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For types of damage, rather than projectile types, see Damage Types.

Attack Types refers to how a tower attacks. Each attack type is distinguished by the type of said weapon, such as sharp darts or explosive bombs. Some attacks don't fit into any of the categories. These are listed as Other.

Attack types incorporate damage types as part of the formula. In addition, every type of attack possesses a specific amount of the four basic statistics (pierce, range, attack speed, and damage) plus other statistics. Some of these miscellaneous statistics of certain attacks may include:

Physical[]

These types of attacks use sharp objects. Most can't pop Lead Bloons, but a few can with certain upgrades.

Temperature[]

Explosives/Fire[]

These attacks usually have splash damage. The difference between explosives and fire is that fire can pop black and zebra bloons, but not purple bloons, while explosives can pop purple bloons, but not black and zebra bloons.

Explosives[]

Fire[]

Cold/Freeze[]

Typically bloon-stallers. Usually can't pop bloons, and typically has no effect on white bloons.

  • Ice Tower and subsequent upgrades
    • Can only pop bloons if upgraded to Snap Freeze
      • In BTD6, it can pop bloons by default
  • Ice Ball (Temple sacrifice)

Energy[]

These attacks can pierce through multiple bloons, but can't pop purples. Some of them can break through multiple bloon layers.

Chemical[]

These attacks slowly destroy bloons by popping layers one at a time.

Wind[]

These attacks blow back bloons. Lead bloons are not affected.

Flash[]

These attacks pop bloons instantly.

Combo[]

Combination of different attack types.

Miscellanous[]

These are other attacks that don't fit in the above categories

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