Daily Challenge/BTD5 Archive 5

Below is an archive of all Daily Challenges which have been available in BTD5 from January 1st, 2014 to June 1st, 2014. Only special conditions are mentioned with an exception – towers and road items which are not mentioned are not available. So, if not specified:

 Jan 1, 2014 - "Cheaper It Becomes"(Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-1), Monkey Apprentice (3-2), Super Monkey (1-0), $1,750 starting cash, survive waves from 10 to 46, no more than 1 of any tower or Special Agent type, reward of 50 Jan 2, 2014 - "Placement Plan" (Monkey Lane, Medium) - Glue Gunner (2-4), Monkey Ace (2-4), Spike Factory (1-4), $1,500 starting cash, survive waves from 16 to 55, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50 Jan 3, 2014 - "Planning" (Monkey Lane, Medium) - All towers available, with 2-1 upgrades. , survive waves from 1 to 27, max. 5 Towers, no more than 3 of any tower or Special Agent type. Jan 4, 2014 - "Spiked Boomerang" (Switch, Medium) - Boomerang Thrower (2-3), Spike Factory (1-2), given 3 free Super Monkey Storms, $5,000 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 4 of any tower or Special Agent type, reward increased to 85. Jan 5, 2014 - "Black Death" (Lightning Scar, Hard) - Dart Monkey (4-2), Sniper Monkey (2-4), Ninja Monkey (2-4), Bomb Tower, Glue Gunner (4-2), Monkey Ace, Super Monkey (2-4), Banana Farm,, $6,000 starting cash, survive waves from 30 to 65, reward of 50 Jan 6, 2014 - "Mellow Yellow Fellows" (The Eye, Easy) - Boomerang Thrower (1-2), Glue Gunner (1-1), Super Monkey (4-1), Mortar Tower (4-2), Spike Factory (0-0), $6,000 starting cash, survive waves from 24 to 45, reward of 50 Jan 7, 2014 - "Frost Rocket" (Bloon Circles, Medium) - Bomb Tower (2-3), Ice Tower (4-2), Monkey Village (2-2),, $2,000 starting cash, survive waves from 1 to 50. Jan 8, 2014 - '''"Great Scott!" (Snake River, Medium)''' - Sniper Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (4-2), Super Monkey (2-4), $3,200 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type, reward of 50 Jan 9, 2014 - "MOAB Down" (Park Path, Hard) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Village (3-4), Banana Farm (2-4), Mortar Tower (2-4),, $22,000 starting cash, survive waves from 61 to 85, reward increased to 65.</li> Jan 10, 2014 - "Soft Lands" (Archipelago, Medium) - All towers available except for Road Spikes and Pineapples, with 2-2 upgrades. $2,500 starting cash, survive waves from 20 to 60, max. 6 Towers, no more than 2 of any tower or Special Agent types, reward of 50</li> Jan 11, 2014 - "Forgotten" (Space Truckin', Hard) - Tack Shooter (2-2), Ninja Monkey (1-4), Ice Tower (1-2), Mortar Tower (3-1), survive waves from 1 to 50, 50 lives, max. 8 Towers, no more than 4 of any tower or Special Agent type, reward of 50</li> Jan 12, 2014 - "Cold Inferno" (Park Path, Medium) - Tack Shooter (4-2), Ice Tower (2-4), Monkey Apprentice (2-4), Mortar Tower (2-4), $15,000 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type, reward increased to 60.</li> Jan 13, 2014 - "Camoday Device" (Slalom, Easy) - Sniper Monkey (4-1), Boomerang Thrower (3-4), Glue Gunner, Monkey Apprentice (4-1), Mortar Tower (4-2), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 20 to 50, no more than 1 of any tower or Special Agent type, reward of 50</li> Jan 14, 2014 - "Battles" (The Great Divide, Medium) - All towers available except Road Spikes and Pineapple, $5,000 starting cash, survive waves from 25 to 50, max. 8 Towers, no more than 2 of any tower or Special Agent type, reward increased to 55.</li> Jan 15, 2014 - "Last And Least" (Lightning Scar, Easy) - Dart Monkey, Spike Factory, max. 7 Towers at a time, reward of 50</li> Jan 16, 2014 - "Things Of Legend" (Lightning Scar, Medium) - Ninja Monkey, Monkey Buccaneer, Super Monkey, Monkey Apprentice, given 1 free Portable Lake, reward of 50</li> Jan 17, 2013 - "Cheaper Than Before" (Drag Strip, Medium) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, Banana Farm, Mortar Tower, Spike Factory, $5,000 starting cash, survive waves from 20 to 65, reward increased to 65.</li> Jan 18, 2014 - "Photosynthesis" (Snake River, Medium) - Super Monkey (3-2), Monkey Apprentice (2-3), given 1 free Bloonberry Bush, $3,400 starting cash, survive waves from 24 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> Jan 19, 2014 - "Plenty Of Time" (Clock, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Ninja Monkey (4-0), Ice Tower (4-0), Monkey Buccaneer (4-0), Super Monkey (4-0), Monkey Village (4-0), Mortar Tower (4-0), Spike Factory (4-0), $5,000 starting cash. survive waves from 25 to 65, reward of 50</li> Jan 20, 2014 - "Crop Army" (Bloon Circles, Medium) - Dart Monkey (2-3), Tack Tower (2-4), Sniper Monkey (3-1), Boomerang Thrower (2-4), Bomb Tower (4-2), Ice Tower (3-3), Monkey Ace (4-1), Monkey Apprentice (2-1), Monkey Village (2-1), Mortar Tower (0-4), $5,000 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type, reward of 50</li> Jan 21, 2014 - "Shallow Pockets" (Jungle, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, given 1 free Portable Lake, $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type, reward of 50</li> Jan 22, 2014 - "Thrifty Fours" (Country Road, Medium) - Dart Monkey (4-2), Tack Shooter, Ninja Monkey (2-4), Ice Tower (2-4), survive waves from 1 to 50, reward of 50</li> Jan 23, 2014 - "Know Your Role" (Castle, Easy) - All towers available except Road Spikes and Pineapples, with 2-2 upgrades. $4,500 starting cash, survive waves from 26 to 50, 50 lives, reward of 50</li> Jan 24, 2014 - "Heavy Monkeynations" (Slalom, Medium) - Ice Tower (2-3), Monkey Ace (3-2), Monkey Apprentice (2-2), $5,000 starting cash, survive waves from 25 to 65, reward of 50</li> <li>Jan 25, 2014 - "Magic Village" (Slalom, Medium) - Tack Shooter (2-4), Monkey Apprentice (0-0), Monkey Village (2-4), Dartling Gun (2-1), Spike Factory (1-4), $5,000 starting cash, survive waves from 26 to 65, max. 10 Towers, no more than 5 of any tower or Special Agent type, reward increased to 65.</li> <li>Jan 26, 2014 - "Target" (Snake River, Medium) - Sniper Monkey, Glue Gunner, Dartling Gun, $2,300 starting cash, survive waves from 25 to 60, max. 5 Towers, reward of 50</li> <li>Jan 27, 2014 - "The Daring Dozen" (Monkey Lane, Easy) - All towers available except for Road Spikes and Pineapples,, $16,000 starting cash, survive waves from 20 to 27, max. 12 Towers, reward increased to 60.</li> <li>Jan 28, 2014 - "Eznorb, Revils, Dlog" (Lightning Scar, Medium) - Mortar Tower, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 26 to 65, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jan 29, 2014 - "Hitting the Wall" (Mount Magma, Medium) - Dart Monkey (2-0), Tack Shooter (3-2), Glue Gunner (4-3), Super Monkey, Monkey Village (3-4), Dartling Gun (2-0), $7,500 starting cash, survive waves from 36 to 60, no more than 3 of any tower or Special Agent, reward of 50</li> <li>Jan 30, 2014 - "New and Improved" (Brick Wall, Hard) - Dart Monkey, Monkey Buccaneer, Monkey Village, given 1 free Beekeeper, $2,000 starting cash, survive waves from 26 to 50, max. 7 Towers at a time, reward of 50</li> <li>Jan 31, 2014 - "Hide and Seek" (Tunnels, Medium) - Bomb Tower, Glue Gunner, Spike Factory, $12,000 starting cash, survive wave from 42 to 65, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Feb 1, 2014 - "Monkey City Veterans" (Monkey Lane, Easy) - Dart Monkey (0-0), Monkey Village (4-2), Banana Farm (2-3),, $1,100 starting cash, reward of 50</li> <li>Feb 2, 2014 - "Laser Cannons" (Country Road, Hard) - Bomb Tower (4-1), Monkey Buccaneer (2-4), Super Monkey (1-2), Monkey Village (4-0), Mortar Tower, Dartling Gun (4-2), $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Feb 3, 2014 - "Gloomers" (Lightning Scar, Easy) - Boomerang Thrower, Glue Gunner, $5,000 starting cash, survive waves from 26 to 50, reward of 50</li> <li>Feb 4, 2014 - "Far Away" (Archipelago, Medium) - All towers available except for Monkey Ace, Monkey Buccaneer, Road Spikes, and Pineapple, $20,000 starting cash, survive waves from 50 to 85, max. 5 Towers, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Feb 5, 2014 - "From A Distance" (Death Valley, Easy) - Sniper Monkey, Monkey Ace, Mortar Tower, Dartling Gun, $5,000 starting cash, survive waves from 24 to 50, no more than 3 of each tower or Special Agent type, reward increased to 100.</li> <li>Feb 6, 2014 - "Legend of the Phoenix" (Mount Magma, Hard) - Dart Monkey (2-2), Boomerang Thrower (2-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $2,600 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 2 of any tower or Special Agent types, reward of 50</li> <li>Feb 7, 2014 - "Construction Site" (Dockside, Hard) - Boomerang Thrower (2-4), Super Monkey (2-2), Monkey Village (2-1), Spike Factory (1-2), $5,000 starting cash, survive waves from 26 to 53, no more than 1 of any tower or Special Agent type, reward increased to 53.</li> <li>Feb 8, 2014 - "Jungle Duo" (Jungle, Hard) - Ninja Monkey, Mortar Tower, $1,500 starting cash, survive waves from 10 to 65, reward of 50</li> <li>Feb 9, 2014 - "Straight Wall" (Brick Wall, Hard) - Dart Monkey, Ninja Monkey (4-0), Bomb Tower, Glue Gunner, Monkey Apprentice (1-4), Super Monkey, Dartling Gun, $3,700 starting cash, survive waves from 37 to 77, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Feb 10, 2014 - "The Final Countdown" (Clock, Apopalypse) - Tack Tower, Boomerang Thrower, Ninja Monkey, Glue Gunner, Mortar Tower, $2,000 starting cash, survive waves from 1 to 45, reward increased to 150.</li> <li>Feb 11, 2014 - "Specified Heroes" (Clock, Medium) - Dart Monkey (3-3), Sniper Monkey (4-3), Monkey Ace (3-3), $5,000 starting cash, survive waves 24 to 59, reward of 50</li> <li>Feb 12, 2014 - "Shocking Sticky Spiky Shuriken" (Z Factor, Hard) - Ninja Monkey, Glue Gunner (4-2), Monkey Apprentice (4-2), Spike Factory (2-3), $3,000 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Feb 13, 2014 - "Around in Circles" (Bloon Circles, Medium) - Bomb Tower (0-4), Monkey Apprentice (0-4), Banana Farm (4-0), Mortar Tower (0-4), $2,500 starting cash, survive waves 15 to 65, reward of 75</li> <li>Feb 14, 2014 - "Odd Monkey Words" (Monkey Lane, Easy) - Dart Monkey (2-4), Ninja Monkey (2-4), Ice Tower (4-2), Monkey Village (2-4), Mortar Tower (4-2), $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Feb 15, 2014 - '''"Time for a Take-down!" (Clock, Hard)''' - Bomb Tower, Monkey Buccaneer, Super Monkey, given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, reward of 50</li> <li>Feb 16, 2014 - "Downstream Daredevil" (Downstream, Easy) - Tack Shooter (4-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Village (2-2), Spike Factory (1-4), $2,000 starting cash, survive waves 10 to 50, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 55</li> <li>Feb 17, 2014 - "Sliding Ahead" (Slalom, Medium) - Dart Monkey, Ice Tower, Monkey Village, Banana Farm,, $650 starting cash, survive waves 1 to 60, reward of 65</li> <li>Feb 18, 2014 - "Aim and Wait" (Park, Hard) - Ice Tower, Dartling Gun, Spike Factory, $2,600 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Feb 19, 2014 - "Sailing the Seven Seas" (Archipelago, Medium) - Dart Monkey (4-3), Bomb Tower (4-3), Ice Tower (3-4), Monkey Buccaneer (4-3), Monkey Ace (3-4), Banana Farm (3-4), Mortar Tower (4-3), $1,277 starting cash, survive waves 7 to 77, 77 lives, max. 14 Towers at a time, no more than 7 of any tower or Special Agent type, reward of 50</li> <li>Feb 20, 2014 - "The Right Place" (Country Road, Medium) - Boomerang Thrower (3-2), Bomb Tower (2-4), Monkey Ace (2-3), Mortar Tower, $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Feb 21, 2014 - "Bloon Intercept" (Switch, Medium) - Sniper Monkey, Bomb Tower (4-2), Monkey Ace (4-0), Spike Factory, $3,750 starting cash, survive waves 20 to 65, no more than 5 of any tower or Special Agent type, reward of 65</li> <li>Feb 22, 2014 - '''"But Where's the MOABs?" (Jungle, Medium)''' - Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm, Spike Factory (2-3), given 1 free Portable Lake,, $650 starting cash, survive waves 1 to 62, reward of 50</li> <li>Feb 23, 2014 - "Anti-Environmentalism" (Clock, Medium) - Tack Shooter, Ice Tower, Monkey Apprentice, $4,500 starting cash, survive waves 25 to 65, no more than 6 of any tower or Special Agent type, reward of 50</li> <li>Feb 24, 2014 - "The BTD Five" (Castle, Easy) - Ninja Monkey, Monkey Buccaneer, Mortar Tower, $5,000 starting cash, survive waves 26 to 50, max. 5 Towers at a time, reward of 50</li> <li>Feb 25, 2014 - "Shell Shocked" (Snake River, Medium) - Monkey Apprentice (2-2), Mortar Tower, given 5 free Tribal Turtles, $1,000 starting cash, survive waves 10 to 50, reward of 50</li> <li>Feb 26, 2014 - "Patrol" (Mount Magma, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Boomerang Thrower (3-2), Monkey Ace (2-4), Monkey Apprentice (2-4), $3,500 starting cash, survive waves 20 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Feb 27, 2014 - "First Five" (Dockside, Medium) - Sniper Monkey, Ice Tower, Monkey Buccaneer, Monkey Village, Mortar Tower, $3,000 starting cash, survive waves 25 to 65, reward of 50</li> <li>Feb 28, 2014 - "Monkey of Steel" (Mount Magma, Medium) - All towers with some exceptions (no Monkey Subs, Road Spikes or Pineapple), towers limited to 0-0 except Super Monkey, given 1 free Meerkat Spy, $5,000 starting cash, survive waves 25 to 50, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Mar 1, 2014 - "BMC Country" (Country Road, Medium) - Monkey Village, Mortar Tower, Spike Factory, $10,000 starting cash, survive waves 36 to 65, reward of 55</li> <li>Mar 2, 2014 - "Side-effected" (Slalom, Medium) - Dart Monkey (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), $4,000 starting cash, survive waves 30 to 60, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Mar 3, 2014 - "Chilly Gluey Snipey Stormy... Thing" (Rink, Medium) - Sniper Monkey (2-3), Ice Tower (2-2), Glue Gunner (2-4), given 1 free Super Monkey Storm, $2,500 starting cash, survive waves 25 to 65, reward of 60</li> <li>Mar 4, 2014 - "Summer Freeze" (Slalom, Medium) - Monkey Buccaneer (4-3), Monkey Ace (3-3), Monkey Village (2-1), Banana Farm, $650 starting cash, survive waves 1 to 65, reward of 50</li> <li>Mar 5, 2014 - "Colour Match" (Monkey Lane, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Bomb Tower (0-4), Monkey Village (4-0), Mortar Tower (4-0), $4,200 starting cash, survive waves 22 to 65, reward of 50</li> <li>Mar 6, 2014 - "The ABPs" (Clock, Medium) - Boomerang Thrower, Bomb Tower, Monkey Buccaneer, Monkey Ace, Banana Farm, given 1 free Beekeeper, 1 Angry Squirrel, and 1 Portable Lake, $8,000 starting cash, survive waves 42 to 68, reward of 50</li> <li>Mar 7, 2014 - "DDTDD" (Fireworks, Medium) - Boomerang Thrower (3-2), Bomb Tower (0-4), Mortar Tower (2-3), Dartling Gun (2-2), Spike Factory (3-3),, $2,600 starting cash, survive waves 26 to 65, reward of 50</li> <li>Mar 8, 2014 - "Tower an Hour" (Clock, Hard) - All towers with some exceptions (no Monkey Sub, Road Spikes, Pineapple), all upgrades available, $3,400 starting cash, survive waves 24 to 65, max. 12 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Mar 9, 2014 - "Crazy Dartlings" (Monkey Lane, Medium) - Dart Monkey (1-4), Monkey Ace (3-0), Super Monkey (1-2), Dartling Gun (2-2), $650 starting cash, survive waves 1 to 50, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Mar 10, 2014 - "Decorations" (Clock, Medium) - Boomerang Thrower (2-4), Monkey Buccaneer (2-4), Monkey Apprentice (2-1), given 1 free Meerkat Spy and 1 Portable Lake, $2,100 starting cash, survive waves 20 to 62, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Mar 11, 2014 - "Hardcore Lasers" (Brick Wall, Medium) - Super Monkey (1-0), Road Spikes, Exploding Pineapple, $4,000 starting cash, survive waves 20 to 50, 98 lives, reward of 50</li> <li>Mar 12, 2014 - "Simple Dock" (Dockside, Medium) - Dart Monkey (3-3), Sniper Monkey (3-3), Ninja Monkey (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Super Monkey (3-3), Monkey Village (3-3), Mortar Tower (3-3), Spike Factory (3-3), given 1 free Bloonsday Device, $1,500 starting cash, survive waves 20 to 60, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Mar 13, 2014 - "That'll Leave a Scar" (Lightning Scar, Medium) - Boomerang Thrower (3-1), Dartling Gun (2-2), Spike Factory (1-2), $2,000 starting cash, survive waves 12 to 65, reward of 50</li> <li>Mar 14, 2014 - "Mad Poppers" (Castle, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Village,, $25,000 starting cash, survive waves 50 to 85, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Mar 15, 2014 - "Calm Clearing" (Fireworks, Hard) - Dart Monkey, Sniper Monkey, Ninja Monkey, $2,500 starting cash, survive waves 33 to 65, max. 12 Towers at a time, reward of 50</li> <li>Mar 16, 2014 - "Simple Circles" (Bloon Circles, Medium) - Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, given 1 free Bloonsday Device, $1,500 starting cash, survive waves 20 to 60, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 55</li> <li>Mar 17, 2014 - "Stop, Pop and Rolll" (Rink, Hard) - Tack Shooter (0-4), Ninja Monkey (1-4), Monkey Apprentice (3-0), Mortar Tower (1-4), $650 starting cash, survive waves 1 to 50, no more than 1 of any tower or Special Agent type, reward of 60</li> <li>Mar 18, 2014 - "Country MOAB Leads Nowhere" (Country Road, Hard) - Dart Monkey (1-4), Boomerang Thrower (3-4), Ice Tower, Mortar Tower, $7,500 starting cash, survive waves 30 to 75, reward of 75</li> <li>Mar 19, 2014 - "No Escape" (Tunnels, Hard) - Bomb Tower (2-4), Glue Gunner, Monkey Ace (2-4), Monkey Apprentice, given 1 free Super Monkey Storm, $12,000 starting cash, survive waves 40 to 65, reward of 50</li> <li>Mar 20, 2014 - "Guns N' Reds" (Z Factor, Medium) - Sniper Monkey, Bomb Tower, Mortar Tower, Dartling Gun,, $3,500 starting cash, survive waves 30 to 60, reward of 50</li> <li>Mar 21, 2014 - "An Eyeful" (The Eye, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Bomb Tower, Ice Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Monkey Village, Mortar Tower, $6,500 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Mar 22, 2014 - "C.A.W" (Brick Wall, Medium) - Tack Shooter, Ice Tower, Monkey Village, $4,500 starting cash, survive waves 30 to 65, reward of 50</li> <li>Mar 23, 2014 - "Expressionless" (Rink, Hard) - Ninja Monkey, Monkey Ace, Monkey Apprentice, Mortar Tower, $3,500 starting cash, survive waves 30 to 65, max. 5 Towers at a time, reward of 50</li> <li>Mar 24, 2014 - "All Your Base Are Belong To Us" (Space Truckin, Hard) - Bomb Tower (2-4), Ice Tower, Super Monkey (4-2), Banana Farm, Mortar Tower, given 1 free Meerkat Spy, $2,101 starting cash, survive waves 20 to 60, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Mar 25, 2014 - "Lazy Monkeys" (Switch, Medium) - Tack Shooter (3-3), Boomerang Thrower (2-3), Bomb Tower (3-3), Monkey Ace, Spike Factory (1-2), $2,600 starting cash, survive waves 26 to 50, 500 lives, max. 6 Towers at a time, reward of 65</li> <li>Mar 26, 2014 - "A B Day for B Day" (Country Road, Medium) -, given 2 free Beekeepers, 2 Angry Squirrels, and 6 Bloonsday Devices, $650 starting cash, survive waves 20 to 65, Beekeepers,  Angry Squirrels,  Bloonsday Devices, reward of 50</li> <li>Mar 27, 2014 - "5 Keys" (Snake River, Medium) - Boomerang Thrower (3-0), Glue Gunner (4-1), Super Monkey (2-2), Monkey Village (3-3), Spike Factory (2-2), $650 starting cash, survive waves 1 to 60, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Mar 28, 2014 -</li> <li>Mar 29, 2014 -</li> <li>Mar 30, 2014 -</li> <li>Mar 31, 2014 -</li> <li>Apr 1, 2014 -</li> <li>Apr 1, 2014 -</li> <li>Apr 1, 2014 -</li> <li>Apr 1, 2014 -</li> <li>Apr 1, 2014 -</li> <li>Apr 1, 2014 -</li> <li>Apr 1, 2014 -</li> <li>Apr 1, 2014 -</li> <li>Apr 1, 2014 -</li> <li>Apr 10, 2014 -</li> <li>Apr 11, 2014 -</li> <li>Apr 12, 2014 -</li> <li>Apr 13, 2014 -</li> <li>Apr 14, 2014 -</li> <li>Apr 15, 2014 -</li> <li>Apr 16, 2014 -</li> <li>Apr 17, 2014 -</li> <li>Apr 18, 2014 -</li> <li>Apr 19, 2014 -</li> <li>Apr 20, 2014 -</li> <li>Apr 21, 2014 -</li> <li>Apr 22, 2014 -</li> <li>Apr 23, 2014 -</li> <li>Apr 24, 2014 -</li> <li>Apr 25, 2014 -</li> <li>Apr 26, 2014 -</li> <li>Apr 27, 2014 -</li> <li>Apr 28, 2014 -</li> <li>Apr 29, 2014 -</li> <li>Apr 30, 2014 -</li> <li>May 1, 2014 -</li> <li>May 2, 2014 -</li> <li>May 3, 2014 -</li> <li>May 4, 2014 -</li> <li>May 5, 2014 -</li> <li>May 6, 2014 -</li> <li>May 7, 2014 -</li> <li>May 8, 2014 -</li> <li>May 9, 2014 -</li> <li>May 10, 2014 -</li> <li>May 11, 2014 -</li> <li>May 12, 2014 -</li> <li>May 13, 2014 -</li> <li>May 14, 2014 -</li> <li>May 15, 2014 -</li> <li>May 16, 2014 -</li> <li>May 17, 2014 -</li> <li>May 18, 2014 -</li> <li>May 19, 2014 -</li> <li>May 20, 2014 -</li> <li>May 21, 2014 -</li> <li>May 22, 2014 -</li> <li>May 23, 2014 -</li> <li>May 24, 2014 -</li> <li>May 25, 2014 -</li> <li>May 26, 2014 -</li> <li>May 27, 2014 -</li> <li>May 28, 2014 -</li> <li>May 29, 2014 -</li> <li>May 30, 2014 -</li> <li>May 31, 2014 -</li> <li>Jun 1, 2014 -</li> <li>Jun 2, 2014 -</li> <li>Jun 3, 2014 -</li> <li>Jun 4, 2014 -</li> <li>Jun 5, 2014 -</li> <li>Jun 6, 2014 -</li> <li>Jun 7, 2014 -</li> <li>Jun 8, 2014 -</li> <li>Jun 9, 2014 -</li> <li>Jun 10, 2014 -</li> <li>Jun 11, 2014 -</li> <li>Jun 12, 2014 -</li> <li>Jun 13, 2014 -</li> <li>Jun 14, 2014 -</li> <li>Jun 15, 2014 -</li> <li>Jun 16, 2014 -</li> <li>Jun 17, 2014 -</li> <li>Jun 18, 2014 -</li> <li>Jun 19, 2014 -</li> <li>Jun 20, 2014 -</li> <li>Jun 21, 2014 -</li> <li>Jun 22, 2014 -</li> <li>Jun 23, 2014 -</li> <li>Jun 24, 2014 -</li> <li>Jun 25, 2014 -</li> <li>Jun 26, 2014 -</li> <li>Jun 27, 2014 -</li> <li>Jun 28, 2014 -</li> <li>Jun 29, 2014 -</li> <li>Jun 30, 2014 -</li> </ol>