Geared/Strategies

This page contains tips/strategies for Geared.

Tips

 * Sniper Monkeys, Heli Pilots, Monkey Aces, Dartling Gunners, and Mortar Monkeys are great towers to use as their range is infinite and can easily beat most, if not all difficulties in Geared.
 * On C.H.I.M.P.S., one of the hardest parts of this map is the early rounds - due to the gear rotating, it is very hard to set up a suitable defense for stronger bloons as the towers move away from the track. Rounds 12, 15, and 19 are the most infamous early game rounds on C.H.I.M.P.S. for this map.
 * Dart Monkeys and other cheap towers can be used to great effect since they balance out their low cost with the ability to place a lot of them, meaning you can better keep up with the towers' rotation.
 * Especially useful for Magic Monkeys Only, a Dark Knight or higher Super Monkey can reposition with its Darkshift ability practically every round to stay at the front line.

Strategies

 * If you have got 4 Sniper Monkeys (strong), a Benjamin, a Heli Pilot, upgraded with Razor Rotors and Faster Darts (3/0/2), and then upgrade the snipers: 1 with Maim MOAB and Even Faster Firing (4/0/2), 1 with Large Calibre and Even Faster Firing (2/0/2), 1 with just a base upgrade (0/0/0) and 1 with Shrapnel Shot and Semi-automatic (0/2/3), you should probably beat this on Easy.
 * Warning: This Strategy will not be able to pop Camo Lead Bloons on Round 59.
 * Adding multiple snipers (1/1/0) set to strong will be able to take down Camo Lead Bloons.
 * To start C.H.I.M.P.S, you can use one redditor's 10 sniper start: put a single dart monkey at the front on strong and a sniper on strong. On the next round, put another dart monkey at the front on strong. Then buy a new sniper, set it on strong. On round 10, you'll need to put a dart monkey at the front as soon as possible set on strong. Keep buying snipers. The fourth sniper you will buy mid-round during round 13, keep it on first. Keep buying snipers set on strong until you have 9-10. You'll then need to upgrade on to camo and one to pop lead. You'll be able to afford your hero around round 29 depending on which one you pick.