Board Thread:General Discussion/@comment-30336302-20180501014541/@comment-25404524-20180501051129

I tend to favor the these attack strategies in this order, in theory. In theory because I haven't experienced these MvM sends very often, especially when I only just started playing MvM a few days ago.

They are:


 * ZOMG Zurprise (ZOMGs are really unsuspecting)
 * MOAB Push (Unless 4/2 Ninja and/or basic early MOAB defense then it's troublesome for opponent)
 * Camo Regrow Pain (Camo Regens are infuriating, especially when Ninjas a regrow-weak but camo-strong and Boomers are camo-weak but regrow-strong)
 * Regrow Rush of Death (similar story, but Boomers can do the trick)
 * Hard and Heavy (Tough for especially tracks where Ninjas are restricted, as Flash Bomb often does the trick in the early game)
 * Fast and Furious (High-level Ninjas required for earlier and later games, MOAB Maulers for late-midgame)
 * Cluster Chaos (Difficult for non-Flash-Bomber Ninjas, but Bombs and Boomers are easy to do)
 * Cash Starve (Difficult when Farms are restricted but easier if Farms aren't)
 * Camo Craziness (Eh, Ninja-Mortar or Ninja-Wizard deals against this rush type easily)
 * Sneaky Camo (The bonus is only all Camos on Rounds 9, 19, 29; Ninjas can do the trick easily)