User:Qwertyxp2000 the second



I am an editor of Bloons Wiki since July 31st 2015. I had initially joined the wiki as a result of the will to explore Bloons content in a similar way that I did with My Singing Monsters Wiki. I wanted to pursue content completion. This was the very place where I wanted to explore the maximum potentials of my Bloons knowledge.

My (Incomplete) Game History of Bloons
I have played Bloons franchise since ~2009, playing Bloons Player Pack 5 and the rest of the Bloons franchise including BTD4 later on. I was really keen on BTD4 back then, and I played during the time that Dartling Gun and Spike Factory were first introduced.

I also played the first few versions of BTD5 back in 2011. But I didn't really like BTD5, with most dislike for the Monkey Ace and Monkey Buccaneer changes to the camo detections and the fact that Monkey Ace now requires a landing base to place on land. I didn't quite like the XP system that affected all upgrades too.

I resumed Bloons at 2015, after 2011 after initially not really enjoying BTD5. Bloons Monkey City was the first game since 2015 I played. To be precise, that was in mid-2015, perhaps June 2015, where my brother played Bloons Monkey City Mobile on his cheap tablet, to which I wanted to play too in secret. But then I decided it would be better off playing Bloons Monkey City on the computer. So I did, on the Flash version. July 2015 was the month where I started playing Bloons Monkey City again. Oh the vibes from BTD4 reintroduced into BTD5 generation games. I played quite often, though sometimes my parents would try to limit my intake on "stress"-inducing games, mostly due to Monkey vs Monkey mode requiring full-on focus on the game with no pauses.

In 2015 and 2016, I mostly played Bloons Monkey City, but had once gained land from a MOAB-infested area. Even a BFB-infested, and a ZOMG-infested area. I currently have two multiple accounts of Flash one and one single account in my iPad Mini 2, and currently have no plans to add more accounts of Bloons Monkey City.

In 2016, I started playing BTD5 Flash alongside BMC Flash, though I started playing BTD5 Flash on December 15th 2015. I got interested, wanted to make Daily Challenges. Awesome ideas I have. Initially ideas were pretty awkward, but soon my ideas for additional Daily Challenges become a lot more developed and accepted by the BTD5 community.

In July 30th 2016, I started playing BTDB Flash. I didn't quite play this as much as I did with Bloons Monkey City, but it's quite an amount to me.

In much of 2017, I didn't play Bloons Monkey City Mobile at all, due to how few updates there were on that game. On the Flash version, however, I spent a significant amount of time there, grinding hugely on Boss Bloons that I can achieve at least Level 9+ within a week's available gaming timeslots, making the top highest rounds of Contested Territory, and grinding out Bloonstone-related and MKP-related events.

In May 7th 2017 or so, I started playing BTDB Mobile, probably after becoming interested yet again at my little brother playing BTDB Mobile like what happened with BMC Mobile. So I played. And boy was the game pretty fun, though it consumed a lot of time and often forced myself to require myself to fully play a match without disruption.

In 2018, here is where the interesting stuff happens. I started playing BTD5 Mobile in late-March 2018, because I kind of missed playing no games in WiFi-less areas, which My Singing Monsters and Dawn of Fire both require, and plus I needed to evaluate every other area of BTD5 at the time, since I wanted to expand my Bloons knowledge base even further. And I started playing BMC Mobile again in April 2018 on my iPhone SE, because I kind of missed playing BMC Mobile and I wanted to see how far I'd go for BMC Mobile as possible. And late-2018 was even better when BTD6 and BATTD were about to be released later on.

In late-2018, I became very jealous of my friends when they got BTD6 on the very day of release. I didn't have any money credit at the time, so I had to wait until July 18th to purchase BTD6. Very fun game though. I also played BATTD, downloaded it since July 14th 2018 but didn't really play much of it though until August 2018, though I really should've spent much more time on that game in preparation for the official release, since everyone not in the soft-release countries wants to view a newly released game too, which I failed to realise at the time. From then on, I played BMC Mobile and BTD5 Mobile a lot less often.

Later on, I played a lot of Bloons Adventure Time TD in September 2018, even more than I played on My Singing Monsters. October 2018 too, especially that super cool Hall-Ooo-Ween event. And December/January too with Holly Jolly Secrets. But after somewhere in January 2019, I kind of stopped playing.

On December 2018, I was rushing to play BTDB Steam, after it was reported that Steam would no longer work on OS X Mavericks after January 1st 2019. So I played a lot and quickly got screenshots of them. Then I installed BTDB Steam on my Windows computer. I finally found a lot more good quality images there. But I never seemed to play BTDB Mobile/Steam anymore after mid-January, due to the grinding and time-restriction problems, especially with the Powers updates.

On late-January to mid-February 2019, I was playing BMC Mobile on my iPad Mini 2 again instead of my iPhone SE, but then again that was short-lived. I only got several screenshots, and I never found the game as interesting anymore compared to in 2015.

From February 2019, I continuously logged into BATTD and BTD5 Mobile for the extra Daily Login Bonuses / Treasure Chest bonuses. Right now, BATTD had been on a long streak since around August 2018, while BTD5 Mobile since March 2018 when I first played the game. And I played BTD6 at least once per day with a high streak since I first played the game.

On March 2019, I attempted to play the BTD5 Flash generation games again, but seemed to fail due to the seemingly "unfixable" account disconnection problem. I did not bother to play them again, since I have little hopes for BTD5 Flash generation games to be updated further or gain further resurgance in popularity. Even moreso when I discovered that the BTD5 Easter 2019 is not included for BTD5 Flash.

On April 12th 2019, or at least a few days before then, I was playing Bloons Monkey City Mobile again. Easter events have been starting since a few days ago, as reported by David The Superior, collecting Easter Eggs just like what I did in 2016. Didn't seem as active there anymore, but at least got some more details on the game support status.

On 13th April 2019, I had attempted Dark Castle CHIMPS from 2:30pm until 3:30pm, when I finally became defeated at Round 98. I was using a unique set of defenses that was definitely not simply blindly looking at other people's strategies. I used the OP Obyn-Ninja-SunAvatar strategy, alongside some Monkey Commerces, a MOAB Glue, a Maim MOAB, a Ground Zero, a First Strike Sub, and a Radar Primary Training. But by Round 98, I had only ~$5000 of money left in the cash balance, which left me leading to an imminent defeat.

BTD5 Generation info

 * I actually have one Daily Challenge under my own name, while I have a good bunch of others under my very own account Qwertyxp2000.
 * I play Bloons Monkey City, Bloons Monkey City Mobile, Bloons TD Battles, Bloons TD Battles Mobile, and Bloons TD 5. I also played earlier versions of Bloons TD too.
 * I also edit many other wikis.
 * I started playing BMC Flash since about June 2015. This is when I started to reinterest myself in the BTD5 series.
 * Previously, I had lost interest on the BTD5 series several weeks after the initial release of BTD5, having disliked the Monkey Ace change with the new landing pad footprint.
 * I started playing BTD5 Mobile in 22nd March 2018, NZT.
 * I started playing BTDB Mobile in about early May 2017, possibly about 7th May 2017.
 * I started playing BMC Mobile since about July 2015. (insert exact date).

BTD6 Generation info

 * I started playing BTD6 since July 18th 2018.
 * I started playing BATTD since its early release date of July 14th 2018, though I started playing consistently since August 18th 2018.
 * Besides Finn, Max, Jake, and PB, I have unlocked the following characters in the following order: Ice King (on Normal), Captain Cassie (on Normal), Sai (on Normal), Warrior Bubblegum, Supermonkey, Commander Cassie, Sam (on Extreme), Flame Princess (on Extreme), Juggernaut Max, C4 Charlie (on Extreme). Still have Marceline to go.
 * Max is my favorite character in BATTD in all aspects.
 * Churchill is my favorite character in terms of appearance.
 * Spike Factories are still one of my towers in my buff watchlist, in particular Super Mines, Spiked Mines, Long Reach, Long Life Spikes, Deadly Spikes, MOAB-SHREDR, and Spiked Balls in that order. I enjoy the cute artworks but the upgrades still suck in the game.
 * Personal favorite tower is the Ninja Monkey, particularly due to poppage flexibility.
 * Personal favorite upgrade is the Monkey Town, due to its no micro efficient income production.

Random BTD stuffs

 * My in-app purchases on the Bloons TD franchise:
 * 8th May 2017 - COBRA Unlock - $7.49 NZD
 * 11th June 2017 - Club Access - $5.99 NZD
 * 23rd March 2018 - BTD5 - $4.49 NZD
 * 19th July 2018 - BTD6 - $7.49 NZD
 * If I were to put towers as chess pieces:
 * Pawn - Dart Monkey
 * Knight - Boomerang Thrower
 * Bishop - Ninja Monkey
 * Rook - Bomb Shooter
 * Queen - Anti-Bloon
 * King - Super Brittle
 * If I were to put tower classes into orchestral instrument classes:
 * Primary (Dart Monkey, Boomerang Thrower, Bomb Shooter, Tack Shooter, Glue Gunner, and Ice Monkey) - Strings (violins, violas, cellos, double basses)
 * This is because they are the basic class of the orchestra. Generally speaking, most orchestras will focus on improving this class of instruments, just like with Village Path 1 upgrades.
 * As for the specific towers that are assigned which ones:
 * Dart Monkeys are violins. By far the simplest but most versatile of towers. By far the most primary of all towers. While Dart Monkeys aren't very good against Grouped Bloons, and violins aren't so good at deep notes, other Primary towers excel better along this pathway.
 * For violas, possibly a cross between the Dart Monkey and the Boomerang Thrower.
 * Boomerang Throwers are cellos. Also versatile but along a different pathway. Distinct relative of the Dart Monkey or to the violin. Tends to lack a lot of high note potential until further skill. That's just like not seeing camos by itself until Glaive Lord.
 * Bomb Shooters are double basses. Deep as they are, tough a sound they are, it's just like the toughness against multiple Grouped Bloons. Doesn't really have camo detection, and generally cannot hit high notes.
 * For some reason, due to the lack of variety, I can't seem to incorporate Glue Gunners, Tack Shooters, nor Ice Monkeys into the mix.
 * Military (Sniper Monkey, Monkey Sub, Monkey Buccaneer, Monkey Ace, Heli Pilot) - Woodwinds (flutes, clarinets, oboes, bassoons, piccolos, etc.)
 * This is because they are generally behind the Strings section, akin to the Military being unlocked later than all Primary towers.
 * Again, they have a unique set of attacks that the Primary towers typically lack, or in the case of music, a unique set of timbres that Strings generally cannot do.
 * Magic (Ninja Monkey, Wizard Monkey, Druid, Alchemist, Super Monkey) - Brass (trumpet, french horn, trombone, tuba, etc.)
 * This is because they are generally behind the Woodwinds section, akin to the Magic being unlocked later than all Military towers.
 * Magic has a unique set of attacks that Military or Primary towers typically lack, or in the case of music, a unique set of timbres that neither Strings nor Woodwinds typically don't have.
 * Support (Spike Factory, Monkey Village, Banana Farm) - Percussion (timpani, glockenspiel, xylophone, triangle, cymbals, etc.)
 * This is because they are generally behind the Brass section, akin to the Support being unlocked later than all Magic towers.
 * Support has a set of supporting roles that other towers lack. And just like Percussion section with their entirely unique roles with their entirely unique timbres, the Support class can help improve the stability of the defense. In the case of orchestral music, that would be the musical harmony of the music.

BTD6 Tower Ratings
I haven't explored all towers in BTD6 yet, but I'll get them soon.

= Good

= Meh

= Bad

(no rating) = Hasn't been reviewed yet

Top Easiest
TBA

Top Hardest
TBA

Qwertyxp2000 the second's strategy recommendations in BMC
These are not chronologically ordered, but definately may seem useful in most types of terrains.
 * For Ninja Monkeys as a starting tower in the first few rounds, first upgrade to 0/1, then 1/1, then 2/1, then 2/2 then either 2/3 or 3/2.
 * Probably also include Monkey Apprentices, if unrestricted, to pop those pesky Camo Lead Bloons, if any.
 * Include a Mortar Tower with X/3 or X/4 to remove Camo status for non-Camo experts to aim at these pests, and also to weaken a little bit of the Bloon Rush structure.
 * Also try to find good corners for Tack Shooters, especially little convex "bumps" in the path.
 * Monkey Villages are often part of my strategy, especially if they are in range of influencing Super Monkeys and certain towers that do not have range upgrades of any kind (such as Monkey Apprentices).
 * Bomb Towers are also very useful, especially in large groups as MOAB Maulers to crush MOAB-class groups.
 * When Bomb Towers, Ninja Monkeys and Monkey Engineers are restricted, add more Monkey Buccaneers. Add some with Destroyer upgrades, and also add some with the Cannon Ship upgrades.
 * Enjoying starting off with a Spike Factory at the end of the track, as long as they are at least 1/0 or 1/1.

Notes on Qwertyxp2000 the second's preferences of towers
This is mostly related to the notes of Bloons Monkey City. With the fast amount of cash earning with the long line of stronger and stronger bloons, the game may be much a different experience to what I would've done in the previous Bloons Tower Defense series. Often, I use a largely upgraded tower going solo, though there may be exceptions.

Dart Monkeys I don't use that much, though I may use it at times of Camo problems, combined with Monkey Apprentice or 4/x Dart Monkeys. I sort of treat them as the pawns of the game, even though I do not necessarily start off with them. Co-operation of 2/3+ Dart Monkeys and 4/x Dart Monkeys may be good against up to Ceramic Bloons.

Tack Shooters I also do not use much, though I may use it at times of opportunity of corner space.

Sniper Monkeys I use for ridding of the strongest bloons, but normally not the MOAB-class. There is much of the use of bypassing certain layers of the annoying non-MOAB-class bloons. Most of the time, I use them for a combination of Boomerang Throwers to crack open the ceramic layers out of Ceramic Bloons.

Ninja Monkeys are one of those monkeys that I use to get rid of Camo Bloons, mostly as a replacement to Spike Factories. I often start off with those when Spike Factories remain restricted. Upgrading to 3/2 is what I do to them.

Boomerang Throwers I use much when it is a problem with Regrows. They can strip layers by layers of many bloons, even when there is a nerf to the Bloons Monkey City one (which still works). Either that or I may also use 2/3 Boomerang Throwers as a starter tower.

Bomb Shooters are not my primary tower, but rather my secondary tower. I use these to support against MOAB-class, in the case of MOAB Maulers. I use them in such large packs, though I still don't have much the confidence for ZOMGs. I rarely use this to counter Lead Bloons, as the Monkey Apprentice or the White Hot Spike Factory can counter these sorts of issues.

Monkey Apprentices are an excellent tower that specialises at the removal of Leads and Camos (if upgraded to Monkey Sense), which I am always overaware of (especially Camo Leads). Though they may do mediocre at removing Bloon Rushes, they can easily strip open Leads and reduce those slightly weaker Camo Bloon formations.

Super Monkeys don't appear to be my biggest fan. Normally, I use other combinations of slightly weaker towers to become stronger than the single Super Monkey. This may be similar to how combinations of two bishops and a knight may be more powerful than a single queen. Super Monkeys may be important in the future, but at the moment, they are not my main priority in the end game, although I do use Robo-Monkeys and Tech Terrors at times. I may use a lot of these in Special Missions with very high budget.

Strategies
Strategies that I tend to enjoy playing include Wizard-Farm strategies in normal arenas, COBRA-Village-Boomer in COBRA-enabled Bananzas, Engineer-Wizard-Super in Play with Fire. For other arena modes, I typically go by my guts.

However, in Card Battles, normal card battles mode typically contains the following: 2/2 Ninja, 2/0 Banana Farm, 3/0 Banana Farm, 4/2 Ray of Doom, 1/1 Dartling, 3/1 Dartling, 1/1 Buccaneer, 2/3 Boomer, 1/3 Ninja, 2/2 Apprentice, 3/0 Apprentice, 0/4 Ground Zero, 2/2 Boomer, 3/0 Boomer, and 0/0 Spike Factory. Most often used defense cards are 2/2 Boomer, 3/0 Boomer, 1/1 Buccaneer. Most often used eco cards are 2/2 Ninja's $55 eco yellows ($1400), 2/3 Boomer's $100 eco greens ($2400), 2/2 Boomer's $40 eco blues ($800), and 0/0 Spike Factory's $40 eco reds ($700). Most often used offensive cards are 3/0 Apprentice's one BFB, and 2/3 Boomer's 200 greens. In Bananza, I swap several weaker towers with Tax Card.

High Prio

 * 1) BATTD Balance Changes 1.3.3!
 * 2) Update Hot Keys for BTDB Steam and BTD6 Steam.
 * 3) Make a full Permaspike placement guide on all eligible maps (except #Ouch and Muddy Puddles)
 * 4) Update Race Events (I'm sure my gaming iPhone SE has the screenshot collections)

Medium Prio

 * 1) Crop out all BTDB Mobile artworks from spritesheet.
 * 2) Crop out all BTDB Mobile upgrade icons from spritesheet.
 * 3) Add all Allies to Allies article
 * 4) Add all Trinkets to Trinkets article
 * 5) Add all Weapons to Weapons article
 * 6) Add all Odyssey rewards

Low Prio

 * Mention Monkey Engineers and Path 2 being Mechanical Engineers and Path 1 being Manufacturing Engineers
 * Make a draft of the tips of each terrain in Favors and Restrictions
 * Add a template about strategy terminology, which will include farming terminology, bloon structure terminology and other terminology.
 * Improve on Template:User Bloon by adding examples.
 * Finish off more Daily Challenges and their dates
 * Ask Spike144 to use BloonsBOT to automatically create all of the dates required for the Daily Challenges article.
 * Add all of the rest of the terrains and their info. Currently have Grass Terrain in construction.
 * Program them somehow, if I can do so.
 * Put Dartling suggestions from my phone
 * Make Rare Deedge Semi Automatic Sniper drawing.

Availability schedule

 * [[File:tick.png]] = available
 * [[File:tick yellow.png]] = maybe available
 * [[File:cross.png]] = not available

Some other stuff

 * You can look at User:Qwertyxp2000 the second/Sandbox to see my experimenting processes. Please remember that it is for me to experiment and work on things related to me.

General my stuff


Bloons Wiki


NK stuff


Bloons ownership stuff


Game preferences


Tower preferences (BTD5)


Bloon preferences


Other Bloons TD gameplay stuff
