Monkey Buccaneer (BTD6)

"Shoots a single, heavy dart from both sides of the ship. Must be placed in water."

- In-game Description

Monkey Buccaneer is a Military-class tower in Bloons TD 6. The tower retains its name and role from the Bloons TD 4 and 5 Generation, with significant additions. It did not receive any teasers prior to release, but it was first shown when the game was available to select YouTubers several days before BTD6's official release date.

A Monkey Buccaneer is a monkey within a wooden boat equipped with two cannons on each side that fire darts every second. The tower is a unique water-based tower that has an upgrade that proficiently provides cash, similar to a Banana Farm, but on water. It is one of the two non-hero towers that is able to instakill MOAB-Class Bloons in their entirety, with the other being Engineer Monkeys. It is also one of two non-hero water-based towers, the other being Monkey Subs.

It costs $425 on Easy, $500 on Medium, $540 on Hard, and $600 on Impoppable by default.

Description
The Buccaneer returns in BTD6, functioning much the same as its previous incarnations. However, one key improvement is that the Buccaneer can now fire both cannons at once, allowing the tower to shoot in opposite directions and up to double its firepower.

This tower also gains special upgrades that allow it to fill more roles than just standard popping power, with Hot Shots functioning as early-game Lead Bloon popping power, and Merchantman and its further upgrades acting as aquatic-based Banana Farms.

Path 1 is based mainly off attack speed and many projectiles, ending with planes and space for land monkeys on top. The Double Shots shoots 2 darts for each cannon, Destroyer shoots about 4x quicker, and Aircraft Carrier sends mini aircraft planes that shoot mini MOAB-seeking missiles that deal 8 damage to MOAB-class bloons, like a Fighter Plane but with way smaller damage. The final upgrade, Carrier Flagship, increases the tower's overall damage output, buffs all water towers and Monkey Aces on screen and adds two platforms up top where smaller land monkeys can be placed.

Path 2 is based mainly around taking on heavy and clustered bloons, with sharp or fiery grapes, cannons and finally harpoons. With Monkey Pirates (BTD6) or its upgrade, Pirate Lord, the Buccaneer can instakill MOAB-class bloons (With the exception of the BAD) with its MOAB Takedown Ability.

Path 3 is focused on money generation. It also includes the Crow's Nest upgrade for camo detection. The Merchantman and its above upgrades provide roundly income and extra popping power at the same time. Trade Empire drastically increases the amount of money a fleet of merchantmen can produce. Having up to 10 Central Markets (or 9 alongside a Monkey Wall Street) will increase their yields even more.

Target Priorities
Monkey Buccaneers use the four basic target priorities (First, Last, Close, Strong) to target at bloons. Because of its multiple targeting via attacking simultaneously in the opposite direction, it can also fire shots backwards if it detects bloons behind, within a narrow arc of its range.

The following are a list of target priorities a Buccaneer can use:

Monkey Buccaneer's upgrades interact with target priorities in different ways:
 * Aircraft Carrier and Carrier Flagship aircraft both fire frontal darts in the direction based on target priority.
 * Aircraft Carrier and Carrier Flagship aircraft both target anti-MOAB missiles only at MOAB-class bloons, and locked to Strong.
 * Monkey Pirates and Pirate Lord abilities are locked on Strong and hook in the strongest possible targets that their hooks can take.
 * Favored Trades' sellback potency buff targets all other towers within range.
 * Trade Empire globally buffs all Merchantmen and Favored Trades on screen.

Monkey Knowledge
This section displays Monkey Knowledge that has effects on Monkey Buccaneer and its changes when compared to one by default:
 * NavalUpgradesIcon.png Naval Upgrades: All Monkey Buccaneers get +1 pierce.
 * Base pierce increased from 4 → 5.
 * EliteMilitaryTrainingIcon.png Elite Military Training: All Military Monkeys get a one-off +1000 XP and earn XP in-game 5% faster permanently.
 * BigBunchIcon.png Big Bunch: Grape Shot shoots 6 grapes instead of 5.
 * FasterTakedownsIcon.png Faster Takedowns: MOAB Takedown Ability has 5 second faster cooldown.
 * Monkey Pirates' ability cooldown decreases from 50 seconds → 45 seconds.
 * Pirate Lord's ability cooldown decreases from 30 seconds → 25 seconds.
 * Navarch of the Seas ability cooldown decreases from 20 seconds → 15 seconds.
 * TradeAgreementsIcon.png Trade Agreements: Merchantman generates +$20 per round.
 * Generates $220 instead of $200 each round, excluding additional bonuses from Trade Empire.
 * Favored Trades generates $520 each round.
 * Trade empire generates $820.
 * Navarch of the Seas generates $3220.
 * FlankingManeuversIcon.png Flanking Maneuvers: Attacks 10% faster when set targeting priority to "Last".
 * MilitaryConscriptionIcon.png Military Conscription: First military tower costs only ⅔ of the original cost.
 * Monkey Buccaneer base cost from $425, $500, $540, and $600 → $285, $335, $360, and $400 on Easy, Medium, Hard, and Impoppable, respectively.
 * AdvancedLogisticsIcon.png Advanced Logistics: All Military Monkeys base costs reduced by 5%.
 * Monkey Buccaneer base cost reduced from $425, $500, $540, and $600 → $405, $475, $515, and $570 on Easy, Medium, Hard, and Impoppable, respectively.
 * If Military Conscription is also enabled, the base cost will be $265, $310, $335, and $370.
 * MonkeyEducationIcon.png Monkey Education: All Monkeys XP earn rate increased by 8%.
 * BetterSellDealsIcon.png Better Sell Deals: All Monkeys sell for 5% more.
 * Increases sell potency from 70% to 75%.
 * VeteranMonkeyTrainingIcon.png Veteran Monkey Training: All Monkeys reload time reduced by 3%.
 * Makes all Monkeys attack 3.07% faster.
 * GlobalAbilityCooldownsIcon.png Global Ability Cooldowns: All Ability cooldowns for all Monkeys reduced by 3%.

Trivia

 * This Monkey, along with the Boomerang Monkey, is the base tower with the longest name in BTD6 (15 letters long).