Ceramic Bloon

"Ceramic Bloons are made of clay, and take 10 hits to destroy. They have 2 Rainbow Bloons inside them."

- Bloons TD 5

The , originally known as the Brown Bloon, is a Bloon introduced in Bloons TD 3 that takes ten hits to pop. Once popped, it releases two Rainbow Bloons. In Bloons TD 6, it can appear as a fortified ceramic, adding 10 HP (114 RBE). In Bloons TD 3 it first appears in round 31. In Bloons TD 4 and Bloons TD 5 it first appears in round 40. In Bloons TD 6 it first appears on round 38. If a Ceramic Bloon escapes (regardless of health) 104 lives are lost, which means (without Monkey Knowledge) an instant game over on Hard and Impoppable, and a two-hit on Easy and Medium.

On higher rounds starting from the BTD5 generation games, the Ceramic Bloon will instead become a Super Ceramic Bloon, which gains even more health and spawns no split offspring. Super Ceramics do not appear in Bloons Monkey City Mobile.

Details
The Ceramic Bloon is one rank above Rainbow Bloon in Bloons TD games. It is slightly faster than a Rainbow Bloon and leaks 104 lives (fewer in earlier games; 38 in BTD3) if it reaches the exit. Unlike most bloons below it, a Ceramic Bloon will possess multiple health, meaning more than one damage is required to destroy the Ceramic layer. The health of a Ceramic Bloon is normally 10 beginning from BTD5, 3 in BTD3 or 7 in BTD4. Ceramics can gain Fortified properties, giving the hard shell with double its normal health, for a default of 20 health instead of 10. Once the Ceramic Bloon's health reaches below 0, it will follow the multi-layer health system as used by its descendants.

As per the multi-layer health system, a popped Ceramic Bloon splits into two Rainbow Bloons once fully destroyed with exactly the amount of damage required to break its hard shell. More damage pops a destroyed Ceramic Bloon into its descendants, following the multi-layer health system of many bloons in the game. The Ceramic Bloon's parent is the MOAB, the first MOAB-class bloon. Ceramic Bloons can also become Super Ceramic Bloons, which gain even more health in exchange for only one offspring for all its children.

In Bloons TD games and Bloons Pop!, the Ceramic Bloon possesses multiple health. However, in Bloons Pop!, only one descendant bloon spawns upon popping the Ceramic, similar to Super Ceramics in the main Bloons TD games.

Bloons Pop!
"Tough outer shell around a Rainbow"

- Short description

Appearances

 * Pre-BTD4 generation games
 * Bloons TD 3
 * BTD4 generation games
 * Bloons TD 4
 * Bloons TD 4 Expansion
 * Bloons TD 4 (Mobile)
 * Bloons TD 4 (DSi)
 * BTD5 generation games
 * Bloons TD 5
 * Bloons TD 5 Flash
 * Bloons TD 5 Deluxe
 * Bloons TD 5 Mobile
 * Bloons TD 5 Steam
 * Bloons TD Battles
 * Bloons TD Battles Flash
 * Bloons TD Battles Mobile
 * Bloons TD Battles Steam
 * Bloons Monkey City
 * Bloons Monkey City Flash
 * Bloons Monkey City Mobile (including Steam version)
 * Bloons Super Monkey 2
 * Bloons Supermonkey 2 Mobile
 * BTD6 generation games
 * Bloons TD 6
 * Bloons Adventure Time TD
 * Bloons Pop!
 * Bloons TD Battles 2

Round Appearances
The following are all appearances on each round where Ceramic Bloons will spawn naturally from the entrance. These will not include the rounds where the Ceramic's parents or subsequent parents will feature.

BTD3

 * Round 40: TBA
 * Round X: TBA
 * Round X: TBA

BTD4

 * Round X: TBA
 * Round X: TBA
 * Round X: TBA

BTD5

 * Round 41: 2 Ceramic (other bloons as well; TBA)
 * Round 43: 7 Ceramic (other bloons as well; TBA)
 * Round 47: 12 Ceramic (other bloons as well; TBA)
 * Round 49: X Green (long stream throughout wave), 10 Rainbow, 18 Ceramic, X Zebra, 10 Rainbow Regrowth

Normal Gameplay

 * Round 38: 42 Pink, 17 White, 10 Zebra, 14 Lead, 2 Ceramic
 * Round 43: 10 Rainbow, 7 Ceramic
 * Round 46: 6 Fortified Ceramic
 * Round 47: 70 Pink Camo, 12 Ceramic
 * Round 48: 40 Pink Regrowth, 30 Purple Camo Regrowth, 40 Rainbow, 3 Fortified Ceramic
 * Round 49: 343 Green, 20 Zebra, 20 Rainbow, 10 Rainbow Regrowth, 18 Ceramic
 * Round 50: 20 Red, 8 Fortified Lead, 20 Ceramic, 2 M.O.A.B.
 * Round 51: 10 Rainbow Regrowth, 15 Ceramic Camo
 * Round 52: 25 Rainbow, 10 Ceramic, 2 M.O.A.B.
 * Round 54: 35 Ceramic, 2 M.O.A.B.
 * Round 55: 45 Ceramic, 1 M.O.A.B.
 * Round 58: 15 Ceramic, 10 Fortified Ceramic, 5 M.O.A.B.
 * Round 59: 50 Lead Camo, 20 Ceramic, 10 Ceramic Regrowth
 * Round 63: 75 Lead, 122 Ceramic
 * Round 65: 100 Zebra, 70 Rainbow, 50 Ceramic, 3 M.O.A.B., 2 B.F.B.
 * Round 67: 13 Fortified Ceramic Camo Regrowth, 8 M.O.A.B.
 * Round 69: 40 Black Regrowth, 40 Fortified Lead, 50 Ceramic
 * Round 71: 30 Ceramic, 10 M.O.A.B.
 * Round 72: 38 Regrowth Ceramic, 2 B.F.B.
 * Round 74: 50 Ceramic, 60 Fortified Ceramic, 25 Fortified Ceramic Camo Regrowth, 1 B.F.B.
 * Round 76: 60 Ceramic Regrowth
 * Round 78: 80 Purple, 150 Rainbow, 75 Ceramic, 72 Ceramic Camo, 1 B.F.B.
 * Round 83: 40 Ceramic, 40 Ceramic Regrowth, 40 Fortified Ceramic, 30 M.O.A.B.
 * Round 91: 100 Fortified Ceramic, 20 B.F.B.
 * Round 101: 450 Purple (1 group of 250 and 1 group of 200), 50 Fortified Ceramic, 10 Fortified M.O.A.B.
 * Round 104: 200 Purple (2 groups of 100), 200 Fortified Lead (2 groups of 100) , 200 Ceramic (2 groups of 100) , 150 Fortified M.O.A.B., 25 B.F.B., 14 Fortified B.F.B.
 * Round 105: 25 Fortified Lead, 100 Ceramic, 300 Fortified Ceramic, 30 B.F.B.
 * Round 107: 444 Purple Camo, 100 Fortified Ceramic, 10 Fortified Z.O.M.G.
 * Round 113: 43 Ceramic Camo, 42 Fortified Ceramic, 50 Fortified M.O.A.B., 10 Fortified B.F.B.
 * Round 128: 39 Fortified D.D.T., 200 Fortified Ceramic Camo, 20 B.F.B.
 * Round 129: 7 Fortified Z.O.M.G., 77 Fortified Lead Camo, 77 Purple Camo, 77 Ceramic Camo, 7 Z.O.M.G., 18 D.D.T.
 * Round 163: randomized Lead and Ceramic
 * Round 10,001: 9,999 Fortified Ceramic

Alternate Bloons Rounds

 * Round 32: 10 Purple, 5 Rainbow, 3 Ceramic
 * Round 35: 25 White Regrowth, 3 Ceramic, 25 Purple, 30 Black Camo
 * Round 36: 80 Yellow Camo Regrowth, 10 Black, 2 Ceramic
 * Round 38: 42 Purple, 17 Black, 14 Lead, 7 Rainbow, 1 Ceramic Regrowth
 * Round 45: 120 Pink, 10 Purple Camo, 4 Fortified Lead, 10 Ceramic
 * Round 46: 8 Fortified Ceramic
 * Round 48: 30 Purple Camo Regrowth, 80 Black Regrowth, 15 Fortified Lead Regrowth, 3 Fortified Ceramic
 * Round 49: 300 Yellow Regrowth, 10 Zebra Camo, 10 Rainbow Camo, 10 Rainbow Regrowth, 14 Ceramic Regrowth
 * Round 51: 10 Zebra, 28 Fortified Ceramic Camo
 * Round 52: 35 Rainbow, 5 Ceramic Regrowth, 5 Fortified Ceramic, 1 M.O.A.B, 1 Fortified M.O.A.B.
 * Round 55: 20 Ceramic, 25 Ceramic Camo, 1 Fortified M.O.A.B.
 * Round 57: 25 Ceramic, 2 Fortified M.O.A.B, 1 B.F.B.
 * Round 58: 15 Ceramic, 10 Fortified Ceramic, 10 M.O.A.B.
 * Round 59: 50 Lead Camo Regrowth, 20 Fortified Ceramic, 25 Rainbow
 * Round 63: 40 Ceramic, 30 Fortified Ceramic, 40 Ceramic Camo, 5 M.O.A.B.
 * Round 65: 70 Rainbow, 50 Fortified Ceramic, 3 Fortified M.O.A.B, 3 B.F.B.
 * Round 67: 20 Fortified Ceramic Camo Regrowth, 6 M.O.A.B, 4 Fortified M.O.A.B.
 * Round 69: 40 Black Camo Regrowth, 40 Purple Camo Regrowth, 50 Camo Ceramic
 * Round 71: 30 Fortified Ceramic Regrowth, 10 Fortified M.O.A.B.
 * Round 72: 38 Fortified Ceramic, 1 B.F.B, 1 Fortified B.F.B.
 * Round 74: 100 Black Camo Regrowth, 25 Fortified Ceramic Camo Regrowth, 1 Fortified B.F.B.
 * Round 78: 80 Purple, 150 Zebra, 60 Fortified Ceramic, 72 Ceramic Camo, 1 Fortified B.F.B.
 * Round 83: 40 Ceramic, 40 Ceramic Regrowth, 40 Fortified Ceramic, 20 Fortified M.O.A.B.
 * Round 90: 50 Fortified Ceramic Camo Regrowth, 4 D.D.T.
 * Round 91: 100 Fortified Ceramic, 15 Fortified B.F.B.
 * Round 101+: randomized

Bloons Pop!

 * Level X
 * Level X

Bloons TD 6
Rounds marked in italics are marked as technically starting to appear on that round but only ever appear from getting released from parent bloons.

Combat
Despite being considerably easier to pop than M.O.A.B. Class Bloons, Ceramic Bloons are a serious threat in numbers that shouldn't be ignored. If the player has a large number of potent towers, then Ceramic Bloons and their descendants aren't really a threat. However, popping many Ceramic Bloons without strong towers or many weaker towers is difficult, especially since the ceramic shell needs ten hits to break. Towers that specialize in popping Moab class Bloons such as Monkey Pirates and MOAB Assassin have trouble popping Ceramic Bloons. They can be a minor cause of lag to one's computer or device. Glue can't slow them down (BTD4 and BTD5 Flash only), however Corrosive Glue can harm them and can crack the layers.

There are many rounds in which Ceramic Bloons come in big groups (like 63, 76, and 78), which can be extremely deadly and dangerous without strong towers. If they come early, it can usually mean game over unless you manage to get strong towers. In BTD3, it's an instant game over on Medium and Hard - if it escapes.

In BTD6, some of the best counters to spaced Ceramic Bloons include 3/x/x Deadly Precision Sniper Monkeys, x/3/x Druids, and x/3/x Downdraft Heli Pilots. For grouped Ceramic Bloons, best counters include 2/3/0 Glue Hose, 4/0/2 MOAR Glaives, 0/3/2 Ice Monkeys, and multiple 0/1/2 Ice Monkeys.

Quotes
"Enjoying the brown bloons? They're ceramic, so they take several hits to pop. They have rainbows in them too :)"

- Round 34 in Bloons TD 3

"Next level will be fun, a whole bunch of Ceramic Bloons are going to charge through your defenses and pretty much make you lose."

- Bloons Tower Defense 5 round 76

"Ceramic Bloons... They are armored and fast bloons. Be careful, they can't be popped so easily."

- Bloons TD 6

"Next Round: Camo Regrow Fortified Ceramic Bloons. Phew! What a mouthful."

- BTD6 Round 74

"If you have played BTD5 you'll remember what Round 63 was like. If you are new to this game, let's just say: many tightly packed Ceramic Bloons."

- BTD6 round 63

"Fortified Ceramic Bloons coming up next."

- BTD6 round 46

"Lots of Camo Ceramic Bloons could wreck your day. Just sayin'."

- BTD6 round 51

"What happens when you cram 75 Ceramic Bloons into a tiny space? You're about to find out!"

- BTD6 round 78

Sounds
When a BSM2 Mobile Ceramic Bloon is hit: When a BTD6 Ceramic Bloon is hit: When a BTD6 Ceramic Bloon is destroyed:
 * [dull ceramic knock]
 * [knocking ceramic]
 * [knocking ceramic]
 * [knocking ceramic]
 * [knocking ceramic]
 * [shattering ceramic]
 * [shattering ceramic]
 * [shattering ceramic]

Trivia

 * It is the BTD counterpart of Ceramic blocks.
 * Glue slows down Ceramic Bloons in Bloons TD 3, Bloons TD 5 Mobile, and Bloons TD 6, but not in Bloons TD 4 or Bloons TD 5 Flash.
 * Permafrost and Sabotage Supply Lines also slows down Ceramics, further proving that it is only immune to slowing by glue.
 * It is one of the few bloons to have its own specialized sound when hit/popped.
 * Ceramic Bloons are the only non-M.O.A.B. Class Bloon that take more than one hit to pop the first layer while unfortified.
 * In BTD5, The first and only Camo Ceramics appear on Round 78. In BTD6, they appear more often, debuting on round 51 and later spawning from DDTs.
 * They are the fifth fastest bloons in Bloons TD 6, following Pink, Yellow, Purple, and DDT bloons.
 * In Bloons Super Monkey, it has sixteen layers instead of ten.
 * In Bloons TD 3, Ceramic Bloons were simply called Brown Bloons. The name "Ceramic Bloon" came from a pre-round message saying that they were made of ceramic.
 * In Bloons TD 3, crushed Ceramic Bloons would show no Rainbow Bloons under it. This was changed in later versions.
 * In Bloons TD 3, Ceramic Bloons were also immune to freezing, much like White Bloons. This immunity would be removed in later games.
 * On Round Ramp tiles in BMC Mobile, Ceramic Bloons are generated with an RBE of 88, meaning more Ceramics can generate in a certain round than usual.
 * They still are normal after round generation.
 * When the ceramic layer of a Shielded Ceramic Bloon is popped on Bloons Super Monkey 2, its child doesn't appear to have the lightning symbol on it, unlike every other Shielded Bloon.
 * When in the process of destroying a Ceramic Bloon, only one Rainbow Bloon can be seen in the inside, despite the fact that two Rainbow Bloons come out of it.
 * When hit, they make a sound similar to that of a dart hitting a pot.
 * It takes 2 hits from a BTD5 juggernaut to remove the ceramic layer down to the 2 rainbow bloons inside. A BTD6 juggernaut takes 4 hits with 3 damage each, but the last shot will use the 2 damage leftover to pop the ceramic down to blacks and whites.
 * In BTD5 Mobile/Steam, they appear as soon as Freeplay Mode is reached, no matter the end round.
 * In BTD3, it takes 3 hits to remove the ceramic; in BTD4 it has 7 layers; but in BTD5, it has 10 layers.
 * In BTD6, Super Ceramics cause fewer lives to be lost when leaked than their effective RBE (65/75 lives versus 68/128 RBE)
 * In Bloons Monkey City, at level 19, there can be Ceramic Bloon Tiles that are rated Easy and Very Hard at the same city.
 * A Sniper Monkey with Deadly Precision can completely pop a ceramic with a single shot.
 * The Ceramic Bloon, as well as the Lead Bloon, are the only Bloons that can have the Fortified property without being a M.O.A.B.-Class Bloon. However, there was a bug that generated fortified Purple Bloons in Freeplay mode in early versions of BTD6.
 * The Ceramic Bloon had a different sound effect in BTD3-BTD4, BTD5, and BTD6.
 * Once a Bloonchipper sucks a ceramic bloon, it is damaged inside the Bloonchipper and the Bloonchipper cannot suck in other Bloon until the Ceramic is fully popped.
 * Bloonchipper with Triple Barrel is able to suck 3 ceramic bloons at once.
 * This also affects Whirlpool.