Sandbox Mode

"Test out towers, strategies, tactics and anything you like. Have a play and have some fun."

- Description in BTD5 when mouse scrolls over the Sandbox Mode icon Sandbox Mode is a mode that allows players to send out specific bloons at any time first appearing in Bloons Tower Defense 4. In this mode, the player has 100,000 lives and $1,000,000 cash in Bloons Tower Defense 4, infinite lives and cash in Bloons Tower Defense 5, or $9,999,999 cash and 999,999 lives in Bloons Tower Defense 6 It is unlocked at Rank 26 in Bloons Tower Defense 4 and Rank 25 in Bloons Tower Defense 5. In BTD6, Sandbox Mode for a specific track is unlocked upon completing that specific track for the first time.

In Sandbox Mode, the player is free to spawn any type of bloon and purchase any kind of tower type and upgrade, as long as the upgrades in each individual tower type are unlocked. That way, players can experiment and test strategies in this mode.

Bloons Tower Defense 4 Features
In Bloons Tower Defense 4 Sandbox Mode, there is $4,000,000 cash and 100,000 lives provided. The prices for the towers and upgrades are from Medium Difficulty. There is a menu at the top of the screen which allows any kind of Bloon to be spawned.
 * Red, Blue, Green, Yellow, and Pink bloons spawn in groups of 20.
 * Black, white, zebra, lead, rainbow, and camo bloons spawn in 10s.
 * Ceramic Bloons spawn in 5s.
 * M.O.A.Bs and B.F.Bs spawn one at a time.

Bloons Tower Defense 5 Features
In Bloons Tower Defense 5 Sandbox Mode, there is an infinite amount of cash and lives provided. All prices shown are from Medium Difficulty. At the bottom of the screen, there are boxes with the type of bloon in them and a hotkey. To spawn bloons, click on the box or press the hotkey and one of that bloon will spawn. Holding down the hotkey will create a line of that type of bloon.


 * {| border="1" cellspacing="0" cellpadding="3" style="text-align:center" class="wikitable sortable"

There is also a 'Camo' box and a 'Regenerating' box that the player can click to turn the bloons into Camo Bloons and/or Regrowth Bloons, respectively.
 * align="center" |Bloon
 * align="center" |Hotkey
 * Red Bloon
 * 1
 * Blue Bloon
 * 2
 * Green Bloon
 * 3
 * Yellow Bloon
 * 4
 * Pink Bloon
 * 5
 * Black Bloon
 * 6
 * White Bloon
 * 7
 * Lead Bloon
 * 8
 * Zebra Bloon
 * 9
 * Rainbow Bloon
 * 0
 * Ceramic Bloon
 * U
 * M.O.A.B.
 * I
 * B.F.B.
 * O
 * Z.O.M.G.
 * P
 * }
 * 0
 * Ceramic Bloon
 * U
 * M.O.A.B.
 * I
 * B.F.B.
 * O
 * Z.O.M.G.
 * P
 * }
 * Z.O.M.G.
 * P
 * }
 * }

Bloons Tower Defense 6 Features
In Bloons Tower Defense 6 Sandbox Mode, there is $9,999,999 cash and 999,999 lives provided. This time, these numbers can manually be changed by clicking the values. The prices of towers and upgrades depend on what difficulty the player selects in the track menu before the player begins sandbox mode. A button to the left of the of the Round Start button allows the player to show or hide the bloon spawn menu when clicked. At the right side (or bottom, depending on screen size of device) of the screen is the bloon spawn menu with a three by six grid showing all the possible bloon types that can be spawned. If the player has not popped a specific bloon type, that bloon cannot be spawned in Sandbox mode. Above the grid are three boxes lined up horizontally that turn the bloons into Camo, Regrowth, or Fortified Bloons when clicked on their respective option. Additionally, the player can click the health and cash icons to set their own values instead of using the default ones.

A Spacing and Count option allows the player to manually change the amount of bloons spawned per click and how close the bloons are to each other. Additionally, the player can use the Set Round option to start a round that is played during normal gameplay. At the bottom of the bloon spawn menu are two buttons that allow the player to clear all monkeys or bloons present on the track.

Unlike previous games, Sandbox isn't unlocked for all tracks when you reach a certain rank. Instead, you unlock it per track. To unlock Sandbox on Easy or Hard Difficulty, beat the track on that difficulty. To unlock Sandbox on Medium, beat the track on Medium to unlock Reverse Mode for that track, then beat Reverse Mode. On the other hand, you can play Sandbox Mode at any rank as long as you beat the track.

Trivia

 * It's possible to spend all the money given and lose all the lives in the Bloons Tower Defense 4. The amount of money given is not infinite and if 35 B.F.B.s escape, all the lives will be lost.
 * This is also possible in Bloons Tower Defense 6.
 * In Bloons Tower Defense 5, the player's lives and cash amounts are represented by a dash, showing that they are unlimited.
 * In Bloons Tower Defense 4, it says that the player is playing Round 1 and if the player loses, it will say "You ran out of lives on Round 1".
 * Sandbox Mode is not featured on mobile versions of Bloons Tower Defense 4.
 * Sandbox Mode was considered an Easter egg on early versions in Bloons Tower Defense 5 Mobile and was removed in version 1.1, but it reappeared in version 1.2 along with the release of the new track, Brick Wall; the player must make a one-time payment of 1500 to unlock and use Sandbox Mode in Bloons TD 5 iOS.
 * It is possible to achieve high theoretical rounds too; the next "round" will start when the final bloon on the map is popped. Thus, bloons will move at high speeds at extremely high "rounds".
 * This glitch has been fixed, since even if you make 150 "rounds", the bloons don't get any faster or stronger. Also super ceramics don't seem to appear.
 * You can know the "round" number by achieving tier 3 of spike factory specialty building, when the free road spikes are not used, or the free dart monkeys every 10 rounds.
 * A line of bloons cannot be made in the iOS version.
 * Sometimes, when you hold down the hotkey for a bloon to make a line of that bloon, the line will end, or the line will be broken.
 * In BTD5, Banana Farms in Sandbox Mode only start producing cash when bloons appear. When bloons stop appearing, they stop producing cash.
 * In BTD5 Mobile though, only 2 bananas are produced from each Banana Farm, regardless of how many Bloons are on the screen. This means it can produce bananas when there are zero Bloons on screen,
 * It is impossible to place Special Agents since the bloons menu covers up the agents menu.
 * In BTD6, Sandbox Mode had the MOAB, BFB, ZOMG, and DDT icons appear the same as the Bloons Monkey City Mobile icons for the bloons. The BAD appeared as a purple Blastapopoulos icon. It is odd considering that all the other bloons have their respective BTD6 icons, but this may be due to reasons for saving time for Ninja Kiwi to focus on other elements of the game.
 * In BTD6, Sandbox mode allows you to send out an outline of a bloon that has the properties of a Red Bloon, but almost impossible to pop. It’s called the "Ghost Bloon" by official Ninja Kiwi sources, and is Sandbox exclusive.
 * It is poppable with the Druid of the Jungle ability.
 * The Ghost Bloon can also be turned into a Red Bloon by the Alchemist's Bloon Master Alchemist upgrade, allowing other monkeys to pop the Bloon.