Board Thread:Game Suggestions/@comment-110.142.168.214-20180402045539/@comment-24953498-20180704133048

Well, here's something I've been working on. I'm not sure how useful it would actually be but here goes. Note: This suggestion assumes 30 frames per second and that 300 pixels is a 0/0/0 Dart Monkey radius.

About: The Laser ray attacks with a constant beam that focuses on a single bloon until it is either popped completely or escapes the tower’s radius. This beam has 1pp and can pop frozen but not metal bloons. It has a 300 pixel radius but cannot detect camo bloons. Attacks every 30 frames but every time it attacks the same bloon, it’s speed increases by 3 frames up to 3 frames. However, this resets once it moves to another target.

Cost: $500

Description: The Laser ray is a precise tower that targets one bloon at a time and focuses on it until it is completely popped. It fires slowly, but it gets faster the longer it targets the same bloon and it can pop frozen bloons.

Appearance: The laser ray stands on top of a quadruped stand with grey legs each with black pads on the bottom and facing the ordinal directions. On top of the stand is the canon itself which is a red cylinder roughly in the shape of a crayon divided into four sections. In the back is a dark grey square battery, the middle is a standard cylinder, in front of that, the body of the ray funnels into a cone, and in front of that is a stereotypical rod with a dark red orb on the end. All of which pivots the face the direction of any bloon it attacks. The laser itself is a constant thin red beam and the afflicted bloon have a glowing red outline.

Icon: A front view of the laser ray staring down the antennae portion of it.

Strategy: The Laser ray is weak against bloon rushes to the extent that a 1/0/0 dart monkey will outperform a 0/0/0 laser ray under most circumstances in early rounds. However, it enjoys a larger range than the base dart monkey and performs much better against single strong bloons once it has had time to build up it’s speed. In fact, while it does not explicitly deal more damage to MOAB class, their slower movement and high health enable this tower to easily reach its maximum popping rate against them. Due to this fact, the Laser ray is more effective early game against blue-pink bloons and late game due to high ranking bloons and it also functions best with the strong target setting. This tower also synergizes well with glue gunners, ice towers, and other stalling towers. It should be noted that even unupgraded, this tower can pop frozen bloons.

Path 1 (Single target)

Tier 1

Motion sensor: Laser ray can now target all bloon types including camo bloons.

Cost: $350.

Description: By adding a motion sensor, the Laser ray can now target camo bloons.

Appearance: There is now a round panel in the top right corner of the Laser ray’s mid section. The socket is dark red and there is light blue sensory glass inside of it.

Icon: The aforementioned light blue sensor in the dark red socket sending a light blue signal wave.

Strategy: You’re run of the mill camo detection upgrade. You might want to get this camo bloons come in if you already have this tower in field as its main selling point is that it targets individual strong hard-to-pop bloons and you undoubtedly want to include camo bloons in the list of things it can hurt.

Tier 2

Negative energy beam: Laser ray can now pop all bloon types including lead and purple bloons.

Cost: $650.

Description: Negative energy can pop all bloon types. No exceptions.

Appearance: There is a black stripe that goes straight down the middle of the Laser ray from the front to the back. Additionally, the ball at the end of the laser ray is black and the laser is a slightly thicker black beam with a red outline.

Icon: A horizontal black laser with a red outline piercing through a lead bloon and a purple bloon.

Strategy: Once again, one of the main selling points of this tower is that it can really hurt individual bloons. If certain bloon immunities frustrate you, you might want to consider investing in this upgrade. Not only will this tower be able to pop lead, but it will pop any bloon type. Period. That includes two bloons that laser don’t typically pop; lead and purple.

Tier 3

Data drain: Drains bloons instead of using the laser. In addition to it’s the tower’s normal properties, the tower slows the target bloon down 75% until it either escapes or is popped completely and gains +$1 per second while attacking. BFB’s and weaker MOAB class bloons are only slowed down 20% and anything stronger is not slowed down at all, but the tower gains +$3 per second while attacking MOAB class bloons.

Cost: $1200.

Description: The data stream lets you steal everything from the bloons; Their speed, their money, and their dignity.

Appearance: The entire body of the laser ray is replaced by a small dark green circular base and legs of the laser ray are also dark green. On the base is a tower with a black orb on the top. Said orb has a light green ring in it and four signal antenna facing the cardinal directions. The body portion of the tower no longer pivots but fires from any direction. The laser is replaced entirely with a light green scanning cone and afflicted bloons now have light green outlines. (With 3/2/X, there is a thin light green laser-like data stream bouncing off of the target bloon).

Icon: A close up view of the top of the tower scanning a ceramic bloon.

Strategy: This is where this upgrade path diverges from the others. Data drain slows the target bloon down to a fourth of its speed or 4/5ths if it is a BFB or weaker MOAB class bloon until the target bloon is either popped completely or escapes. In essence, this upgrade makes it highly unlikely that the target bloon will escape before it is popped which could otherwise be a problem if a bloon has a high enough health or speed. It also gives other towers more time to hurt said target bloon. The only problems are that this effect is only applied to one bloon unless you have 3/2/X and this upgrade does not help against rushes. And while the other effect is peripheral, the stolen cash are nothing the scoff at. Especially since it is tripled against MOAB class bloons. Finally, you may want to invest in 3/2/X because it will literally double the affect and let the tower attack two bloons instead of one.

Tier 4

Layer decrypter: Laser deals 3 damage instead of 1. In addition, each time it meets a threshold of damage dealt, it’s damage and money gained per second both increase by 1. This threshold is determined by 10^(X - 3) with X being the damage this tower currently deals. However, the laser damage, side effect, and the thresholds reset at the end of each round and cap out at 999.

Cost: $4000.

Description: By popping bloons, this tower learns their weaknesses. Starts off popping 3 layers and the more bloons this tower pops, the more layers it will pop. However, this resets at the beginning of each round.

Appearance: Scanner now has a gold “###” on the top of the tower that changes to the number of layers it currently pops and resets back to “###” at the start of the round. Additionally, There is a gold “0” in the bottom right and top left corner of the base and a gold “1” in the bottom left and top right corner of the base.

Icon: A bunch of zeros and ones places in such a way that the one’s make an outline of a bloon.

Strategy: This tower’s damage is effectively quadrupled right off the bat as it only needs to deal 1 damage to reach 4 layer damage and from then on the requirements are multiplied by 10. The damage this deals resets each round so it will start off relatively weak but as the round progresses it gets much stronger. As freeplay progresses, the rounds can get much longer and therefore, this tower gets much more valuable the later into the game you go. It should also be pointed out that MOAB class’s high health makes them ideal to racking up the damage counter on this tower.

Tier 5

RBE decoder: Starts off popping 5 layers and the threshold for the power increase is much much lower. 5^(X - 5) with X being the damage this tower currently deals. However, the laser damage, side effect, and the thresholds reset at the end of each round and caps out at 999.

Cost: $22000

Description: It turns out RBE decoding is much more efficient. Starts off popping 5 layers and its power increases with much greater efficiency.

Appearance: The tower has a light green holographic track that circles it. There are four black orbs equally spaced apart with green circles and orange exclamation marks on them that orbit counterclockwise.

Icon: A light green outline on a black screen with an exclamation mark inside of it.

Strategy: All strategies apply as with the tower before only this deals 5 damage, only needs 1 hit to reach 6 damage, and each time it levels up the requirement is only multiplied by 8. While this does not seem like much, the different between 8 and 10 can be quite noticeable the higher the exponent it reaches. While the previous one could only reach 6 or 7 damage on a long round, this one could reach 9 or 10 easily. Possibly even more.

Path 2 (Crowd control)

Tier 1

Sustained fire: starts with an attack rate of 21 frames but only increases its attack speed by increments of 2 frames per hit on the same bloon up to 3 frames.

Cost: $250.

Description: Firing too slowly? Try increasing it’s fire rate by over 25%.

Appearance: Antennae is larger with three small rods on either side of it.

Icon: A side view of the new antenna firing a large laser beam.

Strategy: It’s a faster firing upgrade on a tower that suffers from crowd control. This should be the first upgrade you get if you have it unlocked. Period. No matter what path you are going for, firing faster and getting up to top firing speed 1.5 seconds sooner will greatly help improve the power of the Laser ray. Even against single targets, it makes the Laser ray deal damage much faster. Tier 2

Laser reflection: A second mini-laser with 1pp and identical properties to the main laser bounces off the target bloon and hits a nearby bloon by to 150 pixels away. However, it’s attack speed is based on the main laser’s attack speed rather than having its own independent speed.

Cost: $700

Description: Lasers now bounce off the target bloon to pop an additional nearby bloon. All other effects apply.

Appearance: The antennae and front half of the cone segment are replaced by a light light grey segmented cannon with each segment of the cannon getting smaller the further it is away from the cone portion of the tower. When it attacks, a second laser goes from main laser’s bloon to the bloon that the secondary laser is popping but otherwise maintains the same appearance. (With 2/2/X, the barrel is black instead of light grey but the secondary laser retains its original size and color.)

Icon: Looking down the barrel of the laser ray and the inside of the barrel is glowing red.

Strategy: For $700 you get to double the effectiveness of this tower by letting it target two bloons at once. This is especially poignant in conjunction with the other two paths because both bloons will suffer from all the penalties inflicted. Additionally, with 3/2/X, it also doubles the money stolen. With 4/2/X or 5/2/X, it lets you rack up damage increases twice as fast. Path three is also rather noteworthy because creating a status effect spread of two bloons beats causing just one bloon to spread status effects.

Tier 3

Splitter ray: Four secondary lasers bounce off the target bloon instead of one and they can hit bloons within 225 pixels of the target bloon. They each target bloons independently based on the four targeting options. One attacks the first bloon, one attacks the last, one attacks the one closest to the target bloon, and one attacks the strongest.

Cost: $1600

Description: The main laser splits into four laser beams upon hitting a bloon instead of just bouncing off.

Appearance: The red color scheme on the laser ray is replaced by a sky blue color scheme, the back battery is curved instead of a square, the main laser cannon is no longer segmented, and the cone portion of the ray is replaced by a cylinder that resides between two pincers. Finally, there is a dark blue coolant tank on the top. The laser is now dark blue and there are four dark blue secondary lasers branching off the main target bloon instead of one and afflicted bloon now have dark blue outlines. (With 2/3/X, the main laser is now black with a blue outline but the secondary lasers retain their normal appearance.)

Icon: The splitter ray is in the background hitting a rainbow bloon and the four lasers are glancing off and hitting other rainbows.

Strategy: Taking this upgrade means one of two things, the player wants a quasi-crowd control against bloons with certain immunities or they want to use this with path 3 to give allied towers a lot of free pops before their projectiles lose their popping power. Either way, it’s effectiveness has increased by 250% being able to hurt five bloons instead of two and it heavily benefits from the other two paths. It benefits from the third path for aforementioned reasons and it benefits from the first path because it can pop any type of bloon. With this tower, you truly do not need to worry about immunities.

Tier 4

The eye: Secondary lasers can travel up to 300 pixels from the target bloon and the main tower’s attack radius is now 400 pixels. And unlocks Gaze ability; Gaze: For 10 seconds, the laser ray’s attack speed is doubled. During this time, the laser does not create secondary laser reflections when it hits a bloon but whenever the laser pops the target bloon, it creates a shockwave that covers the entire screen and pops 1 layer off of all bloons it hits. Cooldown is 60 seconds.

Cost: $5000

Description: Increases range and unlocks Gaze ability. For ten seconds, your fire rate will double and each pop from this tower causes a screen wide shockwave.

Appearance: The entire body of the tower is replaced with a giant round circular eye with no coolant tank on it but the same sky blue color. The “iris” of the tower is dark blue and and the “pupil” is black. When the ability is active, the “iris” is orange and the “pupil” is gold. When the ability is active, the laser is a much thicker orange laser with a gold outline that releases an orange shockwave upon each pop.

Icon: A giant orange laser with a gold outline hitting the ground and creating an orange shockwave.

Strategy: The range boost is nice as it prevents bloons from escaping but it’s real value comes from the ability as it should. Essentially each time it attacks, it hurts every bloon on the screen and it’s attack rate is doubled for the duration of its ability. In other words, it starts off weak but later almost rapidly pops all bloon on the screen. When used with the tier 3 specialty, it lights all bloons it can pop on fire which can be almost all bloon types with path 1, and with path 3, most projectiles used at the time will never even hit their pop limit.

Tier 5

World Gazer: The most efficient laser ray ever created by the monkeys. The main laser has infinite range. Replaces Gaze with a second ability called Cleansing Gaze; Cleansing Gaze: For 10 seconds, the laser ray’s attack speed is doubled. During this time, the laser does not create secondary laser reflections when it hits a bloon but whenever the laser pops the target bloon, it creates a shockwave that covers the entire screen popping a layer off of all bloons it hits and dealing 3 damage to all bloons and 15 damage to bloons with special properties. Cooldown is 45 seconds.

Cost: $30000

Description: The most efficient laser ray ever created by the monkeys. Has unlimited range and unlocks Cleansing Gaze ability. For ten seconds, your fire rate will double and each pop from this tower causes a screen wide shockwave that deals more damage to all bloons and extra damage to all special bloon types.

Appearance: The eye is now divided into three segments but otherwise it has the same appearance as before. When Cleansing Gaze is active, the body of the laser ray turns gold, the iris turns white, and the pupil turns bright yellow. Cleansing Gaze’s beam is a white beam with a bright yellow outline that unleashes white shockwaves.

Icon: There is a picture of the world and right behind is the eye of the world gazer peering down at it.

Strategy: Much like above. The same benefits from both paths apply. However, this tower has unlimited range meaning nothing can ever escape it’s radius and it is much less likely to be interrupted. More importantly, the improved ability that deals 3 damage to normal bloons and a whopping 15 damage to bloons with special properties. With that in mind, consider having this one in reserve in the event of any particularly annoying rush of special bloon types. Finally, the cooldown is reduced as an added bonus.

Path 3 (Teamwork)

Tier 1

Null field: Bloons being targeted by the laser ray do not deplete popping power from non-energy projectiles that pop them. Does not work on MOAB class but otherwise applies to all bloon types that this tower can currently pop.

Cost: $300

Description: When a solid projectile pops a bloon being targeted by this Laser ray, it will not lose any popping power.

Appearance: The laser ray has a grey tank on the left side of it’s cylinder section. Said tank is has a panel revealing purple liquid.

Icon: A 0/0/0 dart monkey dart piercing a blue bloon that has a glowing red outline. Said bloon is in the middle of popping and the dart is heading towards another blue bloon.

Strategy: This doesn’t actually improve this tower’s power but it will really help other towers by granting them essentially one extra popping power. Additionally, this effect can be doubled with X/2/1. With the right combinations, you may even consider changing the target setting to first rather than strong to help the other towers out. This is best used with a well placed sniper monkey as the sniper monkey’s shots will now essentially have 2pp and they always hit their target so you may not even need to change the target priority of this tower to first. However, keep in mind that the effect only works on bloons this tower can pop so getting 2/X/1 is generally a good idea. Unfortunately, MOAB class bloons will always be immune to this. Also keep in mind that energy projectiles are not affected by this.

Tier 2

Supercharge: When a non-energy projectile pops a bloon being targeted by this Laser ray, it gains +1pp and +50% projectile speed. Does not work on MOAB class but otherwise applies to all bloon types that this tower can currently pop.

Cost: $400

Description: When a solid projectile pops bloon being targeted by this tower, it gains 1 popping power and moves faster.

Appearance: The laser ray now has a purple line that goes horizontally across the cylinder near the front of it.

Icon: A top view of a 0/0/0 dart monkey dart burst out of a yellow bloon with a glowing red outline heading towards a green bloon with red speed trail indicators.

Strategy: The same strategies apply as before except now this is twice as effective and makes projectiles move faster once they pop the target bloon.

Tier 3

Shred beam: While under the effects of the Laser ray, bloons lose an extra layer from all non-energy attacks. Projectiles that pop them will gain the ability to pop frozen (and metal with 2/x/3). Does not work on MOAB class but otherwise applies to all bloon types that this tower can currently pop.

Cost: $1000

Description: Bloons being targeted by this laser lose one extra laser from physical attacks.

Appearance: The tank on the side and stripe are now gone. Instead, the entire laser is purple, the battery in the back is dark purple, and the tower now has two purple “wings”. On the back 80% of the center cylinder and wings are panels with the same light purple liquid in them. The antennae is now purple as well. The laser is now light purple and afflicted bloons have a light purple outline. (With 2/X/3, the main laser is black with a light purple outline. With X/2/3, the secondary laser is also light purple.)

Icon: A zebra bloon with a glowing purple outline looking shredded and having parts of it’s layer falling off. All attributed to a purple beam coming from the upper right corner.

Strategy: Same as before except you have now cemented this tower’s role as a support tower. It is no more effective by itself than a 0/0/0 tower. Fortunately, this will let projectiles deal extra damage to the target bloon so long as it is not MOAB class. This is best used with fast firing tower such as Ninja Monkey but all non-energy combinations are feasible. As an added bonus, said projectiles will be able to pop frozen when they pass through the bloon and they will be able to pop lead with 2/X/3.

Tier 4 Buster beam: Any bloon under the effects of the Laser ray will have all negative status effects last twice their normal duration for non-MOAB class bloons. Any bloon popped completely while under the effects of the Laser ray will release a standard explosion that spreads all negative status effects it currently has to all other bloons hit by the explosion.

Cost: $2400

Description: It’s time to spread the pain. All afflicted bloons have status effects last twice as long and pass them to other bloons in an explosion once the bloon is popped completely.

Appearance: The cone section of the ray has a panel as well and all panels are covered by a white plating.

Icon: A 2x2 grid with a fire symbol in the top left, an acid drop symbol in the top right, a snowflake in the bottom right, and the glue splatter icon in the bottom left.

Strategy: There isn’t too much to say about this tower except that it functions excellently in conjunction with several towers that deal negative status effects by both making them last longer and spreading them to nearby bloons. It makes the glue gunner and ice tower synergies much more potent as well. In particular, it works well with bloon dissolver or liquifier as the explosion will just spread the glue to other bloons once the bloon is popped for great effect.

Tier 5

Memory attack: All negative status effects last three times as long for non-MOAB class bloons and 120% as long for MOAB class bloons. In addition, the explosion that bloons cause when popped completely while under the laser’s effect is much larger and gives all negative status effects that the bloon has ever recieved barring MOAB class specific effects.

Cost: $18000

Description: When you really want to spread trouble, hit them with everything they’ve ever suffered.

Appearance: The wings both have light purple triangular juts that go outwards and the batter has triangular pincers that act as a counterbalance. All of these have white panels that cover most of their area.

Icon: A ring with the fire symbol in the top left of it, an acid drop symbol in the top right of it, a snowflake in the bottom right of it, the glue splatter icon in the bottom left of it, and a warning icon in the center.

Strategy: Like tier 4 but better in every way and still just as useless by itself. The same principles apply except now it releases any negative status effect that the bloon has ever recieved so you no longer need to worry about placement. Furthermore, this can easily perma-stall most non-MOAB class bloons and even help in status effects against the aforementioned MOAB class bloons. Finally, the explosion size increase makes it much easier to afflict other bloons.

Monkey Knowledge: (Magic tree)

1# Focus lens: Increases the Laser ray range by 10%.

Requirements: None.

Unlocks: Laser burn, Transmutation ray.

2# Laser burn: Laser rays light bloons on fire when they pop them.

Requirements: Focus lens, 4 points in magic knowledge.

Unlocks: MOAB burn.

3# Transmutation ray: When a laser ray pops a red bloon, it leaves an explosive pineapple on the track where the bloon was.

Requirements: Focus lens, 4 points in magic knowledge.

Unlocks: None.

4# MOAB burn: Laser rays deal 1 extra damage to MOAB class bloons.

Requirements: Laser burn, 4 points in magic knowledge.

Unlocks: None.