Daily Challenge/BTD5 Archive 3

Below is an archive of all Daily Challenges which have been available in BTD5 from July 2012 to December 2012. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

 Jan 1, 2013 - "Sharper Than Before" (Clock, Medium) - Tack Shooter (2-4), Monkey Buccaneer (4-2), Monkey Ace (2-4), Super Monkey (0-3), Dartling Gun (2-2), given 1 free Portable Lake, reward increased to 130 (from Double Monkey Money update) Jan 2, 2013 - "Angry Volcano" (Mount Magma, Medium) - Boomerang Thrower, Ice Tower, Monkey Buccaneer, Monkey Ace, given 1 free Portable Lake and 2 free Angry Squirrels,, $2,250 starting cash, survive waves from 25 to 60, reward increased to 160 (from Double Monkey Money update) Jan 3, 2013 - "Gluetack City" (Park Path, Medium) - Tack Shooter (3-4), Glue Gunner (3-4), Monkey Village (3-4), $8,000 starting cash, survive waves from 38 to 60, reward increased to 130 (from Double Monkey Money update) Jan 4, 2013 - "Monkey Metropolis Destruction" (Park Path, Apopalypse) - all towers available except Tack Shooter, Bomb Tower, Banana Farm, Spike Factory, Road Spikes and Pineapple, survive waves from 1 to 40, reward increased to 100 (from Double Monkey Money update) Jan 5, 2013 - "Magical AdvICE of Doom" (Space Truckin', Medium) - Ice Tower, Monkey Apprentice, Banana Farm, Dartling Gun, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased to 130 (from Double Monkey Money update) Jan 6, 2013 - "The Next Best Thing" (Switch, Medium) - Dart Monkey (4-2), Tack Shooter (2-3), Sniper Monkey (2-2), Boomerang Thrower (3-4), Ninja Monkey (3-4), Bomb Tower (3-2), Ice Tower (2-2), Glue Gunner, Monkey Ace (3-3), Monkey Apprentice (3-2), Mortar Tower (3-3),, $4,500 starting cash, survive waves from 40 to 65, reward increased to 170 (from Double Monkey Money update) Jan 7, 2013 - "Black and Yellow" (Mount Magma, Medium) - Bomb Tower, Monkey Apprentice, given 1 free Beekeeper,, $200 starting cash, survive waves from 1 to 37, no more than 1 of any tower or Special Agent type, reward increased to 100 (from Double Monkey Money update) Jan 8, 2013 - "Countdown Tiers" (Clock, Medium) - all towers available except Road Spikes and Pineapple, towers upgrades 4-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), $2,500 starting cash, survive waves from 25 to 65, reward increased to 85 Jan 9, 2013 - "Paint the Lane Yellow" (Monkey Lane, Easy) - Glue Gunner, Monkey Ace (2-4), Monkey Village, $1,500 starting cash, survive waves from 15 to 55, reward increased to 55</li> Jan 10, 2013 - "Once in a Glued Bloon" (Bloon Circles, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner, Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), given 1 free Beekeeper, $4,000 starting cash, survive waves from 28 to 60, no more than 1 of any tower or Special Agent type, reward increased to 65</li> Jan 11, 2013 - "The Odd Ones Left" (Space Truckin', Medium) - all towers available, tower upgrades 1-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-4 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 4 towers at a time</li> Jan 12, 2013 - "Battle Time" (Monkey Lane, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, tower upgrades 3-3, survive waves from 1 to 50</li> Jan 13, 2013 - '''"That's Odd, Right?" (Space Truckin', Medium)''' - all towers available, tower upgrades 4-2 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 3-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 5 towers at a time, reward increased to 60</li> Jan 14, 2013 - "Mission Downstream" (Downstream, Medium) - Dart Monkey, Tack Shooter, Glue Gunner, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Spike Factory, Road Spikes, survive waves from 1 to 50</li> Jan 15, 2013 - "Panic Button" (Castle, Medium) - all towers available, tower upgrades 4-2, no more than 3 of any tower or Special Agent type, survive waves from 25 to 65, reward increased to 85</li> Jan 16, 2013 - "Fives" (The Rink, Hard) - all towers available except Dart Monkey, Glue Gunner, Super Monkey, Monkey Village, Banana Farm,, $2,555 starting cash, survive waves from 5 to 55, max. 5 towers at a time, reward increased to 55</li> Jan 17, 2013 - "The Blizzard" (Death Valley, Easy) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice, tower upgrades 4-2, $2,000 starting cash</li> Jan 18, 2013 - "Leeroy Bloonkins" (Park Path, Hard) - Tack Shooter (3-4), Bomb Tower, Monkey Buccaneer (2-4), Super Monkey (0-3), Monkey Apprentice (2-4), Monkey Village (4-3), Dartling Gun (2-4), Spike Factory (3-3), given 1 free Beekeeper,, $10,400 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type</li> Jan 19, 2013 - "Black with White Stripes" (Lightning Scar, Medium) - all towers available,, $2,999 starting cash, survive waves from 1 to 40, reward increased to 59</li> Jan 20, 2013 - "The Prime Sequence" (Park Path, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, Spike Factory, $517 starting cash, survive waves from 2 to 65, max. 4 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 60</li> Jan 21, 2013 - "Quetzovercoatl" (Slalom, Hard) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, survive waves from 1 to 65</li> Jan 22, 2013 - "Intermediate Popping" (Snake River, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Monkey Buccaneer, $3,000 starting cash, survive waves from 18 to 68, reward increased to 68</li> Jan 23, 2013 - "Set-up Chaos" (Slalom, Apopalypse) - tower upgrades 3-1: Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 1-3: Tack Shooter, Ice Tower, Glue Gunner, Dartling Gun, Spike Factory, $1,000 starting cash, survive waves from 1 to 40, reward increased to 85</li> Jan 24, 2013 - "A Job To Do" (Snake River, Medium) - Dart Monkey (2-3), Sniper Monkey (4-2), Boomerang Thrower(2-2), Ninja Monkey (4-0), Ice Tower (3-2), Glue Gunner (4-2), Monkey Buccaneer (2-3), Monkey Ace (2-3), Super Monkey (0-2), Monkey Apprentice, Mortar Tower, Dartling Gun, $4,500 starting cash, survive waves from 30 to 65, reward increased to 55</li> <li>Jan 25, 2013 - "Space Defender" (Space Truckin', Hard) - all towers available except Dart Monkey, Glue Gunner, Monkey Buccaneer, Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 4-2,, $8,000 starting cash, survive waves from 33 to 73, reward increase to 55</li> <li>Jan 26, 2013 - "Ouroboros" (Monkey Lane, Hard) - all towers available except Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Towers, Road Spikes, Pineapples, $12,365 starting cash, survive waves from 51 to 85, reward increased to 100</li> <li>Jan 27, 2013 - "Multiplicity Stream" (Downstream, Easy) - Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Monkey Village, given 1 free Tribal Turtle, $1,000 starting cash, survive waves from 10 to 50, reward increased to 60</li> <li>Jan 28, 2013 - "Factories are Super" (Bloon Circles, Medium - all towers available except Road Spikes, Pineapples, tower upgrades 4-4: Super Monkey, Banana Farm, Spike Factory, tower upgrades 0-0: all other towers, reward increased to 65</li> <li>Jan 29, 2013 - "All-Rounder" (Snake River, Medium - Dart Monkey (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace(4-2), Monkey Apprentice, Mortar Tower (2-4), Dartling Gun, Spike Factory, $4,500 starting cash, survive waves from 23 to 69, reward increased to 57</li> <li>Jan 30, 2013 - "Dartling Maelstrom" (Mount Magma, Medium) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun, $5,000 starting cash, survive waves from 20 to 65, reward increased to 65</li> <li>Jan 31, 2013 - "Tough Love" (Bloon Circles, Medium) - all towers available,, $5,000 starting cash, survive waves from 17 to 62, reward increased to 63</li> <li>Feb 1, 2013</li> "Double Specialization" (Switch, Easy) - Boomerang Thrower (4-0), Ninja Monkey (0-3), Bomb Tower (2-2), Ice Tower (2-3), Monkey Ace (4-3), Monkey Apprentice (4-3).</li> <li>Feb 2, 2013</li> <li>Feb 3, 2013</li> <li>Feb 4, 2013</li> <li>Feb 5, 2013</li> <li>Feb 6, 2013</li> <li>Feb 7, 2013</li> <li>Feb 8, 2013</li> <li>Feb 9, 2013</li> <li>Feb 10, 2013</li> <li>Feb 11, 2013</li> <li>Feb 12, 2013</li> <li>Feb 13, 2013</li> <li>Feb 14, 2013</li> <li>Feb 15, 2013</li> <li>Feb 16, 2013</li> <li>Feb 17, 2013</li> <li>Feb 18, 2013</li> <li>Feb 19, 2013</li> <li>Feb 20, 2013</li> <li>Feb 21, 2013</li> <li>Feb 22, 2013</li> <li>Feb 23, 2013</li> <li>Feb 24, 2013</li> <li>Feb 25, 2013</li> <li>Feb 26, 2013</li> <li>Feb 27, 2013</li> <li>Feb 28, 2013</li> <li>Mar 1, 2013</li> <li>Mar 2, 2013</li> <li>Mar 3, 2013</li> <li>Mar 4, 2013</li> <li>Mar 5, 2013</li> <li>Mar 6, 2013</li> <li>Mar 7, 2013</li> <li>Mar 8, 2013</li> <li>Mar 9, 2013</li> <li>Mar 10, 2013</li> <li>Mar 11, 2013</li> <li>Mar 12, 2013</li> <li>Mar 13, 2013</li> <li>Mar 14, 2013</li> <li>Mar 15, 2013</li> <li>Mar 16, 2013</li> <li>Mar 17, 2013</li> <li>Mar 18, 2013</li> <li>Mar 19, 2013</li> <li>Mar 20, 2013</li> <li>Mar 21, 2013</li> <li>Mar 22, 2013</li> <li>Mar 23, 2013</li> <li>Mar 24, 2013</li> <li>Mar 25, 2013</li> <li>Mar 26, 2013</li> <li>Mar 27, 2013</li> <li>Mar 28, 2013</li> <li>Mar 29, 2013</li> <li>Mar 30, 2013</li> <li>Mar 31, 2013</li> <li>Apr 1, 2013</li> <li>Apr 2, 2013</li> <li>Apr 3, 2013</li> <li>Apr 4, 2013</li> <li>Apr 5, 2013</li> <li>Apr 6, 2013</li> <li>Apr 7, 2013</li> <li>Apr 8, 2013</li> <li>Apr 9, 2013</li> <li>Apr 10, 2013</li> <li>Apr 11, 2013</li> <li>Apr 12, 2013</li> <li>Apr 13, 2013</li> <li>Apr 14, 2013</li> <li>Apr 15, 2013</li> <li>Apr 16, 2013</li> <li>Apr 17, 2013</li> <li>Apr 18, 2013</li> <li>Apr 19, 2013</li> <li>Apr 20, 2013</li> <li>Apr 21, 2013</li> <li>Apr 22, 2013</li> <li>Apr 23, 2013</li> <li>Apr 24, 2013</li> <li>Apr 25, 2013</li> <li>Apr 26, 2013</li> <li>Apr 27, 2013</li> <li>Apr 28, 2013</li> <li>Apr 29, 2013</li> <li>Apr 30, 2013</li> <li>May 1, 2013</li> <li>May 2, 2013</li> <li>May 3, 2013</li> <li>May 4, 2013</li> <li>May 5, 2013</li> <li>May 6, 2013</li> <li>May 7, 2013</li> <li>May 8, 2013</li> <li>May 9, 2013</li> <li>May 10, 2013</li> <li>May 11, 2013</li> <li>May 12, 2013</li> <li>May 13, 2013</li> <li>May 14, 2013</li> <li>May 15, 2013</li> <li>May 16, 2013</li> <li>May 17, 2013</li> <li>May 18, 2013</li> <li>May 19, 2013</li> <li>May 20, 2013</li> <li>May 21, 2013</li> <li>May 22, 2013</li> <li>May 23, 2013</li> <li>May 24, 2013</li> <li>May 25, 2013</li> <li>May 26, 2013</li> <li>May 27, 2013</li> <li>May 28, 2013</li> <li>May 29, 2013</li> <li>May 30, 2013</li> <li>May 31, 2013</li> <li>Jun 1, 2013 - "Deadly Combination" (The Rink, Hard) - all towers available except Road Spikes, Pineapples, $2,500 starting cash, survive waves from 26 to 65, no Special Agents allowed, max. 3 towers at a time</li> <li>Jun 2, 2013 - "Castaway" (Archipelago, Medium) - Sniper Monkey (4-0), Boomerang Thrower, Glue Gunner (3-3), Ice Tower (3-3), Monkey Apprentice (2-2), given 1 free Meerkat Spy, survive waves from 1 to 60</li> <li>Jun 3, 2013 - "Watch My Back" (Bloon Circles, Medium - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Apprentice (4-1), Monkey Village (3-1), Banana Farm, $4,000 starting cash, survive waves from 24 to 50, reward increased to 65</li> <li>Jun 4, 2013</li> <li>Jun 5, 2013</li> <li>Jun 6, 2013</li> <li>Jun 7, 2013</li> <li>Jun 8, 2013</li> <li>Jun 9, 2013</li> <li>Jun 10, 2013</li> <li>Jun 11, 2013</li> <li>Jun 12, 2013</li> <li>Jun 13, 2013</li> <li>Jun 14, 2013</li> <li>Jun 15, 2013</li> <li>Jun 16, 2013</li> <li>Jun 17, 2013</li> <li>Jun 18, 2013</li> <li>Jun 19, 2013</li> <li>Jun 20, 2013</li> <li>Jun 21, 2013</li> <li>Jun 22, 2013</li> <li>Jun 23, 2013</li> <li>Jun 24, 2013</li> <li>Jun 25, 2013</li> <li>Jun 26, 2013</li> <li>Jun 27, 2013</li> <li>Jun 28, 2013</li> <li>Jun 29, 2013</li> <li>Jun 30, 2013</li>