Damage Types/Bloons TD 6/Military

This is a list of Military Monkeys and their damage types in Bloons TD 6. This is to describe their attack styles and attack behaviors, to establish a better understanding of how they behave and interact in a typical defense.

Refer to Damage Types for what each damage type stands for.

Sniper Monkey
Note: Damage types are correct as of Version 23.0.

Monkey Sub
Note: Damage types are correct as of Version 23.0.

Monkey Buccaneer
Note: Damage types are correct as of Version 23.0.

Monkey Ace
Note: Damage types are correct as of Version 23.0.

Heli Pilot
Note: Damage types are correct as of Version 25.1.

Mortar Monkey
Note: Damage types are correct as of Version 25.0.

Dartling Gunner
Note: Damage types are correct as of Version 23.2.

Special Crosspathing Interactions (Sniper Monkey)

 * 1-2-0 Sniper: Purchasing Full Metal Jacket converts shrapnel damage type from sharp to normal
 * 2-2-0 Sniper: Damage of shrapnel increases to 2
 * 3-2-0 Sniper: Damage of shrapnel increases to 3
 * 4-2-0 Sniper: Damage of shrapnel increases to 6
 * 5-2-0 Sniper: Damage of shrapnel increases to 12
 * 4-2-0 Maim MOAB and 5-2-0 Cripple MOAB: Shrapnel can stun and/or debuff MOAB-class bloons
 * 0-2-4 Full Auto Rifle, 0-4-x Supply Drop, and their higher upgrades: Only the bullet gains normal type; shrapnel remains sharp type

Special Crosspathing Interactions (Monkey Sub)

 * 4-2-0 Reactor and 5-2-0 Energizer: Deals +1 damage to Lead while submerged
 * 2-3-0 Ballistic Missile: Missiles gain global range instead of limited range. Unless given camo detection, the missiles can't hit camo at all, even if another tower within an area of the map has camo.

Special Crosspathing Interactions (Monkey Buccaneer)

 * 2-1-0 Boat and 2-2-0 Boat: Projectile count for grapes increases by double, for 10 grapes instead of 5. (12 with big bunch)

Special Crosspathing Interactions (Monkey Ace)

 * 2-0-4 Spectre and 2-0-5 Flying Fortress: Does not gain extra projectiles with Lots More Darts; instead, gains +25% pierce for the dart attacks.

Special Crosspathing Interactions (Heli Pilot)

 * 0-1-3 MOAB Shove: Shove effects are greater (-33% --> -44% for MOABs, 0% --> -11% for BFBs, and 33% --> 22% for ZOMGs)
 * 1-0-4 Comanche Defense and above: Adds +2 dart projectiles to each mini-Comanche

Special Crosspathing Interactions (Mortar Monkey)

 * 3-0-2 Shell Shock: Burny Stuff damage increased damage to 2 damage every 1.5s
 * 4-0-2 The Big One: Burny Stuff damage increased damage to 3 damage every 1.5s
 * 5-0-2 The Biggest One: Burny Stuff damage increased damage to 25 damage every 1.5s

Special Crosspathing Interactions (Dartling Gunner)

 * Hydra Rocket Pods explosions do not add Laser Shock effect, only the main missile projectiles.