Board Thread:Game Suggestions/@comment-36513400-20180808183557/@comment-36513400-20180809154815

Kiran9871 wrote: I don't know about sending bloons. The bloon side would probaly be unfun for the players since, they are not really doing much while monkey players have an entire arsneal of bloon pooing weapons that they can use in the field of battle. Monkeys shooting each other most likely would be too graphic considering the projectiles like darts and tacks. Some ideas I have are having tack shooters be like stationary defences near the Monkey base. Also mabye something where monkeys have to destoy a B.A.D or some other moab class bloon with bloons trying to destroy a Temple of the Sun God

Good point. However, maybe it could also be like TD Battles in the way that both sides send out Bloons via a special menu. They play on separate maps, and send hordes of Bloons or program the waves before the game starts. I’m thinking that it should work on a point system in which if you have a higher lever, you get more points to spend on Bloons. Each Bloon will be assigned a point cost, and adding regen or camo makes the cost higher, although adding camo to a red Bloon will cost a lot less than adding camo to, say, a zebra Bloon.