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Primary Military Magic Support Heroes Sacrifices

This is a list of Support Monkeys and their damage types in Bloons TD 6. This is to describe their attack styles and attack behaviors, to establish a better understanding of how they behave and interact in a typical defense.

Refer to Damage Types #Key for what each damage type stands for.

Banana Farm[]

Note: Damage types are correct as of Version 34.3.

Tower Noteworthy Crosspathing Interaction(s)
000-BananaFarm
Banana Farm
Passive Type (no attack) · 4 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)Generates Bonus Income (generates in-game currency per round, often in-game cash)
  • 0-3+-1 and 0-3+-2 Banks highlight themselves when full
  • 0-3+-2 Banks autocollect their bank accounts one round after they become full
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Increased Production Greater Production Banana Plantation Banana Research Facility Banana Central
Passive Type (no attack) · 6 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)Generates Bonus Income (generates in-game currency per round, often in-game cash) Passive Type (no attack) · 8 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)Generates Bonus Income (generates in-game currency per round, often in-game cash) Passive Type (no attack) · 16 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)Generates Bonus Income (generates in-game currency per round, often in-game cash) Passive Type (no attack) · 5 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)Generates Bonus Income (generates in-game currency per round, often in-game cash) Passive Type (no attack) · 5 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)Generates Bonus Income (generates in-game currency per round, often in-game cash)
Long Life Bananas Valuable Bananas Monkey Bank IMF Loan Monkey-Nomics
Passive Type (no attack) · 4 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)Generates Bonus Income (generates in-game currency per round, often in-game cash) Passive Type (no attack) · 4 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)Generates Bonus Income (generates in-game currency per round, often in-game cash) Passive Type (no attack) · 6 Spawn On-Map (auto-generates banana "projectiles" and stores them into its bank account)
Bank Interest:
Passive Type (no attack) · Spawn On-Map (increases stored bank account cash by interest percentage)
Withdraw:
Passive Type (no attack) · Spawn On-Map (empties out bank account)Generates Bonus Income (generates in-game currency per round, often in-game cash)
Bananas:
Passive Type (no attack) · 6 Spawn On-Map (auto-generates banana "projectiles" and stores them into its bank account)
Bank Interest:
Passive Type (no attack) · Spawn On-Map (increases stored bank account cash by interest percentage)
Withdraw:
Passive Type (no attack) · Spawn On-Map (empties out bank account)Generates Bonus Income (generates in-game currency per round, often in-game cash)
Loan:
Passive Type (no attack) · Spawn On-Map (gives a loan with loan interest)Generates Bonus Income (generates in-game currency per round, often in-game cash)
Bananas:
Passive Type (no attack) · 6 Spawn On-Map (auto-generates banana "projectiles" and stores them into its bank account)
Bank Interest:
Passive Type (no attack) · Spawn On-Map (increases stored bank account cash by interest percentage)
Withdraw:
Passive Type (no attack) · Spawn On-Map (empties out bank account)Generates Bonus Income (generates in-game currency per round, often in-game cash)
Payment:
Passive Type (no attack) · Spawn On-Map (gives bonus income without loan interest)Generates Bonus Income (generates in-game currency per round, often in-game cash)
EZ Collect Banana Salvage Marketplace Central Market Monkey Wall Street
Passive Type (no attack) · 4 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)Generates Bonus Income (generates in-game currency per round, often in-game cash) Passive Type (no attack) · 4 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)Generates Bonus Income (generates in-game currency per round, often in-game cash)Discount (+10% sellback) Passive Type (no attack) · 16 Spawn On-Map (auto-generates banana "projectiles")Generates Bonus Income (generates in-game currency per round, often in-game cash)Discount (+10% sellback) Bananas:
Passive Type (no attack) · 16 Spawn On-Map (auto-generates banana "projectiles")Generates Bonus Income (generates in-game currency per round, often in-game cash)Discount (+10% sellback)
Merchantmen buff:
Passive Type (no attack) · Targets Tower(s) (buffs all Merchantmen, Favored Trades, and Trade Empires on screen)Whole ScreenGenerates Bonus Income (generates in-game currency per round, often in-game cash)
Bananas:
Passive Type (no attack) · 16 Spawn On-Map (auto-generates banana "projectiles")Generates Bonus Income (generates in-game currency per round, often in-game cash)Discount (+10% sellback)
Merchantmen buff:
Passive Type (no attack) · Targets Tower(s) (buffs all Merchantmen, Favored Trades, and Trade Empires on screen)Whole ScreenGenerates Bonus Income (generates in-game currency per round, often in-game cash)
End-of-round cash:
Passive Type (no attack) · Spawn On-Map (spawns a bonus end-of-round cash)Generates Bonus Income (generates in-game currency per round, often in-game cash)Generates Bonus Lives

Spike Factory[]

Note: Damage types are correct as of Version 35.0.

Tower Noteworthy Crosspathing Interaction(s)
000-SpikeFactory
Spike Factory
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track)
  • Long Reach increases lifespan of Spike Storm ability spikes by 50%
  • Smart Spikes allows Spike Storm ability spikes to only target active lanes
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Bigger Stacks White Hot Spikes Spiked Balls Spiked Mines Super Mines
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track) Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track) Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track) · Extra damage to all bloon types (1 --> 2)Extra damage versus Ceramics (+3)Extra damage to Fortified (+1) Spike:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track) · Extra damage to all bloon types (2)Extra damage versus Ceramics (+3 --> +6)Extra damage to Fortified (+1 --> +3)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Burst (bursts from expired or depleted mine)Area of Effect · Extra damage to all bloon types (10)Extra damage to Fortified (+3) · Burn (standard bloons, 1 damage per 2.0s for 6
Spike:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track) · Extra damage to all bloon types (2 --> 50)Extra damage versus Ceramics (+6 --> +30)Extra damage to Fortified (+3 --> +15)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Burst (bursts from a super mine with one spike off said super mine used up)Area of Effect · Extra damage to all bloon types (20)Extra damage versus Ceramics (+15)Extra damage to Fortified (+5) · Burn (standard bloons, 1 --> 1000 damage per 2.0s for 6
Mega Explosion:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Burst (bursts from expired or depleted mine)Area of Effect · Extra damage to all bloon types (1000)Extra damage versus Ceramics (+500)Extra damage to Fortified (+250) · Burn (standard bloons, 1000 damage per 2.0s for 6
Faster Production Even Faster Production MOAB SHREDR Spike Storm Carpet of Spikes
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track) Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track) Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track) · Extra damage versus MOAB-class Bloons (+4) Main:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track) · Extra damage versus MOAB-class Bloons (+4)
Ability:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 200 On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 20s or 1 round, whichever comes first)Lobbed ThrowFull Map Range (unspecified description of how the tower can attack beyond basic range)Erratic Movement (moves straight in any unrestricted direction, directed onto any nearby track) · Extra damage versus MOAB-class Bloons (+4)
Main:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 50s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track) · Extra damage to all bloon types (1 --> 4)Extra damage versus MOAB-class Bloons (+5)
Ability:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 200 On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 20s or 1 round, whichever comes first)Lobbed ThrowFull Map Range (unspecified description of how the tower can attack beyond basic range)Erratic Movement (moves straight in any unrestricted direction, directed onto any nearby track) · Extra damage to all bloon types (1 --> 4)Extra damage versus MOAB-class Bloons (+5)
Long Reach Smart Spikes Long Life Spikes Deadly Spikes Perma-Spike
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 100s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves straight in any direction within its range, directed onto any nearby track) Spike:

Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 100s or 1 round, whichever comes first)Lobbed ThrowErratic Movement (moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting)

Start of Round Boost:

Per-Round Basis (activates at the start of each round)Charge (temporary 4x attack speed for 2

Spike:

Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 140s or 2 rounds, whichever comes first)Lobbed ThrowErratic Movement (moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting)

Start of Round Boost:

Per-Round Basis (activates at the start of each round)Charge (temporary 4x attack speed for 2

Spike:

Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 140s or 3 rounds, whichever comes first)Lobbed ThrowErratic Movement (moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting) · Extra damage to all bloon types (1 --> 2)

Start of Round Boost:

Per-Round Basis (activates at the start of each round)Charge (temporary 4x attack speed for 2

Spike:

Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 300s or 4 rounds, whichever comes first)Lobbed ThrowErratic Movement (moves directed onto any nearby track, but can be adjusted targeting priority to make controlled targeting) · Extra damage to all bloon types (2 --> 10)

Start of Round Boost:

Per-Round Basis (activates at the start of each round)Charge (temporary 4x attack speed for 2

Monkey Village[]

Note: Damage types are correct as of Version 34.3.

Tower Noteworthy Crosspathing Interaction(s)
000-MonkeyVillage
Monkey Village
Passive Type (no attack) · Targets Tower(s) (buffs any towers within range)
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Bigger Radius Jungle Drums Primary Training Primary Mentoring Primary Expertise
Passive Type (no attack) · Targets Tower(s) (buffs any towers within range) Passive Type (no attack) · Targets Tower(s) (buffs any towers within range) Main:
Passive Type (no attack) · Targets Tower(s) (buffs any towers within range)
Primary-Exclusive:
Passive Type (no attack) · Targets Tower(s) (buffs Primary Monkeys within range)
Main:
Passive Type (no attack) · Targets Tower(s) (buffs any towers within range)
Primary-Exclusive:
Passive Type (no attack) · Targets Tower(s) (buffs Primary Monkeys within range)Discount (Free Tier 1 Primary Monkey upgrades)
Main:
Passive Type (no attack) · Targets Tower(s) (buffs any towers within range)
Primary-Exclusive:
Passive Type (no attack) · Targets Tower(s) (buffs Primary Monkeys within range)Discount (Free Tier 1 and Tier 2 Primary Monkey upgrades)
Attack:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight AttackWeak Seeking · Extra damage to all bloon types (10)Extra damage versus Ceramics (200)Extra damage versus MOAB-class Bloons (200)
Grow Blocker Radar Scanner Monkey Intelligence Bureau Call To Arms Homeland Defense
Passive Range:
Passive Type (no attack) · Targets Tower(s) (buffs any towers within range)
Grow Block:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Area of Effect · Grow-Blocked (unspecified growblock variant) · No damage to all bloon types (unspecified damage)
Passive Range:
Passive Type (no attack) · Also affects Camo Bloons · Targets Tower(s) (buffs any towers within range)
Grow Block:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Area of Effect · Grow-Blocked (unspecified growblock variant) · No damage to all bloon types (unspecified damage)
Passive Range:
Passive Type (no attack) · Also affects Black BloonsAlso affects White BloonsAlso affects Camo BloonsAlso affects Purple BloonsAlso affects Frozen BloonsAlso affects Lead Bloons · Targets Tower(s) (buffs any towers within range)
Grow Block:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Area of Effect · Grow-Blocked (unspecified growblock variant) · No damage to all bloon types (unspecified damage)
Passive Range:
Passive Type (no attack) · Also affects Black BloonsAlso affects White BloonsAlso affects Camo BloonsAlso affects Purple BloonsAlso affects Frozen BloonsAlso affects Lead Bloons · Targets Tower(s) (buffs any towers within range)
Grow Block:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Area of Effect · Grow-Blocked (unspecified growblock variant) · No damage to all bloon types (unspecified damage)
Ability:
Passive Type (no attack) · Targets Tower(s) (buffs any towers within range temporarily)Whole Screen
Passive Range:
Passive Type (no attack) · Also affects Black BloonsAlso affects White BloonsAlso affects Camo BloonsAlso affects Purple BloonsAlso affects Frozen BloonsAlso affects Lead Bloons · Targets Tower(s) (buffs any towers within range)
Grow Block:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Area of Effect · Grow-Blocked (unspecified growblock variant) · No damage to all bloon types (unspecified damage)
Ability:
Passive Type (no attack) · Targets Tower(s) (buffs all towers temporarily)Whole Screen
Monkey Business Monkey Commerce Monkey Town Monkey City Monkeyopolis
Passive Type (no attack) · Targets Tower(s) (buffs any towers within range)Discount (Discounts by 10% for all base towers and Tier <3 towers) Passive Type (no attack) · Targets Tower(s) (buffs any towers within range)Discount (Discounts by 10% for all base towers and Tier <3 towers)Discount (Discounts by 5%, stackable up to 3x) Passive Type (no attack) · Targets Tower(s) (buffs any towers within range)Discount (Discounts by 10% for all base towers and Tier <3 towers)Discount (Discounts by 5%, stackable up to 3x)Generates Bonus Income (generates in-game currency per round, often in-game cash) Passive Type (no attack) · Targets Tower(s) (buffs any towers within range)Discount (Discounts by 10% for all base towers and Tier <3 towers)Discount (Discounts by 5%, stackable up to 3x)Generates Bonus Income (generates in-game currency per round, often in-game cash) Passive Range:
Passive Type (no attack) · Targets Tower(s) (buffs any towers within range)Discount (Discounts by 10% for all base towers and Tier <3 towers)Discount (Discounts by 5%, stackable up to 3x)Generates Bonus Income (generates in-game currency per round, often in-game cash)
Crates:
Passive Type (no attack) · 1-10 Single ProjectileStraight AttackErratic Movement (moves straight in any direction within its range)Generates Bonus Income (generates in-game currency per round, often in-game cash)

Engineer Monkey[]

Note: Damage types are correct as of Version 34.3.

Tower Noteworthy Crosspathing Interaction(s)
000-EngineerMonkey
Engineer Monkey
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack
  • Sentries spawned from an Engineer with Deconstruction or higher also inherit the extra MOAB-class damage and extra Fortified damage
  • Bloon/XXXL Traps with Larger Service Area can be manually targeted.
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Sentry Gun Faster Engineering Sprockets Sentry Expert Sentry Champion
Engineer Nails:
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack
Sentry Deployment:
Passive Type (no attack) · Deploy Sub-Tower (deploys a sentry)
Sentry Nails:
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack
Same as Sentry Gun but with improved stats Same as Sentry Gun but with improved stats Engineer Nails:
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack
Sentry Deployment (1-4):
Passive Type (no attack) · Deploy Sub-Tower (deploys a Crushing Sentry, condition-dependent)Deploy Sub-Tower (deploys a Bomb Sentry, condition-dependent)Deploy Sub-Tower (deploys a Cold Sentry, condition-dependent)Deploy Sub-Tower (deploys an Energy Sentry, condition-dependent)
Crushing:
Shatter Type (pops Black, White, Purple, Frozen) · Single ProjectileStraight Attack · Extra damage to all bloon types (2)Extra damage versus Ceramics (+4)
Bomb:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (4)
Cold:
Cold Type (pops Black, Purple) · Single ProjectileStraight AttackArea of Effect · Freeze (standard bloons, 1Slowdown (50% permanent slowdown for all affected bloons, soaks 1 layer)
Energy:
Energy Type (pops Black, White, Frozen) · Single ProjectileStraight Attack · Extra damage to all bloon types (2)Extra damage versus MOAB-class Bloons (+2)
Engineer Nails:
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack
Sentry Deployment:
Passive Type (no attack) · Deploy Sub-Tower (deploys a Paragon Sentry)
Champion:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack · Extra damage to all bloon types (2)
Destruction:
Plasma Type (pops Black, White, Lead, Frozen) · Burst (bursts from where expired Paragon Sentry is after 2Area of Effect · Extra damage to all bloon types (100)
Larger Service Area Deconstruction Cleansing Foam Overclock Ultraboost
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack · Extra damage to Fortified (+1)Extra damage versus MOAB-class Bloons (+1) Nail:
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack · Extra damage to Fortified (+1)Extra damage versus MOAB-class Bloons (+1)
Foam:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)Spawn On-Map (randomly placed anywhere within range of track)Erratic Movement (randomly placed anywhere within range of track) · Decamo, (unspecified alt variants)Degrow, (unspecified alt variants) · No damage to all bloon types except Lead Bloons (unspecified damage)Start of Round Boost:

Per-Round Basis (activates at the start of each round)Charge (temporary 4x attack speed for 1 second)

Everything from Cleansing Foam plus
Overclock:
Passive Type (no attack) · Targets Tower(s) (user-specified)
Everything from Cleansing Foam plus
Ultraboost:
Passive Type (no attack) · Targets Tower(s) (user-specified)
Oversize Nails Pin Double Gun Bloon Trap XXXL Trap
Shatter Type (pops Black, White, Purple, Frozen) · Single ProjectileStraight Attack Shatter Type (pops Black, White, Purple, Frozen) · Single ProjectileStraight Attack · Pin (bloons other than Lead or Ceramic are completely stopped for 0 Shatter Type (pops Black, White, Purple, Frozen) · Single ProjectileStraight Attack · Pin (bloons other than Lead or Ceramic are completely stopped for 0 Nail:
Shatter Type (pops Black, White, Purple, Frozen) · Single ProjectileStraight Attack · Pin (bloons other than Lead or Ceramic are completely stopped for 0
Trap:
Normal Type (pops Black, White, Purple, Lead, Frozen) · On-Track (unspecified variant)Straight AttackGenerates Bonus Income (generates in-game currency per round, often in-game cash) · Instakill Bloon(s) (traps up any visible non-blimp bloon that contacts the trap)
Nail:
Shatter Type (pops Black, White, Purple, Frozen) · Single ProjectileStraight Attack · Pin (bloons other than Lead or Ceramic are completely stopped for 0
Big Trap:
Normal Type (pops Black, White, Purple, Lead, Frozen) · On-Track (unspecified variant)Straight AttackGenerates Bonus Income (generates in-game currency per round, often in-game cash) · Instakill Bloon(s) (traps up any visible bloon that contacts the trap)Instakill Blimp(s) (traps up any visible blimp that contacts the trap, with full exception of BADs)

Beast Handler[]

Note: Damage types are correct as of Version 36.3.

Tower Noteworthy Crosspathing Interaction(s)
000-BeastHandler
Beast HandlerEnergy Type (pops Black, White, Frozen)· Melee (Creates an attack within close range via melee means)
  • TBA
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Piranha Barracuda Great White Orca Megalodon
Microraptor Adasaurus Velociraptor Tyrannosaurus Rex Giganotosaurus
Gyrfalcon Horned Owl Golden Eagle Giant Condor Pouākai

Special Crosspathing Interactions[]

Special Crosspathing Interactions (Banana Farm)[]

  • 0-3-1: Monkey Bank highlights itself once it fills up.
  • 0-3-2: Monkey Bank autocollects itself once it fills up after the round ends.

Special Crosspathing Interactions (Spike Factory)[]

  • 0-4-1: Long Reach increases lifespan of spikes from the Spike Storm ability to last 15s instead of 10s.
  • 0-5-1: Long Reach increase lifespan of spikes from the Carpet of Spikes ability's spikes lifespan lasts 30s instead of 20s.
  • 0-4-2, 0-5-2: Smart targeting will cause the abilities to only land on active lanes.
  • 1-0-5: Bigger Stacks increases pierce of Perma-Spike from 50 to 90.

Special Crosspathing Interactions (Monkey Village)[]

  • Does not have any Special Crosspathing Interactions.

Special Crosspathing Interactions (Engineer Monkey)[]

  • 1-1-0: Sentries also gain +4 range.
  • 1-0-1: Sentries also gain +1 pierce and changes their damage type from Sharp to Shatter.
  • 1-2-0: Sentries receive +1 damage to Fortified and +1 damage against MOAB-class bloons.
  • 3-0-2: Allows Sentries to pin bloons.
  • 1-3-0: Sentries also grant Cleansing Foam upgrade effect.
  • 2-3-0: Increase Cleansing Foam's product speed from 2.0s to 1.2s.
  • 0-3-2: Cleansing Foam now can be slowdown any types bloons that touches foams by 50% for 2 seconds, can be refresh.
  • 2-0-4: Reduces the cooldown between deploying a new Bloon Trap to 9 seconds instead of 12 seconds.
  • 0-1-4: Bloon Trap gains manual targeting option. Applies to the tier 5 as well.
  • 2-0-5: Reduces the cooldown between deploying a new XXXL Trap to 2.8s seconds instead of 3.33 seconds.

Special Crosspathing Interactions (Beast Handler)[]

  • Does not have any Special Crosspathing Interactions, although crosspathing only control two beast at once.
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