Monkey Sub (BTDB2)

"Shoots homing torp-e-darts at nearby bloons. Must be placed in water."

- In-game Description)

The Monkey Sub is a Military-class tower in Bloons TD Battles 2 introduced upon release. It's the Battles counterpart to the Bloons TD 6 version

Monkey Sub's attack is the same as Bloons TD 6, firing trop-e-darts that inflict 1 damage up to 2 Bloons per dart with the inability to pop Leads and Camos without support. Like it's counterpart, the trop-e-darts home in onto Bloons with moderate seeking.

Monkey Sub's upgrades are the same as Bloons TD 6, however, certain upgrades are not the same in terms of stats due to Battles 2 and Bloons TD 6 being balanced differently from one another.

It's targeting priorities are the same from Bloons TD 6, with the standard First, Last, Close, and Strong and also the special Submerge targeting priority that comes with Submerge and Support, Bloontonium Reactor, and Energizer.

To unlock Monkey Sub, the player must do a one-time purchase of 75, all Tier 1 and 2 upgrades are unlocked for free along with the base Monkey Sub once purchased.

The base price for Monkey Sub is $325.

Description
Its appearance looks much like the Monkey Sub from Bloons TD 6, though it has several minor graphic differences and animation differences exclusive to Bloons TD Battles 2.

Path 1 is the same as Bloons TD 6, focusing on increasing the Subs range and giving support by de-camoing Bloons, popping Bloons with the Bloontonium Reactor and Energizer upgrades, buffing water towers, reducing cooldowns, and by levelling Heroes faster in the later upgrades down the path. However, it used to be exclusive to BTDB2 that the Bloontonium Reactor could not pop leads without crosspathing with Heat-Tipped Darts, this change was later added to Version 29.0 to BTD6.

Path 2 is the same as Bloons TD 6, focusing on giving the Monkey Sub better pierce and later, the ability to pop Leads and Frozen Bloons. With another upgrade, the Sub can fire missiles that inflict bonus damage to Ceramics and MOAB-Class Bloons and an ability that inflicts huge damage to the targeted Bloon, plus splash damage. A change exclusive to Bloons TD Battles 2 is that the First Strike Capability ability has no initial cooldown, allowing the ability to be instantly used upon upgrading a Monkey Sub to First Strike Capability or Pre-Emptive Strike.

Path 3 is the same as Bloons TD 6, focusing on allowing the Monkey Sub to attack Bloons faster. Upgrades in this path give the Monkey Sub extra guns to fire faster and airburst darts, which split into three upon impacting a Bloon. Then, the Monkey Sub can deal extra damage to Ceramics and MOAB-Class Bloons and with it's Tier 5, it can buff nearby Monkey Subs in it's radius with extra pierce and attack speed, including itself. There are no known changes to this path besides stat changes.

The Monkey Sub is classed as a Military Monkey.

Target Priorities
The base Monkey Sub uses the standard target priorities: First, Last, Close, Strong. With the Submerge and Support, Bloontonium Reactor, and Energizer upgrades, the Monkey Sub gains the Submerge target priority


 * Submerge: Exclusive to the Submerge and Support, Bloontonium Reactor, and Energizer upgrades. When set to 'Submerge', de-camos Bloons in range and later on gains additional benefits from upgrades.

Upgrades

 * Note: Currently assumes BTD6 info until more detailed stats are added later

Teasers
Monkey Sub has been seen in BTDB2 teasers including:

Strategies

 * Strategies
 * General Strategy
 * Optimization Strategy
 * Countermeasures Strategy