Board Thread:Game Suggestions/@comment-2607:FB90:4AE0:17D8:98CC:A3D7:3C4D:8C40-20180928002318/@comment-2600:8801:A400:8760:6522:7962:611:8B4A-20181013162012

HDF0UnofficialAccount wrote: Honestly just stop with this SCAB mess, it's a gimmick no one will ever be able to meet in game and is fully undefeatable.

Anyway here are some towers I think may need a nerf, buff or change.

Gwendolin: Too powerful, especially with Cocktail.

Alchemist Top Path: Top Path is too powerful right now, having it in Battles 2 would be broken and create a stale meta. It also makes talking about the balance of Alchemist in general much harder.

Spactory: Honestly who even uses it when there's more efficient methods to spend your money, the only ones I see people actually using are Perma-Spike and Carpet of Spikes to a lesser extent.

Ice Monkey: The nerfs from 5 to 6 made it really bad for higher tiers, despite lower tiers still having small roles. When looking at Primary Monkeys we have to look at Village (Primary Training), but Village takes up a slot and also it kind of doesn't have much use either.

Glue: not cost effective. In 6, you could still put down other towers and just use Glue for support, but in this game you can't. MOAB Glue is great but I doubt it's really going to be able to get a spot in a loadout with only this role.

Honestly here we see some of the towers in Battles still seemingly bad towers even with their new buffs/nerfs.

Also just a note I like simulating Boosts in BTD6 by using Homeland Defense. Gwendolin is okay as she is. Towers all have a purpouse, even if they are OP. Also, Gwendolin can only solo until round 25, and quincy can solo until round 33.