Ouch/Strategies

This page contains strategies for the Expert map in Bloons TD 6.

Early game

 * It's good to start off with Dart Monkeys. For CHIMPS Mode, the only possible way to pass Round 6 is to have three 0-0-0 Darts on each lane on very specific spots.
 * Due to their seeking projectiles, Ninjas and Subs are the best earlygame towers.
 * Do note that using Monkey Subs will restrict removing the middle water. This is sometimes circumvented with Arctic Wind platforming.
 * Getting an early Sniper is a good idea, as it will be able to shoot at Bloons going down any of the four paths, and there are no line-of-sight obstacles that can block it. It is also an extremely cheap and easy way to handle the early Leads of Rounds 28 and 30, by upgrading to 1-0-0. If playing to later rounds, upgrading to a 4-0-2 Maim MOAB provides relatively cheap and useful stalling.
 * In CHIMPS, a 3-0-2 Sniper in conjunction with a low tier Glue Gunner or Ice Monkey is used to defeat the Round 40 MOAB so as to allow the Sniper to pop every Ceramic with no children left.
 * Since the addition of Psi, their ability to target 3 ceramics greatly help the 3-0-2 Sniper clean up the insides of the Round 40 MOAB while proving useful for mid-game.

Mid game

 * 1-1-0 Ice Monkeys or 0-1-2 Ice Monkeys can be used to stall down the waves of high-HP rounds like Round 63.
 * 20 shinobi ninjas with a bloonjitsu, pat fusty, double discount villages, and stronger stimulant for the bloonjitsu will easily save to grandmaster ninja given proper rallying roar usage.
 * Psi also impacts mid-game heavily by constantly clearing the MOAB's insides while proving hyperdense rounds like 63 and 78 easy with their Psionic Scream ability.

Late game

 * Grandmaster Ninja with 20 Shinobi Tactics will be your best chance for getting to Round 100. This is mainly due to Grandmaster's effective seeking projectiles, which allow it to use up its full pierce.
 * In case on a non Pat Fusty run, double 1-4-0 Spike Storms along with an overclocked x20 stacks Grandmaster Ninja can pop the BAD bloon a bit pass the second intersection. Then, other abilities can clean up.
 * One strategy to clean up the insides is Psi's stun to seize the DDTs, Grandmaster to pop the ZOMG layers and psionic scream to annihilate the BFBs.
 * Use of 1-4-0 Spike Storm can be used to deal with BADs, and 2-4-0 Spike Storm can be used to deal with DDTs as well. However, it's recommended to place the 2-4-0 Spike Storm in range of a MIB in case one is used (to support the ninjas).
 * Bloon sabotage, overclock, MIB, rallying roar, and maim moab are crucial for the success of grandmaster ninja, as they cover the weaknesses in fortified DDTs and single target damage.