Flying Fortress

"This is a BIG plane."

- Official description

Flying Fortress is the final upgrade of Path 3 for the Monkey Ace in BTD6. It shoots 3 streams of darts and bombs, each of which is 2 times more powerful than a Spectre. It costs $TBA on Easy, $120,000 on Medium, $TBA on Hard, $TBA on Impoppable.

Tips

 * Like the Spectre, place the Flying Fortress near the exits. It should be attacking the front line of the bloons.
 * It deals great damage against huge clusters of bloons, but it tends to fail against fast and/or spaced bloons, due to the poor homing algorithm of the projectiles. Therefore, it should not be used as the main popping power. Consider adding other towers to help counter this weakness of the Flying Fortress.
 * When upgrading the Flying Fortress along the other paths, it is best to upgrade to Path 1 (Rapid Fire and Lots More Darts) rather than Path 2 (Exploding Pineapple and Spy Plane), since by then Camo detection is easily accessible.
 * It's equal in power to 6 Spectres, but it's slightly cheaper and takes up less space.
 * On most single-path tracks, it can solo through Round 100, making it a good choice to finish Impopable mode if the player can afford it.

Trivia

 * Like a multitude of other fast-shooting towers, this tower easily misses single Pink Bloons despite excelling against much stronger bloons.