Board Thread:Game Suggestions/@comment-36513400-20180808183557/@comment-24953498-20180810011942

So a small list of my ideas;

Like I said before, there can be a coop mode where everyone works together and a BT battles sort of mode.

Most of the monkey characters and vehicles would be playable (perhaps you could hop into vehicles (?) but most mechanical units could be placed down.

Camo bloons are almost invisible to players without camo detection but they leave a translucent shimmer that can be seen by other players even without camo detection. It's just difficult unless you have camo detection.

Popping bloons earns cash and so does deployable banana farms and the cash is divided between allied players akin to co-op. Cash can be used for mechanical towers or upgrades for your character like the btd upgrades (ie. faster darts, triple darts, etc). Abilities use a hotkey.

If we absolutely have to limit the number of classes, I would recommend keeping the dart monkey for brute force players (spike-o-pult will probably need to be replaced with a spike cannon for manoeuvrability sake), sniper monkey for players who like playing snipers, the engineer to build traps and stuff, an alchemist for those who like a support class, a ninja to stop camo bloons, and perhaps a boomerang thrower to provide a powerful but hard to use class.

If we use original classes instead of the above idea, we need to keep a brute force character, a support, a sniper character, and a roguelike character to deal with camo bloons.