User:Fuzzo the fuzzy bee/BTD7

Tower Changes from BTD6

 * You can now have multiple of the same tier 5.
 * Super Brittle buffed (longer effect duration on MOABs)
 * Bomb Blitz bomb shooters now always shoot recursive clusterbombs.
 * BMA no longer gives less money. In fact, the bloons turned to gold now give even more money!
 * Alchbuff nerfed
 * Dark Champion nerfed (-1 pierce)
 * Floating Fortress nerfed (-10% attack speed and -1 damage, darts can no longer pop DDTs)
 * Buckshot now has infinite range but is more expensive
 * Banana Farm nerfed (gives 60% as much money)
 * Ice Monkey Buffed (freeze lasts 10% longer and ice monkey deals 2 damage)
 * Grandmaster Ninja buffed (crosspath with distraction now gives 20% higher distraction chance. Attack also has +2 pierce. Attack speed increased by 10%.)

Dark Monkey Event
There is now an event where the Dark Monkey invades a certain track. He stands there and uses attacks. He needs to be killed before the end of the round where DEVASTATE first spawns normally in. Also, he has 100,000,000 HP. His voice sounds like Psi if Psi was an agitated death metal singer who is sick and also has a slightly warped and distorted voice that is deeper.

Attacks

 * Bloon Warp: Spawns a portal below a group of bloons. The bloons head into the portal. Closes the portal and then places another one further down the track. The bloons that went into the first portal come out of the second portal.
 * Teleport (passive): the dark monkey randomly teleports.
 * Energy Ball: throws an energy ball at the most expensive tower, stunning it temporarily.
 * Bloon Boost: All bloons have a 10% chance to gain Regrow or Camo or be boosted up 1 layer if they aren’t MOAB class, and all bloons have a 20% speed boost for 5 seconds. All bloons with a negative status effect have a 50% chance to lose that negative status effect. All bloons that have more than 1 health regenerate up to 25% of their max HP.
 * Heal: Summons a forcefield around himself. The forcefield’s health depends on the round. Until the forcefield is destroyed, the Dark Monkey deals 5 HP every second. Can only be used once every 20 rounds.
 * Summon: Summons a bloon midway down the track. The bloon spawned depends on the round and will not give any money.
 * Game Break: Makes you lose 10% of your current amount of money, resets ability cooldowns to the start of the cooldown, removes all negative status conditions from bloons, and deletes all non-active ability non-permanant projectiles fired by monkeys. Can only be used once every 3 rounds.
 * Yummy: Eats your least expensive tower. A common strategy to deal with this is to place a dart monkey and not upgrade it, and whenever it gets eaten, place another one. Can only be used once every 10 rounds.

Elite Dark Monkey
When you beat the Dark Monkey, the Elite Dark Monkey becomes available. The EDM has 200,000,000 health and all of his attacks are buffed.