Daily Challenge

Daily Challenges are special challenges in BTD5 and BTD6. In BTD5 Flash, they first appeared in an update on Jan 27, 2012. In BTD5 Mobile, they were first added on June 6th 2014, releasing after the release of Random Challenges that were featured in BTD5 Deluxe and BTD5 Mobile. In BTD6, Daily Challenges have first appeared ever since the official release of the game on June 13th 2018, though even more updates to bonus options have occurred since then.

In both BTD5 Flash and BTD6, the player must beat a pre-defined track with special conditions, such as beating with only certain towers, a certain quantity of towers, or only certain upgrade arrangements per tower type (BTD5 Flash only). In BTD5 Mobile and BTD5 Steam, Daily Challenges appear as daily random selection of four different tower types on a particular map depending on user-picked spin difficulty.

Bloons Tower Defense 5 Flash
Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges. At least Rank 19 to play Daily Challenges and no saves are allowed during Daily Challenges.

A player was capable of creating Daily Challenges by registering here and posting suggestions here. Only then did the player had a chance of having their Daily Challenge suggestion accepted and implemented into the game. Since there are no new BTD5 Daily Challenges as of June 30th 2018, this is no longer possible to request BTD5 Daily Challenges.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 Mobile, which is called Random Challenge.

Rewards
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of 50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward.



History (BTD5)
Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

 Jul 01, 2018 - "Four For Revenge" (Rink Revenge, Medium) - Ninja Monkey (2-4), Ice Tower (2-4), Monkey Ace (2-4), Super Monkey (2-4), Banana Farm (2-4), Mortar Tower (2-4), $15,000 starting cash, survive waves 40 to 80, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 80 Jul 02, 2018 - "Colour Match" (Monkey Lane, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Bomb Tower (0-4), Monkey Village (4-0), Mortar Tower (4-0), $4,200 starting cash, survive waves 22 to 65, reward of 50 Jul 03, 2018 - "Slowed and Steady" (Bloon Circles, Easy) - Sniper Monkey, Glue Gunner, $650 starting cash, survive waves 1 to 46, no Special Agents allowed, reward of 50 Jul 04, 2018 - "Cold Inferno" (Park Path, Medium) - Tack Shooter (4-2), Ice Tower (2-4), Monkey Apprentice (2-4), Mortar Tower (2-4), $15,000 starting cash, survive waves 40 to 60, no more than 1 of any tower or Special Agent type, reward of 60 Jul 05, 2018 - "Fast and Furious" (Castle, Easy) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ice Tower (2-4), Super Monkey (2-4), Monkey Village (2-4), Mortar Tower (2-4), given 1 free Beekeeper and 4 Angry Squirrels, $175 starting cash, survive waves 10 to 65, reward of 55 Jul 06, 2018 - "Monkey City Beloved" (Runway, Medium) - Tack Shooter (4-2), Ninja Monkey (4-2), Bomb Tower, Ice Tower (3-2), Glue Gunner (2-3), Monkey Village (2-3), Mortar Tower (2-3), Spike Factory (1-3), $5,000 starting cash, survive waves 30 to 65, reward of 50 Jul 07, 2018 - "Big Ben" (Clock, Medium) - Dart Monkey (0-0), Tack Shooter (0-0), Sniper Monkey, Boomerang Thrower (0-0), Ninja Monkey (0-0), Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (0-0), Monkey Buccaneer (0-0), Monkey Ace (0-0), Super Monkey (0-0), Monkey Apprentice (0-0), Monkey Village (0-0), Banana Farm (0-0), Mortar Tower, Dartling Gun, Spike Factory (0-0), $3,000 starting cash, survive waves 30 to 65, max. 12 Towers at a time, reward of 60 Jul 08, 2018 - "Lead is on the Radar" (Monkey Lane, Medium) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-1), Boomerang Thrower (3-1), Bomb Tower (4-3), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Apprentice (4-1), Monkey Village (3-2), Banana Farm, Mortar Tower (4-2), given 1 free Portable Lake, $3,800 starting cash, survive waves 25 to 65, reward of 50</li> Jul 09, 2018 - "SunO" (Down The Drain, Easy) - Bomb Tower (2-4), Super Monkey (4-2), Dartling Gun (4-2), $8,500 starting cash, survive waves 25 to 63, reward of 63</li> Jul 10, 2018 - "Yandere Tempest" (Castle, Medium) - Dart Monkey (3-0), Tack Shooter (3-0), Sniper Monkey (3-0), Boomerang Thrower (3-0), Ninja Monkey (3-0), Bomb Tower (3-0), Ice Tower (3-0), Glue Gunner (3-0), Monkey Buccaneer (3-0), Monkey Ace (3-0), Super Monkey (3-0), Monkey Apprentice (3-0), Monkey Village (3-0), Banana Farm (3-0), Mortar Tower (3-0), Dartling Gun (3-0), Spike Factory (3-0), Monkey Sub (3-0), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 85</li> Jul 11, 2018 - "SAS Bloonocalypse" (Lobby, Apopalypse) - Sniper Monkey, Mortar Tower, Dartling Gun, $3,800 starting cash, survive waves 21 to 42, max. 4 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 50</li> Jul 12, 2018 - '''"Replay!" (North Pole, Hard)''' - Tack Shooter (0-4), Boomerang Thrower (3-2), Ninja Monkey (3-3), Ice Tower (4-1), Glue Gunner (2-4), Monkey Apprentice (3-0), Monkey Sub (4-2), $6,500 starting cash, survive waves 26 to 60, 130 lives, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> Jul 13, 2018 - "Bonbon Trouble" (Monkey Lane, Hard) - Mortar Tower, Dartling Gun,, $30,000 starting cash, survive waves 46 to 64, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> Jul 14, 2018 - "Wimpy" (Park Path, Easy) - Dart Monkey (0-0), Boomerang Thrower (1-4), Bomb Tower (4-1), Ice Tower (0-4), Monkey Ace (3-2), Monkey Apprentice (1-1), Monkey Village (4-0), Dartling Gun (2-2), $1,250 starting cash, survive waves 26 to 55, 100 lives, no more than 1 of any tower or Special Agent type, reward of 50</li> Jul 15, 2018 - "Bloon Art Online" (Castle, Medium) - Tack Shooter (3-4), Boomerang Thrower (4-0), Ninja Monkey, Monkey Buccaneer (0-4), Super Monkey (0-4), Dartling Gun (2-2),, $6,500 starting cash, survive waves 30 to 60, no more than 3 of any tower or Special Agent type, reward of 60</li> Jul 16, 2018 - "Overpowered" (The Eye, Medium) - Ice Tower, Glue Gunner, Dartling Gun, Monkey Sub, given 2 free Portable Lakes, $5,500 starting cash, survive waves 30 to 65, no more than 4 of any tower or Special Agent type, reward of 50</li> Jul 17, 2018 - "The Forbidden Fruit" (The Eye, Medium) - Tack Shooter (2-4), Sniper Monkey (1-2), Glue Gunner (2-4), Super Monkey (3-2), Banana Farm (2-0), Dartling Gun (3-1), Spike Factory (1-3), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of 150</li> Jul 18, 2018 - "Reds" (Slalom, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey (0-0), Monkey Apprentice (2-4), Dartling Gun (4-2), Spike Factory (4-2), $7,000 starting cash, survive waves 40 to 65, 50 lives, no more than 4 of any tower or Special Agent type, reward of 50</li> Jul 19, 2018 - "You Stay On Your Side" (Bloon Circles, Hard) - Dart Monkey (4-0), Tack Shooter (0-4), Sniper Monkey (4-0), Boomerang Thrower (0-4), Ninja Monkey (4-0), Bomb Tower (0-4), Ice Tower (4-0), Glue Gunner (0-4), Monkey Buccaneer (4-0), Monkey Ace (0-4), Super Monkey (4-0), Monkey Apprentice (0-4), Monkey Village (4-0), Banana Farm (0-4), Mortar Tower (4-0), Dartling Gun (0-4), Spike Factory (4-0), Road Spikes, Exploding Pineapple, $8,000 starting cash, survive waves 30 to 85, Meerkat Spy, Bloonberry Bush, Beekeeper, Angry Squirrel, Super Monkey Storm, Bloonsday Device, Tribal Turtle, reward of 100</li> Jul 20, 2018 - '''"Who Invited Glue?" (Archipelago, Medium)''' - Dart Monkey (3-4), Tack Shooter (3-4), Glue Gunner (3-4), Monkey Ace (3-4), $6,000 starting cash, survive waves 30 to 65, reward of 50</li> Jul 21, 2018 - "Battle of Doom" (Castle, Medium) - Ice Tower, Super Monkey (1-2), Monkey Apprentice (2-4), Mortar Tower (4-2), Dartling Gun (3-2), $6,000 starting cash, survive waves 30 to 70, reward of 100</li> Jul 22, 2018 - "Melting Ice" (Ice Flow, Hard) - Ninja Monkey, Super Monkey, Monkey Apprentice, Monkey Village, $5,000 starting cash, survive waves 26 to 65, reward of 50</li> Jul 23, 2018 - "Blurry Destination" (The Eye, Medium) - Ninja Monkey (4-2), Monkey Ace (4-2), Dartling Gun (0-3), $5,000 starting cash, survive waves 25 to 64, 200 lives, max. 7 Towers at a time, reward of 75</li> Jul 24, 2018 - "Special Setting" (The Great Divide, Hard) - Monkey Ace, Dartling Gun, Monkey Sub (4-2), given 2 free Portable Lakes, $7,500 starting cash, survive waves 30 to 63, reward of 50</li> <li>Jul 25, 2018 - "Super Monkey Squad" (Snake River, Hard) - Super Monkey (2-3), Monkey Village,, $18,000 starting cash, survive waves 25 to 65, max. 6 Towers at a time, reward of 100</li> <li>Jul 26, 2018 - "Simple Circles" (Bloon Circles, Medium) - Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, given 1 free Bloonsday Device, $1,500 starting cash, survive waves 20 to 60, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 55</li> <li>Jul 27, 2018 - "Rushing Downstream" (Downstream, Easy) - Tack Shooter, Ninja Monkey, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, $4,000 starting cash, survive waves 20 to 60, no more than 2 of any tower or Special Agent type, reward of 120</li> <li>Jul 28, 2018 - "Monkey Cards" (Water Hazard, Medium) - Boomerang Thrower, Ice Tower, Monkey Buccaneer, Monkey Village, $25,000 starting cash, survive waves 50 to 85, no more than 5 of any tower or Special Agent type, reward of 85</li> <li>Jul 29, 2018 - "Limited Support" (Runway, Medium) - Sniper Monkey, Monkey Buccaneer (4-2), Monkey Ace, Mortar Tower (2-4), Dartling Gun, Monkey Sub (2-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 30 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jul 30, 2018 - "Time to Split" (Clock, Hard) - Dart Monkey (2-3), Tack Shooter, Ninja Monkey (4-2), Bomb Tower (4-3), Monkey Ace (3-3), Monkey Sub (4-3), given 2 free Portable Lakes, $55,000 starting cash, survive waves 60 to 85, no more than 6 of any tower or Special Agent type, reward of 70</li> <li>Jul 31, 2018 - "Dr. Monkey and Mr. Bloon" (Crypt Keeper, Medium) - Glue Gunner, Super Monkey (2-2), Monkey Apprentice (2-4), Spike Factory, $17,500 starting cash, survive waves 30 to 65, 200 lives, max. 10 Towers at a time, reward of 100</li> <li>Aug 01, 2018 - "Magic Moves" (Ice Flow, Medium) - Tack Shooter, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower (4-0), $2,000 starting cash, survive waves 15 to 55, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> </ol>

Archives

 * 1) Daily Challenge history from January 2012 to June 2012
 * 2) Daily Challenge history from July 2012 to December 2012
 * 3) Daily Challenge history from January 2013 to June 2013
 * 4) Daily Challenge history from July 2013 to December 2013
 * 5) Daily Challenge history from January 2014 to June 2014
 * 6) Daily Challenge history from July 2014 to December 2014
 * 7) Daily Challenge history from January 2015 to June 2015
 * 8) Daily Challenge history from July 2015 to December 2015
 * 9) Daily Challenge history from January 2016 to June 2016
 * 10) Daily Challenge history from July 2016 to December 2016
 * 11) Daily Challenge history from January 2017 to June 2017
 * 12) Daily Challenge history from July 2017 to December 2017
 * 13) Daily Challenge history from January 2018 to June 2018

Bloons Tower Defense 5 Mobile
On Thursday, June 6, 2014, Daily Challenge has been added to Bloons TD 5 Mobile as an update. When you select the Gameplay mode screen, you will see the Daily Challenge mode, represented by a Sun God. You will find 4 difficulties of Easy, Medium, Hard, and Impoppable, each being represented of the respected face.

In each difficulty, you will spin a wheel of what will determine your Daily Challenge. You will always get a random track depending on the difficulty, and 4 random towers. You also have a choice to spin the wheel again for $150 of Monkey Money. Once you start the game or exit, you won't be able to spin again until the day after. After beating a Daily Challenge, you can replay the track, but you will only get 40% of the reward.

On Easy, you will always have a Beginner track. Completing the track rewards you $100. Replaying the track rewards you $40.

On Medium, you will always have a Intermediate track. Completing the track rewards you $250. Replaying the track rewards you $100.

On Hard, you will have either an Intermediate or Advanced track. Completing the track rewards you $500. Replaying the track rewards you $200.

On Impoppable, you will have either an Advanced or Expert track. Completing the track rewards you $750. Replaying the track rewards you $300.

Bloons Tower Defense 6
In Bloons TD 6, Daily Challenges returned in the game. They were released on June 13th 2018 along with the game. They are unlocked at level 20, meaning the player would unlock almost all the towers before they could play Daily Challenges. The challenges consist of a map with selected towers that the player could use only. Certain heroes are chosen as well, sometimes allowing a choice of any hero, though the hero has been allowed in quite a number of Daily Challenges. The rewards generally range from 40 to 200, and the player is also rewarded with a power or an Insta-Monkey. On the first few months, Daily Challenges also repeated after many days.

In Version 3.0, there is also the option to play an "Advanced Daily Challenge", which uses more complicated rules, such as restricting the number of per tower or the maximum number towers, increasing or decreasing starting cash or lives, increasing or decreasing bloon or MOAB speed, whether Monkey Knowledge is enabled or not, modified round starts and round finishes, and adjusting Ceramic or MOAB HP. In addition, Daily Challenges in BTD6 can now be officially suggested. Every Friday, an Advanced Daily Challenge will be a Friday Stinger, being much more harder than a regular Advanced Daily Challenge.

In Version 7.0, the options to exclude Continues, Powers, or Selling are also added to Advanced Challenges.

In Version 11.0, options to add Regrow and/or Camo modifiers to all normal bloons has been added to Advanced Challenges.

In Version 12.0, Co-Op Challenges were added every few days to replace the Advanced Challenge or (only once) the Daily Challenge. On all Co-Op Challenges, there will always be a specified number of players connected to each Co-Op Challenge game (usually 4, but always between 2-4 as usual) before the Co-Op Challenge can be played. Occasionally on some Co-Op Challenges, some towers available for the challenge may be only be available to specific players. There are no map prerequisites for each Co-Op Challenge.

Ordinary Daily Challenges may have the following example format:


 * 123. November 30 / December 1, 2018 - "Title" (Map, Difficulty, Sub-Mode / Standard, X-Player Co-Op) - Hero / Selectable Hero, Dart Monkeys (infinite / up to X), Boomerang Monkeys (infinite / up to X), Bomb Shooters (infinite / up to X), Tack Shooters (infinite / up to X), Ice Monkeys (infinite / up to X), Glue Gunners (infinite / up to X), Sniper Monkeys (infinite / up to X), Monkey Subs (infinite / up to X), Monkey Buccaneers (infinite / up to X), Monkey Aces (infinite / up to X), Heli Pilots (infinite / up to X), Mortar Monkeys (infinite / up to X), Wizard Monkeys (infinite / up to X), Super Monkeys (infinite / up to X), Ninja Monkeys (infinite / up to X), Alchemists (infinite / up to X), Druids (infinite / up to X), Banana Farms (infinite / up to X), Spike Factories (infinite / up to X), Monkey Villages (infinite / up to X), Engineer Monkeys (infinite / up to X), max of X towers/heroes at any time, survive Round X to Round X, $XXX,XXX Starting Cash, YYY Lives. Rewards TBA and one A-B-C Instamonkey Name / Power Name.

Advanced Challenges may have the following example format:


 * 123. November 30 / December 1, 2018 - "Title" (Map, Difficulty, Sub-Mode / Standard, X-Player Co-Op, Faster Bloons / Slower Bloons, Faster MOABs / Slower MOABs, Increased Ceramic Health / Decreased Ceramic Health, Increased MOAB Health / Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling, All Bloons Camo, All Bloons Regrow) - Hero / Selectable Hero, Dart Monkeys (infinite / up to X), Boomerang Monkeys (infinite / up to X), Bomb Shooters (infinite / up to X), Tack Shooters (infinite / up to X), Ice Monkeys (infinite / up to X), Glue Gunners (infinite / up to X), Sniper Monkeys (infinite / up to X), Monkey Subs (infinite / up to X), Monkey Buccaneers (infinite / up to X), Monkey Aces (infinite / up to X), Heli Pilots (infinite / up to X), Mortar Monkeys (infinite / up to X), Wizard Monkeys (infinite / up to X), Super Monkeys (infinite / up to X), Ninja Monkeys (infinite / up to X), Alchemists (infinite / up to X), Druids (infinite / up to X), Banana Farms (infinite / up to X), Spike Factories (infinite / up to X), Monkey Villages (infinite / up to X), Engineer Monkeys (infinite / up to X), max of X towers/heroes at any time, survive Round X to Round X, $XXX,XXX Starting Cash, YYY Lives. Rewards TBA and one A-B-C Instamonkey Name / Power Name.

"Normal" Challenges
383. August 1 / August 2, 2019 - "Huydz's Challenge" (Monkey Meadow, Medium, Standard) - Pat Fusty, Tack Shooters (infinite), Ice Monkeys (infinite), Sniper Monkeys (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 1 to Round 75, $650 Starting Cash, 150 Lives. Rewards 65 and one Time Stop.

384. August 2 / August 3, 2019 - "Try It It's Not Dificult" (Spice Islands, Hard, Standard) - Obyn Greenfoot, Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 70 and one 2-0-0 Wizard Monkey.

385. August 3 / August 4, 2019 - "Bombs Away" (Logs, Hard, Standard) - Striker Jones, Bomb Shooters (infinite), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Ninja Monkeys (up to 1), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 75 and one 0-3-0 Bomb Shooter.

386. August 4 / August 5, 2019 - "Smartie2409's Challenge" (High Finance, Medium, Standard) - Striker Jones, Ice Monkeys (infinite), Glue Gunners (infinite), Ninja Monkeys (infinite), Monkey Villages (infinite), survive Round 1 to Round 40, $650 Starting Cash, 150 Lives. Rewards 85 and one Thrive.

387. August 5 / August 6, 2019 - "(Mainly) Science At The Park" (Park Path, Medium, Standard) - Gwendolin, Bomb Shooters (infinite), Tack Shooters (infinite), Glue Gunners (infinite), Monkey Subs (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 1 to Round 81, $650 Starting Cash, 150 Lives. Rewards 80 and one Camo Trap.

388. August 6 / August 7, 2019 - "Frozen Phoenix" (In The Loop, Easy, Standard) - Gwendolin, Boomerang Monkeys (up to 5), Ice Monkeys (up to 2), Mortar Monkeys (up to 2), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 60 and one Super Monkey Storm.

389. August 7 / August 8, 2019 - "Wizardtomato's Challenge" (Tree Stump, Hard, Standard) - Obyn Greenfoot, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Ice Monkeys (up to 1), Wizard Monkeys (up to 4), Ninja Monkeys (up to 6), Banana Farms (up to 5), Monkey Villages (up to 1), max of 20 towers/heroes at any time, survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 70 and one 1-1-0 Glue Gunner.

390. August 8 / August 9, 2019 - "Magic Spike" (Pat's Pond, Medium, Standard) - Ice Monkeys (infinite), Glue Gunners (infinite), Wizard Monkeys (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 30 towers/heroes at any time, survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 65 and one 0-2-0 Ice Monkey.

391. August 9 / August 10, 2019 - "Princevegeta's Challenge" (Park Path, Medium, Standard) - Selectable Hero, Boomerang Monkeys (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Druids (infinite), Banana Farms (infinite), Monkey Villages (infinite), survive Round 1 to Round 80, $650 Starting Cash, 150 Lives. Rewards 90 and one 0-1-1 Boomerang Monkey.

392. August 10 / August 11, 2019 - "Dartaceo581's Challenge" (Monkey Meadow, Medium, Standard) - Quincy, Dart Monkeys (up to 4), Bomb Shooters (up to 1), Tack Shooters (up to 6), Wizard Monkeys (up to 3), Super Monkeys (up to 1), Ninja Monkeys (up to 5), Alchemists (up to 3), Druids (up to 4), Spike Factories (up to 3), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 80 and one Thrive.

393. August 11 / August 12, 2019 - "Player775866's Challenge" (Hedge, Easy, Standard) - Gwendolin, Ice Monkeys (infinite), Glue Gunners (infinite), Spike Factories (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 90 and one 1-0-1 Spike Factory.

394. August 12 / August 13, 2019 - "Killer Bloons's Challenge" (Four Circles, Medium, Reverse) - Selectable Hero, Sniper Monkeys (infinite), Monkey Subs (infinite), Heli Pilots (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 1 to Round 80, $650 Starting Cash, 150 Lives. Rewards 80 and one Cash Drop.

395. August 13 / August 14, 2019 - '''"This Seems Familiar..." (Park Path, Medium, Standard)''' - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 5 towers/heroes at any time, survive Round 1 to Round 65, $650 Starting Cash, 150 Lives. Rewards 85 and one Tech Bot.

396. August 14 / August 15, 2019 - "Simple Simple" (In The Loop, Medium, Standard) - Obyn Greenfoot, Super Monkeys (infinite), Spike Factories (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 65 and one 1-1-0 Spike Factory.

397. August 15 / August 16, 2019 - "A Trip Down The Memory Lane" (Park Path, Easy, Standard) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 75 and one Monkey Farmer.

398. August 16 / August 17, 2019 - "Monkeyphoenixo's Challenge" (Monkey Meadow, Easy, Deflation) - Benjamin, Tack Shooters (infinite), Sniper Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), survive Round 31 to Round 47, $20,000 Starting Cash, 200 Lives. Rewards 60 and one 2-0-1 Ninja Monkey.

399. August 17 / August 18, 2019 - "Konitomcz's Challenge" (Tree Stump, Easy, Standard) - Quincy, Dart Monkeys (infinite), Bomb Shooters (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Mortar Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), survive Round 1 to Round 50, $650 Starting Cash, 200 Lives. Rewards 70 and one 0-1-1 Glue Gunner.

400. August 18 / August 19, 2019 - "Only Snipers" (Park Path, Easy, Standard) - Quincy, Sniper Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 85 and one Road Spikes.

401. August 19 / August 20, 2019 - "Benjammin' July 4th Party" (Cubism, Medium, Standard) - Benjamin, Bomb Shooters (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Mortar Monkeys (infinite), Alchemists (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 1 to Round 40, $650 Starting Cash, 150 Lives. Rewards 90 and one Cash Drop.

402. August 20 / August 21, 2019 - "Pirate Lake" (Haunted, Easy, Standard) - Monkey Buccaneers (up to 2), max of 2 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 75 and one 1-0-0 Monkey Buccaneer.

403. August 21 / August 22, 2019 - "Red, While, And Blue" (Park Path, Easy, Standard) - Super Monkeys (infinite), Ninja Monkeys (infinite), Spike Factories (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 55 and one MOAB Mine.

404. August 22 / August 23, 2019 - "For All The Rando Friends" (Frozen Over, Medium, Standard) - Quincy, Bomb Shooters (up to 1), Sniper Monkeys (up to 2), Monkey Buccaneers (up to 1), Ninja Monkeys (up to 5), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 65 and one Monkey Farmer.

405. August 23 / August 24, 2019 - "Monkey" (In The Loop, Easy, Standard) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Super Monkeys (infinite), survive Round 1 to Round 80, $650 Starting Cash, 200 Lives. Rewards 60 and one Pontoon.

406. August 24 / August 25, 2019 - '''"No Fish In The Sea?" (Frozen Over, Easy, Standard)''' - Selectable Hero, Dart Monkeys (up to 3), Boomerang Monkeys (up to 3), Bomb Shooters (up to 3), Tack Shooters (up to 3), Ice Monkeys (up to 3), Glue Gunners (up to 3), Super Monkeys (up to 1), Banana Farms (infinite), Spike Factories (up to 1), Monkey Villages (up to 5), survive Round 1 to Round 59, $650 Starting Cash, 200 Lives. Rewards 70 and one 2-0-0 Ice Monkey.

407. August 25 / August 26, 2019 - "Challenge For Molt" (Haunted, Easy, Standard) - Striker Jones, Dart Monkeys (infinite), Monkey Buccaneers (infinite), Monkey Villages (infinite), max of 23 towers/heroes at any time, survive Round 1 to Round 50, $650 Starting Cash, 200 Lives. Rewards 75 and one 2-1-0 Glue Gunner.

408. August 26 / August 27, 2019 - "Dralgon's Challenge" (Monkey Meadow, Easy, Standard) - Dart Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Heli Pilots (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 80 and one 0-1-1 Bomb Shooter.

409. August 27 / August 28, 2019 - "Vietnam War" (Logs, Hard, Standard) - Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 85 and one Tech Bot.

410. August 28 / August 29, 2019 - "To The Extremes" (Frozen Over, Easy, Standard) - Monkey Buccaneers (infinite), Ninja Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 55 and one Thrive.

411. August 29 / August 30, 2019 - "Kiwitower8347's Challenge" (Streambed, Easy, Standard) - Dart Monkeys (up to 1), Boomerang Monkeys (up to 5), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 5), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 1), Heli Pilots (up to 1), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), Banana Farms (up to 1), Spike Factories (up to 1), Monkey Villages (up to 1), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 60 and one 2-0-0 Tack Shooter.

412. August 30 / August 31, 2019 - "Pure Survival" (Haunted, Medium, Standard) - Striker Jones, Bomb Shooters (up to 5), Sniper Monkeys (up to 2), Monkey Subs (up to 2), Monkey Aces (up to 2), Heli Pilots (up to 2), Mortar Monkeys (up to 2), Monkey Villages (up to 1), max of 10 towers/heroes at any time, survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 80 and one 2-0-1 Monkey Sub.

413. August 31 / September 1, 2019 - "Its A Challenge" (End of the Road, Medium, Standard) - Striker Jones, Sniper Monkeys (infinite), Ninja Monkeys (infinite), Druids (infinite), Banana Farms (infinite), max of 6 towers/heroes at any time, survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 65 and one Glue Trap.

414. September 1 / September 2, 2019 - "Easy Quest" (Monkey Meadow, Easy, Standard) - Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), max of 5 towers/heroes at any time, survive Round 1 to Round 50, $650 Starting Cash, 200 Lives. Rewards 70 and one Portable Lake.

415. September 2 / September 3, 2019 - "Hard Time" (Streambed, Hard, Double HP MOABs) - Gwendolin, Tack Shooters (infinite), Glue Gunners (up to 1), Druids (up to 1), Spike Factories (up to 1), Monkey Villages (infinite), max of 7 towers/heroes at any time, survive Round 3 to Round 41, $650 Starting Cash, 100 Lives. Rewards 85 and one Road Spikes.

416. September 3 / September 4, 2019 - "Magic Attack" (Downstream, Easy, Standard) - Obyn Greenfoot, Wizard Monkeys (infinite), Alchemists (infinite), Druids (infinite), survive Round 1 to Round 42, $650 Starting Cash, 200 Lives. Rewards 75 and one 2-0-2 Druid.

417. September 4 / September 5, 2019 - "2ez" (Park Path, Easy, Standard) - Captain Churchill, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Ice Monkeys (infinite), Sniper Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Druids (infinite), max of 5 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 50 and one 1-1-0 Ice Monkey.

418. September 5 / September 6, 2019 - "The Big One" (Spring Spring, Hard, Standard) - Dart Monkeys (infinite), Bomb Shooters (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 80 and one 0-2-0 Sniper Monkey.

419. September 6 / September 7, 2019 - "-C4llmegod-'s Challenge" (Monkey Meadow, Hard, Standard) - Selectable Hero, Sniper Monkeys (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Banana Farms (infinite), max of 3 towers/heroes at any time, survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 55 and one Time Stop.

420. September 7 / September 8, 2019 - "Amg63's Challenge" (In The Loop, Hard, Standard) - Dart Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 1), Wizard Monkeys (up to 2), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), Spike Factories (up to 1), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 65 and one Camo Trap.

421. September 8 / September 9, 2019 - "Fun Times" (In The Loop, Hard, Standard) - Selectable Hero, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Monkey Subs (up to 2), Monkey Buccaneers (up to 2), Wizard Monkeys (up to 2), Alchemists (up to 1), Druids (up to 1), Banana Farms (infinite), Spike Factories (up to 2), Monkey Villages (up to 1), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 60 and one 2-2-0 Boomerang Monkey.

422. September 9 / September 10, 2019 - "Xxneonknightxx's Challenge" (Monkey Meadow, Easy, Standard) - Selectable Hero, Dart Monkeys (up to 3), Alchemists (up to 1), Monkey Villages (up to 1), survive Round 1 to Round 45, $650 Starting Cash, 200 Lives. Rewards 70 and one 2-0-0 Heli Pilot.

423. September 10 / September 11, 2019 - "Take The Fight 2 New Heights" (Cargo, Easy, Standard) - Striker Jones, Monkey Aces (infinite), Heli Pilots (infinite), Super Monkeys (infinite), Monkey Villages (infinite), max of 10 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 75 and one Pontoon.

424. September 11 / September 12, 2019 - "Elemental Challenge" (Logs, Easy, Standard) - Obyn Greenfoot, Ice Monkeys (infinite), Wizard Monkeys (infinite), Druids (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one Super Monkey Storm.

425. September 12 / September 13, 2019 - "Practice" (Firing Range, Medium, Standard) - Captain Churchill, Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 75 and one 0-2-3 Sniper Monkey.

426. September 13 / September 14, 2019 - "Iceelite5713's Challenge" (Logs, Easy, Standard) - Dart Monkeys (up to 3), Bomb Shooters (up to 1), Ninja Monkeys (up to 1), Banana Farms (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one 2-0-2 Bomb Shooter.

427. September 14 / September 15, 2019 - "The Future Idk" (Four Circles, Easy, Standard) - Selectable Hero, Dart Monkeys (infinite), Bomb Shooters (up to 2), Monkey Buccaneers (up to 3), Wizard Monkeys (up to 2), Ninja Monkeys (up to 1), Alchemists (up to 1), Banana Farms (up to 1), survive Round 1 to Round 55, $650 Starting Cash, 200 Lives. Rewards 85 and one 0-1-3 Tack Shooter.

428. September 15 / September 16, 2019 - "Kbob 80's Challenge" (Downstream, Medium, Standard) - Selectable Hero, Tack Shooters (infinite), Sniper Monkeys (up to 5), Monkey Subs (up to 4), Ninja Monkeys (up to 2), Druids (infinite), Spike Factories (infinite), survive Round 1 to Round 50, $650 Starting Cash, 150 Lives. Rewards 80 and one 1-1-0 Monkey Sub.

429. September 16 / September 17, 2019 - "Quincey And Rangs" (Monkey Meadow, Easy, Standard) - Quincy, Boomerang Monkeys (up to 15), survive Round 1 to Round 60, $650 Starting Cash, 200 Lives. Rewards 70 and one Monkey Farmer.

430. September 17 / September 18, 2019 - "TiAxtfan's Challenge" (Park Path, Easy, Standard) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), max of 6 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one Glue Trap.

431. September 18 / September 19, 2019 - "Dis Is Easy" (Monkey Meadow, Easy, Standard) - Quincy, Dart Monkeys (infinite), Wizard Monkeys (infinite), Spike Factories (infinite), survive Round 1 to Round 60, $650 Starting Cash, 200 Lives. Rewards 70 and one Road Spikes.

432. September 19 / September 20, 2019 - "1Pandaman23's Low Cash Challenge" (KartsNDarts, Easy, Standard) - Dart Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 75 and one 2-2-0 Wizard Monkey.

433. September 20 / September 21, 2019 - "Oof" (Four Circles, Easy, Standard) - Dart Monkeys (up to 1), Alchemists (up to 1), Monkey Villages (up to 1), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one 3-0-1 Alchemist.

434. September 21 / September 22, 2019 - "Wenig Affen" (In The Loop, Medium, Standard) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Ninja Monkeys (infinite), Engineer Monkeys (infinite), survive Round 1 to Round 55, $650 Starting Cash, 150 Lives. Rewards 60 and one Portable Lake.

435. September 22 / September 23, 2019 - "Teamwork Makes The Dream Work" (Spillway, Medium, Standard, 4-Player Co-Op, No Monkey Knowledge) - Selectable Hero, Dart Monkeys (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), Engineer Monkeys (infinite), max of 50 towers/heroes at any time, survive Round 1 to Round 60, $430 Starting Cash, 150 Lives. Rewards 150 and one 2-0-3 Tack Shooter.

436. September 23 / September 24, 2019 - "High In The Sky" (In The Loop, Medium, Reverse) - Monkey Aces (infinite), Heli Pilots (infinite), Super Monkeys (up to 2), Monkey Villages (up to 3), Engineer Monkeys (infinite), survive Round 1 to Round 45, $650 Starting Cash, 150 Lives. Rewards 65 and one 1-0-1 Monkey Ace.

437. September 24 / September 25, 2019 - "Doggo's Challenge" (Monkey Meadow, Medium, Standard) - Benjamin, Dart Monkeys (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), Engineer Monkeys (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 70 and one Pontoon.

438. September 25 / September 26, 2019 - "Tech Race" (KartsNDarts, Medium, Standard, Co-Op) - Captain Churchill, Tack Shooters (up to 4), Mortar Monkeys (infinite), Spike Factories (infinite), Engineer Monkeys (infinite), max of 50 towers/heroes at any time, survive Round 1 to Round 60, $450 Starting Cash, 150 Lives. Rewards 120 and one 2-0-0 Engineer Monkey.

439. September 26 / September 27, 2019 - "Melinakissss's Challenge" (Monkey Meadow, Easy, Standard) - Dart Monkeys (infinite), Engineer Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 75 and one 0-2-2 Wizard Monkey.

440. September 27 / September 28, 2019 - "Indiclough2509's Challenge" (Park Path, Easy, Deflation) - Quincy, Boomerang Monkeys (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Monkey Subs (infinite), Wizard Monkeys (infinite), Engineer Monkeys (infinite), survive Round 31 to Round 60, $20,000 Starting Cash, 200 Lives. Rewards 80 and one 1-0-2 Monkey Ace.

441. September 28 / September 29, 2019 - "Monkeyelite711's Challenge" (Underground, Easy, Standard) - Captain Churchill, Bomb Shooters (infinite), Monkey Aces (infinite), Wizard Monkeys (infinite), Ninja Monkeys (up to 2), Engineer Monkeys (infinite), survive Round 1 to Round 60, $650 Starting Cash, 200 Lives. Rewards 85 and one Road Spikes.

442. September 29 / September 30, 2019 - "Lifie's Challenge" (Monkey Meadow, Easy, Standard) - Benjamin, Dart Monkeys (up to 5), Druids (up to 1), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 80 and one 2-0-2 Druid.

443. September 30 / October 1, 2019 - "It Ain't Even Hard" (Moon Landing, Easy, Standard) - Quincy, Mortar Monkeys (infinite), Alchemists (up to 2), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 85 and one Monkey Farmer.

444. October 1 / October 2, 2019 - "Easy Challenge" (Logs, Easy, Standard) - Quincy, Dart Monkeys (infinite), Sniper Monkeys (infinite), Wizard Monkeys (infinite), Banana Farms (infinite), survive Round 1 to Round 60, $650 Starting Cash, 200 Lives. Rewards 90 and one 2-0-1 Druid.

445. October 2 / October 3, 2019 - "End Of It" (End of the Road, Easy, Standard) - Dart Monkeys (up to 5), survive Round 1 to Round 50, $650 Starting Cash, 200 Lives. Rewards 75 and one 0-1-1 Dart Monkey.

446. October 3 / October 4, 2019 - "Daniel Seely's Challenge" (Logs, Easy, Standard) - Alchemists (infinite), Monkey Villages (infinite), Engineer Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 80 and one 0-2-0 Monkey Village.

447. October 4 / October 5, 2019 - "Maximize The Power" (Town Center, Easy, Standard) - Monkey Subs (up to 3), Spike Factories (up to 1), Monkey Villages (up to 2), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 80 and Cash Drop.

448. October 5 / October 6, 2019 - "Timberwolf564's Challenge" (Moon Landing, Easy, Standard) - Quincy, Dart Monkeys (infinite), Tack Shooters (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Banana Farms (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 80 and one 0-1-0 Tack Shooter.

449. October 6 / October 7, 2019 - "Bruh You Be Doin Great" (End of the Road, Easy, Standard) - Glue Gunners (up to 1), Sniper Monkeys (up to 1), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 80 and one 0-2-2 Glue Gunner.

450. October 7 / October 8, 2019 - '''"New Monkey!!!!!!!!!!!!!!!!!!!" (Four Circles, Easy, Standard)''' - Engineer Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 75 and one Camo Trap.

451. October 8 / October 9, 2019 - "Monkey" (KartsNDarts, Easy, Standard) - Boomerang Monkeys (up to 4), Ninja Monkeys (up to 3), Engineer Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one Monkey Farmer.

452. October 9 / October 10, 2019 - "Fire And Ice" (Monkey Meadow, Easy, Standard) - Gwendolin, Ice Monkeys (infinite), Wizard Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one 0-2-2 Ice Monkey.

453. October 10 / October 11, 2019 - "Zuhause Der Wared Affen" (Town Center, Easy, Standard) - Pat Fusty, Dart Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 80 and one 2-2-0 Druid.

454. October 11 / October 12, 2019 - "Believe In Magic" (Park Path, Easy, Standard) - Obyn Greenfoot, Wizard Monkeys (up to 2), Alchemists (up to 2), Druids (up to 2), survive Round 1 to Round 40, $650 Starting Cash, 1 Life. Rewards 60 and one Monkey Farmer.

455. October 12 / October 13, 2019 - "Cookiemaus's Challenge" (Town Center, Easy, Standard) - Selectable Hero, Dart Monkeys (infinite), Ice Monkeys (infinite), Sniper Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), max of 15 towers/heroes at any time, survive Round 1 to Round 48, $650 Starting Cash, 200 Lives. Rewards 75 and one Pontoon.

456. October 13 / October 14, 2019 - "Hurtubise2001's Challenge" (KartsNDarts, Easy, Standard) - Selectable Hero, Heli Pilots (up to 1), Wizard Monkeys (up to 1), Ninja Monkeys (up to 1), Banana Farms (up to 1), Monkey Villages (up to 1), Engineer Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one 3-0-0 Heli Pilot.

457. October 14 / October 15, 2019 - "Non-Monkey Tower Challenge" (Monkey Meadow, Easy, Standard) - Bomb Shooters (infinite), Tack Shooters (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one Monkey Boost.

458. October 15 / October 16, 2019 - "Ethan Rankin's Challenge" (Four Circles, Medium, Reverse) - Ezili, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Sniper Monkeys (infinite), Druids (infinite), Engineer Monkeys (infinite), survive Round 1 to Round 61, $650 Starting Cash, 150 Lives. Rewards 85 and one 2-0-2 Sniper Monkey.

459. October 16 / October 17, 2019 - "Sea Crazy" (Spice Islands, Medium, Standard) - Hero / Selectable Hero, Monkey Subs (infinite), Monkey Buccaneers (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 80 and one 2-2-0 Monkey Buccaneer.

460. October 17 / October 18, 2019 - "Player's Challenge" (In The Loop, Medium, Standard) - Gwendolin, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Super Monkeys (infinite), Engineer Monkeys (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 65 and one 1-0-1 Boomerang Monkey.

461. October 18 / October 19, 2019 - "Ez Snipes" (Spice Islands, Easy, Standard) - Selectable Hero, Sniper Monkeys (infinite), survive Round 1 to Round 60, $650 Starting Cash, 200 Lives. Rewards 70 and one 0-2-2 Sniper Monkey.

462. October 19 / October 20, 2019 - "Ko-Gi-Oh's Challenge" (Monkey Meadow, Easy, Standard) - Gwendolin, Dart Monkeys (up to 3), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Spike Factories (up to 1), Engineer Monkeys (up to 2), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one Road Spikes.

463. October 20 / October 21, 2019 - "Tfig Santos's Challenge" (In The Loop, Easy, Standard) - Gwendolin, Dart Monkeys (infinite), Ice Monkeys (infinite), Monkey Aces (infinite), Spike Factories (infinite), Engineer Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one Cash Drop.

464. October 21 / October 22, 2019 - '''"(The Lost Legend I) Who Are They?!" (Town Center, Easy, Standard)''' - Quincy, Banana Farms (infinite), Monkey Villages (infinite), Engineer Monkeys (infinite), max of 14 towers/heroes at any time, survive Round 1 to Round 44, $650 Starting Cash, 200 Lives. Rewards 80 and 25 Candy.

465. October 22 / October 23, 2019 - "Hardesk Challenge.......JK" (Logs, Easy, Standard) - Quincy, Dart Monkeys (infinite), Bomb Shooters (infinite), Wizard Monkeys (infinite), Alchemists (infinite), Banana Farms (infinite), Engineer Monkeys (infinite), max of 10 towers/heroes at any time, survive Round 1 to Round 50, $650 Starting Cash, 200 Lives. Rewards 70 and one 1-2-0 Bomb Shooter.

466. October 23 / October 24, 2019 - "Kiwiphoenix561's Challenge" (Frozen River, Easy, Standard) - Obyn Greenfoot, Ice Monkeys (up to 2), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Mortar Monkeys (up to 2), Wizard Monkeys (up to 1), Ninja Monkeys (up to 2), Alchemists (up to 2), Engineer Monkeys (up to 3), survive Round 1 to Round 60, $650 Starting Cash, 200 Lives. Rewards 85 and 25 Candy.

467. October 24 / October 25, 2019 - "Rection's Challenge" (Monkey Meadow, Easy, Standard) - Heli Pilots (infinite), Wizard Monkeys (infinite), Spike Factories (infinite), Engineer Monkeys (infinite), max of 10 towers/heroes at any time, survive Round 1 to Round 60, $650 Starting Cash, 200 Lives. Rewards 65 and one Red Hot Spikes.

468. October 25 / October 26, 2019 - "Making A Sub" (Park Path, Easy, Standard) - Monkey Subs (up to 2), Engineer Monkeys (up to 2), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 60 and one 25 Candy.

469. October 26 / October 27, 2019 - "Primarys Stranded" (Peninsula, Easy, Standard) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one Energizing Totem.

470. October 27 / October 28, 2019 - "No Sweat" (Four Circles, Easy, Standard) - Selectable Hero, Dart Monkeys (infinite), max of 3 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 60 and 20 Candy.

Advanced Challenges
342. August 1 / August 2, 2019 - "Unknown" (Cargo, Medium, Standard, Slower Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Hero / Selectable Hero, Super Monkeys (up to 1), survive Round 39 to Round 41, $20,000 Starting Cash, 1 Life. Rewards 100 and one Monkey Boost.

343. August 2 / August 3, 2019 - "Much Love, From Bloons" (Park Path, Hard, Standard, No Lives Lost, No Monkey Knowledge, No Powers) - Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 71 to Round 95, $25,000 Starting Cash, 1 Life. Rewards 150 and one 2-3-0 Glue Gunner.

344. August 3 / August 4, 2019 - "Visionary" (Off The Coast, Medium, Reverse, No Monkey Knowledge, No Powers) - Benjamin, Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Alchemists (up to 1), Banana Farms (up to 1), survive Round 22 to Round 33, $176,543 Starting Cash, 2 Lives. Rewards 120 and one 2-2-0 Banana Farm.

345. August 4 / August 5, 2019 - "Whoops Camos Huh" (Cornfield, Hard, Double HP MOABs, Slower Bloons, Slower MOABs, Decreased Ceramic Health, Increased MOAB Health, No Continues, All Bloons Camo, All Bloons Regrow) - Ice Monkeys (up to 1), survive Round 40 to Round 40, $20,000 Starting Cash, 2 Lives. Rewards 110 and one 0-0-3 Ice Monkey.

346. August 5 / August 6, 2019 - "Blast From The Past" (Monkey Meadow, Hard, Standard, No Continues, No Monkey Knowledge, No Powers) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Super Monkeys (infinite), Monkey Villages (infinite), survive Round 1 to Round 75, $350 Starting Cash, 50 Lives. Rewards 100 and one Road Spikes.

347. August 6 / August 7, 2019 - "Sniper's Skills" (Logs, Hard, CHIMPS, Increased MOAB Health, No Continues, No Monkey Knowledge, No Powers, No Selling) - Sniper Monkeys (infinite), survive Round 6 to Round 64, $650 Starting Cash, 7 Lives. Rewards 120 and one 2-3-0 Sniper Monkey.

348. August 7 / August 8, 2019 - "PLayer2131625's Challenge" (Streambed, Medium, Standard, Faster MOABs) - Selectable Hero, Dart Monkeys (up to 7), Sniper Monkeys (up to 9), Monkey Subs (up to 5), Monkey Buccaneers (up to 5), Monkey Aces (up to 5), Heli Pilots (up to 6), Wizard Monkeys (up to 5), Super Monkeys (up to 3), Druids (up to 4), Banana Farms (up to 1), Spike Factories (up to 7), Monkey Villages (up to 2), survive Round 23 to Round 76, $7,866 Starting Cash, 123 Lives. Rewards 110 and one 3-1-0 Dart Monkey.

349. August 8 / August 9, 2019 - "Fire&Ice" (Frozen Over, Hard, Standard, Faster MOABs, Increased MOAB Health, No Selling) - Gwendolin, Ice Monkeys (infinite), Wizard Monkeys (up to 3), Spike Factories (up to 1), max of 10 towers/heroes at any time, survive Round 10 to Round 50, $850 Starting Cash, 25 Lives. Rewards 100 and one 3-2-0 Wizard Monkey.

350. August 9 / August 10, 2019 - "Friday Stinger; Tough Bois" (Park Path, Hard, Deflation, Slower MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Powers, No Selling, All Bloons Camo, All Bloons Regrow) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), max of 4 towers/heroes at any time, survive Round 60 to Round 63, $30,000 Starting Cash, 1 Life. Rewards 250 and one 2-0-4 Bomb Shooter.

351. August 10 / August 11, 2019 - "+-(W1nner09's Challenge" (Spring Spring, Hard, CHIMPS) - Sniper Monkeys (up to 3), Monkey Subs (infinite), Monkey Buccaneers (infinite), survive Round 6 to Round 40, $654 Starting Cash, 4 Lives. Rewards 100 and one MOAB Mine.

352. August 11 / August 12, 2019 - '''"Gotta To Fast!" (Town Center, Hard, Standard, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, All Bloons Regrow)''' - Super Monkeys (up to 1), Ninja Monkeys (infinite), Spike Factories (infinite), survive Round 14 to Round 82, $65,38 Starting Cash, 46 Lives. Rewards 110 and one 0-3-0 Super Monkey.

353. August 12 / August 13, 2019 - "And The Rockets Red Glare" (Firing Range, Hard, Half Cash, Slower Bloons, Slower MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Powers, All Bloons Camo) - Captain Churchill, Sniper Monkeys (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 10 towers/heroes at any time, survive Round 20 to Round 65, $12,500 Starting Cash, 100 Lives. Rewards 110 and one 3-0-0 Monkey Ace.

354. August 13 / August 14, 2019 - "Emanonxd's Challenge" (Monkey Meadow, Hard, Impoppable, No Continues, No Selling) - Dart Monkeys (infinite), Ice Monkeys (up to 1), Glue Gunners (up to 1), Monkey Aces (up to 1), Heli Pilots (up to 1), Wizard Monkeys (up to 3), Super Monkeys (up to 1), Ninja Monkeys (up to 5), Alchemists (up to 2), Banana Farms (up to 4), Monkey Villages (up to 3), survive Round 6 to Round 100, $650 Starting Cash, 1 Life. Rewards 180 and one Cash Drop.

355. August 14 / August 15, 2019 - "Arid Warfare" (End of the Road, Hard, Reverse, Slower Bloons, Slower MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Captain Churchill, Bomb Shooters (infinite), Monkey Aces (up to 1), Heli Pilots (up to 1), Mortar Monkeys (up to 1), Monkey Villages (up to 1), survive Round 40 to Round 80, $15,000 Starting Cash, 1 Life. Rewards 120 and one 0-2-3 Mortar Monkey.

356. August 15 / August 16, 2019 - "Kiwipopper6661's Challenge" (Cubism, [Easy Difficulty|Easy]], Standard, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, All Bloons Regrow) - Obyn Greenfoot, Ninja Monkeys (infinite), max of 2 towers/heroes at any time, survive Round 1 to Round 62, $1,000 Starting Cash, 10 Lives. Rewards 125 and one 0-2-3 Ninja Monkey.

357. August 16 / August 17, 2019 - "Friday Stinger; Orangecake's Challenge" (Monkey Meadow, Easy, Standard, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Powers) - Gwendolin, Ice Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Monkey Villages (infinite), survive Round 40 to Round 80, $25,000 Starting Cash, 200 Lives. Rewards 120 and one Cash Drop.

358. August 17 / August 18, 2019 - "Mount Elika - Devastation" (Peninsula, Easy, Alternate Bloons Rounds, Faster Bloons, Slower MOABs, Decreased Ceramic Health, Decreased MOAB Health, No Continues, No Monkey Knowledge, No Powers) - Captain Churchill, Boomerang Monkeys (up to 1), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Villages (up to 1), max of 4 towers/heroes at any time, survive Round 1 to Round 74, $174 Starting Cash, 300 Lives. Rewards 170 and one 0-3-0 Monkey Buccaneer.

359. August 18 / August 19, 2019 - "Gamer Challenge" (Downstream, Easy, Standard, Faster Bloons, Faster MOABs, Decreased Ceramic Health, No Continues, No Powers) - Captain Churchill, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 3 to Round 50, $3,500 Starting Cash, 150 Lives. Rewards 150 and one Cash Drop.

360. August 19 / August 20, 2019 - "2.5 HP And Speed" (Moon Landing, Hard, Deflation, Faster Bloons, Increased Ceramic Health, No Continues, No Monkey Knowledge, No Powers, No Selling, All Bloons Regrow) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Monkey Villages (infinite), survive Round 70 to Round 78, $65,000 Starting Cash, 1 Life. Rewards 120 and one Energizing Totem.

361. August 20 / August 21, 2019 - "Say Hello To My Little Friend" (Park Path, Hard, Double HP MOABs, Slower Bloons, Slower MOABs, Increased Ceramic Health, Decreased MOAB Health, No Lives Lost) - Dart Monkeys (up to 5), Monkey Aces (up to 1), Spike Factories (infinite), Monkey Villages (up to 3), survive Round 100 to Round 103, $200,000 Starting Cash, 1 Life. Rewards 150 and one Tech Bot.

362. August 21 / August 22, 2019 - "Godvilla" (Cubism, Easy, Standard, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Powers, No Selling) - Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 1), Heli Pilots (up to 1), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), Banana Farms (up to 1), Spike Factories (up to 1), max of 1 towers/heroes at any time, survive Round 76 to Round 77, $27,000 Starting Cash, 2,000 Lives. Rewards 180 and one 3-0-2 Alchemist.

363. August 22 / August 23, 2019 - "Just Round 97" (Muddy Puddles, Hard, Standard, Slower MOABs, Increased MOAB Health, No Continues, No Powers, No Selling, All Bloons Camo, All Bloons Regrow) - Dart Monkeys (infinite), Tack Shooters (infinite), Monkey Subs (infinite), Heli Pilots (infinite), Wizard Monkeys (infinite), Banana Farms (infinite), Monkey Villages (infinite), max of 7 towers/heroes at any time, survive Round 97 to Round 97, $410,000 Starting Cash, 31,000 Lives. Rewards 120 and one Monkey Farmer.

364. August 23 / August 24, 2019 - "Friday Stinger; 2 Towers" (Cubism, Medium, Deflation, Slower Bloons, Slower MOABs, Decreased Ceramic Health, Decreased MOAB Health) - Gwendolin, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 1), Heli Pilots (up to 1), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), Banana Farms (up to 1), Spike Factories (up to 1), max of 2 towers/heroes at any time, survive Round 50 to Round 60, $3,700 Starting Cash, 150 Lives. Rewards 200 and one 4-2-0 Boomerang Monkey.

365. August 24 / August 25, 2019 - "Dillzone's Challenge More Acurasy" (Park Path, Easy, Reverse, Faster Bloons, Faster MOABs, No Continues, No Lives Lost, No Powers, All Bloons Camo) - Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Villages (up to 1), survive Round 40 to Round 63, $15,000 Starting Cash, 1 Life. Rewards 130 and one 3-0-2 Glue Gunner.

366. August 25 / August 26, 2019 - "Speed" (Logs, Easy, Standard, Faster Bloons, Faster MOABs, Decreased Ceramic Health) - Captain Churchill, Ice Monkeys (up to 1), Glue Gunners (up to 1), Sniper Monkeys (up to 4), Monkey Subs (up to 4), Heli Pilots (up to 3), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Banana Farms (up to 5), survive Round 5 to Round 55, $1,000 Starting Cash, 10 Lives. Rewards 160 and one 0-2-3 Ice Monkey.

367. August 26 / August 27, 2019 - '''"Is This A Regrow Farm?" (Another Brick, Medium, Deflation, Slower Bloons, Decreased MOAB Health, No Monkey Knowledge, All Bloons Camo, All Bloons Regrow)''' - Benjamin, Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Heli Pilots (up to 1), Druids (infinite), max of 3 towers/heroes at any time, survive Round 79 to Round 79, $52,099 Starting Cash, 47 Lives. Rewards 140 and one Tech Bot.

368. August 27 / August 28, 2019 - "Bluegreen15" (Another Brick, Easy, Standard, Faster Bloons, Slower MOABs, Increased MOAB Health, No Continues, No Powers, No Selling, All Bloons Regrow) - Dart Monkeys (up to 1), Ice Monkeys (infinite), Spike Factories (up to 2), survive Round 1 to Round 40, $650 Starting Cash, 1 Life. Rewards 150 and one Monkey Farmer.

369. August 28 / August 29, 2019 - "RNG Is Satans Greatest Fear" (Frozen Over, Hard, Deflation, Faster Bloons, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Wizard Monkeys (up to 2), max of 2 towers/heroes at any time, survive Round 10 to Round 23, $3,880 Starting Cash, 1 Life. Rewards 160.

370. August 29 / August 30, 2019 - '''"No Spring, But Summer!" (Spring Spring, Easy, Reverse, Slower Bloons, Faster MOABs, Increased Ceramic Health, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers)''' - Selectable Hero, Monkey Buccaneers (up to 1), survive Round 80 to Round 80, $6,000 Starting Cash, 1 Life. Rewards 130.

371. August 30 / August 31, 2019 - "Friday Stinger Classic; Fast Bloons, Faster Druids" (End of the Road, Medium, Standard, Faster Bloons, Faster MOABs, Increased MOAB Health, No Monkey Knowledge) - Druids (infinite), Monkey Villages (up to 2), survive Round 28 to Round 80, $6,000 Starting Cash, 139 Lives. Rewards 200 and one 3-0-1 Druid.

372. August 31 / September 1, 2019 - "The 3 Sto0g1s" (Logs, Easy, Half Cash, Slower Bloons, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Boomerang Monkeys (infinite), Ninja Monkeys (infinite), Druids (infinite), max of 2 towers/heroes at any time, survive Round 37 to Round 40, $1,825 tarting Cash, 1 Life. Rewards 125 and one Energizing Totem.

373. September 1 / September 2, 2019 - "I To Cray I's Challenge" (Monkey Meadow, Hard, Alternate Bloons Rounds, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health) - Quincy, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Aces (infinite), Wizard Monkeys (infinite), Alchemists (infinite), Druids (infinite), survive Round 1 to Round 80, $500 Starting Cash, 100 Lives. Rewards 110 and one 3-0-0 Monkey Ace.

374. September 2 / September 3, 2019 - "Supersayainn's Challenge" (Logs, Medium, Deflation, Faster Bloons, Faster MOABs, Decreased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Quincy, Dart Monkeys (up to 6), Bomb Shooters (up to 3), Glue Gunners (up to 2), Sniper Monkeys (up to 2), Druids (up to 2), max of 5 towers/heroes at any time, survive Round 39 to Round 46, $17,905 Starting Cash, 1 Life. Rewards 150 and one 1-0-3 Super Monkey.

375. September 3 / September 4, 2019 - "Synergy" (Cracked, Hard, Deflation, Faster Bloons, Slower MOABs, Increased Ceramic Health, Decreased MOAB Health, No Continues, No Monkey Knowledge, No Powers, No Selling) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), max of 2 towers/heroes at any time, survive Round 98 to Round 100, $72,000 Starting Cash, 13,800 Lives. Rewards 130 and one 3-2-0 Bomb Shooter.

376. September 4 / September 5, 2019 - "Hardest Challenge" (Monkey Meadow, Easy, Standard, Faster Bloons, No Lives Lost, No Monkey Knowledge, No Selling) - Bomb Shooters (infinite), Sniper Monkeys (infinite), survive Round 1 to Round 60, $650 Starting Cash, 1 Life. Rewards 125 and one Tech Bot.

377. September 5 / September 6, 2019 - "1 Tower Challenge" (Park Path, Hard, Apopalypse, No Continues, No Powers) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), max of 1 towers/heroes at any time, survive Round 1 to Round 44, $300 Starting Cash, 120 Lives. Rewards 140 and one 0-2-3 Heli Pilot.

378. September 6 / September 7, 2019 - "Friday Stinger; Camo + Regrow CHIMPS" (Logs, Hard, CHIMPS, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling, All Bloons Camo, All Bloons Regrow) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 6 to Round 100, $650 Starting Cash, 1 Life. Rewards 300 and one Portable Lake.

379. September 7 / September 8, 2019 - "Camo Madness" (Logs, Easy, Half Cash, Faster Bloons, Slower MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling, All Bloons Camo) - Gwendolin, Ninja Monkeys (infinite), Alchemists (infinite), Monkey Villages (infinite), max of 5 towers/heroes at any time, survive Round 5 to Round 63, $325 Starting Cash, 1 Life. Rewards 150 and one 2-2-0 Monkey Village.

380. September 8 / September 9, 2019 - "Chimaran's Challenge" (Park Path, Medium, Standard, Faster Bloons, Increased Ceramic Health, Increased MOAB Health, No Selling) - Quincy, Dart Monkeys (up to 2), Boomerang Monkeys (up to 1), Glue Gunners (up to 4), Ninja Monkeys (up to 1), Alchemists (up to 2), Druids (up to 1), survive Round 11 to Round 52, $2,000 Starting Cash, 2 Lives. Rewards 115 and one 3-0-0 Alchemist.

381. September 9 / September 10, 2019 - "Hell Mode" (Monkey Meadow, Hard, Half Cash, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Monkey Knowledge, No Powers, All Bloons Regrow) - Hero / Selectable Hero, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 1), Heli Pilots (up to 1), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), Banana Farms (up to 1), Spike Factories (up to 1), survive Round 6 to Round 49, $1,400 Starting Cash, 1 Life. Rewards 115 and one 0-1-3 Boomerang Monkey.

382. September 10 / September 11, 2019 - "One Or The Other" (Chutes, Medium, Standard, Faster Bloons, Increased Ceramic Health, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Sniper Monkeys (up to 1), Druids (up to 4), survive Round 39 to Round 60, $8,350 Starting Cash, 1 Life. Rewards 90 and one Road Spikes.

383. September 11 / September 12, 2019 - "Sub To Me Boiz" (Park Path, Medium, Standard, Faster Bloons, Faster MOABss, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge) - Quincy, Ice Monkeys (infinite), Glue Gunners (infinite), Mortar Monkeys (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), max of 10 towers/heroes at any time, survive Round 18 to Round 51, $8,946 Starting Cash, 1 Life. Rewards 120 and one 1-0-3 Spike Factory.

384. September 12 / September 13, 2019 - "The Forest Guardian" (Logs, Easy, Alternate Bloons Rounds, Faster Bloons, Increased Ceramic Health) - Obyn Greenfoot, Ice Monkeys (up to 3), Wizard Monkeys (up to 3), Ninja Monkeys (up to 3), Druids (up to 3), Banana Farms (up to 3), Monkey Villages (up to 3), survive Round 56 to Round 103, $10,000 Starting Cash, 200 Lives. Rewards 250 and one 1-0-3 Banana Farm.

385. September 13 / September 14, 2019 - "Friday Stinger; Trial And Error" (Off The Coast, Easy, Standard, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Selectable Hero, Ice Monkeys (infinite), Monkey Buccaneers (up to 1), Ninja Monkeys (up to 1), survive Round 3 to Round 80, $700 Starting Cash, 1 Life. Rewards 250 and one 0-3-0 Alchemist.

386. September 14 / September 15, 2019 - "Fuffy123's Challenge" (In The Loop, Medium, Standard, Faster Bloons, Decreased Ceramic Health, Increased MOAB Health, No Continues, No Monkey Knowledge, No Selling) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Sniper Monkeys (infinite), Monkey Aces (infinite), Mortar Monkeys (infinite), Super Monkeys (infinite), max of 10 towers/heroes at any time, survive Round 6 to Round 50, $1,000 Starting Cash, 25 Lives. Rewards 150 and one 0-2-3 Heli Pilot.

387. September 15 / September 16, 2019 - "Talha's Challenge" (Logs, Easy, Standard, Faster Bloons, Increased Ceramic Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling, All Bloons Camo, All Bloons Regrow) - Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 76 to Round 77, $21,933 Starting Cash, 1 Life. Rewards 120 and one Portable Lake.

388. September 16 / September 17, 2019 - "Make The Most Of It" (Logs, Medium, Standard, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Monkey Knowledge, No Powers) - Benjamin, Ninja Monkeys (up to 2), Monkey Villages (up to 1), max of 5 towers/heroes at any time, survive Round 1 to Round 90, $1,200 Starting Cash, 500 Lives. Rewards 220 and one 2-0-2 Ninja Monkey.

389. September 17 / September 18, 2019 - "Awesomephoenix's Challenge" (Quad, Medium, Standard, Faster MOABs, Increased MOAB Health, No Continues, All Bloons Camo, All Bloons Regrow) - Pat Fusty, Dart Monkeys (up to 4), Ice Monkeys (up to 10), Monkey Subs (up to 8), Super Monkeys (up to 4), Monkey Villages (up to 4), max of 30 towers/heroes at any time, survive Round 1 to Round 60, $1,000 Starting Cash, 50 Lives. Rewards 160 and one 2-0-3 Monkey Sub.

390. September 18 / September 19, 2019 - "Caltrops Buff" (Downstream, Medium, Alternate Bloons Rounds, Faster Bloons, Increased Ceramic Health, No Powers, No Selling, All Bloons Camo, All Bloons Regrow) - Ninja Monkeys (up to 10), Alchemists (up to 1), survive Round 1 to Round 60, $800 Starting Cash, 1 Life. Rewards 120 and one 2-3-0 Alchemist.

391. September 19 / September 20, 2019 - "Micro God" (Logs, Medium, Standard, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Mortar Monkeys (up to 1), survive Round 5 to Round 19, $1,000 Starting Cash, 1 Life. Rewards 150 and one 3-0-2 Mortar Monkey.

392. September 20 / September 21, 2019 - "Friday Stinger; Quick And Difficult" (Four Circles, Medium, Alternate Bloons Rounds, Faster Bloons, No Monkey Knowledge, No Powers, All Bloons Camo, All Bloons Regrow) - Dart Monkeys (infinite), Alchemists (up to 1), survive Round 1 to Round 30, $1,200 Starting Cash, 100 Lives. Rewards 200 and one Glue Trap.

393. September 21 / September 22, 2019 - "Good Luck, Your Gonna Need It" (Monkey Meadow, Medium, Standard, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Lives Lost, All Bloons Regrow) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), Engineer Monkeys (infinite), survive Round 1 to Round 60, $5,000 Starting Cash, 1 Life. Rewards 120 and one 0-2-3 Spike Factory.

394. September 22 / September 23, 2019 - '''"Popcorn!" (Cornfield, Hard, Standard, Slower Bloons, Slower MOABs, Increased Ceramic Health, No Continues, All Bloons Regrow)''' - Pat Fusty, Dart Monkeys (up to 2), Sniper Monkeys (up to 3), Wizard Monkeys (up to 1), Druids (up to 1), Banana Farms (up to 2), Monkey Villages (up to 2), Engineer Monkeys (up to 2), survive Round 26 to Round 70, $2,850 Starting Cash, 25 Lives. Rewards 150 and one 0-0-3 Wizard Monkey.

395. September 23 / September 24, 2019 - "Bloonace7805's Challenge" (Monkey Meadow, Hard, Double HP MOABs, Faster MOABs, Increased Ceramic Health, No Continues, No Monkey Knowledge, No Powers) - Benjamin, Dart Monkeys (up to 10), Ice Monkeys (up to 1), survive Round 3 to Round 40, $215 Starting Cash, 50 Lives. Rewards 150 and one 0-2-3 Banana Farm.

396. September 24 / September 25, 2019 - "Hint: Use Snipers" (High Finance, Hard, Alternate Bloons Rounds, Faster Bloons, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling, All Bloons Camo, All Bloons Regrow) - Sniper Monkeys (up to 2), survive Round 4 to Round 15, $1,670 Starting Cash, 1 Life. Rewards 130 and one Cash Drop.

397. September 25 / September 26, 2019 - "By C4ctus27" (Streambed, Hard, Deflation, Slower Bloons, Increased Ceramic Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, All Bloons Camo, All Bloons Regrow) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 3 towers/heroes at any time, survive Round 76 to Round 76, $10,000 Starting Cash, 1 Life. Rewards 120 and one 2-0-3 Monkey Sub.

398. September 26 / September 27, 2019 - "Good Luck To All" (End of the Road, Easy, Standard, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health) - Monkey Subs (up to 3), Monkey Buccaneers (up to 3), Super Monkeys (up to 1), survive Round 60 to Round 100, $100,000 Starting Cash, 100 Lives. Rewards 140 and one 2-0-3 Super Monkey.

399. September 27 / September 28, 2019 - "Friday Stinger; "Nothing Gets Past My Bow"" (Logs, Hard, CHIMPS, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Quincy, survive Round 17 to Round 19, $2,225 Starting Cash, 1 Life. Rewards 300 and one Portable Lake.

400. September 28 / September 29, 2019 - "Civil Engineering" (Quad, Medium, Standard, No Continues, No Monkey Knowledge, No Powers) - Engineer Monkeys (infinite), survive Round 1 to Round 46, $650 Starting Cash, 150 Lives. Rewards 150 and one 0-3-0 Engineer Monkey.

401. September 29 / September 30, 2019 - "Best Buddies For Life" (Cubism, Easy, Standard, 4-Player Co-Op, No Powers) - Selectable Hero, Tack Shooters (up to 2), Glue Gunners (up to 2), Monkey Buccaneers (up to 2), Wizard Monkeys (up to 2), max of 16 towers/heroes at any time, survive Round 1 to Round 60, $450 Starting Cash, 200 Lives. Rewards 110 and one 0-2-2 Tack Shooter.

402. September 30 / October 1, 2019 - '''"Want Some Sanity With That?" (End of the Road, Easy, Alternate Bloons Rounds, Slower Bloons, Faster MOABs, Decreased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Powers, No Selling)''' - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 6 towers/heroes at any time, survive Round 99 to Round 100, $504,715 Starting Cash, 1 Life. Rewards 145 and one Super Monkey Storm.

403. October 1 / October 2, 2019 - "No Ceramics Noo" (Moon Landing, Easy, Standard, Faster Bloons, Slower MOABs, Increased Ceramic Health, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling, All Bloons Camo, All Bloons Regrow) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Tack Shooters (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Banana Farms (infinite), max of 2 towers/heroes at any time, survive Round 60 to Round 60, $20,000 Starting Cash, 1 Life. Rewards 130 and one Camo Trap.

404. October 2 / October 3, 2019 - "MOAB Incoming" (Park Path, Medium, Double HP MOABs, 4-Player Co-Op, No Monkey Knowledge, No Powers) - Quincy, Tack Shooters (infinite), Sniper Monkeys (infinite), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 1), Heli Pilots (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Monkey Villages (infinite), Engineer Monkeys (infinite), max of 50 towers/heroes at any time, survive Round 1 to Round 60, $430 Starting Cash, 150 Lives. Rewards 125 and one 2-0-2 Sniper Monkey.

405. October 3 / October 4, 2019 - '''"Are The Odds Against You?" (Monkey Meadow, Hard, Impoppable, Faster Bloons, Faster MOABs, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling, All Bloons Camo, All Bloons Regrow)''' - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 85 to Round 95, $300,000 Starting Cash, 1 Life. Rewards 125 and one 0-3-1 Tack Shooter.

406. October 4 / October 5, 2019 - "Friday Stinger; Area 51 Defense" (End of the Road, Hard, Apopalypse, No Monkey Knowledge) - Captain Churchill, Bomb Shooters (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Super Monkeys (infinite), Banana Farms (infinite), Monkey Villages (infinite), Engineer Monkeys (infinite), survive Round 3 to Round 80, $650 Starting Cash, 1 Life. Rewards 200 and one 0-2-3 Bomb Shooter.

407. October 5 / October 6, 2019 - "Uno" (Monkey Meadow, Hard, Deflation) - Boomerang Monkeys (infinite), Ninja Monkeys (infinite), max of 1 towers/heroes at any time, survive Round 31 to Round 49, $20,000 Starting Cash, 100 Lives. Rewards 110 and one MOAB Mine.

408. October 6 / October 7, 2019 - "Spicy" (Spice Islands, Medium, Primary Monkeys Only, 4-Player Co-Op, No Powers) - Gwendolin, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), max of 20 towers/heroes at any time, survive Round 1 to Round 50, $450 Starting Cash, 150 Lives. Rewards 130 and one 3-2-0 Ice Monkey.

409. October 7 / October 8, 2019 - "Bloonmaster211's Challenge" (Monkey Meadow, Hard, Alternate Bloons Rounds, Faster Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling) - Bomb Shooters (up to 2), Ice Monkeys (up to 1), Glue Gunners (up to 2), Heli Pilots (up to 1), Druids (up to 1), survive Round 3 to Round 10, $1,619 Starting Cash, 57 Lives. Rewards 150 and one 0-3-2 Boomerang Monkey.

410. October 8 / October 9, 2019 - "Hardyhardyhard" (Logs, Medium, Standard, Slower Bloons, Increased Ceramic Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (up to 2), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (up to 1), Banana Farms (infinite), Spike Factories (infinite), survive Round 40 to Round 81, $3,645 Starting Cash, 1 Life. Rewards 150 and one 3-0-0 Ice Monkey.

411. October 9 / October 10, 2019 - "Double Trouble" (Chutes, Medium, Standard, 2-Player Co-Op, No Powers) - Selectable Hero, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 1), Heli Pilots (up to 1), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), Banana Farms (up to 1), Spike Factories (up to 1), max of 15 towers/heroes at any time, survive Round 1 to Round 60, $450 Starting Cash, 150 Lives. Rewards 150 and one 3-0-0 Monkey Sub.

412. October 10 / October 11, 2019 - "Dieuvi's Challenge" (Logs, Medium, Deflation, Faster Bloons, Increased Ceramic Health, Decreased MOAB Health) - Monkey Aces (up to 2), Heli Pilots (up to 2), Alchemists (up to 2), survive Round 31 to Round 60, $18,582 Starting Cash, 57 Lives. Rewards 125 and one Cash Drop.

413. October 11 / October 12, 2019 - "Friday Stinger; Aaaaa aaaaaa" (Monkey Meadow, Medium, Standard, No Continues, No Monkey Knowledge, No Powers) - Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Mortar Monkeys (infinite), Super Monkeys (infinite), Alchemists (infinite), Druids (infinite), max of 1 towers/heroes at any time, survive Round 59 to Round 59, $12,345 Starting Cash, 1 Life. Rewards 300 and one Time Stop.

414. October 12 / October 13, 2019 - "Don't Overthink It" (Cubism, Medium, Standard, Slower Bloons, Decreased Ceramic Health, No Continues, No Lives Lost, No Powers) - Quincy, Dart Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Sniper Monkeys (infinite), Monkey Buccaneers (infinite), Heli Pilots (infinite), Ninja Monkeys (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 3 towers/heroes at any time, survive Round 90 to Round 100, $70,000 Starting Cash, 1 Life. Rewards 150 and one 0-3-2 Tack Shooter.

415. October 13 / October 14, 2019 - "Working Together" (Four Circles, Medium, Standard, Co-Op, No Monkey Knowledge, No Powers) - Boomerang Monkeys (up to 2), Wizard Monkeys (up to 4), Ninja Monkeys (up to 2), Alchemists (up to 2), Engineer Monkeys (up to 2), max of 50 towers/heroes at any time, survive Round 1 to Round 63, $428 Starting Cash, 150 Lives. Rewards 130 and one Energizing Totem.

416. October 14 / October 15, 2019 - "Construction Site" (Town Center, Medium, Standard, No Continues) - Pat Fusty, Boomerang Monkeys (up to 1), Engineer Monkeys (up to 2), survive Round 40 to Round 90, $12,500 Starting Cash, 100 Lives. Rewards 130 and one Time Stop.

417. October 15 / October 16, 2019 - "Factory Shooting" (Workshop, Easy, Standard, Slower Bloons, No Continues) - Sniper Monkeys (up to 1), survive Round 1 to Round 20, $125 Starting Cash, 100 Lives. Rewards 145 and one 2-0-3 Sniper Monkey.

418. October 16 / October 17, 2019 - '''"Top Or Tail?" (End of the Road, Hard, Standard, Co-Op, No Powers)''' - Benjamin, Bomb Shooters (infinite), Tack Shooters (infinite), Glue Gunners (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Alchemists (infinite), Banana Farms (infinite), max of 50 towers/heroes at any time, survive Round 3 to Round 70, $450 Starting Cash, 100 Lives. Rewards 130 and one 0-0-3 Banana Farm.

419. October 17 / October 18, 2019 - "My Old Friend Engineer" (Monkey Meadow, Medium, Standard, Faster Bloons, Faster MOABs, No Lives Lost) - Benjamin, Banana Farms (infinite), Monkey Villages (infinite), Engineer Monkeys (infinite), max of 8 towers/heroes at any time, survive Round 1 to Round 100, $800 Starting Cash, 1 Life. Rewards 275 and one 0-0-4 Engineer Monkey.

420. October 18 / October 19, 2019 - "Friday Stinger: Eend's Not So Hard Challenge" (Logs, Medium, Standard, Faster Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling) - Dart Monkeys (up to 1), max of 1 towers/heroes at any time, survive Round 6 to Round 12, $200 Starting Cash, 1 Life. Rewards 250 and one Pontoon.

421. October 19 / October 20, 2019 - "Baconhiatus's Challenge" (In The Loop, Easy, Double HP MOABs, Faster Bloons, Faster MOABs, Increased MOAB Health) - Pat Fusty, Druids (infinite), Monkey Villages (up to 2), survive Round 27 to Round 66, $12,015 Starting Cash, 158 Lives. Rewards 95 and one 0-3-0 Monkey Village.

422. October 20 / October 21, 2019 - "Green Space" (Moon Landing, Medium, Standard, Co-Op, No Monkey Knowledge, No Powers) - Obyn Greenfoot, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Sniper Monkeys (infinite), Monkey Aces (up to 1), Mortar Monkeys (up to 1), Ninja Monkeys (infinite), Alchemists (infinite), Monkey Villages (infinite), max of 50 towers/heroes at any time, survive Round 1 to Round 60, $550 Starting Cash, 150 Lives. Rewards 130 and one 3-2-0 Dart Monkey.

423. October 21 / October 22, 2019 - "Chutes And Latters" (Chutes, Medium, Standard, Slower Bloons, Faster MOABs) - Selectable Hero, Heli Pilots (up to 2), Alchemists (up to 2), Druids (up to 2), Engineer Monkeys (up to 2), survive Round 50 to Round 64, $25,000 Starting Cash, 500 Lives. Rewards 120 and one 3-2-0 Heli Pilot.

424. October 22 / October 23, 2019 - "Split Decisions" (Rake, Medium, Reverse, Co-Op, No Powers) - Selectable Hero, Bomb Shooters (up to 2), Sniper Monkeys (up to 2), Monkey Subs (up to 2), Monkey Buccaneers (up to 2), Heli Pilots (up to 2), Wizard Monkeys (up to 2), Super Monkeys (up to 2), Alchemists (up to 2), Banana Farms (up to 2), Spike Factories (up to 2), Monkey Villages (up to 2), Engineer Monkeys (up to 2), max of 50 towers/heroes at any time, survive Round 1 to Round 60, $550 Starting Cash, 150 Lives. Rewards 130 and 18 Candy.

425. October 23 / October 24, 2019 - "Use It Smart Not Weak Or Hard" (Logs, Medium, Deflation, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Powers, All Bloons Regrow) - Boomerang Monkeys (up to 3), Bomb Shooters (up to 1), Monkey Aces (up to 5), Wizard Monkeys (up to 1), Ninja Monkeys (up to 2), Engineer Monkeys (infinite), survive Round 20 to Round 40, $21,000 Starting Cash, 25 Lives. Rewards 100 and one 0-0-3 Boomerang Monkey.

426. October 24 / October 25, 2019 - "The Factory" (Workshop, Medium, CHIMPS, Faster Bloons, Faster MOABs, Decreased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Gwendolin, Monkey Aces (up to 1), Alchemists (up to 1), Spike Factories (up to 1), Monkey Villages (up to 1), Engineer Monkeys (up to 1), max of 6 towers/heroes at any time, survive Round 40 to Round 86, $37,500 Starting Cash, 1 Life. Rewards 150 and 45 Candy.

427. October 25 / October 26, 2019 - "Friday Stinger; Jc Kelly's Challenge" (Spring Spring, Hard, Standard, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Lives Lost, All Bloons Camo, All Bloons Regrow) - Gwendolin, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Monkey Villages (infinite), Engineer Monkeys (infinite), survive Round 1 to Round 63, $650 Starting Cash, 1 Life. Rewards 200 and one 0-0-3 Wizard Monkey.

428. October 26 / October 27, 2019 - '''"1 Try!" (In The Loop, Easy, Deflation, No Continues, No Lives Lost, No Powers)''' - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Spike Factories (infinite), Monkey Villages (infinite), Engineer Monkeys (infinite), survive Round 15 to Round 50, $5,000 Starting Cash, 1 Life. Rewards 150 and 35 Candy.

429. October 27 / October 28, 2019 - "Atlantis57's Challenge" (Logs, Hard, Alternate Bloons Rounds, Co-Op, No Monkey Knowledge, No Powers) - Quincy, Monkey Aces (up to 4), Heli Pilots (up to 4), Wizard Monkeys (up to 4), max of 50 towers/heroes at any time, survive Round 34 to Round 88, $5,916 Starting Cash, 100 Lives. Rewards 130 and 20 Candy.

Archives

 * 1) Daily Challenge and Advanced Challenge history

Challenge Modification
Some modifications were made to Daily Challenges while they were available. Most of these changes are to allow them to become easier, but sometimes they are modified to patch easy exploits that weren't fixed before release.

For BTD6, most of these changes are applied to Advanced Challenges, give their notability for advanced rulesets. In BTD5 Flash, this only applied to their original Daily Challenges prior to the end of June 2018.

The following changes have been done, as shown below.

BTD6 AC Modifications

 * On 22nd/23rd January 2019 Advanced Challenge "Tack Attack", it was impossible to complete the challenge without use of Camo Traps. Several hours after initial release of the Advanced Challenge, Monkey Villages became enabled.
 * The 31st January/1st February 2019 Advanced Challenge "Whoops, looks Like We've Looped Again" initially enabled Monkey Buccaneers instead of Monkey Aces. This was later changed to Monkey Aces hours later.
 * 22nd/23rd February 2019's Advanced Challenge and 23rd/24th February 2019's Advanced Challenges both reused the Friday Stinger "Harvest Hill". 22nd/23rd February 2019's Advanced Challenge, however, changed to a different Advanced Challenge several hours after initial release.
 * 22nd/23rd April 2019's Advanced Challenge initially started off with only $325 starting cash, most likely due to possible Half Cash starting cash miscalculations, forcing players to use Road Spikes on the first few rounds. Few hours later, Ninja Kiwi raised the starting cash to $650 ($750 with More Cash MK), as well as additionally removed the no Monkey Knowledge restriction.
 * 12th/13th May 2019's Daily Challenge was originally Medium Difficulty and Half Cash. Playing a certain modifier in daily challenge requires to unlock that specific modifier first, and there is no Half Cash modifier on the Medium Difficulty. Therefore, the mission was unplayable until it was changed to Medium Standard.
 * 6th/7th July 2019's Advanced Challenge was originally impossible to beat due to high ceramic and MOAB health and bloon speed. The health of MOABs and ceramics and bloon speed were toned down later that day.
 * September 1st/2nd 2019's Advanced Challenge had a lowered increased speed to bloons, following complaints of immense difficulty.
 * September 6th/7th 2019's Advanced Challenge was once a completely different challenge, but was entirely remodified to a different Advanced Challenge. This was because players were complaining on how RNG-intensive the challenge was on top of the challenge's overall difficulty.

BTD5 DC Modifications

 * The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
 * The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
 * The Feb 8 2013 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
 * There were some challenges that was redesigned because they were nearly impossible if not impossible to beat.
 * May 11, 2013's "Burn the Rope" was unNAPSable after an update (date unknown) that nerfed glaive lord and neva-miss targetting. The starting cash was then increased from 7000 to 8500.
 * September 28 2013's "A Sticky Situation" daily challenge was originally considered impossible to beat without premiums, agents, or specialty buildings due to ceramics that was nearly impossible to destroy without leaking, and the track was not "friendly" enough for Spike Factories. It was nerfed from Clock to Mount Magma, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.
 * February 10, 2014's "The Final Countdown" was originally impossible since rounds ~50 were impossible to deal with the towers against ZOMGs. The challenge end round was changed from 60 to 46 and the MM reward was changed to 75.
 * March 21 2015's "No Hat, No Shoes, No Service" daily challenge also contained this issue due to lack of money to create a good defense against Rainbow Bloons and upgraded bloons. The starting cash was later changed from 5000 to 6500.
 * March 25 2015's "What I Desire Is Man's Red Fire" contained a level error and would originally end at 69 instead of 60. Due to round 61, this made the challenge impossible. It was later fixed.
 * May 17 2015's "Anti-Camo Dust" was to the point of being nearly impossible and was impossible to beat NAPS. The starting cash was later changed from 3000 to 7500.
 * September 28, 2015's "Luxurious Sacrifice" had too low starting cash to build a good defense. The starting cash was changed from 5000 to 15000.
 * December 7, 2015's "Candy Infinity 3.0" relied on lots of supply drop farming and some luck. The starting cash was increased from 10000 to 13000 to minimize the luck with supply drops.
 * December 28, 2015's "Highly Opinionated" was originally impossible to complete NAPS. The starting cash was increased from 15000 to 30000 when the Easter Update came out.
 * April 3, 2016's "Differentiation" lacked towers with enough popping power to defeat MOAB bloons. The starting cash was changed to from 10000 to 15000 and added Banana Farms.
 * September 20, 2016's "Cursed Treasure: Undead Towers" had the Monkey Subs a too low upgrade, making MOAB-Class almost impossible to deal with. The Monkey Subs upgrades were changed from 2/1 to 2/3.
 * December 27, 2016's "Ten Hits" was also impossible due to the lack of starting cash. The author claimed that it was tested, when in fact it wasn't. The creator only predicted it would be possible to the said round, but was not so. Later that day, the starting cash was changed from 25500 to 50000.
 * May 11, 2017's "A-Day" relied on luck with Ice Shards and Mortars. The creator has claimed to only complete it with 1 life left using save and reload. Later that day, the challenge was nerfed to Easy with 3/4 Ice, 4/2 Buccaneer, 2/4 Mortar, and 2/2 Subs.
 * The May 22, 2016 Daily Challenge was hijacked shortly after it came out. It was named "K**", then "Stuff", then "**** No Rohan". The hijacker was somebody who likes to call themselves beast128. This was fixed straight after the next day's Daily Challenge came out, and the hacker is probably banned on the arrival of May 23 2016's Daily Challenge.
 * The NK servers were down during July 19, 2016's Daily Challenge "Solar", so it was not available to play as a Daily Challenge until about 14:00 UTC, when the NK servers were fixed. Vault Challenges could not be played on that day either.
 * November 1, 2017's Daily Challenge "Beat the Clock" was requested by its owner to change from 2-3 Bomb Towers to 2-4 Bomb Towers.
 * December 5, 2017's Daily Challenge formerly rewarded 50, but was then raised to 85 due to the fact that having only four towers limited to 3-3 in Apopalypse Mode was simply too difficult for what the reward values. Also, the round to beat is dropped from Round 50 to Round 49, due to the Round 50 BFB being too difficult to defeat.

General

 * Completing a map for a Daily Challenge in Normal Daily Challenges will earn a medal for the map. Advanced Challenges will not.
 * Advanced Challenges can be played regardless of unlocking of a specific track and its respective difficulty.
 * Normal Challenges cannot be played unless the player unlocks the specific track and its respective difficulty.
 * Occasionally, CHIMPS Submodes in Advanced Challenges will allow Continues, Hearts Lost, Monkey Knowledge, and Selling, unless indicated. This is almost never the case if the CHIMPS Submode is paired with Hard Difficulty.

History-based

 * The first CHIMPS Daily Challenge is an Advanced Daily Challenge "Round Abouts" (?) on 12th/13th September 2018 (depending on timezone).
 * The 17th/18th January 2019 Advanced Challenge was marked as a Friday Stinger despite the fact that it was Thursday for the United States (usually Friday Stingers apply to United States Fridays).
 * The first Co-Op Daily Challenge was released on September 22nd/23rd 2019. The first Co-Op Daily Challenge to replace an Advanced Challenge slot (rather than a Daily Challenge slot for the first one) was on September 29th/30th 2019.
 * September 28th/29th 2019's Advanced Challenge was the 400th Advanced Challenge released for BTD6.

General

 * Completing a map for a Daily Challenge will not earn the medal for the map.
 * The Daily Challenge Vault allows previous Daily Challenges to be played, for a 40% reward of the original reward.
 * Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
 * It is possible to continue Daily Challenges in Freeplay Mode, though the rules of the Daily Challenge still apply.
 * It is possible to play a Daily Challenge with a track that you have not unlocked yet. For example, playing a Daily Challenge on Rank 19 on Tunnels (which is unlocked at Rank 42) is possible, but only within Daily Challenges.
 * The WikiText markup code and the respective plain versions can be found in this link by Topper.
 * There were a total of 2347 Daily Challenges released in BTD5 Flash.

History-based

 * On March 13, 2012, it says to complete the track Park Path, but Monkey Lane is the actual track.
 * The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
 * The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it was nearly impossible for any player to ever earn it and be on the computer for 1 straight year, leaving Bloons Monkey City's ZOMG City Honor to be the highest Awesome Achievement, at 1000 Awesome.
 * On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
 * Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
 * The daily challenges on April 11, 2014 and May 17, 2016 are both named "Upgrade Downgrade".
 * Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
 * The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
 * The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
 * On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents nor specialties by leaking the first few rounds to afford a dart monkey, discovered months after the DC's release.
 * In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
 * It happens again with May 29, 2013's challenge, only this time, it is Bloon Circles instead of Park Path.
 * The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
 * The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
 * A trio of daily challenges have become notorious for their extensive abuse of ninja distraction luck, and have failed to be nerfed as of June 2017:
 * "The Great Division" had only two ninjas, two super monkeys, and two boats to defend all the way to round 65. The sole mid-game popping power is the super monkey, which is unaffordable quickly for both sides from the bloon income. It heavily relies on all ceramics, including MOAB-spawned ones being distracted in an orderly manner, with one side completely exposed to rushes from all the myriads of sabotage abilities needed.
 * "Tobu" requires distraction luck several times due to its tight limits on tower numbers relative to the popping power given.
 * "Can the Monkey Come Out to Play?" forced a lone ninja to distract literally every ceramic multiple times and fight every round (including two MOABs on 50) alone with only sabotage abilities and flash bombings to assist, which fails to work 99% of the time in practice.
 * May 20 2014's daily challenge Ice Trap said "One super monkey strom provided." "Storm" was misspelt.
 * Feb 20, 2015's challenge, Pop Like an Egyptian was named correctly on the release day. However, on the vault, it says Pop Like and Egyptian.
 * July 9, 2016's Daily Challenge "Bad Chemistry" is the direct opposite of May 24, 2016's Daily Challenge "Towers of the Periodic Table".
 * June 8, 2014's Daily Challenge calls the Portable Lake "Paddling Pool"
 * An older version of the forum relating to BTD5 Daily Challenges used to be active, but it became obsolete as of 7th June 2016, and from then on the whole website is read-only. The old forum is replaced by the current one.
 * March 17, 2014's Daily Challenge "Stop, Pop and Rolll" had a typo, which should've been "Stop, Pop and Roll".
 * January 20, 2017's Daily Challenge's name is French for "The Tranquil Glade 2".
 * The lowest paid Daily Challenge (Nov 30 2017, which you have to only use road items but you have 10 free monkey storms) only gives you $2.
 * The final new Daily Challenge was released on June 30, 2018. It had a special message depicting how they are further developing BTD6. It also had free 10 of all agents except Pontoons, as well as $10,000 starting cash and downgraded bloons.
 * From then on, all Daily Challenges after this date are recycled from old Daily Challenges.
 * The final new Daily Challenge without special messages is June 29 2018's Daily Challenge "Chiral Carbons".