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“ | Faster firing magic does huge damage to most Bloon types. | ” |
~ BTDB2 description |
Arcane Spike is the 4th upgrade of Path 1 for the Wizard Monkey in Bloons TD Battles 2. It increases damage of Wizard's magic bolts and shoot them twice as fast as Arcane Mastery (every 0.275s instead of 0.55s). Each bolt deals 18 damage to MOAB-Class Bloons, deal 8 damage to standard bloons, and +4 damage to visible Lead Bloons including DDTs.
It costs $9,000, and is available after unlocking Wizard Monkey.
Strategy[]
Summary[]
A relatively fast-attacking tower that excels at cleaning up weaker bloons including MOABs. Due to its single projectiles, it does struggle against high-HP blimps such as ZOMGs and particularly Fortified ZOMGs. It has some strength against DDTs thanks to the extra damage to MOAB-class and Lead properties.
Tips[]
- The 4-0-2 generally is superior over 4-2-0, as 4-2-0 only gains Fireball and Wall of Fire, which don't have improved stats beyond Guided Magic, and 4-0-2 gives the needed bolt pierce and camo detection.
Version History[]
Arcane Spike has received multiple damage buffs to make it stronger at handling MOAB-class bloons and normal bloons. It further received buffs to make it a more viable anti-DDT tower.
- Initial release (compared to BTD6 during Version 28.0)
- Released
- 1.1.1
- Arcane Spike cost decreased ($10,900 → $10,000)
- Arcane Spike damage increased (5 → 8)
- 1.2
- Arcane Spike: damage to MOAB class bloons 16 → 18
- 1.4.0
- Arcane Spike now deals +4 damage to Leads
- Arcane Spike costs less ($10,000 → $9000)
- 1.5.0
- No longer requires 11,000 XP to unlock. Players who have unlocked this upgrade before the update will not receive a full refund.
Gallery[]
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