Board Thread:General Discussion/@comment-24432703-20160713120647/@comment-25404524-20160722000829

Justinjake.ashton wrote: My Anti Camo Lead Tower right now is the 2/2 Apprentice. I only have it at rank 3 so no anti-regrow buff. I don't really need to strip camo off but in the case of Camo Regrow Pain, 3/2 Engineers is a must since I have Rank 3 engineers. For Regrow Leads, I use 2/1 Glue Gunners as a cheap alternative in the meantime but my real weapon is the 3/2 Bloonchipper I don't really use Mortars not Boomerangs right now. If you were trying to say if they can take care of them well, then yes but they are expensive. I don't really rely on Favors unless they're on the Glue Gunner because 3/2 Glue Gunners are very powerful even after Round 30 for defeating the children of MOAB classes.

Cash Starve: Rely on cheap and effective towers to farm. 2/0 Engineers, 2/1 Glue Gunners and 1/2 Ninjas. Proper Placement of the Glue Gunner is key to popping Leads.

Fast and Furious: Engineers and Glue Gunners aren't as reliable so I need attacks that home in on targets like a 2/2 Apprentice and a 0/0 Bloonchipper later to be upgraded to 3/2. Also, a 1/0 Spike Factory early on could save a few lives. 2/2 Buccaneers if available.

Hard and Heavy: Rush 2/1 Bloonchippers and 2/2 Glue Gunners alongside by 2/1 Engineers for offspring cleanup.

Camo Craziness / Sneaky Camo / Camo Regrow Pain: A few 2/0 Engineers and 2/2 Ninjas at the start. Later upgrade to 3/2 Engineers. 2/2 Buccaneers if available.

Regrow Rush of Death: All regrow bloons are the same to the eyes of a 2/2 Spike Factory.

Round Ramp: What's the difference?

Speed over Toughness: 2/2 Glue Gunners and 1/1 Engineers. 2/2 Buccaneers if available.

Packed MOABs: Make sure I have a MOAB Assassin at round 16. 4/2 Bloonchippers and 2/2 Super Monkeys later.

DDT: 2/2 Super Monkey(s) under 2/2 Monkey Village.

Packed BFBs / ZOMGs: Never faced one.

My use of the Dartling Gun isn't really based on terrain type or modifications or favors. If it has long, straight pathways, buy it first. Special emphasis on that one Dessert Track with a lot of adjacent straight paths.

I agree that some of my ideas are just very expensive. However, they seem to work for me. And yes, I do use Rank 3 sentried Engineers as anti-camo towers sometimes. And I do use 3/2 Bloonchipper.

Of course, ZOMG tiles have ZOMGs; as for Packed BFB tiles, it is just more BFBs than normal. I don't seem to fight DDTs much but I seem to use 2/3 Super Monkeys under 2/2 Village to fight DDTs.

The only problem is I don't have experience over MvM-exclusive attacks, such as Speed Over Toughness or Sneaky Camo or something like that.

Hard to say what else is effective but cost-effective for those listed towers otherwise. With Path 2 Glue Gunners, I don't find that useful either, as they don't seem to do anything else other than slow bloons further or splat a lot more bloons. However, in Mobile, Ceramic Bloons can be slowed too (as far as what I had seen). And I seem to use Monkey Aces more often in a BTD5 environment rather than a BMC environment of shorter but more faster pace rounds.

The only thing I could say though that could be cost-effective is that 2/2 Monkey Apprentices could make good anti-camo-lead towers, of which Camo Leads I am far too cautious of.