Board Thread:Game Suggestions/@comment-196.221.45.63-20190906171010

The thing that annoys me about captain churchill is that you can only place one of him, so I'm thinking that Captain Churchill gets completely deleted and replaced with the Monkey Tank:

Monkey Tank

Cost: 4000

Desc: It's like a level 5 captain churchill.

Path 1: Thermal Vision: Allows the monkey tank to attack Camo's. Costs 500.

Chain explosion: The shells now explode twice more. Costs 2000

Boom Day: The shell is now so sharp, it can rip through multiple bloons before exploding as well doing extra damage to ceramics and can pop blacks and zebras. Costs 10,000

Spot Exploiter: The tank will attack the weak points of MOAB class bloons, dealing 10x damage. Costs: 50,000

Ultra Sharp: The shells are so sharp, they have gigantic pierce and do even more damage to MOAB class bloons. Costs 150,000

Path 2: Sight-seeing: The tank has more range. Costs 200

Fast Firing: The tank attacks twice as fast. Costs 1000

Machine Gun: The tank now has a deadly machine gun that can pop blacks and zebras. Costs 5000

Hypersonic Tank: The tank starts attacking 3x times as fast. Abillity. Costs 10,000

Ultra Tank: The tank attacks 3x as fast normally and with the abillity attacks WAY faster. Costs 50,000

Path 3: More Explosive: The explosives have increased blast radius Costs 750

Boom Tank: The explosions are now twice as strong. Costs 2,250

Tank 'O' Boom: The explosives have twice as much blast radius and explosive power. Costs 20,000

Tank of Boom Doom: The explosives deal 3x as much explosive damage. Costs 75,000

The Big Shell: The explosive radius is 3x as large and the explosives deal 2x more damage. Costs 125,000.

Soldier

Cost: 450

Desc: Y'all know that monkey marine that gets deployed from the 0-5-0 heli pilot? This guy is like the marine, but weaker. Every so often he has to stop to reload his AR.

Path 1: Faster firing: The soldier's assault rifle now is faster. Costs 200

Dual Burst: The soldier instead fires in a double burst that is much faster and more effective at taking down bloons. Costs 400.

Triple Burst: The soldier fires much faster and so does his gun. Costs 800.

Extended Mag: The soldier can fire TONS more bullets at a faster firing rate before needing to reload, and the soldier also reloads faster. Costs 1,600

Minigun Soldier: The soldier is now a lot more like the marine and also never needs to stop to reload as well as having a much faster fire rate. Costs 20,000.

Path 2: Enchanced Sights: The soldier has longer range. Costs 250

Red Point Sights: The soldier has even longer range as well as the ability to see camo's. Costs 500

Marksman: The soldier now uses a DMR (It's like a semi auto sniper but faster) that does 4 layers of damage per shot. Costs 7,000

Martyr: The soldier takes a nasty hit from a bloon and is unable to battle for a minute, this angers all the monkeys and makes them attack 2x as fast for that minute. Costs 12,500

True Martyr: The soldier gets killed by a bloon causing all the monkeys to attack 3x as fast forever. If this ability was used, you cannot place another 0-5-0 soldier down. Costs 30,000.

Path 3:  Penetrative bullets: The bullets now have triple pierce.

Bayonet: The soldier will swing the bayonet attached to his gun at bloons that get too close. Only works if the soldier is near the track.

SMG: The soldier starts using a sub-machine gun that fires incredibly faster but at the cost of range.

Bullet Overwhelm: The soldier will dual wield the SMG and a pistol to overwhelm bloons. The pistol does lots of damage to ceramics and MOAB class bloons. as well as buffing the SMG.

Death by bullet: The soldier's SMG is even stronger and fires faster, and the soldier switches out his pistol for a deadly revolver that does massive damage to ceramics and MOAB class bloons, and the revolver also does enough layers of damage to take out a ceramic in one shot.

I have so many other ideas, but I'm not trying to make this the longest thread in the world.

 