User:Ezw103012213

Hi, !


 * My favourite Bloons TD tower is the Heli Pilot.
 * The highest Round I've reached is Round 156.
 * Between Bloons and Bloons TD, I mostly play Bloons TD 6 and Bloons TD Battles.

Dart Monkey - Monkey Apprentice - COBRA
This strategy works well most of the time, best with longer tracks.


 * Step 1: Get a 2/3 Dart Monkey.
 * Step 2: Send Red Bloons until your eco is about $280.
 * Step 3: Get another 2/3 Dart Monkey.
 * Step 4: Send Blue Bloons until your eco is about $350. (or Pink Bloons)
 * Step 5: Get a 1/1 Monkey Apprentice.
 * Step 6: Send Green Bloons until your eco is about $380.
 * Step 7: Upgrade your Monkey Apprentice to 2/2.
 * Step 8: Send Yellow Bloons until your eco is about $420.
 * Step 9: Get a 1/0 COBRA.
 * Step 10: Get eco to about $480.
 * Step 11: Get 4/1 COBRA or if the Round 13 Rush comes, spam 2/3 Dart Monkeys.
 * Step 12: On Round 17, send a MOAB, sell the COBRA and spend the extra monkey.



Darkblood
Cost (Medium): $1200

Activated Abilities: Ring of Darkness and Realm of Shadows


 * Level 1: With the roots of dark magic, this legend of wizardry throws magical cards that burst into 4 smaller cards.
 * Level 2: Cards have the ability to seek out at bloons.
 * Level 3: Ring of Darkness - Surrounds itself with a ring of dark magic for a short time that pops bloons that come near. (cannot pop Purples until level 16)
 * Level 4: Archives of Wizardry - All Wizard Monkeys in its radius shoot 10% faster.
 * Level 5: Increased attack speed.
 * Level 6: Cards do double damage to MOAB Class Bloons.
 * Level 7: Archives of Wizardry allows all Wizards in its radius to have +2 pierce.
 * Level 8: Main card explodes on impact. (still releases secondary cards)
 * Level 9: Main card bursts into five smaller cards.
 * Level 10: Realm of Shadows - Ability lasts for 10 seconds and does damage and spawns Bloon Servants along the path every second. (pops one layer per second and does 10 damage to MOAB Class Bloons per second)
 * Level 11: Secondary cards have more popping power.
 * Level 12: Increased attack range.
 * Level 13: Greatly increased attack speed.
 * Level 14: Cards do triple damage to MOAB Class Bloons and pop 2 layers of bloon.
 * Level 15: Ring of Darkness cooldown decreased by 5 seconds. (18 —> 13)
 * Level 16: Ring of Darkness does extra damage, can pop Purple Bloons and also remove Camo.
 * Level 17: Archives of Wizardry allows all Wizards in range to have +4 pierce.
 * Level 18: Cards do quadruple damage to MOAB Class Bloons.
 * Level 19: Main card bursts into six smaller cards.
 * Level 20: Realm of Shadows does 30 damage per second and spawns 4x more Bloon Servants.

Inspirations

 * Qwertyxp2000 the second - A great admin that makes the wiki much better and organized.


 * Unknownimous - The reason I have this tab.