User:God-King of Ice Cerberus WereGarurumon

=Monkey Magic=

Magic Blasts
Power-type: Raw magical energy (basic)

The Monkey Apprentice is a newbie to the use of Monkey Magic; the Magic Blasts spell only shoots small spheres of magical energy, but they are still able to damage nearly any material the Bloons have to offer.

Intense Magic
Power-type: Raw magical energy (advanced)

An experienced Monkey Apprentice has learned how to make their Magic Blasts more powerful and able to pierce though more Bloons.

Monkey Sense
Power-type: Extrasensory magical ability

The Monkey Sense power grants the Monkey Wizard the ability to detect and attack hidden targets within their targeting range.

Seeker Shots (Mage Spire Tier 3)
Power-type: Raw magical energy (expert)

The Seeker Shot spell is the culmination of advanced magical study in the Mage Spire. The Monkey Wizard moulds a ball of raw magical energy and infusing psychic energy into the attack allows it to target anything the caster desires.

Crystal Ball (Premium Upgrade)
Power-type: Magical weapon

The Crystal Ball is a magical weapon used by the Monkey Wizards that gives them the ability to see and cast spells over much greater distances and granting them the power to detect and attack Camo Bloons.

Lightning Bolts
Power-type: Lightning magic (basic)

The Lightnng Bolt spell allows mages to shoot arcs of lightning that can raze a large number of Bloons using its powerful ability to chain attack neighboring targets.

Anti-Regen Lightning Bolts (Monkey Knowledge Rank 4, 9, and 14)
Power-type: Lightning magic (advanced)

The Monkey Knowledge research for Monkey Wizards discovered the interesting power to strip Regen Bloons of their regenerative properties.

Fireball
Power-type: Fire magic (basic)

The simple Fireball spell gives Monkey Wizards the ability to shoot a small ball of flame that packs a nice explosive punch; it not only hurts the unfortunate target, it also burns enemies near the victim.

Dragon's Breath
Power-type: Fire magic (advanced)

The Disiple of Fire wields the mighty Dragon's Breath spell, which allows the Monkey Wizard to breath a continuous stream of blazingfire that burns Bloons to ash.

Phoenix Inferno
Power-type: Fire magic (expert)

The Master of Fire has learned to supreme Fire elemental spell Phoenix Inferno, which generates a hotter and more intense flamethrower that chars Bloons to nothing contemptuous ease.

Summon Phoenix Ability
Power-type: Summoning magic (advanced)

The ultimate mark of the Monkey Wizard's mastery over the element of Fire is his ability to summon a mighty fire-breathing Phoenix to aid him in his battle against the Bloon menace.

Whirl-Wind
Power-type: Wind magic (advanced)

The Disciple of Wind learns the Wind elemental spell, Whirl-Wind; giving them the knowledge of how to summon up small but strong tornados that can knockback groups of Bloons so that they shall not pass.

Tempest Tornado
Power-type: Weather magic (expert)

The Master of Wind gains the strongest spell available to Wind-manipulating Monkey Wizards, the mighty Tempest Tornado. This power allows users of magic to summon up small storms that can maul large swarms of the hated Bloons.

Tiny Tornadoes (Premium Upgrade)
Power-type: Wind magic (basic)

The Tiny Tornadoes spell augments the power of Wind elemental magic used by a Monkey Wizard, causing all Whirl-Wind and Tempest Tornado spells to cast off additional mini-twisters that will hit further Bloons.

Wizard-Lord (Wizard Lord Special Mission)
Power-type: Advanced mastery of all types of magic

The Wizard Lord is a Monkey Wizard who has uniquely mastered all of the disciplines of Monkey Magic, allowing him to wield and cast every spell and use every magical power with amazing coordination and astounding strength.

Summon Super-Phoenix Ability
Power-type: Summoning magic (expert)

The Wizard Lord has proven his mastery over Monkey Magic by summoning the titanic Super-Phoenix, the oldest and strongest Phoenix known on the planet whose breath can burn through even the toughest MOAB construction materials available to the Bloons with incredible ease and awe-inspiring destructive power.

Lightning-Trail Ability
Power-type: Lightning magic (expert)

Summon Phoenix Ability
Power-type: Summoning magic (advanced)

Rainstorm Ability (Dry As A Bone Special Mission)
Power-type: Weather magic (expert)

Sandstorm Ability (Sandstorm Special Mission)
Power-type: Weather magic (expert)

Whirl-Pool Ability (Shipwreck Special Mission)
Power-type: Whater magic (expert)

=Chemical weaponry=

=Nuclear weaponry=

Ground Zero
Power-type: Nuclear bomb

Spectre
Power-type: Auto-targeting darts and micro-nuclear smart-bombs

The Big One
Power-type: Nuclear-explosive mortar shell

=Biological weaponry=

Viral Frost
Power-type: Cryogenic viral bacterial agent

=Doom-Energy weaponry=

Doom-Gauntlets Ability (Bloons Super Monkey 2)
=Exotic energy-harnessing technology=

Jungle Drums
Power-type: Attack speed amplifier

High Energy Beacon
Power-type: Directed-energy weapon and stamina recovery amplifier

Monkey Fort
Power-type: Attack strength amplifier

Monkey Intelligence Bureau
Power-type: Universal material-damage enabler

Call to Arms Ability
Power-type: Attack strength and speed super-booster

Wider Influence (Bloons Tower Defense 4)
Power-type: Radius-influence amplifier

Bigger Beacons/Digital Amplification (Premium Upgrade)
Power-type: Radius-influence super-amplifier

=Matter annihilation weaponry=

Bloon-Annihilation Ability
=Anti-materials weaponry=