Bloons TD Battles 2

"Battle through a series of challenging Arenas and prove that you have what it takes to enter the fabled Hall of Masters and seize your glory!

From the creators of Bloons TD 6 comes a brand new installment of the top-rated head-to-head tower defense game. Gather your Hero, choose your team of powerful Monkey Towers, and prepare to battle one on one against other players and relentless waves of Bloons..."

- Steam Store Description

Bloons TD Battles 2, also known as Battles 2 or BTDB2, is a competitive tower defense game developed and published by Ninja Kiwi on November 30, 2021 for Steam and mobile devices. As a direct sequel to Bloons TD Battles 1 and spinoff game of Bloons TD 6, Bloons TD Battles 2 is the latest game in the Bloons Tower Defense series and second main title in the Bloons TD 6 Generation.

The premise of Bloons TD Battles 2 remains unchanged from its predecessor: The player must prevent enemy balloons, known as "Bloons," from traversing their track and taking lives by utilizing a variety of towers. While doing this, the player must build income and purchase Bloons to attack the enemy player. Bloons TD Battles 2 inherits a number of additions from Bloons TD 6, including Heroes, a third upgrade path, fifth tier upgrades, tower XP, and more. Furthermore, Bloons TD Battles 2 debuts its own features, including reworked graphics, an overhauled Bloon send system and a trophy-based progression system, replacing Medallions from Bloons TD Battles 1.

Tutorial
Upon starting an account for the first time, Quincy will prompt the player to go to the Battle School tutorial. The Battle School consists of four lessons, the first two of which are required to access online play. Each of these lessons focuses on a core game mechanic, including: placing and upgrading towers, sending enemy bloon rushes, earning income, and exploiting enemy weaknesses. Completing all 4 lessons will unlock the Hero Gwendolin, as well as a few avatars and banners.

Main Gameplay
In Bloons TD Battles 2, two players compete against each other to survive an onslaught of enemy balloons (known as "Bloons") using monkey and non-monkey towers while also trying to attack each other with their own Bloon rushes. The primary goal for each player is to outlast each other, and hence be the last player to lose all of their lives.

Each game, both players are presented with a symmetric map split vertically. Player 1 is assigned the left side and Player 2 is assigned the right side. Players can only interact with the map on their side. On each map, there is a path, or paths, which Bloons will traverse. Upon reaching the exit of a player's side, these Bloons will deduct a certain number of lives from that player's 150 life total. The first player to reach zero lives will lose. In this way, the primary objective of BTDB2 is to get the other player to lose all lives first. The two core gameplay mechanics which players utilize to achieve this goal are tower defense and "Bloon Send" offense.

The Bloons themselves are the enemy of BTDB2. The first bloon players encounter is a Red Bloon: a slow moving bloon that takes one hit to destroy. If it manages to escape, it will deduct one life. The next tier of Bloon is the Blue Bloon. It moves faster than a Red Bloon and will deduct two lives if leaked. The Blue Bloon takes two hits total to destroy: One hit to destroy the blue layer, which will leave behind a Red Bloon, and another hit will be needed to destroy that Red Bloon. This incremental layering continues through Green, Yellow, Pink, Black/White Bloons, Zebra, Rainbow, Ceramic Bloons and so on. Some of these bloons will spawn multiple children bloons, and some will take more hits to destroy. Bloons like the Lead, Purple, and Thermal Bloons have special resistance to certain attacks. Popping Bloons does not give any money (except for a few upgrades). See the Bloons section below, or the Bloons article to learn more.

Bloons spawn automatically in groups known as rounds. There are 40 standard rounds, going up to 50 for tiebreaker rounds, which increase in difficulty. These natural bloons will spawn and traverse the track until they are popped or leak. The next round will begin either 4 seconds after one player pops all natural bloons on their side, 2 seconds after both players pop all natural bloons, or 10 seconds after the last natural bloon spawns. The rounds in Bloons TD Battles 2 correspond to even rounds in Bloons TD 6. For example, round 1 in Battles 2 is round 2 from BTD6, and round 20 in Battles 2 is Round 40 in BTD6. However, some rounds are notably different from their BTD6 counterparts due to balance. For example, round 38 changes from a regrow ceramic rush to spaced MOABs and clustered BFBs from round 77 in BTD6. Rounds 13, 19 and 24 are noticeably shorter as well.

Players defend against bloons by using loadouts of 22 bloon-popping towers known as Monkeys (though 5 of these towers are not monkeys). Players drag towers from the menu bar and place them on their respective side of the map. Then, most towers will automatically aim and attack bloons using a plethora of darts, blades, magical beams, acid, and more projectiles each best suited to their own use case. Each tower can also be upgraded to become even more powerful. Related to Monkeys are Heroes: a special type of tower that exists as a distinct character. Only one hero may be equipped and exist per player each match. Heroes upgrade themselves automatically.

To attack each other, players use their money to purchase Bloon Sends, groups of Bloons that will spawn on the other player's track. There are 33 different types of Bloon Sends which vary in cost and availability throughout the round. In addition, all non-MOAB Bloon sends will increase money generation by a positive amount.

Money is the primary currency in Bloons TD Battles 2. It is used to buy towers, upgrades, and Bloon sends. As such, it is an extremely vital resource in the game. As opposed to Bloons TD 6, money is not generated by popping bloons (except for a few upgrades like Bloon Trap and Rubber to Gold). Rather, every 6 seconds, an increment of money is added to the players total funds. This money increment is displayed in green at the top middle of the screen and is known as Eco. Eco is increased by sending Bloons. Sending MOAB class bloons during later rounds will deduct from Eco. The second primary method of generating money is through usage of Banana Farms, a tower that generates Bananas which give money once collected towards the cursor (or finger in mobile versions).

In terms of the actual sequence of events, players choose their hero and three allotted towers before the match starts. These towers must be unlocked beforehand. A map is then randomly selected, but either player can skip a map once per pre-loadout selection. In the loadout menu, both players will reveal their heroes but not their tower loadout. The player's own hero can tease their opponent's hero by tapping on a "react" button between the two opposing heroes. There is limited time to choose hero, tower loadout, and taunt each others' heroes.

Both players start with $650 and $250 Eco and can immediately begin placing towers at the start of the game. 6 seconds after the start of the match, Round 1 begins and players will be able to begin sending Bloons. Further sends unlock as the rounds progress.

Players have access to two boosting options, Monkey Boost and Bloon Boost. Monkey Boost temporarily increases attack speed of the player's towers by +66.67% for 12 seconds. Bloon Boost temporarily increases movement speed of the player's sent bloons by +25% for 12 seconds. Each can be used three times per game, with a delay of 30 seconds between each use.

A player wins the game if the other player loses all 150 lives. If this does not occur before the end of Round 40, then the player with the most lives wins. If both players have the exact same amount of lives, or both players have at least 150 lives, Sudden Death is activated. This means that the first player to leak a bloon will lose. If both players survive sudden death until round 50, or both players lose their last life on the same frame, then the match will end in a draw.

After a game is finished, players will earn Monkey Money to purchase base towers, XP (Experience Points) to unlock upgrades and cosmetic items for their Towers and Heroes, Battle Points for randomized reward chests, and Trophies, the effective skill level indicator for a player. If a player wins a game, they earn an increased amount of XP and Battle Points and one trophy (two if the player is on a three game win-streak or higher). If a player loses a game, they earn a normal level of XP and Battle Points, but will lose one trophy (Except if playing in the Red Bloon Camp, the lowest arena). If a tie occurs, neither player will gain or lose trophies, and the game is treated as a mutual loss.

To learn more about any of these concepts and more, read the following sections, or click the linked text. Some helpful links are also listed below.

Notable Changes from Bloons TD Battles 1
When compared to Bloons TD Battles 1, particularly Bloons TD Battles Mobile, there are substantial differences in gameplay. Battle Energy and playtime limits were removed. Defense Mode is no longer available, leaving the standard Assault Mode as the sole game type. Medallions have been replaced with Monkey Money, and Trophies determine placement in Battle Arenas. Overall gameplay is smoothened out to promote an aggressive rushing, including a Sudden Death upon reaching Round 40, and a draw if both players surpass Round 50. Winning enough Trophies allows players to enter a highly competitive arena called the Hall of Masters, whose leaderboards rank players based on an Elo rating system (similar to competitive chess).

Gameplay for Battles is more aggressive overall. All bloon sends are limited to up to 10 available types at a time, and these sends change as the rounds pass. Some sends become denser, while others will be replaced by entirely different bloon types. MOAB sends are also less punishing, deducting significantly less Eco. Players are now able to send multiple MOAB rushes without completely sacrificing income. The strongest MOAB class Bloons, the DDT, ZOMG, and BAD also appear much before the tiebreaker rounds, allowing players many effective options for ending the game early.

In regards to the tower themselves, the addition of a third path means that for returning towers, they can serve an additional role that they previously couldn't, making towers overall more versatile and allowing towers to retain their strengths while also having additional utility, whether that be new money generation methods (Merchantman for the Monkey Buccaneer), new ways to stun, slow, and/or knockback bloons (MOAB press for the Boomerang Monkey), new options to inflict high DPS (The Tack Zone for the Tack Shooter) or an additional way of exercising their damage types (Bottom path for Banana Farm). Towers like Ninja Monkeys, Monkey Buccaneers, and Engineer Monkey now have their upgrades reordered and new upgrades to fit the three path upgrade system. This means that these towers now has a more clear theme or specialization in each path compared to Battles 1 and Bloons TD 5. 5th Tier upgrades are more just amplifications of the Tier 4 upgrades with some exceptions.

Eco still rewards every 6 seconds, but with bloon sends having a much lower deploy cooldown it is easier to rack up a solid rate of eco gain. However, regular income sources such as Banana Farms are also enhanced to fit the competitive system of Battles 2, raising income by a minimum of +50% more to account for the shorter rounds. Most bloon sends are also cheaper and/or are less punishing for the offender, making eco gain faster and eco loss slower.

In addition, all current maps have water, allowing for Buccaneers and Subs to be placed on any map. Micromanagement is still present, but many "instakill" abilities and income-generation abilities are subject to a small initial cooldown, preventing resell spam. In addition, every new attack that is created for the first time, including newly placed towers, will have a brief 0.5s initial cooldown. And lastly, the only powers are the Monkey Boost and Bloon Boost.

Battles 2 operates on seasons, and comes with season passes that grant access to additional skins and cosmetics, under the "Bling" option. There are many more options to customize the game, expanding skins and cosmetics to towers, heroes, bloons, and UI.

Also, another important difference is that tower XP is required to unlock towers and their Tier 3-5 upgrades on all paths. Not all rushes will be available until reaching higher arenas, specifically until Yellow Stadium; this adds balance for newer players, who may not have unlocked the important towers and/or upgrades yet, or are otherwise quite inexperienced at the game.

Notable Changes from Bloons TD 6
Though Bloons TD Battles 2 is a direct spinoff title of Bloons TD 6, utilizing many of the core tower mechanics, visuals, and enemies, the 2 games have marked differences. Bloons TD Battles 2 was remade entirely in Ninja Kiwi's native engine, as opposed to Unity for Bloons TD 6, leading to completely reworked graphics, animations, and more. In addition, the two games have separate balancing for tower upgrades and economy.

Ninja Kiwi stated that they built the game "from the ground up" (We need a source on this quote).

The graphics, visuals, and audio are both new and reused. While many sound effects found in BTD6 also appear in this game, some sound effects have been reused from older games, and some sound effects are entirely new. As an example of reused old sound effects, all ordinary placement sounds are instead reused from the original Bloons TD Battles 1. The soundtrack in the game is composed by Tim Haywood, with some completely new and remixed versions of music from other games. Tilt angle and lighting look fairly similar overall. Textures are fairly similar overall, with minor differences for certain towers. Animations for each tower and upgrade are also different too. Proportions for towers and upgrades are also changed to look more realistic. All monkeys now also have visible mouths in-game.

Balance changes for various towers in BTD6 have also been made to balance out gameplay. Most of these are balance changes in BTDB2 are designed to nerf those towers that are at the time dominant in BTD6 Race Events. Many of the initial balance changes are based off Version 27.0, with some from Version 28.0 as the betas for the game (as shown by early access YouTube videos) coincides with. Refer to Bloons TD Battles 2/Balance changes for more info.

Towers
Brief overview of all towers and xp/levelling requirements. Link to larger article for exact details

Monkeys
Bloons TD Battles 2 currently features 22 monkeys and 5 heroes to help against the bloons. These monkeys are split into four classes: Primary, Military, Magic, and Support. The monkeys range from simple Dart Monkeys to the all-powerful Super Monkey, each one with its own unique attacks, abilities, and strengths. Unlike Battles 1, Towers are bought with Monkey Money, and can be upgraded to 15 total upgrades which are split into 3 paths of 5 upgrades where a player can get two paths: 1 path to tier 5 and another path to tier 2. If someone upgrades one path then another, the path that wasn't chosen will be closed. Like BTD6, there can only be one fifth-tier upgrade for each path on a player's side. Players can save up Monkey XP to unlock upgrades in any order they wish, but the amount of monkey XP required increases the farther down the upgrade path they travel. Certain towers will also be unlocked by default, but all of them require their own tower XP to unlock specific upgrades in their respective upgrades trees. This XP system is very similar to what is incorporated in Bloons TD 6, except most towers unlocked will start off with all Paths having upgrades unlocked up to Tier 2, with exception of Dart Monkey which does not have path 3 upgraded to tier 2 as it is done in the tutorial. XP can also be saved, allowing players to go down the path the player wishes rather than unlocking them in order. Each monkey has its own set of XP so they cannot use Dart Monkey XP to buy upgrades for the Bomb Shooter, for example.

Primary
Primary Monkeys cost 25 each to unlock, except for Dart, Tack, and Bomb which are unlocked by default.

Military
Military Monkeys cost 75 each to unlock.

Magic
Magic Monkeys cost 150 each to unlock.

Support
Support Monkeys cost 250 each to unlock.

Heroes
As of version 1.1, BTDB2 has 5 heroes which gain a fixed amount of experience each round and automatically level up to become stronger over time. Quincy is unlocked by default, Gwendolin is unlocked after completing the tutorial, and the 2 heroes : Obyn and Stricker jones cost 3000 Monkey Money to unlock while Captain Churchill cost 4000 Monkey Money.

Bloons

 * Disclaimer: Bloon speeds and health may be changed due to balance changes in BTDB2, but initial assumption so far assumes all bloons move at the speeds that they do in BTD6, minus speed and health scaling.

Normal Bloons


MOAB Class Bloons


Bloon's properties
Bloons having properties inherit the same properties with their parents and share the same properties with their children. Their speed also remain unchanged.



Bloon Sends
Use card system to list all Bloon Sends

Players send bloons by interacting with bloon buttons, which can be found on the side of the screen containing the opponent's territory. It costs some cash to send, but returns bonus eco (at least with non-MOAB class sends) to maximize income production based on time, and it forces the other player to react to the bloon offense accordingly.

When sending bloons, players have the option to add the regrow, camo, and fortified properties to the bloons for an added cost. These properties do not affect the eco gained or lost when sending bloons. Starting at round 8, players can add the regrow property to non-MOAB class sends, which causes them to cost 1.6x as much. Starting at round 12, players can add the camo property to non-MOAB class sends, which causes them to cost 2.2x as much. Starting at round 18, players can add the fortified property to lead, ceramic, and MOAB class sends, which causes them to cost 2x as much. Sends not affected by a certain property do not get more expensive when that property is enabled (i.e. MOAB class sends don't get more expensive when regrow or camo are enabled, and most regular bloon sends don't get more expensive when fortified is enabled).



Maps
Currently, there are 13 maps in Bloons TD Battles 2. Maps are not separated by difficulty in-game. Notably, all maps in the game so far guarantee have water.

Since none of the maps in the game are categorized officially by Ninja Kiwi or in-game, all maps are instead categorized into distinct groups based on their availability in Battle Arenas.


 * Beginner*
 * Docks - A map taking place on some docks, with containers and nautical equipment, seemingly having a connection with BTD6's Cargo.


 * Standard*
 * Garden - A grassy map that appears to take place in some sort of park, with statues, pools, and barns.
 * Bloontonium Mines - A map that takes place in a cavern filled with red crystalline Bloontonium.
 * Castle Ruins - A map that seems to take place in the ruins of castle turrets.
 * Koru - A map with a spiral-shaped track that looks almost identical to the BTDB1 map Swamp.
 * Sands of Time - A map with an hourglass-shaped track taking place in a desert oasis, with bodies of water and cherry blossoms. Shares a same style as the BTDB1 map Zen Garden
 * In the Wall - A map similar to BTD6's Another Brick, with a large brick wall.
 * Mayan - A temple-themed map that seems to be in a similar place to the BTD6 map Chutes.
 * Glade - A map that takes place in the clearing of a forest, with a few pools of water.
 * Basalt Columns - A map with a hexagon-shaped track, on top of large basalt columns.
 * Dino Graveyard - A map resembling an archeological dig, with dinosaur fossils strewn about the track. It bears resemblance to Streambed in BTD6.

Exclusive Maps to ZOMG Superdome and Hall Of Masters players.
 * Expert*
 * Ports - A map set in a dock even more resembling Cargo in BTD6 than Docks in BTDB2. It has a single entryway that leads to two exits. Added in Version 1.1.0.
 * Inflection - A map set in a stony terrain. There are two black paths that intersect each other. Added in Version 1.1.0.

Gamemodes
There are currently 3 gamemodes as of update 1.1, which are the basic Battle Arena gamemode, Private Battles, And Casual Battle. A player can earn XP points and trophies in the battle arena, and move up to higher arenas. However, if you lose you will lose trophies and possibly be deranked an arena. Private Battles appear in the 4th tab, allowing for you to create a game or join a game using a code, allowing for you to play with specific players. A player cannot earn XP but now in the 1.1 update you can, but can not lose trophies or gain trophies nor gain monkey money or arena points for chest and no crates too in Private Battles.In casual mode you will be able to play without losing trophies or gaining them allowing allowing for grinding of XP without also having to climb arenas but this is also like private matches where you can't gain anything other than xp

Arenas
Arenas are how the game tracks progression in Battle Arena mode. Players rank up by winning games to earn trophies, which determine the arena the player is in. Players can lose trophies by losing games and rank down. There are 8 normal Arenas and 1 special Arena known as the Hall of Masters. This arena ranks players on a leaderboard for each season of Bloons TD Battles 2 instead of being based on trophies.

Customization
There are several customization options in Bloons TD Battles 2.

Bling
Bling is the name given to most cosmetic options in Bloons TD Battles 2. These include emotes, bloon decals, MOAB skins, pop fx, and boost fx. Avatar icons and banners are also considered Bling, although they are not listed in the Bling collection. Bling is based on a season system, where each season will have specific Bling available to purchase. It is unknown whether seasonal Bling can be only purchased for a limited time.

Monkey Mastery
When all upgrades of a monkey are unlocked, Monkey Mastery for that specific monkey is unlocked. Here, the player can pay Monkey XP and Monkey Money to unlock special monkey-specific customization options, including placement animations, idle animations, sell animations, and the ability to name monkeys of that type. Some Bling can also be unlocked. Hero cosmetics need to be unlocked in order, but monkey masteries can be unlocked in any order.

Hero Rewards
Hero Rewards are Monkey Mastery for Heroes. However, unlike Monkey Mastery, they are available to purchase as soon as the hero is unlocked and cost Hero XP instead of Monkey XP. The last cosmetic of a hero's Hero Rewards is a hero skin. Hero skins, unlike BTD6 have different, unique skills and upgrades that can do different things when compared to their normal counterpart, and are treated as a completely different hero in the Hero Selection. They also have their own Hero Rewards due to this, and can be used as a different hero in games to complete them. For instance, Quincy has a sharp damage type, but Cyber Quincy has a plasma damage type.

Profile
Profile records stats for the player. It contains a number of parameters for stuff they have and whatnot. Can customize certain parts of profile, such as profile avatars, banners, borders and medals.

Seasons
The game runs on seasons. Normally 30-60 days long on average. Each season contains season-exclusive content. Game versions are often associated into seasons, though both seasons and game versions are independent of each other.

In-Game Purchases
As a free-to-play game, there are a wide variety of in-app purchases in Bloons TD Battles 2. The two major categories of purchase are the VIP subscription service, and cosmetic Bling items. Buying any in-app purchase will remove forced ads.

Ninja Kiwi has aimed for BTD Battles 2 to be purely skill-based rather than "Pay-to-play." This means that, ideally, not of these In-Game Purchases will give a player any gameplay advantage.

List of in-app purchases:

For more specific info about Hero Showcase packs, see Hero Rewards.

And special showcases include:

Advertisements
Advertisements (or "ads" for short) only appear in Bloons TD Battles 2 Mobile. All advertisements shown in the game are video ads. Ads can be watched by choice in exchange for a small reward. However, if not enough ads are played, then forced ads may occasionally appear before matchmaking. Forced ads can be removed with any in-app purchase.

TBA List of watchable advertisement options:


 * +1x Modifier after completing a battle
 * Free Battles Points: 2
 * Free Monkey Money (?): 10?

Timeline of Published Information
Bloons TD Battles 2 was revealed for the first time on March 10, 2021 and went through several changes since. There were many teasers revealed for the game.

Reception
Bloons TD Battles 2 was met with mixed reviews at launch. A major point of criticism was the extremely slow XP progression system, with only 2-0-0 towers being initially unlocked and a small amount XP awarded per match. Most players struggled to unlock the towers needed to survive in higher tier arenas without the XP boost from the VIP pass. This lead many to doubt the Non "Pay-to-Win" claims of the game.

Another issue highlighted was stability issues, including graphic errors on Android versions and crashes/soft-locks across all platforms.

Reviews on the Steam version become gradually more overall positive, but still overwhelmed with negative comments about the lack of updates to the game amidst game-breaking bugs that ruin balance.

Version History
when ready, get version history info...

Balance Changes
In BTDB2, balance changes are often quite quick to implement, and are designed mainly to alter the metas for certain strategies, changing the towers, bloons, eco, and more. In earlier updates, they had buffed Tower XP a lot overall. Most towers and bloons when first released in BTDB2 are statistically equivalent compared to BTD6 in Version 28.0, the update that coincided with the initial release of BTDB2, with some notable differences (e.g. Leads at the speed of Greens, Zebras at the speed of Yellows, BADs with 14k health instead of 20k). Since then, much of the functionalities of towers and bloons have been split off from BTD6.

Strategies
As a competitive tower defense game, effective tactics in Bloons TD Battles 2 constantly evolves based on Balance Changes, player trends, and individual opponent strategy. Because of this, there is various community development on meta strategies and general advice on how to optimize gameplay in Battles 2. Bloons TD Battles 2/Strategies will help introduce a series of concepts analyzing strategical gameplay of this game.

Trivia

 * According to Ninja Kiwi's December 10th 2021 blog, Bloons TD Battles 2 map soundtracks are randomized like the BTD6 Jukebox in order to add variety to musicplay, as part of NK's design. That being said, they acknowledge the fanbase suggesting map-specific music.
 * On the same blog, they said that the teams for BTDB2 and BTD6 are separate.
 * Bloons TD Battles 2 is the only Bloons TD 6 Generation game to be compatible with iOS 10 for 64-bit devices. The reason behind it is due to the different game engines for each game.
 * Bloons TD Battles 1 and 2 run on a modified BTD5 game engine, while Bloons Adventure Time TD and Bloons TD 6 both use Unity, which require more updated software to run. As for Bloons Pop!, it does not use a BTD5 game engine but it instead uses Unity.
 * If a user states age below 16, all usernames will be censored into generic usernames as part of GDPR policy (European Union policy regarding privacy). Because the event of receiving a generic username censorship is frequently asked, and was frequently featured in r/battles2, Ninja Kiwi added an FAQ question about such an event.
 * Crashing a game during a battle is treated as a loss but also grants no consolation rewards (i.e. minor amounts of Tower XP, Hero Points, Monkey Money, and Battle Points).

Post-Release Trivia

 * Version 1.0.6's update had been delayed for at least a month since the day that the proposed Version 1.0.6 patch notes were released by Ninja Kiwi, and the proposed BTD6 Version 30.0 patch notes had released before Version 1.0.6 actually came. Many memes spawned on r/battles2 by fans regarding the lack of Version 1.0.6.

Pre-Release Trivia

 * According to Ninja Kiwi's 19th March 2021 blog, balance changes made in Battles 2 will be separate from those in Bloons TD 6.




 * A few fake emails circled around regarding the game. They were seen on Boltrix's April Fool's 2020 video. The following year, Junior Monkey's video also gained traction on various Discord servers and the BTD6 subreddit.




 * According to Ninja Kiwi's 30th July 2021 blog, Battles was undergoing internal testing at the time.
 * Superjombombo added a video at between Tewtiy's and Boltrix's upload, but removed it due to leaking the release date of the game. New upload was added a few minutes later, at around 9:30am NZDT.
 * Superjombombo's videos were leaked several hours before actual release, and was uploaded by some YouTubers. The wiki does not want to show a link to examples of such, for now.