Board Thread:General Discussion/@comment-36768939-20180830193747/@comment-25404524-20180921045316

MikpinRYB wrote: Crosspathing info and wasteful upgrades There really isn't any for the Dart Monkey. 4+/0/2 Ring of fire, IDK about any others honestly 5/0/2 Bloon Crush and Bomb Blitz (impoppable and CHIMPS) 5/x/x Energizer (Energizer is better than those 2 and you would usually keep it submerged, so why?) 2/0/5 Avatar of Wrath (when dealing with BADs and stronger bloons, or just overall later rounds.), IDK about any other druid upgrades 5/2/0 Archmage (really, the pierce of the main magic will only help) 0/2/5 Bloon master alchemist (already devastates ZOMGs) and 3+/0/2 Berserker Brews (Faster throwing probably won't help monkeys, but this might need to be confirmed.) I really don't know about the Ninja. Merchant and above (on CHIMPS only) and 4+/0/2 carrier Glue Storm and 5/2/0 Bloon Solver 5/2/0 Cripple MOAB (just get a village, you'll likely have enough), 0/5/2 Elite Sniper (?) Absolute Zero and Super Brittle (latter is just a joke anyways) Special Poperations (?) and 5/2/0 Apache Prime 0/2/5 MOAB Domination (?) 5/0/2 Sky Shredder (?) and 0/5/2 Tsar Bomba 0/2/5 Legend of the Night and 0/3/2 Robo Monkey 5/0/2 Banana Central and 0/2/3+ marketplace 0/2/5 Monkeyopolis (only if you want to consume banana farms) 2/0/5 and 5/0/2 Permaspike and Super Mines (respectively) Well, if you have Master Bomber, I suppose it'd be useless to have Path 2 instead of Path 1, since its sticky bombs are much more valuable than purely decamoization. And if you are spamming in Shinobi Tactics, it'd be useless to crosspath with Path 3 because you'll miss out on adding range to increase range of more Ninjas.