Board Thread:Game Suggestions/@comment-25404524-20180822061118

Striker Jones is still seriously weak. While it can be good on certain occasions, it generally lacks the flexibility that other heroes can. And while I say he does have a really good design visually and aurally, I don't think he's still anywhere as good as any of the other heroes, due to his lack of reliable popping power and poor effect to the Bomb Shooters he primarily affects. So I decided to suggest some changes that I reckon would improve him overall.


 * Level 1 - Striker Jones shoots a powerful bazooka to explode Bloons.
 * Level 2 - Increased blast radius.
 * Level 3 - Unlocks Concussive Shell.
 * Level 4 - All Bomb Shooters onscreen shoot 10% faster
 * Level 5 - Increased attack speed.
 * Level 6 - Blast radius and popping power for Jones's normal attacks increase greatly.
 * Level 7 - Pops 2 layers per shot.
 * Level 8 - All Bomb Shooters near Jones get +5% range, +25% piercing power, and a further 10% attack speed.
 * Level 9 - Makes Black Bloon properties less resistant to explosive attacks.
 * Honestly, I don't even see the explosive resistance decrease at all, so I think that game issue needs to be looked at. Maybe every second shot from explosives can pop blacks?
 * Level 10 - Artillery Command: Resets the cooldown of all Bomb Shooters.
 * Level 11 - Increased attack speed. Artillery Command also doubles attack speed of Jones for 10 seconds.
 * Level 12 - Slightly increased range, and Jones's normal attacks pop 3 layers per shot.
 * Level 13 - Increased attack speed. Black Bloon properties are no longer immune to Striker Jones' base attacks.
 * Level 14 - Concussive Shell affects a larger area for a longer duration.
 * Level 15 - Concussive Shell's cooldown is reduced to 11 seconds.
 * Level 16 - Increased attack speed. Black Bloon properties are no longer immune to ALL explosives.
 * Level 17 - Increased range and pops 4 layers per shot.
 * Level 18 - All Bomb Shooters get +10% attacking speed.
 * Level 19 - Increased attack speed. Artillery Command also gives double damage and popping power to all Bomb Shooters for 10 seconds.
 * Level 20 - Artillery Command now also resets cooldowns of all Monkey Aces and Monkey Subs. 