Missile

"When darts won't cut it, call in the big guns with an additional missile attack!"

- BATTD description

The Missile is a Super Rare Trinket in Bloons Adventure Time TD. It has no character restrictions, letting any character equip it.

Description
The "Missile" trinket launches a continuous barrage of missiles at bloons on the track. It has unlimited range, and its target priority is inherited from its equipped character. This attack will be active as long as the character is on the field.

The Missile changes Damage Types depending on what type of bloon it hits. Its type is Shatter when attacking DDTs and is Explosion  against any other bloon.

Missile properties

 * Speed: N/A
 * Range: Unlimited range (missile)
 * Damage: 1 (missile), 30 to MOAB-Class Bloons (missile)
 * Pierce: 8 (missile)
 * As a bug it makes Zebra and Black bloons popped while held by Ice King. He has very slow speed and it's probably not worth it, but as interraction, it's pretty interesting. He is the only main character who can freeze and firing a Missile gives him explosion attack so it could have something to do with it.
 * Doesn't damage Black and Zebra bloons when on Commander Cassie with "Bloontonium Tips" upgrade, which is supposed to give her ability to pop every bloon type, but apparently not for Missile itself.
 * It also seems like all explosive projectiles hit all bloon types with black property, at least including zebra included when equipping Dagger of Chilled Glass on the holding character.
 * Has a slow Projectile Speed can miss, always tries targeting center of a bloon its holder prioritizes. Because it targets center, it would take some time for it to attack MOAB class bloon that already appear on map already, especially if it comes from the bottom, because MOAB class move bloon needs to move its center to where Missile can attack it.
 * Items that have a condition attached of a certain type of character present within range to give speed are bad for Missile as it doesn't benefit from speed increase given by them. Especially true for Black Bow Tie and Cursed Ice Ring. You will have to make a hard choice of either not using those items on your Missile equipping characters, either not equipping Missile on character needing trinket like that.

Strategy

 * The Missile's firing speed reflects upon the user's speed 1:1. As a result, it is best paired with speed-boosting trinkets like Baker's Shard. Additionally, it is often equipped onto Finn due to his speed upgrades. All other stat increases, such as Engineers Blueprints, will not affect the effectiveness of Missile.
 * It doesn't work with any cash increase for melee characters or even Banana Replicator, so get ready to lose your double cash if you use it on bloons your Missile popped, especially on long maps. It's amazing against ZOMGs and BAD though, so for round 60+ it's a very good trinket.
 * Due to its irregular damage typing, trinkets or weapons granting lead popping power allows the Missile to damage DDTs.
 * Due to its irregular damage typing, trinkets or weapons granting lead popping power allows the Missile to damage DDTs.

Trivia

 * The Missile will target any bloon, and can even hit camo if its equipped character cannot detect camo. It will mostly act like bloontonium missile that can pop black and zebras at least on Ice King, possibly with Commander Cassie's Bloontonium Tips upgrade too. Otherwise it can't pop black or zebras by itself.
 * However, as it only uses physical damage, it can't pop ghost bloons on regular characters and Ice King.