Druid (BTDB2)

"Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm, or Wrath."

- In-game description

The Druid is a Magic Class tower in Bloons TD Battles 2 introduced in the initial release. The Druid's first appearance was in Bloons TD 6.

Druid's attacks are the same as it's Bloons TD 6 counterpart, hurling an inaccurate spray of 5 thorns at a targeted Bloon with each thorn dealing 1 damage to one Bloon per thorn with the inability to pop Leads and Camo Bloons.

The Druid has the same upgrades as the ones from Bloons TD 6, however, Druid's upgrades from Bloons TD Battles 2 are different from Bloons TD 6 in terms of stats due to Battles 2 and Bloons TD 6 being differently balanced from one another.

It's targeting priorities are the same as Bloons TD 6, with the same First, Last, Close, and Strong targeting priorities as most towers have.

To unlock the Druid, the player must do a one-time purchase of 150. All Tier 1 and Tier 2 upgrades are unlocked for free along with the base Druid tower.

The base tower costs $425 to place.

Description
The Druid is a white-tan monkey that throws several small wooden thorns, which can destroy multiple bloons and/or layers, depending on its distance, similar to a shotgun. This tower's thorns, however, are ineffective against most special bloons attributes and requires upgrades to get much farther than that. Unfortunately, a majority of their early upgrades cannot detect camo attributes on its own and must be assisted by towers such as the Monkey Village and its camo detection upgrades.

Upgrades
Path 1 focuses on dealing damage to grouped bloons and knockback. Hard Thorns adds 1 pierce to each thorn, and the thorns can now pop frozen bloons. Heart of Thunder adds a lightning attack, dealing damage to multiple bloons. (Up to 30 for each bolt). Druid of the Storm can blow back up to 30 bloons, pushing them towards the entrance, similar to Downdraft. Ball Lightning summons large balls of electricity that deal damage to multiple bloons. Finally, Superstorm summons massive tornadoes that can blow back MOAB-Class bloons, at the cost of more pierce. Superstorm also increases damage for most of the Druid's attacks.

Path 2's higher upgrades focuses on dealing damage from far away, but it starts with increased projectile count with Thorn Swarm and regrow stripping with Heart of Oak. The Druid's Tier 3 upgrade is Druid Of The Jungle, which insta kills the strongest non MOAB class bloon on-screen. Then the Tier 4 upgrade is Jungle's Bounty, which generates 1000 cash per ability use. Unlike BTD6, you receive no additional money with nearby Banana Farms, but this upgrade improves Jungles's Bounty's ability. Finally, the Tier 5 upgrade is Spirit Of The Forest, which lays damaging vines across the track and generates $3000 at the end of each round. Its active ability also gives 25 lives.

Path 3 focuses on dealing more damage conditionally. Druidic Reach increases the Druid's range by a decent amount. Heart of Vengeance gives +20% attack speed and increases attack speed and damage for each life lost, and Druid of Wrath increases attack speed further, as long as the Druid is attacking bloons. Poplust buffs nearby Druids' attack speed and pierce, stacking up to 5 times on any single Druid. Finally, Avatar of Wrath does 4 damage by default, plus 1 more damage for each 3,000 RBE that round, capping at an extra 24 damage.

Summary
Druid's role varies depending on path choice, ranging to stalling, farming, damage, and supporting defense. Its various attacks can be prove really strong if used correctly. However, Druid has quite a high skill ceiling; a properly used Druid strategy is relentlessly powerful.

The lower-tier Druid... [insert more info]

Ice Monkey's upgrades... [insert more info]

Other strategies

 * Strategies
 * General Strategy
 * Optimization Strategy
 * Countermeasures Strategy

Version History

 * Launch