Chutes/Strategies

This page discusses how to beat Chutes.

General Information
Chutes is an incredibly difficult map to beat if you are an inexperienced player, which is why it is strongly recommend you avoid looking at it until you have gotten to the Advanced maps. Here are some general pointers for all difficulties:


 * Place three Dart Monkeys on the bottom of the intersection, which will help you through the starting rounds. After, place a Ninja Monkey on the top of the intersection, which helps the Dart Monkeys, who will otherwise struggle with the increasing bloon waves.
 * Remove the statues as soon as sustainably possible. This opens up space for more towers on the intersection point, which is vital in order to control the later rounds.
 * Additionally, this clears up line of sight for towers like Snipers and Dartling Gunners.
 * Full screen towers like the Heli Pilot, Monkey Ace (ODS and Neva-Miss Targeting) and Dartling Gunner are useful once one can afford to purchase them. Though for the latter, don't forget to switch its lock position if you are using locked targeting.
 * Knockback-Plasma Blasts/Sun Avatar is incredibly useful if placed at the intersection.
 * Advanced Intel Monkey Subs are, as usual, a pretty good strategy whenever a body of water is present. Paired with potential Triple Guns spam and a Sub Commander will wreck later rounds. Ensure you add a Monkey Intelligence Bureau near either one or both pools if you aim to clean up D.D.Ts.
 * Admiral Brickell is not recommended, though, as she will be unable to hit on both tracks.
 * A Plasma Accelerator/Ray of Doom shooting along the first straight line of the track could deal a lot of damage to regular bloons, easing out the pressure on other towers especially on rounds with Bloon rushes (like round 63), because it can damage all Bloons that pass through the beam simultaneously.
 * Alternatively, if short of cash, one or two Juggernauts could also work, because they pop all Bloon types, have high pierce and deal extra damage to Ceramic Bloons, but the Plasma Accelerator is still the best solution.
 * This strategy also works on the end stretches, because they are straight too. In this case, though, the Plasma Accelerator may not be needed, a Juggernaut could be enough to pop any Bloons that escape.