Round 76

"Next level will be fun, a whole bunch of Ceramic Bloons are going to charge through your defenses and pretty much make you lose."

- BTD5 Flash Pre-Round Comment for Round 76

"Ready for a whole bunch of Ceramics to charge right through your defenses?"

- BTD5 Mobile Pre-Round Comment for Round 76

Round 76 is a round in Bloons TD 5 and Bloons TD 6. It is the fifth-to-last round on Hard Difficulty in BTD6. It is a very short round composed in its entirety of a dense rush of Regrow Ceramic Bloons.

It is the last mandatory round in BTD6 and BTD5 that has no MOAB-Class Bloons. In BTD6, there also exists Round 163, which is the last round without MOAB-Class Bloons regularly accessible to players.

Strategy
This round is easily defeated by towers with combined high pierce and DPS. Pop the bloons quickly or use effective anti-Regrow countermeasures or else these bloons can regenerate indefinitely.

Countermeasures
High-pierce abilities are generally the single-best countermeasure against Round 76. High-damage, high-pierce regular attacks will also work for this round.

Effective high-pierce abilities include, assuming normal HP and speed:
 * Ground Zero ability
 * Blade Maelstrom ability
 * Quincy's Level 10+ Storm of Arrows ability
 * Gwendolin's Level 10+ Firestorm ability
 * Obyn Greenfoot's Level 10+ Wall of Trees
 * Sauda's Level 10+ Sword Charge
 * Etienne's Level 10+ UCAV ability
 * Psi's Level 10+ Psionic Scream ability

Effective attacks include, assuming normal HP and speed:
 * Primary Expertise's ballista attack
 * 2-0-4 Recursive Cluster + Striker Jones
 * Prince of Darkness with at least a small graveyard space

Effective assistances against Round 76:
 * Grow Blocker
 * 2-2-0 Heart of Oak
 * Benjamin's Level 10+ Syphon Funding
 * Glue Strike ability with either crosspath, although 2-4-0 is recommended here
 * Snowstorm ability, which temporarily blocks Regrow with freeze

Bloons TD 6

 * Try saving important high-pierce abilities before Round 76 starts. Most high-pierce abilities should be used only on the round itself and not too soon in Round 75.
 * The Ground Zero ability will instantly end the round.
 * Similarly, Sauda's Sword Charge ability will also immediately beat the round upon use.
 * For Half Cash mode, there are very few options against 76 due to both limited cash and having to deal with Round 75 immediately before.
 * A Blade Maelstrom or two will shred most, if not all, of the round if timed right.
 * Benjamin's Syphon Funding ability will rob any ceramics under its effects of 55% of their RBE. However, it may also be better saved for the BFBs on both Round 75 and Round 77.
 * Etienne's UCAV ability will be of great aid against 76, and can also be carried over from Round 75 as well, allowing both 76 and the previous BFBs to be defeated one after the other.

Bloons TD 5

 * In Bloons TD 5 Flash, a single Arctic Wind will beat Round 76 when aided by MIB.

Trivia

 * Round 76 is a very popular round in custom challenges, including several Advanced Challenges, which maximally increase the regrow rate so that all the ceramics instantly regrow themselves, forcing players to either degrow the bloons or bypass the regrowth completely.