Tack Shooter (BTDB2)

TBA

"Shoots a Short-Range Volley of Sharp Tacks in 8 Directions."

- In-Game Description

The Tack Shooter is a Primary-class tower in Bloons TD Battles 2. Like its Bloons TD 6 counterpart, the tower retains its name and role from the Bloons TD 4, 5, and Classic game generations. It is unlocked when first starting the game, alongside the Dart Monkey, Bomb Shooter, and Quincy.

As a base tower, the Tack Shooter costs $280 and has 23 range, firing 8 single-pierce tacks radially every ??? seconds. The tower can not pop lead or camo without upgrades.

The Tack Shooter excels at early game due to its low cost, high rate of fire, and high number of projectiles. Placing the Tack Shooter in loops or corners will maximize the number of tacks used. Beyond this, the Tack Shooter has strong potential, with upgrades increasing its pierce, projecitle number and range. Conversely, the Tack Shooter is weak against Lead Bloons, Camo Bloons and on maps that lack bends.

Appearance
The Tack Shooter retains its look from previous generations as a pink, metal cannon with barrels facing radially outwards. There are dark-grey metal bands running along the outside of the tack shooter. The projectiles are single tacks, identical to those clumped by the Spike Factory and shot by Sentry Turrets. Traditionally, the Tack Shooter has never officially been considered a monkey, but rather an autonomous machine. However, the Operator Monkey Idle Animation Customization reads "Who did you think loaded all those tacks?" This indicates that there is, in fact, a canonical monkey operating the Tack Shooter from the inside.

Upgrades
The Tack Shooter consists of three paths which excel all excel at area of effect damage, high pierce, high rate-of-fire, and single target damage to varying degrees.

The first path enhances rate of fire, adding fire-based attacks at the third tier for lead popping power and bonus damage. The fourth tier switches out tacks for a Ring of Fire, and the fifth tier increases range, damage, fire rate, and adds an exploding homing meteor attack.

The second path enhances pierce, with tacks being switched out for blades at the third tier. The third and fourth tier Maelstrom abiliities are extremely useful for providing a quick respite from large swathes of Bloons.

The third path increases the number of tacks at each upgrade. Notably, the Overdrive and Tack Zone are incredibly efficient popping power towers for their price.


 * Note: Assumption of same BTD6 stats except when stated

Total Costs
TBA

Customizations
All customization types. List all prices. Use Upgrade card format like above.

Summary
Summary stuff for the base tack. The Tack Shooter is a cheap, short-ranged, tower that is best used on sharp curves.

This tower is not to be underestimated for its low prices: it is highly capable at cheap crowd control that can extend mid to late-game, and third path upgrades increase the amount of tacks that can hit one bloon at a time, with M.O.A.B. Class Bloons and their bulky frames being highly susceptible to multi-hits in particular. A Blade Maelstrom given camo detection can easily destroy any non-MOAB class rush and can help clean up the insides of large MOAB rushes. Overdrive and The Tack Zone can decimate MOAB-class bloons with ease due to both their high attack speed and large numbers of projectiles.

The Tack Shooter is categorized as a Primary class tower. It can receive benefits from the first path upgrades of the Monkey Village, Primary Training, and beyond.

Further Strategies

 * Strategies
 * General Strategy
 * Optimization Strategy
 * Countermeasures Strategy

Trivia

 * The Tack Shooter is operated by a monkey, and has been made canon in this game with an unlockable Monkey Mastery upgrade for the Tack Shooter, more specifically an idle animation that occasionally pops up the monkey. The source of this is likely inspired by the Tack Monkey Avatar from BTD6.