Bloon

Bloons are the main enemy in the Bloons Games. In Bloons and its sequels, normal Bloons will pop with one hit no matter what color. Some bloons activate special abilities.

In the Bloons Tower Defense Games and Bloons Super Monkey, Bloons come in different layers, taking multiple hits to pop them. Bloon is a play on the word Balloon, and as such Bloons resemble balloons in the games Bloons appear in.

Bloons series
In the Bloons Games, there are lots of Bloon types, and some Bloons also have special effects, like exploding when popped or dropping a spiked ball when popped. Usually, they get popped in one hit regardless of type or color. Other effects include providing an extra dart to throw, launching eight tacks in all directions when popped, and freezing bloons when popped. Later in the Bloons series, there is also the Helium Bloon which floats up after being popped once, then it can be popped again.

Bloons Tower Defense series
The Bloons Tower Defense series introduces bloons in a different way to pop them. Unlike the Bloons in previous Bloons games, different colors of bloons contain different layers of bloons, represented by a term called Red Bloon Equivalent (RBE). For example, a Red Bloon has an RBE of 1, but a Blue Bloon contains a red Bloon, meaning its RBE is 2. A Green Bloon contains a Blue Bloon which contains a Red Bloon, so its RBE is 3 and so on.

Bloon layers
Below are the different layers of Bloons in the Bloons Tower Defense: 

Red Bloon
A red bloon. Red bloons are the weakest bloons in the game, and all stronger bloons contain this bloon. They don't contain any bloons after hit. After they are hit they just pop and if they reach the end it costs just 1 life.

Blue Bloon A blue bloon. RBE: 2 - contains 1 Red

Bloon and, in BTD5, moves at the relative speed of 1.4 compared to Red Bloon. It is more than twice as hard to pop then a Red Bloon, as it has 1 more layer, and is faster. First comes at round 3. Last seen on round 27 in BTD5 (14 in BTD4, 24 in BTD3, 23 in BTD2, 39 in BTD1). When reaching end it costs 2 lives.

Green Bloon
A green bloon. RBE: 3 - contains 1 Blue Bloon, and, in BTD5, moves at the relative speed of 1.8 compared to Red Bloon (faster than blue). First comes at round 6. Last comes at round 49 in Bloons TD 5, 19 in BTD4, 24 in BTD3, 23 in BTD2, 39 in BTD1. Costs 3 lives when disappears.

Yellow Bloon
A yellow bloon. RBE: 4 - contains 1 Green Bloon, and, in BTD5, moves at the relative speed of 3.2 compared to Red Bloon (faster than green, but slower than pink). First comes at round 11 in BTD4 and BTD5. Last comes on round 34 in Bloons TD 5, 27 in BTD4, 42 in BTD3, 38 in BTD2, 49 in BTD1. Takes 4 lives away when disappears.

Pink Bloon, fastest of the 5
A pink bloon. RBE: 5 - contains 1 Yellow Bloon, and, in BTD5, moves at the relative speed of 3.5 compared to Red Bloon (currently the fastest bloon, tied with Monkey City's D.D.T.). Introduced in BTD4, first comes at round 15. Last comes on round 62 in Bloons TD 5 as a camo bloon, 45 in BTD4. Costs 5 lives.

Black Bloon
A black bloon. This bloon, along with the white bloon, are the smallest bloons and are the two strongest bloons appearing in BTD1. RBE: 11 - contains 2 Pink Bloons (Yellows in BTD3 and before then). Immune to explosions. In BTD5 it moves at the relative speed of 1.8 compared to Red Bloon (like a green). First comes at round 20. Last comes at round 41 in BTD4 and BTD5, 48 in BTD3, 44 in BTD2 and 50 in BTD1. Costs 11 lives.

White Bloon
A white bloon. This bloon, along with the black bloon, is the smallest bloon and is one of the two strongest bloons appearing in BTD1. RBE: 11 - contains 2 Pink Bloons (2 Yellows in BTD1-3). Immune to being frozen. In BTD5 it moves at the relative speed of 2 compared to Red Bloon (Slightly faster than a black). First comes at round 22. Last comes at round 39, 44 in BTD4, 48 in BTD3, 45 in BTD2 and 50 in BTD1. Costs 11 lives when leaked.

Lead Bloon
A bloon encased in lead. RBE: 23 - contains 2 Black Bloons. Lead bloons were introduced in BTD2 and appeared in every Bloons TD game since. Lead Bloons are immune to any sharp stuff. Certain upgrades like Red Hot 'Rangs and Depleted Bloontonium Darts allow the aforementioned attack types to pop Lead Bloons.

They are also immune to the Super Monkey's Laser Vision and a Sniper Monkey without a Full Metal Jacket upgrade and a Laser Cannon. Unlike other Bloons, Lead Bloons are too heavy to be picked up by Tempest Tornadoes or Whirlwinds (But they still get popped by the tempest tornadoes.).They can't be destroyed by most sharp objects without using Monkey Intelligence Bureau, with the exceptions such as white hot spikes. In BTD5 lead Bloons move at the same speed as a Red Bloon and M.O.A.B, and hence moves at a relative speed of 1. This bloon can be even slower than a Z.O.M.G with glue, arctic wind, permafrost, sabotage supply lines, etc. First comes at round 28. Last comes at round 75 in BTD4 and BTD5, 50 in BTD3, 46 in BTD2. Costs 23 lives.

Zebra Bloon
A zebra pattern bloon. RBE: 23 - contains 1 Black and 1 White Bloon. Immune to explosions and freezing, however it can be frozen by the Absolute Zero ability. Additionally, having a Monkey Intelligence Bureau nearby allows any Ice Monkey in its radius to freeze Whites and Zebras. A tier 3 Ice Fortress will allow Ice Monkeys to freeze Whites and Zebras. In BTD5 Zebras move at the relative speed of 1.8 compared to a Red Bloon (like a green). First comes at round 26 (25 in BTD4). Last comes at round 65 in BTD5. In BTD4 it also appears in Freeplay Mode. 

Rainbow Bloon
A rainbow bloon. Also the strongest bloon in BTD2. RBE: 47 (37 before BTD4, 6 in Bloons Super Monkey), contains 2 Zebra Bloons (BTD4-BTD5). In Bloons Tower Defense 2 and BTD3, it contains 2 Black Bloons & 2 White Bloons. In BTD5, Rainbow Bloons move at the relative speed of 2.2 compared to Red Bloon (faster than a green, slightly faster than a white, but slower than a yellow). First comes at round 12 of BTD2 and BTD3, but round 35 in BTD4 and BTD5. Last comes at round 82 in BTD5 as a camo regrowth, 50 in BTD2. In BTD3 and BTD4 it also appears in Freeplay Mode. 

Ceramic Bloon
Previously known as Brown Bloons, this is a bloon with a clay covering. If the clay layer is broken no money will be given until its children are popped. RBE: 95 in BTD5, 84 in BTD3, 16 in Bloons Super Monkey, contains 2 Rainbow Bloons. Takes 10 hits to break it open. Although it can be hit by Glue Gunners, it won't be slowed down by them. It can be harmed by Corrosive Glue and all upgrades after it. In BTD5, ceramics move at the relative speed of 2.5 compared to Red Bloon (Slightly faster than a Rainbow Bloon). First comes at round 40 of BTD5, 31 in BTD3. When you pop the clay layer, it makes a different sound in BTD5 than in BTD3 and in BTD4. It also appears in Freeplay Mode.

Massive Ornary Air Blimp (M.O.A.B.)
A big blue blimp debuting in BTD3. RBE: 616 (536 in BTD3). Like all other MOAB-Class bloons, it is immune to freezing and cannot be glued. After 200 hits, it cracks open to reveal 4 ceramic Bloons. Fans often call it the Mother Of All Bloons. Speed: relative speed (to a red bloon) of 1. This is the only boss type bloon that has no eyes. The MOAB changes appearance through the series, In BTD3 it is suprisingly small being a white small blimp with 4 brown tiny circles representing the ceramic bloons. In BTD4, The MOAB is changed to a more reasonable size, has blue stripes to it instead of just mostly plain white, still has the ceramic bloons on its back. In BTD5 the blimp is now mostly blue with 3 white stripes (seen in picture) & does not have ceramic bloons exposed on its back anymore. First comes at round 46, 37 in BTD3. In BTD5 it would be first seen in round 46.

Brutal Floating Behemoth (B.F.B.)
A giant red blimp making its first appearance in BTD4. It is the slowest bloon in BTD4, and the 2nd slowest in BTD5. RBE 3164. After 700 hits, it gets popped and opens to reveal 4 M.O.A.Bs. The Brutal Floating Behemoth (B.F.B.) moves at a relative speed of 0.25 of the speed of a Red Bloon (slower than a Red). It contains 4 MOABs; the first BFB appears at round 60. 

Zeppelin Of Mighty Gargantuaness (Z.O.M.G.)
A giant black and green blimp debuted in BTD5. The Z.O.M.G. is a new MOAB Class Bloon type that appears only in BTD5, BMC and BTDB. It is a black blimp with a skull on top. The Z.O.M.G. is the new strongest bloon in Bloons TD history, appearing on Round 85 (the final round on Hard Difficulty) for the first time. The Z.O.M.G. contains 4 BFBs. It has an RBE of 16656. After 4000 hits, it gets destroyed and opens to reveal 4 BFBs. Often pronounced "ZoMyGod" after the expression. Z.O.M.G. bloons are immune to many abilities, such as Monkey Pirates, Glue Striker, Absolute Zero, (And only takes 350 damage from Ground Zero and only takes 1000 damage from MOAB Assassin and Bloon Annihilation Ability). It's the slowest bloon, moving at 0.18x the speed of a Red Bloon (slightly slower than a B.F.B). It can hardly be immobilized by the Cripple MOAB of the Sniper Monkey, and Artillery Battery's Pop and Awe Ability.

Dark Dirigible Titan (D.D.T.)


This is a new blimp starting up in Bloons Monkey City. The D.D.T has the properties of a black bloon, camo bloon, lead bloon, and a blimp. This means that without a Monkey Village of any sort, M.O.A.B Maulers, Sun Gods, Robo Monkeys, Spectres and most other M.O.A.B. damaging tower will not have any effect on this blimp whatsoever. Try saving up for incredibly upgraded Monkey Apprentices, upgraded to Monkey sense. It also pops into 6 regen camo ceramic bloons. This means its children are almost as destructive as the D.D.T. It has an RBE of 924 and to make it even stronger, it moves at a relative speed of 4 times the speed of a red bloon, or slightly faster than a pink bloon.

Calamari Blimp
This Bloon only appears in BSM2. You have to pop all of the shielded bloons to be able to attack the actual calamari layer. The shielded bloons are also shaped like a calamari while the black bloons are posing as ink.

Heavy Metal bloon
This is the final boss in BSM2. It has "arms" which are lead bloons shaped as axes and blades. It also has a Lightning shielded bloon inside it.

Camo Bloons
In Bloons Tower Defense 4, the Camo Bloon was a unique bloon type of RBE 11 (the in-game RBE says 9), containing 2 Pink Bloons, and can be "accidentally" popped by towers without camo detection. In Bloons Tower Defense 5, however, any bloon lesser than a M.O.A.B. may have a camo attribute. Bloons Monkey City even has the D.D.T. Any bloon with this attribute may only be targeted by certain towers unless under the influence of a Radar Scanner Monkey Village. First camo bloon comes at round 24 (it is a green in BTD5).

Regrowth Bloons
In Bloons Tower Defense 5, any bloon under the rank of a M.O.A.B. may have this attribute which causes them to gain back lost layers over time. No layers over its original may be gained. Bloons on a higher tier than Pink may multiply. (A Black Bloon gets popped into 2 pinks, which turn into 2 blacks, which get popped into 4 pinks...) This caused a problem where players could get infinite amounts of money by using Tempest Tornado wizards to endlessly pop and blow back bloons which they regrowed into more bloons and had a strong defense in the back (like a Sun God) to avoid losing the game. This was called Regen Farming and was fixed in an update.

Shielded Bloons
Shielded Bloons made their debut in Bloons Super Monkey 2's 1-4 stage. In the middle of the bloon is a lightning symbol. These bloons take several hits to pop their outer layer, before revealing non-shielded children.

Trivia

 * Starting in BTD5, any bloon can be Regenerating and/or Camo, so that only a Mortar Tower with Signal Flare, or a Monkey Engineer with Cleansing Foam can successfully de-camo a bloon. This does not apply to D.D.T, since it is one of the MOAB class, and there is no D.D.T without camo.
 * It is possible for a Red Bloon to be a Regrowth Bloon and not come from a bloon before it, even though it gets popped in one hit.
 * Although this is only possible in Sandbox Mode and Bloons TD Battles.
 * If you pop a Rainbow Regrowth Bloon it will release two Zebra Regrowth, and after no pops for a while, it'll turn into two Rainbow Regrowth. The same effect applies to Ceramic bloons, Zebra bloons, Black bloons, Lead bloons and White bloons. This can be exploited for regen farming.
 * Ceramic Regrowth, when popped, will not recover 1 of the Ceramic layers at the time. It'll just restore to a full Regrowth Ceramic. Also, semi-popped Ceramic Regrowth Bloons will not recover to an unpopped Ceramic Regrowth.
 * All MOAB-Class Bloons can be hit out of range of tower; this effect is more noticeable when dealing with stronger MOAB-Class Bloons such as the B.F.B. and the Z.O.M.G. The harder the blimp is to pop the bigger the range of the tower can hit it from. This may be due to the blimp being very large.
 * Only the Pink Bloon and its descendants cannot duplicate into another Regrowth Bloon.
 * Ceramic Bloons and its descendants no longer split into multiple bloons in Freeplay Mode.
 * Pink Bloons are the fastest bloons in the whole BTD Series as of BTD5
 * However, as of the dawn of the D.D.T., the Pink Bloon is tied with D.D.T. as fastest.
 * According to a Pre-Round Comment in BTD2, bloons are biodegradable.