Board Thread:General Discussion/@comment-71.177.237.8-20140613175516/@comment-114.76.24.53-20141026075016

86.178.100.226 wrote: Plus, snipers suck outside freeplay.

Come to think of it, what happened to the Ice Tower? Arctic Wind turns infinite ceramics into zebras, and with the Tier 3 speciality or MIB Village, it pops infinite ceramics to nothing. This is probably the cheapest way to pop infinite mon-MOAB class bloons. This only works on easy tracks, nothing like Death Valley or Castle.

My top 10 would be:

1. Banana Farm (How would we win without it?)

2. Ninja Monkey (Bloonjitsu is the most cost-effective tower for the early phase of the game and Sabotage Supply Lines is almost essential in Freeplay Mode.)

3. Monkey Apprentice (Lightning Bolt and Dragon's Breath are really, really good and apprentices can be used for cheap camo-lead popping power.)

4. Boomerang Thrower (Glaive Ricochet, Glaive Lord and Bionic Boomer - what is there to say?)

5. Super Monkey (Absolutely no useless upgrades and the all-powerful Temple of the Monkey God.)

6. Monkey Village (MIB Call to Arms for Super Monkeys, decreases cost of upgrades for other towers, can increases attack speed with Jungle Drums, allows all towers to attack all bloon types and High Energy Beacon improves all abilities immensely.)

7. Monkey Engineer (Such cost- effective upgrades for the early game phases, and then there's Overclock.)

8. Bomb Tower (No bad upgrades, causes havoc with Cluster Bombs and devours MOAB-class bloons with MOAB Mauler.)

9. Bloonchipper (Super Wide Funnel destroys MOAB-class bloons and even 0/0 Bloonchippers can be effective at the beginning of the game.

10. Tack Shooter (Just think about Tack Sprayer. Especially on BTD Battles)