Dartling Gunner (BTDB2)

TBA "Uses a Dart-Shooting Machine-Gun. Aims wherever you last clicked on the screen."

- In-game Description

The Dartling Gunner is a Military-class tower in Bloons TD Battles 2 introduced upon release.

Dartling Gunner fires darts out of what resembles a mini-gun every TBA seconds, each dart dealing 1 damage to Bloons with 3 pierce and unable to pop Lead or Frozen Bloons. Dartling Gunners upgrades are the same as their Bloons TD 6 counterpart, however, certain upgrades for the Dartling Gunner are different from Bloons TD 6 in terms of statistics. The Dartling Gunner also has a delay in rotation like BTD6.

The Dartling Gunner from BTDB2 have the same targeting priorites as BTD6, with the player being able to control where the Dartling Gunner aims by aiming where the player last tapped or following the player's cursor. They can also be locked to aim at a fixed location. Bloon Area Denial System and Bloon Exclusion Zone also have their respective targeting priority Target Independent.

Unlike Bloons TD 6, Dartling Gunner is unlocked with a one-time purchase for 75 with all Tier 1 and 2 upgrades being initially unlocked along with the base tower, rather than having to pop a certain amount of Bloons.

The base price of the Dartling Gunner costs $825.

Description
The Dartling Gunner is a Military class tower that shoots darts at a high rate of fire with infinite range and it shoots to wherever you last touched or where your cursor is at. It is very inaccurate but it can be made more accurate by purchasing the "Focused Firing" upgrade. It can be afforded by the start of round 1 making it a decent starting tower. With its early game power and its strong upgrades in the later stages it makes Dartling gunner a solid tower to be added to your deck. The base tower can not pop lead or frozen without upgrades or support.

Target Priorities
The Dartling Gunner has two target priorities by default: Normal and Locked. The Dartling Gunner gains access to a new target priority called Target Independent once it is upgraded to Bloon Area Denial System.


 * Normal: Rotates towards the direction of where the player last tapped. On desktop versions, always rotates towards direction of the cursor inside the game.
 * Locked: Locks the Dartling in place. By default, locks at center of map, but can be adjusted in the same way as a Mortar Monkey. On desktop versions, using a hotkey to switch to Locked will default to wherever the mouse currently is pointing.
 * Target Independent: Barrels alternate in standard target priorities from top to bottom, and back to the top again for every cycle.
 * Bloon Area Denial System alternates between First, Last, Close, Strong
 * Bloon Exclusion Zone alternates between First, Last, Close, Strong, First, Strong.

Summary
TBA Dartling Gunner in Battles 2 is a jack-of-all-trades damage-oriented tower in essence. Its grouped popping power is respectable at a base 3 pierce per dart, and although fairly inaccurate it works well against both early grouped and spaced bloons alike while maintaining mobility and a very cheap anti-camo option. Its main strength is its flexibility with multiple strategies. Dartling packs with decent MOAB-class damage but not outstanding like with Tack or Super. Grouped damage is not very strong but still respectable with various upgrades, particularly Hydra Rocket Pods. Overall, a lot of its power centres around both positioning and medium stats.

Dartling Gunner's base attack is a rather quick-attacking dart minigun attack, firing piercing darts at a rate of approximately every 0.2s with a large projectile deviation. This makes it ideal for widespread damage. Many of its upgrades further push its overall power.

More info here...

Further Strategies

 * Strategies
 * General Strategy
 * Optimization Strategy
 * Countermeasures Strategy

Trivia

 * TBA