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BTD6
Ever increasing Bloon waves, no breaks at the end of each round. How far can you get?
Note: saved games will start as soon as you select Play.
~ In-game description of Apopalypse when game mode is played
ApopalypseIconBTD6

Apopalypse is a gamemode in Bloons TD 6. It is unlocked after Military Monkeys Only is beaten for the specific track. On Apopalypse, bloons spawn in completely randomized waves with no break between them. When a round sends all its generated Bloons, the next round immediately begins, even when previous rounds' bloons may have not all been popped. Most round-based items except Geraldo's Shop items in this mode do not have a round lifespan.

By default, victory on this game mode happens by popping all bloons spawned from Round 1 to Round 60; winning gives the victory screen but disables the Review Map option. Unlike its BTD5 counterpart, the game starts as soon as player selects Play after being presented with a warning screen. This also applies to saved games.

Bloons spawning in BTD6[]

In Apopalypse, the displayed round is the round in which all bloons from the previous rounds have either been defeated or leaked and new rounds can be sent even if the previous round has not been sent or popped completely. Due to this, it is possible to see bloons appear on earlier rounds than listed and this comes with some interesting consequences, such as ceramic bloons becoming super ceramic bloons before round 81. In addition, since the round counter only shows the highest round that has been defeated alongside all the rounds before it, it is possible to beat round 2 bloons without round 1 and save the game, then once reloaded, the game will think the player still on round 1 and this can be done repeatedly to give infinite money. This also explains why the rounds can be 'skipped' in apopalypse - it is often noted when a high health bloon from several rounds before is finally defeated when the round number suddenly jumps.

Instead of each individual bloon and properties being random, rounds are randomly made with preset waves, which are sets of the same bloon type, with a specific count and spawn time, with most waves being from the regular rounds; for example, the round 24 camo green can be spotted alone, as well as the camo regrow greens from the normal round 36. In fact, Apopalypse constructs pre-determined waves using a seed system of up to 2^31 - 2 different combinations.

Due to the higher RBE weighting of higher tier bloons they are also less likely to appear in lower rounds for some of the below bloon spawns. For example, in game code ZOMGs could be spawn on rounds 61+, however they never spawn on rounds 61-80 upon restrictions.

Round 1 Red Bloons
Round 2 Blue Bloons
Round 5 Green Bloons
Round 7 Yellow Bloons
Round 10 Pink Bloons
Round 12 Black Bloons, Regrowth Bloons
Round 14 Purple Bloons
Round 16 White Bloons
Round 19 Camo Green Bloon, Regrowth White Bloons
Round 20 Groups of Camo Red Bloons, Lead Bloons, Regrowth Lead Bloons
Round 24 Zebra Bloons, Camo Regrowth Bloons
Round 25 Camo Purple Bloons
Round 25 Fortified Lead Bloons
Round 29 Rainbow Bloons, Regrowth Rainbow Bloons
Round 30 Camo Rainbow Bloons
Round 33 Ceramic Bloons, Regrowth Ceramic Bloons, Camo Ceramic Bloons, Regrowth Camo Ceramic Bloons
Round 35 Camo Lead Bloons
Round 38 Fortified Ceramic Bloons
Round 41 M.O.A.B.s
Round 46 Fortified M.O.A.B.s
Round 56 B.F.B.s
Round 66 Fortified B.F.B.s
Round 70 Stacks of 50 Camo Regrow Purples/Camo Regrow Rainbows/Camo Regrow Fortified Leads/Camo Regrow Fortified Ceramics (however regrow properties are worthless upon freeplay rules)
Round 81 Z.O.M.G.s and D.D.T.s
Round 85 Fortified Z.O.M.G.s
Round 86 Fortified D.D.T.s
Round 100 Same as regular Round 100, a B.A.D. spawns with nothing else (only difference between normal gameplay and apopalypse is that Round 101+ bloons start to spawn as soon as the B.A.D. arrives, and the B.A.D. has a delay before spawning)
Round 101+ Transitions to the Regular Freeplay Rounds (however it is not affected by Round 140 bloon spawns on normal gameplay, which means that fortified B.A.D.s won't appear until Round 200)
  • Here are the bloons that are able to spawn on rounds 81-140. Unlike standard rounds counterpart, Purples, Fortified Leads, and Ceramics only spawn until round 120, instead of 129. Also a Fortified BAD doesn't appear on Round 140.
  • As many MOAB/BFB groups that added on lower rounds could be spawned until Round 99, which means rounds 81-99 mostly consists occasional ZOMGs and/or DDTs alongside many MOABs and BFBs.
    • Rounds 81-84: Random (Camo Regrow Rainbows, Camo Regrow Fortified Leads, Ceramics, Camo Ceramics, Regrow Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, DDTs)
    • Round 85: Random (Camo Regrow Rainbows, Camo Regrow Fortified Leads, Ceramics, Camo Ceramics, Regrow Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs)
    • Rounds 86-89: Random (Camo Regrow Rainbows, Camo Regrow Fortified Leads, Ceramics, Camo Ceramics, Regrow Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs)
    • Rounds 90-96: Random (Camo Regrow Purples, Camo Regrow Rainbows, Camo Regrow Fortified Leads, Ceramics, Camo Ceramics, Regrow Ceramics, Camo Regrow Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs)
    • Rounds 97-99: Random (Camo Regrow Purples, Camo Regrow Rainbows, Camo Regrow Fortified Leads, Ceramics, Camo Ceramics, Regrow Ceramics, Camo Regrow Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs)
    • Round 100: BAD
    • Rounds 101-105: Random (Purples, Camo Purples, Fortified Leads, Camo Fortified Leads, Ceramics, Camo Ceramics, Fortified Ceramics, Camo Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs)
    • Rounds 106-109: Random (Purples, Camo Purples, Fortified Leads, Camo Fortified Leads, Camo Ceramics, Fortified Ceramics, Camo Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs)
    • Rounds 110-113: Random (Purples, Camo Purples, Fortified Leads, Camo Fortified Leads, Camo Ceramics, Fortified Ceramics, Camo Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs, BADs)
    • Rounds 114-116: Random (Purples, Camo Purples, Fortified Leads, Camo Fortified Leads, Camo Ceramics, Camo Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs, BADs)
    • Rounds 117-120: Random (Camo Purples, Fortified Leads, Camo Fortified Leads, Camo Ceramics, Camo Fortified Ceramics, MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs, BADs)
    • Rounds 121-140: Random (MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, Fortified DDTs, BADs)
    • Rounds 141+: Same as normal gameplay.

Strategies[]

Main article: Apopalypse/Strategies

Version History[]

On Version 16.0, Apopalypse Mode was changed to make the mode faster in the early game but less dense during late game. This change was to remedy that Apopalypse Mode was a slow mode to get past during early rounds but extremely fast past round 50.

Balance changes listed in terms of favorability for the player.

16.0
  • Change Rounds from 1-50 are now generally shorter.
  • Change Rounds from 51-80 has generally less dense bloon rushes.
19.0
  • NERF Added "deathly" game rules message, making it harder for players to settle into the current game's conditions
  • NERF Bloons start spawning as soon as the game is started
21.0
  • NERF Pressing "restart" now makes bloons start spawning
23.0
  • NERF Pressing "restart" now pops up the "deathly" game rules message
41.0
A much requested change, Apopalypse Mode now grants end of round cash. We’ve agreed that start strategies can be too limiting, especially on harder maps, so this is intended to bring more variety back to the mode.
~ Ninja Kiwi
  • BUFF Apopalypse Mode now grants end-of-round cash upon popping all waves of a round.

Gallery[]

Trivia[]

  • The name 'Apopalypse' is a portmanteau of the words apocalypse and pop.
  • In BTD6, prior to version 8.0, there was a bug where you could collect an insta-monkey when Round 100 started, without having to defeat the BAD. This bug was fixed in 8.0; now the BAD has to be fully popped in order to get the Instamonkey. In fact, it's now possible to earn it before even reaching Round 100. That's because even all bloons spawned on round 99 didn't fully popped, still it generates round 100 BAD right after full round 99 generations. If you don't pop every ZOMGs and DDTs from round 99 but pop a BAD from round 100, still the game defines that you beat round 100, grants you an insta-monkey.
  • In BTD6, Camo Blue Bloons are the only type of Camo Bloon that will never spawn.
  • Apopalypse are always set to use a specific seed in events that do use the mode, although this behavior has currently only been seen on Odyssey Mode and Contested Territory.
  • On rounds 86-100, only Round 98 is unable to leak Fortified DDTs in any game mode except boss events or odysseys, as Fortified DDTs only spawn on rounds 86-96 in Apopalypse, and on ABR, Fortified DDTs spawn on rounds 97, 99, and 100 as Fortified BAD's children.
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