Damage Types/Bloons TD 6/Primary

This is a list of Primary Monkeys and their damage types in Bloons TD 6. This is to describe their attack styles and attack behaviors, to establish a better understanding of how they behave and interact in a typical defense.

Refer to Damage Types for what each damage type stands for.

Dart Monkey
Note: Damage types are correct as of Version 25.0.

Boomerang Monkey
Note: Damage types are correct as of Version 26.0.

Bomb Shooter
Note: Damage types are correct as of Version 28.0.

Tack Shooter
Note: Damage types are correct as of Version 25.0.

Ice Monkey
Note: Damage types are correct as of Version 30.0, not including "strange bugs".

Glue Gunner
Note: Damage types are correct as of Version 25.0.

Special Crosspathing Interactions (Dart Monkey)
None; there are no crosspathing interactions that change the behavior of its attacks.
 * Crosspathing Interactions with Attack Behavior and Status Effects

Note: In terms of damage type interactions, these crosspathing interactions still do not change how the attacks behave in the game, besides simple statistical bonuses except bonus damage.
 * Other Crosspathing Interactions

Special Crosspathing Interactions (Boomerang Monkey)

 * Crosspathing Interactions with Attack Behavior and Status Effects

TBA
 * Other Crosspathing Interactions

Special Crosspathing Interactions (Bomb Shooter)

 * Crosspathing Interactions with Attack Behavior and Status Effects
 * 4-0-2 Bloon Impact: Frags now deal 2 damage per fragment but do not stun
 * 5-0-2 Bloon Crush: Frags now deal 12 damage per fragment but do not stun

TBA
 * Other Crosspathing Interactions

Special Crosspathing Interactions (Tack Shooter)

 * Crosspathing Interactions with Attack Behavior and Status Effects
 * 4-0-x and 5-0-x Tack Shooter: Both Path 3 upgrades add +1 damage respectively instead of extra projectiles

TBA
 * Other Crosspathing Interactions

Special Crosspathing Interactions (Ice Monkey)

 * Crosspathing Interactions with Attack Behavior and Status Effects

TBA
 * Other Crosspathing Interactions

Special Crosspathing Interactions (Glue Gunner)

 * Crosspathing Interactions with Attack Behavior and Status Effects
 * 2-0-5 Super Glue: Super Glue damage-over-time becomes 1 damage every 2.0s instead of 1 damage every 2.3s
 * 2-x-x Glue: Glue effects last half as long on MOAB-class bloons regardless of which upgrades are bought
 * 2-x-x Glue: Adding Corrosive Glue to any upgrade allows targeting of MOAB-class (i.e. removes pure )

TBA
 * Other Crosspathing Interactions