Talk:Rounds

Shouldn't Camo Lead on 59 be in boldface?

71.198.40.250 08:15, July 29, 2017 (UTC)

Incorrect cash gain counts on later rounds
Can someone fix the cash amounts for rounds 51+? The cash per pop is reduced in later rounds (51-60 has 0.5x, 61-85 has 0.2x), but the chart shows earnings as if the cash per pop isn't ever reduced.

Kid Sheldon (talk) 01:28, July 13, 2018 (UTC)


 * Yes I may be able to fix it soon, but firstly, is it all right if you could finish of the BTD6 cash income stuff in the Money article? I just want to be 100% sure that the amount earned is officially right or not. Qwertyxp2000 II (talk &#124; contribs) 05:40, July 13, 2018 (UTC)

Release time spans?
It would be useful for these tables to list the length of time over which the bloons are released for each round — e.g. 46 is a short round (X seconds minimum), 48 is a long one (Y seconds minimum). Atario (talk) 11:21, July 31, 2019 (UTC)

BTD6 round 95
BTD6 round 95 is hard because there are so many DDTs and they are OP! How do I stop them!? I rarely ever beat round 95, and that’s why I can’t get the super BAD achievement (because I rarely beat round 95’s DDT rush) 2600:8806:8200:A900:11E3:4C4D:18C0:1E21 15:46, January 5, 2020 (UTC)oof

BTD3 Rounds Completed
I believe I have the BTD3 rounds completed, if somebody could check them over please. I tested the M.O.A.B. health to 131 and brown/ceramic at 9 hits by the way, so that's why I have their RBE's at where they are at.

Bring money back
Public static void, what's the rationale for removing the money columns from the BTD6 table? Conceptually, income per round is a feature of the Rounds, not the nature of Money. I use the combined information all the time, and it will be a major nuisance to have to keep switching between two tables.

Also, what's the difference between Health Cost and RBE? Are they the same as RBE and Max for Popping Bloons, respectively, in the previous table? I would expect Health Cost to always be greater or equal to RBE, but that's not the case. &mdash; HoopyFroodle (talk) 19:56, 22 April 2021 (UTC)

New separate article dedicated for bloon round timings
We can still keep the general table for Bloons TD 6, but I thought it would be a neat idea if we could make an article about bloon round timings, where certain waves of bloon are separated by their quantity, spacing, and time unit separation. Qwertyxp2000 II (talk &#124; contribs) 09:52, 27 April 2021 (UTC)

Round Image Notes
When making round screenshots on round pages, make sure to use the hard difficulty Sandbox (or hard "pseudo-Sandbox" via Challenge Editor) as the default to test out the round. Qwertyxp2000 II (talk &#124; contribs) 10:28, 27 May 2021 (UTC)

Reasoning for Round 63 and 78 separation of BTD5 and BTD6
Round 63, while similar to BTD5's structure, require very very different strategies to beat notorious rounds. You get the benefits of infinite pierce Ice Towers in BTD5 and buy-and-resell ability stuff in BTD5, whereas in BTD6 you don't and instead must work on proper timing of abilities and adjustments of hero-specific strategies to advance. In BTD6 in particular, people may look at Round 63 just to beat CHIMPS better and they don't need to see the BTD5 waffle just to beat CHIMPS on BTD6; seeing BTD5 waffle about Round 63 for someone wanting to beat Round 63 on CHIMPS is just going to waste people's time and misdirect them. "Arctic Wind has infinite pierce" is untrue in BTD6 and Bloon Impact works completely differently in BTD6, so BTD5 strategies for beating 63 just won't make any sense for someone who severely struggles on 63 on CHIMPS.

And a similar story occurs for 78. Hero abilities on 78 can usually beat those dense clumps alone, usually. And you also got more decamo methods too. Qwertyxp2000 II (talk &#124; contribs) 01:38, 12 June 2021 (UTC)

Please revert BTD6 rounds table to old format
99% of the time people come to this page (BTD6 rounds) to find out what kind of bloons appear on rounds. This new pivot table looking list is very unclear and unattractive. There is no need to put a billion images in there, people playing bloons know what the gold looks like and know what all the bloon types look like. Whoever made it into this new, very messy, table; please revert it to the old list format like in the current section for BTD5 rounds, tyvm. You can still keep the new additional stats, they can be quite useful and good work on that. Just the format for its purpose is.. bad. DerpingQuinn (talk ) 12:11, 01 August 2021 (UTC)

The new table takes forever to load and I hate it. 68.0.65.166 17:05, 2 August 2021 (UTC)


 * I wanted to try a new design because I wanted to see how the table would look if it was built in a different way. The template is still in construction, that means that I'm still experimentating with the design, I replaced the table because the new one has some useful numbers that the previous one didn't have. I understand why the previous one was better, the new one has too many images and also doesn't render correctly in the mobile version. So don't worry, I will make the template look like the old table. --Public static void (talk) 16:57, 8 August 2021 (UTC)

Bloons spawns go left?
Should the column for bloon spawns go to the left side, more specifically to the right of the round number? Some players just wanna get the bloons that come out, and forcing them to scroll all the time to the right can be annoying to do if going for just quickly checking info. Qwertyxp2000 II (talk &#124; contribs) 08:13, 6 September 2021 (UTC)

Add a cumulative frequency graph to tables
According to this article, "Cumulative frequency is the running total of the frequencies. On a graph, it can be represented by a cumulative frequency polygon, where straight lines join up the points, or a cumulative frequency curve." So this graph would be useful in the following table:

https://bloons.fandom.com/wiki/Rounds#Bloons_TD_6_Rounds

What do you guys think?

Boots of Hermes (talk) 16:52, 18 December 2021 (UTC)Datario