Ability Cooldown Index

The ability cooldown index is a way of measuring how much time is left for a towers activated ability being available for use again after it's effects have finished. It is a simple way of knowing how much cooldown time is left after an activated ability has completed its effects on the tower(s)/bloons during the game. A value of 1 means that after an abilities effects have finished, the ability can be used over again right away. A value of 0.50 would mean that the ability is halfway through cooldown once it's impacts have ceased. A value of 0.25 shows that after an ability's actions have finished, its cooldown is one quarter of the way through and so on. The higher the cooldown index, the better.

Testing And Calculating:

For an ability's cooldown index to be calculated, you must take the cooldown period of it (Here, 60 seconds will be used as an example) and the time the ability's effects last after activated. You must then calculate the percentage that the time lasted is of the cooldown period and apply that to the index. In this case, we will say that the effects of an ability lasts 10 seconds. 10 is one sixth of 60 and would mean that it is 20% of the cooldown time. By converting the percentage to a decimal of 1, we can conclude that the ability's cooldown index for this example would be 0.20.

If the cooldown and effects time are not known yet, it is possible to send a swarm of bloons towards a tower while using the ability in sandbox mode to observe the values.

More Info:

Currently the ability cooldown index is being added to pages around the wiki and may not be seen on pages that should have them yet.