User:Ezw103012213

Hi, !! I am an avid fan of the Bloons series. I first started playing Bloons games when I was in middle school while the first Bloons game I've ever played was BTD3. I lost interest many times, as my game kept lagging out. After a few years, I started to get more interested in the Bloons TD series, and I started BTD5 in November, 2014. I also started BTD Battles on January 2015 and BMC on June 2016.

If you want to use my pictures for a public page, you are more than welcome to use it. For a user page, please tell me and I may accept it.

Thank You!

Dart Monkey
As the cheapest tower in the game, the Dart Monkey throws a dart that pops a single bloon (2 in BTD6) in a small attack range.

Bloons Tower Defense 5
In BTD5, Dart Monkeys had a lot of potential, and sometimes can be a free tower. Personally, I like the second path better than the first path as the first path decreases the attack speed for a different weapon and the second path for increasing the amount of darts thrown.

Path 1 is about eliminating massive amounts of grouped bloons with the Spike-o-Pult and Juggernaut and both towers with the upgrades should be put near a place where the spiked ball would cross the track in a straight line. Most times, I would not purchase a Spike-o-Pult alone, but I would save up until I can get a Juggernaut. I don’t like the Spike-o-Pult, but the Juggernaut does quite well for heavy Ceramic Bloon rounds, like round 63.

Path 2 is good for more, and more darts. Its first two upgrades shouldn’t really be needed for the Spike-o-Pult or the Juggernaut, as they already have a high pierce, but is required for the Tier 3 upgrade, Triple Darts. Triple Darts are absolutely AMAZING as they can chip through multiple bloons and/or layers. The next upgrade, Super Monkey Fan Club is also great. With the Level 3 Specialty Building, a huge army of Super Monkeys can be created, and that can wipe almost anything. This is a great upgrade path with almost no flaws.

Bloons Tower Defense Battles
In

Dart Monkey - Monkey Apprentice - COBRA
This strategy works well most of the time, best with longer tracks.




 * Step 1: Get a 2/3 Dart Monkey.
 * Step 2: Send Red Bloons until your eco is about $280.
 * Step 3: Get another 2/3 Dart Monkey.
 * Step 4: Send Blue Bloons until your eco is about $350. (or Pink Bloons)
 * Step 5: Get a 1/1 Monkey Apprentice.
 * Step 6: Send Green Bloons until your eco is about $380.
 * Step 7: Upgrade your Monkey Apprentice to 2/2.
 * Step 8: Send Yellow Bloons until your eco is about $420.
 * Step 9: Get a 1/0 COBRA.
 * Step 10: Get eco to about $480.
 * Step 11: Get 4/1 COBRA or if the Round 13 Rush comes, spam 2/3 Dart Monkeys.
 * Step 12: On Round 17, send a MOAB, sell the COBRA and spend the extra monkey and hopefully last longer than the opponent.

Darkblood
Cost (Medium): $1200

Activated Abilities: Ring of Darkness and Realm of Shadows


 * Level 1: With the roots of dark magic, this legend of wizardry throws magical cards that burst into 4 smaller cards.
 * Level 2: Cards have the ability to seek out at bloons.
 * Level 3: Ring of Darkness - Surrounds itself with a ring of dark magic for a short time that pops bloons that come near. (cannot pop Purples until level 16)
 * Level 4: Archives of Wizardry - All Wizard Monkeys in its radius shoot 10% faster.
 * Level 5: Increased attack speed.
 * Level 6: Cards do double damage to MOAB Class Bloons.
 * Level 7: Archives of Wizardry allows all Wizards in its radius to have +2 pierce.
 * Level 8: Main card explodes on impact. (still releases secondary cards)
 * Level 9: Main card bursts into five smaller cards.
 * Level 10: Realm of Shadows - Ability lasts for 10 seconds and does damage and spawns Bloon Servants along the path every second. (pops one layer per second and does 10 damage to MOAB Class Bloons per second)
 * Level 11: Secondary cards have more popping power.
 * Level 12: Increased attack range.
 * Level 13: Greatly increased attack speed.
 * Level 14: Cards do triple damage to MOAB Class Bloons and pop 2 layers of bloon.
 * Level 15: Ring of Darkness cooldown decreased by 5 seconds. (18 —> 13)
 * Level 16: Ring of Darkness does extra damage, can pop Purple Bloons and also remove Camo.
 * Level 17: Archives of Wizardry allows all Wizards in range to have +4 pierce.
 * Level 18: Cards do quadruple damage to MOAB Class Bloons.
 * Level 19: Main card bursts into six smaller cards.
 * Level 20: Realm of Shadows does 30 damage per second and spawns 4x more Bloon Servants.

Javelin Jasper
Cost (Medium): $750

Activated Abilities: Pork Chop and Javelin Jam


 * Level 1: Equipped with a powerful javelin, this hunter’s expectations are bloon carnage and shrapnel flying everywhere.
 * Level 2: Increased popping power.
 * Level 3: Pork Chop - Hurls HUGE javelins that do double damage and triple damage to Ceramic and MOAB Class Bloons and pop Lead and Frozen Bloons for 5 seconds.
 * Level 4: Increased attack speed.
 * Level 5: Every third shot throws a knockback javelin that briefly knocks back bloons and pop an extra layer.
 * Level 6: Increased popping power.
 * Level 7: Throws two javelins at once.
 * Level 8: Javelins do double damage to MOAB Class Bloons.
 * Level 9: Javelins have a larger hitbox and has an extra layer pop.
 * Level 10: Javelin Jam - Drops an exploding javelin on the strongest MOAB Class Bloon that explodes in a huge area. (750 damage with area as big as 3-0-0 Bomb Shooter)
 * Level 11: Increased popping power.
 * Level 12: Increased attack range.
 * Level 13: Increased attack speed.
 * Level 14: Javelins do triple damage to MOAB Class Bloons.
 * Level 15: Pork Chop lasts for 8 seconds.
 * Level 16: Pork Chop removes the fortified property from Lead and Ceramic Bloons and also does extra damage to MOAB Class Bloons. (x4 damage)
 * Level 17: Throws three javelins at once.
 * Level 18: Javelin Jam has a bigger explosion radius and does more damage. (1,000 damage with area as big as The Big One)
 * Level 19: Javelins pop an extra layer and knockback javelins do extra damage against Ceramic and MOAB Class Bloons and also pop Lead and Frozen Bloons.
 * Level 20: Javelin Jam does massively increased damage. (3,000 damage)

Maximus
Cost (Medium): $800

Activated Abilities: Bloon Whip and Bungee Support

Tier 5 Tower Slideshow
A work in progress... Unlocked them all, but needs more time.

Inspirations

 * Qwertyxp2000 the second - A great admin that makes the wiki much better and organized.


 * Unknownimous - The reason I have this tab.