Druid of Jungle

Druid of the Jungle is the third upgrade in the middle path of the Druid in BTD6. It grants the Druid a new attack where it grabs the first bloon with a vine, crushing it overtime. Once a bloon is grabbed it is destroyed and the vine with grab a new bloon once the original has been destroyed. It costs $TBA on Easy, $1,025(?) on Medium, $TBA on Hard and $TBA on Impoppable.

Strategies

 * In large groups, these Druids are extremely powerful and can even remove the threats of heavy Ceramic rushes such as Round 63 and Round 76.


 * Two Druids of the Jungle can deal with the Ceramics spawned from the MOAB on Round 40, assuming the inital layer is popped.

Trivia

 * Similar to Monkey Pirates & Pirate Lord, once a bloon is grabbed it is considered popped and the remainder is just an animation.  So if the vine grabs the last bloon on screen, it will immediately disappear as if it was popped normally.


 * The vine will only grab another bloon was the original has been popped


 * Due to the fact that it pops layers individually, 'Super Ceramics' can keep the vine detained for an extended period of time and thus this upgrade is very ineffective against them