User:Qwertyxp2000 the second

I play mostly Bloons Monkey City, but have once gained land from a MOAB-infested area. Even a BFB-infested, and a ZOMG-infested area. I also play mostly Bloons Monkey City.

Qwertyxp2000 the second's strategy recommendations in BMC
These are not chronologically ordered, but definately may seem useful in most types of terrains.
 * For Ninja Monkeys as a starting tower in the first few rounds, first upgrade to 0/1, then 1/1, then 2/1, then 2/2 then either 2/3 or 3/2.
 * Probably also include Monkey Apprentices, if unrestricted, to pop those pesky Camo Lead Bloons, if any.
 * Include a Mortar Tower with X/3 or X/4 to remove Camo status for non-Camo experts to aim at these pests, and also to weaken a little bit of the Bloon Rush structure.
 * Also try to find good corners for Tack Shooters, especially little convex "bumps" in the path.
 * Monkey Villages are often part of my strategy, especially if they are in range of influencing Super Monkeys and certain towers that do not have range upgrades of any kind (such as Monkey Apprentices).
 * Bomb Towers are also very useful, especially in large groups as MOAB Maulers to crush MOAB-class groups.
 * When Bomb Towers, Ninja Monkeys and Monkey Engineers are restricted, add more Monkey Buccaneers. Add some with Destroyer upgrades, and also add some with the Cannon Ship upgrades.
 * Enjoying starting off with a Spike Factory at the end of the track, as long as they are at least 1/0 or 1/1.

Notes on Qwertyxp2000 the second's preferences of towers
This is mostly related to the notes of Bloons Monkey City. With the fast amount of cash earning with the long line of stronger and stronger bloons, the game may be much a different experience to what I would've done in the previous Bloons Tower Defense series. Often, I use a largely upgraded tower going solo, though there may be exceptions.

Dart Monkeys I don't use that much, though I may use it at times of Camo problems, combined with Monkey Apprentice or 4/x Dart Monkeys. I sort of treat them as the pawns of the game, even though I do not necessarily start off with them. Co-operation of 2/3+ Dart Monkeys and 4/x Dart Monkeys may be good against up to Ceramic Bloons.

Tack Shooters I also do not use much, though I may use it at times of opportunity of corner space.

Sniper Monkeys I use for ridding of the strongest bloons, but normally not the MOAB-class. There is much of the use of bypassing certain layers of the annoying non-MOAB-class bloons. Most of the time, I use them for a combination of Boomerang Throwers to crack open the ceramic layers out of Ceramic Bloons.

Ninja Monkeys are one of those monkeys that I use to get rid of Camo Bloons, mostly as a replacement to Spike Factories. I often start off with those when Spike Factories remain restricted. Upgrading to 3/2 is what I do to them.

Boomerang Throwers I use much when it is a problem with Regrows. They can strip layers by layers of many bloons, even when there is a nerf to the Bloons Monkey City one (which still works). Either that or I may also use 2/3 Boomerang Throwers as a starter tower.

Bomb Shooters are not my primary tower, but rather my secondary tower. I use these to support against MOAB-class, in the case of MOAB Maulers. I use them in such large packs, though I still don't have much the confidence for ZOMGs. I rarely use this to counter Lead Bloons, as the Monkey Apprentice or the White Hot Spike Factory can counter these sorts of issues.

Monkey Apprentices are an excellent tower that specialises at the removal of Leads and Camos (if upgraded to Monkey Sense), which I am always overaware of (especially Camo Leads). Though they may do mediocre at removing Bloon Rushes, they can easily strip open Leads and reduce those slightly weaker Camo Bloon formations.

Super Monkeys don't appear to be my biggest fan. Normally, I use other combinations of slightly weaker towers to become stronger than the single Super Monkey. This may be similar to how combinations of two bishops and a knight may be more powerful than a single queen. Super Monkeys may be important in the future, but at the moment, they are not my main priority in the end game, although I do use Robo-Monkeys and Tech Terrors at times. I may use a lot of these in Special Missions with very high budget.

Things left to add

 * Mention Monkey Engineers and Path 2 being Mechanical Engineers and Path 1 being Manufacturing Engineers
 * Make a draft of the tips of each terrain in Favors and Restrictions
 * Add a template about strategy terminology, which will include farming terminology, bloon structure terminology and other terminology.
 * Improve on Template:User Bloon by adding examples.
 * Finish off more Daily Challenges and their dates
 * Ask Spike144 to use BloonsBOT to automatically create all of the dates required for the Daily Challenges article.
 * Add all of the rest of the terrains and their info. Currently have Grass Terrain in construction.

Availability schedule

 * [[File:tick.png]] = available
 * [[File:tick yellow.png]] = maybe available
 * [[File:cross.png]] = not available

Trivia

 * You can look at User:Qwertyxp2000 the second/Sandbox to see my experimenting processes. Please remember that it is for me to experiment and work on things related to me.

