Board Thread:Game Suggestions/@comment-98.248.70.110-20160129010124/@comment-29541916-20160812133157

Lol sorry it took me 3 days to reach "tommorow" (xd) but for some reason I posted the upgrades TWICE from my phone and it didn't work :V. Before I tell you the upgrades, I think the idea of bloons going 2x faster near LM is bad (Like seriously, red &amp; blue won't make it the second time), so I thought of them tilting a bit and going slightly slower, representing them trying to stop the wind and stay on track. I think this idea is good, but I'd like to hear yours!

BTW, since the my first post about ideas was not done properly, I'll copy it into a FULL post. *AKHEM*

I have an idea for a bloon, a monkey, and a track-placable-thingy. Here they are:

SPINNING BLOON

Actually, this is more of a thing applied to bloons, but who cares lol. Spinning bloons - suprise, suprise - spin, so they need to be a different shape / have something drawn on them for you to know that those are spinning. Spinning bloons "shake off" glue, and are harder to hit (They spin so fast that the projectiles have 50% of missing). Weakness: Ice Tower, Spike Factories (and thus Road Spikes), Bomb Towers (if tightly spaced with other bloons), and the stuff I'm about to introduce.

GROUND FAN

Cost: $15. Blows the bloons that fly over it back to the exit (Like distract) and removes glue from bloons. Has 3 uses. Spinning bloons that fly over it stop spinning. Destroys instantly if a ceramic bloon flies over it.

LEAFBLOWER MONKEY

Cost: $325. Using it's leafblower, the monkey blows bloons back in it's radius once (The second time the bloons tilt (Did I spell it right?) in the direction of the monkey and go slower, making them resist the blow). Can't blow MOABs and ceramic bloons (They're too heavy). Blows glue off of bloons and does no damage. Upgrades:

PATH 1:

Hot Wind ($250) - The Leafblower now blows hot wind, taking 1 layer off bloons each time blowed.

Faster Blow ($450) - The blows from the leafblower are now faster, allowing the Leafblower Monkey to blow bloons back twice instead of once.

Push-back ($950) - The Leafblower Monkey has learned to blow back the Spinning bloons' "Air Wave", allowing him to stun bloons in a smaller radius. While stunned, bloons can't move resulting in the monkey to blow them back, no matter if the bloons have been pushed back twice already.

Second Blower ($1750) - Gives the Leafblower Monkey a second blower, making him able to push back bloons four times instead of two, and making the Air Waves' explosions bigger, stunning more bloons.

PATH 2:

Supervision Googles ($300) - The Leafblower Monkey's googles now have supervision, allowing him to see and blow camo.

Stronger Blow ($750) - The blows from the leafblower are now stronger, allowing the Leafblower Monkey to blow back ceramic bloons.

VERY Strong Blow ($1500) - The blows from the leafblower are now REALLY strong, allowing the Leafblower Monkey to slow down MOABs in his radius. (No, not blow back. That'd be too OP)

Overcharge ($2500) - The blows of doom. Ability: The blower gets overcharged for 15s, blowing back MOABs (Max BFB) once and stripping 3 layers off of bloons (MOABs get 10 DMG instead). Cooldown: 45s.

ALL COSTS ARE ON NORMAL.

There you go. Feel free to say what could bloons do to resist the blow second time, if stuff is overpriced or underpriced or if it's (and what part) is too OP.

By the way, I think that the way I want the Leafblower Monkey to look is like a normal Dart Monkey, but with a blue leafblower and Monkey Ace's googles. I won't add a picture of how it looks like because I can't draw it good (my only drawing looks like a bear that has nerd glasses and is holding a long bottle lol).

Peace.