Temple of the Monkey God

"The Temple demands sacrifice. Its arsenal of unstoppable bloon destruction is enhanced and modified by the types of towers sacrificed. Use at your own peril."

- BTD5 Description

Temple of the Monkey God is the final upgrade of the Super Monkey on Path 1. It is a crazily expensive upgrade in BTD5, costing $85,000 in Easy, $100,000 in Medium, $108,000 on Hard. Even given its strength, it is extremely expensive. Its effect relies on what was near this tower when you bought this upgrade (ie what you sacrificed). If you buy this upgrade with another one nearby, the other one will disappear, so try to space them out if you buy multiple ones.

The Temple Of The Monkey God can be unlocked once the user reaches rank 32 and when the player gets enough XP after he/she gets the Robo Monkey.

Detailed account of sacrifices
(all sacrifices are either the base tower, or level 4 in either upgrade series and no upgrades in the other upgrade series, and all recorded upgrades are in addition to the Temple's normal attack. All testing was done with the Temple placed in the center of The Rink, and observed attacking a MOAB.)
 * Dart Monkey :
 * 1) Basic Tower - 16 dart volley per second
 * 2) Juggernaut - 16 dart volley per second
 * 3) Super Monkey Fan Club - 16 blade volley per second
 * Tack Shooter:
 * 1) Basic Tower - 16 dart volley per second
 * 2) Ring of Fire - 16 dart volley per second
 * 3) Blade Maelstrom - 16 blade volley per second
 * Sniper Monkey:
 * 1) Basic Tower - 16 dart volley per second
 * 2) Cripple Moab - 16 blade volley per second
 * 3) Supply Drop - 16 blade volley per second
 * Boomerang Thrower:
 * 1) Basic Tower - 16 dart volley per second
 * 2) Glaive Lord - 16 blade volley per second
 * 3) Turbo Charge - 16 blade volley per second
 * Ninja Monkey:
 * 1) Basic Tower - 16 dart volley per second
 * 2) Bloonjitsu - 16 blade volley per second
 * 3) Sabotage Supply Lines - 16 blade volley per second
 * Bomb Tower:
 * 1) Basic Tower - One rocket per second, explosion radius identical to the radius of a The Big One explosion
 * 2) Bloon Impact - Two rockets per second, explosion radius identical to the radius of a The Big One explosion
 * 3) MOAB Assassin - Three rockets per second, explosion radius identical to the radius of a The Big One explosion
 * Ice Tower:
 * 1) Basic Tower - Icy ball fired once every 2.5 seconds, freezes all bloons in a radius identical to the radius of a pineapple explosion
 * 2) Viral Frost - Icy ball fired once every 2.5 seconds, freezes all bloons in a radius identical to the radius of a The Big One explosion
 * 3) Absolute Zero - Icy ball fired once every 2.5 seconds, freezes all bloons in a radius identical to the radius of a The Big One explosion
 * Glue Gunner:
 * 1) Basic Tower - Glue fired twice per second, slows all bloons in radius identical to Glue Splatter, glue has upgrades Glue Soak and Stickier Glue (glue does not pop bloons)
 * 2) Bloon Liquefier - Glued fired twice per second, slows all bloons in radius identical to Glue Splatter, glue has upgrades Bloon Dissolver and Stickier Glue
 * 3) Glue Striker - Glued fired twice per second, slows all bloons in radius identical to Glue Splatter, glue has upgrades Bloon Dissolver and Stickier Glue
 * Monkey Buccaneer:
 * 1) Basic Tower - 16 dart volley per second
 * 2) Aircraft Carrier - 16 blade volley per second
 * 3) Monkey Pirates - 16 blade volley per second
 * Monkey Ace:
 * 1) Basic Tower - 16 dart volley per second
 * 2) Spectre - 16 blade volley per second
 * 3) Ground Zero - 16 blade volley per second
 * Super Monkey:
 * 1) Basic Tower - 16 blade volley per second
 * 2) Temple of the Monkey God - 16 blade volley per second
 * 3) Technological Terror - 16 blade volley per second
 * Monkey Apprentice:
 * 1) Basic Tower - Tornado fired once per 1.5 seconds
 * 2) Tempest Tornado - Tornado fired once per 1.5 seconds
 * 3) Summon Phoenix - Tornado fired once per 1.5 seconds
 * Monkey Village:
 * 1) Basic Tower - 16 dart volley per second
 * 2) High Energy Beacon - 16 blade volley per second, range increased ~10% (at the center of the screen, only the very corners are not in range)
 * 3) M.I.B Call To Arms - 16 blade volley per second
 * Banana Farm:
 * 1) Basic Tower - 16 dart volley per second
 * 2) Banana Research Facility - 16 blade volley per second
 * 3) Banana Investments Advisory - 16 blade volley per second
 * Mortar Tower:
 * 1) Basic Tower - Rocket fired once per second, blast radius identical to The Big One
 * 2) The Big One - Three rockets fired per second, blast radius identical to The Big One, each rocket has popping power identical to The Big One (significantly stronger than other Temple rocket upgrades)
 * 3) Artillery Battery - Three rockets fired per second, blast radius identical to The Big One, each rocket has popping power identical to The Big One (significantly stronger than other Temple rocket upgrades)
 * Dartling Gun:
 * 1) Basic Tower - 16 dart volley per second
 * 2) Ray of Doom - 16 blade volley per second
 * 3) Bloon Area Denial System - 16 blade volley per second
 * Spike Factory:
 * 1) Basic Tower- 16 dart volley per second
 * 2) Spiked Mines- 16 blade volley per second
 * 3) Spike Storm- 16 blade volley per second

Trivia

 * A Temple of the Monkey God will not attack until its construction animation has finished.
 * Temple of the Monkey God is the most expensive upgrade in the game.
 * During its construction animation, before the head pops up, there is a picture of a skull on the Temple.Btd53122012skullontotmg.png