Board Thread:Game Suggestions/@comment-25584795-20150218220233/@comment-26109599-20150220155137

114.76.24.53 wrote:

5.13.179.93 wrote:

WhyIzItAlwayzMe wrote: Mystery Bloon: Has one layer with a question mark on it. Speed 1.8 (same as a green bloon). Spawns a bloon of a random rank, anywhere from red to ceramic. Appears about round 30.

Reverse Bloon: Has one layer. Speed 3.0. Spawns 4 pinks which immediately reverse direction and head toward the entrance. If they get out of the entrance, they cost lives. Appears about round 25.

Zapper Bloon: Has 5 layers. Every two seconds, it disables a random tower for three seconds. Speed 1.0. Appears about round 35.

Orange Bloon: Spawns randomly from any bloon of any rank (Including reds and MOAB-class bloons). Has one layer. Speed 5.0. Spawns the next rank down from the bloon it spawned from (for example: a ceramic is popped and spawns a single orange bloon, which spawns two rainbows when popped). Starts randomly spawning about round 10.

Purple Bloon: Has one layer. Speed 3.5 (same as a pink bloon). Spawns no bloons (like a red bloon), but the tower that popped it is immediately sold. This bloon costs no lives if it escapes, however. Appears about round 30. The release of this bloon type should be accompanied by upgrades for the towers designed to nullify its effects. the purple bloon is tooo OP.... it would drive a pro crazy if he/she got a max temple by round 30 and it popped the purple bloon.... Perhaps strategies could involve placing 0/0 Dart Monkeys at the start or using Monkey Tycoon...

Please note that I said there could be upgrades to counteract the purple bloon. For instance, the Monkey Village could include an upgrade to make all towers in its radius immune to the effects on the purple bloon.