Board Thread:Game Suggestions/@comment-36513400-20180808183557/@comment-36513400-20180810110806

And, as for upgrades, that’s gonna be a tough one. I hate to say it, but this one, I think should be solved with XP. I like the idea of upgrade points, tho. Maybe for the initial unlocks? That would probably work pretty well. Higher power upgrades cost more points, and they become more sparse the later on in the game you are, (Levelling Wise) and so I can picture that, if you guys catch my drift. Also, the XP would reset every game, for a fresh new start every game, and no absolute powerhouses in a field of weaklings. With the XP, it will be individual to every game. I’m thinking that if you choose a character at the start, that’s the character that you’re stuck with for the whole game. It would prevent people from both overchanging their character, and the need for multiple XP values. Although, if there’s only one value for it, and it’s universal, we could have changing if characters. On the inside of the village, maybe? We’ll brainstorm a little. I think we should take a vote:

A// Single Character XP, No changing

B// Universal XP, Character Switching

C// Other (Please Specify)