Talk:Perma-Spike

"Quality-of-life"
I know editors won't think "quality-of-life" isn't considered "wrong" by any chance, but just to clarify to anyone doubting that the Permaspike 2-0-5 crosspath buffs and saving-spikes buff were all QoL changes, here is an article explaining about QoL (quality-of-life) in a gaming context. Link. Qwertyxp2000 II (talk &#124; contribs) 03:00, 22 March 2021 (UTC)

Test of lifespan
Permaspike lifespan... Place Permaspike on Round 1 and test if the spikes last till Round 5. It's 4 jumps that indicates 4 rounds lifespan. I'll check it out. Qwertyxp2000 II (talk &#124; contribs) 05:01, 28 June 2021 (UTC)
 * Hmm, it does. Easy way to find that out is to test if the spikes still last on Round 4 after placing spikes on Round 1. And then Round 5 the spikes disappear. Just to be fully sure it's not an off-by-one error (elementary maths, gah, even something as easy as this stuff is difficult for programmers to master), the lifespan of a spike is considered by the number of rounds it lasts including the round it spawns on, and a spike that lasts multiple rounds will stay appearing for this round and L - 1 rounds where L is spike lifespan, and hence also is equivalent to disappearing after L jumps from the round. Basic maths principles where one is taught this "add is jump this many times" principle in primary school, yeah, this is what I can relate to. Can't believe some stat websites still get this fact wrong and this really gets on my nerves really hard. Qwertyxp2000 II (talk &#124; contribs) 05:47, 28 June 2021 (UTC)