Board Thread:Game Suggestions/@comment-86.147.202.248-20150627101802/@comment-26316965-20151014220024

Triple Juggernaut ability:

Super Funky man club (anyone else know who coined the term)

Converts nearby dart monkeys and this tower into plasma vision super monkeys (If theyre at least x/2 they get +3 pierce as well)

Ray of glue:

A nearly unstoppable beam of pure glue. Slows down moabs it hits and liquifies their insides (does damage to their children so its possible to have a moab pop to nothing)

Wizard prodigy: 3/3 wizard

Combines the abilities of both specialized paths. Dragons breath sends back bloons, and the tornado becomes an inferno that deals massive damage to bloons while they are being sent back.

4/4 Wizard Lord

Now, the ability summons a huge inferno surrounding the tower that deals damage to EVERY bloon in its range (infinite pierce), as well as being able to send back moabs/bfbs/zomgs albeit with less distance with the tempest tornado.

T-134/VANA (T-Banana) 3/3 super

Now, the robo monkey fires sun god rays from its arms [so it has better targeting then the sun god) at plasma speed, as well as a third eye beam at half speed.

Engineer rework:

Sprockets moved to 3/x tower

Now doubles firing rate and increases number of sentry guns to 7, cost inreased to 2500(?)

4/x

Missle firing atachment. (5000)

Each sentry gun now is equipped with dual missles that fire every 3 seconds (like tf2s level 3 sentry), they do extra damage to moabs and ceramics (3x).

nine inch nails: now increases sentry popping power by 1.

x/2: changed to Static Allocation Mechanism. (500)

Sentry guns no longer self destruct, and can be placed/moved anywhere within the engineers range.

x/3:Expert Engineering(1000)

Engineers nail gun now fires 3 nails, like triple darts but more accurate, as well as increasing the engineers range like larger service area.

x/4: Overclock.

New: Engineers sentry guns are also overclocked when you use the ability