User blog comment:MasterKnight/Sub Commander rebalancing ideas/@comment-25404524-20200701230753

That's a pretty interesting buff suggestions list for Sub Commander. I like how the buffs become adjusted upon crosspathing.

My own personal Sub Commander balance ideas are simply just nerfing the price of it to $30,000 while compensating the nerf by allowing nearby First Strike abilities to deal +3000 damage per nuke, for up to 13,000 damage per nuke.

If I were to use the idea of interesting crosspathing ideas, I would personally not nerf the price of Sub Commander but instead do the following for possible Sub Commander radius buffs:


 * Base Sub Commander now only grants +3 pierce for nearby Subs. Sub Commander itself still retains the +1 damage buff and +5 pierce buff.
 * Sub Commander now gives itself +10 (not a typo) range.
 * 1-0-5 Sub Commander now grants +10% (not a typo) range to all nearby Subs.
 * 2-0-5 Sub Commander now grants camo detection for all nearby Subs and itself.
 * 0-1-5 Sub Commander now grants +5 pierce instead of +3 pierce for nearby Subs.
 * 0-2-5 Sub Commander now grants +1 damage and for nearby Subs and itself, or double damage for Ballistic Missiles, Reactors, and Pre-Emptive Strike pre-emptive missiles.
 * 0-2-5 Sub Commander now grants +3000 damage for all nearby First Strike Capability ability nukes, for up to 13,000 damage each.
 * Barbed Darts now grants +1 pierce to all Airburst Darts attacks

In this way, it can accommodate crosspathing benefits while also providing more variety for the optimal Sub combinations. The extra damage buff part is the most OP part of the Sub Commander personally, but now the old Sub Commander buffs are roughly equal with Path 2 crosspaths minus the Sub Commander intel part. It does hurt quite a bit for either Triple Guns Sub Commander Army or Ballistic Sub Commander Army, due to the extra damage support Sub Commander provides, but the Path 1 crosspaths might also allow the old favorable crosspath to become more viable. Although 0-2-5 Sub Commander would become much stronger in close-range, it is overall weaker due to how the greatest damage output comes from the intel range from Advanced Intel.

I just added the +1 pierce for Barbed Darts to all Airburst Darts attacks just as a little extra, although it shouldn't be a big deal when it comes to Sub Commander's overall popping power.