Board Thread:Game Suggestions/@comment-35932407-20190906211235

We need more towers, towers, towers. But magic towers just need that tower update.

Vampire

Cost: 1,000

'''Description: This tower dislikes sunlight, but not even the sun can stop it from chewing on its favourite snack (Yum, bloons!). Suffers from short range and is more powerful in underground - night - stormy - indoors maps.'''

Path 1: Sharp Fangs: The vampire's fangs are so sharp, they can rip through two layers at a time.

Razor Fangs: The vampire's fangs can take out three layers of bloons at once.

Lapis Guard: The vampire realizes that wearing lapis negates the effect of sunlight and the vampire attacks with renewed strength.

Extreme Hunger: The vampire is so hungry, not even bloons can satisfy it, so it learned how to chew on MOAB class bloons, but ZOMG'S and BAD'S are just too big.

 Starving Desperation: The vampire is so desperate for food, it can slowly chew on ZOMG'S and do incredibly damaging bites to BAD'S.

Path 2: Big Mouth: The vampire is so hungry, they can chew on two bloons at once.

           Darkness Seer: The vampire wants to eat so badly, its eyes evolved to be able to detect camo and that means more food.

'''Snappy Attitude: The vampire learned that instead of trying and failing to wholly eat ceramics, it can take swift bites out of them. It does the same to MOAB class bloons.'''

True Vampire: This vampire is starting to get bored of eating bloons on its own, so it calls in two 0-3-0 vampires temporarily to deal massive bloon damage.

              Pack Vampire: This vampire permanently has two upgradable 0-3-0 vampires at it's side and using the ability calls in 3 more 0-3-0 vampires and 5 0-0-0 vampires to give all bloons a run for their money.

Path 3: Long Range Snaps: The vampire uses its arms to grab bloons that are even further away to chew on.

           Ultra Range Snaps: The vampires arms are too long for their own good.

           Blood Magic: The more bloons this vampire chews on, the faster and deadlier its fangs get until it resets at the end of the round.

             Blood Sacrifice: This tower sacrifices all magic monkeys in its radius and is able to use all their attacks as well getting increased range, higher popping power, ETC. The more money is sacrificed, the deadlier

             Blood Ritual: This tower sacrifice all magic monkeys on the map to get unattainable power, range, deadliness and can now get attacks from tier 5 monkeys sacrificed to this tower.

Samurai

Cost: 450

'''Description: With my katana, I can chop anything! I like to chop it chop it, I like to chop it chop it, I like to chop it chop it, I like to, chop it!'''

Path 1: Sword Player: Better pierce, better speed.

             Sword Master: More pierce, more speed.

               Master Wielder: Tons more pierce and speed.

              Swift Chops of Doom: Is a lot a faster and is way more deadlier to MOAB-class bloons.

               Speed Of Sound: The katana is swinging way too fast for that to be possible.

Path 2: Stance: The samurai when not fighting will be standing in a stance and when he does attack he will do two layers of damage instead of one.

            Improvising: The samurai searches for the bloons weakest spots, dealing four layers of damage and with enough strength to rip apart frozen and lead bloons.

            Heavy swings: The samurai exchanges some of his speed to be able to deal tons more damage to ceramics and MOABs.

            Master Duo (Requires Ninja in radius of Samurai): For a short while, the samurai and ninja work in perfect co-operation, dealing massive amounts of damage to unlucky bloons.

           Master Trio (Requires Ninja and Wizard Monkey) With enough popping power, bloons truly understand fear.

Path 3: Longer Katana: With a longer katana, the samurai can chop bloons from further away.

             Searching Glare: The samurai can now detect camo.

             Flaming Katana: The katana does increased damage, can pop frozen and leads as well setting bloons on fire

              1000+ Degree Metal: The katana is so hot, it does incredible amouts of damage and has some decent pierce.

               Near Liquid Katana: The katana is almost fully molten from the heat, it does massive amounts of damage, has a gigantic pierce and evaporates up to ceramics.

             