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[[file:Archmage.png|thumb]]
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[[file:500-Wizard.png|thumb]]
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{{quote|A true master of magical wizardry.|BTD6 description}}
'''Archmage''' is the fifth tier upgrade in Path 1 for the [[Wizard Monkey]] in [[BTD6]]. It allows the Wizard Monkey to shoot much faster and with much more pierce, as well as increasing the damage dealt to [[M.O.A.B. Class Bloon]]s to 25 per shot while dealing 6 damage to all other bloon types. Additionally, he can use [[Dragon's Breath]] (at close range, with fire travelling further than normal) and [[Shimmer]] in his attacks, however, he cannot use the upgrades that are below the 2 aforementioned upgrades. (e.g. Archmage can use Dragon's Breath, but cannot use Fireball or Wall of Fire unless upgraded to use them). The Archmage upgrade costs $27,200 on [[Easy]], $32,000 on [[Medium Difficulty|Medium]], $34,560 on [[Hard]] and $38,400 on [[Impoppable difficulty|Impoppable]].
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'''Archmage''' is the fifth tier upgrade in Path 1 for the [[Wizard Monkey]] in [[BTD6]]. It allows the Wizard Monkey to shoot twice as fast as [[Arcane Spike]] and with +4 pierce (10 in total), as well as increasing the damage dealt to [[M.O.A.B. Class Bloon]]s to 24 per shot while dealing 7 damage to all other bloon types. Additionally, it can use [[Dragon's Breath]] (also applies burn effect, 1 layer per 1.5 seconds for 3 seconds) and [[Shimmer]] (with bigger range than the actual upgrade) in his attacks, however, it cannot use the upgrades that are below the 2 aforementioned upgrades. (e.g. Archmage can use Dragon's Breath, but cannot use Fireball or Wall of Fire unless upgraded to use them). The Archmage upgrade costs $27,200 on [[Easy]], $32,000 on [[Medium Difficulty|Medium]], $34,560 on [[Hard]] and $38,400 on [[Impoppable difficulty|Impoppable]].
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==Tips==
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*It is better off use a 5/0/2 Archmage instead of a 5/2/0 Archmage. This is because although it comes with a Shimmer that decamoizes bloons, the +5 pierce from [[Intense Magic]] makes the magical bolts become far more powerful than just the additional [[Fireball]] and [[Wall of Fire]] attacks.
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*On most occasions, the position of where the Archmage is placed should be somewhere around where the most map coverage is covered, preferably one where there is also a straight line around. This is to make the most of the powerful bolts and [[Dragon's Breath]] attacks, respectively.
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*Archmage can use Shimmer to decamo nearby bloons, but it is often more worthwhile to add [[Monkey Sense]] regardless, as Archmage should not need to rely on Shimmer for his camo detection.
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*One 5/0/2 Archmage excels at popping up DDT layers with relative ease on his own, though good Ceramic popping power is needed to clean up the remains.
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*It's worth noting that the Dragon's Breath attack cannot pass through walls, even though its bolt attack can. If possible, place the Archmage at a spot that allows the Dragon's Breath to become optimized, as the Dragon's Breath attack can deal a lot of overall damage.
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*Archmage is useful for the [[2TC]] challenge when paired with [[Apache Prime]]. Due to [[Wizard Lord Phoenix]] counting as two towers in game, Archmage + Apache Prime is the best combo for the achievement. Archmage can work with [[Blooncineration]], [[Tsar Bomba]] and even [[Captain Churchill]], though those 3 aren’t recommended for the achievement.
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==Version History==
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;2.0
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{{buff}} Archmage adds more pierce (+0 -> +4, 10 in total).
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;8.1
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{{buff}} Archmage's Dragon's Breath attack range is now (correctly) correspondent to the Archmage's current range.
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;10.0
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{{Buff}} Archmage's Dragon's Breath now applies a burn Damage Over Time equal to [[Mortar Monkey|Mortar's]] [[Burny Stuff]] to any Bloon it touches.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
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archmage master.png|Archmage
Archmage Two Attacks.png|Archmage shooting Dragon’s Breath and main bolt attack, Version 8.1
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Archmage Two Attacks.png|Archmage shooting Dragon's Breath and main bolt attack, Version 8.1
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ArchShimmer.png|Archmage shooting bolts, flames, and Shimmer
 
</gallery>
 
</gallery>
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==Trivia==
 
==Trivia==
 
*During the 2.0 update, the Archmage recieved a major pierce and damage buff to [[MOAB-Class Bloon]]s and [[Ceramic Bloon]]s.
 
*During the 2.0 update, the Archmage recieved a major pierce and damage buff to [[MOAB-Class Bloon]]s and [[Ceramic Bloon]]s.
*In the upgrade icon it shows the wizard holding the staff in its right hand but the actual tower holds it in the left hand
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*In the upgrade icon it shows the wizard holding the staff in its right hand but the actual tower holds it in the left hand.
   
 
{{upgrades BTD6}}
 
{{upgrades BTD6}}
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[[Category:Path 1 Upgrades]]
 
[[Category:Path 1 Upgrades]]
 
[[Category:Upgrades]]
 
[[Category:Upgrades]]
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[[Category:BTD6 Tier 5 Upgrades]]

Revision as of 13:41, 21 February 2020

500-Wizard
A true master of magical wizardry.
~ BTD6 description

Archmage is the fifth tier upgrade in Path 1 for the Wizard Monkey in BTD6. It allows the Wizard Monkey to shoot twice as fast as Arcane Spike and with +4 pierce (10 in total), as well as increasing the damage dealt to M.O.A.B. Class Bloons to 24 per shot while dealing 7 damage to all other bloon types. Additionally, it can use Dragon's Breath (also applies burn effect, 1 layer per 1.5 seconds for 3 seconds) and Shimmer (with bigger range than the actual upgrade) in his attacks, however, it cannot use the upgrades that are below the 2 aforementioned upgrades. (e.g. Archmage can use Dragon's Breath, but cannot use Fireball or Wall of Fire unless upgraded to use them). The Archmage upgrade costs $27,200 on Easy, $32,000 on Medium, $34,560 on Hard and $38,400 on Impoppable.

Tips

  • It is better off use a 5/0/2 Archmage instead of a 5/2/0 Archmage. This is because although it comes with a Shimmer that decamoizes bloons, the +5 pierce from Intense Magic makes the magical bolts become far more powerful than just the additional Fireball and Wall of Fire attacks.
  • On most occasions, the position of where the Archmage is placed should be somewhere around where the most map coverage is covered, preferably one where there is also a straight line around. This is to make the most of the powerful bolts and Dragon's Breath attacks, respectively.
  • Archmage can use Shimmer to decamo nearby bloons, but it is often more worthwhile to add Monkey Sense regardless, as Archmage should not need to rely on Shimmer for his camo detection.
  • One 5/0/2 Archmage excels at popping up DDT layers with relative ease on his own, though good Ceramic popping power is needed to clean up the remains.
  • It's worth noting that the Dragon's Breath attack cannot pass through walls, even though its bolt attack can. If possible, place the Archmage at a spot that allows the Dragon's Breath to become optimized, as the Dragon's Breath attack can deal a lot of overall damage.
  • Archmage is useful for the 2TC challenge when paired with Apache Prime. Due to Wizard Lord Phoenix counting as two towers in game, Archmage + Apache Prime is the best combo for the achievement. Archmage can work with Blooncineration, Tsar Bomba and even Captain Churchill, though those 3 aren’t recommended for the achievement.

Version History

2.0

BUFF Archmage adds more pierce (+0 -> +4, 10 in total).

8.1

BUFF Archmage's Dragon's Breath attack range is now (correctly) correspondent to the Archmage's current range.

10.0

BUFF Archmage's Dragon's Breath now applies a burn Damage Over Time equal to Mortar's Burny Stuff to any Bloon it touches.

Gallery

Trivia

  • During the 2.0 update, the Archmage recieved a major pierce and damage buff to MOAB-Class Bloons and Ceramic Bloons.
  • In the upgrade icon it shows the wizard holding the staff in its right hand but the actual tower holds it in the left hand.