Bloontonium Lab/Strategies

Bloontonium Lab is one of the hardest BTD tracks ever made, its three completely separate short paths that only come close together in the middle makes this extremely difficult to beat, especially on hard.

BTD5 Bloontonium Lab (Extreme) Round 85-100 *NEW TRACK*egy 1
Starting with 6 dart monkeys happens to be a great idea, along with building up many Banana Farms, utilising the unupgraded Spike Factory to take care of loose bloons and using Corrosive Glue (Upgraded to 2-2) and Lightning Monkey Apprentices to deal with the leads and the rainbows. A Super Monkey should be placed as soon as you have a stable cash flow from your 5-6 Banana Plantations mid-way into the game. Try to build an Arctic Wind Ice Tower in the centre by Round 40+. But to ensure they can detect Camo bloons, a Radar Scanner is also necessary. Higher levels (70+) should generally mean that you should start buying more Sun Gods or Robo-Monkeys. Note that the strategies used for other tracks probably won't work here.

Strategy 2
(Monkey tycoon and double cash advisable.) buy many dart monkeys then sell to get a super monkey with super and epic range, then get a radar scanner ASAP. Buy and sell bionic boomers for lead levels 1 and 2 (not necissary on easy) then get robo monkey. DO NOT GET LASER/PLASMA YET!!! Get monkey town/high energy beacon and artic wind. Get more robo monkeys, then progress on to sun gods. Get 1+ temple of the monkey god. Spike factories for glitch regrowers. Kill ZOMG. Win.

Strategy 3
What may work is a strong tower (Bomb Tower, Monkey Apprentice) in the middle, with many speed and range upgrades, and then Glue Gunners and Ice Towers (You know, towers that slow and stop bloons) around it. Unfortunately, Spike factories will be very hard to work with here, as they are expensive, and where you really need them is at the end. But, you canot place a Spike factory so it can send tacks to the ends of more than one path. You can place one so it can send tacks to the beginning-middle, or middle-end of two, or even the middle of three, but there are very good reasons why those probably will not work, most of the time. First, putting a Spike factory in the center of the track takes up valuable space, and you'll probably just have to sell it when you start working with Super Monkeys. With a Bomb Tower or a Monkey Apprentice, however, you can place them very close to the exact center, and then they can be sacrificed and used for a Temple of the Monkey God, if you make it far enough to be able to afford, place, buy, and use one. Get Super Monkeys as soon as possible. And a trio or quartet of Dart Monkeys inside of each track isn't a bad idea. But remember-make sure you have your strategy completely mapped out before you start, otherwise you could waste lots of Monkey Money.