Magical Gold

"Pop 50 Golden Bloons in Magic Monkeys only mode"

- BTD6 description

 is an Achievement in BTD6, introduced in the 26.0 update. To earn the achievement, the player must pop 50 Golden Bloons on Magic Monkeys Only. Completing the achievement rewards 150 and an Insta-Monkey of a Ninja Monkey with Flash Bomb (0-0-3).

General Information

 * There are 6 golden bloons per game, with the first one appearing randomly somewhere in Rounds 21 to 30.
 * You thus need to complete a minimum of 7 games to get this achievement.
 * Any Golden Bloon pops count immediately towards the achievement, even if you ultimately lose the game. The only point of survivability is to catch more Golden Bloons per game.
 * With the strategies below that rely on stalling, it is common to lose to the regrow ceramic rush on Round 76, but that is fine if you have already encountered the Round-71-to-80 Golden Bloon. No need to waste Monkey Money on Continues.
 * Or, you can just plop down a 2-2-0 Druid near the entrance.
 * Refrain from exiting to the main menu as that may cause Golden Bloons to no longer spawn when you resume your game.

General Tips

 * To farm for this achievement, you naturally should only play on Beginner maps.
 * A 0-0-3 Wizard or 0-2-3 Ninja can de-camo golden bloons, after which most other magic towers can target lead and finish the job. However, to be effective against Golden Bloons, you need a tower that deals high damage with a single hit, which is a criterion that most of the magic towers fail at.
 * Without decamo, only a 0-1-2 Wizard, 0-0-3 Ninja, or some Super Monkey crosspaths can damage the Golden Bloon.
 * 0-1-1 Alchemists can contribute to Golden Bloon pops in the earlier rounds, due to their damage over time.
 * Flash Bomb is the only practical solution to pop Golden Bloons, due to its reliable ability to stall the Golden Bloon until it can get popped.
 * The fact that Golden Bloons gain the Lead property on Rounds 41+ help to ensure that only the Flash Bomb projectiles hit the Golden Bloon, and thus stun it. Relatedly, do not alchemize your Flash Bombs or nearby Ninjas, as they may then trigger the Golden Bloons' invulnerability frames and cause your flash bombs to miss.
 * Simply having more Flash Bomb ninjas is a much cheaper way to gain effective stalling power than trying to buff a single Flash Bomb with over a dozen Shinobi Tactics.
 * A 3-0-0 Druid is a stalling tower, but it's unreliable.
 * For hero choice, go for a hero who will not have potential to trigger the Golden Bloon's invincibility.
 * Benjamin is a good choice as he is purely a support hero that does not attack. His income generation is generally excellent for any strategy.
 * Psi is another good choice for this achievement, as they can never harm Golden Bloons outside of their no-damage Psionic Blast ability.
 * Conversely, Obyn Greenfoot and Gwendolin are poor choices for this achievement, due to them being able to hit the Golden Bloon (if decamo'd) and triggering its invincibility, but dealing low damage.

Hbomb's Strategy
(Initially made for v26.0. Tested as of v29.1 to reliably pop ~5 Golden Bloons per game.)


 * 1) Start with a 2-0-1 Ninja near the start of the path.
 * 2) Place Benjamin.
 * 3) Upgrade the Ninja to 4-0-2, then alchemize it with a 4-2-0 Alchemist.
 * 4) Start spamming 1-0-3 Ninjas near the end of the track.
 * 5) Near the end of the game, place a 4-0-2 Wizard to help clear the late rounds.