Board Thread:Game Suggestions/@comment-27704034-20160521155829/@comment-5284752-20160621211930

1.22.10.83 wrote: I think some more magic should be introduced than just an apprentice. For example,

A Wizard monkey, who shoots green magial bolts at a fast rate, about half of super monkey. Can detect camo and pop lead and frozen.

Upgrade path 1 : (i) Larger and more powerful bolts, (ii) Shoots 2 bolts at once, (iii) 3 Bolts keep circiling the monkey and one shot by the monkey (yes, like a 4/x boomerang monkey), explode (iv) Wizard Temple : can summon a dragon that pops lots of bloons for 10 seconds and at last attack the strongest bloon on the screen just before disappearing, destroying upto a BFB instantly and heavily damages to ZOMG and further. 3 Bolts still circle and one shot by the temple, and more fast and powerful. Accepts sacrifice of monkey apprentices and wizards to strengthen the bolts and dragon. It will be more powerful than 3rd without the sacrifice, but why settle for super when you have epic, right?

Upgrade path 2 : (i) Faster shooting and more range, (ii) Launches a lightning strike on one bloon, destroys any bloon and heavily damages MOABs and further. Reload 5s. (iii) A cold wind around the tower, slowing down any bloon in range till it is in the range, and damaging it every second. (iv) Creates a pentagram across the entire range. The wind effect is increased, damages more, and has a chance of throwing some bloons off track.

Yea, most of these are copied from others, but come on! I don't have to be the one to tell everything! Suggest more for this. I put the sacrifice idea becouse I kinda like it, being able to enhance abilities through sacrificing. The final cost will be very high, and a 4/x or x/4 will be highly powerful. I want to bring the Wizard close to the level of Super monkey.

Another idea :

Monkey Ace : Hangar at one spot, helicopter go anywhere, but stays at a directed spot (like mortar). Shoots ?? Upgrades??

The 3/3, 4/3, 3/4 and 4/4 idea seems stupid. Two contrasting abilities should not be mixed. For example, a bank and farm at the same time. MOAB assasin and stun effect would be OP, as would be TOTMG and Tech Terror,  dartling gun missiles and plasma/ray (as already acheived by a TOTMG), and a 4/4 bucaneer and ace. The Moab assasin wouldn't have a stun effect on moab class bloons, the Bloon Impact abillity only affects bloons, and therefore wouldn't change when combined with moab assasin

As for the Monkey Farm, when you combine the Farm and Bank the Bank produces money at a rate similar to the farm but with a balance limit, eliminating the need to collect constantly or use Banana Farmers, A 4-4 Super Monkey would just be like a temple with 2 beams and would cost a MASSIVE amount of money meaning you would only be able to get it during freeplay anyways, the 4-4 buccaneer is an aircraft carrier that also occasionally fires a cannonball at the bloons meaning you're better off just getting the seperate towers, the Dartling Gun would fire missiles that will explode into a ray of doom when they hit a bloon

Remember, I stated that combining the upgrades would not change what they do and will just allow the towers to do both things at once, and it would also cost 50% more

For example, if one upgrade costed 100$ and the other one costed 200$, combining them would cost 450$, not 300$, this will only apply to tier 3 and 4

Tiers 1 and 2 are exempted from this rule

If a tower has a massive advantage due to low cost like Bloonchipper, then it will have a bigger cost that usual, like a 75% or 100% increase