MOAB-Class Bloon

"MOAB class bloons like MOABs, BFBs, and even larger bloons require hundreds of hits to pop. Luckily for you, they tend to move quite slowly. If any of those get through it's game over."

- Round 46 in Bloons TD 5

The MOAB-Class Bloons, also referred as Blimps, are huge Bloons and blimps that tend to be slow, that have very high RBE and require many hits to pop the exterior layer. They also spawn at least 4 Bloons when popped.

In Bloons Tower Defense games, the only way to survive letting an MOAB-Class Bloon through a level is either through generating sufficient lives with the Banana Farm with the Healthy Bananas premium upgrade in Bloons TD 4 and Bloons TD 5, purchasing extra lives sufficient times, or generating enough with the Support Chinook upgrade, or being in Sandbox Mode. In BTD6, Support Chinook, Spirit of the Forest and prior to version 2.0, Soulbind can allow players to survive MOAB Class Bloons. Before being popped, MOAB-Class Bloons will gain punctures the more they are damaged.

All MOAB-Class Bloons have the following in common:
 * Very high RBEs, high enough to end the game if it leaks even if no lives were lost before, unless the player has a lot of extra lives.
 * It moves as slow as or slower than a Red Bloon, with the exception of the DDT which moves slightly faster than a Ceramic Bloon in BTD6 (as fast as Pink in BMC, or Green in BATTD).
 * Immunity to ordinary glue, freezing, and tornadoes except Superstorm
 * This was changed in BTD6 where Glue Gunners, Tier 5 Ice Monkeys and the Superstorm upgrade for the Druid can affect MOAB-Class Bloons.
 * Even though they can be glued, glue has no effects on MOAB Class Bloons unless upgraded to Corrosive Glue or MOAB Glue. (BTD6 only)
 * They do not have properties of other bloon types, with the exceptions being the D.D.T, which has the properties of a Camo Bloon, a Lead Bloon and a Black Bloon, and the Dreadbloon: Armored Behemoth, which has Lead Bloon properties.
 * They do not contain any Regrowth or Camo bloons, and cannot be camo or regrowth themselves, with the exceptions being the DDT which spawns four Camo Regrowth Ceramic Bloons upon its destruction, or if they appear during a Daily Challenge with the "All Camo" or "All Regrowth" modifier in Bloons TD 6.
 * They resemble blimps.
 * They can have the Fortified property, making them twice as strong. (BTD6 generation only, except Bloons Pop!)
 * They gain more health and speed in freeplay as the game goes on.
 * Starting from BTD6, MOAB-class bloons cannot pass on damage or status effects to its offspring without certain exceptions. These exceptions include a variety of special upgrades, which often includes certain abilities: Ground Zero, Tsar Bomba, First Strike Capability, Tech Terror, The Anti-Bloon; instakill via Monkey Pirates, Pirate Lord, XXXL Trap, or Bloon Master Alchemist (technically doesn't count as an instakill, but still applies to this rule); or if affected by Benjamin's Bloon Trojan or Ezili's MOAB Hex.

Do note that MOAB-Class Bloons can spawn four or more bloons that are below its tier. MOABs contain four Ceramic Bloons, BFBs release four MOABs, and so on until BADs, which spawn in two ZOMGs and three DDTs.

In Bloons TD 6, there are fortified versions of all MOAB Class Bloons, which means that the layer that the monkeys that are trying to pop require double the amount of hits in order to be popped.

Properties
TBA

Mini MOAB
The Mini MOAB only appears in Bloons Super Monkey 2 and the mobile version. The Mini MOAB has an RBE of 150, and after 100 hits, it explodes in a lot of Red Bloons and Yellow Bloons. It is a tiny grey blimp, smaller than the MOAB, with no eye symbols. 

MOAB (Massive Ornery Air Blimp)
The Massive Ornery Air Blimp (aka the "Mother Of All Bloons") was the first M.O.A.B-Class Bloon, introduced in Bloons TD 3. The M.O.A.B, having an RBE of 616 (536 in BTD3, and 613 in BTD4), can easily be identified by its blue and white color. Popping MOABs takes 200 hits, which then releases four Ceramic Bloons after being popped. 

BFB (Brutal Floating Behemoth)
The Brutal Floating Behemoth is the second Bloons TD blimp, making its debut in Bloons TD 4. This blimp can be identified by its red color and white arcs(in BTD4 and 5, the arcs are replaced with a no symbol over a monkey). Having a considerably large RBE of 3164 (2884 in BTD4), the BFB and its descendants can easily push through unprepared defenses. After 700 hits, the BFB releases four MOABs. 

ZOMG (Zeppelin of Mighty Gargantuaness)
The Zeppelin of Mighty Gargantuaness, sometimes called the Zoh My God, is the third MOAB Class Bloon that had first debuted in Bloons Tower Defense 5. ZOMGs are huge, sluggish, and extremely resistant Bloons with a whopping RBE of 16,656, taking 4000 hits before releasing four BFBs. This blimp has new properties, being resistant to numerous special abilities, including but not limited to MOAB Takedown Ability and MOAB Assassin, though the MOAB Assassin will do 750 damage. A skull symbol serves as the final piece of decoration for this blimp. An excellent defense is required to pop multiple of these. As of now, the Monkey Sub's First Strike Capability, and Ezili's M.O.A.B hex, as well as the Pirate Lord ability are the only abillities that can destroy a ZOMG whole (though some bloons may survive the ability). When highly damaged, the skull of the ZOMG appears cracked and has a bandage over the crack.

DDT (Dark Dirigible Titan)
The Dark Dirigible Titan is the fourth and fastest MOAB Class bloon that made its debut in Bloons Monkey City. They move at a speed of a Pink Bloon in BMC and 75% the speed of a Pink Bloon in BTD6. It has an RBE of 816 in Bloons TD 6 and an RBE 974 in Bloons Monkey City.

DDTs have black and grey stripes throughout. It is encased with metal armor, along with a pair of wings. Its appearance resembles its abilities: Lead, Camo, and Black in BMC Flash, plus its speed, making it a dangerous bloon to unprepared defenses. In BMC Mobile, DDTs do not have the Camo and Lead properties. It also releases four Camo Regrowth Ceramic Bloons after 400 hits. The DDT's children cannot regenerate back into DDTs with the exception of Bloons Adventure Time TD. Formerly, in Bloons Monkey City, the DDT takes 350 hits before it releases six Camo Regrowth Ceramic Bloons. The DDT's camo properties can be removed by some upgrades of towers such as the Monkey Sub's Submerge and Support and Wizard Monkey's Shimmer upgrade.

DDTs in Bloons Monkey City always come in groups of three, including consecutive groups, such as six or even nine DDTs coming out one after the other, except for Monkey vs Monkey attacks, where they come in packs of only 2 DDTs (and even though you cannot send DDTs at all in BMC Mobile, they can rarely appear on ZOMG attacks).

DDTs in Bloons TD 6 tend to appear in groups similarly in Bloons Monkey City. The first DDTs appear in Round 90 or Round 88 in Alternate Bloon Rounds. They also appear around Round 80-90 in Apopalypse mode.The most notable rounds that have significant amounts of DDTs are rounds 90, 95, and 99. After those rounds, DDTs continue being spawned in Freeplay, though only occasionally and not in groups. 

BAD (Big Airship of Doom)
The Big Airship of Doom is the fifth non-boss MOAB-Class bloon that first debuted in Bloons TD 6. With a whopping health of 20,000 (40,000 when Fortified) and an RBE of a tremendous 55,760, which is much greater compared to the ZOMG, BADs are even stronger and more resilient than ZOMGs. BADs are insanely powerful as they are immune to even more abilities than the ZOMG, they absorb massive amounts of damage and are immune to all forms of slowing, stunning, and knockback. Without a powerful defense, the BAD can easily rip through weak defenses and wreak extra havoc when it releases its children after being popped (two ZOMGs and three DDTs). The BAD must be countered with multiple tier 4 towers, if not fifth tier towers that can do lots of damage to the BAD and its children. It is vital to use towers and abilities that do extra MOAB damage as it is almost impossible to beat otherwise. If not prepared, its three DDTs would rush through defenses while the two ZOMGs would cause later trouble. 

Boss Bloons
These bloons are MOAB-class bloons exclusive to Boss Battle events. Their level rises depending on the number of times the player has defeated them during a specific event during a specific period of time. Each boss bloon appears in a distinct track, each with variable amounts of land, water, unplaceable land, and variable path length.

Bloonarius the Inflator
Bloonarius the Inflator is a large boss bloon that appears in the Bloonarius event in Bloons Monkey City, BTD5 or BTD6. It is a MOAB Class Bloon and therefore is vulnerable to upgrades that specialize in defeating MOAB Class Bloons. Every time it reaches "skull health", it will spawn deadly bloons. Bloonarius behaves differently in the BTD5 Generation compared to the BTD6 Generation.

It is the first boss bloon introduced in Bloons Monkey City. It only appears in certain events. It is the slowest bloon in existence, with a relative speed of 0.1. It has highest health out of all Boss Bloons starting with 2000 HP, outside of its significantly higher health, he has no special abilities (He summons a bloon every time 25% of its health is lost depending on level). Lead Bloon is summoned on lowest levels up to ZOMG once level 19 Final Phase (All phases (Level 20+)).

In BMC, it has 2000 health, equivalent to half a ZOMG, at level one its health increases with every level you complete. When it reaches a degrade it will release a bloon, the bloon type varies upon which level you are at in the event. Bloonarius is very slow, even slower than a ZOMG Bloonarius is orange and lime green, with splashes of swamp water splattered upon its hull.

This boss has been available to fight on BTD5 Mobile since May 2016. The initial boss map is Monkey Lane.

In BTD6, Bloonarius has two variants: Normal and Elite. Damaging Bloonarius causes it to spawn Bloonarius Minions, and reaching "skull health" causes Bloonarius to spew out a deadly rush of bloons. It has much more health and is much slower than other MOAB-class bloons. Elite Bloonarius is a much more powerful version of normal Bloonarius with more health and even deadlier rushes. Bloonarius is the slowest bloon in the entire Bloons TD franchise, at 5% the speed of a Red Bloon at lowest tiers. 

Vortex: Deadly Master of Air
Vortex: Deadly Master of Air is another large boss bloon that appears in the Vortex event also in Bloons Monkey City or BTD5. Decaled with blue and black stripes, it is very similar to Bloonarius with almost the same stats. It moves slightly faster than Bloonarius, but slower than a BFB, and is slightly weaker. Every few seconds, it will make a shockwave that partially stuns towers, making them shoot slower temporarily.

It is the second boss bloon introduced in Bloons Monkey City. It moves slightly faster than ZOMG and even faster than its siblings, at a relative speed of 0.2. In his boss fight he periodically creates a pulse that significantly slows towers down in close range for short duration. (He creates large shockwave that temporarily stuns all towers in its range. everytime 25% of its health is lost.) Slowness effect is stronger the faster the tower shoots, the range of pulse increases with level.

Just like Bloonarius, Vortex can be fought on BTD5 Mobile, being available to fight since May 2016. The initial boss map is Skull Peak.

Ninja Kiwi has stated recently that there are plans to add Vortex to BTD6 in Update 31, but no promises have been made.

Dreadbloon: Armored Behemoth
Dreadbloon: Armored Behemoth is the third boss bloon introduced in Bloons Monkey City and BTD5 and in the level 75 of Bloons Super Monkey 2. It appears in the Dreadbloon event. It has similar stats to Bloonarius and Vortex, except it has the ability to give itself yellow stone armor and naturally has lead properties. The yellow stone armor allows the Dreadbloon to become protected under a ceramic layer. Dreadbloon's nose cone resembles a drill.

It is the third boss bloon to be added in Bloons Monkey City. It moves at a relative speed of 0.14. Unlike its siblings he has lowest health but also the highest defense as it has Lead property and can create protective rock layer protecting it before it can be damaged. (He fully regenerates its entire rock layer everytime 25% of its health is lost.) Shield regenerates slowly when not destroyed. Everytime he regenerates its rock layer, he stops in place and is invulnerable to attacks. Its Rock armor health also scales with level but significantly less (% ratio decreases with subsequent levels starting with level 4).

Dreadbloon can be fought on BTD5 Mobile since May 2016. The initial boss map is Lobby. 

Blastopopoulos: Demon of the Core
Blastopopoulos: Demon of the Core is yet another large boss bloon in Bloons Monkey City and BTD5, but in the Blastopopoulos event. It is like the Vortex, but instead of sending shockwaves that disable towers, Blastopopoulos throws a fireball at the most expensive tower in-game, stunning it for a few seconds. It moves at about the same speed as a BFB.

Originally named as Blastopopoulis, it is the fourth (and final) boss bloon to be added in Bloons Monkey City. It moves at a relative speed of 0.14. It is tied with Bloonarius for the highest base HP out of all bosses. Its special ability is hurling fireball at most expensive tower stunning it completely, if player attempts to sell the affected tower Blastapopoulos enrages and sends barrage of molten rocks at other towers. (Everytime 25% of its health is lost. His speed of hurling rocks increases, outside of it lacks amplified ability.) In Level 1-4 he hurls single fireball, in Level 5-9 2 fireballs and Level 10+ 3 fireballs.

Blastapopoulos can be fought on BTD5 Mobile since May 2016. The initial boss map is Park Path. 

Gravelord Lych
Gravelord Lych is a boss bloon unique to BTD6. The boss drains buffs from your Monkeys, healing itself in the process. When each skull on its health bar is reached, Lych goes ethereal, resurrecting the empty shells of recently popped MOAB-class Bloons. When ethereal, Lych cannot be damaged until all resurrected Bloons have been popped, including the life-draining Lych-soul Bloon. Resurrected MOAB class Bloons do not spawn children, selling towers will heal Lych.''



Calamari Blimp


Exclusive to Bloons Super Monkey 2, this MOAB-Class Bloon is a greyish blimp with three blue eyes (at the fifth health stage, its eyes turn white). It appears in Stage 3-5 as a boss. Originally, it was covered in Black Bloons, Red Bloons as its eyes, and Glass Bloons as some sort of tentacles. It only breaks after about 10000 hits, and occasionally releases a red trail and "bumpers", balls made of Black and Glass Bloons which will continuously chase the player until completely popped.

Heavy Metal Bloon


Exclusive to Bloons Super Monkey 2, the HM Bloon is a dark grey blimp with 4 holes, and a bloon at the center covered in electricity (by some players called Lightning Shielded Bloon), which can't be popped, and releases a flame at the bottom. It appears in Stage 5 as the boss. It breaks after about 15000 hits. While damaging it, it spawns gears of Lead Bloons and balls of Black Bloons coming out from its holes. Despite being made of metal, it can still be damaged by sharp projectiles. While its getting damaged, it can spew out random bloons, particularly Shielded Bloons and Phasing Bloons.

Boss Servant Bloons
These types of MOAB-class bloons are exclusive to being summoned by Bosses in Boss Events.

Bloonarius Minions
Bloonarius Minions are sludgy bloons that are slurged out of Bloonarius whenever Bloonarius becomes damaged. It can be any regular bloon type or any standard MOAB-class bloon type, including ZOMGs and BADs. They will retain most properties from their normal counterparts, with exception for income-per-pop in BTD6.

Lych-Soul
Lych-Soul is a boss servant bloon unique to BTD6. This bloon drains the player's lives over time if it is alive and is spawned when Gravelord Lych reaches a skull. It is spawned at the same time as the MOAB-class bloons resurrected by Lych. While this bloon and the resurrected MOABs are alive, Lych can not be damaged. In a similar manner to boss bloons, the Lych-Soul cannot be insta-killed by certain towers.

Resurrected Blimps
Resurrected Blimps are resurrected MOAB-class bloons that are summoned by Lych. Whenever Lych reaches "skull health", MOAB-class bloons below BAD are summoned back alive if they are popped within the last 20 seconds. These blimps will regain large health and speed boosts, but will not spawn offspring.

Quotes
"This is the true final level. You know it will be all MOABs and BFBs, right?"

- Before round 75 in Bloons TD 4

"MOAB warning! Large and powerful MOAB-Class bloons have been spotted in this area. They take hundreds of hits to pop and if one gets through our defenses it's game over. Make sure you're ready to take on MOAB-class Bloons before proceeding."

- Bloons Monkey City, when the player is attacking a tile containing MOAB Class Bloons for the first time.

Trivia

 * Some sort of propulsion system is most likely used to enable these huge Bloons to move, as shown by the rotors near the back of a MOAB-class bloon. These rotors can be temporarily taken out to disable movement of these Bloons, as shown by the Sniper Monkey's Cripple MOAB, Mortar Tower's Pop and Awe ability and Ninja Monkey's Sabotage Supply Lines ability.
 * However, most MOAB Class bloons show visible damage to the propellers and propulsion systems, sometimes even being on fire, yet they retain their speed.
 * M.O.A.Bs and D.D.Ts have propellers instead of turbines, unlike the BFB, Z.O.M.G. and B.A.D.
 * Starting on Round 103 in BTD5 and 32 in BTD Battles, MOAB-class bloons start to gain health (BTD5: +5%; BTD Battles: +40%) and speed (BTD5: +15% per round, BTD Battles: +20%) every round.
 * In Bloons TD 4, the pre-round comment for Round 75 states: "This is the true final level. You know it will be all MOABs and BFBs, right?". However, there are Lead Bloons and Red Bloons in the level, making the comment false.
 * In Bloons Super Monkey 2, MOAB-class bloons spawn many different types of bloons when hit.
 * The ZOMG, the D.D.T, the B.A.D, and the boss bloons in Bloons Monkey City are the only Bloons TD MOAB-class bloons that do not appear in Bloons Super Monkey 2.
 * A ZOMG with scrap parts attached to it that attract projectiles appears in Bloons Super Monkey 2 Mobile, and Bloonarius and Blastapopoulos reappear as bosses.
 * Although MOAB-class bloons cannot be frozen by Ice Towers, the Snap Freeze upgrade still does damage.
 * In Bloons Tower Defense 5 Mobile, the Absolute Zero ability can slow MOAB-class bloons down to half speed.
 * In Bloons TD 6, the Ice Tower cannot damage MOABs unless upgraded to 5th tier.
 * In the MOAB Graveyard mission in Bloons Monkey City, there are the remnants of a blimp much larger than a ZOMG It appears to have stripes on its surface. This was most likely hinting at the BAD or a future stonger blimp or boss.
 * Spawning blimps (Any mode) in mobile versions, if you hear closely, will actually make a sound of the blimp getting damage, through, they are not damaged, and if you see closely, when the Zeppelins get their outer layer destroyed, they will give the normal bloon popping animation.
 * The Ninja Monkey's Sabotage Supply Lines ability makes the M.O.A.B as slow as a ZOMG
 * Before an update in Bloons TD Battles Mobile, M.O.A.B class bloons did not degrade, so it was unpredictable to tell if a M.O.A.B class could pop.
 * The MOAB class bloons are also officially known as Zeppelin/Blimp Bloons as stated when player reach rank 18 which showing the monkey storm unlocked screen in BTD4.
 * A rush of MOAB-Class bloons is called Packed MOAB-class.
 * M.O.A.B class bloons can be stunned by Bloonchippers with tier 3 Al's Custom Chippers in BTD 5 Mobile.
 * In BTD5 and Battles Mobile, the fins of the blimp sometimes briefly appear in a glitch when spawning. These are facing the opposite direction the MOAB Class Bloon and rotate to the correct spawning position. This occurs with all of the MOAB Class Bloons to date, outside of the special event Boss Bloons.
 * In Bloons Monkey City Mobile, the Army Monkey refers to MOAB Class Bloons as "big airships that require hundreds of hits to pop."
 * All difficulties in BTD6 have a "boss" MOAB-class bloon, MOAB for easy, BFB for medium, ZOMG for hard, and BAD for impoppable and CHIMPS.
 * Unlike the normal bloons, MOAB-Class Bloons in Bloons Adventure Time TD and Bloons Tower Defence 6 all have three-dimensional models. (although MOAB-class bloons got 3D models in Ver 8.0 in Bloons Tower Defence 6)
 * Most MOAB-Class Bloons' names are references to already existing acronyms:
 * MOAB originally stands for "Mother Of All Bombs", usually the name given for really powerful yet not nuclear military bombs.
 * The BFB's name is much probably a reference to the BFG 9000 gun from the Doom series. Thus, causing some players to change the "Floating" in its name for another certain word.
 * ZOMG is from a really old internet meme where a person in great excitement would type "OMG" but accidentally hit the Z key while holding the Shift key to enable caps lock thus blurting out "ZOMG"
 * BAD although not being a real acronym for anything, puns on the word "bad", which should be pretty self-explanatory considering how much trouble it would take to destroy a BAD.
 * DDT in real life is an extremely powerful pesticide that has been banned worldwide due to enviromental issues and public concern.