Snipe

Snipe is an attack behavior characterized by instantaneously hitting a bloon with an invisible projectile. It is part of the damage types family. All Sniper Monkeys have this, due to the bullet-like nature of Snipe. Most towers with Snipe also have Impact, except Bouncing Bullet until Version 27.0, where it would now constitute as multiple Impacts instead.

Snipe is represented on Bloons Wiki as, the upgrade artwork for Large Calibre in Bloons TD 6, which depicts a target reticle locked into multiple layers of a Zebra Bloon. Attacks with Snipe also tend to have Extra Damage in combination, due to the nature of bullet-like behavior. In the case of towers with Snipe and no Impact, as is the case for Bouncing Bullet, the Snipe aspect affects the initial attack and any other attack behaviors will follow afterwards.

Typical examples of Snipe are Sniper Monkey bullets and COBRA bullets. Admiral Brickell's pistol does this too. Ezili's main attack is also has the Snipe attack behavior.

Most attacks do not have this property, as they are normally associated with Sniper Monkeys.