Thread:Qwertyxp2000 the second/@comment-27566644-20180202180755/@comment-25404524-20180202203016

First up, what would you plan to buy next? But yes, the 3/4 Sniper is a good start, so is 4/4 Ninja and 4/3 Engineer and 3/2 Super. If you plan to do Contested Territory, Absolute Zero (x/4) would do amazing in BMC Mobile. Unlike the original version, the ability is almost worthless, but in Mobile it also acts as a weaker version of Sabotage Supply Lines that only freezes to half the current MOAB-class bloons on screen with the effect lasting indefinitely for up to two layers only. Also, I personally like Robo Monkey and Tech Terror if there is no Temple upgrade unlocked yet.

And yes, Overclocks do great in late-game Contested Territory. In Mobile, the best upgrades for CT late-game are, in order of priority by my honest opinion:


 * Banana Research Facility (money money money is how you can afford all these amazing towers in huge quantities)
 * Temples of the Monkey God (the by far strongest tower)
 * Super Wide Funnels (the most superior tower at singly damaging ZOMGs)
 * Sabotage Supply Lines (slowing down by half is significant)
 * Spike Storms (damage those MOAB-class real hard)
 * Supply Drop Snipers (for good cash drops every so often)
 * Cripple MOAB Snipers (stun those annoying MOAB-class)
 * Technological Terrors or Robo Monkeys (if Temples of the Monkey God aren't researched yet, is also a good option)
 * MIB Call to Arms (emergencies whenever needed)
 * High Energy Beacons (speed up abilities, particularly in combo with Supply Drop and MIB Call to Arms)
 * Absolute Zeros (for extra slows)
 * Artillery Batteries (for the good stunning of BFBs and MOABs, in case escape)
 * Rays of Doom (I reckon it does good against BFBs and MOABs, but not ZOMGs)
 * Overclock Technicians (speed up those top-tier towers)
 * Apache Dartships (good at chasing down stronger bloons)
 * Spectres (good at hitting MOAB-class really much)
 * Bloonjitsu Masters (chase down BFBs and MOABs that near exit)
 * First Strike Capabilities (if enough money on water tracks, it does good as a killer of ZOMGs)

By the way, Bloonjitsus are a little less essential in CT late-game in Mobile CT because of a lack of DDTs. Other towers can more efficiently take down ZOMGs, though Bloonjitsus can be used to prevent toward-exit BFBs and MOABs.

And I reckon you should max out on all Bloonchippers, Spike Factories, Sniper Monkeys, Mortar Monkeys, Ninja Monkeys, and most especially Super Monkeys.

As for XP, personally speaking I don't like XP. It often impedes with the round requirements for CTs, increases minimum maximums for bloons in Replay Tracks, and among other things.

But unfortunately, I cannot seem to access to my iPad Mini 2 at the moment, but I'll get to your requests for the decor stuff asap. And I don't mind at all copying my ideas of my city.