Monkey Buccaneer (BTDB2)

TBA

"TBA"

- In-game Description

Monkey Buccaneer is a Military-class tower in Bloons TD Battles 2.

A Monkey Buccaneer is a monkey within a wooden boat equipped with two cannons on each side that fire darts every second. The tower is a unique water-based tower that has an upgrade that proficiently provides cash, similar to a Banana Farm, but on water. It is one of the two non-hero towers that is able to instakill MOAB-Class Bloons in their entirety, with the other being Engineer Monkeys. It is also one of two non-hero water-based towers, the other being Monkey Subs.

It costs $500.

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Description
The Buccaneer returns in BTD6, functioning much the same as its previous incarnations. However, one key improvement is that the Buccaneer can now fire both cannons at once, allowing the tower to shoot in opposite directions and up to double its firepower.

This tower also gains special upgrades that allow it to fill more roles than just standard popping power, with Hot Shots functioning as early-game Lead Bloon popping power, and Merchantman and its further upgrades acting as aquatic-based Banana Farms.

Path 1 is based mainly off attack speed and many projectiles, ending with planes and space for land monkeys on top. The Double Shots shoots 2 darts for each cannon, Destroyer shoots about 4x quicker, and Aircraft Carrier sends mini aircraft planes that shoot shoot mini MOAB-seeking missiles that deal 8 damage to MOAB-class bloons, like a Fighter Plane but with way smaller damage. The final upgrade, Carrier Flagship, increases the tower's overall damage output, buffs all water towers and Monkey Aces on screen and adds two platforms up top where smaller land monkeys can be placed.

Path 2 is based mainly around taking on heavy and clustered bloons, with sharp or fiery grapes, cannons and finally harpoons. With Monkey Pirates (BTD6) or its upgrade, Pirate Lord, the Buccaneer can instakill MOAB-class bloons (With the exception of the BAD) with its MOAB Takedown Ability.

Path 3 is focused on money generation. It also includes the Crow's Nest upgrade for camo detection. The Merchantman and its above upgrades provide roundly income and extra popping power at the same time. Trade Empire drastically increases the amount of money a fleet of merchantmen can produce. Having up to 10 Central Markets (or 9 alongside a Monkey Wall Street) will increase their yields even more.

Target Priorities
Monkey Buccaneers use the four basic target priorities (First, Last, Close, Strong) to target at bloons. Because of its multiple targeting via attacking simultaneously in the opposite direction, it can also fire shots backwards if it detects bloons behind, within a narrow arc of its range.

The following are a list of target priorities a Buccaneer can use:

Monkey Buccaneer's upgrades interact with target priorities in different ways: -->
 * Aircraft Carrier and Carrier Flagship aircraft both fire frontal darts in the direction based on target priority.
 * Aircraft Carrier and Carrier Flagship aircraft both target anti-MOAB missiles only at MOAB-class bloons, and locked on Close.
 * Monkey Pirates and Pirate Lord abilities are locked on Strong and hook in the strongest possible targets that their hooks can take.
 * Favored Trades' sellback potency buff targets all other towers within range.
 * Trade Empire globally buffs all Merchantmen and Favored Trades on screen.

Monkey Mastery
Is unlocked once all upgrades are unlocked. Monkey Mastery gives customization which is purchased using XP and Monkey Money. Has a total of 9 customizations available.

Version History
TBA

Strategy
Is good on Docks, Glade, Basalt, and Garden.