Round 90

Round 90 is a round in Bloons TD 6. It is the eleventh-to-last round in Impoppable Difficulty and CHIMPS. It is characterized by moderate group of Camo Regrow Leads followed by three somewhat spaced DDTs.

Description
It is a moderate group of Camo Regrow Leads followed by three somewhat spaced DDTs. The DDTs will come after 12 seconds after the Camo Regrow Leads first spawn at the start of the round.

Summary
Round 90 can be dangerous if not properly prepared for DDTs. DDTs are fast, immune to sharp and explosive attacks without special upgrades, and have camo properties. Fortunately, there are only 3 DDTs on this round, but if this round is barely passable then there's likely a problem for Round 93 and almost certainly for Round 95.

The most significant problem with Round 90 is normally the lack of specifically DDT-popping power. Either the defense may be too focused on explosives or too focused on sharp-based attacks. Sometimes the lack of camo detection may be the greatest problem. Speed of the DDTs could also be the main problem even if all other factors are addressed.

Tips

 * Monkey Intelligence Bureau is a good solution to beating this round for supporting towers that normally cannot pop lead nor black bloons. It is best paired with fast-attacking towers and/or tower spam strategies.
 * Perma-Spike buffed with Berserker Brew (or Stronger Stimulant if desired) will have little trouble against DDTs. Both Perma-Spike crosspaths are effective.
 * Bloon Sabotage is a good support to add for slowing down the DDTs. Activate immediately once DDTs arrive.
 * Maim MOAB with camo detection set on Strong can beat this round decently, but Maim MOAB alone will not be sufficient for Round 93.
 * Ground Zero will instantly defeat all three DDTs. On most maps, it can also defeat all the DDTs on Round 93 as well, but it cannot handle Round 95 and Round 99.