User blog:The Primordial Clok-Roo/BTD6 Hero Concept: King Mondus

"The king with the golden touch converts Bloons into gold, earning more money per pop."

Here's something a bit different: a concept for a Hero in BTD6. This is King Mondus. A play on both "monkey" and "King Midas". And that should be a clue as to what this hero does.

King Mondus is similar to Benjamin in that he is completely passive and has no attacks, instead focusing on income generation. However, while Ben focuses on making money via end-of-round boosts and enhancing banks, King Mondus converts Bloons to gold to be popped for more money. Additionally, Banjamin's additional abilities are aggressive in nature, whereas King Mondus would be be built defensive.

Read on, and learn more about the legendary monarch that could be King Mondus.

Upgrades
King Mondus would have a slow levelling curve, similar to Captain Churchill and Adora.


 * Level 1: King Mondus converts the target Bloon to gold.
 * Level 2: King Mondus attacks faster.
 * Level 3: Ice Gold: Freezes nearby Bloons in solid gold for a few seconds.
 * Level 4: Golden Pop: Nearby towers gain extra cash per pop. Lead to Gold earns more money.
 * Level 5: Bloons shimmer when converted, turning nearby Bloons into gold as well.
 * Level 6: King Mondus has increased range.
 * Level 7: Heavy Gold: Bloons turned to gold become slowed.
 * Level 8: Ice Gold now turns Bloons to gold before freezing.
 * Level 9: King Mondus can now detect Camo Bloons.
 * Level 10: Gold Rush All Bloons near King Mondus are turned to gold for a short time.
 * Level 11: Converted Bloons are now worth more when popped and move slower.
 * Level 12: King Mondus attacks even faster.
 * Level 13: Shimmer has larger radius and increased pierce.
 * Level 14: Nearby towers earn even more cash per pop, and Lead to Gold makes even more money. Range increased further.
 * Level 15: Increased pierce and freeze duration on Ice Gold.
 * Level 16: King Mondus’ base attack and ablities can now affect MOAB’s.
 * Level 17: King Mondus attacks REALLY fast!
 * Level 18: Golden Pop now applies to all towers.
 * Level 19: Converted Bloons are worth even more, move even slower and lose Camo and Regrow properties.
 * Level 20: Gold Rush lasts longer, has a quicker cooldown, and converted Bloons take extra damage while ability is active. King Mondus now affects BFB’s and DDT’s.

Activated Abilities

 * Ice Gold: Bloons in range of King Mondus are frozen for 3 seconds, with a maximum pierce of 100 and a cooldown of 30 second. Ability affects White and Zebra Bloons. Converts Bloons to gold at Level 8. Level 14 increases freeze duration to 5 seconds and the maximum pierce limit to 500.
 * Gold Rush: Bloons that are in or enter King Mondus range while the ability s active are turned to gold. Ability lasts for 15 seconds and requires a cooldown of 60 seconds. Level 20 increases duration to 25 seconds and decreases cooldown to 50 seconds. Ability now causes all converted Bloons to take +1 extra damage from all sources during ability duration.

Passive Abilities

 * Golden Bloon: King Mondus' main attack is to turn Bloons into gold. Attack deals no damage, but the Bloon will give +1 money when popped. The value increases with each level, to +$2 at Level 11 and +$3 at Level 19. Any changes made to the effect via levelling up also affect abilities. Level 7 activates the Heavy Gold ability; Level 9 allows detecting and attacking of Camo Bloons; Level 16 allows King Mondus to attack MOAB's; Level 19 decamos and degrows; and Level 20 allows BFB's and DDT's to be affected.
 * Heavy Gold: Bloons turned to gold will move 25% slower. Level 11 increases the slowdown to 35%, and Level 19 increases it further to 50%. MOAB-class Bloons have half the slowdown.
 * Gold Shimmer: Bloons affected by King Mondus' base attack will release a shimmer that converts nearby Bloons to gold as well, with a radius and pierce of 5 each. Level 13 increases radius to 10 and the pierce to 15.
 * Golden Pop: Towers in range of King Mondus will earn more cash per pop, regardless of whether the Bloon is golden or not. The boost is 20% at first, but increases to 50% at Level 14. Level 18 grants the ability to ALL towers on-screen. Ability also affects Lead to Gold allowing the Alchemist to earn more money when popping Lead Bloons, from $50 to $60 and then later $75.