Board Thread:Game Suggestions/@comment-110.142.168.214-20180402045539/@comment-24953498-20180806195004

Well, I made a crazy monkey's paw sort of tower that gives you more cash via sending more bloons at you but you have to deal with said extra bloons. It simply follows the rule, one pop = one cash. If at all possible, I would have it released with a track called Monkey's Paw just to illustrate my point on how it's a double-edged sword. (For those who don't know what the monkey's paw is, according the the legend it's a cursed artifact that grants 3 wishes in the most horrific ways possible. Meant to teach people to be careful what they wished for.)

About: The Spray can Monkey is a tower that attacks bloons within the radius of a 0/0/0 dart monkey every 30 frames with a 12pp 0/0/0 alchemist splash radius paint spray from a spray can. However, instead of popping bloons, this attack adds a layer of bloon up to the ceramic layer. This tower can spray frozen and lead although the latter doesn’t get any layers added to it but cannot spray camo bloons.

Cost: $300

Description: The Spraycan Monkey is a devious little monkey that adds layers to bloons instead of removing them. More layers means more cash but beware bloon rushes.

Appearance: A monkey holding a red spray can in his right hand while wearing a red handkerchief scarf and black goggles. The spray is a red cloud.

Picture: The Spraycan monkey spraying a red bloon to it’s left with the red bloon partially transformed into a blue bloon.

Strategy: This is probably an extremely dangerous tower to use and not too many will want to use it but if you have a good enough defense, then one extra layer of a bloon will equal one extra cash that you get if you pop said bloon. If you want to get a lot of sprays in, then it should be combined with a glue gunner. Finally, it is best placed between other towers so that bloons will be weaker by the time they reach this tower so that they don’t become too high levelled like ceramic bloons.

Note: If this guy hits a pink bloon, the bloon has a 50% chance to turn black and a 50% chance to turn white. White and black bloons always turn to zebra though.

Note: This tower works actually does work CHIMPS because it is still just 1 cash per pop rather than extra cash. The exception to this is that cash generated via 5/X/X or X/X/3+ does not work in CHIMPs.

Path 1 (Risk and reward)

Tier 1

Concentrated Nozzle: Increases the range to that of a 0/0/3 dart monkey.

Cost: $300

Description: A heavier compression and thinner nozzle allows for spraying over longer distances.

Appearance: The handkerchief is now blue. When combined with another tier two upgrade, the handkerchief will be partially blue and partially the other color in a diagonal striped pattern.

Icon: A red spray cloud floating over a mountain.

Strategy: Not much to say here except that it covers a much larger range and can combine well with any upgrade path depending on what strategy you are using. Just be careful since the larger range means that it can probably hit bloons several times in a row.

Tier 2

Cold spray: All bloons sprayed by this tower now have the permafrost affect applied to them.

Cost: $500

Description: Ice cold spray slows all bloons affected for the rest of their lives.

Appearance: The monkey is now wearing dark blue gloves on both hands.

Icon: A red paint snowflake written in dripping red paint.

Strategy: This upgrade allows this tower to actually help other towers pop the bloons and makes them easier to deal with in spite of the fact that they would naturally have more layers as a result. Of course, it also takes bloons longer to escape this tower’s radius so  they have even more chances to receive extra layers. If this is a concern, consider investing in 2/1/0 or 2/0/3.

Tier 3 

Triple threat: The spray now adds 3 layers of bloon instead of just 1.

Cost: $800

Description: Adds three layers to a bloon instead of just one! Are you sure you want to do this?

Appearance: The monkey is now wearing a dark blue jacket and the goggles are tinted silver. Additionally, the spray is now blue and the spray can is now light blue.

Icon: A red bloon inside blue mist transforming from left to right. A fourth of it is red, a fourth of it is blue, a fourth of it is green, and a fourth of it is yellow.

Strategy: Despite being rather cheap, this upgrade is not recommended for early game. It gives you thrice as much cash as it normally would not counting bloons with multiple children but it should only be used once you have a good enough defense to handle anything up to a ceramic rush.

Tier 4

Two for one: Adds a secondary purple spray that only fires every 90 frames but has 26pp and multiplies all bloons hit by two. Basically it makes a duplicate of every bloon hit but otherwise does not affect the bloons hit.

Cost: $5000

Description: Adds a secondary attack that doesn’t affect bloons normally but duplicates them.

Appearance: the monkey is wearing a purple cap and has a purple spray can in his left hand similar to the other one in his right hand.

Icon: The spray can monkey jumping through the air and spraying both sprays at a ceramic bloon.

Strategy: This upgrade gives you double the cash overall but at the cost of having more bloons to pop. Best used with area of effect towers with high popping power or other high tiered upgrades. In particular, the Ultra Juggernaut comes to mind but there are other good towers such as bomb towers, ice towers, and glaive ricochet to help.

Tier 5 

MOAB sprayer: The spray now affects MOABs, BFBs, ZOMGs, and DDTs but has a different effect on them. When DDTs and MOABs are popped, they give $250, when BFBs are popped, they give $1000, and when ZOMGs are popped, they give $1500.

Cost: $30000

Description: Now sprays most MOAB class bloons so that they give you more cash when popped. No drawbacks, no strings attached.

Appearance: The goggles are now purple tinted and both spray cans are spray guns that are connected to a dark blue tank on the monkey’s back by black feeding tubes. When a MOAB or DDT is affected, it is turned dollar green and gains a gold dollar sign. When a BFB is affected, it turns dollar green and the “no monkeys” sign is replaced by two gold dollar signs. When a ZOMG is affected, it turns dollar green and the skull is replaced by three gold dollar signs.

Icon: A MOAB passing emerging from a blue cloud painted green with words on the side that say monkeys were here.

Strategy: Unlike all the previous upgrades, this one has no downsides so feel free to use it like you would a tier 4 tower. It can be an effective way of increasing your cash particularly in late game and freeplay when MOAB class bloons consist of the majority of bloons that you deal with. The one thing to keep in mind though is that this tower still does not have camo detection so it needs to be boosted by a village or another tower to actually affect DDTs. Finally, this is likely best used with 5/0/1 as it’s popping power will be 18 instead of a measly 12.

Path 2 (Give and take)

Tier 1

Heart-4-heart: Bloons hit by the spray are immediately popped 1 layer after being sprayed but that are given regen status after being popped. If they are regen already, then free pop! Essentially the order of events is add layer -> pop -> give regen status.

Cost: $250

Description: Bloons are popped once after receiving a their extra layer but they are given regen status instead. If the bloons already have regen status, then free pops!

Appearance: The handkerchief is now light green. When combined with another tier two upgrade, the handkerchief will be partially light green and partially the other color in a diagonal striped pattern.

Icon: A blue regen bloon inside of a red spray cloud.

Strategy: You are basically trading one problem for another. Barring bloons with multiple children, you nullify the threat of higher level bloons but you have to deal with regen bloons instead. Luckily, this can be combined with certain upgrades like Heart of Oak to further reduce the threat. It also works well with path 1 to remove the downside of the first two tiers and reduce the downside of the third tier. Finally, this can be used for regen farming.

Tier 2

Aerosol can: When bloons are hit by the spray, they are sent backwards a short distance about the distance of a 0/0/2 dart monkey’s radius. This always works but once a bloon is sent back by this spray once, it can’t be sent back by any other X/2/X spray upgrade.

Cost: $650

Description: The first time a bloon is hit by the spray cloud, it is sent back a short distance.

Appearance: The spray can has an orange ring around the bottom and larger orange nozzles along the top. They are also yellow. With tier three upgrades, the orange is retained but the yellow color change is not.

Icon: A red, blue, and yellow regen being blown back by a gust of wind.

Strategy: A pretty useful stalling upgrade when combined with tier 1 on this path, it only has the downside of bloons with multiple children and the fact that the second time a layer is added, regens will start regenerating back up to that layer. Otherwise, this upgrade can be very useful whether it is sending bloons back into more towers, stalling them, or even farming them.

Tier 3

Secret art: Bloons are popped 4 layers after getting their 1 layer added. Essentially it removes three layers when all is said and done. However, it gives bloons camo status in addition to regen status. This tower can now also detect camo.

Cost: $1200

Description: Pop 4 layers off of the nasty bloons instead of 1 and target camo. Unfortunately, the new concoction also gives bloons camo status.

Appearance: Goggles are replaced with two-eyed, dark green tinted goggles and the monkey is now wearing a dark grey one-piece suit with a dark grey hood. The handkerchief is now dark green and follows a camo pattern. The spray can is now dark green and the spray cans are now dark green.

Icon: A camo regen yellow within a dark green mist.

Strategy: The good news is that this tower affects camo bloons and can be effective as an offensive tower. Especially one that is so cheap. The bad news however is that it can give camo bloons regen status now and turn normal bloons into camo regen bloons so make sure that you have good camo defenses before getting this upgrade and everything will be fine.

Tier 4

Double cross: Spray pops 5 layers instead of 4. “Bloon Killer”- for ten seconds, the spray attack pops 20 layers of bloon but has no other effect. While the ability is active, it can hit MOAB class bloons to deal 20 damage to them. Cooldown is 60 seconds.

Cost: $6000

Description: Betray the bloons! For ten seconds, all attacks this monkey does deals 20 damage without any of the annoying side effects!

Appearance: The suit and hood are now black. During the ability, the mist is black.

Icon: A black mist with a skull and crossbones in the center of it.

Strategy: Unlike many other upgrades, this one doesn’t have a downside. The extra layer from normal attacks is nice but the ability is probably what you want to use, It is a standard “do damage to oncoming bloons” ability so use it when you are faced with large swarms of high level bloons. For this ability, 0/4/1 is recommended for the larger popping power but 1/4/0 is still useful for the better range.

Tier 5

Total betrayal: The base attack no longer applies regen or camo status. “Bloon Killer” is replaced by “Covert team”. “Covert team”-  for ten seconds, the spray attack of all spray can monkeys is replaced by one that pops 30 layers of bloon but has no other effect, doubles the AOE, and grants double popping power. While the ability is active, it can hit MOAB class bloons to deal 30 damage to them. Cooldown is 60 seconds.

Cost: $30000

Description: Absolute betrayal! No longer applies camo or regen and makes all Spray can monkeys follow his lead when you use the ability.

Appearance: The clothes are now a camo green, brown, and grey pattern and the handkerchief is replaced by a grey gas mask.

Icon: This tower, a 4/0/0 spray can monkey, and a 0/0/4 spray can monkey spraying black spray at a single red bloon.

Strategy: Once again, there is no downside to this upgrade by itself. No only does it improve the ability of the current tower, but it gives the ability to spray can monkeys all over the map. Granted, this can be risky as spamming low level versions of this tower can make bloons stack up fast so if this is a problem, consider investing in 0/0/3 for them to minimize the impact of it. If you just wish to use this tower by itself, the ability still deals 50% more damage than before and hits twice as many bloons and the tower no longer applies camo or regen status. However, this is probably not worth the price if you use it this way.

Path 3 (A better formula)

Tier 1

Larger canisters: The popping power for all of this tower’s attacks is increased by 50%. The base AOE is now that of a 1/0/0 alchemist.

Cost: $400

Description: Larger canisters spray 50% more bloons.

Appearance: The handkerchief is now light grey. When combined with another tier two upgrade, the handkerchief will be partially light grey and partially the other color in a diagonal striped pattern.

Icon: A spray can with comparative height and weight measurements.

Strategy: Why settle for spraying 12 bloons when you can have for 18? Well that might be a bad idea given what this tower does but this upgrade stacks well with any tier 3, 4 and even 5 upgrade that this tower has. In the meantime, it’ll rack up cash much faster.

Tier 2

Toxic paint: Bloons hit by this tower lose their immunities. Lasts on two layers of bloon or 10 seconds. Whichever is shorter.

Cost: $400

Description: Toxic paint strips two layers of bloons of their immunities.

Appearance: The goggles have a black tint. Bloons affected by the status effect have a blue hue around them unless they are also under the effect of an X/1/X village in which case they’ll have a purple hue.

Icon: A not symbol over a zebra bloon.

Strategy: This upgrade is particularly great for mid-game where you are dealing with pink, black, or white bloons as usually you would have to worry about the subsequent immunities that come from black, zebra, and white bloons but they no longer have them. Furthermore, it is now in your interest for this tower to hit lead bloons since lead bloons cannot be upgraded but they can lose their immunity to sharp objects.

Tier 3

Monkey Town Sponsorship: The Spray can monkey now uses locally approved spray paint that no longer adds any layers to bloons but instead generates $1 per hit. Can now hit MOAB class with the regular attack.

Cost: $1000

Description: Locally approved spray does not add any layers to bloons but generates $1 per hit.

Appearance: The monkey is now wearing a tan coat with a dark brown satchel on the right and a black artists barrett. He is also no longer wearing safety goggles or a handkerchief but the buttons on the coat are dark blue with 1/0/3 or dark green with 0/1/3 respectively. Also, the spray can and mist are now silver.

Icon: A silver mist with a gold dollar sign in the center of it.

Strategy: This upgrade changes the entire dynamic of the tower from a risk/reward tower to a simple monkey making tower. No nonsense and no hassle because you will never have to worry about this tower adding layers to bloons again. It won’t pop any bloons barring 0/1/3 but it won’t hurt you either. If you do want to pop bloons, you can still invest in the second path but beware regen rushes. But this works best with the first path due to slowing bloons down, having no downsides, and having a larger radius to influence monkeys in. The only downside to this upgrade is that you get a fixed $1 per hit instead of benefiting from bloons with multiple children.

Tier 4

Pineapple spray: The second finest of monkey paint sprays. Spray has 20pp, generates +$3 per hit, and makes all toxin afflicted bloons explode in a 3pp explosion about the size of a splodey dart explosion when popped.

Cost: $3500

Description: The second finest of monkey sprays generates $3 per hit and makes all toxin afflicted bloons explode when popped.

Appearance: The Barrett, satchel, and spray can now follow a pineapple color scheme. Bloons afflicted by the toxin now have a yellow hue unless under the effect of an X/1/X village in which case they’ll have an orange hue.

Icon: A pineapple inside a translucent red bloon.

Strategy: This tower can be quite devastating in rushes and likely to cause a chain reaction when used in combination with another tower. Additionally, it has the utility of having +2pp and triple the cash produced when this hits a bloon. However, you might want to consider carefully whether or not a tower should be put next to this one as popping the bloons will minimize the cash received from this tower. Another thing of note is that when combined with 0/2/4, it will automatically trigger the effect though you will be left with a ton of regen bloons that will likely grow back so consider it carefully. With 2/0/4, it can slow bloons down allowing for easier maximization of popping power.

Tier 5

Red Pineapple: The one thing that surpasses normal pineapple spray. The spray generates +$5 per hit. The toxin lasts indefinitely, soaks through five layers of bloon, and pops create 15pp 0/0/0 bomb tower explosions.

Cost: $35000

Description: Improvements across the board. The spray generates $5 per hit, the toxin lasts forever through five bloon layers, and the toxin has greatly improved explosions.

Appearance: The hat, satchel, and spray can now follow the color scheme of a red pineapple. The coat is now a light grey coat with black buttons.

Icon: The spray can monkey is now posing triumphantly with his spray can thrust towards the sky and a golden around surrounds him.

Strategy: The spray can monkey is now an explosive powerhouse that likely won’t have to worry about the regeneration factor of 0/2/5. Simply put, this tower can turn even the weakest of other towers into bloon popping machines all thanks to the chain reactions that it would likely set off. All strategies that apply to the tier 4 counterpart of this upgrade apply to this upgrade except for exploiting regen bloons. With that said, you will probably want to focus on power rather than earning money by this point.

Monkey knowledge (Support)

1# Strong funnel: Aerosol spray sends bloons back 20% further.

Requirements: None.

Unlocks: Cheap sponsorship.

2# Cheap sponsorship: Monkey Town Sponsorship now costs $150 less.

Requirements: Strong funnel, 3 points in support knowledge.

Unlocks: High value MOABs.

3# High value MOABs: MOAB class bloons affected by MOAB sprayer give 10% more cash than they otherwise would.

Requirements: Cheap sponsorship, 3 points in support knowledge.

Unlocks: None.