Random Missions/Strategies

The Color of Magic: Wait, What?:
 * 1) Place your Monkey Apprentice near the beginning of the track.
 * 2) Upgrade it to (1,2).
 * 3) Place another Monkey Apprentice a little to the right of the first one.
 * 4) Place another Monkey Apprentice further down on the right side of the track. (The Portion near the End)
 * 5) Upgrade both to (1,2) (You may have some balloon leaks, and we will fix this)
 * 6) Save up for (2,2) on the first one and buy it. Do this for the second one and the third one afterwards.
 * 7) Upgrade to (3,2) on the last Monkey Apprentice.
 * 8) Upgrade the last two Monkey Apprentices to (2,3).
 * 9) Upgrade those two to (2,4)
 * 10) BOOM! Now you can use the ability if there is too many balloons, and if you end up getting enough, go ahead and get (4,2) on the last Monkey Apprentice.
 * This level restricts the upgrades to prevent popping Lead Bloons.
 * A fully upgraded dart training facility or pirate's cove makes this level trivial, due to these specialty buildings giving your tower the ability to pop leads. This essentially turns this secret mission into easy mode, with hard mode prices.
 * Spam Dart Monkeys (2,3) in the center square or Monkey Buccaneer (3,1) in the top right lake.
 * Without these upgrades specialty buildings, you will need to rush Monkey Village (X,3) to avoid loosing too many lives.

ZOMG:


 * Get a 0-4 Super Monkey
 * Do NOT use the ability until it breaks into 4 Brutal Floating Behemoth (B.F.B.)
 * Another useful strategy is if you have the Monkey Sub, save up for a First Strike Capability, as this will 1-shot the ZOMG. Use Spike Factories to hold off bloons that might leak.

Mage-Gunners:


 * Start with 2 (2-1) dartling gunners.
 * As the game goes on, keep buying (2-1) and (2-2) (upgrading all (2-1)s to (2-2) isn't required).
 * Buy a (1,3) glue gunner for round 63.
 * If you have the Dartling Ammo Dump you might lock the dartlings, but you might die on round 63 if you're low on lives even if you have the (1-3) glue gunner.