Board Thread:Game Suggestions/@comment-98.248.70.110-20160129010124/@comment-28320688-20160811161955

178.212.217.174 wrote: Mmmkay, I have an idea, but for the bloon to make sense, I need to introduce my monkey idea and a track-placable-thingy, but first, the bloon. SPINNING BLOON Actually, this is a thing applied to bloons, like camo or regen, but who cares. The bloons that are spinning aren't normal shape (or have something drawn on them) so that you can see they are spinning. Those guys "shake off" the glue, are harder to hit (they spin so fast that projectiles have 50% chance of getting moved out the way. Weakness: Ice Towers, Road Spikes, Bomb Towers (if tightly spaced with other bloons) and the stuff I'm about to introduce. GROUND FAN A fan that you can place on the track. Costs $15, has 3 uses. Distracts bloons that come over it. Destroys instamtly if a ceramic goes through. If a spinning bloon comes over it, it stops spinning. LEAFBLOWER MONKEY A monkey with a leafblower, duuh. Costs $325. Range of a 1-x Dart Monkey. Blows bloons that come in range (Sorta like distract, though it attacks like Dragon's breath).Can only distract a bloon once, because the bloons that were blown now know how the leafblower is working andare going two times faster near him, preventing him from aiming into the bloon. Does not affect MOABs, blows glue off of bloons and stops spinning bloons from spinning (though the bloons' spin ricoshets the air and the Leafblower Monkey is stunned for one second). Does no damage. I'm gonna post the upgrades tommorow because I'm tired. Note that all costs I wrote are on normal. All hail ghost-neon-spinning-camo-regen-transporter-regenspreading titanium bloons on megaships