Daily Challenge/BTD5 Archive 9

Below is an archive of all Daily Challenges which have been available in BTD5 from January 1st, 2016 to June 30th, 2016. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

 Jan 1, 2016 - "Doom of the Armored Behemoth" (Death Valley, Medium) - Dart Monkey, Boomerang Thrower (2-4), Bomb Tower (2-4), Super Monkey (2-4), Monkey Village (2-4), Dartling Gun (2-2), Spike Factory, $6,000 starting cash, survive waves 25 to 65, reward of 150 Jan 2, 2016 Jan 3, 2016 Jan 4, 2016 Jan 5, 2016 Jan 6, 2016 Jan 7, 2016 Jan 8, 2016 Jan 9, 2016</li> Jan 10, 2016</li> Jan 11, 2016</li> Jan 12, 2016</li> Jan 13, 2016</li> Jan 14, 2016</li> Jan 15, 2016</li> Jan 16, 2016</li> Jan 17, 2016</li> Jan 18, 2016</li> Jan 19, 2016</li> Jan 20, 2016</li> Jan 21, 2016</li> Jan 22, 2016</li> Jan 23, 2016</li> Jan 24, 2016</li> <li>Jan 25, 2016</li> <li>Jan 26, 2016</li> <li>Jan 27, 2016</li> <li>Jan 28, 2016</li> <li>Jan 29, 2016</li> <li>Jan 30, 2016</li> <li>Jan 31, 2016</li> <li>Feb 1, 2016 - "Treeline Tribulations" (Tree Tops, Medium) - Sniper Monkey (3-3), Ninja Monkey (4-3), Super Monkey, Monkey Village (2-1), Banana Farm, Dartling Gun (3-3), $6,000 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, reward of 150</li> <li>Feb 2, 2016</li> <li>Feb 3, 2016</li> <li>Feb 4, 2016</li> <li>Feb 5, 2016</li> <li>Feb 6, 2016</li> <li>Feb 7, 2016</li> <li>Feb 8, 2016</li> <li>Feb 9, 2016</li> <li>Feb 10, 2016</li> <li>Feb 11, 2016</li> <li>Feb 12, 2016</li> <li>Feb 13, 2016</li> <li>Feb 14, 2016</li> <li>Feb 15, 2016</li> <li>Feb 16, 2016</li> <li>Feb 17, 2016</li> <li>Feb 18, 2016</li> <li>Feb 19, 2016</li> <li>Feb 20, 2016</li> <li>Feb 21, 2016</li> <li>Feb 22, 2016</li> <li>Feb 23, 2016</li> <li>Feb 24, 2016</li> <li>Feb 25, 2016</li> <li>Feb 26, 2016</li> <li>Feb 27, 2016 - "Missile Crisis" (Candyland, Medium) - Tack Shooter (3-4), Sniper Monkey (0-2), Bomb Tower (0-2), Ice Tower (3-3), Monkey Ace (3-0), Monkey Apprentice (4-1), Dartling Gun (3-1), Spike Factory (1-3), Monkey Sub (2-3),, $8,500 starting cash, survive waves 30 to 65, reward of 50</li> <li>Feb 28, 2016</li> <li>Feb 29, 2016</li> <li>Mar 1, 2016 - "Asymptote" (Down The Drain, Medium) - Dart Monkey, Tack Shooter, Boomerang Thrower, Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Apprentice (1-3), Monkey Village, Banana Farm, Spike Factory (4-3), $7,500 starting cash, survive waves 25 to 65, reward of 150</li> <li>Mar 2, 2016</li> <li>Mar 3, 2016</li> <li>Mar 4, 2016</li> <li>Mar 5, 2016</li> <li>Mar 6, 2016</li> <li>Mar 7, 2016</li> <li>Mar 8, 2016</li> <li>Mar 9, 2016</li> <li>Mar 10, 2016</li> <li>Mar 11, 2016</li> <li>Mar 12, 2016</li> <li>Mar 13, 2016</li> <li>Mar 14, 2016</li> <li>Mar 15, 2016</li> <li>Mar 16, 2016</li> <li>Mar 17, 2016</li> <li>Mar 18, 2016</li> <li>Mar 19, 2016</li> <li>Mar 20, 2016</li> <li>Mar 21, 2016</li> <li>Mar 22, 2016</li> <li>Mar 23, 2016</li> <li>Mar 24, 2016</li> <li>Mar 25, 2016</li> <li>Mar 26, 2016</li> <li>Mar 27, 2016</li> <li>Mar 28, 2016</li> <li>Mar 29, 2016</li> <li>Mar 30, 2016</li> <li>Mar 31, 2016</li> <li>Apr 1, 2016 - "Black Magic" (Drag Strip, Medium) - Bomb Tower (4-2), Ice Tower (4-2), Monkey Apprentice, Monkey Village (3-4), Banana Farm (4-2), Monkey Sub (4-2), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, reward of 50</li> <li>Apr 2, 2016 - "Quick Popping Castle" (Castle, Medium) - Dart Monkey, Tack Shooter, Bomb Tower (4-1), Banana Farm, given 1 free Meerkat Spy, $9,000 starting cash, survive waves 30 to 65, reward of 50</li> <li>Apr 3, 2016 - "Differentiation" (Runway, Medium) - Dart Monkey (4-2), Bomb Tower, Glue Gunner (4-3), Monkey Buccaneer (3-0), Super Monkey (2-2), Monkey Apprentice (1-4), Banana Farm, Dartling Gun (3-3), given 1 free Portable Lake,, $15,000 starting cash, survive waves 50 to 85, reward of 100</li> <li>Apr 4, 2016 - "10% Multiplier" (Crypt Keeper, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $5,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Apr 5, 2016 - "Grapes of Wrath" (MOAB Desert, Medium) - Dart Monkey (2-3), Bomb Tower (2-1), Monkey Buccaneer (2-2), $4,500 starting cash, survive waves 26 to 54, no more than 9 of any tower or Special Agent type, reward of 50</li> <li>Apr 6, 2016 - "Seeking the Garden of the Gods" (Archipelago, Medium) - Sniper Monkey (2-3), Boomerang Thrower, Ninja Monkey, Monkey Buccaneer (3-4), Super Monkey (2-4), Monkey Apprentice, Monkey Sub (2-3), given 1 free Tribal Turtle, $8,500 starting cash, survive waves 35 to 75, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Apr 7, 2016 - "Up The Drain" (Down The Drain, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, $4,750 starting cash, survive waves 25 to 60, no more than 4 of any tower or Special Agent type, reward of 65</li> <li>Apr 8, 2016 - "A Visit to the Maze" (Maze, Medium) - Sniper Monkey (2-2), Ice Tower (2-0), Glue Gunner (2-1), Super Monkey (0-0), Monkey Apprentice (2-2), $10,000 starting cash, survive waves 40 to 47, max. 3 Towers at a time, reward of 60</li> <li>Apr 9, 2016 - "Oligarchy" (Slalom, Hard) - All towers with some exceptions (no Road Spikes or Pineapple), $4,500 starting cash, survive waves 30 to 70, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Apr 10, 2016 - "Made of Stars" (Runway, Medium) - Ice Tower, Monkey Ace (4-2), Monkey Village, Banana Farm (2-4), Dartling Gun (4-2), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of 150</li> <li>Apr 11, 2016 - "SHREDR Gods" (Candyland, Medium) - Dart Monkey (4-3), Tack Shooter (4-3), Boomerang Thrower (4-3), Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Super Monkey (4-3), Monkey Apprentice (4-3), Monkey Village (4-3), Banana Farm (4-3), Spike Factory (4-3), $5,000 starting cash, survive waves 25 to 80, no more than 2 of any tower or Special Agent type, reward of 125</li> <li>Apr 12, 2016 - "Windy and Sunny Day" (Archipelago, Hard) - Sniper Monkey (2-0), Boomerang Thrower (3-2), Glue Gunner (2-2), Super Monkey (2-2), Monkey Apprentice (3-3), Dartling Gun (2-2), Spike Factory (2-2), $6,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Apr 13, 2016 - "Color Switch" (Switch, Medium) - Tack Shooter (3-3), Boomerang Thrower (3-2), Ice Tower (3-3), Mortar Tower (4-2), given 1 free Meerkat Spy, $5,000 starting cash, survive waves 30 to 65, reward of 80</li> <li>Apr 14, 2016 - "Amazing Chest Ahead" (Lobby, Hard) - Boomerang Thrower (4-2), Glue Gunner, Super Monkey, Monkey Apprentice (2-4), given 1 free Tribal Turtle, $12,700 starting cash, survive waves 40 to 75, 40 lives, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Apr 15, 2016 - '''"Did You Say MOAB?" (Park, Hard)''' - Dart Monkey (4-0), Boomerang Thrower (3-2), Ninja Monkey (0-3), Bomb Tower (4-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-0), Monkey Ace (3-3), Monkey Apprentice (4-2), Monkey Village (2-2), Banana Farm (2-0), Mortar Tower (3-3), $5,000 starting cash, survive waves 32 to 60, max. 15 Towers at a time, reward of 50</li> <li>Apr 16, 2016 - "High Desert Duos" (Death Valley, Medium) - All towers with some exceptions (no Monkey Buccaneer, Super Monkeys, Banana Farms, Dartling Gun, Spike Factory, Monkey Sub, Road Spikes or Pineapple), $15,000 starting cash, survive waves 40 to 65, no more than 2 of any tower or Special Agent type, reward of 150</li> <li>Apr 17, 2016 - "Revenge of Replacement" (Mount Magma, Medium) - Dart Monkey (4-2), Glue Gunner, Monkey Village (2-0), given 1 free Super Monkey Storm,, $5,000 starting cash, survive waves 24 to 55, reward of 50</li> <li>Apr 18, 2016 - "Pure Skills" (Crypt Keeper, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey (4-3), Boomerang Thrower, Ninja Monkey (4-1), Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Monkey Sub, $5,000 starting cash, survive waves 25 to 65, no more than 2 of any tower or Special Agent type, reward of 150</li> <li>Apr 19, 2016 - "Kiwi Purgatory" (Lava Fields, Medium) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Monkey Buccaneer, Monkey Apprentice, given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves 25 to 65, no more than 1 of any tower or Special Agent type, reward of 60</li> <li>Apr 20, 2016 - "Animals" (Spooky Castle, Easy) - All towers available with some restrictions (no Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes or Pineapples), given 1 free Meerkat Spy, 1 Beekeeper, 1 Angry Squirrel, and 1 Tribal Turtle,, $0 starting cash, survive waves 1 to 50, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Apr 21, 2016 - "Easter Egg" (Hill Giant, Hard) - Dart Monkey, Sniper Monkey (0-3), Boomerang Thrower (4-0), Bomb Tower (4-0), Glue Gunner (2-4), Super Monkey (0-3), Mortar Tower (4-0), Monkey Sub (0-3), given 1 free Meerkat Spy and 1 Portable Lake, $40,000 starting cash, survive waves 60 to 76, no more than 2 of any tower or Special Agent type, reward of 60</li> <li>Apr 22, 2016 - "Monkey Means Boat" (Space Truckin, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Monkey Village, Banana Farm, Spike Factory, given 1 free Bloonberry Bush, 1 Beekeeper, 1 Angry Squirrel, and 1 Tribal Turtle, $5,500 starting cash, survive waves 30 to 65, max. 4 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Apr 23, 2016 - "Maelstrom the MOABs 3" (Water Hazard, Medium) - Dart Monkey (4-2), Tack Shooter (3-4), Boomerang Thrower (3-4), Banana Farm (4-4), Spike Factory (3-3), $6000 starting cash, survive waves from 26 to 65, 150 lives, no more than 4 of any tower or Special Agent type, reward increased to 150</li> <li>Apr 24, 2016 - "In Too Deep" (Rink Revenge, Easy) - all towers and upgrades available, $750 starting cash, 75 lives, survive waves 27 to 43, reward increased to 150</li> <li>Apr 25, 2016 - "Village Assistance 2.0" (Drag Strip, Medium) - Monkey Ace (4-2), Super Monkey (4-4), Monkey Village (2-4), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake, $5,000 starting cash, survive waves from 25 to 65, no more than than 4 of any tower or Special Agent type, reward of 50</li> <li>Apr 26, 2016 - "Mirage Quadruplets" (The Great Divide, Hard) - all towers excepting Road Spikes, Pineapples, Glue Gunners, Spike Factories, Super Monkeys, with all upgrades available, $6,000 starting cash, survive waves from 30 to 85, no more than 4 of any tower or Special Agent type, reward increased to 85</li> <li>Apr 27, 2016 - "District 6" (Drag Strip, Medium) - Monkey Buccaneer (4-2), Monkey Ace (4-4), Monkey Sub (4-4), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 25 to 65, no more than 4 of any tower or Special Agent type, reward increased to 55</li> <li>Apr 28, 2016 - "Nah, JK" (Tunnels, Medium) - Ice Tower (2-4), Monkey Apprentice (4-1), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake,, $8,000 starting cash, survive waves from 40 to 65, reward of 50</li> <li>Apr 29, 2016 - "H20" (Water Hazard, Easy) - Tack Shooter (2-3), Sniper Monkey (2-3), Boomerang Thrower (2-3), Ninja Monkey (2-3), Ice Tower (2-3), $4,000 starting cash, survive waves from 26 to 50, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Apr 30, 2016 - "Micromanagement and Multitasking 102" (Park Path, Medium) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Banana Farm (3-0), Dartling Gun (4-1), $45,000 starting cash, survive waves from 60 to 70, reward increased to 85</li> <li>May 1, 2016 - "SunO" (Down the Drain, Easy) - Bomb Tower (2-4), Super Monkey (4-2), Dartling Gun (4-2), $8,500 starting cash, survive waves from 25 to 63, reward increased to 63</li> <li>May 2, 2016 - "Bearer of the Curse" (Country Road, Medium) - Dart Monkey (4-4), Sniper Monkey (4-4), Ninja Monkey (4-4), Monkey Buccaneer (4-4), Monkey Apprentice (4-4), Mortar Tower (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>May 3, 2016 - "Monkeys Love Pi" (Dockside, Medium) - Dart Monkey (3-1), Sniper Monkey (3-1), Boomerang Thrower (3-1), Ninja Monkey (3-1), Ice Tower (3-1), Glue Gunner (3-1), Monkey Buccaneer (3-1), Monkey Ace (3-1), Super Monkey (3-1), Monkey Apprentice (3-1), Mortar Tower (3-1), Dartling Gun (3-1), Spike Factory (3-1), Monkey Sub (3-1), $3,141 starting cash, survive waves from 31 to 65, 31 lives, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>May 4, 2016 - "Farther Downstream" (Downstream, Medium) - Banana Farm (4-4), Mortar Tower (4-4)), Dartling Gun (4-4), Spike Factory (4-4), Monkey Sub (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent type, reward increased to 80</li> <li>May 5, 2016 - "Hardcore Freakin' Lazers" (Maze, Medium) - Sniper Monkey (4-2), Monkey Ace (1-3), Super Monkey (1-2), Banana Farm (2-0), Dartling Gun (3-1), Pineapple,, $8,000 starting cash, survive waves from 25 to 46, reward of 50</li> <li>May 6, 2016 - "Alien Fish Monsters" (Space Truckin', Hard) - Ice Tower (2-4), Banana Farm (4-2), Dartling Gun (4-2), Monkey Sub (4-2), given 1 free Bloonsday Device, , $20,000 starting cash, survive waves from 50 to 78, no more than 6 of any tower or Special Agent type, reward of 50</li> <li>May 7, 2016 - "Superior" (Pyramids, Hard) - Tack Shooter (4-3), Bomb Tower (3-2), Ice Tower (3-2), Glue Gunner (2-2), Monkey Buccaneer (3-2), Super Monkey (3-2), Monkey Apprentice (4-0), Monkey Village (2-0), Mortar Tower (2-4), Dartling Gun (3-1), Spike Factory (2-4), $5,000 starting cash, survive waves from 28 to 75, reward of 50</li> <li>May 8, 2016 - "Uncoloured Stockfest" (Scorched Earth, Medium) - Bomb Tower (1-3), Ice Tower (1-2), Glue Gunner (1-4), Monkey Apprentice (4-4), Monkey Village (3-4), Banana Farm (4-4), Mortar Tower (3-1), Pineapple, $4,500 starting cash, survive waves from 20 to 65, no more than 6 of any tower or Special Agent type, reward of 50</li> <li>May 9, 2016 - "We Bare Monkeys" (Dockside, Hard) - Dart Monkey, Ninja Monkey, Ice Tower, Super Monkey (2-3), given 1 free Meerkat Spy, $3,000 starting cash, survive waves from 25 to 65 no more than 1 of any tower or Special Agent type, reward of 50</li> <li>May 10, 2016 - "Dreadnaught" (Water Hazard, Medium) - Bomb Tower (0-4), Monkey Buccaneer (4-1), Monkey Apprentice (1-2), Dartling Gun (2-2), $2,500 starting cash, survive waves from 26 to 60, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>May 11, 2016 - "2Fuse" (The Eye, Easy) - Boomerang Thrower (2-4), Ice Tower (2-4), Monkey Sub, given 4 free Portable Lakes,, $5,000 starting cash, survive waves from 25 to 70, reward increased to 80</li> <li>May 12, 2016 - '''"Stay Strong Everyone!" (Mount Magma, Medium)''' - Dart Monkey, Sniper Monkey, Bomb Tower (2-4), Glue Gunner (4-2), Monkey Apprentice (4-2), Monkey Village (4-2), given 1 free Beekeeper and 1 Tribal Turtle, $8,000 starting cash, survive waves from 35 to 70, max. 10 Towers at a time</li> <li>May 13, 2016 - "Ding Distraction" (Maze, Hard) - Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (4-2), Dartling Gun (3-1), Spike Factory (1-4), Monkey Sub (2-2), $2,500 starting cash, survive waves from 28 to 75, 6400 lives (or inevitably 6308 if no agents used in Round 28), reward increased to 75</li> <li>May 14, 2016 - '''"You Cannot Grasp the True Form of Monkeys' Attack!" (Scorched Earth, Hard)''' - Sniper Monkey, Ice Tower (4-2), Banana Farm (4-2), Mortar Tower, $5,500 starting cash, survive waves from 26 to 60, reward increased to 100</li> <li>May 15, 2016 - "Strom Sequences" (Dune Sea, Medium) - Dart Monkey (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), Monkey Village (2-4), Dartling Gun (4-2), no more than 2 of any tower or Special Agent type, reward increased to 150</li> <li>May 16, 2016 - "You're Gonna have a Bad Time" (North Pole, Hard) - Sniper Monkey (2-4), Monkey Buccaneer (2-2), Super Monkey (0-0), Monkey Apprentice (2-2), Banana Farm (4-2), Mortar Tower (2-2), Monkey Sub (0-3),, $4,500 starting cash, survive waves from 20 to 60, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>May 17, 2016 - "Upgrade Downgrade" (Switch, Medium) - Dart Monkey (3-2), Bomb Tower (2-4), Glue Gunner (2-4), Monkey Sub (2-2), given 1 free Portable Lake, reward increased to 55</li> <li>May 18, 2016 - "Challenger Deep" (Ice Flow, Hard) - Sniper Monkey (4-3), Monkey Buccaneer, Spike Factory (4-3), Monkey Sub, $1,750 starting cash, survive waves from 26 to 65, no more than 4 of any tower or Special Agent type, reward increased to 80</li> <li>May 19, 2016 - "Long Range" (Drag Strip, Medium) - Dart Monkey (4-2), Sniper Monkey, Monkey Buccaneer, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, Monkey Sub, given 1 free Portable Lake, $5,000 starting cash, survive waves from 30 to 70, no more than 2 of any tower or Special Agent type, reward increased to 150</li> <li>May 20, 2016 - "Hot Problems" (Mount Magma, Hard) - Dart Monkey (2-2), Sniper Monkey (1-2), Glue Gunner (2-2), Mortar Tower (4-0), Dartling Gun (2-1), $2,375 starting cash, survive waves from 26 to 43, no more than 1 of any tower or Special Agent type, reward increased to 70.</li> <li>May 21, 2016 - "The Gauntlet of Deadly Terror" (Slalom, Medium) - Dart Monkey (4-0), Tack Shooter (0-4), Bomb Tower (2-1), Monkey Apprentice (0-3), $7,500 starting cash, survive waves from 35 to 55, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>May 22, 2016 - "The Company of Myself" (Space Truckin', Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (2-4), $696,969 starting cash (and this is true), survive waves from 40 to 55, max. 3 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 100</li> <li>May 23, 2016 - "Stranded" (Dune Sea, Medium) - Dart Monkey, Boomerang Thrower (3-2) Monkey Buccaneer (1-2), Monkey Ace (3-4), Mortar Tower (2-3), Spike Factory (3-2), Monkey Sub (1-2), Pineapple, $4,500 starting cash, survive waves from 30 to 65, no more than 3 of any tower or Special Agent type, reward increased to 85</li> <li>May 24, 2016 - "Towers of the Periodic Table" (Express Shipping, Hard) Tack Shooter, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $11,800 starting cash, survive waves from 40 to 80, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>May 25, 2016 - "Cold Crew" (Snowflake, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Ace, Banana Farm, Dartling Gun, $6,000 starting cash, survive waves from 35 to 65, no more than 1 of any tower or Special Agent type, reward increased to 100</li> <li>May 26, 2016 - "Large Gap" (Snake River, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Sub, $5,000? starting cash, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased 60</li> <li>May 27, 2016 - "The" (Dockside, Medium) - Sniper Monkey, Ninja Monkey, Monkey Apprentice, $2,500 starting cash, survive waves from 30 to 60, 175 lives, no more than 4 of any tower or Special Agent type.</li> <li>May 28, 2016 - "Angry Birds" (Skull Peak, Medium) - Boomerang Thrower (2-4), Bomb Tower (4-1), Ice Tower, Monkey Ace (2-4), Monkey Apprentice, Mortar Tower (4-2), Monkey Sub (2-2), $10,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>May 29, 2016 - "Four Monkeys" (Scorched Earth, Medium) - All towers except Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes and Pineapples, no restrictions in upgrades, given 1 free Portable Lake, $8,000 starting cash, survive waves from 40 to 80, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 80.</li> <li>May 30, 2016 - "Team Effort" (Archipelago, Medium) - Dart Monkey (4-2), Tack Shooter, Boomerang Thrower (3-4), Ninja Monkey, Ice Tower (4-2), Mortar Tower, Spike Factory (3-3), $3,500 starting cash, survive waves from 30 to 65, max. 7 Towers at a time, no more than 1 of any tower or Special Agent type, no Special Agents allowed, reward increased to 60</li> <li>May 31, 2016 - '''"What Doesn't Change Position?" (The Eye, Medium)''' - Tack Shooter, Ice Tower, Monkey Village, Banana Farm, Spike Factory, given 1 Bloonsday Devices, $15,000 starting cash, survive waves from 40 to 65, no more than 4 of any tower or Special Agent type, reward increased to 60</li> <li>Jun 1, 2016 - "Monkey By The Ocean" (Archipelago, Hard) - Dart Monkey (2-3), Sniper Monkey (1-0), Ice Tower (0-1), Glue Gunner (1-1), Monkey Sub (1-1), $2,000 starting cash, survive waves from 26 to 31, max 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jun 2, 2016 - "District 7" (Jungle, Easy) - Dart Monkey (4-2), Boomerang Thrower (1-4), Bomb Tower (4-1), Monkey Buccaneer (2-4), Monkey Village (4-2), given 1 free Portable Lake, $4,000 starting cash, survive waves from 30 to 61, no more than 4 of any tower or Special Agent type, reward increased to 55</li> <li>Jun 3, 2016 - "Orange is the New Black" (Lightning Scar, Medium) - Tack Shooter, Monkey Apprentice (2-4), Spike Factory (4-2), $4,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to 80</li> <li>Jun 4, 2016 - "ANGRY Fields" (Lava Fields, Medium) - Boomerang Thrower (2-4), Bomb Tower (2-4), Ice Tower (2-4), Super Monkey (2-4), Dartling Gun (2-4), given 1 free Angry Squirrel, $14,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jun 5, 2016 - '''"What Does Change Position?" (Battle Knot, Medium)''' - All towers except Tack Shooters, Ice Towers, Spike Factories, Road Spikes and Pineapples, no upgrade restrictions, given 2 free Portable Lakes, $15,000 starting cash, survive waves from 40 to 85, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to 60</li> <li>Jun 6, 2016 - "Overheat" (Death Valley, Medium) - Dart Monkey, Tack Shooter (2-4), Boomerang Thrower (2-4), Glue Gunner (2-4), Super Monkey (0-4), Monkey Village (2-4), Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 25 to 65, reward increased to 150</li> <li>Jun 7, 2016 - "Lollipop's Revenge" (Candyland, Easy) - Dartling Gun (3-1), Spike Factory (2-4), survive waves from 1 to 46, reward increased to 150</li> <li>Jun 8, 2016 - "FAIR Game" (Castle, Easy) - Boomerang Thrower, Ice Tower, Monkey Ace, Monkey Sub, $5,000 starting cash, survive waves from 30 to 50, reward of 50</li> <li>Jun 9, 2016 - "Operation: Puffle" (Snowflake, Hard) - Tack Shooter (4-2), Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice (2-4), Spike Factory, Monkey Sub (4-0), $15,000 starting cash, survive waves from 45 to 85, no more than 5 of any tower or Special Agent type, reward increased to 150</li> <li>Jun 10, 2016 - "Treasure Hunters" (Jungle, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Super Monkey, $6,500 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to 55</li> <li>Jun 11, 2016 - "Kygo" (Archipelago, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Banana Farm, $7,000 starting cash, survive waves from 40 to 65, no more than 2 of any tower or Special Agent type, reward increased to 150</li> <li>Jun 12, 2016 - "Clock of Rebirth" (Clock, Medium) - Boomerang Thrower (4-0), Monkey Apprentice (0-4), $5,000 starting cash, survive waves from 26 to 45, reward increased to 100</li> <li>Jun 13, 2016 - District 13" (Spooky Castle, Medium) - Sniper Monkey, Ninja Monkey, Bomb Tower (4-1), Glue Gunner, Monkey Ace, Banana Farm (3-2), Mortar Tower (4-2), Dartling Gun (4-2), Monkey Sub (4-2), $5,000 starting cash, survive waves from 25 to 70, reward increased to 70</li> <li>Jun 14, 2016 - "Early Unlocks" (Clock, Medium) - Dart Monkey, Tack Shooter, Monkey Sub, given 1 free Portable Lake, survive waves from 26 to 60, no more than 2 of any tower or Special Agent type reward increased to 70</li> <li>Jun 15, 2016 - "Partly Sweet" (Candyland, Easy) - Dart Monkey (2-2), Boomerang Thrower (2-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (2-2), Monkey Apprentice (2-2), Monkey Sub (2-2), $9,000 starting cash, survive waves from 40 to 50, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, no Special Agents allowed, reward increased to 60</li> <li>Jun 16, 2016 - "Crippled" (Monkey Lane, Medium) - Tack Shooter (0-4), Sniper Monkey (0-4), Ninja Monkey (4-0), Ice Tower (0-4), Glue Gunner (1-4), Monkey Buccaneer (4-0), Mortar Tower (4-0), Dartling Gun (3-0), Monkey Sub (0-3), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 35 to 69, reward of 50</li> <li>Jun 17, 2016 - "COBRA Clones" (Ice Flow, Medium) - Sniper Monkey (1-1), Ninja Monkey (0-2), Banana Farm (0-0), Monkey Sub (1-1), survive waves from 1 to 48, reward of 50</li> <li>Jun 18, 2016 - "Forward" (Down the Drain, Medium) - Dart Monkey, Tack Shooter (2-4), Sniper Monkey (3-3), Ninja Monkey (4-2), Bomb Tower (2-4), Ice Tower (2-3), Monkey Buccaneer (2-4), Monkey Ace, Super Monkey (3-4), Monkey Village, Spike Factory, Monkey Sub, Road Spikes, Pineapple, $7,000 starting cash, survive waves from 25 to 65, no Special Agents allowed, reward increased to 150</li> <li>Jun 19, 2016 - "Polar Ice Cap" (Snowflake, Hard) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (4-2), Dartling Gun (4-1), $6,500 starting cash, survive waves from 35 to 70, reward of 50</li> <li>Jun 20, 2016 - "Six Realms" (Clock, Medium) - Dart Monkey (2-3), Boomerang Thrower (4-2), Ninja Monkey (2-4), Super Monkey (3-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $200 starting cash, survive waves from 15 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jun 21, 2016 - "A Timely Appearance" (Crypt Keeper, Easy) - Dart Monkey (3-0), Tack Shooter (4-3), Glue Gunner, Road Spikes, $5,000 starting cash, survive waves from 26 to 50, reward increased to 85</li> <li>Jun 22, 2016 - "Double Trouble Asymptote" (Candyland, Medium) - All towers except Sniper Monkeys, Ninja Monkeys, Monkey Buccaneers, Monkey Aces, Banana Farm, Dartling Guns, Monkey Subs, Road Spikes and Pineapple, no upgrades restrictions except Super Monkey (3-0), $5,000 starting cash, survive waves from 25 to 65, no more than 2 of any tower or Special Agent type, reward increased to 85</li> <li>Jun 23, 2016 - "Evil Clone's Evil Clones" (Lightning Scar, Medium) - Bomb Tower (4-1), Glue Gunner (1-4), Monkey Ace (3-2), Monkey Apprentice (3-2), Monkey Sub (2-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 30 to 60, reward of 50</li> <li>Jun 24, 2016 - "Super Lopsided" (Candyland, Medium) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, available towers limited to 4-3, $5,000 starting cash, survive waves from 25 to 70, no more than 1 of any tower or Special Agent type, reward increased to 75</li> <li>Jun 25, 2016 - "Advanced Rocket River" (Snake River, Hard) - Bomb Tower (2-4), Dartling Gun (2-4), $7,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Jun 26, 2016 - "First Strike Capability" (Water Hazard, Medium) - Glue Gunner, Monkey Ace, Monkey Village, Monkey Sub (2-4),, $7,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to 100</li> <li>Jun 27, 2016 - "Still Original Specialties" (Hill Giant, Medium) - Boomerang Thrower (3-4), Ninja Monkey (3-4), Glue Gunner (3-4), Monkey Buccaneer (3-4), Monkey Ace (3-4), Super Monkey (4-3), Monkey Apprentice, Mortar Tower (4-3), Dartling Gun, Spike Factory (3-4), $35,000 starting cash, survive waves from 71 to 85, no more than 1 of any tower or Special Agent type, reward increased to 100</li> <li>Jun 28, 2016 - "Limited Selection" (Great Divide, Easy) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, $6,000 starting cash, survive waves from 30 to 50, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jun 29, 2016 - "Crowd Control" (Slalom, Easy) - Bomb Tower (3-4), Ice Tower (2-2), Glue Gunner (2-2), Mortar Tower (2-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 40 to 51, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 60</li> <li>Jun 30, 2016 - "Spam, Spam, and More Spam" (Express Shipping, Medium) - Ice Tower (1-1), Glue Gunner (4-0), Monkey Buccaneer (0-4), Spike Factory (0-4), given 8 free Super Monkey Storms and 2 Portable Lakes, $33,000 starting cash, survive waves from 60 to 85, no more than 3 of any tower or Special Agent type, reward of 50</li> </ol>