User:EpsiCron

Hello, ! I've only recently created my account, so my user page isn't finished yet.

Here is some basic information about myself!
 * My favourite Bloons TD tower is: Spike Factory (Even though I don't commonly use it), Heli Pilot, and Dartling gun
 * The highest Round I've reached is: 105
 * Between Bloons and Bloons TD, I mostly play: BTD6

What I think BTD7 could be like
Primary Towers: Dart Monkey, Tack Shooter, Ice Monkey, Glue Gunner, Boomerang Thrower

Millitary Towers: Sniper Monkey, Submarine, Monkey Buccaneer, Helicopter Pilot, Monkey Ace, Mortar Monkey, Dartling Gunner

Medieval Towers: Bomb Cannon, Monkey Knight, Spike-o-pult, Ballista

Magic Towers: Ninja Monkey, Supermonkey, Wizard Monkey, Orbpacker, Druid, Alchemist

Support Towers: Spike Factory, Monkey Village, Banana Farm, Engineer, COBRA, Bloonchipper

Heroes and Monkey Money Prices: Quincy (Starting Hero), Gwendolin (2000), Striker Jones (2300), Obyn Greenfoot (2500), Churchill (2800), Benjamin (3000) Ezili (3770), Adora (4000), Pat Fusty (4220)

Road Items: Road Spikes (Level 4), Exploding Pineapple (Level 7), Glue (Level 13), Stone Wall (Level 20)

Powers and Monkey Money Prices:

Bloons:

Red: Appears on Round 1

Blue: Appears on Round 2

Green: Appears on Round 5

Yellow: Appears on Round 6

Pink: Appears on Round 11

Black: Appears on Round 14

White: Appears on Round 17

Purple: Immune to magic, Appears on Round 21

Orange: Immune to fire, Moves at Purple Speed, Releases 2 pinks, Appears on Round 23

Lead: Appears on Round 28

Genetic: Immune to everything that can pop leads, Releases 2 whites, Appears on Round 30

Zebra: Appears on Round 31

Mini-Moab: Takes 20 hits to pop, Releases 1 Genetic, 1 Lead, 2 Orange, and 2 Purple, Appears on Round 35

Glass: Moves at white speed x7, Takes 2 hits to pop, Releases 2 Zebras, Appears on Round 37

Rainbow: Releases 2 Glass, Appears on Round 40

Ceramic: Appears on Round 43

MOAB (Massive Ordinary Air Blimp): Releases 1 Mini Moab and 3 Ceramics, Appears on Round 45

BFB (Brutal Floating Behemoth): Appears on Round 65

ZOMG (Zeppelin of Mass Gargantuaness): Appears on Round 85

DDT (Dark Dirigable Titan): Appears on Round 90

BAD (Brutal Air Dominator): Appears on Round 100

GOOD (Giant Oversized Obscure Dominator): Takes Triple the damage the a BAD takes to pop, Releases 3 BADs, Appears on Round 135

APAOD (Armed Platinum Aircraft of Destruction): Takes 7x the damage the GOOD takes to pop, Releases 7 GOODs, Appears on Round 200

Upgrades and Normal Price
Note: X_ represents a fifth path upgrade

Glue Gunner
1-0-0-0 Glued Needles: Glued bloons will take one damage but only once ($90)

2-0-0-0 Red hot Glue: Lead bloons will be able to take damage from glue ($170)

3-0-0-0 Corrosive Glue: Glued bloons will take 1 damage every second until the effect wears off ($340)

0-0-0-1 Bigger Globs: Glue can hit 2 bloons at once ($180)

0-0-0-2 Glue Splatter: Glue can hit up to 6 bloons at once ($870)

0-0-0-3 Glue bombs: Shoots bombs of glue that cause glue explosions which can glue infinite bloons as long as they're in the radius ($1820)

0-0-0-4 Glue Nuke: Abillity: Glues all bloons on screen ($5760)

0-0-0-5 Smog of Glue: Glues the entire round instead all bloons on screen ($8340)

0-0-0-6 Antimatter Glue Bomb: Also glues every round before the abillity charges back except for the last 2 ($13250)

Monkey Ace
0-0-1-0 Sharper Shots: Darts can pierce through 2 bloons ($370)

0-0-2-0 Heavy Shots: Darts can pierce through 3 bloons and pop frozen bloons ($500)

0-0-3-0 Curving Darts: Darts will try to curve at the bloons ($1400)

0-0-4-0 Neva-Miss Targeting: Darts will home in at bloons and pierce through 8 bloons ($3700)

0-0-5-0 Spectre: Will rapidly shoot bombs that pop leads and will pop 13 layers ($15405)

0-0-6-0 Flying Fortress: Septuples the bombs shot at once, Bombs will home in on bloons, and projectiles will pierce infinitely ($160780)

X1 Radioactive darts: Radioactive darts will make bloons radiated for 10 seconds doing 3 damage each half second ($870)

Ballista
1-0-0-0 Heavy Bolts: Does 2 layers of damage ($190)

2-0-0-0 Heavier Bolts: Does 5 layers of damage ($410)

3-0-0-0 Crushing Bolt: Does 14 layers of damage, 89 to moab-classes, and can pop lead bloons ($3900)

4-0-0-0 Wooden Shocks: Stuns Moab-classes for 3 seconds but each stun has a cooldown of 10 seconds for each blimp ($4340)

5-0-0-0 Instability: While blimps are stunned they take 23 damage every millisecond ($9000)

6-0-0-0 Crystal destruction: Can obliterate a GOOD in just one hit! ($720000)

0-1-0-0 Energetic Bolts: Also emits a ray of lightning that can pop camo bloons ($1600)

0-2-0-0 Re-shaping: Removes regrow properties on all bloons ($830)

0-3-0-0 Storm Surge: Emits 19 more rays of lightning ($30400)

0-4-0-0 Medieval Power: Ability: Finishes the cooldown of all Medieval monkeys except for this Ability and the upgrades after it ($10000)

0-5-0-0 Total Reboot: The ability resets all cooldowns ($34000)

0-6-0-0 Medieval Massacre: The ability will end the cooldown, use the ability, and end the cooldown again of all towers upon usage ($21000)