Board Thread:Questions and Answers/@comment-29976035-20170519054932

Rank them from A (Least bad) to F (THE WORST). G is optional (EVEN WORSE THAN F)

Here's mine (my opinion):

A: Jungle: The bad stuff: Bans apprentices and ice towers, which means if you pop some MOABs near the end, then the bloons will charge through, killing you instantly.

B: Forest: Bad stuff: Bans use of banana farms, which means low income.

C: Badlands and Heavy forest: Similar to B, but you get low cost snipers instead of ninjas, which can be bad for my playstyle.

D: River and lake terrains: Bad stuff: Removal of ninjas and bomb shooters skews away your camo and MOAB popping power (Monkey pirates is expensive).

E: *Desert terrain: Removal of spaktories makes almost any DDT appearance INSTANT DEATH!!!!!

*Snow terrain: The lack of dartlings skews your camo lead popping power and can lead to bloons leaking.

F: Mountains (including caves, it's a subtype): No Bannena (gettit? Banana, banned?) farms, aces and dartlings will make you have a bad time. You will have low income and skewed popping power.

G: High desert: Basically, you are almost totally screw'd when DDTs arrive, due to spaktories, super monkeys, farms and dartling guns being banned. In fact, you may even lose to a ZOMG (or worst case scenario on a short track, grouped BFBs). Spaktories are vital to killing off DDTs, Supermonkeys are vital for anti MOAB defense, Dartlings (especially 3-2 or 2-3) are important to clear out their children and Banana farms are important for imcome growth!

Worst track styles: Hills: Moustache: Multiple ways bloons can escape Desert: Multi mirrored swirly paths: 2 Paths, no spactories

 