User blog:BestBMCplayer/Description of towers usefulness... in words

I am writing this blog to show everybody strategies about towers.

Tack shooter
One of my favorite in BTDB, as 4/0 do ultra well, but not that good in BMC. I always use it in monkey teams event though it is not that good. I also like to use 0/4 to destroy dense ceramic or rainbow rushes in both games. In BTD5, this tower is also not that useful. However, few 0/4 ability is good to cure big rushes in rush rounds like 63, but you should already have some better choices, like cheap 2/0 ice towers with support or 1 4/2 spike factory in 1-exit tracks, so anyway.

Dart Monkey
This is one of my least favorite tower. It is useless in BMC overall: In BMC tiles, it can't do much for us; in BTD5, it is also not that useful. However, it may be a cheap tower to help 2/x Monkey Subs to increase their range. In BTDB, this is totally rubbish. Triple darts don't do well in Assault Mode, and are too expensive in Defend Mode.

Boomerang Thrower
Fairly good tower. In BTD5, this tower is mostly useless. In BMC, this tower is sometimes useful. If you are a beginner, you can use this tower to kill bloon rushes. If you are playing CT you can use this tower for sacrificing in TOTMGs/TOTVMs. In BTDB, it can be very useful in Assault Mode but not in Defend Mode. In Assault Mode, it is a good starting tower and upgrading to 3/0 is very useful. 2/4 can be used to clear dense Rainbow or Ceramic rushes.

Ninja Monkey
Ranked No.1 in all towers. Extremely good tower. In BMC, 4/2 ninjas is always used for ZOMG or DDT tiles, and I always use 0/4 ability for CT to slow down the bloons. In BTD5, the ability is also a must to go to late rounds, like 120+, and always act as a good starting tower. In BTDB, this is also extremely useful. This can be used to be a good starting tower in Defend Mode. This is also an especially useful tower in late game for either Defend Mode and Assault Mode because of the ability.

Sniper monkey
A fairly good tower. In BMC, it is definitely the worst tower in tiles as a lot of rushes appear and they are not suitable for Snipers. However 4/1-2 is excellent in CT and 0/4 is useful in CT when banana farms are restricted. In BTD5, this is not that useful. In BTDB, a little bit useful. In the Indoor Pools track in Defend Mode, this tower is a must for lead bloons in round 14. This tower upgraded to 1/2 can also be used in BTDB Assault Mode for beginners to pop camo lead cheaply.

Super Monkey
Very good tower somehow. In BTD5, this tower is the least useful in early rounds. However, this tower is the must to go to high rounds like 130+. Spam full sacrificed 4/2 TOTMGs all over screen can go to ridiculously high rounds. In BMC, capturing tiles, this tower is useless. However in CT, again same as BTD5, this is the most useful tower in full sacrificed 4/2. In BTDB this is a useless tower. Additionally, 2/3 Robo monkey can do well in BTD5 in mid-rounds and the x/4 upgrade can be a life saver for BFB rushes.

Ice Tower and Bomb Tower
Good towers. In BTD5, the ice tower is a useful tower in the beginning. With the help of a specialty building, the 3/2 ice tower can freeze whites and zebras. This tower can be used as a single to pop bloons with camo support in early rounds. Bomb towers, are also useful. This is the major tower being sacrificed by the TOTMGs. In early rounds, this can be used for a lead detection. This tower is seldom used as a starting tower in any tracks. In BMC, the ice tower is definitely not a good starting tower but with the support of Monkey Knowledge Rank 15, this tower can be a single cheap tower in early rounds. This is also a sacrificing tower for TOTMGs when you playing CT. The Bomb tower can cooperate well with the ice tower with their Monkey Knowledge Rank both 15. The Bomb tower can be upgrade to 2/3 to pop MOAB class bloons easily. This tower is useless against normal bloons, while the ice tower is useless against MOAB class bloons. However, in BTDB, both towers are useless. Bomb could be a rush popper though. IMPORTANT: People always think Bomb towers are good for Late Game. However, that's not true. Spamming 2/4 Bomb will finally lose in rounds 53-54.

Glue Gunner
A worse tower I think. In BTD5, BMC, this tower is useless unless sacrificed in a TOTMG. In BTDB, this tower is TOTALLY useless.

Spike Factory
Ranked 2nd in all towers! In fact, it is the best tower against bosses in BMC, excellent tower in CT and fairly good tower in tiles/mvm attacks. I always use 4/2 or 2/4 when I have enough money. One of my ideas is to use 2/4 in CT for late levels and 4/2 in mvm attacks/tiles. I also use 2/3 for the dreadbloon and 1/3 for the bloonarius. In BTD5, 4/2 can surprisingly be used as a single to pop bloons not leaking up to 62 if the track is long enough and only has one exit. This tower is seldom used in late game. However, in BTDB, this is the best tower to go to late game in both modes and can go to a surprising high level: like 70 with some support. Of course, using 2/4. Differently, this tower is not used as a starting or early game helper.

Dartling gun
Not a good tower, especially for farms fans. In BMC, I use 0/0, 1/0, 2/1, 2/2, 3/1 or 3/2 spam in tiles and always get NLL. However I seldom use ROD, I use 2/4 instead. In BTD5 and BTDB, this tower is useless.

Monkey Engineer
Fairly good tower. In BMC, I use 2/0, 2/3 for spamming and set the TP to strong. I love the 3/0 engineer. I always use this in the entrance of the tracks, although I don't use 3/0 when there is more than 1 entrance. I like the 0/4 engi too, especially for 4/2 spike or TOTVMs. In BTD5 flash and BTDB flash this tower is not available. If it is available, it would be extremely useful, especially for BTDB.

Monkey Apprentice
A really useless tower. In BMC, I only use it in monkey teams event. In BTDB, this tower is way too expensive, and leaks fast bloons and MOAB class bloons popping power. In BTD5, this tower is also useless but can be a cheap camo lead popper in round 59. However, this tower can also be a good tower to be sacrificed in temples.

Monkey Ace
Not a good tower. According to the table I made, this tower is totally useless in any games. However, in BMC, this tower has high popping power and they should be decrease the pops of other towers. Ground Zero is useless unless you are playing the MOAB madness, which using GZ is the best strategy.

Mortar Monkey/Mortar Tower
Not a really good tower in popping bloons itself but still sometimes very useful. In BMC, I use 4/2 in monkey teams event and I use 0/4 in CT as to control the speed of the big bloons. This tower upgraded to 4/0 can be used to be sacrificed in temples. In BTD5, this tower is useless unless you go to late game because of the Artillery Battery speed controlling upgrade. In BTDB, this is a extremely useful tower because of the 0/3 upgrade. This is a cheap camo detector and used mostly by experts. The 0/4 upgrade can again be a speed controller in the late rounds.

Monkey Buccaneer
Excellent tower overall. In BMC, this tower is awesome if there is water. I use this tower in CT when there is water. Upgrading to 0/4 in CT is very useful in late rounds to destroy DDTs and BFBs fully. It also has a specific use. In Bloonarius Boss Battles, spamming 0/1 buccaneers can be extremely useful in any levels. It can also be used to destroy a whole BFB sent by the Boss. When you have enough money, sell the 0/1 buccaneers and upgrade one to 4/2. And cooperating with Overclocks can be really useful. In BTD5, this tower can be really useful too in water tracks. In late game, they are awesome as they can take down big bloons fully where bloons' health increase and are much harder to pop, not that useful early though. In BTDB, this tower is one of the most important towers in water-rich tracks like Water Hazard. In Defend Mode, it can be a good starting tower in 00:54 after the $1000 +70 boost. The grape shot upgrade early is OP. In late game, this tower can be upgraded to 0/4 to take down Big bloons fully as same as in BTD5. In Assault Mode, this tower can be upgraded to 0/1, 1/3 or 0/4 too to help other towers. They can also be individuals to pop bloons themselves when upgrade to 0/1 with some anti-lead support.

Banana Farm
My favorite support tower. In BMC, I always farm when they are not restricted. I use 2/0, 4/2, but I never use the monkey bank and the BIA and I am as greedy as the number of words in this page. I also encourage people not to use Monkey Banks and BIA, they are useless and expensive.

Monkey Village
My second favorite support tower, I have more than 4 strategies for villages:
 * In BMC, when banana farms are restricted in CT, I buy 0/4 snipers under a normal monkey village. When I buy lots of them, I will need a 4/0 to reduce the cooldown.
 * In BMC, I always use one monkey village to reduce the cost of banana farms, even 2/0 in the beginning of the game.
 * I never use 4/0 just to pop the bloons, it is not worth the cost.
 * I love using monkey towns to increase the income when banana farms are restricted in CT.

Road Spikes
I love spikes, but not road spikes. It is not worth the cost. I only use it when emergency.

Exploding Pineapple
I don't like it, I only use it when emergency in the game when there are lead bloons, especially when they are camo.

Monkey boosts
My favorite road Item. I have more than 600 for free. I use it in CT, or in boss battles when emergency.

Red Hot Spikes
I like it too, I have more than 700 for free. I use it when emergency when I use up all pineapples. Or, when I am playing Monkey teams event, and spikes are not allowed, I will use this instead of the road spikes.