User:Fuzzo the fuzzy bee/If I designed the BTD6 Boss Bloons

General

 * Boss Bloons cannot be stopped from moving. Instead, they move at 0.5x speed.
 * Elite Bosses move at 0.75x speed instead of being stopped from moving, and it lasts 0.75x as long.
 * Boss Bloons are affected 0.5x as much by slowing.
 * Elite Boss Bloons are affected 0.25x as much by slowing, and it lasts 0.75x as long.
 * Boss Bloons cannot be knocked back. Instead, they briefly move at 0.5x speed.
 * Elite Boss Bloons briefly move at 0.75x speed, and for 0.75x as long.
 * Boss Bloons cannot be 1HKOd. Instead, they lose 10% (7.5% for elites) of their maximum health.
 * First Strike Capability takes 15% (11.75% for elites) of their maximum health.
 * Tier 2 Bosses lose 97.5% (95% for elites) as much health from 1HKOs as tier 1.
 * Tier 3 Bosses lose 95% (90% for elites) as much health from 1HKOs as tier 2.
 * Tier 4 Bosses lose 90% (80% for elites) as much health from 1HKOs as tier 3.
 * Tier 5 Bosses lose 80% (60% for elites) as much health from 1HKOs as tier 4.
 * Boss Bloons take 1.2x the damage a regular MOAB-class bloon would from anti-MOAB things.
 * If the thing is a MOAB Assassin’s basic attack, ability, or Maim MOAB, they take 1.25x as much.
 * If the thing is a Cripple MOAB attack or MOAB Eliminator, they take 1.3x as much.
 * Elites only take 3/4 as much extra damage.
 * Bloon Master Alchemist can still use the ability on bosses, but instead of turning them into red bloons, it is treated as a 1HKO+Making the boss take 1.1x as much damage from all attacks.
 * For elites, it makes the boss take 1.05x as much damage from all attacks.
 * Boss Bloons give $1 ($3 for tier 2) ($7 for tier 3) ($18 for tier 4) ($44 for tier 5) for every 1% of their max health you take away.
 * For elite boss bloons, they give $1 for every 2% of their max health you take away. At tier 2, you get $1 ($3 for tier 3) ($9 for tier 4) ($22 for tier 5) for every 1% of their max health you take away.
 * Bloonarius doesn’t give any because he summons bloons and you get money from those.
 * Bloons Elite Bloonarius summons only give 1/4 money.
 * Boss bloons speed up the more damage they take. At 1% health, they move at 1.1x speed.
 * At 1% health for elite boss bloons, they move at 1.2x speed.
 * Boss Bloons regenerate 1HP every 3 seconds. Tier 2 regenerates 1HP every second. Tier 3 regenerates 3HP every second. Tier 4 regenerates 10HP every second. Tier 5 regenerates 30HP every second.
 * Elite Boss Bloons regenerate 1HP every second. Tier 2 regenerates 3HP every second. Tier 3 regenerates 10HP every second. Tier 4 regenerates 30HP every second. Tier 5 regenerates 100HP every second.

Bloonarius The Inflator

 * For the sake of this subpage, let’s say movement speed is calculated via M, and Bloonarius is 1 M.
 * Bloonarius takes 0.75x as much damage from DoT effects.
 * Elite Bloonarius takes 0.5x as much damage from DoT effects.
 * Bloonarius has 3x as much regeneration as other bosses. Elite Bloonarius has 5x as much regeneration as other elite bosses.

Bloon Swarms
This applies for normal Bloonarius. For information about Elite Bloonarius, see.

Elite Bloonarius
Elite Bloonarius is stronger than normal Bloonarius, and even more punk-like and swampy, has a large torn area on its sides resembling a jagged mouth. It has even more health and sends much stronger bloons. Destroying it will reward greater prizes.

Properties of Elite Bloonarius remain identical to normal Bloonarius with the sole exceptions of much higher HP, sending stronger bloons at both its normal sends and skull sends, and possesses 7 skull thresholds instead of 3.

Refer to the below tables for its health and summoned swarms.

Elite Health
Elite Bloonarius' RBE is significantly higher than that of normal Bloonarius, due to its massively increased HP, 7 skulls and stronger Bloon spawns.

Dreadbloon

 * Moves at 0.7 M.
 * Takes 1/2 damage from towers that cannot pop lead.
 * If the tower deals 1 damage, the attack deals 0.5 damage, however Dreabloon’s health shown is rounded up, however it’s actually 0.5 health lower.
 * Elite Dreadbloon takes 1/4 damage from towers that cannot pop lead.
 * Elite Dreadbloon takes 1/2 damage from Super Monkey Laser Blasts, Wizard Monkey, Sniper Monkey (unless the sniper has Maim MOAB), druid lightning attacks, and attacks that only pop lead because they are heated projectiles instead of normal ones.
 * Armor takes normal damage.
 * When Maimed, Dreadbloon does not reduce damage.
 * When Maimed, Elite Dreadbloon does not reduce damage from the things listed in the 1/2 damage elite dreabloon thing above, and reduces damage from towers that cannot pop lead to 1/2 instead of 1/4.
 * When Crippled, Elite Dreadbloon doesn’t reduce damage.
 * Maim MOAB and Cripple MOAB cannot affect Dreadbloon while Dreadbloon has armor.
 * Anti-MOAB effects do not affect Dreadbloon while in armor.
 * Attacks that deal extra damage to MOABs do not deal extra damage to Dreadbloon’s armor.
 * Elite Dreadbloon cannot be slowed while in armor.
 * Dreadbloon’s armor is immune to burning DoT.
 * Dreadbloon’s skull ability is, as you would expect, putting on his armor.

Vortex

 * Vortex is the fastest boss bloon, moving at a speed of 2.5 M.
 * Elite Vortex moves at a speed of 2.7 M.
 * Vortex’s ability reduces damage to 1/2 from towers within a certain range.
 * Elite Vortex’s ability reduces damage to 1/4 if the towers are in 2/3 of Vortex’s original range and 1/2 if they are in range but not in 2/3 of Vortex’s original range.
 * Super Monkeys bypass this ability. Super Monkeys bypass the 1/2 on elite Vortex but deal 1/2 instead of 1/4 if in 2/3 of Vortex’s original range.
 * Dark Knights completely bypass the ability.
 * Vortex Skulls make vortex move at increased speed for 5 seconds.
 * Elite Vortex’s ability has 1.3x as far range.
 * Vortex, when slowed, is only slowed 0.5x (0.25x for elite Vortex) as much as other boss bloons.
 * During Vortex’s speed boost, he is only slowed 0.2x (0.1x for Elite Vortex) as much as other bosses.
 * While most bosses, when at 1% health, will be moving at 1.1x speed (1.2x speed for elites), Vortex gains speed faster, so at 1% health Vortex will be moving at 1.2x speed (1.5x for Elite Vortex). And yes, this speed boost does effect Vortex’s special ability.

Blastapopalous

 * Blastapopalous moves at a speed of 1.4 M.
 * Blastapopalous’ skull ability is to shoot 3 fireballs that stun for 5 seconds. Elite Blastapopalous shoots 5 that stun for 10 seconds.
 * Blastapopalous can shoot fireballs that stun towers for 3 seconds. Elite Blastapopalous stuns towers for 5 seconds with fireballs.
 * Blastapopalous is immune to burning DoT and takes 1/2 damage from fire attacks.
 * Elite Blastapopalous takes 1/4 damage from fire attacks.
 * Blastapopalous has several factors that determine who it stuns with fireballs.
 * Distance from Blastapopalous
 * Pop count
 * Cost
 * Damage dealt to Blastapopalous
 * Amount of Times Previously Stunned
 * Blastapopalous is 1.2x as likely to target towers within a dart monkey’s range of him, 1.3x as likely to target towers with pop counts twice as high as other towers, 1.3x as likely to target towers twice as expensive as others, 1.5x as likely to target towers that dealt twice as much damage to Blastapopalous as other towers, and 0.5x as likely to target towers that have been stunned 5 times. If towers did less severe versions of these things, they still are more likely to be targeted, but not by as much.

Boss Rush
Boss Rush is unlocked when all tier 5 elite bosses are beaten at least once. It has two difficulties: normal and elite.

What is it?
At first it seems normal, but you get doubled starting cash and all boss icons are shown at the top. Once you get to the boss spawning part, Bloonarius spawns, then Dreadbloon 4 seconds later, then Vortex 8 seconds after Bloonarius, and finally Blastapopalous 12 seconds after Bloonarius. The later tiers are the same thing but with higher tier bosses.

Elite Mode
In Elite Mode, the bosses are the elite bosses instead of the normal ones.