Board Thread:Game Suggestions/@comment-39394247-20190619003631/@comment-25404524-20190620031823

But then again, she is pretty well-balanced before Round 101, and most balance changes are anchored towards viability within Rounds 1-100. She levels up very slowly, but does indeed become significantly more powerful per level compared to most heroes.

Speaking of which, I shall make a review on Ezili as a very weak early-game hero and an insanely powerful late-game hero. She is very weak as an early-game hero (and is probably not supposed to be effective early-game anyway), as she can only target one bloon at a time at a relatively slow rate. However, as she levels up higher and higher, she becomes much more powerful every single level.
 * From Level 3, her rather situational Heartstopper ability really can halt the regrowth of Regrow Bloons quite easily.
 * At Level 4, gaining splash attack from her dark magic slightly improves her single-target attacks, but again is not so strong.
 * Sacrificial Totem, unlocked at Level 7, is pretty useful, but costs a hefty amount of lives. I tend to use her Sacrificial Totem mostly for camo detection purposes, but if you feel you'll lose more than 10 lives than without bonus tower stats, then this is the ability for you. Plus, you can even use it to your advantage for Druids with Heart of Vengeance.
 * Level 8's massive extra damage to MOAB-class is another heavy improvement to her main strength: single-target strong bloons. Definitely a strong point of Ezili that's for sure.
 * Level 9's stripping of non-MOAB bloon properties is another improvement to her power. Not nearly as useful for her level, but still good nonetheless.
 * MOAB Hex, unlocked at Level 10, is where some of her weaknesses become less prominent. In fact, that is where that one MOAB Hex buff really is superior. Until Level 20, you'll need to rely on making each blimp become just nearly popped to gain massive pop counts.
 * Level 13's extra splash radius and pierce further reduces her single-target weaknesses even further, alongside the already powerful damage-over-time's total durational damage.
 * At Level 16, that's where her Sacrifice Totem becomes even better. Costing only 1 life sure makes a difference if life-generators aren't available. Certainly increases viability in those senses, but not if still trying to deliberately but safely lose lives.
 * Level 17 with even greater splash and pierce makes her even more powerful, probably even dominating over her weaknesses.
 * Level 20 is where she is totally insanely powerful. Destroying BADs quickly with ease, and any other MOAB-class quickly with ease too, yes that's powerful. Super powerful. But almost impossible before Round 101 without sufficient cash and/or hero leveling up.

By the way, she does cost 3000 to unlock, so she would have some form of superior expertise compared to other heroes. I'm still not inclined to disagree that she was built specifically for epic lategame.