Thread:Qwertyxp2000 the second/@comment-30336302-20180521060412/@comment-30336302-20180607100443

Qwertyxp2000 the second wrote: And after all, time is precious too, so sticking to something you are comfortable is a good idea, for as long as the strategy works at least most of the time. I agree with this. Qwertyxp2000 the second wrote: By the way, what is your favorite bonus tower for arenas like Ceramic Crucible? Obviously, it is best to use all three specially picked towers primarily, but it'd be nice to hear some nice bonus towers. Ninjas, speed controlling and ceramic poppers mid-late game.

Ice, speed controlling, even better than ninja.

Bomb, for Heli it struggles with yellows and greens grouped, bomb can solve it at a low price.

Engineer: Overclock boosts heli.

Dart, 3/0 kills yellow tush easily with a 1/0 heli, SMFC goes later game better than apache.

Ace, GZ kills all bfb and moabs in screen. If your opponent dont know you have this they may rush you with 7 fc bfbs and you win after spamming GZs.

Tack, ability pops a lot of bloons, better ability than boomer. It can be used to fake your opponent when you use the 2/4 against a small zebra rush and they think you have weak camo detection. They may all out you with camo regrow rainbow rush and this time you use the 2/4 boomer and they would surrender.

Boat, kills bfb instantly.

Sub, kills ZOMG instantly and other powerful bloons. Spam ability when your opponent all out.

Village, reduces tower cost.

These are all I think useful 4th but the best of them should be Bomb, Dart, Ace, Boat, Sub, (or maybe ice too)