Alternate Bloons Rounds/Strategies

Tips

 * There are a number of noteworthy rounds to look out for that can be an unexpected surprise, especially those rounds that are not expected at all in normal games. It is best to take note of the rounds at which each bloon type would appear, especially bloon types with Camo and/or Fortified.
 * Due to the drastic increase in early game regrow bloons over standard modes, it is often wise to use a Heart of Oak druid as a low-cost means of countering them.
 * For the first few rounds up to Round 33, one of the best approaches is to start off with a Ninja Monkey and then a 1/1/0 Sniper for popping early-game stronger bloons. On each of the dangerous rounds on the early-game, up to Round 33, it is best to do the following to beat some of the few dangerous rounds in this mode:
 * The first Camos appear on Round 5, so a Ninja Monkey or a 0/0/2 Dart Monkey should be prepared at the start. Because they are so early on, a player must have cheap camo protection on hand.
 * The first Lead Bloons appear on Round 10. Any lead-popping power should do, with the cheapest being a 0/0/0 Alchemist. Set the targeting on the Alchemist to strong to prioritize popping lead bloons. Other cheap lead-popping power choices include 0/0/0 Bomb Shooter and 0/1/0 Wizard Monkeys.
 * The first Camo Lead appears on Round 24. A 1/1/0 Sniper or 0/1/2 Wizard Monkey should be bought and set on Strong. Alternatively, a 2/0/0 Alchemist + Ninja Monkey can be used.
 * The first Zebra Bloons and Rainbow Bloons appear on Round 26. It is helpful to have some solid popping power, such as Bloonjitsu with Distraction.
 * The first Ceramic Bloons appear on Round 32. Glueing, freezing, distracting or otherwise slowing the progress of the bloons is helpful for slowing down progress of Ceramics and separating the threats.
 * The Round 40 Fortified MOAB is very tough to beat, especially for inexperienced players. There are many ways to counter it though. 0-2-0 Alchemist can deal a massive 20 damage to Fortified MOAB-class, and combined with decent other defenses, it should be handled pretty easily. With Level 7+ Benjamin, only the MOAB layer needs to be worried about; just tank the MOAB with a Spike Factory at the end of the track once he trojans the MOAB. Alternatively, Level 5+ Captain Churchill along a good straight line path with the Armor Piercing Shells ability active can easily beat the Fortified MOAB single-handedly.
 * Ezili can pop both Camo and Lead regardless of her level, making her useful for the early rounds.
 * Sauda is another viable alternative thanks to having camo detection. Level 3 ability may also make Round 10 easier to beat with careful timing.

Strategies
TBA