Full Auto Rifle

"Fully automatic weapon with incredible popping power."

- BTD6 Description

 is the fourth upgrade of Path 3 for the Sniper Monkey in Bloons TD 6. It allows the Sniper to shoot 2x as fast as the Semi-Automatic, which is ~12.25x faster than a normal Sniper. In addition, bullets deal +1 damage to MOAB-class bloons.

It costs $3,610 on Easy, $4,250 on Medium, $4,590 on Hard, and $5,100 on Impoppable.

Appearance
Full Auto Rifle is a monkey bearing the aforementioned automatic rifle, which is a long grey rifle bearing a scope with an orange light, having a black, ridged handgrip just in front of the scope, and an orange stripe just behind a suppressor mounted on the barrel. The rifle also has a grey stock. The monkey itself wears a black vest with a hole for its tail, black gloves, a dark grey camo helmet with a camera attached, and orange goggles over its eyes. These orange goggles have a unique double-peak design that splits above where its mouth would presumably be.

Notably, it does not wear any shoes.

Summary
The main highlight of the Full Auto Rifle is not so much about being an efficient overall DPS tower, but it is more so that it never misses its target provided that the Sniper has a clear Line of Sight. As such, it is an excellent choice for anti-stalling earlier rounds, particularly with the 0-2-4 upgrade with Berserker Brew or Stronger Stimulant, or the 2-0-4 upgrade paired with a decent camo-detecting tower. For most occasions, setting the Full Auto Rifle on Strong is a good choice, although the First target priority is generally more useful for 0-2-4.

The 2-0-4 Full Auto Rifle is somewhat decent against MOABs in the mid-game, but it tends to struggle against the hyperclumped Yellows that it leaves behind in the absence of MOABs. The presence of hyperclumped Yellows can be rectified by utilizing the 0-2-4 Full Auto Rifle paired with Berserker Brew or Stronger Stimulant, which although allows it to pop grouped bloons better, it will lose good single-target DPS over increased grouped popping power.

Tips

 * The 2-0-4 upgrade is usually better than the 0-2-4 upgrade in terms of overall single-target damage.
 * As of 17.0, 0-2-4 is much better for group popping power due to the changes to Shrapnel Shot. Additionally, it synergises better with Berserker Brew and Stronger Stimulant.
 * Similar to Semi-Automatic, set a 2-0-4 Full Auto Rifle on Strong to combat mid-game MOABs, and set a 0-2-4 Full Auto Rifle on First to optimize its shrapnel shot attacks.
 * Compared to Supply Drop, which costs around $3000 more expensive than Full Auto Rifle, Full Auto Rifle tends to struggle versus grouped targets. However, Full Auto Rifle has the edge at single-target damage.
 * As of Version 28.0, which nerfed Elite Defender's damage type, a 0-2-4 Full Auto plus a 4-2-0 Stronger Stimulant and a 2-0-0 Village can solo Deflation on Infernal, which can quickly farm XP and Monkey Money.

Trivia

 * In BTD5 Flash, purchasing Semi-Automatic Rifle allows the Sniper Monkey to pop Lead Bloons even without Full Metal Jacket. This is not the case in the mobile versions of the BTD5 generation or BTD6 for the Semi-Automatic upgrade. However, in BTD6, the Full Auto Rifle initially added automatic lead-popping power as Semi-Automatic Rifle did in BTD5.
 * Automatic lead-popping power for Full Auto Rifle was removed in Version 28.0, while Supply Drop still retains automatic lead-popping.
 * This upgrade decreases the sniper's sight height. This can be shown by placing the sniper on the Carrier Flagship's first platform on Encrypted.
 * This upgrade could be abbreviated to FAR, which would be a good pun on its infinite range when there aren't Line of Sight obstacles.
 * Full Auto Rifle is the only Tier 4 Sniper Monkey in BTD6 to wear no footwear of any kind.