Hero Strength and Weakness

Archived version remains on creator's blog.

For a chart related to Towers, please check this page.

For Heroes page, please check this page.

This subpage shows every hero's strengths and weaknesses.

Strengths/Weakness in Bold letters have larger impact on hero's performance.

Role

 * Attack heroes are classified as it has great offensive capabilities but doesn't (if little) support other Towers.
 * Attack/Support heroes are classified as it has good offensive and support capabilities.
 * Support heroes are classified as it has very supportive capabilities but is weak on his own.

Less Apparent Strengths/Weakness Explanation

 * High Ground Hero's range isn't obstructed by Line of Sight restrictions.
 * Moderate Pierce (Strength): Hero has moderate pierce (even on lower levels) & usually handles Grouped Bloons easily.
 * Moderate Pierce (Weakness): Hero has moderate pierce (even on higher levels) and struggles with Bloon Rushes.

Exclusive Strengths/Weaknesses

 * Extra Damage to afflicted (Exclusive to Sauda) At level 7+ Sauda deals extra damage to stunned bloons, this is expanded at Level 11 dealing extra damage to bloons afflicted with any negative status effect, and further expanded at level 19 to bloons with properties.
 * Amphibious (Exclusive to Pat Fusty) can be placed in both Water and Land.
 * Limited Attack (Exclusive to Etienne) cannot take advantage of Alchemist buffs.
 * Limited Attack (Exclusive to Psi) can target certain amount of bloons at any given time, cannot take advantage of Alchemist Buffs.
 * At level 6 can target Lead Bloons, Ceramics at level 7, Purples at 13, MOAB at 14, BFB at 16, and finally ZOMG & DDT at level 20.