Bloon Track

Track (a.k.a. Path, Road, Lane, or Bloon Track for clarity) is the section of the map where the bloons travel between the entrance(s) and the exit(s). Towers will almost always treat it as unplaceable land, but road items such as Road Spikes and Exploding Pineapples can be placed on it.

Bloons Adventure Time TD
In Bloons Adventure Time TD, there are three types of track: land track, non-land track, and tunnel. The land track allows any road object to be placed on it, while non-land tracks only allow character/ally deployed road items to be laid on it. The tunnel usually does not allow any road items to be placed on it, and MOAB-class bloons will shrink as they go inside it and then grow back to normal after exiting.

Non-land tracks exist in the following maps:


 * Sinking
 * Chasm of the Deep (small islands only)
 * Candy Graveyard (graveyard paths only)
 * Fire Trap (stairs)
 * Underwater Mall (cliffs)
 * Fish Parliament (placeable on some table edges)
 * Underwater Trench
 * Crystal Cave
 * River Run (placeable on rocks, however)
 * Loch of Phantoms (water path only, doesn't work with Sai's Tetsubishi)
 * Supermonkey Villa (as stairs, Line of Sight blocker)
 * Flame Kitchen
 * Floating (space only)
 * Lumpy House (space only)

There is a special instance of bloon track that appears in the map Candy Graveyard, which features four paths for the entrance of Zombie Bloons that lead to one mainstream track. Player placeable road items cannot be placed there, but road objects deployed from characters/allies can be laid there.

There are some parts of the track in Chasm of the Deep (at the very end), Mystery Doors, Wizard Royale, and Giant Skull that never get used but allows the player to place road items. However, they will teleport to the nearest point of the track that bloons may cross.