Bloon Health

Bloon Health is term used by how many hits all MOAB-Class Bloons (& Ceramics) can endure before getting popped, visualy the less health blimp has the more damaged it looks.

General
Health is calculated in many ways and can be altered, notable example of health alteration is Freeplay where MOAB-Class bloons increase in health for each round.

In BTD 6 the Fortification property doubles the Health of Moab-Class & Ceramic Bloons.

Ceramic Bloon
Their Shells take 10 hits to destroy before releasing 2 rainbow bloons, if Ceramic Bloon has regrow property the entire shell regenerates if rainbows are left untouched. Their total RBE is 104

Theres also another variant of Ceramic known as Super Ceramics these ceramic shells take significantly more damage to destroy but its children does not split as result, this variant appears in "Freeplay" rounds to reduce lag while providing similar if not tougher challenge for player.

In BTD5 Gen Super Ceramics take 38 hits to destroy and have RBE of 46. In BTD6 they received a buff as they take 60 Hits to destroy, but like their BTD5 counterpart does not release children that split.

Massive Ordinary Air Blimp (MOAB)
They are weakest (& 2nd fastest) MOAB Class Bloon in BTD series they take 200 Hits to destroy before releasing 4 Ceramics, Total RBE is 616

Brutal Flying Behemoth (BFB)
They are third weakest


 * MOABs have 200 health.
 * BFBs have 700 health.
 * ZOMGs have 4,000 health.
 * DDTs have 400 health.
 * BADs have 20,000 health.