Carl the Gem

"A powerful gemstone that fell from space millions of years ago. Adds an additional laser attack."

- BATTD description.

Carl the Gem is an Epic Trinket in Bloons Adventure Time TD. It has no character restrictions, letting any character equip it.

Description
A powerful gemstone that fell from space millions of years ago. Adds an additional laser attack.

Despite the game calling the "laser attack" as such, the laser attack in fact has a damage type of Plasma, not the Energy expected of a laser. This is because Carl's laser can pop Lead Bloons but not Purple Bloons. Lasers in Bloons TD games typically have Energy (post-BTD6) or Shatter  (pre-BTD6), which cannot pop Lead.

Properties

 * Speed: based on speed of character, either coping it directly or in proportional dependence on it ( seems like it's only half the charecter's speed)
 * Range: copies this value from character it's equipped to
 * Damage: 1
 * Pierce: 6

Special Properties

 * Equipped character gains an additional laser attack. Grants an extra 20% attack speed if equipped to Marceline and an extra 3 damage if Princess Bubblegum is nearby with Gemma the Gemstone equipped.
 * Can't grant damage buff to one PB character when you use another alt version PB with Gemma the Gemstone. So avoid using this Marceline's item on PB characters, because it's just useless even for raw damage buff.
 * Releases singular red projectiles with 6 piercing and slow projectile speed each time bloons enter holding charecter's range and speed of repeat of this attack depends on charecter's speed, directly or proportionally. Red consecutive Projectiles are surrounded with white glittering sparks around them for cosmetic purposes, not affecting their perfomance.
 * Projectiles dissappear soon after leaving range of charecter who shots them even without hitting pierce cap. Their slow projectle speed rewards holder the most if they were positioned in a point allowing shooting in direction opposite to bloons's direction of movement by letting projectiles stay longer in range and hit maxium piercing cap potential in cases when it's important. That way it's defenitely benefits to Marceline, who you can place anywhere.
 * Temporary speed increase abilities, like on FP and Marceline temporary change its speed for ability duration. So it totally is dependent on speed, even in case if it wouldn't copy exact character's speed stat.
 * It doesn't get raw damage upgrades from usual sources of damage and mostly does 1 damage . But when it's a trinket that gives extra damage when it has a condition and it's met, like Engineers Blueprints to MOAB class, Dragon Eyes to camo. Those 2 items +this item itself (Carl the Gem) work great to make Marceline hit well against against DDTs, with not only her getting rid of her weaknesses, but also allowing "laser" plasma type attack of the gem gain 7 extra damage against DDTs. Vorpal Hand doesn't work, because it's for melee attacks.
 * It has an interaction where it gets a damage increase by 3 if projectiles hit a target that is within a Googoomamameter user's range.
 * Oddly enough it doesn't benefit in any way from raw damage to Marceline upgrades like Demon Heart, this Carl the Gem item itself or instrument given damage up from Devil Monster Bass or The Lover, even though, you could say, that you need to meet a certain condition to get some/all if their damage increase.

Shard for: 1000

Strategy
Powerful booster of Marceline characters and helps PB characters that have Gemma the Gemstone nearby.

Is affected by Banana Replicator, so won't cost you loosing double cash from bloons in games.

Doesn't give extra bonuses for anyone other than Marceline characters.

Trivia

 * Unlike most of the other trinkets, Carl the Gem, alongside Gemma the Gemstone, only appeared in the Adventure Time comics. Specifically, Carl the Gem was found in Issue 25.