Board Thread:Questions and Answers/@comment-6016076-20140720081239/@comment-6016076-20140729023612

I get the impression that key differences in our approaches are:

1. A more sophisticated analysis of investment:reward ratio; namely, the higher reward option also has a higher initial investment, which can significantly mitigate the value of its reward in the short term if it means you end up building it later.

2. Translating short-term advantages in profit (usually due to having a lower investment cost) to greater rewards in the long term by spending these profits on additional farms/upgrades.

I wanted to highlight these points to help focus further analysis/discussion.

Edit: I tried to tie the abstract numbers to some in-game examples for practical application, but I think I might have missed the mark in hindsight. I didn't consider how the results could be affected by spending money on other towers as you go. Sure, even if a 2/4 were hypothetically better than a 4/2 in some cases, the whole point of an economy is to gain money for your own defense. If you aren't spending it on your defense, you might lose. So, if you were to spend say half the money you generate as you go on towers, my conclusions may or may not be true anymore. It would certainly lean things more toward path 1 in the tier 4 case.