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This subpage shows every hero's strengths and weaknesses.
Strengths/Weakness in Bold letters have larger impact on hero's performance.
Hero | Strengths | Weaknesses | Abilities | XP Scale | Notes | Role |
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Cheapest, Moderate Pierce, Ricocheting projectile, Good Range | Fast, Lead & Bloon rushes. | Rapid Shot, Storm of Arrows | 1x | Every 3rd shot at level 7+ arrows explode on initial hit before continuing to ricochet,
every 2nd shot at level 17+. |
Attack | |
Cheapest, Moderate Pierce, Ricocheting projectile, Good Range | Fast, Purple & Lead Bloons. | Cyber Shot - Increases Pierce and Range of Arrows but doesnt increase attack speed.
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Explosive Arrows can pop black bloons but cannot pop Purple bloons. | |||
Moderate Pierce, Supports other towers, Pops Leads, Damage over time. | Purple & Camo Bloons, Moderate Range. | Cocktail of Fire, Firestorm | 1x | Can pop Purple Bloons at Level 16+. Can affect Camo Bloons with any ability. | Attack/Support (Lead Popping) | |
Scientist Gwendolin | Moderate Pierce, Supports other towers, Pops Leads, Damage over time.
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Purple & Camo Bloons, Moderate Range. | Chemical Cocktail - Pops more bloons, pops faster but blaze lasts for shorter time.
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Area Attack, Supports primarily
Mortar & Bomb Towers, Great Range |
Fast, Camo & Spaced Bloons. | Concussive Shell, Artillery Command | 1x | Makes Black Bloons less resistant to explosions at level 5+ (completely vulnerable at level 19). | Attack/Support (Explosions) | |
Area Attack, Supports primarily
Mortar & Bomb Towers, Great Range |
Fast, Camo, Spaced & Bloon Ambushes. | Concussive Fire - Deals increased damage, has longer cooldown.
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Concussive Fire explosion sets bloons on fire.
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Homing Primary Attack pops multiple layers & Leads, High Ground, Supports Magic Monkeys, primarily Druids. | Camo, Rushes & Purple Bloons, Moderate Pierce. | Brambles, Wall of Trees
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1x | Brambles are randomly placed on track in Obyn's range if there are no bloons in range.
Nature's Clarity, Magic Monkey's near Obyn receive +5 range and +2 pierce. |
Attack/Support (Magic Monkeys, primarily druids) | |
Homing Primary Attack pops multiple layers & Leads, High Ground, Supports Magic Monkeys. | Camo, Rushes & Purple Bloons, Moderate Pierce. | Living Coral - Have significantly less pierce but restore their spike over time if not destroyed.
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1x | Obyn's level 18 no longer improves Druid to Wrath to start with full rage, instead all Magic Monkeys gain 10% increased attack speed. | Attack/Support (Magic Monkeys) | |
Incredible Range, Extreme Pierce, Fast Speed & Area Damage. | Most Expensive, Black Bloons. | Armor Piercing Shells, MOAB Barrage | 1.5x | On Level 5 Churchill gets secondary SMG attack independent on main attack. | Attack | |
Incredible Range, Fast Speed, Area & Damage over time. | Most Expensive, black bloons, Moderate Pierce. | High Energy Shells - Increases Attack speed and strength of Laser Shock, they dont do more explosions or damage against Ceramic or MOAB-Class bloons.
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Enhances income, creates extra lives, high ground. | Doesnt directly attack bloons,
Expensive. |
Biohack, Syphon Funding
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1x | Biohack gives closest towers buff, affected cannot attack for 2 seconds after expiration.
Skimming, generates $1 for every new bloon spawned, isnt generated by opponent spawned bloons. |
Support (Income Generation) | |
Enhances income, creates extra lives, high ground. | Doesnt directly attack bloons,
Expensive. |
Good Vibes - hacks more nearby monkeys, with less downtime (none at level 19).
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Generates 25% less income per round. | Support | ||
Ezili | Cheap, Can pop leads & see Camo, High Ground, Damage over time. | Fast, Spaced & Purple Bloons. | Heartstopper - allows all attacks to pop purple bloons, for the duration of ability (this expands at level 12 to allow any monkey to pop all bloon types).
Sacrificial Totem, MOAB Hex |
1.4x | Heartstopper allows all towers to pop Purple Bloons even if they arent Regrow.
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Attack/Support |
Smudge Catt Ezili | Cheap, Can pop leads & see Camo, High Ground, Damage over time.
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Fast, Spaced & Purple Bloons. | Screech - Pops all Purple and Degrows all Regrow (Including decamoing Camo at level 12) bloons on screen but doesnt affect incoming bloons.
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Her Level 11 instead of boosting necromancers, allows generating 9 lives every secound up up to starting max. | ||
Amphibious, Moderate Pierce, Pops Lead, multiple layers, Push & Stun Bloons. | Short range, Camo Bloons. | Rallying Roar, Big Squeeze | 1x | Rallying Roar increases damage of monkeys near him for short time.
Big Squeeze grabs MOAB-Class Bloon (4 at Level 20) instantly popping it releasing insides after 5 seconds. Does slap attack every 5th time that pushes bloons back, including MOAB. |
Attack/Support | |
Amphibious, Moderate Pierce, Pops Lead, multiple layers, Push & Freezes Bloons, Supports Ice Monkeys. | Short range, Camo Bloons. | Chilling Cheer - increases damage and attack speed of nearby Ice Monkeys (at level 8 allows Ice Monkeys to attack moabs for 2x damage), doesnt affect other towers.
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Chilling Cheer has larger radius to affect Ice Monkeys. | Attack/Support
(Ice Monkeys) | ||
Agent Jericho | Adjusts neutral bloons with Regrow -> Camo -> Fortified -> repeat to Regrow.
Reduces cost multipliers for sending Regrow, Camo and Fortified as he levels up. |
Lead Bloons, Bloon Rushes | Seize Assets - Steals $25 ($80 at level 6), ($120 at 9), ($150 at 11), ($250 at 14)
from your opponent's cash every second for 10 (15 at level 18) seconds. Bloon Decoy - Send an invincible MOAB-Class Bloon decoy to distract your opponent's monkeys. The decoy disappears when it reaches halfway down the track. Cooldown is 120 seconds (X at level 20). BFB Decoy at level 13 and ZOMG at level 17. |
1.25x? | ||
Highwayan Jericho | ??? | Stand and Deliver - Steals $250 ($800 at 6), ($1200 at 9), ($1500 at 11), ($2500 at 14) from your opponent. If they can't afford it, their cheapest monkey will be sold for its full value to pay for it.
Misdirection - Deceives the strongest MOAB class bloon on screen (up to a BFB) (up to ZOMG at level 15) and sends it to your opponents side. (Misdirected MOAB's are fully repaired at level 17). This ability is similar to the COBRA's Misdirection, however it is only limited to MOABs and BFBs, and has global range and has TBA seconds delay. Cooldown of TBA seconds, if targeting MOAB only cooldown quarter time of ability and targeting BFB only cooldown half time of ability. |