End of the Road/Strategies

This map is notable for having a decent amount of water and open land, to fit Monkey Subs for a Sub Commander strategy or to fit Banana Farms and Jungle's Bounty Druids respectively.

Note that due to how compact the track is, bloons moving on the lane directly above or below road spikes will still collide with them due to their larger hitboxes. This is detrimental to most Spike Factories and even nullifies the Pre-Game Prep Monkey Knowledge. However, this is an advantage to the Spike Storm and Carpet of Spikes, which appreciate more of their vast spike piles being used as in other maps, most spikes are not completely used.

As such, due to the above, if choosing to use Spike Factories, especially Perma-Spike, on this map, it should be placed halfway through the track at the right end.

Since the track doubles back on itself and curves below the water pool, a Bloontonium Reactor would be a good idea against Bloon rushes, especially on rounds 63 and 78, as it can damage all Bloons in its range at the same time.