Board Thread:Game Suggestions/@comment-2607:FB90:4AE0:17D8:98CC:A3D7:3C4D:8C40-20180928002318/@comment-25404524-20181001041754

Ah yes, the MOAB-class coming:


 * Single MOAB - Round 17 - $1500 for $-24 eco
 * 1 Spaced Fortf Ceramic - Round 17 - $600 for $0 eco
 * 1 Fast Cooldown Fortf Ceramic - Round 17 - $800 for $-2 eco
 * 3 Grouped Fortf Ceramics - Round 18 - $1500 for $-10 eco
 * Fast Cooldown MOAB - Round 19 - $1500 for $-54 eco
 * Single Fortf MOAB - Round 19 - $2000 for $-30 eco
 * Single BFB - Round 20 - $2500 for $-140 eco.
 * Fast Cooldown Fortf MOAB - Round 21 - $2000 for $-75 eco.
 * Single Fortified BFB - Round 22 - $3500 for $-150 eco.
 * Fast Cooldown BFB - Round 22 - $2500 for $-180 eco.
 * Single ZOMG - Round 22 - $9000 for $-600 eco.
 * FC Fortf BFB - Round 23 - $3500 for $-240 eco.
 * FC ZOMG - Round 24 - $10,000 for $-900 eco.
 * Single DDT - Round 24 - $7500 for $-500 eco.
 * Fort ZOMG - Round 25 - $15,000 for $-600 eco.
 * FC DDT - Round 27 - $9000 for $-600 eco.
 * Fort DDT - Round 28 - $11,000 for $-500 eco.
 * FC Fort DDT - Round 29 - $15,000 for $-600 eco.
 * BAD - Round 30 - $30,000 for $-2000 eco.
 * Fort BAD - Round 35 - $50,000 for $-3000 eco.

No fast cooldown BADs, unfortunately, but they will have spacing of approximately the length of themselves.

Also, I think all abilities in this game should have no initial cooldown, with pure exceptions of crate-based abilities and IMF Loan abilities. That would make the game much more exciting to beat mass rushes. I won’t mind if the original BTD6 doesn’t have this feature, but I would totally mind if abilities did still have initial cooldown in this BTDB2.