User:God-King of Ice Cerberus WereGarurumon

=Monkey Magic=

Magic Blasts
Power-type: Raw magical energy (basic)

The Monkey Apprentice is a newbie to the use of Monkey Magic; the Magic Blasts spell only shoots small spheres of magical energy that are still able to damage nearly any material the Bloons have to offer.

Intense Magic
Power-type: Raw magical energy (advanced)

An experienced Monkey Apprentice has learned how to make their Magic Blasts more powerful and able to pierce though more Bloons.

Seeker Shots
Power-type: Raw magical energy (expert)

The Seeker Shot spell is the culmination of advanced magical study in the Mage Spire. The Monkey Wizard moulds a ball of raw magical energy and infusing psychic energy into the attack allows it to target anything the caster desires.

Lightning Bolts
Power-type: Lightning magic (basic)

The Lightnng Bolt spell allows mages to shoot arcs of lightning that can raze a large number of Bloons using its powerful ability to chain attack neighboring targets.

Anti-Regen Lightning Bolts
Power-type: Lightning magic (advanced)

The Monkey Knowledge research for Monkey Wizards discovered the interesting power to strip Regen Bloons of their regenerative properties.

Fireball
Power-type: Fire magic (basic)

The simple Fireball spell gives Monkey Wizards the ability to shoot a small ball of flame that packs a nice explosive punch; it not only hurts the unfortunate target, it also burns enemies near the victim.

Dragon's Breath
Power-type: Fire magic (advanced)

The Disiple of Fire wields the mighty Dragon's Breath spell, which allows the Monkey Wizard to breath a continuous stream of blazingfire that burns Bloons to ash.

Phoenix Inferno
Power-type: Fire magic (expert)

The Master of Fire has learned to supreme Fire elemental spell Phoenix Inferno, which generates a hotter and more intense flamethrower that chars Bloons to nothing contemptuous ease.

Summon Phoenix Ability
Power-type: Summoning magic (advanced)

The ultimate mark of the Monkey Wizard's mastery over the element of Fire is his ability to summon a mighty fire-breathing Phoenix to aid him in his battle against the Bloon menace.

Summon Whirlwind
Power-type: Wind magic (advanced)

The Disciple of Wind learns the Wind elemental spell, Whirl-Wind; giving them the knowledge of how to summon up small but strong tornados that can knockback groups of Bloons so that they cannot shall not pass.

Tempest Tornado
Power-type: Weather magic (expert)

The Master of Wind gains the strongest spell available to Wind-manipulating Monkey Wizards, the mighty Tempest Tornado. This power allows users of magic to summon up small storms that can maul large swarms of the hated Bloons.

Tiny Tornadoes
Power-type: Wind magic (basic)

The Tiny Tornadoes spell augments the power of Wind elemental magic used by a Monkey Wizard, causing all Whirl-Wind and Tempest Tornado spells to cast off additional mini-twisters that will hit further Bloons.

Wizard Lord
Power-type: Advanced mastery of all types of magic

The Wizard Lord is a Monkey Wizard who has uniquely mastered all of the disciplines of Monkey Magic, allowing him to wield and cast every spell and use every magical power with amazing coordination and astounding strength.

Summon Super-Phoenix Ability
Power-type: Summoning magic (expert)

The Wizard Lord has proven his mastery over Monkey Magic by summoning the titanic Super-Phoenix, the oldest and strongest Phoenix known on the planet whose breath can burn through even the toughest MOAB construction materials available to the Bloons with incredible ease and awe-inspiring destructive power.

Rainstorm Ability (Dry As A Bone Special Mission)
Power-type: Weather magic (basic)

The Rainstorm spell brings a heavy rain of life energy-infused water that causes mass fruit production of banana trees that causes them to rapidly generate far more bananas in a short time than normal.