Research (BSM2)

Research is a New Feature added in Bloons Super Monkey 2. When you buy it, makes your attacks periodically stronger/capable to pop a certain type of bloon.

The 1st stage of each Research is cheap (around $100), and fires a special attack each a huge ammount of attacks (around 40). 12th stage is much expensive, fires a special attack each a small ammount of attacks. Hotter Cooldown and Blop Magnet work different than other Research, they work with percentages.

Research Types
Sharp Darts: Periodically, all Darts/Spiked Balls do much more damage.

Bloontonium Darts: Periodically, all Darts/Spiked Balls can damage Leads.

Mega Rangs: Periodically, all Boomerang/Shuriken/Glaive/Sai/Katanas pops much more bloons.

Hot Rangs: Periodically, all Boomerang/Shuriken/Glaive/Sai/Katanas damage Leads.

Heavy Ordinance: Periodically, all Bombs/Missiles/Pineapples have much bigger explosions.

Phosphorus Bombs: Periodically, all Bombs/Missiles/Pineapples damage Black/Zebra

Wizard Lord: Periodically, all Fire/Magic Ring/Lightning deal much more damage.

Earth Magic: Periodically, all Fire/Magic Ring/Lightning damage Ceramics.

Technological Terror: Periodically, all Whips/Laser/Plasma/Doom Burst deal much more damage.

Focused Beams: Periodically, all Whips/Laser/Plasma/Doom Burst pop Glass.

Big Bloon Sabotage: Periodically, all Attacks deal big damage to MOAB Class Bloons.

Forcefield Phasing: Periodically, all Attacks deal big damage to Forcefield Bloons.

Hotter Cooldowns: All your Epic Abilities take less time to recharge.

Blop Magnet: Increases the Blop Magnet, increasing the radius that you collect bloons.

Trivia

 * On Software Mode, attacks with Research have the same look as normal attacks. In Hardware through, research attacks look different than normal attacks.