Sticky Sap Plant/Strategies

This page contains strategies and tips for the Sticky Sap Plant Special Mission in Bloons Monkey City.

210577Bloons's Strategy ($2650 Starting Cash)

 * 1) Start off with a 3/2 tack shooter just above the middle of the track and a 1/0 Ninja just below the middle.
 * 2) Save up for a Farm. Place it as close to the Ability icon as possible in case of an emergency.
 * 3) Upgrade it 1/0.
 * 4) Save up for Ring of Fire. Glue anything that you think will overwhelm your towers. (a few spaced blacks/whites Can be popped)
 * 5) Upgrade Ninja 2/2.
 * 6) Buy a second tack shooter to the left of the Ninja. Upgrade 4/2 as well.
 * 7) Get 3 2/3 MOAB Maulers (set to Strong) directly on the left of the Sap Plant on the left side. If any Camo Rushes come in, use Sap Plant. Then get your Ninja 3/2.
 * 8) Save up for Bloonjitsu. To do so, you will need to sell your Farm on the last wave.

Level 18 Strategy ($2050 Starting Cash)
2 Engineers, 4 wizards, 1 bomb, 1 farm and 1 ninja

1. Start with one farm at 1/2. (place it at the bottom left of the screen to use abilities faster) and place an engineer at the top. Try to get the engi to 1/0 ASAP. (Use the glue ability often when you need it. it recharges fast)

2. Go for a wizard, try to get it to 1/2, then get a ninja at 1/0 then try to get the wizard to 2/2

3. Get 1 more wizard to 2/2, then get a bomb, and make it 2/2.

4. Get a second engi at 2/0 and upgrade the ninja to 2/2

5. Get two more wizards at one at 2/2, one at 2/1

6. After Wave 21 sell your farm, buy yourself a treat.(There are 2 moabs at the end of wave 22, beware the moabs!)

Another Level 18 Strategy ($2050 Starting Cash)
3 Boomerang throwers, 2 Ninja monkeys, 1 Bomb shooter
 * 1) Start with one Boomerang thrower just above the center of the track, but leave enough space for the ninja. Upgrade to 3-2.
 * 2) Place a Ninja just under your first Boomerang, upgrade to 4-1 (or 3-1 if you don't have bloonjitsu yet)
 * 3) Once you have enough money, place another 3-2 Boomerang just above your first Boomerang.
 * 4) Once you have enough money, place a 2-3 Boomerang just under the left sticky sap flower.
 * 5) once you have enough money, place a 4-2 (or 3-2 if you don't have bloonjitsu yet) Ninja monkey just under the middle of the track.
 * 6) Finally, place a 3-2 Bomb shooter under your second Ninja, and set it to strong. (You know what this is for...)
 * 7) Win!

Level 14 Strategy ($1850 Starting Cash)
1. Start off with a 0/0 spike factory towards the end of the track, then a 0/2 mortar aiming at the middle, then a 0/0 ice monkey a bit over the middle. Upgrade your spike factory to 1/0.

2. From there you are able to kill any kind of bloon but you still lack some punch to push you to the last levels. You will need to use both sap plants to be able to save for the next step.

3. Add one 3/2 boomer above your ice monkey, set to first (!!) as soon as you can. That's your key unit, once you have him it's over.

4. Upgrade your spactory to 1/1, your ice monkey to 1/1, add a second 1/1 ice monkey under the middle. The goal here is to freeze everything right under the fire of your mortar + boomer. Few kinds of units will actually be able to reach the spactory: camo (they're ok), regrowth lead bloons, and yeah, the MOABs.

5. Have fun popping the MOABs! (I did it using total two more 1/1 spactories, with the help of the top ice monkey which conveniently freezes all of their offspring, but many other strategies would work as well)

Level 17 Strategy ($1950 Starting Cash - no extras)
Requirements: 4 dart monkeys until 2-3 research, 1 sniper monkey until 2-2 research, 2 monkey apprentices until 2-2 research, 1 engineer until 2-2 research, rank 2 on dart, sniper, apprentice and engineer (monkey knowledge), and Blessed Dart.

1. Place a 2-3 dart monkey near the right plant and as near to the intersection (make sure its placed near enough to see the entrance). Get also a 1-0 sniper monkey near the exit.

2. Place another 2-3 dart monkey near the left plant, still maintaining the distance as near to the intersection. After so, get another placed near the 2nd dart monkey.

3. Get a X-2 monkey apprentice beside the left plant. Gradually upgrade it to 2-2.

4. Get another monkey apprentice, to be placed near the 1st dart monkey. Ensure that you still have space beside the two for the next 2-3 dart monkey (place the dart monkey after getting to 2-2).

5. Finally, place a 2-X engineer near the left plant and near the entrance. Gradually upgrade it to 2-2. Your power is now able to take down round 22.

'''Note: This strategy works on BMCM, which only has 22 rounds. Use another strategy for getting to round 24.'''

Legolegger's Strategy (level 18) ($2050 Starting Cash)
This is based of the Monkey Glue strategy from BTD Battles.

1. Place a Banana Farm. Upgrade it to 1-2.

2. When the bloons come, wait until they reach the middle after passing the right curve. Then activate Sticky Sap. Since the Sticky Sap is corrosive, it will pop the bloons. Using it later is risky.

3. Repeat this with left and right after each other until you can buy a Spike Factory. Try upgrading it as soon as possible to 2-2, while activating Sticky Sap.

4. Now you can either upgrade the Banana Farm to 2-2 or place more towers. If you want to place more towers place a Monkey Engineer in (not in the middle) the left curve. Upgrade it to 2-2, or 3-2 if you want to prevent Regen bloons from regrowing.

5. Place Ninja Monkeys in the middle of the left curve and upgrade them to 2-2. Place in the other curve a Bomb Shooter and upgrade it to 2-2. Don't forget to upgrade them to MOAB-Mauler before round 20, as MOAB's will appear at the end and you better be already prepared. You could consider placing another one at the begin of the track.

6. Place a Monkey Apprentices and upgrade it to 2-2, near the right plant.

7. If you can upgrade towers, upgrade them. Don't forget to choose wisely in paths, as a Ninja Monkey's Flash Bomb upgrade works well if there are towers which can pop the stunned bloons, while Double Shot/Bloonjitsu works better if you have solo-targeting towers.

If you have trouble with this strategy, replace towers if to your like. Good luck!

'''Note: Using Glue Gunners isn't quite necessary, so using them is quite useless. There is also glue in the cross-section.'''

Wyp020610's Strategy(Low level friendly but need microing)
I used this strategy on mobile, and it could also be usable for flash.

I have $2050 starting cash, but I had plenty of cash during the run, so it should be doable with about $1500.

I used 3x 2-1 dartling guns and had L2 Monkey Knowledge for it. On flash it's harder so you may need more. Depleted bloontonium could help to pop leads but isn't necessary.

1. Use the sap plants abilities wisely. They glue all bloons on screen and pop them over time like corrosive glue, and can pop leads. There are 2 copies of these, and they have a cooldown of 12 sec. Since they glue all bloons on screen, they are extremely good at handling bloon rushes, but they will struggle against a stream of fast bloons. Even without any towers, the abilities could beat round 1-3 on themselves with no lives lost.

2. The track is actually very "long", as the glued part of the track slows bloons down, equivalent to increase the length of the glued part.

3. Place your dartlings on the top side, so they can pop fast bloons closer to the exit, without being blocked by the dense rushes. The dense rushes will be easily destroyed by the sap plant abilities.

4. When leads or bloon rushes appear, wait until they pass the left curve and enter the glued part again, then activate the ability. When the ceramics appear, you may need to crack the ceramic layer with the dartlings, then let the glue do the rest.

Alternative strategy: 3x 2-3 snipers with L2 MK, $1500 starting cash

1.Place a 1-1 sniper and set it to strong. When you get enough cash buy 2 1-1 snipers and set them to first. You can also have 2 at strong and 1 at first. Later upgrade the "strong" sniper to 2-3.

2.Use the ability when bloons reach the right curve.

3.When camos appear, you can either upgrade one sniper to 1-2 or just use the ability to pop them.

3 Tower Strategy NO NLL (2-3 Boomerang, 2-3 Ninja 1-2 Spike Factory)
'''You need at least 95 lives for this strategy. Or you can build another tower to damage the MOAB'''

Place Boomerang between the two plants and the exit upgrade to at least x-3

Place ninja mirrored on the opposite side (between the plants and the entrance)

Upgrade Boomerang to 2-3 (important or you get regrow rushed)

Upgrade Ninja to 2-3 (if leads get past use sap ability)

Buy Spike factory at exit and upgrade to 1-2

Tank the insides of the moab.

SPRGMR's Strategy (Level 18 and up)
Note: You can also use this strategy even if you are not yet Level 18 because I just used few amount of Monkeys

Monkeys needed:

• 2 Dart Monkeys (2-2) (2-3 is optional)

• 1 Ninja Monkey (2-2) (3-2 is optional)

• 1 Dartling Gun (1-2)

• 1 Bomb Tower (2-2) (Moab Mauler 2-3 is not needed)

• 1 Glue Gunner (2-1)

• 1 Monkey Apprentice (2-2)

• Road Spikes (min. of 10 in case something go wrong)

Start with a 2-2 Ninja Monkey at the start and for the following rounds put 2 0-0 Dart Monkeys in the other side of the path. For the wave of leads in the following rounds, put 0-0 Bomb Tower just above the Dart Monkeys. Save up for a 2-2 Monkey Apprentice that will clear a wave of Leads and Camo thingies. After that put it just up the Ninja. Put a Dartling Gunner on the top near the exit and upgrade it ASAP to clear chunks of Regen and Camo. Put a Glue Gunner, upgrade it to 2-1 to take care of chunks of normal bloons. And at the Final Round, use both the Sticky Sap Plant to pop the MOAB (Apparently it really works)

No Lives Lost! Try it out for yourself

Note again: I have all of my towers' Monkey Knowledge Level 2 and Bloonchipper's Monkey Knowledge on Level 3