Board Thread:Game Suggestions/@comment-36513400-20180808183557/@comment-36513400-20180810020318

YES! You speak my language, man! I was thinking the same about camo! I totally agree with everything you just said. The spike-o-pult is already shown on wheels, tho. That solves the maneuverability problem. Should we start classifying the monkeys into their categories? Like, Attack, Defense, Support? For a start, Dart Monkey is attack, along with boomerang thrower. Sniper and Ice are defence, and engineer would be like a case of support. I think that we should have as many types of monkeys as possible tho, without going too ham with it and being unrealistic. I think that the selection should be vast enough to be, like, a solid selection. Also, as a side note, the village in the village defense should be upgradeable with regular cash, using a standard evolution tree. Anyway, the character selection should be kind of like, more than TF2, less than Overwatch, if that makes sense.