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Primary Military Magic Support Heroes Sacrifices

This is a list of Magic Monkeys and their damage types in Bloons TD 6. This is to describe their attack styles and attack behaviors, to establish a better understanding of how they behave and interact in a typical defense.

Refer to Damage Types #Key for what each damage type stands for.

Wizard Monkey[]

Note: Damage types are correct as of Version 35.0.

Tower Noteworthy Crosspathing Interaction(s)

Wizard Monkey
Energy Type (pops Black, White, Frozen) · Single ProjectileStraight Attack
  • Wall of Fire and Dragon's Breath with Guided Magic can bypass Line of Sight restrictions, alongside gaining the ability to re-target wall of fire.
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Guided Magic Arcane Blast Arcane Mastery Arcane Spike Archmage
Energy Type (pops Black, White, Frozen) · Single ProjectileWeak Seeking Energy Type (pops Black, White, Frozen) · Single ProjectileWeak Seeking · Extra damage to all bloon types (1 --> 2)) Energy Type (pops Black, White, Frozen) · Single ProjectileWeak Seeking · Extra damage to all bloon types (2 --> 3)) Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileWeak Seeking · Extra damage to all bloon types (3 --> 6)Extra damage versus MOAB-class Bloons (+10) Bolt:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileWeak Seeking · Extra damage to all bloon types (5 --> 8)Extra damage versus MOAB-class Bloons (+11 --> +19)
Breath:
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack · Extra damage versus Ceramics (+1) · Extra damage versus MOAB-class Bloons (+0 --> +2) · Burn (standard bloons, 1 damage per 1.5s for 3.0s)Burn (MOAB-Class Bloons, 1 damage per 1.5s for 3.0s)
Shimmer:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of Effect · Decamo, (unspecified alt variants)
Fireball Wall of Fire Dragon's Breath Summon Phoenix Wizard Lord Phoenix
Bolt:
Energy Type (pops Black, White, Frozen) · Single ProjectileStraight Attack
Fireball (Projectile):
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack
Fireball (Explosion):
Explosion Type (pops White, Purple, Lead, Frozen)
· Burst (bursts from fireball)Area of Effect
Everything from Fireball plus...
Firewall:
Fire Type (pops Black, White, Lead, Frozen) · On-Track (unspecified variant)Spawn On-Map (placed onto the closest area of track by default) · Contact Damage (1 damage every 0.15s contact)
'Bolt:
Energy Type (pops Black, White, Frozen)
· Single ProjectileStraight Attack
Fireball (Explosion):
Explosion Type (pops White, Purple, Lead, Frozen) · Burst (bursts from fireball)Area of Effect · Extra damage to all bloon types (1 --> 9)
'
Firewall:
Fire Type (pops Black, White, Lead, Frozen) · On-Track (unspecified variant)Spawn On-Map (placed onto the closest area of track by default) · Contact Damage (1 damage every 0.15s --> 0.1s contact)

Breath:'
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack · Extra damage to all bloon types (2)Extra damage versus Ceramics (+1) · Burn (standard bloons, 1 damage per 1.5s for 3.0s)Burn (MOAB-Class Bloons, 1 damage per 1.5s for 3.0s)

Everything from Dragon's Breath plus...
Summoning:
Deploy Sub-Tower (deploys a phoenix, lasts 20 seconds)
Phoenix:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight AttackPath-Based Mobility (The location at where the projectiles will spawn depend on where the Phoenix was when the attack was made. The Phoenix always moves in a fixed path)Full Map Range ("aircraft" projectiles) · Extra damage to all bloon types (5)
Everything from Dragon's Breath plus...

Fireball (Explosion):
Explosion Type (pops White, Purple, Lead, Frozen)
· Burst (bursts from fireball)Area of Effect · Extra damage to all bloon types (9 --> 27)

Firewall:
Fire Type (pops Black, White, Lead, Frozen) · On-Track (unspecified variant)Spawn On-Map (placed onto the closest area of track by default) · Contact Damage (3 damage every 0.1s contact)Extra damage to all bloon types (1 --> 3)
Breath:
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack · Extra damage versus Ceramics (+1)Extra damage to all bloon types (1 --> 6) · Burn (standard bloons, 1 damage per 1.5s for 3.0s)Burn (MOAB-Class Bloons, 1 damage per 1.5s for 3.0s)
Main Phoenix:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight AttackPath-Based Mobility (The location at where the projectiles will spawn depend on where the Phoenix was when the attack was made. The Phoenix always moves in a fixed path)Full Map Range ("aircraft" projectiles) · Extra damage to all bloon types (5)
Wizard Lord Phoenix (flame):
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight AttackPath-Based Mobility (The location at where the projectiles will spawn depend on where the WLP was when the attack was made. The WLP always moves in a fixed path)Full Map Range ("aircraft" projectiles) · Extra damage to all bloon types (20)
Wizard Lord Phoenix (meteors):
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · 8x Orbital Spray (spray of 8)Straight AttackPath-Based Mobility (The location at where the projectiles will spawn depend on where the WLP was when the attack was made. The WLP always moves in a fixed path)Full Map Range ("aircraft" projectiles) · Extra damage to all bloon types (50 per meteor)

Intense Magic Monkey Sense Shimmer Necromancer: Unpopped Army Prince of Darkness
Energy Type (pops Black, White, Frozen) · Single ProjectileStraight Attack Energy Type (pops Black, White, Frozen) · Also affects Camo Bloons · Single ProjectileStraight Attack Bolt:
Energy Type (pops Black, White, Frozen) · Also affects Camo Bloons · Single ProjectileStraight Attack
Shimmer:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of Effect · Decamo, (unspecified alt variants) · No damage to all bloon types (unspecified damage)
Everything from Shimmer plus...
Undead Bloons:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)Spawn On-Map (unspecified variant)Undead Movement (i.e. moves backwards along the track) · Extra damage to all bloon types (2, +1 for every 200 graveyard units stored, maxing out at max capacity or +10 damage)
Everything from Shimmer plus...
Undead Bloons:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)Spawn On-Map (unspecified variant)Undead Movement (i.e. moves backwards along the track) · Extra damage to all bloon types (2, +1 for every 300 graveyard units stored, maxing out at max capacity or +10 damage)
Undead MOAB:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)Spawn On-Map (unspecified variant)Undead Movement (i.e. moves backwards along the track) · Extra damage to all bloon types (20, +1 for every 300 graveyard units stored, maxing out at max capacity or +10 damage)
Undead BFB:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)Spawn On-Map (unspecified variant)Undead Movement (i.e. moves backwards along the track) · Extra damage to all bloon types (100, but no extra damage via more graveyard)
Necro Buff:
Passive Type (no attack) · Targets Tower(s) (targets all Necromancers and Princes of Darkness)Whole Screen

Super Monkey[]

Note: Damage types are correct as of Version 34.3.

Tower Noteworthy Crosspathing Interaction(s)

Super Monkey
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Laser Blasts Plasma Blasts Sun Avatar Sun Temple* True Sun God*
Energy Type (pops Black, White, Frozen) · Single ProjectileStraight Attack Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack Plasma Type (pops Black, White, Lead, Frozen) · 3x Angular Spray (spray of 3)Straight Attack

Solar Beams:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileStraight Attack · Extra damage to all bloon types (5)
Sacrifice:
Passive Type (no attack) · Targets Tower(s) (targets all nearby towers prior to upgrading)Sacrifice (Sacrifices all nearby towers other than heroes and placeable powers, and modifies its attacks depending on sacrifice monetary value)

Solar Beams:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileStraight Attack · Extra damage to all bloon types (5 --> 15)
Sacrifice:
Passive Type (no attack) · Targets Tower(s) (targets all nearby towers prior to upgrading)Sacrifice (Sacrifices all nearby towers other than heroes and placeable powers, and modifies its attacks depending on sacrifice monetary value)

Super Range Epic Range Robo Monkey Tech Terror The Anti-Bloon
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack Sharp Type (pops Black, White, Purple) · 2 Single ProjectileStraight AttackMultiple Targeting (two arms that target independently on separate target priorities) · Involves pure RNG (occurs once every 15-20 shots deals 10 damages) · Critical Hits (unspecified crit rate) Plasma:
Plasma Type (pops Black, White, Lead, Frozen) · 2 Single ProjectileStraight AttackMultiple Targeting (two arms that target independently on separate target priorities) · Involves pure RNG (occurs once every 15-20 shots deals 10 damage) · Critical Hits (Every 15-20 shots deals +9 damage)
Ability:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of Effect · Extra damage to all bloon types (2600) · Critical Hits (Every 3rd ability deals +3900 damage (+1300))
Plasma:
Normal Type (pops Black, White, Purple, Lead, Frozen) · 2 Single ProjectileStraight AttackMultiple Targeting (two arms that target independently on separate target priorities) · Involves pure RNG (occurs once every 13-17 shots deals 50 damage) · Extra damage to all bloon types (Every 13-17 shots deals +45 damage)Critical Hits (unspecified crit rate)
Ability:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of Effect · Extra damage to all bloon types (10400) · Critical Hits (Every 3rd ability deals 15,600 damage (+5200))
Knockback Ultravision Dark Knight Dark Champion Legend of the Night
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack · Knockback (Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%) Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Single ProjectileStraight Attack · Extra damage to Camo Bloons (+0 --> +1) · Knockback (Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%) Dart:

Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Single ProjectileStraight Attack · Extra damage versus MOAB-class Bloons (+0 --> +2)Extra damage to Camo Bloons (+1) · Knockback (Bloons move backwards by 25%, Leads and Ceramics slow by 90%, and MOAB-class slowed by 30%)
Darkshift:
Passive Type (no attack) · Tower Mobility (moves itself to any location within its range)

Dart:

Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight Attack · Extra damage to all bloon types (1 --> 2)Extra damage versus Ceramics (+0 --> +2)Extra damage versus MOAB-class Bloons (+2 --> +3)Extra damage to Camo Bloons (+1) · Knockback (Bloons move backwards by 25%, Leads and Ceramics slow by 100%, and MOAB-class slowed by 30%)
Darkshift:
Passive Type (no attack) · Full Map Range (unspecified description of how the tower can attack beyond basic range)Tower Mobility (moves itself to any location on the map)

Dart:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight Attack · Extra damage to all bloon types (2 --> 10)Extra damage versus Ceramics (+2 --> +4)Extra damage versus MOAB-class Bloons (+3 --> +8)Extra damage to Camo Bloons (+1) · Knockback (Bloons move backwards by 20%, Leads and Ceramics slow by 60%, and MOAB-class slowed by 30%)
Darkshift:
Passive Type (no attack) · Full Map Range (unspecified description of how the tower can attack beyond basic range)Tower Mobility (moves itself to any location on the map)
Portal:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (placed at exit(s))Retaliation (reacts to leaks) · Instakill Bloon(s) (kills upon meet any exit)Instakill Blimp(s) (kills upon meet any exit)

Ninja Monkey[]

Note: Damage types are correct as of Version 34.3.

Tower Noteworthy Crosspathing Interaction(s)

Ninja Monkey
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Single ProjectileStraight Attack
  • Flash Bomb does not gain the benefits of crosspathing with Distraction's blowback, but it does gain Counter-Espionage's decamo
  • 5-0-2 Grandmaster Ninja's caltrops deal 1 damage, not 2
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Ninja Discipline Sharp Shurikens Double Shot Bloonjitsu Grandmaster Ninja
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Single ProjectileStraight Attack Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Single ProjectileStraight Attack Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight Attack Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 5x Angular Spray (unspecified quantity and angle)Straight Attack Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 5x Angular Spray (unspecified quantity and angle)Straight Attack · Extra damage to all bloon types (1 --> 2)
Distraction Counter-Espionage Shinobi Tactics Bloon Sabotage Grand Saboteur
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Single ProjectileStraight Attack · Involves pure RNG (15% chance for the blowback status effect; damage remains same) · Blowback (Blows back bloons by 10-250 units, 15% chance) Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Single ProjectileStraight Attack · Involves pure RNG (15% chance for the blowback status effect; damage remains same) · Blowback (Blows back bloons by 10-250 units, 15% chance)Decamo, (Affects any Camo Bloons that were damaged) Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Single ProjectileStraight Attack · Involves pure RNG (15% chance for the blowback status effect; damage remains same) · Blowback (Blows back bloons by 10-250 units, 15% chance)Decamo, (Affects any Camo Bloons that were damaged)
Shinobi:
Passive Type (no attack) · Targets Tower(s) (targets nearby Ninja Monkeys)
Shuriken:
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack · Also affects Camo Bloons · Involves pure RNG (15% chance for the blowback status effect; damage remains same) · Blowback (Blows back bloons by 10-250 units, 15% chance)Decamo, (Affects any Camo Bloons that were damaged)
Shinobi:
Passive Type (no attack) · Targets Tower(s) (targets nearby Ninja Monkeys)
Ability:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · True Infinite PierceWhole Screen · Sabotage (Slows down all bloons except BADs on screen by 50% for 15 seconds) · No damage to all bloon types (unspecified damage)
Shuriken:
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight Attack · Also affects Camo Bloons · Involves pure RNG (15% chance for the blowback status effect; damage remains same) · Blowback (Blows back bloons by 10-250 units, 15% chance)Decamo, (Affects any Camo Bloons that were damaged)
Shinobi:
Passive Type (no attack) · Targets Tower(s) (targets nearby Ninja Monkeys)
Ability slowdown:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · True Infinite PierceWhole Screen · Sabotage (Slows down all bloons except BADs on screen by 50% for 15 seconds) · No damage to all bloon types (unspecified damage)
Ability damage:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · True Infinite PiercePre-Emptive (targets only bloons entering the screen) · Target Blimp(s) (unspecified types of bloons targeting, and quantity)Percentage damage (-25% health on spawned blimps while ability is active)
Ability buff:
Passive Type (no attack) · Targets Tower(s) (targets all Shinobis onscreen)Whole Screen
Seeking Shuriken Caltrops Flash Bomb Sticky Bomb Master Bomber
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Single ProjectileStraight AttackAggressive Seeking Shuriken:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Single ProjectileStraight AttackAggressive Seeking
Caltrops:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to 70s or 1 round, whichever comes first)Straight Attack
All from Caltrops plus:
Flash Bomb:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight AttackArea of Effect · Stun (standard bloons, Stuns bloons for 1.0s)
All from Flash Bomb plus:
Sticky Bomb:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight AttackFull Map Range (unspecified description of how the tower can attack beyond basic range) · Sticky Bomb (Lasts for 3.0s, and auto-detonates after 3.0s, dealing 500 damage)Sticky Bomb Explosion:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Burst (bursts from Sticky Bomb impact)Area of Effect · Extra damage to all bloon types (100)
All from Caltrops plus:
Flash Bomb:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight AttackArea of Effect · Stun (standard bloons, Stuns bloons for 1.0s)Stun (MOAB-class Bloons, Stuns blimp for 0.25s) · Extra damage to all bloon types (1 --> 10)
Sticky Bomb:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight AttackFull Map Range (unspecified description of how the tower can attack beyond basic range) · Stun (MOAB-class Bloons, Stuns blimp for 1.0s)Sticky Bomb (Lasts for 3.0s, and auto-detonates after 3.0s, dealing 1000 damage)
Sticky Bomb Explosion:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Burst (bursts from Sticky Bomb impact)Area of Effect · Extra damage to all bloon types (300)

Alchemist[]

Note: Damage types are correct as of Version 35.0.

Tower Noteworthy Crosspathing Interaction(s)

Alchemist
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Acid (1 damage per 2.0s for 4.0s)
  • 2-2-0 Acidic Mixture Dip towers lasts 13 shots instead of 10.
  • 3-2-0 Berserker Brew towers lasts 6 seconds or 40 shots instead of 5 seconds and 25 shots. Also can rebuff the same tower after 4 seconds instead of 5 seconds (same for Stronger Stimulant).
  • 4-2-0 Stronger Stimulant towers lasts 13 seconds or 55 shots instead of 12 seconds and 40 shots.
  • 1-4-0 Increase Transforming Tonic's laser pierce from 6 to 9.
  • 0-4-1 Increase Transforming Tonic's laser attack speed from 0.03s to 0.024s.
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Larger Potions Acidic Mixture Dip Berserker Brew Stronger Stimulant Permanent Brew
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Acid (1 damage per 2.0s for 4.0s) Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Acid (1 damage per 2.0s for 4.0s)
AMD:
Passive Type (no attack) · Targets Tower(s) (nearby applicable towers)Erratic Movement (randomly places AMD to any tower within range, and prioritizes towers without AMD first)
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Acid (1 damage per 2.0s for 4.0s)
AMD:
Passive Type (no attack) · Targets Tower(s) (nearby applicable towers)Erratic Movement (randomly places AMD to any tower within range, and prioritizes towers without AMD first)
Brew:
Passive Type (no attack) · Targets Tower(s) (closest applicable non-brewed tower)
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Acid (1 damage per 2.0s for 4.0s)
AMD:
Passive Type (no attack) · Targets Tower(s) (nearby applicable towers)Erratic Movement (randomly places AMD to any tower within range, and prioritizes towers without AMD first)
Stimulant:
Passive Type (no attack) · Targets Tower(s) (closest applicable non-brewed tower)
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Acid (1 damage per 2.0s for 4.0s)
AMD:
Passive Type (no attack) · Targets Tower(s) (nearby towers)Erratic Movement (randomly places AMD to any tower within range, and prioritizes towers without AMD first)
Permabrew:
Passive Type (no attack) · Targets Tower(s) (closest applicable non-brewed tower)
Stronger Acid Perishing Potions Unstable Concoction Transforming Tonic Total Transformation
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Acid (1 damage per 1.5s for 4.5s) Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Extra damage to all bloon types (5)Extra damage to Fortified (20 damage to Fortified MOAB-class) · Acid (1 damage per 1.5s for 4.5s) · Defortify (Leads and Ceramics, unspecified alt variants) Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Extra damage versus MOAB-class Bloons (5)Extra damage to Fortified (20 damage to Fortified MOAB-class) · Acid (1 damage per 1.5s for 4.5s) · Defortify (Leads and Ceramics, unspecified alt variants)
Concoction:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of EffectTarget Blimp(s) (unspecified types of bloons targeting, and quantity) · Concoction (creates explosion once destroyed) · No damage to all bloon types (unspecified damage)
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Extra damage versus MOAB-class Bloons (5)Extra damage to Fortified (20 damage to Fortified MOAB-class) · Acid (1 damage per 1.5s for 4.5s) · Defortify (Leads and Ceramics, unspecified alt variants)
Concoction:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of EffectFull Map Range (unspecified description of how the tower can attack beyond basic range)Target Blimp(s) (unspecified types of bloons targeting, and quantity) · Concoction (creates explosion once destroyed) · No damage to all bloon types (unspecified damage)
Monster:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack · Extra damage to all bloon types (3)
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Extra damage versus MOAB-class Bloons (5)Extra damage to Fortified (20 damage to Fortified MOAB-class) · Acid (1 damage per 1.5s for 4.5s) · Defortify (Leads and Ceramics, unspecified alt variants)
Concoction:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of EffectFull Map Range (unspecified description of how the tower can attack beyond basic range)Target Blimp(s) (unspecified types of bloons targeting, and quantity) · Concoction (creates explosion once destroyed) · No damage to all bloon types (unspecified damage)
Monster:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack · Extra damage to all bloon types (3)
Monsterize
Passive Type (no attack) · Targets Tower(s) (targets up to 5 closest range Tier 3 towers or below)Whole Screen
Faster Throwing Acid Pool Lead to Gold Rubber to Gold Bloon Master Alchemist
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Acid (1 damage per 2.0s for 4.0s) Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Acid (1 damage per 2.0s for 4.0s)
Pools:
Acid Type (pops Black, White, Purple, Lead, Frozen) · On-Track (lasts for up to 7.0s before disappearing)Spawn On-Map (spawns on nearby track) · Acid (1 damage per 2.0s for 4.0s)
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Extra damage to Leads (+9) · Acid (1 damage per 2.0s for 4.0s)Lead To Gold (earns $50 to Leads affected by acid)
Pools:
Acid Type (pops Black, White, Purple, Lead, Frozen) · On-Track (lasts for up to 7.0s before disappearing)Spawn On-Map (spawns on nearby track)Generates Bonus Income (generates in-game currency per round, often in-game cash) · Extra damage to Leads (+9) · Acid (1 damage per 2.0s for 4.0s)Lead To Gold (earns $50 to Leads affected by acid)
Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of Effect · Extra damage to Leads (+9) · Acid (1 damage per 2.0s for 4.0s)Lead To Gold (earns $50 to Leads affected by acid)
Pools:
Acid Type (pops Black, White, Purple, Lead, Frozen) · On-Track (lasts for up to 7.0s before disappearing)Spawn On-Map (spawns on nearby track) · Extra damage to Leads (+9) · Acid (1 damage per 2.0s for 4.0s)Lead To Gold (earns $50 to Leads affected by acid)
Goldify:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of EffectGenerates Bonus Income (generates in-game currency per round, often in-game cash) · Rubber To Gold (earns +$2 for bloons affected, soaks through non-blimp layers)
Everything from Rubber to Gold plus:
Shrink Potion:
Acid Type (pops Black, White, Purple, Lead, Frozen) · Lobbed ThrowArea of EffectFull Map Range (unspecified description of how the tower can attack beyond basic range) · Red Bloon Transform (transforms affected bloons permanently into Red Bloons)

Druid[]

Note: Damage types are correct as of Version 35.0.

Tower Noteworthy Crosspathing Interaction(s)

Druid
Sharp Type (pops Black, White, Purple) · 5x Shotgun Spray (unspecified quantity and angle)Straight Attack
  • 2-2-0, 3-2-0, 4-2-0 lightning, tornadoes, and ball lightning strikes can strip Regrow off any bloons not immune to their respective attacks. 2-0-5 Avatar of Wrath gives the lightning attack the same scaling damage increaseExtra damage to all bloon types (deals 2 damage on base, increases by +1 per 3000 RBE, capped at +30) as thorns.
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Hard Thorns Heart of Thunder Druid of the Storm Ball Lightning Superstorm
Normal Type (pops Black, White, Purple, Lead, Frozen) · 5x Shotgun Spray (unspecified quantity and angle)Straight Attack Thorns:
Normal Type (pops Black, White, Purple, Lead, Frozen) · 5x Shotgun Spray (unspecified quantity and angle)Straight Attack
Lightning:
Plasma Type (pops Black, White, Lead, Frozen) · Lightning Behavior (instantly damages up to 30 neighboring bloons) · Extra damage to all bloon types (2)
In addition to Heart of Thunder...
Tornado:*
Shatter Type (pops Black, White, Purple, Frozen) · Single ProjectileStraight Attack · Blowback (blows back bloons 30-300 units backwards) · No damage to all bloon types (unspecified damage)
In addition to Druid of the Storm...

Lightning:
Plasma Type (pops Black, White, Lead, Frozen) · Lightning Behavior (instantly damages up to 30 neighboring bloons) · Extra damage to all bloon types (2 --> 3)
Ball Lightning:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack
Ball Strikes:
Plasma Type (pops Black, White, Lead, Frozen) · Lightning Behavior (instantly damages up to 30 neighboring bloons) · Extra damage to all bloon types (3)
Freezing Ball:
Normal Type (pops Black, White, Purple, Lead, Frozen) · True Infinite PierceTarget Bloon(s) (unspecified types of bloons targeting, and quantity) · Freeze (standard bloons, unspecified alt variants) · Involves pure RNG (25% chance of freezing without MK) · No damage to all bloon types (unspecified damage)

In addition to Hard Thorns...
Also affects Camo Bloons
Lightning:
Plasma Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · Lightning Behavior (instantly damages up to 30 neighboring bloons) · Extra damage to all bloon types (3 --> 10)
Ball Lightning:
Plasma Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight Attack
Ball Strikes:
Plasma Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · Lightning Behavior (instantly damages up to 30 neighboring bloons) · Extra damage to all bloon types (3 --> 10)
Freezing Ball:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Target Bloon(s) (unspecified types of bloons targeting, and quantity) · Freeze (standard bloons, unspecified alt variants) · Involves pure RNG (25% chance of freezing without MK) · No damage to all bloon types (unspecified damage)
Super Tornado:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · Single ProjectileStraight Attack · Extra damage to all bloon types (12) · Blowback (blows back bloons backwards by unknown amounts)Blowback (blows back blimps backwards by unknown amounts)persistently creates additional Ball Lightnings in a 180° arc
Thorn Swarm Heart of Oak Druid of the Jungle Jungle's Bounty Spirit of the Forest
Sharp Type (pops Black, White, Purple) · 8x Shotgun Spray (unspecified quantity and angle)Straight Attack Sharp Type (pops Black, White, Purple) · 8x Shotgun Spray (unspecified quantity and angle)Straight Attack · Degrow, (unspecified alt variants) Thorns:
Sharp Type (pops Black, White, Purple) · 8x Shotgun Spray (unspecified quantity and angle)Straight Attack · Degrow, (unspecified alt variants)
Vines:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Spawn On-Map (spawns immediately to where the strongest non-blimp bloon is) · Instakill Bloon(s) (instantly targets strongest non-blimp bloon, instakills it, and regenerates based on health of that bloon)
Leftover Vines:
Sharp Type (pops Black, White, Purple) · Contact Damage (deals 1 damage every 0.3s contact) · Degrow, (unspecified alt variants)
All from Druid of the Jungle plus...
Vines:
Normal Type (pops Black, White, Purple, Lead, Frozen) · 2 Multiple Targeting (two separate attacks onto bloons) · Spawn On-Map (spawns immediately to where the strongest non-blimp bloon is) · Instakill Bloon(s) (instantly targets strongest non-blimp bloon, instakills it, and regenerates based on health of that bloon)
Leftover Vines:
Sharp Type (pops Black, White, Purple) · Contact Damage (deals 1 damage every 0.3s contact) · Degrow, (unspecified alt variants)

Bounty:
Passive Type (no attack) · Targets Tower(s) (targets Banana Farms)Generates Bonus Income (generates in-game currency per round, often in-game cash)

All from Jungle's Bounty plus except thorns...
Thorns:

Sharp Type (pops Black, White, Purple) · 8x Shotgun Spray (unspecified quantity and angle)Straight Attack · Extra damage to all bloon types (6)

Leftover Vines:
Sharp Type (pops Black, White, Purple) · Contact Damage (deals 2 damage every 0.1s contact) · Degrow, (unspecified alt variants) · Extra damage to all bloon types (1 --> 20) Bounty:
Passive Type (no attack) · Targets Tower(s) (targets Banana Farms)Generates Bonus Income (generates in-game currency per round, often in-game cash)Generates Bonus Lives
Spirit Vines:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · True Infinite Pierce · On-Track (unspecified variant)Spawn On-Map (gradually spreads apart from the base range of Spirit of the Forest) · Contact Damage (deals damage every 0.5s contact)Extra damage to all bloon types (deals 2-4 damage every 0.5s contact depends on range)Extra damage versus Ceramics (deals 0-30 damage every 0.5s contact depends on range)Extra damage versus MOAB-class Bloons (deals 0-30 damage every 0.5s contact depends on range)

Druidic Reach Heart of Vengeance Druid of Wrath Poplust Avatar of Wrath
Sharp Type (pops Black, White, Purple) · 5x Shotgun Spray (unspecified quantity and angle)Straight Attack Sharp Type (pops Black, White, Purple) · 5x Shotgun Spray (unspecified quantity and angle)Straight Attack Sharp Type (pops Black, White, Purple) · 5x Shotgun Spray (unspecified quantity and angle)Straight Attack Sharp Type (pops Black, White, Purple) · 5x Shotgun Spray (unspecified quantity and angle)Straight Attack
Poplust:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Sharp Type (pops Black, White, Purple) · 5x Shotgun Spray (unspecified quantity and angle)Straight Attack · Extra damage to all bloon types (deals 4 damage on base, increases by +1 per 3000 RBE, capped at +30)
Poplust:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)

Special Crosspathing Interactions[]

Special Crosspathing Interactions (Wizard Monkey)[]

  • 1-1-0: Fireball ignores Line of Sight.
  • 1-2-0: Guided Magic increases Wall of Fire lifespan from 4.5 seconds to 5.5 seconds, ignores Line of Sight and gain Manual Targeting to place anywhere within Wizard Monkey's range.
  • 1-3-0: increases Dragon's Breath projectile lifespan from 0.4 seconds to 0.8 seconds and ignores Line of Sight.
  • 0-3-1: increases Dragon's Breath pierce by 2.
  • 5-1-0: Archmage's fireballs have their attack speed boosted from 2.2s to 1.1s and deal +9 bonus MOAB damage.
  • 5-2-0: Archmage's wall of fires are deployed twice as fast, from 6.5s to 3.25s, and gains +2 bonus MOAB damage.
  • 1-0-4: Guided Magic increase Necromancer: Unpopped Army's undead bloons maximum distance from 175 units to 250.
  • 1-0-5: Guided Magic increase Prince of Darkness's undead MOABs maximum distance from 225 units to 300 and undead BFBs maximum distance from 150 units to 225.

Special Crosspathing Interactions (Super Monkey)[]

  • Does not have any Special Crosspathing Interactions.

Special Crosspathing Interactions (Ninja Monkey)[]

  • 0-2-2: Caltrops also have Distraction and decamo effect.
  • 0-2-3: Flash Bomb also has Distraction and decamo effect.
  • 0-2-4, 0-2-5: Sticky Bombs also have decamo effect.

Special Crosspathing Interactions (Alchemist)[]

  • 2-2-0: Acidic Mixture Dip towers lasts 13 shots instead of 10.
  • 3-2-0: Berserker Brew towers lasts 6 seconds or 40 shots instead of 5 seconds and 25 shots. Also can rebuff the same tower after 4 seconds instead of 5 seconds (same for Stronger Stimulant).
  • 4-2-0: Stronger Stimulant towers lasts 13 seconds or 55 shots instead of 12 seconds and 40 shots.
  • 1-4-0: Increase Transforming Tonic's laser pierce from 6 to 9.
  • 0-4-1: Increase Transforming Tonic's laser attack speed from 0.03s to 0.024s.

Special Crosspathing Interactions (Druid)[]

  • 2-2-0: Lightning will also remove regrow property from bloons.
  • 3-2-0: Tornadoes will also remove regrow property from bloons.
  • 4-2-0: Ball Lightning will also remove regrow property from bloons.
  • 5-2-0: Superstorm will also remove regrow property from bloons.
  • 2-0-5: Lightning deals 1 extra damage for every 3000 RBE on screen, caps at +30.
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