Maim MOAB

"Deals much more damage and immobilizes MOAB class bloons for a short time."

- In-game description

 is the fourth upgrade of Path 1 for the Sniper Monkey in Bloons TD 6. It allows the Sniper Monkey to temporarily stun MOAB-class bloons (MOABs are stunned for 3 seconds, BFBs are stunned for 1.5 seconds, and ZOMGs and DDTs are stunned for 0.75 seconds), as well as deal 30 damage per hit instead of 20, with an additional 15 damage to Ceramics for a total of 45. It can stun all MOAB-class bloons types except BADs, which cannot be stunned at all. Camo detection, accessible via the Night Vision Goggles crosspath or by external means, is required to detect DDTs. With Shrapnel Shot, each shrapnel piece deals 6 damage instead of 4 from Deadly Precision, and stun MOAB-class bloons upon damaging.

Compared to its BTD5 predecessor, Maim MOAB is significantly cheaper & deals extra damage especially against blimps.

It costs $4,250 on Easy, $5,000 on Medium, $5,400 on Hard, and $6,000 on Impoppable.

Summary
Maim MOAB is a useful long-ranged option for immobilizing MOAB-class bloons with its stuns. It may have limited stun potential versus groups of blimps, but for its price it not only stuns blimps from an infinite range but it can also deal considerably high damage to them and its children too.

Compared to other stalls, such as MOAB Glue, Bloon Sabotage, and Icicle Impale, Maim MOAB is better against single-target bloons, although opting for the Shrapnel Shot crosspath instead of Even Faster Firing can be effective against grouped blimps especially when positioned carefully. While Maim MOAB isn't nearly as reliable as the other two at slowing down groups of blimps, its infinite range advantage allows it to become an easy and reliable option for stalling.

On higher rounds, especially Rounds 85, 94, 96, 97, and 98, one single 4-0-2 Maim MOAB can almost completely stall in place one ZOMG when set on Strong immediately to Last. This will set the ZOMG far away from the map, leaving it almost completely behind all defenses. This is extremely useful to recharge abilities or specifically synergise with Perma-Spike to create absurdly large spike piles capable of defeating dense rounds.

Outside of that, Maim MOAB is decently powerful during the midgame and extremely helpful against DDTs during lategame by clumping them up when immobilising them.

Tips

 * One Monkey Knowledge called "Cheaper Maiming" will reduce the cost of Maim MOAB by $1000, regardless of difficulty. This will save a significant amount of money when spamming Maim MOABs.
 * Similar to most Sniper Monkey upgrades, it is best to set the Maim MOAB on Strong on most occasions. On a few select cases, such as attempting to increase the stockpile of Permaspike spike piles, setting one Maim MOAB on Last ensures that one single ZOMG remains unable to reach the map until it pops into BFBs.
 * Do note that Strong targeting can cause MOABs to leak if a BFB is on the screen. Ensure your other towers can defeat these MOABs.
 * When using 4-0-2, most of the time setting on Strong is better, but sometimes setting to Last is more important to focus on permastunning one single ZOMG rather than simply reducing progress of multiple ZOMGs.
 * When using 4-2-0, place the Sniper such that the shrapnel can damage multiple MOAB-class bloons per shot. In these cases, setting on First or Close might suit better at certain angles.
 * On Hard Difficulty, a single 4-0-0 Sniper costs $11,020 ($5400 + $3240 + $1620 + $380 + $380 = $11,020). This could be useful when planning budget spending for CHIMPS Mode, as income generation is banned during the game.
 * Adding both Path 3 upgrades increases the total price per 4-0-2 Sniper to $11,880.
 * Alternatively, adding both Path 2 upgrades increases the total price per 4-2-0 Sniper to $11,830.
 * The better crosspath for Maim MOAB depends on the occasion. 4-0-2 is superior at pure single-target stunning, while 4-2-0 stuns multiple blimps per shot for superior grouped stunning. In general, 4-2-0 is superior, because a majority of late-game rounds contain dense groups of blimps.
 * Use the 4-0-2 crosspath for near permastunning single ZOMGs or to highly clump individual strong blimps.
 * Use 4-2-0 crosspath for stunning groups of blimps in general. Both bullets and shrapnel from a 4-2-0 Maim MOAB stun any blimp damaged by them. Not only that, but shrapnel gains even more damage. 4-2-0 is the better option for stunning groups of MOAB-class, especially against groups of BFBs or MOABs. Placement matters much more for a 4-2-0 Sniper in order to optimize its shrapnel, and try targeting the 4-2-0 Sniper such that it shoots opposite to the direction of the blimps.

Trivia

 * The stun times for all MOAB-class bloons (except the BAD, which cannot be stunned at all) is greatest on the weakest blimps but least on the strongest bloons.
 * While the damage increase is an objective buff, the damage buff makes its stalling last shorter, making it a nerf in certain cases.
 * This upgrade is one of the few upgrades that replaces the role of a present Tier 5 upgrade of the same name that originated from BTD5. In this case, Maim MOAB replaces the role of Cripple MOAB.
 * The only other upgrade to (currently) do so is Snowstorm, replacing the role once done by Absolute Zero.
 * Maim MOAB since Version 12.0 is cheaper than the Cripple MOAB from Bloons TD Battles Mobile.