Perma Charge

"Perma Charge has a permanent super fast attack speed. Ability increases the lethality even more."

- In-game Description

 is the fifth upgrade of Path 2 for the Boomerang Monkey in BTD6. It buffs the tower to attack permanently with the stats of Turbo Charge's activated ability but with an additional +2 damage, alongside a new activated ability that increases damage by +8 for 15 seconds. The ability cooldown is also decreased from 45 seconds to 40 seconds, and initial cooldown from 15 seconds to 10 seconds.

Additionally, there is a special interaction with Red Hot Rangs that grants +4 damage instead of +1 damage, giving the 0-5-2 crosspath with 8 damage per boomerang instead of 4. On top of this, the 0-5-2 crosspath increases the ability's bonus damage from +8 to +10 for a total of 18 damage per boomerang while the ability is active.

It costs $29,750 on Easy, $35,000 on Medium, $37,800 on Hard, and $42,000 on Impoppable.

Appearance
TBA

Statistics
The following is a list of statistics of a Boomerang Monkey with Perma Charge. It includes its base statistics and all associated crosspathing interactions. Expand the box on the right to see further information.


 * Updated as of Version 27.3


 * Base stats


 * Ability stats


 * Crosspathing interactions

Damage Types

 * See also: Damage Types/Bloons TD 6/Primary

The following are a list of wiki-written damage types associated by a Boomerang Monkey with Perma Charge. These damage type statistics include how it attacks and how these attacks would affect bloons. Expand the box on the right to see further information.


 * Updated as of Version 27.3


 * Base attack(s)


 * Ability

Summary
Perma Charge is one of the most well-rounded towers in the game. It offers a high amount of DPS while being at a great pricepoint. It is also extremely versatile, still demolishing dense and DDT rounds alike without needing a specific hero or buff (except possibly Monkey Village). As such, it features as a prominent DPS tower in many strategies.

Tips

 * A 2-5-0 Perma Charge provides extra pierce which helps immensely with tightly packed groups and rushes. However, the damage bonus from the Red Hot Rangs crosspath is increased from +1 to +4, which means each Perma Charge boomerang will deal up to 8 damage each (or 16 damage with the ability active). This essentially doubles the damage of the base attack and makes the tower better against smaller groups of tough bloons, such as ZOMGs and BADs. Also, a 0-5-2 does not require a Monkey Intelligence Bureau to destroy DDTs, as long as it has camo detection. This can be useful in certain challenges.
 * Perma Charge should be placed around a curve where it can optimize its attacks.
 * It is often worth to get a Primary Mentoring Village (4xx Village) for the Perma Charge. Primary Mentoring will help reduce the ability cooldown and increase its range, and also give it +1 pierce from the Primary Training benefit.
 * While expensive, upgrading into Primary Expertise decreases ability cooldowns even further, allowing for even more frequent boosts in DPS whenever needed.
 * Perma Charge's high cost efficiency makes it desirable for winning on CHIMPS, shredding through groups of bloons with ease and deals a big chunk to single-targets. Even without its ability active, it is highly effective at cleaning up Super Ceramics and weaker MOABs, and with its ability active it can deal high impact onto much tougher bloons thanks to its higher damage.

Extra Notes (Version History)

 * The interpretation of the 26.0 base Boomerang buffs was different among the community. Other experts believed that the Bionic Boomerang (and subsequently later upgrades) was unaffected by the 26.0 rework, while Bloons Wiki interpreted this as an inherited buff. This was later proven in favor of the other experts with the 27.0 Bionic Boomerang buff, which is actually a bug fix listed as a balance change.

Sounds
When activating Turbo Charge Ability:


 * [Charging]

Trivia

 * There was once a bug where Perma Charge with Red Hot Rangs after Version 7.0 did not deal +1 damage. This was discovered most notably in Version 11.0, but was likely present since the Version 7.0 Red Hot Rangs damage buff. In Version 12.0, Perma Charge with Red Hot Rangs now correctly deals +1 damage to bloons.
 * The lack of +1 damage buff to the earlier Turbo Charge with Red Hot Rangs still existed as a bug, which means it only dealt 2 damage instead of 3, though this was fixed as of a later update, at least definitely not in Version 20.0.