Board Thread:General Discussion/@comment-25584795-20150308212159/@comment-26109599-20150310220419

I think I know the problem. On PC, an Arctic Wind under the influence of an x/3 Monkey Village both freezes and pops whites and zebras. When it has deep freeze and snap freeze (2/2), the Ice Tower can pop zebras, and both the white and the black under them are frozen. On Mobile, however, when a 2/2 (or 3/2 or 4/2) Ice tower pops a zebra, the black is also frozen, but the white is not. The white is also not affected by permafrost, as is the black when it thaws. When you have an Arctic Wind, the white is slowed by the appropriate amount, but the freezing isn't there. My guess is that the bloonchippers took out the ceramics, the Arctic wind took out the rainbows, and then it popped the zebras and all hell broke loose. There would have four times as many zebras (and, by extension, whites) as there were ceramics, and so the bloonchippers simply couldn't handle it. Since you didn't have 3/2 Boomerang Throwers or 3/2 Bomb Towers, there wasn't enough popping power to take the bloons down, which I did in the scenario of mine above. In short, bloonchippers are good towers, but they can't handle an all-out rush like that.