Name: Call of the Infantry
Select Description: Sergeant Sniper comes to command the Tier 5’s, greatly increasing their power and his own!
Full Description: There will be a normal paragon sacrifice. After the sacrifice, Sergeant Sniper (who will be named Call of the Infantry due to naming limitations) WILL PLACE DOWN THE TIER 5’s. Each tier 5 is essentially a normal tier 5, but with both crosspaths (because Sergeant made some technology deals) at degree 1, and gets general buffs (Extra damage, Extra boss damage etc...) all the way to degree 100. There are some slight changes to each tower, and I also need to describe Sergeant, so it will be below.
Sergeant Sniper: Sergeant is essentially a 333 tower, and his base 20 damage per shot, 3 times faster bouncing bullet eliminates ceramics.
Cripple M.O.A.B.: Shrapnel will stun for short periods of time. Does large amounts of extra boss damage and causes other towers to do extra damage to bosses. All of these scale with degree, making him great as a synergy for any boss battle.
Elite Sniper: Elite sniper will summon cash crates every few hundred shots (not that it matters). He also starts with 5 bounces and 1 bounce is added every 10 degrees, up to 15. The extra attack speed is also kept, but upgrades with the degrees slowly. The main feature of this is FAR more targeting priorities for all snipers, but is too long for here and will be in a separate section.
Elite defender: Elite defender now attacks so fast he will often play his idle animation. His attack speed the farther the bloons are down the track will now also take into account their strength, and the buff will stay the whole round, keeping the strongest one.
Targeting: Elite Sniper will create far more targeting options:
Elite: Same as before.
Bloons: Prioritizes bloons below ceramic’s
M.O.A.B.: Prioritizes M.O.A.B.’s that aren’t B.A.D.’s or bosses
Bad M.O.A.B.’s: Prioritizes all M.O.A.B.’s, including bosses.