Board Thread:Questions and Answers/@comment-50.4.230.20-20150129014251/@comment-120.21.49.208-20150130200003

1) Bloon Liquefier. If you place them well a 4/2 Glue Gunner can pop almost all ceramics combine with 3/2 Ice Tower and it will pop all of them. 2) Summon Whirlwind. Set them to Strong and they'll blow lots of ceramics back. This is best used when your defences are concentrated at the start of the track. 4) Tempest Tornado Even better than Summon Whirlwind. 5) Pineapple Present. It may not be accurate, but it's the only way for a Monkey Ace to pop leads without the tier 4 upgrades. It can work. 6) Operation Dart Storm. Not accurate, but it has double the popping power of Neva-Miss Targeting and shoots faster. 7) Super Range Tacks. Range upgrades are always a good thing unless the Tack Shooter is place right next to the curve. This upgrade requires proper placement. 8) Blade Shooter. You forgot that each blade pops two bloons and it shoots 25% faster than normal. It's more powerful than Tack Sprayer. 9) Ray of Doom. It can't pop a ZOMG, but it can pop hundreds of just about anything else and it can pop infinite ceramics. Only one other tower can pop infinite ceramics and it's way more expensive. 10) Bloon Trap. Emptying it gives cash and it isn't very likely to be your only tower. Besides, it's really cheap. How many towers can pop three ceramics at the same price? 11) Glue Hose. It shoots three times faster and glues twice as many bloons as a 2/2 Glue Gunner. That makes it six times as effective for less than three times the price of one. It also slows bloons by an extra ten percent. 12) Glue Striker. What happens if a MOAB makes it past your Glue Gunner before it is popped. Sometimes the ceramics dropped by MOABs are too dense for even a 2/3 Glue Gunner. Glue Striker will save you and glue camo bloons as well. It also slows bloons by an extra ten percent. 13) Viral Frost. Sometimes the Rings of Fire, Artillery Batteries or whatever attacking the bloons frozen by your Arctic Wind reach their popping limit and the bloons escape and make you lose. Viral Frost keeps bloons out of the range of your Ice Tower so your towers don't reach their popping limit. 14) Absolute Zero. It's cheap and really good against ceramics. You just need to make sure that all or most of your towers can pop frozen bloons. Maybe use a Monkey Intelligence Bureau. 15) Monkey Intelligence Bureau. Anyone who doesn't like this doesn't realise how powerful Ice Towers popping white bloons and explosions popping black bloons are. This upgrade is definitely worth it. 16) Monkey Town. Not weaker. This can make LOADS of money and pay itself off quickly. It also increases the Monkey Village's range. 17) Monkey Bank. Leads onto Banana Investments advisory, is more space efficient than path one upgrades and is better than two Banana Plantations. It's also Dartling Gun-friendly. 18) Banana Investments Advisory. Same as Monkey Bank but better. It's also more cost-efficient than a 4/0 farm. 19) Flash Bomb. Pops camo and is cheaper than Bloon Impact. 20) Glaive Lord. It beats infinite rainbows and pops many bloons when paired with an Arctic Wind. On PC twelve can beat infinite ZOMGs (on beginner tracks).

I didn't defend Long-Life Bananas because I consider that to be the worst upgrade.