Board Thread:Questions and Answers/@comment-6016076-20140719100312/@comment-3153244-20140725075053

PlantShielder wrote: Also, the HP of a ZOMG is 4085 when on the round of its debut :P

From Round 1 to 85, it adds 1 health more to blimps, but it add 0% health to blimps, thus, the ZOMG real HP is 4k, but since it appears on Round 85, his health has changed to 4085 .-. I'm not so sure about that. I tested both on March 11 2012's Daily Challenge "ZOMG" as well as a Round 85 save file I had. In both tests, the ZOMG popped after 4000 hits exactly. This disproves your theory.

I used a combination of 4/1 and 2/1 Sniper Monkeys (25 damage per "group" of Snipers per shot) to strip the ZOMG health down to 3975, then down to 3999 using a 1/1 Sniper Monkey. A Dart Monkey provided the final pop (4000). I also tested this with Big Bloon Sabotage turned on, and the result was, as expected, 2000 health.

I also tested using 5 MOAB Assassin missiles (3765), then used the Sniper Monkeys to reduce health down to 3990, then down to 3997 with a 2/1 Sniper Monkey, before using a Dart Monkey for the final 3 pops.

The seemingly strange 753 damage from the MOAB Assassin missile is explained by Thread:56654 (read the first post as well). The missile itself deals 750 damage, but the small explosion after the missile hits deals an extra 3 damage.