside them is not withdrawn and simply disappears with the towers.
 
'''Warning!''' The current game version on 23 February 2016 lacks the following: when you sell Banana Farms with Monkey Bank or Banana Investments Advisory, only values of the towers themselves are sold, while the money inside them is not withdrawn and simply disappears with the towers.
   
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! scope="col" style="text-align:center;" |Experience
 
! scope="col" style="text-align:center;" |Experience
 
! scope="col" style="text-align:center;" |Capacity
 
! scope="col" style="text-align:center;" |Capacity
! scope="col" style="text-align:center;" |Rate of Cash Generation
+
! scope="col" style="text-align:center;" |Rate per {{City Cash}}1
 
! scope="col" style="text-align:center;" |Additional Capacity vs Cost
 
! scope="col" style="text-align:center;" |Additional Capacity vs Cost
 
! scope="col" style="text-align:center;" |Time to Max Amount
 
! scope="col" style="text-align:center;" |Time to Max Amount
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| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
| style="text-align:center;" |{{City Cash}}500
 
| style="text-align:center;" |{{City Cash}}500
| style="text-align:center;" |7.2 seconds per {{City Cash}}1
+
| style="text-align:center;" |7.2 seconds in Flash;<br />10 seconds Mobile
(10 sec. if Mobile)
 
 
| style="text-align:center;" |4 collections
 
| style="text-align:center;" |4 collections
| style="text-align:center;" |1 hour (1.3888... if mobile)
+
| style="text-align:center;" |1 hour in Flash;<br />1.3888... hours Mobile<br />(360{{City Cash}}/hour)
 
|-
 
|-
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
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| style="text-align:center;" |x
 
| style="text-align:center;" |x
 
| style="text-align:center;" |{{City Cash}}1000
 
| style="text-align:center;" |{{City Cash}}1000
| style="text-align:center;" |3.6 seconds per {{City Cash}}1
+
| style="text-align:center;" |3.6 seconds in Flash;<br />5 seconds Mobile
(5 sec. if Mobile)
 
 
| style="text-align:center;" |40 collections
 
| style="text-align:center;" |40 collections
| style="text-align:center;" |1 hour (1.3888... if mobile)
+
| style="text-align:center;" |1 hour in Flash;<br />1.3888... hours Mobile<br />(720{{City Cash}}/hour)
 
|-
 
|-
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
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| style="text-align:center;" |x
 
| style="text-align:center;" |x
 
| style="text-align:center;" |{{City Cash}}2000
 
| style="text-align:center;" |{{City Cash}}2000
| style="text-align:center;" |3.6 seconds per {{City Cash}}1
+
| style="text-align:center;" |3.6 seconds
 
| style="text-align:center;" |100 collections
 
| style="text-align:center;" |100 collections
 
| style="text-align:center;" |2 hours
 
| style="text-align:center;" |2 hours
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| style="text-align:center;" |1000
 
| style="text-align:center;" |1000
 
| style="text-align:center;" |{{City Cash}}4000
 
| style="text-align:center;" |{{City Cash}}4000
| style="text-align:center;" |3.6 seconds per {{City Cash}}1
+
| style="text-align:center;" |3.6 seconds
 
| style="text-align:center;" |90 collections
 
| style="text-align:center;" |90 collections
 
| style="text-align:center;" |4 hours
 
| style="text-align:center;" |4 hours
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| style="text-align:center;" |1000
 
| style="text-align:center;" |1000
 
| style="text-align:center;" |{{City Cash}}6000
 
| style="text-align:center;" |{{City Cash}}6000
| style="text-align:center;" |3.6 seconds per {{City Cash}}1
+
| style="text-align:center;" |3.6 seconds
 
| style="text-align:center;" |150 collections
 
| style="text-align:center;" |150 collections
 
| style="text-align:center;" |6 hours
 
| style="text-align:center;" |6 hours
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Bananas now physically have to be tapped instead being drawn towards wherever is last tapped.
 
Bananas now physically have to be tapped instead being drawn towards wherever is last tapped.
   
{{buff}} Bananas last longer (without Long Life Bananas: 10 seconds → 15; with Long Life Bananas: 20 seconds → 25).
+
{{Buff}} Bananas last longer (without Long Life Bananas: 10 seconds → 15; with Long Life Bananas: 20 seconds → 25).
   
 
{{Buff}} Banana Farms are affected by [[Double Cash]].
 
{{Buff}} Banana Farms are affected by [[Double Cash]].
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;6.1
 
;6.1
 
{{nerf}} Monkey Farmers cost more ({{Medallions}}100 --> {{Medallions}}200)
 
{{nerf}} Monkey Farmers cost more ({{Medallions}}100 --> {{Medallions}}200)
  +
;?.?
  +
{{nerf}} Base cost increased ($1100->$1200)
   
 
==Bloons Tower Defense 6==
 
==Bloons Tower Defense 6==
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|power = N/A
 
|power = N/A
 
|camo = No
 
|camo = No
  +
|damage = N/A
 
|speed = N/A
 
|speed = N/A
 
|cost = $1,060 ([[Easy Difficulty|Easy]])<br />$1,250 ([[Medium Difficulty|Medium]])<br />$1,350 ([[Hard Difficulty|Hard]])<br />$1,500 ([[Impoppable Difficulty|Impoppable]])
 
|cost = $1,060 ([[Easy Difficulty|Easy]])<br />$1,250 ([[Medium Difficulty|Medium]])<br />$1,350 ([[Hard Difficulty|Hard]])<br />$1,500 ([[Impoppable Difficulty|Impoppable]])
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|abilities = [[IMF Loan]] {{*}} [[Monkey-Nomics]]
 
|abilities = [[IMF Loan]] {{*}} [[Monkey-Nomics]]
 
|hotkey = H (BTD6 Steam)
 
|hotkey = H (BTD6 Steam)
  +
|range = Medium (40; banana distribution range)}}
|range = Medium (40; banana distribution range)}}The Banana Farm has made a return in BTD6, with various new ways to gain income. Among these is a way for Banana Farms to collect income automatically without the need for a [[Monkey Farmer]] (which is also released to BTD6). One other interesting change is that it no longer has no abilities; it has got an ability [[IMF Loan|to loan $10,000 with $5,000 loan interest]] and another stronger ability [[Monkey-Nomics|to give $10,000 instantly]].
+
The Banana Farm has made a return in BTD6, with various new ways to gain income. Among these is a way for Banana Farms to collect income automatically without the need for a [[Monkey Farmer]] (which is also released to BTD6). One other interesting change is that it no longer has no abilities; it has got an ability [[IMF Loan|to loan $10,000 with $10,000 loan interest]] and another stronger ability [[Monkey-Nomics|to give $10,000 instantly]].
  +
  +
Initially, a Banana Farm produces 4 bananas per round worth $20 each. It can be upgraded for further benefits. Each path provides a unique benefit for the Banana Farm.
  +
  +
Path 1 is built for pure increased banana production. The first two upgrades give extra two extra bananas each, for $40 more income overall. The new Tier 3 upgrade on Path 1, [[Banana Plantation]], produces 16 bananas per round. [[Banana Research Facility]], like BTD5, exchanges bananas for 5 higher value crates worth $300 per crate. [[Banana Central]] produces even more income per crate, from $300 to $1200, along with a boost of 25% more income for all Banana Research Facilities on screen.
  +
  +
Path 2 is built for increased utility for income production. Starting off is [[Valuable Bananas]], which allows bananas to last for 30 seconds instead of 15 seconds, leaving more time to pick up bananas later on. Valuable Bananas supports the amount of income gained for each banana. [[Monkey Bank (BTD6)|Monkey Bank]], like BTD5, stores money in the bank to gain extra interest for the localized bank account per round, and can be withdrawn whenever needed. [[IMF Loan]] is a more powerful version of the Monkey Bank that adds a special ability which provides an instant $10,000 loan at the cost of 50% less income, boosting further investments whenever necessary. The final upgrade on this path, [[Monkey-Nomics]], removes the loan penalty whenever activating its special ability.
  +
  +
Path 3 is a new path that is built primarily on ease of income gain. [[EZ Collect]] is all about providing an easier time collecting bananas. [[Banana Salvage]] provides an automatic half-income compensation for expired bananas. [[Marketplace]] eliminates the need to pick up bananas completely, while the later upgrades [[Central Market]] and [[Monkey Wall Street]] provide extra income-generating benefits that all other Banana Farm upgrades lack.
   
 
<br style="clear:both" />
 
<br style="clear:both" />
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'''[[Central Market]]'''<br />Earns heaps of money each round and gives Merchantmen +10% income.
 
'''[[Central Market]]'''<br />Earns heaps of money each round and gives Merchantmen +10% income.
   
Gains $400 at the end of the round
+
Gains $900 at the end of the round
 
| style="text-align:center;" |$12,750
 
| style="text-align:center;" |$12,750
 
| style="text-align:center;" |$15,000
 
| style="text-align:center;" |$15,000
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| style="text-align:center;" |8x$25=$200
 
| style="text-align:center;" |8x$25=$200
 
| style="text-align:center;" |16x$25=$400
 
| style="text-align:center;" |16x$25=$400
| style="text-align:center;" |5x$375=$1825
+
| style="text-align:center;" |5x$375=$1,875
 
| style="text-align:center;" |5x$1500=$7500
 
| style="text-align:center;" |5x$1500=$7500
 
|-
 
|-
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| style="text-align:center;" |8×$20=$160
 
| style="text-align:center;" |8×$20=$160
 
| style="text-align:center;" |16×$20=$320
 
| style="text-align:center;" |16×$20=$320
| style="text-align:center;" |5×$320=$1,600
+
| style="text-align:center;" |5×$375=$1,875
 
| style="text-align:center;" | -
 
| style="text-align:center;" | -
 
|-
 
|-
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| style="text-align:center;" |8×$25=$200
 
| style="text-align:center;" |8×$25=$200
 
| style="text-align:center;" |16×$25=$400
 
| style="text-align:center;" |16×$25=$400
| style="text-align:center;" |5×$400=$2,000
+
| style="text-align:center;" |5×$468=$2,340
 
| style="text-align:center;" | -
 
| style="text-align:center;" | -
 
|-
 
|-
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| style="text-align:center;" |8×$26=$208
 
| style="text-align:center;" |8×$26=$208
 
| style="text-align:center;" |16×$26=$416
 
| style="text-align:center;" |16×$26=$416
| style="text-align:center;" |5×$416=$2,080
+
| style="text-align:center;" |5×$487=$2,435
 
| style="text-align:center;" | -
 
| style="text-align:center;" | -
 
|}
 
|}
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====Farms====
 
====Farms====
 
:''This section is incomplete. You can help by expanding''
 
:''This section is incomplete. You can help by expanding''
  +
Valid as of before the Banana Central buff. Not fully updated to Version 18.0.
 
{| class="article-table" border="1" align="left" cellspacing="1" cellpadding="2"
 
{| class="article-table" border="1" align="left" cellspacing="1" cellpadding="2"
 
|-
 
|-
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====Banks====
 
====Banks====
  +
Valid as of before the Version 12.0 Bank income nerf. Not fully updated to Version 18.0.
  +
 
{| class="article-table" border="1" align="left" cellspacing="1" cellpadding="2"
 
{| class="article-table" border="1" align="left" cellspacing="1" cellpadding="2"
 
|-
 
|-
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====Marketplaces====
 
====Marketplaces====
 
:''This section is incomplete. You can help by expanding''
 
:''This section is incomplete. You can help by expanding''
  +
Valid as of Version 17.0. Not fully updated to Version 18.0.
  +
 
{| class="article-table" border="1" align="left" cellspacing="1" cellpadding="2"
 
{| class="article-table" border="1" align="left" cellspacing="1" cellpadding="2"
 
|-
 
|-
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|-
 
|-
 
! scope="row" style="text-align:center;"|0/0/3 Marketplace
 
! scope="row" style="text-align:center;"|0/0/3 Marketplace
| style="text-align:center;"|$240
+
| style="text-align:center;"|$320
 
| style="text-align:center;"|$3,905 (Easy)<br />$4,600 (Medium)<br />$4,965 (Hard)<br />$5,520 (Impoppable)
 
| style="text-align:center;"|$3,905 (Easy)<br />$4,600 (Medium)<br />$4,965 (Hard)<br />$5,520 (Impoppable)
| style="text-align:center;"|16.27 (Easy)<br />19.16 (Medium)<br />20.68 (Hard)<br />23 (Impoppable)
+
| style="text-align:center;"|tba (Easy)<br />14.375 (Medium)<br />tba (Hard)<br />tba (Impoppable)
 
|-
 
|-
 
! scope="row" style="text-align:center;"|1/0/3 Marketplace
 
! scope="row" style="text-align:center;"|1/0/3 Marketplace
| style="text-align:center;"|$280
+
| style="text-align:center;"|$360
 
| style="text-align:center;"|$4,330 (Easy)<br />$5,100 (Medium)<br />$5,505 (Hard)<br />$6,120 (Impoppable)
 
| style="text-align:center;"|$4,330 (Easy)<br />$5,100 (Medium)<br />$5,505 (Hard)<br />$6,120 (Impoppable)
| style="text-align:center;"|15.46 (Easy)<br />18.21 (Medium)<br />19.66 (Hard)<br />21.85 (Impoppable)
+
| style="text-align:center;"|tba (Easy)<br />tba (Medium)<br />tba (Hard)<br />tba (Impoppable)
 
|-
 
|-
 
! scope="row" style="text-align:center;"|2/0/3 Marketplace
 
! scope="row" style="text-align:center;"|2/0/3 Marketplace
| style="text-align:center;"|$320
+
| style="text-align:center;"|$400
 
| style="text-align:center;"|$4,840 (Easy)<br />$5,700 (Medium)<br />$6,155 (Hard)<br />$6,840 (Impoppable)
 
| style="text-align:center;"|$4,840 (Easy)<br />$5,700 (Medium)<br />$6,155 (Hard)<br />$6,840 (Impoppable)
| style="text-align:center;"|15.12 (Easy)<br />17.81 (Medium)<br />19.23 (Hard)<br />21.37 (Impoppable)
+
| style="text-align:center;"|tba (Easy)<br />14.25 (Medium)<br />tba (Hard)<br />tba (Impoppable)
 
|-
 
|-
 
! scope="row" style="text-align:center;"|2/0/4 Central Market
 
! scope="row" style="text-align:center;"|2/0/4 Central Market
Line 1,091: Line 1,106:
 
|-
 
|-
 
! scope="row" style="text-align:center;"|0/2/3 Marketplace
 
! scope="row" style="text-align:center;"|0/2/3 Marketplace
| style="text-align:center;"|$?
+
| style="text-align:center;"|$400
| style="text-align:center;"|$? (Easy)<br />$? (Medium)<br />$? (Hard)<br />$? (Impoppable)
+
| style="text-align:center;"|$? (Easy)<br />$5,700 (Medium)<br />$? (Hard)<br />$? (Impoppable)
 
| style="text-align:center;"|? (Easy)<br />? (Medium)<br />? (Hard)<br />? (Impoppable)
 
| style="text-align:center;"|? (Easy)<br />? (Medium)<br />? (Hard)<br />? (Impoppable)
 
|-
 
|-
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*In [[Bloons Tower Defense Battles|Bloons TD Battles]] (flash version) and [[Bloons Monkey City]] (flash version only), the Banana Farm has been buffed so that each regular banana gives $30, each box of bananas gives 300 money, and with [[Valuable Bananas]], they give 45 money per banana and $450 per crate.
 
*In [[Bloons Tower Defense Battles|Bloons TD Battles]] (flash version) and [[Bloons Monkey City]] (flash version only), the Banana Farm has been buffed so that each regular banana gives $30, each box of bananas gives 300 money, and with [[Valuable Bananas]], they give 45 money per banana and $450 per crate.
 
**In the Bloons TD Battles Mobile, the amount of money given per banana/crate doubles, but the number of bananas/crates is halved, rounded up.
 
**In the Bloons TD Battles Mobile, the amount of money given per banana/crate doubles, but the number of bananas/crates is halved, rounded up.
**To make the game balanced, the tower price for the Banana Farm has increased to $1100. The first two tier 1 upgrade prices are also increased, alongside [[Monkey Bank (BTD5)|Monkey Bank]] being decreased.
+
**To make the game balanced, the tower price for the Banana Farm has increased to $1200. The first two tier 1 upgrade prices are also increased, alongside [[Monkey Bank (BTD5)|Monkey Bank]] being decreased.
 
*Right-clicking above a Banana Farm and moving the cursor outside the window will still collect the bananas, as the game (as with any SWF file) will assume the mouse is still where it previously was.
 
*Right-clicking above a Banana Farm and moving the cursor outside the window will still collect the bananas, as the game (as with any SWF file) will assume the mouse is still where it previously was.
 
*In Bloons TD 5 iOS, if a farm is upgraded during a round, it will not change the quantity of what it produces, only the value. This glitch can be exploited by upgrading a farm to 3-x, starting the round on regular speed and quickly upgrading it to 4-x. this will cause it to generate 13 Banana Crates instead of Banana Bunches, earning the player 5200 cash or 7800 if Valuable bananas is bought. The profit gained from this exploit is greater than the loss made from selling it if a Monkey Village is used, allowing the player to sell farms, build 3-2 farms, start the round and rapidly upgrade all of them to 4-2 every round (except on very short rounds, like Round 24, 46, 60, etc.) thus generating a massive amount of profit from an exceptionally low number of Banana Research Facilities. After awhile, the process will become too tedious (unless you are playing on a map with very little land for farms, i.e [[Archipelago]]) and you can just build up permanent farms.
 
*In Bloons TD 5 iOS, if a farm is upgraded during a round, it will not change the quantity of what it produces, only the value. This glitch can be exploited by upgrading a farm to 3-x, starting the round on regular speed and quickly upgrading it to 4-x. this will cause it to generate 13 Banana Crates instead of Banana Bunches, earning the player 5200 cash or 7800 if Valuable bananas is bought. The profit gained from this exploit is greater than the loss made from selling it if a Monkey Village is used, allowing the player to sell farms, build 3-2 farms, start the round and rapidly upgrade all of them to 4-2 every round (except on very short rounds, like Round 24, 46, 60, etc.) thus generating a massive amount of profit from an exceptionally low number of Banana Research Facilities. After awhile, the process will become too tedious (unless you are playing on a map with very little land for farms, i.e [[Archipelago]]) and you can just build up permanent farms.
Line 1,162: Line 1,177:
 
[[Category:Bloons Monkey City]]
 
[[Category:Bloons Monkey City]]
 
[[Category:Bloons TD 6]]
 
[[Category:Bloons TD 6]]
  +
[[Category:Non-Monkey Towers]]

Revision as of 05:14, 29 May 2020

For other uses of Farm, see Farm (disambiguation).
Generates extra money at the end of every round, but doesn't attack anything. Can upgrade to increase the money bonus.
~ BTD4 Description
Banana Farms work hard to bring in extra cash every round. They do not attack, so place them away from strategic areas.
~ Description upon unlocking in BTD4
Banana Farms can be a good long term investment. The earlier in the game you buy them, the better their payoff will be.
~ Round 54 on Bloons Tower Defense 4
Banana Farms grow bananas that you can collect to turn into cash. When your farm produces some bananas, collect them by moving your mouse over them. Don't leave them too long however, or they will spoil!
~ BTD5 Description
Generates Bananas that convert into game money to spend on more stuff.
~ Bloons Tower Defense 6 description


The Banana Farm is a money-generating tower, and is the only tower (non-agent) that has nothing to do with actually popping Bloons. This tower made its debut in BTD4. The tower generates income every round, the amount depending on what upgrades you have purchased. The Banana Farm itself generates $80 per round and costs $850 on Easy, $1000 on Medium, $1080 on Hard and $1200 on Impoppable. It even gives money during Apopalypse Mode. It is generally a good idea to buy these early in the game, as you will get a bigger payoff.

Bloons Tower Defense 4

The Banana Farm is bigger than other towers, even in its first form. There is a hut on the left side of the tower, and the hut is big as a regular tower. There is a field to the right of the hut, colored brown. Then there is a banana tree, right in the middle of the field. It is the largest unupgraded tower in the game.

Upgrades

Cost: Easy/Medium/Hard


Bloons Tower Defense 5

Banana Farm 2
MobileBanana

Farm

Path1f

Path 1 upgrades

The tower was completely reworked in BTD5; now it drops banana pickups 4 times a round (2 times of $40 in Mobile) ($80 max, or $120 with 4 pickups once you obtain Valuable Bananas), collect them with your mouse before they disappear. They last 10 seconds (20 with Long Life Bananas) (15/25 in Mobile) and each banana pickup is worth $20 except for the Banana Research Facility which produces $200 (or $30 and $300 respectively with Valuable Bananas), ($400/$600). The only way to make Banana Farms capable of increasing the amount of money each round would be to upgrade one Banana Farm to x/3+, where you could easily withdraw the cash at any time.

Upgrades

Path 1

  1. More Bananas: $280/$300/$325/$360
    • Generates 6 bananas per round. (3 in Mobile)
    • $120 per round without Valuable Bananas
    • $180 per round with Valuable Bananas.
  2. Banana Plantation: $1190/$1400/$1510/$1680
    • Generates 13 bananas per round (7 in Mobile)
    • $260 per round without Valuable Bananas ($280 in Mobile)
    • $390 per round with Valuable Bananas. ($420 in Mobile)
  3. Banana Republic: $2720/$3200/$3455/$3840
    • Generates 25 bananas per round (13 in Mobile)
    • $500 per round without Valuable Bananas ($520 in Mobile)
    • $750 per round with Valuable Bananas. ($780 in Mobile)
    • Keep in mind, however, that buying this upgrade will prevent the purchase of Monkey Bank or Banana Investments Advisory for this tower.
  4. Banana Research Facility: $11900/$14000/$15120/$16800
    • Generates 10 boxes of bananas every round. Each box is worth $200. Total $2000. (5 boxes of $400 each in mobile)
    • $2000 per round without Valuable Bananas
    • $3000 per round with Valuable Bananas
    • This upgrade is unlocked at Rank 36.

Due to the greater returns provided by the higher upgrades, it is wise to upgrade a Banana Farm as early into each game as possible.

Payoff Period (with valuable bananas, without) Rounded up
More Bananas Banana Plantation Banana Republic Banana Research Facility
Easy 5, 7 6, 9 8, 12 6, 8
Medium 5, 8 7, 10 9, 14 7, 10
Hard 6,9 8, 11 10, 15 7, 11

Path 2

Path2f

Path 2 upgrades

  1. Long Life Bananas: $425/$500/$540/$600
    • Bananas will last 20 seconds before disappearing. (25 instead of 15 in Mobile)
  2. Valuable Bananas: $3400/$4000/$4320/$4800
    • Increases the value of each banana/box of bananas by 50%. It is advisable to purchase this upgrade only if the player intends to pursue Path 2 or has already maxed out the Path 1 upgrade. This is so because it gives an additional $1000 income by using only $4500.
  3. Monkey Bank: $3570/$4200/$4535/$5040
    • The Monkey Bank will no longer drop bananas, but instead generates money throughout the round, which is placed in your "bank account," separate from that of other Monkey Banks. Creates $450 per round plus 10% interest. You may withdraw this fund at any time, and the bank will hold up to $5000. This will also lock the purchase of Banana Republic or Banana Research Facility for this tower, however. Purchasing More Bananas/Banana Plantation will make the bank generate slightly more money (+ $40/$180 per round[+$40/$200 in Mobile]).
  4. Banana Investments Advisory: $4675/$5500/$5940/$6600
    • Increases money generated to $1000 per round, increases interest to 20%, and increases the maximum held at a time to $20000. Purchasing More Bananas/Banana Plantation will make the bank generate slightly more money (+ $40/$180 per round[+$40/200 in Mobile]). This upgrade is unlocked at rank 36.

Warning! The current game version on 23 February 2016 lacks the following: when you sell Banana Farms with Monkey Bank or Banana Investments Advisory, only values of the towers themselves are sold, while the money inside them is not withdrawn and simply disappears with the towers.

The following table shows how much money the Monkey Bank and the Banana Investments Advisory generate before the maximum is reached:

Upgrade Monkey Bank + More Bananas + Banana Plantation Banana Investments Advisory + More Bananas + Banana Plantation
Money per round $450 $490 $630 $1000 $1040 $1180
Interest rate 10% 10% 10% 20% 20% 20%
Limit $5000 $5000 $5000 $20000 $20000 $20000
Cost @ Easy $8250 $8510 $9700 $12930 $13190 $14380
Cost @ Medium $9700 $10000 $11400 $15200 $15500 $16900
Cost @ Hard $10480 $10800 $12310 $16420 $16740 $18250
Cost @ Impoppable $11640 $12000 $13680 $18240 $18600 $20280
Round Balance after that number of rounds
1 $495 $539 $693 $1200 $1248 $1416
2 $1039 $1131 $1455 $2640 $2745 $3115
3 $1637 $1783 $2293 $4368 $4542 $5154
4 $2295 $2500 $3215 $6441 $6698 $7600
5 $3019 $3289 $4229 $8929 $9285 $10536
6 $3815 $4156 $5000 $11914 $12390 $14059
7 $4691 $5000 $15496 $16116 $18286
8 $5000 $19795 $20000 $20000
Avg. earnings per round including interest $670
 
$714
7 rounds
$846
 
$2474
 
$2500
8 rounds
$2612
 
Revenue from Banana Towers
Tower's Upgrades

Revenue

Total Cost (Medium) Interest (Revenue/Cost)
Banana Farm $80 $1000 8.0%
More Bananas without Valuable Bananas $120 $1300 9.2%
More Bananas with Valuable Bananas $180 $5800 3.1%
Banana Plantation without Valuable Bananas $260 $2700 9.6%
Banana Plantation with Valuable Bananas $390 $7200 5.4%
Banana Republic without Valuable Bananas $500 $5900 8.5%
Banana Republic with Valuable Bananas $750 $10400 7.2%
Banana Research Facility without Valuable Bananas $2000 $19900 10.1%
Banana Research Facility with Valuable Bananas $3000 $24400 12.3%
Valuable Bananas $120 $5500 2.2%
Monkey Bank $670 $9700 6.9%
Monkey Bank with More Bananas $714 $10000 7.1%
Monkey Bank with Banana Plantation $846 $11400 7.4%
Banana Investments Advisory $2474 $15200 16.3%
Banana Investments Advisory with More Bananas $2500 $15500 16.1%
Banana Investments Advisory with Banana Plantation $2612 $16900 15.5%
  • Note: the "Revenue" calculation assumes you wait the optimal number of rounds before withdrawing from the bank.
  • Note: Essentially, it's better to buy as many "Banana Plantations" as you can, only stopping to buy the "Banana Republic" upgrade when you run out of space. Only get "Valuable Bananas" after buying the "Banana Research Facility".

Bloons Monkey City

Main article: Banana Farm (BMC)

The Banana Farm has two forms in Monkey City. Initially, it is only available as a city building. It occupies a 2x2 space and provides City Cash over time, requiring one hour to fill to its capacity in Levels 1 and 2, or more if Level 3 or greater.

Upgrade Level Required City Level Cost Building Time Experience Capacity Rate per City Cash1 Additional Capacity vs Cost Time to Max Amount
1 0 City Cash2000 1:00:00 200 City Cash500 7.2 seconds in Flash;
10 seconds Mobile
4 collections 1 hour in Flash;
1.3888... hours Mobile
(360City Cash/hour)
2 18 City Cash20000 16:00:00 x City Cash1000 3.6 seconds in Flash;
5 seconds Mobile
40 collections 1 hour in Flash;
1.3888... hours Mobile
(720City Cash/hour)
3

(Flash only)

25 City Cash100000 36:00:00 x City Cash2000 3.6 seconds 100 collections 2 hours
4

(Flash only)

26 City Cash180000 48:00:00 1000 City Cash4000 3.6 seconds 90 collections 4 hours
5

(Flash only)

27 City Cash300000 72:00:00 1000 City Cash6000 3.6 seconds 150 collections 6 hours

In order to use banana farms in-game, the player must first build the Micro Agriculture Development Building (or rather the Banana Farm Lab on Mobile), available at level 15. Then, the number of farms is dependent on the amount of city farms that one has (upgrading them to level 2 will have no effect on the in-game farms). In Monkey City, the Banana Farm and each of its upgrades provide a 50% greater amount in rewards compared to past versions of Bloons Tower Defense. This means each banana provides $30, each box of bananas $300, the Monkey Bank 675 + 10% each round, and have a capacity of $7500 instead of $5000, and the Banana Investments Advisory $1500 + 20% each round, with a capacity of $30,000 instead of $20,000. The upgrade Valuable Bananas will increase the reward to $45 and $450 for bananas and boxes, respectively. On mobile, they act like their normal BTD5 counterparts.

As with most towers in Monkey City, the cost of building on non-hardcore difficulty is the same as medium difficulty in BTD5.

Strategy

For additional help to apply a solution, see table "Revenue (Income) of Bananas Towers" above.

Strategy 1

Note: Dart Training Facility Level 3 might help a lot. Buy banana farms as early as you can. Upgrade each of these to 1/0 right after you buy them, and repeat until you think you have enough farms (3 to 6 is usually good). Upgrade each of the 1/0 farms to 2/0. Using a Village may help to lower prices. Upgrade each of the 2/0 farms to 3/0. Check if you can sell all but one farm to upgrade that one to a Banana Research Facility (4/1), which is worth it. This "pays" itself on a single round. This means the difference between buy and sell prices is evened in one round. Keep buying more farms while also strenghtening your defenses.

A Banana Farm is self-sustaining (that is, after the initial purchase it will provide enough money to pay for its own upgrades) on the following schedule (assuming that the Banana Farm is originally purchased at Round 0, and not accounting for Valuable Bananas):

Easy Medium Hard
More Bananas

Round 4

Round 4 Round 5
Banana Plantation Round 14

Round 16

Round 17
Banana Republic

Round 23

Round 28 Round 30
Banana Research Facility Round 48 Round 56 Round 61

Interestingly, the marginal increase in difficulty is greater in the escalation from Easy to Medium than it is from Medium to Hard.

However, if a player has the total cost of the Banana Farm available up-front, as depicted in the table below, a player can recoup the expense of a fully-upgraded banana farm as shown:

Easy ($16920) Medium ($19900) Hard ($21490)
Round 9 Round 10 Round 11

With the Valuable Bananas upgrade, the recoupment schedule for a fully-upgraded Banana Research Facility is as follows:

Easy ($20750) Medium ($24400) Hard ($26350)
Round 7 Round 9 Round 9

Thus, a player who purchases and fully upgrades a Banana Farm (4/2) on Round 0 in Easy will have the tower "paid off" in Round 7 and will begin making a "profit" in Round 8.

Note that all of the above numbers assume that the tower is not within range of a Monkey Village, which reduces costs by approximately 10%. One financially wise strategy is to purchase a Monkey Village, put a Banana Farm (or multiple Banana Farms) in range, fully upgrade each Banana Farm, and then sell the Monkey Village.

Strategy 2

File:Zsfzsfzsf.jpg

Buy this as soon as you can. upgrade to More Bananas, then buy 1 more. Upgrade them both to banana plantation, then keep making them until you have 11. Then sell all but one and upgrade to 4/2. Keep buying until you have 11. Then get a 2/4 banana bank each round. when they reach $20000, get money, sell, and place a 4/2 banana farm. Works best on clock and bloontonium lab.

Strategy 3

The seemingly most efficient way of early game banana collecting is to Buy a farm as soon as possible, then quickly upgrade said farm to a 2/0. Then do the same with another farm. So you should have 2 2/0 farms Upgrade one to 3/0 then again, asap upgrade the other to 3/0. Then buy valuable bananas so they're both 3/2. After you have enough money to buy a 4/2 by selling a banana farm, do it Also from here they can choose what they want for additional income.

Exploits

In BTD5 for PC, the amount of bananas given by a farm is determined at the very beginning of a round. That means, if you have a Banana Republic and upgrade it right after the round starts, the banana farm will produce 13 banana crates instead of 5 for that one round, totalling in an additional output of 2800$ (4200$ with Valuable Bananas). With a few tokens invested in Sell Price in the Monkey Lab to reduce money losses due to selling, selling and rebuying Banana Factories every single round to get 7 additional crates per farm becomes a viable strategy to further increase your income, even on Impoppable.

Differences Between BTD5 Flash and BTD5 Mobile

In Bloons TD 5 Mobile, the upgrades are the exact same as in the online version of Bloons TD 5, but each upgrade gives half the bananas they normally give with double income for each banana (or crate from Banana Research Facility). So More Bananas will only give you 3 bananas, but each banana is worth $40 rather than $20. The reason is probably that it is harder to tap bananas to collect them as opposed to simply dragging your mouse over them on the online version. This is worth it because for the Banana Plantation & Republic the number of bananas produced is rounded up.

NERF Bananas now physically have to be tapped instead being drawn towards wherever is last tapped.

BUFF Bananas last longer (without Long Life Bananas: 10 seconds → 15; with Long Life Bananas: 20 seconds → 25).

BUFF Banana Farms are affected by Double Cash.

BUFF Banana Plantation gives more cash per round ($260 → $280).

BUFF Banana Republic gives more cash per round ($500 → $520).

Update History (Bloons TD Battles Mobile)

The Banana Farm has received a mix of buffs and nerfs via game updates, but has been buffed overall. It's arguably the most popular tower in the game, with a lot of tower loadouts using it. Popular loadouts include Dart Farm Ace/Bomb, Ninja Farm Wizard/Mortar/Bomb, Heli Farm Ace/Ice, and Dartling Farm Village.

Initial Release

BUFF Bananas and Banana Crates give 50% more cash (without Valuable Bananas: $40/$400 → $60/$600; with Valuable Bananas: $60/$600 → $90/$900).

3.1

NERF Tower price increased ($1000 → $1100).

NERF More Bananas price increased ($300 → $350).

NERF Banana Plantation price increased ($1400 → $1500).

NERF Banana Research Facility price increased ($14000 → $15000).

BUFF Long Life Bananas price decreased ($500 → $250).

BUFF Monkey Bank price decreased ($4200 → $3200).

3.4

NERF Banana Farms can no longer be exploited to produce more bananas than normal.

3.5

BUFF Banana Research Facility price decreased ($15000 → $14000).

BUFF Banana Research Facility produces more crates per round (5 → 6).

3.6

BUFF Monkey Bank and Banana Investments Advisory now add $30 & $80 respectively to the player's economy at the start of a round.

3.9

BUFF Monkey Bank and Banana Investment Advisory bank income now doubles in Bananza Mode (i.e. $60 and $160 income gain per round in Bananza Mode only, respectively).

3.10

BUFF Monkey Farmers are now available to be used in every battle if the player brings in Banana Farm in their loadout. Each Monkey Farmer costs Medallion Icon100 each, and last for an entire battle upon usage.

4.6

BUFF Banana Republic produces more bananas per round (13 → 15).

6.1

NERF Monkey Farmers cost more (Medallion Icon100 --> Medallion Icon200)

?.?

NERF Base cost increased ($1100->$1200)

Bloons Tower Defense 6

The Banana Farm has made a return in BTD6, with various new ways to gain income. Among these is a way for Banana Farms to collect income automatically without the need for a Monkey Farmer (which is also released to BTD6). One other interesting change is that it no longer has no abilities; it has got an ability to loan $10,000 with $10,000 loan interest and another stronger ability to give $10,000 instantly.

Initially, a Banana Farm produces 4 bananas per round worth $20 each. It can be upgraded for further benefits. Each path provides a unique benefit for the Banana Farm.

Path 1 is built for pure increased banana production. The first two upgrades give extra two extra bananas each, for $40 more income overall. The new Tier 3 upgrade on Path 1, Banana Plantation, produces 16 bananas per round. Banana Research Facility, like BTD5, exchanges bananas for 5 higher value crates worth $300 per crate. Banana Central produces even more income per crate, from $300 to $1200, along with a boost of 25% more income for all Banana Research Facilities on screen.

Path 2 is built for increased utility for income production. Starting off is Valuable Bananas, which allows bananas to last for 30 seconds instead of 15 seconds, leaving more time to pick up bananas later on. Valuable Bananas supports the amount of income gained for each banana. Monkey Bank, like BTD5, stores money in the bank to gain extra interest for the localized bank account per round, and can be withdrawn whenever needed. IMF Loan is a more powerful version of the Monkey Bank that adds a special ability which provides an instant $10,000 loan at the cost of 50% less income, boosting further investments whenever necessary. The final upgrade on this path, Monkey-Nomics, removes the loan penalty whenever activating its special ability.

Path 3 is a new path that is built primarily on ease of income gain. EZ Collect is all about providing an easier time collecting bananas. Banana Salvage provides an automatic half-income compensation for expired bananas. Marketplace eliminates the need to pick up bananas completely, while the later upgrades Central Market and Monkey Wall Street provide extra income-generating benefits that all other Banana Farm upgrades lack.


Path 1

Easy Medium Hard Impoppable Unlock XP

Increased Production
Grows 2 extra Banana bunches per round.

$425 $500 $540 $600 200

Greater Production
Grows 2 MORE extra Banana bunches per round.

$510 $600 $650 $720 750

Banana Plantation
Grows 16 Banana bunches per round.

$2,550 $3,000 $3,240 $3,600 3,000

Banana Research Facility
Produces 5 large Banana crates every round worth $300 each. Each crate contains 15 Bananas.

$16,150 $19,000 $20,520 $22,800 20,000

Banana Central
You want Banana? We have Banana!
(Produces 5 larger crates of Banana worth $1200 each per round and makes all Banana Research Facility crates worth 25% more.)

$85,000 $100,000 $108,000 $120,000 50,000

Total Sell Amount

Tier 4: $14,725

Tier 5: $74,225

Tier 4: $17,325

Tier 5: $87,325

Tier 4: $18,711

Tier 5: $94,311

Tier 4: $20,790

Tier 5: $104,790

N/A

Total Cost

Tier 4: $21,035

Tier 5: $106,035

Tier 4: $24,750

Tier 5: $124,750

Tier 4: $26,730

Tier 5: $134,730

Tier 4: $29,700

Tier 5: $149,700

73,950


Path 2

Easy Medium Hard Impoppable Unlock XP

Long Life Bananas
Bananas last 30 seconds before rotting instead of 15.

$255 $300 $325 $360 200

Valuable Bananas
Bananas are worth 25% more cash per bunch.

$680 $800 $865 $960 1,000

Monkey Bank
Generates money each round and stores it in the bank. Earns 15% interest each round.

$2,805 $3,300 $3,565 $3,960 3,500

IMF Loan
IMF Loan ability: Gives you $10,000 but you have to pay it back over time.

$6,375 $7,500 $8,100 $9,000 20,000

Monkey-Nomics
For when you're too big to fail...
(Ability: Gives an instant $10,000.)

$85,000 $100,000 $108,000 $120,000 50,000

Total Sell Amount

Tier 4: $10,501

Tier 5: $70,001

Tier 4: $12,355

Tier 5: $82,355

Tier 4: $13,346

Tier 5: $88,946

Tier 4: $14,826

Tier 5: $98,826

N/A

Total Cost

Tier 4: $15,000

Tier 5: $100,000

Tier 4: $17,650

Tier 5: $117,650

Tier 4: $19,065

Tier 5: $127,065

Tier 4: $21,180

Tier 5: $141,180

74,700


Path 3

Easy Medium Hard Impoppable Unlock XP

EZ Collect
The collect radius of Bananas is larger. For Monkey Banks, glows when bank is full and ready to collect.

$210 $250 $270 $300 200

Banana Salvage
Uncollected Bananas auto-collect for half the amount.

$170 $200 $215 $240 950

Marketplace
Generates 12 bananas each round and adds the money to your total. No fuss.

$2,465 $2,900 $3,130 $3,480 3,200

Central Market
Earns heaps of money each round and gives Merchantmen +10% income.

Gains $900 at the end of the round

$12,750 $15,000 $16,200 $18,000 20,000

Monkey Wall Street
Hub of Monkey trades earns colossal income each round.

Gains $4900 at the end of the round.

$51,000 $60,000 $64,800 $72,000 50,000

Total Sell Amount

Tier 4: $11,659

Tier 5: $47,359

Tier 4: $13,729

Tier 5: $55,720

Tier 4: $14,816

Tier 5: $60,176

Tier 4: $16,464

Tier 5: $66,864

N/A
Total Cost

Tier 4: $16,655

Tier 5: $67,655

Tier 4: $19,600

Tier 5: $79,600

Tier 4: $21,165

Tier 5: $85,965

Tier 4: $23,520

Tier 5: $95,520

74,350


Production each Round

Farms

Production 0/x/x 1/x/x 2/x/x 3/x/x 4/x/x 5/x/x
No Upgrades 4×$20=$80 6×$20=$120 8×$20=$160 16×$20=$320 5×$300=$1,500 5×$1200=$6000
with Valuable Bananas 4x$25=$100 6x$25=$150 8x$25=$200 16x$25=$400 5x$375=$1,875 5x$1500=$7500
with More Valuable Bananas 4×$26=$104 6×$26=$156 8×$26=$208 16×$26=$416 5×$390=$1,950 5×$1560=$7800
with Banana Central 4×$20=$80 6×$20=$120 8×$20=$160 16×$20=$320 5×$375=$1,875 -
with Valuable Bananas and Banana Central 4×$25=$100 6×$25=$150 8×$25=$200 16×$25=$400 5×$468=$2,340 -
with More Valuable Bananas and Banana Central 4×$26=$104 6×$26=$156 8×$26=$208 16×$26=$416 5×$487=$2,435 -


Monkey Bank

Base Production per Round Rounds to Reach Maximum Average Production per Round (if collected at max)
0-3-0 $160 16 $625
1-3-0 $240 13*(14) $729($714)
2-3-0 $320 12 $833
0-3-0 with Bigger Banks $160 17*(18) $705($694)
1-3-0 with Bigger Banks $240 15 $833
2-3-0 with Bigger Banks $320 13 $962


*For maximum efficiency, the money should be collected 1 round before it reaches full. note: this was before the bank nerf to 7000 max

Efficiency

Farms

This section is incomplete. You can help by expanding

Valid as of before the Banana Central buff. Not fully updated to Version 18.0.

Difficulty and Knowledge Revenue Cost Payoff After X Rounds
0/0/0 Banana Farm $80 $1060 (Easy)
$1250 (Medium)
$1350 (Hard)
$1500 (Impoppable)
13.25 (Easy)
15.625 (Medium)
16.875 (Hard)
18.75 (Impoppable)
1/0/0 Banana Farm $120 $1485 (Easy)
$1750 (Medium)
$1890 (Hard)
$2100 (Impoppable)
12.375 (Easy)
14.583 (Medium)
15.75 (Hard)
17.5 (Impoppable)
2/0/0 Banana Farm $160 $1995 (Easy)
$2350 (Medium)
$2540 (Hard)
$2820 (Impoppable)
12.469 (Easy)
14.688 (Medium)
15.875 (Hard)
17.625 (Impoppable)
3/0/0 Banana Plantation $320 $4545 (Easy)
$5350 (Medium)
$5780 (Hard)
$6420 (Impoppable)
14.203 (Easy)
16.719 (Medium)
18.063 (Hard)
20.063 (Impoppable)
3/2/0 Banana Plantation $400 $5480 (Easy)
$6450 (Medium)
$6970 (Hard)
$7740 (Impoppable)
13.7 (Easy)
16.125 (Medium)
17.425 (Hard)
19.35 (Impoppable)
4/0/0 BRF $1500 $20695 (Easy)
$23850 (Medium)
$26300 (Hard)
$29220 (Impoppable)
13.797 (Easy)
15.9 (Medium)
17.533 (Hard)
19.48 (Impoppable)
4/2/0 BRF $1875 $21630 (Easy)
$24950 (Medium)
$27490 (Hard)
$30540 (Impoppable)
11.536 (Easy)
13.307 (Medium)
14.661 (Hard)
16.288 (Impoppable)
4/2/0 BRF, Banana Central Buffed $2000 $21630 (Easy)
$24950 (Medium)
$27490 (Hard)
$30540 (Impoppable)
10.815 (Easy)
12.475 (Medium)
13.745 (Hard)
15.27 (Impoppable)
5/2/0 Banana Central $5625 $115130 (Easy)
$135450 (Medium)
$146290 (Hard)
$162540 (Impoppable)
20.467 (Easy)
24.08 (Medium)
26 (Hard)
28.896 (Impoppable)


Banks

Valid as of before the Version 12.0 Bank income nerf. Not fully updated to Version 18.0.

Difficulty and Knowledge Revenue Cost Payoff After X Rounds
(break-even amount)
Payoff After X Rounds
(Bank max proportion)
0/3/0 Monkey Bank $240, 15% interest $4800 (Easy)
$5650 (Medium)
$6105 (Hard)
$6780 (Impoppable)
tba (Easy)
tba (Medium)
tba (Hard)
tba (Impoppable)
9.875 (6.72) (Easy)
10.122 (7.875) (Medium)
11 (8.547) (Hard)
11.25 (9.492) (Impoppable)
1/3/0 Monkey Bank $280, 15% interest $5250 (Easy)
$6150 (Medium)
$6645 (Hard)
$7380 (Impoppable)
tba (Easy)
tba (Medium)
tba (Hard)
tba (Impoppable)
9 (6.825) (Easy)
10 (7.93) (Medium)
10.22 (8.64) (Hard)
11 (9.59) (Impoppable)
2/3/0 Monkey Bank $320, 15% interest $5760 (Easy)
$6750 (Medium)
$7295 (Hard)
$8100 (Impoppable)
tba (Easy)
tba (Medium)
tba (Hard)
tba (Impoppable)
9 (6.912) (Easy)
10 (8.1) (Medium)
10 (9.48) (Hard)
11 (10.53) (Impoppable)


Marketplaces

This section is incomplete. You can help by expanding

Valid as of Version 17.0. Not fully updated to Version 18.0.

Difficulty and Knowledge Revenue Cost Payoff After X Rounds
0/0/3 Marketplace $320 $3,905 (Easy)
$4,600 (Medium)
$4,965 (Hard)
$5,520 (Impoppable)
tba (Easy)
14.375 (Medium)
tba (Hard)
tba (Impoppable)
1/0/3 Marketplace $360 $4,330 (Easy)
$5,100 (Medium)
$5,505 (Hard)
$6,120 (Impoppable)
tba (Easy)
tba (Medium)
tba (Hard)
tba (Impoppable)
2/0/3 Marketplace $400 $4,840 (Easy)
$5,700 (Medium)
$6,155 (Hard)
$6,840 (Impoppable)
tba (Easy)
14.25 (Medium)
tba (Hard)
tba (Impoppable)
2/0/4 Central Market $1,220 $20,140 (Easy)
$23,700 (Medium)
$25,595 (Hard)
$28,440 (Impoppable)
16.508 (Easy)
19.426 (Medium)
20.979 (Hard)
23.311 (Impoppable)
0/1/3 Marketplace $240

$? (Easy)
$? (Medium)
$? (Hard)
$? (Impoppable)

? (Easy)
? (Medium)
? (Hard)
? (Impoppable)
0/2/3 Marketplace $400 $? (Easy)
$5,700 (Medium)
$? (Hard)
$? (Impoppable)
? (Easy)
? (Medium)
? (Hard)
? (Impoppable)
0/2/4 Central Market $? $? (Easy)
$? (Medium)
$? (Hard)
$? (Impoppable)
? (Easy)
? (Medium)
? (Hard)
? (Impoppable)


Gallery

Trivia

  • The Healthy Bananas premium upgrade gives the player 1 life per Banana Farm upgrade, per round. For example, if in BTD4, the player has 2 Banana Farms that are both fully upgraded with the 4th upgrade (Banana Research Facility), they will get 10 lives at the end of each round. If the player saves up enough lives, even a MOAB-Class Bloon can be let through and still leave the player with spare lives.
  • If the Banana Farm is upgraded along the left path during a round, the amount of bananas it will produce stays the same. (BTD5 and BMC mobile only)
    • For example, upgrading a Banana Plantation to a Banana Republic only kicks in starting the round after.
    • This can be exploited if you upgrade from a Banana Republic to a Banana Research Facility at the start of the round. The number of bananas per round stays the same, but you get crates instead, letting you make up to $4680 extra money for each upgrade to BRF.
  • If you are playing with Double Cash Mode enabled, you can use a Dart Monkey and build a Banana Farm before Round 1 begins.
  • The Path 1 upgrades in BTD5 are the same as the upgrades in BTD4.
  • In Deflation Mode, the Banana Farm is disabled. However, you can still use it (if you have enough money) by pressing its hotkey (V). They will generate bananas/crates/money in banks, but picking up the bananas/crates/money in banks will not give you any money.
    • Hotkey banana farms were fixed and does not work anymore.
    • You can also get a Banana Farm if you slide your cursor under the Monkey Apprentice when you cannot see the Banana Farm icon and you may be able to click the Banana Farm. However this does not always work.
  • The Banana Farm is the only source of reliable income in Apopalypse Mode.
  • You need about 14 Banana Research Facilities to buy a fully upgraded Sun God every round in Easy, or 9 if Valuable Bananas is purchased.
  • The Banana Farm is the only tower without an ability.
  • Due to Monkey Village's High Energy Beacon, this is the only tower that doesn't attack.
    • This also makes it the only tower (other than the COBRA, exclusive to BTD Battles Mobile) to not have an upgrade that allows it to pop Lead Bloons.
      • Funnily enough there is still a pop count even though it never pops bloons.
      • In Bloons TD6, the pop count instead counts how much money the farm has earned.
  • Unless you are planning to play in Freeplay Mode, in BTD5 the basic tower stops being worth it at round 39 on easy, round 52 on medium, and round 71 on hard.
    • This assumes that you plan to buy and hold the farm; you can make a profit purchasing it later in the game if you sell the farm just before or during the final round.
  • The Banana Farm is better in BTD5. This is because of the following reasons:
    • The upgrade Banana Plantation generates $250 cash every round in BTD4. In BTD5 the Banana Plantation generates $260 cash ($280 in iOS) per round.
    • With Valuable Bananas you can grow up the reward to 150%.
    • With Banana Investments Advisory, you can get to 20000 cash waiting 8-9 rounds (and 7 rounds to earn its cost), and buying 5 you can get 100000, enough to earn a Temple of the Monkey God. A Banana Research Facility will give you that money in 7 or 10 rounds (and 9 or 11 rounds to earn its cost).
    • When the player lacks money, and the player needs to place Road Spikes in Bloons TD 4 the player has to wait to the end of the round. But in Bloons TD 5, in that time, the bananas are produced and the player can use the Road Spikes immediately.
  • If you have the Healthy Bananas premium upgrade in BTD5, each (4/2) or (2/4) banana farm gives you 7 lives each round. (1 from the tower itself, 4 from the path with 4 upgrades (5) and 2 from the other path (7).
  • The Banana Investments Advisory or the Monkey Bank is useful if you have Dartling Guns.
  • In Bloons TD Battles (flash version) and Bloons Monkey City (flash version only), the Banana Farm has been buffed so that each regular banana gives $30, each box of bananas gives 300 money, and with Valuable Bananas, they give 45 money per banana and $450 per crate.
    • In the Bloons TD Battles Mobile, the amount of money given per banana/crate doubles, but the number of bananas/crates is halved, rounded up.
    • To make the game balanced, the tower price for the Banana Farm has increased to $1200. The first two tier 1 upgrade prices are also increased, alongside Monkey Bank being decreased.
  • Right-clicking above a Banana Farm and moving the cursor outside the window will still collect the bananas, as the game (as with any SWF file) will assume the mouse is still where it previously was.
  • In Bloons TD 5 iOS, if a farm is upgraded during a round, it will not change the quantity of what it produces, only the value. This glitch can be exploited by upgrading a farm to 3-x, starting the round on regular speed and quickly upgrading it to 4-x. this will cause it to generate 13 Banana Crates instead of Banana Bunches, earning the player 5200 cash or 7800 if Valuable bananas is bought. The profit gained from this exploit is greater than the loss made from selling it if a Monkey Village is used, allowing the player to sell farms, build 3-2 farms, start the round and rapidly upgrade all of them to 4-2 every round (except on very short rounds, like Round 24, 46, 60, etc.) thus generating a massive amount of profit from an exceptionally low number of Banana Research Facilities. After awhile, the process will become too tedious (unless you are playing on a map with very little land for farms, i.e Archipelago) and you can just build up permanent farms.
  • In Bloons Monkey City, Banana Investments Advisory is the only 4th tier upgrade that does not require a special building to unlock for research.
  • In Bloons Monkey City, Banana Farms cannot get damaged from losing a Monkey vs. Monkey defense without sufficient City Cash. This is because they are under the Resource Buildings tab, and not the Unit Buildings tab.
  • In BTD4 Mobile games, its Pre-Round Comment does not show the sum of the round reward and the banana profit, it just shows the round money.
  • In a rare glitch, one can select the blank space and it will display "Target: None."
    • Players can do this glitch in BTD5 mobile by tapping one tower and pressing the info button and then when players switch to the Banana Farm it will say "Target: None." This can only be done on the iPhone and Android versions, however.
  • The Monkey Knowledge point Flat Pack Buildings, reducing the cost of Banana Farms and Monkey Villages by 2% and increasing their sell prices by 2% is disabled if a player leaves the game and returns at a later point, increasing the cost of each tower by $25 as a result.