Board Thread:Game Suggestions/@comment-2607:FB90:4AE0:17D8:98CC:A3D7:3C4D:8C40-20180928002318/@comment-25404524-20181002053047

Here are some money conditions, since rounds are shorter and there are no money from pops:
 * Monkey Town - gives 33% more cash per send and 33% less penalty for bigger bloon sends.
 * Lead to Gold - remain same.
 * Rubber to Gold - give $3 for every pop to bloon layers affected by it. Practically the same but different conditions.
 * Banana Farms - 50% more income than normal. Banks exempt. IMF Loan exempt.
 * Monkey Pirates - no cash bonus. (Well you have got no initial cooldown)
 * Pirate Lord - remain same.
 * Monkeytropolis - 50% more income. Banana Farm equalising.

Did I miss any potential cash producers I need to cover? Not sure if I should balance per-round cash producers though.