Haunted/Strategies

This page contains tips/strategies for Haunted.

Tips
This maps is one of the harder tracks, with bloons "trick-or-treating" left and right, making a big mess as things stack on top of each other. There're many ways to counter this:
 * Monkey Buccaneer: Easy starting tower here! With the ability to shoot from both side and cover most ground with Grape Shot and Hot Shot, plus saving a ton of space. One Destroyer is all you need, but if you are greedy, get two!
 * Monkey Sub:  All you need from this tower is Bloontonium Reactor. It provides group popping power in the middle of the map and decamoizes bloons immediately. It makes your life a lot more simple.
 * Ninja Monkeys and Druids: Many more shurikens and thorns doesn't hurt you, but will hurt the bloons! Some Bloonjitsus and Ball Lightnings should do the trick from mid to late game. Seeking Shuriken, Distraction and Heart of Thunder shall clean up the remains.
 * Boomerang Monkey: M.O.A.R. Glaives with Red Hot 'Rangs and Monkey Knowledge has a total of 2 layers and 100 pierce. It can be improved further with a certain Monkey Knowledge Point that adds +30 pierce on top. It's a huge amount of pierce, enough to defeat round 63 on it's own. And each one is only $3,600 on Impoppable. Just use it for yourself. You'll see.
 * Mortar Monkey, Wizard Monkey, Bomb Shooter and Alchemist: All of these have substantial group popping power:
 * Mortar Monkey: You can rain down horde of shells on to the pair of stairs of an abandon mansion. What do you want more in your life? The Biggest One crushed Ceramic Bloon, Artillery Battery attack 3 time as fast and Shattering Shells defrortified up to BFBs. It's your call what do you want to use.
 * Wizard Monkey: Wall of Fire. Just Wall of Fire. Or Dragon's Breath. Or Archmage. Or just get all of them. They're all good.
 * Bomb Shooter: You know the Recursive Cluster and Stronger Stimulant combo right? More sub-projectles means more damage and the buff won't run out so fast. 5 Recursive Clusters plus Striker Jones and to round 90 you go. Then buy a Monkey Intelligence Bureau and 100 so done.
 * Alchemist: 0/0/0 Alch is super good in early game. Then branch out and see what work for you. An Unstable Concoction can blow up a ton of group bloons or a Rubber to Gold give you tons of money. It's a choice you can make if you want to.

Strategies
TBA