Daily Challenge

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Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items or upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC).

Rewards
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of $50 Monkey Money is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge one a day and with 40% of original reward, if the challenge is repeated. Also, the player can finish Daily Challenge Vault challenges for 40% reward and repeat them for 16% (40% of 40%). This does not apply to all of the Daily Challenge Vault challenges, as the "ZOMG" challenge and the "That Was Quick" challenge has been reduced to $2.

Trivia

 * The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges.
 * The game cannot be saved during Daily Challenges.
 * You must be at least Rank 19 to play Daily Challenges.
 * The Nature Calls daily challenge is the first Daily Challenge where the player gets special agents for free.
 * If you complete a map for a Daily Challenge, you will not get the medal for the map.
 * Daily Challenge Vault allow you to play previous Daily Challenges for a 40% reward.
 * The daily challenge from 26th Mar, 12 means B-Day. This word is played on the real D-Day.
 * The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed beacause it's nearly impossible for any player to ever earn it.
 * On March 13, 2012, it says to complete the track Park Path, but in the actual challenge, you do Monkey Lane.
 * On May 28, 2012, custom Bloons waves were introduced in Daily Challenges
 * Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
 * Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
 * A glitch that sometimes occurs in Daily Challenges involves the rules specifically stating that you cannot have more than x number of a certain tower, yet you are allowed to place more than that number of towers in-game.
 * Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.

History
Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:
 * $50 Monkey Money as standard reward.
 * Easy is from wave 1 to 50, 200 lives
 * Medium is from wave 1 to 65, 150 lives
 * Hard is from wave 1 to 85, 100 lives
 * All Special Agents available for Monkey Money
 * No Special Agents given for free
 * Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash)
 * Full upgrades available for towers unless specified (below)
 * (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey.
 * (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3
 * You can buy as many of the towers available as you want, unless specified:
 * Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x.
 * No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission.


 * 1) Jan 27, 2012 - Monkey Lane, Easy - Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Tower
 * 2) Jan 28, 2012 - Bloon Circles, Easy - Tack Shooter, Boomerang Thrower, Gunner, Monkey Apprentice, $800 starting cash
 * 3) Jan 29, 2012 - Park Path, Easy - Ice Tower, Monkey Buccaneer, Monkey Ace, Dartling Gun, $1,000 starting cash
 * 4) Jan 30, 2012 - Mount Magma, Easy - Boomerang Thrower, Super Monkey, Monkey Village, Mortar Tower
 * 5) Jan 31, 2012 - Archipelago, Deflation - Bomb Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, survive waves from 26 to 65
 * 6) Feb 1, 2012 - Switch, Easy - Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Ace, $800 starting cash
 * 7) Feb 2, 2012 - Monkey Lane, Apopalypse - Sniper Monkey, Ninja Monkey, Monkey Apprentice, Dartling Gun, $800 starting cash, survive waves from 1 to 65
 * 8) Feb 3, 2012 - Park Path, Medium - Tack Shooter, Sniper Monkey, Monkey Ace, Banana Farm, Mortar Tower, $800 starting cash
 * 9) Feb 4, 2012 - "Ice and Fire" (Castle, Medium) - Bomb Tower, Ice Tower, Monkey Apprentice, Mortar Tower, Pineapple
 * 10) Feb 5, 2012 - Castle, Easy - Dart Monkey, Boomerang Thrower, Monkey Buccaneer, Monkey Apprentice
 * 11) Feb 6, 2012 - Bloon Circles, Deflation - Dart Monkey, Ninja Monkey, Bomb Tower, Mortar Tower, survive waves from 26 to 65 (This challenge was changed to Castle, Deflation for the part of the day, was introduced with final wave 56, it was changed during the day.)
 * 12) Feb 7, 2012 - "Pass 10 Epic Rounds With Lots o' Cash" (Park Path, Medium) - all Towers available, survive waves from 85 to 95, $200,000 starting cash
 * 13) Feb 8, 2012 - Archipelago, Medium - Dart Monkey, Monkey Buccaneer, Monkey Apprentice, Monkey Village
 * 14) Feb 9, 2012 - "Super Clock" (Clock, Easy) - Dart Monkey, Super Monkey, Monkey Village, Pineapple, $4,000 starting cash
 * 15) Feb 10, 2012 - "Where'd My Towers Go?" (Castle, Medium) - Banana Farm, Road Spikes, Pineapple, survive waves from 10 to 45, $15,000 starting cash, 500 lives
 * 16) Feb 11, 2012 - "Strapped for Cash" (Castle, Hard) - all Towers available, $0 starting cash, survive waves from 1 to 50, reward increased to $150 Monkey Money
 * 17) Feb 12, 2012 - "Harrison's Challenge" (Monkey Lane, Hard) - Tack Shooter, Bomb Tower, Monkey Apprentice, Dartling Gun (This challenge was introduced on Easy difficulty but it was changed to Hard during the day)
 * 18) Feb 13, 2012 - "Switch it up" (Switch, Medium) - Dart Monkey, Ice Tower, Super Monkey, Monkey Apprentice
 * 19) Feb 14, 2012 - "Davy Jones Locker" (Archipelago, Medium) - all Towers available except Monkey Buccaneer
 * 20) Feb 15, 2012 - "Ice, Wind, & Fire" (The Rink, Hard) - Ice Tower, Monkey Apprentice, $1,000 starting cash
 * 21) Feb 16, 2012 - "Dart Monkeys a plenty" (Park Path, Medium) - Dart Monkey, Road Spikes, Pineapple, no Special Agents allowed, survive waves from 1 to 40
 * 22) Feb 17, 2012 - "Classic BTD" (The Rink, Easy) - Dart Monkey, Tack Shooter, Bomb Tower, Ice Tower, Super Monkey, no Special Agents allowed
 * 23) Feb 18, 2012 - "Long Siege" (Castle, Medium) - all Towers available, survive waves from 10 to 100, $3,000 starting cash, 400 lives, reward increased to $150 Monkey Money
 * 24) Feb 19, 2012 - "Air and Sea" (Castle, Easy) - Monkey Buccaneer, Monkey Ace, Road Spikes, Pineapple, $850 starting cash
 * 25) Feb 20, 2012 - "Apopalypse Now" (Mount Magma, Apopalypse) - Sniper Monkey, Mortar Tower, Dartling Gun, Banana Farm, Pineapple, $4,000 starting cash, survive waves from 1 to 40 (it was introduced with final wave 50 and $1,000 starting cash)
 * 26) Feb 21, 2012 - "Crop Dusting" (Bloon Circles, Medium) - Glue Gunner, Monkey Ace, Banana Farm, Pineapple, $2,000 starting cash
 * 27) Feb 22, 2012 - "Two of a Kind" (Park Path, Hard) - all Towers available, no more than 2 of any Tower and Special Agent type
 * 28) Feb 23, 2012 - "Time's Up" (Clock, Easy) - Boomerang Thrower, Bomb Tower, Monkey Ace, Dartling Gun, $1,000 starting cash
 * 29) Feb 24, 2012 - "Sniper Alley" (Monkey Lane, Easy) - Sniper Monkey, Banana Farm, Pineapple, no Special Agents allowed, $1,000 starting cash, 1 life
 * 30) Feb 25, 2012 - "Pirates and Ninjas" (Archipelago, Medium) - Ninja Monkey, Monkey Buccaneer, Monkey Village, Banana Farm, Pineapple, $1,000 starting cash
 * 31) Feb 26, 2012 - "A Stroll Down Monkey Lane" (Monkey Lane, Deflation) - Dart Monkey, Bomb Tower, Glue Gunner, Mortar Tower, Road Spikes, survive waves from 20 to 50, $20,000 starting cash, 50 lives
 * 32) Feb 27, 2012 - "Roger That Gold Leader" (Park Path, Easy) - Monkey Buccaneer, Monkey Ace, $2,000 starting cash
 * 33) Feb 28, 2012 - "Mortar and Tack" (The Rink, Easy) - Dart Monkey (0-0), Mortar Tower, $2,000 starting cash
 * 34) Feb 29, 2012 - "Nature Calls" (Park Path, Medium) - Super Monkey (2-2), given 10 free Bloonberry Bushes, 1 Beekeeper & 5 Super Monkey Storms, $0 starting cash, survive waves from 1 to 55
 * 35) Mar 1, 2012 - "Plumb In Front" (Switch, Hard) - Dart Monkey, Tack Shooter, Boomerang Thrower, Ice Tower, max. 5 Towers or Special Agents at a time, $2,000 starting cash, survive waves from 1 to 40 (initially Road Spikes were available but they were removed during the day)
 * 36) Mar 2, 2012 - "It Takes A Village" (Bloon Circles, Apopalypse) - Boomerang Thrower, Bomb Tower, Ice Tower, Monkey Village, Road Spikes, Pineapple, given 1 free Bloonsday Device, $4,000 starting cash, survive waves from 1 to 60, 50 lives
 * 37) Mar 3, 2012 - "A Cool Challenge" (The Rink, Hard) - Dart Monkey, Bomb Tower, Monkey Village, Road Spikes, no Special Agents allowed
 * 38) Mar 4, 2012 - "One Ring to Rule Them All" (Mount Magma, Medium) - all Towers available except Monkey Village, Road Spikes, Pineapple, no more than 1 of any Tower and Special Agent type, given 1 free Bloonsday Device
 * 39) Mar 5, 2012 - "Heart of the Maelstrom" (Bloon Circles, Medium) - Tack Shooter, given 1 free Meerkat Spy, survive waves from 40 to 60, $20,000 starting cash
 * 40) Mar 6, 2012 - "Martial Arts Masters" (Switch, Medium) - Boomerang Thrower, Ninja Monkey, Road Spikes, Pineapple, given 1 free Meerkat Spy
 * 41) Mar 7, 2012 - "Low Tek" (The Rink, Easy) - all Towers available except Road Spikes and Pineapple, tower upgrades 0-0
 * 42) Mar 8, 2012 - "Deflate the Clock" (Clock, Deflation) - all Towers available (Super Monkey 1-1), survive waves from 30 to 50
 * 43) Mar 9, 2012 - "Classic" (Monkey Lane, Easy) - Dart Monkey, Tack Shooter, Bomb Tower, Ice Tower, Road Spikes, tower upgrades 1-1
 * 44) Mar 10, 2012 - "Bombs, Glue, Village" (Castle, Easy) - Bomb Tower, Glue Gunner, Monkey Village, Road Spikes, Pineapple, $5,000 starting cash
 * 45) Mar 11, 2012 - "ZOMG" (Monkey Lane, Medium) - all Towers available except Spike Factory, wave 85 only, $40,000 starting cash
 * 46) Mar 12, 2012 - "One Rink to Rule Them All" (The Rink, Medium) - all Towers available except Monkey Village, Road Spikes, Pineapple, no more than 1 of any Tower and Special Agent type
 * 47) Mar 13, 2012 - "Ninja Glue on the Farm" (Monkey Lane, Medium) - Ninja Monkey, Glue Gunner, Banana Farm
 * 48) Mar 14, 2012 - "Storm at Sea" (Archipelago, Medium) - Monkey Buccaneer (2-4), Monkey Apprentice (4-2), survive waves from 35 to 65, $15,000 starting cash
 * 49) Mar 15, 2012 - "Switch it Up" (Switch, Medium) - Dart Monkey (2-2), Tack Shooter (2-2), Bomb Tower (2-2), Mortar Tower, given 1 free Meerkat Spy and 1 Bloonberry Bush (initially, upgrades of Bomb Tower were not limited)
 * 50) Mar 16, 2012 - "Icebreaker" (The Rink, Easy) - Boomerang Thrower, Bomb Tower, Monkey Buccaneer
 * 51) Mar 17, 2012 - "Banned: Camo Detection" (Park Path, Hard) - Tack Shooter, Bomb Tower, Ice Tower, Glue Gunner, survive waves from 1 to 36
 * 52) Mar 18, 2012 - "Super Glue Vacation" (Switch, Hard) - all Towers available except Glue Gunner, Super Monkey, Spike Factory, survive waves from 1 to 65
 * 53) Mar 19, 2012 - "Building the Ark" (Park Path, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Monkey Buccaneer, Monkey Apprentice, no more than 2 of each Tower and any Special Agent type
 * 54) Mar 20, 2012 - "Mount Boom" (Mount Magma, Medium) - Boomerang Thrower, Monkey Ace, Banana Farm (2-2), Dartling Gun, given 1 free Beekeeper, 2 Angry Squirrels, $0 starting cash
 * 55) Mar 21, 2012 - "Time Goes On" (Clock, Medium) - Tack Shooter, Sniper Monkey (4-2), Boomerang Thrower, Bomb Tower, Ice Tower, Road Spikes, $1,000 starting cash, reward increased to $100 Monkey Money
 * 56) Mar 22, 2012 - "Yin" ( The Rink, Hard) - all Towers available (tower upgrades 4-0)
 * 57) Mar 23, 2012 - "Yang" (Park Path, Hard) - all Towers available (tower upgrades 0-4)
 * 58) Mar 24, 2012 - "Deflated" (Mount Magma, Deflation) - all Towers available except Monkey Village, Super Monkey, max. 4 Towers or Special Agents at a time, survive waves from 30 to 60
 * 59) Mar 25, 2012 - "Apopalypse Now" (Monkey Lane, Apopalypse) - Dart Monkey, Tack Shooter, Ninja Monkey, Bomb Tower, Ice Tower, Spike Factory, Pineapples, tower upgrades 0-0, $1,200 starting cash, survive waves from 1 to 40 (was introduced on Park Path track)
 * 60) Mar 26, 2012 - "B Day" (Monkey Lane, Medium) - all Towers disabled, given 1 free Beekeeper, 4 Bloonsday Devices, survive waves from 20 to 65 (Until yesterday it was 65 Rounds normal, but seems to have changed on the day following the initial round)
 * 61) Mar 27, 2012 - "The Big Bang" (Park Path, Hard) - Bomb Tower, Monkey Buccaneer (4-2), Monkey Ace, Mortar Tower, Pineapple
 * 62) Mar 28, 2012 - "Ice, Ice Baby" (Bloon Circles, Easy) - Ice Tower, Sniper Monkey
 * 63) Mar 29, 2012 - "Ride the Lightning" (The Rink, Easy) - Monkey Apprentice (4-2), Monkey Village, Banana Farm, survive waves from 1 to 85
 * 64) Mar 30, 2012 - "Firestorm" (Archipelago, Hard) - Monkey Apprentice, Monkey Village, Banana Farm, Road Spikes, Pineapple, given 1 free Tribal Turtle
 * 65) Mar 31, 2012 - "Mortar in the Mount" (Mount Magma, Easy) - Mortar Tower, Road Spikes, given 1 free Tribal Turtle, survive waves from 10 to 60, $2,000 starting cash
 * 66) Apr 1, 2012 - "Hard? That was Easy" (Castle, Apopalypse) - Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Buccaneer, Spike Factory, given 2 free Tribal Turtles, $8,000 starting cash, survive waves from 1 to 45, reward increased to $100 Monkey Money
 * 67) Apr 2, 2012 - "Look Left" (Park Path, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory, Road Spikes, no Special Agents allowed
 * 68) Apr 3, 2012 - "Look Right" (Bloon Circles, Easy) - Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, Pineapple, no Special Agents allowed
 * 69) Apr 4, 2012 - "Cross the Road" (Monkey Lane, Hard) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Monkey Village, Dartling Gun, Spike Factory, Pineapple, no Special Agents allowed, reward increased to $100 Monkey Money
 * 70) Apr 5, 2012 - "Tacktics" (Park Path, Medium) - Tack Shooter (3-2), Spike Factory (2-2), Road Spikes, survive waves from 1 to 60
 * 71) Apr 6, 2012 - "Icebreaker" (The Rink, Medium) - Sniper Monkey, Monkey Buccaneer
 * 72) Apr 7, 2012 - "Green Eyed Monsters" (Archipelago, Easy) - Super Monkey (0-2), given 8 free Tribal Turtles, 1 Meerkat Spy, $3,400 starting cash
 * 73) Apr 8, 2012 - "That Was Quick" (The Rink, Hard) - all Towers available, no Special Agents allowed, wave 74 only, $25,000 starting cash
 * 74) Apr 9, 2012 - "Slow and Steady" (Bloon Circles, Easy) - Sniper Monkey, Glue Gunner, no Special Agents allowed, survive waves from 1 to 46
 * 75) Apr 10, 2012 - "Monkey Strike" (Switch, Medium) - Tack Shooter, Bomb Tower, Monkey Village, Banana Farm, Spike Factory, Road Spikes, Pineapple, given 1 free Beekeeper, 2 Tribal Turtles
 * 76) Apr 11, 2012 - "The Power of Three... Types of Towers" (Mount Magma, Medium) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice
 * 77) Apr 12, 2012 - "A Walk in the Park" (Park Path, Hard) - Dart Monkey, given 1 free Tribal Turtle, reward increased to $80 Monkey Money
 * 78) Apr 13, 2012 - "Bull's Eye" (Clock, Medium) - Dartling Gun, $950 starting cash
 * 79) Apr 14, 2012 - "Upon the Boiling Seas" (Archipelago, Medium) - Monkey Buccaneer, no Special Agents allowed
 * 80) Apr 15, 2012 - "The Three Ninjas" (Monkey Lane, Easy) - Ninja Monkey, max. 3 Towers at a time, no Special Agents allowed, survive waves from 1 to 48
 * 81) Apr 16, 2012 - "The Whirling Trio" (Monkey Lane, Easy) - Boomerang Thrower, max. 3 Towers at a time, no Special Agents allowed, survive waves from 1 to 48
 * 82) Apr 17, 2012 - "The Color of Magic" (Monkey Lane, Easy) - Monkey Apprentice, max. 3 Towers at a time, survive waves from 1 to 48
 * 83) Apr 18, 2012 - "Bombs, Fire and Ice" (The Rink, Medium) - Bomb Tower, Tack Shooter (4-2), Ice Tower, given 1 free Meerkat Spy
 * 84) Apr 19, 2012 - "Monkey River" (Snake River, Medium) - all Towers available except Tack Tower, Bomb Tower, Monkey Village, Banana Farm, Spike Factory, Road Spikes, Pineapple, survive waves from 46 to 65, $18,000 starting cash, reward increased to $65 Monkey Money
 * 85) Apr 20, 2012 - "Nine by Three" (Bloon Circles, Medium) - all Towers available (Sniper Monkey 4-3) except Banana Farm, Road Spikes, Pineapple, max. 9 Towers can be built at a time, no more than 3 of any tower type, no Special Agents allowed, reward increased to $60 Monkey Money
 * 86) Apr 21, 2012 - "Darts Galore" (Archipelago, Hard) - Dart Monkey (2-4), Monkey Buccaneer, Monkey Ace, Super Monkey (0-3), Dartling Gun (2-2), no Special Agents allowed, reward increased to $60 Monkey Money
 * 87) Apr 22, 2012 - "Enhanced Bombardment" (Monkey Lane, Easy) - Bomb Tower, Mortar Tower, Pineapple, no Special Agents allowed
 * 88) Apr 23, 2012 - "Mechanically Inclined" (Switch, Medium) - Boomerang Thrower (2-4), Super Monkey (2-4), given 1 free Meerkat Spy, reward increased to $60 Monkey Money
 * 89) Apr 24, 2012 - "Budget Cuts" (Castle, Medium) - all Towers available except Banana Farm, Road Spikes, Pineapple, tower upgrades 2-2, reward increased to $100 Monkey Money
 * 90) Apr 25, 2012 - "Don't Pollute the River!" (Snake River, Medium) - Spike Factory, $900 starting cash
 * 91) Apr 26, 2012 - "A Small Selection" (Monkey Lane, Easy) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, tower upgrades 0-0, no Special Agents allowed
 * 92) Apr 27, 2012 - "Bloonstopping" (Switch, Medium) - Ninja Monkey (2-4), Bomb Tower (4-2), Ice Tower, Glue Gunner (2-4), given 1 free Super Monkey Storm, no Special Agents allowed except Super Monkey Storm
 * 93) Apr 28, 2012 - "Fight Fire with Fire" (Mount Magma, Hard) - Bomb Tower, Monkey Apprentice (2-4), Mortar Tower, Pineapple, reward increased to $100 Monkey Money
 * 94) Apr 29, 2012 - "Boomer-Vanced Aircraft" (Monkey Lane, Medium) - Boomerang Thrower, Monkey Ace (3-3), 100 lives, reward increased to $100 Monkey Money
 * 95) Apr 30, 2012 - "You Stay On Your Side" (Bloon Circles, Hard) - all Towers available, tower upgrades 4-0: Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory, tower upgrades 0-4: Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, survive waves from 30 to 85, $8,000 starting cash, reward increased to $100 Monkey Money
 * 96) May 1, 2012 - "We Need To Go Faster" (Park Path, Easy) - Tack Shooter (4-0), Sniper Monkey, (0-4), Boomerang Thrower (0-4), Ninja Monkey (4-0), Glue Gunner (0-4), Monkey Buccaneer (4-0), Monkey Ace (4-0), Mortar Tower (0-4), Dartling Gun (4-1), Spike Factory (0-4)
 * 97) May 2, 2012 - "Bad Aim" (Monkey Lane, Easy) - Monkey Ace (2-3), Dartling Gun (0-3), no Special Agents allowed, $810 starting cash, 50 lives
 * 98) May 3, 2012 - "BBBB" (Snake River, Medium) - Boomerang Thrower, Bomb Tower, Monkey Buccaneer, Banana Farm, only some Special Agents available (Beekeeper, Bloonberry Bush, Bloonsday Device), reward increased to $60 Monkey Money
 * 99) May 4, 2012 - "Wait, What?" (The Rink, Hard) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village, Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), Road Spikes, survive waves from 1 to 50, reward increased to $65 Monkey Money.
 * 100) May 5, 2012 - "Excuse Me, This Is Our Side" (Snake River, Hard) - all Towers available, tower upgrades 0-4: Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory, tower upgrades 4-0: Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, survive waves from 30 to 85, $8000 starting cash, reward increased to $100 Monkey Money
 * 101) May 6, 2012 - "Eight's Unlucky" (Clock, Hard) - all Towers available except Road Spikes and Pineapples, max. 7 Towers at a time, survive waves from 13 to 85, $3,333 starting cash, reward increased to $125 Monkey Money
 * 102) May 7, 2012 - "Special Assets" (Castle, Medium) - Tack Shooter, Sniper Monkey, Bomb Tower, Monkey Buccaneer (4-2), Monkey Ace, Mortar Tower, Dartling Gun, Road Spikes, Pineapples, survive waves from 30 to 85, $8,000 starting cash, 50 lives, reward increased to $125 Monkey Money
 * 103) May 8, 2012 - "You've Got On The Hat" (Monkey Lane, Easy) - Sniper Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun
 * 104) May 9, 2012 - "Maul Those MOABs!" (The Rink, Medium) - Bomb Tower (2-3), Super Monkey (2-3), Spike Factory (2-3), survive waves from 46 to 65, $14,000 starting cash, given 1 free Meerkat Spy, reward increased to $65 Monkey Money
 * 105) May 10, 2012 - "One at a Time, Please" (Monkey Lane, Easy) - Dart Monkey (2-0), Tack Shooter (3-2), Sniper Monkey, Glue Gunner (4-1), Super Monkey (0-2), Monkey Village (4-0), Banana Farm, Dartling Gun (2-0), only some Special Agents available (Meerkat Spy, Angry Squirrel, Beekeeper)
 * 106) May 11, 2012 - "An Unlikely Trio" (Park Path, Medium) - Ice Tower, Monkey Buccaneer, Spike Factory, no more than 1 of any Tower and Special Agent type, reward increased to $65 Monkey Money
 * 107) May 12, 2012 - "The Glue, the BADS and the Factory" (Snake River, Medium) - Glue Gunner, Dartling Gun (2-4), Spike Factory, no more than 1 of any Tower and Special Agent type, survive waves from 30 to 65, $8,000 starting cash, reward increased to $75 Monkey Money
 * 108) May 13, 2012 - "Tribal Warfare" (Bloon Circles, Medium) - Boomerang Thrower (1-2), Banana Farm (2-2), given 2 free Meerkat Spies, 2 Tribal Turtles, no Special Agents allowed except Meerkat Spy, Tribal Turtle, reward increased to $75 Monkey Money
 * 109) May 14, 2012 - "Bionic Artillery" (Monkey Lane, Easy) - Boomerang Thrower (2-4), Mortar Tower, no more than 3 of any Tower and Special Agent type, survive waves from 30 to 50, $3,000 starting cash, reward increased to $60 Monkey Money
 * 110) May 15, 2012 - "Dart Shortage" (The Rink, Easy) - all Towers available except Dart Monkey, Monkey Buccaneer, Monkey Ace, Super Monkey, Dartling Gun, no Special Agents allowed, survive waves from 10 to 50
 * 111) May 16, 2012 - "Liquid Hot Magma" (Mount Magma, Easy) - Tack Shooter, Spike Factory, survive waves from 20 to 50, $4,000 starting cash
 * 112) May 17, 2012 - "Specialization" (Snake River, Medium) - Tack Shooter (3-4), Glue Gunner (4-3), Monkey Buccaneer (3-2), Banana Farm, Road Spikes, given 1 free Super Monkey Storm, survive waves from 20 to 65, $4,000 starting cash, reward increased to $65 Monkey Money
 * 113) May 18, 2012 - "Fire, Water, Glue" (Archipelago, Medium) - Tack Shooter, Bomb Tower, Glue Gunner, given 1 free Meerkat Spy, survive waves from 40 to 65, $9,000 starting cash, reward increased to $65 Monkey Money
 * 114) May 19, 2012 - "Red, White and Blue" (Monkey Lane, Hard) - Ninja Monkey, Ice Tower, Super Monkey, given 1 free Super Monkey Storm, survive waves from 40 to 65, $10,000 starting cash, reward increased to $65 Monkey Money
 * 115) May 20 2012 - "Almost a Zoo" (Park Path, Easy) - Super Monkey, no more than 1 of any Tower and Special Agent type, given 1 free Tribal Turtle, 1 Meerkat Spy, 1 Angry Squirrel, 1 Beekeeper, survive waves from 25 to 42, $1,200 starting cash, 100 lives
 * 116) May 21, 2012 - "Ride the Lightning: Part Deux" (Lightning Scar, Medium) - Monkey Apprentice (2-2), Banana Farm, survive waves from 20 to 65, $3,200 starting cash, reward increased to $70 Monkey Money
 * 117) May 22, 2012 - "Pool Party" (Monkey Lane, Medium) - Monkey Buccaneer, given 2 free Portable Lakes, $10,000 Starting cash, survive from waves 45 to 65, reward increased to $65 Monkey Money
 * 118) May 23, 2012 - "The No Aim Game" (Park Path, Hard) - Tack Shooter, Ice Tower, Monkey Ace (2-4), Monkey Village (3-4), Banana Farm, Spike Factory, no more than 1 of any Tower and Special Agent type, survive waves from 30 to 60, $6,200 starting cash, reward increased to $65 Monkey Money
 * 119) May 24, 2012 - "Ice Valkyries" (The Rink, Apopalypse) - all Towers available except Super Monkey, tower upgrades (1-2), survive waves from 30 to 45, $6,000 starting cash, 50 lives, reward increased to $65 Monkey Money
 * 120) May 25, 2012 - "Self-Serving" (Archipelago, Hard) - Dart Monkey (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace, Super Monkey (4-2), Monkey Apprentice, Monkey Village (4-2), Mortar Tower (2-4), Dartling Gun, Spike Factory, survive waves from 30 to 65, $5,000 starting cash, reward increased to $70 Monkey Money
 * 121) May 26, 2012 - "High Explosive Rounds" (Lightning Scar, Easy) - Sniper Monkey, Bomb Tower (2-2), survive waves from 35 to 50, $8,000 starting cash, 100 lives, reward increased to $75 Monkey Money
 * 122) May 27, 2012 - "Widespread Malfunction" (Switch, Hard) - Super Monkey (4-2), Boomerang Thrower (4-2), Dart Monkey (2-4), Monkey Apprentice, Ice Tower, Ninja Monkey, survive from waves 50 to 85, $26,000 starting cash, reward increased to $125 Monkey Money
 * 123) May 28, 2012 - "The Skewed RBE" (Monkey Lane, Easy) - All Towers available, 65 lives, custom RBE (all bloons lower than Pink come out as Red Bloons. Pink Bloons now become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become MOABs, MOABs become BFBs and BFBs become ZOMGs. ZOMGs stay as ZOMGs. Bloons will retain their camo or regrowth status)
 * 124) May 29, 2012 - "Rebuild the Ark" (Snake River, Hard) - Boomerang Thrower, Ice Tower, Monkey Ace, Super Monkey, Dartling Gun, no more than 2 of any Tower and Special Agent type, survive from waves 35 to 85, $6,750 starting cash, reward increased to $75 Monkey Money
 * 125) May 30, 2012 - "I'm No Pro" (Bloon Circles, Medium) - Sniper Monkey, Boomerang Thrower (2-2), Ice Tower (0-0) and Monkey Ace (0-4), survive from waves 35 to 55, $8,250 starting cash, reward increased to $55 Monkey Money
 * 126) May 31, 2012 - "The Three Monkeyteers" (Clock, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, max. 3 Towers or Special Agents at a time, no more than 1 of any Tower and Special Agent type, survive waves from 35 to 55, $7,250 starting cash, reward increased to $95 Monkey Money
 * 127) Jun 1, 2012 - "The Switched RBE" (Switch, Medium) - all Towers available, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Red Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Green Bloons, Pink Bloons become Black Bloons, Black Bloons become Pink Bloons, White Bloons become Lead Bloons, Lead Bloons become White Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Zebra Bloons, Ceramic Bloons become MOABs, MOABs become Ceramic Bloons, BFBs become ZOMGs, ZOMGs become BFBs), $1,300 starting cash, reward increased to $85 Monkey Money
 * 128) Jun 2, 2012 - "Frozen Morterstrom" (Monkey Lane, Hard) - Tack Shooter, Ice Tower, Mortar Tower, survive waves from 45 to 85, $12,500 starting cash, reward increased to $70 Monkey Money (This challenge started with $9,500 starting cash. However, this was changed later in the day to $12,500)
 * 129) Jun 3, 2012 - "The Best Super-Glue in Town" (Bloon Circles, Medium) - Glue Gunner, Super Monkey, Monkey Village, no more than 1 of any Tower and Special Agent type, survive waves from 30 to 65, $7,400 starting cash
 * 130) Jun 4, 2012 - "FIRING MA LAZAH!" (Mount Magma, Apopalypse) - Super Monkey (1-2), Monkey Village (4-2), Dartling Gun (4-2), given 1 free Bloonsday Device, survive waves from 35 to 65, (originally to 85) $12,000 starting cash, reward increased to $100 Monkey Money
 * 131) Jun 5, 2012 - "Two By Two" (Snake River, Hard) - Dart Monkey, Tack Shooter, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Monkey Village, Banana Farm, Spike Factory, no more than 2 of any Tower and Special Agent type, survive waves from 40 to 70, $8,500 starting cash, reward increased to $75 Monkey Money
 * 132) Jun 6, 2012 - "Two By Two: Part Two" (Clock, Hard) - Sniper Monkey, Boomerang Thrower, Ice Tower, Glue Gunner, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, no more than 2 of any Tower and Special Agent type, survive waves from 40 to 70, $9,100 starting cash, reward increased to $105 Monkey Money
 * 133) Jun 7, 2012 - "Pink and Yellow, Purple... Castle?" (Castle, Medium) - Sniper Monkey, Boomerang Thrower, Glue Gunner, Dartling Gun, Spike Factory, custom RBE (only Yellow Bloons, Pink Bloons, Ceramic Bloons, MOABs), survive waves from 30 to 55, $15,000 starting cash, reward increased to $90 Monkey Money
 * 134) Jun 8, 2012 - "Two Time, Bloon Time" (The Rink, Medium) - All towers available except for Super Monkey and Banana Farm, no more than 2 of any tower, custom RBE (Red Bloons become Green Bloons, Blue Bloons become Yellow Bloons, Green Bloons become Pink Bloons, Yellow Bloons become Black Bloons, Pink Bloons become White Bloons, Black Bloons become Lead Bloons, White Bloons become Zebra Bloons, Lead Bloons become Rainbow Bloons, Zebra Bloons become Ceramic Bloons, Rainbow Bloons become MOABs, Ceramic Bloons become BFBs, MOAB-class Bloons become ZOMGs), survive waves from 1 to 50, $1,100 starting cash, reward increased to $120 Monkey Money (from double Monkey Money update)
 * 135) Jun 9, 2012 - "They Need to Sort out Their Priorities" (Lightning Scar, Medium) - Ice Tower, Tack Shooter, Spike Factory, Dartling Gun, Road Spikes, Pineapple, Mortar Tower, Monkey Ace, no more than 2 of any tower and Special Agent type, survive waves from 50 to 62, reward increased to $110 Monkey Money (from Double Monkey Money update)
 * 136) Jun 10, 2012 - "Precision Pineapples" (Monkey Lane, Hard) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-4), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-3), Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), Pineapple, survive waves from 28 to 60, $4,200 starting cash, reward increased to $100 Monkey Money (from Double Monkey Money update)
 * 137) Jun 11, 2012 - "Defensive Line" (Park Path, Medium) - All towers available except for Road Spikes and Pineapple, no more than 1 of any Tower and Special Agent type, max. 5 towers or Special Agents at a time, survive waves from 25 to 65, $2,200 starting cash, reward increased to $100 Monkey Money.
 * 138) Jun 12, 2012 - "Beach-Side Picnic" (Archipelago, Medium) - Dart Monkey, Tack Shooter (2-4), Ninja Monkey, Spike Factory no more than 3 of any Tower and Special Agent type, survive waves from 32 to 65, $8,000 starting cash, reward increased to $57 Monkey Money.
 * 139) Jun 13, 2012 - "Four-Port Switch" (Switch, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower (2-4), Mortar Tower, no more than 4 of any Tower and Special Agent type, survive waves from 32 to 60, $7,250 starting cash, reward increased to $73 Monkey Money
 * 140) Jun 14, 2012 - "Wind, Plane and Glue" (Snake River, Medium) - Glue Gunner, Monkey Ace, Monkey Apprentice (4-2), Road Spikes, Pineapple, no more than 3 of any Tower and Special Agent type, survive waves 32 to 60, $6,800 starting cash
 * 141) Jun 15, 2012 - "That's no Dart-agnan" (Switch, Deflation) - Dart Monkey, Glue Gunner (2-4), Monkey Village, no more than 3 of any Tower and Special Agent type, survive waves from 30 to 65, reward increased to $70 Monkey Money
 * 142) Jun 16, 2012 - "Tack Attack" (Lightning Scar, Easy) - Tack Shooter, Spike Factory, Road Spikes, survive waves 40 to 60, $10,500 starting cash, reward increased to $85 Monkey Money
 * 143) Jun 17, 2012 - "Explosive Ordnance" (Archipelago, Medium) - Ninja Monkey (2-4), Bomb Tower, Monkey Buccaneer (2-4), Monkey Ace, Mortar Tower, Dartling Gun (2-4), Spike Factory (4-2), max. 4 Towers or Special Agents at a time, no more than 1 of any Tower and Special Agent type, survive waves from 30 to 65, $6,500 starting cash, reward increased to $70 Monkey Money
 * 144) Jun 18, 2012 - "Circles Circles" (Bloon Circles, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Monkey Apprentice, no more than 2 of each Tower, survive waves from 30 to 65, $6,500 starting cash
 * 145) Jun 19, 2012 - "Special" (Park Path, Medium) - Dart Monkey, Tack Shooter, Boomerang Thrower, Bomb Tower, Monkey Apprentice, max. 3 Towers at a time, no more than one of each Tower, survive waves from 30 to 60, $7,000 starting cash, reward increased to $55 Monkey Money
 * 146) Jun 20, 2012 - "Support Monkeys" (Clock, Easy) - Dart Monkey (2-2), Super Monkey, Banana Farm, Pineapple, survive waves from 1 to 40, reward increased to $65 Monkey Money
 * 147) Jun 21, 2012 - "Brick and Mortar" (Mount Magma, Medium) - Monkey Village, Banana Farm, Mortar Tower, given one free Tribal Turtle, survive waves from 35 to 65, $12,500 starting cash, reward increased to $80 Monkey Money
 * 148) Jun 22, 2012 - "Super Bomb Factory" (Monkey Lane, Medium) - Bomb Tower, Super Monkey, Spike Factory, no more than 2 of any Tower and Special Agent type, survive waves from 30 to 65, $6,000 starting cash
 * 149) Jun 23, 2012 - "Overzealous Explosives Disposal" (Snake River, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey (4-2), Ice Tower. Glue Gunner, Monkey Buccaneer (4-2), Monkey Ace (3-3), Monkey Apprentice, Monkey Village, Dartling Gun (4-2), Spike Factory (3-4), survive waves from 30 to 65, $5,000 starting cash, reward increased to $70 Monkey Money
 * 150) Jun 24, 2012 - "Everything You Need" (The Rink, Hard) - Ninja Monkey, Bomb Tower, Monkey Village, Banana Farm, survive waves from 30 to 65, $5,000 starting cash, reward increased to $55 Monkey Money
 * 151) Jun 25, 2012 - "Special!: 2" (Park Path, Medium) - Ninja Monkey, Ice Tower, Monkey Ace, Mortar Tower, Spike Factory, max. 3 Towers at a time, no more than one of each Tower, survive waves from 30 to 60, $7,000 starting cash, reward increased to $60 Monkey Money
 * 152) Jun 26, 2012 - "Chase-A-Bloon (Bloon Circles, Medium) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Monkey Ace (4-2), Monkey Village (4-2), survive waves from 35 to 85, $8,000 starting cash, reward increased to $85 Monkey Money (This challenge started off as Hard, but was changed later in the day)
 * 153) Jun 27, 2012 - "Super Monkey Squad" (Snake River, Hard) - Super Monkey (2-3), Monkey Village, custom RBE (Red Bloons, Blue Bloons, Green Bloons and Yellow Bloons become Pink Bloons, Pink Bloons stay as Pink Bloons, Black Bloons, White Bloons and Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become MOABs, MOAB-Class Bloons remain as they are), survive waves from 25 to 65, $18,000 starting cash, reward increased to $100 Monkey Money (This challenge started off with $95 Monkey Money, which was later increased to $150, before coming down to $100. Also, it started off with a limit of 6 Towers, with Super Monkeys 2-2)
 * 154) Jun 28, 2012 - "Organic Warfare" (Park Path, Medium) - Monkey Buccaneer, Monkey Ace, Banana Farm, Pineapple, survive waves from 45 to 65, $9,000 starting cash, reward increased to 65 Monkey Money
 * 155) Jun 29, 2012 - "The Explosives Union" (Lightning Scar, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (1-2), Boomerang Thrower (3-1), Ninja Monkey, Bomb Tower, Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer, Monkey Ace, Super Monkey (1-2), Monkey Village (3-2), Banana Farm, Mortar Tower, Dartling Gun (3-1), Spike Factory (1-4), survive waves from 30 to 65, $5,000 starting cash, reward increased to $150 Monkey Money (from Double Monkey Money update)
 * 156) Jun 30, 2012 - "Playing With Fire" (Bloon Circles, Medium) - Tack Shooter (4-2), Monkey Apprentice (2-4), Mortar Tower, Spike Factory (4-2), no more than 2 of each Tower, reward increased to $180 Monkey Money (from Double Monkey Money update)
 * 157) Jul 1, 2012 - "The Volcano That Time Forgot" (Mount Magma, Easy) - Dart Monkey (4-2), reward increased to $140 Monkey Money (from Double Monkey Money update)
 * 158) Jul 2, 2012 - "Third Time's a Charm" (Park Path, Easy) - All Towers available, no more than three of each tower, custom RBE (Red Bloons become Yellow Bloons, Blue Bloons become Pink Bloons, Green Bloons become Black Bloons, Yellow Bloon become White Bloons, Pink Bloons become Lead Bloons, Black Bloons become Zebra Bloons, White Bloons become Rainbow Bloons, Lead Bloons become Ceramic Bloons, Zebra Bloons become MOABs, Rainbow Bloons become BFBs, Ceramic Bloons and all MOAB-Class Bloons become ZOMGs), $4,700 starting cash, reward increased to $200 Monkey Money (from Double Monkey Money update) (Originally, the site admins forgot to add the tower limit, but it was eventually added.)
 * 159) Jul 3, 2012 - "Recognition" (Clock, Medium) - Dart Monkey (4-2), Tack Shooter (4-2), Ice Tower, Glue Gunner (1-4), Monkey Apprentice (4-2), Banana Farm (2-4), Dartling Gun (2-4), Spike Factory (1-4), $3,500 starting cash, survive waves from 25 to 65, reward increased to $140 Monkey Money (from Double Monkey Money update)


 * 1) Jul 4, 2012 - "Restricted War-zone" (Archipelago, Easy) - Sniper Monkey (2-3), Monkey Ace (2-3), Mortar Tower (2-3), no more than 2 of each Tower, reward increased to $140 Monkey Money (from Double Monkey Money update)
 * 2) Jul 5, 2012 - "Crazy Eights" (Monkey Lane, Medium) - Tack Shooter (2-4), Monkey Ace (3-2), Bomb Tower (4-2), max. 8 Towers at a time, $5,000 starting cash, survive waves from 30 to 65, reward increased to $170 Monkey Money (from Double Monkey Money update)
 * 3) Jul 6, 2012 - "The Forgotten Duo" (The Rink, Easy) - Ice Tower, Glue Gunner, Monkey Village, max. 9 Towers at a time, no more than 4 of each Tower, $800 starting cash, survive waves from 1 to 45, reward increased to $70 Monkey Money
 * 4) Jul 7, 2012 - "Special!: 3" (Park Path, Medium) - Sniper Monkey, Glue Gunner, Monkey Buccaneer, Super Monkey, Dartling Gun, max. 3 Towers at a time, no more than 1 of each Tower, $7,000 starting cash, survive waves from 30 to 60, reward increased to $55 Monkey Money
 * 5) Jul 8, 2012 - "Diamond Dust" (Monkey Lane, Medium) - Boomerang Thrower (1-1), Ice Tower, Monkey Village (2-2), custom RBE (MOAB-Class Bloons become Ceramic Bloons), $3,000 starting cash, survive waves from 10 to 50, reward increased to $85 Monkey Money
 * 6) Jul 9, 2012 - "Supply Convoy" (Archipelago, Medium) - Sniper Monkey (2-4), Bomb Tower, Monkey Buccaneer (4-2), Dartling Gun, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become Lead Bloons, White Bloons become Zebra Bloons, Lead Bloons stay as Lead Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons stay as Ceramic Bloons, M.O.A.Bs stay as M.O.A.Bs, B.F.Bs stay as B.F.Bs, Z.O.M.Gs remain as Z.O.M.Gs), $4,200 starting cash, survive waves from 20 to 65, reward increased to $90 Monkey Money
 * 7) Jul 10, 2012 - "Black and White" (The Rink, Medium) - Bomb Tower, Ice Tower, Mortar Tower, $4,000 starting cash, survive waves from 30 to 65, reward increased to $65 Monkey Money
 * 8) Jul 11, 2012 - "Investment Cap" (Clock, Medium) - all Towers available, (Dart Monkey (2-2), Tack Shooter (2-2), Sniper Monkey (1-2), Boomerang Thrower (2-2), Ninja Monkey (2-2), Bomb Tower (2-2), Ice Tower (1-2), Glue Gunner (2-1), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (1-2), Monkey Apprentice (1-2), Monkey Village (2-1), Banana Farm (1-1), Mortar Tower (2-3), Dartling Gun (1-1), Spike Factory (1-0), Road Spikes, Pineapple), $4,000 starting cash, survive waves 25 to 65, reward increased to $125 Monkey Money
 * 9) Jul 12, 2012 - "Something Blue" (The Rink, Easy) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Ace, Super Monkey, Monkey Apprentice, Banana Farm, Dartling Gun, Spike Factory, custom RBE (Red Bloons become Blue Bloons, Blue Bloons stay as Blue Bloons, Green Bloons become Blue Bloons, Yellow Bloons become Blue Bloons, Pink Bloons become Blue Bloons, Black Bloons become Rainbow Bloons, White Bloons become Rainbow Bloons, Lead Bloons become Rainbow Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons stay as Rainbows, Ceramic Bloons become M.O.A.Bs, M.O.A.Bs stays as M.O.A.Bs, B.F.Bs become M.O.A.Bs, Z.O.M.G.s become M.O.A.Bs), $5,000 starting cash, survive waves from 20 to 60, reward increased to $85 Monkey Money
 * 10) Jul 13, 2012 - "The Weird RBE" (Bloon Circles, Hard) - all Towers available, custom RBE (Red Bloons become Lead Bloons, Blue Bloons become Red Bloons, Green Bloons become Pink Bloons, Yellow Bloons become Green Bloons, Pink Bloons become Zebra Bloons, Black Bloons become Blue Bloons, White Bloons become Ceramic Bloons, Lead Bloons stay as Lead Bloons, Rainbow Bloons become Green Bloons, Ceramic Bloons become B.F.Bs, M.O.A.Bs become B.F.Bs, B.F.Bs become Ceramic Bloons, Z.O.M.G.s stay as Z.O.M.G.s), $3,000 starting cash, survive waves from 1 to 60, reward increased to $175 Monkey Money
 * 11) Jul 14, 2012 - "Sneak Attack" (Mount Magma, Easy) - Sniper Monkey (2-4), Ninja Monkey (2-4), Monkey Ace (2-4), Spike Factory (2-4), custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become M.O.A.Bs, all MOAB-Class Bloons remain as MOAB-Class Bloons), $2,000 starting cash, survive waves from 1 to 65, reward increased to $80 Monkey Money
 * 12) Jul 15, 2012 - "Anti-MOAB Squad" (Monkey Lane, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Super Monkey, Mortar Tower, no more than 2 of any Tower and Special Agent type, given 1 free Portable Lake, $15,000 starting cash, survive waves from 46 to 86, reward increased to $65 Monkey Money
 * 13) Jul 16, 2012 - "Go Back to the Start" (Castle, Medium) - Boomerang Thrower (4-2), Ninja Monkey, Monkey Apprentice (4-2), $13,000 starting cash, survive waves from 30 to 59, reward increased to $80 Monkey Money
 * 14) Jul 17, 2012 - "The Four Monkeys of the Apopalypse" (Bloon Circles, Apopalypse) - Sniper Monkey, Ice Tower, Glue Gunner, Dartling Gun, max. 4 Towers or Special Agents at a time, no more than 1 of any Tower and Special Agent type, $1000 starting cash, survive waves from 1 to 40, reward increased to $70 Monkey Money
 * 15) Jul 18, 2012 - "Chemical Warfare" (Snake River, Hard) - Glue Gunner (4-2), Monkey Ace (2-4), Mortar Tower, Dartling Gun, custom RBE (all bloons lower than Lead come out as Lead Bloons, Lead Bloons remain as Lead Bloons, Zebra Bloons remain as Zebra Bloons, Rainbow Bloons remain as Rainbow Bloons, Ceramic Bloons remain as Ceramic Bloons, all MOAB-Class Bloons remain as MOAB-Class Bloons), no more than 4 of any Tower type, $7,000 starting cash, survive waves from 30 to 85, reward increased to $85 Monkey Money
 * 16) Jul 19, 2012 - "Stick to Your Guns" (Park Path, Hard) - Dart Monkey (2-4), Tack Shooter (3-2), Sniper Monkey, Boomerang Thrower (1-4), Ninja Monkey (4-2), Bomb Tower (4-1), Ice Tower, Glue Gunner, Monkey Buccaneer (3-0), Monkey Ace (3-3), Super Monkey (0-3), Monkey Apprentice (1-0), Monkey Village (3-4), Banana Farm (3-2), Mortar Tower, Dartling Gun (2-2), Spike Factory (2-4), Road Spikes, Pineapple, $8,000 starting cash, survive waves from 30 to 75, reward increased to $76 Monkey Money
 * 17) Jul 20, 2012 - "Short Range/Long Range" (Bloon Circles, Medium) - Tack Shooter, Sniper Monkey, $6,500 starting cash, survive waves from 30 to 55, reward increased to $65 Monkey Money
 * 18) Jul 21, 2012 - "Caught Unawares" (Monkey Lane, Medium) - all Towers available, survive waves from 15 to 65, reward increased to 85 Monkey Money
 * 19) Jul 22, 2012 - "Extreme Farming" (Park Path, Easy) - all Towers available, custom RBE (M.O.A.Bs become Z.O.M.Gs), $2,500 starting cash, survive waves from 1 to 46, reward increased to $75 Monkey Money
 * 20) Jul 23, 2012 - "Round and Round We Go" (Castle, Easy) - Tack Shooter, Road Spikes, $1,000 starting cash, survive waves from 1 to 45, reward increased to $65 Monkey Money
 * 21) Jul 24, 2012 - "SHREDR of all Shredders" (Bloon Circles, Medium) - Tack Shooter (2-3), Boomerang Thrower (3-2), Spike Factory (2-4), $8,750 starting cash, survive waves from 30 to 60, reward increased to $80 Monkey Money
 * 22) Jul 25, 2012 - "Everyone's Special" (The Rink, Easy) - Ice Tower, Monkey Buccaneer, Mortar Tower, 50 lives, reward increased to $75 Monkey Money
 * 23) Jul 26, 2012 - "Little Helpers" (Park Path, Medium) - Dart Monkey (4-2), Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, $3,000 starting cash, survive waves from 20 to 65, reward increased to $65 Monkey Money
 * 24) Jul 27, 2012 - "Summer Time!" (Dockside, Medium) - Ice Tower, Monkey Buccaneer, Monkey Village, Banana Farm, $7,000 starting cash, survive waves from 30 to 65, reward increased to $75 Monkey Money (This challenge was introduced on Hard difficulty but it was changed to Medium during the day)