Magic Monkeys

 are the third category of towers in BTD6. They are unlocked at Level 13, after all Military Monkeys are unlocked. They all share the common trait of some sort of a supernatural power in some way, shape, or form, whether it be through creating sorcery spells or by performing magic in the form of utilizing supernatural abilities. Magic Monkeys are identified by a moderate purple background, resembling the spiritual theme of Magic Monkeys.

There are 5 Magic Monkeys in the game:

Magic Monkeys affect the sacrifice categories for Sun Temple and True Sun God (and by extent, Vengeful True Sun God too). Magic Monkeys currently have only one class-exclusive benefit via towers: all Magic Monkeys in Obyn's range gain increased range and pierce once he reaches Level 11. Magic Monkeys can also be placed on the purple emblem on the map Encrypted. On Magic Monkeys Only, a sub-mode of Hard Difficulty, the only available towers to place are the Magic Monkeys and the selected Hero.

Introduction to the Magic Monkeys

 * Wizard Monkey: The purest form of magical prowess comes from the Wizard Monkey, initially shooting magical bolts that pop up to 3 bloons each and can affect Frozen Bloons. It can be upgraded to gain access to a variety of extra attacks, or it can be upgraded to simply improve its current selection of attacks. The Wizard Monkey can be upgraded to learn more powerful magical spells, learn about fire magic, or delve deep into dark magic. It is capable of detecting camo bloons with the Monkey Sense upgrade.
 * Super Monkey: The most supernatural of the Magic Monkeys, the Super Monkey attacks at incredible speeds but is very expensive and possesses the largest footprint out of all true monkeys. It has a lot of range and attack speed, and it can be upgraded to further improve its maximum DPS potential. Its most powerful upgrades include the True Sun God, absorbing the power of many other monkeys within range via sacrifice to form an extremely powerful otherworldly being. Super Monkeys can access Ultravision to detect and affect Camo Bloons.
 * Ninja Monkey: It is one of two non-hero tower types to detect Camo Bloons by default. Its main attack is throwing shurikens at a moderately fast rate. Many of its upgrades have a moderate price range and improve its offensive and support capabilities, including an upgrade that allows its shurikens to home at bloons. It can be upgraded to improve its shuriken attacks, improve its supporting role, or gain access to extra attacks.
 * Druid: The magic of the Druid comes from its connection with nature. It initially throws a spray of 5 thorns at bloons per shot. Its upgrades allow it to improve its power along any three distinct aspects of nature: Storm, Jungle, and Wrath. It has an extremely limited potential for combating Camo Bloons, limited to the Spirit of the Forest or Superstorm upgrades without support.
 * Alchemist: Brewing up various different chemicals, the Alchemist uses potions to assist with the defense. It throws bottles of acid at bloons, popping bloons and slowly corroding layers of bloons every few seconds. Alchemists in their lower tiers have high pierce but attack slowly. In contrast, Alchemists in their higher tiers tend to generally have low damage and are mostly oriented as a supporting role. It can be upgraded to support the defense in many different ways, including boosting nearby towers with special types of brews. Alchemists lack camo detection in every single way, however, and must be supported with other towers to affect them.

Summary
Magic Monkeys are powerful in their supernatural power by offering particular expertises that most other towers tend to lack. This includes the superior DPS from Super Monkey, camo specialization from Ninja Monkey, buffing potential by Alchemist, magical accuracy by Wizard Monkey, and cost-effective supporting DPS with Druids. Many of these can be combined with other tower classes to form powerful synergies.

Tips

 * Many Magic Monkeys have a way to pop Frozen Bloons with their main attacks. However, Ninja Monkey must have Flash Bomb in order to affect Frozen Bloons.
 * Hot Magic allows all Magic Monkeys to pop frozen no matter the type of attack.

Trivia

 * Ninja Monkeys are actually considered Magic Monkeys, even though none of its attacks use the energy or plasma damage type. This is because ninjas in general are considered to have supernatural powers.
 * This is backed up by the fact that Seeking Shuriken allows shurikens to home at bloons, Bloon Sabotage instantly slows down bloons on screen and for incoming bloons by applying a magical wind force, and Grand Saboteur can automatically damage incoming blimps upon spawning using a similar magical wind force.
 * Magic Monkeys possesses the only two towers new to BTD6, as of currently: Alchemist and Druid.
 * Magic Monkeys are the only tower class to have every single tower in it's class to give a buff of some kind. Support class has Spike Factory the only tower in that class to not give a buff.