Board Thread:General Discussion/@comment-4753233-20130221194014/@comment-3153244-20130222102419

Andrew41915 wrote: Doubles the fire rate also Only for the duration of the x/4 ability.

Pufftart wrote: The times I've tried the MIB (not Call to Arms), I noticed no change in my tower performance. What is it even supposed to do? It allows towers to pop bloons they're not normally supposed to. Like the posts above me mentioned, darts will be able to pop lead.

Changes:
 * Dart Monkey (3/4) can pop Leads
 * Tack Shooter (3/4) &mdash; leads
 * Sniper Monkey (0/2) &mdash; leads
 * Boomerang Thrower (3/0) &mdash; frozen (?) and leads bloons
 * Ninja Monkey (4/2) &mdash; leads
 * Bomb Tower (3/3) &mdash; black bloons
 * Ice Tower &mdash; no difference (bug?)
 * Glue Gunner &mdash; no difference (AFAIK)
 * Monkey Buccaneer (4/2) &mdash; leads
 * Monkey Ace (3-0) &mdash; leads
 * Super Monkey (0-2) &mdash; frozen + leads, (1-2) &mdash; leads
 * Monkey Apprentice &mdash; no change, can pop all types of bloons anyway
 * Monkey Village/Banana Farm &mdash; no change
 * Dartling Gun (3/1) &mdash; leads
 * Spike Factory (1-4) &mdash; leads
 * Road Spikes/Pineapple &mdash; no change