Board Thread:News and Announcements/@comment-100.33.153.171-20140604230543/@comment-98.199.251.209-20141005202448

ShadowNapalm wrote: 98.199.251.209 wrote:

ShadowNapalm wrote: I manage to get to round 85+ by using temples so I'd recommend you guys to get temples as soon as possible. I only got the temple researched by city level 31 but it is possible to get them earlier.

Other towers I use until I can afford a temple (by round 38) are 3 4/2 spike factories and 2 2/3 super monkeys for moab popping power with a 3/2 monkey village. (And 18 2/4 snipers as well as 7 BRFs.)

(BTW: I have vengeful temples but I don't know if they are a lot stronger than the golden ones...) I think pretty much everybody here knows temples are good but most of us don't have a high enough city level nor(I believe you need to be level 26) and believe me I would be using them if I had them but I'm only level 23.

I've been helping (at least I think I was helpful) 210577bloons here who I believe is level 26 beat a round 40 guy and I think he is pretty much set set.

I've been able to beat round 46 with no micro whatsoever (with farms being the one exception) and the only reason I can't go further is because I ran out of towers (I had over 100k cash leftover). Besides I can't use temples right now due to lack of 4th tier upgrades as sacrifices.

Temples are a good suggestion though and considering all of the imfomation mentioned above, who knows how far I'll get with temples.

You definitely helped that guy out a bunch.

I have the same money problem and I can't get any other towers, but 10 RODs and 5 temples have a hard time against ZOMGs in the late game (due to the lack of 2/4 ninjas and moab assassins). So getting much further than round 85 without a lot of mortar stalling or ground zero selling and rebuying is hard.

Also since I get 5 temples and only have 10 mortars, they aren't maxed but there doesn't seem to be much difference when I sacrifice 3 4/2 mortars or 2 4/2 mortars.

I'd recommend using super monkey fan clubs with an MIB next to it. They can help pop the ZOMGs. Aircraft carriers can do a lot of damage to blimps as well but when I use all of my boats, the lag may kill me. So unless you have a supercomputer I'd stick with just a few them.

And then I have a question: Does a ROD actually have more moab popping power than a 2/4 dartling? They somehow seem to be not so strong in BMC.

(BTW: There's no contest in my group, the highest they get is round 49.) Sorry for the late response on the 4th tier dartling guns but I just didn't see that question at the time.

The ray of doom damages moab-class bloons as fast as the game is physically capable can make them do (i.e. every frame) but it's only one damage every hit so it's very minuscule but get a bunch of them and they can pack quite the punch.

Does the ray of doom have more popping power than a 2/4 dartling gun, I know it's more cost effective in (they can be used as placeholders for until you can the afford rays of doom) because it shoots 3 rockets at once and still has a really fast rate of fire. I don't know if a 2/4 dartling gun necessarily has more moab-popping power than a ray of doom since I don't know exactly how fast a 2/4 can shoot. something else you should also consider is the fact that jungle drums can affect 2/4 dartling but not rays of doom since they shoot every frame (I could be wrong though).