Talk:Damage Types

To Do List
To do list for 3-05-2021:
 * Update Key to the Damage Types template
 * Add Trap to all attacks that ensnare bloons
 * Adjust examples of Trap + Instakill including ones without On-Track
 * Includes Pirate and Jungle Druid
 * Add teleportation stuff for Dark Knight and above.
 * Make Sun Temple Damage Types and place on Damage Types page instead of just Sun Temple page and copy-paste.
 * Add Ignore Line of Sight for Aces, Helis, and any aircraft-related subattacks including Aircarrier and Etienne

There may be more that I missed, but these are the ones I tracked as of the time I written.

Qwertyxp2000 II (talk &#124; contribs) 02:37, 3 May 2021 (UTC)

Also more stuff:


 * Add Flying and Tall to all towers and their upgrades that apply. Yes, and also for base towers and Etienne.
 * Make the Shardable template and apply onto Ice Shards.

Qwertyxp2000 II (talk &#124; contribs) 03:48, 3 May 2021 (UTC)

Melee and Ranged
Would the method of attacking, be it melee or ranged, be considered a behavior or a style? I personally call it "behavior" due to the method of attacking acting as a way of how the attack would react from the tower, whereas a "style" would be how the attack would become integrated into the attack rather than how the attack reacts to certain events. Qwertyxp2000 II (talk &#124; contribs) 05:36, 18 May 2021 (UTC)
 * Actually more like an attack style? It is a style of attacking, and it is independent of the way of an attack is produced? Qwertyxp2000 II (talk &#124; contribs) 23:17, 18 May 2021 (UTC)
 * Is it necessary to distinguish what a melee attack is? Even if Pat or Sauda are 'melee' towers, the thing that sets them apart is how they *visually* attack. Imo, it's mostly flavor and to give heroes some distinctions and isn't necessary to include in the key. Sylphoid (talk) 08:15, 27 May 2021 (UTC)

Psi targeting
Psi cannot target or affect Leads or Ceramics, more specifically target. Shall I make a damage type icon for no target of Leads and Ceramics as a Bloonchipper and then Level 1 Psi, respectively? Level 1 Psi is already reserved for Ceramics imo. Qwertyxp2000 II (talk &#124; contribs) 03:14, 4 June 2021 (UTC)

Types of Attack
Are these types and their categorizations official, or explicitly stated in the games or in their code? If not, I'd suggest the following: Blue Banana whotookthisname (talk) 22:24, 29 November 2021 (UTC)
 * Rename Attack Style to Tower Behavior (makes difference to Attack Behavior clearer and less confusing with Style of Attack)
 * Define Style of Attack and Secondary Style more clearly or merge them
 * Move Deploy Sub-Tower to Style of Attack section
 * Possibly rename Secondary Attack Behavior (to Projectile Behavior? Probably not that because not all attacks are projectiles)
 * Move Contact Damage to Secondary Attack Behavior section (no tower deals contact damage but their attacks do)
 * Move Undead Movement to Secondary Attack Behavior section (the undead bloons themselves are spawned)
 * Move Burst to Secondary Attack behavior section
 * Move Ignore line of Sight to Range dection
 * Move Multiple Targeting to Target section
 * Move Zone to Target section because it is defined by untargeted non-RNG attacks, and is a method of targeting
 * Or, if Zone is about the centered-on-tower circular area type of attack, remove Tack Shooter from it, and move Zone to Attack Style as a subsection of AoE
 * Make Laserbeam a subsection of AoE (AoE doesn't have to be circular)
 * Define Partial AoE more clearly or move Sauda to AoE (doesn't Sauda just create a moving/rotating AoE?)

Decided to go through your list and made some changes based on it. However, I did want to discuss some of these notes a bit more:
 * Zone is (at least I think so far) about initiating the attack from the center of the tower outwards, meaning that Tack, Ice, and Ace would all fit under that category, at least that is how I perceive this scientific phenomenon. So that would be attack behavior because it is how the attack operates? Thing is that Zone attacks don't necessarily angle their aim like a normal tower, and for Ace it itself needs to move to adjust its dart volley aim. Is it that Zone goes from the middle, which demonstrates how an attack is produced, or is it what the tower utilizes in an attack?

Qwertyxp2000 II (talk &#124; contribs) 23:18, 29 November 2021 (UTC)

Also, you're correct in that these are not official. Rather, these are conjectural as a way to understand the science behind the towers and their attacks, by organizing into element-like structures. Qwertyxp2000 II (talk &#124; contribs) 23:23, 29 November 2021 (UTC)

Thanks, I wanted to check that before changing the article. I edited this page a bit to match your changes to the template - I myself won't be touching wiki tables on source editing, tho' :) I see what you mean with Zone, but I wonder if it'd then fit in Tower Action and Behavior - the tower initiates the attack at its location, and it's the projectiles' behavior (in Ace and tack's case) that they proceed in Straight Movement. Blue Banana whotookthisname (talk) 01:09, 30 November 2021 (UTC)

Good point. I was having a think about and it sure should've fit there instead. Qwertyxp2000 II (talk &#124; contribs) 02:05, 30 November 2021 (UTC)