Board Thread:Game Suggestions/@comment-35932407-20190910214445

First off, the monkey engineer. A very verastile and useful tower, it will have a big impact on lategame in BTD 6 thanks to the overclock abillity. It fits perfectly in the support class towers... although that will mess up the support towers being non-living.... meh, who cares.

Path 1: Unchanged, 5th tier: Ultra Trap: Can now trap MOABs and BFBs although they use up a LOT of the traps bloon holding capabillity, and if the trap was untouched, it can just about take down a ZOMG.

Path 2: Unchanged up to 4th tier: Personally, if overclock is going to enter BTD 6, it is 100% going to be used with AOTVM to cause bloon havoc, so its been made into a 5th tier just like pop and awe was. 4th tier: Supercharge: Makes a monkey attack a bit slower than overclock would make them, and lasts shorter with a longer coooldown. Tier 5: We all know and love overclock.....

Path 3: Finally, a new path with more potential!

Fine Tuning: Increases sentry layer pops to 2 as well as adding a slight speed boost.

Camo Anti-Measures: Allows both sentry and engineer alike to detect pesky camo bloons.

Anti Bloon Sentries: Sentries have every stat buffed, taking out 4 layers per shot, being able to pierce 3 bloons at once, being 2x as fast and last longer. Is incredibly expensive.

: Sentries deal massive amounts of damage to MOAB class bloons.

MOAR Damage: Somebody explain why this engineer's nail gun and sentries are attacking so fast I can't keep up.... and dealing massive amounts of damage with massive pierce...

Coming up: Beekeeper (No, not the bear agent dude from btd 5). Overall, this is a primary tower.

Beekeepers  bees look all cute and cuddly... but when their master is threatened, or their lives are at risk.... cute and cuddly becomes ferocious and deadly. Unforunately, the bees lose their life after stinging lead bloons or ceramics or after stinging too many bloons...but, this causes the beekeeper to get angry and throw jars of sticky honey that slow down bloons and act like a 2-0-0 glue... but without the soaking.

Path 1: Stickier Honey: Lasts longer.

Soakin' Honey: It soaks through bloons... huh.

Faster Bees: The bees get born and attack faster.

Buzz Away, Moab: Bees can sting MOABs, dealing massive amounts of damage to it but losing their lives right away... sad.

Death, no more: Bees never die and are now MOAB demoliton machines... TAKE THAT, BLOONS. The rage boost from the last path is now permanent and makes all bees attack 2x as fast, and the monkey bee-keeper throws jars anyways. Bee instincts still does work though.

Path 2: Enhanced Instincts: Bees will now avoid stinging leads and ceramics if they are in a tight bunch with other bloons.

Bee Vision: Bees can detect camos, but the bee-keeper cannot, though.

Bee Instincts: Bees will avoid ceramics and leads at all costs...

Mega Stinger: Ability: All bees form together to make one gigantic bee which can destroy leads, ceramics and MOAB class bloons with ease, but after the ability is up, most of the bees die... sadness level: 100.

Stinger of bloon doom: All bees can now pop ceramics and leads without instantly dieing, and deal lots of damage to MOAB class bloons. Using the ability makes the bees so powerful, it cannot be explained in simple text.

Path 3: Retaliation: Bees attack 1.25x faster whenever a fellow bee falls... this doesn't stack though. It lasts for a few seconds

Bee Rage: The rage lasts for longer and can stack up to 4 times.

Super Sticky Jars: Honey now sticks to MOABs only, slowing them down.. a bit.

Dreadfully Sticky Honey: The honey acts like MOAB glue now... and works on everything  up to a ZOMG.

Where Honey Has Never Been Before: The honey jars now explode, sending super sticky honey everywhere as well as doing explosive damage... weird.

I was going to add another tower to this list, but my brain is unable to think of any more ideas at this point. 