Bloons Tower Defense 5

"Bloons TD5 has heaps of new features including all of your favourite towers from BTD4 with 8 awesome upgrades each instead of 4, and two brand new never before seen tower types. Use the towers' unbelievably cool 'Super Activated Abilities' to lay waste to the endless swarms of Bloons. You'll need all the firepower you can get to combat the new Bloon types and fun new tracks with moving parts and tunnels. Save your progress and earn Monkey Money to buy cool Special Agent towers and other goodies by creating a free Ninja Kiwi accounts."

- Official old description

"BTD5 Is one of the most prized games in the U.K, with it's wonderful strategy and thinking obsticles, BTD5 is not a miss. The creator of the whole Triology of the Bloons Tower Defence is a truly artistic and creative person, so please give a cheer for the person who invented it. Thankyou. Try all the bloons tower defences and go through a mind boggling series. Thank you for taking your time to read this."

- GameRate



Click to play Bloons TD 5 on Ninja Kiwi.

Bloons Tower Defense 5 is Ninja Kiwi's latest Bloons Tower Defense game that was officially released December 15, 2011. According to Ninja Kiwi, the reason they released Bloons Tower Defense 4 Expansion was to tide the overwhelming demand for a new Bloons Tower Defense game, with BTD5 being so far from release at the time.

New Features



 * Tunnels and moving parts for tracks.
 * New tracks. There are 13 new tracks now.
 * Z.O.M.G. addition.
 * 2 paths of upgrades for towers
 * Addition of Sniper Monkey, Ninja Monkey, and a name change of Monkey Beacon to Monkey Village.
 * Camo Bloons come out in different kinds of bloons now, and stay camo until all layers of the bloon are popped.
 * Regrowth bloons added.
 * Daily Challenges added.
 * Special Missions added.
 * Special Agents added.
 * Monkey Money added.
 * Special Abilities added.
 * Uses NK Coins.

News and Updates
thumb|300px|right|BTD5 First 20 Levels video released prior to game's release



On Nov 29, 2011, along with the release of the mini-game called: Who Wants To Be A Bloonionaire, the trailer for BTD5 was released.

On Dec 1, 2011, a teaser site for Bloons TD 5 was released, with lots of new information and images, among many other things.

On Dec 5, 2011 a video of the first 20 levels gameplay was put up on the NK blog, which can be viewed on this page.

On Dec 13, 2011, the game was released for all Ninja Kiwi accounts.

On Dec 15, 2011, the game was released to everybody. http://ninjakiwi.com/.../Bloons-Tower-Defense-5.html

On Jan 13, 2012 a new Special Agent was added to the game called Meerkat Spy, which grants Camo Bloon detection to towers in its radius. Costs $60 Monkey Money.

On Jan 19, 2012 a Treasure Chest at the Main Menu was added, giving free Monkey Money daily for Ninja Kiwi account users.

On Jan 27, 2012, Daily Challenges were added where the player can earn Monkey Money for every challenge they complete. 1 unique challenge is available until the next day.

On Feb 2, 2012 a new track was released in the game. The track is called The Rink. The track is a beginner track.

On Feb 10, 2012, Special Missions were added to the game, with 2 missions available: Full House & MOAB Madness. Complete them to earn additional Monkey Money.

On Feb 24, 2012, an update was added, allowing Double XP for a limited time. Earn double rank XP and tower XP until Feb 26, 2012.

On Mar 1, 2012, a new Special Agent the Bloonsday Device was added. At a price of $500 Monkey Money, it is expensive, but with an amazing power to zap bloons from the sky!

On Mar 8, 2012, 4 new Special Missions added: Short-Lived, Fast Upgrades, Special Agents Only and There Can Be Only One.

On Mar 15, 2012, the Spike Factory tower was released in BTD5.

On Mar 22, 2012, all Premiums went on sale for 30% off (in store AND in cash) until Mar 25, 2012, also big balance changes were released, (full patch notes on http://ninjakiwi.com/Forum/...#post70651).

On Mar 29, 2012, a new special agent called the Tribal Turtle was released. It could be placed on land or in water!, New art work was added so if you upgrade a tower, it will show a different portrait every upgrade above the target priority, and the music was changed to a higher pitch.

On Apr 4, 2012, new maps were released: Snake River, an Intermediate Difficulty track, and Bloontonium Lab, that implimented the Extreme Difficulty.

On Apr 12, 2012, more special missions were added: Covert Pops, full of camo and just a life to survive on hard, and Protect Monkey Town, with your Monkey Town under attack and you have to protect it on medium! Also, Round 65 became harder, 2 B.F.B.s were added to it

On Apr 19, 2012, Special Agent Pros were added to the game. These are permanent upgrades for Special Agents after being placed down a certain number of times. The times required are different for each Special Agent.

On Apr 23, 2012, "Replay tracks for Monkey Money" update released, replay tracks you have already finished on Easy, Medium, Hard and you will earn 20% of original reward. Also, if the player clicks on the signboard in the lower-left corner of the main screen, then a detailed information about news will appear.

On Apr 26, 2012, a special double-Monkey Money weekend was added as an update. Now, all games, Daily Challenges/rewards, Special Missions, Treasure Chest, even Premium purchases will yield double the original amount of Monkey Money! Also, more Monkey Money Premium purchase options were added, with Huge Pile O' Monkey Money and Mountain O' Monkey Money.

On May 2, 2012, The Daily Challenge Vault is now open, allowing all previously missed or played Daily Challenges to be played, or again. But the catch is that you only get a fraction of the reward than the reward was placed on its very first day (around 40%).

On May 10, 2012, Two new tracks were released: Lightning Scar and Main Street.

Monkey Lane
Difficulty: Beginner

A long and grassy track. This track has tunnels that bloons can go through. Towers cannot attack bloons in the tunnels. There is no water on this track. Also, in this track, you can sacrifice lives to get money. Of course, you can use road spikes to pop bloons that get through your defenses, but it's not worth it.

Park Path
Difficulty: Beginner

A long and curvy track. There is water in the form of a stream in this track. Tack Shooters are good where the track has U-Turns.

Bloon Circles
Difficulty: Intermediate

A track in a wheat field that look like crop circles. The track splits in two and bloons go in a loop in some parts. No water in this track.

Snake River
Difficulty: Intermediate

A track in which bloons cross through two rivers which converge into one. There is a bit of water at the edge of the river.

Bloontonium Lab
Difficulty: Extreme

A track shaped like a radioactive symbol. These tracks are extremely short, making this track very difficult. The rewards are (bottom)


 * Easy: 100 Awesome Points and 250,000 XP
 * Medium: 250 Awesome Points and 500,000 XP
 * Hard: 500 Awesome Points and 1,000,000 XP

(Unlocked at Rank 60)

The Rink
Difficulty: Beginner

This track is based on an icy rink. The shape of the track is similar to a Mac's command key. There is water in this track as a hole in the ice which can fit up to 3 Monkey Buccaneers. Penguins can be seen sliding across the track. This is the easiest track, since bloons come near the middle 4 times. It's best to put a good tower in the middle, such as a super monkey.

Archipelago
Difficulty: Intermediate

A track that is a group of islands. This track is mostly water with a few islands and a shipwreck in the top corner. Good track for Monkey Buccaneers and Tribal Turtles

Mount Magma
Difficulty: Advanced

A track based on a volcano (specifically, the setting for the final stage of Bloons 2). Bloons spiral in the center and go out to 4 different paths. You place your towers on the side of the volcano. No water here.

Switch
Difficulty: Advanced

A pipe like track that branches in two. In the center there is a switch that rotates every few rounds, opening and closing paths. No water.

Clock
Difficulty: Expert

A track on a clock. Depending on where the clock hands point, that is where the bloons go. The clock looks like Big Ben. No water on this track. (Unlocked at Rank 28)

Castle
Difficulty: Expert

A track that is on the top of a castle. The bloons come out of two different paths, and meet at the end. The water here is in the form of a moat. (Unlocked at Rank 34)

Main Street
Difficulty: Extreme

A track that is on an intersection of a street. The Bloons come from the top and right and go straight across. There is a little spot of water in the corner, which has duckies in it. Rewards:


 * Easy: 50 Awesome Points and 100,000 XP
 * Medium: 125 Awesome Points and 250,000 XP
 * Hard: 250 Awesome Points and 500,000 XP

(Unlocked at Rank 50)

Lightning Scar
Difficulty: Advanced

A track that resembles a lightning bolt. Bloons come from the top and split into 2 paths. There is no water.

Trivia

 * This is the first Bloons TD game in which you have to unlock the upgrades for each tower.
 * You have to reach a certain rank to unlock the expert and extreme tracks.
 * Since the new tribal turtle agent was added, the music has changed and new portraits appear for upgrades.
 * The sound heard for upgrading/popping bloons are sounds from Bloons 2.
 * Unlike BTD4, you need to collect the bananas from the banana farms.