File:Bloonvasion got Rekt with 12 Temples - BTD5

Description
ASCII Art generator for forums: https://tinyurl.com/yczs23p7 Ninja Kiwi FORUM - Fan Creations SECTION to post your ART https://tinyurl.com/ycua9wld

ASCII Art generator for Youtube (remove the link from art when posting it) https://tinyurl.com/yae95kqb

Bloonvasion! Head into the trenches with the all new Bloonvasion event! Defeat 50 waves of bloons on an exclusive map to win fabulous prizes. Only certain towers are allowed on the front lines each day so strategy is key! We've also given you a helping hand with the milestone prizes by making it so they can be used in that particular attack. Look out for this limited time event on the track select screen!

About Bloons Tower Defense 5 Five-star tower defense with unrivaled depth and replayability.

The Bloons are back in full HD glory and this time they mean business! Build awesome towers, choose your favorite upgrades, hire cool new Special Agents, and pop every last invading Bloon in the best ever version of the most popular tower defense series in history.

Featuring an all New Tower and Special Agent, glorious HD graphics, original Tracks and Special Missions, a whole new tier of Specialty Building upgrades, and a never-before-seen Monkey Lab to upgrade your towers, Bloons TD5 delivers hours of fun and challenging play to fans and new players alike.

“Nations need to brace themselves for a complete loss of productivity” - Jayisgames, 4.7/5.0

More Awesome New Features: - Cool new towers – Heli Pilot, Bloonchipper, Engineer - Exclusive new Special Agent – Radadactyl - All new Monkey Lab – researches unique abilities and tower upgrades - Specialty Building Tier 4 Upgrades - Exclusive tracks

Hours and Hours of Awesome Gameplay: - 21 powerful towers with Activated Abilities and 2 upgrade paths - 10 Special Agents - 40+ Tracks (plus their Reverse versions!) - 10 Special Missions - 250+ Random Missions - New Bloon enemies - tougher Camos, Regrower Bloons, and the fearsome ZOMG - 50+ Steam Achievements - Steam Cloud Support - 3 different game modes - Freeplay mode after mastering a track - 3 difficulty settings and family-friendly theme so anyone can play

Bloons TD 5 steam platform

Support the artists:

Zelda - Lost Woods (Goblins From Mars Trap Remix) Star Wars - Imperial March (Goblins from Mars Trap Remix)

►Youtube: https://www.youtube.com/channel/UC7r8TN-JGGrTyCmIJSShdkw ►Youtube song: https://www.youtube.com/watch?v=zKLvCERsrd0 ►Facebook: https://www.facebook.com/goblinsfrommars ►Soundcloud: https://soundcloud.com/goblinsfrommars ►Twitter: https://twitter.com/boris_and_mike ►Instagram: https://www.instagram.com/goblins_from_mars Permission: https://i.gyazo.com/875ed4052eae7f3c5aa632c9d2448e8c.png

Lensko - Let's Go! [NCS Release]

► Facebook https://www.facebook.com/Lenskoofficial ►SoundCloud https://soundcloud.com/lensko ► Twitter https://twitter.com/LenskoNorway

NCS ► Youtube https://www.youtube.com/user/NoCopyrightSounds ► SoundCloud http://soundcloud.com/nocopyrightsounds ► Facebook http://facebook.com/NoCopyrightSounds ► Twitter http://twitter.com/NCSounds ►Google+ http://google.com/+nocopyrightsounds ► Instagram http://instagram.com/nocopyrightsounds_

Some trivia on ASCII art if you get to the end of these comments:

ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters (beyond the 128 characters of standard 7-bit ASCII). The term is also loosely used to refer to text based visual art in general. ASCII art can be created with any text editor, and is often used with free-form languages. Most examples of ASCII art require a fixed-width font (non-proportional fonts, as on a traditional typewriter) such as Courier for presentation.

Among the oldest known examples of ASCII art are the creations by computer-art pioneer Kenneth Knowlton from around 1966, who was working for Bell Labs at the time "Studies in Perception I" by Ken Knowlton and Leon Harmon from 1966 shows some examples of their early ASCII art.

One of the main reasons ASCII art was born was because early printers often lacked graphics ability and thus characters were used in place of graphic marks. Also, to mark divisions between different print jobs from different users, bulk printers often used ASCII art to print large banners, making the division easier to spot so that the results could be more easily separated by a computer operator or clerk. ASCII art was also used in early e-mail when images could not be embedded. ASCII art can also be used for typesetting initials.