Intermediate Difficulty

 is one of the track difficulties the player can challenge in the Bloons Tower Defense games.

These tracks may have some tricky parts but they are generally playable even for new players. These tracks are usually shorter compared to Beginner Difficulty tracks, and may have multiple entrances or exit paths or a long map with lack of space to place towers.

In Bloons TD 6, Intermediate Maps start to see a wider variety of removable Line of Sight blockers as well. There is a wide variety of relatively easy and relatively difficult maps in this difficulty, often more or less difficult based on a certain strategy playstyle.

In general, Intermediate Difficulty tracks are typically easier than the Advanced Difficulty.

Bloons TD 6
The Intermediate tracks in Bloons TD 6 are:
 * Cracked
 * Streambed
 * Chutes
 * Rake
 * Spice Islands
 * Firing Range
 * Downstream
 * Haunted
 * Moon Landing
 * KartsNDarts
 * Spring Spring
 * Adora's Temple
 * Bazaar
 * Encrypted
 * Balance
 * Bloonarius Prime
 * Quiet Street

Bloons TD 5
The Intermediate difficulty tracks in Bloons TD 5 are:
 * Snake River
 * Bloon Circles
 * Archipelago
 * Dockside
 * Slalom
 * Jungle
 * Country Road
 * Ice Flow
 * Lava Fields
 * Water Hazard
 * Pyramids
 * MOAB Desert
 * Snowflake
 * River Rapids
 * Six Feet
 * Trick or Treat
 * Hearthside
 * Haunted Swamp (Co-op Mode only)

Special Missions used in BTD5 and BTD5 Deluxe

 * There Can Be Only One (BTD5, Bloon Circles)
 * Covert Pops (BTD5, Snake River)

Bloons TD 5 Deluxe
The Intermediate difficulty tracks in Bloons TD 5 Deluxe are:
 * Pool Table
 * Banana Factory
 * White MOAB

Bloons TD 5 Mobile
The Intermediate difficulty tracks in Bloons TD 5 Mobile are:
 * Bloon of Clubs
 * Workshop
 * Unfair Share ( Co-op Mode only)
 * Village Shore
 * Head in the Clouds
 * Autumn Leaves