Thread:Qwertyxp2000 the second/@comment-30336302-20170706095753/@comment-30336302-20170716060717

Boomer is a useful tower in early rounds but not in late rounds. It is a useful starting tower in all tracks except Hydro Dam, Mondrian, Indoor Pools, Snowy Castle and Ink Blot. If you want strategies of these 5 tracks, you can ask me. (NEVER use Boomer strategy in these 5 tracks.)

Boomerang Thrower, Ninja Monkey, Mortar

 * In long and easy tracks, you can send red bloons up to 00:36 and start to save money and go for a glaive riccochet, and after you buy it keep sending reds.


 * In short or difficult tracks, you can also use this strategy, buy the 2/0 boomer first. However, send 36 spaced blues, meaning 6 times clicking Shift+1. Then wait for $1350 and buy the riccochet. After that you keep sending economic bloons in the first row. Of course, if you see your opponent's weaknesses like Spaced Pinks, you can still send them and they may take some of your opponent's lives.
 * You still need a ninja or a 0/1 boat in round 4 to pop pinks.
 * You may need two Grape shots or a 2/1 ninja to pop blacks in short tracks.
 * You may need another Boomer in short and difficult tracks in mid-early rounds like 8.
 * In R10, buy a mortar and upgrade to 0/3. Usually 1/3 or 2/3 is not needed. Also get a 2/1 ninja if you dont have one, this is due to your opponent may send you camo spaced pinks and may get past you mortar.
 * Don't send Regrow Regen Rainbows if you see more than 1 3/x boomer.
 * Ceramics are deadly and can easily kill you if you dont have Ninjas. So at least buy a 3/2 ninja or a 4/2 ninja. If your opponent can't stand ceramics, send them.
 * Buy more defense and increase your income.
 * Starting from R16, you should be getting 4/2 ninja monkeys as main source of power. Do not sell your mortar or boomer. Get more income. Usually your income should be at least 500 in R10, 1000+ in R20. Get more Ninjas and increase your income in the same time.

Spike Factories

 * They shouldn't be used in early rounds. Unlike in BMC or BTD5.
 * Spike Factories should never be upgraded to Spiked Mines, it is not that useful.
 * They should be started to use in R29 or R31 or bit later. Make sure the number of 4/2 ninjas are enough and your income is decent. If your opponent send High ranked bloons like BFB and ZOMGs in early rounds, use 1/3-4 spikes immediately. 2/4 Boomer can be a live saver for dense ceramics. Don't be afraid of wasting money here because your opponent loses money way more than you do and you are more likely to win if you don't die.
 * Spike factories can be upgraded to 2/4 for max power in late rounds. They should be spammed over the screen. Cooperate with 2/4 Mortar, 1/4 Ninja Ability and sell your boomers in Round 36.

Buccaneer

 * If water, it can be used for fifth choice.
 * It is preferred in Water rich tracks especially in Water Hazard.
 * It is a cheaper choice instead of ninja in round 4 and 6 for pinks and blacks. Using 0/1 s.
 * In late rounds, it is definitely a good choice to take down BFBs fully. Don't waste the water and spam 2/4 in the water. Use it in R30 to take down that BFB.