Board Thread:General Discussion/@comment-203.81.71.93-20140930105005/@comment-173.70.29.50-20160628134257

BLOONINCINERATOR3000 wrote: Let's settle this:

Formula: Health * sqrt(speed) * bonus + children's results

I used square root of speed to allow for speed-independent towers like spike factories.

Bonus (immunities): ZOMG gets 1.2 (monkey pirates, MOAB Assassin), DDT gets 2 (camo, black, lead). Camo-regrow is a 1.6. More bonuses:

Black: 1.2

White: 1.1

Zebra: 1.3

ZOMG: 14509

DDT: 2237

3 DDTs: 6710

ZOMG is stronger. You'll find a miistake here; if ZOMG's speed is considered less than one, square-rooting it will increase it from 0.18 to 0.43, while DDT goes from 5 to 2.25. Instead, if you dividde 5 by 0.18 first, you'll find DDT is about 27 times faster, which should be giving it a higher bonus than 2.25. DDT deserves higher speed multipler than 2.25; ZOMG deserves lower speed multiplier by 0.43.

However, I will say that it's normally the ZOMG's brute strength that crushes everything, allowing other stuff to get through. DDTs should be higher than 2237 each, ZOMGs should be less than 14509 each, but 1 ZOMG > 3 DDTs nonetheless