Board Thread:General Discussion/@comment-203.81.71.93-20140930105005/@comment-86.20.192.70-20180416185846

71.232.32.170 wrote: Well, we can list what towers can attack ZOMGs and DDTs:

What can attack ZOMG:

-Any tower that is capable of attacking a MOAB-Class Bloon, excluding those abilities which target MOABs and BFBs but not ZOMGs

What can attack DDT:

-Juggernaut (don't count on it)

-Full Metal Jacket + Night Vision Goggles Sniper (MOAB Cripple is good but expensive and 3 DDTs come at a time)

-Glaive Lord with Red Hot 'Rangs (also don't count on it)

-Flash Bomb Ninja (still unreliable)

-MOAB Assassin's ability (but takes time to recharge)

-Cannon Ship (do its bombs pop black bloons? if not, then Monkey Pirates' ability)

-Spectre (expensive)

-Ground Zero's abillity (takes time to recharge)

-TOTMG (super expensive)

-Monkey Apprentice with Monkey Sense (Dragon's Breath may be somewhat good, same with Summon Phoenix)

-Any tower that is capable of attacking a MOAB-Class Bloon (excluding those abilities which target MOABs and BFBs but not ZOMGs) under the influence on a Monkey Intellegence Bureau

-Signal Flare (unreliable)

-Dartling Gun with Bloontonium Darts or Ray of Doom (former is unreliable, latter is expensive)

-Spike Factories with White Hot Spikes (pretty much your only way of survival)

-Apache Dartship with Enhanced IFR Instruments (expensive, but can work well in Pursuit Mode)

-First Strike Capability (only on mobile, and takes a long time to recharge)

-0-0 Dart Monkeys

In my opinion, I think DDTs are stronger in terms of difficulty. It's not what just attacks DDTs but defenses and abilities which weaken bloons: e.g. Bloon sabotage supply and artillery battery.

Artillery battery, for example, stuns DDTs for 10x longer than ZOMGs.