Board Thread:General Discussion/@comment-5056929-20121218065433/@comment-3153244-20130112001040

Despite the fact that I haven't played BTDB for a while, I still remember my strategy and my loadout. Generally, I only need 3 tower slots, but I add in Monkey Apprentice just in case. Normally, I start like this:
 * Boomerang Thrower
 * Everyone's favourite tower. I prefer Glaive Riccochet over Bionic Boomer. I start by purchasing (ASAP) a 2/0 Boomerang Thrower, send out 9 Red Bloons once they come out (for income) before upgrading to 3/0 Boomerang (again, ASAP). After that, I begin spamming Red Bloons whenever I have the cash (income) and begin saving up for a second 2/0 boomer. If my opponent starts spamming Pink Bloons at me, I build a 2/0 boomer.
 * Spike Factory
 * My second type of tower to purchase. After I get myself a 2/0 Boomer, depending on the situation, I either build a Spactory or upgrade the 2/0 Boomer into a 3/0. This will deal with most pinks. A few bloons still slip past, so the Spactory catches those leaks. A third 3/0 Boomer should be built ASAP after the 0/0 Spactory. If the map was Yin Yang or Park Path (was that the name?), I should have no problem dealing with pinks, but build the Spactory near the middle anyway. If it was Cards or Temple, I place the Spactory near the end. Regardless, it should be upgraded to 1/2 ASAP – this can deal with 1-2 MOABs.
 * Mortar Tower
 * Also one of the most crucial towers to my strategy. At around Round 8/9, build your Mortar. This prepares for the Lead Bloons that unlock at Round 10 (if I remember correctly). It should and can be upgraded to Signal Flare before Round 12. No need to touch the left path. A bit of a waste of cash.
 * Monkey Apprentice
 * Tower slot filler. It can be used to deal with leads/camos in emergencies for a low price when compared to Signal Flare. However, Monkey Apprentices cannot be used for long term because of the possibility of Camo Ceramics, which will be de-camo'd by the Signal Flare, allowing your boomers to deal with them.