Board Thread:General Discussion/@comment-98.148.184.132-20150324065211/@comment-66.176.47.39-20150325205423

WhyIzItAlwayzMe wrote: How about this:

Shockwave Monkey: Fires a circular shockwave which takes two layers off every bloon in its radius every two seconds Cannot pop leads without upgrades.

Cost: $1,000

Range: Short/medium (slightly longer than a 0/0 Dart Monkey)

Path 1

1. Faster Recharge: Fires shockwaves 15% faster. Cost: $500

2. Intense Radiation: Shockwaves can pop lead and frozen bloons; also initaites a DOT on all bloons hit, which pops one layer per second and lasts four seconds. Cost: $750

3. Double Emitters: Doubles attack speed. Cost: $1,250

4. Clay Destruction Units: Shockwaves do x10 damage against ceramics. Cost: $2,000

Path 2

1. Longer Waves: Improves range by 10%. Cost: $400.

2. Anti-Bloon-Mods: Removes either all regen or camo modifications from all bloons in its radius every other shot; also allows the tower to detect camo. Cost: $1,000

3. Blimp Degenerating Waves: Does x10 damage to all MOAB-class bloons. Cost: $1,500.

4. Shockwave Frenzy: Doubles attack speed and range of the tower with the ability, along with the two nearest Shockwave Monkeys; also increases range and attack speed of all other Shockwave Monkeys by 30%. Does not stack, lasts 10 seconds. Cost: $7,500 That sounds like a tier 5 or third upgrade path for the tack shooter, the shockwaves should act like lightning bolt and bounce from bloon to bloon