User:Qwertyxp2000 the second



I am an editor of Bloons Wiki since July 31st 2015. I had initially joined the wiki as a result of the will to explore Bloons content in a similar way that I did with My Singing Monsters Wiki. I wanted to pursue content completion. This was the very place where I wanted to explore the maximum potentials of my Bloons knowledge.

Before Bloons Wiki (pre-2015)
I have played Bloons franchise since ~2009, playing Bloons Player Pack 5 and the rest of the Bloons franchise including BTD4 later on. I was really keen on BTD4 back then, and I played during the time that Dartling Gun and Spike Factory were first introduced.

I also played the first few versions of BTD5 back in 2011. But I didn't really like BTD5, with most dislike for the Monkey Ace and Monkey Buccaneer changes to the camo detections and the fact that Monkey Ace now requires a landing base to place on land. I didn't quite like the XP system that affected all upgrades too.

Joining Bloons Wiki (2015-2016)
I resumed Bloons at 2015, after 2011 after initially not really enjoying BTD5. Bloons Monkey City was the first game since 2015 I played. To be precise, that was in mid-2015, perhaps June 2015, where my brother played Bloons Monkey City Mobile on his cheap tablet, to which I wanted to play too in secret. But then I decided it would be better off playing Bloons Monkey City on the computer. So I did, on the Flash version. July 2015 was the month where I started playing Bloons Monkey City again. Oh the vibes from BTD4 reintroduced into BTD5 generation games. I played quite often, though sometimes my parents would try to limit my intake on "stress"-inducing games, mostly due to Monkey vs Monkey mode requiring full-on focus on the game with no pauses.

In 2015 and 2016, I mostly played Bloons Monkey City, but had once gained land from a MOAB-infested area. Even a BFB-infested, and a ZOMG-infested area. I currently have two multiple accounts of Flash one and one single account in my iPad Mini 2, and currently have no plans to add more accounts of Bloons Monkey City.

In 2016, I started playing BTD5 Flash alongside BMC Flash, though I started playing BTD5 Flash on December 15th 2015. I got interested, wanted to make Daily Challenges. Awesome ideas I have. Initially ideas were pretty awkward, but soon my ideas for additional Daily Challenges become a lot more developed and accepted by the BTD5 community.

In July 30th 2016, I started playing BTDB Flash. I didn't quite play this as much as I did with Bloons Monkey City, but it's quite an amount to me.

Shift to BTDB Mobile (2017)
In much of 2017, I didn't play Bloons Monkey City Mobile at all, due to how few updates there were on that game. On the Flash version, however, I spent a significant amount of time there, grinding hugely on Boss Bloons that I can achieve at least Level 9+ within a week's available gaming timeslots, making the top highest rounds of Contested Territory, and grinding out Bloonstone-related and MKP-related events.

In May 7th 2017 or so, I started playing BTDB Mobile, probably after becoming interested yet again at my little brother playing BTDB Mobile like what happened with BMC Mobile. So I played. And boy was the game pretty fun, though it consumed a lot of time and often forced myself to require myself to fully play a match without disruption.

Resurgence in Bloons fun (2018-2019)
In 2018, here is where the interesting stuff happens. I started playing BTD5 Mobile in late-March 2018, because I kind of missed playing no games in WiFi-less areas, which My Singing Monsters and Dawn of Fire both require, and plus I needed to evaluate every other area of BTD5 at the time, since I wanted to expand my Bloons knowledge base even further. And I started playing BMC Mobile again in April 2018 on my iPhone SE, because I kind of missed playing BMC Mobile and I wanted to see how far I'd go for BMC Mobile as possible. And late-2018 was even better when BTD6 and BATTD were about to be released later on.

In late-2018, I became very jealous of my friends when they got BTD6 on the very day of release. I didn't have any money credit at the time, so I had to wait until July 18th to purchase BTD6. Very fun game though. I also played BATTD, downloaded it since July 14th 2018 but didn't really play much of it though until August 2018, though I really should've spent much more time on that game in preparation for the official release, since everyone not in the soft-release countries wants to view a newly released game too, which I failed to realise at the time. From then on, I played BMC Mobile and BTD5 Mobile a lot less often. July 18th 2020 was when I bought BTD6.

Later on, I played a lot of Bloons Adventure Time TD in September 2018, even more than I played on My Singing Monsters. October 2018 too, especially that super cool Hall-Ooo-Ween event. And December/January too with Holly Jolly Secrets. But after somewhere in January 2019, I kind of stopped playing.

On December 2018, I was rushing to play BTDB Steam, after it was reported that Steam would no longer work on OS X Mavericks after January 1st 2019. So I played a lot and quickly got screenshots of them. Then I installed BTDB Steam on my Windows computer. I finally found a lot more good quality images there. But I never seemed to play BTDB Mobile/Steam anymore after mid-January, due to the grinding and time-restriction problems, especially with the Powers updates.

On late-January to mid-February 2019, I was playing BMC Mobile on my iPad Mini 2 again instead of my iPhone SE, but then again that was short-lived. I only got several screenshots, and I never found the game as interesting anymore compared to in 2015.

From February 2019, I continuously logged into BATTD and BTD5 Mobile for the extra Daily Login Bonuses / Treasure Chest bonuses. Right now, BATTD had been on a long streak since around August 2018, while BTD5 Mobile since March 2018 when I first played the game. And I played BTD6 at least once per day with a high streak since I first played the game.

On March 2019, I attempted to play the BTD5 Flash generation games again, but seemed to fail due to the seemingly "unfixable" account disconnection problem. I did not bother to play them again, since I have little hopes for BTD5 Flash generation games to be updated further or gain further resurgance in popularity. Even moreso when I discovered that the BTD5 Easter 2019 is not included for BTD5 Flash.

On April 12th 2019, or at least a few days before then, I was playing Bloons Monkey City Mobile again. Easter events have been starting since a few days ago, as reported by David The Superior, collecting Easter Eggs just like what I did in 2016. Didn't seem as active there anymore, but at least got some more details on the game support status.

On 13th April 2019, I had attempted Dark Castle CHIMPS from 2:30pm until 3:30pm, when I finally became defeated at Round 98. I was using a unique set of defenses that was definitely not simply blindly looking at other people's strategies. I used the OP Obyn-Ninja-SunAvatar strategy, alongside some Monkey Commerces, a MOAB Glue, a Maim MOAB, a Ground Zero, a First Strike Sub, and a Radar Primary Training. But by Round 98, I had only ~$5000 of money left in the cash balance, which left me leading to an imminent defeat.

On June 12th 2019, ISAB uploaded a video that featured one of my challenges as the header challenge. Link. Several weeks ago, like June 4th or something (I saved the evidence on my social media iPhone SE that day), I donated 100 Bits to ISAB to request playing of the challenge UZDHKAV, to which he did, though I at the time was not here to witness him play that challenge on-stream.

I had a number of times during 2019 made even more custom challenges to send to ISAB, not all of which are successfully posted onto YouTube. But at least ISAB did have some fun playing some of my challenges.

I had been playing a lot less of Bloons Adventure Time TD now that I have gotten bored of the everso diminishing fanbase of Bloons Adventure Time TD, as well as the fact that I have gotten more into the game Team Fortress 2 by Valve starting from late-October 2019. But similarly to Bloons TD Battles and Bloons TD Battles Mobile, I don't play the game very often due to the nature of live online interactivity, even though I do enjoy playing the game. It appears as though Bloons Adventure Time TD is a dying game now. I also don't seem to play BTD5 Mobile, BTDB Mobile, or BMC Mobile anymore either, for similar reasons. After all, the epitome of top-notch fan attention for Bloons TD franchise right now is definitely BTD6.

On December 20th 2019, I began playing a lot more BTD6 because of the new Christmas event. And now I got Streambed CHIMPS on 26th December 2019. Unfortunately, that is the first time I didn't record a full screenshot for it.

Start of Bloons Wiki Prominence (January 2020 - March 2021)
For the most of January to April 2020, it's just all about making the most of BTD6 for the wiki. Nothing special has been planned to complete a certain aspect of BTD6 by myself because most of the top players out there already achieved their own expertises. I did make a lot of new Challenge Codes too within this time period too. I also attempted Pat Fusty 2MPC on Cubism, but because of my average-player mind I couldn't quite execute it well enough.

On 11th April 2020, I saw a player named David the Superior upload a YouTube video about Bloons Monkey City Steam and a video about Glue Gunners in BTDB Mobile affecting MOAB-class. Outstanded by how long BMC Steam was not released, I was amazed that they still support the game now. What I was unsatisfied about is how BMC Steam won't work on my OS X Mavericks computer. Similarly, BATTD Steam will not work on my Macintosh in spite of stating that they support OS X 10.8 and over.

On 15th April 2020, I am proud of my newly received 2-0-5 Icicle Impale instamonkey. And also received my Race rewards on 12pm, around 8 hours before the end of the Easter Collection Event. And received a 0-4-0 IMF Loan from Ninja Kiwi because April 13th 2020's Co-Op Challenge didn't give me an Instamonkey when I beat Round 100, for some odd reason, even though the rounds started at the same as normal Co-Op.

On May 26th 2020 or so, I had moved my game progress to my iPhone 7, because my old gaming iPhone 6S broke on around May 9th 2020. But was around a few days towards the new Version 18.0 update! Wow.

May 30th 2020 is where I finally got the lower than 3 minutes achievement! Something that I will never have to force myself to do again. Thanks to 4-0-2 Subs and the original Brickell for helping me get there!

On 7th June 2020, my father came back with another fixed iPhone 7 and the fixed old social media iPhone SE! Too bad all the progress from the iPhone 6S was gone forever. Fortunately, he still backed up my iPhone SE gaming phone prior to its selling off, but photos there were all outdated since March 13th 2020. So I ended up factory-resetting both of them and used the new iPhone 7 for social media and the iPhone SE as the gaming phone. But I don't quite know how I would properly differentiate the two for gaming or social media purposes. Oh the troubles of disorder... At least the BTD5 Mobile progress isn't lost.

Or more so yes... The fixed iPhone SE doesn't have good screen tapping interaction, rendering game-playing as useless. And my new iPhone 7 had a dud microphone. So I made a compromise with my parents to purchase BTD6 Steam on the family's new gaming PC (bought on New Years Eve 2019 or somewhere close to end of 2019), while no longer having a gaming phone. Hopefully this new BTD6 Steam will work on that computer at least sufficiently such that I am able to at least play most of the features on it. It's only $14.99 or something NZD, so no big deal for them, compared to buying yet another smartphone and hassling all over those TradeMe shenanigans.

My new iPhone 7 often lags and has audio issues (specifically the left speaker is broken, and sometimes the sound lags too), and its battery is mediocre, but it is otherwise pretty fine. Hopefully I can achieve a new iPhone as soon as possible. I wish I could upload high quality uploads soon. Meanwhile, I have an iPhone SE social media phone that still works, but it does have sensitivity issues when the screen is wet. Unfortunately, the BTD5 Mobile account is so far gone forever... Oh well...

Within the third week of June 2020, starting with around the 20th June 2020 or so, I had been really into BTD6 recently, and lagging behind even more for My Singing Monsters and Dawn of Fire. Probably because Banks will eventually be nerfed, especially on Half Cash, due to how ridiculously good Banks are on Version 18.0 from that Bank Deposits MK and how its bank capacity is the same on Half Cash. Trying to grind Half Cashes from hard maps as a result. And then I got into the shenanigans of just soloing most Rounds 81+ rounds with a Flying Fortress, just because I really love associating with the ISAB Plane (a.k.a. Big Plane, or Flying Fortress in full name).

Also been very into updating User blog:Qwertyxp2000 the second/Balance change suggestions for Version 19.0 within the timespan of Version 18.0, and I do hope NK adds some of my favorite other people's suggestions or my own original suggestions into Version 19.0, because those are some ideas that I think will help balance out the game overall.

June 26th 2020 and I'm continuing working on my journey towards grinding American Independence Day Fireworks. Got a Monkey Wall Street as a Tier 5 on 30th June 2020 at 9:17am. And I spent the entire morning of 30th June 2020 from 11am till 12:30pm on working on good quality screenshots for Ambidextrous 'Rangs page. Phew! Should do some more reading books.

2nd July 2020, and I'm whizzing through a lot of BTD6 stuff. More Instas and more. Not much time for much else other than BTD6. More medals, more completions, for Banks will inevitably be nerfed in Version 19.0. Using more Instamonkeys to beat harder maps, such as 1-0-3 Sniper for HF Half Cash (25th June 2020), or 3-2-0 Sniper for Ouch ABR (July 2nd 2020). On the same day, in the morning, I switched to a much more reliable iPhone 7 with 32GB, the same amount of hard drive space as my older less reliable iPhone SE that broke but was fixed. My father uses that iPhone SE instead.

For much of July 2020, I did lots and lots of extra completions for various games, and nowadays since halfway through July 2020, I am actively improving the updations of Odyssey Mode and Race Events.

August 2020 was all about updating Odyssey Modes and Race Events. Nothing much special this month otherwise in terms of playing BTD6.

September 2020 was similar to August 2020 in terms of playing Bloons TD games. Only BTD6 is the game I play. Still no BATTD since a very very long time. Just not interested in overdependence on grinding for little community reward. BTD6 is pretty interesting, and I gained a number of new medals and completed more Odysseys, and filled in Odysseys all over. On 21st September 2020 at night, I bought the single for Let It Go from the Frozen franchise, and then I played the song as I was playing the current week's Medium Odyssey with Fusty the Snowman and Ice Monkeys. Also completed Gold Border Monkey Meadows on 22nd September 2020.

October 2020 is rather similar, although there's more interest in me to be doing Odyssey information each week. Only one Odyssey was completely skipped so far, and that was Week 15, because that coincided with Version 21.0. Always making YouTube videos of the information of the Odysseys.

November 2020 was pretty similar, but late in November 2020 I had been doing some CHIMPS games on Advanced Maps, although I failed them both on Spillway and Cargo. Prepared for Dartling as soon as it was teased. Making a bunch of prediction pages on the wiki, with different Tier 1 and 2 upgrades but similar Tier 3-5 based on the leaks.

Also December 2020, Dartling time! Time to show off everything I adore of this! These days, I have been into Dartling Gunner, really interested in how they play out. More key improvements to the main page added.

January 2021, and I still play BTD6, but mostly editing articles here and there and also experimenting with the game to make cool pictures. Also made some real ISAB fanart too! Ooh yes, real nice! Also making yet more improvements to Bloons Wiki main page.

February 2021, more projects. Nice. More and more projects with the Bloons Wiki stuff. Nothing much else, but I did unfortunately miss out on a few Odysseys because of running out of time. Same with missing out races, mostly due to not being interested in such races. Same for March 2021.

More on March 2021, all is going good, and boy it's surprising when Ninja Kiwi answers one of my questions. I longed the question about what the hardest tower to implement into BTD6 prior to initial release of BTD6 was, and they said "Village". [https://www.reddit.com/r/NinjaKiwiOfficial/comments/m38oam/whats_up_at_ninja_kiwi_12th_march_2021/gqodl80/?utm_source=share&utm_medium=web2x&context=3 My question]. Their answer.

Bloons Monkey City Mobile Reprise (March 2021 - May 2021)
Starting from 30th March 2021, I installed Bloons Monkey City Steam, almost an entire year since the Steam version came out. The feeling of Bloons Monkey City seems to have this Animal Crossing vibe while mixing in with Bloons TD mechanics. Hence why I have gotten so into it recently, despite the fact that BTD6 is more popular. It was also almost an entire year since playing my old account in BMC Mobile. Fortunately, there is crossplatform support, so I can migrate my July 4th 2015 save over to Steam. Yay. On April 1st 2021, I did lots of Monkey Teams with Ninja-Spike-Dart and it felt great with those extra Bloonstones. On the 2nd, it was Apprentice-Mortar and was the best for Volcano Terrains. 4th April 2021, and I levelled up Mortar, Buccaneer, Village, Activated Abilities, to Level 5 and Super to Level 6, the first Level 6 of its kind. Still trying to invest in Spike Factory, as its MK form is very powerful. Even though the MK would be best fit into Ninja instead, I wanted to buff the weaker towers to increase their viability in Monkey Teams scenarios.

On 5th April 2021, Contested Territory Round 100 was achieved once again on Mountains Terrain on the "Waves" track. In addition, Dartling Gunner and Spike Factory leveled up to Level 6. On 6th April 2021, I had attempted some more for Dart-Engineer-Chipper, which apparently work very well together on Grass Terrains thanks to the Chipper favor.

8th April 2021 lots of Monkey Knowledge Madness. Played more and more and more. Grinding tile by tile. Must level up knowledge. Knowledge is power. For I must grind till the very end.

11th April 2021 the same I should grind as many tiles as possible; 6 tiles for 8 MK Packs! And Level 6 Bloon Sabotage and Level 6 Ace! 7th tile captured today and Level 38! Monkey King is happy! 1000 City Cash, 4 Bloonstones, and now I start with $4050 cash and 205 lives!

Also even more nice April 2021 because more level up and doing Bloonarius dedication.

And also, Ninja Kiwi likes Bloons Wiki as a source of searching stuff up.

Within the past few months, I was into playing a daily Co-Op game on BTD6 almost every morning and evening, and only a few exceptions where I have neither. Playing mostly due to wanting all Co-Op Medals and also to challenge myself to play harder maps with harder scenarios. And also for screenshotting multiple Tier 5's every so often. And same with experiencing gameplay variety.

BMC Steam kinda faded in like late-April 2021 because boredom, but that's okay, because I might feel like playing a bit more of it later on. Also played Bloons 2 because I just feel like it and want to briefly depart from Bloons TD 6 slightly just for the fun of it in spite of no one even playing that game anymore and only for the sake of Bloons Wiki completeness. Sometimes it rises, sometimes it falls. It sure be the case of BMC Steam.

29th April 2021 is the day where the last BTD6 upgrade has split from its BTD5 and earlier counterparts, with "Advanced Intel (BTD6)" page (first of the split upgrades project was "Overclock (BTD6)" on 24th March 2020). Since then, I had begun doing a lot of Damage Types edits on Bloons Wiki as a way to expand understanding on how attacks operate specifically to inspire others to see an alternate, abstract approach to understanding strategy.

As of 16th May 2021, all except Boomerang, Sniper, Ninja, and Village reached Rank 6 in BMC Steam, with recent ones being Apprentice, Glue, and Buccaneer. Apprentice and Glue got ranked up simultaneously thanks to another Monkey Secret (yay!). More Bloonarius too. Village appears the most behind on the MK. And as of 30th May 2021, only Ninja and Village are Rank 5.

On 30th May 2021, I ended up getting into the hacker pool for BTD6 at around 6:00pm after being paired with a hacker in Co-Op Mode. One suspicion could be pairing my C# assignment stuff with the BTD6 app, to which the app could've triggered the anti-hacker response despite the fact that I faithfully did not form of hacking into the game whatsoever. In that case, I would've not even observed that two-leaves flag. The other case might be that I have been flagged as a hacker after getting unfortunately paired with a player who was hacking, precisely on that very X Factor Standard Hard Co-Op on 6:00pm or so. I played a few more games on Co-Op just to see if I truly am in the hacker pool, and I happen to be so after the third and fourth games. The second game on Geared Double HP MOABs seems fine, with various uses of Hero Boost and many Cash Drops over a series of different rounds by a certain player, although one of the players might be disguising as a non-hacker, and hence still feel suspicious about what has happened. However, on June 1st 2021, I was unflagged (yay!), as the employee of NK who replied to my contactment said thanked me for playing BTD6 legitimately and apologized for my account being accidentally put in the hacker pool. What a strange but welcomed experience though; this is quite the interesting experience here, despite feeling a bit down while flagged; I even uploaded an image of my being flagged.

Bloons Wiki FandomDesktop Period (June 2020 - Present)
In preparation for FandomDesktop for all wikis, including Bloons Wiki, I had been working a lot of FandomDesktop since it was announced and available. Migrations and preps especially Dark Mode, to which I am best happy about. On early June, June 13th to be precise, I had created Bloons Wiki Spreadsheets to organize large-scale projects. Updating for a long while and expanding a lot over time.

Bloons Pop! was finally announced several days before released. I was notified of its release and pre-release, and even though I forgot to actually pre-order Bloons Pop on iOS, I got my hands on creating some videos of Bloons Pop so that I can showcase that game as soon as possible while the game was hot. June 15th, ahh... good times. I still sincerely enjoy playing this game even as of 16th July, but I did complete the entire location in the whole game a week or two ago. That's okay, because the other gameplay does warm me up and cool me down at the same time. Totally my skill level, each level is. Yeah, the earliest levels are a bit too easy, but I will tolerate that because it's mainly a game for casuals.

Meanwhile, with FandomDesktop preparation starting from early July, specifically July 12th, I was preparing some CSS stuff for the wiki. Got the Dark Mode stuff working with some help, and same with further background preps. Nice to see that this stuff is co-aligning with further university paper stuff.

First experiences of 27.0 was great. Also the anticipation was really real, and glad it didn't start too early in my uni weeks, else there would be trouble. Even then, NK does have a lot of bugs with this update introduced... Oh well. I focused on Boss Bloons first. Before then, took last photos of 26.2 for a majority of stuff before updating my phone. Gotta upload all those photos soon, very quick, same with those Isabelle drawings I drew a week or two ago. Literally. Boss music, oooh, spooky. Cash Drop began because I was a bit fearful, but frankly I shouldn't have done that for a normal Bloonarius. Elite Bloonarius, maybe.

As for Bloons Pop, because I got unlocked everything by early-to-mid July 2021 or so, I play it very occasionally, only as a casual playthrough. 27.0 update for BTD6 is a bit too much to let Bloons Pop be anything to play for right now, till 27.0 gets old, but with uni work on the way, dunno how long it'd take to settle... but 27.0 is super fun, a big refreshment.

The wiki is progressively getting better and better, with Version 27.0's period being a record high. Fabrizio, Redybird, and Luke, all of them I like talking to. Lots and lots of productive stuff with Carpyet and Jitnus. Carpyet also feels to me to be really productive.

On October 10th 2021, some family members of mine have joined in Bloons TD 6 too! She seems interested in wanting to make cool fanarts of BTD6. Logged in and joined the game paired with her current NK Account from Bloons Pop! An instant 500 MM and a 0-4-0 Super is cool to get as a first-timer. Glue Gunner second choice also do be nice. And meeting Quincy too.

On November 2021, I got much more into Bloons Pop! as a casual game I can play offline, especially with Version 3.0 adding in special puzzles and even more cool content, and even more when online. Holidaying at a small town for an extended period voluntarily is pretty nice to do. I also had some time to play some BTDB Flash just for kicks, and also BMC Flash too. Not sure if they will be of any value since 2021, but whatever, completion is completion, I guess? Also destroyed all the Bloontonium Collectors on my cities in Flash because the MvM is completely dead and never could get an MvM send to commence. Oh well...

December 2021 was when I got into Bloons TD Battles 2. I actually got super interested in the first few showcases and excited to pull in my well-prepared Wizard Countermeasures page onto the wiki. My first few days of playing it was in that same small town, and then I was tempted to buy the starter VIP pack with real money. But thought not. Either way, a better spend would be to just get normal VIP, but eh. Either way, I got to play with Tack in the first few updates, then in 1.0.4 switched to Dartling, and later switched off to off-to-semi-meta strategies not involving Dartling, and sometimes used Dartling between just to challenge those annoying Ocean Obyn users, which often would use a totally meta combo. January 2022 and I was playing it more. February 2022 and I am playing much less, and pretty much none in 1.0.6 and a few days before 1.0.6. The meta got boring and the 1.0.6 update had an annoying bug where I collected tonnes and tonnes of chests over the time playing heaps and heaps of stuff, and now I am forced to remove all chests until the third-to-last chest, which I did not want to do. Instead, I just decided to play the Jackpop Ticket game where every 1pm I go open the ticket up to 3 times and hope for some goodies, albeit small ones of course. While totally into Battles 2, I really didn't play BTD6 much. But starting from Feb 2022, I got back into large-scale BTD6 stuff. Before then, I got huge quantities of Battles 2 screenshots in my own Discord server. And also created a lot of basic Strategy Pages as well as Countermeasures Pages, but those got old and couldn't bother to keep up with the demands of those. Either way, I did end up ditching a lot of BTD6 projects too, but yeah... Lots of projects to finish off that were totally incomplete with management. Ugh.

Decided to go look back into BTDB2 on the night of 8th February 2022, and after a few management of chests, I managed to whiddle down to just 3, which is epic. Now I can start playing for real. And then I got to play a few games on Version 1.0.7 just to see if the so-called lag was fixed. On my end it has fixed, but not sure if it was just because I was lucky. Several days later, I didn't encounter serious lag until one of the games on 11th February 2022, in which the opponent lagged a lot. Fortunately, I didn't get the auto-defeat, the opponent did. Did a few games today, ending up on a maximum of a 9-win streak until I made a dumb move on my 10th game, costing me the streak. Glad this game doesn't have an achievements system, because otherwise it would be cancerous to try out 20-win streaks like in Battles 1 Mobile, which I would never attempt or try (plus, image exists on wiki!), though was lucky in Battles 1 Flash when I did night plays back in 2017. Also, Druids of Wrath with Lightning and high Vengeance count is OP in the early-game; saves a lot of lives in the long-run.

Version 1.1.0 for BTDB2 is super nice. I have used Churchill and he's super good against grouped rushes, at least in the mid 10's. Using him in any viable 3-tower loadout is amazing, except Druid where Obyn is better. Churchill is all about grouped DPS and has good anti-MOAB abilities too. That being said, he is built for moderate grouped damage from my experience.

BTD5 Generation info

 * I actually have one Daily Challenge under my own name, while I have a good bunch of others under my very own account Qwertyxp2000.
 * I play Bloons Monkey City, Bloons Monkey City Mobile, Bloons TD Battles, Bloons TD Battles Mobile, and Bloons TD 5. I also played earlier versions of Bloons TD too.
 * I also edit many other wikis.
 * I started playing BMC Flash since about June 2015. This is when I started to reinterest myself in the BTD5 series.
 * Previously, I had lost interest on the BTD5 series several weeks after the initial release of BTD5, having disliked the Monkey Ace change with the new landing pad footprint.
 * I started playing BTD5 Mobile in 22nd March 2018, NZT.
 * I started playing BTDB Mobile in about early May 2017, possibly about 7th May 2017.
 * I started playing BMC Mobile since about July 2015. (insert exact date).

BTD6 Generation info

 * I started playing BTD6 since July 18th 2018.
 * I started playing BATTD since its early release date of July 14th 2018, though I started playing consistently since August 18th 2018.
 * Besides Finn, Max, Jake, and PB, I have unlocked the following characters in the following order: Ice King (on Normal), Captain Cassie (on Normal), Sai (on Normal), Warrior Bubblegum, Supermonkey, Commander Cassie, Sam (on Extreme), Flame Princess (on Extreme), Juggernaut Max, C4 Charlie (on Extreme). Still have Marceline to go.
 * Max is my favorite character in BATTD in all aspects.
 * Churchill is my favorite character in terms of appearance.
 * Spike Factories are still one of my towers in my buff watchlist, in particular Super Mines, Spiked Mines, Long Reach, Long Life Spikes, Deadly Spikes, MOAB-SHREDR, and Spiked Balls in that order. I enjoy the cute artworks but the upgrades still suck in the game.
 * Personal favorite tower is the Ninja Monkey, particularly due to poppage flexibility.
 * Personal favorite upgrade is the Monkey Town, due to its no micro efficient income production.

Random BTD stuffs

 * My in-app purchases on the Bloons TD franchise:
 * 8th May 2017 - COBRA Unlock - $7.49 NZD
 * 11th June 2017 - Club Access - $5.99 NZD
 * 23rd March 2018 - BTD5 - $4.49 NZD
 * 19th July 2018 - BTD6 - $7.49 NZD
 * If I were to put towers as chess pieces:
 * Pawn - Dart Monkey
 * Knight - Boomerang Thrower
 * Bishop - Ninja Monkey
 * Rook - Bomb Shooter
 * Queen - Anti-Bloon
 * King - Super Brittle
 * If I were to put tower classes into orchestral instrument classes:
 * Primary (Dart Monkey, Boomerang Thrower, Bomb Shooter, Tack Shooter, Glue Gunner, and Ice Monkey) - Strings (violins, violas, cellos, double basses)
 * This is because they are the basic class of the orchestra. Generally speaking, most orchestras will focus on improving this class of instruments, just like with Village Path 1 upgrades.
 * As for the specific towers that are assigned which ones:
 * Dart Monkeys are violins. By far the simplest but most versatile of towers. By far the most primary of all towers. While Dart Monkeys aren't very good against Grouped Bloons, and violins aren't so good at deep notes, other Primary towers excel better along this pathway.
 * For violas, possibly a cross between the Dart Monkey and the Boomerang Thrower.
 * Boomerang Throwers are cellos. Also versatile but along a different pathway. Distinct relative of the Dart Monkey or to the violin. Tends to lack a lot of high note potential until further skill. That's just like not seeing camos by itself until Glaive Lord.
 * Bomb Shooters are double basses. Deep as they are, tough a sound they are, it's just like the toughness against multiple Grouped Bloons. Doesn't really have camo detection, and generally cannot hit high notes.
 * For some reason, due to the lack of variety, I can't seem to incorporate Glue Gunners, Tack Shooters, nor Ice Monkeys into the mix.
 * Military (Sniper Monkey, Monkey Sub, Monkey Buccaneer, Monkey Ace, Heli Pilot) - Woodwinds (flutes, clarinets, oboes, bassoons, piccolos, etc.)
 * This is because they are generally behind the Strings section, akin to the Military being unlocked later than all Primary towers.
 * Again, they have a unique set of attacks that the Primary towers typically lack, or in the case of music, a unique set of timbres that Strings generally cannot do.
 * Magic (Ninja Monkey, Wizard Monkey, Druid, Alchemist, Super Monkey) - Brass (trumpet, french horn, trombone, tuba, etc.)
 * This is because they are generally behind the Woodwinds section, akin to the Magic being unlocked later than all Military towers.
 * Magic has a unique set of attacks that Military or Primary towers typically lack, or in the case of music, a unique set of timbres that neither Strings nor Woodwinds typically don't have.
 * Support (Spike Factory, Monkey Village, Banana Farm) - Percussion (timpani, glockenspiel, xylophone, triangle, cymbals, etc.)
 * This is because they are generally behind the Brass section, akin to the Support being unlocked later than all Magic towers.
 * Support has a set of supporting roles that other towers lack. And just like Percussion section with their entirely unique roles with their entirely unique timbres, the Support class can help improve the stability of the defense. In the case of orchestral music, that would be the musical harmony of the music.

Easy Challenges
These challenges are pretty easy to do, and should be okay to give to a fresh novice of BTD6. The challenges below are shown in chronological order in terms of when I first created them.
 * RZEDDMT - Super Sticky Substance
 * SZEEXEY - Pat's Pond Deflation with selected towers
 * UZPTSMX - Cargo with Ice Monkeys. Showcases interaction with Road Spikes MK and Cargo.
 * RZPRHDA - "Fighter Planes or MOAB Maulers?". Try beating the MOAB by utilizing MOAB Maulers instead of Fighter Planes, though the latter may be more efficient.
 * TZLDWTY - "Super Smart Mines? Or Super Smart Mines?"
 * RZLDWCP - An interesting combo with two Spike Factory upgrades.
 * LZOTDRD - "Just Use Deep Freeze". I bet it will be easier to do this challenge if you try the Deep Freeze upgrade.
 * ZMGPFMU - "This is not a hacked challenge". Just get MK to win and do the rest.
 * ZMVHPXE - "Ray of Dooooooo-". Just get a max Ray of Doom and cruise.
 * ZMVEFMV - "Exploring Round 81 to 100 ABR". $100k cash to start and you have all options available to you.

Medium Challenges
These challenges are hard or easy depending on how you approach the challenge. The challenges below are shown in chronological order in terms of when I first created them.
 * CSEYFAU - "You can swear in challenge names", a micro challenge with Glue, Sniper, and Ice. Try beating without Icicle Impale and with up to +$200,000 remaining.
 * VZPMYKD - "Round 69? It's a joke. Not here." Seems to be so far impossible without MK.
 * MZLLOCG / LZLOEOW / PZLORYR / UZOKWXK - Several interesting challenges involving attempting to take advantage of one special interaction from activating the Overclock ability against expensive towers.
 * WZOWKYX - "My Singing Monsters: Dawn of Fire", a challenge on Infernal up to Round 40 with fire-related towers.
 * EZOXLAL - "The Gang's All Here" - Hard Apopalypse on Geared
 * TZOSYRY - "Negative 300 IQ" on Impoppable, Rounds 85-100 with most of the unfavorable crosspaths. Includes Jungle's Bounty, which actually benefits more from lower crosspath than upper crosspath.
 * VZOSYLM - "Negative 300 IQ" on CHIMPS, with Rounds 85-100 with the most unfavorable crosspaths
 * FZODHYP - "ISAB the Animal Crossing dog" - Half Cash Downstream with a few selected towers and no AP Darts
 * OZODLWB - "Steamed Hams", Rounds 41-80 with up to 9 towers and many restrictions on towers. Harder version may possibly be created soon.
 * ZMKTUVH - Ethan's Clarinet Reed. Apopalypse on Candy Falls with faster bloons and faster MOABs.
 * ZMKROBK / ZMKYHUD - Comanche? Bazaar, and proof that Comance Defense is finally good.
 * ZMKLCXP - Half Cash and Banks, something special from Version 18.0. Should still be possible in Version 19.0 after the Bank nerfs, and it doesn't even need an instakill.
 * ZMKOTKT - Good Titles Increase Chances for YouTube. Apopalypse Rounds 3-40 on Bazaar, no lives lost, and only selected towers.
 * ZMMXKPO - "Race Rewards are a Joke, esp 1st to 3rd", beat Rounds 35-80 ABR with four towers max, using Quincy, up to 1 Glue Gunner (limited to 4-2-5), up to 2 Snipers (limited to 2-5-2), up to 2 Heli Pilots (limited to 3-5-5), up to 1 Wizard (limited to 2-1-5), up to 6 Spike Factories (no limits to upgrades), up to 1 Village (no limits to upgrades), and 1 Engineer (limited to 5-3-2). Theme is "bad" Race Event towers.
 * ZMMBXOP - "Ballistic has 100 pierce per missile?". Apopalypse with certain tower restrictions. Shouldn't be too hard if not selling is imposed.
 * ZMGCVBA - "63, 2TC?". Essentially try beating Round 63 on CHIMPS using two specific towers.
 * ZMGBRSA - "How to detect camo with no camo?".
 * ZMGPXFY - "No Maim MOAB for you".
 * ZMHMRHU - "Bloon Impact without Impact" Using only Bomb Shooters, pop the Rainbows.
 * ZMHVCCO - "How Long Is Considered Short Challenge?". Muddy Puddles with Churchill, Dart Monkeys, Dartlings, and Spike Factories. 78-83.
 * ZMUYEEV - "Shimmer with no mer" - It's a bug!
 * ZMUYPKD - "Patsy Jones is here" - It's a bug!
 * ZMWBABG - "Two of a Kind" - 2 Darts, 2 Snipers, Bloonarius Prime CHIMPS to R10

Hard Challenges
These ones are pretty difficult to do, and probably require a lot of tries to do. The challenges below are shown in chronological order in terms of when I first created them.
 * GZYCHHX - "My Singing Monsters", Medium CHIMPS Mode on Dark Castle with ~500% MOAB health, 50% MOAB speed, and ~200% Ceramic health with Pat, Wizards, Druids, Ice, and Alchemist.
 * HZOKWSA - Spike Factories plus one Village only on Apopalypse.
 * ZMVVUPK - "Dichlorodiphenyltrichloroethane" Figure out how to get rid of these DDTs.

Miscellaneous Early-Game Challenges

 * ZMVHEPY - "Tack Saving Till Heli", using only a 2-2-2 Tack, save till Heli. Beat Round 20.
 * ZMVTRXH - "Ezili Test Solo", Ezili on Candy Falls CHIMPS, and she can beat Round 6!
 * ZMVXHDO - "Sub Test Solo", Sub on Streambed CHIMPS, up to Round 15. Probably can solo longer.
 * ZMVPTYO - "One Tack on CHIMPS Solo, ignoring camo", Tack on Resort up to Round 32. Enough lives to tank Camo Green.
 * ZMVPDUE - "One Boomer to Heli Yeee-", Boomer and Heli to R40 on Downstream CHIMPS
 * ZMVYOTE - "One Dart and One Sniper on Firing Range", one Dart and one Sniper on Firing Range CHIMPS
 * ZMTGRGF - "Quincy AB", Quincy to R8 on Another Brick CHIMPS
 * ZMTHWYK - "Quincy Streambed", Quincy + Heli to R30 on Streambed CHIMPS
 * ZMTBWWC - "Tack Solo", Tack + Super to R23 on Balance CHIMPS
 * ZMTBWEL - "Sauda No Feed CHIMPS on Streambed", Sauda to R28 on Streambed CHIMPS

"Testing" Challenges
These challenges are purely here just to test out cool stuff. Nothing actually challenging involved. The challenges below are shown in chronological order in terms of when I first created them.


 * VZPSMKB - Making the most OP Super Mines possible.
 * GZELLFW - For finding possible solo Tier 5 towers on CHIMPS that can solo without support.
 * ZMMBXEK - Cubism with excessive cash, excessive lives, Rounds 1-1. Not meant to be a challenge at all; it's more like a Sandbox 2.0.
 * ZMVWXMR - Cubism with excessive cash, excessive lives, Rounds 40-40. Also meant to be like Sandbox 2.0 again, except for stuff like dumping Farm income and stuff like that.
 * ZMVAOFC - "Giant Blons Sandbox", for sandboxing on Blons with max health, min speed, and lots of rounds.

My Tower XPs
Quantities are valid as of 15th March 2020, 7:30pm NZT:


 * Dart Monkey - 5,253,759
 * Boomerang Monkey - 2,291,384
 * Bomb Shooter - 2,282,603
 * Tack Shooter - 2,769,540
 * Ice Monkey - 1,952,424
 * Glue Gunner - 2,043,808
 * Sniper Monkey - 5,720,298
 * Monkey Sub - 7,483,630
 * Monkey Buccaneer - 5,579,498
 * Monkey Ace - 4,703,285
 * Heli Pilot - 4,158,251
 * Mortar Monkey - 1,973,605
 * Wizard Monkey - 4,416,179
 * Super Monkey - 5,998,374
 * Ninja Monkey - 4,686,483
 * Alchemist - 8,531,215
 * Druid - 3,031,923
 * Banana Farm - 9,092,885
 * Spike Factory - 8,215,030
 * Monkey Village - 11,932,240
 * Engineer Monkey - 1,668,308

BTD6 Most Favorites and Least Favorites
I am a BIG advocate for the Spike Factory. It's a great concept, and I really like their input on how to structure its overall upgrade structure, although it sure is not necessarily the strongest tower in the game, besides two of its upgrades Perma-Spike and Spike Storm. I like how they Ninja Kiwi were greatly inspired regarding my suggestions for Spike Factory target priorities directly on Bloons Wiki, dedicated with the Smart Spikes (old Directed Spikes) upgrade. I also feel that the other Path 3 upgrade concepts besides Permaspike need quite a rebuild. For instance:


 * Long Reach could also add projectile speed to allow spike piles to miss less often when chasing bloons.
 * Long Life Spikes concept is very well-balanced, but it is a tad bit too expensive to be useful. It pairs well with Berserker Brew, don't get me wrong, but you'd rather spend the money to buff a 2-0-3 Triple Guns Sub instead for most cases. As such, I am hoping for a little price cut to the upgrade.
 * Deadly Spikes concept is rather underpowered for the Tier 4 status, as it's just +1 damage to all spikes for a high price of $3500. It cannot solo any Camo rounds beyond Round 50, and it does such less performance than Long Life Spikes with Berserker Brew, for a lot lesser cost. I hope Deadly Spikes adds +5 pierce to each spike too, to perhaps make a decent stepping stone towards the all-so powerful Permaspike upgrade.

Alchemist is a super versatile tower, no kidding.


 * Cheapest lead-popping. $550. Wow.
 * Greatest group-popping power for a base tower. Yes, 20 pierce and DoT at the start is awesomest.
 * Can allow other towers to damage Leads temporarily. Thanks Acidic Mixture Dip.
 * Can improve general stats for each tower it buffs, thanks to the Upper Path 1 upgrades.
 * Good emergency ABR Round 40 popping power via Perishing Potions.
 * High DPS support tower through explosive blimp concoctions from Unstable Concoction.
 * Can turn the worst early-game nightmares into dreams, thanks to Lead to Gold.
 * Cheaper alternative to Monkey Town, if on a map where there is a singular entrance and a lot of space. Rubber to Gold is as good as you think it may be, in spite of its relatively low price.
 * Great instakill but only when your cash is excessively high, because of shrink potions from Bloon Master Alchemist.

Although I enjoy Engineer, his upgrade concepts are a kind of a bit wonky in my personal opinion. He's built for early-game stuff, at least for up to Tier 3, but how the upgrades are structured is a little off to me, personally. His designs are pretty good though.

Bomb Shooter is overall pretty weak in terms of popping power. The only really useful upgrade is Recursive Clusters, due to the insane popping power and explosive coverage, and that's pretty much it. MOAB Maulers are decent, but they are pretty slow and do not attack quickly enough to destroy MOAB-class bloons with ease. Really Big Bombs is also extremely underpowered, and the point of the upgrade becomes redundant when you've got Recursive Clusters, which pretty much deals far greater pierce and far larger explosive radius than Really Big Bombs. Overall, you pretty much are required to have Striker Jones in order to make Bomb Shooters remotely useful.

Here is a list of most favorite upgrades and least favorite upgrades for each tower:

Top Easiest
TBA

Top Hardest
TBA

Qwertyxp2000 the second's strategy recommendations in BMC
These are not chronologically ordered, but definately may seem useful in most types of terrains.
 * For Ninja Monkeys as a starting tower in the first few rounds, first upgrade to 0/1, then 1/1, then 2/1, then 2/2 then either 2/3 or 3/2.
 * Probably also include Monkey Apprentices, if unrestricted, to pop those pesky Camo Lead Bloons, if any.
 * Include a Mortar Tower with X/3 or X/4 to remove Camo status for non-Camo experts to aim at these pests, and also to weaken a little bit of the Bloon Rush structure.
 * Also try to find good corners for Tack Shooters, especially little convex "bumps" in the path.
 * Monkey Villages are often part of my strategy, especially if they are in range of influencing Super Monkeys and certain towers that do not have range upgrades of any kind (such as Monkey Apprentices).
 * Bomb Towers are also very useful, especially in large groups as MOAB Maulers to crush MOAB-class groups.
 * When Bomb Towers, Ninja Monkeys and Monkey Engineers are restricted, add more Monkey Buccaneers. Add some with Destroyer upgrades, and also add some with the Cannon Ship upgrades.
 * Enjoying starting off with a Spike Factory at the end of the track, as long as they are at least 1/0 or 1/1.

Notes on Qwertyxp2000 the second's preferences of towers
This is mostly related to the notes of Bloons Monkey City. With the fast amount of cash earning with the long line of stronger and stronger bloons, the game may be much a different experience to what I would've done in the previous Bloons Tower Defense series. Often, I use a largely upgraded tower going solo, though there may be exceptions.

Dart Monkeys I don't use that much, though I may use it at times of Camo problems, combined with Monkey Apprentice or 4/x Dart Monkeys. I sort of treat them as the pawns of the game, even though I do not necessarily start off with them. Co-operation of 2/3+ Dart Monkeys and 4/x Dart Monkeys may be good against up to Ceramic Bloons.

Tack Shooters I also do not use much, though I may use it at times of opportunity of corner space.

Sniper Monkeys I use for ridding of the strongest bloons, but normally not the MOAB-class. There is much of the use of bypassing certain layers of the annoying non-MOAB-class bloons. Most of the time, I use them for a combination of Boomerang Throwers to crack open the ceramic layers out of Ceramic Bloons.

Ninja Monkeys are one of those monkeys that I use to get rid of Camo Bloons, mostly as a replacement to Spike Factories. I often start off with those when Spike Factories remain restricted. Upgrading to 3/2 is what I do to them.

Boomerang Throwers I use much when it is a problem with Regrows. They can strip layers by layers of many bloons, even when there is a nerf to the Bloons Monkey City one (which still works). Either that or I may also use 2/3 Boomerang Throwers as a starter tower.

Bomb Shooters are not my primary tower, but rather my secondary tower. I use these to support against MOAB-class, in the case of MOAB Maulers. I use them in such large packs, though I still don't have much the confidence for ZOMGs. I rarely use this to counter Lead Bloons, as the Monkey Apprentice or the White Hot Spike Factory can counter these sorts of issues.

Monkey Apprentices are an excellent tower that specialises at the removal of Leads and Camos (if upgraded to Monkey Sense), which I am always overaware of (especially Camo Leads). Though they may do mediocre at removing Bloon Rushes, they can easily strip open Leads and reduce those slightly weaker Camo Bloon formations.

Super Monkeys don't appear to be my biggest fan. Normally, I use other combinations of slightly weaker towers to become stronger than the single Super Monkey. This may be similar to how combinations of two bishops and a knight may be more powerful than a single queen. Super Monkeys may be important in the future, but at the moment, they are not my main priority in the end game, although I do use Robo-Monkeys and Tech Terrors at times. I may use a lot of these in Special Missions with very high budget.

Strategies
Strategies that I tend to enjoy playing include Wizard-Farm strategies in normal arenas, COBRA-Village-Boomer in COBRA-enabled Bananzas, Engineer-Wizard-Super in Play with Fire. For other arena modes, I typically go by my guts.

However, in Card Battles, normal card battles mode typically contains the following: 2/2 Ninja, 2/0 Banana Farm, 3/0 Banana Farm, 4/2 Ray of Doom, 1/1 Dartling, 3/1 Dartling, 1/1 Buccaneer, 2/3 Boomer, 1/3 Ninja, 2/2 Apprentice, 3/0 Apprentice, 0/4 Ground Zero, 2/2 Boomer, 3/0 Boomer, and 0/0 Spike Factory. Most often used defense cards are 2/2 Boomer, 3/0 Boomer, 1/1 Buccaneer. Most often used eco cards are 2/2 Ninja's $55 eco yellows ($1400), 2/3 Boomer's $100 eco greens ($2400), 2/2 Boomer's $40 eco blues ($800), and 0/0 Spike Factory's $40 eco reds ($700). Most often used offensive cards are 3/0 Apprentice's one BFB, and 2/3 Boomer's 200 greens. In Bananza, I swap several weaker towers with Tax Card.

High Prio

 * 1) Finish User:Qwertyxp2000 the second/Lower Tier Upgrade Checklist
 * 2) Finish adding BTD5 and BTD6 path separate categories
 * 3) Add categories to upgrade pages about "Category:Camo Detectors" and "Category:Explosives" and also for other similar obscure but useful categories
 * 4) Upload all MK icons and put to wiki pages
 * 5) Upload all Hero icons and put to wiki pages
 * 6) Finish up split page upgrade (Link)
 * 7) Finish up crosspath images (Link)
 * 8) Add all of the pages of BTDB2 towers and heroes and then add all the teasers related to them. Get video footage and also the towers and upgrades available

Medium Prio

 * 1) Crop out all BTDB Mobile artworks from spritesheet.
 * 2) Crop out all BTDB Mobile upgrade icons from spritesheet.
 * 3) Add all Allies to Allies article
 * 4) Add all Trinkets to Trinkets article
 * 5) Add all Weapons to Weapons article
 * 6) BATTD Balance Changes 1.3.3 and so on!
 * 7) Update Hot Keys for BTDB Steam and BTD6 Steam.
 * 8) Make a full Permaspike placement guide on all eligible maps (except #Ouch and Muddy Puddles)
 * 9) Update Race Events (I'm sure my gaming iPhone SE has the screenshot collections)

Low Prio

 * 1) Make more balance change suggestions
 * 2) Update userpage to show the hardest maps categorized by map difficulty in BTD6.
 * 3) Make more userboxes for Race Medals.
 * 4) Make more userboxes for specific upgrades

Availability schedule

 * [[File:tick.png]] = available
 * [[File:tick yellow.png]] = maybe available
 * [[File:cross.png]] = not available

Some other stuff

 * You can look at User:Qwertyxp2000 the second/Sandbox to see my experimenting processes. Please remember that it is for me to experiment and work on things related to me.



Naming Personal BTD6 Monkeys

 * Daniel ("Daniel the Dart Monkey" sounds cool)
 * Jonathan (wanted some kind of old-fashioned name)
 * Charlie (C4 Charlie)
 * Kendra (I like how the name fits such personality)
 * Elsa (coldness, obviously)
 * George (Curious George)
 * Boris (just because, running out of names though)
 * James (James Cook)
 * Christopher (Christopher Columbus)
 * Isabelle (ISAB Plane)
 * Henderson (a tuba player I remember, also starts with "He-")
 * Martin (Mortar, named after my cello teacher)
 * Henry (like "Heavy", first day of Dartling was when I thought of the name)
 * Ralph (deep magic, like a deep voice I associate the name with)
 * Bruce (heroic name)
 * Suzuki (Japanese, and the name reminds me of the early 2010s when I played a lot of cello)
 * Andy (sounds nice with Alchemist, and it’s like Toy Story boy)
 * Audrey (Potbelly in MSM sometimes is named “Aubrey”)
 * Bill (Bill Gates)
 * Ron (my favourite)
 * Malcolm (“welcome!” and like Malcolm Turnbull)
 * Eric (Eric the Engineer, like Bob the Builder)

Bloons Wiki


NK stuff


Bloons ownership stuff


Game preferences


Tower preferences (BTD5)


Tower preferences (BTD6)


Bloon preferences


Standard Medals Earned

 * Badges valid as of 2nd July 2020



Co-Op Medals Earned

 * Badges valid as of 2nd July 2020



Other Bloons TD gameplay stuff
