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Help Corvus harvest the Bloons on Dark Path. With a little guidance from Patch!
~ "A Guide to the Book of Spirits" long description

A Guide to the Book of Spirits is a Tutorial Quest in Bloons TD 6, added in Version 40.0. It requires Level 35 to unlock. Upon completing the quest, the rewards are two Camo Traps, two Tech Bots, and two Time Stops.


Overview[]

A Guide to the Book of Spirits
DarkPath No UI
ModeSelectMediumBtnDeflationBtn
Medium Difficulty - Deflation
Monkeys Available:
CorvusPortraitSpiritless
000-Mermonkey
Max Monkeys
Max Monkeys:
Default
Start Round
Start Round:
1
Starting Cash
Starting Cash:
1
End Round
End Round:
15
Starting Lives
Starting Lives:
Default
Modifiers Rules
Monkey Knowledge Disabled
Monkey Knowledge Disabled
Powers Disabled
Powers Disabled
No Continues
No Continues
Custom Rounds
Custom Rounds
Double Cash Disabled
Double Cash Disabled

The player begins with pre-placed Level 1 Corvus on Dark Path at Medium Deflation with $1 starting cash, 150 starting lives, and no other towers available. MK, Powers, and Continues are all disabled. Custom Rounds 1-15 are played.


Patch: Corvus, the Spirit Walker. There is a long history to the Spellbook through which he channels power to his Spirit companion. The Spirit targets and attacks Bloons anywhere on the map at Corvus' command.
Patch: Corvus Haunts a single Bloon at a time in his radius. When the Haunted Bloon is popped, it explodes, giving an influx of Mana to the Mana Pool based on how many layers the Bloon had!
Patch: Corvus is best placed where he can see lots of Bloons to Haunt! He requires a steady stream of Mana to keep casting spells, so even though the Spirit has full map range, it's a good idea to place Corvus near the front.
~ Quest introduction

The player is instructed to use Repel to catch the incoming fast Bloons.


Patch: While there are a lot of different spells with unique functions, there are really two different types of spells. Corvus explained this last week. Hold on, let me grab my notes...
Patch: The four spells kept at the top of the Spellbook cost Mana to cast, but also drain Mana over time. You can Cast and Dismiss these spells as you wish. They are very powerful when kept active, but consume a lot of Mana!
Patch: The rest of the spells are Cast with a one time Mana cost and don't drain Mana over time. Each have their own duration before they go into cooldown.
Patch: Okay! Let's see some spells! The Spirit can handle most of this round, but cast Repel and it will clean up all the Bloons!
~ Upon beating Round 1

Corvus skips to Level 3, unlocking the Soul Harvest ability. The player is instructed to use the newly acquired ability alongside Spear to beat the Bloon groups.


Patch: With all that Spell Casting it's easy to run out of Mana! Corvus' level 3 ability Soul Harvest pops Bloons in his range, replenishing Mana in an instant.
Patch: Use Soul Harvest when there are a lot of Bloons near Corvus. Maybe try out the Spear spell to help you pass the round.
Patch: Better get going, Corvus is looking restless.
~ Upon beating Round 2

Corvus skips to Level 9, unlocking an array of spells as well as improving the stats of his existing attacks.


Patch: At higher levels Corvus gets access to new spells, and even learns more about spells he already knows, making them more powerful!
Patch: The Spirit companion also gets stronger along the way.
~ Upon beating Round 3

Corvus skips to Level 12.


Patch: That's everything I had written down. I remember he mentioned his abilty to cast multiple spells at once, but he didn't expand on it.
Patch: There's a lot more to learn about Corvus, maybe one day we can learn the whole story. For now, use some cool spells on the coming Bloons. Maybe try casting some at the same time!
~ Upon beating Round 4

Custom Rounds[]

Round Bloons Notes
1 2x 10 Blue bloons, 6 Green and 4 Yellow's Large wave spacing
5
6
7
8
9
10
11
12
13
14
15 10 Fortified Ceramic, 15 Zebra, 50 Pink, 15 Rainbow, 1 BFB

Linear Storyline[]


Other Images[]

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