Mortar Monkey/Strategies

Destruction Point
Have all your mortars target the same area, to thin out crowds.

Always Painful
Have your mortars' targets spread evenly across the track. Does not work on tracks with multiple entrances and/or exits.

Quintuple Destruction Points
Have all your mortars target 5 areas evenly. (If you have 13 mortar monkeys, set 3 on the first area, 3 on the second area, 3 on the third area, 2 on the fourth area and 2 on the fifth area)

Tips

 * Because the Mortar Monkey has infinite range, placing it far from the track is optimal to allow for other towers that don't have a lot of range to be close to the track.
 * The main weaknesses for Mortar Monkeys in general are Black Bloons, DDTs, and BADs.
 * While upgrades such as Heavy Shells can damage Black properties, early-game Black Bloon popping power is expensive.
 * Only Blooncineration is effective at countering DDTs, and even it can sometimes miss them if not targeted at a good bend.
 * Mortar Monkeys lack a specific high-damage source versus BADs. Since Pop and Awe cannot trigger its powerful extra stun damage on BADs, it leaves only Blooncineration with reliable BAD-popping power. Spamming Artillery Batteries will do little extra damage to BADs.