Thrive

"Increase cash production from all of your towers and Bloon pops by 25% for the rest of the round and the entire next round!"

- Bloons TD 6 description

Thrive is a Power in Bloons TD 6. It can be purchased for 70. When used, it increases income gain from popping Bloons and other income sources by 25% for the current round and next round. This effect stacks with other income boosting upgrades such as Monkey Town and Monkey City.

Summary
Rather than instant like Cash Drop, Thrive works best when developing income during the early mid-game and beyond. It especially synergizes well with greedy income generation playstyles, especially for pure Banana Farm strategies and Merchantmen farming strategies. Take care to activate Thrive before potential income-related trouble arises, as it takes some time for the Thrive effects to gain more value than a single Cash Drop.

Tips

 * Think of Thrive as a weaker global Monkey Town but stronger global Monkey City. Instead of +50% income per pop, it's +25% per pop, and +25% pure income instead of +15%.
 * Use Thrive on rounds where Monkey Town would be optimized, as Thrive's main power is from its income-per-pop portion. Pre-plan the use of Thrive for rounds where a lot of income can be earned from popping bloons between the current round and the next one, such as (normal) Rounds 48, 58, 78, 83 and 94. The other general income portion is mainly just a mere extra benefit.

Extra Notes (Version History)

 * Bloons Wiki initially assumed that Thrive works the way it now does since Version 25.0. Somehow, the wording in the leading section now works exactly as was first described.

Trivia

 * A Monkey Knowledge Point, called "Supa-Thrive," increases the income gain from 25% to 30%
 * While Thrive can be used in Deflation Mode, it will have no effect since the player cannot gain any money from pops.
 * On Version 25.0, the description of Thrive was changed to add "[...] and Bloon pops [...]", which accommodates its new additional effect.