Boomerang Monkey (BTD6)

"Hurls a boomerang that follows a curved path. Good range and pierce."

- In-game description

The Boomerang Monkey is a Primary-class tower that was released in the initial release of Bloons TD 6. The tower retains its role from the Bloons TD 4, 5, and Classic game generations, but has changed its name from "Boomerang Thrower" along with other significant changes. Like most Primary Monkeys, the Boomerang Monkey was featured in a teaser prior to the game's release.

Boomerang Monkeys throw boomerangs that pop 4 bloons each and throws them every 1.2s. The monkey has a base range of 40. Boomerangs move in a curved fashion in an anti-clockwise direction from the monkey's right hand. Boomerang Monkeys also feature a Change Hands option to target priority that swaps hands, reversing the origin and direction of thrown boomerangs.

There are various upgrades that greatly improve the Boomerang Monkey's popping power, including ricocheting glaives, cybernetic enhancements for rapid throwing, and heavy straight-thrown boomerangs that can re-hit bloons.

It costs $275 on Easy, $325 on Medium, $350 on Hard, and $390 on Impoppable if Cheap 'Rangs Monkey Knowledge is not active. Otherwise, if Cheap 'Rangs is active, the Boomerang Monkey costs $225, $275, $300, and $340 respectively.

Description
Similarly to its BTD5 counterpart, the Boomerang Monkey wears a jumpsuit. Its pattern is somewhat different, but more or less the same. Its official portrait depicts it throwing a boomerang with its right hand. More TBA

Path 1 generally contains upgrades leading towards the throwing of glaives, with each upgrade increasing the power of the boomerangs themselves into bouncing deadly glaives.

Path 2 generally deals with speed, providing the Boomerang Monkey with faster attacks on bloons.

Path 3 generally deals with the element of throwing tough Kylie boomerangs that are thrown further, leading from simply throwing further to hot boomerangs that pop bloons of any type to actual Kylie boomerangs that can be upgraded to deal even more damaging effects to the bloons, particularly MOAB-class on higher upgrades.

As with all towers in BTD6, only two paths may be selected for a tower at one time, and only one of the selected paths may be upgraded to third-tier and beyond.

Target Priorities
The base Boomerang Monkey uses the standard target priorities: First, Last, Close, and Strong. All of its attacks are dependent on its given target priority.

Certain alternate attacks have a different set of target priorities:


 * Glaive Lord's orbital glaives are always set on Close by default, for the sake of pierce-consumption calculations.
 * MOAB Press's anti-MOAB kylies target any MOAB-class bloon except BADs, and are based on main targeting.
 * MOAB Domination's anti-MOAB kylies target any MOAB-class bloon, and are based on main targeting.
 * Glaive Dominus's alternate attacks are based on those for Glaive Lord and MOAB Domination, respectively.

Boomerang Monkey has a unique target option "Change Hands", allowing the Boomerang to throw boomerangs from opposite angles in the opposite direction. This special target option is a set of alternating target priority buttons on the upgrade HUD; tapping on the button will swap position of the active button aligned with the corresponding Boomerang Monkey's dominant arm. The "Change Hands" target option was formerly limited to the "Ambidextrous 'Rangs" MK, but the target option had been fully introduced into the main Boomerang Monkey since Version 21.0.

Total Costs

 * Note: these numbers refer to Medium Mode.

Monkey Knowledge
This section displays Monkey Knowledge that has effects on Boomerang Monkey and its changes when compared to one by default:


 * CheapRangsIcon.png Cheap 'Rangs: Base cost of Boomerang Thrower reduced by 50.
 * $275/$325/$350/$390 → $225/$275/$300/$340 on Easy, Medium, Hard, and Impoppable, respectively.
 * ExtraBounceIcon.png Extra Bounce: Increases the pierce of ricocheting Glaives, including M.O.A.R Glaives and Glaive Lord, by 30.
 * Glaive Ricochet bounces from 50 → 80 times.
 * M.O.A.R. Glaive bounces from 100 → 130 times.
 * Glaive Lord bounces from 100 → 130 times.


 * RecurringRangsIcon.png Recurring 'Rangs: Boomerangs that return to the Boomerang Monkey will be thrown a second time.
 * HardPressIcon.png Hard Press: MOAB Press special knockback boomerangs push back 30% further.
 * LongTurboIcon.png Long Turbo: Increases Turbo Ability duration by 5 seconds.
 * Effect lasts from 10 → 15 seconds.
 * BionicAugmentationIcon.png Bionic Augmentation: When the Turbo ability is active, Boomerang Monkey is able to detect Camo for the entire duration of the ability.
 * ComeOnEverybodyIcon.png Come On Everybody!: Primary towers attack 5% faster if all are below tier 3, and cost 5% less if all are tier 3 or 4.
 * MonkeyEducationIcon.png Monkey Education: All Monkeys XP earn rate increased by 8%.
 * BetterSellDealsIcon.png Better Sell Deals: All Monkeys sell for 5% more.
 * Increases sell potency from 70% to 75%.
 * VeteranMonkeyTrainingIcon.png Veteran Monkey Training: All Monkeys reload time reduced by 3%.
 * GlobalAbilityCooldownsIcon.png Global Ability Cooldowns: All Ability cooldowns for all Monkeys reduced by 3%.

Trivia

 * Boomerang Monkey's third path gives it an Australian look, seeing as boomerangs were first invented in Australia
 * The Glaive Dominus Upgrade refers to the boomerang tower in the first person with the use of "my". This is the only tower and only upgrade in the game besides heroes that refers to itself in the first person.