Board Thread:General Discussion/@comment-33814797-20181102012408/@comment-67.165.193.23-20181103201813

Blop energy scientist

Cost: $1200, XP levels up as Benjamin's

Level 1: Injects a bloontonium solution into bloons one at a time. Attacks once every 2 seconds. The solution causes bloons to lose 1 layer every 2 seconds for 20 seconds.

Level 2: Now attacks once every 1.5 seconds.

Level 3 ability: Throws a flask of bloontonium fluid on the track, which lasts for 10 seconds and gives any bloons that pass through 1 damage every 2 seconds even after they leave the affected area (similar to Gwen's Molotov).

Level 4: Bloons affected by main attack now pop once every second.

Level 5: Bloons popped completely leave a blop on the ground that pops 2 other bloons, but does not give the DPS effect.

Level 6. Once every 20 seconds, towers in range can pop lead and cause 0.5 DPS on bloons for 5 seconds.

Level 7. Attacks once every 1.2 seconds.

Level 8. Bloons affected by main attack now pop 3 times every second, and level 3 ability causes 1 DPS.

Level 9. All DPS effects for towers in range (Reactor, corrosive glue, napalm, etc.) are amplified by 20%.

Level 10 ability: Same as the bloonsday device ability.

Level 11: Main attack damage now stacks on blimps.

Level 12: Level 3 ability releases an energy pulse that pops bloons within 0-0-0 dart monkey's range by 1 layer, except purple bloons.

Level 13: Bloons affected by main attack now pop 10 times every second.

Level 14: All DPS effects in range are now doubled.

Level 15: Level 3 ability

Level 16: Energy pulse from Level 3 ability pops bloons within 0-2-5 dart monkey's range by 3 layers.

Level 17: Bloons affected by any of the hero's attacks are slowed by 40%.

Level 18: Level 6 effect now lasts for 10 seconds and causes 2 DPS.

Level 19: Attacks once every 0.7 seconds.

Level 20: Level 10 ability does 4x damage and leaves an effect of 2 DPS on bloons within 0-0-0 tack shooter range of the beam after the beam has departed.