Board Thread:Off-Topic/@comment-50.139.71.26-20131114022718/@comment-69.123.85.52-20140326111930

Definitely true, anon, mainly because the difficulty of the ceramics usually depends on how early the DDT layer is popped. If a DDT gets past your ice shards or arctic wind and then gets popped, then it is usually game over unless you have a high level spike factory (I.e. 3|2 or 4|2). However, you usually don't want to depend on spike factories for all of your DDT popping power because you can win or lose depending on when in the round they come and if either one, two, three or more groups come and get through your spike factory(ies) because they don't have enough spikes built up to completely destroy the DDTs and ceramics. Usually 7, 8 or 9 MOAB Maulers under an MIB (including the jungle drums upgrade), an arctic wind under the MIB and a 2|3 mortar should be enough to destroy most DDTs that may come your way. Unless you are on a lake, jungle, river or volcano tile, that is...