Board Thread:Game Suggestions/@comment-73.169.148.191-20200522170831

The swordsman Monkey is a $300 melee Primary tower that slashes at the bloons (similarly to Finn in BATTD) with a sword. I think this is a good idea because BTD6 has no melee towers apart from Pat Fusty.

Path 1:

Sharper Blade: Sword has +5 pierce. $120

Steel Edge: Sword pops +1 layer with an additional +5 pierce. $360

Broadsword: Sword has increased range, pierce, and damage, but attacks slower, similarly to a Spike-O-Pult. $500

Golden Knight: Bloons popped by the Swordsman earn $2 each. Also gains more pierce. $3000

Holy Paladin: Cuts bloons up into oblivion (Deals 15 damage to regular bloons and 80 damage to MOAB class. Gains infinite pierce) $36500

Path 2:

Faster Swinging: Swings faster (duh) $130

Shield Bash: Gains a shield bash attack that deals some melee damage. $200

Sword Throw: Gains another sword throw attack at long range. $550

Defensive Shield: Ability: Creates a shield at the end of the track that absorbs up to 300 RBE. $2340

Kingdom Defender: Creates a special shield at the start of every round that absorbs up to 2500 RBE. Regular ability can absorb up to 2500 RBE as well. $21000

Path 3:

Longer Sword: Increases range. $95

Flaming Sword: Can pop lead and frozen. $225

Katana: Uses an incredibly long katana instead of a regular sword. Can detect camo. $450

Shogun: All Sword Monkeys in range gain a speed boost. Stacks up to 10 times. $3400

Sun Emperor: All Sword Monkeys on the map gain a massive speed, pierce, power, and range boost. The monkey itself gains a glowing katana that removes camo, regrow, and fortified, and burns bloons. $85000 