User:Xionfighter247/BTD6 Objectives

BtTD Objectives is my way to mix-up gameplay in Bloons TD 6 in easy to do manner. They are like challenges or special conditions that force the player to choose towers or upgrades that they previously avoided. They are not supposed to make the game harder, but to make the player think, though they certainly can be. These are purpely for entertainment pruposes and do not give out any reward other than the pure fun of completing it.

Here are some general Objectives that can be applied on any map and on any mode. Note that unless otherwise specificed, I encourage you to not use crosspaths or heroes. If you need to use your Hero, make sure that your hero is also keeping in line with the challenge. I reccomend stopping a Round 100 regardless of game mode. Monkey Knowledge is also not reccommend for BTD 6 Objectives. If you really want to spice up the gameplay, I reccomend combining any many challenges as you wish. Obviously some of the challenges can contradict each other:


 * Beat a game while only using Top path upgrades. Do the same for middle and bottom-crosspaths.
 * Beat a game while only using one type of Monkey (Only Dart Monkeys, Only Tack Shooters, etc.)
 * Beat a game while spending less than $3,000 ($2,100 in sell price) or $2,000 ($1,400 in sell price) per tower.
 * Beat a game while upgrading in this order: 1st Tower = Top Path only, 2nd Tower = Middle Path 3rd Tower = Bottom path and so on. Your first tower can start on the middle and bottom path but it has to be in the order above.
 * Beat a game while having up to 5 upgrades to choose from each tower. You can crosspath in any way you like. You can go less if you want.
 * Beat a game while using the Monkeys and heroes that are in the title screen when you open the game. Don't use crosspaths unless it is obvious which crosspath it is.
 * Beat a game while only using towers that gives Tower Buffs. Note that you have to get the actual buff in order to complete this challenge (You have to get a Shinobi Tactics and not just it's preceding upgrades). Also don't use temoprary buffs like Heat it up and Rallying Roar.
 * Beat a game while Your Hero is the only attacking Monkey. (Monkey Farms, Village (no Primary Exepertise, Monkey City) Ninja, Alchemist, Sub, and glue gunner (As long as they don't get any pops) is allowed.)
 * Beat a game while having each class assgined to a path. You can choose which class to leave out (For example, Primary Monkeys = Middle Path only, Magic Monkeys = Top Path Only, and Support Monkeys = Bottom Path only with miliatary Monkeys being left out entirely).
 * Beat a game while only using the Top 3 Monkeys that have the least XP for your account.
 * Beat a game while only using 3rd Tier upgrades. Do the same for 2nd and 1st Tier upgrades.
 * Beat a game using only Monkeys that have a specific Weakness to a bloon at it's base (Bomb Shooter cannot pop black bloons, Wizard Monkey cannot pop purple bloons, etc.) You cannot use Monkeys that cannot pop lead bloons at its base since that is something a vast majority of Monkeys cannot do and it is more of a general weakness of being a base tower.
 * Beat a game while only using Support Monkeys.
 * Beat a game while only placing Monkeys on even numbered Rounds. Do the same for Only Odd numbered Rounds.
 * Beat a game while only having upgrades that start with each letter on the map you are playing in (For Monkey Meadow, I can only have two upgrades that start with the letter M, two upgrades that start with the letter O and so on). Note if there is more than one word in each upgrade, then only count the first letter of the first word in that upgrade.
 * Beat a game while only purchasing abilites. Note that you have to actaully get the ability and use it once for this challenge to count.
 * For each Class, you can only use the Monkey that you have the least amount of XP for.

Here are more specific challenges geared towards the attributes of the maps. You can combine the general challenges with the map-specific challenges.

Monkey Meadow:


 * Beat a game while only placing Monkeys in the loops ( This will be a theme in a lot of the easy maps.)

Tree Stump:


 * Beat a game while only placing Monkeys on the tree stump

Town Center:


 * You must have at least two general challenges in order to play this map.

Resort:


 * Beat a game while placing your Monkeys outside of the outermost layer.

Skates:


 * Same thing from Monkey Meadow.

Lotus Island:


 * Beat a game while only placing Monkeys on the altar.

Candy Falls:


 * Same thing from Monkey Meadow.
 * You can only place Monkeys on the left side of the river or the right side only.

Winter Park:


 * Same thing from Monkey Meadow.
 * You can only place monkeys in the left rectangle (Between the 1st and 2nd loops), bottom rectangle,(between the 2nd and 3rd loop) or right reactangle (between the 3rd and 4th loop)

Carved:


 * You can only place Monkeys in the Pumpkins Mouth.

Park Path:


 * You must have at least two general challenges to play on this map.

Alpine Run:


 * You must have at least two general challenges to play on this map.

Frozen Over:


 * Same thing from Monkey Meadow.

In the Loop:


 * Same thing from Monkey Meadow

Cubism:


 * Same thing from Monkey Meadow
 * Beat a game while only placing Monkeys on an area of a specific color (Only on the color Red, Green, Yellow, Orange, or Blue (which is just water))

Four Circles:


 * Beat a game while only placing Monkeys in the circles that don't have water in them or the circles that do have water in them.

Hedge:


 * You can only place Monkeys in the areas that are in between the bushes and the Monkey Statue.

End of the Road:


 * You must have at least two general challenges to play on this map.

Logs:


 * You can only place Monkeys is on a square that a log is touching.