Card Battles/Strategies

This page is a list of strategies for Card Battles in BTD Battles. Please help me add more. Try to put your card battle win rate too.

Strategy 1 by TheRandomizer 82% win
I only have 62 games, 51 win, 11 loss however, 3 were Rainbow Ruins and I have a bronze on the prestige. This is my second account, my first had a 247/48 win/loss ratio including 4 ceramic crusables so I know this stratagy works.This stratagy has 3 varities (No water, some water, much water.) so I put them all here. Because there are 3 varities, I put them in my 3 deck slots. This one is for tracks that are mainly land with some water. I am an extremely offensive player. (Bold monkey means I have it for the monkey, bold bloons mean it is for the bloons.) Keep in mind that all my offensive cards can be placed for backup.

Cards for income and placing in the first few rounds: Cards for later game placing: Attacking Cards: Powers: The Strategy:
 * 2/1 Monkey Sub/70 blues
 * 1/1 Ninja Monkey/55 blues
 * 3/0 Tack Shooter/50 greens
 * 2/3 Dart Monkey/20 zebras
 * 2/2 Monkey Apprentice/6 leads
 * 3/0 Bomb Shooter/40 pinks
 * 2/2 Glue Gunner/35 camo yellows
 * 3/1 Monkey Buccaneer/5 regen rainbows
 * 3/1 Spike Factory/55 zebras
 * 4/2 Ninja Monkey/9 camo leads
 * 1/3 Monkey Apprentice/6 camo regen ceramics
 * 2/3 Bomb Shooter/1 M.O.A.B.
 * 3/0 Monkey Apprentice/1 B.F.B.
 * 4/2 Heli Pilot/7 B.F.B.s
 * Juggarlanche

At the beginning, keep trashing until you get some starter card. Place it and continue trashing until you get cluster bombs. Play it right at round 3. This could kill your opponent. Keep placing more and more. Make sure you have the lighting bolt card placed. If any rushes come at you, juggerlanche them. The whole time be sending income bloons.

To kill them, do this. If they STILL don't die, try to hold out as long as you can, but you probobly won't win.
 * If you see they can't get leads at round 9, use the lightning bolt card.
 * If you see they don't have camo protection at round 10, use the corrosive glue card.
 * At round 12, right when the round starts, attack them with spiked ball factory. THEY WILL NOT LIVE. Don't try in banaza.
 * In the rare circumstace that they don't lose, try playing the destroyer card.
 * At round 14, If they can't hit camo leads, use the bloonjitsu card.
 * If they can, but have weak camo power, play the dragon's breath.
 * If they are still alive, play moab mauler.
 * If that doesn't work, blay the summon whirlwind. (Yes, I have had to use all of these.)
 * That will kill them, unless it is banaza.
 * In banaza don't do all those attacks and save up. On round 21 you use the apache dartship.

Alternate Plan:
It is for tracks that are all land.

Cards for income and placing in the first few rounds: Cards for later game placing: Attacking Cards: Powers: The Strategy:
 * 1/2 Dart Monkey/40 blues
 * 1/1 Ninja Monkey/55 blues
 * 3/0 Tack Shooter/50 greens
 * 2/3 Dart Monkey/20 zebras
 * 2/2 Monkey Apprentice/6 leads
 * 3/0 Bomb Shooter/40 pinks
 * 2/2 Glue Gunner/35 camo yellows
 * 2/2 Mortar Monkey/10 regen rainbows
 * 3/1 Spike Factory/55 zebras
 * 4/2 Ninja Monkey/9 camo leads
 * 1/3 Monkey Apprentice/6 camo regen ceramics
 * 2/3 Bomb Shooter/1 M.O.A.B.
 * 3/0 Monkey Apprentice/1 B.F.B.
 * 4/2 Heli Pilot/7 B.F.B.s
 * Juggarlanche

At the beginning, keep trashing until you get some starter card. Place it and continue trashing until you get cluster bombs. Play it right at round 3. This could kill your opponent. Keep placing more and more. Make sure you have the lighting bolt card placed. If any rushes come at you, juggerlanche them. The whole time be sending income bloons.

To kill them, do this. If they STILL don't die, try to hold out as long as you can, but you probobly won't win.
 * If you see they can't get leads at round 9, use the lightning bolt card.
 * If you see they don't have camo protection at round 10, use the corrosive glue card.
 * At round 12, right when the round starts, attack them with spiked ball factory. THEY WILL NOT LIVE. Don't try in banaza.
 * In the rare circumstace that they don't lose, try playing the bigger blast card.
 * At round 14, If they can't hit camo leads, use the bloonjitsu card.
 * If they can, but have weak camo power, play the dragon's breath.
 * If they are still alive, play moab mauler.
 * If that doesn't work, blay the summon whirlwind. (Yes, I have had to use all of these.)
 * That will kill them, unless it is banaza.
 * In banaza don't do all those attacks and save up. On round 21 you use the apache dartship.

Another Alternative Plan:
It is for tracks that are mainly water. (Ice Flow, Goastly Coast, Water Hazard, Hydro Dam, Wizard's Keep)

Cards for later game placing: Cards for income and placing in the first few rounds: Attacking Cards: Powers: The Strategy:
 * 1/2 Monkey Sub/12 leads
 * 1/3 Monkey Buccaneer/40 pinks
 * 2/4 Monkey Buccaneer/4 M.O.A.B.s
 * 2/1 Monkey Sub/70 blues
 * 1/1 Monkey Buccaneer/30 greens
 * 3/0 Bomb Shooter/40 pinks
 * 2/2 Glue Gunner/35 camo yellows
 * 3/1 Monkey Buccaneer/5 regen rainbows
 * 3/1 Spike Factory/55 zebras
 * 4/2 Ninja Monkey/9 camo leads
 * 1/3 Monkey Apprentice/6 camo regen ceramics
 * 2/3 Bomb Shooter/1 M.O.A.B.
 * 3/0 Monkey Apprentice/1 B.F.B.
 * 4/2 Heli Pilot/7 B.F.B.s
 * Juggarlanche

At the beginning, keep trashing until you get some starter card. Place it and continue trashing until you get cluster bombs. Play it right at round 3. This could kill your opponent. Keep placing more and more. Make sure you have the lighting bolt card placed. If any rushes come at you, juggerlanche them. The whole time be sending income bloons.

To kill them, do this. If they STILL don't die, try to hold out as long as you can, but you probobly won't win.
 * If you see they can't get leads at round 9, use the airburst darts card.
 * If you see they don't have camo protection at round 10, use the corrosive glue card.
 * At round 12, right when the round starts, attack them with spiked ball factory. THEY WILL NOT LIVE. Don't try in banaza.
 * In the rare circumstace that they don't lose, try playing the destroyer card.
 * At round 14, If they can't hit camo leads, use the bloonjitsu card.
 * If they can, but have weak camo power, play the dragon's breath.
 * If they are still alive, play moab mauler.
 * If that doesn't work, blay the summon whirlwind. (Yes, I have had to use all of these.)
 * That will kill them, unless it is banaza.
 * In banaza don't do all those attacks and save up. On round 21 you use the apache dartship.

Strategy 2
Fill in next strategy here.