Research (BSM2)

Research is a New Feature added in Bloons Super Monkey 2. When you buy it, it makes your attacks periodically stronger/capable to pop a certain type of bloon.

The first stage of each Research is cheap (around $100), and fires a special attack each a huge amount of attacks (around 40). 12th stage is much expensive, fires a special attack each a small amount of attacks. Hotter Cooldown and Blop Magnet work different than other Research, they work with percentages.

Research Types

 * Sharp Darts: Periodically fire Mega darts and spiked balls that do blistering damage
 * Bloontonium Darts: Periodically fire Super darts and spike balls that can pop lead bloons.
 * Mega Rangs: Periodically fire Mega boomerangs, shuriken, and glaives that can hit more bloons
 * Hot Rangs: Periodically enable Hot boomerangs, shuriken, and blades can pop lead bloons
 * Heavy Ordinance: Periodically fire Mega bombs and pineapples that have wider AOE
 * Phosphorus Bombs: Periodically fire Super bombs and pineapples so hot they can pop black bloons
 * Technological Terror: Periodically fire Mega tech powers that have increased damage
 * Focused Beams: Periodically fire Super tech tree powers that can pop glass bloons
 * Wizard Lord: Periodically fire Mega magic that does big damage
 * Earth Magic: Periodically fire Super powers that can damage Ceramic Bloons
 * Big Bloon Sabotage: Periodically all powers fire Mega shots that do more damage to MOAB-Class and bosses
 * Forcefield Phasing: Periodically all weapons fire Mega shots that do increased damage to force fields
 * Hotter Cooldowns: Regenerative science makes activated abilities come back faster
 * Blop Magnet: Dark matter nanosiphons increase the radius of blop collection

Trivia

 * On Software Mode, attacks with Research have the same look as normal attacks. In Hardware through, research attacks look different than normal attacks.