Bloons Tower Defense 5 Deluxe

Bloons Tower Defense 5 Deluxe is a package for Bloons Tower Defense 5 that was announced on May 30, 2012. It is offline and includes more tracks, better graphics, more towers and Premium Upgrades unlocked by using Monkey Money. Unfortunately, it's not free; it costs 15 bucks, or NK Coins150 for the gold farmers. In total there are 31 tracks. As of December 18, 2012, Bloons TD 5 Deluxe is updated to version 1.0.5.

Tracks
In Bloons Tower Defense 5 Deluxe, there are 31 tracks:

Beginner
Tracks: 8

Monkey Lane
A clean and nice environment, this is the first beginner track. There are tunnels, which bloons go in, while MOAB-Class Bloons go above the tunnels instead.

Park Path
A clean and windy environment, grassy lands, with its spiraling nature. The second Beginner track. Tack Shooters and Ice Towers are useful due to the U-turns in the track. There is water in the form of a stream.

The Rink
An icy, cold place. This track looks like the Mac Computer command key. It appears an animation of a penguin sliding and jumping onto the water. A pool of water is in the top right surrounded by paths. This is presumably the easiest track of Bloons TD Series.

Bloonhenge
A beginner track surrounded by many rocks like Stonehenge; it looks like a crab's claw a slingshot amd a wrench with the big rock acting like a bolt. There is no water in this track. Towers cannot be placed on any of the stones except for the big stone in the center of the track.

Ocean Road
A retro beginner track in the beach with the finest road, rocks and trees. The road marks are yellow. There is a lake of water on the bottom-left corner of the screen.

Military Base
A retro beginner track in a basement camp. The terrain is the same as Ocean Road. The road marks are white. The bloons appear from the top-right, and exit to the top-left. There is a lake of water on the bottom right of the track.

Space Truckin'
A track in space. The player can place buccaneers in the water on the earth. Limited space. The player cannot place towers in space. The bloons follow the purple rocky path and loop around the planets 3 times.

Z Factor
A track on terrain much like Switch. The track itself is two tracks constantly crossing each other, forming the shape of a Z. No water.

Intermediate
Tracks: 8

Dockside
Located on the dock. There are many boats and ships that towers can be placed on. A street can be seen on top-left corner of the screen. There is a lot of water that buccaneers can be placed on. Up to 165-170 can fit in the water.

Snake River
A clean, nice and pleasant environment, grassy terrain. The path is curvy, following a river. There are 2 entrances that come from the right side of the screen, which converge into 1 path. The track has opposite counterparts to the track Lightning Scar. It has a bit of water on the edges of the track.

Bloon Circles
An intermediate track in a dry, wheaty field. A vehicle can be seen on the bottom-left and a scarecrow on top-right of the screen. The track looks like crop circles. No water.

Archipelago
A beautiful track with tropical scenery. This track is the most water filled of all the tracks. The player can put several buccaneers on it. A shipwreck can be seen on top-right of the screen. You can place towers on the islands. The bloons appear on the bottom-left and exit to the top-right.

White MOAB
An intermediate track on grassy terrain. A design of a White MOAB is on the grass. The paths can't be seen but the bloons go around the exterior of the MOAB. There is no water on this track.

Banana Factory
An intermediate track inside a factory with a moving conveyor belt that the player can place towers on. Every round, the conveyor belt moves and changes the placement of any towers on the belt. There is a basin of water at the top/near the entrance of the track that is filled with bananas. Bloons move around the yellow striped path.

Pool Table
A retro intermediate track that is located on a Pool Table. The paths the bloons take are confusing and can confuse a player as to where the bloons really are. There are 3 entrances and 3 exits. The color of the path in BTD4 is brown while here it is green. No water here.

Slalom
A track in the snow. There are trees, mountainous areas, rocks and footprints. Bloons follow the path marked in the snow with 6 U-turns. The U-turns are good for tack shooters. There is water in the form of a lake above the 5th U-turn.

Advanced
Tracks: 7

Mount Magma
A volcano track. This is also referred to in Bloons 2 as the 8th zone. The bloons spiral around the center of the volcano, and go to the four exits. Towers can be put on the sides of the volcano. No water.

Switch
A mechanical-like track. This track has a cog (mechanical thing) that rotates every few rounds, opening and closing paths. The bloons appear on the left and exit to the top-right (if the cog points up), exit to the bottom (if the cog points down), amd exit both top-right and bottom (if the cog points both ways). No water.

Lightning Scar
A barren and desolated track. This track resembles a lightning bolt. This track is infertile, meaning few plants can grow. It has opposite counterparts to Snake River. No water.

Floating Islands
An advanced track that has floating islands located in the sky. There are 7 islands. The islands move, but not in a circular pattern, which may confuse some people. Bloons follow the path of the rainbow starting from the entrance (The cave) to the exit. Even though there is a waterfall on this track, the player cannot place any water towers on it.

Tubular
An advanced track that is located on stone terrain, is short, and has tubes that are similar to Monkey Lane's tunnels. Bloons travelling through the tubes cannot be attacked. No water on this track.

The Eye
A track on colored tiles forming the shape of an eye. There are 4 paths for the Bloons to come from, but only one is used each round. No water.

Downstream
A track taking place on a stream. There are multiple paths for Bloons to take. Some believe this is connected to snake river. There is water in the stream.

Expert
Tracks: 6

Clock
An expert track shaped like a large clock. A good place to place Super Monkeys is at the entrance. No water.

Castle
This track is more challenging, the Castle is located on top of a castle. This is the hardest expert track due to its paths. The two paths converge into one; The paths are far from each other; a red can cover the track in approximately 13 seconds. There is a water surrounding the castle.

Death Valley
A track that is located in a mountainous desert. There are some cactuses, rocks, dunes, and a bullskull. The paths are not too close to each other; the first one is longer, making 6 short U-turns, and the other one is the shortest in the entire Bloons TD Series. The track is considerably harder because of paths that never touch. No water.

Ascension
An expert track that has Monkey Aces flying beneath the clouds. The player can only place towers on the clouds. This track is similar to Main Street, except the tracks go in a diagonal shape. No water here.

Railway Track
A retro expert track which has many entrances which converge into one, and go to the bottom. This track is arguably one of the hardest in BTD series. It has water on the bottom sides of the track. This track has 5 entrances and only one exit.

Drag Strip
A track on a race track. Bloons follow the oil spills created by the race cars that race at the beginning of each round. No water. The two paths never touch.

Extreme
Tracks: 2

Main Street
A beautiful track that locates in a street. The paths intersect each other. Probably, the track Castle is harder than this due to farther apart tracks that never meet until the very end. Ice towers are very useful on this track. Mortar towers are also useful. There is water on the top-right corner that has duckies on it. Each attempt costs 25.

Bloontonium Lab
This track looks like a radioactive symbol. It is located in the laboratory; there are 3 short and separate paths that bloons travel on. This track is the arguably hardest track of the entire BTD series and the hardest Extreme Track of all. This track also suffers from Track Jump Glitch. No water. Each attempt costs 50.

Towers
There are two new towers, the Monkey Engineer and the Bloonchipper. The Monkey Engineer is a monkey with a gun, shooting nails. When upgraded, it can place turrets that attack, also by shooting nails. Among its upgrades are Bloon Trap and Overclock; they allow the engineer to place traps that capture bloons, or to power up a tower for 60 seconds, respectively.

The Bloonchipper is a different type of tower, as it sucks up bloons and pops one layer off them before spitting them out. Similarly to the Mortar Tower, it has the potential to pop multiple layers at once, or to suck in bloons thrice as fast. The Bloonchipper's ability draws all bloons towards it for 8 seconds.

Trivia

 * It does not use the NK Login System meaning that you will have to start from Rank 1 and unlock all the Tower Upgrades again.
 * You can have up to six save files in Bloons TD 5 Deluxe.
 * All Round RBE and Bloons to come will remain the same.
 * Premium Upgrades are purchasable with Monkey Money (only in this game), meaning that NK Coins are not used in-game.
 * After purchasing, you will receive a Product Key with which you will use to register the product. (Delivered digitally)
 * Since Bloons Tower Defense 5 Deluxe will be delivered digitally to you, the box that is 'supposed' to come with the game does not exist.
 * The Stone Age tracks (Bloonhenge and White M.O.A.B.) have rock and roll music playing in the background, intended as a pun on the double meaning that rock has.
 * The highest rank is Colonel; there is no rank of General.