Race Event

"Timer starts when you press play. Send next rounds early to improve your time but be careful! Race games will not save so try not to quit mid-game. Best time wins on the global leaderboard - good luck!"

- BTD6 Race Event notice description Race Event is an event released in Version 7.0 in BTD6. Players can compete with other players around the world to pass all rounds as fast as possible on a predefined map with a specific set of other rules. In addition to this is a new function exclusive to this mode unofficially named "Bloon Rusher", in which the next wave of bloons from the next round can be (almost) immediately sent to quicken the pace of completing all forementioned rounds. To prevent unfair records that do not involve strategy (in particular spamming in Super Monkey Storm to win very fast), Powers and premiums such as Double Cash are disabled for all Race Events.

Players can play the event once every 3 hours within the time allotted (typically either 3 or 4 days). This can be sped up for 100 (sometimes less in some events, or through the Grand Prix Spree Monkey Knowledge perk). The player will gain higher ranks when they beat the map faster. Players who end up on a certain rank at the end of the event will earn specific rewards.

Since Version 28.0, there has been a penalty for pausing too frequently. If the player pauses more than once within 25 seconds, they will receive a gradually increasing penalty. This starts at a 2 second penalty and increases by 1 second each time. Usage of any method of pausing while the race timer runs, including checking the upgrade menu, will count towards the penalty. The settings button will show a red "timer" for recording such cooldown.

Since Version 24.0, Race Passes have been added into the game. When used, each race pass grants unlimited entries for a single race week. However, these passes cost real-life money to purchase, costing $3.99 USD and $9.99 USD to purchase 4 Race Passes and 12 Race Passes, respectively. Version 26.0 removed this exclusive payment wall by letting Race Passes be rewarded on every 50th day of the Daily Chest.

Keep in mind that if you buy a race pass pack, a race pass will be used every time a race event is participated in. This means it's not possible to choose when to use race passes or not unless you simply decide not to participate in a race! Below are the Break Even amounts when compared to buying the same amount of monkey money with the Pile-o-Monkey Money purchase (most sensible comparison):

Version 25.0 adds miniature Race Events designed for a smaller group of players. Once a player completes a race, they will join up to 99 other random players. The 100 players in the group will compete for a smaller subset of additional rewards. This change was made to both improve Race Event rewards and to give casual players more incentive to play by filtering out many try-hard players.

Race Event Challenge History
Race Events automatically have Apopalypse rules by default, alongside any additional any special submode. Race Events automatically disable Continues and Powers (though the player may reattempt the Race Event after a 100 payment or a free entry after 3 hours).

Unless clearly stated and specified, the following rules apply to all race logs:
 * Easy is from Rounds 1 to 40 with 200 Lives
 * Medium is from Rounds 1 to 60 with 150 Lives
 * Hard is from Rounds 3 to 80 with 100 Lives
 * Starting cash is always $650
 * Monkey Knowledge and Selling is enabled
 * As many of available towers can be bought, unless otherwise specified.
 * Time span for each race is slightly less than 4 days long, starting from 20:00 NZST until 3:30 NZST.

The list of Race Events that have been hosted by Ninja Kiwi can be found on the Race Event (BTD6)/List of Races page.

Below shows the race of the week. (additional info can be found on this official fan BTD6 excel tracksheet)


 * A Stroll in the Park #152 - Park Path - Hard Standard Rounds: 20-89 Cash: 1900 Lives: 200 Towers: Churchill, Bomb, Tack(545), Glue, Sniper, Sub(505), Boat(505), Mortar(455), Dartling(535), Super, Alch, Spac, Village, Engi
 * Something else #153 - Hedge - Hard, Half Cash Rounds: 1-60 Cash: 1500 Lives: 100 Towers: Etienne, Dart(455), Boomer(355), Bomb(553), Tack(533), Glue(455), Sniper, Heli, Dartling(522), Wizard(020), Super, Ninja, Alch, Druid, Spac, Village, Engi
 * Bad egg #154 - Candy Falls, Easy, ABR Rounds: 1-70 Cash: 650 Lives: 200 Towers: Captain Churchill, Dart(551), Ice(355), Glue(535), Sniper(505), Sub(255), Boat(551), Ace(515), Heli(515), Mortar(552), Dartling(505), Wizard(551), Super(551), Ninja, Alch, Druid(545), Spac(255), Village(515), Engi

Current Race Video


Rewards
Below are the current rewards for the main races, as of Race 82:


 * 1st Prize: 1000, Black Diamond Badge, 100, 1 Monkey Boost, one 5th-tier Insta-Monkey
 * 2nd Prize: 750, Red Diamond Badge, 50, 1 Super Monkey Storm, one 4th-tier Insta-Monkey
 * 3rd Prize: 500, Diamond Badge, 40, 1 Cash Drop, one 4th-tier Insta-Monkey
 * Top 50 450, Gold-Diamond Badge, 30, 1 Monkey Boost, 1 3rd-tier Instamonkey
 * Top 1%: 400, Gold Badge, 25, one 3rd-tier Insta-Monkey
 * Top 10%: 300, Gold-Silver Badge, 20, one 2nd-tier Insta-Monkey
 * Top 25%: 200, Double Silver Badge, 15, one 1st-tier Insta-Monkey
 * Top 50%: 100, Silver Badge, 10, one 1st-tier Insta-Monkey
 * Top 75%: 50, Bronze Badge, 5, one base Insta-Monkey
 * Below 75%: No reward

The first time a race is completed, you earn 50 and 2.

Version 25.0 added Mini-Races, which group a random set of up to 100 successfully raced players into a smaller leaderboard. The rewards given are separate to normal Races, and they are rewarded on top of main race rewards. Badges cannot be earned on this leaderboard, however.


 * 1st Prize: 500, 20, 4th-tier Insta-Monkey
 * 2nd Prize: 400, 15, 3rd-tier Insta-Monkey
 * 3rd Prize: 300, 10, 3rd-tier Insta-Monkey
 * Top 10%: 250, 5, one 3rd-tier Insta-Monkey
 * Top 25%: 200, 3, one 2nd-tier Insta-Monkey
 * Top 50%: 100, 2, one 1st-tier Insta-Monkey
 * Top 75%: 50, 1, one base Insta-Monkey
 * Below 75%: No reward

Sounds
When a round is sent in the queue:


 * [race fanfare]

Trivia

 * Increased lag via Bluestacks app or a lower-end device lowers the speed of the game, making it easier to sell-and-rebuy fast, thus indirectly improving the race time. It is unlikely that this was ever intended.
 * Besides allowing for as many race attempts as you wish with a Race Pass, they are also useful for quickly quitting a run and re-entering if you get bad luck.

Race History

 * During Race 1, which occurred in Version 7.0, the event was removed within the first few hours due to iPhone X, iPhone XS, iPhone XR and other widescreen devices users exploiting the use of Powers when other mobile device models cannot access Powers. The Race Event was re-released on Version 7.1 after the maintenence fixes.
 * Race 83 is only available for Version 19.1 and not Version 19.0, mostly due to issues with Race Event medals and a possible Pre-Game Prep stacking exploit. It was also delayed from 20:00 NZST 17th July 2020 until around about 13:00 NZST 18th July 2020.
 * Race 129 was slightly delayed by around 12 hours due to Ninja Kiwi sorting out the Version 26.0 update.
 * Race 136 has ended one day early and before the official release of Version 27.0. The early ending announcement was announced on Ninja Kiwi's 23rd July 2021 blog.
 * Race 143 caused 100+ players to receive all the same first place, but it was reported that Ninja Kiwi failed to receive first place badges for those who didn't make the cut in the Top 100 despite making a tie. This was not the case on Race 107, where Ninja Kiwi manually accounted for tie-breaking. When asked in the Ninja Kiwi blog when the following race's results were announced, Ninja Kiwi made a vague response with how they dealt with the many tie-breakers on Race 143, stating that they did not want to bother with distinguishing hackers from non-hackers and additionally told a vague promise that they won't let those types of situations occur again.