User:Creakop

I currently mostly play Bloons TD6, and I love doing testing.

Popping power of third path subs
Sub saw a big nerf in BTD6, in which its base popping power is reduced to 1. Even with knowledge, this is only still 2.

Airburst Darts
Airburst Darts seemed to give a lot of popping power: Using a stack of 999 red Bloons in sandbox mode, I found its total popping power to be 13. However, when I used a stack of 4 Fortified Ceramics, its airburst darts no longer passed through but instead stopped. Thus, it only has a pierce of 4. Furthermore, it took 5 hits to pop a Fortified Ceramic's shell, which meant that it must be doing 4 damage to the first Bloon. I confirmed this by sending a Yellow, which got completely popped by 1 dart. Thus, the 0-0-2 sub's darts have 1 pierce, but each of the 3 airburst darts have 4 pierce, giving a total popping power of 12, and a damage of 4. (I'm not sure of where the 1 popping power from knowledge went, but there's no way to revert/reset knowledge) Pretty Strong, huh?

Armor Piercing Darts
One time when I was playing, I seemed to find that Armor Piercing Darts does more damage overall to Bloons, and its buff doesn't seem to be just limited to MOABs. Sending another stack of 999 red Bloons, I found the 0-0-4 sub popping 22 each shot instead of 13. My initial speculation is just that each airburst dart got +3 pierce, and it does match the popping power of 22. And that is correct: a popping power of 22, and still a damage of 4. Also, it does double damage to MOABs. So the $3000 upgrade is definitely worth, even if you don't need MOAB popping power.

Sub Commander
SUB COMMANDER SHOULD BE PAIRED WITH BALLISTIC MISSILES. I'll go straight to the result: whenever you pick Airburst Darts, it sets the pierce of your main dart to 1. Even if you try and increase it by 5, it's still 1. So the net result of a sub commander on airburst darts, is just the extra 1 damage on your main dart. That's it. So you get a popping power of 14/23 (x-x-2/x-x-4). Meanwhile, if you have a 2-2-0 sub, you get a pierce of 10 (4 from Barbed, 1 from Knowledge, 5 from Commander), and a damage of 2, giving a total popping power of 20. If you have Ballistic Missile, each missile now do 2 damage to normal Bloons, and 6 to Ceramics and MOABS.