User:Qwertyxp2000 the second/Sandbox


 * User:Qwertyxp2000 the second/Lower Tier Upgrade Checklist
 * User:Qwertyxp2000 the second/BTDB Mobile Upgrade Checklist


 * Please don't touch Qwertyxp2000 the second's page. This is a space for him to experiment and/or work on. However, you may discuss about the sandbox if you'd like.



Upgrades
Sauda upgrades automatically after being placed. Her leveling speed is 1.425x, equal to that for Ezili, Pat Fusty, and Admiral Brickell.


 * Note: Ignore these images; these are filler images that represent the BTD6 "hero star level" icons.


 * Level 1 -
 * Level 2 ($257) -
 * Level 3 ($656) -
 * Level 4 ($1,425) -
 * Level 5 -
 * Level 6 ($) -
 * Level 7 ($) -
 * Level 8 ($) -
 * Level 9 ($) -
 * Level 10 ($) -
 * Level 6 ($) -
 * Level 7 ($) -
 * Level 8 ($) -
 * Level 9 ($) -
 * Level 10 ($) -
 * Level 8 ($) -
 * Level 9 ($) -
 * Level 10 ($) -
 * Level 10 ($) -
 * Level 10 ($) -


 * Level 11 ($) -
 * Level 12 ($) -
 * Level 13 ($) -
 * Level 13 ($) -


 * Level 14 ($) -
 * Level 15 ($) -
 * Level 15 ($) -


 * Level 16 ($) -
 * Level 17 ($) -
 * Level 17 ($) -


 * Level 18 ($) -
 * Level 19 -
 * Level 20 ($) -
 * Level 20 ($) -
 * Level 20 ($) -

$$tomato / tomato / lemon / 2/ 3/ 4/ 5$$ $$tomato / tomato / lemon / 2/ 3/ 4/ 5$$ $$tomato / tomato / lemon / 2/ 3/ 4/ 5$$

"I am blue"

- Smurf

"I am blue"

- Smurf

"I am blue"

"I am blue"

- Smurf

"I am blue"

- Smurf

"I am blue"

Some text

=Monkey Town (BTD6)= "All Monkeys within the radius of the Monkey Town get extra cash per Bloon pop."

- BTD6

Monkey Town is the third upgrade of Path 3 for the Monkey Village in BTD6. It grants all nearby towers to earn +50% cash per pop. It also comes with the benefits of Monkey Business and Monkey Commerce, allowing it to discount nearby towers and upgrades up to Tier 3 by at least 15% (up to 25%) from the aforementioned upgrades. Unlike in BTD5, it is not possible to get both Jungle Drums and Radar Scanner for the same Monkey Town due to those two upgrades being on separate paths.

It costs $8500 on Easy, $10,000 on Medium, $540 on Hard, and $600 on Impoppable.

Tips

 * Monkey Town can grant 60% more cash per pop if the player unlocks and enables a Monkey Knowledge called "Inland Revenue Streams".
 * Similar to all income-gaining towers, Monkey Town cannot provide extra income on CHIMPS Mode (although it could before Version 1.5).
 * To further utilize this upgrade, ensure the towers that deal the most pops (not necessarily the most damage) in order to gain the maximum income bonuses.
 * Pair with multiple Monkey Commerces to gain a sizable discount while also discounting nearby towers too. But note that using one Monkey Commerce discount will not necessarily save more than the cost of a single 0-0-2 Monkey Commerce.

Strategy
Monkey Town has a rather interesting income generation change compared to BTD5. Unlike most income-producing upgrades, especially compared to most Banana Farm upgrades (most Banana Farm upgrades have become less efficient than their respective upgrade predecessors), Monkey Town per-pop income generation mechanic has remained unchanged compared to BTD5, granting +50% income per pop for all towers in range. As a result, Monkey Town has become a competitor in terms of efficient income generation, though Banana Farms are still generally the more efficient form of income generation overall due to their independence from bloon pop income.

Similar to BTD5, the best way to maximize Monkey Town income is to bunch as many towers within the radius of the Monkey Town as possible, particularly the ones that pop the most amount of standard bloons. Standard bloons become the sole dependent staple of income for any form of Monkey Town income generation, which consist of almost 99% of all the income that a Monkey Town generates. Monkey Towns are highly affected by later rounds that decrease per-pop income, though several anomaly rounds occasionally may allow unusually increased income to be gained in spite of late-round income penalties.

Understanding the amount of income gained from pops per round is important to consider before determining the efficiency of a Monkey Town compared to other methods of income, which can be obtained through the following steps:
 * 1) Understanding the amount of bloons that come out, in terms of the sum of bloons up to Ceramic, including the sum of Ceramics that spawn from MOAB-class, plus the total number of MOAB-class bloons.
 * a. The amount of income produced by a Ceramic or a Fortified Lead is equal to its RBE minus the shell health
 * b. The amount of income produced by a MOAB is equal to $1 + 4*Ceramic_Income
 * c. The amount of income produced by a BFB is equal to $1 + 4*MOAB_Income
 * d. The amount of income produced by a ZOMG is equal to $1 + 4*BFB_Income
 * e. The amount of income produced by a DDT is equal to $1 + 4*Ceramic_Income
 * f. The amount of income produced by a BAD is equal to $1 + 2*ZOMG_Income + 3*DDT_Income
 * 1) Consider the round points whereby income penalty per pop begins, so multiply the income per pop by the amount of income generated from popping bloons normally, then add in Monkey Town bonuses on top:
 * a. From Rounds 1-50, the rounds give $1 per pop by default, plus Monkey Town bonuses on top ($0.50 or $0.60 per pop)
 * b. From Rounds 51-59, the rounds give $0.5 per pop by default, plus Monkey Town bonuses on top ($0.25 or $0.30 per pop)
 * c. From Rounds 60-84, the rounds give $0.2 per pop by default, plus Monkey Town bonuses on top ($0.1 or $0.12 per pop)
 * d. From Rounds 85+, the rounds give $0.1 per pop by default, plus Monkey Town bonuses on top ($0.05 or $0.06 per pop)
 * 1) After calculating the amount of bonus income gained for each round, compare the efficiency of a Monkey Town to the cost of similar-priced per-round income generators, particularly Banana Farms or Merchantmen, by comparing the amount of income generated within a specific round boundary to the percentage of the cost that the Monkey Town would pay off.

Trivia

 * In BTD6, the Monkey Town upgrade icon consists of a golden explosion from a bloon that bursts out cash in the form of coins. Interestingly, the coins on the Monkey Town upgrade icon are based upon the same icon as that of the Starting Cash icon.
 * Since cash is displayed as an integer but in reality is stored as a floating-point real number (computer term: a number that can handle decimals values that is displayed as an integer), Monkey Town income bonuses are immediately determined after each pop as a decimal number (e.g. +$0.5 per one $1 pop or +$0.25 per one $0.5 pop).

=Bla bla=

Bloon Spies spawn every 24 minutes or 4 hours for 10 bloons. Same goes for Easter bunnies.

Bloon Spies can also be found in Contested Territory from other players. 5 bloons per player (5 players) per day (25 pts) for first 4 days (100 pts); each bloon popped is worth 1 pt.

https://docs.google.com/spreadsheets/d/1bK0rJzXrMqT8KuWufjwNrPxsYTsCQpAVhpBt20f1wpA/edit#gid=1401675611

=Upgrade=

Upgrade is the Nth upgrade of Path X for the Tower in BTD5. Basic description of upgrade and what the upgrade does. It costs $TBA on Easy, $TBA on Medium, $TBA on Hard, and $TBA on Impoppable.

Upgrade returns as the Nth upgrade of Path X for the Tower in BTD6. (change "returns as the" to "is the" if only BTD6) Basic description of upgrade and what the upgrade does. It costs $TBA on Easy, $TBA on Medium, $TBA on Hard, and $TBA on Impoppable.

Description
Some further details of what the upgrade does and all the stuff that certain combinations of the tower would do. Also some visual changes too.

Tips

 * Tips regarding making the best use of the upgrade
 * More tips regarding making the best use of the upgrade
 * Even more tips regarding making the best use of the upgrade

Strategy
Some kind of essay regarding the tower and its various combinations and comparisons of other towers.

Plus more paragraph stuffs regarding tower and its various combinations and comparisons of other towers.

And even more paragraph stuffs regarding tower and its various combinations and comparisons of other towers.

Trivia

 * Trivial fact one
 * Trivial fact two
 * Trivial fact three

=Template of strategy terms=

=Template:BMC Tracks= This is just my suggestions for the unofficial names. You may disagree or agree if you'd like. The question marks stand for what I may not feel 100% sure about. Ignore all of the names marked "Track (number)"

=Random stuffs=

=Every infobox of any BTD5 monkey=

Mortar Monkey
=Glue Gunner (testing upgrade stuffs)=

Special Crosspathing Interactions

 * Basic Statistics
 * Relentless Glue + Path 2: Pierce buffs do not directly affect the glue track blobs.


 * Special Crosspathing Changes
 * 2-0-5 Super Glue: Super Glue damage-over-time becomes 1 damage every 2.0s instead of 1 damage every 2.3s
 * Glue Storm + Path 3: Glue Storm ability glue lasts for 48 seconds on the affected bloon with Stickier Glue and slows by 87.5% with Stronger Glue.


 * Other Important Notes
 * Glue Gunner + Corrosive Glue: Adding Corrosive Glue to any upgrade allows targeting of MOAB-class
 * Corrosive Glue and/or MOAB Glue: Glue effects last half as long on MOAB-class bloons regardless of which upgrades are bought
 * Glue Soak: Even with upgrades that allow sticking of MOAB-class, such as 1-0-3 MOAB Glue, Glue Soak does not soak through MOAB-class bloons. This also includes upgrades that add corrosion to the glue.