Board Thread:General Discussion/@comment-24248399-20180220105232/@comment-24248399-20180220181735

It's alright, you weren't the only person who didn't know the real meaning here, there was also Qwertyxp who randomly put this 'source' in here out of nowhere and I had to correct it myself :p

When NK was patching the Glue Gunner(and prepare yourself to read another 'essay' :v), they only forced the number of persists it had from the main weapon, which was 1, so a 0-0 Glue Gunner, up to 4-1, glued up to 1 bloon per shot, and up to 2 bloons near the Monkey Fort pre-4.9, and the mechanic it had was not too broken as oposed to the Splatter which 'doubled' in splats when it was near a Monkey Fort(meaning it could splat up to 12 bloons or up to 20 if it was a 4-2). Now that they patched the Glue Gunner function, not even the x-1 is affected by Monkey Fort(aka pulling a Glaive Ricochet), which 'killed' the purpose of the Glue Gunner(not the Splatter upgrade) in the first place. Take example in the Flash version: the Glue works perfectly, the Fort increases the pierce of Glue Gunners and doesn't double the Splatter projectiles at all. Take that in ecuation and compare it to the current Glue Gunner. The main glob not able to pierce through 2 bloons when it is near a Monkey Fort (due to their #spaghetti) is like nerfing the Bloonchipper post-4.1 and became from a good use to no use. Still, you can use Glue Village in some strategies or if you want to have fun, but the idea of the non-Splatter glue not gaining double pierce near the Monkey Fort shows how bad NK balanced the Glue Gunner.