Monkey Knowledge Packs

 are items in Bloons Monkey City. They can be obtained by capturing Tiles, opening Treasure Chests, game events (such as Festival of Bloonstones) or from Contested Territory milestones and occupation. These special packages contain Cards which give XP to a Monkey Knowledge Book.

Obtaining Monkey Knowledge Packs
To get Monkey Knowledge Packs the player's city must be at least Level 12. They can be obtained in both cities.

Tiles
There is a 33% chance of obtaining one common Monkey Knowledge Pack from completing a normal tile. Neither NLL nor Hardcore mode will affect this chance. During the Monkey Knowledge Madness event, the chance is boosted to 100%.

Treasure chests

 * Treasure chests will always give one Monkey Knowledge Pack.
 * Treasure chests have a 10% chance to give a Ancient Monkey Knowledge Pack.

Contested Territory Milestone Rewards (Varies for each week)

 * First milestone: 1 MKP
 * Second milestone: 1/0 MKP
 * Fourth milestone: 2/3 MKP
 * Sixth milestone: 3/4 MKP
 * Seventh milestone: 1/2 Ancient MKP
 * Eighth milestone: 3 Ancient MKP

Events
There are many events that can earn Monkey Knowledge Packs. These include Festival of Bloonstones, Boss Battle and many others.

Packages
Packages always contains 4 Cards.
 * [Green] Common (10 Points)
 * [Red] Uncommon (30 Points)
 * [Purple] Rare (80 Points)
 * [Gold] Legendary (250 Points)

Monkey Knowledge Packs
These packs always contain one Rare card, the other three cards have a certain probability in which they occur:
 * 60% Common
 * 30% Uncommon
 * 9% Rare
 * 1% Legendary

Average: 154.1 Points

Ancient Monkey Knowledge Packs
These packs always contain one Legendary card inside, the other three cards have a certain probability in which they occur: Average: 451 Points
 * 0% Common
 * 60% Uncommon
 * 30% Rare
 * 10% Legendary

Note that Ancient Packs are effectively normal Monkey Knowledge Packs but with all cards boosted up one rank.

Wild Card Monkey Knowledge Packs
These packs contain one Rare wild-card, the other three wild-cards have a certain probability in which they occur Average: 165.5
 * 57% Common
 * 30% Uncommon
 * 11% Rare
 * 2% Legendary

Rank (?)
Monkey Knowledge has 15 Levels which require a certain amount of points: 30,000 XP points are required to obtain all the upgrades for each book. 630,000 XP is required to obtain all the upgrades.

Dart Monkey

 * 1) Base cost and all upgrade costs (3%, 6%, 9%) cheaper
 * (5%, 10%, 15%) increased attack speed
 * (1, 2, 3) free dart monkey(s) each game
 * 1) (10%, 20%, 30%) increased pierce
 * (5%, 10%, 15%) increased range

Tack Shooter

 * (5%, 10%, 15%) increased attack speed
 * 1) Blade Shooter upgrade costs (100, 150, 200) less than normal
 * 2) Every 2nd tack has (+1, +1.5, +2.5) pierce
 * 3) Every tack has (+1, +2, +3) pierce
 * 4) Base price (15%, 30%, 45%) cheaper

Boomerang

 * 1) Base cost and all upgrade costs (3%, 6%, 9%) cheaper
 * (5%, 10%, 15%) increased attack speed
 * 1) (10%, 20%, 30%) increased projectile speed
 * 2) (10%, 20%, 30%) larger boomerang hit area
 * 3) (10%, 20%, 30%) increased damage to MOAB class

Sniper Monkey

 * 1) Base cost and all upgrade costs (3%, 6%, 9%) cheaper
 * (5%, 10%, 15%) increased attack speed
 * 1) Every 2nd shot pops (+1, +2, +3) layer(s)
 * 2) Every shot pops (+1, +2, +3) layer(s)
 * 3) Full metal jacket upgrade costs (80, 120, 140) less

Bomb Shooter

 * 1) Bigger bombs upgrade cost (100, 150, 200) less than normal
 * 2) (10%, 20%, 30%) increased projectile speed
 * 3) Footprint reduced by (5%, 10%, 15%)
 * 4) Frag and Cluster bombs have (+1, +2, +3) pierce
 * 5) Every (3rd, 2nd, all) shot pops Black and Zebra bloons

Ninja Monkey

 * (2%, 4%, 6%) increased range
 * 1) (25%, 50%, 75%) increased projectile lifespan
 * 2) Pierce increased by (1, 2, 3)
 * 3) Flash bomb cost reduced by (15%, 20%, 25%)
 * 4) Bloonjitsu throws (6, 6 and 7 every 2nd throw, 7) shurikens instead of 5

Ice Monkey

 * 1) Base cost are (8%, 16%, 24%) cheaper
 * 2) Pierce increased by (1, 5, 6)
 * 3) Permafrost slows (5%, 10%, 15%) more than normal
 * 4) Arctic wind radius (+3%, +6%, +9%)
 * 5) Pierce increased by 4 / +1 damage from Snap Freeze to Ceramic Bloons/Snap Freeze can pop White and Zebra bloons

Mortar

 * 1) Base cost and all upgrade costs (2%, 4%, 6%) cheaper
 * 2) Attack speed increased by (5%, 10%, 15%)
 * 3) Signal flare removes regrow off up to (3, 4, 5) bloons
 * 4) Burny stuff burns (+1, +3, +5) second(s)
 * 5) The Big One damage (+1, +2, +3)

Apprentice

 * 1) Base attack cooldown reduced by (5%,10%, 15%)
 * 2) Cooldown on fireball reduced by (5%, 10%, 15%)
 * 3) Whirlwind pierce increased by (2, 4, 6)
 * 4) (50%, 60%, 70%) chance that Regrow Bloons hit by a lightning are stripped of their regrow property
 * 5) Phoenix lasts (3, 6, 9) seconds longer

Dartling gun

 * 1) Spread decreased by (5%, 10%, 15%)
 * 2) Pierce increased by (1, 2, 3)
 * 3) Base cost and all upgrade costs (3%, 6%, 9%) cheaper
 * 4) Attack speed increased by (5%, 10%, 15%)
 * 5) Depleted Bloontonium Darts cost (200, 300, 400) less

Super Monkey

 * 1) Base attack range increased by (5%, 10%, 15%)
 * 2) Laser blasts cost reduced by (300, 400, 500)
 * 3) Sun God cost reduced by (500, 750, 1000)
 * 4) Cool down on Annihilation ability reduced by (1, 2, 3) second(s)
 * 5) Temple sacrifice uses (+10%, +20%, +30%) more worth of each contributing monkey

Spike Factory

 * (+1, +2, +3) spike(s) per pile
 * 1) Base cost and all upgrade costs (3%, 6%, 9%) cheaper
 * 2) MOAB-SHREDR spikes deal (20%, 40%, 60%) more damage to MOAB class
 * 3) Spiked Balls deal (+3, +4, +5) damage to ceramic bloons
 * 4) Spike Storm cooldown decreased by (5, 7, 8) seconds

Monkey Ace

 * 1) Base cost (10%, 20%, 30%) cheaper
 * 2) Pierce increased by (1, 2, 3)
 * 3) Attack speed increased by (5%, 10%, 15%)
 * 4) Pineapples are dropped every (2.5, 2, explode immediately) seconds
 * 5) Spectre cost reduced by (2000, 3000, 3500)

Monkey Village

 * 1) Discount provided by Monkey Village increased by (1%, 2%, 3%)
 * 2) Influence radius increased by (4%, 8%, 12%)
 * 3) Jungle Drums increase attack speed (+1%, +2%, +3%)
 * 4) Monkey Town gives (10%, 20%, 30%) more cash from pops
 * 5) Call to Arms duration increased by (1, 2, 3) second(s)

Glue Gunner

 * 1) Base cost and all upgrade costs (3%, 6%, 9%) cheaper
 * 2) Glue Soak cost reduced by (30, 60, 90)
 * 3) Corrosive Glue cost reduced by (50, 100, 150)
 * 4) Glue Splatter hits (+1, +2, +3) bloon(s)
 * 5) Glue slows (3%, 6%, 9%) more

Banana Farm

 * 1) Base cost and all upgrade costs (2%, 4%, 6%) cheaper
 * 2) Cash from each Banana increased by (1, 2, 3)
 * 3) Banana Plantation grows (1, 2, 3) extra banana(s)
 * 4) Interest from banks increased by (1%, 2%, 3%)
 * 5) Player cash balance at end of round increased by (2%, 4%, 6%) interest when player has a Monkey Bank

Buccaneer

 * 1) Base cost and all upgrade costs (2%, 4%, 6%) cheaper
 * (+1, +2, +3) grape from Grape Shot attack
 * (5%, 10%, 15%) increased attack speed
 * 1) Monkey Pirates cost reduced by (500, 1000, 1500)
 * 2) Longer Cannons grant (5%, 10%, 15%) more range

Engineer

 * 1) Base cost and all upgrade costs (2%, 4%, 6%) cheaper
 * 2) Sentry range increased by (5%, 10%, 15%)
 * 3) Sentries can see Camo Bloons (Sentries increase pierce by 1/Every 3rd shot from sentries can pop Lead Bloons)
 * 4) Foam cooldown reduced by (0.5, 0.75, 1) second(s)
 * 5) Overclock and Bloon Trap cost reduced by (10%, 20%, 30%)

Bloon Sabotage

 * 1) MOAB class bloons have (2%, 17%, 27%) less health
 * 2) MOAB class bloons move (5%, 13%, 18%) slower
 * 3) MOAB class bloons have (5%, 20%, 30%) less health
 * 4) MOAB class bloons move (10%, 16%, 20%) slower
 * 5) MOAB class bloons have (15%, 25%, 35%) less health

Monkey Tycoon

 * 1) All base monkeys cost (2%, 4%, 6%) less
 * 2) All upgrades cost (1%, 2%, 3%) less
 * 3) Selling monkeys return (85%, 88%, 90%) of value
 * 4) Increases Monkey Village discount by (1%, 2%, 3%)
 * 5) All Bananas give (5%, 8%, 10%) extra cash

Activated Ability

 * 1) All activated ability cooldowns are reduced by (2%, 7%, 13%)
 * 2) All cooldowns reduced by (5%, 10%, 16%)
 * 3) Activating an ability has the chance to grant bonus (5 lives, 100 cash, stun non-blimp bloons temporarily for 0.5 sec)
 * 4) Activating an ability grants +1 pierce to all Monkeys for (10, 15, 20) seconds
 * 5) Activating an ability grants (+5%, +8%, +10%) attack speed to all Monkeys for 10 sec

Wildcard
A Wildcard has the same chance to occur as all other upgrades. It can be used to give XP to the Card of your choosing. They have the same chance to appear as any other card, and are always granted in Wild Card Packs.

Upgrades that may prevent certain strategies

 * Boomerang: Increased projectile hit area/speed can prevent certain tactics from working.
 * Sniper: Increased layer damage can hinder supply drop farming.
 * Apprentices/Mortar Towers: Regrow removal can harm supply drop farming.
 * Super Monkey: Increased range can harm the players ability to place multiple temples.
 * Ice Monkey: Zebra/white popping could harm supply drop farming if used as a regrow loop booster (especially as an Arctic Wind).