Template:Nerf/doc

Used to demonstrate balance changes or other patches that reflect a nerf status.

The following examples demonstrate formatting and do not necessarily reflect current balance changes that still exist in current updates. Specific wording does not have to be strictly similar, but ideally consistent with up-to-date formatting and statistical data. In fact, scientific understanding of in-game mechanics of a game do change over time.

Example 1 (costs):
 * Heli Pilot base cost increased ($1500 --> $1600)
 * Grape Shot cost increased ($500 --> $550)

Example 2 (damage, pierce, attack speed, range):
 * Bomber Ace damage decreased (4 --> 3)
 * Airburst Dart's airburst pierce decreased (3 --> 2)
 * Spectre attack speed decreased (0.05s --> 0.06s)
 * Note: Phrases "attack speed decreased" and "attack cooldown increased" are interchangeable. Convention for stat decreases are normally attack cooldown values.
 * Ballistic Missile base range decreased (60 --> 50)
 * Spike Factory attack speed bonus decreased (0.6x --> 0.8x, or +66% --> +25%), for less attack speed (1.32s --> 1.4s)
 * Note: In the end, the attack cooldown normally matters more than the attack speed bonuses when determining the verdict of "nerf" versus "buff" versus "change", with some exceptions.

Example 3 (other stats, buffs, and income):
 * Overclock attack speed bonus reduced (+100% --> +66%)
 * Mortar Monkey's explosion random deviation radius increased (18 --> 30). Does not affect Increased Accuracy, which remains at 8.
 * Spike Factory's base projectile lifespan reduced from 70s to 50s. Long Reach's base projectile lifespan remains at 100s.
 * Note: This is a comparison between a crosspathing interaction and a base tower, so it is worth adding a note about crosspathing comparisons in this case.

Example 4 (rework requiring upgrades and/or crosspaths):
 * Wall of Fire pierce decreased (20 --> 15) and now requires the Intense Magic crosspath to restore old pierce value.
 * MOAB Mauler damage versus Ceramics decreased (+4 --> +3). Does not affect MOAB Assassin.
 * Sauda's Level 13's +1 damage now instead grants +1 damage to Sauda’s Lv7 Bloon Weakness
 * MOAB Glue slow amount on MOABs reduced (0.625x --> 0.75x). Remains at 0.625x for Relentless Glue.

Example 5 (redundancy):
 * Monkey Bank is no longer able to deposit cash from the Bank Deposits MK until IMF Loan and above
 * Glaives no longer increases attack speed (formerly provided 0.85x attack cooldown, now provides none)

Example 6 (new mechanics):
 * Berserker Brew lasts for the next 30 attacks or the current timed duration (5 seconds), whichever comes first. In addition, any Berserker Brew potions that expired cannot be reapplied to the target tower until the 5-second duration is over.
 * [undocumented] Unstable Concoction damage no longer scales with any HP multiplier, such as Double HP MOABs, Freeplay Mode scaling, and the MOAB Health multiplier in the Challenge Editor.

Example 7 (introduced negative bugs):
 * [undocumented bug] Super Glue can no longer re-apply glue onto the same bloon or blimp until the glue wears out.

Example 8 (low-to-mid-risk exploit patching):
 * Prince of Darkness can no longer increase zombie count via pops on Sandbox Mode and then returning to a certain game
 * Note: High risk exploits should not be listed as nerfs, as game-destructive exploits "ruin" the game by trivializing the completion of major game features unfairly, as if hacking. What is considered "high-risk exploit" or not on Bloons Wiki tends to depend on wiki admin discretion.
 * For instance, the infinite Instas exploit between Version 3.0 and up to before 8.0 was considered borderline high risk exploiting, while the Version 25.0 saves for Monkey Money + exploit applied to any game mode and type, and the second-mentioned exploit is considered fully high risk exploits. While the first-mentioned old exploit did trivialize the gain of Tier 3-4 Instas, Instas are always not necessarily needed for all important gameplay, especially CHIMPS, and required grinding to accumulate a satisfactory amount; the second-mentioned exploit is undoubtably a high risk exploit, due to its easy execution and trivialization of gaining medals including CHIMPS medals.