Board Thread:General Discussion/@comment-45058791-20200512203814

I was finally happy to get a Sun God to try taking out this bonus terrain, though it turns out that's not as extremely powerful as you might think at first. So I began experimenting, and I found an incredible strategy. You need to have 1/3 Spike Factories, a 2/0 village, and preferably 2/3 Snipers (or anything that can deal high damage to the ZOMGs).

Place the 2/0 village near the end of the track, which will make the 2/3 Spike Factories cheaper and (I believe) place their spikes faster. Placing these Spike Factories near the end will give them enough time to make a thick enough carpet to destroy the MOABS and BFBs. You'll start with 3 2/3 Factories, but place more of them as you can afford it. Preferably, get 6 of them up there for the ZOMG's spawns. If you want 3/2 for the Ceramics as the last two Factories, go for it.

Once you get to Round 3, place one 2/3 Sniper to weaken the incoming ZOMG and maybe a 2nd one. The spike carpet will deal most of the damage needed, though not enough by itself. You can probably stick your favorite tower in here if you can afford it. 