User:Qwertyxp2000 the second

I play mostly Bloons Monkey City, but have once gained land from a MOAB-infested area. Even a BFB-infested, and a ZOMG-infested area. I have two multiple accounts of Flash one and one single account in my iPad Mini 2.

Interesting stuff

 * I actually have one Daily Challenge under my own name, while I have a good bunch of others under my very own account Qwertyxp2000.
 * I play Bloons Monkey City, Bloons Monkey City Mobile, Bloons TD Battles, Bloons TD Battles Mobile, and Bloons TD 5. I also played earlier versions of Bloons TD too.
 * I also edit many other wikis.
 * I started playing BMC Flash since about June 2015. This is when I started to reinterest myself in the BTD5 series.
 * Previously, I had lost interest on the BTD5 series several weeks after the initial release of BTD5, having disliked the Monkey Ace change with the new landing pad footprint.
 * I started playing BTD5 Mobile in 22th March 2018, NZT.
 * I started playing BTDB Mobile in about early May 2017, possibly about 7th May 2017.
 * I started playing BMC Mobile since about July 2015. (insert exact date).
 * If I were to put towers as chess pieces:
 * Pawn - Dart Monkey
 * Knight - Boomerang Thrower
 * Bishop - Ninja Monkey
 * Rook - Bomb Shooter
 * Queen - Anti-Bloon
 * King - Legend of the Night
 * If I were to put tower classes into orchestral instrument classes:
 * Primary (Dart Monkey, Boomerang Thrower, Bomb Shooter, Tack Shooter, Glue Gunner, and Ice Monkey) - Strings (violins, violas, cellos, double basses)
 * This is because they are the basic class of the orchestra. Generally speaking, most orchestras will focus on improving this class of instruments, just like with Village Path 1 upgrades.
 * As for the specific towers that are assigned which ones:
 * Dart Monkeys are violins. By far the simplest but most versatile of towers. By far the most primary of all towers. While Dart Monkeys aren't very good against Grouped Bloons, and violins aren't so good at deep notes, other Primary towers excel better along this pathway.
 * For violas, possibly a cross between the Dart Monkey and the Boomerang Thrower.
 * Boomerang Throwers are cellos. Also versatile but along a different pathway. Distinct relative of the Dart Monkey or to the violin. Tends to lack a lot of high note potential until further skill. That's just like not seeing camos by itself until Glaive Lord.
 * Bomb Shooters are double basses. Deep as they are, tough a sound they are, it's just like the toughness against multiple Grouped Bloons. Doesn't really have camo detection, and generally cannot hit high notes.
 * For some reason, due to the lack of variety, I can't seem to incorporate Glue Gunners, Tack Shooters, nor Ice Monkeys into the mix.
 * Military (Sniper Monkey, Monkey Sub, Monkey Buccaneer, Monkey Ace, Heli Pilot) - Woodwinds (flutes, clarinets, oboes, bassoons, piccolos, etc.)
 * This is because they are generally behind the Strings section, akin to the Military being unlocked later than all Primary towers.
 * Again, they have a unique set of attacks that the Primary towers typically lack, or in the case of music, a unique set of timbres that Strings generally cannot do.
 * Magic (Ninja Monkey, Wizard Monkey, Druid, Alchemist, Super Monkey) - Brass (trumpet, french horn, trombone, tuba, etc.)
 * This is because they are generally behind the Woodwinds section, akin to the Magic being unlocked later than all Military towers.
 * Magic has a unique set of attacks that Military or Primary towers typically lack, or in the case of music, a unique set of timbres that neither Strings nor Woodwinds typically don't have.
 * Support (Spike Factory, Monkey Village, Banana Farm) - Percussion (timpani, glockenspiel, xylophone, triangle, cymbals, etc.)
 * This is because they are generally behind the Brass section, akin to the Support being unlocked later than all Magic towers.
 * Support has a set of supporting roles that other towers lack. And just like Percussion section with their entirely unique roles with their entirely unique timbres, the Support class can help improve the stability of the defense. In the case of orchestral music, that would be the musical harmony of the music.

BTD6 Tower Ratings
I haven't explored all towers in BTD6 yet, but I'll get them soon.

= Good

= Meh

= Bad

(no rating) = Hasn't been reviewed yet

Top Easiest
TBA

Top Hardest
TBA

Qwertyxp2000 the second's strategy recommendations in BMC
These are not chronologically ordered, but definately may seem useful in most types of terrains.
 * For Ninja Monkeys as a starting tower in the first few rounds, first upgrade to 0/1, then 1/1, then 2/1, then 2/2 then either 2/3 or 3/2.
 * Probably also include Monkey Apprentices, if unrestricted, to pop those pesky Camo Lead Bloons, if any.
 * Include a Mortar Tower with X/3 or X/4 to remove Camo status for non-Camo experts to aim at these pests, and also to weaken a little bit of the Bloon Rush structure.
 * Also try to find good corners for Tack Shooters, especially little convex "bumps" in the path.
 * Monkey Villages are often part of my strategy, especially if they are in range of influencing Super Monkeys and certain towers that do not have range upgrades of any kind (such as Monkey Apprentices).
 * Bomb Towers are also very useful, especially in large groups as MOAB Maulers to crush MOAB-class groups.
 * When Bomb Towers, Ninja Monkeys and Monkey Engineers are restricted, add more Monkey Buccaneers. Add some with Destroyer upgrades, and also add some with the Cannon Ship upgrades.
 * Enjoying starting off with a Spike Factory at the end of the track, as long as they are at least 1/0 or 1/1.

Notes on Qwertyxp2000 the second's preferences of towers
This is mostly related to the notes of Bloons Monkey City. With the fast amount of cash earning with the long line of stronger and stronger bloons, the game may be much a different experience to what I would've done in the previous Bloons Tower Defense series. Often, I use a largely upgraded tower going solo, though there may be exceptions.

Dart Monkeys I don't use that much, though I may use it at times of Camo problems, combined with Monkey Apprentice or 4/x Dart Monkeys. I sort of treat them as the pawns of the game, even though I do not necessarily start off with them. Co-operation of 2/3+ Dart Monkeys and 4/x Dart Monkeys may be good against up to Ceramic Bloons.

Tack Shooters I also do not use much, though I may use it at times of opportunity of corner space.

Sniper Monkeys I use for ridding of the strongest bloons, but normally not the MOAB-class. There is much of the use of bypassing certain layers of the annoying non-MOAB-class bloons. Most of the time, I use them for a combination of Boomerang Throwers to crack open the ceramic layers out of Ceramic Bloons.

Ninja Monkeys are one of those monkeys that I use to get rid of Camo Bloons, mostly as a replacement to Spike Factories. I often start off with those when Spike Factories remain restricted. Upgrading to 3/2 is what I do to them.

Boomerang Throwers I use much when it is a problem with Regrows. They can strip layers by layers of many bloons, even when there is a nerf to the Bloons Monkey City one (which still works). Either that or I may also use 2/3 Boomerang Throwers as a starter tower.

Bomb Shooters are not my primary tower, but rather my secondary tower. I use these to support against MOAB-class, in the case of MOAB Maulers. I use them in such large packs, though I still don't have much the confidence for ZOMGs. I rarely use this to counter Lead Bloons, as the Monkey Apprentice or the White Hot Spike Factory can counter these sorts of issues.

Monkey Apprentices are an excellent tower that specialises at the removal of Leads and Camos (if upgraded to Monkey Sense), which I am always overaware of (especially Camo Leads). Though they may do mediocre at removing Bloon Rushes, they can easily strip open Leads and reduce those slightly weaker Camo Bloon formations.

Super Monkeys don't appear to be my biggest fan. Normally, I use other combinations of slightly weaker towers to become stronger than the single Super Monkey. This may be similar to how combinations of two bishops and a knight may be more powerful than a single queen. Super Monkeys may be important in the future, but at the moment, they are not my main priority in the end game, although I do use Robo-Monkeys and Tech Terrors at times. I may use a lot of these in Special Missions with very high budget.

Strategies
Strategies that I tend to enjoy playing include Wizard-Farm strategies in normal arenas, COBRA-Village-Boomer in COBRA-enabled Bananzas, Engineer-Wizard-Super in Play with Fire. For other arena modes, I typically go by my guts.

However, in Card Battles, normal card battles mode typically contains the following: 2/2 Ninja, 2/0 Banana Farm, 3/0 Banana Farm, 4/2 Ray of Doom, 1/1 Dartling, 3/1 Dartling, 1/1 Buccaneer, 2/3 Boomer, 1/3 Ninja, 2/2 Apprentice, 3/0 Apprentice, 0/4 Ground Zero, 2/2 Boomer, 3/0 Boomer, and 0/0 Spike Factory. Most often used defense cards are 2/2 Boomer, 3/0 Boomer, 1/1 Buccaneer. Most often used eco cards are 2/2 Ninja's $55 eco yellows ($1400), 2/3 Boomer's $100 eco greens ($2400), 2/2 Boomer's $40 eco blues ($800), and 0/0 Spike Factory's $40 eco reds ($700). Most often used offensive cards are 3/0 Apprentice's one BFB, and 2/3 Boomer's 200 greens. In Bananza, I swap several weaker towers with Tax Card.

Things left to add

 * Mention Monkey Engineers and Path 2 being Mechanical Engineers and Path 1 being Manufacturing Engineers
 * Make a draft of the tips of each terrain in Favors and Restrictions
 * Add a template about strategy terminology, which will include farming terminology, bloon structure terminology and other terminology.
 * Improve on Template:User Bloon by adding examples.
 * Finish off more Daily Challenges and their dates
 * Ask Spike144 to use BloonsBOT to automatically create all of the dates required for the Daily Challenges article.
 * Add all of the rest of the terrains and their info. Currently have Grass Terrain in construction.

Availability schedule

 * [[File:tick.png]] = available
 * [[File:tick yellow.png]] = maybe available
 * [[File:cross.png]] = not available

Some other stuff

 * You can look at User:Qwertyxp2000 the second/Sandbox to see my experimenting processes. Please remember that it is for me to experiment and work on things related to me.

General my stuff


Bloons Wiki


NK stuff


Bloons ownership stuff


Tower preferences (BTD5)


Bloon preferences


Other Bloons TD gameplay stuff
