Bloons Tower Defense 5

"Bloons TD5 has heaps of new features including all of your favorite towers from BTD4 with 8 awesome upgrades each instead of 4, and two brand new never before seen tower types.So much awesomeness: tower upgrades with cool Super Activated Abilities, new Bloon types, fun new tracks with moving parts and tunnels, powerful Special Agent towers, daily rewards, and daily challenges-a fun new challenge to play each and every day! Updates are coming all the time, and your progress is tracked for ranks, upgrades, and achievements when you log in our new NK login system. Have fun!"

- Official new description

"BTD5 Is one of the most prized games in the UK. with its wonderful strategy and thinking obstacles, BTD5 is not a miss. The creator of the whole triology of Bloons Tower Defence is a truly artistic and creative person, so please give a cheer for the person who invented it. Thank you. Try all the Bloons Tower Defences and go through a mind boggling series. Thank you for taking your time to read this."

- GameRate

Click to play Bloons TD 5 on Ninja Kiwi.

Bloons Tower Defense 5 is Ninja Kiwi's Bloons Tower Defense game that was officially released December 15, 2011 (December 13 for Ninja Kiwi accounts). According to Ninja Kiwi, the reason they released Bloons Tower Defense 4 Expansion was to tide the overwhelming demand for a new Bloons Tower Defense game, with BTD5 being so far from release at the time. This game is filled with new features such as:
 * Tunnels and moving parts for tracks.
 * The newest version other than BTD5 Deluxe.
 * 22 Tracks all in all.
 * New tracks. There are 14 additional tracks added up in updates now. (The Rink, Snake River, Bloontonium Lab, Lightning Scar, Main Street, Dockside, Death Valley, Drag Strip, Space Truckin', Slalom, Downstream, Z Factor and The Eye, Brick Wall)
 * Extreme Track difficulty introduced.
 * Z.O.M.G. addition.
 * Addition of towers such as Sniper Monkey, Ninja Monkey, and change of Simple Monkey Beacon to Monkey Village.
 * Camo Bloons come out in different kinds of bloons now, and stay camo until all layers of the bloon are popped or Signal Flare is used.
 * Regrowth bloons added.
 * Daily Challenges added.
 * Special Missions added.
 * Special Agents added.
 * Monkey Money added.
 * Special Abilities added.
 * Specialty Buildings added.
 * Accounts
 * Uses NK Coins/kreds
 * Awesome Points
 * 3D-Tracks
 * 2 paths in 4 upgrades for towers instead of 1 and their respective Special Abilities!
 * More surprises and bonuses!
 * Improved 17 towers.
 * Premiums using Monkey Money in the current game/track added.
 * Reverse Mode added
 * Achievements for Awesome Points added.

News and Updates
thumb|300px|right|BTD5 Official Trailer

thumb|300px|right|BTD5 First 20 Levels video released prior to game's release



On November 29th, 2011, Who Wants to be a Blooninaire was released.

On December 1st, 2011, a teaser site for Bloons TD 5 was released, with lots of new information and images, among many other things. This teaser site (www.btd5.com) is now a shortcut to playing the game.

On December 5th, 2011 a video of the first 20 levels gameplay was put up on the NK blog.

On December 13th, 2011, the game was released for all Ninja Kiwi accounts.

On December 15th, 2011, the game was released to everybody. http://ninjakiwi.com/.../Bloons-Tower-Defense-5.html

On January 13th, 2012 a new Special Agent was added to the game called Meerkat Spy, which grants Camo Bloon detection to towers in its radius. Costs $60 Monkey Money.

On January 19th, 2012 a Treasure Chest at the Main Menu was added, giving free Monkey Money daily for Ninja Kiwi account users.

On January 27th, 2012, Daily Challenges were added where the player can earn Monkey Money for every challenge they complete. 1 unique challenge is available everyday.

On February 2nd, 2012 a new track was released in the game. The track is called The Rink. The track is a beginner track.

On February 10th, 2012, Special Missions were added to the game, with 2 missions available: Full House & MOAB Madness. Complete them to earn additional Monkey Money.

On February 24th, 2012, an update was added, allowing Double XP for a limited time. Earn double rank XP and tower XP until Feb 26, 2012.

On March 1st, 2012, a new Special Agent the Bloonsday Device was added. At a price of $500 Monkey Money, it is expensive, but with an amazing power to zap bloons from the sky!

On March 8th, 2012, 4 new Special Missions added: Short-Lived, Fast Upgrades, Special Agents Only and There Can Be Only One.

On March 15th, 2012, the Spike Factory tower was released in BTD5.

On March 22nd, 2012, all Premiums went on sale for 30% off (in store AND in cash) until Mar 25, 2012, also big balance changes were released, (full patch notes on http://ninjakiwi.com/Forum/...#post70651).

On March 29th, 2012, a new special agent called the Tribal Turtle was released. It could be placed on land or in water!, New art work was added so if you upgrade a tower, it will show a different portrait every upgrade above the target priority, and the music was changed to a higher pitch.

On April 4th, 2012, new maps were released: Snake River, an Intermediate Difficulty track, and Bloontonium Lab, that implemented the Extreme Difficulty.

On April 12th, 2012, more special missions were added: Covert Pops, full of camo and just a life to survive on hard, and Protect Monkey Town, with your Monkey Town under attack and you have to protect it on medium! Also, Round 65 became harder as 2 B.F.B.s were added to it.

On April 19th, 2012, Special Agent Pros were added to the game. These are permanent upgrades for Special Agents after being placed down a certain number of times. The times required are different for each Special Agent.

On April 23rd, 2012, "Replay tracks for Monkey Money" update released, replay tracks you have already finished on Easy, Medium, Hard and you will earn 20% of original reward. Also, if the player clicks on the signboard in the lower-left corner of the main screen, then a detailed information about news will appear.

On April 26th, 2012, a special double Monkey Money weekend was added as an update. Now, all games, Daily Challenges/rewards, Special Missions, Treasure Chest, even Premium purchases will yield double the original amount of Monkey Money! Also, more Monkey Money Premium purchase options were added, with Huge Pile O' Monkey Money and Mountain O' Monkey Money.

On May 2nd, 2012, The Daily Challenge Vault is now open, allowing all previously missed or played Daily Challenges to be played, or again. But the catch is that you only get a fraction of the reward than the reward was placed on its very first day (around 40%).

On May 10th, 2012, Two new tracks were released: Lightning Scar, a difficult Advanced track, and Main Street- a less-challenging Extreme track.

On May 17th, 2012, 2 new agents were released: The Pontoon and Portable Lake! These new "terrain agents" allow water-exclusive towers to be placed on the Lakes and land-exclusive towers on the Pontoon. In addition, the March Daily Challenge Vault was opened, and the "Otherworldly" achievement was removed from the game, as it was thought to be nearly impossible for a player to achieve.

On May 24th, 2012, the Wizard Lord special mission was added. This powerful new mission grants a free, exclusive tower called the Wizard Lord, upgraded 4/4 with Monkey Apprentice upgrades. However, it absorbs the most expensive tower on the field every second round and Super Monkey Storms are disabled in-game.

On May 31st, 2012, Double Experience Points (both rank XP and tower XP) until Jun 3.

On June 7th, 2012, "Summer Bonus" update was released, double Experience Points (both rank XP and tower XP) and double Monkey Money until Jun 10. Also, new brighter colors was added to the main menu screen.

On June 14th, 2012, Specialty Buildings were added to the game, introducing Dart Training Facility, Tack Research Center, Boomererang Dojo, Bombing Range and Mage Spire buildings, the main menu screen was also changed.

On June 21st, 2012, 5 more Specialty Buildings were added, including Ice Fortress, Ninja Academy, Spikes R Us, Mortar Emplacement, and Ace Private Hangar buildings.

On June 28th, 2012, an option was added in-game to allow the player to purchase and/or earn Monkey Money instead of having to go to the Premium Store to buy it. Double Monkey Money came again until July 4th. You can also buy Premium Upgrades with Monkey Money before you start a game but it is only for that game. Also, prices of some Premium Upgrades were increased.

On July 5th, 2012, the last five Specialty Buildings were added: the Pirate Cove, Glue Supply Depot, Dartling Ammo Dump, Rifle Range, and the Super Monkey Lair.

On July 12, 2012, the April Daily Challenge Vault was released, along with a Treasure Chest Monkey Money multiplier for the players who log into Bloon Tower Defense 5 for multiple days in a row. The multiplier caps at 5.

On July 19th, 2012, a new track called Dockside, an Intermediate track was released.

On July 27th, 2012, all premiums were on a 30% sale until July 29th.

On August 2nd, 2012, a new Expert track called Death Valley, was released. Also, the price for Lightning Bolt was increased.

On August 10th, 2012, The May Daily Challenge Vault was included. Also, the Mega Monkey Everything Pack was reduced in price to 250 NK coins.

On August 17th, 2012, a new Expert track called Drag Strip, was released.

On August 22nd, Bloons TD 5 was published on kongregate. All players playing BTD5

on kongregate will have to use kreds to get premiums.

On August 23rd, 2012 there was double Monkey Money until August 26th, 2012.

On August 30th, 2012, a new Beginner track called Space Truckin' was released.

On September 6th, 2012, another new Intermediate track named Slalom was released. Also, logged in users will now have their username displayed on left side of "Rank" in main menu, while logged out users will have "Guest" displayed instead.

On September 14th, 2012, the June Daily Challenge Vault was released.

On September 20th, 2012, all premiums are 30% off until September 23rd.

On September 27th, 2012, all Special Agents that the player has that aren't pro will become pro until October 1st. Any agents bought will still be added to the pro count. Also, the Bloonsday Device was reduced in price to $250 Monkey Money.

On October 4th, 2012, there was double Monkey Money until October 7th, 2012.

On October 11th, 2012, the July Daily Challenge Vault was released.

On October 18th, 2012, all Specialty Buildings and their upgrades were available for free until October 25th.

On October 25th, 2012, there was Double Monkey Money until October 28th, 2012.

On November 1st, 2012, the August Daily Challenge Vault was released.

On November 8th, 2012, a new track called Downstream was released.

On November 15th, 2012, a new option was added to play tracks on Reverse Mode; when the "reverse" box is checked, bloons come from the exits.

On November 23rd, 2012, the September Daily Challenge Vault was released.

On November 30th, 2012, all Special Agents were pro until December 3rd.

On December 7th, 2012, all Specialty Buildings were available for free use until December 10th.

On December 13th, 2012, two new tracks called The Eye and Z Factor were released.

On December 19th, 2012, there was double Monkey Money and 30% off premiums until January 7th.

On January 17th, 2013, the October Daily Challenge Vault was released.

On January 31th, 2013, the November Daily Challenge Vault and New Track Brick Wall was released.

On February 7th, 2013, all Special Agents were pro until February 14th.

On February 15th, 2013, a new option was added to play tracks on Fast-Track Mode. The player starts on round 26 with $5000 Money. The mode can be unlocked for $3000 Monkey Money

Towers

 * Dart Monkey - "Shoots a single dart that pops a single bloon. A good, cheap tower suitable for the early rounds."
 * Tack Shooter - "Shoots 8 tacks spread in all directions, each tack can pop 1 bloon. Has short range and medium-slow fire rate."
 * Sniper Monkey - "Armed with a high-tech long range rifle, pops 2 layers of bloons with unlimited range."
 * Boomerang Thrower - "Throws a single boomerang in a single arc back round to the monkey. Each boomerang can pop 3 bloons."
 * Ninja Monkey - "Stealthy tower that can see Camo Bloons and throw sharp shurikens rapidly."
 * Bomb Tower - "Shoots a single bomb that explodes in a radius burst on impact. Good range, medium-slow fire rate. Can pop lead bloons but not black bloons."
 * Ice Tower - "Freezes nearby bloons with every pulse. Frozen bloons are immune to anything sharp."
 * Glue Gunner - "Shoots a glob of monkey glue at a single bloon. Glued bloons move more slowly than normal."
 * Monkey Buccaneer - "Monkey Buccaneers can only be placed in water. Shoots a single, heavy dart that can pop up to 5 bloons each."
 * Monkey Ace - "Patrols the skies above the action, regularly strafing the area with powerful darts in 8 directions."
 * Super Monkey - "Throws darts incredibily fast. Has long range and lots of insanely powerful upgrades."
 * Monkey Apprentice -"Trained in the arts of monkey magic, the Monkey Apprentice weaves magical bolts of power that pop bloons. Each shot can pop 2 bloons. Can upgrade to cast additional spells."
 * Monkey Village - "Monkey Village does not attack, but instead lowers the cost of all towers and upgrades in radius by 10%. Has many useful upgrades that help nearby towers.
 * Banana Farm - "Banana Farms grow bananas that you can collect to turn into cash. When you farm produces some bananas, collect them by moving your mouse over them. Don't leave them too long however, they'll spoil!"
 * Mortar Tower - "Targets a specific bit of ground anywhere on the screen. Launches explosive mortar shells to that spot. Useful for placing far away from the track to make room for other towers."
 * Dartling Gun - "Shoots darts like a machine gun, super fast but not very accurate. The Dartling Gun shoots towards wherever your mouse it, so you control how effective it is!"
 * Spike Factory - "Generates piles of road spikes on bits of nearby track. Each pile can pop 5 bloons, and unused spikes disappear at the end of each round."

Special Agents

 * Portable Lake - "Nowhere to float your boat? Smart Monkeys know they can place a Portable Lake on land, allowing any water unit to be deployed within its waters." Cost: 40 MM.
 * Pontoon - "Place almost any land tower on water with the Pontoon! Deploy the Pontoon on water, then place your land tower on top." Cost: 40 MM.
 * Tribal Turtle - "Tribal Turtle can live on land or water. Throws spears and coconuts, coconuts do extra damage to ceramic bloons, and can pop lead or frozen bloons." Cost: 85 MM.
 * Bloonsday Device - "The apex of monkey tech, the otherworldly Bloonsday Device gives you temporary control of their orbital strike satellite, whose beam destroys all bloons and does big damage to MOAB - class bloons." Cost: 250 MM.
 * Meerkat Spy - "Meerkat Spy has no attack, but instead uses his super keen senses to spot Camo Bloons, granting Camo Detection to all towers within his radius." Cost: 60 MM.
 * Beekeeper - "This special agent has a hive of angry bees that zip to their Beekeeper_Note.pngts and sting bloons until all layers are popped. Stingers can't get through lead or ice but regrower bloons beware." Cost: 120 MM.
 * Super Monkey Storm - "It's a bird, it's a plane. it's a squadron of flying super powered laser-beamin' monkeys who destroy every bloon on the screen and do big damage to MOAB class bloons. Cost: 50 MM.
 * Angry Squirrel - "Armed with sharp acorns, this special agent goes berserk when bloons leak. For a few seconds, he attacks super fast, can spot camo, and pop lead." Cost: 60 MM.
 * Bloonberry Bush - "Place this fast-growing bloon killer right on the track. Loses a thorn for each bloon popped, but grows 5 thorns between rounds, up to 200. You protect it, it'll protect you." Cost: 50 MM.

Tracks
There are 22 tracks all in all.

Monkey Lane
A long and grassy track. The first beginner track at all. This track has tunnels that bloons can go through. Towers cannot attack bloons but can attack MOABs when they're floating in the tunnels. There is no water on this track.

Park Path
A clean, nice environmental, long and curvy track. There is water in the form of a stream in this track. Tack Shooters are good where the track has U-Turns. A nice area in the center of the track is good for a few Monkey Buccanners where it covers almost the whole track!

The Rink
This track is based on an icy rink. The shape of the track is similar to a Mac's command key. There is water in this track as a hole in the ice which can fit up to 3 Monkey Buccaneers. Penguins can be seen sliding across the track. This is the easiest track, since bloons come near the middle 4 times. It's best to put a good tower in the middle, such as a super monkey. This track was added February 2, 2012.

Space Truckin'
A loopy track. Located in space. The 4 planets will loop until the end. You cannot place towers in the sun but only in the planets (The water on Earth is for Monkey Buccaneers). You can even put towers on the moon. This is good for Ice Towers and Tack Shooters because of the loopy parts. You can see some falling comets there. This track was added August 30, 2012.

Z Factor
Z Factor is one of the beginner tracks added on December 13, 2012. A stony track with 2, gray paths. The form of bloons' path is wavy in a form of Z. This is the only beginner track in BTD Series that has 2 paths. This is good for ice towers and tack shooters at its centerpart of two paths. No water in this area.

Brick Wall
A land with flowery, grassy scenery. Brick Wall is one of the beginner tracks added on February 1, 2013. A shaped-like claw track. Best for Tack Shooters and Ice Towers. The bloons follow the brick wall back and forth to the exit, Hence the name. There is water in the form of two ponds separated each other that can buccaneers placed in it.

Snake River
Located in a river. A curvy track in which bloons cross through two rivers which converge into one. There is a bit of water at the edge of the river. This track has opposite counterparts to the track Lightning Scar. This track was added April 4, 2012.

Bloon Circles
A track in a wheat field that look like crop circles. The track splits in two and bloons go in a loop in some parts. A vehicle can be seen of bottom-left and a scarecrow on the top-right. No water in this track.

Archipelago
A track that is a group of islands. This is the 1st Intermediate with lots of water. This track is mostly water with a few islands and a shipwreck in the top corner. Good track for Monkey Buccaneers and Tribal Turtles.

Dockside
Located at a dock. With boats and ships, you can place towers there. There is lots of water and the bloons come from the top right corner. This is the 2nd track which has a lots of water. They move around and exit at the bottom left corner. This track was added July 19, 2012.

Slalom
Similarly to The Rink, this track is located in the cool icy areas. There are mountainous areas, roadmarks, rocks, trees and skies.Bloons move down from the top, performing 6 U-turns before exiting. A decent patch of water in the near the middle of the map. This track was added September 6, 2012.

Mount Magma
A desolated track. A track based on a volcano (specifically, the setting for the final stage of Bloons 2). In original mode, Bloons spiral in the center and go out to 4 different paths. In reverse mode, You place your towers on the side of the volcano, but not in the lava. The places of towers divides into 4. No water here.

Switch
In a mechanical pipewall. A pipe like track that branches in two that is grey in color. In the center there is a cog that switches and rotates every few rounds, opening and closing paths. When both switched ups and downs, it is difficult to pop bloons because they are separated and further each from other. There is no water.

Lightning Scar
Located at the barrens. Paths are straight. This track has opposite counterparts to the track Snake River. A flash track that resembles a lightning bolt. In original mode, Bloons come from the top and split into 2 paths on the bottom. In reverse mode, Bloons come from 2 paths at the bottom and splits out into 1 path. The path is looked-like an ash. There is no water. This track was added May 10, 2012.

Downstream
Silent, fresh, grassy environment. A track in a riverlike form, composed of 3 small islands on the river, In original mode, The bloons appear in on the top, which has 2 entrances; and exits to the bottom, which has 4 exits; this means one path for the entrance is equals to 2 paths for the exit. In reverse mode, the opposite of entrance/s and exit/s of the track. There is water on the river, but it is colored moss-green. This track was added on November 8, 2012.

The Eye
A track shaped like an eye. The eye seems to be made of colored stone tiles. There are 4 paths. They form in 1 U-turn each path. In the centerpart of the eye, the tower that is good to place on it is the ice tower with its upgrade (Arctic Wind, path 1). There is no water. This track was added on December 12, 2012.

Clock
A track on a clock. Depending on where the clock hands point, that is where the bloons go. The clock looks like Big Ben. No water on this track. (Unlocked at Rank 28)

Castle
A track that is on the top of a castle. In original, The bloons come out of two different paths, which they are farther each other, and meet at the end. In reverse, The bloons appear on top, and separates each other with 2 different paths. This is considerably harder than Main Street and this is harder than Clock. The water here is in the form of a moat. (Unlocked at Rank 34)

Death Valley
Located in the mountainous desert. This is a very hard track that the 2 paths can't meet. There are 2 paths: Above is the longer path; the other one below is the shorter path. In original, The bloons starts to appear from the left and exits to the right. There is no water. This track was added August 02, 2012. (Unlocked at Rank 40)

Drag Strip
Two separate parallel paths which take on the appearance of race track. The bloons move from right to left. At the beginning of each round, a cart on each track move across as an animation, with a Technological Terror on one and a Master of Fire on another. There is no water. The bloons followed the black paths in a zigzag way to avoid difficult as Main Street. This track was added August 17, 2012. (Unlocked at Rank 41)

Bloontonium Lab
A track shaped like a radioactive symbol. The tracks are extremely short, making this track very difficult (possibly even the hardest within the entire BTD series). Also, you cannot save your round progress on this track, it costs 50 Monkey Money to attempt the track. This track was added April 4, 2012. (Unlocked at Rank 60)

Rewards:


 * Easy: 100 Awesome Points and 250,000 XP
 * Medium: 250 Awesome Points and 500,000 XP
 * Hard: 500 Awesome Points and 1,000,000 XP

Main Street
Located at the street itself. A track that is on an intersection of a street. The Bloons come from the top and right and go straight across. There is a little spot of water in the corner, which has duckies in in. As with Bloontonium Lab, there are no saves. It costs 25 Monkey Money to play. This is considerably easier than the Expert Track "Castle" due to the paths of the track Castle are farther each other. This track was added May 10, 2012. (Unlocked at Rank 50.)

Rewards:
 * Easy: 50 Awesome Points and 100,000 XP
 * Medium: 125 Awesome Points and 250,000 XP
 * Hard: 250 Awesome Points and 500,000 XP

Trivia

 * This is the first Bloons TD game in which you have to unlock the upgrades for each tower.
 * You have to reach a certain rank to unlock the expert and extreme tracks.
 * Since the new Tribal Turtle Special Agent was added, the music has gotten faster-paced and new pictures appear for each specific upgrade.
 * The sounds heard for upgrading towers and popping bloons are sounds from Bloons 2.
 * Unlike BTD4, BTD4 Expansion, or Bloons TD 4 iOS, the player needs to collect the bananas from the Banana Farms.
 * A green floppy disk symbol ([[File:Disk-green.png]]) in the upper-right corner means that your internet connection is fine, while a red/orange one ([[File:Disk-red.png]]) means that your game has not synchronized with the Ninja Kiwi server, and you can lose all your future progress, until it changes back to green again.
 * You will not earn Monkey Money, Awesome Points or medals when the game is not synchronized.
 * The difficulty of each track, is how challenging the track is to beat, but the three difficulties for each track (Easy, Medium, and Hard) only change the price of everything, how many rounds you have to pass, how many lives you have, and how fast the bloons move.
 * This game has the 3rd online animation style in Bloons series, the first is the animation used in Bloons and in the first 5 BTD games, and the second is the animation used in Bloons 2 and Bloons Blast.
 * This is the first Bloons TD that has bonuses like 30% off premiums, bonus double monkey money, and a lot more!
 * When you unlock a new upgrade, it will show the picture and name of the previous upgrade. (For example, "Destroyer level up!")
 * Because it changes every round, and is not set in the script, the Clock track is only one in the Bloons Tower Defense series that you can build on the bloons' path.
 * The Extreme Difficulty has no saves, attempt Monkey Money, and the rewards are having an xp and cool Awesome Points, so this difficulty is different compared to the other ones.
 * There is a monkey on the intro. It is unknown what type of tower (monkey) he is.
 * In Easy,Medium,Hard,and Deflation, the game ends at Round 500.
 * It ends on round 400 (endless round) on Apopalypse Mode.
 * Round 500 has 999 fast Z.O.M.Gs, just like round 250's fast B.F.Bs in BTD4.