Board Thread:General Discussion/@comment-7150475-20130807175030/@comment-6016076-20140817231100

@Milesprower2

I never said infinite cash, relax. Monkey City plays differently than normal Bloons. You can rush a supply drop with much less set up. The ice tower can hold off a large number up front. It's not forever but it does stall the round long enough for multiple ability activations. It's useful because you can't always build Banana Farms. Here's a video from August 3, 2014.

@Coffeecupproductions

I meant the first two upgrades on path two. Long-life bananas is purely a luxury with no practical application. You'd need an unrealistic amount of banana farms if you can't collect from them within the normal amount of time.

The 50% cash upgrade is unfair to path two. Its high price raises the upfront cost of banks, which pushes banks into a small, barely usable niche compared to path 1 profits, but its high price is necessary because path 1 upgrades benefit so immensely from it. They also provide very little upfront profit, making it undesirable to "build into" banks; instead you always go 2/0 first which makes it even harder to transition into banks.

To some extent, you can argue anything is "nice" to have, but for path 2 to really be competitive and practically viable compared to path 1, the x/1 and x/2 upgrades need to be reworked. Something like "drops 3-5 bunches of bananas every 3 rounds" would make it useful and thematically in line with banks.