Board Thread:Game Suggestions/@comment-25404524-20180612072645/@comment-36229211-20180720213903

Dartling-Military

Path 1 (Dart and speed based)

Powerful Darts (Pierce becomes 5)

Faster Barrel Spin (Fires faster)

Dual Turrets (Trades out the dartling gun for 2 Fast Auto-firing turrets that can auto-target, lock, or follow mouse.)

Fierce Turrets (Turrets fire even faster, darts pop 2 layers)

Fearsome Amplification (Doubles fire rate, pierce, speed, and number of turrets.)

Path 2 (B.A.D.S.)

Less Spread (Spreads less obviously)

Depleted Bloontonium (Pops all types of bloons)

Hydra Rocket Pods (Sharp-tipped missiles replace darts)

Bloon Area Denial System (ABILITY: shoots out up to 100 missiles towards the nearest 100 bloons (all bloons on screen if less than 100) on the screen every 2 seconds for five times)(Bonus: Triples the amount of missiles fired)

Strict, Explosive Denial System (Boosts ability to 300 missiles and 300 max bloons every 1 second for 10 times, and if any bloons plan to come in, all of them except Z.O.M.G.s and B.A.D.s will not enter for the time the ability is being used)(Bonus: 5 rockets shot normally by gun)

Path 3 (Laser)

Corrosion (Darts imbued with acid, which melts bloons after they are shot at after 3 times by these darts)

Stronger Melting (Damages ceramics faster and affects M.O.A.B. class bloons)

Laser cannon (Go faster, +20 pierce, pop frozen, do twice as much damage)

Ray of doom (Solid beam that pops 5 layers every frame and pierce is infinite)

Unfathomable Radiation (Bloons take much, much more damage over time, M.O.A.B. class bloons take 20 times more damage, and leaves a path of acid on the track that acts similar to the pro bloonsday machine. Sheesh, why is this beam so destructive, and how can the source withstand such power?)

Monkey Knowledge

1. Less spread becomes perfect precision, can fire perfectly

2. Powerful missiles (One part of a missile explodes, the other does the same, acts like pierce)

3. Quicker reloading (1.2x fire rate)

4. Powerful Acid (Corrosion is 1.5x as fast)

5. Greater Lasers (Path 3's first 2 laser-based upgrades pop purples (UR Automatically does))

Mortar-Military

Path 1 (Napalm and speed)

Cannon Boost (Faster reloading and better accuracy)

Napalm-Packed Shells (Explosion sets bloons on fire, dealing more damage)

Powerful Napalm (Pops bloons more, adds post explosion splash attack to effect bloons with napalm that has short circular range

Power of 3 (Shoots 3x faster stacked with Rapid Reload)

Lava bombs (Lava runs down some of the track upon shell impact, doing lots of damage to bloons. Since the shells are so hot, they are forced out quicker due to safety concerns!)

Path 2 (Pop and Awe)

Bigger Shells (Explosion radius increased)

Armor break (More damage to fortified)

Signal Flare (removes camo and pops like a firework explosion)

Pop and Awe (Stuns bloons for some time except for D.D.T.s and B.A.D.s)(bonus-bigger explosion and cluster)

Grand Finale (Stuns all bloons on screen for 10 seconds (any type) and does 500 layers of damage every second of the ability!)(Bonus: Bigger flare explosion and fortified is removed every 5th shell)

Path 3 (Multi-layer pop)

Bloon Buster (Shoots through 2 layers at once)

Severe Shells (3 layers at once)

The big one (Increased blast radius and 5 layer pop)

Abominable Shells (Even larger explosions, pops 10 layers and more damage to M.O.A.B. class bloons)

Ion Cannon (Sends signals to a large facility in space made with the mortar itself, and can fire a great beam of destruction from above that deals insane damage)

Monkey Knowledge

1. Sharp Shells (Each 3rd path upgrade gets +1 layer pop)

2. Bigger Fireworks (Signal flare explosion radius increased)

3. Lock-On (Mortar gets first, last, weak, and strong targeting, and accuracy is increased)

4. Quick Simmer (Napalm pops faster)

5. Ion Multi-launch (Beam can split into 2 smaller beams that rotate, or 4 even smaller beams in a square shape)

Anything I could do better?