Glue Gunner (BTDB2)

The Glue Gunner is a Primary-class tower that was in the initial release of Bloons TD Battles 2. Like its Bloons TD 6 counterpart, the tower retains its name and role from the Bloons TD 4 and 5 generations.

The Glue Gunner's primary role is to slow down Bloons by firing a single harmless blob of sticky glue that slows Bloons down by 50% up to 3 Bloons. The glue can be upgraded to many different formulas, with corrosive glue and MOAB-glue being examples.

Their targeting priorities are the same as from Bloons TD 6, with the regular First, Last, Close, and Strong targeting priorities as most towers have.

It used to have a tower-breaking bug where it will continue to target bloons it has already glued, making it close to useless unless put on Last targeting, but it has been fixed since v1.0.6.

To unlock the Glue Gunner, the player must do a one-time purchase of 25. All Tier 1 and Tier 2 upgrades are unlocked along with the base tower. The base tower costs $200 in-game cash.

Description
It appears much like its BTD6 counterpart, with several differences such as minor graphics differences and animations exclusive to Bloons TD Battles 2.

Path 1 is the same as Bloons TD 6, increasing the glue's penetration and deadliness, with the Corrosive Glue upgrade allowing the glue to corrode and damage Bloons and MOAB-Class Bloons, although with halved duration and no slowdown. Further upgrades increases the corrosive glues power, with the Bloon Dissolver quickening the corrosion process. Bloon Liquefier further increases corrosion speed and also ups the Glue Gunner's pierce. The Bloon Solver fires glue at a fast rate while also being even more deadly. There are no known major changes besides stat changes.

Path 2 is also the same as Bloons TD 6, focusing on increasing the Glue Gunner's pierce and gluing speed, with also making Bloons vulnerable to damage. The Bigger Globs and Glue Splatter upgrades increase pierce by a lot, with the Glue Hose upgrade dramatically increasing attack speed. The Glue Strike ability glues all Bloons currently on screen, with the affected Bloons from it's ability making Bloons take more damage from all towers attacks for the glue duration. Glue Storm further strengthens the previous effects. There are no known major changes besides stat changes.

Path 3 is the same as Bloons TD 6, further going into the Glue Gunner's role of slowing down Bloons. Stickier Glue increases the glue duration whilst Stronger Glue increases it's slowdown effectiveness. MOAB Glue allows the Glue Gunner to slow down MOAB-Class Bloons and Relentless Glue makes it so that popped Glued Bloons leave a pile of glue that applies to more Bloons if they cross the pile, similar to a Glue Trap. Super Glue acts like a form of stun, slowing Bloons to a halt. There are no known major changes besides stat changes.

The Glue Gunner is classed as a Primary Monkey.

Target Priorities
The base Glue Gunner uses the standard target priorities: First, Last, Close, Strong. Many of the Glue's alternate attacks have target priorities that are integrated into the Glue's own target priorities.

Certain alternate attacks have a different set of target priorities: ...

Strategies

 * Strategies
 * General Strategy
 * Optimization Strategy
 * Countermeasures Strategy

Teasers
Glue Gunner has been seen in BTDB2 teasers including:
 * Early Steam screenshots
 * BTDB2 Trailer (?)