Board Thread:General Discussion/@comment-203.81.71.93-20140930105005/@comment-25584795-20141029161459

PlantShielder wrote: 86.178.100.226 wrote: PlantShielder wrote: BLOONINCINERATOR3000 wrote: Lets settle this. It really depends on what towers you have and how frequent the DDT rushes are.

If you use spike factories, ZOMG is more dangerous. Also, if the DDT rushes aren't very frequent, they aren't very dangerous as you can use Ground Zero or MOAB Assassin on them.

If you rely on pure brute force to destroy them (Super Monkeys or MOAB Maulers), DDT is more dangerous, even with the 0/3 monkey village. Uhh... *cough* *cough* Set their priority target to Strong and they will strike DDTs instead of ZOMGs *cough* *cough*

So yeah, wrooooooooooong on the 3rd paragraph. But if you rely on brute force, you'll need more of it to destroy a DDT than a ZOMG. Example:

MOAB Maulers deal 10 damage per shot. With a 0/3 monkey village, it would take 35 shots to destroy a DDT and 400 for the ZOMG. However, the DDT is 19.4 times faster than a ZOMG, so the DDT requires more MOAB Maulers. Plus, DDTs come in threes and are so fast that towers with slow attacks could miss it altogether, and it gets hard to micro if you use Dartling Guns (2/2 of course). Ehh...

1 - MOAB Maulers have high-speed missiles, so not that dangerous.

2 - Place 0/3 Village (multiple if necessary) wisely, and put the MOAB Maulers within his range, and speed won't be really a problem. At least 10 to 12.

3 - Whoever would use Dartling Gun for popping a DDT? :S

4 - Sabbotage Supply Ninja or Pop and Awe abilities to stall him. On my Tier 5 CT, I lost on round 40. Do you know why? DDTS! Not the ZOMG - it was the DDTs sneaking past the MOAB Maulers (13 of them) and charging through BOTH of my 4/2 Spike Factories!