Board Thread:Game Suggestions/@comment-71.237.23.160-20180901232059/@comment-67.165.193.23-20180904144446

Here's all the late game: (Round 2 sends cost $20 or maybe even $17)

Round 17:

Spaced fortified ceramic x1: $350, income -6

Grouped fortified lead x3: $600, income +4

Round 19:

MOAB x1: $750, income -100

Fast-cooldown ceramic x1: $300, income -2

Round 20:

Fortified MOAB x1: $900, income -120

Fast-cooldown fortified ceramic x1: $400, income -10

Round 22:

BFB x1: $2250, income -250

Fast-cooldown MOAB: $800, income -80

Round 24:

Fortified BFB x1: $2600, income -330

Fast-cooldown fortified MOAB: $950, income -100

Ceramic x25, 0 spacing: $6000, income -100

Round 26:

ZOMG x1: $7500, income -750

Fast-cooldown BFB: $2250, income -300

Ceramic x75, 0 spacing: $15000, income -300

Round 28:

Fortified ZOMG x1: $9000, income -1000

Fast-cooldown fortified BFB: $3000, income -420

DDT x3: $11000, income -650

Round 33:

BAD x1: $15000, income -2500

Fast-cooldown ZOMG: $8000, income -600, as dense as BTD6 round 98

Fortified DDT x3: $15000, income -900

Round 40:

Fortified BAD x1: $20000, income -4000

Fast-cooldown fortified ZOMG: $10000, income -900,

Purple x500, spacing 0: $15000, income +30

The reason why DDTs come later is that you often have to prepare for them using different strategies, while ZOMGs only need more firepower.

I think ramping should start at round 40, 30% health and 1% speed each round.