“ | Allows long range targeting of Bloons in radius of your other towers. | ” |
~ In-game description |
Advanced Intel is the second upgrade of Path 1 for the Monkey Sub in Bloons TD 6. It gives the Monkey Sub extended range by allowing its darts to target all bloons within the radius of any tower on screen, not including Line of Sight restrictions of the dart attack. This includes popping Camo Bloons within the range of any tower that can detect camo with its base attacks. As for Ballistic Missiles, they will also follow Advanced Intel rules, detecting bloons within range of any tower on screen, including Camo Bloons if within range of any camo-detecting tower. One interesting quirk with Advanced Intel is that the range(s) for detecting MOAB-class bloons is larger than usual.
This upgrade costs $425 on Easy, $500 on Medium, $540 on Hard, and $600 on Impoppable.
Description[]
Overview[]
All Monkey Subs with this upgrade except for Pre-Emptive Strike and Sub Commander carry a pair of binoculars with green lenses. All Subs below Tier 5 except Armor Piercing Darts will directly hold them up towards their eyes, although the sailor for Armor Piercing Darts will simply leave its binoculars on its right hand. In addition, the Sub's hat will turn green, just as it does with Longer Range, its previous upgrade.
Advanced Intel allows the Monkey Sub's attacks to target bloons from the range of any tower on screen. This can include Camo Bloons if there is a camo-detecting tower on screen. Projectiles aimed into the range of any camo-detecting tower can detect Camo.
Further details about the Advanced Intel functionalities are covered under the #Advanced Intel Range section.
Targeting Priorities[]
Advanced Intel targets bloons using the standard targeting priorities. It shoots straight movement projectiles that can moderately seek at bloons.
- First: Targets the first bloon visible within its range.
- Last: Targets the last bloon visible within its range.
- Close: Targets the closest bloon visible within its range.
- Strong: Targets the strongest bloon visible within its range.
Adding Advanced Intel does not add Camo Prioritization, despite being a potential option for camo detection.
Full Popology[]
Statistics[]
- Updated as of Version 34.3
- Base stats
- Dart:
- Projectile, sharp type, 52 range, 0.7s attack cooldown, 1 damage, 2 pierce. Moderately homes at bloons at a 170 linear speed and 360 angular speed, with a seeking radius of 27.06. Can detect range of the range of most towers on screen. If there is a "camo-detecting" tower on screen, the dart gains camo detection if the targeted bloon is within range of that tower.
- Crosspathing interactions
- 2-3-0: Ballistic missiles trigger if a bloon is within range of most towers on screen.
- Monkey Knowledge interactions
- Naval Upgrades: All Monkey Subs get +1 pierce.
- Elite Military Training: All Military Monkeys get a one-off +1000 XP and earn XP in-game 5% faster permanently.
- Flanking Maneuvers: Attacks 10% faster when set targeting priority to "Last".
- Military Conscription: First military tower costs only ⅔ of the original cost.
- Monkey Sub base cost from $275, $325, $350, and $390 → $185, $220, $235, and $260 on Easy, Medium, Hard, and Impoppable, respectively.
- Advanced Logistics: All Military Monkeys base costs reduced by 5%.
- Monkey Sub base cost from $275, $325, $350, and $390 → $260, $310, $335, and $370 on Easy, Medium, Hard, and Impoppable, respectively.
- If Military Conscription is also enabled, the final cost will be $170, $200, $220, and $240.
- Monkey Sub base cost from $275, $325, $350, and $390 → $260, $310, $335, and $370 on Easy, Medium, Hard, and Impoppable, respectively.
- Monkey Education: All Monkeys XP earn rate increased by 8%.
- Better Sell Deals: All Monkeys sell for 5% more.
- Increases sell potency from 70% to 75%.
- Veteran Monkey Training: All Monkeys reload time reduced by 3%.
Attack Interactions[]
- See also: Attack Interactions/Bloons TD 6/Military
- Updated as of Version 34.3
- Base attack(s)
Costs[]
- Updated as of Version 44.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] | Purchase | Sell | ||||||
---|---|---|---|---|---|---|---|---|
Costs | Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable |
Upgrade (2-X-X) | $425 | $500 | $540 | $600 | - | |||
Total (2-0-0) | $810 | $955 | $1,030 | $1,145 | $567 | $669 | $721 | $802 |
Crosspath (2-1-0) | $1,190 | $1,405 | $1,515 | $1,685 | $833 | $984 | $1,061 | $1,180 |
Crosspath (2-2-0) | $1,445 | $1,705 | $1,840 | $2,045 | $1,012 | $1,194 | $1,288 | $1,432 |
Crosspath (2-0-1) | $1,190 | $1,405 | $1,515 | $1,685 | $833 | $984 | $1,061 | $1,180 |
Crosspath (2-0-2) | $2,040 | $2,405 | $2,595 | $2,885 | $1,428 | $1,684 | $1,817 | $2,020 |
This upgrade's prices (or included crosspath's prices) are affected by the following MK: Military Conscription, Advanced Logistics, Better Sell Deals
Advanced Intel Range[]
Advanced Intel will only be useful if there is at least one other tower with range covering the track. Advanced Intel will also be able to target Camo Bloons if there is another tower that is able to pop Camo Bloons. However, Advanced Intel cannot hit Camo Bloons itself if no other tower can, and it can only attack Camo ONLY if there is at least one other Camo-detecting tower whose range covers at least a section of the track. As a result, this also means a non-qualifying camo range source will still not count as camo range even if the Sub has direct camo detection via Radar Scanner.
The following towers will grant extra range for the Advanced Intel.
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Tower | Camo? | Other notes |
---|---|---|
Dart Monkey | Yes (x/x/2+) | Medium-short range that can be expanded with range upgrades. One of the cheapest extra range towers in the game, and the cheapest way to get camo detection. |
Boomerang Monkey | Requires Bionic Augmentation | Medium range. The Glaive Lord upgrade in this game doesn't give the monkey camo detection, regardless of the orbiting glaives popping everything that touch them. The only way for Boomerang Monkey to itself count as camo range is via Bionic Augmentation, which temporarily lets the Boomerang Monkey detect camo. |
Bomb Shooter | No | Medium range. Despite the Bomb Storm ability from Bomb Blitz being able to hit camos, they cannot be used as camo detection range for the Advanced Intel. |
Tack Shooter | No | Short range. The Inferno Ring, despite having a global range meteor attack that can target camos, does not grant camo detection range for the Advanced Intel. |
Ice Monkey | Yes (2+/x/x) | Short range. Despite its abilities being able to freeze camos, they cannot be used as camo detection range for the Advanced Intel. However, the Ice Monkey can grant camo detection to the Sub if that Ice Monkey has Cold Snap or higher. |
Glue Gunner | No | Large range. Despite its abilities being able to glue camos, they cannot be used as camo detection range for the Advanced Intel. |
Sniper Monkey | Yes (x/1+/x) | Tiny Advanced Intel range, despite the Sniper being able to target anywhere on the screen. Not recommended as an Advanced Intel range. |
Monkey Sub | No (decamo =/= camo vision) | Medium-small range. Other Advanced Intels cannot be used as camo detection range, except if such towers have camo detection themselves, such as with a Radar Scanner. Submerge and Support Subs must be submerged to remove camo. While Submerge and Support Subs themselves do not count as camo detection range itself, Bloontonium Reactor and Energizer decamo bloons almost instantaneously upon reaching their radiuses. Despite Pre-Emptive Strike being able to hit DDTs with its Pre-Emptive missiles, it still cannot be used as a camo intel range unless the Pre-Emptive Strike itself has camo detection. |
Monkey Buccaneer | Yes (x/x/2+) | Large range. Effective camo detection range when upgraded to Crow's Nest. Aircraft Carrier will not count as infinite range, unlike in BTD5. |
Monkey Ace | Yes (x/2+/x) | Tiny Advanced Intel range only around the landing pad, regardless of where the Monkey Ace is flying. Not recommended as an Advanced Intel range. |
Heli Pilot | Yes (x/2+/x) |
|
Mortar Monkey | Yes (x/x/3+) | Tiny Advanced Intel range, despite the Mortar being able to target on a select target on the screen. Not recommended as Advanced Intel range. In BTD6, however, an update increased its range to match a 0-0-0 Dart Monkey's to better work with Advanced Intel. |
Dartling Gunner | Yes (x-1+-x) | Tiny Advanced Intel range, despite the Dartling being able to target anywhere on the screen. Not recommended as Advanced Intel range. In BTD6, the Dartling Gunner requires x/1/x to provide camo intel. |
Wizard Monkey | Yes (x/x/2+) | Medium-short range. Upgradable to Arcane Mastery and/or Monkey Sense to increase range. |
Super Monkey | Yes (x/x/2+) | Large range. 0-2-2 has a very wide range but is expensive. |
Ninja Monkey | Yes | Medium range. Always detects camo. |
Alchemist | No | Medium range. Cannot detect camo at all without support. |
Druid | Yes (5-x-x) | Medium range. Can only detect camo directly with Superstorm. Not recommended as camo range due to price. |
Banana Farm | No | Banana Farm now counts as Advanced Intel range, unlike in BTD5. It will not count as camo detection range, unless given external support. |
Spike Factory | No (see notes) | Shortish range. In BTD6, it currently doesn't count as camo detection despite Spike Factory always popping camo bloons, although it counted as camo detection in BTD5. |
Monkey Village | Yes (x/2+/x) | Medium-large range. Despite not attacking at all until getting Primary Expertise, the Sub will always attack bloons in range of the village with Advanced Intel. The Monkey Village still requires Radar Scanner to count as camo range, even when upgraded to Primary Expertise, which already can attack camos. All towers within the range of the village will also count as camo intel range if the village itself has Radar Scanner. |
Engineer Monkey | No | Medium range. Deployed sentries can further extend range. Cannot detect camo but can be upgraded to Cleansing Foam to reveal camo bloons. Has no direct way to count as camo range. |
Beast Handler | Yes (x/x/2+) | Unless the Beast Handler holds any beast, Advanced Intel only considers the Beast Handler's non-handling range, which is small. Otherwise, the range is large. Beasts themselves do not count as intel according to Advanced Intel. |
Quincy | Yes (Level 5+) | Medium-large range. Quincy's Level 5 upgrade allows Monkey Subs to also detect Camo Bloons in his radius. |
Gwendolin | No | Medium range. Despite her abilities popping camo bloons, the Sub can't pop Camos near her unless a Radar Village is bought near Gwendolin. |
Striker Jones | No | Large range, but cannot pop Camo Bloons unless a Radar Village is bought near Jones. |
Obyn Greenfoot | No | Medium range. His Level 4 totems can grant an extra range boost if placed near the edge of his attack range. At Level 8+, he provides nearby Druids with camo detection, thus allowing Advanced Intel Subs to count these Druids' range as camo range. |
Obyn's Nature's Ward Totem | No | Short range. Before 9.0 it allowed Sub to detect Camo while also slowing bloons nearby. Now it only provides a boost against non-Camo bloons unless further support is bought. |
Captain Churchill | Yes (Level 6+) | Large range. Very effective camo detection range if Churchill reaches Level 6. |
Benjamin | Yes (Level 18+) | Small range. Not recommended as Advanced Intel range. Level 18+ allows him to detect camos with his Trojan, hence counts as camo range once he reaches at least Level 18. |
Ezili | Yes | Medium range. Ezili always detects camo from the start, making her an alternate viable option over the Ninja, since she automatically levels up. |
Ezili's Sacrificial Totem | N/A | Despite having high range and camo range, the totem itself doesn't count as intel, although it does grant nearby towers more range and camo detection. |
Pat Fusty | No | Small range. Not recommended as Advanced Intel range. |
Adora | No | Large range. Even further with Long Arm of Light. Cannot detect camo without support. |
Admiral Brickell | Yes (Level 7+) | Moderate range. Gains extra range as she levels up. If she buffs with Naval Tactics, nearby water towers will benefit, potentially counting as camo detection if she is Level 8+, and also makes nearby Advanced Intel Subs temporarily count all intel range as camo range. |
Etienne | Yes (Level 5+) | Large range. At Level 8+, all towers gain camo detection, allowing all of them to detect camo. As a result, upon Etienne reaching Level 8+, all range is considered camo intel range provided he is on screen. |
Sauda | Yes (Level 1+) | Small range. Not recommended as intel range, but is still useful as camo range. |
Psi | Yes (Level 1+) | Small Advanced Intel range, despite Psi being able to target anywhere on the screen. Not recommended as intel range, but is still useful as camo range. |
Geraldo | Requires See Invisibility Potion | Medium range. Cannot detect camos without support (such as See Invisibility Potion). |
Geraldo's sub-towers | Most require See Invisibility Potion | Geraldo's interactable sub-towers do count as intel.
|
Corvus | Requires Vision | Large range. Spirit does not count as intel range despite being able to fly to anywhere on the screen. Corvus can temporarily gain camo range with Vision. |
Rosalia | No | Large range. Only her workshop counts as intel range. Rosalia herself does not count as intel range, including while Flight Boost is active. |
Cave Monkey | No | Small range. Not recommended as Advanced Intel range. |
Dungeon Statue | N/A | The Dungeon Statue's display range does not grant Advanced Intel range. |
Placeable Powers | N/A | In BTD5, the Monkey Farmer's large range counted as Advanced Intel range, being a very cheap and effective source for range. However, in BTD6 the Banana Farmer no longer counts as a range boost to the Sub. |
Strategy[]
Summary[]
Advanced Intel is an extremely powerful range upgrade that boosts the Monkey Sub's potential to attack anywhere on screen. While it appears cheap later on in the game, it is quite expensive compared to other range-only upgrades in the game, but its greatest value comes from the addition of other towers with high range and/or natural camo detection.
Tips[]
- Filling the map with 0-0-2 Darts (Enhanced Eyesight) across all areas of the bloon track can be used to let Advanced Intel cover most of the camo range for Monkey Subs with Advanced Intel. On water-heavy maps, 0-0-2 Buccaneers (Crow's Nest) fulfill a similar role.
- The highest range-per-dollar goes to the 0-0-0 Glue Gunner, at 46 range for $225 on Medium, but 0-0-2 Darts have the highest range-per-dollar as camo range, at 48 range for $490 on Medium.
- Place the first Intel Subs not too far from the bloon track, because darts will take some time to move towards the bloons on the bloon track. Placing an Intel Sub away from the bloon track is still desirable though, so that dart attacks will less likely be obstructed by other area(s) of the bloon track.
- Geraldo's Shooty Turrets are very cheap and have very generous range for its cost. Giving Geraldo himself the See Invisibility Potion allows all of his range and the turrets to count as camo range.
Version History[]
Balance Changes[]
The balance for Advanced Intel has been relatively stable across updates. Most of the buffs and nerfs are either quality-of-life changes or bug fixes to unintentional interactions (with the majority of those being camo detection bug fixes).
- 2.0
- Ballistic Missile now can target Camo Bloons from Advanced Intel.
- [Bug fix] Monkey Sub darts now always home even without Advanced Intel.
- 6.0
- Monkey Sub with Advanced Intel now will (correctly) damage DDTs while the tower is in range of a MIB.
- 8.0
- Monkey Sub's Advanced Intel should no longer fail to correctly home on the first shot fired each round
- 9.0
- Obyn's totems no longer count as camo intel unless Obyn has external camo detection.
- Ballistic Missile with Advanced Intel should now correctly have unrestricted range
- 11.0
- Advanced Intel no longer waits until the center pixel of blimps comes into radius before attacking
- 18.0
- Advanced Intel has more range (50 → 52)
- Indirect buff due to now providing infinite range for Ballistic Missile for the now limited range missiles.
- Advanced Intel no longer grants Ballistic Missiles with camo detection even if there are camo-detecting towers on screen
- Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner. Note that intel itself still can not apply when used as a Door Gunner
- 23.0
- Pre-Level 5 Etienne and Dartling Gunner without Advanced Targeting can no longer count as camo range
- 27.0
“ | Ballistic Missile's 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. [...] | ” |
~ Ninja Kiwi, referring to 2-3-0 Ballistics |
- 230 Ballistic Missile now benefits from Advanced Intel's targeting in the same way as all other sub attacks to instead seek the radius from other towers on the map.
- This means the 2-3-0 Ballistic Missile attack will no longer have purely infinite range and depends on other towers to build range.
- However, Advanced Intel missiles can now detect Camo Bloons in the range of other towers with Camo Detection; previously, they could not detect camo this way.
Bug Fixes and General Changes[]
This section is incomplete. You can help by expanding it. |
Extra Notes (Version History)[]
Gallery[]
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Official artwork[]
Videos[]
Trivia[]
- Advanced Intel is the first upgrade in the entire game that utilizes the concept of attacking only within range of other towers alongside its own range. It is the only upgrade to do so without additional user interactions required, as the Beast Handler's special shared range system requires the Merge button.
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