Board Thread:General Discussion/@comment-32292007-20180718210227/@comment-24024415-20180718212544

What happened to the original thread? To summize my prior post:
 * Druids have the most potential early game but have poor late-game potential and one of the worst abilities in the game. Spirit of the Forest would be fantastic once the game is further optimized, as a bunch of brambles may as well catch your device aflame.
 * Wizards have a bland and generally un-utilitile Path 1, an expensive start to Path 2 and an extrememly useful Path 3 until the Tier 5 Upgrade. All Tier 5 are pretty awful actually.
 * Alchemists have fantastic late-game options. Path 1 to boost the likes of Super Monkeys to double potency, Path 2 with only Unstable Concoction being viable and Path 3 having one of the most powerful Tier 5 upgrades ever.