Board Thread:General Discussion/@comment-30336302-20180501014541/@comment-30336302-20180502050843

Qwertyxp2000 the second wrote:

However, there will be the off-chance that some unfortunate player gets a tile in a water terrain tile, which effectively restricts Ninjas from being used. I don't really find any other towers that are superior against both Ceramics and Leads for such a good price. While Chipper does good at getting those early leads and ceramics for a reasonable price, when Chipper is restricted then I have no clue what would be superior against both Lead and Ceramic for a valuable price. And what would be good MOAB-class poppers if one has neither 4/2 Ninja nor MOAB Mauler?

Hard and Heavy is difficult in water tiles. For me, I would use 1/3 and 3/1 boats and some x/2 subs, but as I tried I still used some road spikes. For some inexperienced players, they are very difficult to handle, so thanks for your idea.

So, now my priority is: Actually, cluster chaos is not that difficult to experienced players. Extreme clusters in mid game can just be destroyed permanently by your flash bomb ninja and an ice shards with some backup support like a 4/2 ninja or just a 2/2 factory or a 2/3 bommer or somewhat. Moreover those cluster bloons together when popped gives you extra cash that can let you buy a spectre early, killing all the bloons at once.
 * 1) Hard and Heavy
 * 2) RRoD
 * 3) Cluster
 * 4) camo regrow pain

Btw, spectres are very good towers that one of them boosted with overclock can win the whole mvm game, usually.

Seems like my strategy is very similar to yours: I always use a village with a 0/3 ninja to start my game and upgrade my ninja to 1/3 and buy another to 4/2 later. However, I seldom use bommer in the mobile version, seems like its not that good compared to flash, especially for riccochet and spiked mines.