Thread:Spike144/@comment-25404524-20190624015411/@comment-25404524-20190625233701

Here is a BTD5 example:

And here is a BTD6 example, with some upgrades overlapping with BTD5 or not:

Here are some example analysis on implementing the category business:


 * 1) Upgrades appearing in both BTD5 and BTD6 that have the same tier ranks, even if different paths (e.g. Razor Sharp Shots), will receive only one tier category.
 * 2) Upgrades that only appear in BTD5 or BTD6 and resemble nothing similar to any upgrade that would appear in the predecessor/successor game (e.g. Sonic Boom in BTD5, as it only grants frozen-popping as a singular upgrade, or Caltrops in BTD6, as no Ninja Monkey featured Spike Factory properties in BTD5) will not require special category rules.
 * 3) Upgrades with overlapping upgrade similarity names but with the same page (e.g. Triple Darts against Triple Shot in the case of BTD5 vs BTD6) will be treated as a single page, and thus will be treated like #5.
 * 4) Upgrades that happen to have its own independent page, regardless of whether it was very similar to a particular BTD5 variant (e.g. Pineapple Present/Exploding Pineapple, Temple of the Monkey God/Sun Temple), as separate pages both receive the respective upgrade tier categories.
 * 5) Upgrades with differing tier ranks in BTD5 and BTD6 (e.g. Glaive Lord) receive two tier categories. If in the case of upgrades that were replaced a pre-existing role in BTD6 as another upgrade (e.g. Cripple MOAB), add two upgrade tier upgrade categories for the BTD5 upgrade and one for the BTD6 replacer.

Perhaps try looking up on the Template:Upgrades BTD1-BTD5 and Template:Upgrades BTD6 navboxes so that you could apply each page with a particular assigned category(s).