User:Flockky II

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All Bloons TD5 Tracks


Descriptions (36)
Monkey Lane Park Path The Rink Space Truckin' Brick Wall Z Factor Fireworks Pumpkin Patch Maze North Pole Alpine Lake Snake River Bloon Circles Archipelago Dockside Slalom Jungle Country Road Haunted Swamp Mount Magma Switch Lightning Scar Downstream The Eye The Great Divide Scorched Earth Cash Money Clock Castle Death Valley Drag Strip Tunnels Tree Tops Spider Map Bloontonium Lab Main Street
 * A beginner track with a grassy environment. With some tunnels that passes bloons under or over it. There are flowers, grasses, trees, etc. No water.
 * A beginner track with an autumnous environment. There are bridges that bloons pass over the stream. There are colored trees, autumn leaves, grasses, etc. There is water in the form of a stream.
 * A beginner track coated with ice. Some edges in this track are snow. This track resembles a Mac command key. The bloons will loop the track three times. There is water at the top-right corner in the form of a pond.
 * A beginner track takes place in a space. The bloons will loop around the three planets and exits afterwards. You can't build towers on space, or even in a hot, big sun. There is water in the Earth's surface.
 * A beginner track with a grassy environment. Probably the easiest track in Bloons TD Series. This track resembles a claw. There is water; The first pond is on the top-right, and the other one is on the bottom-left.
 * A beginner track with a rocky, mosaicked, and tiled environment. A track with two paths curving each other like a DNA track, in a Z form. Best for Tack Shooters and Ice Towers. No water.
 * A beginner track takes place in a forest. A messy track caused by explosives, especially rockets. A path that had scarred the grass due to explosives, and it resembles a shape of a firework explosion. No water.
 * A beginner track covered with dirt, with some pumpkins scattered on the track. The bloons will do three U-turns, perfect for Tack Shooters and Ice Towers. There is a basin of water at its centerpart.
 * A beginner track with a garden-themed track, and like a maze-form. Some bloons enter the blocked paths and return to its original place. There's water in the form of a fountain, despite there's no room for buccaneer.
 * A beginner track with a snowy terrain and a Christmas theme. There are several house elves, with Santa's workshop above. There are colorful lights lighting in the track.There's water in the form of 2 ponds at its sides.
 * A beginner track with a grassy environment. A track with two symmetrical lakes that Monkey Buccaneers can be placed. The bloons will only do one U-turn. There are trees, rocks, etc. Only exclusive in Co-op Mode.
 * An intermediate track with a snake-like river. There are two entrance paths that split into one path and exits the track. There are trees on sides. There is water like a river. Buccaneers can be placed on remaining water.
 * An intermediate track with a wheaty track. There are crop circles that some bloons will loop, or making U-turns. There are one entrance path that splits into two, then back to one path, and exits the track. No water.
 * An intermediate track with some islands. This track is mostly covered with water, perfect for Buccaneers. You can only build 2-3 Banana Farms in this track. The bloons will follow the broken like that serves as path.
 * An intermediate track located at the dock where there are boats and ships that towers can build. The bloons' path will follow the edge of it. There is water in the form of the ocean, which is also perfect for Buccaneers.
 * An intermediate track with a snowy theme. There are six U-turns, perfect for Tack Shooters and Ice Towers. Probably the easiest Intermediate Track in Bloons TD Series. There is water in the form of a big pond.
 * An intermediate track located in a jungle. There are two paths that are deceivingly short, and they will only do one U-turn, so think and prepare towers that are useful in the track. No water,
 * An intermediate track located in a countryside, There are four entrance paths that bloons loop in a circle for a while, and exits in other paths (one at a time). There is water in the form of a small pond in the bottom-left.
 * An intermediate track with a spooky environment, with some ghosts in it. The track is just like Slalom, but this track can make only four U-turns. There is water in the form of two ponds. Only exclusive in Co-op Mode.
 * An advanced track located on a volcano. The bloons will go out the volcano, doing a spiral-form, and exits into four paths going down the volcano. This track is also spacious. You can only build towers at its sides.
 * An advanced track in a mechanical pipewall. There is one entrance and two exits in this track. In the center, there is a cog that switches and rotates every few rounds, opening and closing paths. No water.
 * An advanced track located in a dark, desolated scenery. A path that resembles a Lightning Bolt. There is one entrance and two exits in this track. There are leafy trees in this track. No water.
 * An advanced track with a grassy environment. A body of water in the form of a stream. The bloons go down the stream with two paths and splits into four (one each path). This track is perfect for upgraded Buccaneers.
 * An advanced track with its mosaick-tiled terrain. Some tiles are coloured to represent that it's an eye symbol in it. Bloons travel in four different paths. They travel one path every round and change to another. No water.
 * An advanced track with a grassy environment. The lands divided into two after an horrible earthquake there. The bloons will travel into two paths together, makes it harder. No water. You can't build on a dark surface.
 * An advanced track with a desolate and scorched environment. Bloons will travel in three paths together, going around the inner circle that makes the track confused. And afterwards, it exits the track. No water.
 * An advanced track only exclusive in Co-op Mode. A symmetrical track that resembles a dollar sign, with two paths that bloons travel together. Coins and gems are scattered in the track. There's water in a form of pond.
 * An expert track with a big clock. The clock's hands changes every round going around 1:00 to 12:00. They're clues where bloons travel. No water. You can build towers on the outer circle, except on the inner ones.
 * An expert track with a medieval-themed track. Bloons travel in two paths, and splits into one path before exits. There are a lot of spaces in the track, good for Banana Farms. There's water surrounded the track.
 * An expert track takes place in a desert or barrens. There are huge cliffs in the track, which spaces in towers are narrowed. There are two, dissimilar paths. On top is a long path, and on below is a short path. No water.
 * An expert track takes place in a race. Technological Terror and Master of Fire are having a cart race. But their cart spills with fuel that they're bloons' paths. The track is spacious, good for Banana Farms. No water.
 * An expert track in a grassy terrain. This track would be easier without the tunnels. Bloons will do hidden U-turns four times, while MOAB's float, just like Monkey Lane's tunnels. There are trees in the track. No water.
 * An expert track located in a forest. On top of a tree, there are vines, leaves, small branches and a wooden thing in the track. Bloons travel in vines. You can only build on X-shaped wooden structure. There's no water.
 * An expert track in a grassy, and calm environment that is only exclusive in Co-op Mode. Bloons will travel in four paths together, that resembles a giant spider. There are spiders scattered in its paths. There's no water.
 * An extreme track takes place in a bloon lab. There's a radioactive symbol at its centerpart. Bloons will travel in three short paths that makes the track harder. This is considered the hardest in BTD series. No water.
 * An extreme track takes place in a wide street. This track is spacious, perfect for Banana Farms. Bloons will travel in two, straight, intersecting paths that meet together at its centerpart. There's water in a form of pond.