Board Thread:Game Suggestions/@comment-34798045-20181228125817

We are all getting excited to see the upcoming dartling gunner appear in BTD6, and so am I. So excited in fact that I made a fan idea towards what I think the dartling gunner will be like ingame

Each path focuses on certain ways of offense, the top path focuses on pure damage and infinite pierce (this is obviously the dominant path, but also the very expensive one), the middle path focuses on tons of darts dealing constant damage to bloons, and the bottom path is for MOAB damage

"The Dartling Gunner shoots out darts very fast, wherever you point your cursor/finger is where the darts will aim to. Great for accurate and strategic popping!"

Tower class: Military

Base cost: $820/$955$1025/$1130/$1275

Path 1:

-Powerful Darts

"Sharper darts pop through 5 bloons"

Increases pierce by 3

Cost: $490/$560/$625/$730/$855

-Bloontonium Darts

"Nuclear radiation from the dart allows it to pop any bloon type!"

Allows darts to pop frozen bloons, lead bloons, and DDTs

Cost: $880/$935/$1000/$1075/$1150

-Laser Cannon

"Replaces darts with super powerful lasers that pop through 13 bloons!"

Lasers can pierce through 13 bloons

Cost: $4,030/$4,800/$5,360/$5,900/$6,355

-Ray of Doom

"A solid beam of pure doom and terror" Shoots out a solid laser beam with infinite pierce doing damage each frame

Cost: $40,505/$45,300/$51,255/$58,400/$64,800

-Lethal, Annihilating, Zappy, Energy Ray (L.A.Z.E.R.)

"Nuclear beam removes anything it touches from existence"

Beam does 3 layers of damage each frame, and the width of the beam doubles, allowing for more popping space

Cost: $150,800/$157,500/$168,400/$184,000/$192,750

Path 2:

-Faster Barrel Spin

"Shoots out darts faster"

Increases firing rate by 20%

Cost: $470/$525/$615/$710/$825

-Even Faster Barrel Spin

"Shoots out darts even faster than before!" Increases firing rate by 33% Cost: $660/$735/$810/$895/$970 -Machine Gun

"Replaces dartling gun with a machine gun that shoots out two darts at a time"

Shoots two darts instead of one, also increases firing rate by 50%

Cost: $1,840/$1,965/$2,080/$2,200/$2,450

-Hyperdrive

"Hyperdrive ability: Makes the machine gun fire incredibly fast for 10 seconds"

Increases firing rate by 66% and also increases pierce by 2

Ability: Doubles the firing rate and pierce for 10 seconds

Cooldown: 45 seconds

Cost: $6,050/$6,780/$7,325/$8,025/$8,900

-Army of Gunners

"Army of Gunners ability: Powers up all dartling gunners on screen for 15 seconds"

Shoots out three darts at a time and also increases pierce by 4

Ability: Doubles the firing rate and pierce of all dartling gunners for 15 seconds

Cooldown: 1 minute

(Cooldown duration increases by 5 seconds each dartling gunner on the map, max cap is 4 minutes)

(If a 4th tier Hyperdrive ability is enabled during an Army of Gunners ability is on, the Hyperdrive will be canceled to avoid 4x firing rate and pierce)

Cost: $42,500/$45,300/$51,075/$55,000/$62,700 (This is the cost when there are no other dartling gunners on the map, the cost increases by 3% each dartling gunner on the map)

Path 3:

-Focused Firing

"Greatly reduces spread of darts for more accurating popping"

Decreases firing spread from 23° to 8° Cost: $410/$495/$560/$625/$705

-Heavy Artillery

"Powerful darts deal big damage to Ceramic class bloons"

Darts deal 5 damage to Ceramic bloons

Cost: $1,105/$1,180/$1,255/$1,370/$1,465

-Missile Pods

"Shoots out explosive missiles that do big damage to MOAB class bloons"

Missiles do 7 damage to MOAB class bloons

Explosions pop 8 bloons

Cost: $5,350/$6,025/$6,400/$7,085/$7,940

-Homing Missiles

"Improved and smarter missiles can be set to target the strongest bloon on the screen!"

Missiles do 10 damage to MOAB class bloons

Explosions pop 12 bloons and are 30% larger

New targeting type, Homing Missiles: Missiles automatically go and attack the strongest bloon on the screen and ignores everything else

(If the strongest bloon on the screen are of the same tier with another, example 4 ZOMGs, then the missiles will attack the first one)

Cost: $4,080/$4,875/$5,500/$6,240/$7,080

-Mega Missiles

"Shoots out multiple missiles that do even more damage to MOAB class bloons!"

Shoots out three missiles, each missile does 20 damage to MOAB class bloons, also increases firing rate by 25%

Explosions pop 19 bloons and are 65% larger

Cost: $12,000/$13,700/$15,060/$16,800/$17,940

Anyways, that was it! I hope you enjoyed reading them as much I had writing them, some of the prices don't make any sense and aren't exactly "balanced", and that's because I didn't do any formulas like popping power to price ratios or anything like that. I was mostly focused on the concepts and upgrades rather than the prices, but that's okay, right? Thanks for reading! 