Board Thread:General Discussion/@comment-32292007-20180718210227/@comment-29637200-20180723230228

My opinions:

Druid is incredibly valuable early game, and I have frequently used them in place of others like Ninjas. They are excellent power houses early on. However, the vengance path is really meh for me, and that includes the range increase. For me, its essentially a shot-gun tower. Superstorm, when placed well, is hillariously stupid.

Wizards are rather meh. They have lost the abilities that once made them such a powerful choice. The top lane is, honestly, useless. The 2nd lane has the pheonix (However you spell it) but isn't powerful enough to hold its own. The final lines recent upgrade, prince of darkness, is rather meh as well. Overall mid-game occasionally useful.

Alchemists are, by far, the most versatile tower in the game. They are a support, offensive transformin' machine. The bottom tier represents some of the greatest offensive capabilities, while a well placed brewer will boost sun-gods and Monkey Aces to a remarkable state. Finally, attack monsters aren't too shabby, although the lesser of the bunch.