I’m just posting again to let you all know about my new wiki, for a BTD fan game I plan to actually start MAKING in about 5 years. In that time period, please post ideas that you would like to see in said game, and you will receive all the credit if it makes it in. As well as the bloons fans to have a fun new game to play, I am making this project since creativity is a big part of my life, no should be for everyone else. This is an outlet for artists, coders, and stratergists to try something new, and accomplish everything they have wanted to do, with the help of the community. Please come check it out!
What's on your mind?
Ninja Kiwi you NEED to add hacks to sandbox mode where you can make ur own towers and change the range and fire rate of random towers plPLZ DO IT in the next update PLZZZZZZZZZZZZZZZZZZZZZ DO IT
Hello all, Dartling Gun may or may not be released in Bloons TD 6 soon, but here are my upgrade paths/ideas (on medium):
Base Price: $800
Focused Firing - Decreases the spread of the dartling gun. $200
Faster Barrel Spin - Shoots much faster. $1200
Double Darts - Shoots 2 darts at a time! $2200
Dartism - Nearby darts receive +1 damage and +2 pierce. $4500
Bubonic Overdrive - Shoots extremely fast, and shoots 5 darts at a time! $20000
Powerful Darts - Darts move faster and pop 4 bloons at once. $650
Heavy Darts - Darts do extra damage to ceramic and fortified bloons. $800
Laser Cannon - Shoots out lasers which can pop 14 bloons, and can pop frozen bloons! (Cannot pop purple bloons.) $5500
Ray of Doom - A persistent beam of solid bloon destruction. $35000 (I really think this needs a price buff from BTD 5.)
Sunbeam Ray - Converts sunlight into pure energy which does massive damage, covers more area, and creates explosions upon contact. $65000
Posionous Darts - Posion darts do gradual damage to bloons. (Only affects 2 layers.) $500
Depleted Bloontonium - Darts can hurt any bloon type. $1100
Hydra Rocket Pods - Shoots out missiles with sharp tips that pop black bloons. $6000
Bloon Area Denial System - Shoots triple the missles. Ability: Shoots out 100 powerful missiles towards the nearest 100 bloons on the screen. $18000
Bloonsxtermination - Shoots out 200 missiles, does 2 damage, and has much bigger missile explosions.
Those are my ideas, I hope you like it. :)
I really like the dartling gunner from bt5 and btd battles. For the third path maybe make it get more darts (0-0-5 could be dart storm)
I wish the flash version had more worlds and levels, (or a level editor of some sort). I finished the game and I really want more. The mobile version has more levels and it's really good, but I grew up on Flash, and the graphics are better...Any thoughts?
Now that Spiked Balls has got a damage buff, the description for Spiked Balls should change. Specifically, I would change it from "Produces spiked balls that do extra damage to Ceramic and Fortified bloons." to "Produces spiked balls that do extra damage to all bloon types, especially versus Ceramic and Fortified bloons."
The Dartling gun s in BTD 4 and BTD 5, but not BTD 6. I hope this is added, and the third path slows down bloons. I hope this is a good Idea, and I would put it under military troops.
I try to post it on "Game Suggestions" but it keeps going like "Undefined". What if you could hold a 5-x-x Alchemist (Permanent Brew) with it? It would make it so you could boost towers where you cannot place the Permanent Brew and where it cannot reach and make it less tedious to boost everyone on screen.
Hey. I was thinking that this upgrade could be (too) expensive to those who only want to use this upgrade for one or two Dart Monkeys. So how about this: This upgrade has a cheaper base cost and the cost increases, not only for every Dart Monkey in range but you also have to pay extra to place a Dart Monkey in range of the Dart Monkey with the upgrade. This could also be done for Plasma Monkey Fan Club, but that upgrade would still cost well more than $10,000, like what Tier 5 upgrades would do (ignoring the Monkeyopolis that can disobey this). This idea is meant for BTD6, but could also be something in earlier games. Good luck.
There should be an ice bloon. Unlike whites, it would not be immune to freezing but instead create pulses of ice (like vortex did in bmc) that slow youre towers attack speed. Ice monkeys would be immune to this effect
When you get a bank, you ALWAYS go for increased and greater production (unless ur a noob) I think it's time we show 0-3-1 and 0-3-2 some love.
First of all, 0-3-1 should add a counter to the bank that you can see from anywhere (like a kind of sign) which would let you tell when your banks are full even when you aren't repeatedly checking them.
0-3-2 would allow any excess cash generated by banks to flow directly into your cash pile. This would not take into account income generated at the end of the round, so it's more of a reminder that your bank is full.
That's my suggestion for the game in 19.0.
1. Focused Firing - The addition of bipods allows for more accurate shots and less spread of darts.
2. Faster shooting - Shoots faster than normal.
3. Double Ordnance - Each barrel fires 2 darts per revolution instead of 1.
4. Gatling Master - Fires darts incredibly fast!
5. Bloon Oblivion - Our darts will rain misery on the fellow bloons.
1. Heavier Darts - Each shot pops 2 layers of bloon instead of 1.
2. Drill-Tipped Darts - Darts will attach onto bloons that they hit, drilling into them and slowly popping their layers over time. Effect can be stacked by how many darts hit a particular bloon.
3. Stunning Impact - Darts travel so fast that they temporarily stun all non-MOAB bloons they hit.
5.Bloon Exclusion - Fires 5 rockets at a time, each popping 8 layers and dealing devastating damage. (Rockets can now pop Black and Zebra Bloons and DDTs.)
1. Automatic Aiming - Dartling intelligently aims automatically at the bloons so you don't have to.
2. Radioactive Ammo - Depleted Bloontonium Darts can pop any type of bloon.
3. Seeking Darts - Darts automatically seek and destroy.
4. Laser Cannon - Fires small blasts of lasers instead of darts. (Lasers cannot pop Lead Bloons or DDTs.)
5. Ray of Doom - This superhot laser can melt through anything it touches. (Can now pop Lead Bloons and DDTs.)
many people loved the track editor from BTD4, so why did it discontinue?
The swordsman Monkey is a $300 melee Primary tower that slashes at the bloons (similarly to Finn in BATTD) with a sword. I think this is a good idea because BTD6 has no melee towers apart from Pat Fusty.
Sharper Blade: Sword has +5 pierce. $120
Steel Edge: Sword pops +1 layer with an additional +5 pierce. $360
Broadsword: Sword has increased range, pierce, and damage, but attacks slower, similarly to a Spike-O-Pult. $500
Golden Knight: Bloons popped by the Swordsman earn $2 each. Also gains more pierce. $3000
Holy Paladin: Cuts bloons up into oblivion (Deals 15 damage to regular bloons and 80 damage to MOAB class. Gains infinite pierce) $36500
Faster Swinging: Swings faster (duh) $130
Shield Bash: Gains a shield bash attack that deals some melee damage. $200
Sword Throw: Gains another sword throw attack at long range. $550
Defensive Shield: Ability: Creates a shield at the end of the track that absorbs up to 300 RBE. $2340
Kingdom Defender: Creates a special shield at the start of every round that absorbs up to 2500 RBE. Regular ability can absorb up to 2500 RBE as well. $21000
Longer Sword: Increases range. $95
Flaming Sword: Can pop lead and frozen. $225
Katana: Uses an incredibly long katana instead of a regular sword. Can detect camo. $450
Shogun: All Sword Monkeys in range gain a speed boost. Stacks up to 10 times. $3400
Sun Emperor: All Sword Monkeys on the map gain a massive speed, pierce, power, and range boost. The monkey itself gains a glowing katana that removes camo, regrow, and fortified, and burns bloons. $85000
Relentless Glue is pretty useless, and has one very niche function, which is to glue Camo Bloons indirectly, but even then it's pretty unreliable. So I think a good buff for Relentless Glue is to make the Glue Gunner shoot 2 projectiles instead of one. That would certainly make it more powerful at affecting a greater number of MOAB-class bloons, more powerful in regards to the Stronger Glue functionality against regular bloons, and even improves the niche functionality where it's about gluing Camo Bloons indirectly. The Relentless Glue even has two guns, so why can't it shoot either twice as fast or twice as many projectiles?
Because of the new buffs to Primary Mentoring, I think the description should now be "All Primary Monkeys in range gain exclusive benefits, including free tier 1 upgrades, even more range, and faster ability cooldowns.", to include the new buffs added for Primary Mentoring.
Super Glue is in pretty much all ways less superior than Icicle Impale at stalling blimps or dealing damage. So I decided to find a way to balance Super Glue so that it can become a little more useful while keeping appropriate to its role for stalling blimps and bloons:
- Change the Super Glue's main glue formula to slow blimps by 75% for 12 seconds instead of 37.5% for 12 seconds. This will be a useful addition to building what the Super Glue is meant to do, which is to provide insane stalling power against blimps and bloons.
- Change the Super Glue's on-impact mechanic to fully stun blimps upon impact on such blimps. The old stun-on-impact mechanic was a good mechanic before that got removed, but since we have the 50 damage on impact against blimps, I believe that it is safe to re-add the old stun-on-impact mechanic back to the old Super Glue.
- ZOMGs are fully stunned for 0.25s (instead of 90% slow for 0.75s).
- BFBs are fully stunned for 2.0s (instead of 95% slow for 2.5s).
- DDTs and MOABs are fully stunned for 5.0s, as per usual.
- Super Glue be able to penetrate through MOAB-class bloons if the Glue Soak crosspath is bought, and deal +5 damage per 2.0s against blimps when Corrosive Glue crosspath is bought. It would certainly make the Path 1 crosspath certainly a significantly more viable choice.
I reckon Faster Darts should be buffed. How I personally would rework the upgrade is that the upgrade would be swapped with Faster Firing in terms of upgrade order, the Faster Darts upgrade will cost $240 (on Medium Difficulty), and it will affect all projectiles including darts. Overall, this upgrade alone will become cheaper, and it will provide more incentive to go for the superior x-x-2 upgrade. Additionally, making all projectiles move faster may make it easier for the machine gun and rockets from the Apache Dartship or Apache Prime to reach against further bloons, assuming that faster projectile speed will not deplete projectile lifespan at a quicker rate.
I think Sandbox mode should allow more customisation, such as allowing modifying gameplay like you can do in Challenge Editor. Also, all MK should work. It would also be cool if you could use an unlimited amount of each tier 5 tower and hero, and have free Powers. Obviously, being Sandbox, there would be no reward, but it'll be fun to play around with. Also, I think there should be sandbox in BATTD and maybe BMC. It'll also be useful to test how some heroes and tier 5 towers' abilities stack (for co-op strategies) and allow for testing of BATTD strats and combos