Normal (damage type)

Normal is a damage type introduced in Bloons Tower Defense 3 and has appeared in every Bloons TD game since. Normal is defined as the damage type able to pop every type of bloon in any given game that can be targeted. The Bloons Wiki represents this damage type with the icon, the upgrade and buff sprite for the Monkey Intelligence Bureau, due to the Monkey Intelligence Bureau granting all towers in the range of the Monkey Village the Normal Damage Type. This wiki also recognizes a cosmetic variant of the Normal damage type, Acid, labeled with.

Note that having the Normal damage type does not mean that tower can pop Camo Bloons (except under a MIB village) and Line of Sight restrictions still apply.

It is uncommon; many towers in each installment have limited access to this damage type via upgrades. The few upgrades possessing this damage type generally are very expensive and of high-tier. Normal damage, as stated above, may be granted to any tower standing in the range of a Monkey Intelligence Bureau in Bloons TD 6. Bloons TD 5 and its spinoffs also have a Monkey Intelligence Bureau with identical functions.

Towers with or granting this damage type are of particular help against DDTs, which are lead and explosion-resistant MOAB-Class Bloons. Additionally, they mitigate the immunities of non-MOAB-class Bloons, since these bloons are likely to possess immunities to other damage types.

Bloons Tower Defense 3
The Normal damage type debuted in Bloons Tower Defense 3. Two upgrades, the Plasma Vision upgrade for the Super Monkey, and Thermite for the Boomerang Monkey had Normal damage.

Bloons TD 4
In Bloons TD 4, a few more Normal-damage upgrades were added.
 * Plasma Vision was joined by its tier 4 upgrade Sun God, which also dealt Normal damage.
 * Thermite did not appear, but the tier 4 Boomerang Monkey upgrade Lightsabre Thrower also packed Normal damage.
 * The Monkey Apprentice appeared, with a default damage type of Normal.
 * The Spike Factory's White Hot Spikes dealt Normal damage.
 * The Glue Gunner's Corrosive Glue effectively had Normal damage.
 * The Laser Cannon debuted with Normal damage.

Bloons TD 5
Bloons TD 5 added many more Normal damage sources, and also had the MIB, which granted towers in its range Normal damage.

The Laser Cannon was nerfed so that it no longer had Normal damage. Instead, it would have Shatter damage.

The list of upgrades with Normal damage in Bloons TD 5 includes:


 * Juggernaut
 * Bloon Impact
 * Red Hot 'Rangs for the Boomerang Monkey
 * Plasma Vision and further path 1 Super Monkey upgrades
 * All Monkey Apprentice upgrades
 * Ground Zero's ability
 * Spectre's bombs
 * White Hot Spikes and further path 1 Spike Factory upgrades
 * Bloontonium Reactor
 * Flash Bombs
 * Corrosive Glue
 * Robo Monkey and Technological Terror, even without Plasma Vision
 * Full Metal Jacket
 * Semi-Automatic Rifle
 * Ring of Fire
 * The Big One
 * Depleted Bloontonium Darts and further Path 2 Dartling upgrades
 * Ray of Doom
 * Bloon Trap
 * Viral Frost in Bloons TD Battles Mobile has this too, but elsewhere it is Metal Freeze/Glacier.
 * Heavy Duty Suction
 * Tribal Turtle coconuts
 * Tribal Turtle Pro spears and coconuts
 * Bloonsday Device and Bloonsday Device Pro

Bloons TD 6
Bloons TD 6 introduced the Purple Bloon, effectively splitting the Normal damage type into two. A significant number of upgrades that offered Normal damage in previous generations were reassigned to Plasma or Fire  (these two new types being identical in function). These two new types were incapable of damaging Purple Bloons. However, purple-popping Normal-type damage persists.

Additionally, the Wizard Monkey's default damage type was changed from Normal to Energy ; not only could it not pop Purple Bloons, it could no longer pop Lead Bloons either.

Some upgrades received Normal damage in updates.
 * Super Mines explosions in Version 7.0.
 * Tsar Bomba bomb arrays, Carrier Flagship anti-MOAB missiles, and Level 20 Etienne UCAV ability in Version 21.0.
 * Hard Thorns, and Path 3 Bomb Shooters except Extra Range in Version 28.0.

Former upgrades with Normal damage
Like Infinite Pierce, Normal damage has been removed multiple times in patches from upgrades.

Three upgrades notably lost their Normal damage to a series of nerfs in patch 25.0, namely Apache Prime, The Tack Zone, Bloon Impact. They were reassigned to other damage types that were more intuitive to deduce visually from their projectiles. The same update also took away Snowstorm and Icicle Impale's abilities to affect Lead Bloons and DDTs without other means of Lead-Popping Power.

Another upgrade, Glaive Lord, also was reassigned from Normal to Sharp, but in version 26.0 instead. It now requires Red Hot Rangs to bring Normal back.

Full Auto Rifle and Elite Defender lost Normal damage in Version 28.0, reassigned to Sharp instead.

Reactor and Energizer since Version 29.0 fell in the same situation as Glaive Lord, now requiring the lead-popping crosspath, but downgraded to Shatter with no compensatory buff. Its decamo remains Universal Decamo.

List of current upgrades with Normal-type damage
Updated as of version 29.0.

Bloons Adventure Time TD
In Bloons Adventure Time TD, Normal damage is rarer than in BTD6 or BTD5. The MIB counterpart, Tuxedo Jake's Inspiring Melody, is exclusive to a premium character. The following sources of Normal damage are known:


 * Princess Bubblegum's gun attacks
 * Attacks boosted by the Plasma Goggles
 * Supermonkey's Disarming Charisma attack
 * Flame Princess can transform any bloon, including Purple Bloons, into Flamebits.
 * Party God's main laser

Marceline is wrongly labeled as having Normal damage. In fact, she has Sharp damage.