Flying

"TIP: FLYING CHARACTERS

You have your first flying character. Rather than staying in one place, these characters will move around the map attacking the Bloons.

You can alter the flight paths of these characters using the targeting options."

- Cuber's introduction to flying characters when player brings Marceline or Hunter Marceline into a game for the first time

Flying is an attack behavior characterized by a tower or its Sub-Towers being and staying in the air. It is part of the damage types family.

Flying is represented in the Bloons Wiki as, the upgrade icon for Spectre in Bloons TD 6, which depicts a Spectre aircraft flying around carpet-bombing. Path-Based Mobility already uses Centered Path as the icon.

Flying allows towers to ignore Line of Sight, and Flying is a subset of Ignore Line of Sight with the other being Tall.

Most towers and upgrades can't make the tower fly, however, the Monkey Ace and Heli Pilot are the only towers that can fly. Any tower that primarily stays on the ground, even jumping or otherwise leaving their feet off the ground temporarily, is not considered Flying.

Etienne, though he himself does stay on the ground, he does control drones that hover in the air, and therefore, Line of Sight, and is considered flying.

While the main tower for Aircraft Carrier does not fly, its mini planes do, and because planes fly, and they ignore Line of Sight, the mini planes are considered flying.

Wizard Lord Phoenix is a little weird. Its ability allows the Wizard Lord to transform into a Phoenix that flies in the air, but only for a limited time. But it also has a Permanent Phoenix from it's Tier 4 upgrade and it is considered flying.

Superstorm is not considered Flying because it doesn't Ignore Line of Sight even though it appears to hover above the ground.

Sauda's Leaping Sword attack is considered a combination of Lobbing and Full Map Range  because it only involves launching into the air and landing.