Board Thread:Game Suggestions/@comment-98.248.70.110-20160129010124/@comment-29541916-20160812133157

Lol sorry it took me 3 days to reach "tommorow" (xd) but for some reason I posted the upgrades TWICE from my phone and it didn't work :V. Before I tell you the upgrades, I think the idea of bloons going 2x faster near LM is bad (Like seriously, red & blue won't make it the second time), so I thought of them tilting a bit and going slightly slower, representing them trying to stop the wind and stay on track. I think this idea is good, but I'd like to hear yours!

BTW, since the my first post about ideas was not done properly, I'll copy it into a FULL post.

Mmmkay, I have an idea, but for the bloon to make sense, I need to introduce my monkey idea and a track-placable-thingy, but first, the bloon.

SPINNING BLOON

Actually, this is a thing applied to bloons, like camo or regen, but who cares. The bloons that are spinning aren't normal shape (or have something drawn on them) so that you can see they are spinning. Those guys "shake off" the glue, are harder to hit (they spin so fast that projectiles have 50% chance of getting moved out the way. Weakness: Ice Towers, Road Spikes, Bomb Towers (if tightly spaced with other bloons) and the stuff I'm about to introduce.

GROUND FAN

A fan that you can place on the track. Costs $15, has 3 uses. Distracts bloons that come over it. Destroys instamtly if a ceramic goes through. If a spinning bloon comes over it, it stops spinning.

LEAFBLOWER MONKEY

A monkey with a leafblower, duuh. Costs $325. Range of a 1-x Dart Monkey. Blows bloons that come in range (Sorta like distract, though the way the blow goes is kinda like Dragon's breath). Blows back bloons once only, because the second time the bloons tilt (Did I spell it right?) in the direction of the Leafblower Monkey, slowing down a bit (This is supposed to represent the bloons trying to resist the wind. Does not affect MOABs, blows glue off of bloons and stops spinning bloons from spinning (though the bloons' spin ricoshets the air at the Leafblower Monkey, and then it is stunned for one second, not doing anything durning that time). Does no damage. Upgrades:

PATH 1:

Hot Wind ($250) - The Leafblower now blows hot wind, taking 1 layer off bloons each time blowed.

Faster Blow ($450) - The blows from the leafblower are now faster, allowing the Leafblower Monkey to blow bloons back twice instead of once.

Push-back ($950) - The Leafblower Monkey has learned to blow back the Spinning bloons' "Air Wave", allowing him to stun bloons in a smaller radius. While stunned, bloons can't move resulting in the monkey to blow them back, no matter if the bloons have been pushed back twice already.

Second Blower ($1750) - Gives the Leafblower Monkey a second blower, making him able to push back bloons four times instead of two, and making the Air Waves' explosions bigger, stunning more bloons.

PATH 2:

Supervision Googles ($300) - The Leafblower Monkey's googles now have supervision, allowing him to see and blow camo.

Stronger Blow ($750) - The blows from the leafblower are now stronger, allowing the Leafblower Monkey to blow back ceramic bloons.

VERY Strong Blow ($1500) - The blows from the leafblower are now REALLY strong, allowing the Leafblower Monkey to slow down MOABs in his radius. (No, not blow back. That'd be too OP)

Overcharge ($2500) - The blows of doom. Ability: The blower gets overcharged for 15s, blowing back MOABs (Max BFB) once and stripping 3 layers off of bloons (MOABs get 10 DMG instead). Cooldown: 45s.

There you go. Feel free to say what could bloons do to resist the blow second time, if stuff is overpriced or underpriced or if it's (and what part) is too OP.

By the way, I think that the way I want the Leafblower Monkey to look is like a normal Dart Monkey, but with a blue leafblower and Monkey Ace's googles. I won't add a picture of how it looks like because I can't draw it good (my only drawing looks like a bear that has nerd glasses and is holding a long bottle lol).

Peace.