Board Thread:Game Suggestions/@comment-25404524-20180612072645/@comment-24953498-20180623222031

Alright, so I have some suggestions for the engineer as well. The base tower would remain the same but the upgrades would be changed and moved around a bit.

Path 1 (turrets)

1# Construction goggles: Construction goggles increase the range of the engineer.

2# Sentry drone: Functions like the sentry gun upgrade from BTD5 iOS except the turrets are hovering drones instead. You can have a maximum of 3 at once just like with the sentry guns.

Note: I changed this to address some of the complaints that the sentry turrets would get in the way of already difficult tower placement because of the 2.5D game. It's also later on the skill tree to address the complaint that the turrets are too OP and easy to spam.

3# Sprockets: Increases the attack speed for both the engineer's nailgun and sentry drones made by the engineer.

4# Super drones: Produces super sentry drones that fire twice as fast as normal sentry drones and are built faster as well allowing for up to four to exist at once instead of three.

5# Sentry 2.0: The best there is, sentry drones are replaced by new ones that have much longer range, burn through all bloon types lighting them on fire, and pierce up to 10 bloons per shot. Also, these are made even faster so up to five of these drones can exist at a given time.

Path 2 (Mechanical)

1# Improved maintenance: All mechanical towers in the Monkey engineer's radius get a 5% attack speed and range boost.

2# Force start: Every two seconds, every mechanical tower in the engineer's radius will attack on top of their normal firing rate.

3# Emergency protocol: Force start triggers every second and Improved maintenance has triple it's standard effect if there is a MOAB class bloon on the screen.

4# Overclock: Overclock ability: A tower gains a drastic speed increase for a limited time. (The cooldown is now longer than in BTD5 iOS).

5# Supercharger: Replaces Overclock with the Supercharge ability: Supercharge has an even bigger speed increase and has the same cooldown as Overclock in BTD5 iOS.

Path 3 (Self-improvement and threat removal)

1# 9-inch nails: Nails from the engineer can pop up to 8 bloons including frozen.

2# Magnetic nails: Nails will now pop and stun lead bloons.

3# Cleansing foam: Periodically leaves cleansing foam on the track in his radius which strips camo and regen bloons of their properties and pops lead bloons.

4# Bloon trap: Deploys a bloon trap in the engineer's radius. Bloons that pass by are trapped in it and popped completely at the end of the round. However, it can only hold a limited number of bloons.

5# Multi-trap: Deploys three Bloon traps at a time instead of one. All of which can hold more bloons than the tier 4 Bloon trap.