Bloons Wiki
Advertisement
Bloons Wiki
Primary Military Magic Support Heroes Sacrifices


This is a list of Heroes and their damage types in Bloons TD 6. This is to describe their attack styles and attack behaviors, to establish a better understanding of how they behave and interact in a typical defense.

Refer to Damage Types #Key for what each damage type stands for.

Heroes often possess very unique methods of attacking bloons. Heroes naturally level up after beating rounds, which under simple terms basically upgrades them. Leveling up a hero unlocks either improved attacks or entirely new attacks. Most heroes have Level 3 and Level 10 abilities of their own, while only Ezili and Adora each have a third ability, their Level 7 abilities and Geraldo only has 1 ability at Level 1. For purposes of this section, only changes to the hero's attacks are written on this page, which does not take into account attack speed, range and pierce, but will take into account damage.

Descriptions of abilities in this page are described in terms of what they do mechanically, rather than their official descriptions. Some abilities such as Quincy's Rapid Shot ability only increase attack speed, and therefore have no impact on changing the damage properties of a hero's attacks (or in this case Quincy's attacks). Most of the hero abilities in the game either create a completely new unique attack or generate a temporary passive buff for nearby applicable towers.

Quincy[]

Note: Damage types are correct as of Version 32.3.

Hero Level 3 Ability Level 10 Ability
QuincyPortrait
Quincy
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight AttackAggressive Seeking
Rapid Shot:
Increases attack speed of Quincy temporarily.
Storm of Arrows:
Creates a radial area of damage where bloons will randomly take in damage within this area through a series of mini radial areas attacking up to 3 times all within the storm radius.
Level 1 Level 2 Level 3 Level 4 Level 5

Arrow:
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight AttackAggressive Seeking

Arrow:
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight AttackAggressive Seeking

Arrow:
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight AttackAggressive Seeking

Arrow:
Sharp Type (pops Black, White, Purple) · Single ProjectileStraight AttackAggressive Seeking

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Single ProjectileStraight AttackAggressive Seeking

Level 6 Level 7 Level 8 Level 9 Level 10

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 3rd Quincy arrow)

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+2)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 3rd Quincy arrow)

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+2)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 3rd Quincy arrow)

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+2)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 3rd Quincy arrow)
Storm of Arrows:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns center of the storm area based on Quincy's target priority)Involves pure RNG (Chance to deal between roughly 3-15 hits with various mini radial attacks within the range of the storm, 5% chance) · Extra damage to all bloon types (6)Extra damage versus MOAB-class Bloons (+6)

Level 11 Level 12 Level 13 Level 14 Level 15

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+2)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 3rd Quincy arrow)
Storm of Arrows:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns center of the storm area based on Quincy's target priority)Involves pure RNG (Chance to deal between roughly 3-15 hits with various mini radial attacks within the range of the storm, 5% chance) · Extra damage to all bloon types (6)Extra damage versus MOAB-class Bloons (+6)

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+2)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 3rd Quincy arrow)
Storm of Arrows:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns center of the storm area based on Quincy's target priority)Involves pure RNG (Chance to deal between roughly 3-15 hits with various mini radial attacks within the range of the storm, 5% chance) · Extra damage to all bloon types (6)Extra damage versus MOAB-class Bloons (+6)

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+2)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 3rd Quincy arrow)
Storm of Arrows:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns center of the storm area based on Quincy's target priority)Involves pure RNG (Chance to deal between roughly 3-15 hits with various mini radial attacks within the range of the storm, 5% chance) · Extra damage to all bloon types (6)Extra damage versus MOAB-class Bloons (+6)

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+2 --> +3)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 3rd Quincy arrow)
Storm of Arrows:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns center of the storm area based on Quincy's target priority)Involves pure RNG (Chance to deal between roughly 3-15 hits with various mini radial attacks within the range of the storm, 5% chance) · Extra damage to all bloon types (6)Extra damage versus MOAB-class Bloons (+6)

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+3)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 3rd Quincy arrow)
Storm of Arrows:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns center of the storm area based on Quincy's target priority)Involves pure RNG (Chance to deal between roughly 3-15 hits with various mini radial attacks within the range of the storm, 5% chance) · Extra damage to all bloon types (6)Extra damage versus MOAB-class Bloons (+6)

Level 16 Level 17 Level 18 Level 19 Level 20

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+3)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 3rd Quincy arrow)
Storm of Arrows:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns center of the storm area based on Quincy's target priority)Involves pure RNG (Chance to deal between roughly 3-15 hits with various mini radial attacks within the range of the storm, 5% chance) · Extra damage to all bloon types (6)Extra damage versus MOAB-class Bloons (+6)

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+3)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 3rd --> 2nd Quincy arrow)
Storm of Arrows:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns center of the storm area based on Quincy's target priority)Involves pure RNG (Chance to deal between roughly 3-15 hits with various mini radial attacks within the range of the storm, 5% chance) · Extra damage to all bloon types (6)Extra damage versus MOAB-class Bloons (+6)

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+3)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 2nd Quincy arrow)
Storm of Arrows:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns center of the storm area based on Quincy's target priority)Involves pure RNG (Chance to deal between roughly 3-15 --> 4.5-22.5 hits with various mini radial attacks within the range of the storm, 5% --> 7 · Extra damage to all bloon types (6)Extra damage versus MOAB-class Bloons (+6)

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+3)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 2nd Quincy arrow)
Storm of Arrows:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns center of the storm area based on Quincy's target priority)Involves pure RNG (Chance to deal between roughly 4.5-22.5 hits with various mini radial attacks within the range of the storm, 7 · Extra damage to all bloon types (6)Extra damage versus MOAB-class Bloons (+6)

Arrow:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · 2x Angular Spray (unspecified quantity and angle)Straight AttackAggressive Seeking · Extra damage versus MOAB-class Bloons (+3)
Explosion:
Explosion Type (pops White, Purple, Lead, Frozen) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns upon first hit of every 2nd Quincy arrow)
Storm of Arrows:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · Area of EffectSpawn On-Map (Spawns center of the storm area based on Quincy's target priority)Involves pure RNG (Chance to deal between roughly 4.5-22.5 --> 6-30 hits with various mini radial attacks within the range of the storm, 7 · Extra damage to all bloon types (6 --> 10)Extra damage versus MOAB-class Bloons (+6 --> +10)

Gwendolin[]

Note: Damage types are correct as of Version 32.3.

Hero Level 3 Ability Level 10 Ability
GwendolinPortrait
Gwendolin
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack
Cocktail of Fire:
Lobs a molotov cocktail onto nearby track. Creates a firewall once hit the track.
Firestorm:
Sets all bloons presently on screen on fire and applies Heat It Up effect for all towers on screen.
Level 1 Level 2 Level 3 Level 4 Level 5

Flame:
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack

Flame:
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack

Flame:
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (1 damage every 0

Flame:
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (1 damage every 0
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 40 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up)

Flame:
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (1 damage every 0
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 40 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up)

Level 6 Level 7 Level 8 Level 9 Level 10

Flame:
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (1 damage every 0
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 40 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up)

Flame:
Fire Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight Attack · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (1 damage every 0.2s --> 0
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 40 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up)

Flame:
Fire Type (pops Black, White, Lead, Frozen) · 2x Straight Spray (unspecified quantity)Straight Attack · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (1 damage every 0
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 40 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up)

Flame:
Fire Type (pops Black, White, Lead, Frozen) · 2x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (1 damage every 0
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 40 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up)

Flame:
Fire Type (pops Black, White, Lead, Frozen) · 2x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (1 damage every 0
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 40 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up or Firestorm)
Firestorm:
Fire Type (pops Black, White, Lead, Frozen) · True Infinite PierceWhole Screen · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 0Burn (MOAB-Class Bloons, 10 damage per 1

Level 11 Level 12 Level 13 Level 14 Level 15

Flame:
Fire Type (pops Black, White, Lead, Frozen) · 2x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (1 damage every 0
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 40 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up or Firestorm)
Firestorm:
Fire Type (pops Black, White, Lead, Frozen) · True Infinite PierceWhole Screen · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 0Burn (MOAB-Class Bloons, 10 damage per 1

Flame:
Fire Type (pops Black, White, Lead, Frozen) · 2x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (1 damage every 0
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 40 --> 48 shots (due to +25% attack speed))True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up or Firestorm)
Firestorm:
Fire Type (pops Black, White, Lead, Frozen) · True Infinite PierceWhole Screen · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 0Burn (MOAB-Class Bloons, 10 damage per 1

Flame:
Fire Type (pops Black, White, Lead, Frozen) · 2x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (1 damage every 0
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 48 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up or Firestorm)
Firestorm:
Fire Type (pops Black, White, Lead, Frozen) · True Infinite PierceWhole Screen · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 0Burn (MOAB-Class Bloons, 10 damage per 1

Flame:
Fire Type (pops Black, White, Lead, Frozen) · 2x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (2 damage every 0Extra damage to all bloon types (1 --> 2 every 0 · Burn (MOAB-Class Bloons, 5 damage per 1
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 48 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up or Firestorm)
Firestorm:
Fire Type (pops Black, White, Lead, Frozen) · True Infinite PierceWhole Screen · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 0Burn (MOAB-Class Bloons, 10 damage per 1

Flame:
Fire Type (pops Black, White, Lead, Frozen) · 2x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Fire Type (pops Black, White, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (2 damage every 0Extra damage to all bloon types (1 every 0.1s contact --> 2 every 0 · Burn (MOAB-Class Bloons, 5 damage per 1
Heat It Up:
Fire Type (pops Black, White, Lead, Frozen) · Per-Shot Basis (every 48 --> 64 shots (due to +33% attack speed))True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up or Firestorm)
Firestorm:
Fire Type (pops Black, White, Lead, Frozen) · True Infinite PierceWhole Screen · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 0Burn (MOAB-Class Bloons, 10 damage per 1

Level 16 Level 17 Level 18 Level 19 Level 20

Flame:
Normal Type (pops Black, White, Purple, Lead, Frozen) · 2x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (2 damage every 0Extra damage to all bloon types (2 every 0 · Burn (MOAB-Class Bloons, 5 damage per 1
Heat It Up:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Per-Shot Basis (every 64 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Targets Tower(s) (+1 pierce and lead-popping buff targets nearby towers affected by Heat It Up or Firestorm)
Firestorm:
Normal Type (pops Black, White, Purple, Lead, Frozen) · True Infinite PierceWhole Screen · Extra damage to all bloon types (2) · Burn (standard bloons, 1 --> 5 damage per 0.5s for 10Burn (MOAB-Class Bloons, 10 --> 15 damage per 1.0s for 10

Flame:
Normal Type (pops Black, White, Purple, Lead, Frozen) · 2x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 5 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (2 damage every 0Extra damage to all bloon types (1 every 0.1s contact --> 2 every 0 · Burn (MOAB-Class Bloons, 5 damage per 1
Heat It Up:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Per-Shot Basis (every 64 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Extra damage to all bloon types (+2)Extra damage to Leads (+1) · Targets Tower(s) (+1 pierce, +2 damage, and +1 Lead damage, and lead-popping buff targets nearby towers affected by Heat It Up or Firestorm)
Firestorm:
Normal Type (pops Black, White, Purple, Lead, Frozen) · True Infinite PierceWhole Screen · Extra damage to all bloon types (2) · Burn (standard bloons, 5 damage per 0.5s for 10Burn (MOAB-Class Bloons, 15 damage per 1.0s for 10

Flame:
Normal Type (pops Black, White, Purple, Lead, Frozen) · 2x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (2 damage every 0Extra damage to all bloon types (1 every 0.1s contact --> 2 every 0 · Burn (MOAB-Class Bloons, 5 damage per 1
Heat It Up:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Per-Shot Basis (every 64 --> 70 shots (due to +100% attack speed))True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Extra damage to all bloon types (+2)Extra damage to Leads (+1) · Targets Tower(s) (+1 pierce, +2 damage, and +1 Lead damage, and lead-popping buff targets nearby towers affected by Heat It Up or Firestorm)
Firestorm:
Normal Type (pops Black, White, Purple, Lead, Frozen) True Infinite PierceWhole Screen · Extra damage to all bloon types (2) · Burn (standard bloons, 5 damage per 0.5s for 10Burn (MOAB-Class Bloons, 15 damage per 1.0s for 10

Flame:
Normal Type (pops Black, White, Purple, Lead, Frozen) · 3x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (2 damage every 0Extra damage to all bloon types (1 every 0.1s contact --> 2 every 0 · Burn (MOAB-Class Bloons, 5 damage per 1
Heat It Up:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Per-Shot Basis (every 70 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Extra damage to all bloon types (+2)Extra damage to Leads (+1) · Targets Tower(s) (+1 pierce, +2 damage, and +1 Lead damage, and lead-popping buff targets nearby towers affected by Heat It Up or Firestorm)
Firestorm:
Normal Type (pops Black, White, Purple, Lead, Frozen) True Infinite PierceWhole Screen · Extra damage to all bloon types (2) · Burn (standard bloons, 5 damage per 0.5s for 10Burn (MOAB-Class Bloons, 15 damage per 1.0s for 10

Flame:
Normal Type (pops Black, White, Purple, Lead, Frozen) · 3x Straight Spray (unspecified quantity)Straight Attack · Extra damage to all bloon types (2) · Burn (standard bloons, 1 damage per 1Burn (MOAB-Class Bloons, 1 damage per 1
Cocktail:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until expired)Lobbed ThrowErratic Movement (Places cocktail on target location based on target priority, or random if there's no bloons nearby) · Contact Damage (2 damage every 0Extra damage to all bloon types (1 every 0.1s contact --> 2 every 0 · Burn (MOAB-Class Bloons, 5 damage per 1
Heat It Up:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Per-Shot Basis (every 70 shots)True Infinite PierceZone (Creates the attack by spreading out from the point of origin)Area of Effect · Extra damage to all bloon types (3)
Heat It Up Buff:
Passive Type (no attack) · Also affects Lead Bloons · Extra damage to all bloon types (+2)Extra damage to Leads (+1) · Targets Tower(s) (+1 pierce, +2 damage, and +1 Lead damage, and lead-popping buff targets nearby towers affected by Heat It Up or Firestorm)
Firestorm:
Normal Type (pops Black, White, Purple, Lead, Frozen) · True Infinite PierceWhole Screen · Extra damage to all bloon types (2 --> 5) · Burn (standard bloons, 5 damage per 0.5s for 10Burn (MOAB-Class Bloons, 15 --> 25 damage per 1.0s for 10

Striker Jones[]

Note: Damage types are correct as of Version 32.3.

This is section is currently incomplete.

Hero Level 3 Ability Level 10 Ability
StrikerJonesPortrait
Striker Jones
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect
Concussive Shell:
Launches a concussive shell that stuns and damages all bloons hit by the explosion.
Artillery Command:
Resets all Bomb Shooter and Mortar Monkey cooldowns. At Level 20+, also doubles damage of all Bomb Shooters and Mortar Monkeys for 10 seconds.
Level 1 Level 2 Level 3 Level 4 Level 5

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect
Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 1s)Stun (MOAB-class Bloons, stuns for 1s) · Extra damage to all bloon types (2)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect
Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 1s)Stun (MOAB-class Bloons, stuns for 1s) · Extra damage to all bloon types (2)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect
Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 1s)Stun (MOAB-class Bloons, stuns for 1s) · Extra damage to all bloon types (2)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen)
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)

Level 6 Level 7 Level 8 Level 9 Level 10

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect
Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 1s)Stun (MOAB-class Bloons, stuns for 1s) · Extra damage to all bloon types (2)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen)
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (1 --> 2)
Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 1s)Stun (MOAB-class Bloons, stuns for 1s) · Extra damage to all bloon types (2)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen, and +10% blast radius for Mortar Monkeys)

Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (2)
Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 1s)Stun (MOAB-class Bloons, stuns for 1s) · Extra damage to all bloon types (2)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen, and +10% blast radius for Mortar Monkeys)

Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (2)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 1s --> 5s)Stun (MOAB-class Bloons, stuns for 1s --> 3s) · Extra damage to all bloon types (2 --> 12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen, and +10% blast radius for Mortar Monkeys)
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (2)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 5s)Stun (MOAB-class Bloons, stuns for 3s) · Extra damage to all bloon types (12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen, and +10% blast radius for Mortar Monkeys)
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters) Artillery Command:

Passive Type (no attack) · Targets Tower(s) (resets all ability cooldowns on all Bomb Shooters and Mortar Monkeys)

Level 11 Level 12 Level 13 Level 14 Level 15
Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (2)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 5s)Stun (MOAB-class Bloons, stuns for 3s) · Extra damage to all bloon types (12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen, and +10% blast radius for Mortar Monkeys)
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Artillery Command:

Passive Type (no attack) · Targets Tower(s) (resets all ability cooldowns on all Bomb Shooters and Mortar Monkeys)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (2 --> 3)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 5s)Stun (MOAB-class Bloons, stuns for 3s) · Extra damage to all bloon types (12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen, and +10% blast radius for Mortar Monkeys)
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Artillery Command:

Passive Type (no attack) · Targets Tower(s) (resets all ability cooldowns on all Bomb Shooters and Mortar Monkeys)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (3)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 5s)Stun (MOAB-class Bloons, stuns for 3s) · Extra damage to all bloon types (12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen, and +10% blast radius for Mortar Monkeys)
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Artillery Command:

Passive Type (no attack) · Targets Tower(s) (resets all ability cooldowns on all Bomb Shooters and Mortar Monkeys)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (3)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 5s --> 7Stun (MOAB-class Bloons, stuns for 3s --> 4 · Extra damage to all bloon types (12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen, and +10% blast radius for Mortar Monkeys)
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Artillery Command:

Passive Type (no attack) · Targets Tower(s) (resets all ability cooldowns on all Bomb Shooters and Mortar Monkeys)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (3)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 7Stun (MOAB-class Bloons, stuns for 4 · Extra damage to all bloon types (12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen, and +10% blast radius for Mortar Monkeys)
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Artillery Command:

Passive Type (no attack) · Targets Tower(s) (resets all ability cooldowns on all Bomb Shooters and Mortar Monkeys)

Level 16 Level 17 Level 18 Level 19 Level 20
Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (3)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 7Stun (MOAB-class Bloons, stuns for 4 · Extra damage to all bloon types (12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen, and +10% blast radius for Mortar Monkeys)
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Artillery Command:

Passive Type (no attack) · Targets Tower(s) (resets all ability cooldowns on all Bomb Shooters and Mortar Monkeys)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (3 --> 4)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 7Stun (MOAB-class Bloons, stuns for 4 · Extra damage to all bloon types (12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% attack speed for all Bomb Shooters and Mortar Monkeys on screen, and +10% blast radius for Mortar Monkeys)
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Artillery Command:

Passive Type (no attack) · Targets Tower(s) (resets all ability cooldowns on all Bomb Shooters and Mortar Monkeys)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (4)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 7Stun (MOAB-class Bloons, stuns for 4 · Extra damage to all bloon types (12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +10% --> +23
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenInvolves pure RNG (50% chance for explosives to pop Black Bloons)Targets Tower(s) (all explosives have percentage change to pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Artillery Command:

Passive Type (no attack) · Targets Tower(s) (resets all ability cooldowns on all Bomb Shooters and Mortar Monkeys)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (4)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 7Stun (MOAB-class Bloons, stuns for 4 · Extra damage to all bloon types (12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +23
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenTargets Tower(s) (all explosives can pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Artillery Command:

Passive Type (no attack) · Targets Tower(s) (resets all ability cooldowns on all Bomb Shooters and Mortar Monkeys)

Missile:
Explosion Type (pops White, Purple, Lead, Frozen) · Single ProjectileStraight AttackArea of Effect · Extra damage to all bloon types (4)

Stun Missile:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Single ProjectileWeak SeekingArea of Effect · Stun (standard bloons, stuns for 7Stun (MOAB-class Bloons, stuns for 4 · Extra damage to all bloon types (12)
Global Bomb + Mortar Buff:
Passive Type (no attack) · Whole ScreenTargets Tower(s) (adds +23
Explosion Resistance:
Passive Type (no attack) · Also affects Black Bloons · Whole ScreenTargets Tower(s) (all explosives can pop Black Bloon properties)
Nearby Bomb Benefit:
Passive Type (no attack) · Targets Tower(s) (adds +5% range and +25% pierce for nearby Bomb Shooters)

Artillery Command:

Passive Type (no attack) · Extra damage to all bloon types (x2) · Targets Tower(s) (resets all ability cooldowns and doubles damage and pierce of all attacks on all Bomb Shooters and Mortar Monkeys)

Obyn Greenfoot[]

Note: Damage types are correct as of Version 23.0.

This is section is currently incomplete.

Hero Level 3 Ability Level 10 Ability
ObynGreenFootPortrait
Obyn Greenfoot
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight
Brambles:
Creates a bramble bush on the track.
Wall of Trees:
Creates a literal forest trap that absorbs all bloons that pass by. Blimps can be absorbed too as long as the trap has sufficient RBE to tank the blimp without overflowing.
Level 1 Level 2 Level 3 Level 4 Level 5

Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (2 --> 4)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight
Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight
Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-30% speed in range)Slowdown (blimps, -15% speed in range)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-30% speed in range)Slowdown (blimps, unspecified slowdown variant)

Level 6 Level 7 Level 8 Level 9 Level 10
Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-30% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-30% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-40% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (2 --> 4)

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-40% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (4)

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-40% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wall of Trees:

Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)On-Track Spike (unspecified variant)Spawn On-Map (unspecified variant)Generates Bonus Income (generates in-game currency per round, often in-game cash) · Instakill Bloon(s) (unspecified types of bloons targeting, and quantity)Instakill Blimp(s) (if there's enough space in wall of trees

Level 11 Level 12 Level 13 Level 14 Level 15
Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (4)

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-40% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wall of Trees:

Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)On-Track Spike (unspecified variant)Spawn On-Map (unspecified variant)Generates Bonus Income (generates in-game currency per round, often in-game cash) · Instakill Bloon(s) (unspecified types of bloons targeting, and quantity)Instakill Blimp(s) (if there's enough space in wall of trees

Nature's Clarity:

Passive Type (no attack) · Targets Tower(s) (targets all magic monkeys in range)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (4)

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-40% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wall of Trees:

Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)On-Track Spike (unspecified variant)Spawn On-Map (unspecified variant)Generates Bonus Income (generates in-game currency per round, often in-game cash) · Instakill Bloon(s) (unspecified types of bloons targeting, and quantity)Instakill Blimp(s) (if there's enough space in wall of trees

Nature's Clarity:

Passive Type (no attack) · Targets Tower(s) (targets all magic monkeys in range)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (4)

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-40% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wall of Trees:

Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)On-Track Spike (unspecified variant)Spawn On-Map (unspecified variant)Generates Bonus Income (generates in-game currency per round, often in-game cash) · Instakill Bloon(s) (unspecified types of bloons targeting, and quantity)Instakill Blimp(s) (if there's enough space in wall of trees

Nature's Clarity:

Passive Type (no attack) · Targets Tower(s) (targets all magic monkeys in range)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (4 --> 6)

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-40% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wall of Trees:

Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)On-Track Spike (unspecified variant)Spawn On-Map (unspecified variant)Generates Bonus Income (generates in-game currency per round, often in-game cash) · Instakill Bloon(s) (unspecified types of bloons targeting, and quantity)Instakill Blimp(s) (if there's enough space in wall of trees

Nature's Clarity:

Passive Type (no attack) · Targets Tower(s) (targets all magic monkeys in range)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (6)

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Sharp Type (pops Black, White, Purple) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-60% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wall of Trees:

Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)On-Track Spike (unspecified variant)Spawn On-Map (unspecified variant)Generates Bonus Income (generates in-game currency per round, often in-game cash) · Instakill Bloon(s) (unspecified types of bloons targeting, and quantity)Instakill Blimp(s) (if there's enough space in wall of trees

Nature's Clarity:

Passive Type (no attack) · Targets Tower(s) (targets all magic monkeys in range)

Level 16 Level 17 Level 18 Level 19 Level 20
Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (6)

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-60% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wall of Trees:

Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)On-Track Spike (unspecified variant)Spawn On-Map (unspecified variant)Generates Bonus Income (generates in-game currency per round, often in-game cash) · Instakill Bloon(s) (unspecified types of bloons targeting, and quantity)Instakill Blimp(s) (if there's enough space in wall of trees

Nature's Clarity:

Passive Type (no attack) · Targets Tower(s) (targets all magic monkeys in range)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (6)

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-60% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wall of Trees:

Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)On-Track Spike (unspecified variant)Spawn On-Map (unspecified variant)Generates Bonus Income (generates in-game currency per round, often in-game cash) · Instakill Bloon(s) (unspecified types of bloons targeting, and quantity)Instakill Blimp(s) (if there's enough space in wall of trees

Nature's Clarity:

Passive Type (no attack) · Targets Tower(s) (targets all magic monkeys in range)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (6)

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (stays onto track until depleted or expired)On-Track Spike (lasts for up to certain amount of time or 2 rounds, whichever comes first)Spawn On-Map (Spawns depending on target priority, or random if no bloons are within range)

Nature's Ward Totem:

Passive Type (no attack) · Also affects Camo Bloons · On-Track (unspecified variant)Area of EffectSpawn On-Map (Spawns depending on target priority, or random if no bloons are within range) · Slowdown (-60% speed in range)Slowdown (blimps, unspecified slowdown variant)

Wall of Trees:

Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons · On-Track (unspecified variant)On-Track Spike (unspecified variant)Spawn On-Map (unspecified variant)Generates Bonus Income (generates in-game currency per round, often in-game cash) · Instakill Bloon(s) (unspecified types of bloons targeting, and quantity)Instakill Blimp(s) (if there's enough space in wall of trees

Nature's Clarity:

Passive Type (no attack) · Targets Tower(s) (targets all magic monkeys in range)

Wolf Spirit:
Plasma Type (pops Black, White, Lead, Frozen) · Single ProjectileStraight AttackModerate SeekingIgnores Line of Sight · Extra damage to all bloon types (6 --> 8)

Druid buff:
Passive Type (no attack) · Targets Tower(s) (targets nearby Druids)
Brambles:
Normal Type (pops Black, White, Purple, Lead, Frozen) · Also affects Camo Bloons ·