Daily Challenge

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Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items or upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC).

Rewards
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of $50 Monkey Money is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge one a day and with 40% of original reward, if the challenge is repeated. Also, the player can finish Daily Challenge Vault challenges for 40% reward and repeat them for 16% (40% of 40%). This does not apply to all of the Daily Challenge Vault challenges, as the "ZOMG" challenge and the "That Was Quick" challenge has been reduced to $2.

Trivia

 * The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges.
 * The game cannot be saved during Daily Challenges.
 * You must be at least Rank 19 to play Daily Challenges.
 * The Nature Calls daily challenge is the first Daily Challenge where the player gets special agents for free.
 * If you complete a map for a Daily Challenge, you will not get the medal for the map.
 * Daily Challenge Vault allow you to play previous Daily Challenges. mostly for a 40% reward.
 * The daily challenge from 26th Mar, 12 means B-Day. This word is played on the real D-Day.
 * The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed beacause it's nearly impossible for any player to ever earn it.
 * On March 13, 2012, it says to complete the track Park Path, but in the actual challenge, you do Monkey Lane.
 * On May 28, 2012, custom Bloons waves were introduced in Daily Challenges
 * Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
 * Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
 * A glitch that sometimes occurs in Daily Challenges involves the rules specifically stating that you cannot have more than x number of a certain tower, yet you are allowed to place more than that number of towers in-game.
 * Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
 * The 20 Ceramic Bloons on the Wall challenge can be beaten by spending all of your money on road spikes.
 * The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
 * On the strapped for cash challange (Febuary 11, 2012's challange), it is actully possible to get through the early rounds without using Special Agents by using the Dart Training Facility, as you will get a free dart monkey.
 * In the Septmber 20 challange (Camo, right?), the only thing that can pop Camo Bloons is the Dartling Gun, unless you use tier 3 Pirate Cove, or tier 3 Super Monkey Lair.
 * On June 2, the Vault, it was much more harder difficult to complete your challenge and can now be accomplished with just uses special agents or use Specialty Buildings, preferably in Tack Shooter a tower for being cheap and fast attack.

Archives

 * Daily Challenge history archived from January 2012 to June 2012 - (156 Daily Challenges)

History
Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified: Example formatting:
 * $50 Monkey Money as standard reward.
 * Easy is from wave 1 to 50, 200 lives
 * Medium is from wave 1 to 65, 150 lives
 * Hard is from wave 1 to 85, 100 lives
 * All Special Agents available for Monkey Money
 * No Special Agents given for free
 * Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
 * Full upgrades available for towers unless specified (below)
 * (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
 * (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
 * You can buy as many of the towers available as you want, unless specified:
 * Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
 * No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.
 * 1) Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, give X free Beekeepers and X Bloonsday Devices, custom RBE (A becomes B, B becomes C, all MOAB-Class Bloons become D), starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to $60 Monkey Money


 * 1) Jul 1, 2012 - "The Volcano That Time Forgot" (Mount Magma, Easy) - Dart Monkey (4-2), reward increased to $140 Monkey Money (from Double Monkey Money update)
 * 2) Jul 2, 2012 - "Third Time's a Charm" (Park Path, Easy) - All Towers available, no more than three of each tower, custom RBE (Red Bloons become Yellow Bloons, Blue Bloons become Pink Bloons, Green Bloons become Black Bloons, Yellow Bloon become White Bloons, Pink Bloons become Lead Bloons, Black Bloons become Zebra Bloons, White Bloons become Rainbow Bloons, Lead Bloons become Ceramic Bloons, Zebra Bloons become MOABs, Rainbow Bloons become BFBs, Ceramic Bloons and all MOAB-Class Bloons become ZOMGs), $4,700 starting cash, reward increased to $200 Monkey Money (from Double Monkey Money update) (Originally, the site admins forgot to add the tower limit, but it was eventually added.)
 * 3) Jul 3, 2012 - "Recognition" (Clock, Medium) - Dart Monkey (4-2), Tack Shooter (4-2), Ice Tower, Glue Gunner (1-4), Monkey Apprentice (4-2), Banana Farm (2-4), Dartling Gun (2-4), Spike Factory (1-4), $3,500 starting cash, survive waves from 25 to 65, reward increased to $140 Monkey Money (from Double Monkey Money update)


 * 1) Jul 4, 2012 - "Restricted War-zone" (Archipelago, Easy) - Sniper Monkey (2-3), Monkey Ace (2-3), Mortar Tower (2-3), no more than 2 of each Tower, reward increased to $140 Monkey Money (from Double Monkey Money update)
 * 2) Jul 5, 2012 - "Crazy Eights" (Monkey Lane, Medium) - Tack Shooter (2-4), Monkey Ace (3-2), Bomb Tower (4-2), max. 8 Towers at a time, $5,000 starting cash, survive waves from 30 to 65, reward increased to $170 Monkey Money (from Double Monkey Money update)
 * 3) Jul 6, 2012 - "The Forgotten Duo" (The Rink, Easy) - Ice Tower, Glue Gunner, Monkey Village, max. 9 Towers at a time, no more than 4 of each Tower, $800 starting cash, survive waves from 1 to 45, reward increased to $70 Monkey Money
 * 4) Jul 7, 2012 - "Special!: 3" (Park Path, Medium) - Sniper Monkey, Glue Gunner, Monkey Buccaneer, Super Monkey, Dartling Gun, max. 3 Towers at a time, no more than 1 of each Tower, $7,000 starting cash, survive waves from 30 to 60, reward increased to $55 Monkey Money
 * 5) Jul 8, 2012 - "Diamond Dust" (Monkey Lane, Medium) - Boomerang Thrower (1-1), Ice Tower, Monkey Village (2-2), custom RBE (MOAB-Class Bloons become Ceramic Bloons), $3,000 starting cash, survive waves from 10 to 50, reward increased to $85 Monkey Money
 * 6) Jul 9, 2012 - "Supply Convoy" (Archipelago, Medium) - Sniper Monkey (2-4), Bomb Tower, Monkey Buccaneer (4-2), Dartling Gun, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become Lead Bloons, White Bloons become Zebra Bloons, Lead Bloons stay as Lead Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons stay as Ceramic Bloons, M.O.A.Bs stay as M.O.A.Bs, B.F.Bs stay as B.F.Bs, Z.O.M.Gs remain as Z.O.M.Gs), $4,200 starting cash, survive waves from 20 to 65, reward increased to $90 Monkey Money
 * 7) Jul 10, 2012 - "Black and White" (The Rink, Medium) - Bomb Tower, Ice Tower, Mortar Tower, $4,000 starting cash, survive waves from 30 to 65, reward increased to $65 Monkey Money
 * 8) Jul 11, 2012 - "Investment Cap" (Clock, Medium) - Dart Monkey (2-2), Tack Shooter (2-2), Sniper Monkey (1-2), Boomerang Thrower (2-2), Ninja Monkey (2-2), Bomb Tower (2-2), Ice Tower (1-2), Glue Gunner (2-1), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (1-2), Monkey Apprentice (1-2), Monkey Village (2-1), Banana Farm (1-1), Mortar Tower (2-3), Dartling Gun (1-1), Spike Factory (1-0), Road Spikes, Pineapple, $4,000 starting cash, survive waves 25 to 65, reward increased to $125 Monkey Money
 * 9) Jul 12, 2012 - "Something Blue" (The Rink, Easy) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Ace, Super Monkey, Monkey Apprentice, Banana Farm, Dartling Gun, Spike Factory, custom RBE (Red Bloons become Blue Bloons, Blue Bloons stay as Blue Bloons, Green Bloons become Blue Bloons, Yellow Bloons become Blue Bloons, Pink Bloons become Blue Bloons, Black Bloons become Rainbow Bloons, White Bloons become Rainbow Bloons, Lead Bloons become Rainbow Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons stay as Rainbows, Ceramic Bloons become M.O.A.Bs, M.O.A.Bs stays as M.O.A.Bs, B.F.Bs become M.O.A.Bs, Z.O.M.G.s become M.O.A.Bs), $5,000 starting cash, survive waves from 20 to 60, reward increased to $85 Monkey Money
 * 10) Jul 13, 2012 - "The Weird RBE" (Bloon Circles, Hard) - all Towers available, custom RBE (Red Bloons become Lead Bloons, Blue Bloons become Red Bloons, Green Bloons become Pink Bloons, Yellow Bloons become Green Bloons, Pink Bloons become Zebra Bloons, Black Bloons become Blue Bloons, White Bloons become Ceramic Bloons, Lead Bloons stay as Lead Bloons, Rainbow Bloons become Green Bloons, Ceramic Bloons become B.F.Bs, M.O.A.Bs become B.F.Bs, B.F.Bs become Ceramic Bloons, Z.O.M.G.s stay as Z.O.M.G.s), $3,000 starting cash, survive waves from 1 to 60, reward increased to $175 Monkey Money
 * 11) Jul 14, 2012 - "Sneak Attack" (Mount Magma, Easy) - Sniper Monkey (2-4), Ninja Monkey (2-4), Monkey Ace (2-4), Spike Factory (2-4), custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become M.O.A.Bs, all MOAB-Class Bloons remain as MOAB-Class Bloons), $2,000 starting cash, survive waves from 1 to 65, reward increased to $80 Monkey Money
 * 12) Jul 15, 2012 - "Anti-MOAB Squad" (Monkey Lane, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Super Monkey, Mortar Tower, no more than 2 of any Tower and Special Agent type, given 1 free Portable Lake, $15,000 starting cash, survive waves from 46 to 86, reward increased to $65 Monkey Money
 * 13) Jul 16, 2012 - "Go Back to the Start" (Castle, Medium) - Boomerang Thrower (4-2), Ninja Monkey, Monkey Apprentice (4-2), $13,000 starting cash, survive waves from 30 to 59, reward increased to $80 Monkey Money
 * 14) Jul 17, 2012 - "The Four Monkeys of the Apopalypse" (Bloon Circles, Apopalypse) - Sniper Monkey, Ice Tower, Glue Gunner, Dartling Gun, max. 4 Towers or Special Agents at a time, no more than 1 of any Tower and Special Agent type, $1000 starting cash, survive waves from 1 to 40, reward increased to $70 Monkey Money
 * 15) Jul 18, 2012 - "Chemical Warfare" (Snake River, Hard) - Glue Gunner (4-2), Monkey Ace (2-4), Mortar Tower, Dartling Gun, custom RBE (all bloons lower than Lead come out as Lead Bloons, Lead Bloons remain as Lead Bloons, Zebra Bloons remain as Zebra Bloons, Rainbow Bloons remain as Rainbow Bloons, Ceramic Bloons remain as Ceramic Bloons, all MOAB-Class Bloons remain as MOAB-Class Bloons), no more than 4 of any Tower type, $7,000 starting cash, survive waves from 30 to 85, reward increased to $85 Monkey Money
 * 16) Jul 19, 2012 - "Stick to Your Guns" (Park Path, Hard) - Dart Monkey (2-4), Tack Shooter (3-2), Sniper Monkey, Boomerang Thrower (1-4), Ninja Monkey (4-2), Bomb Tower (4-1), Ice Tower, Glue Gunner, Monkey Buccaneer (3-0), Monkey Ace (3-3), Super Monkey (0-3), Monkey Apprentice (1-0), Monkey Village (3-4), Banana Farm (3-2), Mortar Tower, Dartling Gun (2-2), Spike Factory (2-4), Road Spikes, Pineapple, $8,000 starting cash, survive waves from 30 to 75, reward increased to $76 Monkey Money
 * 17) Jul 20, 2012 - "Short Range/Long Range" (Bloon Circles, Medium) - Tack Shooter, Sniper Monkey, $6,500 starting cash, survive waves from 30 to 55, reward increased to $65 Monkey Money
 * 18) Jul 21, 2012 - "Caught Unawares" (Monkey Lane, Medium) - all Towers available, survive waves from 15 to 65, reward increased to 85 Monkey Money
 * 19) Jul 22, 2012 - "Extreme Farming" (Park Path, Easy) - all Towers available, custom RBE (M.O.A.Bs become Z.O.M.Gs), $2,500 starting cash, survive waves from 1 to 46, reward increased to $75 Monkey Money
 * 20) Jul 23, 2012 - "Round and Round We Go" (Castle, Easy) - Tack Shooter, Road Spikes, $1,000 starting cash, survive waves from 1 to 45, reward increased to $65 Monkey Money
 * 21) Jul 24, 2012 - "SHREDR of all Shredders" (Bloon Circles, Medium) - Tack Shooter (2-3), Boomerang Thrower (3-2), Spike Factory (2-4), $8,750 starting cash, survive waves from 30 to 60, reward increased to $80 Monkey Money
 * 22) Jul 25, 2012 - "Everyone's Special" (The Rink, Easy) - Ice Tower, Monkey Buccaneer, Mortar Tower, 50 lives, reward increased to $75 Monkey Money
 * 23) Jul 26, 2012 - "Little Helpers" (Park Path, Medium) - Dart Monkey (4-2), Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, $3,000 starting cash, survive waves from 20 to 65, reward increased to $65 Monkey Money
 * 24) Jul 27, 2012 - "Summer Time!" (Dockside, Medium) - Ice Tower, Monkey Buccaneer, Monkey Village, Banana Farm, $7,000 starting cash, survive waves from 30 to 65, reward increased to $75 Monkey Money (This challenge was introduced on Hard difficulty but it was changed to Medium during the day)
 * 25) Jul 28, 2012 - "Mage-Gunners" (Mount Magma, Medium) - Glue Gunner, Monkey Apprentice, Dartling Gun (2-2), $8,000 starting cash, survive waves from 35 to 65, reward increased to $85 Monkey Money
 * 26) Jul 29, 2012 - "Three by Three" (The Rink, Medium) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Ace (3-3), Monkey Apprentice (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), Road Spikes, Pineapple, max. 3 of each tower, 33 lives, reward increased to $75 Monkey Money
 * 27) Jul 30, 2012 - "20 Ceramic Bloons on the wall" (Archipelago, Medium) - all Towers available, custom RBE (Red Bloons become Ceramic Bloons, Blue Bloons become M.O.A.B.s, Green Bloons become B.F.B.s, Yellow Bloons and above become Z.O.M.G.s), $10,000 starting cash, survive round 1
 * 28) Jul 31, 2012 - "Weathering the Storm" (Monkey Lane, Medium) - Super Monkey (3-2), Monkey Apprentice (4-2), Road Spikes, Pineapple, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become M.O.A.Bs, M.O.A.Bs become B.F.Bs, B.F.Bs become Z.O.M.G.s, Z.O.M.G.s stay as Z.O.M.G.s), survive rounds 1 to 60, reward increased to $100 Monkey Money
 * 29) Aug 1, 2012 - "Six Selection" (Bloon Circles, Medium) - Boomerang Thrower, Bomb Tower, Monkey Ace, Monkey Apprentice, Monkey Village, Dartling Gun, max. 6 Towers and Special Agent at a time, no more than 1 of each Tower or Special Agent type, reward increased to $75 Monkey Money
 * 30) Aug 2, 2012 - "Pass All the Rounds!" (Switch, Hard) - Tack Shooter, Sniper Monkey, Bomb Tower, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Village, Banana Farm, Spike Factory, Road Spikes, Pineapple, given 1 free Portable Lake, reward increased to $100 Monkey Money
 * 31) Aug 3, 2012 - "Where's My Favourite Upgrade?" (Snake River, Medium) - Dart Monkey (3-2), Tack Shooter (2-2), Sniper Monkey (0-2), Boomerang Thrower (1-1), Ninja Monkey (2-0), Bomb Tower (1-2), Ice Tower (1-2), Glue Gunner (2-2), Monkey Buccaneer (2-0), Monkey Ace (2-2), Super Monkey (2-1), Monkey Apprentice (1-2), Monkey Village (1-1), Banana Farm (1-1), Mortar Tower (2-1), Dartling Gun (0-1), Spike Factory (1-2), Road Spikes, no more than 1 of each Tower, survive waves from 1 to 50, reward increased to $65 Monkey Money
 * 32) Aug 4, 2012 - "Marina Mayhem" (Dockside, Medium) - Dart Monkey, Ninja Monkey, Glue Gunner, Monkey Apprentice, Monkey Village, Spike Factory, no more than 1 of each Tower, reward increased to $65 Monkey Money
 * 33) Aug 5, 2012 - "Another Vintage" (Monkey Lane, Medium) - Dart Monkey, Tack Shooter, Bomb Tower, Ice Tower, Super Monkey, $3,200 starting cash, survive waves from 28 to 65, reward increased to $65 Monkey Money
 * 34) Aug 6, 2012 - "Frozen in Time" (Clock, Medium) - Sniper Monkey (4-2), Ninja Monkey (2-4), Bomb Tower (4-2), Ice Tower, no more than 4 of each Tower, $7,000 starting cash, survive waves from 30 to 60, reward increased to $75 Monkey Money
 * 35) Aug 7, 2012 - "Sand Sandwich" (Archipelago, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Dartling Gun, max. 9 Towers at a time, reward increased to $65 Monkey Money
 * 36) Aug 8, 2012 - "Don't Mess Up!" (Bloon Circles, Easy) - Ice Tower, Glue Gunner, Monkey Apprentice (4-2), $7,500 starting cash, survive wave 42, 1 life
 * 37) Aug 9, 2012 - "Blistering Sands" (Death Valley, Easy) - Tack Shooter, Bomb Tower, Monkey Village, Banana Farm, Spike Factory, Road Spikes, Pineapple, $1,000 starting cash, reward increased to $100 Monkey Money
 * 38) Aug 10, 2012 - "Near and Far" (Snake River, Medium) - Tack Shooter, Sniper Monkey, Ice Tower, Mortar Tower, Dartling Gun, $9,000 starting cash, survive rounds from 35 to 65, reward increased to $65 Monkey Money
 * 39) Aug 11, 2012 - "Import Bombs/Export Bloons" (Dockside, Medium) - Dart Monkey, Bomb Tower, Mortar Tower, $7,000 starting cash, survive rounds from 30 to 65, reward increased to $65 Monkey Money
 * 40) Aug 12, 2012 - "Castle Defense" (Castle, Easy) - Tack Shooter, Monkey Buccaneer, Monkey Ace, Spike Factory, reward increased to $80 Monkey Money
 * 41) Aug 13 2012 - "Watch Your Step" (Park Path, Easy) - Tack Shooter (3-2), Spike Factory (2-4) Road Spikes, $7,000 starting cash, survive rounds 30 to 60, reward increased to $60 Monkey Money
 * 42) Aug 14 2012 - "Stars On Your Head" (The Rink, Medium) - Ninja Monkey (2-3), Bomb Tower (4-2), Monkey Apprentice (3-3), 5,800 starting cash, survive rounds 30 to 65, reward increased to $65 Monkey Money
 * 43) Aug 15 2012 - "Shoot the Moon!" (Bloon Circles, Medium) - Dart Monkey (2-3), Sniper Monkey, Glue Gunner, Monkey Apprentice (4-2), Dartling Gun (3-3), reward increased to $75 Monkey Money
 * 44) Aug 16, 2012 - "Skin Protection" (Snake River, Medium) - Glue Gunner, Mortar Tower, Dartling Gun, $8,000 starting cash, survive waves from 30 to 65, reward increased to $75 Monkey Money
 * 45) Aug 17, 2012 - "Five Tiny Towers of Power" (Clock, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, no more than 1 of each Tower, reward increased to $80 Monkey Money
 * 46) Aug 18, 2012 - "No Darts. No Tacks" (Park Path, Medium) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Apprentice, Monkey Village, Banana Farm, Dartling Gun, no more than 2 of each Tower, $1,000 starting cash, reward increased to $65 Monkey Money
 * 47) Aug 19, 2012 - "Separation of Powers" (The Rink, Medium) - Dart Monkey (3-4), Tack Shooter, Sniper Monkey (0-4), Boomerang Thrower (3-4), Ninja Monkey (4-2), Bomb Tower (4-3), Glue Gunner (4-3), Monkey Buccaneer (4-2), Monkey Ace (4-1), Monkey Apprentice (4-1), Spike Factory (1-4), $10,000 starting cash, survive waves from 25 to 65, reward increased to $75 Monkey Money
 * 48) Aug 20, 2012 - "Close Minded" (Switch, Medium) - Sniper Monkey, Boomerang Thrower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, reward increased to $80 Monkey Money
 * 49) Aug 21, 2012 - "Ninja Ice Bureau" (Dockside, Medium) - Ninja Monkey, Ice Tower, Monkey Village, $1000 starting cash, reward increased to $75 Monkey Money
 * 50) Aug 22, 2012 - "Scrooge McMonkey" (Snake River, Hard) - Dart Monkey (4-0), Tack Shooter, (4-0), Sniper Monkey (0-4), Boomerang Thrower (0-4), Ninja Monkey (4-0), Bomb Tower (4-0), Ice Tower (0-4), Glue Gunner (0-4), Monkey Buccaneer (0-4), Monkey Ace (0-4), Super Monkey (0-4), Monkey Apprentice (4-0), Monkey Village (4-0), Banana Farm (0-4), Mortar Tower (0-4), Dartling Gun (0-4), Spike Factory (0-4), reward increased to $90 Monkey Money
 * 51) Aug 23, 2012 - "Fibomonkey Sequence" (Clock, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Glue Gunner, Monkey Village, $1,235 starting cash, survive waves 13 to 55, reward increased to $90 Monkey Money
 * 52) Aug 24, 2012 - "Bad Economy" (Bloon Circles, Hard) - all Towers available except for Banana Farm, $15,000 starting cash, survive waves from 50 to 85, reward increased to $184 Monkey Money (from Double Monkey Money update)
 * 53) Aug 25, 2012 - "The One Where Everything Explodes" (Lightning Scar, Medium) - Bomb Tower, Monkey Ace, Monkey Apprentice, Mortar Tower, Dartling Gun (2-4), Pineapple, custom RBE (Pink Bloons become Black Bloons, Black Bloons remain as Black Bloons, White Bloons become Lead Bloons, Lead Bloons remain as Lead Bloons, Zebra Bloons remain as Zebra Bloons, Rainbow Bloons become Zebra Bloons, all MOAB-Class Bloons remain as MOAB-Class Bloons), reward increased to $136 Monkey Money (from Double Monkey Money update)
 * 54) Aug 26, 2012 - "This Monkey's Got Deep Pockets" (Castle, Hard) - Dart Monkey (0-4), Tack Shooter (0-4), Sniper Monkey (4-0), Boomerang Thrower (4-0), Ninja Monkey (0-4), Bomb Tower (0-4), Ice Tower (4-0), Glue Gunner (4-0), Monkey Buccaneer (4-0), Monkey Ace (4-0), Super Monkey (4-0), Monkey Apprentice (0-4), Monkey Village (0-4), Banana Farm (4-0), Mortar Tower (4-0), Dartling Gun (4-0), Spike Factory (4-0), Road Spikes, Pineapple, reward increased to $300 Monkey Money (from Double Monkey Money update)
 * 55) Aug 27, 2012 - "A Stroll Through Death Valley" (Death Valley, Easy) - all Towers available, $15,000 starting cash, survive waves from 40 to 60, reward increased to $100 Monkey Money (from Double Monkey Money update)
 * 56) Aug 28, 2012 - "The Binary RBE" (Monkey Lane, Hard) - all Towers available, custom RBE (Red Bloons remain as Red Bloons, Blue Bloons become Green Bloons, Green Bloons remain as Green Bloons, Yellow Bloons become Pink Bloons, Pink Bloons remain as Pink Bloons, Black Bloons become White Bloons, White Bloons remain as White Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons remain as Zebra Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons, remain as Ceramic Bloons, MOABs become BFBs, BFBs remain as BFBs, ZOMG remain as ZOMGs), $4,000 starting cash, survive waves from 25 to 65, reward increased to $75 Monkey Money
 * 57) Aug 29, 2012 - "Ol' Reliable" (Snake River, Medium) - Dart Monkey (1-1), Tack Shooter (1-1), Sniper Monkey (1-1), Boomerang Thrower (1-1), Ninja Monkey, Bomb Tower (1-1), Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer, Monkey Ace (1-1), Super Monkey (1-1), Monkey Apprentice, Monkey Village (1-1), Banana Farm (1-1), Mortar Tower (1-1), Dartling Gun (1-1), Spike Factory (1-1), $6,400 starting cash, survive waves 30 to 65, reward increased to $75 Monkey Money
 * 58) Aug 30, 2012 - "The Criss-Crossed RBE" (Bloon Circles, Medium) - all Towers available, custom RBE (Red Bloons become Green Bloons, Blue Bloons become Red Bloons, Green Bloons become Blue Bloons, Yellow Bloons become Black Bloons, Pink Bloons become Yellow Bloons, Black Bloons become Pink Bloons, White Bloons become Zebra Bloons, Lead Bloons become White Bloons, Zebra Bloons become Lead Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become Rainbow Bloons, MOABs remain as MOABs, BFBs remain as BFBs, ZOMGs remain as ZOMGs), $3,000 starting cash, survive waves from 15 to 65, reward increased to $75 Monkey Money
 * 59) Aug 31, 2012 - "Across the River" (Snake River, Medium) - Boomerang Thrower, Ice Tower, Super Monkey, Mortar Tower, $5,000 starting cash, survive waves from 30 to 65, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to $75 Monkey Money
 * 60) Sep 1, 2012 - "SWAT" (Lightning Scar, Hard) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Spike Factory, give 1 free Portable Lake, $18,000 starting cash, survive waves 46 to 85, reward increased to $75 Monkey Money
 * 61) Sep 2, 2012 - "A Cold Bunch" (The Rink, Medium) - Boomerang Thrower, Ninja Monkey, Glue Gunner, Spike Factory, $2,500 starting cash, survive waves 30 to 60, max. 6 Towers at a time, reward increased to $60 Monkey Money
 * 62) Sep 3, 2012 - "31st Monkey Expeditionary Unit" (Dockside, Hard) - Dart Monkey, Sniper Monkey, Monkey Buccaneer, $6,500 starting cash, survive waves 35 to 75, reward increased to $100 Monkey Money
 * 63) Sep 4, 2012 - "The Bloons Go One By One" (Clock, Easy) - Monkey Ace, Mortar Tower, Spike Factory, $3,000 starting cash, survive waves from 25 to 65, max. 4 Towers at a time, reward increased to $70 Monkey Money
 * 64) Sep 5, 2012 - "One Small Step for a Monkey" (Space Truckin', Hard) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Apprentice, Spike Factory, $3,000 starting cash, survive waves 30 to 50, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to $70 Monkey Money
 * 65) Sep 6, 2012 - "Burning Rubber" (Drag Strip, Easy) - Tack Shooter (4-2), Ninja Monkey (2-4), Bomb Tower, Monkey Ace, Monkey Apprentice (2-4), Mortar Tower, Dartling Gun (2-4), Spike Factory (4-2), Pineapple, $3,000 starting cash, survive waves from 20 to 50, reward increased to $80 Monkey Money
 * 66) Sep 7, 2012 - "John Monkeyton's Favourites!" (Monkey Lane, Hard) - Dart Monkey (4-2), Tack Shooter (4-2), Ninja Monkey (4-2), Glue Gunner (4-2), Monkey Buccaneer (2-4), Monkey Ace (2-4), Super Monkey (2-4), Dartling Gun (2-4), given 1 free Portable Lake and 1 Beekeeper, $6,000 starting cash, survive waves from 40 to 85, reward increased to $100 Monkey Money
 * 67) Sep 8, 2012 - "Home Sweet Home" (Space Truckin', Hard) - Sniper Monkey (1-2), Bomb Tower (4-2), Ice Tower, Monkey Ace (1-1), Super Monkey (2-2), Mortar Tower (2-4), Dartling Gun (2-1, $4,000 starting cash, survive waves from 30 to 70, reward increased to $60 Monkey Money
 * 68) Sep 9, 2012 - "Indistinguishable From Magic" (Snake River, Hard) - Boomerang Thrower, Super Monkey, Monkey Apprentice, given 1 free Tribal Turtle and 1 Bloonsday Device, $3000 starting cash, survive waves from 35 to 75, reward increased to $85 Monkey Money
 * 69) Sep 10, 2012 - "Drowning Darts" (Archipelago, Medium) - Dart Monkey, Monkey Ace, Super Monkey (0-3), max. 8 Towers at a time, no more than 3 of any tower type, $5,500 starting cash, survive waves from 25 to 60
 * 70) Sep 11, 2012 - "Are They as Special as They Look?" (Drag Strip, Easy) - Dart Monkey, Tack Shooter, Spike Factory, $5,000 starting cash, survive waves 20 to 60, reward increased to $85 Monkey Money
 * 71) Sep 12, 2012 - "Monkey See, Monkey Do" (Castle, Medium) - Dart Monkey (1-4), Tack Shooter, Sniper Monkey, (4-1), Boomerang Thrower (3-4), Bomb Tower, Ice Tower, Glue Gunner, Monkey Ace (4-2), Monkey Apprentice (4-2), Monkey Village (4-2), Banana Farm, Mortar Tower (4-2), given 1 free Meerkat Spy, $4,000 starting cash, survive rounds 24 to 65, reward increased to $75 Monkey Money
 * 72) Sep 13, 2012 - "Consider the Price" (Monkey Lane, Medium) - Dart Monkey (4-3), Tack Shooter, Sniper Monkey (2-3), Boomerang Thrower (3-4), Ninja Monkey, Bomb Tower, Ice Tower (2-3), Glue Gunner (3-3), Monkey Buccaneer (3-4), Monkey Ace (3-3), Super Monkey (1-2), Monkey Apprentice (3-3), Banana Farm (3-3), Mortar Tower (3-3), Dartling Gun (2-2), Spike Factory (3-2), $15,000 starting cash, survive rounds from 45 to 80, reward increased to $70 Monkey Money
 * 73) Sep 14, 2012 - "He's a Frosty One" (Switch, Easy) - Boomerang Thrower (3-1), Ice Tower, Super Monkey (1-2), Dartling Gun (3-1), $4,500 starting cash, survive waves from 28 to 50
 * 74) Sep 15, 2012 - "Lucky 7" (Mount Magma, Medium) - all Towers available except Road Spikes, Pineapple, $2,777 starting cash, survive waves from 17 to 70, max. 7 Towers at a time, reward increased to $77 Monkey Money
 * 75) Sep 16, 2012 - "Sit in the Corner" (Park Path, Medium) - Tack Shooter, Boomerang Thrower, Ice Tower, Spike Factory, $2,700 starting cash, survive waves from 30 to 65, max. 6 Towers at a time, reward increased to $60 Monkey Money
 * 76) Sep 17, 2012 - "Venture into Deep Space" (Space Truckin', Medium) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Monkey (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Ace (3-3), Monkey Apprentice (3-3), Mortar Tower (3-3), Dartling Gun (3-3), $500 starting cash, survive waves from 10 to 65, 100 lives, no more than 2 of any tower, reward increased to $60 Monkey Money
 * 77) Sep 18, 2012 - "The Monkey is Always Right" (Bloon Circles, Medium) - Dart Monkey (0-4), Tack Shooter (4-0), Sniper Monkey (0-4), Boomerang Thrower (0-4), Ninja Monkey (0-4), Bomb Tower (4-0), Ice Tower (0-4), Glue Gunner (0-4), Monkey Buccaneer (0-4), Monkey Ace (0-4), Super Monkey (0-4), Monkey Apprentice (0-4), Monkey Village (4-0), Banana Farm (4-0), Mortar Tower (0-4), Dartling Gun (0-4), Spike Factory (4-0), $8,000 starting cash, survive waves from 30 to 65, reawrd increased to $75 Monkey Money
 * 78) Sep 19, 2012 - "The Monkey isn't Always Right" (Snake River, Medium) - Dart Monkey (4-0), Tack Shooter (0-4), Sniper Monkey (4-0), Boomerang Thrower (4-0), Ninja Monkey (4-0), Bomb Tower (0-4), Ice Tower (4-0), Glue Gunner (4-0), Monkey Buccaneer (4-0), Monkey Ace (4-0), Super Monkey (4-0), Monkey Apprentice (4-0), Monkey Village (0-4), Banana Farm (0-4), Mortar Tower (4-0), Dartling Gun (4-0), Spike Factory (0-4), $8,000 starting cash, survive waves from 30 to 65, reward increased to $75 Monkey Money
 * 79) Sep 20, 2012 - "Camo, Right?" (Dockside, Medium) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (4-1), Boomerang Thrower (3-1), Ice Tower, Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-1), Super Monkey (3-4), Mortar Tower (4-2), Dartling Gun (3-1), give 1 free Super Monkey Storm, $7,000 starting cash, survive waves 30 to 65, reward increased to $60 Monkey Money
 * 80) Sep 21, 2012 - "Tricky Bloons" (Slalom, Hard) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-1), Boomerang Thrower (3-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-1), Banana Farm, Mortar Tower, $6,000 starting cash, survive waves 28 to 65, max. 8 Towers at a time
 * 81) Sep 22, 2012 - "That Special Bunch" (Monkey Lane, Hard) - All Towers available except Monkey Village, Banana Farm, Road Spikes, and Pineapple, give 2 free Meerkat Spies, 2 free Beekeepers, 2 free Angry Squirrels, 1 free Bloonsday Device, and 2 free Tribal Turtles, $0 starting cash, survive waves 35 to 85, max. 8 Towers at a time, reward increased to $100 Monkey Money
 * 82) Sep 23, 2012 - "Stealth Mode" (Slalom, Hard) - Sniper Monkey, Ninja Monkey (4-2), Ice Tower (2-3), give 1 free Meerkat Spy, $6,500 starting cash, survive rounds 30 to 62, reward increased to $70 Monkey Money
 * 83) Sep 24, 2012 - "Booming In Space" (Space Truckin', Hard) - Boomerang Thrower (4-3), Bomb Tower (4-3), Mortar Tower (4-3), $2,000 starting cash, survive waves 20 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to $60 Monkey Money
 * 84) Sep 25, 2012 - "Tacks, Ice, and a Sprinkle of Dartlings" (Lightning Scar, Medium) - Tack Shooter, Ice Tower, Dartling Gun, reward increased to $70 Monkey Money
 * 85) Sep 26, 2012 - "Resistance is Fruitful" (The Rink, Easy) - Bomb Tower (1-3), Ice Tower (2-3), Glue Gunner (2-3), Mortar Tower (3-1), custom RBE (Red Bloons stay as Red Bloons, Blue Bloons and Green Bloons become Black Bloons, Yellow Bloons and Pink Bloons become White Bloons, Black Bloons through Lead Bloons become Zebra Bloons, Zebra Bloons and Rainbow Bloons become Ceramic Bloons, Ceramic Bloons stay as Ceramic Bloons, All M.O.A.B. Class Bloons stay as M.O.A.B. Class Bloons), $1,200 starting cash, survive rounds 1-51, reward increased to $65 Monkey Money