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(Upgrade description, but also changed shock and awe trivia since this feels more general.)
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{{Infobox_Upgrade
 
{{Infobox_Upgrade
 
|image = <gallery>
 
|image = <gallery>
  +
Artillery 1.png|BTD5
 
BMC Artilerry Baterry.jpg|BMC
 
 
040-MortarMonkey.png|BTD6
 
040-MortarMonkey.png|BTD6
 
BMC Artilerry Baterry.jpg|BMC
 
Artillery 1.png|BTD5
 
</gallery>
 
</gallery>
 
|game = Bloons TD 5, Battles, Monkey City, BTD6
 
|game = Bloons TD 5, Battles, Monkey City, BTD6
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|path = 2
 
|path = 2
 
|upgrade = 4
 
|upgrade = 4
 
|cost = *<abbr title="BTD5 / BTD5 Mobile on Easy, Medium, Hard, Impoppable. In BMC / BMC Mobile, Medium Difficulty cost is the default price. In BMC Flash Hardcore Mode, cost is the Hard Difficulty price.">$7650, $9000, $9720, $10800 (BTD5 generation)</abbr>
|cost =
 
*<abbr title="BTD5 / BTD5 Mobile on Easy, Medium, Hard, Impoppable. In BMC / BMC Mobile, Medium Difficulty cost is the default price. In BMC Flash Hardcore Mode, cost is the Hard Difficulty price.">$7650, $9000, $9720, $10800 (BTD5 generation)</abbr>
 
 
*$8000 (BTDB Mobile)
 
*$8000 (BTDB Mobile)
 
*<abbr title="BTD6 on Easy, Medium, Hard, Impoppable.">$4675, $5500, $5940, $6600 (BTD6)</abbr>
 
*<abbr title="BTD6 on Easy, Medium, Hard, Impoppable.">$4675, $5500, $5940, $6600 (BTD6)</abbr>
 
|ability = Pop and Awe Ability (BTD5 generation only)<br />N/A (BTD6)
 
|ability = Pop and Awe Ability (BTD5 generation only)<br />N/A (BTD6)
|damage=BTD5:<br />1 (explosion)<br />2 (?) (ability)<br />BTD6:<br />1 (explosion, bloons)<br />+1 (explosion, lead property bloons)<br />+3 (explosion, ceramics)<br />+1 (explosion, fortified bloons)<br />+1 (explosion, MOAB-class)<br />+1 (explosion, 2/3/0)
+
|damage = BTD5:<br />1 (explosion)<br />2 (?) (ability)<br />BTD6:<br />1 (explosion, bloons)<br />+1 (explosion, lead property bloons)<br />+3 (explosion, ceramics)<br />+1 (explosion, fortified bloons)<br />+1 (explosion, MOAB-class)<br />+1 (explosion, 2/3/0)
|pierce=BTD5:<br />40 (explosion)<br />infinite (ability)<br />BTD6:<br />40 (explosion, 0/5/x)<br />45 (explosion, 1/5/0 or 2/5/0)
+
|pierce = BTD5:<br />40 (explosion)<br />infinite (ability)<br />BTD6:<br />40 (explosion, 0/5/x)<br />45 (explosion, 1/5/0 or 2/5/0)
|attackspeed=BTD5:<br />TBA<br />BTD6:<br />Very Fast (explosion, every 0.36s)<br />Moderate (ability damage, every 1.0s)
+
|attackspeed = BTD5:<br />TBA<br />Moderate (ability damage, every 1.0s)<br />BTD6:<br />Very Fast (explosion, every 0.2695s)
|range=BTD5:<br />TBA<br />BTD6:<br />Infinite (recticle)<br />~20 (blast radius, 0/5/x)<br />~35 (blast radius, 1/5/0 or 2/5/0)<br />30 ("display" range)<br />Infinite (ability)
+
|range = BTD5:<br />TBA<br />BTD6:<br />Infinite (recticle)<br />~20 (blast radius, 0/5/x)<br />~35 (blast radius, 1/5/0 or 2/5/0)<br />30 ("display" range)<br />Infinite (ability)
|camo=BTD5:<br />Yes (including ability)<br />BTD6:<br />Limited (ability)
+
|camo = BTD5:<br />Yes (including ability)<br />BTD6:<br />Limited (ability)
 
}}
 
}}
 
{{Quote|Pop And Awe Ability: bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect [[M.O.A.B. Class Bloon|MOAB-class bloons]].|[[Bloons Tower Defense 5|Bloons TD 5]] Description}}
 
{{Quote|Pop And Awe Ability: bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect [[M.O.A.B. Class Bloon|MOAB-class bloons]].|[[Bloons Tower Defense 5|Bloons TD 5]] Description}}
 
{{Quote|Ability: immobilizes and bombards the entire screen for 5 seconds.|~[[Bloons TD Battles Mobile|Bloons TD Battles Mobile Description]]}}
 
{{Quote|Ability: immobilizes and bombards the entire screen for 5 seconds.|~[[Bloons TD Battles Mobile|Bloons TD Battles Mobile Description]]}}
{{quote|Artillery battery has three barrels for triple the pain.|BTD6 description}}
+
{{quote|Artillery Battery upgrades to 3 barrels for incredibly fast attacks.|BTD6 description}}
 
'''{{PAGENAME}}''' is the final upgrade of the Path 2 for the [[Mortar Tower]]. It allows the Mortar Tower to shoots mortar shells three times as fast as well as giving it the Pop and Awe Ability. The Artillery Battery looks like three Mortar Towers combined together with a monkey controlling it. It costs $9000 on Medium.
 
'''{{PAGENAME}}''' is the final upgrade of the Path 2 for the [[Mortar Tower]]. It allows the Mortar Tower to shoots mortar shells three times as fast as well as giving it the Pop and Awe Ability. The Artillery Battery looks like three Mortar Towers combined together with a monkey controlling it. It costs $9000 on Medium.
   
In BTD6, this upgrade returns for the [[Mortar Monkey]], but this time it only turns the Mortar into a triple-barrelled Mortar, similar to [[Mortar Battery]] in BTD4. Instead, [[Pop and Awe]] becomes its own upgrade which grants the ability. It is still the fourth upgrade of Path 2. It costs $4675 on Easy, $5500 on Medium, $5940 on Hard, and $6600 on Impoppable.
+
In BTD6, this upgrade returns for the [[Mortar Monkey]], but this time it only turns the Mortar into a triple-barrelled Mortar (except attacks 4x faster instead of 3x faster), similar to [[Mortar Battery]] in BTD4. Instead, [[Pop and Awe]] becomes its own upgrade which grants the ability. It is still the fourth upgrade of Path 2. It costs $4675 on Easy, $5500 on Medium, $5940 on Hard, and $6600 on Impoppable.
 
<br style="clear:both" />
 
<br style="clear:both" />
 
==Pop and Awe Ability==
 
==Pop and Awe Ability==
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{{nerf}}
 
{{nerf}}
 
Artillery Battery price increased ($7000 → $8000).
 
Artillery Battery price increased ($7000 → $8000).
  +
  +
==Version History (BTD6)==
  +
;12.0
  +
*{{buff}} Artillery Battery attack speed bonus increased (3x --> 4x)
  +
;20.0
  +
*{{change}} Artillery Battery description updated.
  +
**"as ‘triple pain’ doesn’t describe 4x attack speed very well"
  +
**Description was changed from "Artillery battery has 3 barrels for triple the pain." to "Artillery Battery upgrades to 3 barrels for incredibly fast attacks."
   
 
==Gallery==
 
==Gallery==
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ArtillaryBatteryBMCM.PNG|Artillery Battery as it appears on mobile along with another BMC Artwork.
 
ArtillaryBatteryBMCM.PNG|Artillery Battery as it appears on mobile along with another BMC Artwork.
 
Artillery.jpg|Pop and Awe Ability in use on [[Castle]]
 
Artillery.jpg|Pop and Awe Ability in use on [[Castle]]
  +
Legendary_Mortar_Tower.png|Artillery Battery on a Legendary card
 
Artillery Battery BTD6.png|BTD6 artwork
 
Artillery Battery BTD6.png|BTD6 artwork
 
IMG_0449.PNG|All crosspaths (path 1 top, path 3 bottom)
 
IMG_0449.PNG|All crosspaths (path 1 top, path 3 bottom)
  +
ArtilleryBatteryUpgradeIcon.png|Official BTD6 upgrade icon
  +
040-MortarMonkeyInsta.png|Instamonkey for Artillery Battery
 
</gallery>
 
</gallery>
   
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* The artwork wears the same hat as the [[Advanced Intel]] [[Monkey Sub]].
 
* The artwork wears the same hat as the [[Advanced Intel]] [[Monkey Sub]].
 
* In terms of damage, the Artillery Battery is weaker in BTD5 than the Mortar Battery in BTD4. This is because this path does not receive the Bloon Buster upgrade in BTD5. Some argue that its stronger in BTD5 than in BTD4 because of Burny Stuff and the Pop and Awe ability.
 
* In terms of damage, the Artillery Battery is weaker in BTD5 than the Mortar Battery in BTD4. This is because this path does not receive the Bloon Buster upgrade in BTD5. Some argue that its stronger in BTD5 than in BTD4 because of Burny Stuff and the Pop and Awe ability.
* The Pop and Awe ability is a reference to the shock and awe tactics the United Nations used to free Kuwait when Iraq first invaded Kuwait in the Persian Gulf War. Shock and awe bombs looked like fireworks and bombarded Baghdad, just like Pop and Awe ability bombards the screen.
+
* The Pop and Awe ability is a reference to the shock and awe tactics using overwhelming power and spectacular displays of force to demoralise the enemy. Shock and awe bombs bombarded enemies, like Pop and Awe ability bombards the screen.
* In BTD6, Artillery battery is the only Path-2 Tier-4 tower without a abillity.
+
* In BTD6, Artillery battery is the only Path-2 Tier-4 tower without an ability.
   
 
{{Special Abilities}}
 
{{Special Abilities}}
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[[Category:Bloons TD Battles]]
 
[[Category:Bloons TD Battles]]
 
[[Category:Bloons Monkey City]]
 
[[Category:Bloons Monkey City]]
  +
[[Category:BTD5 Tier 4 Upgrades]]
  +
[[Category:BTD6 Tier 4 Upgrades]]

Revision as of 02:33, 19 September 2020

For the upgrade in BTD4, see Mortar Battery.

Pop And Awe Ability: bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect MOAB-class bloons.
~ Bloons TD 5 Description
Ability: immobilizes and bombards the entire screen for 5 seconds.
~ ~Bloons TD Battles Mobile Description
Artillery Battery upgrades to 3 barrels for incredibly fast attacks.
~ BTD6 description

Artillery Battery (BTD5) is the final upgrade of the Path 2 for the Mortar Tower. It allows the Mortar Tower to shoots mortar shells three times as fast as well as giving it the Pop and Awe Ability. The Artillery Battery looks like three Mortar Towers combined together with a monkey controlling it. It costs $9000 on Medium.

In BTD6, this upgrade returns for the Mortar Monkey, but this time it only turns the Mortar into a triple-barrelled Mortar (except attacks 4x faster instead of 3x faster), similar to Mortar Battery in BTD4. Instead, Pop and Awe becomes its own upgrade which grants the ability. It is still the fourth upgrade of Path 2. It costs $4675 on Easy, $5500 on Medium, $5940 on Hard, and $6600 on Impoppable.

Pop and Awe Ability

For the BTD6 Pop and Awe ability, see Pop and Awe.

The Artillery Battery Ability is only available in BTD5, BTDB, and BMC.

The Pop and Awe Ability allows the Mortar Tower to bombard the screen for 5 seconds with mortar shells, immobilizing and popping all non M.O.A.B. Class Bloons. It will also immobilize but not do any damage to M.O.A.B. Class Bloons. All M.O.A.B.s and non M.O.A.B. Class Bloons will be immobilized for 5 seconds, B.F.Bs will be immobilized for 2 seconds and Z.O.M.Gs are immobilized for half a second.

In Bloons Monkey City, the ability can immobilize DDTs for 5 seconds like M.O.A.B.s.

Update History (Bloons TD Battles Mobile)

Initial Release

NERF Artillery Battery's Pop and Awe ability cannot damage or stun MOAB-class Bloons.

3.2

BUFF Artillery Battery's Pop and Awe ability now damages and stuns MOAB-class Bloons, causing them to receive 5 seconds of burning damage and stunning MOABs for 5 seconds, BFBs for 2 seconds, and ZOMGs for 0.5 seconds.

4.1

BUFF Artillery Battery price decreased ($9000 → $7000).

4.6

NERF Artillery Battery price increased ($7000 → $8000).

Version History (BTD6)

12.0
  • BUFF Artillery Battery attack speed bonus increased (3x --> 4x)
20.0
  • Change Artillery Battery description updated.
    • "as ‘triple pain’ doesn’t describe 4x attack speed very well"
    • Description was changed from "Artillery battery has 3 barrels for triple the pain." to "Artillery Battery upgrades to 3 barrels for incredibly fast attacks."

Gallery

Trivia

  • 2/4 Artillery Batteries can work in conjunction with Glue Gunners (2+/x) and Ice Monkeys (3/x) to make it so bloons cannot escape and are popped rapidly due to Snap Freeze, Corrosive Glue and Burny Stuff.
  • Despite the description saying it does not affect M.O.A.B. Class Bloons, it can still immobilize and damage M.O.A.B. Class Bloons. As a result, it is possible to use Mortar stalling to stall a round (especially with many M.O.A.B. Class Bloons) with the ability as long the player has enough money to keep selling and rebuying.
  • Even though it is less expensive, it is a lot more cost-effective than The Big One, due to the fact it fires as fast as a Semi-Automatic Rifle. The Big One is much better at dealing with large groups of bloons though.
  • With the Tier 3 Mortar Emplacement, this tower can stun a near-infinite number of bloons.
  • All mobile versions of the game used to not be able to affect MOAB-class at all but changed in future updates.
  • Although the description of the ability says "Does not affect MOAB-class bloons", this does not imply that any Mortar Tower cannot damage MOAB-class. Note that all Mortar Towers regardless of upgrades can damage MOAB-class. It is only the Pop and Awe ability that does not affect MOAB-class.
  • The artwork wears the same hat as the Advanced Intel Monkey Sub.
  • In terms of damage, the Artillery Battery is weaker in BTD5 than the Mortar Battery in BTD4. This is because this path does not receive the Bloon Buster upgrade in BTD5. Some argue that its stronger in BTD5 than in BTD4 because of Burny Stuff and the Pop and Awe ability.
  • The Pop and Awe ability is a reference to the shock and awe tactics using overwhelming power and spectacular displays of force to demoralise the enemy. Shock and awe bombs bombarded enemies, like Pop and Awe ability bombards the screen.
  • In BTD6, Artillery battery is the only Path-2 Tier-4 tower without an ability.