Template:Buff/doc

Used to demonstrate balance changes or other patches that reflect a buff status.

The following examples demonstrate formatting and do not necessarily reflect current balance changes that still exist in current updates. Specific wording does not have to be strictly similar, but ideally consistent with up-to-date formatting and statistical data. In fact, scientific understanding of in-game mechanics of a game do change over time.

Example 1 (costs):
 * Wizard Monkey base cost increased ($550 --> $450)
 * Cryo Cannon cost increased ($2000 --> $1750)

Example 2 (damage, pierce, attack speed, range):
 * Bomber Ace damage increased (2 --> 4)

Example 3 (other stats, buffs, and income):
 * Homeland Defense's attack speed bonus reduced (+50% --> +100%)
 * Mortar Monkey's base explosion random deviation radius decreased (30 --> 18).
 * Monkey Pirates ability cooldown decreased (60s --> 50s). Does not affect Pirate Lord.

Example 4 (new mechanics, including crosspathing interactions):
 * 4-2-0 Maim MOAB shrapnel fragments now also benefit from stun
 * Robo Monkey is now able to deal critical damage on its hits
 * Criticals occur every 20 shots within the 15th-20th shot
 * Criticals deal a damage increase from 1 -> 10

Example 5 (redundancy):
 * [undocumented] Bloon Traps are no longer required to go through a number-of-traps-on-screen check, allowing all Bloon Trap Engineers to produce a Bloon Trap regardless of how many Bloon Traps there are on screen. Doesn't apply for XXXL Trap.

Example 6 (positive bug fixes):
 * Sticky Bomb no longer affected by various bugs involving glue and map tunnels nullifying bomb damage.
 * Carpet of Spikes now correctly deals +2 damage instead of +1 damage.

Example 7 (unintended positive bugs):
 * [undocumented] Plasma Accelerator's beam now also deals +10 MOAB-class damage.
 * Note: Do not mark high-risk game exploits as a "buff".