Board Thread:Game Suggestions/@comment-36513400-20180808183557/@comment-36513400-20180811231720

So, we’ve been compiling lots of ideas, and I think that we have come to the point where we have gotten the bare bones down. I think that now, we need to flesh out our ideas, and give them a real supporting aspect. Because of this, I’m basically going to make a really long post about all of the modes, what they are, the objective of them, and any new ideas that we have will also be written down with a good explanation.

Modes

Defend the Village: A Bloons TD Battles type mode, two maps of 6 people each, sending Bloons from 6 different bases, each corresponding to a player from the other team. Every wave is programmed for the other team using a system that will be elaborated on at a later time. The game goes on until one team runs out of lives, when enough Bloons reach the village.

Stop Bloonsday: A co-op Mode in which a team ranging in size from 4-6 members (depending on the map) attack the base of the Bloons and claim the Bloonsday Device before it fires off and destroys the village. There are multiple points throughout the map that will spawn Bloons, and when all of them are destroyed, you can move on to the final wave, which will be very difficult.

Boss Bloon Battlefield: A Capture the Flag type game mode with about 25 players, on a set map (depending on which of the four boss Bloons you are fighting) in which there is an extremely strong boss Bloon that moves slowly across the gigantic battlefield. Squads of Bloons of all types are sent from one side of the map to the other. They will try to capture the flag at the other side, and must be popped before they reach their side or the monkeys will lose. If the boss Bloon reaches the flag, the game is over and the monkeys face defeat. The game ends when either the Bloons capture the flag, the boss Bloon reaches the flag, or the boss Bloon is popped, (and believe me, they will have a LOT of HP) which will end in a victory for the monkeys. As for maps, there will be a Swamp (Bloonarius), a Valley (Vortex), a Mountainside (Dreadbloon), and a Volcano (Blastapopoulos)

Other Game Mechanics

Argon Bloons: Bloons that move in a bouncing pattern instead of a floating one. They are marked with a white stripe across their center and are just a harder variant to hit. MOAB variants are not available.

Ingame Shop: You can purchase vehicles and machines during the game from here using cash.

Currencies

Monkey Money: The out-of-game currency, and is a reward for completing games and challenges. Can be used to buy Universal Monkey Upgrades, such as Popping Power.

Cash: In-game currency, used to buy upgrades and shop items. Earned by popping Bloons and from cash crates.

Upgrade Points: Used to buy upgrades for your monkeys out-of-game, so that you can get them ingame. More advanced upgrades cost more. Earned by leveling up and by winning special missions.

So, that’s a recap. Thanks to everyone that contributed, and I will be looking forward to building on this project with you.