Country Road/Strategies

The main gimmick of Country Road is the circular track and the map's changing entrances and exits. Because of this, the Dartling Guns, Mortars, and Spike Factories, aren't as effective, unless you can use them in multiples of four. Before placing your towers, think of the inside of the circle having nine main points. Center, Top, Bottom, Left, Right, and then the four diagonals. Place a Ninja Monkey first in the top left, and upgrade it to 3-2. You won't get 4-2 until later rounds. Once you get a 3-2 Ninja monkey, place a Monkey Apprentice on the north and south parts of the circle, Lead Bloons will spawn at the top on round 28, and the bottom at round 30, and then on the left and right, a few rounds later. Get the Apprentices to 2-2, get them to 2-3 later on. Keep placing Ninjas and Apprentices until you have four of each with the aforementioned upgrades. The Ninjas should be placed on the Diagonal areas within the circle, and the Apprentices places on the top, bottom, left, and right within the circle. You should get the 4-2 Ninjas and the 2-3 Apprentices whenever you can afford them after having the eight towers placed. I'm not a big fan of active abilities so I don't get 2-4 Apprentices (you can if you want). If you want to make use of the water on the map, you are able to place three Monkey Subs in it. I'd get them to 2-3. There's a lot of empty space on the map so farms would be good as well, get them to 2-0 ASAP, 3-0 and 4-0 will happen later. If you use a Farmer Agent I'd only get six Farms, if not go crazy with them. 4-2 Heli Pilots are also good on this map, because they have no limit to where they can hit. Other than that maybe squeeze in four 4-2 Bloonchippers, but that's all i can suggest.