Board Thread:General Discussion/@comment-85.219.26.143-20151115124532/@comment-25404524-20160821100412

I tend to prefer 2/3 Snipers over 3/2 Snipers. The 2/3 Snipers pop more in terms of how many bloons but also pops a considerable amount of layers. Even though this is only worth a whole Zebra's pop, it makes the bloons into smaller pieces for things like Spike Factories to cope with better. Put your 1 2/3 Sniper on Strong, and your other 2/3 Snipers on Last, then Close (but never "first" as they may target the weak bloons or may be cancelled out by another 2/3 Sniper).

However, 3/2 Snipers and 2/3 Snipers do not go well together, as the weaker 2/3 Sniper set Strong will pop the, for example, a Ceramic Bloon first and leave the 3/2 Sniper set Strong to pop weak bloons that could've been popped just as well by a 2/3 Sniper.

Even 1/3 Snipers I feel are better than 3/2 Snipers, as they trim the bloons into smaller pieces for towers to pop down better, even if it is just trimming many Rainbow Bloons into Yellow Bloons. However, sometimes having 1/3 Snipers backfire when there are Glue Gunners without Glue Splatter or any other tower that requires focus on one bloon per shot, such as other Snipers, as sometimes the children of those popped bloons are Fast Bloons.

And plus, you can even start upgrading the Semi-Automatic Rifle Snipers into Supply Drop Snipers, to give cash every 60 seconds (as long as you activate ability regularly!) and earn cash long-term on long rounds, particularly good for endgame rounds in BMC's Contested Territory or BTD5.