Board Thread:Game Suggestions/@comment-196.221.45.63-20190906171010/@comment-39394247-20191005152844

Military base: Can be placed on track. Has an initial health of 1 million if placed on the track, which drops if a bloon passes by. If this drops to 0, the monkeys inside are forced to evacuate, setting up the base off the track, which nullifies its slowing effects. 3rd tier alchemist potion increases the health by 50, 4th tier by 500, 5th tier by 500 every 5 seconds.

Bloons are slowed by 70% if above the base, MOABs by 30%, BFBs and DDTs by 15%, ZOMGs by 5%. Has default camo detection.

Cost: $10000

3 initial attacks: 2 machine guns that have 6 pierce and 2 damage, firing 5 times every second, and a missile launcher that does 4 damage (and cannot pop blacks/zebras) firing once every second.

Left path: Upgraded shells: Missiles now do 8 damage and can pop blacks/zebras. $3000

Dual launchers: Now 2 missiles are launched at once. $6000

Defensive fortifications: Bloons now remove half the HP as before. $15000

Aerial assistance: Bloons recieve 5 damage per second when over the base. Slowing factor increases to 85%/50%/30%/15%. $30000

Impenetrable fortress: Bloons only remove 10% as much HP. No bloon can get past, and the damage increases to 18 per second for bloons over the base, 10 for the machine guns, and 20 (40 for blimps) for the missiles. Slowing factor is 100%/60%/40%/30%, 0.1% for BADs. $220000

Middle path:

Improved guns: Machine guns now do 3 damage, can pop lead, and have 10 pierce. $2500

Fixed gun array: Now there are 8 guns, which can only adjust their aim in a 45 degree angle. They continuously fire if there are any bloons or blimps on screen. $3000

Tech upgrades: Guns now do 6 damage and have 30 pierce, like the heli's marine. $15000

Deployment: Sends out another 20 marines for 10 seconds. $60000

The grand army: Now includes a Flying Fortress, 50 marines, 4 Apache Primes, 4 Big Ones, a tank equal to LV 20 Churchill, and $10000-20000 per activation, for 20 seconds. If not enough land is available, the marines are on a ship instead. $300000

Bottom path:

Supply convoy: HP now increases by 1000 every round, and can go above the maximum. $1500

Precise scoping: Bullets from the guns and missiles now seek bloons and blimps. $2000

Commander: All military towers receive +10% attack speed and +4 pierce, or +1 for snipers. $20000

Reactivation: HP now increases by 1 for each pop obtained. If it reaches the maximum, the tower can be placed on the track again and cause bloons to be slowed. $25000

Logistic mastery: HP now increases by 2 for each pop for every base on screen. The 4th tier ability applies to all bases as well. $50000