Board Thread:General Discussion/@comment-30336302-20180501014541/@comment-25404524-20180502044938

The problem is that I only ever experienced the Camo Regrow Pain MvM tile. And on that tile, I have faced only slight difficulties in a Forest Terrain with Ninjas, particularly when I start off with the Flash Bomb Ninja. If in a tile where Ninjas are restricted, I am not sure whether my personal alternate choice of Submerge and Support plus Glaive Riccochet would be always the best choice in terms of price.

Since Ninjas are often the best choice of superior all-round-popping power, Ninjas will probably be the most likely go-to tower against MvM tiles, alongside Spike Factories placed at the end as well as Super Wide Funnel Bloonchippers (particularly against ZOMGs). Bloonjitsu plus Distraction is superior against Ceramics, especially when there are very many of them. Flash Bombs, like Bloon Impact, is more effective against Grouped Bloons due to the longer stun compared to in the Flash version, but the Flash Bomb upgrade also forms the stepping stone for the very cost-effective upgrade Sabotage Supply Lines, only $2800 for the upgrade alongside being able to be sold and rebought for very little monetary loss.

However, there will be the off-chance that some unfortunate player gets a tile in a water terrain tile, which effectively restricts Ninjas from being used. I don't really find any other towers that are superior against both Ceramics and Leads for such a good price. While Chipper does good at getting those early leads and ceramics for a reasonable price, when Chipper is restricted then I have no clue what would be superior against both Lead and Ceramic for a valuable price. And what would be good MOAB-class poppers if one has neither 4/2 Ninja nor MOAB Mauler?

With Cluster Chaos, I agree that Cluster Chaos may be difficult, but I only seem to agree in the later-game, when there are probably more MOAB-class bloons. However, MOAB Maulers tend to do the trick quite well, especially when paired alongside Sabotage Supply Lines and/or Absolute Zero (in Mobile, it AZ can also slow MOAB-class). And the other side of the Bomb Shooter tends to do well against the other side. But also, it seems that Cluster Chaos tends to earn lots of cash during each round, which in my opinion tends to ease the difficulty if handled well. Hmm... Hard to say really due to my lack of experience at MvM defense.

Actually, I tend to go with Hard and Heavy more often, due to my reasons about the problematic difficulty.