Board Thread:General Discussion/@comment-24501117-20140204025313/@comment-86.0.91.185-20140718191329

Every 100 rounds should be a bloon boss, basicillay a random MOAB-class bloons with different immunities and specialities, here are some examples-

D.O.A- Destroyer of abilities - an orange BFB with 700 health, immune to all abilities eg. MOAB assasin, when popped it releses 5 MOABs like all the other bloon bosses but also destroys a tower with an ability. Instead of an anti monkey symbol, it is an anti bomb tower symbol

B.W.C.S -Bloon with crazy speed -a yellow MOAB with 500 health compared to other boss bloons, it has the same speed as a yellow bloon, which explains the colour. It also only releases 3 MOABs when popped

T.B.S-The Bloontonium shield- a white BFB with red eyes (reverse colours) which is the same speed as a BFB and has 700 health, it releases a bloontonium aurua that grants a shield to bloons that go past the boss, the shield takes 10 hits to pop ( a ceramics worth), the boss does not grant a shield to itself.

On each boss wave, bloons up to the strengh of zebra ( this includes lead) will keep coming from the entrace until the boss is popped ( this does not include the children)

I will think of more bosses soon, I didn't post this on the bloon conception wiki because it doesn't load for me but when it does I will.