Spike Factory (BTDB2)/Strategies/Countermeasures

The Spike Factory is stockpile tower. It is not as powerful as they are in BTD6, given the new competitive circumstances, but they are quite the middle ground powerful tower in this game as of currently, making it somewhat of a challenge to fight against a Sub user. Sub's general weakness is grouped bloons, so try to overwhelm the opponent before they can afford the better grouped-popping Sub upgrades.

Crosspath-specific
TBA

Other Advice

 * If you see the opponent's Spike Factories having their respective unique cosmetics, the opponent has unlocked all upgrades for Spike Factory. In that case, prepare for all possible upgrades.
 * An important thing to understand about Spike Factories is how its spikes work. When talking about how much pierce Spike Factory has, pierce refers to the whole spike pile (or each time the Spike Factory spews out any spikes of any kind), not each individual spike. Damage, in regards to Spike Factories is how many layers each individual spike pops. This means it's important that Spike Facotry is popping the right bloons for the upgrades that it has so that it doesn't waste its spikes of bloons that it doesn't work well against. For example, Spike Storm has relatively high Blimp damge but low damage and pierce on anything else, so only try to use Spike Storm for the intent of using it on Blimps. Spike Mines, conversely, does much better against normal-class bloons than blimps, especially as health ramping starts to increase the later on a game goes on so try to focus on letting Spike Mines pop regualar bloons than MOABs and above.