Board Thread:Bloons Wiki and BTD News/@comment-24.8.203.12-20121220112633/@comment-24.8.203.12-20121223075223

OP here. Thanks for the input SW8573.

Since my initial comment, I've started getting into a into a lot of ice stall matches, which are a completely different game. I wanted to update appropriately.

The comments above were all from playing games without significant ice, and I still feel they're accurate for those games. In an ice stall match however it's entirely possible to have Temple of the Sun Gods up before 20, so BFBs become trivial and 'late' games to round 30+ or so are very doable. The problem I've seen in the late games is lag starts to factor greatly into game play. On several occasions I've seen a single MOAB sneak past 10+ sun gods or 40+ glaive lords for the lose. The game just can't seem to keep up with the hits in later levels, but still progressses the bloons along relatively untouched insuring someone loses. I doubt much can be done about the lag, particularly since the game doesn't seem to be intended to run in that manner, but it would be nice if something could be done to insure bloons are still being struck when they should be under those conditions.