Super Monkey (BTDB2)/Strategies/General

TBA
 * This page is a general guide for Super Monkey. For more advanced guides, see Super Monkey (BTDB2)/Strategies/Optimization



The Super Monkey is an expensive but powerful tower in Bloons TD Battles 2. Super Monkey specializes in attacking quickly, specializing almost fully in DPS. It has various options that allow it to become a dominating DPS tower, but requires support to actually serve value.

The aim of this article is a general guide for using the Super Monkey. It summarizes how to effectively use Super Monkey without going into too much intricate detail about meta strategy.

Base Tower



 * Cost: $2,300
 * Unlock: Default

Base Super Monkey shoots darts very, very quickly. For base Super Monkey, it is mainly used for early MOABs or to chip down early Spaced Whites or Spaced Blacks. Setting on Strong is generally the best option for a base Super Monkey, which allows it to target the strongest bloons.

Laser Blasts



 * Cost: $2,300
 * Path: 1
 * Tier: 1
 * Unlock: Default

Laser Blasts allows the Super Monkey to pop two bloons per shot, piercing through more bloons per shot. Lasers pop Frozen Bloons but not Purple Bloons.

Plasma Blasts



 * Cost: $4,500
 * Path: 1
 * Tier: 2
 * Unlock: Default

Plasma Blasts pops three bloons per shot, attack twice as fast, and pop Lead Bloons. This upgrade greatly increases its DPS by attacking even faster.

Sun Avatar



 * Cost: $17,000
 * Path: 1
 * Tier: 3
 * Unlock: TBA XP

Sun Avatar pops more bloons per shot and shoots three simultaneous sunrays per shot. An expensive option that packs a lot of DPS value, and a large amount of synergy with supports such as Monkey Commerce.

Sun Temple



 * Cost: $100,000
 * Path: 1
 * Tier: 4
 * Unlock: TBA XP

Sun Temple sacrifices all towers in range and converts the towers into additional power for itself, boosting its main attack and gaining a variety of unique attacks. A lot of monetary investment is required to make use of this upgrade. Further supporting it with additional buffs will maximize its true power.

True Sun God



 * Cost: $500,000
 * Path: 1
 * Tier: 5
 * Unlock: TBA XP

Like Sun Temple, True Sun God needs another set of sacrifices to maximize its true power. It is literally the most expensive upgrade in the whole game, and requires exorbitant investments to optimize it.

Super Range



 * Cost: $1,000
 * Path: 2
 * Tier: 1
 * Unlock: Default

Super Range increases both the range and pierce of the Super Monkey. With this upgrade, Super Monkeys become more reliable against groups of bloons at a further range.

Epic Range



 * Cost: $350
 * Path: 2
 * Tier: 2
 * Unlock: Default

Epic Range further increases both the range and pierce of the Super Monkey. With this upgrade, Super Monkeys become much better against groups of bloons at an even further range.

Robo Monkey



 * Cost: $8,000
 * Path: 2
 * Tier: 3
 * Unlock: TBA XP

Robo Monkey shoots from two guns at once, pierces through a lot of bloons, and can occasionally deal random critical hits. For a moderate price, it does a lot of general damage to single-targets and handles bloons decently.

Tech Terror



 * Cost: $19,000
 * Path: 2
 * Tier: 4
 * Unlock: TBA XP

Tech Terror shoots plasma balls that pierce more bloons and attack quicker, and gains an ability that can deal massive damage to an arbitrarily high number of bloons within its blast. Tech Terror's ability can decimate a densely packed rush.

The Anti-Bloon



 * Cost: $90,000
 * Path: 2
 * Tier: 5
 * Unlock: TBA XP

The Anti-Bloon greatly increases its attack speed, pierce, damage, range, and crits much more frequently with much more damage. Its ability is also hugely improved to cover a much larger range and deal much more damage.

Knockback



 * Cost: $3,000
 * Path: 3
 * Tier: 1
 * Unlock: Default

Knockback pushes back bloons hit by the Super Monkey, and slows Leads, Ceramics, and MOAB-class bloons other than BADs. This gives more time to deal with the bloons.

Ultravision



 * Cost: $1,200
 * Path: 3
 * Tier: 2
 * Unlock: Default

Ultravision gives the Super Monkey with camo detection and adds slightly more range.

Dark Knight



 * Cost: $5,600
 * Path: 3
 * Tier: 3
 * Unlock: TBA XP

Dark Knight deals much more MOAB-class damage per shot, gains extra pierce, and gains the ability to teleport to any valid location within range. A cost-effective option against MOAB-class bloons, particularly when spammed and given the 2-0-3 crosspath.

Dark Champion



 * Cost: $60,000
 * Path: 3
 * Tier: 4
 * Unlock: TBA XP

Dark Champion attacks twice as fast, deals much more damage, and pierces much more bloons. It is quite an expensive upgrade, but possesses extreme mobility.

Legend of the Night



 * Cost: $240,000
 * Path: 3
 * Tier: 5
 * Unlock: TBA XP

Legend of the Night, aside from a much stronger base attack, gains a passive ability that summons temporary black holes at all exits, causing leaking bloons to lose no lives. Legend of the Night's passive ability can be a life-saver in the extreme late-game if used correctly.

Unlocks
All towers including Super Monkey start off with upgrades up to Tier 2. All upgrades are unlocked with Tower XP of the respective tower's type, and can be unlocked in any order provided that previous tiers on the same path are unlocked first. In order to suit the tower's varied specialties, some upgrades are better unlocked first before others. Below is a brief guide to unlocking Super upgrades.