Monkey Ace (BTDB2)

TBA

"Flies above the ground shooting volleys of high-pierce darts."

- In-game description

Monkey Ace is a Military-class tower in Bloons TD Battles 2. It is very similar to the version in Bloons TD 6.

At base, the Monkey Ace fires 8 darts in a circle around itself. These darts, with no upgrades or Monkey Knowledge, deal 1 damage and have 5 pierce. It creates volleys of these darts every 1.68s. A Monkey Ace will fly around in a fixed pattern around its runway, generally speaking, and its flight pattern can be adjusted based on target priority. It has various upgrades that can benefit from its height advantage, including anti-MOAB missiles, tightly packed bombs, nukes, and rapid-fire alternating darts and bombs.

It costs $800 to place.

Description
The Monkey Ace makes a return in BTDB2. Just like in BTD6, it has a landing pad that takes up space.

The first path generally increases the numbers of darts sent out. Rapid Fire gives the Monkey Ace a 33% attack speed boost, and Lots More Darts increases the amount of darts fired from 8 to 12. Fighter Plane increases flight speed, as well as a new projectile: a missile that targets and does extra damage to MOAB-Class Bloons. Operation: Dart Storm returns from BTD5, shooting 16 darts per attack cycle at double speed. The final upgrade, Sky Shredder, doubles the amount of darts fired to 32, as well as redoubling attack speed and being able to pop all bloon types.

The second path generally primarily centers around bomb damage. Exploding Pineapple drops Pineapples onto the track, which explode after 3 seconds. Spy Plane gives the Ace camo detection, and Bomber Ace has the Ace dropping a line of 4 bombs regularly on the track, with each bomb doing 3 damage. Ground Zero also returns, dropping a large bomb onto the track as it's ability, dealing 700 damage to up to 1000 bloons, and increasing bomb damage to 10 (check numbers). Tsar Bomba (BTDB2) further increases the ability's power, dealing 3000 damage to up to 5000 bloons, and stunning any surviving bloons (check numbers). Bomber Ace's bombs can now damage all bloon types, including Blacks, Zebras, and DDTs.

The third path generally deals with efficient projectile distribution. Sharper Darts increases the Ace's dart pierce to 8, and Centered Path adds a new targeting option for maximum map coverage. Neva-Miss Targeting adds weak seeking to the darts, allowing them to pop more bloons. Spectre swaps out darts for a constant stream of darts and bombs, with high pierce and attack power. Flying Fortress attacks faster, shoots 3 streams of attacks with different priorities, and, like Sky Shredder, can pop all bloon types.

Target Priorities
The Monkey Ace's target priority is mainly based on its flight pattern. For most target priorities, it flies around in a set flight pattern, normally around its runway. By default, its set target priority is Circle. If target option is changed partway through the Monkey Ace's flight, the Ace will attempt to fly promptly from its old target priority to its new target priority. The Monkey Ace will always fly in a clockwise direction, and there is no reliable option to force it to fly anti-clockwise.

The following are a list of target priorities that a Monkey Ace can use:
 * Circle: Flight pattern becomes a circular path around the runway.
 * Figure Infinite: Flight pattern becomes the shape of the infinite symbol (∞). As the Monkey Ace flies, it will pass its runway during its flight, specifically at each half of the whole flight path.
 * Figure Eight: Flight pattern becomes the shape of the number 8. As the Monkey Ace flies, it will pass its runway during its flight, specifically at each half of the whole flight path.
 * Centered Path: Flight path becomes a large circular path, centered around the center of the map by default. The center of the flight path can be changed manually. Can be accessed by purchasing the Centered Path upgrade, and once upgraded the Ace defaults to this target priority.

Main dart attacks are produced in a zone-like attack centered from where the Ace was at the time of deployment. Certain Monkey Ace upgrades have different target priorities, and therefore interact with targeting in different ways. Flight pattern remains unchanged with its alternate attacks.
 * Fighter Plane's anti-MOAB missiles will only target blimps, and they will target Close relative to the aircraft.
 * Exploding Pineapple's pineapples are spawned at the location where the Ace was at the time of deployment.
 * Bomber Ace's bomb arrays always land on nearby bloon track.
 * Ground Zero and Tsar Bomba abilities affect the whole screen, and target Close relative to its runway for purposes of calculating pierce consumption.
 * Spectre rapid dart-and-bomb attacks target Close relative to the aircraft.
 * Flying Fortress's three rapid dart-and-bomb attacks target First, Last, and Close relative to the aircraft.

Total Costs
