Bloons Wiki
Bloons Wiki
No edit summary
(Corrected many stuff that applies to BTD5, and not BTD6)
Line 21: Line 21:
 
}}'''{{PAGENAME}}''' is the final upgrade for the [[Ice Tower]] in [[Bloons Tower Defense 4 (Game)|Bloons TD 4]] and the third upgrade of the first path for the Ice Tower in [[Bloons Tower Defense 5|BTD5]]. With this upgrade, [[bloons]] slow to 33% of their original speed due to the cold of Arctic Wind. Arctic Wind does not slow [[Massive Ornary Air Blimp (M.O.A.B.)|M.O.A.B.s]], [[Brutal Floating Behemoth (B.F.B.)|B.F.B.s]] or [[Zeppelin Of Mighty Gargantuaness (Z.O.M.G.)|Z.O.M.G.s]], though its snap freeze will damage them ([[3 Times Around]] around is a good track for testing this). Unlike glue, Arctic Wind slows ceramics. In Bloons TD 4, It costs $5100 on [[Easy Difficulty|Easy]], $6000 on [[Medium Difficulty|Medium]], and $6480 on [[Hard Difficulty|Hard]]. In Bloons TD 5, it costs $5525 on Easy, $6500 on Medium, $7020 on Hard, and $7800 on [[Impoppable Difficulty|Impoppable]].
 
}}'''{{PAGENAME}}''' is the final upgrade for the [[Ice Tower]] in [[Bloons Tower Defense 4 (Game)|Bloons TD 4]] and the third upgrade of the first path for the Ice Tower in [[Bloons Tower Defense 5|BTD5]]. With this upgrade, [[bloons]] slow to 33% of their original speed due to the cold of Arctic Wind. Arctic Wind does not slow [[Massive Ornary Air Blimp (M.O.A.B.)|M.O.A.B.s]], [[Brutal Floating Behemoth (B.F.B.)|B.F.B.s]] or [[Zeppelin Of Mighty Gargantuaness (Z.O.M.G.)|Z.O.M.G.s]], though its snap freeze will damage them ([[3 Times Around]] around is a good track for testing this). Unlike glue, Arctic Wind slows ceramics. In Bloons TD 4, It costs $5100 on [[Easy Difficulty|Easy]], $6000 on [[Medium Difficulty|Medium]], and $6480 on [[Hard Difficulty|Hard]]. In Bloons TD 5, it costs $5525 on Easy, $6500 on Medium, $7020 on Hard, and $7800 on [[Impoppable Difficulty|Impoppable]].
   
In BTD6, this upgrade makes a return as the third upgrade of Path 2. However, it no longer has unlimited slowing power. On the other hand, it also adds the capability of allowing land towers within its radius to be placed on water. This includes Sun Temples and the Sun God, which do not collapse into the water, apparently. It costs $TBA on Easy, $TBA on Medium, $TBA on Hard, $TBA on Impoppable.
+
In BTD6, this upgrade makes a return as the third upgrade of Path 2. However, it no longer has unlimited slowing power. On the other hand, it also adds the capability of allowing land towers within its radius to be placed on water. This includes Sun Temples and the True Sun God, which do not collapse into the water, apparently. It costs $5525 (?) on Easy, $6500 (?) on Medium, $TBA on Hard, $TBA on Impoppable.
   
 
==Strategies==
 
==Strategies==
 
One of the best ways to use this tower is to use it against hordes of bloons. Even the bloons that can't be frozen will be slowed down to let the other towers do their work.
 
One of the best ways to use this tower is to use it against hordes of bloons. Even the bloons that can't be frozen will be slowed down to let the other towers do their work.
   
Another great way to use this tower is to place it next to a [[Monkey Intelligence Bureau]] to let it freeze anything. If the Bureau has also got [[Jungle Drums]], then the Arctic Wind will be able to continually freeze all bloons that come near it, apart from [[M.O.A.B. Class Bloon]]s. To rectify the problem, move or sell and replace towers away from the tower, or place the MIB in range of any towers that cannot normally pop frozen bloons.
+
In BTD5, another great way to use this tower is to place it next to a [[Monkey Intelligence Bureau]] to let it freeze anything. If the Bureau has also got [[Jungle Drums]], then the Arctic Wind will be able to continually freeze all bloons that come near it, apart from [[M.O.A.B. Class Bloon]]s. To rectify the problem, move or sell and replace towers away from the tower, or place the MIB in range of any towers that cannot normally pop frozen bloons.
   
 
In the mobile versions of [[Bloons Tower Defense 5|BTD5]], as [[Ceramic Bloon]]s can be slowed down by glue, combining this with a [[Glue Splatter]] [[Glue Gunner]] can allow towers to easily take down any non-MOAB class bloons.
 
In the mobile versions of [[Bloons Tower Defense 5|BTD5]], as [[Ceramic Bloon]]s can be slowed down by glue, combining this with a [[Glue Splatter]] [[Glue Gunner]] can allow towers to easily take down any non-MOAB class bloons.
   
Another great strategy with this tower is to combine it at a chokepoint with a [[Ring of Fire]]: Even though the freeze effect will kind of be denied by the flames, the 33% speed bloons will take three times as long to pass through the Ring of Fire and thus get popped extremely fast. On top of this, the ring of fire will not remove the freeze effect from frozen ceramic bloons until the ENTIRE ceramic layer is popped.
+
Another great strategy with this tower is to combine it at a chokepoint with a [[Ring of Fire]]: Even though the freeze effect will kind of be denied by the flames, the 33% speed bloons will take three times as long to pass through the Ring of Fire and thus get popped extremely fast. On top of this, the Ring of Fire will not remove the freeze effect from frozen ceramic bloons until the entire Ceramic layer is popped.
   
 
==Gallery==
 
==Gallery==
Line 44: Line 44:
 
==Trivia==
 
==Trivia==
 
*Even though the Arctic Wind slows [[Camo Bloon]]s in Bloons TD 4, it can't attack them (unless it is in the range of a [[Sonar Beacon]]).
 
*Even though the Arctic Wind slows [[Camo Bloon]]s in Bloons TD 4, it can't attack them (unless it is in the range of a [[Sonar Beacon]]).
*Under the effects of [[Monkey Intelligence Bureau]] or with [[Ice Fortress|Specialty building]], an Arctic Wind can pop infinite Regen Ceramics.
+
*In BTD5, under the effects of [[Monkey Intelligence Bureau]] or with [[Ice Fortress|Specialty building]], an Arctic Wind can pop infinite Regen Ceramics.
 
*In Bloons TD 4, Arctic Wind does not slow down [[White Bloon|Whites]] and [[Zebra Bloon|Zebras]].
 
*In Bloons TD 4, Arctic Wind does not slow down [[White Bloon|Whites]] and [[Zebra Bloon|Zebras]].
 
*In Bloons TD 5, an Arctic Wind combined with a Tier 3 [[Ice Fortress]] will pop [[Ceramic Bloon]]s right where they were first frozen. This includes [[Regrowth Bloon]]s and Camo Bloons if the Arctic Wind has Camo detection.
 
*In Bloons TD 5, an Arctic Wind combined with a Tier 3 [[Ice Fortress]] will pop [[Ceramic Bloon]]s right where they were first frozen. This includes [[Regrowth Bloon]]s and Camo Bloons if the Arctic Wind has Camo detection.
 
* In [[Bloons Monkey City]], Camo Bloons are not slowed down when in radius of the tower. However, [[Cleansing Foam]], [[Signal Flare]], and [[Anti-Camo Dust]] can remove the camouflage status from bloons, allowing the Arctic Wind tower to slow them down.
 
* In [[Bloons Monkey City]], Camo Bloons are not slowed down when in radius of the tower. However, [[Cleansing Foam]], [[Signal Flare]], and [[Anti-Camo Dust]] can remove the camouflage status from bloons, allowing the Arctic Wind tower to slow them down.
* In BTD5 Arctic Wind can still slow down camo bloons when it is under the village, even if the village is then sold.
+
* In BTD5, Arctic Wind can still slow down Camo when it is under the Radar Scanner, even if the Village is then sold.
* It is not advised to use this upgrade on its own against regrow rainbows.
+
* It is not advised to use this upgrade on its own against Regrow Rainbows.
** Ice can't pop white and zebra bloons, so they regrow into rainbows and the game will start to lag really bad after 10 seconds, and the game will eventually crash. Even if the game doesn't lag, the defense will get overwhelmed.
+
** Ice can't pop White and Zebra Bloons, so they regrow into Rainbows and the game will start to lag really bad after 10 seconds, and the game will eventually crash. Even if the game doesn't lag, the defense will get overwhelmed.
   
 
{{upgrades BTD6}}
 
{{upgrades BTD6}}

Revision as of 11:53, 29 August 2018

Arctic Wind
Arctic Wind
Arctic Wind In Bloons Tower Defense 5

Upgraded From

Snap Freeze

Upgrade #

4 (BTD4) Path 1 Upgrade 3 (BTD5 and 6)

Price

Easy: $5525
Medium: $6500
Hard: $7020
Impoppable: $7800

Price with ALL previous upgrades

Medium: $7960

Official Description

Extreme cold slows down anything that comes near the ice tower. (BTD4) Gives a super cold aura that slows anything near the tower. As a result, Ice Tower has a much larger range.

First Appearance

Bloons Tower Defense 4

Appearances

BTD4, BTD4 Expansion, BTD5, BTD5 Deluxe, iOS versions of BTD4 and BTD5, BTD6

Arctic Wind is the final upgrade for the Ice Tower in Bloons TD 4 and the third upgrade of the first path for the Ice Tower in BTD5. With this upgrade, bloons slow to 33% of their original speed due to the cold of Arctic Wind. Arctic Wind does not slow M.O.A.B.s, B.F.B.s or Z.O.M.G.s, though its snap freeze will damage them (3 Times Around around is a good track for testing this). Unlike glue, Arctic Wind slows ceramics. In Bloons TD 4, It costs $5100 on Easy, $6000 on Medium, and $6480 on Hard. In Bloons TD 5, it costs $5525 on Easy, $6500 on Medium, $7020 on Hard, and $7800 on Impoppable.

In BTD6, this upgrade makes a return as the third upgrade of Path 2. However, it no longer has unlimited slowing power. On the other hand, it also adds the capability of allowing land towers within its radius to be placed on water. This includes Sun Temples and the True Sun God, which do not collapse into the water, apparently. It costs $5525 (?) on Easy, $6500 (?) on Medium, $TBA on Hard, $TBA on Impoppable.

Strategies

One of the best ways to use this tower is to use it against hordes of bloons. Even the bloons that can't be frozen will be slowed down to let the other towers do their work.

In BTD5, another great way to use this tower is to place it next to a Monkey Intelligence Bureau to let it freeze anything. If the Bureau has also got Jungle Drums, then the Arctic Wind will be able to continually freeze all bloons that come near it, apart from M.O.A.B. Class Bloons. To rectify the problem, move or sell and replace towers away from the tower, or place the MIB in range of any towers that cannot normally pop frozen bloons.

In the mobile versions of BTD5, as Ceramic Bloons can be slowed down by glue, combining this with a Glue Splatter Glue Gunner can allow towers to easily take down any non-MOAB class bloons.

Another great strategy with this tower is to combine it at a chokepoint with a Ring of Fire: Even though the freeze effect will kind of be denied by the flames, the 33% speed bloons will take three times as long to pass through the Ring of Fire and thus get popped extremely fast. On top of this, the Ring of Fire will not remove the freeze effect from frozen ceramic bloons until the entire Ceramic layer is popped.

Gallery


Trivia

  • Even though the Arctic Wind slows Camo Bloons in Bloons TD 4, it can't attack them (unless it is in the range of a Sonar Beacon).
  • In BTD5, under the effects of Monkey Intelligence Bureau or with Specialty building, an Arctic Wind can pop infinite Regen Ceramics.
  • In Bloons TD 4, Arctic Wind does not slow down Whites and Zebras.
  • In Bloons TD 5, an Arctic Wind combined with a Tier 3 Ice Fortress will pop Ceramic Bloons right where they were first frozen. This includes Regrowth Bloons and Camo Bloons if the Arctic Wind has Camo detection.
  • In Bloons Monkey City, Camo Bloons are not slowed down when in radius of the tower. However, Cleansing Foam, Signal Flare, and Anti-Camo Dust can remove the camouflage status from bloons, allowing the Arctic Wind tower to slow them down.
  • In BTD5, Arctic Wind can still slow down Camo when it is under the Radar Scanner, even if the Village is then sold.
  • It is not advised to use this upgrade on its own against Regrow Rainbows.
    • Ice can't pop White and Zebra Bloons, so they regrow into Rainbows and the game will start to lag really bad after 10 seconds, and the game will eventually crash. Even if the game doesn't lag, the defense will get overwhelmed.