Fast Upgrades/Strategies

Tips

 * If you have a Tier 3 Dart Training Facility and want to use a Glue Gunner strategy, use the free monkey to pop round 1, then sell it.

Glue Gunner, Buccaneer Strategy
Before round 1, get a glue gunner at the start and upgrade 1/1. Start the round. Place road spikes at the end if you can. Get a village as soon as possible and upgrade to 1/0 in round 3. In round 4, get 3 buccaneers and upgrade them 0/3. On the last round use the abilities.

Ninja monkey and apprentice
At round 1 place a ninja monkey near the start of the map and upgrade to 4/2, this should take no longer that 23 or 26 rounds, then place a monkey apprentice just in front of the ninja monkey and keep upgrading it until its 2/4 apprentice, then save up your money for a super monkey 0/0 then buy a monkey village and upgrade it to 1/0 then upgrade the super monkey to 2/2 then upgrade the monkey village to 2/2, this should take you easily through round 50 and if done right even round 65. (If you upgrade your village to 4/2, and your super monkey o 3/2, you can get to round 82.) The harder the difficulty the longer it'll take to get a 4/2 so, you may have to get a monkey apprentice when your ninja monkey is 3/2 and upgrade the monkey apprentice instead until it's 1/2 and proceed to upgrade the ninja monkey then go back to the the monkey apprentice and so on. *Note you may need a spike factory at the end of the map for hard difficulty.

Part 1

 * Always start first with 3 Ninja Monkeys and upgrade them until you get to the round with Lead Bloons.
 * Place the Monkey Apprentice and upgrade it to Tempest Tornado.
 * This will get you all the way to level 50.

Part 2

 * 3 0/3 Buccaneers on R4, turning into Monkey Pirates.
 * 3 0/3 Aces on round 4, turning into Ground Zeroes.
 * 3 MOAB Maulers and a Dart Storm, for the GZ and Assassins (use assassins first).
 * 3 Cripple MOABs (from the sniper strategy earlier) and a Ground Zero for the mess.
 * As many 3/2 Spike Factories as possible, for Spiked Mines.
 * A Ray of Doom strategy is possible, but you need something else with it.
 * Hydra Rockets = B.A.D.S. (does more damage to MOABs than Ray of Doom due to triple shot).
 * 1 x/4 Monkey Sub (First Strike Capability can destroy the BFBs in one shot.

1. No Lives Lost
2. No Lives Lost, No Road Spikes Required
 * Round 1) Buy a 0/0 Sniper Monkey. 8-9 Bloons will leak if Road Spikes are not used, so place them at the end. Start the round.
 * Round 2) Buy a partner for your now-upgraded Sniper monkey. Upgrade your new Sniper to 1/0. Now you should have two Sniper Monkeys with red hats. Start the round.
 * Round 3) After you finish Round 2, upgrade both Snipers with Faster Firing. For clarity, you should have two purple-hat Snipers with the upgrades of 2/1. Start the round. Halfway through the round, you may purchase a Monkey Buccaneer, and upgrade it 0/2 (that's all that you will have enough for anyways.) (Note: make sure you put the Monkey Buccaneer far away from the entrance, like in the pool of water to the left of the exit. You will not want your Buccaneer interfering with the Bloons next round.)
 * Round 4) By this point, you should have two Snipers with Deadly Precision on Path 1, and Faster Shooting on Path 2. You should also have a Monkey Buccaneer upgraded to 0/3. Start the round. During the round, you must purchase two more Monkey Buccaneers and place them far away from the entrance. (Again, make sure the Buccaneers do NOT interfere with the Ceramic Bloons). Upgrade these two Buccaneers to 0/3, just like their counterpart from Round 3. You should have plenty of cash to purchase this, but if the bloons are going too fast, turn off Fast Forward (if it's on) to give you more time to place the Buccaneers.
 * Round 5) This is the easiest round of all! Simply sell the Cripple MOAB Snipers, and use the Monkey Pirates' abilities three times. Make the precaution of allowing the three BFBs on the screen before using the abilities, as you do not want to waste the ability. Congratulations, you have completed Fast Upgrades!
 * Before Round 1: Buy a Boomerang Thrower and place it right above the drawbridge above the entrances, but do not upgrade it. It will pop Round 1 without leaking anything, unupgraded.
 * Before Round 2: Sell the Boomerang Thrower, and buy two Snipers (location is irrelevant). Upgrade them both to 1 / 0.
 * Before Round 3: Buy a Monkey Sub and place it as far away from the map's beginning as possible (so as not to interfere with Round 4 Ceramic Bloons, forcing the Snipers to have to pop all their children too), upgrading it to 0 / 1. During or after the round, upgrade each Sniper so that they are now 2 / 1.
 * During Round 4: Upgrade the Monkey Sub to 0 / 3, and buy and upgrade two Monkey Buccaneers to 0 / 3. The Buccaneers are just in case the Sub's First Strike Capability only blows up two of the BFB's, which rarely happens due to there being two paths.
 * During Round 5: Use your Sub's (and Ships' if needed) abilities to win! But be careful, since if you activate the abilities too early, they will miss and make you lose.

2. This Strategy Requires Rank 45 (which most people should have already).

 * Start with a Sniper Monkey (position does not matter). It will leak around 9 reds in the first round. Don't worry, if you want to, you can place Road Spikes. Place another Sniper next to it at the end of the round. Upgrade it once on the first path. Upgrade one of the snipers to the second path as well AFTER the first path upgrade if necessary.
 * Next, place a Spike Factory near the end. Upgrade it as much as possible (try at least twice) on the FIRST PATH. At the end of the round, or when you have enough cash and all the above upgrades done, place another Spike Factory near the original one. Timing is important. Again, upgrade it as much as possible on the first path.
 * By the end of round 4, you should have more than enough cash to upgrade your snipers to faster shooting (2nd path) and your Spike Factories on the second path. Just press play and watch!

3. Strategy 3

 * (Fast Upgrades - Special Mission Strategy)
 * Round 1) Get a glue gunner and place it in the middle close to the entrance, place 4 road spikes at the exit, upgrade the glue gunner to Glue Soak while the round is going on.
 * Round 2) Get another glue gunner, place it right below the one you already have, upgrade the new glue gunner to 2/0 as well.
 * Round 3) Place one monkey buccaneer, upgrade to 0/2
 * Round 4) Place two more monkey buccaneers, upgrade both to 0/3
 * Round 5) Use your three MOAB Takedown abilities, wait for the BFBs to come out first

4. Strategy 4

 * Round 1) Get a sniper 0/0,Get a Glue Gunner near the start
 * Round 2) Upgrade Glue Gunner 2/1
 * Rounds 2-4) Get 3 Monkey Buccaners 0/3
 * Round 5) Use the 3 abilities when the BFBs come on the screen.

5. Strategy 5

 * Before Round 1) Ninja Monkey at the beginning
 * Before Round 2) Glue gunner 2/1 above the ninja monkey
 * During Round 3) Buy a 0/3 Buccaneer.
 * During Round 4) Get 2 more 0/3 Buccaneers and put some road spikes at the end.
 * During Round 5) Use the MOAB Take Down abilities 3 times.

6. Simplified No Lives Lost

 * Before Round 1) Buy 0/0 Sniper anywhere and Road Spikes at the end of the track.
 * Before Round 2) Buy a glue gunner.
 * Before Round 3) Upgrade both Snipers to 2/1 and buy a Monkey Buccaneer at the very top of the pool.
 * During Round 3) Upgrade the Monkey Buccaneer to 0/2.
 * During Round 4) Buy 2 more Monkey Buccaneers (near the top) and upgrade them to 0/2.
 * Before Round 5) Sell every Sniper Monkey, which should be 4/0.
 * During Round 5) Use the MOAB Take Down abilities 3 times.

7. Some Skill Required

 * Buy a Glue Gunner. Upgrade it 1-0 and let bloons leak.
 * Next, buy a Dartling Gun.
 * It's now round 4.
 * Upgrade the glue gunner twice on the right path, get Destroyer for the Buccaneer, and get Laser cannon for the dartling gun.
 * It's now round 5.
 * Get Ray of Doom and Aircraft Carrier no problem.
 * You can sell the Glue Gunner by then.
 * Win.

8. Try Aces Instead

 * 1. Buy 2 Glue Gunners at the front. Pop the reds with spikes (optional if you want NLL).
 * 2. Buy a Monkey Ace (anywhere) during Round 3 and get it 0/2. It will be upgraded 0/3 at the end of the round.
 * 3. Buy 2 more 0/3 Aces during Round 4. All Aces should become 0/4 before Round 5.
 * 4. Start Round 5 and wait till all BFBs are on screen. Then use Ground Zero thrice and win.

9. Bomb Towers

 * 1. Start with 2 Glue Gunners near the front so that they only cover 1 path. Leak Round 1 unless you have a Tier 3 Dart Training Facility. Upgrade the Glue Gunners 2/0 before Round 2.
 * 2. Beat Round 2 without doing anything. You will have 1231 cash at the end of the round.
 * 3. Get a 0/1 Bomb Tower before starting Round 3. Upgrade 0/2 during the wave. You will have $1733 at the end of the round.
 * 4. Get a 0/2 Ace before Round 4. Upgrade it 0/3 ASAP.
 * 5. Get a 0/3 Bomb Tower during the wave. Then get another one. Place them near the exits as a few Ceramics may get past your Bloon Liquefiers and spike them as necessary. You will then have 3 0/4 Bomb Towers and 1 0/4 Ace.
 * 6. Start Round 5. Wait until all BFBs are completely on screen, then use MOAB Assassin on all three. Then devastate the MOABs that spawn with your Ace's Ability. Lastly, enjoy your $500!

10. Monkey Apprentice and Dart Monkeys

 * 1. Place a Monkey Apprentice between the two paths at the entrance. Start Round 1.
 * 2. Upgrade the Apprentice to 0/2 and place a Dart Monkey near the exit. Start Round 2. (Bloons may leak if no spikes are placed)
 * 3. Upgrade the Dart Monkey to 0/3. Build two more dart monkeys on the top row.
 * 4. Start round 3. During the round, upgrade the other two Dart Monkeys to 0/3.
 * 5. Start round 4. During the round, build another seven Dart Monkeys along the sides of the track. Use the Super Monkey Fan Club and Phoenix abilities. Upgrade the new Dart Monkeys to 0/3. Before the round ends, build three more Monkey Apprentices near the entrance and upgrade them to 0/2.
 * 6. With ten 0/4 Dart Monkeys, three 0/3 Apprentices, and one 0/4 Apprentice, start round 5. Use the phoenix ability at once and ensure that the Dart Monkeys stay in Super Monkey mode the entire time. Few or no bloons should leak.

11. NLL (Requires Dartling Gun micro Rounds 2 -3)

 * 1) Get a Dart Monkey at the front of the level and complete round 1.
 * 2) At the start of round 2 - Sell the Dart Monkey and get a Dartling Gun 1/0 in the centre of the map (A bit upper or lower if preferred) and a Glue Gunner (On last) where the Dart Monkey was on last - If you have enough get the Glue Gunne to 1/0 or do the during the round.
 * 3) At the end of round 2 - Get Dartling to 2/1 (2/0 Should be there already) and the Glue Gunner to 2/1 (2/0 Should be there already.
 * 4) At the end of round three save up money. Your Glue gunner can Kill the ceramics easily with 3/1
 * 5) Now for the fifth round - Sell everything and buy and resell the 0/4 Buccaner after using the ability!
 * 6) Have a trophy on the mission card thing.

12. Glue Strategy

 * 1) Place a Glue Gunner at the start and upgrade it to 2-0. Set it to Last. Place some road spikes at the end.
 * 2) Upgrade the Glue Gunner to 3-1.
 * 3) At round 3 place three 0-2 Buccaneers.
 * 4) At round 5 use the abilities of now 0-4 Buccaneers.
 * 5) Get a win message.

13. Qwertyxp2000 the second's strategy
With inspiration of others, I have completed this Special Mission. I could complete it with either Tier-1 Pirate Cove or a Tier-1 Glue Supply Depot. Having either ones is recommended, but I am sure it is possible to complete without any of the Specialty Buildings. 14. No Lives Lost, No Road Spikes Required 14. Sniper First Strike NAPSFRILLS 15. Accuracy Needed
 * 1) Place a 1/0 Glue Gunner. Place Road Spikes at the end.
 * 2) The Glue Gunner should now have Corrosive Glue. Place a 0/0 Buccaneer and upgrade to Grape Shot.
 * 3) The Buccaneer should now have Crow's Nest. The Glue Gunner should now have Bloon Dissolver. Add another Buccaneer and upgrade to Grape Shot. Buy Stickier Glue as well.
 * 4) The Buccaneers should have leveled up to Cannon Ship and Crow's Nest, respectively. The Glue Gunner should now have Bloon Liquifier. Add another Buccaneer and upgrade to Crow's Nest; no Path 1 upgrades. During the round, buy a 1/1 or 1/2 Spike Factory near the end of the track to ensure that lives will not be lost when the Glue Gunner misses the ceramics. Quickly upgrade all Buccaneers to Cannon Ship afterwards.
 * 5) Every Buccaneer should get Monkey Pirates by now. Ignore the other towers' upgrades. Just focus on destroying the BFBs with the Monkey Pirates abilities.
 * Before Round 1: Buy a Boomerang Thrower and place it right above the drawbridge above the entrances, but do not upgrade it. It will pop Round 1 without leaking anything, unupgraded.
 * Before Round 2: Sell the Boomerang Thrower, and buy two Snipers (location is irrelevant). Upgrade them both to 1 / 0.
 * Before Round 3: Buy a Monkey Sub and place it as far away from the map's beginning as possible (so as not to interfere with Round 4 Ceramic Bloons, forcing the Snipers to have to pop all their children too), upgrading it to 0 / 1. During or after the round, upgrade each Sniper so that they are now 2 / 1.
 * During Round 4: Upgrade the Monkey Sub to 0 / 3, and buy and upgrade two Monkey Buccaneers to 0 / 3. The Buccaneers are just in case the Sub's First Strike Capability only blows up two of the BFB's, which rarely happens due to there being two paths.
 * During Round 5: Use your Sub's (and Ships' if needed) abilities to win! But be careful, since if you activate the abilities too early, they will miss and make you lose.
 * 1) Before starting round 1, place a Sniper Monkey anywhere in the map and a Dart Monkey at the end of the track. Now start the round.
 * 2) Before starting round 2, place another Sniper Monkey anywhere you want and upgrade it to 1/0. Now start the round.
 * 3) Build a Monkey Submarine on the water and upgrade it as many times on the left side as possible before and/or during round 3 or later.
 * 4) Before starting round 4, upgrade both your Sniper Monkeys to 3/1. Now start the round. Optional: Build an extra sub and upgrade to 0/3 during the round for extra security (During the round).
 * 5) Use your first Strike abilities to eliminate the BFBs during round 5.
 * 1) Place 0|0 Sniper at center. You may need Road Spikes at end due to Sniper's low speed.
 * 2) After beat Round 1, sniper upgraded himself to 1|0 Sniper. Then place another Sniper and buy 1|0 Sniper.
 * 3) After beat Round 2, both upgraded themself to 2|0 Sniper. Purchase 2|1 Sniper to deal with Leads.
 * 4) Close to end, just like before--snipers upgraded themself again to 3|1 Sniper. You may need 1 another 3|1 Sniper at center to deal with nasty Ceramic Bloons
 * 5) Last Round, again they upgraded themself to 4|1. You have 3 MOAB crippling snipers. Set those snipers priority different(First, Close, or Strong) because there are 3 BFB's. Then build Spiked Mine Factory and add it's engine to 4|2 Factory to take care about Ceramic packs.
 * 6) If you use this srategy step by step, you will win

iOS version - No Lives Lost:

 * Round 1: Purchase a Glue Gunner, upgraded to Glue Soak. Place 3 sets of Road Spikes at the final bottleneck of the level. (Completion of round upgrades Glue Gunner to Corrosive Glue.)
 * Round 2-3: Wait.
 * Round 4: During the round, purchase three Monkey Buccaneers and upgrade all three to Cannon Ship. (Completion of round upgrades Monkey Buccaneers to Monkey Pirates.)
 * Round 5: Use the Monkey Pirates ability thrice to pull each BFB into Davey Jones' Locker.

2. iOS version

 * Round 1) Buy one Glue Gunner. Let it upgrade to Bloon Liquifier.
 * Round 2-5) When you have enough money, buy and upgrade as many Heli Pilots to 3/1 it will upgrade to the final upgrade. Set it to Pursuit Mode, then you win.

3. iOS version

 * Before Round 1) Purchase 1/0 Glue Gunner at beginning of track. Buy 0/1 Dart Monkey at end of track.
 * Before Round 2) Buy 0/1 Monkey Sub near end of the track.
 * During Rounds 2-4) Wait.
 * During Round 5) Wait for all 3 BFBs to come out. Use First Strike Capability. Done.

Strategy 3
Round 1) Buy a 1/0 Glue Gunner.

Round 2) Buy a 0/1 Buccaneer.

Round 3) Buy another 0/1 Buccaneer.

Round 4) Buy 1 more 0/1 Buccaneer. Upgrade the ones from round 3 and 4 to 0/3.

Round 5) Use every MOAB Takedown ability on the last round.

3. Strategy 5
Round 1) Buy a Glue Gunner. Put 3 sets of Road Spikes at the end.

Round 2) Put Dart Monkeys inside all of the bends on the track. (5 in total.) Upgrade most of them 0/3.

Round 3) You should have most Dart Monkeys to Super Monkey Fan-Club.

Round 4) Place Dart Monkeys at the front of the track. Stuff 6 in there. Use Road Spikes.

Round 5) When the round starts, open fire the Super Monkey Fan-Club ability (When the ability is done, use another one; continuously until you run out or the Bloons are dead.)

Strategy 10
Before Round 1) Buy a Sniper Monkey and a Dart Monkey. Place the Sniper Monkey in the middle of the castle and place the Dart Monkey so that the bottom edge of its range circle covers both entrances.

Before Round 2) Buy a Glue Gunner and place it in the same way you placed the Dart Monkey. The Glue Gunner should be directly above the Dart Monkey. Upgrade the Glue Gunner to 2/0. Set the Glue Gunner's targeting to strong.

Before Round 3) Buy an Ice Tower and place it in the same way as the Dart Monkey and Glue Gunner. It should be directly below the Dart Monkey. Upgrade the Glue Gunner to 3/1. Sell the Dart Monkey. Upgrade the Ice Tower to 1/2. Sell the Dart Monkey.

Before Round 4) Buy a Monkey Ace and place it near the center of the castle. Upgrade it to 0/2. Set its path to circle.

During Round 4) Upgrade the Monkey Ace to 0/3

Before Round 5) Sell the Sniper Monkey.

During Round 5) Wait for all of the BFBs to appear, then use Ground Zero Ability.

Strategy 12
Buy a Monkey Buccaneer.

Before round 2, Buy a Glue Gunner at the start, upgrade to 2/0

When there is enough money (round 3), buy a Spike Factory and place it at the end, upgrade to 1/0. This will offset having to pay much more money to buy the third/fourth upgrade later

Buy another Spike Factory in the middle of round 4 and upgrade to 2/0.

Sell the Glue Gunner.

By now, you should have $9500 at the end of round 4, with money good for upgrading the 2nd path of the Spike Factories, buying other stuff, as well as an Aircraft Carrier.

Strategy 14
Round 1) Buy a 1/0 Glue Gunner. Place 3 sets of Road Spikes at the end.

Round 2) Get a Monkey Ace.

Round 3) Upgrade the Monkey Ace to 0/2.

Round 4) Use Road Spikes for any leaking Ceramic Bloons. Round 5) Use the Ground Zero ability on the BFBs

Strategy 18
Round 1) Buy a Dart Monkey and Glue Gunner, during round 1, upgrade the Glue Gunner to 1/0

Round 2) Sell the Dart Monkey, and buy a Monkey Ace and upgrade it to 0/2 during the round.

Round 3 + 4) The Glue Gunner should take care of all of the Bloons until round 5.

Round 5) You should have Ground Zero by now, use it and the BFBs should die.

Strategy 19
Round 1) Buy a Glue Gunner and upgrade it to 1/0. Place three stacks of road spikes at the exit.

Round 2) Buy a Dartling Gun and upgrade it to 2/0

Round 3) Buy a 2nd Dartling Gun and upgrade to 2/0 (if possible, 3/0)

End of Round 4) Buy a Bomb Tower and upgrade to 3/0 (Or 3/2, if possible)

Round 5) Destroy the BFBs with your two Ray of Dooms.

Strategy 20
Round 1) Buy a Glue Gunner and upgrade it to 1/0. Place three stacks of road spikes at the exit.

Round 2) Your Glue Gunner should now be 2/0 .Buy a Monkey Sub and upgrade it to 0/1.

Round 3) Your Glue Gunner should now be 3/0 and your Sub should be 0/2. Buy another Monkey Sub and upgrade it to 0/1. During the round, upgrade the newly bought submarine to 0/2.

Round 4) Your Glue Gunner is now 4/0 and both of your Subs are 0/3. You should put 7-14 stacks of road spikes because some ceramics might be missed by the Glue Gunner.

Round 5) Your Monkey Subs are now 0/4. Once the all the BFBs are visible, immediately use the ability.

Side note :If you somehow missed don't worry, you have a second ability. And also if you haven't unlocked the tier four upgrades it still upgrades the tower although you don't have the upgrade. It is possible to do this with one submarine if you want to yolo it.

I would use a wizard at the start of the track and upgrade it untill it is fire. Then put anither one at the end of the track and make it tornado. Do what ever in the middle. BOOM

Trivia

 * When you use strategy one, and your monkey buccaneers will get the XP for the entire last upgrade (Monkey Pirates) in the last round. (You only need enough tower XP to buy the upgrades, the free upgrades will ignore whether they are locked or not)