Board Thread:General Discussion/@comment-32292007-20180718210227/@comment-35269670-20180719085448

Okay, here's my opinion:

-Wizard Monkeys are better to use if you have Shimmer/NUA on corners and intersection because of their Camo revealing powers, and if you're very used to BTD5, don't forget to buy Fireball/WoF because they can't pop Lead without them (Unless we're talking about the Archmage). Summon Phoenix has the same effect as BTD5, so I don't really care on planning as you can place them anywhere and still get the effect.

-Druid Monkeys are better to use at the back for Path 1 and 2 upgrades, where Superstorm can blow away MOABs and everything else that slip through your defenses, Nature's Bounties and Spirit of The Forest can be close to Banana Farms, pop Bloons out of their range, and you can also slip in some Poplusts too. In the middle of the track, set some Poplusts/Avatar of Wrath to deal with Bloons from the MOAB-classes. Great if you have Obyn Greenfoot.

-Alchemist Monkeys are great if you're in a rush round, as the R2G upgrade gives you extra cash from those Bloons, especially when popped near a Monkey Town. Path 1 is better with Path 3 as the Alchemist can support your other Monkeys better. Path 2 upgrades are better at the start, where Unstable Concoction can affect MOABs and explode when popped, and Transformation Tunic can be a DIY Laser Blasts Super Monkey when set to Strong targetting.