Daily Challenge/BTD5 Archive 4

Below is an archive of all Daily Challenges which have been available in BTD5 from July 1st, 2013 to December 31st, 2013. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

 Jul 1, 2013 - "The Meaning of Life" (Monkey Lane, Medium) - Dart Monkey (4-2), Tack Shooter (4-2), Sniper Monkey (4-2), Boomerang Monkey (4-2), ???, survive waves 42 to ??, Reward increased to 50. Jul 2, 2013 - "1359" Jul 3, 2013 - "The Green Berets" Jul 4, 2013 - "Rectilinear Motion" Jul 5, 2013 - "Black Sheep Wall" (Castle, Medium) - Sniper Monkey, Monkey Ace, Mortar Tower, Dartling Gun, Given 1 free Bloonsday Device, survive waves from 20 to 65. Reward increased to 60. Jul 6, 2013 - "Lightning Strike" Jul 7, 2013 - "Everything is Possible" Jul 8, 2013 - "Coated Camo Catastrophe" Jul 9, 2013 - "Princess Pink's Popping Picnic"</li> Jul 10, 2013 - "Poptastic Four"</li> Jul 11, 2013 - "Ability Infection"</li> Jul 12, 2013 - "Will the Real Dart Monkey"</li> Jul 13, 2013 - "A Little Bit Out of Control"</li> Jul 14, 2013 - "Round the Outside"</li> Jul 15, 2013 - "The Most Unique"</li> Jul 16, 2013 - "Go to Treasure Island"</li> Jul 17, 2013 - "A Trip to Egypt"</li> Jul 18, 2013 - "Stop, Drop and Roll"</li> Jul 19, 2013 - "Tip of the Iceberg"</li> Jul 20, 2013 - "Barbecued Fish"</li> Jul 21, 2013 - "Splash Damage"</li> Jul 22, 2013 - "Purple Day"</li> Jul 23, 2013 - "Switchy Two"</li> Jul 24, 2013 - "Dink"</li> <li>Jul 25, 2013 - "No Limits"</li> <li>Jul 26, 2013 - "Bloonberry Protection"</li> <li>Jul 27, 2013 - "Upgrade Deprived"</li> <li>Jul 28, 2013 - "The Cup Is Half Full"</li> <li>Jul 29, 2013 - "Shell Annihilation"</li> <li>Jul 30, 2013 - "Bogus, Man"</li> <li>Jul 31, 2013 - "Six Monkeys of Philosophy"</li> <li>Aug 1, 2013 - '''"Extreme Environmentalism"</li> <li>Aug 2, 2013 - "Laser Arm Cannons"</li> <li>Aug 3, 2013 - "Wreck 'N' Roll"</li> <li>Aug 4, 2013 - "Worlds Collide"</li> <li>Aug 5, 2013 - "Stay On Track"</li> <li>Aug 6, 2013 - "The Hero You Need"</li> <li>Aug 7, 2013 - "Battle Veterans"</li> <li>Aug 8, 2013 - "The Three Mechanics"</li> <li>Aug 9, 2013 - "CheaPb"</li> <li>Aug 10, 2013 - "No Sharp Turns"</li> <li>Aug 11, 2013 - "Igloos Researching</li> <li>Aug 12, 2013 - "Game Day"</li> <li>Aug 13, 2013 - "Get Used To It"</li> <li>Aug 14, 2013 - "Faulty World Collision"</li> <li>Aug 15, 2013 - "Ability Madness" (Space Truckin', Deflation) Tack Shooter (2-4), Bomb Tower (2-4), Ice Monkey (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), $50,000 starting cash, survive waves from 46 to 65, no more than 1 of any tower or Special Agents type, Reward increased to 65.</li> <li>Aug 16, 2013 - "Stuck on Repeat"</li> <li>Aug 17, 2013 - "No Time Left!"</li> <li>Aug 18, 2013 - "Spreading Control"</li> <li>Aug 19, 2013 - "Go for the Jugular"</li> <li>Aug 20, 2013 - "Traffic Control</li> <li>Aug 21, 2013 - "SABB" (Ice Rink, Medium)</li> <li>Aug 22, 2013 - "Evacuation Protocol"</li> <li>Aug 23, 2013 - "Double Double"</li> <li>Aug 24, 2013 - "Making Life Easier"</li> <li>Aug 25, 2013 - "Sixteen Towers" (Switch, Medium) - All towers except Super Monkeys, Monkey Sub (unreleased that time), Road Spikes, Pineapple, $12,000 starting cash, survive waves from 48 to 60, max. 16 Towers at a time</li> <li>Aug 26, 2013 - "Monkey in the Middle" (Dockside, Hard) - All towers available. Dart Monkey (0-4), Tack Shooter (0-4), Sniper Monkey (0-4), Boomerang Thrower (4-0), Ninja Monkey (0-4), Bomb Tower (0-4), Ice Tower (0-4), Glue Gunner (4-0), Monkey Buccaneer (0-4), Monkey Ace (4-0), Super Monkey (0-4), Monkey Apprentice (4-0), Monkey Village (4-0), Banana Farm (0-4), Mortar Tower (0-4), Dartling Gun (4-0), Spike Factory (4-0), $4,250 starting cash, survive waves from 30 to 65. Reward increased to 55.</li> <li>Aug 27, 2013 - "The Unpurchasables" (Clock, Medium) - Monkey Ace, Super Monkey, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type.</li> <li>Aug 28, 2013 - "Me and My Henchmen" (Snake River, Medium - Dart Monkey, Boomerang Thrower (3-3), Ninja Monkey, Super Monkey (3-3), $2,800 starting cash, survive waves from 25 to 50.</li> <li>Aug 29, 2013 - "Pitcher Perfect" (Bloon Circles, Medium) - Dart Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey, Super Monkey (0-1), Monkey Apprentice (2-2), $1,000 starting cash, survive waves from 10 to 60, max. 9 Towers at a time. Reward increased to 55.</li> <li>Aug 30, 2013 - "Piercing Proliferation Plan!" (Lightning Scar, Medium) - All towers available, with 3-3 upgrades. Max. 6 Towers at a time, no more than 3 of any tower or Special Agent type.</li> <li>Aug 31, 2013 - "Still Monkeys" (Slalom, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Mortar Tower, Dartling Gun, $1,000 starting cash, survive from waves 15 to 75.</li> <li>Sep 1, 2013 - "Stand Right There" (Bloon Circles, Hard) - Dart Monkey (4-2), Tack Shooter (4-3), Boomerang Thrower (4-2), Ice Tower (2-3), Dartling Gun (3-2), Spike Factory (4-3), $3,000 starting cash, survive waves from 32 to 72.</li> <li>Sep 2, 2013 - "It's a Second Trend" (Archipelago, Medium) - Dart Monkey (4-2), Sniper Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Monkey Apprentice (2-4), Monkey Village (2-4), $2,500 starting cash, survive waves from 20 - 62. Reward increased to 55.</li> <li>Sep 3, 2013 - "Insane Tricks" (Snake River, Medium) - Dart Monkey (1-4), Tack Shooter, Sniper Monkey (0-1), Boomerang Thrower (4-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (4-0), Super Monkey (1-2), Monkey Village (4-1), Banana Farm, $16,000 starting cash, survive waves from 42 to 60, 200 starting lives.</li> <li>Sep 4, 2013 - "Can't Locate Directly" (Mount Magma, Medium) - Tack Shooter, Ice Tower, Monkey Ace, Monkey Village (3-4), Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 4 free Bloonberry Bush and 1 Bloonsday Device, $2,000 starting cash, survive waves from 18 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent types.</li> <li>Sep 5, 2013 - "Icy Cold War" (Rink, Medium) - Tack Shooter, Ice Tower, Spike Factory, $2,000 starting cash, survive waves from 25 to 65, max. 6 Towers at a time.</li> <li>Sep 6, 2013 - "Use the Machines" (Switch, Medium) - Sniper Monkey, Boomerang Monkey (2-4), Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey (2-4), Mortar Tower, Dartling Gun, given 1 free Portable Lake, $2,500 starting cash, survive from waves 18 to 80, max. 10 Towers at a time.</li> <li>Sep 7, 2013 - "Unlucky Combination" (Space Truckin', Medium) - Dart Monkey (4-2), Sniper Monkey (2-4), Glue Gunner (4-2),, $10,000 starting cash, survive waves from 40 to 76, reward increased to 55.</li> <li>Sep 8, 2013 - "Vanilla" (Clock, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Monkey Ace, Dartling Gun, Spike Factory, $2,400 starting cash, survive waves from 15 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent types.</li> <li>Sep 9, 2013 - "Icing on the Cake" (The Rink, Hard) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-0), Ninja Monkey (4-2), Ice Tower (2-2), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (0-2), Monkey Village (3-2), Dartling Gun (2-1), Spike Factory (1-4), $2,000 starting cash, survive waves from 25 to 65.</li> <li>Sep 10, 2013 - "Weapons Testing" (Death Valley, Easy) - Dart Monkey (2-2), Bomb Tower, Mortar Tower, Dartling Gun (2-4), $800 starting cash, reward increased to 100.</li> <li>Sep 11, 2013 - "Toxicity" (Switch, Medium) - Tack Shooter (3-3), Bomb Tower (3-3), Glue Gunner (4-2), Monkey Village (1-2), Spike Factory (1-1),, no Special Agents allowed, reward increased to 80.</li> <li>Sep 12, 2013 - "Isolated Whirlwinds" (Bloon Circles, Medium) - Boomerang Thrower (4-2), Ninja Monkey, Ice Tower (2-2), Monkey Apprentice (3-2), Banana Farm (2-1), $3,000 starting cash, survive waves from 25 to 65, no more than 5 of any tower or Special Agent type, reward increased to 60.</li> <li>Sep 13, 2013 - "All A's" (Archipelago, Apopalypse) - Monkey Ace, Monkey Apprentice, Angry Squirrel, $3,000 starting cash, survive waves from 1 to 30, no more than 2 of any tower or Special Agent type.</li> <li>Sep 14, 2013 - "Complimentary" (Lightning Scar, Medium) - Dart Monkey (2-4), Boomerang Thrower (2-4), Glue Gunner (2-4), Spike Factory (2-4),, $5,000 starting cash, survive waves from 26 to 65.</li> <li>Sep 15, 2013 - "Deep Zebra Sea" (Archipelago, Hard) - Bomb Tower (1-4), Ice Tower (4-2), Glue Gunner (1-4), Monkey Village, Banana Farm, Mortar Tower (3-1), {{CustomRBE|Blue Bloons, Green Bloons, Yellow Bloons, Pink Bloons, Black Bloons, White Bloons become Red Bloons, Lead Bloons become Zebra Bloons, $2,500 starting cash, survive waves from 1 to 40.</li> <li>Sep 16, 2013 - "Initiation" (The Rink, Medium) - Dart Monkey, $35,000 starting cash, survive waves from 55 to 65, no more than 9 of any tower or Special Agent type.</li> <li>Sep 17, 2013 - "Aerodynamic" (Snake River, Medium) - Dart Monkey (2-3), Boomerang Thrower (2-4), Ninja Monkey (4-2), Monkey Ace, Monkey Apprentice (4-2), $1,250 starting cash, survive waves from 10 to 65, max. 5 Towers at a time.</li> <li>Sep 18, 2013 - "Magical Factory of Doom" (Switch, Medium) - Super Monkey (2-4), Monkey Apprentice, Dartling Gun (4-2), Spike Factory, $2,000 starting cash, survive waves from 10 to 60, no more than 1 of any tower or Special Agent type.</li> <li>Sep 19, 2013 - "Reload" (Lightning Scar, Hard) - Dart Monkey (4-2), Bomb Tower (2-4), Mortar Tower (4-3), $2,500 starting cash, survive waves from 15 to 65.</li> <li>Sep 20, 2013 - "Staying the Same" (Snake River, Medium) - Boomerang Thrower (2-4), Super Monkey (0-1), Monkey Village (2-4), Banana Farm (2-2), survive waves from 1 to 50, max. 8 Towers at a time</li> <li>Sep 21, 2013 - "Accumulated Strike" (Switch, Medium) - Dart Monkey (0-0), Tack Shooter (3-3), Sniper Monkey (0-0), Boomerang Thrower (1-1), Ninja Monkey (1-1), Bomb Tower, Monkey Buccaneer (2-2), Monkey Ace, Super Monkey (0-0), Mortar Tower, Dartling Gun (0-0), Spike Factory (2-2), $5,000 starting cash, survive waves from 32 to 65.</li> <li>Sep 22, 2013 - "Super Magic Rifle" (Park Path, Medium) - Sniper Monkey (3-3), Super Monkey (3-3), Monkey Apprentice (3-3), $2,250 starting cash, survive waves from 20 to 65, 9 lives.</li> <li>Sep 23, 2013 - "The One Where Everything Multiplies (Lightning Scar, Medium) - Dart Monkey (0-3), Tack Shooter (3-3), Sniper Monkey (0-1), Ninja Monkey (3-0), Ice Tower (0-2), Glue Gunner (0-3), Monkey Ace (0-3), Super Monkey (3-3), Mortar Tower (3-0), Spike Factory (1-0), $5,000 starting cash, survive waves from 26 to 60.</li> <li>Sep 24, 2013 - "Los Mismos Tres" (Archipelago, Medium) - Dart Monkey (0-3), Sniper Monkey (3-0), Bomb Tower (0-3), Super Monkey (3-0), Banana Farm (3-0), given 3 free Meerkat Spies, $3,800 starting cash, survive waves from 25 to 75, reward increased to 65.</li> <li>Sep 25, 2013 - "Fun Fair Boat" (Dockside, Medium) - Dart Monkey, Tack Shooter (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ice Tower (2-4), Glue Gunner (2-4), Super Monkey (2-2), Monkey Village (4-2), Daily Challenge, $3,500 starting cash, survive waves from 25 to 65, max. 5 Towers at a time.</li> <li>Sep 26, 2013 - "The Only Exception" (Dockside, Easy) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey, Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4).</li> <li>Sep 27, 2013 - "No Service" (Lightning Scar, Medium) - Dart Monkey (4-3), Sniper Monkey (3-3), Ice Tower (3-3), Mortar Tower (2-4), Dartling Gun (2-4), $2,500 starting cash, survive waves from 20 to 60, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type.</li> <li>Sep 28, 2013 - "A Sticky Situation" (Clock, Medium) - Sniper Monkey (3-3), Glue Gunner (2-4), Banana Farm, Spike Factory (1-4), given 1 free Super Monkey Storm, $2,500 starting cash, survive waves from 15 to 65, reward increased to 60.</li> <li>Sep 29, 2013 - "Call it a Storm" (Archipelago, Medium) - All towers available, given 1 free Pontoon, Daily Challenge $1,950 starting cash, survive waves from 11 to 65, reward increased to 65.</li> <li>Sep 30, 2013 - "Douse 'Em" (Snake River, Hard) - Glue Gunner (2-1), Monkey Buccaneer (4-2), Banana Farm (3-3), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 28 to 60, no Special Agents allowed, reward increased to 70.</li> <li>Oct 1, 2013 - "First is the Worst" (Switch, Medium Difficulty) - Dart Monkey (4-2), Sniper Monkey, Bomb Tower, Glue Gunner (4-2), Super Monkey (1-2), Monkey Apprentice (3-2), $3,900 starting cash, survive waves from 20 to 60.</li> <li>Oct 2, 2013 - "Roleplay (Slalom, Hard) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), $1,050 starting cash, survive waves from 10 to 65, no more than 2 of any tower, no Special Agents allowed.</li> <li>Oct 3, 2013 - "Investment" (Castle, Medium) - All towers available except Road Spikes and Pineapple with 4-3 upgrades. $23,500 starting cash, survive waves from 50 to 76, 1 life, max. 8 Towers at a time.</li> <li>Oct 4, 2013 - "Collector's Edition" (Park Path, Hard Difficulty) - Boomerang Thrower (0-2), Monkey Buccaneer (0-3), Monkey Ace (0-2), Monkey Apprentice (0-3), given 1 free Tribal Turtle, $2,000 starting cash, survive waves from 25 to 60.</li> <li>Oct 5, 2013 - "A Lot of 3's (Monkey Lane, Medium) - Tack Shooter (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Ace (3-3), Mortar Tower (3-3), Spike Factory (3-3), $729 starting cash, survive waves from 3 to 75, 81 lives, no more than 3 of any tower or Special Agent type, reward increased to Daily Challenge60.</li> <li>Oct 6, 2013 - "Flashback" (Dockside, Medium) - Sniper Monkey (2-4), Monkey Ace, Bomb Tower (4-2), Mortar Tower (2-4), Daily Challenge, $1,500 starting cash, survive waves from 1 to 50, no more than 3 of any tower or Special Agent type.</li> <li>Oct 7, 2013 - "Time Quota" (Clock, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey (3-4), Boomerang Thrower, Ninja Monkey (4-1), Bomb Tower (3-4), Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice (2-4), Monkey Village, Dartling Gun, Spike Factory, given 1 free Beekeeper, Tribal Turtle, Portable Lake, $1,000 starting cash, survive waves from 20 to 80, no more than 2 of any tower or Special Agent type, reward increased to 70.</li> <li>Oct 8, 2013 - "Switch It Down" (Clock, Medium) - Super Monkey, Mortar Tower, Dartling Gun (2-2), Road Spikes, given 3 free Super Monkey Storms, $750 starting cash, reward increased to Daily Challenge85.</li> <li>Oct 9, 2013 - "Beekeeper River" (Snake River, Medium) - Glue Gunner (2-4), Monkey Buccaneer (4-2), Banana Farm (2-0), given 2 free Beekeepers.</li> <li>Oct 10, 2013 - "Aircraft Carriers" (Dockside, Easy) - Monkey Ace, given 1 free Bloonberry Bush, $6,000 starting cash, survive waves from 15 to 50, reward increased to Daily Challenge70.</li> <li>Oct 11, 2013 - "Wall Street on Ice" (Slalom, Medium) - Dart Monkey (1-1), Tack Shooter (1-1), Sniper Monkey (1-1), Boomerang Thrower (1-1), Ninja Monkey (1-1), Bomb Tower (1-1), Ice Tower, Glue Gunner (1-1), Monkey Buccaneer (1-1), Monkey Ace (1-1), Super Monkey (1-1), Monkey Apprentice (1-1), Monkey Village (1-1), Banana Farm (2-4), Mortar Tower (1-1), Dartling Gun (1-1), Spike Factory (1-1), $2,100 starting cash, survive waves from 20 to 50.</li> <li>Oct 12, 2013 - '''"I choose you!" (Country Road, Medium)''' - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Super Monkey, $8,192 starting cash, survive waves from 36 to 70, 100 lives, no more than 1 of any tower or Special Agents allowed.</li> <li>Oct 13, 2013 - "Cool 'Em Down" (Slalom, Medium) - All towers except for Road Spikes and Pineapples available, with 2-4 upgrades. Given 1 free Bloonsday Device, Daily Challenge, $2,800 starting cash, survive waves from 28 to 65.</li> <li>Oct 14, 2013 - "Silence is Golden" (Monkey Lane, Hard) - Boomerang Thrower (0-1), Glue Gunner (2-1), Super Monkey (3-2), given one free Meerkat Spy, survive waves from 1 to 60</li> <li>Oct 15, 2013 - "Specialized Warfare" (Archipelago, Hard) - Dart Monkey (0-0), Tack Shooter (0-0), Sniper Monkey, Boomerang Thrower (0-0), Ninja Monkey (0-0), Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (0-0), Monkey Buccaneer (0-0), Monkey Ace, Super Monkey (0-0), Monkey Apprentice (0-0), Monkey Village (0-0), Banana Farm (0-0), Mortar Tower, Dartling Gun, Spike Factory (0-0), Road Spikes, Pineapple, $2,500 starting cash, survive waves from 25 to 65, max. 6 Towers at a time.</li> <li>Oct 16, 2013 - "Divided" (The Great Divide, Medium) - Tack Shooter, Bomb Tower (4-2), Ice Tower, Monkey Ace, Super Monkey (2-4), Spike Factory, $5,000 starting cash, survive waves from 28 to 65, reward increased to 100.</li> <li>Oct 17, 2013 - "Recycle" (Jungle, Hard) - Dart Monkey (2-4), Sniper Monkey (4-3), Boomerang Thrower (4-2), Bomb Tower (4-1), Banana Farm (2-1), Dartling Gun (1-1), Daily Challenge, $1,000 starting cash, survive waves from 1 to 65</li> <li>Oct 18, 2013 - "Time to Co-operate" (Brick Wall, Hard) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Spike Factory, $2,000 starting cash, survive waves from 25 to 65, no more than 2 of any tower or Special Agent type.</li> <li>Oct 19, 2013 - "Middle Class" (Dockside, Medium) - Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Apprentice, Spike Factory, $4,000 starting cash, survive waves from 35 to 65, no more than 1 of each tower or Special Agent type.</li> <li>Oct 20, 2013 - "Ice Cream Sundae" (Z Factor, Medium) - Dart Monkey, Tack Shooter, Ice Tower, Daily Challenge, $6,000 starting cash, survive waves from 30 to 65, no more than 4 of any tower or Special Agent type, reward increased to 60</li> <li>Oct 21, 2013 - "Need More Oxygen" (Space Truckin', Medium Difficulty) - All towers except Road Spikes and Pineapple available, with 0-2 upgrades. $2,000 stating cash, survive waves from 20 to 60, no more than 4 of any tower or Special Agent type.</li> <li>Oct 22, 2013 - "Cubed" (Switch, Hard Difficulty) - All towers available, $5,832 starting cash, survive waves from 27 to 64, 125 lives, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type.</li> <li>Oct 23, 2013 - "Greening" (Downstream, Medium) - Dart Monkey (1-4), Bomb Tower (3-2), Monkey Ace (1-1), Super Monkey (4-2), Mortar Tower (2-4), Dartling Gun (1-1), Spike Factory (2-4), given 1 free Tribal Turtle, $2,600 stating cash, survive waves from 15 to 60, reward increased to Daily Challenge75.</li> <li>Oct 24, 2013 - "Eye of the Super Boomer" (The Eye, Medium) - Boomerang Thrower (4-2), Super Monkey (4-2), Monkey Village (4-2), $5,250 starting cash, survive waves from 20 to 60, reward increased to 65.</li> <li>Oct 25, 2013 - "MOAB? No Problem" (Space Truckin', Medium) - Ice Tower, Glue Gunner, Monkey Village (4-0), Banana Farm, $6,000 starting cash, survive waves from 18 to 60, no more than 3 of any tower or Special Agent type, reward increased to 75.</li> <li>Oct 26, 2013 - "Lord of the Rings of Fire" (Fireworks, Easy) - Tack Shooter (4-2), Boomerang Thrower (4-2), $2,500 starting cash, survive waves from 20 to 50, no Special Agents allowed.</li> <li>Oct 27, 2013 - "Time Constraints (Clock, Easy) - Sniper Monkey, Mortar Tower, Spike Factory.</li> <li>Oct 28, 2013 - "Expansion" (Space Truckin', Hard) - Dart Monkey (4-2), Monkey Buccaneer, Super Monkey, Monkey Village, given 1 free Angry Squirrel, $1,100 starting cash, survive waves from 20 to 60.</li> <li>Oct 29, 2013 - "Half the Space, Double the Fun" (The Great Divide, Hard) - All towers available, given 2 of all Special Agents free, $0 starting cash, survive waves from 18 to 65, no more than 2 of any tower or Special Agent type, reward increased to 75.</li> <li>Oct 30, 2013 - "4 Points" (Mount Magma, Medium) - Tack Shooter, Bomb Tower, Monkey Ace, Monkey Apprentice, Banana Farm, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type.</li> <li>Oct 31, 2013 - "Bones, Bats, and Pumpkins" (The Eye, Medium) - Dart Monkey (2-4), Boomerang Thrower (1-4), Bomb Tower (4-1), Monkey Buccaneer, Monkey Ace, Super Monkey (0-3), Dartling Gun (2-2), $4,500 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, reward increased to {{Monkey Money}}70.</li> <li>Nov 1, 2013 - "Fast and Furious" (Castle, Easy) - Dart Monkey, Boomerang Thrower, Ice Tower, Super Monkey, Monkey Village, Mortar Tower, all with 4-2 upgrades. Given 4 free Angry Squirrels and 1 Beekeeper, $175 starting cash, survive waves from 10 to 65, 150 lives, reward increased to {{Monkey Money}}55.</li> <li>Nov 2, 2013 - "Save-Up" (Bloon Circles, Medium) - Tack Shooter, Boomerang Thrower (4-0), Monkey Village (3-1), Banana Farm, Dartling Gun (0-1), $3,500 starting cash, survive waves from 25 to 60.</li> <li>Nov 3, 2013 - "Dead Zeppelin" (Country Road, Medium) - Sniper Monkey (4-2), Bomb Tower (2-4), Monkey Apprentice (2-4), Monkey Village, Spike Factory, $12,500 starting cash, survive waves from 40 to 85, reward increased to {{Monkey Money}}65.</li> <li>Nov 4, 2013 - "Super Monkey Storm" (Archipelago, Medium) - Dart Monkey, Tack Shooter, Super Monkey, given 1 free Super Monkey Storm, $2,200 starting cash, survive waves from 18 to 50, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to {{Monkey Money}}70.</li> <li>Nov 5, 2013 - "ANT Farm" (Tunnels, Medium) - Ninja Monkey, Ice Tower, Banana Farm, Dartling Gun, $2,200 starting cash, survive waves from 18 to 65.</li> <li>Nov 6, 2013 - "Symmetry" (The Eye, Easy) - Tack Shooter, Bomb Tower, Monkey Ace, Monkey Apprentice (2-2), Dartling Gun, Spike Factory (4-3), $4,444 starting cash, survive waves from 33 to 66, reward increased to Daily Challenge60.</li> <li>Nov 7, 2013 - "Bloons-Pop-Three" (Switch, Medium) - Boomerang Thrower (0-4), Super Monkey (2-2), Dartling Gun (2-2), $1,000 starting cash, survive waves from 3 to 53.</li> <li>Nov 8, 2013 - "Timing is Everything" (Clock, Medium) - Tack Shooter (0-4), Sniper Monkey (3-0), Monkey Ace (2-2), Mortar Tower (3-0), Dartling Gun (0-4), Pineapple, $1,500 starting cash, survive waves from 10 to 50, reward increased to {{Monkey Money}}70.</li> <li>Nov 9, 2013 - "Eyes See, Machines Burn" (Switch, Hard) - Dart Monkey (3-4), Tack Shooter (4-2), Ninja Monkey (4-2), Bomb Tower (4-3), Monkey Buccaneer (2-2), given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves from 26 to 65, max. 10 Towers at a time, no more than 5 of any tower or Special Agent type, reward increased to {{Monkey Money}}55.</li> <li>Nov 10, 2013 - "Over the Wall" (Brick Wall, Medium) - Boomerang Thrower (2-4), Ninja Monkey, Monkey Apprentice (2-2), Banana Farm (2-2), $2,500 starting cash, survive waves from 25 to 60, max. 5 Towers at a time.</li> <li>Nov 11, 2013 - "Look Alive" (Switch, Medium) - Dart Monkey (4-2), Boomerang Thrower (2-4), Ninja Monkey (2-0), Super Monkey, Dartling Gun, $7,000 starting cash, survive waves from 30 to 65, no more than 2 of any tower or Special Agent type.</li> <li>Nov 12, 2013 - "The Three Kings" (Jungle, Hard) - all towers available, limited to 3-3 upgrades. Daily Challenge, survive waves from 1 to 60.</li> <li>Nov 13, 2013 - "Flaming Ice" (Mount Magma, Medium) - Ice Tower, Mortar Tower, Spike Factory, $4,500 starting cash, survive waves from 30 to 65.</li> <li>Nov 14, 2013 - "Royals" (Country Road, Medium) - Sniper Monkey (4-2), Boomerang Thrower (4-2), Monkey Buccaneer (4-2), Super Monkey (4-2), Monkey Apprentice (4-2), $6,000 starting cash, survive waves from 28 to 65, no more than 1 of any tower or Special Agent type.</li> <li>Nov 15, 2013 "Close Enough" (Downstream, Medium) - Dart Monkey (3-3), Tack Shooter (3-3), Bomb Tower (3-3), Monkey Buccaneer (3-3), Dartling Gun (3-3), Road Spikes, Exploding Pineapple, given 1 free Meerkat Spy, Bloonberry Bush, and Beekeeper, Daily Challenge, $600 starting cash, survive waves from 2 to 66.</li> <li>Nov 16, 2013 - "Sea Skulls" (Archipelago, Medium) - Dart Monkey (4-2), Monkey Buccaneer (2-4), Super Monkey (4-2), Mortar Tower (3-2), Spike Factory (4-2), $3,000 starting cash, survive waves from 20 to 75, max. 6 Towers at a time.</li> <li>Nov 17, 2013 - "Rangers" (Snake River, Medium) - Dart Monkey (4-0), Tack Shooter (4-2), Bomb Tower (2-2), Monkey Buccaneer (4-3), Monkey Village, Super Monkey (4-2), $4,300 starting cash, survive waves from 30 to 60.</li> <li>Nov 18, 2013 - "Monkey Titans" (Archipelago, Hard) - Tack Shooter (4-2), Ninja Monkey, Super Monkey (2-4), Monkey Apprentice (2-2), given 1 free Beekeeper, survive waves from 16 to 60, reward increased to Daily Challenge75.</li> <li>Nov 19, 2013 - "Don't Hide in the Fields" (Bloon Circles, Hard) - Ninja Monkey, Dartling Gun, Spike Factory, Road Spikes, Pineapple, given 1 free Bloonberry Bush and 1 free Bloonsday Device, $2,000 starting cash, survive waves from 24 to 60, no more than 2 of any tower or Special Agent type.</li> <li>Nov 20, 2013 - "Monkey Business" (Clock, Medium) - Dart Monkey (0-4), Sniper Monkey, Ninja Monkey (0-4), Bomb Tower (4-0), Ice Tower, Glue Gunner (2-4), Monkey Apprentice (3-0), Monkey Village, Mortar Tower (0-4), $2,750 starting cash, survive waves from 15 to 63, max. 10 Towers at a time.</li> <li>Nov 21, 2013 - "Magic Rangas" (Fireworks, Medium) - Boomerang Thrower, Monkey Apprentice, $3,000 starting cash, survive waves from 30 to 60, max. 3 Towers at a time, no more than 2 of ant tower or Special Agent type.</li> <li>Nov 22, 2013 - '''"Are the Extras Needed?" (Park Path, Medium)''' - Dart Monkey (4-0), Sniper Monkey (4-0), Super Monkey (0-4), Banana Farm (0-4), $5,000 starting cash, survive waves from 30 to 70, no more than 2 of any tower or Special Agent type, reward increased to Daily Challenge70.</li> <li>Nov 23, 2013 - "Bad Day" (Clock, Medium) - Sniper Monkey (3-0), Boomerang Thrower (3-2), Ninja Monkey (2-3), Monkey Apprentice (2-1), Banana Farm (2-0), given 2 free Angry Squirrels, $1,800 starting cash, survive waves from 19 to 53, 50 lives, reward increased to Daily Challenge60.</li> <li>Nov 24, 2013 - "Clean Up" (Snake River, Medium) - Tack Shooter (2-4), Monkey Ace (2-4), Spike Factory (2-4), $3,500 starting cash, survive waves from 25 to 65, reward increased to Daily Challenge55.</li> <li>Nov 25, 2013 - "Boomy" (Tunnels, Medium) - Boomerang Thrower, Bomb Tower, Mortar Tower, $3,000 starting cash, survive waves from 24 to 60, max. 8 Towers at a time.</li> <li>Nov 26, 2013 - "Blow Up the River" (Downstream, Easy) - Ninja Monkey (0-3), Ice Tower (2-3), Monkey Apprentice (3-1), given 1 free Super Monkey Storm, survive waves from 1 to 49.</li> <li>Nov 27, 2013 - "Clean Up on Mile 13" (Drag Strip, Hard) - Dart Monkey (2-4), Bomb Tower, Ice Tower (2-2), Glue Gunner (4-2), Super Monkey, Monkey Apprentice (2-3), $5,000 starting cash, survive waves from 25 to 60, reward increased to Daily Challenge60.</li> <li>Nov 28, 2013 - MOAB-Class Colours" (Z Factor, Hard) - Ninja Monkey, Bomb Tower, Super Monkey, $3,300 starting cash, survive waves from 30 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type.</li><li>Nov 29, 2013 - "Grey Steel" (Switch, Medium) - Dart Monkey (4-2), Sniper Monkey (3-4), Boomerang Thrower, Bomb Tower (2-4), Mortar Tower, Spike Factory, $3,500 starting cash, survive waves from 26 to 65, reward increased to Daily Challenge60.</li> <li>Nov 30, 2013 - "Sun Tacks" (Bloon Circles, Medium) - Tack Shooter, Super Monkey (3-2), Spike Factory (2-2), $1,000 starting cash, survive waves from 10 to 65, max. 10 Towers, reward increased to Daily Challenge55.</li> <li>Dec 1, 2013 - "Hot Ice Dartarama" (Space Truckin', Hard) - Dart Monkey (2-4), Ice Tower (3-1), Mortar Tower (1-3), $2,000 starting cash, survive waves from 20 to 60.</li> <li>Dec 2, 2013 - "No Attitude" (The Rink, Medium) - Ninja Monkey, Monkey Ace.</li> <li>Dec 3, 2013 - "Castle of Sense" (Castle, Medium) - Ninja Monkey, Monkey Ace, Monkey Apprentice, Dartling Gun, Spike Factory (2-2), $5,000 starting cash, survive waves from 26 to 81, 100 lives, reward increased to Daily Challenge100.</li> <li>Dec 4, 2013 - "Leadboratory" (Lightning Scar, Medium) - Dart Monkey (4-0), Tack Shooter (4-0), Sniper Monkey (1-3), Boomerang Thrower (4-2), Ninja Monkey (0-3), Monkey Ace (4-1), Super Monkey (2-3), Monkey Village (4-0), Dartling Gun (4-2), Spike Factory (2-0), max. 10 Towers.</li> <li>Dec 5, 2013 - "Assistance Discontinued" (Dockside, Medium) - Sniper Monkey (4-3), Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Ace (4-0), Super Monkey (4-3), Monkey Apprentice (2-3), Mortar Tower (4-3), Dartling Gun (4-3), Daily Challenge, $15,000 starting cash, survive waves from 40 to 65, reward increased to Daily Challenge80.</li> <li>Dec 6, 2013 - '''"Where is the Light?" (Mount Magma, Medium)''' - Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (3-3), Super Monkey (3-0), Monkey Apprentice (4-0), Banana Farm, Daily Challenge, $1250 starting cash, survive waves from 1 to 50.</li> <li>Dec 7, 2013 - "Coast Guard" (Dockside, Medium) - Sniper Monkey (2-2), Bomb Tower (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Mortar Tower (2-2), Dartling Gun (2-2), $800 starting cash, survive waves from 5 to 50, no more than 2 of any tower or Special Agent type.</li> <li>Dec 8, 2013 - "Wired" (Park Path, Hard) - Glue Gunner, Monkey Buccaneer (2-4), Super Monkey (2-4), Dartling Gun (2-4), $3,000 starting cash, survive waves from 25 to 65, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type.</li> <li>Dec 9, 2013 - "Three's a Crowd" (The Eye, Medium) - Dart Monkey (2-4), Super Monkey (3-2), Dartling Gun (2-4), $6,660 starting cash, survive waves from 30 to 60, max. 9 Towers, no more than 3 of any tower or Special Agent type, reward increased to Daily Challenge65.</li> <li>Dec 10, 2013 - "The Hotkey is in the Name" (Archipelago, Medium) - Sniper Monkey, Boomerang Thrower, Dartling Gun, Pineapple, $2,250 starting cash, survive waves from 20 to 50, no more than 2 of any tower or Special Agent type, reward increased to Daily Challenge70.</li> <li>Dec 11, 2013 - "King of the Jungle" (Jungle, Medium) - Ninja Monkey (4-0), Bomb Tower (4-0), Super Monkey (4-0), Banana Farm (4-0), $8,000 starting cash, survive waves from 36 to 50, reward increased to Daily Challenge60.</li> <li>Dec 12, 2013 - "Shuriken Firestorm" (Country Road, Hard) - Tack Shooter (4-2), Ninja Monkey (4-2), Monkey Apprentice, Daily Challenge, $7,500 starting cash, survive waves from 25 to 59.</li> <li>Dec 13, 2013 - "Blade Hailstorm" (Bloon Circles, Apopalypse) - Tack Shooter (2-4), Ice Tower (2-3), Spike Factory (2-4), $5,000 starting cash, survive waves from 26 to 50, no more than 6 of any tower or Special Agent type.</li> <li>Dec 14, 2013 - "Treasure Island" (Archipelago, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer (2-4), Spike Factory, $2,200 starting cash, survive waves from 20 to 60, no more than 2 of any tower or Special Agent type.</li> <li>Dec 15, 2013 - "Interaction" (Snake River, Medium) - Dart Monkey (2-4), Sniper Monkey, Ice Tower (2-4), Monkey Village, Banana Farm (3-2), Mortar Tower (3-2), Dartling Gun (3-4), $2,200 starting cash, survive waves from 18 to 65, 9 lives.</li> <li>Dec 16, 2013 - "Ceramic Apocalypse" (Archipelago, Easy) - Dart Monkey (4-0), Sniper Monkey (1-0), Boomerang Thrower (1-0), Bomb Tower (1-0), Ice Tower (1-0).</li> <li>Dec 17, 2013 - "Double Trouble" (Space Truckin', Medium) - All towers available except Road Spikes and Pineapple, Daily Challenge, $3,000 starting cash, survive waves from 1 to 46.</li> <li>Dec 18, 2013 - "Off Centre" (Slalom, Hard) - Glue Gunner (2-4), Bomb Tower (2-4), Monkey Apprentice (4-2), Spike Factory (4-2), given 1 free Beekeeper and 1 Bloonberry Bush, $3,000 starting cash, survive waves from 30 to 65, no more than 2 of any tower or Special Agent type.</li><li>Dec 19, 2013 - "The Laboratory" (Switch, Easy) - Dart Monkey (2-3), Boomerang Thrower (2-4), Glue Gunner (4-2), Mortar Tower, Dartling Gun (1-2), given 1 free Bloonberry Bush, $3,000 starting cash, survive waves from 30 to 49, no more than 1 of each tower or Special Agent type, reward increased to Daily Challenge55.</li> <li>Dec 20, 2013 - "Camo, Lead, Both, Neither" (Park Path, Hard) - Boomerang Thrower (3-4), Monkey Buccaneer (4-2), Banana Farm, Spike Factory, survive waves from 1 to 60.</li> <li>Dec 21, 2013 - "Magic in the Air" (Snake River, Hard) - Dart Monkey (2-3), Boomerang Thrower (3-2), Monkey Apprentice (1-0), given 1 free Super Monkey Storm, $6,500 starting cash, survive waves from 26 to 60.</li> <li>Dec 22, 2013 - "Pin Point" (Lightning Scar, Medium) - Dart Monkey (2-2), Sniper Monkey (0-3), Glue Gunner (2-1), Super Monkey (0-2), Monkey Village (2-4), $5,000 starting cash, survive waves from 26 to 50, reward increased to Daily Challenge75.</li> <li>Dec 23, 2013 - "50%" (Space Truckin', Medium) - All towers available except for Road Spikes and Pineapple, limited to 2-2 upgrades, Daily Challenge, $2,150 starting cash, survive waves from 43 to 85, 75 lives.</li> <li>Dec 24, 2013 - "Journey" (Space Truckin', Medium) - Ninja Monkey (3-2), Monkey Buccaneer (3-0), Super Monkey (3-0), Monkey Apprentice (2-3), Dartling Gun (3-0), Spike Factory (3-0), $3,000 starting cash, survive waves from 26 to 70, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type.</li> <li>Dec 25, 2013 - "Hot Base" (Mount Magma, Hard) - Bomb Tower, Monkey Apprentice, Mortar Tower, $5,500 starting cash, survive waves from 30 to 50, max. 3 Towers at a time.</li> <li>Dec 26, 2013 - Bloons by the Letters" (The Rink, Hard) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Monkey Village, Mortar Tower, Dartling Gun, Spike Factory, $5,200 starting cash, survive waves from 40 to 70, max. 10 towers.</li> <li>Dec 27, 2013 - "Burning Shadow Frost" (Bloon Circles, Medium) - Ninja Monkey (4-2), Ice Tower (3-2), Super Monkey (2-3), Spike Factory (4-2), $3,500 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type.</li> <li>Dec 28, 2013 - "Brobdingnagian Ammunition" (Slalom, Hard) - Tack Shooter (2-4), Bomb Tower (4-3), Monkey Buccaneer (2-4), Mortar Tower (4-3), Dartling Gun (2-4), Spike Factory (4-2), survive waves from 1 to 65, no more than 1 of any tower or Special Agent type.</li> <li>Dec 29, 2013 - "Elite Defense" (Castle, Easy) - Monkey Buccaneer, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, $1,337 starting cash, survive waves from 10 to 65, no more than 1 of any tower or Special Agent type, reward increases to Daily Challenge80.</li> <li>Dec 30, 2013 - "No, It's Super Monkey" (Dockside, Medium) - Dart Monkey (4-0), Monkey Ace (2-3), Super Monkey (1-2), $5,000 starting cash, survive waves from 23 to 50.</li> <li>Dec 31, 2013 - Elegy of Emptiness (Castle, Easy) Dart Monkey (2-4), Ninja Monkey (2-4), Bomb Tower (2-4), Super Monkey (2-4), no more than two of any tower or Special Agent type.</li> </ol>