Bloons Pop!/Balance changes

Balance changes for Bloons Pop!. Also, for seeing version history, refer to Version History (Bloons Pop!).

Version 5.0
[https://www.reddit.com/r/NinjaKiwiOfficial/comments/sz20rf/bloons_pop_v50_update_notes/ Bloons Pop! v5.0 - Update Notes]

Key Features

 * New Adventure Boss - ZOMG!
 * The Zeppelin of Mighty Gargantuaness spawns deadly hazards and is even tougher than the Behemoth.
 * Watch out for new Adventure Events that feature the ZOMG and defeat the boss to earn the new badge (March 1st will be a ZOMG Adventure!)
 * Seeing the response to shorter Behemoth Adventures and seeing the fun many players are having on the leaderboards, the thinking behind ZOMG was to have a shorter but more challenging Adventure as a way to mix up both gameplay and the leaderboards
 * Hazards
 * For those of you asking for a little more challenge, look out for Hazards in Daily Puzzle and ZOMG Adventure levels!
 * These new puzzle elements will add to the variety and fun of these more competitive areas of the game, but will not appear in normal level progression or Behemoth Adventures.
 * Most Hazards will complicate your shots, but sometimes you can turn them to your advantage!
 * Fan: Blows monkeys and projectiles away from it in a single direction
 * Vortex: Sucks your monkeys and projectiles towards it, sometimes trapping shots in an orbit
 * Low Gravity: Entering a Low Gravity zone makes your monkeys and projectiles extra floaty
 * Disintegrator: Turns your projectiles to dust - don’t let the Monkeys or their shots touch it!
 * Read more in the Bloonspedia (and grab those new Bloonstones!)
 * New Great Outdoors Scene - Campsite
 * The Great Outdoors continues to get greater with 15 new unlockables and a new badge to claim.
 * Help the Mayor and Supermonkey restore the Campsite and meet Woofers the dog, Harmonica Monkey, Sunchair Money and more!
 * New Seasonal Scene Unlockables
 * Village Market: Bunny Basket
 * Park Path: Spring Fawn
 * Cosmetics
 * Hero Skin: Flora Adora
 * The goddess of spring visits Bloons Pop in the beautiful version of Adora in the Cosmetic Store
 * Like all Hero Skins, Flora Adora comes with an amazing avatar to show off on your Profile
 * Monkeys:
 * Bunny Ears
 * Warm Beanies
 * Acid Gunner Glitter Goo
 * Wizard Flower Power
 * Backgrounds:
 * Spring Blossom Background
 * Avatars:
 * Flora Adora
 * New Badges + Favorite Badges

We added 5 new illustrious badges to the collection, as well as the option to select which badges you want to display to your friends (and rivals). Check them out in-game to see how you can earn them.


 * ZOMG Zapper
 * I meant to do that
 * Happy Camper
 * Centennial
 * Scoremonger
 * New IAP - Auto Fast-forward
 * For the folks who don’t want to hit that super handy fast forward button with almost every shot, this IAP lets you automatically fast-forward through every shot.

Bug Fixes & General Changes

 * Polished up the art on Bloonspedia pages
 * Behemoth Adventures shifting to 16 levels standard. After testing the difference between 16 and 20 levels and seeing far more players completing and going back to improve scores, we’re following the community’s lead and shifting future Behemoth Adventures to 16 levels
 * Related to the Behemoth shift, fixed various visual issues on an Adventure with less than 20 levels; key fix was to see friends’ avatars on the Boss level
 * Lightning Powerup has been totally reworked - more effective in general but also more damage to Bosses
 * Projectiles now expire early when all Bloons in a level have been cleared
 * Fixed an issue that caused downloading attempts to fail
 * Bloonspedia updates - adding ZOMG, Hazards, and updating a handful of existing pages with more current strengths and weaknesses, including Powerups
 * Added tutorials for Hazards, Behemoth, and ZOMG
 * Fixed Harlegwen’s fire effects on Boss bloons
 * Monkeys no longer disappear for a split second the first time you fire them
 * Fixed an issue that would cause the level progress bar to get stuck on the screen

Balance Changes
Levels have had a bit of a tune up for 5.0, you may notice some of the following:


 * Fixed an animation issue with some Bloon formations
 * Added new Spring/Easter holiday themed bloon formations
 * Regenerated all levels to address the following issues:
 * Too many bloons that were regrow, camo, etc. in a single level
 * Lowered the overall difficulty of main progression levels, including regenerating several of the first 100 levels where some players were getting stuck. Should be easier to get friends and family playing now!
 * Removal or editing of some bloon/obstacle patterns that were too difficult or just not as fun

Rebalanced Powerups vs Bosses

 * Most Powerups had boosts vs Bosses in pursuit of general balancing, additional notes below
 * Lightning Storm - mentioned above, needed to be more effective vs Bosses
 * Phoenix - this very powerful fan favorite was simply too powerful against Bosses. No changes were made to effectiveness against other Bloons, but damage to Boss was reduced to balance it with other powerups, especially given its unblockable homing shots.
 * Mega Bomb Shooter Boss damage was anything but Mega, so boosted signficantly to keep par with other Megas.

Lastly, we bumped up the Monkey Money earned for completing a level. This was a popular request from players, thank you for your feedback!

Version 4.0
[https://www.reddit.com/r/NinjaKiwiOfficial/comments/rczox0/bloons_pop_v40_update_notes/ Bloons Pop! v4.0 - Update Notes]

Key Features

 * Adventure Global Leaderboard
 * Compete against all other Adventure players for the top leaderboard position
 * Additional global leaderboard rewards
 * New leaderboard rank badges
 * Collectible Badges
 * Awesome new badges to collect and display in all places social!
 * New Player Profile display to review your own badges or check out what other players have accomplished
 * Earn badges for all sorts of activities - 3-starring all levels in an Adventure, completing each Scene in the game, Global Leaderboard position, Social Goals, beating Behemoth!
 * Daily Puzzle 2.0
 * Earn rewards for playing your own Daily Puzzle - win 5 unique puzzles to earn a reward. Not on a timer - complete them over any 5 days without losing progress.
 * Timer removed for playing Friends’ puzzles, you can take as long as you like to play 5 friend puzzles to earn a reward. Max 1 claim per day.
 * New and improved rewards for both completing both Solo and Friends Puzzle targets
 * New Scene Unlockables
 * Two new limited time items in Monkey Town Hall: Christmas Tree and Christmas Elf
 * Cosmetics
 * Adjusted MM cost of existing cosmetics.
 * Hero Skins:
 * Sleigh Churchill
 * Winter Spirit Obyn
 * Monkeys:
 * Rainbow Afros
 * Santa Hats and Beards
 * Propeller Hats
 * Party Hats
 * Sniper Monkey Rainbow Sparkle Trails
 * Super Monkey Angel Darts
 * Boomerang Monkey Candy Cane Rangs
 * Bomb Shooter Bauble Bombs
 * Backgrounds:
 * Christmas Background
 * Winter Background
 * Avatars:
 * Sleigh Churchill
 * Winter Spirit Obyn

Bug Fixes & General Changes

 * Friends Codes have changed. 10 Digits long and future-proofed for Battles and BTD6. Add friend input is now easier to use.
 * Polishing up art in the scenes
 * Fixed the spooky bug where monkeys would appear facing away from you in the middle of the screen
 * Updated the Scene Store icon in the main menu - you don’t need a hardhat and hammer to place a monkey in a scene!
 * Removed friends no longer appear in your current Adventure
 * Top Friends are now displaying correctly in the Adventure pre-game panel
 * What’s Next icon on the main menu shows you what items are next up to purchase in your current scene.
 * Improved performance of projectiles.
 * Improved clipping issues with hats.
 * Behemoth entry added to the Bloonspedia
 * Regrow child Bloon score calculation change, as we saw too much score variance from regrow farming; this does not remove farming as a valid tactic, but does keep scores from getting wildly different

Balance Changes
We made several adjustments to reward values across the game - including changes some of you noticed in the last week of November and first week of December. We apologize for the abruptness of these balance changes, and for not communicating them earlier; in the future any between update changes will be announced on Ninja Kiwi Games reddit. We made these changes following the release of 3.0 when we realized our reward economy was too generous, mainly devaluing the wonderful work our artists have done on the cosmetics and scene items and also creating a large surplus of powerups.

We adjusted the rewards in the following places:


 * Level Complete
 * Daily Jackpot
 * Social Goals
 * Goals
 * Scene Progression
 * Scene Complete
 * Bloontonium Canisters

Version 3.0
[https://www.reddit.com/r/NinjaKiwiOfficial/comments/qk2w4q/bloons_pop_v30_update_notes/ Bloons Pop! v3.0 - Update Notes]

Key Features

 * Friends
 * Add up to 25 of your closest friends or acquaintances to share your awesomeness with. Past and present Gold Pass players can have up to 50 friends!
 * Favourite your best friends to have them appear at the top of your Friends and Daily Puzzle lists.
 * Daily Puzzle
 * Each and every day every player gets their own unique Daily Puzzle, a level with special rules!
 * You can attempt a Daily Puzzle as many times as you like, you won't lose lives, and there is no On Fire bonus to gain or lose.
 * Each Daily Puzzle will have the same monkey lineup each time you play it, towers left over after beating a puzzle earn extra points towards your score. Test your skills, not your luck!
 * Play your friends' Daily Puzzles! Earn an extra reward for beating 5 each day, and compare scores with your friends.
 * Adventure
 * Added a new event with a Boss battle at the end of it!
 * Like Daily Puzzle, each Adventure level will have the same monkey lineup each time you play it, and towers left over after beating the level will earn extra points towards your score. Earn up to 3 stars on each level for more shots against the Boss.
 * Challenge your friends in the leaderboard, to prove who is the best adventurer.
 * Defeat the Boss and its minions at the end to earn some sweet rewards.
 * And don't worry if you fail, lives and On Fire are not lost, so you can retry the levels as many times as you like!
 * New Theme - The Great Outdoors
 * Wilderness - Ah the great outdoors! Breathe in that fresh air and get poppin' bloons!
 * Mountain Lake - Search for mythical monsters or just chill by the relaxing lakeside.
 * New Scene Unlockables
 * Village Market: Fortune Teller, Cotton Candy Cart, Saxophone Monkey and Icecream Monkey
 * We also have some limited time items which are only available for Halloween! These are Frankenstein's Plot, Witch's Cauldron, Dracula Monkey and Witch.
 * Cosmetics
 * We have also added new customization options for your monkeys, heroes and game!
 * Hero skins - Harlequin Gwen, Men In Tights Quincy, Baker Jones and Valkyrie Adora
 * Monkeys - Witch Hats, Unicorn Headband, Alien Accessories and Dart Monkey Bat Darts
 * Background - Halloween Graveyard
 * Avatars - Dart Monkey, Boomerang, Ice Monkey, Super Monkey, Ninja Monkey, Harlequin Gwen, Men In Tights Quincy, Baker Jones and Valkyrie Adora

Bug Fixes & General Changes

 * Gold pass now doubles your goal progress and social progress as well as increasing the friend cap to 50
 * Updated level balance
 * New tutorial characters (this includes two monkeys related to the Friends feature)
 * Fixed projectiles exploding when they shouldn't

Balance Changes
"Both Ninja and Acid Gunner were updated to be better balanced when fighting against the boss."
 * Ninja Monkey and Acid Gunner

- Ninja Kiwi


 * [undocumented] Ninja Monkey and Mega Ninja Monkey now attempt to re-kick onto the same bloons if jumping off due to having only one bloon visible on screen.
 * Pre-emptively guessing more damage to MOAB-class bloons for Ninja and Acid including their Mega counterparts?

Some undocumented changes have also occurred.
 * Other
 * [undocumented] Out-of-moves move bonus via ads has decreased from +3 to +2. Low-on-moves move bonus via ads remains at +3.
 * [undocumented] Out-of-moves move bonus via Monkey Money has decreased in cost from 250 to 200.
 * [undocumented] Out-of-moves can be attempted a second time for 400.

Version 2.0
[https://www.reddit.com/r/NinjaKiwiOfficial/comments/pc9xoo/bloons_pop_v20_update_notes/ Bloons Pop! v2.0 - Update Notes]

Key Features

 * Edit Mode
 * Edit mode allows you to do just that, edit your fully finished scenes to rearrange where objects and characters are placed and place multiple copies of the same thing, so you can go to town on Banana Suits and Mermonkeys!
 * Edit mode tutorial added to walk players through how to use it
 * 3D Bloonspedia
 * 3D animations added to the Monkeys and Heroes sections of the Bloonspedia to give a better preview and review of character actions and personalities
 * New Scene Unlockables
 * 12 new cute and awesome objects to collect and decorate 3 of your Jungle scenes. Complete each scene to gain access to the new scene items.
 * Monkey Town Hall: Bandstand, Peach Tree, Monkey Game, Butterfly Net Monkey
 * Park Path: Swan Fountain, Heart Hedge, Swan Planter, Artist Monkey
 * Banana Farm: Chicken Coop, Flower Field, Greenhouse, Windmill
 * Bloons Pop! Is also now available on Amazon.

Bug Fixes & General Changes

 * Improved Performance
 * Fixed a bug where some towers and heroes won't show up for players past the first level they were unlocked on
 * Players will no longer see an interstitial ad after hitting "No" to watching an ad for boosts after beating a level and will instead see these after hitting the play button. Reminder that interstitials are turned off when in-app purchases are made, and they are delayed after rewarded videos are watched.
 * Push notifications added. You can opt into these if you'd like reminders about Bloontonium Canisters, Scene Rewards, and Events.
 * Fixes made for Powerup effects that were not always displaying.
 * New sale item IAPs added - keep an eye out for discounts on favourite items.
 * Players who have infinite lives will also not lose their "On Fire" bonus when they lose
 * Minor shot count adjustments - mainly addressing non-Extreme levels with too few shot counts, as well as levels with very high leftover shot counts.
 * Level reorganization past level 100, primarily to break up sections of levels that were too similar either in patterns or Bloon types.

Balance Changes
"Churchill is so good, especially in those clusters of Regen Bloons. Too good in fact, and the ability to create a hero cascade was too frequent and needed to be reduced. We still wanted Churchill to feel like an awesome hero, so instead of nerfing him, we've increased the damage he deals when he runs over bloons from 1 -> 2. This can make him more effective against certain individual Bloons, but by increasing the amount of damage done, the regen cascade is reduced."
 * Churchill

- Ninja Kiwi


 * Churchill's tank runover damage increased (1 --> 2)
 * In effect, it is a nerf for Regrow Farming, but a buff otherwise

"Adora is a fantastic cleanup hero but overall her damage output was not lining up with other heroes, so she needed a small buff. Adora's lifespan has increased by 10%."
 * Adora

- Ninja Kiwi


 * Adora lasts +10% longer

"Bomb Shooter was dependable for clusters of low level Bloons and its overall damage stacked up with other towers, but it still felt lackluster. To keep both Bomb Shooter bombs and Mega Bombs around a bit longer, each have been given 1 extra bounce."
 * Bomb Shooter

- Ninja Kiwi


 * Bomb Shooter bomb bounces increased (3 --> 4)
 * Mega Bomb Shooter bomb bounces increased (3 --> 4)