User blog comment:Qwertyxp2000 the second/Balance change suggestions for Version 21.0/@comment-43000-20200908193921

I had a reason for asking on Discord DM what you thought about the Phoenix upgrade path for Wizard, although I wouldn't want to go public about more involved reasons. I simply thought about how you had suggested for the regular Phoenix to not hit Camos innately, and yes, I agree that would work, since for the passive attack, Camo would be guaranteed to outweigh getting past terrain anyway (less RNG Wall of Fire and extended bolt lifespan can only do so much on 2 Pierce compared to the flames), and it's not like Phoenix is commonly used anyway, so who would dislike the nerf when people would just get the B2 X-Path regardless? If anything, there does need to be incentive to get the T2 X-Path.

Oh, and I'm standing by my old general suggestions for Wizard. I still rather base Wizard be more actively using the X-Path system's potential with Power At A Price rather than be a total Magikarp Power. But it is what it is.

I have thought more about Pat Fusty's Rallying Roar, particularly in light of what happened here: https://www.youtube.com/watch?v=Qu3g_4Jlh0A I put that up on YT to display about Pat Fusty's seeming RNG idiocy with the R40 MOAB, and I can point out how Pat gets only 3 attacks off (one actually does apply in the video, simply having its animation overriden by the Rallying Roar's) before the MOAB would pass. An attack speed boost would not be enough. However, I do have a new self-buff solution: the base slam attack under RR dealing 1 second slowdown equal to 5%, or 2.5% against BFBs and ZOMGs, per Base Damage from the combined parts of the attack. (IE L3 to L6 would issue 25% slowdown, L7 to L10 would apply 35%, etc. Oh, and of course, bonus damage would not apply for this, so Ceramics wouldn't take extra stun.) How well would this idea work?
 * In-character - shock from impact. Also, Rallying Roar's animation would feel like an actual attack, ala New Super Mario Bros. Wii having Giant Bowser's roar apply an overwhelming pushback windbox for the cinematic to represent Mario's fear. Check.
 * Coherence - slowdown is visible with the speed change alone. Check.
 * Close range incentive - buffing only Pat Fusty of course. Check.
 * Support ability - keeps targets from moving well through Pat's designated attack zone. Check.
 * Frontline initiative incentive - in addition to close range incentive above, Pat doing an immediate RR would start the cooldown sooner and the slowdown would also be around sooner. Check.
 * Creates interesting gameplay - needs Rallying Roar activation to use of course. Check.

And yes, I could even see see this idea be the replacement for my old speed buff idea to the ally monkeys, with the same Base Damage involvement of course, as well as having the overwrite rules be to have only equal or higher BD refresh the slowdown duration. Of course, I'd be up for hearing your thoughts.

Meanwhile, Etienne could stand a LITTLE buffing. Here are my suggestions: The idea is to make Etienne more intuitive in his usability. The atrocious shot velocity has no justification for why it happens, either with Etienne's character or in terms of gameplay, and fixing it would simply be a subtle buff that would allow Etienne to preferably bust spaced Yellows at half his range. The Range buffing at earlier Levels would also improve his sniping ability by making it easier for the Drones to line up their shots and avoid being confounded so much, while even removing bloat from the Level 16 upgrade. I honestly don't care too much about what would happen with DDT handling when M5 Tack, M5 Bomb, and B4 Boomerang all exist and there's probably more examples I'm missing, although I can see why people would complain how he would apparently require the M3 Village, and T4 Submarine, also popular, has its casual Lead damage within the B2 X-Path be moot when it has Decamo an upgrade level earlier.
 * Shot Velocity improved by probably at least 60%
 * L4 boost also including +6 Range
 * L9 boost also including +6 Range (again)
 * L14 boost also including +8 Range (yet again)
 * L16 Range Boost removed (already would have the full +20 Range)

Oh, and by the way, I get the sense that Gwendolin has fall-off with post-Round 80 in general. I could be wrong, of course, but I have the gut feeling that she has issues with the Super Ceramics' durability and speed. I don't know if that's just aggravation with Bazaar in general talking, mind you.