Board Thread:General Discussion/@comment-54.221.243.52-20160222153629

Example: Tower: Pyromainiac What it does: Lights a bloon on fire and watches it burn with delight Weakness: Burning doesn't happen fast, and without the "discipline" upgrade, it just looks at the burning bloon and does nothing until popped. Costs 150 dollars (for fire supplies). Ceramic bloons are immune to fire. MOABs are, as well. Path 1: 1. Intense fire: Burning bloons' popping time gets cut in 2/3. 2. Conflagration: Fire spreads to bloons that are close to the burning bloon, goes viral. Note: doesn't shoot again until all fire is gone 3. Discipline: shoots every 1 second at non-burning bloons 4: Play with fire: Shoots twice as fast. Fire dump ability: lights every bloon on fire

Path 2: 1: Torch: Senses Camo bloons. 2: Visible fire: Camo bloons lose their Camo status. 3: uncontrollable fire: Bloons move slower when on fire, popping time is halved. 4: Explosive implant: Bloons, when their last layer is popped, explode violently. 