Lives



Lives (sometimes Health or Hearts) are a game mechanic that indicate how many mistakes you can make before the game is lost. In the Bloons TD series, lives are lost by letting Bloons escape. The Red Bloon Equivalent (RBE) of a bloon is the number of lives it will leak if untouched.

The main Bloons TD series uses lives to quantify the amount of "health" left after bloons exit. In Bloons TD 1, the player starts with 40 starting lives. In Bloons TD 2 and Bloons TD 3, the player starts with between 50 to 100 starting lives, depending on level difficulty. Lives in Bloons TD 4 can range from 1 to 100,000 starting lives, while Bloons TD 5 can provide 1 to infinite lives and Bloons TD 6 provide from 1 up to 9,999,999 starting lives.

In other games, the use of lives varies.

Bloons TD 4
In BTD4 lives are different depending on the difficulty. On Sandbox Mode you have 100,000 lives and on Apopalyse Mode you get 150 lives.


 * On Easy Difficulty, you get 200 lives. It has 50 rounds to pass.
 * On Medium Difficulty, you get 150 lives. It has 60 rounds to pass.
 * On Deflation Mode, you get 150 lives.
 * On Hard Difficulty, you get 100 lives. It has 75 rounds to pass.
 * On Sandbox Mode, you get 100,000 lives.
 * On Apopalypse Mode, you get 150 lives.
 * Various Challenges in Bloons TD 4 provide a various amount of lives and can be as low as 1 life.

Bloons TD 5

 * On Easy Difficulty, you get 200 lives. It has 50 rounds to pass.
 * On Medium Difficulty, you get 150 lives. It has 65 rounds to pass.
 * On Deflation Mode, you get 150 lives.
 * On Hard Difficulty, you get 100 lives. It has 85 rounds to pass.
 * On Impoppable Difficulty, you only get one life. It has 85 rounds to pass.
 * On Sandbox Mode, you get unlimited lives.
 * On Apopalypse Mode, you get 150 lives.
 * Various Special Missions and Daily Challenges provide various numbers of lives.
 * The Triple Lives premium allows triple the number of lives as usual, for example: you will have 600 lives for easy, 450 lives for medium, and 300 for hard. However, this does not apply to the number of lives generated by the Banana Farms if you have the Healthy Bananas upgrade.

Bloons Monkey City
In Bloons Monkey City, the player can gain more lives depending on their city level. Since in this game lives increases by 5 every time one levels up, the formula for the number of lives is

$$15 + 5x$$ (while x is that player's city level). So, if the player is level 40, then their starting lives would be 215.

Default lives

 * On Easy Difficulty, the player starts off with 200 lives. It has 40 rounds to pass.
 * On Deflation Mode, the player starts off with 200 lives.
 * On Medium Difficulty, the player starts off with 150 lives. It has 60 rounds to pass.
 * On Apopalypse Mode, the player starts off with 150 lives.
 * On Hard Difficulty, the player starts off with 100 lives. It has 78 rounds (starting at round 3, ending at round 80) to pass.
 * On Impoppable Difficulty and C.H.I.M.P.S. mode, the player starts off with only one life. They both have 95 rounds (starting at round 6, ending at round 100) to pass.
 * On Sandbox Mode, the player starts off with 9,999,999 lives. Reaching 0 lives does not lose the game, and the lives can be set to any value from 0 to 9,999,999.

Lives generation
Extra lives may be granted in Bloons TD 6 via the following:
 * Benjamin's Cyber Security
 * The Monkey Knowledge perk Healthy Bananas
 * The Jungle's Bounty ability for a Spirit of the Forest
 * The supply crates dropped by Support Chinooks and Special Poperations
 * Mana Shield, which grants 25 extra lives that regenerate the next round if a round is passed without leaking.
 * Monkey Wall Street generates 10 lives each round.

All these lives generation abilities are disabled on Impoppable difficulty.

Means of infinite lives generation give greatly reduced amounts of lives if the player has over 1000 lives.
 * Chinook crates give 5 lives or less, and Special Poperations crates give 10 or less.
 * The Spirit of the Forest ability gives only two lives.
 * Healthy Bananas bottom path farms only give 1 life per round.

When the player crosses the 1000 lives threshold via one of those abilities, the normal amount of lives granted is cut off and a greatly reduced amount of lives is also added onto the lives given by the ability that crossed the threshold. So when a Spirit of the Forest ability use is supposed to give 25 lives and the player has 998 lives, it will only bring the player to 1002 lives, instead of 1023.

Note that when one reaches 5000 lives in normal games, they will not gain any more lives, so 5000 lives is the cap in normal cases.

Default lives

 * On Normal Difficulty, the player starts off with 200 lives. It has 30 rounds to pass.
 * On Hard Difficulty, the player starts off with 150 lives. It has 45 rounds to pass.
 * On Extreme Difficulty, the player starts off with 100 lives. It has 60 rounds to pass.
 * On Impoppable Difficulty, the player starts off with only one life. It has 75 rounds to pass.

Lives generation

 * TBA

Bloons Pop!
In Bloons Pop!, the player has 5 lives maximum and needs to have at least 1 life to play levels. Unlike lives from the Bloons TD series, they behave similarly to other modern casual puzzle games. 1 life is lost whenever the player fails or exits a level. The amount of lives is carried between levels, and each life can be replenished through waiting a certain amount of time (usually 1 hour). Additionally, players may buy packs through microtransactions to temporarily get unlimited lives (in other words, players don't lose lives) for a limited time. Temporary unlimited lives is also obtained via the Jackpop scratch ticket if lucky.

Bloons TD Battles 2
In Bloons TD Battles 2, both players start with 150 lives. When bloons reach the exit(s) on either side, lives are deducted accordingly. When a player's life count reaches 0, they lose the match. Lives are also used to determine the winning player if both players survive to Round 40, in that case the player with the most lives remaining claims victory. However, if both players have the same amount of lives by Round 40, and both players have at least 150 lives by that point, the match enters Sudden Death, and all life counts are reduced to and capped at 1. If both players survive by Round 50, the match ends in a draw. One player may get the First Blood bonus by letting the opposing player lose lives before losing own lives.

Trivia

 * Leaking any M.O.A.B-Class Bloon results in a game over in any difficulty (excluding Sandbox Mode) due to their massive RBE, unless the Healthy Bananas, Support Chinook, or More Lives premiums generate sufficient lives, or if a Daily Challenge gives enough lives to allow leaking M.O.A.B.-Class Bloons.
 * Benjamin's Bloon Trojan can also reduces the RBE of a M.O.A.B. to exactly 200, allowing one to leak on Easy provided the Mana Shield monkey knowledge is used.
 * In Bloons TD 4, a Premium Upgrade called More Lives grants 200 extra lives in the current game, at the cost of 2.
 * In Bloons TD 4, Camo Bloons make players lose 9 lives despite the fact that their RBE is 11. Likewise, in Bloons Monkey City, D.D.T.s will cost the player 16656 lives despite having an RBE of 924.
 * In Bloons TD 5, the Premium Upgrade Triple Lives will give players triple the amount of lives in any game.
 * The Premium Upgrade Healthy Bananas allows to earn players some lives every round, making it possible to survive the leakage of MOAB-Class Bloons if the farms stayed long enough.
 * In previous versions, players could potentially lose a maximum of 490 lives on Impoppable in BTD6, using the Mana Shield's regenerative properties to "gain" 5 lives every round.
 * However, as of Version 16.0, Mana Shield is now disabled in Impoppable mode.