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BTD6

Throws a helpful potion at nearby Monkeys that allow them to pop Lead Bloons and do extra damage to Ceramic and MOAB-Class Bloons. Wears off after several attacks.
~ In-game description

Acidic Mixture Dip is the second upgrade of Path 1 for the Alchemist in Bloons TD 6. It allows the Alchemist to throw separate potions every 10 seconds at non-passive towers (except other Alchemists, Benjamin, Etienne, Glue Gunners (without 2-0-0 path), Psi, and Paragons) that boost their popping power. These special potions sent at towers allow affected towers to pop Lead Bloons (but will not grant popping of Frozen Bloons) and deal +1 damage to Ceramic, MOAB-class bloons, and Fortified Lead for the next 10 shots (or 12 with 2-2-0), and can be stacked up (consecutively, not concurrently) to have more AMD-buffed shots.

Unlike Berserker Brew, the chosen target is selected randomly, although it will prioritize towers without Acidic Mixture Dip first before choosing any other towers. In addition, Acidic Mixture Dip can stack shot counts up to 30, but brews cannot.

This upgrade costs $295 on Easy, $350 on Medium, $380 on Hard, and $420 on Impoppable.

Description[]

Overview[]

Amd

Acidic Mixture Dip on a Ninja Monkey

The Alchemist receives a bucket of green acid on the monkey's right side. On the upgrade portrait, the monkey's goggles have some shine near it.

Acidic Mixture Dip gives towers in range the ability to pop Lead and a +1 bonus damage to ceramics and bonus damage to MOAB-class for the next 10 shots, and stacks up to 30 shots with multiple Acidic Mixture Dip potions. However, the Acidic Mixture Dip buff does not change the damage type of towers. This only allows towers to negate the immunities of Leads (specifically adding lead-popping power) but not any other bloon types. So sharp attacks will still fail against frozens, and blasts still can't work on black properties even with AMD. This is worthy of notice when there are ice monkeys or fighting against DDTs. Also the potions only works for a limited amount of attacks, so towers with high attack frequencies might run out of AMD and cause a leak of Leads.

Targeting Priorities[]

Acidic Mixture Dip targets bloons using the standard targeting priorities. It lobs potions at bloons based on current targeting.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Alchemists with this upgrade can throw buff potions at nearby towers, giving them tower buffs. Acidic Mixture Dip is thrown on a random tower and prioritizes those without an AMD buff.

Full Popology[]

Statistics[]

Updated as of Version 42.2
Base stats
  • Potion:
    • Lobbed projectile, acid type, 45 range, 2.0s attack cooldown, 21 blast radius, 1 damage, 20 pierce. Damaged targets are applied with Red Acid status effect, dealing 1 damage every 2.0s for 4.0s.
  • AMD:
    • Lobbed projectile, passive type, 45 range, 10.0s attack cooldown, targets a random nearby "non-acidifiable" tower (i.e. not the following: other Alchemists, Glue Gunners without 2+-x-x crosspath, Benjamin, Etienne, Psi, Paragons). Buffed targets deal +1 damage to Ceramics, +1 damage to MOAB-class, and +1 damage to Fortified Leads, and gain Lead-popping power. Lasts for up to 10 shots, infinite duration, stacks up to 30 shots.
Crosspathing interactions

In addition to 1-x-x:

  • 1-2-0: AMD shot count increased from 10 to 12
  • 1-0-1: AMD cooldown decreased from 10s to 8s
Monkey Knowledge Interactions

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Magic
Updated as of Version 42.2
Base attack(s)
  • Potion:
    • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid
    • Lobbed Throw Lobbed Throw
    • Area of Effect Area of Effect
    • Acid (1 damage per 2.0s for 4 Acid (1 damage per 2.0s for 4.0s)

Costs[]

Updated as of Version 44.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (2-X-X) $295 $350 $380 $420 -
Total (2-0-0) $970 $1,150 $1,245 $1,380 $679 $805 $872 $966
Crosspath (2-1-0) $1,180 $1,400 $1,515 $1,680 $826 $980 $1,061 $1,176
Crosspath (2-2-0) $1,585 $1,875 $2,030 $2,250 $1,110 $1,313 $1,421 $1,575
Crosspath (2-0-1) $1,520 $1,800 $1,945 $2,160 $1,064 $1,260 $1,362 $1,512
Crosspath (2-0-2) $1,900 $2,250 $2,430 $2,700 $1,330 $1,575 $1,701 $1,890

This upgrade's prices (or included crosspath's prices) are affected by the following MK: BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

Acidic Mixture Dip is a cheap upgrade for granting nearby towers temporary Lead popping and bolstering Ceramic and MOAB-class damage. Unlike other Alchemist buffs, Acidic Mixture Dip can be stacked multiple times, up to 30 shots, making Acidic Mixture Dip spam on a single tower a viable option. Acidic Mixture Dip buffs work best on slow-attacking towers, most notably a 0-2-5 Perma-Spike, as these towers essentially gain near full uptime with Acidic Mixture Dip.

Tips[]

  • Unlike Berserker Brew, this buff can stack consecutively up to 30 shots and does not expire by time. The Alchemist can continue to apply buffs after 40 stacks which do nothing.
  • As long as there are no other towers in range of the Acidic Mixture Dip Alchemist, its acid potions can sustain towers of attack speed of less than one attack per second.
    • This synergy is especially notable on Perma-Spike, which allows it to cheaply pops DDTs.
  • Caltrops that are on the track will not wear out its Acidic Mixture Dip if the original tower's Acidic Mixture Dip wears out. In fact, caltrops that were affected by Acidic Mixture Dip will retain its bonuses until consumed or destroyed.
    • In a similar way, Perma-Spike can have essentially permanent lead-popping and DDT-popping power just by having an Acidic Mixture Dip Alchemist in range. This is the strongest use of this tower.
  • Acidic Mixture Dip benefits from stalling bloons, because while other towers stall bloons then the Alchemists can stack Acidic Mixture Dip usage counts.
  • Avoid leaving the game, as Acidic Mixture Dip buffs cannot be saved in game saves, except for the ones from Permanent Brew (which last indefinitely).
  • With regards to crosspathing, 2-0-1 is generally better if it is about optimizing AMD, because the AMD can be spread more quickly among towers, so the rotation of giving the same tower more AMD can come sooner. 2-2-0 might be better if opting for higher upgrades along Path 2 or if going for Path 2 Alch buffs crosspathing.
  • Contrary to popular belief, brews and Acidic Mixture Dip buffs are separate buffs, not merged together into one single buffing source. The Acidic Mixture Dip buff is separate from that of Berserker Brew and Stronger Stimulant. Check the buffed tower for an Acidic Mixture Dip icon; if it has that icon, it can pop Leads and deal more damage to Ceramics and above.
  • It may be helpful to time each Alchemist become upgraded to the Acidic Mixture Dip upgrade in order to sustain AMD consistently, rather than plonking all AMD buffs at once; this is to avoid wasting the AMD buff, which only stacks up to 30 shots (or up to 4 AMD buffs). Also avoid leaving the game, which doesn't save the attack cooldowns for each AMD buff, and thus causes all Alchemists to buff simultaneously.

Version History[]

Balance Changes[]

Acidic Mixture Dip was always popular as an anti-lead option and for improving damage to Ceramics and above. In terms of buffs, mostly from quality-of-life changes and crosspathing interactions. However, its stack amounts were nerfed so it wouldn't be an entire anti-Lead counter until Permabrew.

2.0
  • BUFF Acidic Mixture Dip no longer targets Obyn's Totems (as they don't attack, only slow).
  • BUFF Acidic Mixture Dip allows affected towers to damage D.D.Ts.
  • Change Acidic Mixture Dip will now target Primary Expertise.
3.0
  • BUFF Dip affects the next 10 shots instead of 9.
  • Change Acidic Mixture Dip will no longer target temporary towers.
  • BUFF Acidic Mixture Dip targeting on towers will also affect the towers' temporary towers.
4.0
  • Change Acidic Mixture Dip will no longer target Benjamin. Berserker Brews, Stronger Stimulants, and Permanent Brews can still target Benjamin if Bloon Trojan is unlocked.
6.0
  • BUFF Counter Espionage can now remove camo from leads if given Acidic Mixture Dip or other lead-popping grant.
8.0
  • BUFF Acidic Mixture Dip will (correctly) allow Ice Monkeys to pop and freeze Lead Bloons.
10.0
  • NERF Acidic Mixture Dip (unintentionally) no longer grants +1 damage to Ceramics and MOAB-class. This bug was corrected in version 11.0.
11.0
  • BUFF Acidic Mixture Dip now (correctly) grants +1 damage to Ceramics and MOAB-class.
12.0
  • NERF Alchemist buffs no longer affect sub-towers (i.e. Comanche Commander mini-Comanches, Aircraft Carrier planes, etc.)
24.0
Alchemist has been given a small push towards the current underused Brew crosspath. Previously this crosspath only applied a benefit to Brew & Stimulant but now along with a buff to that, Acidic Mixture Dip will also gain a slight benefit from the crosspath.
~ Ninja Kiwi
  • BUFF 2-2-0 Acidic Mixture Dip potions last for more shots (10 → 13).
25.0
  • NERF Acidic Mixture Dip no longer allows explosives to damage D.D.T.s.
28.0
Acidic Mixture Dip did nothing for Glue Gunners but alchemist would waste it on them
~ Ninja Kiwi
  • BUFF Acidic Mixture Dip can no longer be thrown at Glue Gunners, which never gained any meaningful effect from it.
30.0
  • NERF Acidic Mixture Dip can now target Glue Gunners with Corrosive Glue and above.
33.0
[...] Acidic Mixture Dip stacking from multiple alchemists / stalling tactics too effectively lowered use of other lead counter options in a way we didn’t like, so the maximum stacks here without Permabrew has been reduced considerably.
~ Ninja Kiwi
  • NERF Acidic Mixture Dip max number of stacks reduced 200 → 40
39.0
Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced. [...]
~ Ninja Kiwi
  • NERF 2-2-0 Perishing Potions bonus lasts to Acidic Mixture dip reduced from 13 to 12
41.0
Acidic Mixture Dip is a strong offender removing many weaknesses in the game for exceptionally low of a cost. [...]
~ Ninja Kiwi
  • NERF Acidic Mixture dip max stacks reduced from 40 to 30

Bug Fixes and General Changes[]

Version Unknown
  • Change Description changed from "Throws a potion at Monkeys, allowing them to pop Lead Bloons, do extra damage to Ceramic and MOAB-Class Bloons." to "Throws a potion at Monkeys, allowing them to pop Lead Bloons, do extra damage to Ceramic and MOAB-Class Bloons. Wears off quickly."
24.0
  • Change Description changed from "Throws a potion at Monkeys, allowing them to pop Lead Bloons, do extra damage to Ceramic and MOAB-Class Bloons. Wears off quickly." to "Throws a helpful potion at nearby Monkeys that allow them to pop Lead Bloons and do extra damage to Ceramic and MOAB-Class Bloons. Wears off after several attacks."

Extra Notes (Version History)[]

Gallery[]

Official artwork[]

Projectiles[]

Trivia[]

  • Acidic Mixture Dip upgrade portrait depicts acid dripping. The AMD does not drip with other upgrade portraits.
  • According to Ninja Kiwi's 5th November 2021 blog, Ninja Kiwi believes that the equivalent of Acidic Mixture Dip to the human world is salsa. Although most salsa is colored red, such as the Pico de Gallo variant, Salsa Verde is a green salsa that most closely resembles Alchemist's Acidic Mixture Dip.


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