User blog:CarlFilip19/I try to balance the Bloonchipper

Hello. I noticed that plenty of people want the Bloonchipper in BTD6, but on the other hand, it is not coming to the game because of how it is seen as a mistake by Ninja Kiwi. So I am going to be a bit careful with this. This is inspired by TSAMarioYTReddit's idea: https://www.reddit.com/r/btd6/comments/l4jpqv/what_if_the_bloonchipper_was_in_btd6/

Bloonchipper
Cost: 650

Class: Support

Description: ''It sucks in one Bloon per second while also pushing them back. Prefers sucking the same Bloon.''

Bigger Push
$400

Bloons get pushed further.

Pushes Bloons 150% further.

Quick Pushing
$500

Bloons go faster while pushed.

Bloons that get pushed away move faster until they return to the path. Compared to the base thing, they also get pushed 200% further.

Chipped Mist
$1900

Chips Bloons into a mist that attacks them.

Each layer of a Bloon gets chipped into a mist that has 5 PP and 1 LP. It needs the upgrade "Dual Layer Blades" to be able to do so to Ceramics, and the mist from them has 3 PP and 2 LP.

Blockchuck
$4200

Shoots wood at Bloons that can become a stronger mist.

Every 15 seconds, or at the start of a round, it shoots a rip-cut chunk of wood with 5 PP and 10 LP that bounces off of Lead Bloons. If a 3+-x-x Bloonchipper manages to suck it in, it becomes a mist with 20 PP and 5 LP. The chuck takes 2 seconds to be chipped and the tower cannot attack while chipping it. Additionally, the chunk can damage Bloons while moving, like when getting sucked in by a Bloonchipper. It can even damage Camo Bloons, but neither the mist nor the tower can attack them.

Blue Beaver
$34500

Shoots an entire tree at Bloons!

Instead of shooting a chuck of wood, it instead shoots 6 logs of a tree at Bloons. The logs have 15 PP and 30 LP and can pop any Bloon. Their mist has 40 PP and 10 LP. The tower itself and all mists made by it can now target Camo Bloons. It also pushes back Bloons by 300%.

Faster Suction
$450

Bloons go faster into the funnel.

Bloons go twice as fast into the funnel.

Swift Shredding
$550

Shreds Bloons in a shorter amount of time.

It now takes the Bloonchipper 0.63 seconds to shred a Bloon.

Triple Barrel
$2400

Shreds Bloons three times as fast.

It now shreds Bloons in 0.21 seconds.

Glowing Vacuum
$8200

Ability: Sucks in 100 Bloons on screen and pops them.

The attack rate is now 0.15 seconds. The ability sucks in 100 random Bloons (up to Ceramic). Instead of continuously sucking in Bloons during the ability, it instead sucks in Bloons once and pops them for a limited time. Sucked-in Bloons get popped for 5 seconds (deals 20 damage to them (3/0.15)). The cooldown is 25 seconds. 60% uptime.

Bloon Cleaner
$37000

''A cleaner worth borrowing from your neighbor. Now with more bloontonium.''

The attack rate is now 0.05 seconds. The ability now sucks in every regular Bloon on screen and pops them for 6 seconds. Additionally, MOAB-class Bloons are slowed down by 40% for 8 seconds and Bloons shredded during the ability lose camo and regrow properties (in case if they somehow handle that). The cooldown is still 25 seconds, but the uptime is 80%.

Sturdy Blades
$650

Can pop Lead while also having increased range.

It can now pop Lead and its range is increased by 10.

Dual Layer Blades
$800

Its shredding pops 2 layers.

Pops 2 layers.

Waste Plug
$2100

''Pops 5 layers and has a longer range. Sucks in 2 Bloons at a time.''

It pops 5 layers and its range is increased by another 10. It also sucks in 2 Bloons at a time.

Super Wide Funnel
$9200

''Pops 10 layers and can suck in MOABs and BFBs, but only for a while. Also sucks in 5 Bloons at a time.''

It now pops 10 layers (including +8 damage against Ceramics) and can attack MOABs and BFBs, dealing 50 damage per shredding when it does so. However, it can only attack a MOAB-class Bloon 6 times before it has to rest 10 seconds before it can do that again. It also sucks in 5 regular Bloons at a time. The pushing is less effective against MOAB-class Bloons, so they may even ignore the pushing (also applies to the next upgrade), and it takes it 2 seconds (without crosspath) to shred a MOAB, and 3 seconds to shred a BFB. The range is increased by 15.

All You Can Tear
$88000

Tears apart what's too big for it to inhale.

Attacks pop 20 layers, dealing double damage to Fortified Bloons. It can now suck in ZOMGs and DDTs (not without Camo detection), dealing 200 damage every time, and it can suck in MOAB-class Bloons for an infinite amount of times; MOAB-class Bloons also take half the time to shred ((in seconds) MOAB: 1 BFB: 1.5 ZOMG: 2.5 DDT: 1). It can as well suck in 2 MOABs/DDTs at a time. It does not suck in BADs, but it instead tears them apart, dealing 500 damage every second, which only takes 50% of attack rate buffs, including path 2 crosspathing. It also sucks in 10 regular Bloons at a time. The upgrade also grants +25 range.

What do you think?