M.O.A.B. Class Bloon



"MOAB class bloons like MOABs, BFBs, and even larger bloons require hundreds of hits to pop. Luckily for you, they tend to move quite slowly. If any of those get through it's game over."

- Round 46 in Bloons Tower Defense 5

"This is the true final level. You know it will be all MOABs and BFBs, right?"

- Before round 75 in Bloons Tower Defense 4

"MOAB warning! This area contains the large and powerful MOAB-class Bloons. They require many hits to pop, and if they get through, you will lose. Make sure you're ready to take on MOAB-class Bloons before proceeding."

- Bloons Monkey City, when the player is attacking a tile containing M.O.A.B. Class Bloons for the first time.

In the entire Bloons series, there are 2 classes of Bloons: the Ordinary Bloons and the MOAB-Class Bloons. They are huge Bloons, usually slow, that have very high RBE and require many hits to pop the exterior layer. They also spawn at least 4 Bloons when popped.

In Bloons Tower Defense games, the only way to survive letting an MOAB-Class Bloon through a level is either through generating sufficient lives with the Banana Farm with the Healthy Bananas premium upgrade in Bloons TD 4 and Bloons TD 5, purchasing extra lives sufficient times, or generating enough with the Support Chinook upgrade, or being in Sandbox Mode. Before being popped, MOAB-Class Bloons will gain punctures the more they are damaged.

All MOAB-Class Bloons have the following in common: Do note that it is more difficult to deal with BFB's and ZOMG's because they split into four bloons which are split into another four bloons and so on. This can be quite frustrating, as you have to basically deal 16 MOAB's with the ZOMG, along with having to pop the ZOMG and the four BFB's themselves. The Boss Bloons from Bloons Monkey City following after the Z.O.M.G can now be battled in Bloons TD5 Mobile, which does not include the Bloons Super Monkey 2 exclusives.
 * Very high RBEs, high enough to end the game if it leaks even if no lives were lost before, unless the player has a lot of banana farms with the healthy banana upgrade for some time (in Bloons Tower Defense games).
 * Move as slow or slower than a red bloon, with the exception of the DDT which moves as fast as a Pink Bloon.
 * Immune to Monkey Glue, Freezing, Whirlwinds, Stuns (excepting those from Cripple MOAB) and Tempest Tornadoes.
 * Do not have Regrowth or Camo variants, with the exception of the D.D.T, which has camo properties.
 * Do not contain any Regrowth or Camo bloons, and cannot be camo or regrowth themselves, with the exception of the D.D.T, which spawns 6 Camo Regrow Ceramic Bloons upon its destruction.
 * Resemble huge airships that are used for travel

Mini MOAB
The Miniature MOAB only appears in Bloons Super Monkey 2 and BSM2 mobile. The Mini MOAB has an RBE of 150, and after 100 hits, it explodes in a lot of Red Bloons and Yellow Bloons. It is a tiny grey blimp, smaller than the MOAB, with no eye symbols.

MOAB (Massive Ornary Air Blimp)
The Massive Ornary Air Blimp (wrongly nicknamed Mother of All Bloons) was the first MOAB-Class Bloon introduced in Bloons TD 3. The MOAB, having an RBE of 616 (536 in BTD3, and 613 in BTD4), can easily be identified by its blue and white color. Popping MOABs takes 200 hits, which then releases four Ceramic Bloons after being popped.

B.F.B. (Brutal Flying Behemoth)
The Brutal Flying Behemoth is the second Bloons TD blimp, making its debut in Bloons TD 4. This blimp can be identified by the distinct anti-monkey logo on a red-and-white background. Having a considerably large RBE of 3164 (2884 in BTD4), the BFB and its descendants can easily push through unprepared defenses. After 700 hits, BFBs release four MOABs. It is occasionally (wrongly) called Big Fat Bloon. 

Z.O.M.G. (Zeppelin Of Mighty Gargantuaness)
The Zeppelin of Mighty Gargantuaness, sometimes called the Zoh My God or Zombie Oh My God, is the third MOAB Class Bloon that had first debuted in Bloons Tower Defense 5. ZOMGs are huge, sluggish, and extremely resistant Bloons with a whopping RBE of 16,656, taking 4000 hits before releasing four B.F.B.s. This blimp has unique properties, being resistant to many special abilities, including but not limited to MOAB Takedown Ability, Ground Zero and MOAB Assassin, though the MOAB Assassin will do 1000 damage. A skull symbol serves as the final piece of decoration for this blimp. An excellent defense is required to pop multiple of these. As of now, the Monkey Sub's First Strike Capability is the only ability that can destroy a ZOMG whole. When highly damaged, the skull of this MOAB is cracked and has a bandage which was made as a joke. It also somewhat resembles a zombie. 

D.D.T. (Dark Dirigible Titan)
The Dark Dirigible Titan is the fourth MOAB Class bloon that made its debut in Bloons Monkey City. D.D.T.s are the fastest blimps, matching a Pink Bloon in speed, having a total RBE of 974.

D.D.Ts have black and grey stripes throughout. They also have a sharper nose than MOABs, along with a pair of wings. Its appearance resembles its abilities: Lead, Camo, and Black, plus having the speed of a Pink Bloon, making it a dangerous blimp to unprepared defences. It is partially resistant to Ground Zero, requiring two hits to fully pop. It also releases six camo regrow ceramics after 350 hits, making it the only bloon in the entire BTD series to release six children and to have regen children without being a regen bloon itself. It is also immune to the camo removing effects of Signal Flare, but not to the Cleansing Foam. Its camo properties are removed via this way but the D.D.T.'s appearance will not change. One weakness of the D.D.T. is Super Wide funnel upgrade for the bloonchipper beside a Monkey Village upgraded to Radar Scanner. (Bloon Chipper is in mobile only)

DDTs in Bloons Monkey City always come in groups of three, including consecutive groups, such as six or even nine DDTs coming out one after the other, except for Monkey vs Monkey attacks, where they come in packs of only 2 DDTs (and even though you cannot send DDTs at all in BMC Mobile, they can rarely appear on Z.O.M.G. attacks).

DDT tiles in Bloons Monkey City are generally in the same area as ZOMG, MOAB pack, and BFB pack tiles, and all of these tiles have at least 27 rounds and are eligible to have Regrow or Camo assaults. When on a 27 round DDT tile, the DDTs are most likely going to come on the last round. However, as DDT tiles are captured further and further away from the center of one's city, DDTs appear earlier and earlier, all the way up to about round 20 or 23 as their first appearance, and many more to come in the later rounds.

B.A.D. (Big Airship of Doom)
The Big Airship of Doom is the fifth non-boss MOAB-Class bloon that first debuted in Bloons Tower Defense 6. Its RBE is a tremendous 55,760, which is much greater compared to the Z.O.M.G. B.A.D.s are even stronger than Z.O.M.G.s, as they are very sluggish, highly resistant to many abilities and attacks, and take an enormous amount of damage before it pops and releases two Z.O.M.G.s and three D.D.T.s. Without a good defense with lots of MOAB popping power, the B.A.D. can easiliy rip through weak defenses and wreak extra havoc when it releases its children after being popped (two Z.O.M.G.s and three D.D.T.s). The B.A.D. can be countered with multiple tier 4 towers, if not, fifth tier towers that can do lots of damage to the B.A.D. and its children.

Boss Bloons
These bloons are MOAB class bloons exclusive to Boss Battle events. Their level rises depending on the number of times the player has defeated them during a specific event during a specific period of time.Each boss bloon appears in a distinct track, each with variable amounts of land, water, unplaceable land, and variable path length.

Bloonarius the Inflator
Bloonarius the Inflator is a large boss bloon that appears in the Bloonarius event in Bloons Monkey City or BTD5. It is a MOAB Class Bloon and therefore is vulnerable to upgrades that specialize in defeating MOAB Class Bloons, such as MOAB-SHREDR Spikes and MOAB Assassin. It has 2000 health, equivalent to half a Z.O.M.G, at level one and its health increases with every level you complete. When it reaches a degrade it will release a bloon, the bloon type varies upon which level you are at in the event. Bloonarius is very slow, even slower than a Z.O.M.G. Bloonarius is orange and lime green, with splashes of swamp water splattered upon its hull. 

Vortex: Deadly Master of Air
Vortex: Deadly Master of Air is another large boss bloon that appears in the Vortex event also in Bloons Monkey City or BTD5. It is very similar to Bloonarius with almost the same stats. It moves slightly faster than Bloonarius, but slower than a B.F.B, and is slightly weaker. Every few seconds, it will make a shockwave that partially stuns towers, making them shoot slower temporarily.

Dreadbloon: Armored Behemoth
Dreadbloon: Armored Behemoth is the third boss bloon introduced in Bloons Monkey City and BTD5. It appears in the Dreadbloon event. It has similar stats to Bloonarius and Vortex, except it has the ability to give itself yellow stone armor and has lead properties. The yellow stone armor allows the Dreadbloon to become protected under a ceramic layer.

Blastopopoulos: Demon of the Core
Blastopopoulos: Demon of the Core is yet another large boss bloon in Bloons Monkey City and BTD5, but in the Blastopopoulos event. It is like the Vortex, but instead of sending shockwaves that disable towers, Blastopopoulos throws a fireball at the most expensive tower in-game, stunning it for a few seconds. It moves at about the same speed as a B.F.B.

Calamari Blimp


Only appearing in Bloons Super Monkey 2, this MOAB-Class Bloon is a greyish blimp with three blue eyes (at the fifth health stage, its eyes turn white). It appears in Stage 3-5 as a boss. Originally, it's covered in Black Bloons, Red Bloons as its eyes, and Glass Bloons as a sort of tentacles. It only breaks after about 10000 hits, and occasionally releases a red trail and "bumpers", balls made of Black and Glass Bloons which will continuously chase the player until completely popped.

Heavy Metal Bloon


Exclusive to Bloons Super Monkey 2, the HM Bloon is a dark grey blimp with 4 holes, and a bloon at the center covered in electricity (by some players called Lightning Shielded Bloon), which can't be popped, and releases a flame at the bottom. It appears in Stage 5 as the boss. It breaks after about 15000 hits. While damaging it, it spawns gears of Lead Bloons and balls of Black Bloons coming out from its holes. Despite being made of metal, it can still be damaged by sharp projectiles. While it gets damaged, it can spew out random bloons, particularly Shielded Bloons and Phasing Bloons.

Trivia

 * Some sort of propulsion system is most likely used to enable these huge Bloons to move, as shown by the rotors near the back of a MOAB-class bloon. These rotors can be temporarily taken out to disable movement of these Bloons, as shown by the Sniper Monkey's Cripple MOAB, Mortar Tower's Pop and Awe ability and Ninja Monkey's Sabotage Supply Lines ability.
 * M.O.A.B. Class bloons usually show their propulsion systems damaged in their ripping phases, but they conserve their speed.
 * M.O.A.Bs have no turbines, unlike the B.F.B. and Z.O.M.G.
 * Starting on Round 103 in BTD5 and 32 in BTD Battles, MOAB-class bloons start to gain health (BTD5: +5%; BTD Battles: +40%) and speed (BTD5: +15% per round, BTD Battles: +20%) every round.
 * In Bloons TD 4, the pre-round comment for Round 75 states: "This is the true final level. You know it will be all M.O.A.B.s and B.F.B.s, right?". However, there are Lead Bloons and Red Bloons in the level, making the comment false.
 * In Bloons Super Monkey 2, MOAB-class bloons spawn many different types of bloons when hit.
 * The Z.O.M.G., the D.D.T, and the boss bloons in Bloons Monkey City are the only Bloons TD MOAB-class bloons that do not appear in Bloons Super Monkey 2.
 * Although MOAB-class bloons cannot be frozen by Ice Towers, the Snap Freeze upgrade still does damage.
 * In Bloons Tower Defense 5 Mobile, the Absolute Zero ability can slow MOAB-class bloons down to half speed.
 * In the M.O.A.B. Graveyard mission in Bloons Monkey City, there are the remnants of a blimp much larger than a Z.O.M.G. It appears to have stripes on its surface.
 * Spawning blimps (Any mode) in mobile versions, if you hear closely, will actually make a sound of the blimp getting damage, through, they are not damaged, and if you see closely, when the Zeppelins get their outer layer destroyed, they will give the normal bloon popping animation.
 * The Ninja Monkey's Sabotage Supply Lines ability makes the M.O.A.B as slow as a Z.O.M.G.
 * Before an update in Bloons TD Battles Mobile, M.O.A.B class bloons did not degrade, so it was unpredictable to tell if a M.O.A.B class could pop.
 * The MOAB class bloons are also officially known as Zeppelin/Blimp Bloons as stated when player reach rank 18 which showing the monkey storm unlocked screen in BTD4.
 * A rush of MOAB Class bloons is called Packed MOAB-class.
 * M.O.A.B class bloons can be stunned by bloonchippers with tier 4 Al's Custom Chippers in BTD 5 Mobile.
 * In BTD5 and Battles Mobile, the fins of the blimp sometimes briefly appear in a glitch when spawning. These are facing the opposite direction the M.O.A.B. Class Bloon and rotate to the correct spawning position. This occurs with all of the M.O.A.B. Class Bloons to date, outside of the special event Boss Bloons.
 * In Bloons Monkey City Mobile, the Army Monkey refers to M.O.A.B. Class Bloons as "big airships that require hundreds of hits to pop."