Daily Challenge

Last updated:, by

Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 iOS, which is called Random Challenge.

Rewards
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of 50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward and repeat them for 16% of the original.

Archives

 * Daily Challenge history archived from January 2012 to June 2012 - (156 Daily Challenges)
 * Daily Challenge history archived from July 2012 to December 2012 - (183 Daily Challenges)

Trivia

 * The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges.
 * Sometimes in general, the greater the Monkey Money reward, the harder the challenge is.
 * Also, the Monkey Money reward may depend on the length of the challenge.
 * The game cannot be saved during Daily Challenges.
 * At least Rank 19 is required to play Daily Challenges.
 * The Nature Calls daily challenge is the first Daily Challenge where the player gets special agents for free.
 * Completing a map for a Daily Challenge will not earn the medal for the map.
 * The Daily Challenge Vault allows previous Daily Challenges, for a 40% reward.
 * The daily challenge from 26th Mar, 12 means B-Day. This word is played on the real D-Day.
 * The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed beacause it's nearly impossible for any player to ever earn it.
 * On the January 10, 2013 challenge, there are actually a lot of other upgrades to pop Lead Bloons, since all attacking towers have at least one upgrade which allows them to pop lead.
 * On March 13, 2012, it says to complete the track Park Path, but in Monkey Lane is the actual track.
 * On May 28, 2012, custom Bloons waves were introduced in Daily Challenges.
 * On the DC "Precision Pineapples", both x/3 Super Monkey and x/3 Sniper can pop leads, and are allowed.
 * Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
 * Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
 * Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
 * The 20 Ceramic Bloons on the Wall challenge can be beaten by spending all the provided cash on road spikes.
 * The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
 * On the Strapped for Cash challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents by using the Dart Training Facility, to earn a free dart monkey.
 * In the September 20 challenge ("Camo, Right?"), the only thing that can pop Camo Bloons is the Dartling Gun, unless Tier 3 Pirate Cove or Tier 3 Super Monkey Lair is active.
 * In Daily Challenge Precision Pineapples nothing that can pop lead bloons can be used except Pineapples, making it a pretty hard challenge.
 * Some challenges are played on the films or things in real life, such as in film 'Kill Bill' (it was from July 5 2012), D-Day (26th Mar 2012) or PSY's Gangnam Style (13 December).
 * In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
 * It happens again with May 29, 2013's challenge, only this time, it is Bloon Circles instead of Park Path.
 * The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the field Snake River. Two days later they made the challenge "Rushing Downstream", which is basically the same challenge, except placed on the intended map: Downstream.
 * The DC "Rushing Downstream" is the first DC on the Downstream map.
 * The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidently posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
 * The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
 * The DC "I Spy With My Eye" is supposed to end on Round 70. When you first start the challenge, it says 85. It changes to 70 later on though.
 * In the DC "Popping Evolved" (November 1 2012 challenge), the only unit that can pop Camo Lead Bloons is the Sniper Monkey, unless using Special Agents, Premium Upgrades or Tier 3 Super Monkey Lair on a X/3 Robo Monkey.
 * The Feb 8 2012 challenge is called "Bullet, Cannon and the BB" (Bionic Boomer), so the Glaive Lord should not be allowed in the challenge. However, without the use of premiums, Glaive Lord is the only way to pass round 47, because a 2/3 Sniper Monkey is not enough to pop all camo bloons in the level or survive with 100 lives. Because this, Glaive Lord can still be used in the challenge.
 * Usually, Daily Challenges are added the day after they are suggested in the NK Forums, however, some stood "archived" and were used later, and example is 5th September, 2013 challenge, "Icy Cold War", which was suggested months ago.

History
Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

 Jan 1, 2013 - "Sharper Than Before" (Clock, Medium) - Tack Shooter (2-4), Monkey Buccaneer (4-2), Monkey Ace (2-4), Super Monkey (0-3), Dartling Gun (2-2), given 1 free Portable Lake, reward increased to 130 (from Double Monkey Money update) Jan 2, 2013 - "Angry Volcano" (Mount Magma, Medium) - Boomerang Thrower, Ice Tower, Monkey Buccaneer, Monkey Ace, given 1 free Portable Lake and 2 free Angry Squirrels,, $?,??? starting cash, survive waves from 25 to 60, reward increased to 160 (from Double Monkey Money update) Jan 3, 2013 - "Gluetack City" (Park Path, Medium) - Tack Shooter (3-4), Glue Gunner (3-4), Monkey Village (3-4), $8,000 starting cash, survive waves from 38 to 60, reward increased to 130 (from Double Monkey Money update) Jan 4, 2013 - "Monkey Metropolis Destruction" (Park Path, Apopalypse) - all towers available except Tack Shooter, Bomb Tower, Banana Farm, Spike Factory, Road Spikes and Pineapple, survive waves from 1 to 40, reward increased to 100 (from Double Monkey Money update) Jan 5, 2013 - "Magical AdvICE of Doom" (Space Truckin', Medium) - Ice Tower, Monkey Apprentice, Banana Farm, Dartling Gun, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased to 130 (from Double Monkey Money update) Jan 6, 2013 - "The Next Best Thing" (Switch, Medium) - Dart Monkey (4-2), Tack Shooter (2-3), Sniper Monkey (2-2), Boomerang Thrower (3-4), Ninja Monkey (3-4), Bomb Tower (3-2), Ice Tower (2-2), Glue Gunner, Monkey Ace (3-3), Monkey Apprentice (3-2), Mortar Tower (3-3),, $4,500 starting cash, survive waves from 40 to 65, reward increased to 170 (from Double Monkey Money update) Jan 7, 2013 - "Black and Yellow" (Mount Magma, Medium) - Bomb Tower, Monkey Apprentice, given 1 free Beekeeper,, $200 starting cash, survive waves from 1 to 37, no more than 1 of any tower or Special Agent type, reward increased to 100 (from Double Monkey Money update) Jan 8, 2013 - "Countdown Tiers" (Clock, Medium) - all towers available except Road Spikes and Pineapple, towers upgrades 4-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), $2,500 starting cash, survive waves from 25 to 65, reward increased to 85 Jan 9, 2013 - "Paint the Lane Yellow" (Monkey Lane, Easy) - Glue Gunner, Monkey Ace (2-4), Monkey Village, $1,500 starting cash, survive waves from 15 to 55, reward increased to 55</li> Jan 10, 2013 - "Once in a Glued Bloon" (Bloon Circles, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner, Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), given 1 free Beekeeper, $4,000 starting cash, survive waves from 28 to 60, no more than 1 of any tower or Special Agent type, reward increased to 65</li> Jan 11, 2013 - "The Odd Ones Left" (Space Truckin', Medium) - all towers available, tower upgrades 1-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-4 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 4 towers at a time</li> Jan 12, 2013 - "Battle Time" (Monkey Lane, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, tower upgrades 3-3, survive waves from 1 to 50</li> Jan 13, 2013 - '''"That's Odd, Right?" (Space Truckin', Medium)''' - all towers available, tower upgrades 4-2 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 3-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 5 towers at a time, reward increased to 60</li> Jan 14, 2013 - "Mission Downstream" (Downstream, Medium) - Dart Monkey, Tack Shooter, Glue Gunner, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Spike Factory, Road Spikes, survive waves from 1 to 50</li> Jan 15, 2013 - "Panic Button" (Castle, Medium) - all towers available, tower upgrades 4-2, no more than 3 of any tower or Special Agent type, survive waves from 25 to 65, reward increased to 85</li> Jan 16, 2013 - "Fives" (The Rink, Hard) - all towers available except Dart Monkey, Glue Gunner, Super Monkey, Monkey Village, Banana Farm,, $2,555 starting cash, survive waves from 5 to 55, max. 5 towers at a time, reward increased to 55</li> Jan 17, 2013 - "The Blizzard" (Death Valley, Easy) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice, tower upgrades 4-2, $2,000 starting cash</li> Jan 18, 2013 - "Leeroy Bloonkins" (Park Path, Hard) - Tack Shooter (3-4), Bomb Tower, Monkey Buccaneer (2-4), Super Monkey (0-3), Monkey Apprentice (2-4), Monkey Village (4-3), Dartling Gun (2-4), Spike Factory (3-3), given 1 free Beekeeper,, $10,400 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type</li> Jan 19, 2013 - "Black with White Stripes" (Lightning Scar, Medium) - all towers available,, $2,999 starting cash, survive waves from 1 to 40, reward increased to 59</li> Jan 20, 2013 - "The Prime Sequence" (Park Path, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, Spike Factory, $517 starting cash, survive waves from 2 to 65, max. 4 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 60</li> Jan 21, 2013 - "Quetzovercoatl" (Slalom, Hard) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, survive waves from 1 to 65</li> Jan 22, 2013 - "Intermediate Popping" (Snake River, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Monkey Buccaneer, $3,000 starting cash, survive waves from 18 to 68, reward increased to 68</li> Jan 23, 2013 - "Set-up Chaos" (Slalom, Apopalypse) - tower upgrades 3-1: Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 1-3: Tack Shooter, Ice Tower, Glue Gunner, Dartling Gun, Spike Factory, $1,000 starting cash, survive waves from 1 to 40, reward increased to 85</li> Jan 24, 2013 - "A Job To Do" (Snake River, Medium) - Dart Monkey (2-3), Sniper Monkey (4-2), Boomerang Thrower(2-2), Ninja Monkey (4-0), Ice Tower (3-2), Glue Gunner (4-2), Monkey Buccaneer (2-3), Monkey Ace (2-3), Super Monkey (0-2), Monkey Apprentice, Mortar Tower, Dartling Gun, $4,500 starting cash, survive waves from 30 to 65, reward increased to 55</li> <li>Jan 25, 2013 - "Space Defender" (Space Truckin', Hard) - all towers available except Dart Monkey, Glue Gunner, Monkey Buccaneer, Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 4-2,, $8,000 starting cash, survive waves from 33 to 73, reward increase to 55</li> <li>Jan 26, 2013 - "Ouroboros" (Monkey Lane, Hard) - all towers available except Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Towers, Road Spikes, Pineapples, $12,365 starting cash, survive waves from 51 to 85, reward increased to 100</li> <li>Jan 27, 2013 - "Multiplicity Stream" (Downstream, Easy) - Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Monkey Village, given 1 free Tribal Turtle, $1,000 starting cash, survive waves from 10 to 50, reward increased to 60</li> <li>Jan 28, 2013 - "Factories are Super" (Bloon Circles, Medium - all towers available except Road Spikes, Pineapples, tower upgrades 4-4: Super Monkey, Banana Farm, Spike Factory, tower upgrades 0-0: all other towers, reward increased to 65</li> <li>Jan 29, 2013 - "All-Rounder" (Snake River, Medium - Dart Monkey (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace(4-2), Monkey Apprentice, Mortar Tower (2-4), Dartling Gun, Spike Factory, $4,500 starting cash, survive waves from 23 to 69, reward increased to 57</li> <li>Jan 30, 2013 - "Dartling Maelstrom" (Mount Magma, Medium) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun, $5,000 starting cash, survive waves from 20 to 65, reward increased to 65</li> <li>Jan 31, 2013 - "Tough Love" (Bloon Circles, Medium) - all towers available,, $5,000 starting cash, survive waves from 17 to 62, reward increased to 63</li> <li>Feb 1, 2013</li> <li>Feb 2, 2013</li> <li>Feb 3, 2013</li> <li>Feb 4, 2013</li> <li>Feb 5, 2013</li> <li>Feb 6, 2013</li> <li>Feb 7, 2013</li> <li>Feb 8, 2013</li> <li>Feb 9, 2013</li> <li>Feb 10, 2013</li> <li>Feb 11, 2013</li> <li>Feb 12, 2013</li> <li>Feb 13, 2013</li> <li>Feb 14, 2013</li> <li>Feb 15, 2013</li> <li>Feb 16, 2013</li> <li>Feb 17, 2013</li> <li>Feb 18, 2013</li> <li>Feb 19, 2013</li> <li>Feb 20, 2013</li> <li>Feb 21, 2013</li> <li>Feb 22, 2013</li> <li>Feb 23, 2013</li> <li>Feb 24, 2013</li> <li>Feb 25, 2013</li> <li>Feb 26, 2013</li> <li>Feb 27, 2013</li> <li>Feb 28, 2013</li> <li>Mar 1, 2013</li> <li>Mar 2, 2013</li> <li>Mar 3, 2013</li> <li>Mar 4, 2013</li> <li>Mar 5, 2013</li> <li>Mar 6, 2013</li> <li>Mar 7, 2013</li> <li>Mar 8, 2013</li> <li>Mar 9, 2013</li> <li>Mar 10, 2013</li> <li>Mar 11, 2013</li> <li>Mar 12, 2013</li> <li>Mar 13, 2013</li> <li>Mar 14, 2013</li> <li>Mar 15, 2013</li> <li>Mar 16, 2013</li> <li>Mar 17, 2013</li> <li>Mar 18, 2013</li> <li>Mar 19, 2013</li> <li>Mar 20, 2013</li> <li>Mar 21, 2013</li> <li>Mar 22, 2013</li> <li>Mar 23, 2013</li> <li>Mar 24, 2013</li> <li>Mar 25, 2013</li> <li>Mar 26, 2013</li> <li>Mar 27, 2013</li> <li>Mar 28, 2013</li> <li>Mar 29, 2013</li> <li>Mar 30, 2013</li> <li>Mar 31, 2013</li> <li>Apr 1, 2013</li> <li>Apr 2, 2013</li> <li>Apr 3, 2013</li> <li>Apr 4, 2013</li> <li>Apr 5, 2013</li> <li>Apr 6, 2013</li> <li>Apr 7, 2013</li> <li>Apr 8, 2013</li> <li>Apr 9, 2013</li> <li>Apr 10, 2013</li> <li>Apr 11, 2013</li> <li>Apr 12, 2013</li> <li>Apr 13, 2013</li> <li>Apr 14, 2013</li> <li>Apr 15, 2013</li> <li>Apr 16, 2013</li> <li>Apr 17, 2013</li> <li>Apr 18, 2013</li> <li>Apr 19, 2013</li> <li>Apr 20, 2013</li> <li>Apr 21, 2013</li> <li>Apr 22, 2013</li> <li>Apr 23, 2013</li> <li>Apr 24, 2013</li> <li>Apr 25, 2013</li> <li>Apr 26, 2013</li> <li>Apr 27, 2013</li> <li>Apr 28, 2013</li> <li>Apr 29, 2013</li> <li>Apr 30, 2013</li> <li>May 1, 2013</li> <li>May 2, 2013</li> <li>May 3, 2013</li> <li>May 4, 2013</li> <li>May 5, 2013</li> <li>May 6, 2013</li> <li>May 7, 2013</li> <li>May 8, 2013</li> <li>May 9, 2013</li> <li>May 10, 2013</li> <li>May 11, 2013</li> <li>May 12, 2013</li> <li>May 13, 2013</li> <li>May 14, 2013</li> <li>May 15, 2013</li> <li>May 16, 2013</li> <li>May 17, 2013</li> <li>May 18, 2013</li> <li>May 19, 2013</li> <li>May 20, 2013</li> <li>May 21, 2013</li> <li>May 22, 2013</li> <li>May 23, 2013</li> <li>May 24, 2013</li> <li>May 25, 2013</li> <li>May 26, 2013</li> <li>May 27, 2013</li> <li>May 28, 2013</li> <li>May 29, 2013</li> <li>May 30, 2013</li> <li>May 31, 2013</li> <li>Jun 1, 2013 - "Deadly Combination" (The Rink, Hard) - all towers available except Road Spikes, Pineapples, $2,500 starting cash, survive waves from 26 to 65, no Special Agents allowed, max. 3 towers at a time</li> <li>Jun 2, 2013 - "Castaway" (Archipelago, Medium) - Sniper Monkey (4-0), Boomerang Thrower, Glue Gunner (3-3), Ice Tower (3-3), Monkey Apprentice (2-2), given 1 free Meerkat Spy, survive waves from 1 to 60</li> <li>Jun 3, 2013 - "Watch My Back" (Bloon Circles, Medium - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Apprentice (4-1), Monkey Village (3-1), Banana Farm, $4,000 starting cash, survive waves from 24 to 50, reward increased to 65</li> <li>Jun 4, 2013</li> <li>Jun 5, 2013</li> <li>Jun 6, 2013</li> <li>Jun 7, 2013</li> <li>Jun 8, 2013</li> <li>Jun 9, 2013</li> <li>Jun 10, 2013</li> <li>Jun 11, 2013</li> <li>Jun 12, 2013</li> <li>Jun 13, 2013</li> <li>Jun 14, 2013</li> <li>Jun 15, 2013</li> <li>Jun 16, 2013</li> <li>Jun 17, 2013</li> <li>Jun 18, 2013</li> <li>Jun 19, 2013</li> <li>Jun 20, 2013</li> <li>Jun 21, 2013</li> <li>Jun 22, 2013</li> <li>Jun 23, 2013</li> <li>Jun 24, 2013</li> <li>Jun 25, 2013</li> <li>Jun 26, 2013</li> <li>Jun 27, 2013</li> <li>Jun 28, 2013</li> <li>Jun 29, 2013</li> <li>Jun 30, 2013</li> <li>Jul 1, 2013</li> <li>Jul 2, 2013</li> <li>Jul 3, 2013</li> <li>Jul 4, 2013</li> <li>Jul 5, 2013</li> <li>Jul 6, 2013</li> <li>Jul 7, 2013</li> <li>Jul 8, 2013</li> <li>Jul 9, 2013</li> <li>Jul 10, 2013</li> <li>Jul 11, 2013</li> <li>Jul 12, 2013</li> <li>Jul 13, 2013</li> <li>Jul 14, 2013</li> <li>Jul 15, 2013</li> <li>Jul 16, 2013</li> <li>Jul 17, 2013</li> <li>Jul 18, 2013</li> <li>Jul 19, 2013</li> <li>Jul 20, 2013</li> <li>Jul 21, 2013</li> <li>Jul 22, 2013</li> <li>Jul 23, 2013</li> <li>Jul 24, 2013</li> <li>Jul 25, 2013</li> <li>Jul 26, 2013</li> <li>Jul 27, 2013</li> <li>Jul 28, 2013</li> <li>Jul 29, 2013</li> <li>Jul 30, 2013</li> <li>Jul 31, 2013</li> <li>Aug 1, 2013</li> <li>Aug 2, 2013</li> <li>Aug 3, 2013</li> <li>Aug 4, 2013</li> <li>Aug 5, 2013</li> <li>Aug 6, 2013</li> <li>Aug 7, 2013</li> <li>Aug 8, 2013</li> <li>Aug 9, 2013</li> <li>Aug 10, 2013</li> <li>Aug 11, 2013</li> <li>Aug 12, 2013</li> <li>Aug 13, 2013</li> <li>Aug 14, 2013</li> <li>Aug 15, 2013</li> <li>Aug 16, 2013</li> <li>Aug 17, 2013</li> <li>Aug 18, 2013</li> <li>Aug 19, 2013</li> <li>Aug 20, 2013</li> <li>Aug 21, 2013</li> <li>Aug 22, 2013</li> <li>Aug 23, 2013</li> <li>Aug 24, 2013</li> <li>Aug 25, 2013</li> <li>Aug 26, 2013 - "Monkey in the Middle" (Dockside, Hard) - All towers available. Dart Monkey (0-4), Tack Shooter (0-4), Sniper Monkey (0-4), Boomerang Thrower (4-0), Ninja Monkey (0-4), Bomb Tower (0-4), Ice Tower (0-4), Glue Gunner (4-0), Monkey Buccaneer (0-4), Monkey Ace (4-0), Super Monkey (0-4), Monkey Apprentice (4-0), Monkey Village (4-0), Banana Farm (0-4), Mortar Tower (0-4), Dartling Gun (4-0), Spike Factory (4-0), $4,250 starting cash, survive waves from 30 to 65. Reward increased to 55.</li> <li>Aug 27, 2013 - "The Unpurchasables" (Clock, Medium) - Monkey Ace, Super Monkey, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, max 5 Towers at a time, no more than 1 of any tower.</li> <li>Aug 28, 2013 - "Me and My Henchmen" (Snake River, Medium - Dart Monkey, Boomerang Thrower (3-3), Ninja Monkey, Super Monkey (3-3), $2,800 starting cash, survive waves from 25 to 50.</li> <li>Aug 29, 2013 - "Pitcher Perfect" (Bloon Circles, Medium) - Dart Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey, Super Monkey (0-1), Monkey Apprentice (2-2), $1,000 starting cash, survive waves from 10 to 60, max 9 Towers at a time. Reward increased to 55.</li> <li>Aug 30, 2013 - "Piercing Proliferation Plan!" (Lightning Scar, Medium) - All towers available, up to 3-3 upgrades. Max 6 Towers at a time, no more than 3 of any tower.</li> <li>Aug 31, 2013 - "Still Monkeys" (Slalom, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Mortar Tower, Dartling Gun, $1,000 starting cash, survive from waves 15 to 75.</li> <li>Sep 1, 2013 - "Stand Right There" (Bloon Circles, Hard) - Dart Monkey (4-2), Tack Shooter (4-3), Boomerang Thrower (4-2), Ice Tower (2-3), Dartling Gun (3-2), Spike Factory (4-3), $3,000 starting cash, survive waves from 32 to 72.</li> <li>Sep 2, 2013 - "It's a Second Trend" (Archipelago, Medium) - Dart Monkey (4-2), Sniper Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Monkey Apprentice (2-4), Monkey Village (2-4), $2,500 starting cash, survive waves from 20 - 62. Reward increased to 55.</li> <li>Sep 3, 2013 - "Insane Tricks" (Snake River, Medium) - Dart Monkey (1-4), Tack Shooter, Sniper Monkey (0-1), Boomerang Thrower (4-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (4-0), Super Monkey (1-2), Monkey Village (4-1), Banana Farm, $16,000 starting cash, survive waves from 42 to 60, 200 starting lives.</li> <li>Sep 4, 2013 - "Can't Locate Directly" (Mount Magma, Medium - Tack Shooter, Ice Tower, Monkey Ace, Monkey Village (3-4), Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 4 free Bloonberry Bush and 1 Bloonsday Device, $2,000 starting cash, survive waves from 18 to 65, max 10 Towers at a time, no more than 4 of any tower or Special Agents.</li> <li>Sep 5, 2013 - "Icy Cold War" (Rink, Medium) - Tack Shooter, Ice Tower, Spike Factory, $2,000 starting cash, survive waves from 25 to 65, max 6 Towers at a time.</li> <li>Sep 6, 2013 - "Use the Machines" (Switch, Medium) - Sniper Monkey, Boomerang Monkey (2-4), Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey (2-4), Mortar Tower, Dartling Gun, given 1 free Portable Lake, $2,500 starting cash, survive from waves 18 to 80, max 10 Towers at a time.</li> <li>Sep 7, 2013 - "Unlucky Combination" (Space Truckin', Medium) - Dart Monkey (4-2), Sniper Monkey (2-4), Glue Gunner (4-2),, $10,000 starting cash, survive waves from 40 to 76, reward increased to 55.</li> <li>Sep 8, 2013 - "Vanilla" (Clock, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Monkey Ace, Dartling Gun, Spike Factory, $2,400 starting cash, survive waves from 15 to 65, max 8 Towers at a time, no more than 3 of any tower.</li> <li>Sep 9, 2013 - "Icing on the Cake" (Rink, Hard) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-0), Ninja Monkey (4-2), Ice Tower (2-2), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (0-2), Monkey Village (3-2), Dartling Gun (2-1), Spike Factory (1-4), $2,000 starting cash, survive waves from 25 to 65.</li> <li>Sep 10, 2013 - "Weapons Testing" (Death Valley, Easy) - Dart Monkey (2-2), Bomb Tower, Mortar Tower, Dartling Gun (2-4), $800 starting cash, reward increased to 100.</li> <li>Sep 11, 2013 - "Toxicity" (Switch, Medium) - Tack Shooter (3-3), Bomb Tower (3-3), Glue Gunner (4-2), Monkey Village (1-2), Spike Factory (1-1),, no Special Agents allowed, reward increased to 80.</li> </ol>