Board Thread:General Discussion/@comment-32292007-20180718210227/@comment-29914576-20180721130110

Tower Order: Alchemist Druid Wizard

Alchemist is 1st on my list because of the first path. However, you need to use him with towers such as Super Monkey or Ninja, with lower pierce/damage/range, which is what the alc buffs. This strategy fan be key to many maps on Impoppable or C.H.I.M.P.S. I've also heard really sick stuff about Unstable Concoction, and Total Transformation + PMFC/SMFC is really good. Comboed with Homeland Defense, the TT + PMFC can take down a Fortified B.A.D. I don't think many people use the bottom path or the lower tiers much.

Druid is surprisingly good for how much he costs for the lower tiers I think. For the first path, the storm is just there, I don't think it's very OP or bad. The second path's 3rd tier (sorry if I forgot all of their names lol), can pop a single fortified ceramic down to nothing in a decent time. I think this is somewhat underrated. For Jungle's Bounty, it's only useful in a stall farm (with Super Glue) which is IMO, an exploit. 5th tier doesn't do popping power quite fast enough for Ceramics+. Bottom path is relatively cool because supercharged Druids can be useful late-game or for Deflation and other strats. Hard Thorns + Thorn Swarm is also really good early game.

Wizard was heavily nerfed from 5. For 1st Path, Arcane Spike is really good. I think i remember someone saying it can almost replace Dark Knight. For 5th tier it's just bleh IMO and it can't pop purples. Middle Path has the sweet Wall Of Fire for bloons and I don't see the point above 2nd Tier. Especially Wizard Lord Pheonix, it costs too much. Shimmer is nice, rest are either rubbish or bad.