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BTD6
Ever increasing Bloon waves, no breaks at the end of each round. How far can you get?
Note: saved games will start as soon as you select Play.
~ In-game description of Apopalypse when game mode is played

Apopalypse is a gamemode in Bloons TD 6. It is unlocked after Military Monkeys Only is beaten for the specific track. On Apopalypse, bloons spawn in randomized waves with no break between them. When a round sends all its generated Bloons, the next round immediately begins, even when previous rounds' bloons may have not all been popped. Most round-based items except Geraldo's Shop items in this mode do not have a round lifespan.

By default, victory on this game mode happens by popping all bloons spawned from Round 1 to Round 60; winning gives the victory screen but disables the Review Map option. Unlike its BTD5 counterpart, the game starts as soon as player selects Play after being presented with a warning screen. This also applies to saved games.

Bloons spawning in BTD6

In Apopalypse, the round displayed is the one in which all bloons from previous rounds have either been defeated or leaked; new rounds can be sent even if the previous round has not been sent or popped completely. Due to this, it is possible to see bloons appear on earlier rounds than what is listed and this comes with some interesting consequences, such as super ceramic bloons before round 81. The listed rounds should serve to be more of the 'typical' round that you would start to encounter these bloon types, though BFBs and ZOMGs can still spawn much later than that. In addition, since the round counter only shows the highest round that has been defeated alongside all the rounds before it, it is possible to beat round 2 bloons without round 1 and save the game, then once reloaded, the game will think the player still on round 1 and this can be done repeatedly to give infinite money. This also explains why the rounds can be 'skipped' in apopalypse - it is often noted when a high health bloon from several rounds before is finally defeated when the round number suddenly jumps. (e.g. Round 100 -> Round 103)

Instead of each individual bloon and properties being random, rounds are randomly made with preset bloon groups, which are sets of the same bloon type, with a specific count and spawn time, Most bloon groups are converted from the waves constituting the corresponding Standard round; for example, the round 24 camo green can be spotted alone, as well as the camo regrow greens from the normal round 36. Few are from Alternate Bloons Rounds too, such as the 10 regrow purples, 25 regrow whites, and 10 camo ceramics from round 55. In fact, Apopalypse constructs waves using a seed system of up to 2^31 - 2 different combinations. Full list of all the spawns that can be generated during rounds 1-99 can be found here.

Due to the higher RBE weighting of higher tier bloons they are also less likely to appear in lower rounds for some of the below bloon spawns. For example, in game code ZOMGs could be spawn on rounds 61+, however they never spawn on rounds 61-71 due to budget restrictions.

The chart below is a list of the most important bloon type introductions. Bear in mind that you will not see all of these in one game and will take several games. Regardless, it is best to be prepared for these rushes ahead of time.

Round 1 Red Bloons
Round 2 Blue Bloons
Round 5 Green Bloons
Round 7 Yellow Bloons
Round 10 Pink Bloons
Round 12 Black Bloons, Regrowth Bloons
Round 14 Purple Bloons, Regrowth Purple Bloons. Every bloon type from this point forward introduces their regrow variant on the same round.
Round 16 White Bloons
Round 17 Tight Pinks
Round 19 Camo Green Bloon
Round 20 Groups of 20 Camo Red Bloons, Lead Bloons
Round 24 Zebra Bloons, Camo Regrowth Bloons
Round 25 Camo Purple Bloons x10, Fortified Lead Bloons
Round 29 Rainbow Bloons
Round 30 Camo Rainbow Bloons, Camo Regrowth Purple Bloons x30
Round 33 Ceramic Bloons
Round 35 Camo Ceramic Bloons
Round 37 Groups of 50 Camo Lead Bloons
Round 38 Fortified Ceramic Bloons
Round 40 Camo Regrowth Rainbow Bloons x15
Round 41 First M.O.A.B.s
Round 43 Grouped M.O.A.B.s (can also encounter stacked M.O.A.B.s at this point)
Round 46 Single Fortified M.O.A.B.
Round 48 Tight Ceramics x15, Multiple Fortified M.O.A.B.s
Round 49 Fortified Camo Regrowth Leads
Round 50 Fortified Camo Regrowth Ceramics
Round 54 Single B.F.B.
Round 57 Regrowth Zebra Bloons x150
Round 59 Close M.O.A.Bs x7, Grouped Fortified M.O.A.B.s
Round 63 Tight Ceramics x40, Multiple B.F.B.s
Round 64 Tight Ceramics x42, Fortified B.F.B.s
Round 69 Tight Regrowth Ceramics x60
Round 70 Stack of 50 Fortified Camo Regrowth Leads, Tight Ceramics x75
Round 71 Tight Camo Ceramics x72
Round 72 Single Z.O.M.G.
Round 73 Close Fortified M.O.A.B.s x20
Round 76 Grouped B.F.B.s
Round 77 Multiple Z.O.M.G.s
Round 80 Stack of 50 Camo Regrowth Rainbows
Round 81 Super Ceramics take effect, Close M.O.A.B.s x30, Faster Cooldown Z.O.M.G.s, Spaced D.D.T.s
Round 85 Fortified Z.O.M.G.s
Round 86 Grouped Fortified M.O.A.B.s x50, Spaced Fortified D.D.T.s
Round 88 Faster Cooldown D.D.T.s
Round 89 Grouped Z.O.M.G.s x6, Faster Cooldown Fortified D.D.T.s
Round 90 Stacks of 50 Camo Regrowth Purples and 50 Fortified Camo Regrowth Ceramics (however regrow properties are worthless upon freeplay rules)
Round 91 Close M.O.A.B.s x60
Round 96 Close Fortified B.F.B.s x30, Grouped Z.O.M.G.s x8
Round 100 Same as regular Round 100, a B.A.D. spawns with nothing else (only difference between normal gameplay and apopalypse is that Round 101+ bloons start to spawn as soon as the B.A.D. arrives, and the B.A.D. has a delay before spawning)
Round 101 Tight Purples x1110, Tight Camo Purples x555, Close Fortified Regrowth Ceramics x52, Tight Fortified Camo Ceramics x104, Close Fortified Camo Regrowth Ceramics x52, Spaced Z.O.M.G.s x12, Spaced Z.O.M.G.s x16, Spaced Fortified Z.O.M.G.s x6, Grouped D.D.T.s x8, Spaced Fortified D.D.T.s x8
Round 110 First B.A.D. after round 100
Round 121 Fortified Z.O.M.G.s x10, Grouped D.D.T.s x6, Close D.D.T.s x18, Grouped Fortified D.D.T.s x4, Close Fortified D.D.T.s x6, 2 B.A.D.s can spawn
Round 131 Close Fortified D.D.T.s x8, Close Fortified D.D.T.s x12, 3 B.A.D.s can spawn
Round 141+ Transitions to Regular Freeplay Rounds

Here are the bloons that are able to spawn on rounds 81-140. Unlike standard rounds counterpart, Purples and Ceramics only spawn until round 120, instead of 129 in normal gameplay and Lead Bloons don't spawn at all past round 99 (aside from special round 163). Also a Fortified BAD doesn't appear on Round 140.

During Rounds 100-140, Apopalypse usually spawns more BADs than Normal Play but less BADs compared by Alternate Bloons Rounds.

  • As many MOAB/BFB groups that added on lower rounds could be spawned until Round 99, which means rounds 81-99 mostly consists occasional ZOMGs and/or DDTs alongside many MOABs and BFBs.
    • Rounds 81-84: Random (Camo Regrow Rainbows, Camo Regrow Fortified Leads, Ceramics, Camo Ceramics, Regrow Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, DDTs)
    • Round 85: Random (Camo Regrow Rainbows, Camo Regrow Fortified Leads, Ceramics, Camo Ceramics, Regrow Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs)
    • Rounds 86-89: Random (Camo Regrow Rainbows, Camo Regrow Fortified Leads, Ceramics, Camo Ceramics, Regrow Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs)
    • Rounds 90-96: Random (Camo Regrow Purples, Camo Regrow Rainbows, Camo Regrow Fortified Leads, Ceramics, Camo Ceramics, Regrow Ceramics, Camo Regrow Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs)
    • Rounds 97-99: Random (Camo Regrow Purples, Camo Regrow Rainbows, Camo Regrow Fortified Leads, Ceramics, Camo Ceramics, Regrow Ceramics, Camo Regrow Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs)
    • Round 100: BAD
    • Rounds 101-109: Random (Purples, Camo Purples, Regrow Fortified Ceramics, Camo Fortified Ceramics, Camo Regrow Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs)
    • Round 110: Random (Purples, Camo Purples, Regrow Fortified Ceramics, Camo Fortified Ceramics, Camo Regrow Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs, BAD)
    • Rounds 111-120: Random (Purples, Camo Purples, Regrow Fortified Ceramics, Camo Fortified Ceramics, Camo Regrow Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs, BADs)
    • Rounds 121-140: Random (MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs, BADs)
    • Rounds 141+: Same as normal gameplay.

Strategies

Main article: Apopalypse/Strategies

Version History

On Version 16.0, Apopalypse Mode was changed to make the mode faster in the early game but less dense during late game. This change was to remedy that Apopalypse Mode was a slow mode to get past during early rounds but extremely fast past round 50.

Balance changes listed in terms of favorability for the player.

16.0
  • Change Rounds from 1-50 are now generally shorter. (RBE budget cut by 40%)
  • Change Rounds from 51-80 have generally less dense bloon rushes.
19.0
  • NERF Added "deathly" game rules message, making it harder for players to settle into the current game's conditions
  • NERF Bloons start spawning as soon as the game is started
21.0
  • NERF Pressing "restart" now makes bloons start spawning
23.0
  • NERF Pressing "restart" now pops up the "deathly" game rules message
37.0
  • Change Apopalypse seeding has been modified slightly
  • NERF Round 101+ Freeplay budget scaling reduced slightly (by up to 20%)
41.0
A much requested change, Apopalypse Mode now grants end of round cash. We’ve agreed that start strategies can be too limiting, especially on harder maps, so this is intended to bring more variety back to the mode.
~ Ninja Kiwi
  • BUFF Apopalypse Mode now grants end-of-round cash upon popping all waves of a round.
44.0
  • Change Rounds 101-140 in Apopalypse now have increased chance of DDTs and decreased chance of Purple Bloons and BADs to match with Standard and Alternate Bloons Rounds.
46.0
  • Change Apopalypse seeding has been modified

Gallery

Trivia

  • The name 'Apopalypse' is a portmanteau of the words apocalypse and pop.
  • In BTD6, prior to version 8.0, there was a bug where you could collect an insta-monkey when Round 100 started, without having to defeat the BAD. This bug was fixed in 8.0; now the BAD has to be fully popped in order to get the Instamonkey. In fact, it's now possible to earn it before even reaching Round 100. That's because even all bloons spawned on round 99 didn't fully popped, still it generates round 100 BAD right after full round 99 generations. If you don't pop every ZOMGs and DDTs from round 99 but pop a BAD from round 100, still the game defines that you beat round 100, grants you an insta-monkey.
  • In BTD6, Camo Blue Bloons are the only type of Camo Bloon that will never spawn.
  • Apopalypse are always set to use a specific seed in events that do use the mode, although this behavior has currently only been seen on Odyssey Mode and Contested Territory.
  • The rarest bloon group to ever be seen in any game of apopalypse that is able to spawn are the 15 tight ceramics on round 48. It is the only round it can appear on and has a 0.07557% chance, or about a 1 in 1323 odds to do so in any game.
  • On rounds 86-100, only Round 98 is unable to leak Fortified DDTs in any game mode except boss events or odysseys, as Fortified DDTs only spawn on rounds 86-96 in Apopalypse, and on ABR, Fortified DDTs spawn on rounds 97, 99, and 100 as Fortified BAD's children.
  • In game code, Round 100's B.A.D. only consumes 1 RBE budget rather than its original value (50,300), which means this is a guaranteed B.A.D.
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