User:BestBMCplayer/Test Profile

{| border="0" cellpadding="0" cellspacing="0" style="width:100%;border:2px solid #FF1493;padding:0px;margin-top:1em" Hi ! I study in NTHYKYLDSS in Hong Kong, China. I mostly play Bloons TD Battles (not Bloons TD Battles Mobile) at home. I like playing piano in random times at home and I owned a grand piano as I reached ATCL. I play piano 4 hours a day, however for exam weeks, I only play piano for 1-2 hours a day. I am a very active user in this wiki, feel free to ask me or admins questions about BTD5, BTDB or BMC if you meet any questions (Don't ask me things about Bloons TD Battles Mobile, BMCM or BTD5 mobile! I don't even have a phone!). I am also very proud of my all towers rank 15 Monkey Knowledge and as my friend! I am extremely well in BMC, I reached City Level 40 in the first city and got about 700 Tiles the moment, also, City Level 37 in the second city, and reached 500 Tiles! I won Dreadbloon lvl 20, Bloonarius lvl 20, Blastapopoulous lvl 12, and Vortex lvl 20! So this is why I use as my username.

Overall in every bloons games
* = Useful
 * [[File:cross.png]] = Useless
 * [[File:Tick yellow.png]] = N/A
 * A grade.png = Most Useful (Overall)
 * C grade.png = Least Useful (Overall)

Tack Shooter
One of my favorite in BTDB, as Ring of Fire do ultra well, but not that good in BMC. I always use them in Monkey Teams event though it is not that good. I also like to use Blade Maelstrom Abilities to destroy dense Ceramic or Rainbow rushes in both games. In BTD5, this tower is also not that useful. However, few 0/4 ability (Blade Maelstrom) is good to cure big rushes in rush rounds like 63, but you should already have some better choices, like cheap 2/0 Ice Towers with support or 1 4/2 Spike Factory in 1-exit tracks, so anyway.

Dart Monkey
This is one of my least favorite tower. Dart Monkeys are useless in BMC overall. In BMC Tiles, they can't do much for us. In BTD5, they are also not that useful. However, it can be a cheap tower to help 2/x Monkey Subs to increase their range. In BTDB, they are totally rubbish. Triple Darts don't do well in Assault Mode, and are too expensive in Defend Mode. Moreover, they also leak MOAB-class bloons popping power.

Boomerang Thrower
Fairly good tower. In BTD5, this tower is mostly useless. In BMC, this tower is sometimes useful. If you are a beginner, you can use this tower to kill bloon rushes. If you are playing CT you can use Boomerang Throwers for sacrificing in TOTMGs/TOTVMs. In BTDB, they can be very useful in Assault Mode but not in Defend Mode. In Assault Mode, it is a good starting tower and upgrading to 3/0 is very useful. 2/4 can be used to clear dense Rainbow or Ceramic rushes in emergency.

Ninja Monkey
Ranked No.1 in all towers. Extremely good tower. In BMC, 4/2 ninjas are always used for ZOMG or DDT Tiles, and I always use 0/4 abilities(Sabotage Supply Lines) in CT to slow down the bloons. In BTD5, the ability is also a must to go to late rounds, like 120+, and always act as a good starting tower. In BTDB, this tower can also be extremely useful. This can be used to be a good starting tower in Defend Mode. This is also an especially useful tower in late game for either Defend Mode and Assault Mode because of the ability.

Sniper Monkey
A fairly good tower. In BMC, it is definitely the worst tower in tiles as a lot of rushes appear and they are not suitable for them. However Cripple MOABs is excellent in CT and Supply Drops is useful in CT when Banana Farms are restricted. In BTD5, this is not that useful. In BTDB, it is a little bit useful. In the Indoor Pools track in Defend Mode, this tower is a must for Lead Bloons in round 14. This tower upgraded to Night Vision Goggles and Full Metal Jacket can also be used in BTDB Assault Mode for beginners to pop Camo Lead cheaply. However this is not a guaranteed choice for experts or experienced players.

Super Monkey
Very good tower somehow. In BTD5, this tower is the least useful in early rounds. However, this tower is the must to go to high rounds like 130+. Spamming full sacrificed TOTMGs all over screen can go to ridiculously high rounds. In BMC, capturing tiles, they are useless. However in CT, again same as BTD5, this is the most useful tower if it is a full sacrificed TOTMG. In BTDB this is a useless tower. Additionally, Robo Monkeys can do well in BTD5 in mid-rounds and the Technological Terror upgrade can be a life saver for BFB rushes.

Ice Tower and Bomb Tower
Good towers. In BTD5, the Ice Tower is a useful tower in the beginning. With the help of a Specialty Building, the Snap Freeze and Arctic Wind can freeze White and Zebra Bloons. This tower can be used as a single to pop bloons with camo support in early rounds. Bomb Towers are also useful. They are the major towers being sacrificed by TOTMGs. In early rounds, this can be used for a Lead detection. This tower is seldom used as a starting tower in any tracks. In BMC, the Ice Tower is definitely not a good starting tower but with the support of Monkey Knowledge Rank 15, this tower can be a single cheap tower in early rounds. They are also a sacrificing tower for TOTMGs when you are playing CT. Bomb Towers can cooperate well with Ice Towers with their Monkey Knowledge Rank both 15. The Bomb tower can be upgrade to 2/3 (MOAB Maulers) to pop MOAB-class bloons easily. Bomb Towers are useless against normal bloons, while Ice Towers are useless against MOAB-class bloons. However, in BTDB, both towers are useless. IMPORTANT: In BTDB, people always think Bomb Towers are good for Late Game. However, that's not true. Spamming MOAB Assassins will finally lose in rounds 53-54.

Glue Gunner
A worse tower. In BTD5, BMC, this tower is useless unless sacrificed in a TOTMG. In BTDB, this tower is TOTALLY useless.

Spike Factory
Ranked 2nd in all towers! In fact, it is the best tower against Boss Bloons in BMC, excellent tower in Contested Territory and fairly good tower in Tiles and Monkey vs. Monkey attacks. I always use Spiked Mines or Spike Storms when I have enough money. One of my ideas is to use Spike Storms in CT for late levels and Spiked Mines in mvm attacks/tiles. I also use 2/3 for the Dreadbloon and 1/3 for the Bloonarius. In BTD5, one Spiked Mines put in a correct location can surprisingly be used as a single to pop bloons not leaking up to Round 62 if the track is long enough and only has one exit. This tower is seldom used in late game. However, in BTDB, this is the best tower to go to late game in both modes and can go to a surprising high level: like 70 with some support. Of course, using Spike Storms. Differently, this tower is not used as a starting or early game helper.

Dartling Gun
Not a good tower, especially for Banana Farm fans. In BMC, I use 0/0, 1/0, 2/1, 2/2, 3/1 or 3/2 spam in Tiles and always get No Lives Lost. However I seldom use Ray of Doom because of its cost, I use 2/4 instead. In BTD5 and BTDB, this tower is useless.

Monkey Engineer
Fairly good tower. In BMC, I use 2/0, 2/3 for spamming and set the TP to strong in Monkey Teams event. I love the Cleansing Foam upgrade. I always use this in the entrance of the tracks, although I don't use it when there is more than 1 entrance. I like the Overclock upgrade too, especially for Spike Factories or TOTVMs. In BTD5 flash and BTDB flash this tower is not available. If it is available, it would be extremely useful, especially for BTDB.

Monkey Apprentice
A really useless tower. In BMC, I only use it in Monkey Teams event. In BTDB, this tower is way too expensive, and leaks Fast Bloons and MOAB-class bloons popping power. In BTD5, this tower is also useless but it can be a cheap Camo Lead popper in round 59. However, this tower can also be a good tower to be sacrificed in temples.

Monkey Ace
Not a good tower. According to the table I made, this tower is totally useless in any games. However, in BMC, this tower has high popping power and they should be used to decrease the pops of other towers. Ground Zero is useless unless you are playing the MOAB Madness Special Mission, which using this upgrade is the easiest strategy.

Mortar Tower
Not a really good tower in popping bloons itself but still sometimes very useful. In BMC, I use The Big One in Monkey Teams event and I use Artillery Battery in CT as to control the speed of the big bloons. This tower can be used to be sacrificed in temples in BMC. In BTD5, this tower is useless unless you go to late game because of the Artillery Battery speed controlling upgrade. In BTDB, this is a extremely useful tower because of the Signal Flare upgrade. This is a cheap Camo detector and used mostly by experts. The Artillery Battery upgrade can again be a speed controller in the late rounds.

Monkey Buccaneer
Excellent tower overall. In BMC, this tower is awesome if there is water. I use this tower in Contested Territory when there is water. Upgrading to Monkey Pirates in Contested Territory is very useful in late rounds to destroy DDTs and BFBs fully. It also has a specific use. In Bloonarius Boss Battles, spamming 0/1 buccaneers can be extremely useful in any levels. It can also be used to destroy a whole BFB sent by the Bloonarius using the Monkey Pirates ability. When you have enough money, sell the 0/1 buccaneers and upgrade one to Aircraft Carrier and cooperating with an Overclock can be really useful. In BTD5, this tower can be really useful too in water tracks. In late game, they are awesome as they can take down MOAB-class bloons fully where bloons' health increase and are much harder to pop, not that useful early though. In BTDB, this tower is one of the most important towers in water-rich tracks like Water Hazard. In Defend Mode, it can be a good starting tower in 00:54 after the $1000 +70 boost. The Grape Shot upgrade early is OP. In late game, this tower can be upgraded to Monkey Pirates to take down MOAB-class bloons fully as same as in BTD5. In Assault Mode, this tower can be upgraded to Grape Shot, Cannon Ship or Monkey Pirates too to help other towers. They can also be individuals to pop bloons themselves when upgrade to Grape Shot with some anti-lead support.

Banana Farm
My favorite support tower. In BMC, I always farm when they are not restricted. I use Banana Plantation, Banana Research Facility, but I never use the Monkey Bank and the Banana Investments Advisory and I am as greedy as the number of words in this page. I also encourage people not to use Monkey Banks and Banana Investments Advisory, they are useless and expensive.

Monkey Village
My second favorite support tower, I have more than 4 strategies for them:
 * In BMC, when Banana Farms are restricted in Contested Territory, I buy Supply Drop Snipers under a normal Monkey Village. When I buy lots of them, I will need a High Energy Beacon to reduce the cooldown.
 * In BMC, I always use one Monkey Village to reduce the cost of Banana Farms, even a single Banana Plantation in the beginning of the game.
 * I never use High Energy Beacon just to pop the bloons, it is not worth the cost.
 * I love using Monkey Towns to increase the income when Banana Farms are restricted in Contested Territory.

Road Spikes
I love spikes, but not Road Spikes. It is not worth the cost. I only use it when emergency.

Exploding Pineapple
I don't like it, I only use it when emergency in the game when there are Lead Bloons, especially when they are Camo.

Monkey Boost
My favorite road Item. I have more than 600 for free. I use it in Contested Territory, or in Boss Battles when emergency.

Red Hot Spikes
I like it too, I have more than 700 for free. I use it when emergency when I use up all Pineapples. Or, when I am playing Monkey Teams event, and Road Spikes are not allowed, I will use this instead of them.

BTD5
BTD5 is a easy game overall. However, there are no necessary strategies for this game. So, I will only give some tips and you may find them useful.
 * If you are playing in a easy track like Park Path, you can simply use a ninja monkey as a starting tower. Remember to place it in a good place. For example, don't put it in the end of the track. Put it somewhere like a place where the ninja can reach both the start and the middle of the track, or in a U-bend where the ninja's range just reaches the middle part of the "U". (Note: If you are playing tracks with water, try using Monkey Subs by upgrading them to 1/0, 1/1, 1/2 then 2/2, then buy a new one and do the same. Keep doing this. It is a great strategy with a bomb tower support.)
 * If you are playing in Easy difficulty or Medium difficulty, there is no need to farm.
 * If you are willing to go to high rounds in Freeplay Mode, you need to farm.
 * Upgrade your ninja to 1/0 then to 1/1, then to 2/1 then to 3/1 and with some bomb support like a single Monkey Apprentice or a Bomb Tower. Then finally upgrade your ninja to 4/2 and buy a spike factory and upgrade it to 1/1, 1/2, 2/2 then 3/2. (Note: You don't have to do this immediately. Just upgrade or buy the items when you have enough money.)
 * If you are playing in Advanced or Expert Tracks with a lot of exits, you can use few dart monkeys separately. You also need to care about money, farming is a good choice. But you shouldn't be too greedy or your chance of losing is high. You need separate bomb support or a 1/0 Sniper Monkey in round 30 to pop leads.
 * I can't help you with Daily Challenges. It is because they are different in every time.
 * For Special Missions, contact me on my message wall for specific strategies.

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