Haunted/Strategies

This page contains tips/strategies for Haunted

Tips
This maps contains one of the more harder tracks with bloons "trick-or-treating" left and right, making a big mess as things stack on top of each other. There're many ways to counter this:
 * Monkey Buccaneer: Easy starting tower is here! With the ability to shoot from both side and cover most ground with Grape Shot and Hot Shot, plus saving a ton of space. One Destroyer is all you need, or if you greedy, than get two!
 * Monkey Sub:  All you need from this tower is Bloontonium Reactor. Group popping power in the middle of the map. Decamolize bloons immediately. Make your life a lot more simple. Just buy it, you won't regret it! Trust me:)
 * Ninja Monkeys and Druids: Many more shurikens and thorns doesn't hurt you, but will hurt the bloons! Some Bloonjitsus and Ball Lightnings should do the trick from mid to late game. Seeking Shuriken, Distraction and Heart of Thunder shall clean up the remains.
 * Boomerang Monkey: M.O.A.R. Glaives with Red Hot 'Rangs and Monkey Knowledge has a total of 2 layers and 130 pierces. 130 PIERCES!!!! .That enough to defeat round 63 on it's own. And they are $3,600 on Impoppable. Just use it for yourself. You'll see.
 * Mortar Monkey, Wizard Monkey, Bomb Shooter and Alchemist: All of these has beautiful group popping powers:
 * Mortar Monkey: You can rain down horde of shells on to the pair of stairs of an abandon mansion. What do you want more in your life? The Biggest One crushed Ceramic Bloon, Artillery Battery attack 3 time as fast and Shattering Shells defrortified up to BFBs. It's your call what do you want to use.
 * Wizard Monkey: Wall of Fire. Just Wall of Fire. Or Dragon's Breath. Or Archmage. Or just get all of them. They're all good.
 * Bomb Shooter: You know the Recursive Cluster and Stronger Stimulant combo right? More sub-projectles means more damage and the buff won't run out so fast. 5 Recursive Clusters plus Striker Jones and to round 90 you go. Then buy a Monkey Intelligence Bureau and 100 so done.
 * Alchemist: 0/0/0 Alch is super good in early game. Then branch out and see what work for you. An Unstable Concoction blown up a ton of group bloons or a Rubber to Gold give you tons of money. It's a choice you can made if you want to. Or you don't buy it.

Strategies
TBA