User blog:Thethirdpathcometh/In Memory of My Third Path Ideas

Years ago when I first joined this Wiki, I made a promise to post my ideas for a third path for all existing BTD5 towers (it was around the time before the Monkey Engineer debuted in Deluxe). During the creation process, I ended up expanding it to add new upgrades to the Temple of the Monkey God for every tower type sacrificed and 4/4 upgrades for all towers just like the Wizard Lord. Being the perfectionist that I was, I put off posting my work until such time I knew for sure it was perfect. The problem was, it was never perfect. Not to me, at least. When the Monkey Engineer came out, I rewrote a ton of stuff in it. Then Bloons Monkey City happened, which got me wanting to add more stuff. Then serious personal matters came about and I ended up forgetting about the whole thing. When BTD6 came out, it was then that I finally remembered my project. However, as it felt like it was too late, I decided to not post it anymore. Today, messages on my Message Wall about my username being related to the 3rd path made me wanna get back to reworking on it but then I realized the file's gone. Years of useless work I did as a hobby gone just like that. In honor of the file I lost, here's something I created long ago in the same file but was able to send to Ninja Kiwi for your enjoyment:

I. 4/4 upgrades that are only attainable for only one tower type in-game through the use of BTD5's Specialty Buildings (as an update for BTD6, the towers can attain 5/5/5 forms if certain conditions are met, along with knowledge points as in the case of the Temple of the Vengeful Monkey God)

II. A special challenge tower that combines Apprentice and Druid 5/5/5 abilities. Sam from Ninja Kiwi called this the Ancient Master of Magic.

III. Alien Simian based on Son Goku from Dragon Ball which has the following  upgrades/abilities:

0/0/0 (throws rocks)

Path 1: Path 2: Path 3 (I added this after BTD6 came out):
 * 1) Qi Training (switches from rocks to balls of energy)
 * 2) Red Simian (gives tower a red aura and 10x more popping power for 10 seconds every 10 seconds of gameplay)
 * 3) Great Simian (tower grows bigger and gains 10x more powerful energy attacks)
 * 4) Special Summon: Great Dragon (When 7 Simians are on the track, a dragon is summoned every 10 seconds increasing range, popping power and fire rate of all 7 for 10 seconds)
 * 5) Special Summon: Super Great Dragon (I added this after BTD6 came out; Great Dragon is replaced by the bigger Super Great Dragon with an even bigger increase in stats)
 * 1) Super Simian (doubled fire rate)
 * 2) Super Simian Level 2 (doubled range)
 * 3) Super Simian Level 3 (doubled popping power)
 * 4) Super Simian Level 4 (doubled duration of attacks plus Great Energy Ball Attack: A gigantic ball of energy comes down on the map and damages all bloons. Its popping power equals the collective popping power of all other towers in play.)
 * 5) Super Simian God (I added this after BTD6 came out; all stats doubled)
 * 1) Flying Cloud (gives mobility similar to the Heli Pilot)
 * 2) Power Stick (adds an extendable stick for hitting more bloons around the tower's range)
 * 3) Random Capsule (tower throws a capsule on a random area on range that spawns a random tower type (up to tier 3 if with upgrade))
 * 4) Teleportation Ability (faster movement via teleportation)
 * 5) Super Beans (ability triggered when a bloon exits; gives the tower unlimited range and 100x more popping power than normal for 10 seconds)

End.