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Examples of alternating weapons (Double Gun, Path 3 Subs, BEZ, Dark Champion)

Alternating Weapons is an attack style that characterizes an attack that regularly alternates between different spawn origins, which is often visually represented as two different guns or arms while still counting as a single projectile attack. It is part of the damage types family.

Alternating Weapons is represented in the Bloons Wiki as Alternating Shots (unspecified variants and style of alternating separate shots), the upgrade icon for Double Gun in Bloons TD 6, which represents the use of alternating gun fire between two guns. It is not the same as Multiple Targeting Multiple Targeting (unspecified variants and style of multiple targeting) (as is the case of Robo Monkey, which shoots from both arms simultaneously), and often seems to be separate. For an attack that alternates between projectiles rather than spawn origins, it is classified under Per-Shot Basis Per-Shot Basis (unspecified variants and style of alternating projectiles).

Some towers just alternate between arms or weapons, which constitutes Alternating Weapons Alternating Shots (unspecified variants and style of alternating separate shots). Examples include Dark Champion (two arms), Double Gun (two guns), BTD6 BADS (four separately firing barrels), and M.A.D (two arms). In most cases, the alternation of attacks between spawn origins actually make a noticeable difference in how the attack may behave, a notable example being M.A.D. Some alternation of attacks are purely visual, but most of the alternation of attacks involve altered spawnpoints for the attacks.

Most towers require an upgrade to gain Alternating Weapons, as there are almost no towers or heroes that have this property by default. The only exception is Pat Fusty, who has this by default, as he alternates his hands whenever he uses his main attacks.

List Towers belong Alternating Weapons in BTD6[]

Towers:

Heroes:

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