Board Thread:General Discussion/@comment-115.178.200.166-20160428115011/@comment-183.157.160.55-20160712011203

Qwertyxp2000 the second wrote: TOTMGsRock wrote: Wut how do they not have lead property on mobile? I am laughing at this too - and I just assume lead property always in mobile anyway! I don't know, maybe do a Replay Tracks with DDTs, get to the last round, sell all of your towers and replace with 4/2 Aircraft Carriers with no external support (such as from MIB). Check if those towers pop them and then you will have confirmed whether DDTs have lead or not.

I did a Replay Tracks with DDTs in it a few days ago. I used 4|2 ninjas and 3|2 boats. The only other towers that could detect camo were my 2|2 spike factories to deal with emergencies (camo lead). The DDT got pretty far, but it never got to the spike factories, as the ninjas and boats (which could not pop lead) popped them. Also, if you go to the page about DDTs, in the trivia section, the third to last bullet point says that DDTs do not have lead property on mobile. (They are nerfed there as they also come in smaller numbers and never come in CT, so more towers work against it there.) In Flash, the Spike Factories do the most damage to them, but there needs to be several. (For best results, use as many as you are allowed for your city level, all upgraded to 4|2 or 2|3 (preferably the former), under the influence of a 2|1 village.) I used to assume lead property in Mobile until one time I accidentally forgot to upgrade my spike factory to white hot spikes in a Replay Tracks. The DDT ran into the spikes and got popped by them.