Board Thread:Questions and Answers/@comment-6016076-20140719100312/@comment-6016076-20140809104239

I think the second formula in the link might have been messed up.

"Then after round 105 it changes to maxHealth = health * (1.5 + ((waveNum - 30) * 0.05) + 30 * 0.02);"

Problem parts highlighted in bold. The 30 is to prevent the 0.05 from applying to previous freeplay rounds; however, there are only 20 rounds between 86 to 105. So three possibilities:

1. The 30 is supposed to be a 20.

2. The formula begins on round 115 and not 105.

3. Bloons have 1.68x health on round 104, but only 0.60x health on round 105.

I think 3 would be *really* easy to rule out, since it's a drop in health by 2/3. I don't play free play, but I'm sure some of you would notice it. I suppose to prove the rest, you'd have to compare round, say 110, if it has become much harder than round 104. In the same freeplay run, you could also compare round 120 to 115. This would let us know if it's scaling faster starting at 105, or if the tougher scaling doesn't occur until 115.