Time Stop



"If sometimes things just move too quickly, use Time Stop to briefly halt all action so you can focus on managing your monkeys."

- Bloons TD 6 Description

Time Stop is a Power in Bloons TD 6. It temporarily slows down the all bloons and towers on screen for 10 seconds. Most bloon types will move at 10% speed, whereas towers attack at 30% speed. BADs and Boss Bloons are slowed to 30% speed instead of 10%, at the same speed as most towers.

Before the 11.0 update, everything on screen would stop moving (this includes bloons AND towers). However, both of these versions of Time Stop will offer the player additional breathing time in order to change defenses. In effect, aside from game mechanic gameplay, an active Time Stop allows players to reduce stress levels temporarily and excessive lag-causing calculations in the game. Time Stop can also be used to refresh cooldowns of towers when they're not available.

Each Time Stop costs 50.

Behaviors and Interactions
Time Stop slows all bloons and most towers on screen. Keyword to the phrase "most towers". General behaviors and interactions with Time Stop:


 * Most towers attack 30% slower (with exceptions, as below
 * BADs and Bosses move 30% slower
 * All abilities refresh at the same, non-slowed rate.

The following special behaviors and interactions with Time Stop are as follows:


 * All Paragons are not slowed by Time Stop.
 * Spike Storm ability's dispersal rate and duration remains the same
 * Carpet of Spikes passive ability's and active ability's dispersal rates and durations remain the same

Summary
Time Stop is mainly used for buying time on Co-Op or clumping powerful blimps together, but it also provides user benefits in the form of letting time move slower. Cooldowns refresh faster, all bloons become much slower than the reduced speed towers (or equal for BADs and Bosses), among other benefits both in-game and for the player. It can be useful in extreme late-game play when attempting to minimize lag on a device by performing extreme calculations at a slower pace.

Tips

 * In practical gameplay, this is best used against DDTs to clump them up and later chain with other attacks later on. Both Special Abilities involving instant use and Super Monkey Storms perform best in combination with Time Stop's DDT clumping.
 * BADs can be slowed by Time Stop, but only down to 30% speed instead of 10%. In effect, neither the BADs nor the defense will be at any advantage; simply speaking, the benefit here is letting extreme late-game not cause as much lag.
 * Special Abilities are not affected by the speed penalty of Time Stop, which in effect recharges them faster.
 * Paragons do not appear to be affected by the speed penalty of Time Stop, which basically give them a large buff.

Sounds

 * [Time decelerating]

Trivia

 * For some reason, the 11.0 change made the ability no longer affect B.A.D.s, meaning that using Time Stop against a B.A.D. actually makes the defense weaker. It is unknown if this is a bug or intentional, but this shows that Time Stop is probably uses a slowing similar to Bloon Sabotage.
 * In 27.0, the Time Stop now affects B.A.D.s again.
 * The internal name for Time Stop is "DartTime". This is likely a play on "bullet time", a filming technique involving cutting frames for deliberate visual effect, and is popularized in The Matrix.
 * Version 29.0 added a Dart Time Stop skin for the Time Stop, added to the Trophy Store.