Workshop (BTD6)

Workshop is an Expert Map in Bloons TD 6. It was first released on September 17th 2019, on Version 12.0, alongside Spillway and the Engineer Monkey.

Overview
Workshop takes place inside a factory with many tables blocking sight for towers. The paths that bloons take are mostly made of conveyor belts. Bloons enter a straight path from the left side to the right side, bloons on this map will move 50% faster than normal. Among the most notable mechanic of this map is the reverse motor and track extensions. The player can pay to activate the reverse motor to slow bloons down to default speed for 30 seconds, or use the track extensions to force bloons to take a longer path on the track for 20 seconds.

Similar to Cargo, the boxes on the blue chute near the end will move out and serve as a path for M.O.A.B. Class Bloons. This path is very short, so extra caution must be taken to quickly pop these bloons. The boxes do not act as Line of Sight, fortunately.

Reverse Motor and Track Extensions
Reverse Motor can be used to remove the extra speed from all bloons on the map, for up to 30 seconds. Cooldown and duration for this machine are both 30 seconds upon activation, which allows Reverse Motor to have full uptime.

Track Extensions temporarily forces all bloons on the map to move along the longer lanes, for up to 20 seconds. Cooldown and duration are both 20 seconds upon activation, so just like Reverse Motor, full uptime is available for Track Extensions.

The first activation of the Reverse Motor or the Track Extensions is free, no matter what round. The cost of all subsequent usages of the track features are as follows:
 * The Reverse Motor costs $100 by base, costs $50 more per 10 rounds since round 1, and additionally costs $50 more per use since the second (or per use since the first paid use).
 * The Track Extensions costs $250 by base, costs $100 more per 15 rounds since round 1, and additionally costs $150 more per use since the second (or per use since the first paid use).

In the formulas below, $$\lfloor...\rfloor$$ is the floor function, p is the cost of a usage, r is the current round number, and u is how many times the feature was previously used. Thus cost is calculated as follows:
 * For the Reverse Motor:
 * $$p = 50\left\lfloor\frac{r-1}{10}\right\rfloor + 50(u-1) + 100$$


 * For the Track Extensions:
 * $$p = 100\left\lfloor\frac{r-1}{15}\right\rfloor + 150(u-1) + 250$$

Bugs

 * Some players report a Workshop "hole" where towers with on-track projectiles cannot target properly. This mainly affects Obyn Greenfoot brambles.

Trivia

 * The MOAB path without using the reversal engine or the track extensions is one of the shortest paths in the Bloons Tower Defense series.
 * It takes about 6 seconds for a MOAB to leak on Hard without the reversal engine or track extensions.
 * Blons is in fact even shorter but only by a fair bit.
 * With the reversal engine enabled, it takes 9 seconds for a MOAB to leak. With the track extensions activated, this becomes 16 seconds.
 * This is the only map that is able to affect a BAD's speed, making it 50% faster by default (without reverse motor, which removes the speed buff).
 * Workshop is currently the only Expert map in Bloons TD 6 without water, unless counting #Ouch with the puddle removed.
 * On release, Workshop was considered as one of the hardest Expert Maps in BTD6 due to the short paths and the speed-up effect of the bloons. As harder maps like Bloody Puddles and Ravine were released, it eventually falls out of the center of the attention for CHIMPS.
 * Workshop is the second map in BTD6 to possess the same name as a pre-existing BTD5 map without at all being related to that map. Downstream also shares its name with a BTD5 track.
 * There was a bug that existed for Workshop since Version 13.0 or so where restarting while Reverse Motor is running would permanently turn on Reverse Motor until exiting out of the game and returning back into the game save. This was fixed as of Version 17.1.
 * If the Workshop map was rotated through a 3D rotation mod, such that the entrances and exits can be seen, there are actually blue chutes on both ends.