User blog:Batty1776/Hard rounds and tracks in my opinion

BTW, there are some hard rounds and tracks in my opinion, have fun! If you already able to counter these, you can read it as a reference.

Hard rounds

 * Round 59
 * This round can be very problematic if you don't have camo-lead popping power, or even the weak. Should you don't have camo-lead popping power, have a 1/2 Sniper. As Sniper is quite slow compared to another towers, 2/2 Apprentice will get you in the edge. Fun fact: In 'Low Tek' Random Challenge, you cannot pass round 59, obviously because you can't upgrade your towers, road items are disabled too.


 * Round 63
 * Named so much for its hard round, round 63 consists Lead Bloons and 3 Ceramic rushes. Better be ready for counter those bloon rushes and leads, 4/0 bomb, 4/0 tack and 3/0 boomer will do the trick. Fun fact: Most of the beginners are lost on this round.


 * Round 76
 * Woah, very infuriating to me, but no longer. I always use 4/x aces in this round, or earlier. Even if there's waters, if there are some good spot to put in the ace, use 4/x aces.

Okay, that's what I see from my mind, now thanks I can get more Gold medals.