Rocket Storm (BTDB2)

Rocket Storm is the 4th upgrade of Path 2 for the Dartling Gunner in Bloons TD Battles 2. It is very similar to its BTD6 counterpart, the only differences being a lack of initial cooldown and that ability rockets can ignore Line of Sight.

It costs $5,100.

Summary
The Rocket Storm ability is very good at covering Hydra Rocket Pods' weaknesses, specifically MOAB-class bloons, as Hydra Rocket Pods only deals 3 total damage per shot, its strength coming from the piercing rocket that makes the explosions and hits a large group of bloons that are all next to each other, creating a lot of explosions. The ability is also effective at taking down a particularly large rush that it would not be otherwise able to take down, although if you start relying on it too much, your opponent could take advantage of that.

As for crosspaths, 2/4/0 will provide greater accuracy and the laser shock DoT, but the laser shock effect only applies to the first bloon the rocket hits, making it largely ineffective, if not for the laser shock glitch, which allows the damage of laser shock to stack. When used with the ability, you can deal hundreds of damage in seconds with an abilty usage. Accuracy will affect the ability, which can be useful if you are spamming Rocket Storms, or have yours a distance away from the track. This crosspath is normally better for getting a Rocket Storm, as you can rely on your Dartling Gunner to do more consistent damage. Moving on, 0/4/2 will increase turn speed, which generally won't be very useful, unless your Rocket Storm is in a bad spot. However, 0/4/2 will also increase the pierce of the explosions, allowing for it to deal even more damage to grouped bloons.

Tips

 * For the most part, you shouldn't try to go for Rocket Storm unless pressured, rather get it if you have the money, as it's very expensive, albeit very powerful when in a pinch.

Trivia

 * TBA