Melee

Melee is an attack style characterized as an attack that makes direct contact to the target from the attacker itself. It is a type of method of attacking. It is part of the damage types family. No ordinary tower in Bloons TD 6 has this by default, limited to only the heroes Pat Fusty and Sauda, as well as the Cave Monkey. In Bloons Adventure Time TD, some Allies and Characters come with melee attacks. Though featured more prominently in the BTD6 generation, melee attacks have existed before the BTD6 generation, dating back to as early as Hot Air Bloon.(Laser whips from BSM? Magic core?)

Melee is represented on Bloons Wiki as, the hero icon for Pat Fusty in Bloons TD 6, as he is the first in Bloons TD 6 to have this attack behavior (Razor Rotors and MOAB Shove too?). Only Pat Fusty and Sauda can do melee attacks. Ezili's attacks are considered Ranged despite originating from her staff, as she summons a curse on bloons, not using her staff to strike onto bloons. BTD6 Ice Monkey's blasts are Ranged because it attacks bloons not by physical contact with the bloons, even though these blasts originate from the act of clapping.

In Bloons TD 6, melee has no actual gameplay purpose, rather just serves as a visual representation of the attack.

In Bloons Adventure Time TD, melee attacks play a more important role for Characters, specifically because of trinkets that grant bonuses to melee attacks.

In Bloons Pop!, Monkeys and Heroes who drop into the bloon field can pop bloons with melee attacks by colliding into them. Most Monkeys and Heroes who drop into the bloon field will bounce off the bloons, but some such as Captain Churchill will charge right through them.