Board Thread:General Discussion/@comment-203.81.71.93-20140930105005/@comment-86.20.192.70-20180415170222

Ugh I've got to say this argument is pretty silly:

ZOMGs and DDTs are roughly similiar in difficulty but their emphasis of strengths are in different places. Honestly, both DDTs and ZOMGs are not a huge worry in normal tiles in BMC (at least in flash where I play) because their health doesn't change and they only appear in the very last rounds (and there are a number of very cheap combos which are effective against both on normal tiles, e.g. SHREDR-ice combo). So this article is mainly focused on CT.

ZOMGs have the highest RBE of any normal game bloon of 16656 (to pop comletely) and an outside shell of 4000 RBE (at base level). They are, however extremely slow, and therefore use sheer brute force to overcome defences. Because of their large RBE on their outer shell and the fact they produce 4 BFBs means that most abilities are pretty useless against ZOMGs (well, ok, not useless but very inefficient).

However ZOMGs cluster in high rounds,so quite often a defence based on left side Tier 4 upgrades can pop ZOMGs in groups which is why TOTGM/TOTVM is so effective against ZOMGs (well... most of the time, I'll get there).

DDTs have a much lower RBE of 924 and outside chell of 350 (at base level), but are camo lead and move at the speed of a pink bloon (at base level). Because of their speed in high rounds (everything's going to be camo lead effective in high rounds), as well as a decent health, they often outspeed L.H.S (Left-Hand side) Tiered defences (including TOTGM/TOTVM) which mainly emphasize sheer power though pierce rather than damage done to single bloons, so recieve much less damage than other bloons (Furthermore, their Health-speed aspect ratio is higher than that of a ZOMG and are unaffected by Cripple MOAB). However, defences with a many abilities are very effective against DDTs as they often are unaffected by the speed of DDTs and therefore can be annhilated quickly and efficiently at high rounds.

There are obviously, exceptions to what I have said: Late game ZOMGs simply plow though spike factories for instance, but remain a key part of a DDT defence even to +100 rounds in CT (Don't forget to combine it with Ice and glue though).

If I were to choose the hardest bloon, it would probably be a ZOMG, but that's silly: ZOMG's and DDT's combined are way more difficult than either one by themselves.