Board Thread:General Discussion/@comment-7150475-20130807175030/@comment-151.77.78.122-20140428133528

NeonAzure wrote: Heck, you don't even need 2/4 Ninjas for up to Round 499, through it's still a recommended tower to use in Freeplay, so no more worries about Turboo Blimpy Harden Bloons. There is a video around in Youtube and all he used is Max Temples and 4/2 Bloonchippers.

You have alot of alternatives instead of 2/4 Ninjas (Through you still need them, their price need to be increased badly through, it beats MIB:CIA for Price if you're not aiming for popping power). Such as Artillery Battery (BTD5O) and Absolute Zero (BTD5iOS).

Lolololol through I think this tower is more powerful than a temple, no kidding. (maybe)

True, but without Bloonchippers you don't go anywhere without S.S.L. ability.

About Bloon Liquefier, I think I should quote myself from the Archive NK forums...

"Is this useful against rushes? Is it a camo popper? Is it a blimp popper? Is it useful in every track? Is it useful in freeplay? Do DCs require this upgrade? The answer to ALL of these questions is NO."

No DCs require this upgrade. It's disabled nearly everywhere and even if it's allowed you can complete the DC even without that upgrade.

I think Absolute Zero and Glue Striker are also quite UP, but not as UP as Bloon Liquefier, so far I've found uses for them only in three DCs... and they can hit camo as well.