Primary | Military | Magic | Support | Heroes | Sacrifices |
This is a list of Primary Monkeys and their damage types in Bloons TD 6. This is to describe their attack styles and attack behaviors, to establish a better understanding of how they behave and interact in a typical defense.
Refer to Damage Types #Key for what each damage type stands for.
Towers[]
Dart Monkey[]
Note: Damage types are correct as of Version 35.0.
Tower | Attack Description | |||
---|---|---|---|---|
![]() Dart Monkey ![]() ![]() ![]() |
All attacks are dependent on its base attacks. Almost all attacks are entirely upon one single type of attack, except for Ultra-Juggernaut, which has a Burst ![]() ![]() ![]() | |||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Sharp Shots | Razor Sharp Shots | Spike-O-Pult | Juggernaut | Ultra-Juggernaut |
Quick Shots | Very Quick Shots | Triple Shot | Super Monkey Fan Club | Plasma Monkey Fan Club |
Long Range Darts | Enhanced Eyesight | Crossbow | Sharp Shooter | Crossbow Master |
Boomerang Monkey[]
Note: Damage types are correct as of Version 35.0.
Tower | Attack Description | |||
---|---|---|---|---|
![]() Boomerang Monkey ![]() ![]() ![]() |
Throws a boomerang along an arc, a form of Curved Movement | |||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Improved Rangs | Glaives | Glaive Ricochet | M.O.A.R. Glaives | Glaive Lord |
Faster Throwing | Faster Rangs | Bionic Boomerang | Turbo Charge | Perma Charge |
Long Range Rangs | Red Hot Rangs | Kylie Boomerang | MOAB Press | MOAB Domination |
Bomb Shooter[]
Note: Damage types are correct as of Version 35.0.
Tower | Attack Description | |||
---|---|---|---|---|
![]() Bomb Shooter ![]() ![]() ![]() ![]() ![]() |
The core of the Bomb Shooter is creating a projectile with Single Projectile Due to how repetitive the explosion bursting occurs for all Bomb Shooters, and due to having no major difference between the base projectile and initial explosion, the deployment of the base bomb projectile and its initial explosion are merged together according to this table. | |||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Bigger Bombs | Heavy Bombs | Really Big Bombs | Bloon Impact | Bloon Crush |
Faster Reload | Missile Launcher | MOAB Mauler | MOAB Assassin | MOAB Eliminator |
Extra Range | Frag Bombs | Cluster Bombs | Recursive Cluster | Bomb Blitz |
1° Bomb: |
Tack Shooter[]
Note: Damage types are correct as of Version 35.0.
Tower | Attack Description | |||
---|---|---|---|---|
![]() Tack Shooter ![]() ![]() ![]() ![]() |
Tack Shooters are based on Zone | |||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Faster Shooting | Even Faster Shooting | Hot Shots | Ring of Fire | Inferno Ring |
Long Range Tacks | Super Range Tacks | Blade Shooter | Blade Maelstrom | Super Maelstrom |
More Tacks | Even More Tacks | Tack Sprayer | Overdrive | The Tack Zone |
Ice Monkey[]
Note: Damage types are correct as of Version 35.0.
Tower | Attack Description | |||
---|---|---|---|---|
![]() Ice Monkey ![]() ![]() ![]() ![]() ![]() ![]() |
Ice Monkeys normally come with the Cold Many of its attacks rely on cold-related status effects. The obvious example is, of course, Freeze Ice Monkeys typically target only the midpoints of bloons, except for Icicle Impale, Super Brittle, and slowing auras. | |||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Permafrost | Cold Snap | Ice Shards | Embrittlement | Super Brittle |
Freeze Blast: |
Freeze Blast: | |||
Enhanced Freeze | Deep Freeze | Arctic Wind | Snowstorm | Absolute Zero |
Larger Radius | Re-Freeze | Cryo Cannon | Icicles | Icicle Impale |
Glue Gunner[]
Note: Damage types are correct as of Version 35.0.
Tower | Attack Description | |||
---|---|---|---|---|
![]() Glue Gunner ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Glue Gunners shoot out sticky glue that cause ordinary bloons to slow down. This form of Slowdown Glues notably have a glue prioritization system based on corrosion damage. From weakest to strongest, the glue prioritization is as follows: Standard Glue | |||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Glue Soak | Corrosive Glue | Bloon Dissolver | Bloon Liquefier | The Bloon Solver |
Bigger Globs | Glue Splatter | Glue Hose | Glue Strike | Glue Storm |
Stickier Glue | Stronger Glue | MOAB Glue | Relentless Glue | Super Glue |
Special Crosspathing Interactions[]
![]() |
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Special Crosspathing Interactions (Dart Monkey)[]
- Crosspathing Interactions with Attack Behavior and Status Effects
None; there are no crosspathing interactions that change the behavior of its attacks.
![]() 3-0-1 and 3-0-2 Spike-o-Pult ![]() 4-0-1 and 2-0-2 Juggernaut ![]() 5-0-1 and 5-0-2 Ultra-Juggernaut |
In addition to the +8 and +16 range added from x-0-1 and x-0-2, respectively, projectiles gain +15% extra lifespan with 3-0-1 (or subsequent top path upgrades) and +35% extra lifespan along with +10% extra projectile speed. |
- Other Crosspathing Interactions
Note: In terms of damage type interactions, these crosspathing interactions still do not change how the attacks behave in the game, besides simple statistical bonuses except bonus damage.
![]() 1-0-5 and 2-0-5 Crossbow Master |
Arrows gain +8 pierce with 1-0-5 and +15 pierce with 2-0-5. |
Special Crosspathing Interactions (Boomerang Monkey)[]
- Crosspathing Interactions with Attack Behavior and Status Effects
![]() 5-0-2 Glaive Lord |
Orbital glaives Extra Damage ![]() ![]() |
![]() 0-5-2 Perma Charge |
Aside from changing to Normal ![]() ![]() |
![]() 1-0-4 and 2-0-4 MOAB Press |
With 1-0-4/1-0-5, Knockback Kylies gain +100 pierce. With 2-0-4 MOAB Press/2-0-5 MOAB Domination, Knockback Kylies knock back MOABs 3 units per hit instead of 2, for a stronger Press ![]() |
- Other Crosspathing Interactions
TBA
Special Crosspathing Interactions (Bomb Shooter)[]
- Crosspathing Interactions with Attack Behavior and Status Effects
- 3-0-2 Really Big Bombs: Frags now deal 3 damage per fragment, have 2 pierce per fragment, and spawns 12 fragments instead of 8.
- 4-0-2 Bloon Impact: Frags now deal 3 damage per fragment, have 3 pierce per fragment, and spawns 16 fragments instead of 12, but do not stun.
- 5-0-2 Bloon Crush: Frags now deal 12 damage, +12 Ceramic Damage, have 20 pierce per fragment, and 16 fragments are spawned, but do not stun.
- Other Crosspathing Interactions
TBA
Special Crosspathing Interactions (Tack Shooter)[]
- Crosspathing Interactions with Attack Behavior and Status Effects
- 4-0-x and 5-0-x Tack Shooter: Both Path 3 upgrades add +1 damage respectively instead of extra projectiles
- 5-0-2 Tack Shooter: Meteor deals 1000 damage instead of 700.
- Other Crosspathing Interactions
- 5-2-0 Tack Shooter: Meteor gains +1 pierce.
- 0-2-5 Tack Zone: Main Attack gains +20 range instead of +8 and +6 pierce instead of +4.
Special Crosspathing Interactions (Ice Monkey)[]
- Crosspathing Interactions with Attack Behavior and Status Effects
![]() 1-4-0 Snowstorm |
Permafrost effects on normal bloons (![]() |
![]() 2-4-0 Snowstorm |
Freeze (![]() ![]() ![]() ![]() |
![]() Tier 5 Permafrost |
Adding Permafrost to any Tier 5 can apply Permafrost effect to MOAB-class with main attack but with 25% permanent slowdown (![]() |
- Other Crosspathing Interactions
TBA
Special Crosspathing Interactions (Glue Gunner)[]
- Crosspathing Interactions with Attack Behavior and Status Effects
- 2-0-5 Super Glue: Super Glue damage-over-time becomes 1 damage every 2.0s instead of 1 damage every 2.3s
- 2-x-x Glue: Glue effects last half as long on MOAB-class bloons regardless of which upgrades are bought
- 2-x-x Glue: Adding Corrosive Glue to any upgrade allows targeting of MOAB-class (i.e. removes pure
)
- Other Crosspathing Interactions
TBA