User blog comment:Qwertyxp2000 the second/Balance change suggestions for Version 19.0/@comment-43000-20200625205418

I should provide my own suggestions for rebalancing Wizard:


 * Bolt Base Pierce 2 buffed to 3
 * Bolt Base Range 40 buffed to 45
 * Bolt Base Speed 60/66 buffed to 60/60
 * T1 (Guided Magic) to provide -1 Pierce to Bolt attack
 * M1 (Fireball) to provide -5 Range to Bolt attack
 * B1 (Intense Magic) to provide 4x/5 Speed to Bolt attack
 * Base Wizard would still be below the curve as far as base towers go, but now he'd be more interesting by having better stats that he'd have to give up to get the better upgrades.
 * T2 (Arcane Blast) +1 Damage to apply to M1 Fireball (both initial hit and explosion), M2 Wall of Fire, T5/M3 Flame and B4 Zombloon attacks
 * T2 (Arcane Blast), T3 (Arcane Mastery), T4 (Arcane Spikes), and T5 (Archmage) to each provide +1 Camo damage to all possible attacks except Phoenixes, Shimmer, and zombies (Camo detection and damage type both permitting, of course)
 * The creative thing about the idea of bonus damage VS Camos is that it would promote not using Decamo too early, while anything that uses it wouldn't get buffs against non-Camo waves.
 * T3 (Arcane Mastery) Range boost +20 nerfed to +15
 * T4 (Arcane Spikes) and T5 (Archmage) to each provide 5x/4 Speed to M1 Fireball attack
 * T5 (Archmage) to provide 11x/9 Speed to M2 Wall of Fire attack
 * T5 (Archmage) and M3 (Dragon's Breath) Flame attack Range 50 nerfed to 40 with flames' lifespan at 80% of current value
 * T5 (Archmage) crosspath with M2 (Wall of Fire) to have benefit of +1 Damage to M1 Fireball (both hits) and Flame attacks
 * Just revamping T/M Wizard to be actually viable by having better DPS compared to T/B Wizard, and making M/T more focused on close range attacking
 * M4 (Summon Phoenix) to provide +5 Pierce to Fireball (explosion) and Wall of Fire attacks; M5 (Wizard Lord Phoenix) provides additional +55 Pierce to both
 * Pierce avoids being too much VS blimps
 * B2 (Monkey Sense) to provide +5 Range and 110% lifespan to Bolt, M1 Fireball, M2 Wall of Fire, and T5/M3 Flame attacks
 * Obligatory niche additional benefit for Camo detection upgrade
 * B4 (Necromancer) to provide +1 Damage to M1 Fireball attack (both hits)
 * B5 (Prince of Darkness) to provide additional +2 Damage to M1 Fireball (both hits) and M2 Wall of Fire attacks
 * A sense of raw power with dark magic, of course
 * B5 (Prince of Darkness) stored pops to have 2 round lifespan instead of only 1
 * I want to say this has been applied to B4 (Necromancer) in V18.0? I had this on my notes if you're wondering.

Oh, and as for Spactory, I made my suggestions here already: https://www.reddit.com/r/btd6/comments/h9v4ev/tower_trouble_boomerang_monkey/

Also, my suggestion to buffing Pat Fusty is something a bit simpler: just have Rallying Roar provide an additional self-buff of doubling attack speed, so that Pat can use it to viable effect without having to be near anybody.