Workshop (BTD6)/Strategies

Early game (rounds 6-40)
Start with triple 0-0-0 dart monkeys. The first one should be placed on the left of the leftmost table and target close. The second one should be placed on the wire on the top and left side with target last. The last one should be placed on the bottom side of the track with target first. Buy a 0-0-0 ninja as soon as possible and upgrade it into 2-0-2. Then, buy Obyn Greenfoot next to the ninja. Proceed to buy an alchemist to deal with the leads and upgrade both the alchemist and ninja into 4-0-2. Buy a super monkey on round 39. On round 40, activate Obyn's brambles and hope it lands on the MOAB while activating both the reverse motor and track extender (a bit on RNG is needed as there is around 80% success rate with this strategy).

Mid game (rounds 41-80)
Place down two x-x-2 commerces villages to discount the super monkey's upgrade. Upgrade one of the village into 2-0-2 and the other into 0-2-2. You should be able to get a 3-0-2 sun avatar on round 59. Take note that on round 50, spend $250 to upgrade obyn into level 10 and activate the wall of tree ability on round 52 to catch the MOABs.

As the sun avatar solos rounds 61-70, buy a x-4-x overclock to continue buffing the sun avatar such that is solos up until round 80.

Late game (rounds 81-100)
Buy a 0-2-4 deadly spikes spike factory at the end of the track under a 2-0-2 village and a 4-0-1 alchemist. Buy Perma-Spike as soon as possible and set its targeting to close. Begin overclocking the Perma-Spike.

After the Perma-Spike is bought, your focus should be on stalling and beating the ZOMG and BFB layers with towers like


 * 4-0-2 Maim MOAB set to last
 * 0-2-3 MOAB glue
 * 0-2-4 MOAB press set to strong
 * 0-3-1 Unstable Concoction

Activate both the track extender and reverse motor when needed (rounds 94, 96, 98 and 100). Buy a 2-4-0 spike storm for a burst of damage on the BAD.