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BTD6

Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons.
~ In-game description

Armor Piercing Darts is the fourth upgrade of Path 3 for the Monkey Sub in Bloons TD 6. It increases the amount of overall damage through its main darts and airburst darts, particularly versus MOAB-Class Bloons. The main homing darts fired by the Monkey Sub deal +1 damage to all bloons as well as deal another +2 bonus damage to MOAB-Class Bloons, for 2 damage and 4 damage respectively. Its Airburst Darts deal +1 damage to MOAB-class bloons. Airburst Darts now also pop up to 5 bloons per dart instead of 2, for improved popping power against bloons too.

This upgrade costs $2,550 on Easy, $3,000 on Medium, $3,240 on Hard, and $3,600 on Impoppable.

Description[]

Overview[]

Placeholder other

Armor Piercing Darts shredding a MOAB

The submarine itself now features a much more pointed prow and has grown larger; the prow's paint is also changed to a true navy blue, which coats the entire area leading to a fenced-off platform the monkey stands on. The rear of the sub bears an all-white paint job; the hull also bears visible riveting and plating. The guns themselves are painted a dark grey color.

The monkey now wears a white military uniform with gold buttons and cuffs, their cap turns a navy blue color, and their emblem is now yellow surrounding a gold chevron rather than black. In the upgrade portrait, the sailor does an army salute and makes a grimace.

Crosspaths do affect the general appearance of the submarine and the sailor. Crosspathing with Path 1 grants the monkey a green cap and a pair of binoculars; unlike Triple Guns the monkey does not raise the binoculars to eye level, instead leaning the binoculars on the bars of the balcony on his right hand. Crosspathing with Path 2 paints a red chevron above the base of the guns and then paints the prow bright red.

Armor Piercing Darts, unbefitting with its name, does not innately penetrate Frozen or Lead, but rather gains a large pierce increase and specializes at shredding MOAB-class bloons with its darts. Each armor-piercing dart deals 2 damage and +2 MOAB-class damage, and the three armor-piercing airburst darts each deal 1 damage and an extra +1 MOAB-class damage onto up to 5 bloons each.

Targeting Priorities[]

Armor Piercing Darts targets bloons using the standard targeting priorities. It shoots straight movement projectiles that can moderately seek at bloons.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Adding Advanced Intel does not add Camo Prioritization, despite being a potential option for camo detection.

Full Popology[]

Statistics[]

Updated as of Version 40.2
Base stats
  • Dart:
    • Projectile, sharp type, 42 range, 0.2333s attack cooldown, 2 damage, +2 MOAB-class damage (4 MOAB-class damage), 1 impact. Moderately homes at bloons at a 170 linear speed and 360 angular speed, with a seeking radius of 27.06. Upon collision with bloon, produce Airburst.
  • Airburst:
    • Burst, sharp type, spray of 3 in a 60° formation from centre, 5 pierce, 1 damage, +1 MOAB-class damage (+2 MOAB-class damage).
Crosspathing interactions
  • 1-0-3: Range increased from 42 to 52.
  • 2-0-3: Dart can aim in direction of all valid tower ranges on screen, and detect Camo if triggered target is inside a camo-detecting range.
  • 0-1-3: Airburst pierce increased from 5 to 8.
  • 0-2-3: Dart and Airburst damage type changed from sharp to normal.
Monkey Knowledge interactions
  • NavalUpgradesIcon Naval Upgrades: All Monkey Subs get +1 pierce.
  • EliteMilitaryTrainingIcon Elite Military Training: All Military Monkeys get a one-off +1000 XP and earn XP in-game 5% faster permanently.
  • QuadBurstIcon Quad Burst: Airburst Darts split into 4 instead of 3.
  • FlankingManeuversIcon Flanking Maneuvers: Attacks 10% faster when set targeting priority to "Last".
  • MilitaryConscriptionIcon Military Conscription: First military tower costs only ⅔ of the original cost.
    • Monkey Sub base cost from $275, $325, $350, and $390 → $185, $220, $235, and $260 on Easy, Medium, Hard, and Impoppable, respectively.
  • AdvancedLogisticsIcon Advanced Logistics: All Military Monkeys base costs reduced by 5%.
    • Monkey Sub base cost from $275, $325, $350, and $390 → $260, $310, $335, and $370 on Easy, Medium, Hard, and Impoppable, respectively.
      • If Military Conscription is also enabled, the final cost will be $170, $200, $220, and $240.
  • MonkeyEducationIcon Monkey Education: All Monkeys XP earn rate increased by 8%.
  • BetterSellDealsIcon Better Sell Deals: All Monkeys sell for 5% more. Increases sell potency from 70% to 75%.
  • VeteranMonkeyTrainingIcon Veteran Monkey Training: All Monkeys reload time reduced by 3%.

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Military
Updated as of Version 40.2
Base attack(s)
  • Dart:
    • Sharp Type (pops Black, White, Purple) Sharp
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Moderate Seeking Moderate Seeking
    • Impact Impact
    • Extra damage to all bloon types (2) Extra Damage (2)
    • Extra damage versus MOAB-class Bloons (+2) Extra Damage to Blimps (+2)
  • Airburst Dart:
    • Sharp Type (pops Black, White, Purple) Sharp
    • Burst (unspecified variant) Burst (origin: Dart)
    • Angular Spray (unspecified quantity and angle) Angular Spray (3)
    • Straight Attack Straight Attack
    • Extra damage versus MOAB-class Bloons (+1) Extra Damage to Blimps (+1)

Costs[]

Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-X-4) $2,550 $3,000 $3,240 $3,600 -
Total (0-0-4) $4,990 $5,875 $6,345 $7,050 $3,493 $4,113 $4,442 $4,935
Crosspath (1-0-4) $5,100 $6,005 $6,485 $7,205 $3,570 $4,204 $4,540 $5,044
Crosspath (2-0-4) $5,525 $6,505 $7,025 $7,805 $3,868 $4,554 $4,918 $5,464
Crosspath (0-1-4) $5,370 $6,325 $6,830 $7,590 $3,759 $4,428 $4,781 $5,313
Crosspath (0-2-4) $5,625 $6,625 $7,155 $7,950 $3,938 $4,638 $5,009 $5,565

This upgrade's prices (or included crosspath's prices) are affected by the following MK: MilitaryConscriptionIcon Military Conscription, AdvancedLogisticsIcon Advanced Logistics, BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

Armor Piercing Darts specializes primarily on dealing great damage versus MOAB-class bloons, and as such is a good option against early MOABs, like the Round 40 MOAB. However, the extra base on-hit damage plus extra airburst dart pierce allows it to perform well against regular bloons too. Armor Piercing Darts, like its preceding and following upgrades, all benefit greatly from having essentially infinite range via Advanced Intel crosspath, and appreciates a large boost from Alchemist buffs such as Berserker Brew and Stronger Stimulant to maximize DPS for its highly buffable airbursts.

Tips[]

  • When combined with other Armor Piercing Darts Subs and a Sub Commander, it becomes a powerful anti-MOAB force, even in later stages of the game.
  • Armor Piercing Darts is highly effective at beating Round 40. When targeting single-target MOABs, it can deal up to 10 damage to blimps per shot, 4 from the main dart, and 2 each from the three airburst darts.
  • For most occasions, 2-0-4 Armor Piercing Darts is more beneficial for its enhanced airburst darts, as the Advanced Intel becomes incredibly helpful for seeking bloons over a wide range. When compared to 0-2-4, the +3 pierce to its main dart via Barbed Darts and the lead-popping from Heat-tipped Darts is stronger in a localised region, helpful for short-ranged group-popping power.
  • Pair with Berserker Brew or Stronger Stimulant for greater performance, particularly for utilizing the airburst darts.
  • Armor Piercing Darts are a very strong long ranged tower to spam for tier 4+ Boss Events. They need Carrier Flagship and Sub Commander's buffs to be a good spam option, so if they are not allowed, they are much weaker compared to land options. Make sure to take advantage of FlankingManeuversIcon Flanking Maneuvers by setting them to last, although be careful with this against Dreadbloon because of its Rock Bloons.

Version History[]

Balance Changes[]

Armor Piercing Darts was overall buffed since it was first released. It now deals even more MOAB-class damage and the main dart bonus damage is stronger versus any single-target bloon. Armor Piercing Darts was later affected by the Airburst Dart attack pierce nerf, especially when interacting with Alch buffs. It still remains to have a solid amount of overall pierce, however. Its value still depends much as a mid-game accelerator versus early MOABs and BFBs.

3.0
  • BUFF Armor Piercing Dart's Airburst Darts are now affected by external buffs such as Alchemist
7.0
  • BUFF Armor Piercing Darts main dart damage increased (1 → 2). Main dart and Airbursts deal x2 to MOABs for a total of 4 damage on initial hit with 2 damage Airbursts.
12.0
  • NERF Armor Piercing Darts airburst dart pierce decreased (6 → 5)

Bug Fixes and General Changes[]

9.0
  • Change Armor Piercing Darts now properly rocks in the water
18.0
  • [Undocumented] Description changed from "Special AP darts inflict more damage to MOAB-Class Bloons." to "Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons."

Gallery[]

Official artwork[]

Projectiles[]

Trivia[]

  • Despite being "Armor Piercing Darts", it does not provide lead-popping power.
  • Armor Piercing Darts is based upon armor-piercing shells.
  • Armor Piercing Darts is spelled with American spelling.
  • In early versions of the game, such as Version 7.x, the 2-0-4 Armor Piercing Darts would always hold its Advanced Intel binoculars upwards towards its eyes. However, in later versions the sailor will always place its binoculars on its right hand leaning on the submarine's handrails.
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