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{{quote|The Apache Prime leaves most Bloons wishing they'd never been inflated.|BTD6 description}}
{{Infobox_Upgrade|name = Apache Prime|image = Apache Prime.png|game = Bloons Tower Defense 6|tower = Heli Pilot|unlocked = 55,000 XP|path = Path 1|upgrade = 5|cost = Easy: $38,250
 
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{{Infobox_Upgrade
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|name = Apache Prime
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|image = 500-HeliPilot.png
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|game = [[Bloons Tower Defense 6]]
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|tower = [[Heli Pilot]]
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|unlocked = 55,000 XP
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|path = Path 1
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|upgrade = 5
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|cost = Easy: $38,250
 
Medium: $45,000
 
Medium: $45,000
   
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Impoppable: $54,000
 
Impoppable: $54,000
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|ability=N/A
}}'''Apache Prime''' is the final upgrade in Path 1 for the [[Heli Pilot]] in [[BTD6]]. It is a much more powerful version of [[Apache Dartship]]. It costs $38,250 on Easy, $46,000 on Medium, $48,600 on Hard, and $54,000 on Impoppable.
 
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|damage=6 (lasers, spray of 4)<br />5 (plasma machine gun)<br />1 (razor rotors)<br />2 (rockets, spray of 4, normal bloons)<br />17 (rockets, spray of 4, MOAB-class)
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|pierce=23 (lasers, spray of 4)<br />10 (razor rotors)<br />11 (plasma machine gun)<br />40 (rockets, spray of 4)
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|attackspeed=Fast (every 0.56s, lasers)<br />Moderately Fast (every 0.75s, razor rotors)<br />Extremely Fast (every 0.05s, plasma machine gun)<br />Moderate (every 1.0s, rockets)
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|range=40 (lasers, spray of 4)<br />~30 (razor rotor)<br />40 (plasma machine gun)<br />Infinite (rockets, spray of 4)
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|statuseffects=N/A
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|towerboosts=N/A
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|incomeboosts=N/A
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|camo=Restricted (can be upgraded to 5/2/0)
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|related upgrades=
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*[[Sky Shredder]] ([[Monkey Ace]])
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}}
 
'''Apache Prime''' is the final upgrade on Path 1 for the [[Heli Pilot]] in [[BTD6]]. It is a much more powerful version of [[Apache Dartship]]. It costs $38,250 on Easy, $45,000 on Medium, $48,600 on Hard, and $54,000 on Impoppable.
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The upgrade replaces the Apache Dartship's dart weapons with [[Laser Vision|lasers]] and [[Plasma Vision|plasma]]. Its base [[Quad Darts|Quad Dart]] projectiles are replaced with lasers and its deadly frontal machine gun is replaced with a rapid-fire plasma cannon. The lasers and plasma cannon now have 23 and 11 pierce respectively, and strip 2 and 5 layers per shot instead of 1 respectively, before [[Monkey Knowledge]] boosts are applied. Its homing missiles now deal an additive 15 damage (total 17 from 2 damage) to [[M.O.A.B. Class Bloon]]s as well. The plasma machine gun cannot pop purples, the rockets cannot pop blacks, and the laser attack can pop all bloons.
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The upgrade replaces the Apache Dartship's dart weapons with [[Laser Vision|lasers]] and [[Plasma Vision|plasma]]. Its base [[Quad Darts|Quad Dart]] projectiles are replaced with lasers and its deadly frontal machine gun is replaced with a rapid-fire plasma cannon. The lasers and plasma cannon now have 23 and 11 pierce respectively, and strip 2 and 5 layers per shot instead of 1 respectively, before monkey knowledge boosts are applied. Its homing missiles now deal 16 times damage to [[M.O.A.B. Class Bloon]]s as well.
 
   
In Version 2.0, the Apache Prime was buffed to gain an increased movement speed. This stacks with [[Bigger Jets]], allowing the Apache Prime to become the fastest aircraft-based tower in the game.
 
   
 
==Strategies==
 
==Strategies==
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===Summary===
*Like most fast firing towers, it is ill-advised to pair this tower with a 4/x/x [[Alchemist]] since the Alchemist nerf will make [[Berserker Brew]]/[[Stronger Stimulant]] wear out far too quickly. To boost its popping power and damage output one should use a [[Permanent Brew|5/x/x Alchemist]].
 
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While this tower is great even when on Pursuit, it has problems catching up with scaled Super Ceramics, and even then is not its most efficient form of its popping power. Due to its inability to deal with Super Ceramics, it is highly recommended to micro the Heli Pilot in favourable positions in front of MOABs, and try to minimise the damage wasted on Super Ceramics, and instead leave it for another tower such as [[The Bloon Solver]].
*Due to this tower's relatively low pierce but high damage output (similar to towers such as the [[Robo-Monkey]]), it is advised to use the Apache Prime as a form of MOAB popping power. It should be paired with towers with excellent bloon popping power such as the [[Spectre]].
 
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===Tips===
*Since it already moves very fast, it is better off using a 5-0-2 Apache Prime than a 5-2-0 Apache Prime, since increasing its attack speed is a more important asset than in-built camo detection. Placing a [[Radar Scanner]] beside the Heli Pilot is a more recommended choice.
 
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*While [[Bigger Jets]] may appear to help to remedy the Apache Prime's issue of failing to catch up with Super Ceramics, it has not much popping power anyway and needs [[Faster Firing]] to actually have decent popping power.
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**Usually getting [[Faster Darts (Heli Pilot)|Faster Darts]] isn’t worth the price (in fact, sometimes the Apache Prime is worse with Faster Darts than without it (5-0-1))
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*The Apache Prime also struggles against [[D.D.T.]]s on its own due to their speed and high health unless it is boosted. (Several two towers [[C.H.I.M.P.S.]] challenges with Apache Prime and another tower eg. [[Glaive Lord]], [[Ezili]], etc failed on Round 99 since those towers don’t have enough popping power for the Fortified D.D.T.s on 99) Use towers like [[Permanent Brew]] or [[Overclock]] to maximize its popping power against D.D.T.s.
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*If you cannot micro the Apache Prime, leaving it on Pursuit still allows it to do its job, albeit making it weaker.
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*[[The Bloon Solver]], [[Sun Avatar]], [[The Biggest One]] are great options for complementary towers as they all are specifically very good at destroying Super Ceramics.
   
 
==Update History==
 
==Update History==
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==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Apache Prime Heli.png|Apache Prime facing backwards
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Apache Prime Heli.png|Apache Prime in-game
Screen Shot 2019-02-17 at 5.26.40 pm.png|Apache Prime facing frontwards
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Screen Shot 2019-02-17 at 5.26.40 pm.png|Apache Prime in-game
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83F95620-0C7E-488C-B530-04D72D01D6C4.png|Apache Prime with Heli Pad
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shooyinh.png|Apache Prime Shooting
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*Note that while the lasers and plasma have more pierce and damage then the basic darts, they cannot hit [[Purple Bloon]]s. On the other hand, Purple Bloons can still be popped due to the [[Razor Rotors]] upgrade and the missile array.
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*Note that while the lasers and plasma have more pierce and damage than the basic darts, they cannot hit [[Purple Bloon]]s. On the other hand, Purple Bloons can still be popped due to the [[Razor Rotors]] upgrade and the missile array.
 
*In the upgrade artwork, the Apache Prime appears to be deploying [[wikipedia:Flare (countermeasure)|flares]] in the angel formation, made famous by the AC130 gunship (otherwise known as the [[Spectre]]).
 
*In the upgrade artwork, the Apache Prime appears to be deploying [[wikipedia:Flare (countermeasure)|flares]] in the angel formation, made famous by the AC130 gunship (otherwise known as the [[Spectre]]).
 
*In Version 1.6 of the game, there used to be a glitch that caused the Apache Prime to be extremely powerful, firing its frontal plasma cannon at roughly five times the speed. All its projectiles seemingly did double damage as well. The cause of this glitch is unknown, as it only triggered on certain devices.
*While in '[[Pursuit]]' targeting mode, the Apache Prime has a high chance to miss its shots as the projectiles are spawned slightly infront of the helicopter, often missing against larger bloons such as the [[B.A.D.]] or [[Z.O.M.G.|Z.O.M.G]].
 
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*A 5-2-0 Apache Prime will defeat a [[B.A.D.]] by itself, although the speed of which is much increased if it is upgraded to 5-0-2 and some other form of removing or allowing it to pop Camo is used.
*In Version 1.6 of the game, there used to be a glitch that caused the Apache Prime to be extremely powerful, firing its frontal plamsa cannon at roughly five times the speed. All its projectiles seemingly did double damage as well. The cause of this glitch is unknown, as it only triggered on certain devices.
 
   
 
{{Upgrades BTD6}}
 
{{Upgrades BTD6}}
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[[Category:Heli Pilot]]
 
[[Category:Heli Pilot]]
 
[[Category:Final Upgrades]]
 
[[Category:Final Upgrades]]
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[[Category:BTD6 Tier 5 Upgrades]]

Revision as of 16:09, 29 December 2019

The Apache Prime leaves most Bloons wishing they'd never been inflated.
~ BTD6 description

Apache Prime is the final upgrade on Path 1 for the Heli Pilot in BTD6. It is a much more powerful version of Apache Dartship. It costs $38,250 on Easy, $45,000 on Medium, $48,600 on Hard, and $54,000 on Impoppable.

The upgrade replaces the Apache Dartship's dart weapons with lasers and plasma. Its base Quad Dart projectiles are replaced with lasers and its deadly frontal machine gun is replaced with a rapid-fire plasma cannon. The lasers and plasma cannon now have 23 and 11 pierce respectively, and strip 2 and 5 layers per shot instead of 1 respectively, before Monkey Knowledge boosts are applied. Its homing missiles now deal an additive 15 damage (total 17 from 2 damage) to M.O.A.B. Class Bloons as well. The plasma machine gun cannot pop purples, the rockets cannot pop blacks, and the laser attack can pop all bloons.



Strategies

Summary

While this tower is great even when on Pursuit, it has problems catching up with scaled Super Ceramics, and even then is not its most efficient form of its popping power. Due to its inability to deal with Super Ceramics, it is highly recommended to micro the Heli Pilot in favourable positions in front of MOABs, and try to minimise the damage wasted on Super Ceramics, and instead leave it for another tower such as The Bloon Solver.

Tips

  • While Bigger Jets may appear to help to remedy the Apache Prime's issue of failing to catch up with Super Ceramics, it has not much popping power anyway and needs Faster Firing to actually have decent popping power.
    • Usually getting Faster Darts isn’t worth the price (in fact, sometimes the Apache Prime is worse with Faster Darts than without it (5-0-1))
  • The Apache Prime also struggles against D.D.T.s on its own due to their speed and high health unless it is boosted. (Several two towers C.H.I.M.P.S. challenges with Apache Prime and another tower eg. Glaive Lord, Ezili, etc failed on Round 99 since those towers don’t have enough popping power for the Fortified D.D.T.s on 99) Use towers like Permanent Brew or Overclock to maximize its popping power against D.D.T.s.
  • If you cannot micro the Apache Prime, leaving it on Pursuit still allows it to do its job, albeit making it weaker.
  • The Bloon Solver, Sun Avatar, The Biggest One are great options for complementary towers as they all are specifically very good at destroying Super Ceramics.

Update History

2.0

BUFF Increased Movement speed

6.0

BUFF The main plasma cannon has +1 damage and +1 pierce

8.0

BUFF Machine gun damage increased 3->5

BUFF MOAB rocket damage increased 11->16

Gallery

Trivia

  • Note that while the lasers and plasma have more pierce and damage than the basic darts, they cannot hit Purple Bloons. On the other hand, Purple Bloons can still be popped due to the Razor Rotors upgrade and the missile array.
  • In the upgrade artwork, the Apache Prime appears to be deploying flares in the angel formation, made famous by the AC130 gunship (otherwise known as the Spectre).
  • In Version 1.6 of the game, there used to be a glitch that caused the Apache Prime to be extremely powerful, firing its frontal plasma cannon at roughly five times the speed. All its projectiles seemingly did double damage as well. The cause of this glitch is unknown, as it only triggered on certain devices.
  • A 5-2-0 Apache Prime will defeat a B.A.D. by itself, although the speed of which is much increased if it is upgraded to 5-0-2 and some other form of removing or allowing it to pop Camo is used.