Round 94

Round 94 is a round in Bloons TD 6. It is the seventh-to-last round in Impoppable Difficulty and CHIMPS. It is characterized by a group of densely packed BFBs and a slightly less dense group of many ZOMGs.

Description
25 BFBs and 6 ZOMGs will start moving in simultaneously, albeit at different speeds due to their movement speeds.

Summary
Round 94 is one of the more difficult rounds in CHIMPS Mode, due to how dense the blimps are throughout the long round. Round 94 is basically a budget version of Round 98 except without any fortifications and with fewer ZOMGs. Defenses that can beat Round 98 likely can beat this round without trouble too. Note that this round is both preceded from and succeeding to two different DDT rounds, Rounds 93 and 95, respectively.

Tips

 * Simply treat this round as Round 98 except without the fortification. Beating Round 93 shouldn't be so hard in general, although abilities may be on cooldown from last round. However, this round should take a good amount of time to pass by before the defenses will become greatly in danger.
 * Defenses that struggle against densely packed blimps will likely lose to the masses of Super Ceramics underneath. Use defenses that specialize at handling both Super Ceramics and weaker MOAB-class bloons, such as Prince of Darkness.
 * Do not pop too many blimps at once, unless the strategy is specialized to handle huge but weak groups of bloons, such as a well-placed Glaive Lord combined with bloon slowdown.
 * It is helpful to add a Downdraft, not only for this round but for later rounds. Its main benefit here is to reduce Super Ceramic progress and stall out rounds.
 * Mastering how to beat Round 94 efficiently will help make it easier to beat harder rounds like Round 96 and the notorious Round 98.