Tranquil Glade/Strategies

This page contains strategies and tips for Tranquil Glade.

Tips

 * This is where the Flash Bomb really shines against big groups and leads.
 * 3-2 Snipers will help against Ceramics while 4-2 Ninjas will send them back to buy more time.
 * An increasingly large group of Dart Monkeys are good to keep towards the end of the track. (best time to experiment with the Super Monkey Fan Club if you are confident about your current defenses in the later rounds)
 * Due to the fact that the entire track is chock-full of curves, it is inadvisable to be too dependent on Spike-O-Pults or Juggernauts.