Round 96

Round 96 is a round in Bloons TD 6. It is the fifth-to-last round in Impoppable Difficulty and CHIMPS. It is characterized by two large grouped Fortified MOABs, three slightly smaller groups of fairly dense BFBs, and a somewhat dense pack of ZOMGs. The round starts with BFBs, adds Fortified MOABs, repeats the process again, and then spawns BFBs and lastly ZOMGs.

Description
10 densely packed BFBs will approach one by one. After the 10 BFBs have arrived, a bunch of 20 Fortified MOABs will spawn in slightly tight groups. The moment that all 20 Fortified MOABs in the first Fortified MOAB wave have spawned, the process repeats again. After that is done, another 10 densely packed BFBs spawn and lastly the 6 ZOMGs begin to enter one by one.

Summary
Round 96 is one of the more difficult rounds in CHIMPS Mode, due to how dense the blimps are throughout the long round. For the sake of strategy optimization, Round 96 can be treated as a budget version of Round 98, as the last portions of this round resemble a thinner version of Round 98 without the fortifications. Most of the efficient countermeasures to Round 98 should work on this round, although the Fortified MOABs come quite quickly near the start of the round.

Tips

 * Having a powered up Prince of Darkness before the round starts can be helpful for chipping down the Fortified MOABs so that its power will scale faster as this round progresses.
 * Use a 4-2-0 Maim MOAB on Strong to reduce the speed of the stronger blimps so that the defense can handle the weaker waves of blimps first.
 * Having a Shattering Shells is helpful for reducing the Fortified MOABs on this round, but the biggest problem on Round 96 are the BFBs and ZOMGs, both of which lack any fortification of any kind, unlike on Round 98 where its value would be more prominent.
 * It is a good idea to have MOAB Glue to guarantee a slowdown of the blimps coming on this round, especially while a Bloon Sabotage is under cooldown.
 * As with other high-RBE late-game rounds, avoid popping all blimps at once unless your defense actually benefits from such a scenario.
 * The last group of ZOMGs may be a bit of a trouble to beat without prior preparation. Try handling the other weaker waves first before dealing with the ZOMGs, as ZOMGs are quite slow in comparison to the BFB and MOAB waves.