Board Thread:Questions and Answers/@comment-50.4.230.20-20150129014251/@comment-2189621-20150327182117

75.51.176.245 wrote: Moon Snail wrote: 78.129.174.84 wrote: Moon Snail wrote:

23.19.26.250 wrote: 1. MOAB Mauler (WHY!?!?!?!?!? It's one of the best upgrades ever!) (robo plasma is better)(Too expensive. Plus, Mauler can hit multiple very easily) [you need 10,000 dollars of these to make a difference. the ceramics will tank the defenses. a robo monkey can kill both] (It takes 2 MOAB maulers to easily take out a MOAB. That costs about 5,700 dollars. It costs 23,500 dollars to get a single robo-plasma. that's the same price for 8 MOAB maulers, which can decimate BFBs very fast, but take more space. They're great for MOABs and BFBs, while Robo-plasmas are good for ZOMGs, and are way too expensive for BFBs and MOABs. And before you say MOAB Maulers are bad for popping bloons, then you aren't using MOAB Maulers correctly.)

2. Spike o pult (Okay, it's not Triple-darts, but it has its uses. Put it on a straight line and put it on last. It will wreck things.) (theres no strait lines) (What is that supposed to mean? There are tons of maps with straight lines! Monkey lane, Firework, Brick Wall are a few examples.) [2/3 super monkey says hi] (Robo Plasmas are poor for bloon popping compared to a lot of things. However, I do agree that Spike-o-pults are somewhat poor, but not Submerge-and-support quality. Juggernaughts are amazing, though.)

3. MOAB-SHREDR (spike balls (lel balls) have more pierce, ppl dont know that) (Are you even using the SHREDR for what it's supposed to do!? It's not supposed to pop bloons.) (what is the SHREDR supposed to do?) (Says it right in the name. Shreds MOABs.) [its so unlikely for blimps to make it to the end and the ceramics will tank the factory. spike mines are good for both.] (Spike factories aren't restricted to the end of the stage, y'know. You can place them near the middle of the stage. But I will say that other MOAB popping towers like MOAB Mauler and MOAB Takedown are much better for taking out MOABs.)

4. Cannon ship (But it gives the boat splash damage and lead coverage. It's just as good as the destroyer.) (destroyer better) (I'll agree with that. But Cannon Ship has the ability to blow up leads and make splash damage, so it's also a good unit.) [3-2 cannon says hi] (What if there's water near where you need to place your cannon? On maps like Archipelago and Challenger Deep, is it better to rely on 3/2 cannons for lead coverage, or 2/3 boats and 2/3 subs? (And I do mean 2/3 subs only, because Bloontonium reactor is garbage.))

6. Signal flair (It's one of the best choices for camo detection! It's 335x better than Submerge and Support!) (x-2 village says hi) (x/2 vilage is pretty expensive, and doesen't give camo detection to every tower on the map.) [bloon buster is better, and its easy to clump towers into a radius fof a village.] (Mortars are pretty much a support tower in my eyes, like the Ice Tower and Glue Gunner. Bloon Buster is more offensive based, which I don't think is what the Mortar is for. Big One is freakin' amazing, though. And as for the vilage, your entire defense isn't the stuff in the village, right? What if something gets past the village towers?)