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− | + | {{For|the upgrade in [[Bloons Tower Defense 4 (Game)|BTD4]]|Mortar Battery}} |
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+ | {{Infobox_Upgrade |
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+ | |image = <gallery> |
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+ | 040-MortarMonkey.png|BTD6 |
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− | <gallery type="slideshow" widths="300"> |
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+ | Artillery 1.png|BTD5 |
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− | Artillery 4.png|Artillery Battery Icon |
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</gallery> |
</gallery> |
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+ | |game = Bloons TD 5, Battles, Monkey City, BTD6 |
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⚫ | '''{{PAGENAME}}''' is the final upgrade of the Path 2 for the [[Mortar Tower |
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+ | |tower = [[Mortar Monkey]] |
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+ | |unlocked = Rank 42 (BTD5)<br />12,500 XP (BTD6) |
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+ | |path = 2 |
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+ | |upgrade = 4 |
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+ | |cost = *<abbr title="BTD5 / BTD5 Mobile on Easy, Medium, Hard, Impoppable. In BMC / BMC Mobile, Medium Difficulty cost is the default price. In BMC Flash Hardcore Mode, cost is the Hard Difficulty price.">$7650, $9000, $9720, $10800 (BTD5 generation)</abbr> |
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+ | *$8000 (BTDB Mobile) |
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+ | *<abbr title="BTD6 on Easy, Medium, Hard, Impoppable.">$4675, $5500, $5940, $6600 (BTD6)</abbr> |
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+ | |ability = Pop and Awe Ability (BTD5 generation only)<br />N/A (BTD6) |
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+ | |damage = BTD5:<br />1 (explosion)<br />2 (?) (ability)<br />BTD6:<br />1 (explosion, bloons)<br />+1 (explosion, lead property bloons)<br />+3 (explosion, ceramics)<br />+1 (explosion, fortified bloons)<br />+1 (explosion, MOAB-class)<br />+1 (explosion, 2/3/0) |
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+ | |pierce = BTD5:<br />40 (explosion)<br />infinite (ability)<br />BTD6:<br />40 (explosion, 0/5/x)<br />45 (explosion, 1/5/0 or 2/5/0) |
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+ | |attackspeed = BTD5:<br />TBA<br />Moderate (ability damage, every 1.0s)<br />BTD6:<br />Very Fast (explosion, every 0.2695s) |
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+ | |range = BTD5:<br />TBA<br />BTD6:<br />Infinite (recticle)<br />~20 (blast radius, 0/5/x)<br />~35 (blast radius, 1/5/0 or 2/5/0)<br />30 ("display" range)<br />Infinite (ability) |
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+ | |camo = BTD5:<br />Yes (including ability)<br />BTD6:<br />Limited (ability) |
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+ | }} |
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+ | {{Quote|Ability: immobilizes and bombards the entire screen for 5 seconds.|~[[Bloons TD Battles Mobile|Bloons TD Battles Mobile Description]]}} |
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+ | {{quote|Artillery battery has three barrels for triple the pain.|BTD6 description}} |
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⚫ | '''{{PAGENAME}}''' is the final upgrade of the Path 2 for the [[Mortar Tower]]. It allows the Mortar Tower to shoots mortar shells three times as fast as well as giving it the Pop and Awe Ability. The Artillery Battery looks like three Mortar Towers combined together with a monkey controlling it. It costs $9000 on Medium. |
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+ | |||
+ | In BTD6, this upgrade returns for the [[Mortar Monkey]], but this time it only turns the Mortar into a triple-barrelled Mortar (except attacks 4x faster instead of 3x faster), similar to [[Mortar Battery]] in BTD4. Instead, [[Pop and Awe]] becomes its own upgrade which grants the ability. It is still the fourth upgrade of Path 2. It costs $4675 on Easy, $5500 on Medium, $5940 on Hard, and $6600 on Impoppable. |
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<br style="clear:both" /> |
<br style="clear:both" /> |
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==Pop and Awe Ability== |
==Pop and Awe Ability== |
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+ | {{for|the BTD6 Pop and Awe ability|Pop and Awe}} |
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⚫ | The Pop and Awe Ability allows the Mortar Tower to bombard the screen for 5 seconds with mortar shells, immobilizing and popping all non [[M.O.A.B. Class Bloon]]s. It will also immobilize but not do any damage to M.O.A.B. Class |
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+ | The Artillery Battery Ability is only available in BTD5, BTDB, and BMC. |
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⚫ | The Pop and Awe Ability allows the Mortar Tower to bombard the screen for 5 seconds with mortar shells, immobilizing and popping all non [[M.O.A.B. Class Bloon]]s. It will also immobilize but not do any damage to [[M.O.A.B. Class Bloon]]s. All [[Massive Ornary Air Blimp (M.O.A.B.)|M.O.A.B.s]] and non M.O.A.B. Class Bloons will be immobilized for 5 seconds, [[Brutal Floating Behemoth (B.F.B.)|B.F.Bs]] will be immobilized for 2 seconds and [[Zeppelin Of Mighty Gargantuaness (Z.O.M.G.)|Z.O.M.Gs]] are immobilized for half a second. |
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− | In [[Bloons Tower Defense 5 Mobile]], [[Bloons TD Battles Mobile]] (before the 3.2 update), [[Bloons Monkey City Mobile]], the ability will not immobilize M.O.A.B. Class Bloons. In BTDBM, it now stuns MOAB Class Bloons on the 3.2 update. |
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In [[Bloons Monkey City]], the ability can immobilize DDTs for 5 seconds like M.O.A.B.s. |
In [[Bloons Monkey City]], the ability can immobilize DDTs for 5 seconds like M.O.A.B.s. |
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+ | ==Update History (Bloons TD Battles Mobile)== |
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+ | |||
+ | '''Initial Release''' |
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+ | |||
+ | {{Nerf}} |
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+ | Artillery Battery's Pop and Awe ability cannot damage or stun MOAB-class Bloons. |
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+ | ;3.2 |
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+ | {{buff}} Artillery Battery's Pop and Awe ability now damages and stuns MOAB-class Bloons, causing them to receive 5 seconds of burning damage and stunning MOABs for 5 seconds, BFBs for 2 seconds, and ZOMGs for 0.5 seconds. |
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+ | |||
+ | '''4.1''' |
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+ | |||
+ | {{Buff}} Artillery Battery price decreased ($9000 → $7000). |
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+ | |||
+ | ;4.6 |
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+ | |||
+ | {{nerf}} |
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+ | Artillery Battery price increased ($7000 → $8000). |
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+ | |||
+ | ==Version History (BTD6)== |
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+ | ;12.0 |
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+ | {{buff}} Artillery Battery attack speed bonus increased (3x --> 4x) |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | artillery battery btd5.png|BTD5 icon |
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+ | BMC Artilerry Baterry.jpg|Artillery Battery BMC Artwork |
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+ | Artillery Battery BTD6.png|BTD6 artwork |
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+ | IMG_0449.PNG|All crosspaths (path 1 top, path 3 bottom) |
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+ | Legendary_Mortar_Tower.png|Artillery Battery on a Legendary card |
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+ | </gallery> |
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==Trivia== |
==Trivia== |
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− | 2/4 Artillery Batteries can work in conjunction with Glue Gunners (2+/x) and Ice Monkeys (3/x) to make it so bloons cannot escape and are popped rapidly due to [[Snap Freeze]], [[Corrosive Glue]] and [ |
+ | *2/4 Artillery Batteries can work in conjunction with Glue Gunners (2+/x) and Ice Monkeys (3/x) to make it so bloons cannot escape and are popped rapidly due to [[Snap Freeze]], [[Corrosive Glue]] and [[Burny Stuff]]. |
+ | *Despite the description saying it does not affect M.O.A.B. Class Bloons, it can still immobilize and damage M.O.A.B. Class Bloons. As a result, it is possible to use Mortar stalling to stall a round (especially with many M.O.A.B. Class Bloons) with the ability as long the player has enough money to keep selling and rebuying. |
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+ | * All mobile versions of the game used to not be able to affect MOAB-class at all but changed in future updates. |
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+ | * Although the description of the ability says "Does not affect MOAB-class bloons", this does not imply that any Mortar Tower cannot damage MOAB-class. Note that all Mortar Towers regardless of upgrades can damage MOAB-class. It is only the ''Pop and Awe ability'' that does not affect MOAB-class. |
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+ | * The artwork wears the same hat as the [[Advanced Intel]] [[Monkey Sub]]. |
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+ | * In terms of damage, the Artillery Battery is weaker in BTD5 than the Mortar Battery in BTD4. This is because this path does not receive the Bloon Buster upgrade in BTD5. Some argue that its stronger in BTD5 than in BTD4 because of Burny Stuff and the Pop and Awe ability. |
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+ | * The Pop and Awe ability is a reference to the shock and awe tactics the United Nations used to free Kuwait when Iraq first invaded Kuwait in the Persian Gulf War. Shock and awe bombs looked like fireworks and bombarded Baghdad, just like Pop and Awe ability bombards the screen. |
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+ | * In BTD6, Artillery battery is the only Path-2 Tier-4 tower without an abillity. |
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+ | {{Special Abilities}} |
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− | Despite the description saying it does not affect M.O.A.B. Class Bloons, it can still immobilize M.O.A.B. Class Bloons. |
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+ | {{upgrades BTD6}} |
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+ | {{Upgrades BTD1-BTD5}} |
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− | * Due to its fast firing speed combined with signal flare (bigger blasts in conjunction with this is a must), the artillery battery is arguably the second best upgrade (the first being [[Radar Scanner]]) for camo detection because even pinks have a hard time getting through without getting hit, especially if its targeting is positioned well. |
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− | * In the mobile version of Bloons TD Battles and Bloons Monkey City, the ability does not work on M.O.A.B. Class Bloons. |
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[[Category:Upgrades]] |
[[Category:Upgrades]] |
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[[Category:Final Upgrades]] |
[[Category:Final Upgrades]] |
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[[Category:Bloons TD Battles]] |
[[Category:Bloons TD Battles]] |
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[[Category:Bloons Monkey City]] |
[[Category:Bloons Monkey City]] |
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+ | [[Category:BTD5 Tier 4 Upgrades]] |
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+ | [[Category:BTD6 Tier 4 Upgrades]] |
Revision as of 20:52, 27 October 2019
- For the upgrade in BTD4, see Mortar Battery.
“ | Pop And Awe Ability: bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect MOAB-class bloons. | ” |
~ Bloons TD 5 Description |
“ | Ability: immobilizes and bombards the entire screen for 5 seconds. | ” |
~ ~Bloons TD Battles Mobile Description |
“ | Artillery battery has three barrels for triple the pain. | ” |
~ BTD6 description |
Artillery Battery (BTD5) is the final upgrade of the Path 2 for the Mortar Tower. It allows the Mortar Tower to shoots mortar shells three times as fast as well as giving it the Pop and Awe Ability. The Artillery Battery looks like three Mortar Towers combined together with a monkey controlling it. It costs $9000 on Medium.
In BTD6, this upgrade returns for the Mortar Monkey, but this time it only turns the Mortar into a triple-barrelled Mortar (except attacks 4x faster instead of 3x faster), similar to Mortar Battery in BTD4. Instead, Pop and Awe becomes its own upgrade which grants the ability. It is still the fourth upgrade of Path 2. It costs $4675 on Easy, $5500 on Medium, $5940 on Hard, and $6600 on Impoppable.
Pop and Awe Ability
- For the BTD6 Pop and Awe ability, see Pop and Awe.
The Artillery Battery Ability is only available in BTD5, BTDB, and BMC.
The Pop and Awe Ability allows the Mortar Tower to bombard the screen for 5 seconds with mortar shells, immobilizing and popping all non M.O.A.B. Class Bloons. It will also immobilize but not do any damage to M.O.A.B. Class Bloons. All M.O.A.B.s and non M.O.A.B. Class Bloons will be immobilized for 5 seconds, B.F.Bs will be immobilized for 2 seconds and Z.O.M.Gs are immobilized for half a second.
In Bloons Monkey City, the ability can immobilize DDTs for 5 seconds like M.O.A.B.s.
Update History (Bloons TD Battles Mobile)
Initial Release
Artillery Battery's Pop and Awe ability cannot damage or stun MOAB-class Bloons.
- 3.2
Artillery Battery's Pop and Awe ability now damages and stuns MOAB-class Bloons, causing them to receive 5 seconds of burning damage and stunning MOABs for 5 seconds, BFBs for 2 seconds, and ZOMGs for 0.5 seconds.
4.1
Artillery Battery price decreased ($9000 → $7000).
- 4.6
Artillery Battery price increased ($7000 → $8000).
Version History (BTD6)
- 12.0
Artillery Battery attack speed bonus increased (3x --> 4x)
Gallery
Trivia
- 2/4 Artillery Batteries can work in conjunction with Glue Gunners (2+/x) and Ice Monkeys (3/x) to make it so bloons cannot escape and are popped rapidly due to Snap Freeze, Corrosive Glue and Burny Stuff.
- Despite the description saying it does not affect M.O.A.B. Class Bloons, it can still immobilize and damage M.O.A.B. Class Bloons. As a result, it is possible to use Mortar stalling to stall a round (especially with many M.O.A.B. Class Bloons) with the ability as long the player has enough money to keep selling and rebuying.
- Even though it is less expensive, it is a lot more cost-effective than The Big One, due to the fact it fires as fast as a Semi-Automatic Rifle. The Big One is much better at dealing with large groups of bloons though.
- With the Tier 3 Mortar Emplacement, this tower can stun a near-infinite number of bloons.
- All mobile versions of the game used to not be able to affect MOAB-class at all but changed in future updates.
- Although the description of the ability says "Does not affect MOAB-class bloons", this does not imply that any Mortar Tower cannot damage MOAB-class. Note that all Mortar Towers regardless of upgrades can damage MOAB-class. It is only the Pop and Awe ability that does not affect MOAB-class.
- The artwork wears the same hat as the Advanced Intel Monkey Sub.
- In terms of damage, the Artillery Battery is weaker in BTD5 than the Mortar Battery in BTD4. This is because this path does not receive the Bloon Buster upgrade in BTD5. Some argue that its stronger in BTD5 than in BTD4 because of Burny Stuff and the Pop and Awe ability.
- The Pop and Awe ability is a reference to the shock and awe tactics the United Nations used to free Kuwait when Iraq first invaded Kuwait in the Persian Gulf War. Shock and awe bombs looked like fireworks and bombarded Baghdad, just like Pop and Awe ability bombards the screen.
- In BTD6, Artillery battery is the only Path-2 Tier-4 tower without an abillity.
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