Daily Challenge/BTD5 Archive 3

Below is an archive of all Daily Challenges which have been available in BTD5 from January 2013 to June 2013. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

 Jan 1, 2013 - "Sharper Than Before" (Clock, Medium) - Tack Shooter (2-4), Monkey Buccaneer (4-2), Monkey Ace (2-4), Super Monkey (0-3), Dartling Gun (2-2), given 1 free Portable Lake, reward increased to 130 (from Double Monkey Money update) Jan 2, 2013 - "Angry Volcano" (Mount Magma, Medium) - Boomerang Thrower, Ice Tower, Monkey Buccaneer, Monkey Ace, given 1 free Portable Lake and 2 free Angry Squirrels,, $2,250 starting cash, survive waves from 25 to 60, reward increased to 160 (from Double Monkey Money update) Jan 3, 2013 - "Gluetack City" (Park Path, Medium) - Tack Shooter (3-4), Glue Gunner (3-4), Monkey Village (3-4), $8,000 starting cash, survive waves from 38 to 60, reward increased to 130 (from Double Monkey Money update) Jan 4, 2013 - "Monkey Metropolis Destruction" (Park Path, Apopalypse) - all towers available except Tack Shooter, Bomb Tower, Banana Farm, Spike Factory, Road Spikes and Pineapple, survive waves from 1 to 40, reward increased to 100 (from Double Monkey Money update) Jan 5, 2013 - "Magical AdvICE of Doom" (Space Truckin', Medium) - Ice Tower, Monkey Apprentice, Banana Farm, Dartling Gun, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased to 130 (from Double Monkey Money update) Jan 6, 2013 - "The Next Best Thing" (Switch, Medium) - Dart Monkey (4-2), Tack Shooter (2-3), Sniper Monkey (2-2), Boomerang Thrower (3-4), Ninja Monkey (3-4), Bomb Tower (3-2), Ice Tower (2-2), Glue Gunner, Monkey Ace (3-3), Monkey Apprentice (3-2), Mortar Tower (3-3),, $4,500 starting cash, survive waves from 40 to 65, reward increased to 170 (from Double Monkey Money update) Jan 7, 2013 - "Black and Yellow" (Mount Magma, Medium) - Bomb Tower, Monkey Apprentice, given 1 free Beekeeper,, $200 starting cash, survive waves from 1 to 37, no more than 1 of any tower or Special Agent type, reward increased to 100 (from Double Monkey Money update) Jan 8, 2013 - "Countdown Tiers" (Clock, Medium) - all towers available except Road Spikes and Pineapple, towers upgrades 4-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), $2,500 starting cash, survive waves from 25 to 65, reward increased to 85 Jan 9, 2013 - "Paint the Lane Yellow" (Monkey Lane, Easy) - Glue Gunner, Monkey Ace (2-4), Monkey Village, $1,500 starting cash, survive waves from 15 to 55, reward increased to 55</li> Jan 10, 2013 - "Once in a Glued Bloon" (Bloon Circles, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner, Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), given 1 free Beekeeper, $4,000 starting cash, survive waves from 28 to 60, no more than 1 of any tower or Special Agent type, reward increased to 65</li> Jan 11, 2013 - "The Odd Ones Left" (Space Truckin', Medium) - all towers available, tower upgrades 1-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-4 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 4 towers at a time</li> Jan 12, 2013 - "Battle Time" (Monkey Lane, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, tower upgrades 3-3, survive waves from 1 to 50</li> Jan 13, 2013 - '''"That's Odd, Right?" (Space Truckin', Medium)''' - all towers available, tower upgrades 4-2 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 3-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 5 towers at a time, reward increased to 60</li> Jan 14, 2013 - "Mission Downstream" (Downstream, Medium) - Dart Monkey, Tack Shooter, Glue Gunner, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Spike Factory, Road Spikes, survive waves from 1 to 50</li> Jan 15, 2013 - "Panic Button" (Castle, Medium) - all towers available, tower upgrades 4-2, no more than 3 of any tower or Special Agent type, survive waves from 25 to 65, reward increased to 85</li> Jan 16, 2013 - "Fives" (The Rink, Hard) - all towers available except Dart Monkey, Glue Gunner, Super Monkey, Monkey Village, Banana Farm,, $2,555 starting cash, survive waves from 5 to 55, max. 5 towers at a time, reward increased to 55</li> Jan 17, 2013 - "The Blizzard" (Death Valley, Easy) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice, tower upgrades 4-2, $2,000 starting cash</li> Jan 18, 2013 - "Leeroy Bloonkins" (Park Path, Hard) - Tack Shooter (3-4), Bomb Tower, Monkey Buccaneer (2-4), Super Monkey (0-3), Monkey Apprentice (2-4), Monkey Village (4-3), Dartling Gun (2-4), Spike Factory (3-3), given 1 free Beekeeper,, $10,400 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type</li> Jan 19, 2013 - "Black with White Stripes" (Lightning Scar, Medium) - all towers available,, $2,999 starting cash, survive waves from 1 to 40, reward increased to 59</li> Jan 20, 2013 - "The Prime Sequence" (Park Path, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, Spike Factory, $517 starting cash, survive waves from 2 to 65, max. 4 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 60</li> Jan 21, 2013 - "Quetzovercoatl" (Slalom, Hard) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, survive waves from 1 to 65</li> Jan 22, 2013 - "Intermediate Popping" (Snake River, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Monkey Buccaneer, $3,000 starting cash, survive waves from 18 to 68, reward increased to 68</li> Jan 23, 2013 - "Set-up Chaos" (Slalom, Apopalypse) - tower upgrades 3-1: Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 1-3: Tack Shooter, Ice Tower, Glue Gunner, Dartling Gun, Spike Factory, $1,000 starting cash, survive waves from 1 to 40, reward increased to 85</li> Jan 24, 2013 - "A Job To Do" (Snake River, Medium) - Dart Monkey (2-3), Sniper Monkey (4-2), Boomerang Thrower(2-2), Ninja Monkey (4-0), Ice Tower (3-2), Glue Gunner (4-2), Monkey Buccaneer (2-3), Monkey Ace (2-3), Super Monkey (0-2), Monkey Apprentice, Mortar Tower, Dartling Gun, $4,500 starting cash, survive waves from 30 to 65, reward increased to 55</li> <li>Jan 25, 2013 - "Space Defender" (Space Truckin', Hard) - all towers available except Dart Monkey, Glue Gunner, Monkey Buccaneer, Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 4-2,, $8,000 starting cash, survive waves from 33 to 73, reward increase to 55</li> <li>Jan 26, 2013 - "Ouroboros" (Monkey Lane, Hard) - all towers available except Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Towers, Road Spikes, Pineapples, $12,365 starting cash, survive waves from 51 to 85, reward increased to 100</li> <li>Jan 27, 2013 - "Multiplicity Stream" (Downstream, Easy) - Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Monkey Village, given 1 free Tribal Turtle, $1,000 starting cash, survive waves from 10 to 50, reward increased to 60</li> <li>Jan 28, 2013 - "Factories are Super" (Bloon Circles, Medium - all towers available except Road Spikes, Pineapples, tower upgrades 4-4: Super Monkey, Banana Farm, Spike Factory, tower upgrades 0-0: all other towers, reward increased to 65</li> <li>Jan 29, 2013 - "All-Rounder" (Snake River, Medium - Dart Monkey (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace(4-2), Monkey Apprentice, Mortar Tower (2-4), Dartling Gun, Spike Factory, $4,500 starting cash, survive waves from 23 to 69, reward increased to 57</li> <li>Jan 30, 2013 - "Dartling Maelstrom" (Mount Magma, Medium) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun, $5,000 starting cash, survive waves from 20 to 65, reward increased to 65</li> <li>Jan 31, 2013 - "Tough Love" (Bloon Circles, Medium) - all towers available,, $5,000 starting cash, survive waves from 17 to 62, reward increased to 63</li> <li>Feb 1, 2013 - "Double Specialization" (Switch, Easy) - Boomerang Thrower (4-0), Ninja Monkey (0-3), Bomb Tower (2-2), Ice Tower (2-3), Monkey Ace (4-3), Monkey Apprentice (4-3). $650 starting cash, survive waves 1 to 50, reward of 50</li> <li>Feb 2, 2013 - "Monkey Sabotage"</li> <li>Feb 3, 2013 - "Super Tack Factory"</li> <li>Feb 4, 2013 - "Bloonbending"</li> <li>Feb 5, 2013 - "Bomb the Bloons!"</li> <li>Feb 6, 2013 - "Mortar Kombat" (Park Path, Medium) - Dart Monkey (2-3), Mortar Monkey, $5,000 starting cash, survive waves 30 to 65, reward of 50</li> <li>Feb 7, 2013 - "Cheaper Price"</li> <li>Feb 8, 2013 - "Bullet, Cannon, and the BB"</li> <li>Feb 9, 2013 - "Castle of Infinity"</li> <li>Feb 10, 2013 - "Captain Glue"</li> <li>Feb 11, 2013 - "Circle Strike"</li> <li>Feb 12, 2013 - "Cut to the Chase"</li> <li>Feb 13, 2013 - "Monochrome Madness!"</li> <li>Feb 14, 2013 - "Powers of Two"</li> <li>Feb 15, 2013 - "Floating Magic Rifle"</li> <li>Feb 16, 2013 - "A Terror-fying Storm" (Park Path, Apopalypse) - Super Monkey (2-4), Spike Factory (2-4), $15,000 starting cash, survive waves 30 to 65, reward of 50</li> <li>Feb 17, 2013 - "A Team Game"</li> <li>Feb 18, 2013 - "Power Surge"</li> <li>Feb 19, 2013 - "The Infinity Rangers"</li> <li>Feb 20, 2013 - "Ring of Super-Storms"</li> <li>Feb 21, 2013 - "The Mortar and the Mage"</li> <li>Feb 22, 2013 - "A Nice Vacation"</li> <li>Feb 23, 2013 - "I Spy With My Eye"</li> <li>Feb 24, 2013 - "Switching It Around" (Switch, Medium) - Super Monkey (2-1), Mortar Tower (4-2), Dartling Gun (2-1) survive waves 40 to 65, given 1 free Bloonsday Device, $10,000 starting cash, reward of 50</li> <li>Feb 25, 2013 - "Ninja Aircraft Fighter"</li> <li>Feb 26, 2013 - "Going M.A.D"</li> <li>Feb 27, 2013 - "Follow My Lead"</li> <li>Feb 28, 2013 - "Valuables Desereve Better"</li> <li>Mar 1, 2013 - "Spikygluerifletom"</li> <li>Mar 2, 2013 - "Red, Yellow, White, Rainbow and Red"</li> <li>Mar 3, 2013 - "Happiness in the Dark Abyss"</li> <li>Mar 4, 2013 - "High Corrosive Rounds"</li> <li>Mar 5, 2013 - "Hail Hydra"</li> <li>Mar 6, 2013 - "Everything in Threes"</li> <li>Mar 7, 2013 - '''"Salute!" (Park Path, Hard)''' - Glue Gunner, Super Monkey, Dartling Gun, $5,000 starting cash, survive waves 28 to 75, given 1 free Super Monkey Storm, reward of 50</li> <li>Mar 8, 2013 - "Operation B.L.O.O.N"</li> <li>Mar 9, 2013 - "Wonder Machines"</li> <li>Mar 10, 2013 - "The Monkeynaries"</li> <li>Mar 11, 2013 - "Ability-less"</li> <li>Mar 12, 2013 - "Support Outsourced"</li> <li>Mar 13, 2013 - "Rainbow Rush of Doom"</li> <li>Mar 14, 2013 - "Black and Blue"</li> <li>Mar 15, 2013 - "Blade-O-Pult"</li> <li>Mar 16, 2013 - "Trouble on Monkey Lane" (Monkey Lane, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Mortar Tower, Dartling Gun, Spike Factory,, $10,000 starting cash, survive waves 40 to 75, reward of 50</li> <li>Mar 17, 2013 - "Going 'Round the World"</li> <li>Mar 18, 2013 - "King of the Castle"</li> <li>Mar 19, 2013 - "Sea of Horror"</li> <li>Mar 20, 2013 - "More Expensiver"</li> <li>Mar 21, 2013 - "H.A.R.D"</li> <li>Mar 22, 2013 - "Color Blind"</li> <li>Mar 23, 2013 - "Face My Army"</li> <li>Mar 24, 2013 - "Frugal Space"</li> <li>Mar 25, 2013 - "Nuclear Fishin'"</li> <li>Mar 26, 2013 - "Four To Beat It All" (The Rink, Medium) - Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Village, $650 starting cash, survive waves 1 to 65, no more than 1 of any Tower or Special Agent type, reward of 50</li> <li>Mar 27, 2013 - "No Dings Here"</li> <li>Mar 28, 2013 - "Monkey Villagers"</li> <li>Mar 29, 2013 - "No Duplication"</li> <li>Mar 30, 2013 - "Six"</li> <li>Mar 31, 2013 - "Battles' Beloved"</li> <li>Apr 1, 2013 - "E.A.S.Y"</li> <li>Apr 2, 2013 - "Cheap and Useful"</li> <li>Apr 3, 2013 - "Originality Required"</li> <li>Apr 4, 2013 - "Shoot First, Aim Second"</li> <li>Apr 5, 2013 - "More Money, More Upgrades"</li> <li>Apr 6, 2013 - "UndeREDated"</li> <li>Apr 7, 2013 - "One Path Full, Camo and Lead"</li> <li>Apr 8, 2013 - "Slippery Slope" (Slalom, Medium) - Tack Shooter, Glue Gunner, Monkey Buccaneer, Mortar Tower, $5,000 starting cash, survive waves 35 to 70, reward of 70</li> <li>Apr 9, 2013 - "Look Ma, No Hands" (Park Path, Medium) - Tack Shooter, Bomb Tower, Ice Tower, Monkey Buccaneer, Monkey Ace, Monkey Village, Spike Factory, $2500 starting cash, survives waves 25 to 65, no more than 1 of any Tower or Special Agent type, reward of 50</li> <li>Apr 10, 2013 - "ABC Time"</li> <li>Apr 11, 2013 - "A Sad River Ride" (Downstream, Medium) - Dart Monkey, Boomerang Monkey, Ninja Monkey, Monkey Buccaneer, Monkey Apprentice, $5000 starting cash, survive waves 22 to 50, 150 lives, reward of 70</li> <li>Apr 12, 2013 - "Clockable"</li> <li>Apr 13, 2013 - "Separated RBE"</li> <li>Apr 14, 2013 - "Secondary Change"</li> <li>Apr 15, 2013 - "Straight and Curve"</li> <li>Apr 16, 2013 - "The New Black" (Switch, Medium) - Ninja Monkey (2-4), Bomb Tower, Monkey Ace, Mortar Tower (4-2),, $5,000 starting cash, survive waves 35 to 65, 250 lives, reward of 60</li> <li>Apr 17, 2013 - "Every Monkey for Himself"</li> <li>Apr 18, 2013 - "High Five"</li> <li>Apr 19, 2013 - "The Wonderful Wizard of Bloonz"</li> <li>Apr 20, 2013 - "Year of the Snake"</li> <li>Apr 21, 2013 - "Iceberg Crush"</li> <li>Apr 22, 2013 - "Extravagance" (Castle, Medium) - Dart Monkey, Boomerang Monkey, Monkey Buccaneer, Super Monkey, Dartling Gun, $5,500 starting cash, reward of 75</li> <li>Apr 23, 2013 - "Sleight of Hand"</li> <li>Apr 24, 2013 - "Monkey Militia Madness"</li> <li>Apr 25, 2013 - "No One In Particular"</li> <li>Apr 26, 2013 - "Machinations"</li> <li>Apr 27, 2013 - "Attack of the Ancients"</li> <li>Apr 28, 2013 - "Tough Bloon to Crack"</li> <li>Apr 29, 2013 - "The Right Monkey for The Job"</li> <li>Apr 30, 2013 - "Lazy Monkey"</li> <li>May 1, 2013 - "Forgotten"</li> <li>May 2, 2013 - "Triangle"</li> <li>May 3, 2013 - "Another 42 Game"</li> <li>May 4, 2013 - "Anti-Spam"</li> <li>May 5, 2013 - "Ace Up Your Sleeve"</li> <li>May 6, 2013 - "I'm a Bloon Farmer"</li> <li>May 7, 2013 - "Dockside Party"</li> <li>May 8, 2013 - "MIB on Hire"</li> <li>May 9, 2013 - "All Aboard"</li> <li>May 10, 2013 - "Blazing Speed"</li> <li>May 11, 2013 - "Burn the Rope"</li> <li>May 12, 2013 - "Cracking Up" (Space Truckin', Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Monkey, Glue Gunner, Mortar Tower, Spike Factory, $7000 starting cash, survive waves 32 to 60, max. 4 Towers at a time, reward of 50</li> <li>May 13, 2013 - "Pi"</li> <li>May 14, 2013 - "Dropping Like Flies"</li> <li>May 15, 2013 - "Winter Explosions"</li> <li>May 16, 2013 - "Behind You!"</li> <li>May 17, 2013 - "Silent was the Night"</li> <li>May 18, 2013 - "Bad Geography"</li> <li>May 19, 2013 - "Sectional"</li> <li>May 20, 2013 - "Farming Extremist"</li> <li>May 21, 2013 - "Treasure Island"</li> <li>May 22, 2013 - "A Blessing in Disguise"</li> <li>May 23, 2013 - "Face My Army"</li> <li>May 24, 2013 - "Alliteration Alcove"</li> <li>May 25, 2013 - "Common Icebreaker"</li> <li>May 26, 2013 - "Activation Energies"</li> <li>May 27, 2013 - "Well That Escalated Quickly"</li> <li>May 28, 2013 - "The Four Heroes" (Switch, Medium) - Sniper Monkey (3-3), Ninja Monkey (3-3), Glue Gunner (3-3), Monkey Village (3-3), Road Spikes, $6,500 starting cash, survive waves 30 to 60, reward of 100</li> <li>May 29, 2013 - "Frolic Through the Fields" (Bloon Circles, Hard) - Dart Monkey (0-3), Ninja Monkey (4-2), Monkey Ace, Monkey Apprentice (4-2), Monkey Village, $6,000 starting cash, survive waves 32 to 55, reward of 50</li> <li>May 30, 2013 - "Bombarang" (Dockside, Hard) - Boomerang Thrower (2-4), Bomb Tower (4-2), Monkey Buccaneer (3-4), $2,500 starting cash, survive waves 20 to 70, no Special Agents allowed, reward of 50</li> <li>May 31, 2013 - "Greed" (Space Truckin, Medium) - Boomerang Thrower (4-2), Ice Tower (4-2), Glue Gunner (2-4), Monkey Apprentice (4-2), Dartling Gun, Spike Factory (4-2), $3,250 starting cash, survive waves 31 to 82, no more than 2 of any tower or Special Agent type, no Special Agents allowed, reward of 50</li> <li>Jun 1, 2013 - "Deadly Combination" (Rink, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $2,500 starting cash, survive waves 26 to 65, max. 3 Towers at a time, no Special Agents allowed, reward of 50</li> <li>Jul 2, 2013 - "Castaway" (Archipelago, Medium) - Sniper Monkey (4-0), Boomerang Thrower (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Apprentice (2-2), given 1 free Meerkat Spy, $650 starting cash, survive waves 1 to 60, reward of 50</li> <li>Jul 3, 2013 - "Watch My Back" (Bloon Circles, Medium) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ice Tower (1-3), Glue Gunner (1-3), Monkey Ace (3-0), Super Monkey (1-2), Monkey Apprentice (4-1), Monkey Village (3-1), Banana Farm, $4,000 starting cash, survive waves 24 to 50, reward of 65</li> <li>Jul 4, 2013 - '''"Camboom!" (Dockside, Medium)''' - Dart Monkey (1-4), Tack Shooter, Sniper Monkey (4-1), Boomerang Thrower (3-4), Bomb Tower, Ice Tower, Glue Gunner (4-3), Monkey Buccaneer (4-1), Monkey Ace, Super Monkey (3-4), Monkey Apprentice, Monkey Village (4-1), Banana Farm, Mortar Tower, Exploding Pineapple, $4,000 starting cash, survive waves 24 to 61, reward of 50</li> <li>Jul 5, 2013 - "Lead is on the Radar" (Monkey Lane, Medium) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-1), Boomerang Thrower (3-1), Bomb Tower (4-3), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Apprentice (4-1), Monkey Village (3-2), Banana Farm, Mortar Tower (4-2), given 1 free Portable Lake, $3,800 starting cash, survive waves 25 to 65, reward of 50</li> <li>Jul 6, 2013 - "Field Defense" (Bloon Circles, Medium) - Dart Monkey, Sniper Monkey, Bomb Tower, Monkey Village, Spike Factory, $1,800 starting cash, survive waves 18 to 60, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Jul 7, 2013 - "Vassles" (Castle, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ice Tower, Glue Gunner, given 1 free Bloonberry Bush, $650 starting cash, survive waves 1 to 50, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Jul 8, 2013 - "Hedge Your Bets" (Lightning Scar, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $3,000 starting cash, survive waves 24 to 85, max. 15 Towers at a time, no Special Agents allowed, reward of 60</li> <li>Jul 9, 2013 - "A Hindrance" (Snake River, Medium) - Sniper Monkey (4-2), Ninja Monkey (2-4), Bomb Tower (4-2), Ice Tower, Glue Gunner, Monkey Apprentice (4-2), Mortar Tower (2-4), $2,600 starting cash, survive waves 24 to 65, reward of 60</li> <li>Jun 10, 2013 - "Star Gazing" (Space Truckin, Hard) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Bomb Tower (4-2), Mortar Tower (2-3), $2,400 starting cash, survive waves 25 to 65, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Jun 11, 2013 - "Kingdom Rush" (Castle, Easy) - Sniper Monkey, Monkey Apprentice, Mortar Tower, Spike Factory, $650 starting cash, survive waves 1 to 50, max. 10 Towers at a time, reward of 50</li> <li>Jun 12, 2013 - "It's in the Name" (Switch, Medium) - Tack Shooter, Boomerang Thrower, Bomb Tower, Ice Tower, Glue Gunner, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $2,800 starting cash, survive waves 20 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jun 13, 2013 - "24/7" (Clock, Apopalypse) - Sniper Monkey (2-3), Bomb Tower (2-2), Mortar Tower (3-3), Dartling Gun (2-2), $1,500 starting cash, survive waves 1 to 32, max. 5 Towers at a time, reward of 50</li> <li>Jul 14, 2013 - "No Accidents" (Lightning Scar, Hard) - Dart Monkey (1-4), Tack Shooter, Sniper Monkey (0-1), Boomerang Thrower (3-1), Ice Tower, Glue Gunner (1-3), Monkey Ace, Super Monkey (1-2), Monkey Village (3-1), Mortar Tower, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, no Special Agents allowed, reward of 65</li> <li>Jun 15, 2013 - "May Contain Side Effects" (Monkey Lane, Medium) - Bomb Tower (4-2), Ice Tower (2-3), Mortar Tower (2-3), Spike Factory (4-2), $5,000 starting cash, survive waves 35 to 60, max. 5 Towers at a time, reward of 50</li> <li>Jun 16, 2013 - "Ability Changerization" (Switch, Medium) - Dart Monkey, Boomerang Thrower (2-4), Glue Gunner (2-4), Spike Factory (2-4), $5,000 starting cash, survive waves 30 to 65, reward of 60</li> <li>Jun 17, 2013 - "Super Bananabattery" (Snake River, Medium) - Super Monkey, Banana Farm, Mortar Tower (2-4), $5,000 starting cash, survive waves 20 to 60, reward of 55</li> <li>Jun 18, 2013 - "Bear Arms" (Space Truckin, Medium) - Sniper Monkey, Glue Gunner, Mortar Tower, Dartling Gun, given 1 free Beekeeper, $150 starting cash, survive waves 20 to 60, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jun 19, 2013 - "Crescent Upgrades" (Bloon Circles, Hard) - Dart Monkey (0-0), Tack Shooter (1-1), Sniper Monkey (2-2), Boomerang Thrower (3-3), Ninja Monkey (4-4), Bomb Tower (0-0), Ice Tower (1-1), Glue Gunner (2-2), Monkey Buccaneer (3-3), Monkey Ace (4-4), Super Monkey (0-0), Monkey Apprentice (1-1), Monkey Village (2-2), Banana Farm (3-3), Mortar Tower (4-4), Dartling Gun (0-0), Spike Factory (1-1), $650 starting cash, survive waves 1 to 65, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jun 20, 2013 - "Carnival" (Dockside, Easy) - Tack Shooter (4-2), Boomerang Thrower (2-4), Bomb Tower (4-1), Super Monkey (2-2), Monkey Apprentice (2-4), $1,000 starting cash, survive waves 10 to 55, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jun 21, 2013 - "Bullet Maelstrom" (Rink, Medium) - Tack Shooter (2-4), Sniper Monkey, Monkey Village, $4,000 starting cash, survive waves 28 to 65, reward of 60</li> <li>Jun 22, 2013 - "In the Beginning" (Park Path, Hard) - Dart Monkey (2-3), Bomb Tower (4-1), Monkey Village (4-2), Banana Farm (2-0), $2,000 starting cash, survive waves 20 to 60, reward of 55</li> <li>Jun 23, 2013 - "Progressization" (Snake River, Medium) - Dart Monkey (0-0), Tack Shooter (0-0), Sniper Monkey, Boomerang Thrower (1-1), Ninja Monkey, Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Super Monkey (0-0), Monkey Apprentice (3-3), Monkey Village, Banana Farm (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), $650 starting cash, survive waves 1 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward of 50</li> <li>Jun 24, 2013 - "Big Monkeys" (Dockside, Medium) - Dart Monkey, Tack Shooter (0-0), Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower (0-0), Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village (0-0), Banana Farm (0-0), Mortar Tower, Dartling Gun, Spike Factory (0-0), $2,200 starting cash, survive waves 20 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jun 25, 2013 - "Multitasking" (Snake River, Medium) - Boomerang Thrower (4-2), Ninja Monkey (2-4), Bomb Tower (2-4), Monkey Buccaneer, Monkey Ace (4-2), Monkey Apprentice, given 2 free Tribal Turtles, $1,750 starting cash, survive waves 27 to 78, Tribal Turtles, reward of 50</li> <li>Jun 26, 2013 - "Patterned RBE" (Park Path, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, Spike Factory,, $1,300 starting cash, survive waves 1 to 65, 40 lives, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jun 27, 2013 - "Lead? No Problem" (Archipelago, Medium) - Dart Monkey, Tack Shooter, Ninja Monkey, Monkey Buccaneer,, $3,000 starting cash, survive waves 18 to 65, no more than 3 of any tower or Special Agent type, reward of 65</li> <li>Jun 28, 2013 - "Lightning Sabotage" (Lightning Scar, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey (3-3), Bomb Tower (3-3), $3,400 starting cash, survive waves 28 to 65, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Jun 29, 2013 - "Lucky Day" (Bloon Circles, Medium) - Sniper Monkey (2-4), Ninja Monkey, Banana Farm, Mortar Tower, Dartling Gun (3-4), Spike Factory, $2,200 starting cash, survive waves 20 to 75, reward of 50</li> <li>Jun 30, 2013 - "Camo? No Problem" (Clock, Medium) - Boomerang Thrower, Bomb Tower, Ice Tower, Glue Gunner, Mortar Tower, $3,000 starting cash, survive waves 18 to 65, no more than 3 of any tower or Special Agent type, reward of 70</li> </ol>