Board Thread:Game Suggestions/@comment-110.142.168.214-20180402045539/@comment-36203068-20180721194633

Monkey Swordsman-PRIMARY

Uses Quick And Effective Attacks With His Trusty Sword

Path 1: Samurai

Teir 1: Bigger Arc: The Arc Of The Blade Is Bigger And Faster

Teir 2: Longsword: Sword Has More Range And Is Longer

Teir 3: Greatsword: Sword Dose More Damage And Is Faster And Has A Bigger Arc

Teir 4: Samurai Training: Trained In The Art Of The Samurai To Dish Out Big And Fast Blows,If Near A Ninja They Both Gain Faster Attack Speed

Teir 5: Grand Shogun: Uses 2 Swords And Every 4 Slices The Shogun Dose 6+ Damage

Path 2: Assasin

Teir 1: Simple Training: Gains A Small Boost To Everything

Teir 2: Poison Dipped Weapon: Bloons Hit By The Weapon Take 1 Damage Per Second For 7 Seconds

Teir 3: Thowing Knives: Throws Quick Throwing Knives That Have 5 PP

Teir 4: Stealth Slice: Ability Destroys The Biggest Bloon On Screen,Works Up To BFB. Bonus Makes Him Throw Quicker

Teir 5: Assasin Of Stealth: Ability Defeats ZOMGS And Damages BADS, Bloons Close To It Get Slahed

Path 3: Jedi Path

Teir 1: Strong Will: Dose 2 More Layers Of Pops

Teir 2: Uncanny Sences: Detects Camo

Teir 3: Galactic Knight: Sword Is Now Made Of Plasma And Now Swordsman Sometimes Pushes Bloons Back

Teir 4: Great Power: Pushes Bloons Back More Often And Gains A Pure Energy Attack

Teir 5: UNLIMITED POWER: Shoots Attacks More Often,Dose More Damage,Is Faster,And Shoots Lightning Every Once In A While,Plasma Is Red And He Now Has More Range And Pierce