Wizard Monkey (BTDB2)

"Hurls magical bolts of energy at the Bloons. Can upgrade to a variety of powerful spells."

- In-game Description (n.b. assumption that BTDB2 is same)

The Wizard Monkey is a Magic-class tower that will be released in the initial release of Bloons TD Battles 2. It is the Battles counterpart to its Bloons TD 6 counterpart (refer on this page).

Wizard Monkeys produce bolts every 1.1s (?) that pop up to 3 bloons each. It is slower than the Engineer Monkey but it can pop Frozen Bloons at the cost of not popping Purple Bloons, due to its Energy damage type. Many of the Wizard Monkey's upgrades either enhance its magical bolt or add additional powerful attacks.

It costs $400.

Description
It appears much like its BTD6 counterpart, with several differences such as minor graphics differences.

Path 1 allows the monkey to attack anywhere in its range with Guided Magic, ignoring Line of Sight. Arcane Spike allows the Wizard Monkey to pop lead bloons, as well as increasing the DPS it does to MOAB-Class bloons, and as Archmage, it inherits the Dragon's Breath and Shimmer of the second and third paths respectively. It mainly specializes in DPS

Path 2 makes the Wizard Monkey wield fire-based attacks. However, Purple Bloons will pose a problem for it. Further down Path 2 will allow it to summon a phoenix that can also pop purple bloons at its 5th tier.

Path 3 centralizes the Wizard Monkey to focus more a support role with the Shimmer Upgrade that decamos bloons. It's Necromancer: Unpopped Army upgrade transforms the Shimmer into an effective cleanup tower and even more so with Prince of Darkness.

The Wizard Monkey is classed as a Magic Monkey.

Target Priorities
The base Wizard Monkey uses the standard target priorities: First, Last, Close, Strong. Many of the Wizard's alternate attacks have target priorities that are integrated into the Wizard's own target priorities.

Certain alternate attacks have a different set of target priorities:
 * Wall of Fire always sets on Close by default. Adding Guided Magic can adjust location of where the Wall of Fire spawns based on target priority if there is a bloon within range at the time of creating the attack.
 * Summon Phoenix's phoenix's flight path is always set on Centered Path, similar to the Centered Path upgrade for the Monkey Ace. It will continue to travel clockwise around the center of the map indefinitely until it disappears.
 * Wizard Lord Phoenix's transformation always has its flight path set on Centered Path. The WLP Phoenix will continue to travel clockwise around the center of the map indefinitely until it transforms back into a monkey. Wizard Lord Phoenix's permanent phoenix acts exactly the same as Summon Phoenix's phoenix but lasts indefinitely.
 * Undead Bloons spawn quite differently from other attacks. They will spawn from as back of the bloon tracks as possible, will be smartly be spawned on lanes where bloons are nearing the exit, and will attempt to only spawn on active lanes if applicable.

Strategies

 * Strategies
 * General Strategy
 * Optimization Strategy
 * Countermeasures Strategy