Board Thread:General Discussion/@comment-7150475-20130807175030/@comment-24217346-20141016212802

114.76.24.53 wrote:

TD-Follower wrote:

Milesprower2 wrote: If their stats increased per round, then the Temples would be ridiculously OP and just spamming Max Temples would beat near-infinite rounds. That's the point.

And why should stats for towers not increase per round when stats for high-tier bloons can? The Temple of the Monkey God was designed to be the best tower in the game and the only one without a specific flaw, such as the fact that Bloonjitsu is the most cost-efficient upgrade in the game but cannot pop leads. A fully sacrificed temple with a 2/1 Monkey Village can beat almost (The Great Divide might be a problem) any track on hard. The same amount of money spent on other towers probably could, but how far could that setup get into Freeplay? The Temple of the Monkey God is already worth the price and does not need to increase stats over time, or four or five of them could beat infinite rounds on a lot of tracks. Unless their stats do not increase as quickly as MOAB-class and ceramics do, but still increase.