Daily Challenge

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Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). A player is capable of creating Daily Challenges by registering here and posting suggestions here. Only then may the player have a chance of having their Daily Challenge suggestion accepted and implemented into the game.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 Mobile, which is called Random Challenge.

Bloons Tower Defense 5 iOS
On Thursday, June 6, 2014, Daily Challenge has been added to Bloons TD 5 iOS as an update. When you select the Gameplay mode screen, you will see the Daily Challenge mode, represented by a Sun God. You will find 4 difficulties of Easy, Medium, Hard, and Impoppable, each being represented of a face.

In each difficulty, you will spin a wheel of what will determine your Daily Challenge. You will always get a random track depending on the difficulty, and 4 random towers. You also have a choice to spin the wheel again for $150 of Monkey Money. Once you start the game or exit, you won't be able to spin again until the day after. After beating a Daily Challenge, you can replay the track, but you will only get 40% of the reward.

On Easy, you will always have a Beginner track. Completing the track rewards you $100. Replaying the track rewards you $40.

On Medium, you will always have a Intermediate track. Completing the track rewards you $250. Replaying the track rewards you $100.

On Hard, you will have either an Intermediate or Advanced track. Completing the track rewards you $500. Replaying the track rewards you $200.

On Impoppable, you will have either an Advanced or Expert track. Completing the track rewards you $750. Replaying the track rewards you $300.

Rewards
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of 50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward.

Archives

 * Daily Challenge history archived from January 1st, 2012 to June 30th, 2012
 * Daily Challenge history archived from July 1st, 2012 to December 31st 2012
 * Daily Challenge history archived from January 1st, 2013 to June 30th, 2013
 * Daily Challenge history archived from July 1st, 2013 to December 31st, 2013

History
Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

Dart Monkeys, Boomerangs, Ninjas, Cannons, Ice, and Super Monkeys. 2 of each, no upgrade limitations.

Jungle Medium, Rounds 35-65, $6500 starting cash. 55 Monkey Money Reward.

 Jan 1, 2014 - "Cheaper It Becomes"(Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-1), Monkey Apprentice (3-2), Super Monkey (1-0), $1,750 starting cash, survive waves from 10 to 46, no more than 1 of any tower or Special Agent type. Jan 2, 2014 - Placement Plan (Monkey Lane, Medium) - Glue Gunner (2-4), Monkey Ace (2-4), Spike Factory (1-4), $1,500 starting cash, survive waves from 16 to 55, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type. Jan 3, 2014 - "Planning" (Monkey Lane, Medium) - All towers available, with 2-1 upgrades. , survive waves from 1 to 27, max. 5 Towers, no more than 3 of any tower or Special Agent type. Jan 4, 2014 - "Spiked Boomerang" (Switch, Medium) - Boomerang Thrower (2-3), Spike Factory (1-2), given 3 free Super Monkey Storms, $5,000 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 4 of any tower or Special Agent type, reward increased to 85. Jan 5, 2014 - "Black Death" (Lightning Scar, Hard) - 4/2 Dart Monkey (4-2), Sniper Monkey (2-4), Ninja Monkey (2-4), Bomb Tower, Glue Gunner (4-2), Monkey Ace, Super Monkey (2-4), Banana Farm,, $6,000 starting cash, survive waves from 30 to 65. Jan 6, 2014 - "Mellow Yellow Fellows" (The Eye, Easy) - Boomerang Thrower (1-2), Glue Gunner (1-1), Super Monkey (4-1), Mortar Tower (4-2), Spike Factory (0-0), $6,000 starting cash, survive waves from 24 to 45. Jan 7, 2014 - "Frost Rocket" (Bloon Circles, Medium) - Bomb Tower (2-3), Ice Tower (4-2), Monkey Village (2-2),, $2,000 starting cash, survive waves from 1 to 50. Jan 8, 2014 - '''"Great Scott!" (Snake River, Medium)''' - Sniper Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (4-2), Super Monkey (2-4), $3,200 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type. Jan 9, 2014 - "MOAB Down" (Park Path, Hard) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Village (3-4), Banana Farm (2-4), Mortar Tower (2-4),, $22,000 starting cash, survive waves from 61 to 85, reward increased to 65.</li> Jan 10, 2014 - "Soft Lands" (Archipelago, Medium) - All towers available except for Road Spikes and Pineapples, with 2-2 upgrades. $2,500 starting cash, survive waves from 20 to 60, max. 6 Towers, no more than 2 of any tower or Special Agent types.</li> Jan 11, 2014 - "Forgotten" (Space Truckin', Hard) - Tack Shooter (2-2), Ninja Monkey (1-4), Ice Tower (1-2), Mortar Tower (3-1), survive waves from 1 to 50, 50 lives, max. 8 Towers, no more than 4 of any tower or Special Agent type.</li> Jan 12, 2014 - "Cold Inferno" (Park Path, Medium) - Tack Shooter (4-2), Ice Tower (2-4), Monkey Apprentice (2-4), Mortar Tower (2-4), $15,000 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type, reward increased to 60.</li> Jan 13, 2014 - "Camoday Device" (Slalom, Easy) - Sniper Monkey (4-1), Boomerang Thrower (3-4), Glue Gunner, Monkey Apprentice (4-1), Mortar Tower (4-2), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 20 to 50, no more than 1 of any tower or Special Agent type.</li> Jan 14, 2014 - "Battles" (The Great Divide, Medium) - All towers available except Road Spikes and Pineapple, $5,000 starting cash, survive waves from 25 to 50, max. 8 Towers, no more than 2 of any tower or Special Agent type, reward increased to 55.</li> Jan 15, 2014 - "Last And Least" (Lightning Scar, Easy) - Dart Monkey, Spike Factory, max. 7 Towers at a time.</li> Jan 16, 2014 - "Things Of Legend" (Lightning Scar, Medium) - Ninja Monkey, Monkey Buccaneer, Super Monkey, Monkey Apprentice, given 1 free Portable Lake.</li> Jan 17, 2013 - "Cheaper Than Before" (Drag Strip, Medium) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, Banana Farm, Mortar Tower, Spike Factory, $5,000 starting cash, survive waves from 20 to 65, reward increased to 65.</li> Jan 18, 2014 - "Photosynthesis" (Snake River, Medium) - Super Monkey (3-2), Monkey Apprentice (2-3), given 1 free Bloonberry Bush, $3,400 starting cash, survive waves from 24 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type.</li> Jan 19, 2014 - "Plenty Of Time" (Clock, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Ninja Monkey (4-0), Ice Tower (4-0), Monkey Buccaneer (4-0), Super Monkey (4-0), Monkey Village (4-0), Mortar Tower (4-0), Spike Factory (4-0), $5,000 starting cash. survive waves from 25 to 65.</li> Jan 20, 2014 - "Crop Army" (Bloon Circles, Medium) - Dart Monkey (2-3), Tack Tower (2-4), Sniper Monkey (3-1), Boomerang Thrower (2-4), Bomb Tower (4-2), Ice Tower (3-3), Monkey Ace (4-1), Monkey Apprentice (2-1), Monkey Village (2-1), Mortar Tower (0-4), $5,000 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type.</li> Jan 21, 2014 - "Shallow Pockets" (Jungle, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, given 1 free Portable Lake, $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type.</li> Jan 22, 2014 - "Thrifty Fours" (Country Road, Medium) - Dart Monkey (4-2), Tack Shooter, Ninja Monkey (2-4), Ice Tower (2-4), survive waves from 1 to 50.</li> Jan 23, 2014 - "Know Your Role" (Castle, Easy) - All towers available except Road Spikes and Pineapples, with 2-2 upgrades. $4,500 starting cash, survive waves from 26 to 50, 50 lives.</li> Jan 24, 2014 - "Heavy Monkeynations" (Slalom, Medium) - Ice Tower (2-3), Monkey Ace (3-2), Monkey Apprentice (2-2), $5,000 starting cash, survive waves from 25 to 65.</li> <li>Jan 25, 2014 - "Magic Village" (Slalom, Medium) - Tack Shooter (2-4), Monkey Apprentice (0-0), Monkey Village (2-4), Dartling Gun (2-1), Spike Factory (1-4), $5,000 starting cash, survive waves from 26 to 65, max. 10 Towers, no more than 5 of any tower or Special Agent type, reward increased to 65.</li> <li>Jan 26, 2014 - "Target" (Snake River, Medium) - Sniper Monkey, Glue Gunner, Dartling Gun, $2,300 starting cash, survive waves from 25 to 60, max. 5 Towers.</li> <li>Jan 27, 2014 - "The Daring Dozen" (Monkey Lane, Easy) - All towers available except for Road Spikes and Pineapples,, $16,000 starting cash, survive waves from 20 to 27, max. 12 Towers, reward increased to 60.</li> <li>Jan 28, 2014 - "Eznorb, Revils, Dlog" (Lightning Scar, Medium) - Mortar Tower, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 26 to 65, max. 5 Towers, no more than 2 of any tower or Special Agent type.</li> <li>Jan 29, 2014 - "Hitting the Wall" (Mount Magma, Medium) - Dart Monkey (2-0), Tack Shooter (3-2), Glue Gunner (4-3), Super Monkey, Monkey Village (3-4), Dartling Gun (2-0), $7,500 starting cash, survive waves from 36 to 60, no more than 3 of any tower or Special Agent.</li> <li>Jan 30, 2014 - "New and Improved" (Brick Wall, Hard) - Dart Monkey, Monkey Buccaneer, Monkey Village, given 1 free Beekeeper, $2,000 starting cash, survive waves from 26 to 50, max. 7 Towers at a time.</li> <li>Jan 31, 2014 - "Hide and Seek" (Tunnels, Medium) - Bomb Tower, Glue Gunner, Spike Factory, $12,000 starting cash, survive wave from 42 to 65, no more than 1 of any tower or Special Agent type.</li> <li>Feb 1, 2014 - "Monkey City Veterans" (Monkey Lane, Easy) - Dart Monkey (0-0), Monkey Village (4-2), Banana Farm (2-3),, $1,100 starting cash.</li> <li>Feb 2, 2014 - "Laser Cannons" (Country Road, Hard) - Bomb Tower (4-1), Monkey Buccaneer (2-4), Super Monkey (1-2), Monkey Village (4-0), Mortar Tower, Dartling Gun (4-2), $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type.</li> <li>Feb 3, 2014 - "Gloomers" (Lightning Scar, Easy) - Boomerang Thrower, Glue Gunner, $5,000 starting cash, survive waves from 26 to 50.</li> <li>Feb 4, 2014 - "Far Away" (Archipelago, Medium) - All towers available except for Monkey Ace, Monkey Buccaneer, Road Spikes, and Pineapple, $20,000 starting cash, survive waves from 50 to 85, max. 5 Towers, no more than 1 of any tower or Special Agent type.</li> <li>Feb 5, 2014 - "From A Distance" (Death Valley, Easy) - Sniper Monkey, Monkey Ace, Mortar Tower, Dartling Gun, $5,000 starting cash, survive waves from 24 to 50, no more than 3 of each tower or Special Agent type, reward increased to 100.</li> <li>Feb 6, 2014 - "Legend of the Phoenix" (Mount Magma, Hard) - Dart Monkey (2-2), Boomerang Thrower (2-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $2,600 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 2 of any tower or Special Agent types.</li> <li>Feb 7, 2014 - "Construction Site" (Dockside, Hard) - Boomerang Thrower (2-4), Super Monkey (2-2), Monkey Village (2-1), Spike Factory (1-2), $5,000 starting cash, survive waves from 26 to 53, no more than 1 of any tower or Special Agent type, reward increased to 53.</li> <li>Feb 8, 2014 - "Jungle Duo" (Jungle, Hard) - Ninja Monkey, Mortar Tower, $1,500 starting cash, survive waves from 10 to 65.</li> <li>Feb 9, 2014 - "Straight Wall" (Brick Wall, Hard) - Dart Monkey, Ninja Monkey (4-0), Bomb Tower, Glue Gunner, Monkey Apprentice (1-4), Super Monkey, Dartling Gun, $3,700 starting cash, survive waves from 37 to 77, max. 5 Towers, no more than 2 of any tower or Special Agent type.</li> <li>Feb 10, 2014 - "The Final Countdown" (Clock, Apopalypse) - Tack Tower, Boomerang Thrower, Ninja Monkey, Glue Gunner, Mortar Tower, $2,000 starting cash, survive waves from 1 to 45, reward increased to 150.</li> <li>Feb 11, 2014 -</li> <li>Feb 12, 2014 -</li> <li>Feb 13, 2014 -</li> <li>Feb 14, 2014 -</li> <li>Feb 15, 2014 -</li> <li>Feb 16, 2014 -</li> <li>Feb 17, 2014 -</li> <li>Feb 18, 2014 -</li> <li>Feb 19, 2014 -</li> <li>Feb 20, 2014 -</li> <li>Feb 21, 2014 -</li> <li>Feb 22, 2014 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<li>Jan 28, 2015</li> <li>Jan 29, 2015</li> <li>Jan 30, 2015</li> <li>Jan 31, 2015</li> <li>Feb 1, 2015</li> <li>Feb 2, 2015</li> <li>Feb 3, 2015</li> <li>Feb 4, 2015</li> <li>Feb 5, 2015</li> <li>Feb 6, 2015</li> <li>Feb 7, 2015</li> <li>Feb 8, 2015</li> <li>Feb 9, 2015</li> <li>Feb 10, 2015</li> <li>Feb 11, 2015</li> <li>Feb 12, 2015</li> <li>Feb 13, 2015</li> <li>Feb 14, 2015</li> <li>Feb 15, 2015</li> <li>Feb 16, 2015</li> <li>Feb 17, 2015</li> <li>Feb 18, 2015</li> <li>Feb 19, 2015</li> <li>Feb 20, 2015</li> <li>Feb 21, 2015</li> <li>Feb 22, 2015</li> <li>Feb 23, 2015</li> <li>Feb 24, 2015</li> <li>Feb 25, 2015</li> <li>Feb 26, 2015</li> <li>Feb 27, 2015</li> <li>Feb 28, 2015</li> <li>Feb 29, 2015</li> <li>Feb 30, 2015</li> <li>Mar 1, 2015</li> <li>Mar 2, 2015</li> <li>Mar 3, 2015</li> <li>Mar 4, 2015</li> <li>Mar 5, 2015</li> <li>Mar 6, 2015</li> <li>Mar 7, 2015</li> <li>Mar 8, 2015</li> <li>Mar 9, 2015</li> <li>Mar 10, 2015</li> <li>Mar 11, 2015</li> <li>Mar 12, 2015</li> <li>Mar 13, 2015</li> <li>Mar 14, 2015</li> <li>Mar 15, 2015</li> <li>Mar 16, 2015</li> <li>Mar 17, 2015</li> <li>Mar 18, 2015</li> <li>Mar 19, 2015</li> <li>Mar 20, 2015</li> <li>Mar 21, 2015</li> <li>Mar 22, 2015</li> <li>Mar 23, 2015</li> <li>Mar 24, 2015</li> <li>Mar 25, 2015</li> <li>Mar 26, 2015</li> <li>Mar 27, 2015</li> <li>Mar 28, 2015</li> <li>Mar 29, 2015</li> <li>Mar 30, 2015</li> <li>Mar 31, 2015</li> <li>Apr 1, 2015</li> <li>Apr 2, 2015</li> <li>Apr 3, 2015</li> <li>Apr 4, 2015</li> <li>Apr 5, 2015</li> <li>Apr 6, 2015</li> <li>Apr 7, 2015</li> <li>Apr 8, 2015</li> <li>Apr 9, 2015</li> <li>Apr 10, 2015</li> <li>Apr 11, 2015</li> <li>Apr 12, 2015</li> <li>Apr 13, 2015 - "Nasty" (Clock, Medium) - Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Dartling Gun, $3,000 starting cash, survives waves from 30 to 65, no more than 3 of any tower or Special Agents.</li> <li>Apr 14, 2015 - "Impetus" (Castle, Medium) - Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 10 towers at a time, reward increased to 70.</li><li> </li> <li>Apr 15, 2015 - "Poetic License" (Park Path, Hard) - Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Apprentice, Banana Farm, Dartling Gun, $8,000 starting cash, survive waves from 40 to 75, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type.</li> <li>Apr 16, 2015 - "Dream Come True" (North Pole, Hard) - Dart Monkey (2-3), Sniper Monkey (0-3), Ninja Monkey (2-1), Ice Tower (0-0), Monkey Buccaneer (1-1), Monkey Village (4-1), given 1 free Super Monkey Storm, $12,500 starting cash, survive waves from 45 to 65.</li> <li>Apr 17, 2015 - "Dark Dirigible Titan" (Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey (2-3), Monkey Ace (4-2), Super Monkey (4-2), Monkey Apprentice (2-2), Dartling Gun (2-2), Spike Factory (2-2),, $15,000 starting cash, survive waves from 30 to 62, reward increased to 62.</li> <li>Apr 18, 2015 - "Back on the Farm" (Country Road, Medium) - Sniper Monkey (0-4), Monkey Apprentice (4-2), Monkey Village (4-0), Banana Farm (4-2), Dartling Gun (4-0), given 1 free Super Monkey Storm,, $3,000 starting cash, survive waves from 15 to 60, max. 10 Towers at a time, reward increased to 65.</li> <li>Apr 19, 2015 - "Alphabet" (Switch, Hard) - Sniper Monkey, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Mortar Tower, given 1 free Portable Lake, $10,000 starting cash, survive waves from 35 to 65, max. 8 Towers at a time.</li> <li>Apr 20, 2015 - "Expensive Metal" (Park Path, Hard) - Sniper Monkey (0-4), Boomerang Thrower (4-1), Ice Tower (1-4), Monkey Ace (4-0), Super Monkey (1-4), Dartling Gun (4-1), survive waves from 1 to 50.</li> <li>Apr 21, 2015 - "Square Root Something Something" (Country Road, Medium) - Tack Shooter (2-3), Sniper Monkey (4-0), Ninja Monkey (3-1), Bomb Tower (1-1), given 1 free Super Monkey Storm, $2,236 starting cash, survive waves from 22 to 60.</li> <li>Apr 22, 2015 - "Finite Castle" (Castle, Medium) - Dart Monkey (4-2), Boomerang Thrower (4-2), Ice Tower (4-3), Super Monkey (2-4), Mortar Tower (4-2), Dartling Gun (4-2), $22,000 starting cash, survive waves from 45 to 70, no more than 5 of any tower or Special Agent type.</li> <li>Apr 23, 2015 - "Low Tide" (Dune Sea, Medium) - Sniper Monkey (4-2), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (2-0), Mortar Tower (2-4),, $2,500 starting cash, survive waves from 15 to 53, no more than 3 of any tower or Special Agent type.</li> <li>Apr 24, 2015 - "Just My Two Dollars" (Jungle, Easy) - Ninja Monkey (4-2), Monkey Buccaneer (0-3), Super Monkey (3-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 35 to 73, no more than 4 of any tower or Special Agent type.</li> <li>Apr 25, 2015 - "The Scorch Trials" (Mount Magma, Medium) - Tack Shooter (4-2), Monkey Apprentice (2-4), Mortar Tower, Spike Factory (4-2), $6,500 starting cash, survive waves from 35 to 65, no more than 7 of any tower or Special Agent types.</li><li>Apr 26, 2015 - "Jungling" (Jungle, Medium) - Sniper Monkey, Super Monkey, Dartling Gun (4-0), Spike Factory (2-4), $6,500 starting cash, survive waves from 30 to 75, no more than 3 of any tower or Special Agent type.</li> <li>Apr 27, 2015 - "Superfluous" (Archipelago, Medium) - Boomerang Thrower (4-0), Bomb Tower (0-4), Ice Tower, Glue Gunner (0-4), Dartling Gun (4-0), $5,000 starting cash, survive waves from 30 to 65, no more than 4 of any tower or Special Agent type.</li> <li>Apr 28, 2015 - "A Choice Made Randomly" (Snake River, Medium) - Tack Shooter, Sniper Monkey, Monkey Ace, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 7 Towers at a time.</li> <li>Apr 29, 2015 - "Shades of Deep Purple" (Fireworks, Medium) - Tack Shooter (3-3), Sniper Monkey (2-2), Boomerang Thrower (3-2), Super Monkey (2-3), given 1 free Super Monkey Storm, $4,000 starting cash, survive waves from 30 to 70.</li> <li>Apr 30, 2015 - "Hang Ten" (Dune Sea, Medium) - Bomb Tower, Monkey Buccaneer, Monkey Ace, Monkey Apprentice, $14,000 starting cash, survive waves from 40 to 85, max. 10 Towers at a time.</li> <li>May 1, 2015 - "The Genetic Game" (Switch, Medium) - Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, $11,000 starting cash, survive waves from 40 to 85, no more than 4 of any tower or Special Agent type, reward increased to 60.</li> <li>May 2, 2015 - "Heart of the Storm" (Bloon Circles, Hard) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun (2-4), Spike Factory (2-4), $8,000 starting cash, survive waves from 40 to 80, max. 5 Towers, no more than 2 of any tower or Special Agent type.</li> <li>May 3, 2015 - "Consecrated Territory" (Monkey Lane, Hard) - Dart Monkey (3-3), Ice Tower (1-3), Glue Gunner (3-3), Super Monkey (4-2), Banana Farm (4-2), $2,000 starting cash, survive waves from 20 to 65, 20 lives.</li> <li>May 4, 2015 - "Riven" (Archipelago, Medium) - Sniper Monkey, Super Monkey (4-2), Monkey Village (4-2), Banana Farm (2-2), Mortar Tower, given 1 free Bloonsday Device and 1 Bloonberry Bush, $6,000 starting cash, survive waves from 30 to 60, no more than 1 of any tower or Special Agent type.</li> <li>May 5, 2015 - "Protect the Drain" (Down the Drain, Medium) - Dart Monkey,Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 2 free Beekeepers,, survive waves from 1 to 50.</li> <li>May 6, 2015 - "If Only" (Slalom, Medium) - Sniper Monkey (4-0), Ninja Monkey (4-0), Glue Gunner (0-4), Mortar Tower (4-0), Spike Factory (0-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type.</li> <li>May 7, 2015 - "Illuminati Confirmed" (Snake River, Hard) - All towers excluding Road Spikes and Pineapples available with 3-0 upgrades, $6,600 starting cash, survive waves from 33 to 63, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type.</li> <li>May 8, 2015 - "Proper Popping" (Dockside, Hard) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Mortar Tower, $3,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time.</li> <li>May 9, 2015 - "A Cash Shortage" (3 Times Around, Easy) - All towers excluding Road Spikes available with 4-3 upgrades,, $271 starting cash, survive waves from 13 to 46, 46 lives, reward increased to 60.</li> <li>May 10, 2015 - "Super Freeze" (The Rink, Medium) - Dart Monkey (4-2), Ninja Monkey (2-4), Monkey Ace, Super Monkey (2-2), Monkey Apprentice (2-4), Mortar Tower (2-4), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to 65.</li> <li>May 11, 2015 - "Watching" (The Eye, Medium) - Dart Monkey, Ice Tower, Monkey Ace, Monkey Apprentice, Monkey Village,, $4,000 starting cash, survive waves from 20 to 60, reward increased to 100.</li> <li>May 12, 2015 - "Big Hero 6" (Dockside, Medium) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Glue Gunner (4-2), Super Monkey (2-4), Monkey Apprentice (2-4), $6,500 starting cash, survive waves from 40 to 75, no more than 1 of any tower or Special Agent type.</li> <li>May 13, 2015 - "Double Lead Across the Castle" (Castle, Medium) - Dart Monkey (4-0), Sniper Monkey (1-3), Boomerang Thrower (4-2), Monkey Buccaneer (3-0), Monkey Ace (4-1), Super Monkey (2-3), Dartling Gun (4-2), max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to 60.</li> <li>May 14, 2015 - "NEW Game" (Archipelago, Medium) - Tack Shooter, Sniper Monkey, Dartling Gun, $5,000 starting cash, survive waves from 25 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to 60.</li> <li>May 15, 2015 - "Square Root of Seven" (Snake River, Medium) - Boomerang Thrower (1-3), Ninja Monkey (1-3), Bomb Tower (1-3), Ice Monkey (1-3), $1,575 starting cash, survive waves from 11 to 64, max. 15 Towers at a time, no more than 9 of any tower or Special Agent type, reward increased to 55.</li> <li>May 16, 2015</li> <li>May 17, 2015</li> <li>May 18, 2015</li> <li>May 19, 2015</li> <li>May 20, 2015</li> <li>May 21, 2015</li> <li>May 22, 2015</li> <li>May 23, 2015</li> <li>May 24, 2015</li> <li>May 25, 2015</li> <li>May 26, 2015</li> <li>May 27, 2015</li> <li>May 28, 2015</li> <li>May 29, 2015</li> <li>May 30, 2015</li> <li>May 31, 2015</li> <li>Jun 1, 2015</li> <li>Jun 2, 2015</li> <li>Jun 3, 2015</li> <li>Jun 4, 2015</li> <li>Jun 5, 2015</li> <li>Jun 6, 2015</li> <li>Jun 7, 2015</li> <li>Jun 8, 2015</li> <li>Jun 9, 2015</li> <li>Jun 10, 2015</li> <li>Jun 11, 2015</li> <li>Jun 12, 2015</li> <li>Jun 13, 2015</li> <li>Jun 14, 2015</li> <li>Jun 15, 2015</li> <li>Jun 16, 2015</li> <li>Jun 17, 2015</li> <li>Jun 18, 2015</li> <li>Jun 19, 2015</li> <li>Jun 20, 2015</li> <li>Jun 21, 2015</li> <li>Jun 22, 2015</li> <li>Jun 23, 2015</li> <li>Jun 24, 2015</li> <li>Jun 25, 2015</li> <li>Jun 26, 2015</li> <li>Jun 27, 2015</li> <li>Jun 28, 2015</li> <li>Jun 29, 2015</li> <li>Jun 30, 2015</li> <li>Jul 1, 2015</li> <li>Jul 2, 2015</li> <li>Jul 3, 2015</li> <li>Jul 4, 2015</li> <li>Jul 5, 2015</li> <li>Jul 6, 2015</li> <li>Jul 7, 2015</li> <li>Jul 8, 2015</li> <li>Jul 9, 2015</li> <li>Jul 10, 2015</li> <li>Jul 11, 2015</li> <li>Jul 12, 2015</li> <li>Jul 13, 2015</li> <li>Jul 14, 2015</li> <li>Jul 15, 2015</li> <li>Jul 16, 2015</li> <li>Jul 17, 2015</li> <li>Jul 18, 2015</li> <li>Jul 19, 2015</li> <li>Jul 20, 2015</li> <li>Jul 21, 2015</li> <li>Jul 22, 2015</li> <li>Jul 23, 2015</li> <li>Jul 24, 2015</li> <li>Jul 25, 2015</li> <li>Jul 26, 2015</li> <li>Jul 27, 2015</li> <li>Jul 28, 2015</li> <li>Jul 29, 2015</li> <li>Jul 30, 2015</li> <li>Jul 31, 2015</li> <li>Aug 1, 2015</li> <li>Aug 2, 2015</li> <li>Aug 3, 2015</li> <li>Aug 4, 2015</li> <li>Aug 5, 2015</li> <li>Aug 6, 2015</li> <li>Aug 7, 2015</li> <li>Aug 8, 2015</li> <li>Aug 9, 2015</li> <li>Aug 10, 2015</li> <li>Aug 11, 2015</li> <li>Aug 12, 2015</li> <li>Aug 13, 2015</li> <li>Aug 14, 2015</li> <li>Aug 15, 2015</li> <li>Aug 16, 2015</li> <li>Aug 17, 2015</li> <li>Aug 18, 2015</li> <li>Aug 19, 2015</li> <li>Aug 20, 2015</li> <li>Aug 21, 2015</li> <li>Aug 22, 2015</li> <li>Aug 23, 2015</li> <li>Aug 24, 2015</li> <li>Aug 25, 2015</li> <li>Aug 26, 2015</li> <li>Aug 27, 2015</li> <li>Aug 28, 2015</li> <li>Aug 29, 2015</li> <li>Aug 30, 2015</li> <li>Aug 31, 2015</li> <li>Sep 1, 2015</li> <li>Sep 2, 2015</li> <li>Sep 3, 2015</li> <li>Sep 4, 2015</li> <li>Sep 5, 2015</li> <li>Sep 6, 2015</li> <li>Sep 7, 2015</li> <li>Sep 8, 2015</li> <li>Sep 9, 2015</li> <li>Sep 10, 2015</li> <li>Sep 11, 2015</li> <li>Sep 12, 2015</li> <li>Sep 13, 2015</li> <li>Sep 14, 2015</li> <li>Sep 15, 2015</li> <li>Sep 16, 2015</li> <li>Sep 17, 2015</li> <li>Sep 18, 2015</li> <li>Sep 19, 2015</li> <li>Sep 20, 2015</li> <li>Sep 21, 2015</li> <li>Sep 22, 2015</li> <li>Sep 23, 2015</li> <li>Sep 24, 2015</li> <li>Sep 25, 2015</li> <li>Sep 26, 2015</li> <li>Sep 27, 2015</li> <li>Sep 28, 2015</li> <li>Sep 29, 2015</li> <li>Sep 30, 2015</li> <li>Oct 1, 2015</li> <li>Oct 2, 2015</li> <li>Oct 3, 2015</li> <li>Oct 4, 2015</li> <li>Oct 5, 2015</li> <li>Oct 6, 2015</li> <li>Oct 7, 2015</li> <li>Oct 8, 2015</li> <li>Oct 9, 2015</li> <li>Oct 10, 2015</li> <li>Oct 11, 2015</li> <li>Oct 12, 2015</li> <li>Oct 13, 2015</li> <li>Oct 14, 2015</li> <li>Oct 15, 2015</li> <li>Oct 16, 2015</li> <li>Oct 17, 2015</li> <li>Oct 18, 2015</li> <li>Oct 19, 2015</li> <li>Oct 20, 2015</li> <li>Oct 21, 2015</li> <li>Oct 22, 2015</li> <li>Oct 23, 2015</li> <li>Oct 24, 2015</li> <li>Oct 25, 2015</li> <li>Oct 26, 2015</li> <li>Oct 27, 2015</li> <li>Oct 28, 2015</li> <li>Oct 29, 2015</li> <li>Oct 30, 2015</li> <li>Oct 31, 2015</li> <li>Nov 1, 2015</li> <li>Nov 2, 2015</li> <li>Nov 3, 2015</li> <li>Nov 4, 2015</li> <li>Nov 5, 2015</li> <li>Nov 6, 2015</li> <li>Nov 7, 2015</li> <li>Nov 8, 2015</li> <li>Nov 9, 2015</li> <li>Nov 10, 2015</li> <li>Nov 11, 2015</li> <li>Nov 12, 2015</li> <li>Nov 13, 2015</li> <li>Nov 14, 2015</li> <li>Nov 15, 2015</li> <li>Nov 16, 2015</li> <li>Nov 17, 2015</li> <li>Nov 18, 2015</li> <li>Nov 19, 2015</li> <li>Nov 20, 2015</li> <li>Nov 21, 2015</li> <li>Nov 22, 2015</li> <li>Nov 23, 2015</li> <li>Nov 24, 2015</li> <li>Nov 25, 2015</li> <li>Nov 26, 2015</li> <li>Nov 27, 2015</li> <li>Nov 28, 2015</li> <li>Nov 29, 2015</li> <li>Nov 30, 2015</li> <li>Dec 1, 2015</li> <li>Dec 2, 2015</li> <li>Dec 3, 2015</li> <li>Dec 4, 2015</li> <li>Dec 5, 2015</li> <li>Dec 6, 2015</li> <li>Dec 7, 2015</li> <li>Dec 8, 2015</li> <li>Dec 9, 2015</li> <li>Dec 10, 2015</li> <li>Dec 11, 2015</li> <li>Dec 12, 2015</li> <li>Dec 13, 2015</li> <li>Dec 14, 2015</li> <li>Dec 15, 2015</li> <li>Dec 16, 2015</li> <li>Dec 17, 2015</li> <li>Dec 18, 2015</li> <li>Dec 19, 2015</li> <li>Dec 20, 2015</li> <li>Dec 21, 2015</li> <li>Dec 22, 2015</li> <li>Dec 23, 2015</li> <li>Dec 24, 2015</li> <li>Dec 25, 2015</li> <li>Dec 26, 2015</li> <li>Dec 27, 2015</li> <li>Dec 28, 2015</li> <li>Dec 29, 2015</li> <li>Dec 30, 2015</li> <li>Dec 31, 2015</li> <li>Jan 1, 2016</li> <li>Jan 2, 2016</li> <li>Jan 3, 2016</li> <li>Jan 4, 2016</li> <li>Jan 5, 2016</li> <li>Jan 6, 2016</li> <li>Jan 7, 2016</li> <li>Jan 8, 2016</li> <li>Jan 9, 2016</li> <li>Jan 10, 2016</li> <li>Jan 11, 2016</li> <li>Jan 12, 2016</li> <li>Jan 13, 2016</li> <li>Jan 14, 2016</li> <li>Jan 15, 2016</li> <li>Jan 16, 2016</li> <li>Jan 17, 2016</li> <li>Jan 18, 2016</li> <li>Jan 19, 2016</li> <li>Jan 20, 2016</li> <li>Jan 21, 2016</li> <li>Jan 22, 2016</li> <li>Jan 23, 2016</li> <li>Jan 24, 2016</li> <li>Jan 25, 2016</li> <li>Jan 26, 2016</li> <li>Jan 27, 2016</li> <li>Jan 28, 2016</li> <li>Jan 29, 2016</li> <li>Jan 30, 2016</li> <li>Jan 31, 2016</li> <li>Feb 1, 2016</li> <li>Feb 2, 2016</li> <li>Feb 3, 2016</li> <li>Feb 4, 2016</li> <li>Feb 5, 2016</li> <li>Feb 6, 2016</li> <li>Feb 7, 2016</li> <li>Feb 8, 2016</li> <li>Feb 9, 2016</li> <li>Feb 10, 2016</li> <li>Feb 11, 2016</li> <li>Feb 12, 2016</li> <li>Feb 13, 2016</li> <li>Feb 14, 2016</li> <li>Feb 15, 2016</li> <li>Feb 16, 2016</li> <li>Feb 17, 2016</li> <li>Feb 18, 2016</li> <li>Feb 19, 2016</li> <li>Feb 20, 2016</li> <li>Feb 21, 2016</li> <li>Feb 22, 2016</li> <li>Feb 23, 2016</li> <li>Feb 24, 2016</li> <li>Feb 25, 2016</li> <li>Feb 26, 2016</li> <li>Feb 27, 2016</li> <li>Feb 28, 2016</li> <li>Feb 29, 2016</li> <li>Mar 1, 2016</li> <li>Mar 2, 2016</li> <li>Mar 3, 2016</li> <li>Mar 4, 2016</li> <li>Mar 5, 2016</li> <li>Mar 6, 2016</li> <li>Mar 7, 2016</li> <li>Mar 8, 2016</li> <li>Mar 9, 2016</li> <li>Mar 10, 2016</li> <li>Mar 11, 2016</li> <li>Mar 12, 2016</li> <li>Mar 13, 2016</li> <li>Mar 14, 2016</li> <li>Mar 15, 2016</li> <li>Mar 16, 2016</li> <li>Mar 17, 2016</li> <li>Mar 18, 2016</li> <li>Mar 19, 2016</li> <li>Mar 20, 2016</li> <li>Mar 21, 2016</li> <li>Mar 22, 2016</li> <li>Mar 23, 2016</li> <li>Mar 24, 2016</li> <li>Mar 25, 2016</li> <li>Mar 26, 2016</li> <li>Mar 27, 2016</li> <li>Mar 28, 2016</li> <li>Mar 29, 2016</li> <li>Mar 30, 2016</li> <li>Mar 31, 2016</li> <li>Apr 1, 2016</li> <li>Apr 2, 2016</li> <li>Apr 3, 2016</li> <li>Apr 4, 2016</li> <li>Apr 5, 2016</li> <li>Apr 6, 2016</li> <li>Apr 7, 2016</li> <li>Apr 8, 2016</li> <li>Apr 9, 2016</li> <li>Apr 10, 2016</li> <li>Apr 11, 2016</li> <li>Apr 12, 2016</li> <li>Apr 13, 2016</li> <li>Apr 14, 2016</li> <li>Apr 15, 2016</li> <li>Apr 16, 2016</li> <li>Apr 17, 2016</li> <li>Apr 18, 2016</li> <li>Apr 19, 2016</li> <li>Apr 20, 2016</li> <li>Apr 21, 2016</li> <li>Apr 22, 2016</li> <li>Apr 23, 2016 - "Maelstrom the MOABs 3" (Water Hazard, Medium) - Dart Monkey (4-2), Tack Shooter (3-4), Boomerang Thrower (3-4), Banana Farm (4-4), Spike Factory (3-3), $6000 starting cash, survive waves from 26 to 65, 150 lives, no more than 4 of any tower or Special Agent type, reward increased to 150</li> <li>Apr 24, 2016 - "In Too Deep" (Rink Revenge, Easy) - all towers available, $750 starting cash, 75 lives, survive waves 27 to 43, reward increased to 150</li> <li>Apr 25, 2016 - "Village Assistance 2.0" (Drag Strip, Medium) - Monkey Ace (4-2), Super Monkey (4-4), Monkey Village (2-4), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake, $5,000 starting cash, survive waves from 25 to 65, no more than than 4 of any tower or Special Agent type.</li> <li>Apr 26, 2016 - "Mirage Quadruplets" (The Great Divide, Hard) - all towers excepting Road Spikes, Pineapples, Glue Gunners, Spike Factories, Super Monkeys, with all upgrades available, $6,000 starting cash, survive waves from 30 to 85, no more than 4 of any tower or Special Agent type, reward increased to 85</li> <li>Apr 27, 2016 - "District 6" (Drag Strip, Medium) - Monkey Buccaneer (4-2), Monkey Ace (4-4),Monkey Sub (4-4), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 25 to 65, no more than 4 of any tower or Special Agent type, reward increased to 55</li> <li>Apr 28, 2016 - "Nah, JK" (Tunnels, Medium) - Ice Tower (2-4), Monkey Apprentice (4-1), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake,, $8,000 starting cash, survive waves from 40 to 65.</li> <li>Apr 29, 2016 - "H20" (Water Hazard, Easy) - Tack Shooter (2-3), Sniper Monkey (2-3), Boomerang Thrower (2-3), Ninja Monkey (2-3), Ice Tower (2-3), $4,000 starting cash, survive waves from 26 to 50, no more than 2 of any tower or Special Agent type.</li> <li>Apr 30, 2016 - "Micromanagement and Multitasking 102" (Park Path, Medium) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Banana Farm (3-0), Dartling Gun (4-1), $45,000 starting cash, survive waves from 60 to 70, reward increased to 85</li> <li>May 1, 2016 - "SunO" (Down the Drain, Easy) - Bomb Tower (2-4), Super Monkey (4-2), Dartling Gun (4-2), $8,500 starting cash, survive waves from 25 to 63, reward increased to 63</li> <li>May 2, 2016 - "Bearer of the Curse" (Country Road, Medium) - Dart Monkey (4-4), Sniper Monkey (4-4), Ninja Monkey (4-4), Monkey Buccaneer (4-4), Monkey Apprentice (4-4), Mortar Tower (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type</li> <li>May 3, 2016 - "Monkeys Love Pi" (Dockside, Medium) - Dart Monkey (3-1), Sniper Monkey (3-1), Boomerang Thrower (3-1), Ninja Monkey (3-1), Ice Tower (3-1), Glue Gunner (3-1), Monkey Buccaneer (3-1), Monkey Ace (3-1), Super Monkey (3-1), Monkey Apprentice (3-1), Mortar Tower (3-1), Dartling Gun (3-1), Spike Factory (3-1), Monkey Sub (3-1), $3,141 starting cash, survive waves from 31 to 65, 31 lives, no more than 4 of any tower or Special Agent type</li> <li>May 4, 2016 - "Farther Downstream" (Downstream, Medium) - Banana Farm (4-4), Mortar Tower (4-4)), Dartling Gun (4-4), Spike Factory (4-4), Monkey Sub (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent type, reward increased to 80</li> <li>May 5, 2016 - "Hardcore Freakin' Lazers" (Maze, Medium) - Sniper Monkey (4-2), Monkey Ace (1-3), Super Monkey (1-2), Banana Farm (2-0), Dartling Gun (3-1), Pineapple,, $8,000 starting cash, survive waves from 25 to 46</li> <li>May 6, 2016 - "Alien Fish Monsters" (Space Truckin', Hard) - Ice Tower (2-4), Banana Farm (4-2), Dartling Gun (4-2), Monkey Sub (4-2), given 1 free Bloonsday Device, , $20,000 starting cash, survive waves from 50 to 78, no more than 6 of any tower or Special Agent type.</li> <li>May 7, 2016 - "Superior" (Pyramids, Hard) - Tack Shooter (4-3), Bomb Tower (3-2), Ice Tower (3-2), Glue Gunner (2-2), Monkey Buccaneer (3-2), Super Monkey (3-2), Monkey Apprentice (4-0), Monkey Village (2-0), Mortar Tower (2-4), Dartling Gun (3-1), Spike Factory (2-4), $5,000 starting cash, survive waves from 28 to 75.</li> <li>May 8, 2016 - "Uncoloured Stockfest" (Scorched Earth, Medium) - Bomb Tower (1-3), Ice Tower (1-2), Glue Gunner (1-4), Monkey Apprentice (4-4), Monkey Village (3-4), Banana Farm (4-4), Mortar Tower (3-1), Pineapple, $4,500 starting cash, survive waves from 20 to 65, no more than 6 of any tower or Special Agent type.</li> <li>May 9, 2016 - "We Bare Monkeys" (Dockside, Hard) - Dart Monkey, Ninja Monkey, Ice Tower, Super Monkey (2-3), given 1 free Meerkat Spy, $3,000 starting cash, survive waves from 25 to 65, X lives, no more than 1 of any tower or Special Agent type</li> <li>May 10, 2016 - "Dreadnaught" (Water Hazard, Medium) - Bomb Tower (0-4), Monkey Buccaneer (4-1), Monkey Apprentice (1-2), Dartling Gun (2-2), $2,500 starting cash, survive waves from 26 to 60, no more than 3 of any tower or Special Agent type.</li> <li>May 11, 2016 - "2Fuse" (The Eye, Easy) - Boomerang Thrower (2-4), Ice Tower (2-4), Monkey Sub, given 4 free Portable Lakes,, $5,000 starting cash, survive waves from 25 to 70, reward increased to 80</li> <li>May 12, 2016 - '''"Stay Strong Everyone!" (Mount Magma, Medium)''' - Dart Monkey, Sniper Monkey, Bomb Tower (2-4), Glue Gunner (4-2), Monkey Apprentice (4-2), Monkey Village (4-2), given 1 free Beekeeper and 1 Tribal Turtle, $8,000 starting cash, survive waves from 35 to 70, max. 10 Towers at a time</li> <li>May 13, 2016 - "Ding Distraction" (Maze, Hard) - Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (4-2), Dartling Gun (3-1), Spike Factory (1-4), Monkey Sub (2-2), $2,500 starting cash, survive waves from 28 to 75, 6400 lives (or inevitably 6308 if no agents used in Round 28), reward increased to 75</li> <li>May 14, 2016 - '''"You Cannot Grasp the True Form of Monkeys' Attack!" (Scorched Earth, Hard)''' - Sniper Monkey, Ice Tower (4-2), Banana Farm (4-2), Mortar Tower, $5,500 starting cash, survive waves from 26 to 60, reward increased to 100</li> <li>May 15, 2016 - "Strom Sequences" (Dune Sea, Medium) - Dart Monkey (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), Monkey Village (2-4), Dartling Gun (4-2), no more than 2 of any tower or Special Agent type, reward increased to 150</li> <li>May 16, 2016 - "You're Gonna have a Bad Time" (North Pole, Hard) - Sniper Monkey (2-4), Monkey Buccaneer (2-2), Super Monkey (0-0), Monkey Apprentice (2-2), Banana Farm (4-2), Mortar Tower (2-2), Monkey Sub (0-3),, $4,500 starting cash, survive waves from 20 to 60, no more than 4 of any tower or Special Agent type.</li> <li>May 17, 2016 - "Upgrade Downgrade" (Switch, Medium) - Dart Monkey (3-2), Bomb Tower (2-4), Glue Gunner (2-4), Monkey Sub (2-2), given 1 free Portable Lake, reward increased to 55</li> <li>May 18, 2016 - "Challenger Deep" (Ice Flow, Hard) - Sniper Monkey (4-3), Monkey Buccaneer, Spike Factory (4-3), Monkey Sub, $1,750 starting cash, survive waves from 26 to 65, max. X Towers at a time, no more than 4 of any tower or Special Agent type, reward increased to 80</li> <li>May 19, 2016 - "Long Range" (Drag Strip, Medium) - Dart Monkey (4-2), Sniper Monkey, Monkey Buccaneer, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, Monkey Sub, given 1 free Portable Lake, $5,000 starting cash, survive waves from 30 to 70, no more than 2 of any tower or Special Agent type, reward increased to 150</li> <li>May 20, 2016 - "Hot Problems" (Mount Magma, Hard) - Dart Monkey (2-2), Sniper Monkey (1-2), Glue Gunner (2-2), Mortar Tower (4-0), Dartling Gun (2-1), $2,375 starting cash, survive waves from 26 to 43, no more than 1 of any tower or Special Agent type, reward increased to 70.</li> <li>May 21, 2016 - "The Gauntlet of Deadly Terror" (Slalom, Medium) - Dart Monkey (4-0), Tack Shooter (0-4), Bomb Tower (2-1), Monkey Apprentice (0-3), $7,500 starting cash, survive waves from 35 to 55, no more than 2 of any tower or Special Agent type.</li> <li>May 22, 2016 - "The Company of Myself" (Space Truckin', Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (2-4), $696,969 starting cash (and this is true), survive waves from 40 to 55, max. 3 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 100</li> <li>May 23, 2016 - "Stranded" (Dune Sea, Medium) - Dart Monkey, Boomerang Thrower (3-2) Monkey Buccaneer (1-2), Monkey Ace (3-4), Mortar Tower (2-3), Spike Factory (3-2), Monkey Sub (1-2), Pineapple, $4,500 starting cash, survive waves from 30 to 65, no more than 3 of any tower or Special Agent type, reward increased to 85</li> <li>May 24, 2016 - "Towers of the Periodic Table" (Express Shipping, Hard) Tack Shooter, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $11,800 starting cash, survive waves from 40 to 80, no more than 1 of any tower or Special Agent type</li> <li>May 25, 2016 - "Cold Crew" (Snowflake, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Ace, Banana Farm, Dartling Gun, $6,000 starting cash, survive waves from 35 to 65, no more than 1 of any tower or Special Agent type, reward increased to 100</li> <li>May 26, 2016 - "Large Gap" (Snake River, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Sub, $5,000? starting cash, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased 60</li> <li>May 27, 2016 - "The" (Dockside, Medium) - Sniper Monkey, Ninja Monkey, Monkey Apprentice, $2,500 starting cash, survive waves from 30 to 60, 175 lives, no more than 4 of any tower or Special Agent type.</li> <li>May 28, 2016 - "Angry Birds" (Skull Peak, Medium) - Boomerang Thrower (2-4), Bomb Tower (4-1), Ice Tower, Monkey Ace (2-4), Monkey Apprentice, Mortar Tower (4-2), Monkey Sub (2-2), $10,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type.</li> <li>May 29, 2016 - "Four Monkeys" (Scorched Earth, Medium) - All towers except Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes and Pineapples, no restrictions in upgrades, given 1 free Portable Lake, $8,000 starting cash, survive waves from 40 to 80, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 80.</li> <li>May 30, 2016 - "Team Effort" (Archipelago, Medium) - Dart Monkey (4-2), Tack Shooter, Boomerang Thrower (3-4), Ninja Monkey, Ice Tower (4-2), Mortar Tower, Spike Factory (3-3), $3,500 starting cash, survive waves from 30 to 65, max. 7 Towers at a time, no more than 1 of any tower or Special Agent type, no Special Agents allowed, reward increased to 60</li> <li>May 31, 2016 - '''"What Doesn't Change Position?" (The Eye, Medium)''' - Tack Shooter, Ice Tower, Monkey Village, Banana Farm, Spike Factory, given 1 Bloonsday Devices, $15,000 starting cash, survive waves from 40 to 65, no more than 4 of any tower or Special Agent type, reward increased to 60</li> <li>Jun 1, 2016 - "Monkey By The Ocean" (Archipelago, Hard) - Dart Monkey (2-3), Sniper Monkey (1-0), Ice Tower (0-1), Glue Gunner (1-1), Monkey Sub (1-1), $2,000 starting cash, survive waves from 26 to 31, max 3 Towers at a time, no more than 1 of any tower or Special Agent type</li> <li>Jun 2, 2016 - "District 7" (Jungle, Easy) - Dart Monkey (4-2), Boomerang Thrower (1-4), Bomb Tower (4-1), Monkey Buccaneer (2-4), Monkey Village (4-2), given 1 free Portable Lake, $4,000 starting cash, survive waves from 30 to 61, no more than 4 of any tower or Special Agent type, reward increased to 55</li> <li>Jun 3, 2016 - "Orange is the New Black" (Lightning Scar, Medium) - Tack Shooter, Monkey Apprentice (2-4), Spike Factory (4-2), $4,000 starting cash, survive waves from 35 to 65, X lives, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to 80</li> <li>Jun 4, 2016 - "ANGRY Fields" (Lava Fields, Medium) - Boomerang Thrower (2-4), Bomb Tower (2-4), Ice Tower (2-4), Super Monkey (2-4), Dartling Gun (2-4), given 1 free Angry Squirrel, $14,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward increased/decreased to X</li> <li>Jun 5, 2016 - '''"What Does Change Position?" (Battle Knot, Medium)''' - All towers except Tack Shooters, Ice Towers, Spike Factories, Road Spikes and Pineapples, no upgrade restrictions, given 2 free Portable Lakes, $15,000 starting cash, survive waves from 40 to 85, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to 60</li> <li>Jun 6, 2016 - "Overheat" (Death Valley, Medium) - Dart Monkey, Tack Shooter (2-4), Boomerang Thrower (2-4), Glue Gunner (2-4), Super Monkey (0-4), Monkey Village (2-4), Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 25 to 65, reward increased to 150</li> <li>Jun 7, 2016 - "Lollipop's Revenge" (Candyland, Easy) - Dartling Gun (3-1), Spike Factory (2-4), survive waves from 1 to 46, reward increased to 150</li> <li>Jun 8, 2016 - "FAIR Game" (Castle, Easy) - Boomerang Thrower, Ice Tower, Monkey Ace, Monkey Sub, $5,000 starting cash, survive waves from 30 to 50.</li> <li>Jun 9, 2016 - "Operation: Puffle" (Snowflake, Hard) - Tack Shooter (4-2), Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice (2-4), Spike Factory, Monkey Sub (4-0), $15,000 starting cash, survive waves from 45 to 85, no more than 5 of any tower or Special Agent type, reward increased to 150</li> <li>Jun 10, 2016 - "Treasure Hunters" (Jungle, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Super Monkey, $6,500 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to 55</li> <li>Jun 11, 2016 - "Kygo" (Archipelago, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Banana Farm, $7,000 starting cash, survive waves from 40 to 65, no more than 2 of any tower or Special Agent type, reward increased to 150</li> <li>Jun 12, 2016 - "Clock of Rebirth" (Clock, Medium) - Boomerang Thrower (4-0), Monkey Apprentice (0-4), $5,000 starting cash, survive waves from 26 to 45, reward increased to 100</li> </ol>

Trivia

 * The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges.
 * The game cannot be saved during Daily Challenges.
 * At least Rank 19 is required to play Daily Challenges.
 * The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
 * Completing a map for a Daily Challenge will not earn the medal for the map.
 * The Daily Challenge Vault allows previous Daily Challenges to be played, for a 40% reward of the original reward.
 * The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it's nearly impossible for any player to ever earn it, leaving Bloons Monkey City's ZOMG City Honor to be the highest Awesome Achievement, at 1000 Awesome.
 * On March 13, 2012, it says to complete the track Park Path, but Monkey Lane is the actual track.
 * On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
 * Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
 * Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
 * Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
 * The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
 * The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
 * On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents by using the Dart Training Facility, to earn a free Dart Monkey.
 * In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
 * It happens again with May 29, 2013's challenge, only this time, it is Bloon Circles instead of Park Path.
 * The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
 * The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
 * The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
 * The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
 * The Feb 8 2013 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
 * There were some challenges that was redesigned because they were nearly impossible if not impossible to beat.
 * September 28 2013's "A Sticky Situation" daily challenge was originally considered impossible to beat without premiums, agents, or specialty buildings due to ceramics that was nearly impossible to destroy without leaking, and the track was not "friendly" enough for Spike Factories. It was nerfed from Clock to Mount Magma, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.
 * March 21 2015's "No Hat, No Shoes, No Service" daily challenge also contained this issue due to lack of money to create a good defense against Rainbow Bloons and upgraded bloons. The starting cash was later changed from 5000 to 6500.
 * March 25 2015's "What I Desire Is Man's Red Fire" contained a level error and would originally end at 69 instead of 60. Due to round 61, this made the challenge impossible. It was later fixed.
 * May 20 2014's daily challenge Ice Trap said "One super monkey strom provided." "Storm" was misspelt.
 * Feb 20, 2015's challenge, Pop Like an Egyptian was named correctly on the release day. However, on the vault, it says Pop Like and Egyptian.
 * The May 22, 2016 daily challenge was hijacked shortly after it came out. It was named "KYS", then "Stuff", then "**** No Rohan". The hijacker was somebody who likes to call themselves beast128. This was fixed straight after the new Daily Challenge came out.
 * It is possible to continue Daily Challenges in Freeplay Mode, though the rules of the Daily Challenge still apply.
 * An older version of the forum relating to BTD5 Daily Challenges used to be active, but it became obsolete as of 7th June 2016, and from then on the whole website is read-only. The old forum is replaced by the current one.