Spillway/Strategies

This page contains strategies for the map Spillway.

General Strategies

 * For most modes including CHIMPS that allows so, start off with a Ninja Monkey on the barrel and upgrade it to 302.
 * Towers and Heroes that ignores Lines of Sights and have large range are very useful for early to mid game as just relying on the tower placed on the barrel is not enough. These towers include Arcane Mastery, Shell Shock, Necromancer: Unpopped Army, and Etienne, Adora, Psi, and Obyn for the Heroes.
 * In the later mid-game, specifically Rounds 60 to 80, get The Big One for effective grouped bloon damage, and use Arcane Spike for MOAB-class.
 * For mid to late game, the player can upgrade the towers above into Archmage, The Biggest One and Prince of Darkness (As of Version 21.0, this tower is very useful, especially on this map since the unpopped bloons will circle around the center many times just like the bloons) as their main firepower. Finally, prepare a First Strike Capability for the BAD since the aforementioned towers are usually more for grouped bloons than single target bloons.
 * The water is very hard to utilize unless you remove the barriers between the water and the track. If necessary to get a water tower, try Bloontonium Reactor or Aircraft Carrier so Line of Sight isn't that big of an issue.
 * Fighter Planes, Operation: Dart Storm and Sky Shredder are valuable upgrades too if put on Centered Path.
 * A Sniper can cover all entrances and half the central hub by placement on the corner where an entrance pool meets the channel to the center. A Dartling Gunner can target an entire channel through the center with similar positioning, with the option to target the other two entrances when unlocked.
 * Bouncing projectiles like Glaive Ricochet or Heart of Thunder can have extra value if positioning and range let you reach bloons circling the center.