Daily Challenge

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Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). A player is capable of creating Daily Challenges by registering here and posting suggestions here. Only then may the player have a chance of having their Daily Challenge suggestion accepted and implemented into the game.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 iOS, which is called Random Challenge.

Rewards
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of 50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward and repeat them for 16% of the original.

Trivia

 * The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges.
 * The game cannot be saved during Daily Challenges.
 * At least Rank 19 is required to play Daily Challenges.
 * The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
 * Completing a map for a Daily Challenge will not earn the medal for the map.
 * The Daily Challenge Vault allows previous Daily Challenges to be played, for a 40% reward of the original reward.
 * The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it's nearly impossible for any player to ever earn it.
 * On March 13, 2012, it says to complete the track Park Path, but Monkey Lane is the actual track.
 * On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
 * Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
 * Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
 * Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
 * The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
 * The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
 * On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents by using the Dart Training Facility, to earn a free dart monkey.
 * In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
 * It happens again with May 29, 2013's challenge, only this time, it is Bloon Circles instead of Park Path.
 * The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
 * The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
 * The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
 * The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
 * The Feb 8 2012 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
 * September 28 2013's daily challenge was originally impossible to beat without premiums or agents. It was switched from Clock to Mount Magma to make it easier, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.

Archives

 * Daily Challenge history archived from January 2012 to June 2012 - (156 Daily Challenges)
 * Daily Challenge history archived from July 2012 to December 2012 - (183 Daily Challenges)

History
Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

Note: Anything that isn't listed is default. For example, if the money isn't listed, it is the default $650.  Jan 1, 2013 - "Sharper Than Before" (Clock, Medium) - Tack Shooter (2-4), Monkey Buccaneer (4-2), Monkey Ace (2-4), Super Monkey (0-3), Dartling Gun (2-2), given 1 free Portable Lake, reward increased to 130 (from Double Monkey Money update) Jan 2, 2013 - "Angry Volcano" (Mount Magma, Medium) - Boomerang Thrower, Ice Tower, Monkey Buccaneer, Monkey Ace, given 1 free Portable Lake and 2 free Angry Squirrels,, $2,250 starting cash, survive waves from 25 to 60, reward increased to 160 (from Double Monkey Money update) Jan 3, 2013 - "Gluetack City" (Park Path, Medium) - Tack Shooter (3-4), Glue Gunner (3-4), Monkey Village (3-4), $8,000 starting cash, survive waves from 38 to 60, reward increased to 130 (from Double Monkey Money update) Jan 4, 2013 - "Monkey Metropolis Destruction" (Park Path, Apopalypse) - all towers available except Tack Shooter, Bomb Tower, Banana Farm, Spike Factory, Road Spikes and Pineapple, survive waves from 1 to 40, reward increased to 100 (from Double Monkey Money update) Jan 5, 2013 - "Magical AdvICE of Doom" (Space Truckin', Medium) - Ice Tower, Monkey Apprentice, Banana Farm, Dartling Gun, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased to 130 (from Double Monkey Money update) Jan 6, 2013 - "The Next Best Thing" (Switch, Medium) - Dart Monkey (4-2), Tack Shooter (2-3), Sniper Monkey (2-2), Boomerang Thrower (3-4), Ninja Monkey (3-4), Bomb Tower (3-2), Ice Tower (2-2), Glue Gunner, Monkey Ace (3-3), Monkey Apprentice (3-2), Mortar Tower (3-3),, $4,500 starting cash, survive waves from 40 to 65, reward increased to 170 (from Double Monkey Money update) Jan 7, 2013 - "Black and Yellow" (Mount Magma, Medium) - Bomb Tower, Monkey Apprentice, given 1 free Beekeeper,, $200 starting cash, survive waves from 1 to 37, no more than 1 of any tower or Special Agent type, reward increased to 100 (from Double Monkey Money update) Jan 8, 2013 - "Countdown Tiers" (Clock, Medium) - all towers available except Road Spikes and Pineapple, towers upgrades 4-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), $2,500 starting cash, survive waves from 25 to 65, reward increased to 85 Jan 9, 2013 - "Paint the Lane Yellow" (Monkey Lane, Easy) - Glue Gunner, Monkey Ace (2-4), Monkey Village, $1,500 starting cash, survive waves from 15 to 55, reward increased to 55</li> Jan 10, 2013 - "Once in a Glued Bloon" (Bloon Circles, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner, Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), given 1 free Beekeeper, $4,000 starting cash, survive waves from 28 to 60, no more than 1 of any tower or Special Agent type, reward increased to 65</li> Jan 11, 2013 - "The Odd Ones Left" (Space Truckin', Medium) - all towers available, tower upgrades 1-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-4 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 4 towers at a time</li> Jan 12, 2013 - "Battle Time" (Monkey Lane, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, tower upgrades 3-3, survive waves from 1 to 50</li> Jan 13, 2013 - '''"That's Odd, Right?" (Space Truckin', Medium)''' - all towers available, tower upgrades 4-2 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 3-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 5 towers at a time, reward increased to 60</li> Jan 14, 2013 - "Mission Downstream" (Downstream, Medium) - Dart Monkey, Tack Shooter, Glue Gunner, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Spike Factory, Road Spikes, survive waves from 1 to 50</li> Jan 15, 2013 - "Panic Button" (Castle, Medium) - all towers available, tower upgrades 4-2, no more than 3 of any tower or Special Agent type, survive waves from 25 to 65, reward increased to 85</li> Jan 16, 2013 - "Fives" (The Rink, Hard) - all towers available except Dart Monkey, Glue Gunner, Super Monkey, Monkey Village, Banana Farm,, $2,555 starting cash, survive waves from 5 to 55, max. 5 towers at a time, reward increased to 55</li> Jan 17, 2013 - "The Blizzard" (Death Valley, Easy) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice, tower upgrades 4-2, $2,000 starting cash</li> Jan 18, 2013 - "Leeroy Bloonkins" (Park Path, Hard) - Tack Shooter (3-4), Bomb Tower, Monkey Buccaneer (2-4), Super Monkey (0-3), Monkey Apprentice (2-4), Monkey Village (4-3), Dartling Gun (2-4), Spike Factory (3-3), given 1 free Beekeeper,, $10,400 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type</li> Jan 19, 2013 - "Black with White Stripes" (Lightning Scar, Medium) - all towers available,, $2,999 starting cash, survive waves from 1 to 40, reward increased to 59</li> Jan 20, 2013 - "The Prime Sequence" (Park Path, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, Spike Factory, $517 starting cash, survive waves from 2 to 65, max. 4 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 60</li> Jan 21, 2013 - "Quetzovercoatl" (Slalom, Hard) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, survive waves from 1 to 65</li> Jan 22, 2013 - "Intermediate Popping" (Snake River, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Monkey Buccaneer, $3,000 starting cash, survive waves from 18 to 68, reward increased to 68</li> Jan 23, 2013 - "Set-up Chaos" (Slalom, Apopalypse) - tower upgrades 3-1: Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 1-3: Tack Shooter, Ice Tower, Glue Gunner, Dartling Gun, Spike Factory, $1,000 starting cash, survive waves from 1 to 40, reward increased to 85</li> Jan 24, 2013 - "A Job To Do" (Snake River, Medium) - Dart Monkey (2-3), Sniper Monkey (4-2), Boomerang Thrower(2-2), Ninja Monkey (4-0), Ice Tower (3-2), Glue Gunner (4-2), Monkey Buccaneer (2-3), Monkey Ace (2-3), Super Monkey (0-2), Monkey Apprentice, Mortar Tower, Dartling Gun, $4,500 starting cash, survive waves from 30 to 65, reward increased to 55</li> <li>Jan 25, 2013 - "Space Defender" (Space Truckin', Hard) - all towers available except Dart Monkey, Glue Gunner, Monkey Buccaneer, Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 4-2,, $8,000 starting cash, survive waves from 33 to 73, reward increase to 55</li> <li>Jan 26, 2013 - "Ouroboros" (Monkey Lane, Hard) - all towers available except Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Towers, Road Spikes, Pineapples, $12,365 starting cash, survive waves from 51 to 85, reward increased to 100</li> <li>Jan 27, 2013 - "Multiplicity Stream" (Downstream, Easy) - Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Monkey Village, given 1 free Tribal Turtle, $1,000 starting cash, survive waves from 10 to 50, reward increased to 60</li> <li>Jan 28, 2013 - "Factories are Super" (Bloon Circles, Medium - all towers available except Road Spikes, Pineapples, tower upgrades 4-4: Super Monkey, Banana Farm, Spike Factory, tower upgrades 0-0: all other towers, reward increased to 65</li> <li>Jan 29, 2013 - "All-Rounder" (Snake River, Medium - Dart Monkey (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace(4-2), Monkey Apprentice, Mortar Tower (2-4), Dartling Gun, Spike Factory, $4,500 starting cash, survive waves from 23 to 69, reward increased to 57</li> <li>Jan 30, 2013 - "Dartling Maelstrom" (Mount Magma, Medium) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun, $5,000 starting cash, survive waves from 20 to 65, reward increased to 65</li> <li>Jan 31, 2013 - "Tough Love" (Bloon Circles, Medium) - all towers available,, $5,000 starting cash, survive waves from 17 to 62, reward increased to 63</li> <li>Feb 1, 2013</li> "Double Specialization" (Switch, Easy) - Boomerang Thrower (4-0), Ninja Monkey (0-3), Bomb Tower (2-2), Ice Tower (2-3), Monkey Ace (4-3), Monkey Apprentice (4-3).</li> <li>Feb 2, 2013</li> <li>Feb 3, 2013</li> <li>Feb 4, 2013</li> <li>Feb 5, 2013</li> <li>Feb 6, 2013</li> <li>Feb 7, 2013</li> <li>Feb 8, 2013</li> <li>Feb 9, 2013</li> <li>Feb 10, 2013</li> <li>Feb 11, 2013</li> <li>Feb 12, 2013</li> <li>Feb 13, 2013</li> <li>Feb 14, 2013</li> <li>Feb 15, 2013</li> <li>Feb 16, 2013</li> <li>Feb 17, 2013</li> <li>Feb 18, 2013</li> <li>Feb 19, 2013</li> <li>Feb 20, 2013</li> <li>Feb 21, 2013</li> <li>Feb 22, 2013</li> <li>Feb 23, 2013</li> <li>Feb 24, 2013</li> <li>Feb 25, 2013</li> <li>Feb 26, 2013</li> <li>Feb 27, 2013</li> <li>Feb 28, 2013</li> <li>Mar 1, 2013</li> <li>Mar 2, 2013</li> <li>Mar 3, 2013</li> <li>Mar 4, 2013</li> <li>Mar 5, 2013</li> <li>Mar 6, 2013</li> <li>Mar 7, 2013</li> <li>Mar 8, 2013</li> <li>Mar 9, 2013</li> <li>Mar 10, 2013</li> <li>Mar 11, 2013</li> <li>Mar 12, 2013</li> <li>Mar 13, 2013</li> <li>Mar 14, 2013</li> <li>Mar 15, 2013</li> <li>Mar 16, 2013</li> <li>Mar 17, 2013</li> <li>Mar 18, 2013</li> <li>Mar 19, 2013</li> <li>Mar 20, 2013</li> <li>Mar 21, 2013</li> <li>Mar 22, 2013</li> <li>Mar 23, 2013</li> <li>Mar 24, 2013</li> <li>Mar 25, 2013</li> <li>Mar 26, 2013</li> <li>Mar 27, 2013</li> <li>Mar 28, 2013</li> <li>Mar 29, 2013</li> <li>Mar 30, 2013</li> <li>Mar 31, 2013</li> <li>Apr 1, 2013</li> <li>Apr 2, 2013</li> <li>Apr 3, 2013</li> <li>Apr 4, 2013</li> <li>Apr 5, 2013</li> <li>Apr 6, 2013</li> <li>Apr 7, 2013</li> <li>Apr 8, 2013</li> <li>Apr 9, 2013</li> <li>Apr 10, 2013</li> <li>Apr 11, 2013</li> <li>Apr 12, 2013</li> <li>Apr 13, 2013</li> <li>Apr 14, 2013</li> <li>Apr 15, 2013</li> <li>Apr 16, 2013</li> <li>Apr 17, 2013</li> <li>Apr 18, 2013</li> <li>Apr 19, 2013</li> <li>Apr 20, 2013</li> <li>Apr 21, 2013</li> <li>Apr 22, 2013</li> <li>Apr 23, 2013</li> <li>Apr 24, 2013</li> <li>Apr 25, 2013</li> <li>Apr 26, 2013</li> <li>Apr 27, 2013</li> <li>Apr 28, 2013</li> <li>Apr 29, 2013</li> <li>Apr 30, 2013</li> <li>May 1, 2013</li> <li>May 2, 2013</li> <li>May 3, 2013</li> <li>May 4, 2013</li> <li>May 5, 2013</li> <li>May 6, 2013</li> <li>May 7, 2013</li> <li>May 8, 2013</li> <li>May 9, 2013</li> <li>May 10, 2013</li> <li>May 11, 2013</li> <li>May 12, 2013</li> <li>May 13, 2013</li> <li>May 14, 2013</li> <li>May 15, 2013</li> <li>May 16, 2013</li> <li>May 17, 2013</li> <li>May 18, 2013</li> <li>May 19, 2013</li> <li>May 20, 2013</li> <li>May 21, 2013</li> <li>May 22, 2013</li> <li>May 23, 2013</li> <li>May 24, 2013</li> <li>May 25, 2013</li> <li>May 26, 2013</li> <li>May 27, 2013</li> <li>May 28, 2013</li> <li>May 29, 2013</li> <li>May 30, 2013</li> <li>May 31, 2013</li> <li>Jun 1, 2013 - "Deadly Combination" (The Rink, Hard) - all towers available except Road Spikes, Pineapples, $2,500 starting cash, survive waves from 26 to 65, no Special Agents allowed, max. 3 towers at a time</li> <li>Jun 2, 2013 - "Castaway" (Archipelago, Medium) - Sniper Monkey (4-0), Boomerang Thrower, Glue Gunner (3-3), Ice Tower (3-3), Monkey Apprentice (2-2), given 1 free Meerkat Spy, survive waves from 1 to 60</li> <li>Jun 3, 2013 - "Watch My Back" (Bloon Circles, Medium - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Apprentice (4-1), Monkey Village (3-1), Banana Farm, $4,000 starting cash, survive waves from 24 to 50, reward increased to 65</li> <li>Jun 4, 2013</li> <li>Jun 5, 2013</li> <li>Jun 6, 2013</li> <li>Jun 7, 2013</li> <li>Jun 8, 2013</li> <li>Jun 9, 2013</li> <li>Jun 10, 2013</li> <li>Jun 11, 2013</li> <li>Jun 12, 2013</li> <li>Jun 13, 2013</li> <li>Jun 14, 2013</li> <li>Jun 15, 2013</li> <li>Jun 16, 2013</li> <li>Jun 17, 2013</li> <li>Jun 18, 2013</li> <li>Jun 19, 2013</li> <li>Jun 20, 2013</li> <li>Jun 21, 2013</li> <li>Jun 22, 2013</li> <li>Jun 23, 2013</li> <li>Jun 24, 2013</li> <li>Jun 25, 2013</li> <li>Jun 26, 2013</li> <li>Jun 27, 2013</li> <li>Jun 28, 2013</li> <li>Jun 29, 2013</li> <li>Jun 30, 2013</li> <li>Jul 1, 2013</li> <li>Jul 2, 2013</li> <li>Jul 3, 2013</li> <li>Jul 4, 2013</li> <li>Jul 5, 2013</li> <li>Jul 6, 2013</li> <li>Jul 7, 2013</li> <li>Jul 8, 2013</li> <li>Jul 9, 2013</li> <li>Jul 10, 2013</li> <li>Jul 11, 2013</li> <li>Jul 12, 2013</li> <li>Jul 13, 2013</li> <li>Jul 14, 2013</li> <li>Jul 15, 2013</li> <li>Jul 16, 2013</li> <li>Jul 17, 2013</li> <li>Jul 18, 2013</li> <li>Jul 19, 2013</li> <li>Jul 20, 2013</li> <li>Jul 21, 2013</li> <li>Jul 22, 2013</li> <li>Jul 23, 2013</li> <li>Jul 24, 2013</li> <li>Jul 25, 2013</li> <li>Jul 26, 2013</li> <li>Jul 27, 2013</li> <li>Jul 28, 2013</li> <li>Jul 29, 2013</li> <li>Jul 30, 2013</li> <li>Jul 31, 2013</li> <li>Aug 1, 2013</li> <li>Aug 2, 2013</li> <li>Aug 3, 2013</li> <li>Aug 4, 2013</li> <li>Aug 5, 2013</li> <li>Aug 6, 2013</li> <li>Aug 7, 2013</li> <li>Aug 8, 2013</li> <li>Aug 9, 2013</li> <li>Aug 10, 2013</li> <li>Aug 11, 2013</li> <li>Aug 12, 2013</li> <li>Aug 13, 2013</li> <li>Aug 14, 2013</li> <li>Aug 15, 2013</li> <li>Aug 16, 2013</li> <li>Aug 17, 2013</li> <li>Aug 18, 2013</li> <li>Aug 19, 2013</li> <li>Aug 20, 2013</li> <li>Aug 21, 2013</li> <li>Aug 22, 2013</li> <li>Aug 23, 2013</li> <li>Aug 24, 2013</li> <li>Aug 25, 2013</li> <li>Aug 26, 2013 - "Monkey in the Middle" (Dockside, Hard) - All towers available. Dart Monkey (0-4), Tack Shooter (0-4), Sniper Monkey (0-4), Boomerang Thrower (4-0), Ninja Monkey (0-4), Bomb Tower (0-4), Ice Tower (0-4), Glue Gunner (4-0), Monkey Buccaneer (0-4), Monkey Ace (4-0), Super Monkey (0-4), Monkey Apprentice (4-0), Monkey Village (4-0), Banana Farm (0-4), Mortar Tower (0-4), Dartling Gun (4-0), Spike Factory (4-0), $4,250 starting cash, survive waves from 30 to 65. Reward increased to 55.</li> <li>Aug 27, 2013 - "The Unpurchasables" (Clock, Medium) - Monkey Ace, Super Monkey, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type.</li> <li>Aug 28, 2013 - "Me and My Henchmen" (Snake River, Medium - Dart Monkey, Boomerang Thrower (3-3), Ninja Monkey, Super Monkey (3-3), $2,800 starting cash, survive waves from 25 to 50.</li> <li>Aug 29, 2013 - "Pitcher Perfect" (Bloon Circles, Medium) - Dart Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey, Super Monkey (0-1), Monkey Apprentice (2-2), $1,000 starting cash, survive waves from 10 to 60, max. 9 Towers at a time. Reward increased to 55.</li> <li>Aug 30, 2013 - "Piercing Proliferation Plan!" (Lightning Scar, Medium) - All towers available, with 3-3 upgrades. Max. 6 Towers at a time, no more than 3 of any tower or Special Agent type.</li> <li>Aug 31, 2013 - "Still Monkeys" (Slalom, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Mortar Tower, Dartling Gun, $1,000 starting cash, survive from waves 15 to 75.</li> <li>Sep 1, 2013 - "Stand Right There" (Bloon Circles, Hard) - Dart Monkey (4-2), Tack Shooter (4-3), Boomerang Thrower (4-2), Ice Tower (2-3), Dartling Gun (3-2), Spike Factory (4-3), $3,000 starting cash, survive waves from 32 to 72.</li> <li>Sep 2, 2013 - "It's a Second Trend" (Archipelago, Medium) - Dart Monkey (4-2), Sniper Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Monkey Apprentice (2-4), Monkey Village (2-4), $2,500 starting cash, survive waves from 20 - 62. Reward increased to 55.</li> <li>Sep 3, 2013 - "Insane Tricks" (Snake River, Medium) - Dart Monkey (1-4), Tack Shooter, Sniper Monkey (0-1), Boomerang Thrower (4-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (4-0), Super Monkey (1-2), Monkey Village (4-1), Banana Farm, $16,000 starting cash, survive waves from 42 to 60, 200 starting lives.</li> <li>Sep 4, 2013 - "Can't Locate Directly" (Mount Magma, Medium) - Tack Shooter, Ice Tower, Monkey Ace, Monkey Village (3-4), Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 4 free Bloonberry Bush and 1 Bloonsday Device, $2,000 starting cash, survive waves from 18 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent types.</li> <li>Sep 5, 2013 - "Icy Cold War" (Rink, Medium) - Tack Shooter, Ice Tower, Spike Factory, $2,000 starting cash, survive waves from 25 to 65, max. 6 Towers at a time.</li> <li>Sep 6, 2013 - "Use the Machines" (Switch, Medium) - Sniper Monkey, Boomerang Monkey (2-4), Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey (2-4), Mortar Tower, Dartling Gun, given 1 free Portable Lake, $2,500 starting cash, survive from waves 18 to 80, max. 10 Towers at a time.</li> <li>Sep 7, 2013 - "Unlucky Combination" (Space Truckin', Medium) - Dart Monkey (4-2), Sniper Monkey (2-4), Glue Gunner (4-2),, $10,000 starting cash, survive waves from 40 to 76, reward increased to 55.</li> <li>Sep 8, 2013 - "Vanilla" (Clock, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Monkey Ace, Dartling Gun, Spike Factory, $2,400 starting cash, survive waves from 15 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type.</li> <li>Sep 9, 2013 - "Icing on the Cake" (The Rink, Hard) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-0), Ninja Monkey (4-2), Ice Tower (2-2), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (0-2), Monkey Village (3-2), Dartling Gun (2-1), Spike Factory (1-4), $2,000 starting cash, survive waves from 25 to 65.</li> <li>Sep 10, 2013 - "Weapons Testing" (Death Valley, Easy) - Dart Monkey (2-2), Bomb Tower, Mortar Tower, Dartling Gun (2-4), $800 starting cash, reward increased to 100.</li> <li>Sep 11, 2013 - "Toxicity" (Switch, Medium) - Tack Shooter (3-3), Bomb Tower (3-3), Glue Gunner (4-2), Monkey Village (1-2), Spike Factory (1-1),, no Special Agents allowed, reward increased to 80.</li> <li>Sep 12, 2013 - "Isolated Whirlwinds" (Bloon Circles, Medium) - Boomerang Thrower (4-2), Ninja Monkey, Ice Tower (2-2), Monkey Apprentice (3-2), Banana Farm (2-1), $3,000 starting cash, survive waves from 25 to 65, no more than 5 of any tower or Special Agent type, reward increased to 60.</li> <li>Sep 13, 2013 - "All A's" (Archipelago, Apopalypse) - Monkey Ace, Monkey Apprentice, Angry Squirrel, $3,000 starting cash, survive waves from 1 to 30, no more than 2 of any tower or Special Agent type.</li> <li>Sep 14, 2013 - "Complimentary" (Lightning Scar, Medium) - Dart Monkey (2-4), Boomerang Thrower (2-4), Glue Gunner (2-4), Spike Factory (2-4),, $5,000 starting cash, survive waves from 26 to 65.</li> <li>Sep 15, 2013 - "Deep Zebra Sea" (Archipelago, Hard) - Bomb Tower (1-4), Ice Tower (4-2), Glue Gunner (1-4), Monkey Village, Banana Farm, Mortar Tower (3-1), {{CustomRBE|Blue Bloons, Green Bloons, Yellow Bloons, Pink Bloons, Black Bloons, White Bloons become Red Bloons, Lead Bloons become Zebra Bloons, $2,500 starting cash, survive waves from 1 to 40.</li> <li>Sep 16, 2013 - "Initiation" (The Rink, Medium) - Dart Monkey, $35,000 starting cash, survive waves from 55 to 65, no more than 9 of any tower or Special Agent type.</li> <li>Sep 17, 2013 - "Aerodynamic" (Snake River, Medium) - Dart Monkey (2-3), Boomerang Thrower (2-4), Ninja Monkey (4-2), Monkey Ace, Monkey Apprentice (4-2), $1,250 starting cash, survive waves from 10 to 65, max. 5 Towers at a time.</li> <li>Sep 18, 2013 - "Magical Factory of Doom" (Switch, Medium) - Super Monkey (2-4), Monkey Apprentice, Dartling Gun (4-2), Spike Factory, $2,000 starting cash, survive waves from 10 to 60, no more than 1 of any tower or Special Agent type.</li> <li>Sep 19, 2013 - "Reload" (Lightning Scar, Hard) - Dart Monkey (4-2), Bomb Tower (2-4), Mortar Tower (4-3), $2,500 starting cash, survive waves from 15 to 65.</li> <li>Sep 20, 2013 - "Staying the Same" (Snake River, Medium) - Boomerang Thrower (2-4), Super Monkey (0-1), Monkey Village (2-4), Banana Farm (2-2), survive waves from 1 to 50, max. 8 Towers at a time</li> <li>Sep 21, 2013 - "Accumulated Strike" (Switch, Medium) - Dart Monkey (0-0), Tack Shooter (3-3), Sniper Monkey (0-0), Boomerang Thrower (1-1), Ninja Monkey (1-1), Bomb Tower, Monkey Buccaneer (2-2), Monkey Ace, Super Monkey (0-0), Mortar Tower, Dartling Gun (0-0), Spike Factory (2-2), $5,000 starting cash, survive waves from 32 to 65.</li> <li>Sep 22, 2013 - "Super Magic Rifle" (Park Path, Medium) - Sniper Monkey (3-3), Super Monkey (3-3), Monkey Apprentice (3-3), $2,250 starting cash, survive waves from 20 to 65, 9 lives.</li> <li>Sep 23, 2013 - "The One Where Everything Multiplies (Lightning Scar, Medium) - Dart Monkey (0-3), Tack Shooter (3-3), Sniper Monkey (0-1), Ninja Monkey (3-0), Ice Tower (0-2), Glue Gunner (0-3), Monkey Ace (0-3), Super Monkey (3-3), Mortar Tower (3-0), Spike Factory (1-0), $5,000 starting cash, survive waves from 26 to 60.</li> <li>Sep 24, 2013 - "Los Mismos Tres" (Archipelago, Medium) - Dart Monkey (0-3), Sniper Monkey (3-0), Bomb Tower (0-3), Super Monkey (3-0), Banana Farm (3-0), given 3 free Meerkat Spies, $3,800 starting cash, survive waves from 25 to 75, reward increased to 65.</li> <li>Sep 25, 2013 - "Fun Fair Boat" (Dockside, Medium) - Dart Monkey, Tack Shooter (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ice Tower (2-4), Glue Gunner (2-4), Super Monkey (2-2), Monkey Village (4-2), {{CustomRBE|Black Bloons, White Bloons, Lead Bloons, and Zebra Bloons become Rainbow Bloons}}, $3,500 starting cash, survive waves from 25 to 65, max. 5 Towers at a time.</li> <li>Sep 26, 2013 - "The Only Exception" (Dockside, Easy) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey, Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4).</li> <li>Sep 27, 2013 - "No Service" (Lightning Scar, Medium) - Dart Monkey (4-3), Sniper Monkey (3-3), Ice Tower (3-3), Mortar Tower (2-4), Dartling Gun (2-4), $2,500 starting cash, survive waves from 20 to 60, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type.</li> <li>Sep 28, 2013 - "A Sticky Situation" (Clock, Medium) - Sniper Monkey (3-3), Glue Gunner (2-4), Banana Farm, Spike Factory (1-4), given 1 free Super Monkey Storm, $2,500 starting cash, survive waves from 15 to 65, reward increased to 60.</li> <li>Sep 29, 2013 - '''"Call it a Storm" (Archipelago, Medium) - All towers available, given 1 free Pontoon, {{CustomRBE|Blue Bloons become Red Bloons, Green Bloons and Pink Bloons become Yellow Bloons, White Bloons become Black Bloons, Rainbow Bloons and Ceramic Bloons become Lead Bloons}} $1,950 starting cash, survive waves from 11 to 65, reward increased to 65.</li> <li>Sep 30, 2013 - "Douse 'Em" (Snake River, Hard) - Glue Gunner (2-1), Monkey Buccaneer (4-2), Banana Farm (3-3), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 28 to 60, no Special Agents allowed, reward increased to 70.</li> <li>Oct 1st, 2013 - "First is the Worst" (Switch, Medium Difficulty) - Dart Monkey (4-2), Sniper Monkey, Bomb Tower, Glue Gunner (4-2), Super Monkey (1-2), Monkey Apprentice (3-2), $3,900 starting cash, survive waves from 20 to 60.</li> <li>Oct 2, 2013 - "Roleplay (Slalom, Hard) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), $1,050 starting cash, survive waves from 10 to 65, no more than 2 of any tower, no Special Agents allowed.</li> <li>Oct 3, 2013 - "Investment" (Castle, Medium) - All towers available except Road Spikes and Pineapple with 4-3 upgrades. $23,500 starting cash, survive waves from 50 to 76, 1 life, max. 8 Towers at a time.</li> <li>Oct 4, 2013 - "Collector's Edition" (Park Path, Hard Difficulty) - Boomerang Thrower (0-2), Monkey Buccaneer (0-3), Monkey Ace (0-2), Monkey Apprentice (0-3), given 1 free Tribal Turtle, $2,000 starting cash, survive waves from 25 to 60. </li> <li>Oct 5, 2013 - "A Lot of 3's (Monkey Lane, Medium)''' - Tack Shooter (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Ace (3-3), Mortar Tower (3-3), Spike Factory (3-3), $729 starting cash, survive waves from 3 to 75, 81 lives, no more than 3 of any tower or Special Agent type, reward increased to 60.</li> <li>Oct 6, 2013 - "Flashback" (Dockside, Medium) - Sniper Monkey (2-4), Monkey Ace, Bomb Tower (4-2), Mortar Tower (2-4), {{CustomRBE|Green Bloons become Black Bloons, Pink Bloons become White Bloons, Rainbow Bloons become Zebra Bloons}}, $1,500 starting cash, survive waves from 1 to 50, no more than 3 of any tower or Special Agent type.</li> <li>Oct 7, 2013 - "Time Quota" (Clock, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey (3-4), Boomerang Thrower, Ninja Monkey (4-1), Bomb Tower (3-4), Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice (2-4), Monkey Village, Dartling Gun, Spike Factory, given 1 free Beekeeper, Tribal Turtle, Portable Lake, $1,000 starting cash, survive waves from 20 to 80, no more than 2 of any tower or Special Agent type, reward increased to 70.</li> <li>Oct 8, 2013 - "Switch It Down" (Clock, Medium) - Super Monkey, Mortar Tower, Dartling Gun (2-2), Road Spikes, given 3 free Super Monkey Storms, $750 starting cash, reward increased to 85.</li> <li>Oct 9, 2013 - "Beekeeper River" (Snake River, Medium) - Glue Gunner (2-4), Monkey Buccaneer (4-2), Banana Farm (2-0), given 2 free Beekeepers.</li> <li>Oct 10, 2013 - "Aircraft Carriers" (Dockside, Easy) - Monkey Ace, given 1 free Bloonberry Bush, $6,000 starting cash, survive waves from 15 to 50, reward increased to 70.</li> <li>Oct 11, 2013 - '''"Wall Street on Ice" (Slalom, Medium) - Dart Monkey (1-1), Tack Shooter (1-1), Sniper Monkey (1-1), Boomerang Thrower (1-1), Ninja Monkey (1-1), Bomb Tower (1-1), Ice Tower, Glue Gunner (1-1), Monkey Buccaneer (1-1), Monkey Ace (1-1), Super Monkey (1-1), Monkey Apprentice (1-1), Monkey Village (1-1), Banana Farm (2-4), Mortar Tower (1-1), Dartling Gun (1-1), Spike Factory (1-1), $2,100 starting cash, survive waves from 20 to 50.</li> <li>Oct 12, 2013 - '''"I choose you!" (Country Road, Medium)''' - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Super Monkey, $8,192 starting cash, survive waves from 36 to 70, 100 lives, no more than 1 of any tower or Special Agents allowed.</li> <li>Oct 13, 2013 - "Cool 'Em Down" (Slalom, Medium) - All towers except for Road Spikes and Pineapples available, with 2-4 upgrades. Given 1 free Bloonsday Device, {{CustomRBE|Red Bloons and Blue Bloons become Green Bloons, Pink Bloons become White Bloons, Black Bloons become Zebra Bloons, Zebra Bloons and Rainbow Bloons become Ceramic Bloons, M.O.A.B.s become B.F.B.s, B.F.B.s become Z.O.M.G.s}}, $2,800 starting cash, survive waves from 28 to 65.</li> <li>Oct 14, 2013 - "Silence is Golden" (Monkey Lane, Hard) - Boomerang Thrower (0-1), Glue Gunner (2-1), Super Monkey (3-2), given one free Meerkat Spy, survive waves from 1 to 60</li> <li>Oct 15, 2013 - "Specialized Warfare" (Archipelago, Hard) - Dart Monkey (0-0), Tack Shooter (0-0), Sniper Monkey, Boomerang Thrower (0-0), Ninja Monkey (0-0), Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (0-0), Monkey Buccaneer (0-0), Monkey Ace, Super Monkey (0-0), Monkey Apprentice (0-0), Monkey Village (0-0), Banana Farm (0-0), Mortar Tower, Dartling Gun, Spike Factory (0-0), Road Spikes, Pineapple, $2,500 starting cash, survive waves from 25 to 65, max. 6 Towers at a time.</li> <li>Oct 16, 2013 - "Divided" (The Great Divide, Medium) - Tack Shooter, Bomb Tower (4-2), Ice Tower, Monkey Ace, Super Monkey (2-4), Spike Factory, $5,000 starting cash, survive waves from 28 to 65, reward increased to 100.</li> <li>Oct 17, 2013 - "Recycle" (Jungle, Hard) - Dart Monkey (2-4), Sniper Monkey (4-3), Boomerang Thrower (4-2), Bomb Tower (4-1), Banana Farm (2-1), Dartling Gun (1-1), {{CustomRBE|Red Bloons, Blue Bloons, and Yellow Bloons are Green Bloons, Pink Bloons are Yellow Bloons, Ceramic Bloons are Rainbow Bloons, $1,000 starting cash, survive waves from 1 to 65</li> <li>Oct 18, 2013 - "Time to Co-operate" (Brick Wall, Hard) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Spike Factory, $2,000 starting cash, survive waves from 25 to 65, no more than 2 of any tower or Special Agent type.</li> <li>Oct 19, 2013 - "Middle Class" (Dockside, Medium) - Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Apprentice, Spike Factory, $4,000 starting cash, survive waves from 35 to 65, no more than 1 of each tower or Special Agent type.</li> <li>Oct 20, 2013 - "Ice Cream Sundae" (Z Factor, Medium Difficulty) - Dart Monkey, Tack Shooter, Ice Tower, {{CustomRBE|Red Bloons, Blue Bloons, Green Bloons, and Yellow Bloons become Pink Bloons, Black Bloons become White Bloons, Lead Bloons become Zebra Bloons, Rainbow Bloons become Ceramic Bloons}}, $6,000 starting cash, survive waves from 30 to 65, no more than 4 of any tower or Special Agent type, reward increased to 60</li> <li>Oct 21, 2013 - "Need More Oxygen" (Space Truckin', Medium Difficulty) - All towers except Road Spikes and Pineapple available, with 0-2 upgrades. $2,000 stating cash, survive waves from 20 to 60, no more than 4 of any tower or Special Agent type.</li> <li>Oct 22, 2013 - "Cubed" (Switch, Hard Difficulty) - All towers available, $5,832 starting cash, survive waves from 27 to 64, 125 lives, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type.</li> <li>Oct 23, 2013 - '''"Greening" (Downstream, Medium) - Dart Monkey (1-4), Bomb Tower (3-2), Monkey Ace (1-1), Super Monkey (4-2), Mortar Tower (2-4), Dartling Gun (1-1), Spike Factory (2-4), given 1 free Tribal Turtle, $2,600 stating cash, survive waves from 15 to 60, reward increased to 75.</li> <li>Oct 24, 2013 - "Eye of the Super Boomer" (The Eye, Medium) - Boomerang Thrower (4-2), Super Monkey (4-2), Monkey Village (4-2), $5,250 starting cash, survive waves from 20 to 60, reward increased to 65.</li> <li>Oct 25, 2013 - "MOAB? No Problem" (Space Truckin', Medium) - Ice Tower, Glue Gunner, Monkey Village (4-0), Banana Farm, $6,000 starting cash, survive waves from 18 to 60, no more than 3 of any tower or Special Agent type, reward increased to 75.</li> <li>Oct 26, 2013 - "Lord of the Rings of Fire" (Fireworks, Easy) - Tack Shooter (4-2), Boomerang Thrower (4-2), $2,500 starting cash, survive waves from 20 to 50, no Special Agents allowed.</li> <li>Oct 27, 2013 - "Time Constraints (Clock, Easy) - Sniper Monkey, Mortar Tower, Spike Factory.</li> <li>Oct 28, 2013 - "Expansion" (Space Truckin', Hard) - Dart Monkey (4-2), Monkey Buccaneer, Super Monkey, Monkey Village, given 1 free Angry Squirrel, $1,100 starting cash, survive waves from 20 to 60.</li> <li>Oct 29, 2013 - "Half the Space, Double the Fun" (The Great Divide, Hard) - All towers available, given 2 of all Special Agents free, $0 starting cash, survive waves from 18 to 65, no more than 2 of any tower or Special Agent type, reward increased to 75.</li> <li>Oct 30, 2013 - "4 Points" (Mount Magma, Medium) - Tack Shooter, Bomb Tower, Monkey Ace, Monkey Apprentice, Banana Farm, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type.</li> <li>Oct 31, 2013 - "Bones, Bats, and Pumpkins" (The Eye, Medium) - Dart Monkey (2-4), Boomerang Thrower (1-4), Bomb Tower (4-1), Monkey Buccaneer, Monkey Ace, Super Monkey (0-3), Dartling Gun (2-2), $4,500 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, reward increased to 70.</li> <li>Nov 1, 2013 - "Fast and Furious" (Castle, Easy) - Dart Monkey, Boomerang Thrower, Ice Tower, Super Monkey, Monkey Village, Mortar Tower, all with 4-2 upgrades. Given 4 free Angry Squirrels and 1 Beekeeper, $175 starting cash, survive waves from 10 to 65, 150 lives, reward increased to 55.</li> <li>Nov 2, 2013 - "Save-Up" (Bloon Circles, Medium) - Tack Shooter, Boomerang Thrower (4-0), Monkey Village (3-1), Banana Farm, Dartling Gun (0-1), $3,500 starting cash, survive waves from 25 to 60.</li> <li>Nov 3, 2013 - "Dead Zeppelin" (Country Road, Medium) - Sniper Monkey (4-2), Bomb Tower (2-4), Monkey Apprentice (2-4), Monkey Village, Spike Factory, $12,500 starting cash, survive waves from 40 to 85, reward increased to 65.</li> <li>Nov 4, 2013 - "Super Monkey Storm" (Archipelago, Medium) - Dart Monkey, Tack Shooter, Super Monkey, given 1 free Super Monkey Storm, $2,200 starting cash, survive waves from 18 to 50, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to 70.</li> <li>Nov 5, 2013 - "ANT Farm" (Tunnels, Medium) - Ninja Monkey, Ice Tower, Banana Farm, Dartling Gun, $2,200 starting cash, survive waves from 18 to 65.</li> <li>Nov 6, 2013 - "Symmetry" (The Eye, Easy) - Tack Shooter, Bomb Tower, Monkey Ace, Monkey Apprentice (2-2), Dartling Gun, Spike Factory (4-3), $4,444 starting cash, survive waves from 33 to 66, reward increased to 60.</li> <li>Nov 7, 2013 - "Bloons-Pop-Three" (Switch, Medium) - Boomerang Thrower (0-4), Super Monkey (2-2), Dartling Gun (2-2), $1,000 starting cash, survive waves from 3 to 53.</li> <li>Nov 8, 2013 - "Timing is Everything" (Clock, Medium) - Tack Shooter (0-4), Sniper Monkey (3-0), Monkey Ace (2-2), Mortar Tower (3-0), Dartling Gun (0-4), Pineapple, $1,500 starting cash, survive waves from 10 to 50, reward increased to 70.</li> <li>Nov 9, 2013 - "Eyes See, Machines Burn" (Switch, Hard) - Dart Monkey (3-4), Tack Shooter (4-2), Ninja Monkey (4-2), Bomb Tower (4-3), Monkey Buccaneer (2-2), given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves from 26 to 65, max. 10 Towers at a time, no more than 5 of any tower or Special Agent type, reward increased to 55.</li> <li>Nov 10, 2013 - "Over the Wall" (Brick Wall, Medium) - Boomerang Thrower (2-4), Ninja Monkey, Monkey Apprentice (2-2), Banana Farm (2-2), $2,500 starting cash, survive waves from 25 to 60, max. 5 Towers at a time.</li> <li>Nov 11, 2013 - "Look Alive" (Switch, Medium) - Dart Monkey (4-2), Boomerang Thrower (2-4), Ninja Monkey (2-0), Super Monkey, Dartling Gun, $7,000 starting cash, survive waves from 30 to 65, no more than 2 of any tower or Special Agent type.</li> <li>Nov 12, 2013 - "The Three Kings" (Jungle, Hard) - all towers available, limited to 3-3 upgrades. {{CustomRBE|M.O.A.B.s become B.F.B.s and B.F.B.s become Z.O.M.G.s}}, survive waves from 1 to 60.</li> <li>Nov 13, 2013 - "Flaming Ice" (Mount Magma, Medium) - Ice Tower, Mortar Tower, Spike Factory, $4,500 starting cash, survive waves from 30 to 65.</li> <li>Nov 14, 2013 - "Royals" (Country Road, Medium) - Sniper Monkey (4-2), Boomerang Thrower (4-2), Monkey Buccaneer (4-2), Super Monkey (4-2), Monkey Apprentice (4-2), $6,000 starting cash, survive waves from 28 to 65, no more than 1 of any tower or Special Agent type.</li> <li>Nov 15, 2013 "Close Enough" (Downstream, Medium) - Dart Monkey (3-3), Tack Shooter (3-3), Bomb Tower (3-3), Monkey Buccaneer (3-3), Dartling Gun (3-3), Road Spikes, Exploding Pineapple, given 1 free Meerkat Spy, Bloonberry Bush, and Beekeeper, {{CustomRBE|Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Zebra Bloons become Rainbow Bloons.}}, $600 starting cash, survive waves from 2 to 66.</li> <li>Nov 16, 2013 - "Sea Skulls" (Archipelago, Medium) - Dart Monkey (4-2), Monkey Buccaneer (2-4), Super Monkey (4-2), Mortar Tower (3-2), Spike Factory (4-2), $3,000 starting cash, survive waves from 20 to 75, max. 6 Towers at a time.</li> <li>Nov 17, 2013 - "Rangers" (Snake River, Medium) - Dart Monkey (4-0), Tack Shooter (4-2), Bomb Tower (2-2), Monkey Buccaneer (4-3), Monkey Village, Super Monkey (4-2), $4,300 starting cash, survive waves from 30 to 60.</li> <li>Nov 18, 2013 - "Monkey Titans" (Archipelago, Hard) - Tack Shooter (4-2), Ninja Monkey, Super Monkey (2-4), Monkey Apprentice (2-2), given 1 free Beekeeper, survive waves from 16 to 60, reward increased to 75.</li> <li>Nov 19, 2013 - "Don't Hide in the Fields" (Bloon Circles, Hard) - Ninja Monkey, Dartling Gun, Spike Factory, Road Spikes, Pineapple, given 1 free Bloonberry Bush and 1 free Bloonsday Device, $2,000 starting cash, survive waves from 24 to 60, no more than 2 of any tower or Special Agent type.</li> <li>Nov 20, 2013 - "Monkey Business" (Clock, Medium) - Dart Monkey (0-4), Sniper Monkey, Ninja Monkey (0-4), Bomb Tower (4-0), Ice Tower, Glue Gunner (2-4), Monkey Apprentice (3-0), Monkey Village, Mortar Tower (0-4), $2,750 starting cash, survive waves from 15 to 63, max. 10 Towers at a time.</li> <li>Nov 21, 2013 - "Magic Rangas" (Fireworks, Medium) - Boomerang Thrower, Monkey Apprentice, $3,000 starting cash, survive waves from 30 to 60, max. 3 Towers at a time, no more than 2 of ant tower or Special Agent type.</li> <li>Nov 22, 2013 - '''"Are the Extras Needed?" (Park Path, Medium)''' - Dart Monkey (4-0), Sniper Monkey (4-0), Super Monkey (0-4), Banana Farm (0-4), $5,000 starting cash, survive waves from 30 to 70, no more than 2 of any tower or Special Agent type, reward increased to 70.</li> <li>Nov 23, 2013 - "Bad Day" (Clock, Medium) - Sniper Monkey (3-0), Boomerang Thrower (3-2), Ninja Monkey (2-3), Monkey Apprentice (2-1), Banana Farm (2-0), given 2 free Angry Squirrels, $1,800 starting cash, survive waves from 19 to 53, 50 lives, reward increased to 60.</li> <li>Nov 24, 2013 - "Clean Up" (Snake River, Medium) - Tack Shooter (2-4), Monkey Ace (2-4), Spike Factory (2-4), $3,500 starting cash, survive waves from 25 to 65, reward increased to 55.</li> <li>Nov 25, 2013 - "Boomy" (Tunnels, Medium) - Boomerang Thrower, Bomb Tower, Mortar Tower, $3,000 starting cash, survive waves from 24 to 60, max. 8 Towers at a time.</li> <li>Nov 26, 2013 - "Blow Up the River" (Downstream, Easy) - Ninja Monkey (0-3), Ice Tower (2-3), Monkey Apprentice (3-1), given 1 free Super Monkey Storm, survive waves from 1 to 49.</li> <li>Nov 27, 2013 - "Clean Up on Mile 13" (Drag Strip, Hard) - Dart Monkey (2-4), Bomb Tower, Ice Tower (2-2), Glue Gunner (4-2), Super Monkey, Monkey Apprentice (2-3), $5,000 starting cash, survive waves from 25 to 60, reward increased to 60.</li> <li>Nov 28, 2013 - MOAB-Class Colours" (Z Factor, Hard) - Ninja Monkey, Bomb Tower, Super Monkey, $3,300 starting cash, survive waves from 30 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type.</li><li>Nov 29, 2013 - "Grey Steel" (Switch, Medium) - Dart Monkey (4-2), Sniper Monkey (3-4), Boomerang Thrower, Bomb Tower (2-4), Mortar Tower, Spike Factory, $3,500 starting cash, survive waves from 26 to 65, reward increased to 60.</li> <li>Nov 30, 2013 - "Sun Tacks" (Bloon Circles, Medium) - Tack Shooter, Super Monkey (3-2), Spike Factory (2-2), $1,000 starting cash, survive waves from 10 to 65, max. 10 Towers, reward increased to 55.</li> <li>Dec 1, 2013 - "Hot Ice Dartarama" (Space Truckin', Hard) - Dart Monkey (2-4), Ice Tower (3-1), Mortar Tower (1-3), $2,000 starting cash, survive waves from 20 to 60.</li> <li>Dec 2, 2013 - "No Attitude" (The Rink, Medium) - Ninja Monkey, Monkey Ace.</li> <li>Dec 3, 2013 - "Castle of Sense" (Castle, Medium) - Ninja Monkey, Monkey Ace, Monkey Apprentice, Dartling Gun, Spike Factory (2-2), $5,000 starting cash, survive waves from 26 to 81, 100 lives, reward increased to 100.</li> <li>Dec 4, 2013 - "Leadboratory" (Lightning Scar, Medium) - Dart Monkey (4-0), Tack Shooter (4-0), Sniper Monkey (1-3), Boomerang Thrower (4-2), Ninja Monkey (0-3), Monkey Ace (4-1), Super Monkey (2-3), Monkey Village (4-0), Dartling Gun (4-2), Spike Factory (2-0), max. 10 Towers.</li> <li>Dec 5, 2013 - "Assistance Discontinued" (Dockside, Medium) - Sniper Monkey (4-3), Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Ace (4-0), Super Monkey (4-3), Monkey Apprentice (2-3), Mortar Tower (4-3), Dartling Gun (4-3), {{CustomRBE|B.F.B.s become Z.O.M.G.s.}}, $15,000 starting cash, survive waves from 40 to 65, reward increased to 80.</li> <li>Dec 6, 2013 - '''"Where is the Light?" (Mount Magma, Medium)''' - Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (3-3), Super Monkey (3-0), Monkey Apprentice (4-0), Banana Farm, {{CustomRBE|Blue Bloons become Red Bloons, Green Bloons become Yellow Bloons, Pink Bloons become Black Bloons, White Bloons and Zebra Bloons become Lead Bloons, Rainbow Bloons become Ceramic Bloons, M.O.A.B.s become B.F.B.s.}}, $1250 starting cash, survive waves from 1 to 50.</li> <li> Dec 7, 2013 - "Coast Guard" (Dockside, Medium) - Sniper Monkey (2-2), Bomb Tower (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Mortar Tower (2-2), Dartling Gun (2-2), $800 starting cash, survive waves from 5 to 50, no more than 2 of any tower or Special Agent type.</li> <li>Dec 8, 2013 - "Wired" (Park Path, Hard) - Glue Gunner, Monkey Buccaneer (2-4), Super Monkey (2-4), Dartling Gun (2-4), $3,000 starting cash, survive waves from 25 to 65, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type.</li> <li>Dec 9, 2013 - "Three's a Crowd" (The Eye, Medium) - Dart Monkey (2-4), Super Monkey (3-2), Dartling Gun (2-4), $6,660 starting cash, survive waves from 30 to 60, max. 9 Towers, no more than 3 of any tower or Special Agent type, reward increased to 65.</li> <li>Dec 10, 2013 - "The Hotkey is in the Name" (Archipelago, Medium) - Sniper Monkey, Boomerang Thrower, Dartling Gun, Pineapple, $2,250 starting cash, survive waves from 20 to 50, no more than 2 of any tower or Special Agent type, reward increased to 70.</li> <li>Dec 11, 2013 - "King of the Jungle" (Jungle, Medium) - Ninja Monkey (4-0), Bomb Tower (4-0), Super Monkey (4-0), Banana Farm (4-0), $8,000 starting cash, survive waves from 36 to 50, reward increased to 60.</li> <li>Dec 12, 2013 - "Shuriken Firestorm" (Country Road, Hard) - Tack Shooter (4-2), Ninja Monkey (4-2), Monkey Apprentice, {{CustomRBE|Red Bloons, Blue Bloons, Green Bloons, and Yellow Bloons become Pink Bloons, White Bloons become Lead Bloons.}}, $7,500 starting cash, survive waves from 25 to 59.</li> <li>Dec 13, 2013 - "Blade Hailstorm" (Bloon Circles, Apopalypse) - Tack Shooter (2-4), Ice Tower (2-3), Spike Factory (2-4), $5,000 starting cash, survive waves from 26 to 50, no more than 6 of any tower or Special Agent type.</li> <li>Dec 14, 2013 - "Treasure Island" (Archipelago, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer (2-4), Spike Factory, $2,200 starting cash, survive waves from 20 to 60, no more than 2 of any tower or Special Agent type.</li> <li>Dec 15, 2013 - "Interaction" (Snake River, Medium) - Dart Monkey (2-4), Sniper Monkey, Ice Tower (2-4), Monkey Village, Banana Farm (3-2), Mortar Tower (3-2), Dartling Gun (3-4), $2,200 starting cash, survive waves from 18 to 65, 9 lives.</li> <li>Dec 16, 2013 - "Ceramic Apocalypse" (Archipelago, Easy) - Dart Monkey (4-0), Sniper Monkey (1-0), Boomerang Thrower (1-0), Bomb Tower (1-0), Ice Tower (1-0).</ll> <li>Dec 17, 2013 - "Double Trouble" (Space Truckin', Medium) - All towers available except Road Spikes and Pineapple, {{CustomRBE|Red Bloons become Green Bloons, Blue Bloons become Yellow Bloons, Green Bloons become Pink Bloons, Yellow Bloons become Black Bloons, Pink Bloons become White Bloons, Black Bloons become Lead Bloons, White Bloons become Zebra Bloons, Lead Bloons become Rainbow Bloons, Zebra Bloons become Ceramic Bloons, Rainbow Bloons become M.O.A.B.s, Ceramic Bloons become B.F.B.s, M.O.A.B.s become Z.O.M.G.s.}}, $3,000 starting cash, survive waves from 1 to 46.</li>