Super Monkey (BTD6)/Strategies

The main focus on the Super Monkey is to be a late-game focused tower. Being very expensive in upgrade cost relative to the rest of the other towers, (its top path third tier upgrade, Sun Avatar, is more expensive than Super Blade Maelstrom, Elite Defender, and Ultra-Juggernaut itself) Banana Farms are highly recommended to create the economy to gather enough money to access its higher tiers in a reasonable amount of time and certainly before the player runs out of lives, though they are not required, surprisingly. Its middle path is the only path in which farms are not required to access its 5th tier upgrade, The Anti-Bloon. Its two other paths, The True Sun God (VTSG) and The Legend of the Night are six-figure cost upgrades, meaning that these require a sufficiently effective economy to afford these towers without dying. However, there is a reason why these upgrades are so expensive, and it's because they fulfill one purpose, to excel in taking out the toughest of Bloons.

Path 1 is focusing on changing the properties of its main attack, lasers -> plasma -> sun avatar -> temple blasts

Path 2 is focused on one shots, -> range -> more range -> robo monkey -> tech terror -> anti bloon

Path 3 is focused on moab dps -> knockback -> camo -> stonger moab damage -> even stronger moab damage -> even stronger moab damage + one shot portal ability.

Strong synergies with the super monkey include:

3-x-x with 24x+ glue as sun avatar shoots 3 beams of 1 damage with high pierce, meaning glue strike and glue storm essentially triple the damage. Note: 24x is required as without corrosive the effect won't apply to moabs.

3xx+ alchemist with 3-x-x sun avatar buffs all 3 beams to do +1 damage, +2 with 4xx. Perma brew is helpful to make sure full uptime, but isn't needed all the time. Keep in mind the robo monkey arms count as 2 attacks, meaning it uses the buff 2x as fast.

42x+ ice monkey with 3-x-x or x4x is good as the +1 damage applies, also, middle path also synergises well, as embrittlement and super brittle buffs are based on the bloon until it runs out, while alch buff is based off the number of attacks. However, it is recommended to not use it with teir 5 and above as the damage is already high enough.