Camo Lead/Strategies

Camo Lead/Strategies
These are some tips for defeating Camo Leads. Firstly, here are some important definitions:
 * Camo-Lead Helping (CLH) - Any tower that can pop or help to pop camo-leads (3/x submarines do count, as do x/3 villages).
 * Camo-Lead Popping (CLP) - Any tower that can pop camo-leads, through an ability or not.
 * Camo-Lead Adequate (CLA) - As above, but not through abilities or being horrendously hit-and-miss (Pineapple Present as an example of hit-and-miss)
 * DDT-Worthy (DDTW) - As above but can also pop blacks, and can defeat a DDT without an insane number of them (not Juggernaut as an example). Note that some towers don't appear in BMC, so they will never encounter a DDT, but these are the best estimates on whether they will pop a DDT.

Table of Camo-Lead Popping (BTD5/BTDB/BMC)
Here is a table of the minimum upgrades (based on price) required to achieve each of the four criteria above. Specialities, Premiums and Villages will only be considered (in that order) if the tower cannot meet a criterion without them. {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 700px;" ! scope="col"| Tower Type ! scope="col"| CLH ! scope="col"| CLP ! scope="col"| CLA ! scope="col"| DDTW ! scope="col"|

Table of Camo-Lead Popping (BTD6)
Here is a table of the minimum upgrades (based on price) required to achieve each of the four criteria above. Villages or Sub Monkeys will only be considered if the tower cannot meet a criterion without them.