Bloons TD 6/Balance changes

This is a list of balance changes throughout the game history of Bloons TD 6. This is a comprehensive list of these changes.

Version 30.0
This was added by Ninja Kiwi on 1st February 2021, as shown on this link on r/btd6.
 * Proposed patch notes

Can be found here.
 * Final patch notes

New Content (30.0)

 * Key New Features
 * Co-Op Split editing.
 * Players creating Co-op lobbies can now choose which Co-op split to use for the match
 * Also added 2 new splits (Radioactive and Stairs) that will make their way into Co-op Challenges and even Boss Events, and of course also be an option for player-created Co-op games.


 * Maps
 * Added the Advanced Map Sunken Columns


 * Hero Skins
 * New Hero Skin, Psimbals.


 * New Achievements
 * Sticky Situation - Glue 500,000 Bloons
 * Big Spender - Spend 1,000,000 cash in one round
 * The Daily Reid - Win 365 unique daily challenges
 * I'll Be Back - Spend 1,000 MM on Continues or Checkpoints


 * New Monkey Knowledge


 * Bionic Augmentation - Allows Turbo Charge ability to grant boomers camo vision
 * Bonus Glue Gunner - Instead of a free Dart Monkey, you may now choose to start with a free Glue Gunner instead.
 * X-ray Ultra - Allows Ultravision super monkeys to see, target and shoot through blocking objects.


 * New Trophy Store Items


 * Heroes: Striker Jones - German Shepherd pet, ETn Beam Down placement
 * Monkeys: Necromancer Wizard Chomp Zombies projectile swap, Heli Pilot Hummingbird pet
 * Bloons: BAD Whale skin
 * Co-op: Thinking Monkey emote
 * Game & UI: Flower Patch Road Spikes skin, Monkey Boost - Sugar Rush, Avatar 57 - Monkey sub, Avatar 58 - Pat Fusty
 * Limited Time only {trophy items if there’s a seasonal}
 * Bloon Decal - Daisy Chain Circlet
 * Druid Spring Flowers avatar
 * Obyn Peace emote
 * So Buzzed profile banner
 * Competition Winner banners
 * Doodle Brilliance banner by bonbonni (*Now chompypaw)
 * Arcanum Necronicom by _Concilliabule_


 * Big Changes / Additions


 * Sound controls. Can control hero voiceline volume and toggle pet sounds.
 * Pet sounds can now be toggled separately to other sound effects.
 * Additionally Hero Voices has instead been moved over into its own slider.
 * Trophy Store filters
 * Added subcategory filters to each store section and the inventory to help find what you’re looking for

General Changes (30.0)

 * General
 * Optimizations made to the trophy store for loading & performance
 * Added a timer to the freeplay/restart/continue buttons in co-op. This delay will be shown on the buttons
 * Strong target option should now prioritize fortified bloons correctly if they also have regrow
 * Heroes can no longer receive customized names
 * Resolved some boss leaderboards not always displaying the right medals from your profile
 * Added individual reset buttons for each Odyssey island within the editor
 * Resolved some Height/terrain inconsistencies with placement/visibility
 * Resolved some edge of map tower footprint size issues
 * Going AFK for a long time on a pause screen should no longer eventually break the UI
 * Hitting Home on ‘waiting to rejoin co-op game’ should now prompt ‘are you sure?’
 * Co-op resync should no longer mix up tower locations on Sanctuary
 * Resolved some issues with UI being offset incorrectly on some devices/resolutions
 * Translated Odyssey descriptions should no longer glitch out (or at least the quoted Zalgo assumes so)
 * Boss menu can no longer be entered without an internet connection
 * Resolved some issues with players from previous versions seeing extremely buggy profiles when looking at player profiles that have equipped new items from future versions. This fix will not apply to anyone playing before v30
 * Reworked how co-op resyncs interact at defeats
 * Resolved an issue displaying player removed messages in co-op multiple times
 * User ID now included on some menu screens
 * Resolved an issue that could be causing the Alchermistman and Bloonacleboy achievement to not save completion
 * Resolved some tower buffs preventing Bloons from becoming frozen
 * Game no longer softlocks on Review Map screen when you hit Escape key before the Review Map UI transition completes.
 * Resolved a number of minor crashes
 * Resolved a crash that could occur when selling Ezili to place multiple times
 * Resolved an Odyssey crash that could occur when excluding all towers
 * Resolved a crash that could occur from opening multiple deep links in a row
 * Resolved an issue with Strong targeting working incorrectly with Camo Prio
 * Resolved cases in which the remove disconnected player button would persist on co-op UI even though that player disconnected voluntarily
 * Resolved an issue that could prevent players re-joining co-op games after a crash
 * Resolved a number of different Locs issues


 * Bomb Shooter
 * x2x Should no longer become ‘lower’ and lose vision over objects


 * Ice Monkey


 * 4xx Ice Monkey should no longer slow & remove camo from White Bloons without being able to damage them
 * [undocumented] Permafrost no longer slows White Bloons and Zebra Bloons without MIB.
 * 5xx Super Brittle debuff duration corrected from 2s -> 3
 * x3x Arctic Wind :|
 * x5x Absolute Zero now has an ability icon for the buff it grants other Ice Monkey
 * x5x Absolute Zero ice monkey buff is now correctly drained by Lych


 * Glue Gunner


 * 2xx Corrosive Glue now allows the Glue Gunner to be targeted by Acidic Mixture Dip
 * Super Glue now re-applies to glue to "Slowdown Stuck" bloons


 * Monkey Sub


 * x4x First Strike Capability ability initial impact damage is now dealt before splash damage


 * Wizard Monkey


 * Missing sell/upgrade animations fixed


 * Druid


 * Missing sell/upgrade animations fixed
 * x5x Vine Rupture ability should now be influence by Challenge Editor cooldown slider


 * Engineer


 * Resolved a save loading bug that could cause Foam to target the center of the map from any location
 * x3x Cleansing Foam should now count damage when popping lead bloons


 * Gwendolin


 * Lv3 Cocktail of Fire now extinguished by purple bloons


 * Obyn Greenfoot


 * Resolved a save loading bug that could cause Wall of Trees to target the center of the map from any location
 * Resolved some issues with buff applications not working correctly in all cases


 * Desktop Version


 * Resolved a launch softlock on Chromebooks
 * Resolved an issue once again allowing scroll wheel to be a bindable hotkey
 * Added new Tower Special hotkey (PageDown by default) this will activate tower unique functionality like Boomerang arm swap & Camo Prio

Balance changes (30.0)
"Juggernaut relying on ricochets felt too niche in the current game, sadly excelling in far too few situations, so instead the Ceramic damage strength has been increased leading a little better into the T5 and benefiting it in more general straight line situations. Crossbow Master is pretty much around the entry level T5 that we want, but a little too expensive for something that brings no extra utility."
 * Dart Monkey

- Ninja Kiwi


 * Juggernaut ceramic bonus increased from +2 -> +3
 * Crossbow Master price $25,000 -> $23,500

"To buff Glaive Lords middle crosspath as a choice & utilize more of an attack that is mostly rendered useless by this tier, the base damage of the thrown ricochet attack has been increased. Bionic Boomerang’s price has been lowered to make this upgrade slightly more approachable, but Turbo Charge’s price increased as we’re ok with the higher tiers on this path. Finally MOAB Dom’s price has been reduced a little, while this upgrade mostly fits as an early freeplay support/carry this price buff will make it more affordable before then and slightly benefit saveup for the paragon."
 * Boomerang Monkey

- Ninja Kiwi


 * Glaive Lord main attack damage increased from 1 -> 8
 * Bionic Boomerang price $1600 -> $1450
 * Turbo Charge price $4000 -> $4200
 * MOAB Domination price reduced $60k -> $50k

"Has strong meta usage, Mauler as a moab focus upgrade no longer needs the bonus to ceramic crutch"
 * Bomb Shooter

- Ninja Kiwi


 * MOAB Mauler no longer deals +1 damage to Ceramics. Does not affect MOAB Assassin.

"Ring of Fire doesn’t keep up well enough for where it is placed, so the attack speed increase from this upgrade has been bumped up from 15% to 25%. Inferno Ring itself feels ok but for the difficult saveup not so much, so as a bit of a buff we have added crosspathing to the Meteor attack."
 * Tack Shooter

- Ninja Kiwi


 * Ring of Fire attack cooldown reduced from 0.5355s -> 0.4725s. Inferno Ring still sets attack delay to a flat 0.1.
 * 520 Inferno Ring (Super Range) increases meteor base pierce 1 -> 2
 * 502 Inferno Ring (Even More Tacks) increases meteor damage 700 -> 1000

"Cryo Cannon has pulled far ahead of similar cheap Bloon control options, while leading into the also quite cheap Icicles which for most of the game offers more Bloon shredding support for cheaper than those other options."
 * Ice Monkey

- Ninja Kiwi


 * Icicles price increased from $2000 -> $2750

"Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. Elite Defender falls off a lot after midgame & really lacks any true cross pathing choice, so it has had some MOAB damage added to the base attack with the amount improved from crosspathing."
 * Sniper Monkey

- Ninja Kiwi


 * Bouncing Bullet without Large Calibre bounce distance reduced slightly 50 -> 40. 2-3-0 remains unaffected.
 * Full Auto Rifle gains +1 MOAB bonus to initial bullet hit
 * 0-x-5 Elite Defender gains +2 MOAB bonus to initial bullet hit
 * 1-0-5 Elite Defender gains +3 MOAB bonus to initial bullet hit
 * 2-0-5 Elite Defender gains +4 MOAB bonus to initial bullet hit

"Previously the rate increase to Ballistic Missile from crosspath was reduced due to Airburst having enough value on it’s own. This reason still applies as Airburst provides a significant power boost just on it’s own, so all rate increase has been removed from Airburst and applied directly to the base Ballistic Missile to help crosspath diversity slightly."
 * Monkey Sub

- Ninja Kiwi


 * 0-3-0 Ballistic Missile attack rate increased (1.10s -> 0.994s)
 * 0-3-1 Ballistic Missile attack rate increased (0.995s -> 0.86975s)
 * 0-3-2 Ballistic Missile no longer grants an attack speed buff to Ballistic Missiles.

"Some parts of the new Buccaneer paragon were balanced more around a Degree 100 level without properly scaling, so we have fixed up some of this to better fit scaling up to 100 reaching those values, and moved the ability for it and any possible future paragons to also scale in cooldown based on the Degree."
 * Monkey Buccaneer

- Ninja Kiwi


 * All Paragon Ability Cooldowns will now increase rate in a similar formula to attack speed
 * Navarch of the Seas passive grapple hook rate: 0.02s -> 0.06s
 * Navarch of the Seas active grapple hook cooldown: 20s -> 30s

"More of a straight quality of life, Ace has gained a new special toggle button to allow it to turn back and fly in reverse on any selected flight pattern. As Ground Zero stands out in power, & enough so to make the upgrade to Tsar Bomba questionable, some upgrade cost has been moved out of Tsar Bomba into Ground Zero to make Ground Zero more expensive while not changing Tsar much other than a slight overall cost buff. While Flying Fortress has started to see use in Boss events this feels like more of a cash dump than actual value in the tower. As Spectre value already drops off the later any game gets, the saveup into a ‘better version’ also drops off in value, and so the price should reflect that better."
 * Monkey Ace

- Ninja Kiwi


 * Monkey Ace can now toggle flight direction for any pattern via Reverse Flight. Cooldown of 5 seconds per use on the same Ace.
 * Ground Zero price increased from $14,000 -> $18,000
 * Tsar Bomba price decreased from $35,000 -> $30,000
 * Flying Fortress price $100,000 -> $85,000

"Comanche Defense mostly suffered during downtime and so the base Heli at T4 has had some general improvements made to power, but the mini helis have also gained a pierce increase to provide the darts with some improved crowd control"
 * Heli Pilot

- Ninja Kiwi


 * Comanche Defense main heli missile attack cooldown decreased 3s -> 1s
 * Comanche Defense main heli dart damage increased 1 -> 2
 * Comanche Defense mini heli pierce increased 3 -> 4
 * Comanche Commander main heli dart damage increased 2 -> 3

"Mortar top path feels too weak for the lead up to the Tier 5, so it along with the T5 have had some general number increases. Additionally the 302 crosspath has failed to ever see a great deal of use compared to much faster firing, to make it easier to to use up power from the DoT this path will now burn through faster"
 * Mortar Monkey

- Ninja Kiwi


 * Bloon Buster price reduced ($650 -> $500)
 * Shell Shock price reduced ($1100 -> $900)
 * The Big One damage increased (5 -> 7)
 * The Biggest One center AoE damage increased (20 -> 25)
 * The Biggest One center AoE damage versus Ceramics+ increased (40 --> 50)
 * The Biggest One outer AoE ceram damage (10 -> 20)
 * 302 Shell Shock allows burn from this tower to tic twice as fast but also expires twice as fast
 * 402 The Big One, Burny Stuff damage over time increased from 3 -> 5

"Dartling’s Ray of Doom is far too expensive for general use, so before looking at any further power related buffs we’re lowering the price. Middle Path rocket storm is too strong for something also so buffable so is getting some number changes. Additionally Rocket Storm has always fired through blockers as we didn’t want to cripple placement too much, at this point we feel like it should be strong enough of an upgrade to have to deal with the placement problems that come with blocking objects. Finally as the Laser Shock crosspath is not so favorable for Buckshot path dartlings, we have doubled down on the ‘Focus’ of Focussed Firing to also increase projectile travel distance."
 * Dartling Gunner

- Ninja Kiwi


 * Ray of Doom price $95k -> $80k
 * Rocket Storm ability damage reduced 6 -> 5
 * Rocket Storm ability duration reduced 10s -> 8s
 * Rocket Storm ability no longer ignores Line of Sight blockers
 * 103 Buckshot’s Focus Firing crosspath grants distance to projectiles +25%

"As base Wizard shines in no way & doesn’t lead into any immediately good cheap lower tiers aside from Wall of Fire, the base price is being slightly lowered at the cost of an increase to Wall of Fire. The role Arcane Spike filled at game launch has been replaced as better synergies were learned & added over time. As it's slightly too expensive at some early key points the price is being lowered to hopefully fit some use in at those points. Wizard Prince of Darkness is annoying to position correctly due to the sudden massive radius increase & it also needs a power nerf. So overall here we are moving all of the range increase down into a lower amount at the T3 so that range positioning is known before buying any necromancer upgrades, as well as moving some of the lifespan of the zombies themselves into the lesser used 1xx lifespan crosspath."
 * Wizard Monkey

- Ninja Kiwi


 * Wizard base cost reduced $400 -> $375
 * Wall of Fire price increased from $900 -> $950
 * Arcane Spike price reduced from $10,900 -> $10,000
 * Shimmer tower range increased from 40 -> 60
 * Prince of Darkness tower range reduced 80 -> 60
 * Necromancer base Zombie travel distance without Guided Magic reduced 250 -> 175. 104 Necromancer base Zombie travel distance remains at 250
 * Prince of Darkness base MOAB travel distance without Guided Magic reduced 300 -> 225. 105 Prince of Darkness MOAB travel distance remains at 300
 * Prince of Darkness base BFB travel distance without Guided Magic reduced 200 -> 150
 * Prince of Darkness BFB travel distance with Guided Magic increased from 200 -> 225

"We wanted some more meaning to middle path being a pierce choice aside from just being cheaper, so we’ve lowered Plasma Blast pierce but reduced its price. Sun Avatar and Robo Monkey have had small price decreases while Dark Knight has had a small increase to line the T3s a little closer up. Dark Champion has had a ceramic bonus added to deal with super ceramics as it is priced only for use in that lategame range, and Legend has had a price reduction to compensate for a rework to the passive ability preventing chained use in deep freeplay."
 * Super Monkey

- Ninja Kiwi


 * Plasma Blasts pierce 3 -> 2. Sun Avatar pierce remains at 6.
 * Plasma Blasts price $4500 -> $3000
 * Sun Avatar price $22,000 -> $20,000
 * Robo Monkey price $8400 -> $8000
 * Dark Knight price $5500 -> $5600
 * Dark Champion gains +2 bonus damage to Ceramic
 * Legend of the Night price reduced $240,000 -> $200,000
 * Legend of the Night passive ability cooldown will carry on if the tower is sold and rebought.

"Druid base price has been reduced slightly to fit it in a little better as a starter choice.
 * Druid

Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. Superstorm has had a rather big price buff, however to prevent it locking up games in a boring stall state the blowback distance against ZOMGs has been halved (There may be disagreement here, but we see this Superstorm change as a double positive)."

- Ninja Kiwi


 * Druid price reduced from $425 -> $400
 * Druid of the Storm price reduced from $1850 to $1650
 * Ball Lightning's tornado blowback at T4 improved minimum 100 -> 150
 * Ball Lightning's tornado blowback at T4 improved maximum 200 -> 250
 * Ball Lightning's tornado pierce increased at T4 from 30 -> 60
 * Ball Lightning price reduced from $5100 -> $4500
 * Ball Lightning now has Cold Front MK freeze chance by default
 * Cold Front MK now increases chance from 25% -> 100%
 * Superstorm price reduced $80k -> $65,000
 * Superstorm blows back ZOMGs for half the distance

"To improve the consistency of Primary Expertise as a long range cleanup the attack rate has been increased."
 * Monkey Village

- Ninja Kiwi


 * Primary Expertise attack cooldown reduced (3s -> 2.5s)

"To add a bit of quality of life solving problems with trap needing to fill once before moving to target location, Bloontraps placed off-track never being able to fill, and maybe even to just add some interesting micro, any Bloontraps will now become expired after a short delay when their Engineer has a new target set."
 * Engineer Monkey

- Ninja Kiwi


 * 0-1-4 Bloon Trap now refreshes upon pressing a new location; picking new target expires current trap and places new one. Still abides the cooldown rule for traps. Also affects 0-1-5 XXXL Trap.

"This upgrade didn’t have enough impact so late in the game and upgrade tree."
 * Quincy

- Ninja Kiwi


 * Quincy's level 17 now shoots explosive arrows every 2nd shot instead of 3rd.

"To help Brickell excel a little better at her thematic niche of water support, we have added a small permanent buff to all water in her radius to allow her to give them a bit of extra juice even during ability downtime. Additional minor buffs to her main slow-hard hitting revolver attack as she levels up."
 * Admiral Brickell

- Ninja Kiwi


 * Level 8+ Brickell also grants a permanent +1 pierce to all water towers in radius
 * Level 15-16 Brickell Revolver attack damage increased from 7 -> 9
 * Level 17+ Revolver attack damage increased from 7 -> 11

Version 29.4
Bloons TD 6 v29.4 - Update Notes!


 * Fixes
 * We've just pushed through a number of behind the scenes fixes to some background issues that popped up over the holiday break while we begin work on the next full update. There should be no difference for those who were not affected by these issues.

Version 29.3
Bloons TD 6 v29.3 - Update Notes!


 * Fixes
 * Only fix is some work around for the Navarch hooks causing invulnerable targets to be created in certain situations. (Apopalypse & Boss events) as well as a failsafe which should prevent it from being a problem if there is any issue. If anyone still had issues related to this in 29.3 please contact support with details

Version 29.2
Bloons TD 6 v29.2 - Update Notes!


 * Fixes


 * Resolved an issue with Collection Events visually not showing bonus rewards
 * Resolved an issue with some profiles being too large to play co-op
 * Dartling xx2 Powerful D arts should no longer override the damage types of top path & prevent them popping lead
 * Resolved an issue with Lead Bloons interfering with 4xx Sub damage to other targets
 * Churchill Lv17 should correctly increase damage with Armour Piercing rounds
 * Resolved a crash with loading old saves and building Navarch
 * Resolved missing sounds and FX on Psi
 * Resolved missing sounds on Boomerang Monkey
 * Resolved a crash when loading trophy store while offline
 * Super Mines should no longer lose damage bonuses on mini-explosions when crosspathed
 * Resolved some issues with off-screen UI being interactable
 * Resolved a crash that could occur when resyncing on co-op with redeployment
 * Resolved a crash that could rarely occur at certain height levels when creating a Navarch using Portable lakes

Version 29.1
Bloons TD 6 v29.1 - Update Notes!
 * Patch Notes


 * Fixes
 * New Hero Sales fixed (there seems to be some fixes to Hero sales; sales of Heroes with Monkey Money discounts and possibly in-app purchases)
 * New Ice Monkey pet fixed (i.e. Snowman Pet is finally available)
 * Resolved a number of common crashes
 * Resolved Challenge Editor now allowing you to scroll to the bottom
 * Resolved 502 Glaive Lord not displaying the Candy Rangs cosmetic
 * Resolved Acid Glue Gunners not dealing damage for the entire glue duration
 * Resolved your owned medals not always displaying correctly in co-op lobbies
 * Resolved a number of issues with the new Navarch, including save state problems & towers on the platforms not attacking
 * Resolved an issue where going into freeplay then immediately exiting back home would not allow that save to start up again after being loaded

Version 29.0

 * Patch Notes

Bloons TD 6 v29.0 - Update Notes!

Key New Features (29.0)

 * New Paragon Tower: Navarch of the Seas!
 * Bringing all 3 paths together under the command of a sharply dressed, market-savvy, pirate-code-adhering military arch-commander. No need for a bigger boat here.
 * We enjoyed bringing Navarch into the mix as it covers both military category and water-heavy maps. With an emphasis on boat farming, destroyer spam for early rounds, and pop farming with active use of hooks it makes it a very different and fun road to Paragon. Portable Lake spam in non-ranked games has also led to some good laughs.
 * Co-op Lobbies 2.0!
 * We have condensed the UI flow of co-op lobby creation, allowing more options to be picked after creating the lobby instead. Number of slots, Map, Difficulty & Mode are now all instead chosen within the lobby itself.
 * Once made public, these elements cannot be changed, in an effort to prevent co-op teams coming together but then bailing if the host changed settings.
 * Along with this Local Join Lobbies will now display player profile/avatar/banner rather than the map, as these feel like more important factors in a local search situation now.
 * Co-op quick match buckets reworked into: Any game, Medium Game & Long Game. The removal of short/easy button is a response to players mostly choosing longer games and in the interest of encouraging players to try more options, even if they have to lean on and learn from their teammates. Short/easy games will still come up in Any searches, and players who want that can Create Match and make that public for other Any players to join.

New Awesome (29.0)

 * New Intermediate map: Quiet Street
 * Chill out and enjoy the holiday here! Doubles up Trophy Store tracks Winter Nights (new) or Sunset - Silent really well.
 * Might look easy but side by side paths can create pierce-through issues when you least expect it
 * New Hero Skin: Ezili - Galaxili skin
 * And so she's back, from outer space…
 * Galaxili's vibe is very different from her main, we hope you enjoy the way she reaches for the stars
 * New Achievements: Davids vs Goliath, So Spiiicey Ninja Kiwi, No Harvest, Student Loans,
 * New Trophy Store Items
 * Heroes: Psi Bison pet
 * Monkeys: Village - Australia Flag
 * Co-op: Emote - Cool Ben, Emote - Biker Bones Rage
 * Game & UI: Time Stop Matrix skin, Avatar 52 - Boomerang, Avatar 53 - Pirate Captain, Avatar 54 - Geometric Quincy, Music Track Winter Nights Chilled Mix
 * Limited Time only trophy items:
 * We tried to make these extra fun to grab with enough time and Trophies over the holiday to do so
 * Avatar 55 - Star Topper Adora, Mortar - Snow Explosions, Doomsleigh DDT skin, Elf Hat Bloons decal, Energised Christmas Tree totem
 * Community Winner banner trophy items:
 * Leaping Into Space: Player Banner 8, community winner Galaksyz
 * Face The Sun: Player Banner 9, community winner Bohrokki

Big Changes / Additions (29.0)

 * Added 2 new sliders for people to play with in the Challenge Editor. An Ability Cooldown % modifier as well as a Removable Object cost modifier. Maxing out this Removable Cost modifier in either direction will either make all removables Free or completely Disabled for interaction. (So to the No Corn Chimps gang, enjoy!)
 * Added some stat tracking for players to view on Daily & Advanced Challenges
 * Round ramping for deep freeplay has been increased on rounds 251, 301, 401 & 501, ramping on round 152 has been pulled back to 151
 * Continues & Restarts in co-op will now send a message to other players saying that they have been used
 * New Co-op Callouts: Boss Crusher, Well Rounded, Endless Power!
 * Leaderboards for co-op boss events will now be able to display up to a 100 total 'teams' for each category rather than just 100 'players' for each; we didn't want the lists to get too long and cumbersome, but most people wanted long lists (hopefully not cumbersome!)
 * Added individual stat tracking for Heroes & Hero skins to profile. This unfortunately cannot be retroactively recorded, as these were not part of existing stats that we could bring forward. We hope players will see the silver lining and start chasing high stat counts for heroes and alts into the New Year.

Bug Fixes & General Changes (29.0)

 * Resolved a number of UI, interaction, and feedback issues. Full disclosure many of these were related to toolkit upgrades and internal changes necessary to support the console development that we are in late stages on. It is critical work and we're using it to improve flow where possible but changes inevitably make bugs. Thanks for your patience on this and we hope that being able to play 4-player couch co-op on PlayStation and Xbox sometime next year will make up for it.
 * A lot of general polishing improvements made to the new Review Mode
 * Resolved a number of localization issues
 * Behind the scenes optimizations in multiple places
 * Resolved an issue with lives not being restored after a short delay when hitting 0 in sandbox
 * Resolved issues around Boss events not correctly assigning victory after defeating tier 5
 * Resolved a number of issues with co-op reconnection
 * Resolved an issue preventing some android issues loading correctly
 * Review Mode has been removed from apopalypse as the design for this mode is incompatible with Review at this point
 * Resolved some high resolution broken UI issues
 * Resolved an issue with removing 2 trees on Dark Castle at the same time bugging the animation to remain permanently on screen
 * Odyssey no longer visually shows 'claimed' on maps for first time completion
 * Resolved a rare crash when removing obstacles in maps
 * Resolved an issue with co-op daily lobbies not listing correct rewards
 * Resolved an issue with Tech Bots remaining floating on water after selling an Ice Monkey they were floating on
 * Resolved a UI selection issue that would occur after quitting to menu from a boss event
 * Medal tooltip text should again display on tap and hold action for iOS and Android
 * Fixed some visuals on normal version Lych boss models
 * Resolved an issue with tower vision not always correctly visually updating after nearby removable objects have been removed
 * Added proper sound effects to the Confetti Pops trophy store item
 * Added helper text to boss mini leaderboard
 * Resolved some minor texture resizing issues
 * Resolved a number of issues with Odyssey custom roundsets
 * Changing avatar in co-op lobby should now correctly save changes
 * Fixed text clipping & button alignment related to some UI menus
 * Resolved an issue with Insta Monkey Loot icon not matching the correct tier background in some menus
 * Resolved certain symbols not being enterable into webview for login
 * Reset challenge for individual maps in Odyssey Creator should now work correctly


 * Ice Monkey
 * 401 & 501 Ice Monkeys should now be able to stack their debuffs correctly without the Larger Radius crosspath overwriting the effect
 * 150 Absolute Zero should no longer apply an inconsistently weaker Permafrost


 * Mortar Monkey


 * 103 Signal Flare Camo removal AoE is now affected by the 1xx Bigger Blast crosspath


 * Wizard Monkey


 * x5x Wizard Lord Phoenix permanent phoenix should no longer sometimes not take external buffs depending on build order


 * Ninja Monkey


 * 012 Caltrops gain distraction chance from crosspath
 * Wrongly written as "022" by NK; works with both 012 and 022
 * 013 Sticky Bombs gain distraction chance from crosspath
 * Wrongly written as "023" by NK; works with both 013 and 023
 * xx3 Ninja Monkey Flash Bomb should no longer apply stun visuals to MOABs since it does not stun them
 * Ninja Paragon sticky bomb attack should now correctly create an aoe when it destroys the target


 * Druid


 * 5xx Superstorm no longer behaves differently in sandbox and real games


 * Monkey Village


 * Monkeyopolis should now always benefit from the cash buff from another xx4 Village


 * Captain Churchill


 * Resolved some background rogue spaghetti impacting performance; nothing worse than rogue spaghetti in a tank


 * Ezili


 * Lv7 Ezili Sacrificial Totem now functions independently and stacks with Village buffs


 * Pat Fusty


 * Lv13 should now correctly increase stun duration


 * Desktop Version


 * The "Windows" key should no longer be assignable as a hotkey due to issues caused with its normal functions
 * Resolve a number of input issues raised in the latest Unity update

Balance Changes (29.0)

 * Boomerang Monkey

"Just a cool/fun factor and "because it should" reasoning here honestly, not necessarily necessary but we think it fits."

- Ninja Kiwi


 * Glaive Lord with Long Range Range now increases area of orbital glaives by +15%

"Separately, we noticed the Glaive Dominus press knockback's actual explosion was only dealing a fraction of the damage of any other part on this upgrade, this combined with it pushing targets out of the tower's radius made it somewhat stally so we juiced up the power of this explosion significantly."

- Ninja Kiwi


 * Paragon Press Attack: Explosion damage increased from 100 → 2500
 * Paragon Press Attack: Explosion bonus damage to boss → +5000
 * Paragon Press Attack: Fire DoT increased from 100 → 500

"Since glue gunners can't work together as we all want them to and we could not bite that off for this update, for now have decided to do more for the top and middle paths themselves.
 * Glue Gunner

Bloon Solver's single target power feels like it ramps slowly on larger targets, and while it is mainly a grouped cleanup, we decided to give a nudge here with bonuses to large targets to help with higher round falloff."


 * Bloon Liquefier DoT deals +1 damage to ceramics
 * Bloon Solver DoT deals +1 damage to MOAB-Class

"Glue Strike doesn't seem to hold up to any other option in a similar role, so we've doubled down on its support factor with a new role and are hoping for more synergy to emerge there."

- Ninja Kiwi


 * Glue Strike ability now weakens Lead Bloons, allowing them to take sharp damage
 * Glue Strike bonus damage taken while glued increased from +1 → +2
 * Glue Storm bonus damage taken while glued increased from +1 → +2


 * Monkey Sub

"The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we're finally sorting that out and making sub a little angrier."

- Ninja Kiwi


 * Bloontonium Reactor damage type changed from Normal to Shatter . Bloontonium Reactor now requires Heat-Tipped Darts to regain Normal damage type.

"Increasing the strength of the basic Ballistic Missile attack on the Pre-Emptive Strike sub, so that it can bring a little more to the table after the initial single hit on each spawn."

- Ninja Kiwi


 * Pre-Emptive Strike missile damage increased from 1 → 10
 * Pre-Emptive Strike missile ceramic damage increased from +10 → +15
 * Pre-Emptive Strike missile MOAB damage increased from +10 → +15


 * Dartling Gunner

"The MAD has come to stand out far too much in any Boss situation, often feeling like a crutch that must be used due to how perfectly it fits the Boss situation even though it wasn't appreciated a great deal before that content was added. We've tried to pull it back in this situation with lowered damage per hit while making up for some of this lowered damage with increased pierce."

- Ninja Kiwi


 * MAD damage to MOAB-class reduced from +750 → +550
 * MAD pierce increased from 8 → 12

"The bottom path Bloon Exclusion Zone on the Dartling has had a lot of talk about damage types, with points raised on the viability here due to the high price. It did recently get a strong buff from the T3 up, but in order to work more into other synergies we have decided to finally do a damage type change here as well, starting from early on in the path."

- Ninja Kiwi


 * Powerful Darts damage type from Sharp → Shatter


 * Wizard Monkey

"As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead. In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3."

- Ninja Kiwi


 * Wall of Fire tick rate decreased from 0.1s → 0.15s. Requires Dragon's Breath to return to 0.1s tick rate.
 * Wall of Fire pierce bonus from Intense Magic reduced from +5 → +4
 * Fireball fireball's attack delay reduced from 3s → 2.2s
 * Dragon's Breath fireball's damage increased from 3 → 9


 * Druid

"While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle's Bounty to favour Obyn as the 'Druid Hero' more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section."

- Ninja Kiwi


 * Jungle's Bounty base range reduced from 55 → 45
 * 0-4-1 Jungle's Bounty range reduced from 65 → 55
 * Spirit of the Forest thorn pile damage increased from 1 → 5


 * Spike Factory

"While we feel speed interactions for Spike Storm was a necessary evil for performance related concerns, we did not want to kill off self synergy contained local to the tower, so we are trying out an exception to this rule for the 042 crosspath. Additionally, due to the large annoyance in using spike storm in bosses due to the persistent rounds a boss will last for, Spike Storm will now be allowed to carry over one round before being cleaned up."

- Ninja Kiwi


 * 042 Spike Storm ability will benefit from the xx2 crosspath start of round speed increase
 * Spike Storm ability spikes now carry over one round.

"Super Mines gets damage - to stand it out in Bosses more."

- Ninja Kiwi


 * Super Mines base spike damage increased from 10 to 50
 * Super Mines base spike ceramic bonus increased from +6 → +20
 * Super Mines base spike fortified bonus increased from +1 → +15
 * Super Mines mini explosion damage increased from 10 to 20
 * Super Mines mini explosion gains a Ceramic bonus of +10
 * Super Mines mini explosion gains a Fortified bonus of +5
 * Super Mines large explosion no longer receives +2 damage to Ceramics and MOAB-class
 * Super Mines large explosion fortified bonus increased from +1 → +250

"Editorial: There is no such thing as any kind of 'max spike limit' and never has been. Just putting this out there, as we don't know who started that rumor but certainly don't need to keep spreading it."

- Ninja Kiwi


 * Engineer

"Engineer's bottom 2 paths have a heavier support focus, so to start them off a bit easier we have shifted some starting cost out and into the non-supportive path. For the sake of further improved crosspath potential, we have also re-envisioned the 'Larger Service' crosspath as giving smarter service as well in the form for targeting for Bloontrap & Cleansing Foam"

- Ninja Kiwi


 * Base price reduced from $450 → $400
 * Sprockets price increased from $525 → $575
 * Cleansing Foam now defaults to Close instead of randomly placed
 * Cleansing Foam now gains an extra targeting option to force foam to be placed on any track section in the Engineer's range.
 * Bloon Trap with Larger Service Area now gains special targeting for the traps. Special targeting allows for placement anywhere within direct range.


 * Gwendolin

"Similar to Wall of Fire, Gwendolin's Cocktail gains too much strength in grouped situations too early on and so this power has been pushed to higher levels."

- Ninja Kiwi


 * Level 3-6 Cocktail of Fire's pierce refresh rate slowed from 0.1s → 0.2s. Requires Level 7 to return the old 0.1s pierce refresh.
 * Level 3-15 Cocktail will now stop popping bloons further out if the cocktail hits Purples, but not extinguish the cocktail blaze. Requires Level 16+ or purple-popping power to reverse this mechanic.


 * Obyn Greenfoot

"As a 'druid buffing' hero, Obyn has in actuality been a bottom path druid buffing hero, so we've tweaked a couple extra levels to give more path specific bonuses to other druid paths that weren't benefiting as much from his wizened presence, regardless of whether your Obyn says "Fries" or "Clive". Also since we worked out how to do more advanced targeting for the engineer anyway, this has been applied to Wall of Trees too. We considered brambles as well but prefer the early game variety, didn't want brambles and WoT to appear at the same spot, and didn't want to overcomplicate with 2 targeted placements, and WoT is clearly the more important."

- Ninja Kiwi


 * Level 5+ Obyn: All Druid of the Jungles and above gain +20% increased range
 * Level 9+ Obyn: All Druid of the Storm and above gain a +20% projectile radius bonus
 * Level 9+ Obyn: All Druid of the Storms gain +1 MOAB damage
 * Level 10+ Obyn: Wall of Trees now gains a Set Target option
 * Level 10+ Obyn: Wall of Trees defaults to Close until position changes with Set Target
 * Level 12+ Obyn: All Magic Monkey abilities cooldown 5% faster


 * Psi

"Psi's Psionic Scream often didn't feel as satisfying if a lot of the blown back targets rolled a minimum distance, so we have upped the minimum distance that it can blow back"

- Ninja Kiwi


 * Level 10-19 Psi's Psionic Scream ability's minimum blowback increased (10 → 50)


 * Monkey Knowledge

"Gorgon Storm clearly released overtuned for a single knowledge point due to the way it works with large numbers of projectiles applying consecutive stuns. It will still be extremely powerful even after this, but should be harder to achieve an actual permastall on MOABs most of the time."

- Ninja Kiwi


 * Gorgon Storm stun duration on MOAB class bloons reduced from 0.5s → 0.1s

Version 28.3
Bloons TD 6 v28.3 - Bug Fixes


 * Patch Notes


 * Changes
 * Lych-Soul HP has been increased by 1000*tier for both Normal and Elite.
 * New health values (Normal):
 * T1: 280 --> 1,280
 * T2: 1,050 --> 3,050
 * T3: 4,900 --> 7,900
 * T4: 10,500 --> 14,500
 * T5: 42,000 --> 47,000
 * New health values (Elite):
 * T1: 600 --> 1,600
 * T2: 3,600 --> 5,600
 * T3: 24,000 --> 27,000
 * T4: 96,000 --> 100,000
 * T5: 480,000 --> 485,000
 * Mortar Monkey xx5 Blooncineration should again strip camo from DDTs that it hits
 * Resolved an issue on Windows builds preventing entering text in text fields
 * Resolved a crash on challenge victory/defeat when using continue
 * Resolved some issues causing a dead game state when opening the store in co-op boss events
 * Resolved some lobby bugs related to entering Boss Lobby using a deep link
 * Co-op panel show no longer run slower just because of game connection running slow
 * Resolved an issue sometimes preventing co-op rejoin panel from appearing to allow players to rejoin
 * Resolved an issue in boss co-op where crashing/closing program during a desynced round would then prevent you from properly rejoining
 * Resolved an issue with the NK login webview from loading correctly in some cases for MacOS & iOS
 * Resolved a number of crashes & exceptions

Version 28.2
Bloons TD 6 v28.2 - Bug Fixes


 * Resolved an at launch crash on some older Mac versions. Please note that 10.12 (MacOS Sierra) is no longer supported due to an incompatibility with Unity. 10.13 is now the minimum supported MacOS version.
 * Bug: Touch screens on some laptop devices have stopped working with the latest version of Unity, unfortunately a fix for the engine is required before this can be fixed so this will likely not be resolved until v29
 * Lych will no longer drain and heal from the use of powers in non-ranked Boss Event (Thrive, Time Stop, Monkey Boost, etc)
 * Mortar Monkey xx5 Blooncineration DoT should correctly tic each 0.75s
 * Boss UI no longer blocks interacting with anything through it
 * Fixed Lych's Death Animation not playing correctly
 * Resolved an issue with force closing the app in Odyssey resetting progress
 * Resolved a case in which the choose hero button would not function
 * Resolved a number of save loaded and co-op resync issues
 * Resolved a common crash on the main menu for some iOS devices
 * Added a visual to the bottom of co-op leaderboards to clarify when the max of 100 players are listed
 * Resolved an issue where Impoppable games in co-op were no longer able to go public
 * Fixed some projectiles clipping through the bridge on The Cabin
 * Resolved some placement issues on The Cabin
 * Resolved a number of visual UI issues
 * Resolved an issue with some profile badges not displaying on profiles directly depending on the location the profile is being viewed from
 * Robo Monkey no longer randomly gains Camo Prio without the 032 crosspath
 * 502 Boomerang no longer loses orbiting glaive trails at 502 crosspath
 * Psi's damage should no longer fail to deal damage to MOABs due to rounding errors
 * Resolved an issue where changing your banner within a co-op lobby would not save
 * Resolved an issue where restarting in sandbox would delete any save files on that map
 * Resolved some issues allowing placement of multiple heroes in challenges
 * Banana Farm xx5 Monkey Wall Street should produce the correct number of lives now (10, not 5)
 * Resolved an issue where searching for profanity in the challenge browser would immediately crash the game
 * Resolved an issue where 150 Spirit of the Forest track vines did not pop lead
 * Resolved an issue with Overclock throwing easter eggs with Vampire Hunter projectiles
 * Resolved some player stats being downloaded twice
 * Resolved some cursor size change issues with Mac
 * Resolved an issue where people could amusingly run Twitch Polls during the tutorial and ban Quincy or Dart Monkey from use
 * Left Click can no longer be assigned as a hotkey (lol)
 * Resolved a number of issues with SHIFT/ALT/CTRL used as hotkeys
 * Resolved a number of other minor crashes

Version 28.1
Bloons TD 6 v28.1 - Bug Fixes


 * Changes


 * Stonks Thrive trophy item skin is now available, we delayed this from the initial release due to some last minute issues we were having with it.
 * Resolved a number of exceptions in various areas that were causing game crashes
 * Avast seems to have started deleting the game with a false positive, consider uninstalling Avast (you should also be able to enter the quarantine and allow it as an exception).
 * Double Cash icon no longer displays for the entire party in co-op if one player has it enabled
 * Resolved a crash on beating daily challenges
 * Resolved a crash when setting Heli patrol points to a distance so small it was dividing by zero
 * Resolved various visual problems with UI

Version 28.0
Bloons TD 6 v28.0 - Update Notes!

Key New Features

 * Co-op Boss Events!
 * Play with friends or open up a public match and find how much fun co-op bosses can be
 * Don't be Player 3 - coordinate farming and placement to tip the fun:frustration ratio to the fun side (frunstration isn't a word but should be)
 * Ranked Boss leaderboards!
 * Not content with just co-op Bosses, we wanted to give extra challenge through ranked play
 * While not a race, Ranked Boss games time your play while the Boss is onscreen through the completion of the round on which the Tier 5 Boss is popped
 * Leaderboards are unique for 1p, 2p, 3p, and 4p so you can show up on multiple leaderboards but you will only receive rewards for your best normal and best elite placement
 * Note there are timer penalties for stalling, so don't try a stalling strat. Careful with those Cripple Snipers; put them on First.
 * New Boss added - Lych, the Gravelord
 * While some BTD fans want to see all of the known BMC bosses, we wanted to make it clear that we are committed to introducing new content and mechanics to keep the BTD universe dynamic and challenging
 * True to its name, Lych draws power from others, draining buffs from Monkey Towers and stealing any Monkey's lifeforce when sold to heal itself (avoid buff Alchemists and other familiar activated boosts!)
 * When damaged to a Skull level on its health bar, the Lych is ethereally immobilized as it revives undead MOAB class Bloons, releases the stiletto-fast Lych-Soul, and steals lives as long as it remains ethereal
 * Revivified MOABs and the Lych-Soul must be destroyed before Lych will return to normal state
 * Due to their sheer awesomeness, Heroes are immune to the Lych's buff drain effect
 * The Lych can revive all MOAB class Bloons besides BADs
 * New Paragon - Ascended Shadow Ninja
 * To combat this new evil, the Ninja Paragon unleashes its triple mastery on Boss Bloons
 * Painfully expensive but deals incredible damage, especially at high Degree

More New Awesomeness

 * New Beginner Map - The Cabin, perfect for a dark, spooky night's play
 * New Hero Skin - Viking Sauda brings all the axetasticness
 * New Achievement - Perfect Paragon
 * New Boss Music track - Onslaught will play with Lych events but is not exclusive to Lych (not going to be a new music track per Boss, for game footprint issues)
 * New Trophy Store Items
 * Heroes: Sentai Churchill Scifi Drone pet
 * Monkeys: Monkey Village Canada flag, Glue Gunner Rat pet, Buccaneer Narwhal pet, Bats Upgrade FX
 * Co-op: Pleeeease Monkey Emote, Panic Monkey Emote
 * Game & UI: Sun Temple Banner, Best Ben avatar, Action Psi avatar, Community Avatar Lead Zeppelin by waywardzuck
 * Limited Time only
 * Hockey Mask limited Halloween avatar
 * Vampire Hunter Engineer projectiles swap
 * Jack-o-Lantern ZOMG
 * Vampire Cape Bloons
 * Haunted House music track
 * Ghosts'n'Candy Banner

Quality of Life & Other Additions

 * Added a 'Review Map' option to all game modes which will allow you to look over your towers after any victory or defeat, mainly to look at Monkey pop counts for bragging rights or to optimize strategies
 * Load Checkpoint option has now also been added to the Pause Menu during Boss Events
 * Rich presence messages updated for player created odysseys
 * Rich presence added for bosses
 * Highest round stats added to profiles for both CHIMPS and Deflation
 * Added Refresh button to race leaderboard
 * Races now have a pause delay which will incur a penalty for pausing too frequently; the idea of a race is a strategic sprint - one fast run with your best thinking in the moment
 * Pausing more than once within 25 seconds will now add a 2 second penalty, and an extra 1 second penalty for subsequent pausing within 25 seconds.

Bug Fixes & General Changes

 * Avatar 44 Description to include the correct name LV-223_Deacon.
 * When players quit to menu (rather than crashing) they will now immediately be removed and have their resources distributed instead of waiting for a rejoin.
 * Various fixes for co-op rejoining & host migration
 * Co-op callouts should no longer display on the defeat screen
 * Added a small double cash icon to the in-game cash display to show when it is active
 * Should now be less content required to be downloaded between versions
 * Collection event bonus is now shared from the Host in co-op
 * Free Race attempts will now prevent a Race Pass from being used
 * Custom user banners now show in more locations
 * Some general UI & Localization fixes
 * Towers should no longer be redistributed to removed co-op players when multiple players are removed from any co-op session
 * Loading a boss save will now pause
 * Optimized music tracks behind the scenes
 * Game will now on launch check if a co-op lobby actually still exists before showing the rejoin message on main menu
 * Resolved low-resolution Powers icon as challenge reward
 * Round-send flag and comparison timer fixed in Race mode
 * Resolved an issue that was being really mean
 * It is not known what Ninja Kiwi means by "Resolved an issue that was being really mean". This Reddit post discussing about said patch note likely leans towards a conclusion: fixing a bug relating to security-related issues, or simply just major crashing bugs related to boss events.
 * However, this post's comments imply that the bug fix is getting rid of certain mashed bad words appearing on Co-Op codes.
 * Paragon cost on the upgrades screen will now update based on game difficulty
 * Resolved a few issues with Boss Music Tracks playing/not playing at correct times
 * Obsolete patch notes button removed from main menu
 * Resolved an issue where Paragons were displaying as 6-0-0 upgrades on victory callouts
 * In Challenge Editor Reloading Last Round then returning to menu immediately will no longer delete the save
 * Insta Monkey Menu now loads correctly if viewed in game
 * Boss event state is now saved immediately when Boss is defeated.
 * Nonfunctional close button removed from *Waiting for end of round* message box.
 * Buff Icons now show on Monkey Farmers
 * Resolved some final issues with the sword on Ravine so Setk can get his black border
 * Hero Selection for Boss Events is now not displayed as an option if no selected hero is allowed under the challenge rules
 * Muting players while they are emoting will no longer cause some emotes to loop
 * Resolved an issue where creating a Paragon with a tower inside a Heli during redeployment or Door Gunnerism would cause a crash
 * Resolved a co-op softlock that could occur when playing with other players on a bad connection
 * Removing camo from a Neon skin DDT when other players in the match have the shark skin will no longer change the DDT into a Shark skinned version
 * Lotus flowers once again remember their ready state when loading a save
 * Degree 1 paragons will now also deal double damage to Elite Bosses. Previously this bonus was not applying until at least Degree 2
 * Co-op resync can no longer re-assign map areas to a disconnected+removed players
 * Resolved some issues with not receiving mini race rewards
 * Resolved an issue with profiles loading incorrectly in offline mode
 * Resolved a softlock that could occur with 2 players attempting to rejoin into the same co-op lobby at the same time


 * Boomerang Monkey
 * 502 Glaive Lord with Red Hot Rangs crosspath will now use the red-tipped glaives projectile for rotating glaives


 * Mortar Monkey
 * Mortar Monkey's new decamo AoE without Blooncineration will no longer apply to DDTs without Paint Stripper MK


 * Super Monkey
 * Named monkey stats will track cash generation on super monkeys now.


 * Alchemist
 * x3x Unstable Concoction damage again increases for Fortified Bloon variants


 * Druid
 * First child of Bloons popped by Spirit of the Forest should take damage again
 * Reworked some functionality around chinooking a Spirit of the Forest, which will change concentration of vines


 * Banana Farm
 * x3x Monkey Bank resolved an issue where fractional cash amounts could sometimes round up instead of down


 * Engineer
 * Alright, Sentry Paragon is now a Champion.


 * Gwendolin
 * Resolved issues with Gwendolin Lv17 firestorm's Heat it Up buff


 * Striker Jones
 * Strikers Parachute drop placement animation should no longer break if you sell Striker after using it, and place him again
 * Resolved an issue that could cause Strike Jones' attack animations to permanently break
 * Benjamin
 * Resolved Benjamin's Trojan displaying the wrong cash gain sometimes


 * Ezili
 * Resolved an issue that could cause Ezili's attack animations to permanently break
 * Resolved an issue where Ground Zero could cause Ezili's MOAB Hex to not remove children


 * Pat Fusty
 * Lv3 Rallying Roar buff will now pause between rounds


 * Adora
 * Joan of Arc Adora's ball of light should display correctly at all times


 * Admiral Brickell
 * Lv3 Navel Tactics buff will now pause between rounds


 * Psi
 * Psi should now inherit Monkey Town buffs more consistently


 * Desktop Version
 * Added 2 extra cursor options which will increase size, note that these options will result in a less precise cursor under intensive situations.
 * Holding a tower hotkey down once again allows you to place multiples
 * Resolved some slow mouse scroll issues in Challenge Editor
 * A bug; Due to some changes to the latest version of the engine, issues have risen with the first click returning the game to the foreground after being backgrounded. We have put our own temporary fix in place for now which may mostly resolve this for the time being but are also in talks with Unity about a true resolution.

Balance Changes

 * Camo Prioritization

"Instead of saying the same thing each time; many specific crosspaths that add a 'camo specialty' to a tower end up being viewed as rather inferior crosspaths due to camo being quite available to pick up through other methods. To give these upgrades more use even with other forms of camo reveal in play, we have added a brand new Camo Prioritization option that is added to the towers when taking this crosspath. When enabled this filter combines the selected target method with Camo Prioritization (e.g. Strong Camo would work through all Camos in strength order, then revert to normal Strong until any new Camos show up). Individual Monkeys are called out below."

- Ninja Kiwi


 * Stall Farming

"Farming methods involving stalling out games for theoretically infinite amounts of time have been around since previous games in the series, and we set out to stop a few of them with BTD6's launch but still allowed some to linger on due to how difficult they were to perform. Nevertheless these time-consuming methods don't fit the spirit of the game and while tedious to perform they have sparked certain mindsets that they need to be used when things get too hard. We have chosen to now add in a 3 minute timeout preventing further use of any Cash Generating abilities within any single round to end any remaining cash value in this 'infinite stalling' of any single round. This allows players to continue to use this strategy, but only to a specific, limited extent, so strategies can be planned around this; we hope players will agree this is a fair compromise."

- Ninja Kiwi


 * Dart Monkey


 * Enhanced Eyesight now grants Dart Monkey the new Camo Prioritization filter.
 * Dart Paragon has had a slight performance change to improve bit rate issues when streaming. This will not change power in any way.


 * Boomerang Monkey

"While the higher tiers are quite good, Bionic Boomerang does not feel like a strong stepping stone, and 052 is still mostly considered an inferior crosspath due to base tower damage already being high, so Bionic's ability increase to damage has been increased further. MOAB Domination's MOAB damage has been increased to give it a little more power than just stalling & finally we're tweaked up some of the numbers on Boomerang Paragon's damage to even out some parts of it that were not contributing effectively"


 * Bionic Boomerang MOAB damage bonus increased from +1 -> +2
 * 0-5-2 Perma Charge ability bonus damage increased from +8 -> +10
 * MOAB Domination damage on MOAB throw per hit increased from 20 -> 25
 * Boomerang Paragon burn DoT damage tic increased from 50 -> 100
 * Boomerang Paragon Shred DoT damage tic increased from 250 -> 750
 * Boomerang Paragon rotating glaive base damage increased from 20 to 42


 * Bomb Shooter

"While MOAB Maulers are a current popular meta the base bomb shooter is unaffordable early on for the little contribution it can make at early levels when not much pierce is really needed, so some cost has been moved out of the base upgrade and into the Mauler with an overall price increase to Mauler. We've acknowledged that Frag Bombs have felt like an inconsistent crosspath both in what they add to the tower and what they lose when upgraded further on their own path, so now in addition to frags popping Black Bloons xx2+ will allow all attacks from the tower to pop Black."

- Ninja Kiwi


 * Bomb Shooter base price decreased from $600 -> $525
 * MOAB Mauler price increased from $900 -> $1,100
 * Frag Bombs upgrade now grants 'fraggy explosions' which allows all explosions from the tower to pop Black Bloons. Also affects Cluster Bombs and above.


 * Ice Monkey

"Embrittlement being a 'camo reveal' has not been viable due to the price, so T2 Metal Freeze has been granted camo detection to allow this tower to somewhat hold off camos while it saves up to become a reveal. Additionally Embrittlement will now be able to target and debuff MOAB Bloons for the smaller damage bonus without needing to be upgraded to T5. Additionally some smaller price nerfs have been made along the lower tiers of bottom path as each of these upgrades has been standing out a little much."

- Ninja Kiwi


 * Metal Freeze can now target camo
 * Metal Freeze price increased from $300 -> $350
 * Metal Freeze is now named "Cold Snap"
 * Embrittlement can now target and debuff MOABs but not slow them
 * Larger Radius price increased from $100 -> $175
 * Re-Freeze price increased from $200 -> $225
 * Cryo Cannon price increased from $1750 -> $1950
 * [undocumented] Embrittlement will now decamo DDTs.
 * [undocumented, possibly bugs] Embrittlement and Super Brittle's abilities to interact with other Ice Monkeys have been restricted.
 * [undocumented] Embrittlement no longer can benefit from its own effects, such as its +1 damage bonus and the Brittle status, nor can it affect effects from other Embrittlement Ice Monkeys. As a result, it can no longer activate its own ice shards. Does not affect Super Brittle.
 * [undocumented] Icicle Impale no longer attacks any bloons affected by an Embrittlement with Re-Freeze.
 * [undocumented] Embrittlement no longer affects bloons previously affected by Icicle Impale.
 * [undocumented] Super Brittle without Re-Freeze no longer attacks any bloons affected by Snowstorm or Absolute Zero.
 * [undocumented] Super Brittle no longer affects bloons previously affected by Icicle Impale without Re-Freeze.


 * Sniper Monkey

"No wrist enjoys spamming cash drops, so sniper's random cash drop has been standardized around a higher amount with slower cooldown for an overall buff. As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself."

- Ninja Kiwi


 * Night Vision Goggles now grants Sniper Monkey the new Camo Prioritization filter
 * Supply Drop: Cash Generating abilities now have a 3 minute timeout
 * Supply Drop ability cooldown increased from 60s -> 90s
 * Supply Drop Sniper cash produced increased from a range of $500-$1000 to a flat $1200
 * Elite Sniper cash produced increased from a range of $1500-$3000 to a flat $3000
 * Shrapnel Shot, shrapnel on all crosspaths is now able to receive any external buffs
 * Pierce buffs no longer increase the amount of bounces that a bouncing bullet with Bouncing Bullets or above can make.
 * Full Auto Rifle price reduced from $4750 -> $4250
 * Full Auto Rifle base damage type changed from Normal -> Sharp
 * Elite Defender base damage type changed from Normal -> Sharp


 * Monkey Buccaneer

"Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected."

- Ninja Kiwi


 * Long Range now also grants +1 pierce to most Buccaneer projectiles
 * Affected upgrades: Base dart, grapes, aircraft darts.
 * Unaffected upgrades: bombs, bomb shrapnel, aircraft anti-MOAB missiles
 * Crow's Nest now grants Buccaneer the new Camo Prioritization filter
 * Favored Trades no longer stacks the sellback rate buff to other towers.


 * Monkey Ace

"Monkey Ace has had an overall rework to a lot of different upgrades in order to highlight the x1x Exploding Pineapples upgrade as a buff to all explosives, in addition to this Spectre has been reworked to have less base pierce but a higher damage bonus to Ceramic Bloons in order to make the new option of a pierce crosspath more viable while also allowing it to carry on better into the endgame against Super Ceramics."

- Ninja Kiwi


 * Fighter Plane missiles pierce increased from 3 -> 4. Operation Dart Storm Missiles pierce remains 4.
 * 3-1-0 Fighter Plane missiles pierce increased from 3 -> 6
 * 3-1-0 Fighter Plane missiles radius increased from 30 -> 34.5
 * 4-1-0 Dart Storm missiles pierce increased from 4 -> 6
 * 5-1-0 Sky Shredder missiles pierce increased from 5 -> 7
 * Spectre dart damage deals +2 damage to Ceramics, for 4 damage versus Ceramics instead of 2. Flying Fortress also inherits this Ceramic bonus.
 * Spectre dart pierce reduced from 30 -> 15
 * Spectre bomb damage deals +2 damage to Ceramics, for 5 damage versus Ceramics instead of 3. Flying Fortress also inherits this Ceramic bonus.
 * Spectre bomb pierce without Exploding Pineapples reduced from 60 -> 30
 * 0-1-4 Spectre bomb pierce reduced from 60 -> 45
 * 0-1-4 Spectre bomb radius increased from 20 -> 23


 * Heli Pilot

"For similar reasons to Sniper, Chinook is a pretty annoying tower to farm with, so its ability has been standardized into a single producing both a life & a cash crate on a longer cooldown; the cash production of this has gone up while the life generation has been reduced as the power stood out too much compared to any other life generation method. MOAB Shove has had a missile attack similar to xx4's mini comanches added to provide this path something extra for when the mini comanche are not active."

- Ninja Kiwi


 * Support Chinook's Cash Generating abilities now have a 3 minute timeout
 * Support Chinook's Supply Drop now drops life and cash crates together
 * Support Chinook's Supply Drop cooldown increased from 60s -> 90s
 * Support Chinook's Supply Drop cash is now changed from $1000-$2000 to a fixed $1800 value
 * Support Chinook's Supply Drop lives produced decreased from 50-75 lives to 10 lives
 * Special Poperations Supply Drop cash is now changed from $2000-$4000 to a fixed $4500
 * Special Poperations Supply Drop lives produced decreased from 100-150 lives to 25 lives
 * MOAB Shove gains a 'mini heli missile' attack with pierce 10 damage 1, and +2 damage to Ceramics and above
 * Comanche Defense increases 'mini heli missile' pierce to 30
 * Comanche Defense increases 'mini heli missile' damage to 3, on top of +2 damage to Ceramics and above


 * Mortar Monkey

"Bottom path Mortar burns have been reworked to burn faster and last longer at all upgrades; the Extra Burny Stuff MK has been tweaked in order to keep it's [sic] benefit the same comparatively to the new & improved base values."

- Ninja Kiwi


 * Burny Stuff DoT duration increased from 3s -> 3.75s
 * Burny Stuff DoT tic interval reduced from 1.5s -> 1.25s
 * Blooncineration DoT tic interval reduced from 1s -> 0.75s
 * MK: Extra Burny Stuff buff amount reduced 0.5s -> 0.25s
 * Overall burn damage-over-time tick rate from Extra Burny Stuff remains at 1.0s for non-Blooncineration napalm
 * Overall burn damage-over-time tick rate from Extra Burny Stuff remains at 0.5s for Blooncineration napalm
 * [undocumented, possibly a bug] Paint Stripper allows Shattering Shells to defortify DDTs


 * Dartling Gunner

"Even though we like the theme of the slow hitting upgrade, Buckshot has struggled to live up to its potential, so attack speed has been further increased through all tiers. Ray of Doom's damage bonuses have been shuffled around in order to not be so weak against Super Ceramics as by the time anyone reasonably affords this SCs are the only ones you'll be seeing."

- Ninja Kiwi


 * Buckshot attack cooldown reduced from 1.8s -> 1.5s. Also applies to further upgrades.
 * Ray of Doom now deals 25 damage per 0.2 seconds to both regular bloons and MOAB-Class Bloons, instead of only doing 5 damage to regular bloons and 25 to blimps.
 * Ray of Doom shock DoT damage increased from 15 -> 20


 * Wizard Monkey

"Some general buffs have been made to Wizard's abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little."

- Ninja Kiwi


 * Summon Phoenix Ability cooldown reduced from 60s -> 45s
 * Summon Phoenix Ability cooldown reduced from 50s -> 45s
 * Summon Phoenix Ability damage increased from 4 -> 5
 * Summon Phoenix Ability pierce increased from 6 -> 10
 * Wizard Lord Phoenix Ability flaming ball travel range increased from 180 -> 250
 * Monkey Sense now grants Wizard Monkey the new Camo Prioritization filter
 * Prince of Darkness 'bonus grave' after r81 reduced from 7 -> 13 to 7 -> 10


 * Super Monkey

"In an attempt to reduce visual clutter, we have reworked the formula for Temple projectile size scaling to come out overall being smaller by roughly 25%. Dark Knights have been feeling strong with their stalling power but we don't want to hit this too hard just yet so have reduced the slow amount slightly and restored it at the T4."

- Ninja Kiwi


 * Sun Temple Military sacrifice total projectile size increase formula has been reworked to give an overall reduction in size for the sake of visual clarity
 * Tier 1-5 Military projectile speed and size: +25% --> +15%
 * Tier 6-7 Military projectile speed and size: +50% --> +30%
 * Tier 8-9 Military projectile speed and size: +75% --> +45%
 * Cap of 100% projectile speed and size still exists, although actually a max of 90% when given (X,X)-(9,9)-(X-X)-(X-X) sacrifices
 * Ultravision now grants Super Monkey the new Camo Prioritization filter
 * Dark Knight lead/ceramic slow amount decreased from 100% -> 90%. Dark Champion lead/ceramic slow remains at 100%


 * Ninja Monkey

"As ninja is the 'Camo Specialist' and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. Master Bomber's main flash bomb has also been buffed in damage slightly leading into the new Ninja Paragon."

- Ninja Kiwi


 * Ninja Monkey now gains the new Camo Prioritization filter
 * Master Bomber Flash Bomb damage increased from 5 -> 10


 * Alchemist

"Acidic Mixture Dip did nothing for Glue Gunners but alchemist would waste it on them"

- Ninja Kiwi


 * Acidic Mixture Dip can no longer be thrown at Glue Gunners, which never gained any meaningful effect from it.


 * Druid

"As an underused crosspath on this tower, Druid's Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming"

- Ninja Kiwi


 * Hard Thorns now allows Thorns to pop all Bloon Types
 * Druid of the Storm minimum blowback distance increased 33 -> 100
 * Druid of the Storm maximum blowback distance reduced 300 -> 200
 * Druid of the Storm tornado radius increased from 13 -> 16
 * Superstorm price reduced from $90,000 -> $80,000
 * Druid of the Jungle Vine grab now drops spiky thorns to the track upon popping a target
 * Damage: 1
 * Pierce: 30
 * Pierce Refresh: 0.3
 * [undocumented] These track thorns also pop Lead and Frozen Bloons.
 * Jungle's Bounty can now grab 2 different Bloons at once
 * Jungle's Bounty ability cooldown increased from 40s -> 60s
 * Jungle's Bounty ability cash amount increased from 200 -> 240
 * Jungle's Bounty ability cash bonus per farm in radius increased from 100 -> 120
 * Jungle's Bounty: Cash Generating abilities now have a 3 minute timeout preventing further use in any single round


 * Banana Farm

"Banana Farm's xx2 upgrade is the inferior crosspath, so we've amped up the utility with the lazy aspect so that if it's going to be inferior for production, it's at least going to be extra lazy & less far behind. Additionally, as Monkey Wall Street is the least interesting T5 Banana Farm & doesn't benefit from the Healthy Bananas MK it will now produce a base amount of lives each round"

- Ninja Kiwi


 * 0-3-2 Monkey Bank now autocollects at the end of the round it fills with no delay
 * EZ Collect now also salvages Bananas for 50% if uncollected
 * Banana Salvage, salvage value is now increased from 50% -> 85%
 * Banana Salvage, now also increases this farm's sellback rate from 70% -> 80%
 * Monkey Wall Street now also generates 5 lives per round
 * The patch notes erroneously state it generates 10 lives per round


 * Spike Factory

"Some minor changes to a few upgrades on Spike Factory evening out some aspects of it."

- Ninja Kiwi


 * 1-0-5 Permaspike pierce increased from 80 -> 90
 * Super Mines price reduced from $162,500 -> $150,000
 * Super Mines 'Small Explosion' pierce increased 20 -> 30


 * Monkey Village

"Further enhancing the cooldown buff that is initially added by the T4"

- Ninja Kiwi


 * Primary Expertise cooldown buff for primaries increased from 10% -> 20%

"Biohack would attempt to buff/debuff Paragons but do nothing."
 * Benjamin

- Ninja Kiwi


 * Lv3 Biohack no longer picks Paragons as valid targets

"Ezili's main attack was causing large problems behind the scenes due to it applying a stacking dot, but as stacks do not play nicely with other root level mechanics we've streamlined her attack into a much simpler DoT with some additional stat changes."
 * Ezili

- Ninja Kiwi


 * Ezili DoT can no longer stack
 * Ezili lv8 gains an on-hit moab damage bonus of 20
 * Ezili lv8 DoT damage per tic to moab class increased from 20 -> 30
 * Ezili lv12 on-hit moab damage bonus increased from 20 -> 30
 * Ezili lv15 DoT duration increased by 50%
 * Ezili lv20 on-hit moab damage bonus increased from 30 -> 50

Some undocumented changes by observation.
 * Paragons
 * [undocumented] Fixed Degrees 1-19 to deal bonus damage to elite bosses.
 * [undocumented] Damage-over-time effects now scale damage with degree counts, in turn improving the burn and shred DoTs of Glaive Dominus.

Version 27.2
Bloons TD 6 v27.2 - Update Notes!

Bug Fixes & General Changes

 * Boss HP will no longer display a number above 0 while playing through its death animation
 * Bosses will no longer cause you to lose if you run out of rounds to beat them while they are playing their death animation
 * Fixed an exception that could occur with Boss music
 * Fixed an issue with some login methods failing to work for some devices
 * Fixed an issue that caused the platforms on Sanctuary to be incorrect on modes starting above round 1
 * Fixed a crash that would occur with Tech Bot attempting to overclock a tower that has already been sacrificed to a paragon (note this is not retroactive for existing saves)
 * Fixed an issue with Brickell's sea mines becoming unable to attack bloons after reloading a save in some cases
 * Fixed an issue where Odyssey would not award default amounts of Monkey Money for each map
 * Fixed an issue with missing follow/unfollow buttons on user profiles
 * Fixed an issue with the 'Snap of your fingers' achievement not functioning
 * Fixed an issue with level ups causing various softlocks when occurring at the wrong time
 * Fixed a crash that could occur under certain conditions when Ezili levels up
 * Fixed some low framerate issues on android devices
 * Tidied up some existing Juggernaut projectile issues that have been highlighted by Dart Monkey Paragon
 * Removed non-functional information button from Paragon upgrades
 * Fixed some rare/minor UI issues

Version 27.1
Bloons TD 6 v27.1 - Bug Fixes

Bug Fixes

 * Fixed an issue with Gwen Fireball and Ezili Glyph Trophy Store Items preventing a player from having both enabled at the same time.
 * Fixed Bloonarius Prime reverse mode spawning Bloons in the wrong location.
 * Fixed an issue with the Door Gunner Monkey Knowledge.
 * More specifically, this was an exploit where Door Gunner could duplicate towers due to how the pickup ability works since the 27.0 buff.
 * Fixed an issue where the ability bar would disappear when creating a Paragon Tower in some cases.
 * Fixed an issue where the Boomerang Paragon portrait would break after loading a save.
 * Fixed an issue with the Boss Event not awarding the correct number of trophies.
 * This is not retroactive, so if this has happened to you, please get in touch with support and one of the team will help you out. (support.ninjakiwi.com)
 * Fixed a UI resolution issue within the upgrades info box.
 * The upgrades info box should now allow the bubbletext to adjust as so.
 * Fixed an issue with Mortar Monkey where a player could get two Pop and Awe Abilities.
 * Fixed an issue with Sauda's Sword Charge ability on Bloonarius Prime.
 * Initially caused an immediate crash upon Sauda reaching the swamp hole, causing a BSOD-esque "glitchy" FX followed by a crash.
 * Fixed an issue with completion wins after entering freeplay.

Version 27.0
Bloons TD 6 v27.0 - Update Notes!

Key Features

 * New Boss Bloon Event! Face off against the mighty hulk known as Bloonarius the Inflator!
 * In Events intended to run each week, the Boss will appear on a different map to enhance the variety of tactical decisions around economy and placement. Bosses start appearing at Round 40 and the Tier 5 appears at round 120. Each Tier Boss must be defeated within 20 rounds of its appearance or it's Game Over.
 * Defeat the Tier 5 Normal Boss to unlock the Elite Boss for a whole new level of challenge. We mean it - Elite is bonkers monkey tough. Beating Tier 5 Normal and Elite Bosses award new badges to show off on Player Profile screens. An Elite badge is a true accomplishment - wear them with pride!
 * Boss Events feature a checkpoint save system instead of normal continues, creating a save at the start of each new Boss Tier.
 * Because of downstream Co-op and competitive Leaderboard features we intend to add in future updates, Boss Events can only be played while online.
 * Difficulty Fair Warning - Bosses are designed to be crazy challenging! If you are new to BTD6, make sure you can win most hard modes and really know how to farm well and maximize tower damage before you take on a Boss. Expect defeat. Nay, revel in it - bathe in anguish then emerge smarter, more capable, and with improved tactics that help you get further each time. If you have built up a stockpile of Powers and Insta Monkeys, feel free to use them - they are not required but they are certainly fair game. And, yes, build those Paragons...
 * New Paragon Tower Tier!
 * Paragon status granted to Dart Monkey and Boomerang Monkey, unleashing the might of the Apex Plasma Master and the Glaive Dominus!
 * Merge together all three Tier 5 upgrades of one Monkey Tower type to create an ultimate version that combines the powers of all 3 paths and deals incredible bonus damage to Boss Bloons.
 * Paragon Tier has a significant XP cost and can only be unlocked after unlocking the Tier 5 upgrade of all 3 paths.
 * In battle, Paragons gain strength by absorbing the power of all Monkey Towers of that type on the playfield - the greater the number and effectiveness of the Monkey Towers absorbed, the greater the Degree of Paragon you will create! Paragon Degrees start at 1 and reach a maximum Degree of 100.
 * Once created, Paragons cannot be buffed by other towers, nor can their transformation price be reduced.
 * Co-op Rejoining! We've been working on this for some time, and we are delighted to announce support for crashed/disconnected games. Player towers & cash will no longer be immediately distributed when a player disconnects but give time for the disconnected player to rejoin. If remaining players know the disconnected player won't return or do not want to wait, disconnected players can be removed within the co-op menu depending on player position. Please note that some games will not be recoverable if multiple players disconnect at the same time, but this feature should greatly improve general co-op experience when one player drops for any number of reasons and wants to get back in.
 * Twitch Polls! Twitch Steamers and viewers take note, we now allow automated polling directly from the game to Twitch chat for viewers to vote on tower restrictions. We have more Twitch features planned for future updates, so if you have thoughts on fun streaming integration features for BTD6 please shout them out!
 * Every Day is Event Day! With Boss Events added, we will bridge the gap between Odysseys ending and the next week's Odyssey starting. Odysseys will begin the weekend as usual, then Races a day later, then Boss Events that are intended to run until the next Odyssey starts. This allows access to all 3 Events over the weekend when most players have the most time to play and also keeps something special running every day of the week, in addition to our normal Daily and Content Browser Challenges.
 * Profile Banner Backgrounds! Customize the look of your Profile Screen background, and show off in leaderboards, co-op lobbies, and Content Browser entries! Look for these sweet profile backgrounds in the Trophy Store and don't be surprised by the high trophy costs - you'll know that players flairing these have earned the right to show off.

More New Awesome

 * New Intermediate map - Bloonarius Prime. Emphasis on the prime.
 * New Achievements
 * What is this new Bloonery?
 * Who's the Boss?
 * I'm the Boss
 * Like a Boss
 * Apotheosis
 * New Trophy Store Items
 * Heroes: Gwen Fireball placement animation
 * Monkeys: Butterflies Upgrade FX, Village Germany Flag, Village UK Flag,
 * Bloons: Neon DDT, Water Bloon Pop FX, Bucket Hat Bloons
 * Co-op: Next Round! Scary! emote, Fist Pump emote
 * Game & UI: Aerials Banner, Spirit Wolf Banner, Dart Storm Banner, Reactive Banner, Incoming Banner, Ezili Avatar, Spiked Ball Avatar
 * Community Winner avatars
 * Avatar 44 SAS Monkey - by Deacon
 * Avatar 45 Blueprint - by dungeon-raided
 * Tweaks have been made to Freeplay Rounds 101-119 in order to balance out the length and difficulty in relation to the new Boss Events

Bug Fixes & General Changes

 * Custom Odyssey saves should now only show up under "My Saved Games", if the save has not been completed
 * Odyssey UI now supports room for even more rules to be applied
 * Added more of a visible difference between new/old Odyssey Browser challenges
 * When share is still locked in Odyssey Browser added a pop-up like challenges to explain why
 * Resolved a case where game close/crash on final round of Odyssey could cause players to have an unwinnable odyssey freeplay save
 * Resolved some Odyssey specific save issues
 * In Deflation, Hero 'cost to level up' should again update at the end of each round
 * Resolved an issue where launching Steam via the BTD6 executable could fail to start Steam and also cause the game to not load
 * Resolved some asset bundle caching issues on certain devices
 * Fixed up some problems with restarting on Ravine causing problems with the sword, though it's not perfect yet.
 * Resolved some localization issues - thanks to the native speakers who report issues!
 * Resolved some rare crashes


 * Boomerang Monkey
 * xx5 MOAB Domination press attack should correctly explode even if it runs out of pierce


 * Bomb Shooter
 * 4xx Bloon Impact no longer applies a 'stunned' debuff to MOABs without stunning them


 * Sniper Monkey
 * 520 Cripple MOAB once again applies it's[sic] stun asset and debuff correctly in all cases


 * Alchemist
 * 301 Berserker Brew's Faster Throwing crosspath once again increases the rate of the Brew attack


 * Spike Factory
 * 5xx Super Mines damage for the main spike hit corrected from 2 -> 10


 * Monkey Village
 * x3x MIB will now correctly allow supported towers with Ice attack to pop Rainbow Bloons into Frozen Zebras


 * Engineer
 * x4x Overclock significant framerate loss issue resolved when linked to a tech bot without any target set for the Overclock ability


 * Gwendolin
 * Lv10 Firestorm no longer damages the screen with an additional instance of Heat it Up


 * Adora
 * Level 20 Ball of Light once again has sound when being cast

Balance Changes
"Due to large memory leak issues with Glaive Lord's stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang's base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath"
 * Boomerang Monkey

- Ninja Kiwi
 * Glaive Lord's DoT no longer stacks
 * Glaive Lord's DoT damage increased from 10 -> 100
 * [undocumented] Glaive Lord's orbital glaives now have 1000 pierce instead of infinite.
 * Proof can be found here.
 * Bionic Boomerang attack delay reduced from 0.28s -> 0.238s

"Snowstorm's duration has been improved to give it more bang for its buck as an alternate option to Ninja's Bloon Sabotage, and Absolute Zero's price has been reduced to bring it more within reach for a support upgrade."
 * Ice Monkey

- Ninja Kiwi


 * Snowstorm duration increased from 4s -> 6s
 * Absolute Zero price reduced from $26,000 -> $20,000
 * [undocumented] Arctic Wind no longers Chinook or any other placement mobility sources (e.g. Darkshift, Global Darkshift) to move towers from platform to platform.

"Ballistic Missile's 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly."
 * Monkey Sub

- Ninja Kiwi


 * 230 Ballistic Missile now benefits from Advanced Intel's targeting in the same way as all other sub attacks to instead seek the radius from other towers on the map.
 * This means the 2-3-0 Ballistic Missile attack will no longer have purely infinite range and depends on other towers to build range.
 * However, Advanced Intel missiles can now detect Camo Bloons in the range of other towers with Camo Detection; previously, they could not detect camo this way.
 * First Strike ability secondary AoE pierce lowered from infinite -> 80
 * This "slightly" decreased target count written by NK is false. It was formerly infinite pierce.

"Now allows you to find your center. Very zen."
 * Monkey Ace

- Ninja Kiwi


 * Centered Path functions as normal until any path is set, but now allows players to set a center location similar to Heli Lock

"As a small quality of life feature Chinook's redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again."
 * Heli Pilot

- Ninja Kiwi


 * Support Chinook's Redeploy ability now allows towers to ignore their own footprint when selected.

"Mortar Monkey has been given a T4 ability, since it didn't have one and also to make up for Bloon Impact no longer triggering 'stun debuff' on MOABs when it hasn't actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful."
 * Mortar Monkey

- Ninja Kiwi


 * Artillery Battery gains a new ability 'Bombardment'. During the ability, 8 seconds attack rate is increased by 4x & blast radius is increased by 15%, cooldown of 60 seconds
 * [undocumented] Signal Flare will now decamo any camo Black Bloons and camo Zebra Bloons even without Striker Jones or an MIB.
 * [undocumented] Signal Flare will now decamo DDTs.
 * Signal Flare will now create a decamo shockwave with a radius of 50 and with 80 pierce.
 * [undocumented] Shattering Shells no longer requires Paint Stripper to remove DDT camo properties. Inherited from the Signal Flare buff.
 * [undocumented] Main damaging explosion no longer decamos. However, since the decamo portion has overall been buffed to have a larger blast radius and higher pierce, this nerf cancels out.

"In order to allow for more strategic use of the birdy, Summoned Phoenix will now follow the set target priority."
 * Wizard Monkey


 * Summon Phoenix now copies targeting of the Wizard instead of defaulting to Close
 * [undocumented] Both the permanent Phoenix and the ability-induced Lava Phoenix for Wizard Lord Phoenix are affected by this buff as well.

"Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn't match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius."
 * Super Monkey

- Ninja Kiwi


 * Robo Monkey is now able to deal critical damage on its hits
 * Criticals occur every 20 shots within the 15th-20th shot
 * Criticals deal a damage increase from 1 -> 10
 * Robo Monkey price increased from $7000 -> $8400
 * The Anti-Bloon criticals occur every 17 shots within the 13th-17th shot
 * The Anti-Bloon criticals deal a damage increase from 5 -> 50
 * Tech Terror Bloon Annihilation ability damage increased from 1000 -> 2500
 * Tech Terror Bloon Annihilation ability radius increased from 60 -> 70
 * Anti Bloon Bloon Annihilation ability damage increased from 3500 -> 5000
 * Anti Bloon Bloon Annihilation ability radius increased from 110 -> 120

"To try and allow more strategic use Ninja's Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren't feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target."
 * Ninja Monkey

- Ninja Kiwi


 * Sticky Bomb now follows the tower's target priority for Sticky Bombs
 * Master Bomber now follows the tower's target priority for Sticky Bombs
 * Sticky Bombs now deals an additional AoE when they explode for 100 damage, 10 pierce and 40 AoE
 * Master Bomber inherits this new AoE and increases damage to 300

The specific undocumented balance change about Unstable Concoction no longer scaling with HP multipliers was first secretly discovered by BTD6 Index and documented in their separate log of balance changes.
 * Alchemist


 * [undocumented] Unstable Concoction damage no longer scales with any HP multiplier, including fortifications, Double HP MOABs, Freeplay Mode scaling, and the MOAB Health multiplier in the Challenge Editor.
 * [undocumented, bug] Erroneously, concoction explosion damage from fortified blimps is calculated under the assumption that the blimp is not fortified.

"To allow for more strategy in placement, Druid's Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath's 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns."
 * Druid

- Ninja Kiwi


 * Significant rework to thorny vines. Now the Spirit of the Forest's vines deal extra damage to bloons moving closer to the Druid.
 * Minimum blimp damage bonus increased from +4 to +8, making it identical to the ceramic damage bonus.
 * Vines between 100 to 50 range away from the Druid will deal an extra +1 damage, or +5 if it is a Ceramic or stronger.
 * Vines within 50 range of the Druid will deal +2 bonus damage to bloons below Ceramic, and +10 against Ceramics or stronger.
 * [undocumented, bug] Vines within 50 range of the druid will only deal as much damage as they did pre 27.0 and all other vines deal less
 * 2-0-5 Avatar of Wrath's lightning bolts now are affected by a weaker version of the damage-scaling buff. Lightning Bolts from Avatar of Wrath now deal +1 damage for every 6000 RBE on screen, up to +15 damage.

"Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point [sic] until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade."
 * Banana Farm

- Ninja Kiwi


 * Monkey Bank is no longer able to deposit cash from the Bank Deposits MK until IMF Loan and above

"Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower."
 * Spike Factory

- Ninja Kiwi


 * Spike Storm ability will no longer benefit from increases to rate of fire

"In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point."
 * Adora

- Ninja Kiwi


 * Lv7 Sacrifice's buff of 10% attack speed and range is now a 'minimum' amount
 * Lv7 Sacrifice's buff value now increase by +1% for every $100 value of sacrifice made
 * Lv7 Sacrifice's buff caps at a maximum buff of +25%
 * Lv20 now increases Sacrifice's buff to +1% for every $50 value to a maximum of +50%
 * Lv20 now increases Sacrifice's buff duration from 10s -> 60
 * Lv20 True Sun Transformation damage bonus increased 5 -> 8

"Due to much user concern with Brickell's Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations."
 * Admiral Brickell

- Ninja Kiwi


 * Placed Sea Mines now have a small delay, only setting off max 1 per 0.4sec

"While we feel Sauda's power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don't be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway."
 * Sauda


 * Lv13's damage +1 now instead grants +1 damage to Sauda's Lv7 Bloon Weakness
 * Lv17 "main attack damage +3" reduced from 3 to 1
 * Lv17 now grants +1 damage to Sauda's Lv7 Bloon Weakness. New overall damage bonus is lowered by 1.
 * Lv17 now grants +1 damage to Sauda's Lv11 Afflicted Bloons Weakness. New overall damage bonus is lowered by 1.
 * [undocumented] Level 13 Sauda's Ceramic and MOAB-class damage also reduced (+4 --> +3)
 * [undocumented] Level 17 Sauda's Ceramic and MOAB-class damage also reduced (+7 --> +4)

"As Timestop is not considered to be an actual application of 'slowing' it will now apply to all Bloon types including BAD. This is a unique case that isn't going to be changed for any Monkey Towers, just the Timestop."
 * Powers

- Ninja Kiwi


 * Time Stop will now slow down BADs by as much as the reduced speed of towers (i.e. BADs will move at 30% speed, the same as the speed reduction for towers).

"Temples feel like far too much of the bulk of total power in deeper Freeplay scenarios. While this is their role, ever since adding the hidden Vengeful version of the Temple the VTSG has pushed ahead so much that it nearly invalidates other freeplay tower options. While this change won't completely alter that, we have scaled back temples compared to the new Paragons & expensive regular towers by reducing the damage bonus of 555 temple by 33%, and also roughly easing up on the freeplay health ramping of MOABs by a similar amount"
 * Temple & Freeplay balance

- Ninja Kiwi


 * Vengeful True Sun God base attack damage reduced from 75 -> 50
 * Vengeful True Sun God attack multiplier for sacrifice powers reduced from 3x -> 2x
 * Freeplay formula for MOAB Health Increase from round 125+ reduced from 0.20 -> 0.15
 * Freeplay formula for MOAB Health Increase from round 152+ reduced from 0.50 -> 0.35

Miscellaneous balance changes influenced indirectly for other towers. This is a result of applying balance changes to other game mechanics.
 * Miscellaneous
 * [undocumented] Striker Jones can now affect Artillery Batteries (gains new ability)
 * [undocumented] Due to Freeplay Mode health ramping being nerfed, Unstable Concoction's damage scaling is nerfed in turn.

Bug Fixes

 * Challenge Creator once again allows you to continue after quitting from a challenge before submission
 * Monkey Teams achievements should correctly track progress
 * Odyssey Monkey portrait is no longer the same for each difficulty
 * MIB will now allow Psi to target Lead & Purple Bloons
 * Resolved an issue where updating to v26.0 from some game versions could break some Odyssey Creation features
 * Retry Last Round option during Odyssey Creation should no longer count an excessive amount of towers used to complete the Odyssey
 * View Browser & Edit Odyssey buttons within the Social Play menu now require an internet connection
 * Resolved an issue with android asset bundles loading incorrectly upon updating
 * Added a failsafe to map unlocks on game launch

Version 26.0
Bloons TD 6 v26.0 - Update Notes!

New Awesome

 * New Hero: Psi the Psionic Monkey, a youthful hero who uses their mental abilities over any distance to hold and unravel Bloons from the inside out
 * New Expert Map: Sanctuary - where you can be mindful of the movement of things around you
 * New Achievements
 * So Shiny!
 * Glittering Gold
 * Glorious Gold
 * Magical Gold
 * Hook, Line, and Sinker
 * Moving House
 * Social Butterfly
 * Achievement of Achievements
 * Team Player
 * Team Captain
 * Ultimate Team-up
 * New Trophy Store Items
 * Heroes: Etienne Roomba pet, Ezili Glyph Materialization placement
 * Monkeys: Village Scotland Flag, Village NZ Flag, Village Banana Flag
 * Bloons: Beard Bloons decal, Old Timey MOAB-Class Bloons
 * Co-op: Activate! emote, Tumbleweed emote, Skull and Crossbones emote,
 * Game & UI: Music Track Tropical Carnival Octopus Mix, Avatar 42 - Corporate Patch
 * Community Winner avatars
 * - Avatar 40 Harlegwen PFP by u/Qqertynn
 * - Avatar 41 Flash Bomb by u/Concilliabule
 * Limited Time only
 * 4 cool items you can be the first to grab when it gets nearer to shooting off fireworks (135 total trophy cost if you want to start saving!)

Key Features

 * Play Social - The Co-Op main menu button has been updated to make room for more social features, including the Content Browser and visibility to weekly Co-Op challenges when those are running. We're keen to keep adding more fun ways to play together and share creations, so watch for more here in future updates!
 * Odyssey Creator & Browser! You've been able to make your own Challenges - now put them together in player-created Odysseys! Use all of the features you'd expect from Challenge creation but put them together with a theme, Odyssey difficulty (including Extreme!), and Crew restrictions and make the best Odysseys you can dream up for friends and community.
 * Monkey Teams: Stick to the chosen team to earn extra rewards! To mix things up with an alternative to the Golden Bloon, Monkey teams will be assigned to a random map in each category similar to the Golden Bloon, however for this event players have the option of beating the map using only their hero along with 3 randomly selected towers. If the game is completed without breaking this team rule then a small monkey money bonus will be awarded. Monkey Teams and Golden Bloon will alternate for variety, and both can be running while Collection Events are on.

Big Changes / Additions

 * Freeplay rounds from 121 to 140 have now been added in the default round set, so like the recent 101-120 additions, these will now be consistent rounds. Interesting, I wonder if Ninja Kiwi is up to something...
 * Minor tweaks have been made to the previously added 101 - 120 fixed freeplay rounds.
 * Player regions in Co-op are now labelled with their name

Bug Fixes & General Changes

 * Performance optimizations made to tower targeting
 * Localization corrections made - native and fluent speakers please keep flagging non-English translations that are bugging you!
 * Resolved an issue where towers would sometimes not have a complete range circle
 * Default & Reset towers in Challenge Creation will now default to select hero
 * Resolved an issue where the Hide Completed filter in the Challenge viewer would only be able to hide a maximum of 1024 challenges (so awesome that some of you were having this problem!)
 * Hitting the send round button in races will no longer trigger a flag animation if all rounds have already been sent (if you liked just waving the flag, let us know if you want that or some other trophy store animations to play during races, especially if you're making videos)
 * Resolved some minor UI loading issues when changing menus
 * Resolved a visual issue with Ravine's Sword Easter Egg after restarting
 * Resolved an issue with Lotus Island flowers not recharging correctly after use
 * Quitting and loading a save on round 100 should now award Instamonkeys upon completion of the round
 * Base Avatars no longer display as limited time under some odd circumstances
 * Resolved a UI issue where Full Tower Unlock purchase would leave newly acquired upgrades as greyed out
 * Resolved some issues with some hotkeys not working correctly after a game restart
 * Resolved hero level 20 level up animation issue


 * Ice Monkey


 * Arctic Wind will no longer retain its frozen platforms after being transformed by an Alchemist as this could cause a crash upon ability expiration


 * Glue Gunner


 * Super Glue can now re-target Bloons that is has already glued after "stun" expires


 * Sniper Monkey


 * [visual change] Supply Drop sniper crate ability should no longer land inside high terrain


 * Monkey Sub


 * [visual change] Submerge and Support should no longer be possible to disconnect tower location from visible model


 * Monkey Buccaneer


 * [bug fix] Carrier Flagship has had a desync between the Flagship platforms when placed on moving platforms resolved
 * Trade Empire should correctly buff the damage of other Merchantmen in CHIMPS


 * Monkey Ace
 * [visual change] 010 Exploding Pineapple should no longer display the wrong number on every 2nd Pineapple


 * Heli Pilot


 * x-0-4 Comanche Defense should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source
 * Comanche Defense should no longer be completely and utterly bonk on Workshop
 * [bug fix] Special Poperations will no longer crash the game if disabling MK after picking up a door gunner


 * Super Monkey


 * Robo Monkey now remembers target priorities when loading saves


 * Druid


 * Druid of the Storm blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed


 * Striker Jones


 * Lv5 debuff to Black Bloon immunity should no longer fail to work on Zebra Children from MOABs in rare cases


 * Adora


 * [bug fix] Lv10 Ball of Light no longer breaks when she is placed above an Arctic Wind on water


 * Desktop Version


 * BTD6 is now available on Windows Store, full PC features have been enabled.
 * Hotkeys are now available to view and edit from the pause menu in-game
 * Improved Steam Rich Presence (moving onto Twitch features now - if you're a Twitch streamer let us know what features and support you'd like to see, or anything that's making it difficult or frustrating to stream BTD6)

Balance Changes

 * Dart Monkey

"While overall good, the difficulty of using PMFC to its full potential doesn't feel quite worth it so price has been cut to make it a little easier to reach."

- Ninja Kiwi


 * Plasma Fan Club price reduced from $50,000 to $45,000


 * Boomerang Monkey

"To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive's attack speed bonus has been moved down into the base Boomerang Tower. Glaive Lord's innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate. MOAB Domination's explosion has had pierce increased to improve consistency on children Bloons."

- Ninja Kiwi


 * Base Boomerang attack cooldown reduced from 1.42s to 1.2s
 * Glaives no longer increases attack speed (formerly provided 0.85x attack cooldown, now provides none)
 * Attack cooldown for Glaives is very slightly buffed, technically, as it previously had 1.207s attack cooldown.
 * Glaive Lord price reduced from $35,000 to $32,400
 * Glaive Lord no longer passively pops Lead or Frozen without Red Hot Rangs
 * MOAB Domination's explosion pierce increased from 20 to 40. Also affects 2-0-5 crosspath from 30 to 50.
 * [unintentional bug] Bionic Boomerang attack speed has not scaled with the base Boomerang Monkey buffs, causing 2-3-0 to become indirectly nerfed. Also affects later upgrades, 2-4-0 and 2-5-0 respectively.


 * Glue Gunner

"Super Glue currently fits a role of essentially a weaker Ice Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced."

- Ninja Kiwi


 * Super Glue price reduced from $35,000 to $28,000
 * [undocumented] Super Glue will now re-apply glue to glued bloons without the "Slowdown Stuck" status effect. Still does not re-apply glue to "Slowdown Stuck" bloons
 * This was listed as a bug fix that was said by NK as "xx5 Super Glue can now re-target Bloons that is has [sic] already Glued after stun expires"


 * Sniper Monkey

"Cripple MOAB's price currently limits it mainly to freeplay and so has been reduced."

- Ninja Kiwi


 * Cripple MOAB price reduced from $40,000 to $34,000


 * Monkey Sub

"As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile."

- Ninja Kiwi


 * 0-3-0 Ballistic Missile missile attack delay reduced from 1.3s to 1.105s
 * 0-3-2 Ballistic Missile missile rate buff reduced from 0.75x attack cooldown to 0.90x attack cooldown
 * Overall 0-3-2 attack cooldown increased (0.853s to 0.870s)


 * Monkey Ace

"As Dart Storm currently feels like a lossy stepping stone the damage has been increased."

- Ninja Kiwi


 * Operation: Dart Storm homing missile damage increased from 18 to 24. Does not affect Sky Shredder.


 * Heli Pilot

"We've noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target."

- Ninja Kiwi


 * Special Poperations, Marine ability cooldown reduced from 40s to 25s
 * Special Poperations, Marine unit pierce reduced from 30 to 20


 * Dartling Gunner

"Storm is currently too powerful as just a 'spam whenever it's ready' without much thinking really required, its cooldown is being lowered [sic] so that it remains quite powerful but may require more timing."

- Ninja Kiwi


 * Rocket Storm ability cooldown increased from 30s to 40s
 * Ninja Kiwi's quote is factually incorrect; it's meant to be "its cooldown is being raised" or "its uptime is being lowered".


 * Spike Factory

"Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines."

- Ninja Kiwi


 * Spiked Balls pierce reduced from 17 to 14. Also affects later upgrades.
 * Spiked Mines price reduced from $11,000 to $9,500


 * Monkey Village

"As currently it doesn't feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased."

- Ninja Kiwi


 * Monkey City cash production bonus to towers in radius increased from 10% to 15%


 * Engineer Monkey

"It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins. Bloon Trap redeployment rate has also been buffed a fair amount."

- Ninja Kiwi


 * 4-x-0 Laser Sentry gains pierce increased from 4 to 8
 * 4-0-1 Laser Sentry gains pierce increased from 5 to 10
 * Ball Sentry damage increased from 1 to 2
 * Ball Sentry attack cooldown increased from 1s to 1.1s
 * Boom Sentry attack cooldown reduced from 1.3s to 0.9s
 * 3-0-2 Sentries & Higher will now also be able to Pin Bloons they pop
 * Bloon Trap redeployment cooldown reduced from 15s to 12s


 * Gwendolin

"As the Firestorm ability itself drops off later anyway, Gwen's level 17 buff to Heat it Up will now apply to the version granted to all towers by Firestorm as well."

- Ninja Kiwi


 * Lv17 Firestorm's full-map Heat It Up now also benefits from this level's buff to Heat It Up


 * Etienne

"We have to admit there were some mistakes not trusting ourselves as much as we should have due to lackluster initial reception of Etienne (except for you die hard Etienne fans, who we greatly appreciate). He was quickly buffed in the very next update before giving users time to settle and find out just how to use a hero who played so differently and after the resurgence in play with the ETn skin. While we still feel that those changes rather nicely sorted out quality of life issues and we took more time to avoid ping ponging him around, he clearly reigns far too supreme and needs some nerf stick. Rather than removing any of those usability changes we have decided to trim down the power of his very dominant UCAV ability."

- Ninja Kiwi


 * Lv10 UCAV Damage reduced from 3 to 2
 * Lv15 UCAV Damage reduced from 6 to 4
 * Lv17 UCAV Damage reduced from 9 to 7
 * Lv20 UCAV Damage reduced from 12 to 10

Version 25.1
Bloons TD 6 v25.1 - Update Notes!


 * 520 Sniper Monkey correctly spawns shrapnel again
 * Bloon Impact Bomb Shooters no longer ignore Black Bloons with Striker Jones lv5
 * Embrittlement correctly allows sharp damage to pop the Frozen Bloons again
 * Super Brittle Ice Monkey correctly applies debuff again, including to MOAB-class
 * Admiral Brickell level 5 Naval Tactics grants Normal damage to water towers again
 * Pat Fusty no longer grants Normal damage type with Rallying Roar
 * Resolved an issue that could occur when exiting a lobby that was entered via Deep Link
 * Fixed up some Deep Links related UI with Share/Shared icons
 * Ninja Kiwi has not named off every single case, but due to the damage type fixes in Version 25 any projectiles which had been assigned a 'corrupted damage type' thus defaulting to Normal should all be using their correct type now.


 * Other undocumented cases
 * [undocumented] Embrittlement now can directly pop bloons affected by brittling effect
 * [undocumented] Embrittlement now does 2 damage to a bloon struck by the +1 damage vulnerability to bloons
 * [bug fix] Super Brittle now applies damage vulnerability again, although only to bloons hit once again by the +4 damage vulnerability.

Version 25.0
Bloons TD 6 v25.0 - Update Notes!

New Awesome

 * New beginner map Resort
 * New ETn skin for Etienne
 * New non-trophy Music Track Sails Again, playable anytime via the Jukebox. Spice Islands, Off the Coast & Lotus Island also now rock this awesome track by default.
 * New Trophy Store Items
 * Heroes: Sauda Crane Pet, Pat Super Jump Placement
 * Monkeys: Banana Farm Chicken, Monkey Village Brazil Flag, Monkey Village USA Flag (whoever makes the most noise gets their flag next, and by noise we mean YouTube and Twitch views!)
 * Bloons: BTD4 Retro MOAB Skin, BTD4 Retro BFB Skin
 * Co-op: Player Numbers Emote, Trophy Winner Emote
 * Game & UI: Sharp Sauda Avatar, Portable Lava Lake
 * Game & UI: 2 Community designed Competition Avatars
 * u/ReconScoutTeemo Penguin Friend
 * u/Cyliia Gloo Gunner
 * Limited Time: It's a surprise, but keep your eyes out for a new item that first weekend in May

Key Features

 * Mini-Races - for granular ad hoc competition and more rewards! Don't worry - you don't have to race twice! Instead, all Racers now submit their scores to 2 leaderboards. The Mini-Race leaderboard (look for the tab button on the leaderboard screen) will segment players into smaller groups of 100 on a first come first added basis when your first time is recorded.
 * We love the fierce competition at the very top of the full leaderboard, but for players unable to compete for those wickedly fast times, we wanted to offer the chance to shine on their own more granular leaderboards and enjoy the excitement of shaving just a fraction of time from your score to move up the standings.
 * Yes, there's a little Contested Territory (Bloons Monkey City, and Adventure Time TD) thinking here but we wanted to greatly expand the range of competition within those pools so 100 players per Mini-Race made sense for that.
 * No, there are no badges for the Mini-Races, as it is incredibly important to us to not dilute the prestige of the main board rankings and badges.
 * Veteran Levels have been added to the game! After reaching max level, players can now continue to earn additional Veteran Levels. Every one of these requires a substantial amount of experience, but that per level requirement stays flat.
 * We have been listening to the feedback on this topic - ranging from requests to increase the Player Level Max, adding stats that would track total xp, or create a paragon-style system.
 * We will raise the Player Level Max at some intentionally non-committal time in the future but only after we have further narrowed the delta between the available Monkey Knowledge Points including achievements and the total MK Points that can be spent.
 * Veteran Levels allow the awesome number of super dedicated players to keep earning XP and compete for bragging rights on an upcapped scale, but without unbalancing the Monkey Knowledge system.
 * And don't worry about your Veteran Levels when we do raise the Player Level Max. At that time any Veteran Level player will start earning XP toward the new Player Max, and when that is hit, they will pick up their Veteran Level number and XP count right where they left off.

Big Changes / Additions

 * Player avatars have been added to in-game leaderboards. Because of course you want to show off your cool avatars in as many places as possible. We'll keep thinking about more ways to do so.
 * New rewards screen popup for Races to explain the Mini-Races
 * For more challenge consistency in high rounds, the standard roundset has been extended up to round 120. Now in game modes with standard roundsets the freeplay rounds from 101-120 will be predetermined. This is a big deal for us and we plan to do more custom rounds past 120, so we do want to hear feedback from the community here. BTD6 reddit is the best place for that - if you haven't signed up, please do! https://www.reddit.com/r/btd6/
 * A large damage type and Bloon type rework has been made to optimize performance, and this will resolve a number of issues with incorrect damage types dealing damage where they should not.
 * Players may now always attempt daily challenges & races even on maps that are currently locked for them. In the initial design we thought this was important to push players to unlock more maps than the first few, but as we have grown our map count it is now more important to give players a chance to sample maps they haven't unlocked.
 * Added deep link share buttons for co-op games and custom challenges, which can be used to launch the game directly into a co-op lobby, or custom challenge screen! To create one, simply select the clipboard and share that link with your friends, and they will tunnel right into your game.
 * One important note on Steam - due to issues that we haven't yet been able to resolve with Unity, the deeplink will only launch the game on Steam if BTD6 is not open. If BTD6 is already open, please copy and paste the code as normal. We'll keep working to make it smoother with each update, but for now if you play on Steam please pay attention to the two options on the link page - if your game is open, copy the code; if your game is not open, choose the Launch Game button.

Bug Fixes & General Changes

 * Various localization & UI text fixes
 * Tower UI in co-op should now refresh when viewing a tower that is being upgraded by another player
 * Strong target priority again picks Fortified Blimps over their standard variants
 * [undocumented] Pirate Lord now will prioritize Fortified over non-Fortified when deciding which blimps to pull down. Still retains the DDT-ZOMG-BFB-MOAB algorithm.
 * Added a first-time trigger to explain recent changes to map unlocks
 * Information on lobbies that cannot be made public has been moved from the corner of the screen to a popup over the public button
 * Player XP bar now has comma separators
 * Optimization to Bloon pop FX
 * Resolved some issues with hero placement/upgrade effects
 * Updated share icons within Challenge Editor
 * Resolved a crash with entering Races or Daily Challenges too fast
 * Drop & Lock placement mode now works with nudge state
 * Resolved a UI issue with towers not correctly displaying locked upgrades
 * Added [X] close button to race pass pop-up and hero bundle pop-ups in addition to them closing when tapping out of the menu
 * Resolved a bug with Blowback which could cause a Golden Bloon to remain immune to damage forever
 * Chutes co-op vertical split has been centered


 * Ice Monkey
 * 020 Deep Freeze and higher upgrades should correctly play sound again


 * Monkey Buccaneer
 * 4xx Aircraft Carrier planes should no longer play extra spawn sounds
 * x4x MOAB Takedown ability 'tiebreakers' picking incorrect targets has been resolved
 * [undocumented] Monkey Pirates and above when targeting blimps of the same rank will now targets blimps that are the most first rather than the most damaged.


 * Dartling Gunner
 * 3xx Laser Cannon path once again has a sell animation


 * Wizard Monkey
 * x2x Wall of Fire visual issue resolved where tower attack animation would not be correct under some cases


 * Monkey Village
 * 101 and higher upgrades should correctly play sound again


 * Etienne
 * Level 8 'camo' unlock visual correctly displays at this level again, not level 9
 * Level 10 UCAV no longer creates a secondary ice platform when Etienne is placed on frozen water


 * Achievements
 * Sapper achievement description has been clarified; the important note here for players chasing that achievement is to not one shot or strip the fortified state, so unstable concoction, shattering shells, and insta kills like moab takedown in particular should be avoided

Unity has updated to allow cursor size to match system size so it is now possible to scale this up on Steam! We do not have a solution (still working with Unity on this) to scale the desktop cursor in game, so it must be done with system settings. On Windows this can be found by searching in the Windows search function "Mouse pointer size". Also note the cursor resolution might become crusty due to the image size being scaled up.
 * Desktop Version

Balance Changes

 * Dart Monkey

"For new players, camo is the first real game mechanic that presents a wall for new players. To combat this we have swapped the initial unlock costs of Spike-o-pult & Crossbow to nudge new players more towards upgrading down the camo path for Dart Monkeys first."

- Ninja Kiwi


 * Spike-o-pult XP unlock cost increased from 1900 -> 2100
 * Crossbow XP unlock cost reduced from 2100 -> 1900


 * Bomb Shooter

"In some cases the effort to make upgrades feel powerful eclipsed the need for monkey tower weaknesses to be supported by path or other tower synergies. Reviewing the state of White compared to Black Bloons we feel it no longer makes sense for Bomb stall path to ignore inherent Bomb weakness compared to Ice, which can't fully get around it's weakness until T5. MOAB Maulers have been a very strong meta spam for a while now, so we are chipping off most of its ceramic bonus at T3."

- Ninja Kiwi


 * Bloon Impact damage type Normal (All) changed to Explosive. Bloon Crush remains Normal type
 * MOAB Mauler bonus ceramic damage reduced from 3 -> 1. MOAB Assassin ceramic bonus unchanged.


 * Tack Shooter

"Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. We liked Maelstrom's pierce change, however want to ease off a little as higher density rounds feel a lot more position & timing dependent now than they need to be. Similar to Bomb, Tack Zone's innate popping of Lead with obviously sharp projectiles no longer feels fitting and so along with a large price reduction the damage type stays Sharp."

- Ninja Kiwi


 * Inferno Ring price reduced from $50,000 → $45,500
 * Maelstrom ability pierce increased 100 → 200
 * Tack Zone price reduced from $24,000 → $20,000
 * Tack Zone damage type changed Normal → Sharp


 * Ice Monkey

"By buffing Snowstorm to have the same cooldown as Absolute Zero we unintentionally ruined a certain style of player-made challenge based on Absolute Zero timing. We have reworked the buff from v24 in order to keep the same freeze uptime but allow this type of challenge to be possible once again."

- Ninja Kiwi


 * Absolute Zero ability cooldown reduced (30s → 20s)
 * [undocumented] Absolute Zero now has no initial cooldown instead of 10s initial cooldown.
 * Absolute Zero ability duration for both freeze duration and buff decreased (15s → 10s)


 * Monkey Buccaneer

"Most cases for Buccaneer currently find you better off sticking to Destroyers and adding other buffs, so we have made a couple slight nudges to this top path"

- Ninja Kiwi


 * Double Shot price increased from $500 → $550
 * Aircraft Carrier price reduced from $7500 → $7200


 * Dartling Gunner

"Dartling Gunner's Rocket Storm is currently overperforming versus Buckshot, so we made slight adjustments to the price of these upgrades."

- Ninja Kiwi


 * Rocket Storm price increased from $4800 → $5100
 * Buckshot price reduced from $3800 → $3400


 * Wizard Monkey

"Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced. Additionally at the highest tier all fire attacks will be further enhanced in damage"

- Ninja Kiwi


 * Wall of Fire now targets 'closest' track position by default
 * Wall of Fire initial cooldown reduced from 5.5s → 1s
 * Wizard Lord Phoenix, Fireball damage increased from 9 → 27
 * Wizard Lord Phoenix, Wall of Fire damage increased 1 → 3
 * Wizard Lord Phoenix, Breath damage increased from 2 → 6


 * Super Monkey

"As Super Monkey's range crosspath is too often considered unnecessary for Sun Avatar & Dark Knight we have chosen to move some of Robo Monkey's pierce down into a lower tier again"

- Ninja Kiwi


 * Super Range now also increases Super Monkey pierce by +1. Also affects Epic Range. Robo Monkey pierce remains at 6.


 * Ninja Monkey

"Ninja's Bloon Sabotage is often used in tricky rounds as a powerful slow with a long duration, so we have made a gentle price increase here to reflect that support strength."

- Ninja Kiwi


 * Bloon Sabotage price increased from $5000 → $5200


 * Druid

"Druid's top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now."

- Ninja Kiwi


 * Druid of the Storm price reduced from $2000 → $1850
 * Ball Lightning price reduced from $5500 → $5100


 * Monkey Village

"Monkey Village's range at Primary Expertise has been increased slightly to open up downstream strategies by fitting additional Primary towers within range"

- Ninja Kiwi


 * Village influence radius increased from 48 → 55


 * Engineer

"Engineer XXL [sic] trap is extremely powerful but too expensive for backline dps and we'd like to see it more viable for frontline engineer builds"

- Ninja Kiwi


 * XXXL Trap price reduced from $60,000 → $54,000


 * Sauda

"Yes, here it is the nerf you've all been waiting for. But as some in the community predicted, it's not that much of a nerf. Sauda's range has been tightened up as her role is specifically about high damage in a small, focused area."

- Ninja Kiwi


 * Attack range reduced from 25 to 23
 * Lv6 Attack range bonus reduced from 4 → 3
 * Lv15 Attack range bonus reduced from 4 → 3


 * Monkey Knowledge

"Hypothermia's benefits have been made redundant so the MK now has a brand new effect."

- Ninja Kiwi


 * Hypothermia now increases the duration of snowstorm by 1 second on top of providing full freeze for Whites and Zebras


 * Powers

"Thrive has been one of the least understood Powers in the game, and that misunderstanding has only added to the use case delta vs Cash Drops. To improve balance Thrive has been upgraded."

- Ninja Kiwi


 * In addition to increasing the Cash Generation of towers that generate cash, Thrive will now also increase the amount of Cash gained from Bloon pops for its duration
 * New visual effects have been added to Thrive to show that it is currently active

Many other towers were affected by the damage types overhaul. Also refer to this link about the Version 25.0 unintended nerfs or bugs list.
 * Various miscellaneous damage type changes


 * Ice Monkey
 * As a part of the damage & types rework above, basic Ice damage can no longer damage Golden Bloons without the correct upgrades / buffs
 * [undocumented] Snowstorm ability no longer pops Lead, freeze Lead, or slows DDTs without Metal Freeze or MIB
 * [undocumented, bug] Super Brittle no longer applies +4 damage vulnerability to bloons or blimps but can still apply Permafrost effects to all bloon types
 * [undocumented] Icicles can now apply shards onto White and Zebra Bloons but not freeze or damage them with the ice blasts
 * [undocumented] Icicle Impale can no longer freeze DDTs without gaining lead-popping power such as Metal Freeze
 * [undocumented] Embrittlement now strips off Camo and Regrow from White and Zebra Bloons.
 * [undocumented, likely a bug] Permafrost can now apply onto Whites and Zebras regardless of upgrades or external buffs.
 * [undocumented] Arctic Wind no longer slows Leads without Metal Freeze.
 * [undocumented, likely a bug] Ice Shards' "shardable" status effect now affects White and Zebra Bloons. While it doesn't actually pop them, its affect still applies; causing them to release ice shards when popped by other Monkeys.
 * [undocumented, possibly a bug] Ice Shards and above now always require Re-Freeze in order to pop Frozen Bloons and therefore activate their own shards regardless of adding a nearby MIB or not. This includes Super Brittle.
 * [undocumented] Embrittlement damage decreased (2 --> 1)
 * [undocumented, bug] Embrittlement no longer applies +1 damage vulnerability.
 * [undocumented] Embrittlement no longer lets Whites or Zebras frozen without MIB even if layers were skipped in doing so.
 * [undocumented] 2-0-4 Icicles shards now pop Lead Bloons. Also applies for 2-0-5 Impale.
 * Glue Gunner
 * [undocumented] Super Glue can no longer re-apply glue onto the same bloon until the glue wears out. (Possibly borderline Version 24.0 change?)
 * Heli Pilot
 * [undocumented] Apache Prime's laser attack now is energy type instead of normal type
 * [undocumented, likely a bug] Apache Prime's plasma machine gun attack now is energy type instead of normal type
 * Mortar Monkey
 * [undocumented] Blooncineration's firewalls now no longer pop Purples and will disintegrate upon touching them.
 * Alchemist
 * As a part of the damage types rework mentioned above, Acidic Mixture Dip will now correctly allow Ice attacks to damage Lead Bloons
 * As a part of the damage types rework, Acidic Mixture Dip will now correctly allow sharp towers to damage Golden Bloons
 * As a part of the damage types rework, Acidic Mixture Dip will no longer allow Explosive attacks to damage DDTs
 * Heroes
 * [undocumented] Gwendolin Heat It Up no longer allows explosions to damage DDTs
 * As a part of the damage & types rework, Level 5+ Striker Jones (and by extent Level 19+) will no longer allow energy attacks to damage DDTs
 * [undocumented, most likely a bug] Pat Fusty's Rallying Roar now grants normal type damage temporarily.
 * [undocumented, bug] Admiral Brickell's Naval Tactics no longer grants normal type damage temporarily.

Version 24.1
Version 24.1 notes (see "Bloons TD 6 v24.1 - Update Notes!")


 * Changing round in sandbox above 80 and then back below again no longer requires a restart to fix scaling
 * Fixed wrong Trophy Count value displaying upon first time viewing race section
 * Fixed some upgrades causing the tower to lose certain sound effects
 * Fixed an issue for some players having certain MK points visually applied when not assigned but not working correctly at all times
 * Fixed Fortified Variants for new limited Easter Chocolate MOAB Skins
 * Fixed Trending not working correctly upon first entering Challenge Browser
 * Fixed a spelling issue in new Discord Rich Presence for steam builds
 * Fixed a rare co-op crash

Version 24.0
Bloons TD 6 v24.0 - Update Notes!

New Awesome

 * New Melee hero - Sauda the Swordmaster, to hack, slash and slice your way to victory.
 * Melee towers have a long history of discussion by both dev team and community. We've enjoyed adding them to the mix with Pat Fusty, and several characters in BATTD. The design concept for Sauda has been around for a few years, and we truly hope the many, many players who have asked for a "sword hero" over the years will enjoy!
 * New Intermediate map Balance. You can play it in CHIMPS right now using this challenge code: ZMUHSGK
 * New Benjamin skin Sushi Bento - treat him nicely or else there's NO SUSHI FOR YOU!
 * The Golden Bloon has returned! A chosen map in each difficulty will now contain an extra Golden Bloon every 10 rounds, these Golden Bloons can get tricky to pop on the higher rounds but do not cost any lives when they escape. If popped successfully every Golden Bloon will reward a small monkey money bonus. (Gold Bloons will not spawn in Deflation or CHIMPS modes)
 * Golden Bloon is another design item we've had on the "add this" list since BTD6 was launched. We had fun adding the Golden Bloon to BTD5 and even more frustrating fun when it went into BSM2, so for BTD6 we wanted to take elements of each and make it work even better with the scaling power of BTD6. And who doesn't love-hate treasure gobliny things!
 * We've felt it ourselves and had feedback from players that they like chasing the Collection Reward bonuses on different maps and that they'd like to have a way to earn a bit more Monkey Money each game. Adding the Golden Bloon helps address those items, and making it evolve and stay relevant as late round power grows feels good to us from a design side. We hope you enjoy!
 * New Trophy Store Items
 * Heroes: Benjamin Matrix Placement
 * Monkeys: Ninja kiwi ninja pets for Ninja Kiwi fans (yes, we finally put a kiwi in the game!)
 * Bloons: Flowers Pop FX
 * Co-op: Dancing Monkey emote, Blooming Flowers emote
 * Game & UI: 3 Community designed Competition Avatars
 * u/mutamarkl: Tack Monkey - Congratulations!
 * u/Kuzuyku: Powerful Sentai - Congratulations!
 * u/Concilliabule: Intense Wizard - Congratulations!
 * To the other 7 winners and the many contributors and voters - thanks so much for your patience. We didn't want to flood the Trophy Store or profile inventory all at once, and we want each group of winners to have some time in the sun. The others will be coming in the next updates!
 * Limited Time only: Obyn Bunny Pet, Obyn's Eggs Avatar, Chocolate MOAB, Chocolate BFB, Bunny Ear Bloons, Dartling Easter Eggs projectiles for Buckshot & Hydra Rockets
 * Race Pass IAPs have been added to the game (in a block of 4, or a discounted block of 12). Each Race Pass will grant unlimited Race Entries for one entire Race Event.
 * Races have been a locus of some of the most dedicated BTD6 play in the game, and we've been putting a lot of effort into keeping Races challenging and working with community race ideas. Our goals since launch have been to keep Races challenging, fair, leaderboard policed, and practical to play over and over for dedicated players.
 * We've recently had feedback from the community that the practical repeat play has not been achieved. The idea of a pay to play over and over was raised and that is what the Race Pass seeks to address. Making this IAP keeps the system extra secure, and we chose to make it a per use rather than time-based system so players could skip races by choice or if they can't play on any given weekend.
 * We'll keep listening to feedback on Races and on these Race Passes, and we will also do more discounted Race entry weekends as we've done in the past for players who want to stick with Monkey Money entry.

Key Features

 * The experience reduction for continuing into freeplay has been reduced from 90% to 70%. Whatever the game mode, rounds beyond 100 remain at 90% reduction. As players are having more fun going into freeplay, especially in co-op, we agree that the rounds up to 100 should have this additional xp value.
 * New Challenge Info information button has been added to all custom user challenges. Open this panel to view some detailed stats for any challenge including Attempts, Wins, Fails, Unique Players, Victorious Players as well as the First & most recent players to win the challenge.
 * Some of the last few Bloons that cause you to lose in any game will now be displayed on the defeat screen. We're hoping this will help new and experienced players both - helping underscore whether you are missing a certain damage type or deep damage ability, and whether you were close to beating it, or still hundreds of lives off!

Big Changes / Additions

 * Advanced Challenges should now count towards most player stats.
 * Those daring should now attempt to take on the challenge of Ravine CHIMPS.
 * Map unlocking system has been reworked. Instead of unlocking in the same order for all players when you beat a map from a lower difficulty, you will now gain the option to choose a map from the next higher difficulty to unlock. This is in response to watching many new Twitch streamers wanting to choose the look of a later map in the list but having to go one by one, and we like the flexibility to choose within each difficulty much better.
 * As they do not spawn until after round 80 naturally, DDT and BAD Bloons will now spawn in sandbox with at least the minimum level of freeplay ramping they would normally have in regular game conditions.

Bug Fixes & General Changes

 * Upgrade description and localization fixes and tweaks - each update it's important that we capture balance changes, as well as crosspath functions that players might otherwise miss (more info below)
 * Regrow Rate icon now correctly displays on Odysseys when rate has been modified
 * Many behind the scenes optimizations & removing of some unused art assets
 * Heroes no longer play level 20 audio when they hit level 20 if hero audio is disabled
 * Resolved some issues in sandbox freeplay with MOABs leaking incorrect amounts of lives
 * Due to past corruption issues, loading cloud data will no longer load challenge creation saves
 * Resolved a Crash/UI break caused by cycling through instamonkey pages too fast
 * Monkey Meadow modified slightly to allow for Juggernaut bounces off new trees near the map entrance. We've watched too many players try the Juggernaut for the first time on this map with good placement but not see the value of object rebounds.
 * Spike Factory pineapples skin description has been updated with more detail
 * Fancied up the save conflict screen
 * Resolved some layering of UI popups


 * Dart Monkey


 * x4x Super Monkey Fan Club description has been updated with more detail


 * Boomerang Monkey


 * 5xx Glaive Lord description has been updated with more detail


 * Bomb Shooter


 * 3xx Really Big Bombs description has been corrected
 * x4x MOAB Assassin description has been updated with more detail
 * xx5 Bomb Blitz description has been updated with more detail


 * Tack Shooter


 * 4xx Ring of Fire description has been updated with more detail


 * Ice Monkey


 * 4xx Embrittlement description has been updated with more detail
 * x3x Arctic Wind description has been updated with more detail
 * x5x Absolute Zero description has been updated with more detail


 * Glue Gunner


 * 410 Bloon Liquifier can now correctly pierce through 3 Bloons, not just 2.
 * 4xx Bloon Liquifier description has been updated with more detail
 * x4x Glue Strike description has been updated with more detail


 * Sniper Monkey


 * x4x Supply Drop description has been updated with more detail
 * xx4 Full Auto Rifle description has been updated with more detail


 * Monkey Sub


 * 3xx Submerge and Support description has been updated with more detail


 * Monkey Buccaneer


 * 1xx Faster Shooting description has been corrected
 * x5x Pirate Lord description has been updated with more detail
 * xx1 Long Range description has been corrected
 * xx4 Favoured Trades description has been updated with more detail


 * Monkey Ace


 * x1x Exploding Pineapples description has been updated with more detail


 * Heli Pilot


 * xx1 Faster Firing description has been updated with more detail
 * xx3 MOAB Shove description has been updated with more detail


 * Mortar Monkey


 * xx2 Burny Stuff description has been updated with more detail


 * Dartling Gunner


 * 3xx Laser Cannon description has been updated with more detail
 * x3x Hydra Rocket Pods description has been updated with more detail
 * x4x Rocket Storm description has been updated with more detail
 * x5x M.A.D description has been updated with more detail


 * Wizard Monkey


 * x3x Dragon's Breath description has been updated with more detail
 * xx3 Shimmer description has been updated with more detail


 * Super Monkey


 * xx3 Dark Knight description has been updated with more detail


 * Ninja Monkey


 * x2x Counter-Espionage description has been updated with more detail
 * 004 Sticky Bomb should work correctly now and not break with DoTs - please tell us if not because we've spent so much time on this, but hopefully we won't hear from anyone on this!


 * Alchemist


 * 2xx Acidic Mixture Dip description has been updated with more detail
 * xx3 Lead to Gold description has been updated with more detail


 * Druid


 * x5x Spirit of the Forest vine visuals should correctly layer over split tracks now


 * Spike Factory


 * 042 Spike Storm now correctly works on splitting tracks


 * Monkey Village


 * x4x Call to Arms description has been corrected


 * Engineer


 * x2x Deconstruction description has been updated with more detail
 * x4x Overclock description has been updated with more detail
 * x5x Ultraboost description has been updated with more detail
 * xx1 Oversize Nails description has been updated with more detail


 * Adora


 * Level 3 The Long Arm of the Light description has been updated with more detail


 * Etienne


 * UCAV should no longer have a footprint slightly below Etienne that blocks towers from being placed in that area


 * Monkey Knowledge Force vs Force


 * Description has been corrected


 * Desktop Version


 * Improved integration with discord - now shows a variety of game and menu states
 * We are working on improved integration with Steam and Twitch for future updates, we appreciate your patience on these!
 * Resolved an issue that could occur on Steam causing the game to hang at step 3 of 8

Balance Changes

 * Dart Monkey

"The previous sharpshooter rework caused more trouble than intended in setups without much other cleanup by popping Black Bloons into large clusters of reds which then clogged up the pierce. We decided to keep the buffed attack speed value as well as adding back the stronger damage value."

- Ninja Kiwi


 * Sharp Shooter damage increased (5 -> 6). Does not affect Crossbow Master.


 * Boomerang Monkey

"Rotating Glaives aren't quite enough for higher tier rounds, and especially struggle against Fortified Super Ceramics so we have added a small bonus to combat these."

- Ninja Kiwi


 * Glaive Lord rotating glaives now deal +2 bonus damage to Fortified Bloons


 * Tack Shooter

"Maelstrom upgrades are in a good spot overall, but specifically for the low cost of this tower with such a rapid cooldown it was able to hit too many targets under race conditions. This targeted nerf is to the value of it under those race conditions and should be negligible in other game areas."

- Ninja Kiwi


 * Blade Maelstrom ability pierce per blade reduced (infinite --> 100)
 * Super Maelstrom ability pierce per blade reduced to (infinite --> 500)


 * Ice Monkey

"Small tweaks to the benefit of still under-utilized T5 Ice Monkey upgrades."

- Ninja Kiwi


 * Super Brittle price reduced ($30,000 -> $28,000)
 * Absolute Zero ability and buff duration increased (10s -> 15s)


 * Glue Gunner

"More tweaks with the intent of viable stepping stones toward The Bloon Solver. Due to quirks with game state interactions temporarily preventing more nuanced changes, we have decided to leave MOAB Glue's slow amount on MOABs as it was previously, coming back to Relentless later. However xx4 Relentless Glue will still layer over the top of it."

- Ninja Kiwi


 * Bloon Dissolver costs less ($2600 --> $2500)
 * Bloon Liquefier costs less ($5500 --> $5000)
 * MOAB Glue MOAB slow effectiveness changed from 0.75x back to 0.625x (i.e. now slows blimps by 37.5% again)


 * Monkey Ace

"Similar to Tack Shooter Maelstrom upgrades, we have targeted a nerf to Ground Zero for race conditions by amounts which are not relevant outside of those conditions. Additionally Tsar Bomba has received a much smaller version of this nerf along with a reduced cooldown to increase its relevance."

- Ninja Kiwi


 * Ground Zero ability pierce reduced (infinite --> 1000)
 * Tsar Bomba ability pierce reduced (infinite --> 5000)
 * Tsar Bomba ability cooldown reduced from (40s -> 35s)
 * [undocumented] Tsar Bomba ability initial cooldown reduced (10s → 5s).


 * Heli Pilot

"Razor Rotors doesn't synergize well with it's own T2 and is kinda the dunce of T3 Helis"

- Ninja Kiwi


 * Razor Rotors blade damage increased (1 -> 2)


 * Mortar Monkey

"As an expensive high-layer T5 DPS tower lurking behind a mainly support path on path 3 Mortar it's not easy to save for, so Blooncineration has had a fair price reduction."

- Ninja Kiwi


 * Blooncineration price reduced from ($45,000 -> $40,000)


 * Dartling Gunner

"Base Dartling performance doesn't quite offset the handholding necessary to use it well, so base price has been reduced to make those first couple upgrades come a little faster. Plasma Accelerator attack delay has been buffed so that now the beam 'tic rate' matches the attack speed at tier 3, overall giving it a 20% buff to all DPS which carries on up to the Tier 5. Finally Bloon Exclusion Zone's price has as well been reduced slightly for edge case balance."

- Ninja Kiwi


 * Base Dartling Gunner cost reduced ($1000 -> $850)
 * Plasma Accelerator attack speed increased (0.25s -> 0.20s)
 * Bloon Exclusion Zone price reduced ($60,000 -> $58,000)


 * Super Monkey

"While not considered an issue on the same level for Races, the Bloon Annihilation ability has preemptively had pierce reduced under the same reasoning as Ground Zero and Maelstrom, but by amounts that still likely won't be noticeable even under most Race conditions - but we're keeping an eye on it. Additionally the price of this upgrade has been reduced by a fair amount."

- Ninja Kiwi


 * Tech Terror price reduced from $22,000 -> $19,000
 * Tech Terror ability pierce reduced from infinite to 2000
 * The Anti-Bloon ability pierce reduced from infinite to 10,000


 * Alchemist

"Alchemist has been given a small push towards the current underused Brew crosspath. Previously this crosspath only applied a benefit to Brew & Stimulant but now along with a buff to that, Acidic Mixture Dip will also gain a slight benefit from the crosspath."

- Ninja Kiwi


 * 2-2-0 Acidic Mixture Dip charges per stack increased (10 -> 13)
 * 3-2-0 Berserker Brew charges per stack increased from (35 -> 40)
 * [undocumented] 4-2-0 Stronger Stimulant buff shots per brew increased (50 --> 55)


 * Spike Factory

"Spiked Balls are used quite a lot, but we like their overall position right now so they have had only a slight bump up in price, along with a bigger decrease to the price of T4 Spiked Mines. In addition, Permaspike's neglected crosspath has had a small pierce increase as currently their only real use is under custom challenge rules."

- Ninja Kiwi


 * Spiked Balls price increased ($2200 -> $2300)
 * Spiked Mines price reduced from ($12,000 -> $11,000)
 * 1-0-5 Permaspike pierce increased (70 -> 80)
 * [undocumented] "Smart" targeting priority now places spikes as far back on the track as it can rather than as far forward to the first bloon.


 * Obyn Greenfoot

"To cut down a little on the RNG aspect of Obyn strategies, his abilities will now be able to target Bloons in the same fashion as Gwendolin's Cocktail, and only place randomly while none are within radius (yay!)."

- Ninja Kiwi


 * Obyn's level 3 Brambles will now target Bloons in radius unless there is none
 * Obyn's level 10 Wall of Trees will now target Bloons in radius unless there is none

Version 23.2
Patch notes link is here: Link.


 * Resolved a case in which you could attempt to follow yourself, crashing the game.
 * Collection Event screen allows collecting uncollected rewards from previous versions
 * Base Perma-Spike now attacks faster (6.0s → 4.85s).
 * 0-1-5 Perma-Spike attack speed increased (4.8s → 3.88s)
 * 0-2-5 Perma-Spike attack speed increased (3.36s → 2.72s)
 * Pat Fusty's Rallying Roar now prioritizes after the Sub Commander buff instead of before, no longer causing double Rallying Roar effect.
 * Plasma Accelerator's beam no longer deals +10 MOAB-class damage. Point still retains the +10 MOAB-class damage.
 * Absolute Zero cooldown now decreased (40s --> 30s)
 * [undocumented] Initial cooldown of Absolute Zero now reduced to 33% (20s --> 10s)

Version 23.1
Link to patch notes.


 * Fixed tower UI getting cut off when adding towers in Custom Challenges
 * Fixed Pat Fusty Roar animation
 * Fixed Pat Fusty squeeze 'Ghost' MOAB broken art assets
 * Fixed Follow option when viewing profiles in co-op lobbies
 * Fixed new Lead to Gold buff applying to 014 crosspath but not 013
 * Fixed some issues with Buccaneer MOAB Takedown hooks
 * [undocumented] Pirate Lord now always targets DDTs over ZOMGs, rather than always reserving 2 hooks for any ZOMG on screen and using 1 hook for one other "small" blimp.
 * Fixed a simulation-UI display issue (portraits not appearing)

Known Issue


 * Collection Event Rewards - for players who have not played the game since earning rewards over the holidays, you may crash on load; we are looking into the issue currently but in the meantime, if you launch the game offline it should load without issue! We apologize for the inconvenience and are working on getting this fixed as soon as we can.

Version 23.0
Link to patch notes.

"We're back from holidays mini-update!"

- Ninja Kiwi

New Awesome

 * New Expert Map, Ravine!
 * New Trophy Store Items
 * Monkeys: Pineapple projectiles for Spiked Ball factory
 * Bloons: Trucker Hats, Lantern BFB skin, Pow Pop FX
 * Game & UI: BMC Street Party music track, Kabuki Ninja avatar, Heli Pilot avatar

Challenge Browser changes / additions

 * Challenges now allow users to toggle between Player Completion Rate (current number, which displays % of players who have beaten the challenge) & Win Rate (displays the total % of wins against losses)
 * Challenge Browser now supports an option to "hide" challenges from searches if you have already completed them
 * Added a 'follow user' option & 'Following' search to the challenge browser
 * Challenges that have been greyed out in searches from a previous version of the game will now update to blue again if they are passed on a newer version without using double cash by enough players
 * Challenge browser now supports filtering challenges by maximum number of rounds & minimum number of rounds. This filter will unfortunately not work on existing challenges.
 * Challenge browser win rates now support displaying >99% & <1% for win rate, if a challenge is not quite actually 100% or 0%.
 * Challenge browser has had some general improvements & optimization to filters, sorting, searching & returning from a challenge
 * Added an option to disable Double Cash in challenge creation

Big Changes / Additions

 * Added warnings to some screens which had started to be blocked from loading under certain settings in VPN's & other 3rd party DNS based filters.
 * Reworking of tower upgrade UI when hovering/holding over upgrades
 * Added a first-time pop-up for targeting priorities
 * First ever continue to be used is now free
 * Added a 'customized rounds' icon for when rounds are changed in Odyssey/ Race
 * Improved sorting of race leaderboard scores
 * Apopalypse screen will now display a victory at round 60
 * Some new profile stats have been added, Most Experienced Monkey & its XP, Insta Collection progress, & Collection Chests opened (This stat begins tracking now)
 * Center lanes widened on the intermediate map Bazaar to allow Medium placement.

Bug Fixes & General Changes

 * Resolved some map specific FX not speeding up their animations when in 3x speed
 * Resolved an issue that would cause pets to continue playing their SFX after being sold
 * Resolved some issues causing Bloons to choose path inconsistently when tracks split off in multiple directions
 * Fixed login prompts which had stopped working for guest users
 * Login page should correctly load in the webview
 * A number of localization issues resolved
 * Improved tutorial to feel less clunky
 * Resolved some collision on Flooded Valley
 * Snap of Your Fingers achievement correctly works again for players with Double Cash
 * The corner of some random Heli can no longer be spotted in the corner of Chutes
 * Resolved an issue with Techbots linked to engineers not remembering to trigger Overclock after loading a save
 * Resolved an issue with Odyssey wins getting mixed up with regular wins sometimes
 * Restarting apopalypse will no longer pause the game
 * Resolved an issue with Flooded Valley blocking vision on some towers at times when it should not
 * Added some instruction for how to unlock locked maps
 * Minor UI fixes and optimizations in a few places
 * Some general minor cleaning up of UI in challenge creation
 * Changing hero skin right before a co-op game should no longer cause a desync


 * Monkey Sub


 * 2xx Advanced Intel no longer gains camo detection from Lvl 1 Etienne or Dartling
 * 3xx & 4xx Subs have had some optimizations to unnecessary code
 * 4xx Sub correctly layers assets onto regrow Bloons again
 * 5xx Sub inconsistencies resolved with how buffs were applying


 * Monkey Ace


 * No longer locks in place after enabling wingmonkey and then disabling knowledge


 * Mortar Monkey


 * xx4 Shattering Shells removing fortification should now reflect the children Bloons losing their fortification as well towards the damage counter


 * Wizard Monkey


 * 110 Fireball now correctly ignores blockers with Guided Magic
 * Necromancer no longer depletes grave from current round before previous


 * Alchemist
 * 3xx Berserker Brew no longer closes open UI panels when buffing selected tower


 * Monkey Village
 * x1x Regrow Blocker has had some inconsistencies fixed


 * Engineer
 * 5xx Paragon Sentry "can always sell" property on sentries has been fixed to work in challenges as well


 * Dartling Gunner


 * Can no longer shoot over walls when locked on top of them
 * Lock Targeting Reticle now scales in size to reflect accuracy changes
 * 4xx Plasma Accelerator no longer creates Plasma Pools when beams are obstructed but would be crossing streams if they were not


 * Striker Jones
 * Is no longer so terrified of MOAB Class Bloons that he is occasionally rendered speechless by the mere sight of them


 * Obyn Greenfoot
 * Track items should once again always be retained when loading saves


 * Ezili
 * Lvl 11 description updated to reflect interaction with Necromancers


 * Pat Fusty
 * Visual effects should all work correctly again while Pat is placed in water
 * Resolved a crash caused by chinooking Pat under specific circumstances


 * Knowledge
 * Backroom Deals knowledge once again works

Balance Changes

 * Dart Monkey

"While we're happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we've added a beefy impact to each individual target hit, and we've tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce."

- Ninja Kiwi


 * Juggernaut damage increased (1 --> 2)
 * Juggernaut pierce reduced (100 --> 50)
 * Sharp Shooter attack rate increased (0.85s --> 0.75s)
 * Sharp Shooter damage reduced (6 --> 5)
 * Crossbow Master is completely unaffected by these changes. Despite NK stating that all Tier 5 Dart Monkeys are not affected by this change, only the Crossbow Master damage is unchanged. Ultra-Juggernaut's small secondary Juggernaut balls are not affected by this change, and neither are the main large Ultra-Jugg balls.


 * Boomerang Monkey

"Small price adjustment to push when you get this tower a little closer to when it's useful."

- Ninja Kiwi


 * Glaive Lord costs less ($40,000 --> $35,000)


 * Bomb Shooter

"Small nerf to the regular-Bloon power of MOAB Mauler's domination."

- Ninja Kiwi


 * MOAB Mauler deals less extra damage to Ceramics (+4 --> +3). Does not affect MOAB Assassin or above.

"With pierce and range on the base Tack Zone so high that increases weren't noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths."
 * Tack Shooter

- Ninja Kiwi


 * The Tack Zone damage increased (1 --> 2)
 * The Tack Zone base range decreased (46 --> 30)
 * The Tack Zone pierce decreased (9 --> 4). Does not affect 0-2-5.
 * 0-1-5 The Tack Zone range decreased (50 --> 34)
 * 0-2-5 The Tack Zone range decreased (54 --> 50)


 * Ice Monkey

"Ice Monkey power is currently too bottom heavy and mid-to-higher tiers are neglected, so some tweaks to mid-tier upgrades have been made."

- Ninja Kiwi


 * Embrittlement costs less ($3000 --> $2200)
 * Arctic Wind costs less ($3200 --> $2900)
 * Cryo Cannon costs less ($2000 --> $1750)
 * Snowstorm ability cooldown decreased (60s --> 30s)
 * [undocumented] Absolute Zero ability now has an initial cooldown of 50% the original cooldown


 * Glue Gunner

"Adjustments to top-path upgrades to make each step more noticeable. Very small nerf to the slow amount on MOAB Glue as it has for a long time held a dominating spot in MOAB support, but this same amount has been returned to the previous value at Tier 4. We are still looking at future improvements here, including reworking the priority tree of glue stacks."

- Ninja Kiwi


 * Bloon Dissolver price reduced ($2700 --> $2600)
 * Bloon Liquifier pierce increased (1 --> 2).
 * MOAB Glue slow amount on MOABs reduced (0.625x --> 0.75x). Remains at 0.625x for Relentless Glue.


 * Sniper Monkey

"Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well."

- Ninja Kiwi


 * Cripple MOAB now deals +20 damage to MOAB-class
 * Supply Drop's shrapnel pierce increased (3 --> 6)


 * Monkey Sub

"As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath."

- Ninja Kiwi


 * 4-0-0 Bloontonium Reactor pierce decreased (70 --> 50)
 * 4-1-0 Bloontonium Reactor pierce decreased (84 --> 70)
 * 4-2-0 Bloontonium Reactor pierce increased (84 --> 100)
 * [undocumented] 5-1-0 and 5-2-0 Energizer has less pierce (1200 --> 1020 for 5-1-0, 1200 --> 1050 for 5-2-0)


 * Monkey Ace

"Monkey Ace was never intended to be a great starting tower and instead come into power at mid- and high-tier upgrades, but since the base tower feels lacking to new players (and some of us old timers) we decided to rework low tier power into the base tower. In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design."

- Ninja Kiwi


 * Monkey Ace dart projectile size increased (2 --> 3)
 * Monkey Ace attack cooldown reduced (2.1s --> 1.68s)
 * Rapid Fire attack rate buff decreased (0.6x --> 0.75x)
 * Spectre and Flying Fortress attack speed bonus from Rapid Fire remains the same.
 * Exploding Pineapple base attack cooldown decreased (3s --> 2s)
 * 1-1-0 Exploding Pineapple cooldown decreased (1.8s --> 1.5s)
 * Spectre darts now have a very slight seeking effect on the dart projectiles. Also affects Flying Fortress.
 * Flying Fortress price decreased ($105,000 --> $100,000)

"Further small buff to Comanche as prior balancing has not felt sufficient."
 * Heli Pilot

- Ninja Kiwi


 * Comanche Defense reinforcements duration increased (12s --> 15s)

"As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We're happy enough with its time in the wild to make some first impression changes here which we hope you'll continue to enjoy."
 * Dartling Gunner

- Ninja Kiwi


 * Plasma Accelerator can now apply Laser Shock with the beam as well as focal point
 * [undocumented] Plasma Accelerator's beam now applies +10 MOAB-class damage too
 * Ray of Doom price reduced ($110,000 --> $95,000)
 * 1-4-0 Rocket storm ability spread reduction increased (-30% --> -60%)
 * M.A.D price reduced ($65k --> 60k)
 * Buckshot price reduced ($4000 --> $3800)
 * Buckshot projectiles now knock back non-MOAB-class bloons by a small amount on hit, similar to Super Monkey's Knockback but sends hit bloons ~33% backwards

"Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we've decided to start off buffing it based on its own merits in general gameplay. We've also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved."
 * Wizard Monkey

- Ninja Kiwi


 * Wizard Lord Phoenix price decreased ($60,000 --> $54,000)
 * Dragon's Breath's Fireball radius increased (10 --> 14)
 * Dragon's Breath's Fireball damage increased (1 --> 3)
 * Wizard Lord Phoenix's Fireball damage increased (1 --> 9)
 * Wizard Lord Phoenix's Dragon's Breath damage increased (1 --> 2)
 * Prince of Darkness pops retained in graveyard increased (2 --> 3)
 * Prince of Darkness grave required for damage stacks increased (200 --> 300)


 * Alchemist

"Lead to Gold hasn't been a competitive 3rd tier outside of special game modes and challenges, so we've added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly 'convert' a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well."

- Ninja Kiwi


 * Lead to Gold now deals +9 damage to Leads and visible DDTs


 * Druid

"The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn't see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the 'extra' pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey."

- Ninja Kiwi


 * Ball Lighting price decreased ($6000 --> $5500)
 * Superstorm's superstorm pierce consumptions is now decreased for all MOAB-class bloons:
 * MOAB: 20 --> 5
 * BFB: 50 --> 20
 * ZOMG: 200 --> 50
 * DDT: 50 --> 10

"Monkey Bank is just too stonks even without Benjamin. This nerf shouldn't hurt it too much, but will make it snowball a little bit slower and balance with the other paths better."
 * Banana Farm

- Ninja Kiwi


 * Monkey Bank price increased ($3300 --> $3500)

"Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power."
 * Spike Factory

- Ninja Kiwi


 * Base Spike Factory cost increased ($800 --> $1000)
 * Faster Production cost decreased ($700 --> $600)
 * Even Faster Production cost decreased ($900 --> $800)
 * Spike Factory base attack rate increased (2.2s --> 1.75s)
 * Spike Factory attack speed bonus decreased (0.6x --> 0.8x, or +66% --> +25%), for less attack speed (1.32s --> 1.4s)
 * Spike Factory attack speed bonus increased (0.75x --> 0.70x, or +33% --> +42%), for more attack speed (0.99s --> 0.98s)
 * Carpet of Spikes price reduced ($42,000 --> $40,000)
 * [undocumented] Base Super Mines attack speed increased (4.4s --> 3.5s)
 * [undocumented] 5-1-0 Super Mines attack speed decreased (2.64s --> 2.8s)
 * [undocumented] 5-2-0 Super Mines attack speed increased (1.98s --> 1.96s)
 * [undocumented] 0-1-5 Perma-Spike attack speed decreased (3.6s → 4.8s)
 * [undocumented] 0-2-5 Perma-Spike attack speed increased (2.7s → 3.36s)
 * Note: Perma-Spike's base attack speed remained the same, which meant the attack speed crosspaths were nerfed.


 * Monkey Village

"Call to Arms didn't last enough in some critical situations where it could have made the difference, so this duration has been increased slightly."

- Ninja Kiwi


 * Call To Arms duration increased (10s --> 12s). Does not affect Homeland Defense.


 * Engineer Monkey

"Sentry Expert has underperformed for a while, so we're adding solid crosspathing buffs to all Sentries. We've added a pierce & speed boost to Overclock's base upgrade and lowered the cooldown on Ultraboost to allow the possibility for it to achieve full uptime as a freeplay tower and get its stacks up faster. Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster."

- Ninja Kiwi


 * Deconstruction now grants all spawned Sentries with +1 damage to MOAB-class and +1 damage to Fortified
 * 4-0-1 Sentry expert now increases sentry pierce by roughly 25% instead of +1
 * 4-0-1 Crushing Sentry pierce increased (22 -> 28)
 * 4-0-1 Bomb Sentry pierce increased (30 -> 38)
 * 4-0-1 Cold Sentry pierce increased (15 -> 19)
 * Overclock's main attack's projecitle speed increased (375 --> 750)
 * Overclock's main attack's pierce increased (3 --> 15)
 * Ultraboost's main attack's pierce increased (3 --> 30)
 * Ultraboost ability cooldown reduced (45s --> 35s)
 * [undocumented] Ultraboost ability initial cooldown reduced (15s → 5s).
 * Base Bloon Trap rate increased (20s --> 15s)
 * 2-0-4 Bloon Trap rate bonus increased (0.8x --> 0.6x, or +25% --> +66%)


 * Gwendolin

"The last Gwendolin change didn't come through as well as intended for a number of reasons, so while keeping true to the intention behind this change it has been improved across the board to properly buff this again"

- Ninja Kiwi


 * Natural Heat It Up should trigger roughly +50% more at all levels
 * Level 4's Heat It Up ability triggers after 40 shots instead of 60. Therefore, cooldown is now 20 seconds instead of 30 seconds, +50% faster rate.
 * Level 12's Heat It Up ability triggers after 48 shots instead of 70. Therefore, cooldown is now 19.2 seconds instead of 28 seconds, +45.83% faster rate.
 * Level 15's Heat It Up ability triggers after 64 shots instead of 90. Therefore, cooldown is now 19.2 seconds instead of 27 seconds, +40.63% faster rate.
 * Level 18's Heat It Up ability triggers after 70 shots instead of 110. Therefore, cooldown is now 10.5 seconds instead of 16.5 seconds, +57.14% faster rate.


 * Adora

"Ball of Light's power before level 20 has been improved to scale through the mid game better"

- Ninja Kiwi


 * Level 10-14 Ball of Light damage increased compared to Adora's base damage (+1 to +2)
 * 15-19 Ball of Light damage increased compared to Adora's base damage (+1 to +3)
 * Lv20 Ball of Light remains at +18 compared to Adora's base damage (20)


 * Etienne

"Etienne's main power through mid-to-endgame intentionally comes from his UCAV, however it still overperforms and needs to be pulled back a bit."

- Ninja Kiwi


 * Level 10-14 UCAV duration reduced (20s -> 18s)
 * Level 15+ UCAV duration reduced (25s -> 20s).


 * Some Known Issues


 * 'Ghost' MOAB Class Bloons visible briefly during Pat Fusty Big Squeeze ability
 * Tower UI may break if too many actions are taken during garbage collection
 * Save integrity of any current Odyssey progress may have issues updating if not already completed

Version 22.2

 * All Sticky Bomb fixes from v22 & v22.1 have been reverted as these just caused too many problems
 * Due to this, Benjamin's Syphon Funding & Mortar Shattering Shells now work again

Version 22.1

 * 041 Dartling's Rocket Storm ability now correctly targets with you
 * 052 Dartling's Rocket Storm ability now correctly gains pierce from crosspath
 * Dartling Gunner stats can now be made public if you have named monkeys
 * Resolved an issue where Casual and Expert sorting of the challenge browser was being applied backwards
 * Challenge browser will no longer show 0 / 100% for completion rate unless truly no one / everyone who has attempted has completed the challenge
 * Behind the scenes changes to improve Challenge Browser sorting
 * Some optimizations to the Challenge Browser
 * xx4 Ninja Sticky Bomb has had an issue resolved where it would not deal damage in some cases
 * Achievement: Snap of your Fingers once again works, note that this currently ignores Double Cash, if you have Double Cash you will have to complete with ¼ of starting cash remaining
 * Resolved a crash that could occur at loading step 3 when opening the game
 * Resolved a crash that could occur when hitting enter on a text box in sandbox with no number entered
 * Resolved a crash that could occur when restarting a co-op game
 * Resolved Hero Swapping not correctly working in co-op lobbies
 * Monkey Sub xx1 animation states should no longer fall out of sync
 * Resolved an issue with applying modified regrow rate in challenge editor

Version 22.0
Link to patch notes.

New Awesome Features

 * Dartling Gunner! After a long time in design and development, we are delighted to present the BTD6 version of this multipurpose beast tower!
 * BTD5 and Battles players will notice a few key differences in the BTD6 version, most importantly not being able to detect camo without middle path and pushing Depleted Bloontonium style popping power into the second path 3rd tier
 * Swivel speed added to all Dartlings, which was important for co-op sync
 * Locking rotation added as a targeting option to the base tower for ease of use (and a related monkey knowledge ability that allows you to panic unlock all Dartlings - see Emergency Unlock)
 * Variety of range and placement strengths and weaknesses across all 3 paths, with attention to crosspathing variety and tier 5 specialization
 * How do you get access to Dartling? Check the gift box on the main menu - it'll tell you how many pops you need to unlock it and start blasting Bloons!
 * Obyn Redfoot, Mountain Guardian skin and VO added
 * New Maps
 * Beginner map - Skates
 * Advanced map - X Factor
 * New Monkey Knowledges & One Edit
 * Emergency Unlock (Dartling Knowledge; note this can't be 'tech-botted')
 * Cross the Streams (Dartling Knowledge)
 * Gorgon Storm (Dartling Knowledge)
 * Grand Prix Spree
 * First Last Line of Defense
 * Monkeys Together Strong
 * Flanking Maneuvers
 * Ambidextrous 'Rangs changed to Recurring 'Rangs, and all Boomerang Monkeys have now become Ambidextrous by default; if you had Ambidextrous 'Rangs already, it will switch automatically to Recurring 'Rangs
 * Challenge Browser with Win %, Ratings, and Favorites
 * New browser-system to allow for easier searching of player-made challenges
 * Many changes made to the storage and setup of custom player-made challenges
 * Player-made challenges now record a soft clear-rate percentage
 * Player-made challenges can be added to Favorites and will now allow others to 'Like' a challenge after an attempt
 * Browser-system will support a few different methods of sorting through challenges; Trending, Newest, Most Liked, Casual & Expert as well
 * Additional browsing based on your interactions: Favorites, Your Challenges, Played Challenges, and Saved Games (up to 10)
 * New Challenge Editor option: Regrow Rate
 * 10 new Achievements
 * Ready Player One?
 * Crash of the Titans
 * A La Code
 * Regifted
 * Coupon Crazy
 * Instant Gratification
 * Insta Century
 * Limited Run
 * Tools to Darwin
 * Plus one more to find!
 * New Trophy Store Items
 * Heroes: Dread Pirate Brickell - Parrot Pet
 * Monkeys: 3 items in the limited time list below
 * Bloons: Frozen Glacier MOAB, Snowflakes Pop FX
 * Co-op: Ezili Facepalm emote, Celebration emote
 * Game & UI: Music Track - Jingle Bloons, Iceberg Pontoon, Monkey Ace Avatar, Dartling Gunner Avatar
 * Limited Time only: Fusty the Snowman - Penguin Pet, Presents Upgrade Fx, Candy Cane 'Rangs, Monkey Village - Elf Pet, Red Nose MOAB-Class decal, Santa Hats Bloon Decal, Retro Techbot, Bauble Mine, Happy Holidays emote, Ninja Avatar, Patch Avatar

Noteworthy Changes / Additions

 * Hero Skin Bundles have been added to the game. Now that quite a few heroes have a lot of alternate cosmetics, we've bundled some of these into new IAP store items for any players that want to fast track their unlocks
 * Updated achievements system to consume less memory, this will mean that external-platform achievement may now not reflect until returning to menu or collecting the achievement
 * Odysseys now support tower path restrictions for more variety in Crew setups

Bug Fixes & General Changes

 * Updated placement circle color to have a more frame-perfect display of when a tower can be placed, and when it cannot. Previously there was a frame-difference on the color updating which could be noticed on slower devices
 * Resolve some issues with displayed game over stats when loading saved games
 * Link to these detailed update notes from the in-game top-level notes has been updated
 * Heroes with Placement Animation trophy store items will now play animations on upgrades as well
 * Resolved an issue where the search feature under achievements section lost functionality when using it after collecting rewards from a completed achievement
 * Empty 'named monkeys' bar will now link to the trophy store if the item is not purchased
 * Resolved an issue with a certain achievement tracking easy wins even though restricted to medium and hard only
 * Resolved a number of stats that were not counting correctly in co-op
 * Resolved an inconsistency with flooding the valley on Flooded Valley
 * Firing Range map had 'bounceable blocker' support added for path 1 dart monkey bouncetasticness
 * Bonus Rewards during collection event correctly translated
 * Resolved a rare load game crash
 * Resolved a soft lock that could occur in co-op when levelling up with the tower upgrades menu covering the screen
 * Resolved a crash that could occur when a save conflict appeared while playing co-op
 * Reloading a save on Workshop should no longer occasionally double up on increasing price of the reverse motor
 * Trophy Store, Top Hats item icon has been updated
 * Bloon Skins should no longer be removed in co-op when removing camo/regrow from the target


 * Ice Monkey
 * xx4 Icicles now correctly inherits the radius of xx3 instead of shrinking


 * Monkey Sub
 * Resolved some issues with xx5 Sub Commander not always correctly buffing the damage of x5x Pre-emptive Strike


 * Monkey Ace
 * x5x Tsar Bomba resolved an issue with crosspath stacking (always 40 seconds, not -5s per crosspath)


 * Heli Pilot
 * x4x Support Chinook now records Cash Earned separately from pops


 * Mortar Monkey
 * x4x Artillery Battery issues resolved with ejection point
 * x4x Artillery Battery issues resolved with crosspath application
 * x5x Pop and Awe active ability now lasts between rounds


 * Wizard Monkey
 * x2x Wall of Fire should no longer occasionally 'be eaten' by nearby walls if the tower is placed next to a blocker
 * x5x Wizard Lord Phoenix correctly hits all Bloon Types with radial balls


 * Super Monkey
 * xx3 Dark Knight resolved an issue with placement when Darkshifting


 * Ninja Monkey
 * xx4 Sticky Bomb should now detonate correctly even when other bloon mutations (like glue) are applied to the same target


 * Druid
 * x4x Jungle's Bounty now records Cash Earned separately from pops
 * x2x Heart of Oak should no longer remove regrow from Bloons that it cannot damage


 * Monkey Village
 * x1x Regrow Blocker should work more reliably


 * Captain Churchill
 * Resolved some issues with Churchill aiming and spinning like he's chasing his own tail


 * Ezili
 * Swapping Ezili's skins should no longer cause her to apply the wrong DoT Fx


 * Pat Fusty
 * Resolved an issue with Pat's footprint being an incorrect size (now should be "large" size)


 * Adora
 * Adora vengeful portraits now use the correct portraits again


 * Desktop Version
 * Resolved an issue where ability hotkeys were not correctly working as multi-key-hotkeys. This should now allow you to separately have hotkeys setup for 'shift+2' and '2' set up at the same time and work without triggering each other.

Balance Changes
"We're happy enough with most of Dart Monkey's bottom path, but the T4 stepping stone has always felt pretty undesirable for the price point compared to T3 so we have just increased the attack rate slightly at tier 4"
 * Dart Monkey

- Ninja Kiwi


 * Sharp Shooter reload time reduced from 0.95s to 0.85s. Does not affect Crossbow Master reload time.

"MOAB Press still feels dominant but not wildly outpacing other options so a small price increase has been made"
 * Boomerang Monkey

- Ninja Kiwi


 * MOAB Press price increased from $2000 to $2200

"Some low tier Bomb pierce has been shifted further up into the 2xx Heavy Bombs upgrade to effectively nerf 130 Mauler meta in price, but the price of these upgrades and MOAB Damage of T4 Maulers have both been buffed to benefit other variations of bomb better. Bloon Impact's price was increased as it didn't need to benefit from this buff, and a buff was made to 502's Bloon Impact's frags to alter this underused crosspath."
 * Bomb Shooter

- Ninja Kiwi


 * 0-0-0 base pierce reduced from 18 to 14
 * Bigger Bombs pierce bonus reduced from 10 to 6, for only 20 base pierce instead of 28
 * Bigger Bombs price reduced from $400 to $350
 * Heavy Bombs now increases pierce by a further +10, for an overall pierce of 30 instead of 28.
 * Heavy Bombs price reduced from $800 to $650
 * Bloon Impact price increased from $3200 to $3600
 * MOAB Assassin MOAB damage bonus increased from 25 to 30
 * 5-0-2 Bloon Crush frag damage increased from 3 -> 12
 * 5-0-2 Bloon Crush frag pierce increased from 2 -> 3

"Ring of Fire doesn't perform well for the price as a low-range AoE tower with no single target advantage. Since we value the original design intent as low range AoE, we've lowered the price to remain a viable choice."
 * Tack Shooter

- Ninja Kiwi


 * Ring of Fire price reduced from $4500 to $3500

"Glue Strike currently allows for 240 crosspath to hit MOABs with 042 being more Ceramic focused but losing the Glue Soak from top path hurts against lower layers, so we've increased the base amount of layers glued by Strike & Storm so that it won't expire on non-MOABs so quickly. Additional changes are a follow up reduction to The Bloon Solver's price and a small increase to MOAB Glue's price due to dominance in conjunction with MOAB Press."
 * Glue Gunner

- Ninja Kiwi


 * The Bloon Solver price reduced from $24000 to $22000
 * 0-4-x Glue Strike ability layers glued increased from 3 to 6
 * 0-5-x Glue Storm ability layers glued increased from 3 to 9
 * MOAB Glue price increased from $3200 to $3400

"Trading off rate of fire for shrapnel crosspath doesn't work well for Maim MOAB as it's all about being a stall tower, so instead of focusing on a damage increase here the shrapnel will now apply the benefits of the sniper's stun & debuff to turn this crosspath choice into a question of preference in grouping vs single target. Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel."
 * Sniper Monkey

- Ninja Kiwi


 * 4-2-0 Maim MOAB shrapnel fragments now also benefit from stun
 * 5-2-0 Cripple MOAB shrapnel fragments now also benefit from stun and debuff
 * Bouncing Bullet's shrapnel pierce increased from 2 to 3

"Ballistic Missile previously had far too much attack speed added into the crosspath and was rebalanced for parity, but the overall performance loss from this was too much. Better balance will come from the base rate of Ballistic Missile itself."
 * Monkey Sub

- Ninja Kiwi


 * 0-3-0 Ballistic Missile missile reload time reduced from 1.5s to 1.3s. Also carries over crosspaths with Path 3. Also affects Pre-Emptive Strike, from 0.5s to 0.433s.
 * 0-3-1: 1.3125s → 1.1375s
 * 0-3-2: 0.984375s → 0.853125s
 * 0-5-1: 0.4375s → 0.379166667s
 * 0-5-2: 0.328125s → 0.284375s

"Most of the early Buccaneer's strength comes from grapes, so to make it a little easier to start we've moved some cost from the base tower into Grape Shot. On that same note, we've piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics."
 * Monkey Buccaneer

- Ninja Kiwi


 * Buccaneer base cost reduced from $550 to $500
 * Grape Shot price increased from $500 to $550
 * Pirate Lord grapes now deal more damage (1 --> 5)
 * Pirate Lord grapes now deal +5 Ceramic damage on top of the new damage buff

"While Pineapples are never the star of the show, the amount of pierce they have is completely unnecessary for their usage window and has only led to balance problems for Bombing Run, specifically in races. This high amount of pierce has been more evenly spread through higher tiers & crosspath. Flying Fortress has also been reduced in price because, while achievable, it doesn't match well with freeplay progress."
 * Monkey Ace

- Ninja Kiwi


 * Base Exploding Pineapple bomb pierce decreased (40 --> 20)
 * 0-1-1 Exploding Pineapple bomb pierce decreased (40 --> 32)
 * Pierce nerfs for Exploding Pineapple also apply to Bomber Ace. Ground Zero pierce remains at current pierce value of 40.
 * 0-4-1 Ground Zero pierce increased from 40 to 52
 * Flying Fortress price reduced from $120,000 to $105,000


 * Heli Pilot

"A little more buffing of underused crosspath"

- Ninja Kiwi


 * 0-1-3 MOAB Shove now pushes blimps further
 * MOAB speed: -0.33 --> -0.44
 * BFB speed: 0 --> -0.11
 * ZOMG speed: 0.33 --> 0.22


 * Mortar Monkey

"We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar's release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. Additionally mid-path T5 mortar has had all of its T3 damage bonuses increased to better reflect its position as a Tier 5."

- Ninja Kiwi


 * Base random projectile deviation for the Mortar Monkey decreased from 30 back to 18
 * Pop and Awe ceramic damage bonus increased from 3 to 12
 * Pop and Awe Lead damage bonus increased from 1 to 4
 * Pop and Awe Fortified damage bonus increased from 1 to 4
 * Pop and Awe MOAB damage bonus increased from 1 to 4


 * Wizard Monkey

"Some changes have been made to wall of fire to improve race balance in particular"

- Ninja Kiwi


 * Wall of Fire attack begins on cooldown when the upgrade is purchase
 * Wall of Fire now saves the time remaining on its attack cooldown, rather than always immediately spawning upon starting a round from a game save.
 * Wall of Fire attack projectiles are removed when the tower is sold


 * Super Monkey

"The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we've capped the spawn rate of these mini avatars. Additionally middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing, and Tech Terror not keeping up with other towers that perform a similar role."

- Ninja Kiwi


 * Sun Temple, True Sun God, and Avatar of the Vengeful Monkey mini avatar spawn rate is no longer increased by attack rate buffs
 * Robo Monkey price reduced from $9000 to $7000
 * Tech Terror ability cooldown reduced from 60s to 45s. Also affects The Anti-Bloon.


 * Alchemist

"While the middle path T5 gets some use, T4 Transforming Tonic does not perform well for the low pierce amount so pierce has been increased."

- Ninja Kiwi


 * Transforming Tonic transformed monster pierce increased from 4 to 6. Also affects Total Transformation main Alchemist.


 * Druid

"Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it."

- Ninja Kiwi


 * Superstorm's Storm now spawns Ball Lightnings in a 180 degree arc in front of it every second until the storm expires

"We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn't enough to make the path competitive and increasing this number further wouldn't have much of an impact since most earlier rounds aren't long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced, ceramic bonus increased on 4xx, and a new bonus added to 5xx. We have also made changes to give more purpose to 042 Spike Storm and allowed x5x Carpet of Spikes to save its cooldown so it is no longer required to avoid saving to be used in reliable strategies."
 * Spike Factory

- Ninja Kiwi


 * Base projectile lifespan reduced from 70 to 50s
 * Long Reach lifespan remains at 100s
 * Bigger Stacks price increased from 600 to 800
 * White Hot Spikes price reduced from 800 to 600
 * Spiked Mines ceramic damage increased from 3 to 6
 * Super Mines each spike of each mine now triggers a smaller explosion
 * Radius 20
 * Pierce 10
 * Damage 10
 * 042 Spike Storm targets only active paths (e.g. on Bloody Puddles)
 * Carpet of Spikes save cooldown of passive ability when saving


 * Monkey Village

"Call to Arms has never had enough uptime for the small amount of space that it benefits."

- Ninja Kiwi


 * Call to Arms ability cooldown reduced from 60 to 45s. Also affects Homeland Defense.


 * Engineer

"Bloon Trap can now be used more effectively"

- Ninja Kiwi


 * If all of an Engineer's stockpiled Bloon Traps are used up, Bloon Trap now has a cooldown of 20s instead of only capping at one new trap per round. Bloon Trap cooldown now starts upon once it spawns rather than once it is collected. Does not affect the existing 2.8s cooldown while refreshing a trap.
 * Note: Bloon Trap is still limited to 1 at a time per Engineer
 * 2-0-4 Faster Engineering reduces the bonus Bloon Trap cooldown from 20s -> 16s. Does not affect the existing 2.8s cooldown per trap.
 * XXXL Trap will cooldown at 1/6th of the rate of the standard Bloon Trap.
 * XXXL Trap cooldown is now increased from 2.8s to 3.33s
 * Note: Bloon Trap's minimum deploy time of 2.8s will override 205 Trap's 2.7s cooldown


 * Gwendolin

"Gwendolin's Heat it Up! attack/buff has been sitting in a weird spot where it would benefit from attack speed but does not because of the cooldown which prevents it ever having full uptime. This rework makes her have a roughly similar uptime at all levels without being buffed, however she will now benefit properly with increased uptime depending on any rate modifiers applied to her. A fully juiced Gwendolin around level 15 or 18 should now be capable of achieving 100% buff uptime."

- Ninja Kiwi


 * Heat It Up passive attack time requirement reduced (15s --> 4.5s). Note that both the time requirement and shot requirement still must both be met in order to activate the Heat It Up effect.
 * Heat It Up shots required to trigger has been scaled up to her match her innate attack rate at all levels, and the base cooldown has also been increased. Former shot numbers was 30 shots for all levels.
 * Level 4's Heat It Up ability triggers after 60 shots
 * Level 12's Heat It Up ability triggers after 70 shots
 * Level 15's Heat It Up ability triggers after 90 shots
 * Level 18's Heat It Up ability triggers after 110 shots
 * Heat It Up cooldown is now increased for all levels, due to increased Heat It Up shot requirements
 * Level 4's Heat It Up cooldown increased from 15s to 30s
 * Level 12's Heat It Up cooldown increased from 12s to 28s
 * Level 15's Heat It Up cooldown increased from 9s to 27s
 * Level 18's Heat It Up cooldown increased from 4.5s to 16.5s


 * Ezili

"Targeting priorities set to manual instead of hard coded to allow more possibilities & precise player control"

- Ninja Kiwi


 * Level 10 MOAB Hex initial target will now follow Ezili's priority instead of Strong
 * Level 10 MOAB Hex jump target will now follow Ezili's priority instead of Close

"Adora's level 7 ability served little purpose once she reached level 20, to solve this and also give her a small overall buff we have applied an extra bonus when sacrifice is used."
 * Adora

- Ninja Kiwi


 * Level 7 for 10 seconds Blood Sacrifice now also increases radius of Adora & all Sun Avatars in radius by 10%. Also affects Sun Temple and above.
 * Level 7 for 10 seconds Blood Sacrifice now also increases attack speed of Adora & all Sun Avatars in radius by 10% (i.e. 0.90x attack cooldown). Also affects Sun Temple and above.

"It should still be pretty crazy, but the previous state of complete 100% uptime of some level 3 buffs without any additionally applied cooldown buffs required was a little much"
 * Monkey Knowledge - Ability Mastery

- Ninja Kiwi


 * Amount of reduced cooldown for hero level 3 ability reduced from 40% -> 30%

Version 21.0
Link to patch notes.

New Awesome

 * New map Encrypted - Do you dare enter the ruins to discover the ancient secrets?
 * At least 4 new spooooky Achievements
 * Oathbreakers - Summon a giant army of the undead!
 * Freaky Friday - Using Transforming Tonic
 * Living on the Edge - Win non-CHIMPS/Impoppable with 1 life left
 * Monkey Fan Club - Create or Login to your Ninja Kiwi account
 * New Trophy Store Items
 * Monkeys: Super Monkey Bat pet, Ghost Upgrade FX, Sub Ducky Pet
 * Bloons: Skeleton BAD
 * Co-op: Scream emote!
 * Game & UI: Etienne Avatar, Mortar Avatar, Flamenco - Synthwave music track, Super Vampire Storm skin
 * Limited Time Only during the Halloween event! Get these Trophy Store items while you can!
 * Bomb Shooter Pumpkin Bombs, Banana Farm Candy Corn 'Nanas, Monkey Ace Bone Darts, Bones Pop FX, Hatchet Bloons, Frankenmonkey Avatar, Wolf Monkey Avatar, Coffin Drop skin, Grim Farmer Skin

Key Features

 * Stats summary now displays upon Game Over in freeplay
 * A rather massive behind the scenes overhaul of the Buff Icons system, and they will also not clip out the edges of the map anymore.
 * The Insta-monkey system in BTD6 has evolved a lot since launch, from a farmable mechanic to grant easier wins into more of a collection system. With this, we have found that while the initial intention was to give a nice beefy reward for any win, this has resulted in Tier 3 and 4 insta-monkeys being far too common while Tiers 0-2 are much more coveted with no farmable way to get them. We have decided to work on this by redefining the free reward earned on round 100, instead of being a random chance of Tier 3 or 4 rewards will now follow this logic
 * Beginner maps: Insta reward range Tier 0 to Tier 2
 * Intermediate maps: Insta reward range Tier 1 to Tier 3
 * Advanced maps: Insta reward range Tier 2 to Tier 4
 * Expert maps: Insta reward range Tier 3 to Tier 4
 * Round 200 and higher remains at the past Tier 3 to Tier 4 regardless of difficulty

Big Changes / Additions
Following up on the changes in 20.0 in relation to making for smaller and faster updates, additional changes have been made to more efficiently and correctly clean up old bundles when updating before downloading new & changed files


 * Added Hover/Tap and hold state to all medals on the stats screen
 * Odyssey Menu now supports the display of a seasonal theme
 * Added in a 'Loop' option to the Jukebox for current song
 * After having had a name set at least once before, Monkey Names can now be edited from the Player profile page
 * Added Search Functionality to the Achievements menu
 * Hidden Achievements now appear in the Achievements menu and display progress before being completely unlocked. Description & title will remain hidden until the achievement is earned. You can find these by searching for '???'
 * Added a new 'More Money Pack' offering 20 Cash Drops, 5 Monkey Farmers & 5 Thrive boosters at a discounted price

Bug Fixes & General Changes

 * Co-op Purchasing multiple continues in a row should no longer end in situations where the game is stuck losing even though no Bloons are leaking for some players
 * Resolved an issue with Co-op Black Medal not being properly displayed if you did not already possess the singleplayer Black Medal for that track
 * Dad of Quincy pet should now be visible again & will be re-enabled for purchase in the Trophy store on 21.0
 * Pets now have shadows
 * Using a restart before beating round 100 in any game will no longer lock off the round 100 insta from being awarded
 * Necro Bloons Reanimated & Transforming Tonics used now record to player stats
 * Added support to prevent the game crashing at launch under some situations where Player files were corrupted
 * Resolved an issue causing Advanced Challenge to sometimes not give any rewards at random
 * Gears on 'Geared' map should now rotate at a rate that will cause the teeth of the gears to not fall out of sync
 * Double tapping checkmark to place towers should no longer cause a crash
 * Decimals have been cut off from displaying in challenge editor
 * Jukebox should no longer scroll to the bottom of the song list when opened
 * Etienne, Adora, Heli Pilot and Engineer should correctly play placement sounds
 * Resolved some issues with selling towers crashing the game simulation
 * Resolved a Race issue with the 'Last' set round in a race being completed before the final Bloon of a previous round is popped caused the timer to continue for a second before victory being recorded
 * Updated Spring Spring map icon to match the actual map
 * Fixed some layering issues with Top Hats and Glue
 * Hitting 'back' from a monkey in the monkey menu no longer takes you all the way back to the primary menu
 * Monkey Knowledge respec option should no longer sometimes open twice when pressed
 * Odyssey stats correctly reset on replay
 * Resolved an issue where in the challenge editor less 'slots' were displayed than actual towers there are in the game
 * Current Race Rank will no longer disappear after opening rewards and exiting back out
 * Resolved a co-op crash related to players attempting to reconnect to a lobby that has already launched when on a bad internet connection
 * Co-op should correctly match all upgrades again after a resync
 * Added polish to some UI which was clipping under certain resolutions
 * Resolved some issues with a slight delay on the pause menu
 * Adjusted size of Odyssey description box to allow for more detail
 * Challenge Editor can again apply camo/regrow properties to apopalypse
 * Resolved an issue where starting an apopalypse game & restarting immediately would cause it to not begin


 * Boomerang Monkey
 * 204 Kylie Boomerang no longer loses the ability to hit 1 Bloon multiple times with regular attack


 * Ice Monkey
 * 4xx Embrittlement once again allows 'Sharp' damage to penetrate any Bloons frozen in the Embrittled state
 * x3x Placing an Arctic Wind on top of a flagship will no longer create an ice platform on top of the buccaneer
 * x3x Arctic Wind no longer inconsistently slows one of two Zebra children after popping a rainbow


 * Bomb Shooter
 * 024 Recursive Clusters now have an alternate missile projectile for recursive shots


 * Monkey Sub
 * Corrected a typo for Pre-emptive Strike's description


 * Heli Pilot
 * x3x Downdraft Blowback effects can no longer push Bloons out of bounds
 * x5x Resolved an issue with Door Gunner allowing deployment on invalid terrain


 * Mortar Monkey
 * Resolved an issue with selling mortars leaving target circles on screen


 * Alchemist
 * Resolved an issue where Alchemist's 320 increased number of shots for Berserker Brew would read the number it should give from the wrong upgrade & give a lower number
 * x4x Cookie Monster range buff from Strong Tonic knowledge lasts the entire duration


 * Super Monkey
 * 4xx Temple can no longer receive 'water tower' buffs unless it is placed in water
 * x3x Resolved an issue with Robo Monkey arm targeting which allowed same target or crashed on some devices.


 * Druid
 * 3xx Druid of the Storm Blowback effects can no longer push Bloons out of bounds
 * 5xx Superstorm no longer creates an additional cloud platform every time it is crosspathed
 * x5x Spirit of the Forest no longer deal damage inconsistently on different numbers of child spawns that come out of any Parent it destroys
 * xx5 Avatar of Wrath once again upgrades asset of projectiles


 * Banana Farm
 * x4x Abilities will no longer block others from being used while they are still in debt


 * Striker Jones
 * Zebra Children no longer have a chance to become immune to Jones' immunity removal


 * Obyn Greenfoot
 * Level 11 Pierce buff applies in the correct order
 * Savegames now load totems with the correct skin applied


 * Benjamin
 * Level 16 description updated to reflect 2x Trojan cash


 * Pat Fusty
 * Level 10 ability no longer freezes the pause button until animation is done
 * Should no longer create invincible MOAB Class Bloons after grabbing a MOAB hooked by Buccaneer
 * Can no longer receive 'water tower' buffs unless it is placed in water


 * Adora
 * Reworked how Adora's sacrifice functions in Extreme Odyssey events, so that it only consumes following the same rules as if you were to sell the towers

Desktop Version

 * Added a new options toggle to disable the precision 'Nudge Mode'. With this disabled towers will always snap to where you click during placement
 * Your 'Placement Mode' is now saved locally per device rather than in your player save
 * In addition to ESC acting as a general hybrid back/pause button, the Tilde/Backquote key (~) will now act as an instant uninterruptible pause (unless you lose) that will only open the pause menu, not close it. As with all hotkeys this can be remapped from the options in the main menu.
 * Scrolling with the mouse wheel will now move at the correct speed on scroll-able menus that go from side-to-side
 * Uninstallation on steam will now open an additional prompt to remove all login information from your machine as well

Balance Changes
"Glaive Lord's 502 gives no use over 520 with how the main attack currently works, so now 502 will additionally apply damage to the secondary revolving attack to target a different niche. MOAB Press spam is overperforming with a high 024 preference, so we are moving pierce from the base 004 into a 204 buff to give this choice some more high density round value."
 * Boomerang Monkey

- Ninja Kiwi


 * 502 Glaive Lord Boomerang gains increased Orbital Glaives damage 2 -> 3
 * 004 MOAB Press pierce reduced from 300 -> 200
 * 104 MOAB Press pierce reduced from 350 -> 300
 * 204 MOAB Press pierce increased from 410 -> 420

"The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we're happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant."
 * Tack Shooter

- Ninja Kiwi


 * 401 Ring of Fire crosspath now increases damage from 3 -> 4
 * 402 Ring of Fire crosspath now increases damage from 4 -> 5
 * 501 Inferno Ring crosspath now increases damage from 4 -> 5
 * 502 Inferno Ring crosspath now increases damage from 5 -> 6

"While Icicles is quite fun for midgame cleanup, we acknowledge points raised on Cryo Cannon trading off its freeze prowess too quickly when the smaller freeze area even with such a fast rate increase still overall makes it struggle to slow as effectively. To counter this a little we have doubled the freeze radius of Cryo Cannon, but also increased damage of both the Ice Balls & Icicles to highlight more the intention of this path swapping to a damage hybrid earlier."
 * Ice Monkey

- Ninja Kiwi


 * xx3 Cryo Cannon Blast Radius increased 10 -> 20. Also affects subsequent upgrades.
 * xx3 Cryo Cannon ice ball damage increased 1 -> 2. Also affects subsequent upgrades.
 * xx4 Icicles 'shard' damage increased 1 -> 2. Also affects subsequent upgrades.

"The Bloon Solver recently received a small functional rework buff, this follow-up buff will make the stepping stones to it a little easier on saving."
 * Glue Gunner

- Ninja Kiwi


 * 4xx Bloon Liquifier price reduced from $6500 -> $5500

"To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade"
 * Sniper Monkey

- Ninja Kiwi


 * 120 Shrapnel now gains Normal type damage from Full Metal Jacket


 * Monkey Buccaneer

"Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this."

- Ninja Kiwi


 * 4xx Aircraft Carrier's forward dart projectile radius increased by 2
 * 5xx Carrier Flagship Missiles damage type changed from Explosive -> Normal
 * xx1 Long Range increases projectile speed of all attacks by +25%

"Tsar Bomba currently holds low value compared to multiple Ground Zero purchases aside from the stun, this greatly requested change should hopefully add more niche benefit."
 * Monkey Ace

- Ninja Kiwi


 * x5x Tsar Bomba bombs damage type changes from Explosive -> Normal
 * x5x Tsar Bomba cooldown reduced from 45 -> 40
 * [undocumented] Tsar Bomba ability initial cooldown reduced (15s → 10s).


 * Heli Pilot

"Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just 'camo' we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping. Due to overall comparisons between Downdraft's blowback & MOAB Shove we have also slashed MOAB Shove's price by 30% to give it & Comanche more of a kickstart."

- Ninja Kiwi


 * Heli base speed reduced from 45 -> 40
 * x1x Bigger Jets speed increased from 67.5 to 70
 * xx4 Heli MOAB Shove price reduced from $5000 -> 3500

"Mortar's Faster Reload feels like a 'required' as a crosspath with Burny Stuff never scaling well on any path but its own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably."
 * Mortar Monkey

- Ninja Kiwi


 * Explosion random deviation radius increased (18 --> 30)
 * Attack speed without Path 2 upgrades increased (2.2s --> 2.0s)
 * Attack speed with Faster Reload increased (1.54s --> 1.5s)
 * Attack speed with Rapid Reload decreased (1.07s --> 1.08s)
 * 302 Shell Shock, Burny Stuff damage increased from 1 -> 2
 * 402 The Big One, Burny Stuff damage increased from 1 -> 3
 * 502 The Biggest One, Burny Stuff damage increased from 1 -> 25


 * Wizard Monkey

"Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon's Breath crosspathing has also been finished up along with a considerable boost to scale Dragon's Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out."

- Ninja Kiwi


 * 000 Wizard Monkey price reduced from $450 -> 400
 * 000 Wizard Monkey pierce increased from 2 -> 3
 * 030 Dragon's Breath, breath attack gains bonus damage to ceramic +1
 * 130 Dragon's Breath increases lifespan of Dragon Breath 0.4 -> 0.8
 * 040 Summon Phoenix projectile radius increased from 5 -> 6
 * 040 Summon Phoenix damage increased from 3 -> 4
 * 040 Summon Phoenix pierce increased from 5 -> 6
 * 040 Summon Phoenix projectile speed increased from 300 -> 350
 * xx4 Unpopped Army now gains a bonus to graveyard after round 81 to make up for the total decrease in child Bloons that are created from Super Ceramics (about 10 per pop)
 * xx4 Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner
 * xx4 Unpopped Army now enhances the power of all of its attacks by 1 for every 200 souls in it's Graveyard. This can stack up to 10 times for Prince of Darkness
 * xx5 Prince of Darkness max Graveyard capacity increased from 2000 -> 3000


 * Ninja Monkey

"While Sticky Bomb still has issues we are investigating, this damage buff allows Sticky Bombs to destroy all regular MOABs from round 81 to 100 in a single bomb in standard games whether they are fortified or not. In addition since this damage runs off a timed function, somewhat similar to Alchemist's Unstable Concoction, we felt that adding a range increase to the Sticky attack similar to Concoction should give a better chance to actually explode before the target MOAB is destroyed by other towers."

- Ninja Kiwi


 * xx4 Sticky Bomb damage increased from 400 to 500
 * xx4 Sticky Bomb 'sticky attack' range increased to Ninja's range * 1.5


 * Alchemist

"Follow up steps in overall balancing use of the 420 and 402 alchemist upgrades, this brings both combinations more in-line for total cost and allows us to think about Acid Pools as its own upgrade in future rather than worrying about the impact of changing 402."

- Ninja Kiwi


 * xx1 Acid Pools & xx2 Faster Throwing upgrades have been swapped
 * 4xx Stronger Stimulant price increased from $2500 -> 3000
 * xx1 Faster Throwing price increased from 500 -> 650
 * xx2 Acid Pools price reduced from 600 -> 450


 * Druid

"We've wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles."

- Ninja Kiwi


 * x5x Druid Spirit of the Forest price reduced from 50,000 -> 35,000


 * Spike Factory

"Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a 'cross-pathable stage' may work in some new niche. Along with this we made a couple small tweaks buffing what should be the 'strength areas' of a few of the more underperforming high tier Spike upgrades"

- Ninja Kiwi


 * xx1 Long Reach -> lifespan increased 70 -> 100
 * xx4 Deadly Spikes last for 1 more round before expiring. Also affects Permaspike, lasting 4 rounds instead of 3.
 * 041 Spike Storm lifespan will increase by 50% with this change. No changes here carry over to xx3 Long Life Spikes or xx5 Permaspike
 * x5x Carpet of Spikes passive cooldown reduced 20s -> 15
 * 4xx Spiked Mines blast radius increased from 15 to 19


 * Engineer

"Engineer is quite poor in terms of crosspathing, so we've added crosspath benefits to Cleansing Foam as well as an overall price buff to the middle crosspathing upgrades. We've been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price."

- Ninja Kiwi


 * 5xx Sentry Paragon explosion damage increased from 85 -> 100
 * 010 Larger Service Area price reduced from $550 -> 250
 * 020 Deconstruction price increased from $200 -> 350
 * 230 Faster Engineering increases Cleansing Foam rate 2 -> 1.2
 * 031 Oversize Nails increases Cleansing Foam pierce 10 -> 15
 * Banana Farms give 66.7% more income instead of 100%
 * Overclock ability is reworked to operate on a tier basis rather than a cost basis:
 * T5 duration is now always 30 seconds
 * T4 duration is now always 45 seconds
 * T3 duration is now always 60 seconds
 * T2 duration is now always 75 seconds
 * T1 duration is now always 90 seconds
 * T0 duration is now always 105 seconds
 * Hero duration is based on X/4, where X is level, starting from Level 0 (i.e. Level 1-3 is T0, Level 4-7 is T1, Level 8-11 is T2, Level 12-15 is T3, Level 16-19 is T4, Level 20 is T5)


 * Captain Churchill

"Churchill is a chunky, expensive & slow levelling powerful hero, when he was launched he fit well in this spot but his synergies have not aged well. We have started with a small XP adjustment and greatly improved the power of his MOAB Barrage"

- Ninja Kiwi


 * XP Requirement for all levels reduced by 5%
 * Churchill level 10 MOAB Barrage damage increased 100 -> 200
 * Churchill level 20 MOAB Barrage damage increased 250 -> 500

"It felt fitting for so many reasons right now, but in addition to Unpopped Army buffs Ezili will now offer them a large pierce boost who then in turn offer up an improved cleanup tower to assist Ezili in dealing with with her main weakness"
 * Ezili

- Ninja Kiwi


 * Lv 11 Ezili also increases pierce of ALL Zombie Bloons you summon by +50%

"We feel that applying the entire recent Roar nerf right away from level 3 was a mistake. To alleviate the impact here we have increased the level 3 duration to a little more than it was"
 * Pat Fusty

- Ninja Kiwi


 * Lv 3 Rallying Roar buff duration increased from 5s -> 8. Lv 14 Rallying Roar buff duration remains the same

"Keeping in line with our "Slow" hero XP curve, Adora's XP requirement will be reduced to match the new curve applied on Churchill"
 * Adora

- Ninja Kiwi


 * XP Requirement for all levels reduced by 5%

"While he has been highly underrated, we wanted to fit in a few quality of life tweaks to add overall nicety and smoothen progression."
 * Etienne

- Ninja Kiwi


 * Lv3 Drone Swarm ability duration increased (15s → 17s, but actually 18.5s due to the new buffs)
 * Lv3 Drone Swarm ability lasts +0.5s longer for every level of Etienne. Lvl3 defaults to 18.5s now.
 * Lv16 Drone Swarm no longer increases ability duration (25s)
 * Previously, Level 16 reduced Drone Swarm cooldown to 50 seconds and made temporary drones last 25 seconds in addition to its current effects.
 * Lv20 'Ability' UCAV duration increased (15s → 20s)
 * Lv20 'Ability' UCAV deals normal damage for buff duration

Version 20.1
Link to patch notes.
 * Bug Fixes
 * Resolved a crash that could occur when selling Etienne after a level up
 * Resolved a crash from selling Etienne with Drone Swarm active then immediately placing him again
 * Resolved an issue where placing then selling and placing Etienne again would not display his Drone Swarm in the ability bar
 * Loading a save on Mesa after removing 1 rock should now correctly load that they are removed
 * Resolved some Placement issues on Mesa
 * Resolved an issue causing Odyssey progress to become stuck after using certain powers
 * Resolved issues with Robo Monkey's left arm not acquiring the correct targets
 * Resolved some multipliers adding together incorrectly for Bloontrap's Cash generation
 * Resolved an issue with the Mauling MOABs skin not cycling through damage states
 * Resolved some crashes related to loading specific save games from 19.2
 * Resolved an issue where the Banana Farmers removing corn on Cornfield would scale to random sizes
 * Resolved an issue causing Admiral Brickell to have no highlight outline when selected

Version 20.0
Link to patch notes.

New Awesome
New air-based drone hero, Etienne!


 * Etienne controls an army of drones to take out the Bloons from above & behind cover, watch out for his abilities which supercharge his drones temporarily & unleash a barrage of Bloon doom from above
 * New Advanced Map, Mesa
 * New Admiral Brickell Skin, Dread Pirate Brickell

Expanded Odyssey Events system

 * Extreme Mode added! When set to Extreme mode once your monkeys are placed they are used up! Be careful how many you use on early islands!
 * Do note that Heroes will always fight by your side and will not be consumed in Extreme mode.
 * Odysseys now display a stats summary at the end with a number of interesting details including total time taken
 * Finalized all the map statues for Odyssey, this now allows us to make any map available during the event. Which maps would you like to see next?
 * Added Clear All Monkeys / Powers options for crew selection
 * Added a number of new Odyssey related achievements!
 * Odyssey crew panels now show their category coloring
 * Odyssey events now offer a replay option after being completed, but note that this does not increase the rewards earned. The thinking behind this to try different builds and create personal challenges for friends and community.

New Trophy Store items

 * New Player Icons for Adora, Engineer, Brickell & Benjamin
 * New Hero items Obyn Ghost Wolf, Ezili Frog & Striker Jones Paradrop placement
 * New Bloon Modifiers Top Hats, Mo' Monkeys pop fx, Sci Fi BFB & Steampunk ZOMG
 * New Co-op emotes Let's Go!, OK, Crickets, & Sparkling Hearts
 * New Music Track Sunset - Silent Night

Key Features

 * Co-op players may now change their hero in the co-op lobby
 * Races will now display a popup showing how much faster/slower you are doing compared to your best time every 5 rounds
 * Fortification Bands have been added to skinned versions of MOABs
 * In-game update notes can now be viewed from the options page on the main menu

Big Changes / Additions

 * A larger overall behind the scenes change splitting up our assets and the way they load/download. This won't have too noticeable an impact on this update but in the future should allow us to have more flexibility in cutting down the size of updates.This should also help with memory, and help us find memory leaks
 * There were some good requests for help in something other than a Quincy start, so we have tweaked the Expert Infernal map slightly to allow for some more varied starting strategies
 * Prevented a crash or game quit upon the last seconds of a final round from failing to award a completion medal
 * Lots of changes related to the way the game saves & loads, should improve load times and load certain other things in a more natural state
 * Purchasing any trophy items should correctly trigger an immediate backup to the server
 * Instamonkeys in combinations of 110/101/011 and 220/202/022 should correctly be able to appear in their respective drop pools for all cases of randomised Tier 1 & 2 Instamonkeys
 * Incorrect or 'Unknown Powers' will no longer be stored in account save files. This should prevent 'infinite notifications' on the power screen when the player can never view them.

Bug Fixes & General Changes

 * Playing a new game over the top of an old save should no longer double stack the stats summary at the end
 * Added some effects limitation to help improve performance
 * Map: In The Loop now allows for collision with the trees for Juggernaut projectiles
 * Co-op improvements made to 'game start disconnects'
 * Co-op double tapping join button should no longer cause an occasional crash
 * Co-op improvements to 'Local Lobby' system including a refresh button on the page
 * Co-op: cleaned up how the game handles disconnecting and reconnecting in lobbies
 * Daily Challenges now have a modifier icon to display when a challenge does not allow for a round 100 Instamonkey reward to be claimed
 * Corrected some visual issues with the water on Adora's Temple
 * The tutorial should no longer count as a game played in player stats
 * Double tapping events menu will not load it twice anymore
 * Some localization formatting & translation fixes
 * Resolved an issue where playing custom challenges would reroll collection event bonus maps
 * Chromebook touchpads should function like steam touchpads now.
 * Behind the scenes components cleanup to MOAB-class assets & damage states
 * Performance improvements for all cash-related modifiers applied to Bloons
 * Resolved a number of height issues related to redeploying towers
 * Receiving a conflict popup while another menu is open in game should no longer cause the game to lock up
 * All hero placement related animations & voice lines should work correctly now even if the hero starts above level 1
 * Resolved an issue causing some models on the main menu to t-pose occasionally


 * Race specific
 * Exiting from viewing a player profile from a leaderboard should no longer throw you down the list
 * Viewing a Profile created on a future version will no longer cause a crash
 * Race timer should now immediately stop when the last Bloon is popped
 * Races once again correctly display your own rank
 * Display of the race leaderboard will update less frequently for players with scores outside of the top 100


 * Dart Monkey
 * Master Double Cross no longer allows you to use 1 Crossbow Master in Daily Challenges where this tower is prohibited


 * Ice Monkey


 * 000 Base Ice Monkey attack hitbox should allow it to hit Bloons from below the track now
 * 4xx Embrittlement description updated to mention camo & property removal


 * Monkey Sub
 * 2xx Sub portrait has been corrected to fit the model better
 * x5x Pre-Emptive Strike description reworded as the effect is very different to 'MOAB Assassin'


 * Monkey Buccaneer
 * 5xx Carrier Flagship should no longer inflate summary screen stats when save is loaded


 * Monkey Ace
 * Should no longer cause a crash on Geared when map is turning
 * x4x Ground Zero description updated to include base Bombs being upgraded


 * Heli Pilot
 * Should no longer cause a crash on Geared when map is turning
 * Resolved a crash related to 2 chinook helis targeting the same tower
 * Co-op no longer allows towers to be upgraded while redeploying


 * Mortar Monkey
 * 5xx The Biggest One description updated as it deals much more damage now
 * x5x Artillery Battery description updated as 'triple pain' doesn't describe 4x attack speed very well


 * Wizard Monkey
 * x4x Phoenix summons should no longer be consumed when moving off an ice platform
 * xx5 Prince of Darkness should no longer display buff icon when placing towers that cannot receive its buff


 * Super Monkey
 * 5xx Resolved a number of art issues on gained temple powers


 * Alchemist
 * 3xx Lower tier brews should no longer cancel out higher tiers from upgrading the tower's buff when they target the same tower at the same time


 * Druid
 * xx3 Druid of Wrath description updated to "attacking Bloons" not "popping"
 * xx4 Poplust description updated to mention 'pierce' not just attack speed


 * Banana Farm
 * xx2 Banana Salvage now gives the correct amount of cash


 * Monkey Village
 * xx4 Monkey City description updated to include increased cash production in radius
 * xx5 Monkeyopolis no longer takes buffs from Alchemist


 * Engineer
 * 5xx Sentry Paragon should no longer cause a secondary explosion when manually sold
 * xx4 Bloontrap, resolved collection sometimes displaying less cash than it should


 * Striker Jones
 * Fixed Co-op icon emote for Octojones


 * Obyn Greenfoot
 * Resolved an issue where reloading with level 20 Obyn reduced Wall of Trees to level 10
 * Resolved an issue with reloading a CHIMPS save file giving the wrong cash value from Wall of Trees


 * Benjamin
 * Resolved a sequence of cash multipliers with Syphon Funding that could cause Bloons to give negative cash upon pop


 * Admiral Brickell
 * Resolved an issue where reloading with level 20 Brickell reduced Mega Mine to level 10


 * Energising Totem
 * Some UI issues cleaned up

Balance Changes
"Dart Monkey at its core is an early game focus tower, so we added some projectile speed options to try and help with its tendency to miss faster Bloons. Spike-o-pult's rate was also increased and damage type changed to shatter to be more versatile of a stepping stone in niche setups saving for Juggernaut"
 * Dart Monkey

- Ninja Kiwi


 * xx2 Enhanced Eyesight projectile speed increased 300 -> 330
 * Crossbow projectile speed increased from 300 -> 360
 * Sharp Shooter projectile speed increased from 300 -> 400. Crossbow Master remains at 450 speed
 * Spike-o-pult can now damage frozen Bloons. Type changed Sharp -> Shatter
 * Spike-o-pult rate increased from 1.25s -> 1.15s. Does not affect Juggernaut.

"We're really excited about the recent rise in Bomb fame, and we want to encourage this by buffing some of the detracting parts of Bomb Shooters. But larger groups of basic T3 Maulers are now performing far too well against everything when they are intended to be more of a MOAB Specialist. This change means little in the early game, but should pull these groups back a little in more higher round gameplay."
 * Bomb Shooter

- Ninja Kiwi


 * 3xx Really Big Bombs damage increased 2 -> 3. Does not affect Bloon Impact.
 * x3x MOAB Mauler Ceramic bonus reduced from 5 -> 4
 * x4x MOAB Assassin MOAB bonus increased from 18 -> 25
 * x5x MOAB Eliminator MOAB bonus increased from 79 -> 99

"Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths"
 * Tack Shooter

- Ninja Kiwi


 * 401 Ring of Fire & Inferno Ring no longer gain pierce +10
 * 402 Ring of Fire & Inferno Ring no longer gain pierce +10
 * 410 Ring of Fire & Inferno Ring now increase total pierce by +10
 * 420 Ring of Fire & Inferno Ring now increase total pierce by +10
 * 402 Ring of Fire now increases base damage from 3 -> 4
 * 502 Inferno Ring now increases base damage from 4 -> 5

"Many people seem to agree 5xx Glue is 'good', but simply outclassed (mainly by 5xx mortar at a similar price). This won't completely fix that, we hope to work on making the earlier stepping stone tiers a little easier to use and provide the 520 crosspath with a better niche by making Bloon Solver benefit from all pierce twice as much (which x2x provides)."
 * Glue Gunner

- Ninja Kiwi


 * 3xx Bloon Dissolver $3,300 -> $2,700
 * 4xx Bloon Liquifier $7,000 -> $6,500
 * 5xx Bloon Solver now fires 2 projectiles per attack
 * 5xx Bloon Solver total pierce per projectile reduced from 12 -> 6
 * 510 Bloon Solver total pierce per projectile reduced from 13 -> 7
 * 520 Bloon Solver total pierce per projectile reduced from 16 -> 11

"This tower felt like it's [sic] strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff"
 * Sniper Monkey

- Ninja Kiwi


 * 000 Sniper Monkey fire rate increased from 2s -> 1.59s
 * xx1 Fast Firing rate bonus reduced from 35% -> 30%
 * xx2 Even Faster Firing rate bonus reduced from 40% -> 30%
 * 5xx Cripple MOAB duration rates for stun/debuff increased
 * MOAB 6s -> 7s
 * BFB 3s -> 6s
 * ZOMG 1.5s -> 3s
 * DDT 1.5s -> 4s
 * BAD 0.25s -> 0.75s

"The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we'd like. Fortunately other paths of sub don't care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful."
 * Monkey Sub

- Ninja Kiwi


 * xx5 Sub Commander pierce buff reduced from +5 -> +4

"Pursuit Downdraft has felt like an overperformer for a very long time, but instead of outright nerfing it we increased crosspath potential for those who manually take control over their heli micro. On the opposite end of the spectrum, Pursuit Razor Rotors has underperformed due to distancing itself far too much, so we increased the range of this attack slightly."
 * Heli Pilot

- Ninja Kiwi


 * 300 Razor Rotors area increased from 33 to 35
 * 030 blow rate reduced from 0.125s -> 0.15s
 * 032 blow rate increased from 0.125s -> 0.12s
 * xx4 Comanche Defense duration increased 10s -> 12s

"Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance"
 * Wizard Monkey

- Ninja Kiwi


 * 031 Dragon's Breath crosspath now benefits from increased pierce 4 -> 6
 * x4x & x5x Phoenix summon states should now save between games
 * xx3 Shimmer price reduced from $1800 -> $1700

Prince of Darkness was planned to gain more balance changes, but there was more to do than could be achieved for this update.

"We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it's performance more closely in this update. In addition to this, Dark Knight's reliance on Alchemist/Obyn to reach a reasonable pierce value made it too difficult to enjoy teleporting around using Dark Knight's new ability so we tried to cut out that dependency with a sizable pierce increase."
 * Super Monkey

- Ninja Kiwi


 * x3x Robo Monkey is now able to independently set its arms to different target priorities instead of using the alternating First-Last, Close-Strong priorities.
 * xx3 Dark Knight pierce increased from 3 -> 5. Does not affect Dark Champion.

"Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time."
 * Alchemist

- Ninja Kiwi


 * 3xx Berserker Brew buff shots per brew reduced from 30 -> 25
 * 4xx Stronger Stimulant buff shots per brew reduced from 50 -> 40
 * 320 Berserker Brew buff shots per brew increased from 25 -> 35
 * 420 Stronger Stimulant buff shots per brew increased from 40 -> 50
 * 320 Berserker Brew duration increased from 5s -> 6s
 * 320 Berserker Brew re-application cooldown reduced from 5s -> 4s
 * 420 Stronger Stimulant duration increased from 12s -> 13s
 * 420 Stronger Stimulant re-application cooldown reduced from 5s -> 4s

"Bigger balance shifts including Super Mines were not feasible for this update, but we did make a meaningful price reduction."
 * Spike Factory

- Ninja Kiwi

Ninja Kiwi listed the Carpet of Spikes buff as a bug fix, but because of how significant it was to gameplay, it is now listed in "balance changes" instead.


 * 5xx Super Mines Price reduced from $175,000 -> $162,500
 * Carpet of Spikes now correctly gains +2 damage to all, not just +1

"Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made."
 * Engineer

- Ninja Kiwi


 * 110 Larger Service Area now applies 1/5th the range (+4) to any sentries produced
 * 101 Oversize Nails allows sentries produced by this tower to pop frozen Bloons
 * 101 Oversize Nails now increases sentry pierce by +1
 * 2xx Faster Engineering sentry deployment rate increased further from 7s -> 6s
 * 4xx Sentry Expert base range of all sentries increased from 45 -> 50
 * 5xx Sentry Paragon explosion radius scales with sentry radius
 * x4x Engineer Overclock ability active buff state will now be included in save files
 * x5x Ultraboost will now apply 'perma' stacks upon ability activation rather than expiration

"While Brickell setups have a very specific select group of interactions, it is clear her abilities in this interaction are over performing so we want to try take a slow approach toning these back while we continue to review all Heroes each update."
 * Admiral Brickell

- Ninja Kiwi


 * Lv 3: Naval Tactics Duration reduced 10s -> 9s
 * Lv 14: Naval Tactics Duration reduced 15s -> 12s
 * Lv 10: Mega Mine damage reduced from 5000 -> 4000

Version 19.2
Link.


 * Badges should again display & award correctly on Race leaderboards
 * Co-op cash earnings after round 80 should be correct again
 * Robo-Quincy performance issues with Fireworks placement animation resolved
 * Spiked Balls now correctly gets buffed by Alchemists.
 * 4-x-x Spiked Mines and 5-x-x Super Mines should no longer reduce their bonus damage values
 * Glaive Lord and MOAB Domination both use their correct DoT animations again (shredding for Glaive Lord and burning for MOAB Domination)
 * MK point 'Very Shreddy' should work as intended again
 * MK pre-game prep once again works with 'just 1 more' MK


 * Other changes
 * Spiked Balls now correctly gets buffed by Alchemists.

Version 19.1
Link.


 * Little Kiwi Bird has migrated back to Bloody Puddles!
 * Updated Odyssey rewards screen to support more than 2 rewards at a time
 * Tapping an empty hero slot in Odyssey crew selection now swaps to the hero page
 * During tutorial Quincy no longer shows Hero Booster as it cannot be purchased yet
 * Resolved some visual issues with viewing an Odyssey as internet disconnects
 * Reworked some Odyssey handling when receiving rewards after event has ended
 * Resolved a possible crash that occurs upon selling Engineers
 * Resolved a crash for low-end devices when purchasing a trophy store item then selecting a different item before the purchase finishes processing
 * Odyssey Monkey was sent back to boot camp and now correctly lifts his sword when the boat is in motion
 * In Odyssey after clearing at least 1 island losing lives then returning to menu without winning or losing your next will no longer set the current lives in that save game to your new 'max lives' if you lose or restart that game
 * Improved performance of setting a new name for a monkey
 * Resolved some issues with ranking display & top 50 medal in races
 * Resolved a bug with application of the freeplay scale that begins on round 81, this was causing a number of weird issues to occur after round 80 & in sandbox (including reduced cash)
 * Resolved purchases of Red Hot Spikes only giving 1 pile (Should give 5 per 50mm)
 * Fixed Wizard's xx2 Monkey Sense upgrade translation for Portuguese
 * Fixed Druid's xx5 Avatar of Wrath upgrade translation for Portuguese


 * Issues NK is aware of
 * The incorrect DoT asset being used on MOAB Domination
 * Race leaderboards & profiles not correctly displaying owned badges from past races
 * Spike Factory 3-x-x and 4-x-x issues with crosspathing
 * Some performance issues with Cyber Quincy

Version 19.0
Link.

New Awesomer

 * Odyssey Mode is here! Join Modysseus on an epic adventure each week!
 * Earn Trophies by completing Easy, Medium, or Hard Odysseys
 * Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
 * Uniquely themed Odyssey challenges each week
 * Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)
 * Trophy Store with a ton of monkeytastic cosmetic items including:
 * Hero Pets & special Hero placement animations
 * Crazy Bloon Skins and decals
 * Awesome new Co-op Emotes of all varieties, even audio (apologies in advance!)
 * Brand new Jukebox remix tracks never heard before!
 * Signature Profile Avatars, with their own unique styles
 * Named Monkeys for Custom Tower Names & stat tracking
 * New Octojones skin for Striker Jones
 * In keeping with Odyssey, the Lotus Island beginner map, sporting some new interactive tech

Key Notes and Other New Features

 * Double Cash mode will now apply in co-op mode for players who own it!
 * Odyssey Notes:
 * Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
 * Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
 * Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you'll have fun doing that!
 * Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don't have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
 * A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there
 * Trophy Store Notes:
 * Trophy Store has also been a long time coming, ever since we introduced Trophies in Races - some of you knew they'd be good for something!
 * Races and Odysseys are the only way to obtain Trophies in the game
 * We started with a wide range of Store items so that any stockpiled Trophies could be put to good use, but for all but the top Racers there should be plenty of items to go after
 * Intent is to offer a smaller set of new Trophy Store items with most Updates
 * We look forward to your feedback about which items you'd like to see more of!
 * Remember you can mute co-op emotes if you are tired of seeing (and hearing!) them
 * The Bloon skins currently only apply to the base blimps and don't affect any fortified versions.
 * Named Monkeys Notes:
 * This Trophy Store item allows players to name the first monkey of each tower type
 * Once named you can see certain related stats for that particular monkey
 * The named monkey is always the first monkey of that tower type placed in a game and will continue to track lifetime stats even if you change the name
 * Heroes cannot be named and subsequent monkeys of a given tower type cannot be named
 * Monkeys cannot be named with inappropriate or offensive words
 * In relation to both Odyssey reward values and player feedback on Race rewards, we have increased the top Race Trophy rewards and included a new Top 50 category for more granularity between the Top 1% and the Top 3
 * The Hero Booster in-app purchase (used to be $1.99 USD for an instant Level 20) has been removed, and instead has been replaced with an option to boost your current hero up to level 10 for a Monkey Money cost (50 per level for base heroes, more for higher level heroes). The price of this item will be reduced if you already have levels on your hero, and is not available after level 10.
 * Towers should now record separate Damage and Cash counters & many will display both of these values in the UI now and we'll look into adding trickier cash counting cases in future updates

Bug Fixes & General Changes

 * Lifetime Trophies stat now records in player stats
 * Resolved an issue where users could create a bugged co-op lobby
 * Resolved a co-op issue where interactable objects would cause a desync
 * Various localization fixes including rules button on pause menu
 * Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge.
 * Heroes also speak their placement voicelines again.
 * Apopalypse now has new UI
 * New "danger" menu when starting the game
 * Immediately starts the game upon pressing "play" (i.e. bloons will immediately spawn upon pressing "play")
 * Some general spell-checking of our descriptions...
 * In player stats Co-op Pops & Cash Gifted should no longer have the same display value
 * Resolved an issue where selling towers could cause their pops to be displayed on another tower
 * Events time rounding will no longer cause them to sometimes display 'ending 2 day'
 * Achievements related to completing games with one monkey type are fixed
 * Single player stats should no longer be reset between loading saves
 * Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves
 * DDT Camo now applies correctly in all game modes
 * Spillway track will no longer crash upon loading


 * Tack Shooter


 * Inferno Ring no longer has 'close' targeting


 * Monkey Sub


 * Ballistic Missile's splash should no longer hit Camo without Camo Detection


 * Monkey Buccaneer


 * 4-2-0 Buccaneer no longer gains camo detection after loading from a save
 * MOAB Takedown abilities from 2 separate buccaneer should no longer sometimes target the same target when activated at the same time


 * Monkey Ace
 * Monkey Ace shouldn't cause as many desyncs on Geared


 * Heli Pilot
 * Heli will no longer lock rotation sometimes when locked in place


 * Super Monkey
 * Laser Blasts no longer shoots through some obstacles
 * Dark Champion and Legend of the Night should no longer link with a techbot


 * Alchemist
 * Sniper Monkeys no longer have infinite range when transformed by Total Transformation


 * Spike Factory
 * x-4-0 Spike Storm no longer gains a pointless targeting option


 * Monkey Farmer
 * Once again has a 'banana' symbol instead of damage.
 * Non-functional 'i' button was removed


 * Pre-Game Prep
 * Road Spikes from Pre-Game Prep should correctly gain +1 spike from the 'Just One More' knowledge

Balance Changes

 * Boomerang Monkey
 * MOAB Press price increased ($1,800 -> $2,000)
 * MOAB Domination can now target but not stun or knockback BADs
 * MOAB Domination's secondary boomerang will now explode and ignite instead of returning
 * Impact damage of 100
 * Radius of 50 increased to 75 with 205 Glaives
 * Pierce of 20 increased to 30 with 205 Glaives
 * Burn application of 50 damage per second for 4 seconds


 * Sniper Monkey
 * 2-2-0 Large Calibre increases Shrapnel Shot fragment damage (1 -> 2)
 * 3-2-0 Deadly Precision increases Shrapnel Shot fragment damage (2 -> 4)
 * 4-2-0 Maim MOAB increases Shrapnel Shot fragment damage (3 -> 6)
 * 5-2-0 Cripple MOAB increases Shrapnel Shot fragment damage (5 -> 12)


 * Monkey Sub
 * Ballistic Missile range reduced (60 -> 50, only +8 range)
 * 0-3-1 Ballistic Missile crosspath's fire rate reduced (1.275s -> 1.3125s)
 * 0-3-2 Ballistic Missile crosspath's fire rate reduced (0.75s -> 0.984375s)


 * Heli Pilot
 * Comanche Defense price reduced ($10,000 -> $8,500)


 * Wizard Monkey
 * Arcane Spike price increased ($10,000 -> $10,900)


 * Druid - (Missing from Version 18.0 patch notes by NK)
 * x2x Heart of Oak now allows the Lightning, Whirlwind & Ball Lightning attacks to remove the regrow property from any Bloons they hit


 * Banana Farm
 * [undocumented] Monkey Bank with EZ Collect (or Banana Salvage) will now glow upon detecting full once it adds another pocket of cash, rather than just after the round it becomes full.


 * Spike Factory
 * Spiked Balls now deals +1 damage (2 damage to normal bloons, 3 damage to Fortified MOAB-class, 5 damage to Ceramics, 6 damage to Fortified Ceramics)


 * Pat Fusty
 * Level 3-13 Rallying Roar buff duration reduced (7s -> 5s)
 * Level 14+ Rallying Roar buff duration reduced (12s -> 10s)
 * Level 3+ Rallying Roar cooldown increased (40s -> 45s)


 * Brickell
 * Level 10 Mega Mine now properly has a lifespan
 * Level 10 Mega Mine can now be supported by a Techbot


 * Monkey Knowledge
 * Bank Deposits: Deposits do not gain income until 1 round after being deposited

Version 18.1
Link.

Bug Fixes and General Changes

 * Profile stats should not be limited by integer caps
 * Removed glitched highest rounds from profile stats
 * Loading saves & 'Retry Last Round' no longer count towards games played in stats
 * Admiral Brickell uses the correct XP curve, using the "Slow" curve used by Ezili, rather than the "Fast" XP curve used by the base four Heroes.
 * Fixed some sounds on Flooded Valley
 * Resolved some placement issues between Frozen Over, Tree Stump & High Finance
 * Resolved a redeploy inconsistency

Version 18.0
Link.

Awesome New Features

 * New water based Hero, Admiral Brickell
 * 2 Awesome New Maps
 * Expert - Flooded Valley
 * Intermediate - Bazaar (Design by u/polavux, original post here.)
 * 2 New Monkey Knowledges
 * Bank Deposits - Invest money into your banks to kickstart them
 * Ambidextrous Rangs - Allow Boomerangs to swap their throwing hand

Key Features

 * Added codeless 'Local' Matchmaking to co-op for users connected over the same wifi
 * Added Player Profiles, with lifetime records of your accomplishments.
 * Players can view their own profiles, by interacting with a new avatar on the main menu, and pick up to 7 unique stats to share for anyone viewing the profile
 * Other players will be able to view these shared stats on player profile popups found on leaderboards & in co-op lobbies.
 * Added Player Stats recording to profiles & victory callouts to singleplayer games
 * Insta Monkey collection pages now list your total collected # out of all 64 for each tower

Bug Fixes & General Changes

 * Updated the text on the pre-game 'update' prompt
 * Resolved some update messages not linking back to the correct store page
 * Increased resolution for some victory callouts that were too small
 * Resolved issues with some towers clipping their projectiles over their heads
 * Resolved some localization issues with Jukebox
 * Swapping hero skin then loading save should no longer desync the portrait and model
 * Resolved some UI panels displaying at incorrect times
 * Hero upgrade pages should display the correct level when viewed in game now
 * Resolved some issues with viewing challenge rules
 * Monkey Star Portrait in victory callout should display correctly
 * Achievement images on low-resolution devices should appear slightly less compressed now.
 * Resolved an issue with UI panels appearing when they should not
 * Optimized some code in the jukebox
 * It should not be possible anymore to 'miss' an unlock if the game crashes on an unlock screen
 * Resolved some placement issues on Candy Falls
 * Default music for the map Logs has been set to Sunset Samba
 * Square towers place correctly on Frozen Over again


 * Boomerang Monkey
 * 400 Boomerang Monkey's X is back on the hood


 * Bomb Shooter
 * 3xx and 4xx Descriptions updated to reflect range and frag changes


 * Sniper Monkey
 * x5x Elite Targeting has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps


 * Monkey Sub
 * 2xx Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner. Note that intel itself still can not apply when used as a Door Gunner


 * Monkey Buccaneer
 * x4x Monkey Pirates description updated & translated


 * Heli Pilot
 * x4x Towers in-transit from one location to another will no longer be sold when a platform that was supporting them is moved or destroyed
 * Redeploy no longer can used to stack towers on top of other existing towers.
 * x4x Selling a Support Chinook will no longer occasional randomly sell other towers
 * x4x Support Chinook will no longer crash the game attempting to redeploy an Arctic Wind monkey onto its own frozen platform


 * Wizard Monkey
 * 040 Phoenix can no longer be sacrificed to a temple if it flies over the top


 * Super Monkey
 * xx4 Dark Champion's drop-down prompt for Darkshift updated to read 'any valid location'


 * Alchemist
 * 5xx Permabrew's buff will no longer be removed from all buffed towers when the alchemist is crosspathed
 * Berserker Brew, Stronger Stimulant and Permanent Brew now have different buff icons
 * Unstable Concotion no longer unexpectedly produces far more damaging explosions than normal when ultra-buffed on Sandbox Mode.


 * Druid
 * x5x Spirit of the Forest description updated


 * Banana Farm
 * x3x Banks 'collect' buttons are now correctly translated


 * Monkey Village
 * Primary Training, Mentoring and Expertise now all have different buff icons
 * Primary Mentoring/Expertise should no longer fail to apply their buffs sometimes when towers in range are on lower heights


 * Gwendolin
 * Some descriptions updated to match current values


 * Striker Jones
 * Some descriptions updated to match current values


 * Captain Churchill
 * MOAB Barrage will no longer target 'Last' with the majority of projectiles.


 * Pat Fusty
 * Some descriptions updated to match current values


 * Adora
 * Vengeful Joan of Arc Adora should use her Vengeful voice correctly at all times


 * Monkey Knowledge
 * Mana Shield description updated
 * A number of 'first time' knowledge points that were being lost if unused before loading a save should now correctly save

Balance Changes

 * Dart Monkey
 * Crossbow Master reworked so that 205 is roughly equal in power to the old 025. The 025 variation will now offer even faster attack speed but with much less pierce.
 * xx5 Crossbow Master fire rate increased from 0.2375s to 0.16s
 * xx5 Crossbow Master pierce reduced (23 --> 10).
 * 1-0-5 Crossbow Master pierce reduced (21 --> 16). 2-0-5 Crossbow Master pierce also decreased (26 —> 23).


 * Boomerang Monkey
 * 2-0-4 Boomerang now increases the knockback power of MOAB Press by 50%


 * Bomb Shooter
 * x1x Bomb Shooter fire rate buff increased from +25% to +33% (or attack cooldown multiplier from 0.8 to 0.75). Also affects later upgrades.
 * x2x Bomb Shooter fire rate buff from +18% to +25% (or attack cooldown multiplier from 0.85 to 0.80). Also affects later upgrades.
 * 302 Bomb Shooter increases radius (i.e. hitbox size) of frags from 2 -> 3
 * 302 Bomb Shooter increases pierce of frags from 1 -> 2
 * 302 Bomb Shooter increases lifespan of frags from 0.191s‬ -> 0.257s
 * 402 Bomb Shooter increases damage of frags from 1 -> 2
 * 402 Bomb Shooter increases lifespan of frags from 0.191s‬ -> 0.322s


 * Tack Shooter
 * x2x Super Range Tacks now increases pierce by +1. x3x Blade Shooter does not benefit from this increased pierce


 * Monkey Sub
 * 410 Submerged Reactor Sub gains 20% increased pierce from 70 -> 84
 * 420 Submerged Reactor Sub gains increased damage to Lead +1
 * 301 Submerge and Support Sub gains increased pulse rate 1.5s -> 1.275
 * 302 Submerge and Support Sub gains increased pulse rate 1.5s -> 0.95625
 * 401 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.255
 * 402 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.19125
 * 1xx Monkey Sub range increase increased from 8 -> 10
 * x3x Ballistic Missile price reduced from $1,500 -> 1,400
 * x3x Ballistic Missile Ceramic+ damage increased from 5 -> 6
 * x3x Monkey Sub range increased from 42 to 60
 * x3x Ballistic Missile range reduced to 60, matching the regular sub attack. Now requires Advanced Intel to gain full map coverage
 * 031 Ballistic Missile attack rate increased from 1.5s -> 1.275
 * 032 Ballistic Missile attack rate increased from 1.5s -> 0.75
 * Sub Commander now grants 2x damage for submerged Energizer, Ballistic Missiles, Armor Piercing Darts, and Pre-Emptive Strike passive ability, including crosspath benefits. Does not affect First Strike Capability ability missiles.
 * Sub Commander increases Lead bonus of 420 Reactor Sub from +1 to +2
 * Sub Commander increases Energizer damage by 2x
 * Sub Commander increases Ballistic Missile Multi-HP Bloon damage from 6 to 12
 * Sub Commander increases Pre-Emptive Strike passive ability damage increases from 750 to 1500
 * Sub Commander increases Armor Piercing Darts main dart damage versus MOAB-class to 8 (instead of 5 pre-update), and airburst dart damage vs MOAB-class to 4 (instead of 4 pre-update), and increases main dart damage from 2 to 4.


 * Monkey Buccaneer
 * 4xx Aircraft Carrier planes each gain a homing MOAB missile with an attack rate of 3s, Radius 30, Pierce 3, Damage 15.
 * 5xx Carrier Flagship projectile speed for all plane attacks increased +100%
 * 5xx Carrier Flagship darts from planes deal increased ceramic damage +3
 * 5xx Carrier Flagship homing MOAB missiles upgraded to Rate 1.5s, Pierce 4, Damage 30
 * 5xx Carrier Flagship's 15% attack rate buff expanded to now also benefit Monkey Ace in addition to Water Towers.


 * Heli Pilot
 * xx4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
 * xx4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it's duration will be refreshed and only 1 extra will spawn
 * xx4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
 * Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
 * Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
 * 024 Comanche Defense will also apply increased flight speed to spawned Comanche
 * xx5 Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen
 * The tiers for the xx1 Faster Darts and xx2 Faster Firing upgrades have been swapped


 * Mortar Monkey
 * xx5 Blooncineration's Walls of Fire can now detect Camo Bloons


 * Wizard Monkey
 * 120 Wizard now uses tower targeting priority to guide the Wall of Fire. Also affects later upgrades.
 * x2x Wall of Fire pierce reduced from 20 -> 15. Requires Intense Magic for 20 Wall of Fire pierce. Also affects later upgrades.
 * xx4 Necromancer Wizards now each have their own personal 'graveyard' of 500 capacity rather than 1 shared pool of 2000.
 * xx4 Necromancer Wizards will display their current graveyard size above their portrait next to their pop count. Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard.
 * xx4 Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
 * xx4 Necromancer Wizard's Zombie lifespan increased from 8s -> 10s
 * xx4 Necromancer Wizard's Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity.
 * xx5 Prince of Darkness Graveyard Capacity increased to 2000
 * Prince of Darkness can no longer increase zombie count via pops on Sandbox Mode and then returning to a certain game

[undocumented] Heart of Oak now allows all attacks to degrow Regrow Bloons, not just thorns.
 * Druid


 * Banana Farm
 * xx3 Marketplace now produces an additional 4 bananas (+$80 total). Also affects later upgrades.
 * xx4 Central Market banana value increased from 20 -> 70. Also affects Monkey Wall Street.
 * xx4 Central Market no longer produces an additional $900 chunk at end of round


 * Engineer
 * 4xx Sentry Expert's Boom Sentry blast radius increased 12 -> 18
 * 4xx Sentry Expert's Boom Sentry attack rate increased 1.4s -> 1.3s


 * Obyn Greenfoot
 * Obyn's level 2+ buff of +1 pierce now only applies to Druids.
 * Obyn's level 11+ buff decreased for Magic Monkeys other than Druids (+3 --> +2)


 * Monkey Knowledge
 * [undocumented] More Cash no longer gives +200 cash to all players in a co-op game, rather it is split up among them

Version 17.1
Link.

Bug Fixes & General Changes

 * Resolved an issue preventing many specific achievements
 * Resolved a rare crash upgrading Wizard to x5x
 * Fixed temple texture in the background on the main menu
 * Fixed removable object textures on spillway (i.e. stuck textures such as the Engineers)
 * Fixed layering on Frozen Over from awarding correctly
 * Resolved a save data issue causing decreased performance and memory crashes
 * Resolved an issue where 500 Monkey Ace would target DDTs (But deal no damage)
 * Resolved an issue where 520 Monkey Ace could not damage DDTs
 * Wizard Lord's minor Phoenix at x5x is now permanently permanent at all times
 * Supermonkey's Darkshift now has audio
 * Monkey Ace darts will no longer hit Camo Bloons without 520
 * Effects will now render higher on Candy Falls
 * Improved jukebox performance & added some polish that didn't make 17.0
 * 042 Buccaneer extra bombs can now pop Camo Bloons
 * Resolved an issue where recent 4xx Village buffs were lost at T5
 * Engineers chosen as Door Gunners will now drop Sentries directly under the heli
 * Adora can no longer target Door Gunners for sacrifice
 * Resolved an issue that could randomly cause multiple towers to sell at the same time
 * Sniper Monkeys will no longer shoot during transit on regular Redeploy
 * Resolved an issue preventing recently recovered Mana Shield from saving
 * Resolved a visual issue where Supermonkey xx5 Legend of the Knight's Bloon Portal asset was not correctly clearing upon the tower being sold even though the effect ended
 * Resolved an issue attempting to redeploy a Dark Knight during Dark shift
 * Resolved an issue where Dark Knight's placed on Arctic Wind platforms could teleport onto water, instantly causing them to sell themselves
 * Resolved a crash with Techbotting Dark Knight
 * Resolved a bug with turning off MK with an active door gunner
 * [bug fix] Redeploying a tower while an active Marine will no longer spawn multiple Marines.
 * Resolved a crash when collection events end while in a match
 * Resolved a crash when restarting and hitting back on android at the same time
 * Resolved an issue causing autostart to sometimes not work in co-op
 * Resolved a specific case crash during the tutorial
 * [bug fix] Restarting Workshop while Reverse Motor is on will no longer permanently turn on Reverse Motor until game is left.

Version 17.0
Link.

Awesome New Stuff

 * Jukebox added - You can now play your favorite tracks on any map
 * New Gwendolin Skin - Harlegwen
 * New Beginner Map: Candy Falls. I've heard tell that what you imagine sometimes comes true

Brand New Monkey Knowledge

 * Ambush Tech - Allows Tech Bots to set a location for Bloons to enter before triggering their linked abilities
 * Door Gunner - Allows x5x Heli to pick up a T4 or below tower to attack from the Heli
 * Vine Rupture - Allows x5x Druid to detonate its vines setting off lots of small 150 damage explosions across the track which stun for 10 seconds

Key Features

 * Rules popup added to challenges to show more details on what rules are changing
 * Added a short pause before the victory screen pops up
 * Added a once per update Patch Notes popup

Some things NK is aware of already

 * Jukebox currently has no skip option, but they plan to look into this
 * Co-op resyncing has been improved, it should run faster now but you may notice rounds 'prematurely ending' with Bloons on screen being removed if you are caught in a desync
 * Monkey Bank's collection buttons moved
 * Removing obstacles on spillway currently shows some white squares
 * Some daily challenge rules display far too many decimal places
 * Temple in the background looks different on the main menu

Bug Fixes & General Changes

 * Round hints can be dismissed again
 * Resolved some issues with the slider for path restrictions in the Challenge Editor
 * Resolved some translation issues
 * The 'Continue' popup will no longer close from mis-tapping inside the box
 * Resolved a crash that could occur when loading cloud data
 * Co-op stat "Bloons Popped" has been changed to "Pop Count"
 * Added some messaging and UI to indicate tower restrictions in challenges
 * Resolved some server sided issues that had started causing problems on all versions
 * Updated messages for incompatible lobby versions
 * Co-op resync should now be less obvious
 * Collection event should visually show correct values on the co-op menu now
 * 'Small' upgrade panels fixed, for towers with no upgrades
 * Resolved a rare crash when quitting from a game
 * Optimised light beam effects across many maps
 * Android Back Button should again work on the main menu
 * Reduced memory spike during co-op resync to lessen crashes when this occurs
 * Placing Insta Monkey towers should no longer leave gaps in the Powers menu UI
 * Removed Freeplay speed cap
 * The Greatest Challenge achievement no longer only records creations
 * Powers no longer count as towers for the tracking of some achievement purposes
 * Resolved a crash when removing obstacles and restarting
 * Resolved a rare issue with removable assets becoming stuck on screen after restarting
 * Added an arrow from Empowered Heroes to Weak Point which was not previously visible
 * Monkey Knowledge Mana Shield description updated


 * Bomb Shooter
 * Missile Launcher description updated to reflect previous changes
 * 025 Bomb Shooter now fires a Missile asset


 * Tack Shooter
 * 4xx Ring of Fire asset updated
 * 5xx Inferno Ring asset updated


 * Ice Monkey
 * Arctic Wind resolved numerous specific crashes
 * Arctic Wind resolved numerous inconsistencies with redeploy and selling
 * Arctic Wind no longer sells towers on top of the ice water twice, if on a map where the middle pixel of the map is non-placeable land.


 * Glue Gunner
 * Glue Storm description updated to reflect previous changes


 * Sniper Monkey
 * Elite Targeting Priority should correctly prioritise again


 * Monkey Sub
 * Bloontonium Reactor buff icon issues resolved
 * Barbed Darts description updated to reflect previous changes


 * Monkey Buccaneer
 * Flagship resolved an issue where towers fell through the platforms
 * Flagship had a rare crash resolved when placing next to a 250 Village
 * Hot Shot fire asset updated
 * 015 Trade Empire no longer loses the 005 damage buff
 * Selling a Carrier Flagship while the Chinook tries to reposition the Carrier Flagship will no longer stack towers in the same place, again (a bug introduced also in Version 16.0)


 * Mortar Monkey
 * Burny Stuff should no longer gain MIB buff icon from any distance
 * Blooncineration fire assets updated


 * Wizard Monkey
 * Wall of Fire asset updated
 * Dragon's Breath fire asset updated
 * Phoenix's flames assets updated
 * Wizard Lord Phoenix should no longer count as 2 towers
 * Prince of Darkness no longer rotates


 * Super Monkey
 * After selling a Dark Temple, Anti-Bloon and Legend of the Night should now be purchasable again


 * Druid
 * Heart of Vengeance druid description updated for clarification and also to reflect previous changes


 * Monkey Village
 * 000 Village fire asset updated
 * Radar Scanner should no longer block the Energizer from applying buff icons
 * Primary Expertise Slingshot now rotates correctly again

Engineer
 * Sentries no longer gain camo detection when a save is loaded
 * Sentry Placement will no longer ignore 'smart placement' if the Engineer cannot reach the track


 * Gwendolin
 * Cocktail of Fire asset updated
 * Firestorm asset updated
 * Heat it Up asset updated


 * Captain Churchill
 * Fixed projectile ejection point location


 * Benjamin
 * Now gives a Bank Hack buff icon to banks


 * Ezili
 * Now gives a Sacrificial Totem buff icon from her totem


 * Adora
 * Joan of Arc Skin now lifts her sword more
 * Joan of Arc Skin now has fire trails from the main attack


 * Desktop Version
 * Added more visible resolution choices to the options
 * Some minor UI tweaks for powers/sandbox to fit better
 * Temple popup no longer stacks with hotkey presses
 * Chromebook specific UI changes made to allow window resizing as well as desktop style placement modes
 * Old placement modes were Combined into 1 on steam as there was no reason to separate the functionality when drag and drop could do the job of both anyway.
 * Drop & Lock placement was also added to steam to fill the gap

Balance Changes
"I know comments will be about MOAB Dom, but just take patience. We want things to be functional as intended before delving into it too much, and this makes it work as intended against DDTs mainly [...]"
 * Boomerang Monkey


 * Glaive Ricochet's Glaive Bounce pattern improved
 * Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times
 * MOAB Domination applies a brief stun of 0.25s on the special knockback boomerang before knocking back


 * Tack Shooter
 * Inferno Ring Meteor attack now creates an explosion when original pierce cap reached (even though claimed "on impact") with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.


 * Ice Monkey
 * Permafrost can now apply to MOABs from any T5 Ice Monkey
 * Ice Shards range increased from 20 to 25
 * Embrittlement now gains camo detection
 * Embrittlement now also removes camo & regrow properties from anything hit
 * Absolute Zero attack and ability freeze +2 additional layers
 * Absolute Zero when ability is active all Ice Monkeys gain +50% attack speed
 * Ninja Kiwi's statement about "+50%" is correct, unlike the Path 2 Bomb.


 * Glue Gunner
 * Glue Strike's ability now also causes glued Bloons to take +1 damage


 * Sniper Monkey
 * x2x Shrapnel Shot reworked to eject in a 45 degree arc instead of 360
 * Shrapnel Shot now shoots 5 shrapnel pieces instead of 8.
 * x2x Shrapnel Shot now produces shrapnel once upon every attack instead of only when entire bloon is destroyed
 * 3+20 Crosspathing now increases the damage of Shrapnel


 * Monkey Buccaneer
 * 210 Double Shot now fires twice as many Grapes
 * Monkey Pirates now fires 3 cannonballs instead of 1. Also affects Pirate Lord.


 * Monkey Ace
 * Fighter Plane missile rate reduced from 3 to 4 seconds
 * 3xx Fighter Plane missile pierce increased from 1 to 3.
 * Fighter Plane missile damage reduced 25 -> 18. Also affects Operation Dart Storm.
 * Operation: Dart Storm's Fighter Plane missile rate reduced from 1.5 to 2 seconds
 * 4xx Fighter Plane missile pierce increased from 1 to 4
 * Sky Shredder's Fighter Plane missile rate reduced from 1.5 to 2 seconds
 * 5xx Fighter Plane missile pierce increased from 1 to 5


 * Heli Pilot
 * Heli Pilot base price increased from $1500 to $1600


 * Mortar Monkey
 * Heavy Shells now deals +2 additional damage to 'Stunned' Bloons
 * Pop and Awe now deals +10 additional damage to 'Stunned' Bloons


 * Super Monkey
 * Dark Knight gains the "Darkshift" ability, allowing it to teleport anywhere within its radius
 * Dark Champion gains an upgraded "Darkshift" ability, allowing it to teleport anywhere on the map


 * Alchemist
 * Unstable Concoction's %damage increase now scales until round 150


 * Banana Farm
 * Central Market's 10% income buff to merchantmen now stacks up to 10 times


 * Monkey Village
 * When placing a village, towers that are in its radius will now highlight
 * Primary Mentoring now reduces ability cooldowns of primary monkeys in radius by 10%
 * Primary Mentoring now adds +5 range to primary towers in range.
 * Monkey City now increases all income generated from Banana Farms within radius by +10%


 * Obyn Greenfoot
 * Level 10 Wall of Trees hitbox increased so it can overlap at intersections


 * Pat Fusty
 * Level 10 ability no longer uses up Overclock duration while squeezing a blimp


 * Other
 * Monkey Knowledge Military Conscription reduced from 50% to 33%
 * Most homing projectile algorithms reverted back to pre-14.0

Version 16.2
See this link.

Awesome New Stuff

 * BTD6 is now available on Steam for Macintosh computers

Bug Fixes

 * Resolved some logging issues slowing down Android devices significantly
 * Resolved a co-op timeout crash
 * Resolved some rare crashes related to upgrading
 * Resolved a crash for low level players attempting to join co-op
 * Resolved a crash exiting race leaderboard before it finishing loading
 * Resolved a crash for android devices using the back button during co-op search too quickly after beginning the search

Version 16.1
See this link.

Bug Fixes & General Changes

 * MIB now displays the correct icon
 * Races will record leaderboard scores correctly
 * Benjamin will no longer rotate
 * Challenge Editor path restriction missing translations are added
 * Spillway's center barrel correctly supports placement again
 * Event Monkey's phone case has been replaced by the original version instead of the newer version
 * Resolved restart issue with collection event bonus

Version 16.0
See this link.

New Content

 * New Adora Skin
 * New Community Designed Map: Geared
 * A special thanks to u/Clawz114 for submitting their concept in the beginning and congratulations on getting your map concept into Bloons TD 6.
 * Path & Tier restrictions added to the Challenge Editor
 * New non-seasonal "Totem" Collection Event theme added.
 * 'Featured Instas' can now be applied to Collection Boxes to force specific results
 * Base 'Collection Item' amounts have been reduced globally
 * 'Bonus Rewards' will now apply to one random map from each difficulty increasing the number of Collection Items that map will award across all difficulties. Clearing a Bonus Rewards map will move the bonus onto a new map.

Other Key Notes

 * Added fancy new icons added for all achievements
 * Apopalypse mode has been reworked to help speed up the early rounds (1-50), and make the the mid rounds (51-80) less dense.
 * MIB is still displaying the wrong buff icon currently, but will be fixed later.
 * Center barrel in Spillway will no longer support towers.
 * Events Monkey is trying out a new case for his phone
 * Some words in the 'path restrictions' challenge editor UI are not translated yet.

Bug Fixes & General Changes

 * Resolved an issue where some text fields would stop displaying after changing language
 * Resolved an issue that could cause 'restarting' on a CHIMPS savegame to not be valid for the Black Medal.
 * Improved performance of opening tower upgrade panels & purchasing upgrades
 * Big or Small Bloons should no longer return to normal size when blowing backwards
 * Resolved an issue where the 'force update' prompt would sometimes not have a button
 * Resolved an issue where Regrow Bloons would sometimes fail to regrow layers
 * Resolved the sandbox caps not always functioning as intended
 * Restarting in sandbox will no longer delete saves on that map
 * Resolved a game crash related to loading cloud data while playing a game
 * Resolved an issue with multiple blocking object heights in co-op causing a desync
 * Event Monkey's body should no longer clip through their bag strap while waving
 * Resolved a UI issue that would cut off some text when viewing upgrades on iPhone 6
 * Corrected the height of the Castle Wall vision blocker of Dark Castle for some towers
 * Resolved an issue where the 'Logged in elsewhere' conflict popup could stack up multiple times ontop of itself with no limit
 * Resolved a number of font & text issues that could occur when changing language multiple times
 * Decreased total file space used storing map audio for each map
 * Resolved an issue where no music would play during the tutorial


 * Dart Monkey
 * 201 Instamonkey now has the correct color border


 * Wizard Monkey
 * Removing objects from the map should no longer 'sell' the x4x Phoenix out of the air


 * Super Monkey
 * The motion blur of Super Monkey's hand should not clip into its cape anymore


 * Banana Farm
 * x4x IMF Loan debt should now correctly transfer in co-op


 * Quincy
 * Quincy's level 10 Storm of Arrows has been tweaked slightly


 * Striker Jones
 * Striker Jones' profile now displays abilities on the correct levels


 * Ezili
 * No longer says 'Level Up!' when redeployed at level 20

Desktop Version

 * Cursor has been updated slightly for easier visibility
 * Resolved an issue preventing players with a corrupted "MapSaveData.bak" in their BTD6 folder from creating any saves until the file was manually deleted
 * Resolved an issue for players with a corrupted "CachedLanguagePref.txt" in their BTD6 folder crashing the game at launch until the file was manually deleted
 * Resolved some issues with compression that was blurring some portraits & icons

Balance Changes

 * Monkey Knowledge - Mana Shield


 * Now requires a delay of 1 round with no Bloons leaking before recharge will begin


 * Impoppable Difficulty


 * Now prevents all lives generation. Affected towers that no longer give lives on Impoppable include:
 * Support Chinook (BTD6) and Special Poperations's supply crate abilities
 * Benjamin's Cyber Security
 * Healthy Bananas Monkey Knowledge point for bottom-path Banana Farms
 * Now blocks the use of Mana Shield
 * Originally intended not to include Mana Shield in Impoppable Mode, but was once kept because of a lack of communication between the game design teams. Although technically a bug fix, it is more of a balance change because of how significant towards game balance it was.


 * Bomb Shooter
 * 4xx Bloon Impact range increased from 40 -> 43. Also applies for Bloon Crush.
 * x3x MOAB Mauler MOAB damage bonus increased 15 -> 18. Also affects MOAB Assassin, but not MOAB Eliminator.
 * xx5 Bomb Blitz base damage increased 1 -> 5


 * Monkey Buccaneer
 * xx4 Favoured Trades attack rate for all attacks is doubled. Also affects Trade Empire.
 * xx5 Trade Empire increases the damage of all Merchantmen by +1
 * xx5 Trade Empire adds a Ceramic/MOAB damage bonus to Merchantmen +1


 * Monkey Ace
 * 5xx Sky Shredder ceramic damage bonus added +2


 * Druid
 * x4x Jungle's Bounty base range increased from 35 -> 55. Also affects Spirit of the Forest.
 * x4x Jungle's Bounty ability range reduced to match base tower range (75 --> 55). Also affects Spirit of the Forest.
 * x4x Jungle's Bounty ability cash gained per farm reduced from $150->$100. Also affects Spirit of the Forest.
 * Spirit of the Forest ceramic damage bonus increased from +4 to +8


 * Engineer Monkey
 * x4x Overclock can now be targeted by Techbot
 * x5x Ultraboost will no longer trigger while techbotted if no target was previously set


 * Gwendolin
 * Level 10 Firestorm ability now also applies Heat It Up to all towers when activated
 * Level 14 now also adds a Damage Over Time application to the Cocktail of Fire ability. This also applies 50 damage over 10 seconds to any MOAB Class Bloons that are hit. Normal napalm is applied to all other bloons.


 * Striker Jones
 * Level 9 also increases Concussive Shell's pierce increased from 48 -> 58
 * Level 9 also increases Concussive Shell's damage from 2 -> 10
 * Level 9 also increases Concussive Shell's Bloon stun duration from 1 -> 5
 * Level 9 also increases Concussive Shell's MOAB stun duration from 1 -> 3


 * Pat Fusty
 * Level 7 now increases base attack damage from 3 to 4
 * Level 7 now increases base splash damage from 2 to 3
 * Level 14 Rallying Roar no longer provides a bonus to Ceramic & MOABs
 * Level 14 Rallying Roar damage bonus buff increased from 1 to 3
 * Level 16 Base Ceramic damage bonus increased from 2 to 7


 * Temple Support Sacrifices
 * $7501 Tier: End of round cash bonus reduced from $2000 to $1500
 * $25001 Tier: End of round cash bonus reduced from $7500 to $3000
 * (undocumented) $50001 Tier: End of round cash bonus reduced from $10,000 to $5000

Version 15.1
See this Reddit link. This is a small patch that fixes the following:
 * MK arrow has been added from Empowered Heroes to Weak Point (Was already a requirement)
 * Wingmonkey translations fixed
 * Co-op daily challenge private match codes should work again
 * Come on Everybody! knowledge has a second buff icon for T3 & T4
 * Reloading a save with Permaspike should load the correct spike piles
 * Big Bloon Blueprints should correctly cost 500mm instead of 1000

Version 15.0
See this Reddit link.

Happy New Year!
Bloons TD 6 had a fantastic 2019 and we'll be working our tails off to make sure that 2020 is even bigger and better! Pretty high bar because 2019 saw 11 Maps, 3D MOABs, updated Collection Events, Challenge Editor, Co-Op, Co-Op Stats and Callouts, Emotes, Pat Fusty, Adora, 5 hero skins, Engineer Monkey, and a whole bunch of secrets and specials like hidden achievements, big Bloon and tiny Bloon modes, and dark Adora. Whew, we've got our work cut out for us. Hmm, what could we do? Maybe... Odyssey Mode, Trophy Store with customization for visuals and music, Boss Bloons, Power Pros, more Challenge Editor functions, new Knowledge, new Heroes, new Monkey Towers, some top secret surprises, and at every step making the game run better, look better, and be more fun and challenging to play solo and with friends. Hope that sounds like a good 2020 ahead!

Awesome New Stuff

 * New expert map Infernal, a lavaish and truly magmananimous map that makes gameplay flow easily.
 * New Quincy 'Wolfpack' skin joins pack Quincy
 * New 'Collection View' toggle in the Insta Monkeys
 * Once you've unlocked a new Insta Monkey, it will remain unlocked to view in your collection even after using it in-game.

Monkey Knowledge Changes

 * Maximum player rank cap increased to 155
 * Knowledge tree has been reworked along with 5 new Knowledge types
 * New Knowledges:
 * Come On Everybody! - Co-ordinated boosts to all Primary towers
 * Wingmonkey - Monkey Aces group together for advanced strikes
 * Tiny Tornadoes - Druids are even Blowier Awayier
 * Healthy Bananas - Marketplaces stock fresher bananas with no added DDT
 * Weak Point - Heroes make more vital strikes against stronger targets
 * Addition of Monkey Money thresholds - rows 4 and below on any of the trees will now have Monkey Money requirements alongside the Knowledge Point required, and that kind of change deserves some explanation and context
 * How it works: if you've already spent your points, there is no change; you don't have to pay "back" any Monkey Money. Any unspent points applied to rows 4 and below will have a Monkey Money requirement, so by all means get the Knowledge on update 14 before updating to 15. If you've spent Monkey Money on a Knowledge and respec, you get the point back but the Monkey Money remains invested - you don't have to pay Monkey Money for that particular knowledge again.
 * Why Ninja Kiwi changed it: they have always intended Monkey Knowledge to grow, so that means more cumulative power, and some strong new Knowledges. The current one point per Knowledge with light sequential requirements and nothing else to do with Knowledge Points doesn't do a good enough job of governing or guiding the varying strength of the Knowledge trees. The Monkey Money requirement provides both, asking players to make a considered choice by using a resource that has value in many other places in the game. As Ninja Kiwi adds tougher modes and Bloons, they can add more and better Knowledge, and this gives the team a better way to indicate and to govern that power according to that value.

Bug Fixes & General Changes

 * Resolved an issue when loading save or co-op resync that would not save any cash gains from the very last attack in each round
 * Round hints should display again if enabled
 * Resolved some minor Localization issues
 * Added a download confirmation to the game launch when an update needs to apply, for player clarity and for platform requirements
 * Stylus should work correctly again for all mobile versions, hope Note players are happy again!
 * The top of the Windmill on Town Center should no longer block placement under it
 * Tapping too quickly on losing in a race should no longer pay twice for one 'Try again'
 * Empowered Heroes Knowledge should no longer make that level 3 ability disappear in that incredibly frustrating way that it did
 * All For One And One For One achievement should be awarded correctly again
 * Added sound to Monkey Knowledge arrow buttons
 * Added sound to Insta Monkey tower screen
 * Resolved a co-op desync that could cause some players to never see the defeat screen or be able to continue playing
 * Resolved a co-op desync that could kick every other player from the match
 * Resolved a co-op issue causing some lower end devices to crash when viewing options
 * Player zones in non-FFA co-op should no longer shuffle when a desync occurs


 * Boomerang Monkey
 * 250 Perma Charge should (correctly) no longer lose its bonus +1 damage to MOABs


 * Monkey Sub
 * Optimized art for all submerged versions


 * Mortar Monkey
 * The mortar's projectiles should no longer visually drop back down the barrel


 * Wizard Monkey
 * xx5 Prince of Darkness should now only show buff icons to other Necromancers
 * xx5 Prince of Darkness description has been updated to include its buff


 * Super Monkey
 * 5xx Temple has had some fixes to issues incorrectly displaying its buff icon


 * Alchemist
 * 2xx Acidic Mixture Dip will now only show a buff icon when dip is applied


 * Druid
 * x5x Spirit of the Forest description updated to reflect previous changes to life generation


 * Banana Farm
 * x3x Bank description has had a minor update to clarify confusion in functionality
 * xx2 Description has had a minor update to mention 032 crosspath changes


 * Adora
 * Resolved issues with Monkey Knowledge not applying correctly

Desktop Version

 * Changing the resolution should no longer require a game restart every time
 * In-game UI & Buttons should be more user-friendly on larger game resolutions

Balance Changes

 * Boomerang Monkey
 * 052 Red Hot Rangs bonus to Permacharge increased from +1 to +4. This increases the base 052 Boomerang damage from 5 to 8.


 * Bomb Shooter
 * Base MOAB Mauler range increased from 44 to 49
 * Base MOAB Assassin range increased from 44 to 54


 * Monkey Sub
 * Pre-Emptive Strike price reduced from $35,000 to $32,000
 * Pre-Emptive Strike ability cooldown reduced from 60s to 45s
 * [undocumented] Pre-Emptive Strike initial cooldown reduced from 20s to 5s


 * Monkey Buccaneer
 * x4x Monkey Pirates cooldown reduced from 60 to 50
 * x4x Monkey Pirates bomb attack damage increased from 1 to 2


 * Heli Pilot
 * xx4 Comanche Defense maximum activations per round increased (1 -> 2) (Still has an internal cooldown of 25 sec)


 * Engineer
 * 1xx Standard Sentry pierce increased from 1 to 2
 * 4xx Sentry Expert price reduced from $2800 to $2500
 * 5xx Paragon Sentry pierce increased from 3 to 5


 * Pat Fusty
 * Pat Fusty at level 1 was unintentionally worse than the level 2
 * Pat Fusty Level 1 main hit damage increased 2 -> 3
 * Pat Fusty Level 1 AoE hit damage increased 1 -> 2
 * Pat Fusty's main hit at level 11 was unintentionally dealing too little damage
 * Pat Fusty Level 11 main hit damage increased 4 -> 5

Version 14.3
See this Reddit link.

Bug Fixes

 * Fixed a crash for some players viewing collection event
 * Fixed in-game descriptions not displaying on the upgrade menu
 * Fixed Tower Keeper, Inflated & Survivor Achievements
 * Achievements should all correctly track while playing Daily Challenges but not in Advanced Challenges

Version 14.0
See Reddit link.

Awesome New Features

 * Powerful new Hero, Adora the High Priestess!
 * New Hero Skin for the holidays, a boomer classic - Fusty the Snowman
 * Winter Park (Beginner difficulty) - Take a stroll on this cozy, cool map!
 * Adora's Temple (Intermediate difficulty) - This adorable new map will reveal secrets you never thought possible.

Key Features

 * Christmas theme returns with a Collection Event. The collection event will be starting on the 20th.
 * Lots of brand new Achievements

Systems Changes & Performance

 * Complete refactor and optimization of all UI Systems
 * Substantial refactor of co-op lobbying, connections, and player to player messages, for efficiency and stability
 * Additional performance improvements assets, rendering, and packing
 * Updated save system (please report any save game issues to support)
 * Updated widescreen display handling (please report any device display issues with screenshots and device info to support)

Bug Fixes & General Changes

 * Insta Monkeys should no longer come only in 032 and 042 variations
 * Insta Monkeys button on the powers screen changed location
 * Fixed translations on the Bloody Puddles map
 * Reduced upper footprint size of the Truck on Bloody Puddles
 * Resolved an issue with the ability bar sometimes not working
 * The powers menu has been changed to toggle on/off on widescreen devices
 * Restarting a save game with a different hero to your current selected hero will no longer lock any hero from being placed
 * Resolved many issues related to using the 'restart' option, including for races, daily challenge & freeplay
 * Sent money in co-op should now round off decimal places
 * Resolved a crash in co-op with players leaving in the lobby
 * Co-op non-host desync when backgrounding the app has been resolved
 * Co-op 'separate game' desync has been resolved
 * Co-op 'Guests' will now be given names
 * Co-op 'Thanos Snap' bug has had a lot of preventative work done, but we'd appreciate any reports if user still find their towers randomly deleted in co-op.
 * Co-op using a cash drop before everyone has loaded in will no longer desync
 * Placing Insta Monkeys should correctly play all sounds & animations again
 * Resolved a rare crash when double tapping the Events Monkey
 * Resolved an issue with high speed buffs causing abilities to trigger many times
 * Temple's will no longer 'de-place' your hero
 * Tech Bots will now warn the player if there is no valid target
 * When tapping a tower or selecting a tower icon in-game, a "click" sound plays.


 * Monkey Sub
 * 3xx and higher Monkey Subs can now be overclocked by Engineers
 * Placing a Sub Commander within range of a Village will no longer cause the Sub Admiral Monkey Knowledge to fail


 * Monkey Ace
 * xx3 Neva-Miss Targeting Global Range tracking no longer stutters unreasonably


 * Heli Pilot
 * xx4 Heli's Comanche now correctly gain camo detection from Monkey Villages


 * Mortar Monkey
 * Mortars should no longer display line of sight as they can ignore all blockers


 * Wizard Monkey
 * 4xx Wizard's description has been updated
 * x4x Wizard's Phoenix can no longer be targeted for overclock without doing anything


 * Super Monkey


 * Sun Temple's 'Mini Avatar' names have been fixed
 * 3xx Sun Avatar no longer ignores blockers on High Finance


 * Captain Churchill


 * Churchill's level 10 MOAB Barrage should now always correctly deal its full damage


 * Desktop Version
 * ESC will no longer open the options menu if a tower is mid-placement, instead the placement will cancel and ESC will need to be pressed once more to pause.
 * We are aware there is a texture issue with the 010 Bomb Shooter on Steam, we will have a fix for this later but did not want to delay the release

Balance Changes

 * Dart Monkey


 * 5xx Ultra-Juggernaut projectiles can hit the same targets multiple times


 * Super Monkey


 * There Can Be Only One hidden effect to no longer grants +50 damage to mini avatars
 * There Can Be Only One hidden effect now increases the damage of sub-powers by 3x
 * Blade burst stage 1 damage increased from 1 to 15
 * Blade burst stage 1 pierce reduced from 100 to 10
 * Blade burst stage 2 damage increased from 2 to 25
 * Blade burst stage 2 pierce reduced from 100 to 20
 * Golden Glaives pierce reduced from 100 to 50 at all levels
 * Golden Glaives stage 1 damage increased from 2 to 10
 * Golden Glaives stage 2 damage increased from 2 to 20
 * Golden Glaives stage 3 damage increased from 3 to 30
 * Homing MOAB Missile pierce reduced from 100 to 50 at all levels
 * Homing MOAB Missile damage increased from 50 to 75
 * Golden Spectre planes attack rate reduced from 0.04 to 0.15 at all levels
 * Golden Spectre dart pierce reduced from 50 to 10
 * Golden Spectre bomb pierce reduced from 100 to 30
 * Golden Spectre stage 1 dart damage increased from 2 to 10
 * Golden Spectre stage 2 dart damage increased from 3 to 15
 * Golden Spectre stage 1 bomb damage increased from 2 to 6
 * Golden Spectre stage 2 bomb damage increased from 3 to 10
 * Arcane Blasts stage 1 damage increased from 1 to 20
 * Arcane Blasts stage 2 damage increased from 2 to 30
 * Arcane Blasts stage 3 damage increased from 4 to 35
 * Sun Temple Mini Avatar damage from 1 to 4


 * Spike Factory
 * xx2 Directed Spikes changed to "Smart Spikes". At the start of every new round the Spike Factory will gain 4x attack rate for 2.5 seconds


 * Engineer
 * 4xx Sentry Expert Energy Sentry damage increased from 1 to 2
 * 4xx Sentry Expert Bomb Sentry damage increased from 1 to 2
 * 4xx Sentry Expert Bomb Sentry attack rate increased from 1.5 to 1.4
 * 4xx Sentry Expert Spiked Ball attack rate increased from 1.25 to 1
 * 5xx Sentry Paragon explosion damage increased from 70 to 85
 * 5xx Sentry Paragon manually sold sentries will now explode with no animation delay
 * x4x Overclock attack speed buff reduced from +100% to +66.7% (farms remain 100, incorrectly states that it is only reduced to 80%)
 * x5x Ultraboost permanent boost reduced to +6.67% for a maximum of +66.7% (again, incorrectly states that it is reduced to 8% for a maximum effect of 80%)


 * Gwendolin
 * Level 17 Heat it Up will now give an additional +1 damage to Lead Bloons


 * Striker Jones
 * Level 5 and 9 upgrades swapped, allowing obtaining Black Bloon vulnerability earlier on
 * Level 19 now also completely nullifies Black Bloon Immunity, including for DDTs


 * Obyn Greenfoot
 * Nature's Ward totem slowdown amount is half on all MOAB-Class Bloons

Version 13.0
See this Reddit link.

Key Features

 * Two new Halloween themed maps:
 * Beginner: Carved - Let's carve out some fun this October. Happy Hollow-ween everyone!
 * Expert: Bloody Puddles - For those who thought Muddy Puddles was too easy.
 * New achievements
 * Game optimization

Game Optimization Pass

 * General performance improvements
 * General effects optimizations
 * Optimized tower portraits for in-game UI
 * Backups will occur less frequently (currently ~5 minutes) or at the end of a game. Manual backups can still be forced from the options menu

Bug Fixes & General Changes
Tack Shooter Sniper Monkey Monkey Buccaneer Super Monkey Engineer Obyn Greenfoot Benjamin Ezili
 * Entry requirements have been removed from daily challenges, you can, however, receive the first time completion bonus for Standard challenges if you meet the requirements and have not previously received the bonus.
 * First time completion bonuses will now only be awarded in single player instead of being shared as this was causing too much confusion
 * Resolved an issue that was causing some players to be stuck in a level up loop forever
 * Restarting a game will now refresh the scene without reloading the map
 * Bloontrap Knowledge description updated to read +30 RBE
 * Resolved some restart issues with Samsung J4 and J6 phones
 * Monkeys Menu will loop correctly after the Engineer
 * Hero Boosts work correctly in co-op again
 * Some forms of data corruption should no longer cause a game crash upon loading
 * Fixed some jaggy textures on the main menu
 * Resolved some issues with collecting rewards from Daily Challenges
 * 020 Tack Shooter portrait has been updated to match the 3D art
 * Acquisition range is correctly blocked by obstacles on High Finance
 * Bottom Path Sniper's Muzzle Flash & Gun angle should line up better. However, the animation still needs changes for a full fix.
 * 5xx Carrier Flagship's main attack can (correctly) pop lead again
 * 502 Carrier Flagship planes no longer lose camo detection upon loading save
 * 031 Robo Monkey's arms will now both knockback for the same amount (i.e. the opposing arm deals less knockback to Ceramics, specifically from -100% to -60% speed)
 * Acquisition range is correctly blocked by obstacles on High Finance
 * xx4 Bloon Trap no longer collects for reduced cash when under a Monkey Town
 * Bloon Traps and XXXL Traps should now collect for the correct amounts after resuming save, instead of glitching at unexpectedly high amounts (particularly XXXL Trap's +$20,000 upon loading a save with a full XXXL Trap).
 * Bloon Trap will no longer allow bonus traps to be placed when reloading save
 * xx4 and xx5 descriptions updated
 * Obyn's level 2 description updated to read +1 pierce
 * Resolved an issue causing Obyn's Totems from respawning
 * Benjamin's level 20 Syphon Funding will correctly award 3x cash instead of 2x
 * Smudge Catt skin's attack art will layer over the top of Unstable Concoction

Desktop Version

 * Anti Aliasing restored on desktop versions

Balance Changes
Tack Shooter Wizard Monkey Ninja Monkey Captain Churchill
 * xx4 Overdrive price increased from $2500 to $3200
 * xx5 The Tack Zone price increased from 20k to 24k
 * xx4 Unpopped Army zombie bloon damage increased from 1 to 2
 * 5xx Grandmaster Ninja damage increased from 1 to 2
 * 5xx Grandmaster Ninja attack rate reduced from 0.1 to 0.217
 * 5xx Grandmaster Ninja pierce reduced from 6 to 4
 * Levels 7 and 12 will now additionally increase the damage of Churchill's main attack by 1

Version 12.1
See also this Reddit link.

Bug Fixes

 * Resolved a crash which could occur for remaining players after another was removed from in co-op games
 * Resolved a memory leak that would occur upon the creation of any tower while also having an 'alternate' skin equipped for your hero. This should fix lag issues regarding hero skins.
 * Resolved a possible crash on the main menu updating from version 10.0 to version 12.0
 * Resolved a crash when placing an insta-monkey in a co-op daily challenge then returning to menu
 * Fixed an issue with multiple hero placement
 * Tower upgrades UI now correctly loops back to Dart Monkey after Engineer
 * Dart Monkey xx5 damage increased by 1 to match xx4's increase

Engineer Fixes

 * Resolved an issue where selling an engineer after having it place a Bloontrap would cause random objects to be deleted from the game scene
 * Resolved an issue that would cause an instant game crash if any other tower was destroyed/sold during the same frame engineer's Overclock was applied
 * Gwendolin's Heat it Up should no longer cause crashes when used with sentries crosspathed with Bloontrap
 * Resolved an issue where 000 engineers could gain the x2x engineer buff
 * Engineer's Bloontrap no longer grants camo detection or lead poppage to sentries
 * Engineer Monkey Knowledge prerequisites have been fixed (i.e. now also requires the MK quantity prerequisites: at least 3 Support MK to unlock Vigilant Sentries and 8 Support MK for Bigger Traps)
 * Larger Service Area now increases the Sentry deploy range as well

Map Issues

 * Fixed an unusual node issue on Spillway that would block range in incorrect ways
 * Fixed wave effects on Peninsula as well as the main menu
 * Layering fixed for many 'road items' on the Spillway track
 * Resolved some tower placement issues on Cargo
 * Achievements and Knowledge
 * Resolved some issues with loading save games with Monkey Knowledge applied
 * Monkey Knowledge, Military Conscription should now correctly be given to only one player in the co-op daily challenge and not cause a desync
 * Some achievements should no longer count progress in the challenge editor

Desktop version

 * Pressing TAB to change mortar targeting should no longer cause crashes under some circumstances
 * Pressing ESC will no longer break the game simulation in some cases from the tower upgrades menu

Version 12.0
See also this Reddit link.

Key Features

 * New Engineer Monkey
 * Informative Co-op emotes - be social or share tactics
 * Dedicated tower buff icons when placing or selecting towers
 * Developer inspired Ezili Skin - Smudge Catt
 * Excellent new maps Spillway (Advanced) & Workshop (Expert)
 * New co-op challenges.
 * Co-op challenges will replace the Daily Challenge twice per week.
 * More Achievements added

Emote Notes

 * Safe and casual way to be social and cooperative, with an emphasis on terms and icons that can indicate what you intend to do or what you would like your team to do
 * Many are self explanatory but noting the thinking behind some of them
 * Slow = warning that something wicked this way comes, usually with a shift from fast forward to normal speed or to let others know slowing towers are needed
 * Piggybank icon = player is saving up for something or others should save
 * Cash Generators icon = player is planning to farm or suggesting others should
 * Ability icon = player will use an ability, or all players should be ready with abilities
 * Hero icon = intent to place hero, suggestion to place heroes, or use ability (especially when used back to back with Ability Icon emote)
 * Use them however makes sense of course, come up with fun uses. Ninja Kiwi suggests feedback on other family friendly emotes that could be implemented in-game
 * If any player ever annoys the main player with emotes, the main player may use the mute (speaker icon) next to their player number.

Bug Fixes and General Changes

 * Monkey Money first time completion reward balance. The first time completion MM bonus will no longer apply separately for both Single Player and Co-op. Now it will only apply for the very first time regardless of Play Mode.
 * More victory callouts in co-op and reworked requirements for callouts
 * Many road items will now save, including: Obyn & Ezili's Totems, Heli Positions, Heli's Marine, Temple's Mini Avatar & Engineer's Sentries will be included in this list. Permaspike spikes are also included, but not Long Life Spikes or Deadly Spikes.
 * Sending Cash amounts below $100 in co-op will now "Send All" instead
 * Resolved an issue where helis could redeploy into invalid locations sometimes
 * Sub-towers spawned by other towers should no longer double-up on buffs applied to the main tower.
 * Map Art updated for cargo on selection screen
 * Resolved some co-op resync issues
 * Resolved some issues with projectile height on some maps
 * Round 100 achievements will work in co-op now
 * Resolved a co-op crash that could occur occasionally when sending money on round 1
 * Cargo MOAB-lane now functions correctly in races
 * MOAB Mines now count towards your MOABs-popped in Co-op
 * Techbot, Farmer & Totem will no longer be sacrificed to Temples
 * Code and asset optimization to lower memory, especially for lower spec devices


 * Boomerang Monkey
 * x52 Red Hot Rangs now correctly increases damage


 * Ice Monkey
 * xx4 Ice Monkey Icicles now count towards pops counter correctly
 * xx5 Icicle Impale can now pop leads while buffed by Acidic Mixture Dip


 * Monkey Buccaneer
 * 025 Trade Empire no longer uses a flaming grape projectile for the main dart
 * xx5 Resolved some funky stuff going on in co-op games that was confusing
 * Aircraft Carrier and Carrier Flagship ace darts no longer stack buffs.


 * Monkey Ace
 * Flight paths should no longer double up


 * Heli Pilot
 * x5x Redeploy crash issue with arctic wind has been resolved
 * Redeploy can no longer move Sun Temples in some cases
 * It is no longer possible to stack towers on top of the Carrier Flagship via the sell-rebuy Flagship exploit.
 * It is no longer possible to place "floating" land towers on water via selling Arctic Wind while Chinook picks up the land tower that would land towards the Arctic Wind platform.


 * Wizard Monkey
 * Fireball can no longer hit Camo Bloons without Monkey Sense


 * Super Monkey
 * 5xx Temple persistent desync issues resolved in co-op


 * Alchemist
 * 2xx Acidic Mixture Dip no longer allows signal flare mortars to remove camo from DDTs
 * x3x Alchemist's explosion can no longer hit camo bloons


 * Banana Farm
 * 1/0/2 Banana Farm Increased Production and Banana Salvage 3D art corrected


 * Spike Factory
 * x5x Carpet of Spikes passive storm no longer counts as an 'ability cast' for co-op summary.


 * Quincy
 * Quincy's Storm of Arrows now actually hits more as it levels up, rather than less hits of higher damage.


 * Obyn Greenfoot
 * Obyn's level 11 Nature's Clarity no longer applies range to all tower types
 * Multiple Obyn's in co-op can now all use Wall of Trees


 * Captain Churchill
 * Selling Churchill during his MOAB Barrage will no longer crash the game


 * Ezili
 * Splash will now correctly land on the target at all times instead of sometimes centering on Ezili herself


 * Pat Fusty
 * Rallying Roar works correctly at level 14


 * Other
 * Buffed tower range should dynamically update while the tower is selected
 * A visual issue where the "Restart" option in co-op didn't show MK Dart Monkey as 'free' has been resolved
 * Resolved an issue that could cause your ability bar to not appear when placing heroes

Balance Changes

 * Dart Monkey
 * Spike o Pult's ball now bounces the same as juggernaut
 * Sharpshooter damage increased from 5 to 6
 * Super Monkey Fan Club no longer stacks with Total Transformation
 * PMFC max count reduced from 40 to 20
 * PMFC damage per shot of the plasma monkeys increased by 1
 * Crossbow Master attack speed bonus increased to 75%
 * Crossbow Master crit rate increased from every 6-10 shots to every 4-8 shots


 * Boomerang Monkey
 * Turbo Charge ability speed multiplier increased from x5 to x7 while charged
 * Perma Charge also gains this bonus
 * Perma Charge base damage increased from 2 to 4
 * MOAB Press special MOAB attack will now crosspath. Also affects MOAB Domination.


 * Bomb Shooter


 * Missile Launcher increases attack speed by 15%. Also affects subsequent upgrades.
 * Recursive Cluster price increased from $2400 to $2800
 * MOAB Mauler gains damage bonus to ceramic +5


 * Tack Shooter
 * Inferno Ring lava bomb cooldown reduced 7s -> 4s
 * Overdrive attack speed bonus increased (2x --> 3x). Also affects The Tack Zone.


 * Ice Monkey
 * Arctic Wind cost reduced from $5k to $3.2k
 * Snowstorm cost increased from 1800 to $3k


 * Sniper Monkey
 * Maim MOAB price reduced from $7k to $5k
 * Deadly precision damage increased from 18 to 20
 * Deadly precision gains an extra +15 damage to ceramics


 * Monkey Sub
 * Energizer price reduced from $40k to $32k
 * xx2 Airburst darts pierce of each burst projectile reduced from 3 to 2
 * x4x First Strike Capability ability damage reduced from 16700 to 10000. Also affects Pre-Emptive Strike.


 * Monkey Buccaneer
 * Aircraft Carrier price reduced from $9000 to $7500


 * Mortar Monkey
 * Artillery Battery speed buff improved from 3x to 4x
 * Pop and Awe damage per second during ability increased from 10 to 20
 * Pop and Awe cost reduced ($33k --> $30k)
 * The Biggest One bonus ceramic damage decreased from +20 to +10


 * Wizard Monkey
 * Summon Phoenix ability damage increased from 2 to 3
 * Summon Phoenix projectile speed increased from 200 to 300


 * Super Monkey
 * The Anti-Bloon damage increased from 4 to 5
 * The Anti-Bloon ability damage increased from 3000 to 3500
 * Knockback effect on lead, fort and ceramic reduced from -100% to -60%. xx3 Dark Knight restores full knockback against these types (-100%)


 * Ninja Monkey
 * Caltrops attack rate reduced by 50%
 * Caltrops pierce increased by 100%


 * Druid
 * x5x Spirit of the Forest no longer generates lives per round, but will generate lives on every ability use instead. This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.


 * Banana Farm
 * x3x Bank bonus cash produced per round reduced from $160 to $150. Also affects IMF Loan and Monkey-Nomics.


 * Spike Factory
 * Spiked Mines explosion damage increased from 5 to 10
 * Super Mines explosion damage increased from 350 to 1000
 * Perma-Spike duration decreased from 350s-> 300s
 * Perma-Spike price increased from 25k to 30k
 * Perma Spike max rounds reduced from 4 -> 3


 * Obyn Greenfoot
 * Obyn's totems now have 0 footprint and will not interfere with placement of towers near them


 * Other
 * All temporary towers (including Engineer Monkey sentries) and totems now have 0 footprint.
 * All subtowers (i.e. Engineer Monkey Sentries, Special Poperations' Marine, Comanche Defense's temporary mini-comanches, Comanche Commander's permanent mini-comanches, Sun Temple's and True Sun God's mini Sun Avatars) no longer accept Alchemist buffs. Monkey Village buffs are still accepted.

Version 11.0
See also this Reddit link.

New Features

 * Full 2-4 player Co-op mode:
 * Co-op mode unlocked at level 20 for all maps.
 * 13 New Co-op achievements.
 * Special Co-op badges.
 * Quick and easy matching making lobbies to get you straight into the action!
 * New option to play immediately with friends. Share your lobby codes with your friends to invite them into the action!
 * Two new maps:
 * Cargo - A brand new track with a brand new challenge, it's freighteningly good.
 * Park Path - A trip down memory lane for some of you from another game with monkeys that we know and love.
 * New Hero Skin: DJ Benjammin'.
 * New Fireworks Theme &amp; Collection Event (July 4th theme)

Key Features

 * Races have had a small rework which now adds a 0.2s delay between sending rounds. Multiple button presses will still queue up and release the rounds after this delay.
 * Freeplay difficulty scaling and bloon groupings have had a massive rework to be considerably more difficult. Only Rounds 101+ are affected.
 * 2 new options added to the challenge editor to spawn all Bloons & MOAB Children as 'All Camo' and/or 'All Regrow'
 * Towers should no longer 'move slightly' when you raise your finger, which would cause them to show valid placement while in a spot they couldn't actually be placed
 * Daily Chest rewards have been reworked to be overall a little more rewarding and varied
 * Positioning towers has been improved. Towers will stay closer to the cursor/finger location to provide a more precise and smooth experience.
 * General performance improvements.

Co-Op Specific Balance Changes

 * The BTD6 app will synchronize Co-Op Mode gaming progress every so often, particularly for 4-Player Mode. In some cases, the game may intentionally paused and/or refreshed every so often, in order to synchronize the Co-Op server.
 * Multiple Heroes may be placed, but XP Points are divided among each player's Hero.
 * Each player can have their own tier 5s so no one gets locked out from their build choice by another player
 * Eco is split fairly so progression is moderated.
 * Private matches allow any platform to play with any other platform on the same version.
 * Quick game matchmaker does try to create games between similar platform performance metrics first.
 * Track relative positions were shifted slightly on some maps for co-op play: Pat's Pond, Underground & End of the Road.
 * Double Cash is not enabled in co-op currently - this is part technical and part fairness/fun. It is currently labelled single player only. Ninja Kiwi will be watching the community closely on their feedback in regards to Double Cash in Co-Op.
 * Co-Op Races and Co-Op Challenges are planned but these are not in this first release. They will plan to add those two later on.

Bug Fixes and General Changes

 * Added 'Half-touch' functionality. When the UI is open for a selected tower, tap and hold on the base of the tower to hide the UI and fully display any targets and or range it has. This functions for all towers but mainly applies to Mortar Targets, Advanced Intel Subs, Snipers & Heli Patrol Points as you will be able to see their targeting option.
 * Game input system was substantially revised. Mortar set target and Heli set patrol points now start with defaults and can be set from there. Tower portraits now need to be double tapped to get upgrade details (can't single tap if already selected).
 * 'Line of Sight' has been removed as an enable/disable from the options menu.
 * Resolved an issue with blowback/distraction effects which could cause bloons to become untargetable.
 * Resolved some maps still displaying an Easter theme after the event's end.
 * Resolved an issue where Half Cash Mode only applied until round 80.
 * Canceling the placement of Insta Monkeys will now function correctly.
 * Resolved some lag issues with Races when sending lots of rounds together.
 * Fixed some issues with blocking and removable objects on Rake, Peninsula, Tree Stump & Off The Coast.
 * Fixed an issue causing sub-towers to not have their names translated.
 * Fixed some sandbox options not being translated.
 * Dragging a tower off the top of the screen should no longer sometimes cause it to jump to the center of the screen.
 * Fixed an issue with Big Bloons mode sometimes causing towers to become enlarged.
 * Fit Farmers knowledge now correctly applies again without needing to reload your save game.
 * Profile saves containing any invalid Insta-Monkeys should now remove them rather than becoming corrupted.
 * Dart Monkey
 * Placing any Dart Monkey insta will no longer consume your free dart monkeys
 * Ice Monkey
 * Resolved some issues with Ice Platforms produced by x4x Ice Monkeys. Specifically, the Ice-Chinook unintentional selling strategy is currently bugged.
 * Ice Monkey should correctly freeze bloons again when buffed by Pat Fusty's Rallying Roar
 * Sniper Monkey
 * 4xx Maim MOAB no longer applies stun art to BADs


 * Monkey Sub
 * 2xx Advanced Intel no longer waits until the center pixel of blimps comes into radius before attacking
 * Monkey Buccaneer
 * 025 Buccaneer grapes now correctly use the fiery asset
 * Heli Pilot
 * x4x Resolved a crash with support chinook redeploy
 * Wizard Monkey
 * x4x Wizard's Phoenix should no longer stop attacking when villages are placed within its radius
 * xx4 Necromancer has had some performance improvements
 * Super Monkey
 * Quickly upgrading to a temple should no longer skip the warning prompt
 * Monkey Temple & range boost should now function correctly with Monkey Villages
 * Ninja Monkey
 * Ninjas should no longer be able to occasionally shoot with an infinite range in specific setups
 * Bloon Sabotage no longer (unintentionally) slows BADs
 * Alchemist
 * Acidic Mixture Dip correctly applies +1 damage to Ceramics & MOABs again
 * Permabrew will correctly apply bonus damage from Acidic Mixture Dip and both Brew & Dip buffs should save and load correctly
 * xx5 Bloon Master Alchemist should again remove Camo & Regen properties from converted targets
 * Druid
 * Heart of Vengeance save issues have been resolved
 * Banana Farm
 * Central Market's bonus to Merchantmen Buccaneer should no longer be inconsistent when also using Trade Empire
 * Monkey Village
 * Resolved an issue with placing multiple Villages nearby each other that could cancel out the Jungle Drums bonus with certain crosspaths
 * Monkeyopolis can no longer be given so little investment that it does not ever produce any cash


 * Gwendolin
 * Gwendolin will again play an animation when activating her level 10 Firestorm
 * Obyn Greenfoot
 * Resolved multiple game crashes related to Obyn's Totems & Wall of Trees
 * Captain Churchill
 * Churchills MOAB Barrage correctly counts damage again after level 11 and onwards
 * Benjamin
 * Benjamin's Biohack will no longer apply to Benjamin, Techbot or Energizing Totem
 * When popping a bloon affected by Trojan a cash amount will display

Desktop Version

 * Hitting enter on some screens with 'Go' pop-ups will now progress to the next screen
 * Resolved some issues with holding down a tower hotkey to place multiple copies of it
 * Heli Pilots should no longer cause save files to not load sometimes
 * Road item powers now work correctly in Click & Drop mode
 * Click & Drop mode should no longer open the upgrades menu sometimes when attempting to place the same tower multiple times
 * Hotkeys work in any placement mode and the message warning they do not is removed
 * Relocating the Mortar Monkey's recticle is now smooth, allowing it to follow the cursor while moving the "Set Target" button is pressed (or if activated by the "Set Target" hotkey, usually Tab)

Balance Changes

 * Bomb Shooter
 * Bomb Blitz passive ability now has an initial cooldown that starts once purchased.
 * Tack Shooter
 * Blade Maelstrom ability duration increased (2s --> 3s)
 * Super Maelstrom ability duration increased (6s --> 9s)
 * Sniper Monkey
 * Night Vision Goggles and subsequent upgrades now gives the sniper a damage bonus to any Camo Bloons it hits (+0 -> +2). Only affects main bullet.
 * Elite Defender now grants a speed boost equal to the % of the track that the bloons have covered. E.g. If the bloons are half way through the map Elite Defender will grant 50% attack speed. If the bloons are three quarters through the map, Elite Defender will grans 75% attack speed. (It retains its bonus when lives are lost).
 * Elite Defender passive ability now has an initial cooldown that starts once purchased.


 * Heli Pilot
 * Lock in Place and Patrol Points will no longer immediately ask player to pick locations. Swapping out those target modes will remember the last targetting until changed again.
 * Mortar Monkey
 * The Biggest One bonus damage to ceramics and higher reduced (+40 -> +20)
 * The Biggest One larger shockwave radius now deals extra damage to ceramics (+0 -> +20)
 * Pop and Awe ability damage increased (2 -> 10)
 * Blooncineration can now remove camo from DDTs without knowledge being required
 * Blooncineration now can remove fortified from DDTs.
 * Blooncineration price reduced ($55,000 -> $45,000)


 * Wizard Monkey
 * x5x Wizard Lord Phoenix has a basic phoenix active whenever ability is down
 * xx4 Necromancer costs less ($3500 --> $2800)
 * xx5 Prince of Darkness now gives +1 damage to all undead bloons spawned from any Necromancer
 * xx5 Prince of Darkness now gives +50% duration to undead bloons spawned from any Necromancer
 * xx5 Prince of Darkness range increased (40 --> 80)
 * Ninja Monkey
 * x3x Shinobi Tactics buff now also applies to pierce as well (Up to a 160% max increase or 20 Shinobi Tactics)
 * Alchemist
 * x5x Total Transformation will no longer allow the transformed Monster Monkeys to stack with other buffs (Mainly removes the combo with Plasma Monkey Fan Club)
 * Banana Farm
 * Banana Central now has 4x the strength of a normal Banana Research Facility ($1200 without Valuable Bananas, $1500 with Valuable Bananas)
 * Spike Factory
 * Super Mines attack speed increased by 20%
 * Spike Storm ability now (correctly) has +1 MOAB-class damage from an earlier MOAB-SHREDR blimp damage buff
 * Monkey Village
 * xx5 Monkeyopolis will now produce a maximum of 10 crates per round, and each of these crates will produce a scaling amount of cash based on the farms consumed
 * Quincy
 * Quincy's base projectile speed increased (320 -> 420)
 * Quincy's level 7 Exploding Arrow's now continue to pierce and ricochet after the initial explosion
 * Quincy's level 10 Arrow Storm damage increased (3 -> 6)
 * Quincy's level 10 Arrow Storm deals 2x damage to MOAB-Class bloons
 * Quincy's level 20 Arrow Storm damage increased (5 -> 10)
 * Obyn
 * Obyn Greenfoot's price increased ($600 -> $650)
 * Obyn's level 2 Nature's Wrath pierce buff reduced (+2 -> +1)
 * Obyn's level 11 now also increases Nature's Wrath pierce (+2 -> +3)
 * Benjamin
 * Benjamin's level 3 Biohack cooldown reduced (45s -> 30s)
 * Benjamin's level 7 Trojan now awards $1 for each tier of Bloon affected with the virus
 * Benjamin's level 9 Bank hack increased (8% -> 12%)
 * Benjamin's level 13 Biohack damage bonus increased (+1 -> +2)
 * Benjamin's level 16 Trojan now awards $2 for each Bloon Tier
 * Benjamin's level 19 Biohack damage bonus increased (+2 -> +3)
 * Ezili
 * Ezili's level 1-3 basic attack now immediately has an 8 radius, 5 pierce splash for 1 damage
 * Ezili's level 4+ now allows the main attack to curse all targets hit by the splash
 * Ezili's level 7+ Sacrificial Totem will now activate the Bomb Blitz and Elite Defender life-loss abilities


 * Powers (Time Stop)
 * Bloons now move at 10% of their normal speed during Time Stop
 * Tower attack rates and move speeds are reduced to 30% of their normal rate
 * Tower ability cooldowns now function normally instead of fully stopping
 * Time Stop no longer slows BADs.

Version 10.1
See also this Reddit link.

Bug Fixes

 * Alchemist Berserker Brew/Stronger Stimulant potions now can (correctly) buff more than one tower at a time
 * Achievements mismatch issues have been fixed
 * 699 egg event softlock will no longer occur when you get the exact amount of eggs
 * Insta-Monkeys being deleted has been fixed for desktop version while using Click and Drop
 * Permanent Brew now loads from a save again for any newly created saves since Version 10.1.

Version 10.0
See also this Reddit link.

Note: iOS version has been released later than other versions, but the Android Google Play version and Steam version have both been released on the initial date.

New Features

 * New Collection Event! Event is yet to be confirmed on how it works. (Android or Steam users: you can add how it works here)
 * New Obyn Ocean Guardian Skin
 * New Intermediate Map, Spring Spring.

Bug Fixes

 * Insta-Monkeys will now pop-up showing their correct portrait when received
 * We have reverted our Unity version until issues repeatedly causing texture issues to occur on Android are resolved. This should not cause any overall issues
 * Fixed a memory leak/crash when loading the events panel while not connected to the internet
 * Users receiving 'broken' insta-monkeys should no longer have an "!" notification on their powers menu permanently stuck
 * Save Conflict screen should no longer occasionally display a very large number in seconds
 * Random insta-monkeys can now be awarded as in-game rewards
 * Double Cash mode has been moved to an "extras" menu within the options page


 * Heli Pilot
 * Marine is now placed correctly more consistently


 * Mortar Monkey
 * Blooncineration will now display correctly on any map with terrain height


 * Ninja Monkey
 * xx2 Caltrops will no longer count to other towers' damage counts when the main ninja is sold


 * Alchemist
 * Alchemist buffs should no longer miss their target and buff another tower nearby
 * Total Transformation should no longer cause crashes when used in a number of situations


 * Striker
 * Added a special art asset for Striker's level 10 ability


 * Captain Churchill
 * Fixed an issue where reaching level 20 did not buff Churchill's level 10 ability


 * Pat Fusty
 * Resolved an issue with Pat sometimes not animating briefly after performing a slap


 * Desktop Version
 * Custom hotkeys should no longer distinguish between left or right for SHIFT/CTRL, both left and right for these will be treated as the same key. Please note that if you previously used a custom hotkey setup with SHIFT or CTRL, you may need to re-bind these hotkeys again for them to work.
 * Having your device power off while the game is open should no longer break the game
 * Resolved an issue with loading the game which would prevent players from progressing past the start menu
 * Hovering over upgrades in-game should now bring up info for that upgrade
 * We have reverted our engine version until some performance issues within Unity are resolved. This should not cause any overall problems with the game.

Balance Changes

 * Glue Gunner
 * Super Glue pierce increased by +5
 * Super Glue now completely stuns MOABs and DDTs
 * Super Glue now deals extra slow to BFBs (90% slowdown --> 95%)
 * Glue Storm ability no longer glues MOABs without Corrosive Glue


 * Sniper Monkey
 * Elite Defender now (correctly) activates passive ability when lives are lost


 * Monkey Sub
 * Bloontonium Reactor and Energizer no longer applies decreased cooldown to non-water towers


 * Monkey Ace
 * Bomber Ace bombs reduced damage (4 --> 3)
 * Bomber Ace bombing attack cooldown increased (1.5s --> 1.7s)
 * 1-3-0 Bomber Ace's bombing attack will now benefit from the Rapid Fire's 40% increased attack speed bonus, thereby lowering the cooldown from 1.7s to ~1.02s.
 * Ground Zero bombing attack now deals 10 damage per bomb, instead of unnoticeably add +8 damage for 10 seconds after ability use.


 * Mortar Monkey
 * Shattering Shells price increased ($10k --> $11k)
 * The Biggest One without MIB can now (correctly) deal damage to decamoized DDTs, or any DDT if camo detection is granted.


 * Wizard Monkey
 * Dragon's Breath now deals a burn damage-over-time equal to Mortar's Burny Stuff to any bloon that the firebreaths touches.


 * Super Monkey
 * Laser Blasts costs less ($2700 --> $2500)
 * Plasma Blasts costs less ($5000 --> $4500)
 * Plasma Blasts pierce bonus decreased (+2 --> +1, so 3 pierce by default)
 * Sun Avatar has less pierce (7 --> 6; still gains +3 pierce upgrade above Plasma Blasts)
 * Sun Avatar costs more ($21k --> $22k)
 * Epic Range now increases pierce of all attacks by +1.
 * Epic Range now increases projectile speed of all attacks by +25%
 * Robo Monkey (and by extension Technological Terror and The Anti-Bloon) has +1 pierce on top of the +1 pierce bonus from Epic Range (4 --> 6, for Robo Monkey)
 * Dark Knight pierce increased (2 --> 3)


 * Alchemist
 * Alchemist Dips and Brews now add a visual indicator to towers buffed


 * Druid
 * Superstorm's superstorm attack damage increased (5 --> 12)
 * Superstorm's Ball Lightning damage increased (2 damage per 0.35s --> 5 damage per 0.35 seconds)
 * Superstorm's Lightning deals more damage (1 --> 3)


 * Spike Factory
 * Super Mines base spike damage increased (1 --> 10)


 * Quincy
 * Base price decreased ($700 --> $540)


 * Captain Churchill
 * Level 3 Armor Piercing Shells ability duration decreased (10s --> 8s) but Armor Piercing Shells ability increases by 0.5 seconds for every level Churchill has.
 * MOAB Barrage ability cooldown reduced (90s --> 60s)
 * Level 20 MOAB Barrage ability cooldown reduced (90s --> 30s)


 * Benjamin
 * Bank Hack now increases bank capacity (correctly) for newly placed banks.


 * Pat Fusty
 * Pat Fusty's Rallying Roar ability no longer gives the Level 14 bonus at Level 3-13.
 * Pat can no longer grab BADs as additional targets when grabbing another blimp nearby

Challenge Editor

 * Ceramic Health can now be 2000%

Bug Fixes
True Sun God fix: True Sun God sacrifices will now always be (correctly) additional to Sun Temple sacrifices for all devices.

Spike Factory smart targeting crash fixed

Banana Farm now has a name again

Offline crash on events panel fixed

Asset bundle download white square issue fixed

Version 9.0
See also for the Reddit patch notes link and the Challenge Editor Official Guide.

Additions

 * Pat Fusty is released.
 * New Advanced Map, Pat's Pond.
 * Biker Bones skin for Striker Jones, a new skeletal firey motorcyclist theme.
 * Challenge Editor has been added, allowing for "the creation of custom challenges which can be shared with a code to friends or submitted for Ninja Kiwi review and possible inclusion in future standard or advanced Daily Challenges".

General changes

 * General minor difficulty increases for freeplay (unsure what exactly; more needs investigation)
 * New Sandbox Icons for all MOAB-class bloons
 * Sandbox Mode has 2 new testing tools "Reset Cooldowns" and "Reset Damage Counters"
 * Every Daily Challenge or Advanced Challenge that has Freeplay and/or Apopalypse will be given the exact same bloon spawns regardless of game accounts, which allows working strategies to work on any game account consistently.

Bug Fixes

 * The Damage Counter on towers has had its maximum value increased considerably and should no longer go into negative values. Specifically, the Damage Counter now a 64-bit counter instead of a 32-bit counter.
 * Fixed some issues causing save files with lots of towers to crash.
 * Track projectiles should no longer be invisible through the bridge in Dark Castle.
 * Fixed an issue with bloon groupings which was causing round 101+ 'Freeplay Purple' groups to spawn in a single cluster with no spacing; similar occurs for Round 63 Hyperclumped Ceramics.
 * Fixed an issue with some abilities receiving incorrect buffs from external sources
 * Powers should no longer be able to bypass daily challenge limits
 * Glue Gunner
 * Super Glue with Glue Splatter should correctly stun all regular Bloons
 * Sniper Monkey
 * Maim MOAB will no longer apply stun visuals to BADs
 * Maim MOAB correctly applies stun art
 * Bouncing Bullet should no longer get stuck on the track between jumps
 * Monkey Sub
 * Sub Commander description translation has been fixed
 * First Strike no longer crash the game when destroying a BAD
 * Subs will now rock in the water correctly
 * Monkey Ace
 * Tsar Bomba correctly applies stun art
 * Heli Pilot
 * Support Chinook should no longer revert placement settings after being canceled
 * Mortar Monkey
 * The Biggest One has new explosion art
 * Super Monkey
 * Sun Temple should no longer lock your hero if the hero is too close and de-spawns
 * This introduced a new bug concerning the de-spawned heroes and buffs becoming permanently applied and stackable on the hero.


 * Ninja Monkey
 * Master Bomber correctly applies stun art
 * Alchemist
 * Permabrew should correctly apply when reloading save again
 * Permabrew should no longer break in some cases after being sold
 * Monkey Village
 * Homeland Defense description has been upgraded to reflect the new duration
 * Benjamin
 * Trojan art now sits correctly on MOABs
 * Now allows 2xx Monkey Subs to attack in his range
 * Ezili
 * Ezili's level 4 splash AoE should no longer center around her if she completely destroyed the target in one hit

Desktop Version

 * Resolved an issue sometimes causing the abilities list to not show on the side
 * Resolved a gameplay simulation crash that could occur, causing lots of strange bugs to persist until restarting
 * Perfect Week Achievement should now unlock correctly
 * Heli Pilot patrol points should be saved correctly
 * The resolution should no longer be allowed to shrink so small that it prevents gameplay.
 * The Heroes section from the main menu should now allow hover functionality
 * Pressing the changelog button will no longer cause the game to softlock
 * Fixed some issues that could occur when a hotkey was set on its own, with the same key being used with a SHIFT activation
 * Re-worked 'multi-placement'. Holding a tower hotkey will now allow you to place that tower repeatedly while the key is being held without the SHIFT key
 * Multi-placement will no longer allow various daily challenge limits to be ignored
 * Typing into boxes (Mainly in sandbox) will no longer trigger any hotkeys assigned to the keys being typed
 * SHIFT + Space can no longer be used to continue sending rounds during Race Events after failing
 * Hotkeys should NOT be defaulted when swapping between mobile & desktop versions UNLESS the mobile version is older than 8.1.

Balance Changes

 * Boomerang Monkey
 * Perma Charge ability cooldown reduced from 45s to 40s
 * [undocumented] Perma Charge initial cooldown reduced (15s → 10s)
 * Tack Shooter
 * Blade Maelstrom projectiles are no longer deleted at the end of the round in Race events
 * Monkey Sub
 * Pre-emptive Strike price reduced from $40,000 to 35,000
 * Ballistic Missile with Advanced Intel should now correctly have unrestricted range
 * Energizer Sub now (correctly) applies bonus XP to heroes
 * Monkey Buccaneer
 * Aircraft Carrier and Carrier Flagship will now retain the Destroyer rate boost to their basic attack(s)
 * Monkey Ace
 * Neva-Miss Darts should no longer perform considerably worse with the Accelerated Aerodarts knowledge active
 * Heli Pilot
 * Apache Dartship price increased from $19,500 to $19,600
 * Mortar Monkey
 * The Biggest One deals 3x damage to any Ceramic or higher, dealing up to 60 damage to Ceramics and above at once.
 * The Biggest One price increased from $24,000 to $28,000
 * Blooncineration now applies burn to DDTs, regardless of having MIB or not.
 * Blooncineration's Wall of Fire will now benefit from the Radius, Pierce and Damage buffs that the top crosspath offers.
 * Super Monkey
 * Tech Terror ability radius increased from 40 to 60
 * The Anti Bloon ability radius increased from 90 to 100
 * Legend of the Night pierce increased from 9 to 21
 * Legend of the Night damage increased by 1
 * Ninja Monkey
 * Grandmaster Ninja pierce has been increased from 4 to 6
 * Druid
 * Heart of Vengeance 10% of the maximum possible 100% attack rate boost from lives lost is now permanently applied upon upgrading. This 10% bonus will always apply to any druid with this upgrade, even in Impoppable & CHIMPS modes
 * Alchemist
 * Stronger Stimulant cooldown between expired potions on target stimulated tower decreased (12s --> 5s), to be consistent with Berserker Brew cooldown between expired attacks.
 * Unstable Concoction and Rubber to Gold attacks can now be thrown over obstacles
 * Obyn Greenfoot
 * Totem's no longer allow 2xx subs to see Camo Bloons
 * Benjamin
 * Benjamin's abilities are no longer cleared whenever a round ends
 * Fixed a bug where towers 'deactivated' by Benjamin's Biohack could have their abilities activated, but not spawn any projectiles, wasting the ability.
 * Ezili
 * Ezili's level 10 MOAB Hex ability can jump to the next-strongest target if its main target is destroyed before the duration expires, there is no limit to the number of jumps but the duration will not be refreshed.

Version 8.1
See also for Reddit link.


 * Bug Fixes
 * Common lag/crash related to specific Android types has been fixed
 * Graphics issue with many Android versions has been fixed
 * Bloon Master Alchemist should no longer prematurely end a round after transforming MOAB-class bloons, even when affected by knockback effects.


 * Boomerang Monkey
 * The +1 damage to MOABs now (correctly) applies to all MOAB-class bloons


 * Glue Gunner
 * Super Glue with Glue Splatter no longer permanently stuns MOAB-class bloons with its splashes.


 * Monkey Sub
 * First Strike Capability ability now destroys up to a ZOMG completely, with an additional 350 splash damage.


 * Heli Pilot
 * Comanche Defense and Comanche Commander no longer gain double benefits from Permabrew (similar to 6.0 Heli-Alch nerf, but applies to Permabrew too now)


 * Mortar Monkey
 * On desktop versions, Mortar Monkey can now pick a new location upon pressing the "change targeting" hotkey (Tab by default)


 * Wizard Monkey
 * Wall of Fire no longer pops Purple Bloons without support
 * Wall of Fire now disappears upon impacting a Purple Bloon instead of simply allowing the Purple Bloon to pass by untouched.
 * Wall of Fire and Dragon's Breath now (correctly) can be deployed/shot further when the Wizard Monkey has increased range.


 * Obyn Greenfoot
 * Level 2+ pierce buff now (correctly) works on Levels 8+.


 * Striker Jones
 * Level 9+ Striker Jones no longer causes numerous unintentional interactions with other tower upgrades (Druid of Jungle affecting MOAB-class, Shell Shock stunning MOAB-class, Bloon Master Alchemist and MOAB Domination special attacks targeting BADs, and normal Ice Monkeys and normal Glue Gunners attacking without status-affecting MOAB-class, among others)


 * Other Desktop Version Changes
 * Hotkeys can now be remapped to the user's liking
 * The 'ESC' hotkey will no longer exit back to the main menu from a 'Defeat' screen
 * Some changes to default hotkeys;
 * Number keys by default now activate abilities
 * <>? Keys now all upgrade your hero when it is selected
 * Bloon spawns in sandbox now use SHIFT + Number
 * CTRL + ~ (Tilde) key now spawns the Ghost bloon in sandbox
 * Powers outside of sandbox now use CTRL + Number
 * You can now send the next round in Races with SHIFT + Space
 * Double Cash can be correctly purchased
 * Language translation issues have been resolved, steam now has access to all languages
 * Comanche should no longer cause dialogs to appear randomly
 * 'Click and Hold' detail options in the UI have been changed to also appear on 'Hover'
 * Achievements should correctly count progress and complete

Version 8.0
See also for Reddit link.

New Changes

 * New Intermediate Map: Kartsndarts.
 * Reverse Mode spawning order of bloons has been reversed.
 * Added 3D MOAB-class bloons
 * New Churchill Sentai skin
 * Additional Instamonkeys are now rewarded every 100 rounds completed in Freeplay.

Bug Fixes

 * In-game patch notes menu should no longer be buggy
 * Game layout fixed for iPhone XS
 * Races should no longer crash in relation to the use/selling of Bomber Aces, or any other towers suffering from this same issue.
 * Layering issue when holding daily challenge icons for descriptions resolved
 * Some large issues with game time & speed have been resolved in many places
 * Heroes with special skins now use the correct voices in the main menu
 * Knockback effects on Bloons will no longer visually "cut them in half"
 * Spice Islands no longer permanently uses the holiday theme.
 * Peninsula no longer allows water towers to be placed on land
 * Peninsula no longer stops some towers from functioning (Spirit of the Forest/ Bomber)
 * Fixed an issue with Ice and Glue monkey targeting that caused them to sometimes not target MOABs
 * Step 7 in the loading menu will load faster
 * Ice Monkey's Arctic Wind should now freeze water on Logs.
 * Ice Monkey descriptions updated
 * Monkey Sub's Advanced Intel should no longer fail to correctly home on the first shot fired each round
 * Monkey Sub x4x First Strike Capability will no longer lock up the game when hitting black bloons
 * Shattering Shells will now will add stripped fortifications to the damage counter
 * Mortar Monkey descriptions updated
 * Bloon Master Alchemist will no longer prematurely end a round, thus preventing unintentional leaked bloons when autoplay is turned off.
 * Resolved issue where Banana Farms do not always generate correct cash amounts in Race Events
 * Ezili descriptions updated
 * Most significantly, the infamous "HeartstopperAbility Ability, HeartstopperAbility Ability Description" description is fixed
 * Ezili's MOAB Hex will now correctly destroy MOAB-class when Big Bloon Sabotage knowledge is enabled
 * Ezili's Sacrificial Totem will no longer crash when attempting to view upgrades panel
 * Ezili's MOAB Hex now correctly adds to the damage counter.
 * Exploit whereby pre-3.0 Round 101 saves can grant infinite Instamonkeys will no longer work.

General Balance Changes
All income-based abilities (Supply Drop, Elite Sniper, Jungle's Bounty, Spirit of the Forest, IMF Loan, Monkey-Nomics, Support Chinook Crate Ability, Special Poperations Crate Ability, possibly other abilities too but unsure) now are required to undergo full initial cooldown before first use.

Dart Monkey
Crossbow Master critical shot frequency increased (per 10 shots --> 8)

Boomerang Monkey
Bionic Boomerang damage to MOAB-class increased by +1

Tack Shooter
Tack Shooter base attack cooldown decreased (1.6s --> 1.4s). Overall attack speed boost stacks with additional attack speed upgrades (e.g. all Tack Shooter attack speed upgrades: Faster Shooting, Even Faster Shooting, Inferno Ring, Overdrive, The Tack Zone, and any other external boosts)

Inferno Ring now adds a new special attack: Launches a homing meteor set on Strong (cooldown of 7s, damage of 700, projectile speed of 100, pierce of 1, infinite range)

Glue Gunner
The Bloon Solver deals more damage to Ceramics and MOAB-class (2 --> 3; essentially 3x faster than Bloon Liquefier's damage rate)

Bloons caught in the Glue Storm storm will now take an additional +1 damage while glued. Applies on bloons glued by Glue Storm in any method.

Glue Storm ability can now affect MOAB-class bloons regardless of crosspaths.

Super Glue costs less ($40k --> $35k)

Super Glue slowdown percentage on MOAB-class decreased (100% --> 90%)

Super Glue deals damage on MOAB-class upon impact (0 --> 50). Will harm infinite stalling but will increase normal damage.

Wizard Monkey
Wall of Fire costs less ($1300 --> $900)

Wall of Fire now deals half the damage per frame.

Dragon's Breath Wall of Fire fire rate increased (5.5s --> 4.5s)

Summon Phoenix damage increased (1 --> 2)

Ninja Monkey
Sticky Bomb detonation timer decreased (4s --> 3s)

Master Bomber's Sticky Bomb attack now stuns MOAB-class Bloons for 1 second upon impact.

Master Bomber Flash Bomb now stuns MOAB-class bloons for 0.5 seconds.

Master Bomber's Flash Bomb damage increased (1 --> 5)

Alchemist

 * Permabrew Acidic Mixture Dips now last indefinitely.
 * Acidic Mixture Dip now allows Ice Monkeys to pop lead
 * Total Transformation cooldown reduced (60s --> 40s)
 * [undocumented] Total Transformation no longer has an initial cooldown

Sniper Monkey
Cripple MOAB price reduced ($50k --> $40k)

Monkey Sub
Ballistic Missile fire rate increased (per 2s --> 1.5s)

Pre-Emptive Missile fire rate increased (per 2s --> 0.5s)

Sub Commander now also buffs itself.

Sub Commander now has 2x attack speed.

Monkey Ace
Neva-Miss Targeting projectile lifespan increased by 50%

Neva-Miss Targeting projectile speed increased by 50%

Neva-Miss Targeting has increased homing tightness

Sky Shredder damage from radial darts increased (2 --> 3)

Spectre cost increased ($18k --> $24k)

Spectre dart damage increased (1 --> 2)

Spectre bomb damage increased (2 --> 3)

Flying Fortress dart damage increased (2 --> 4)

Flying Fortress bomb damage increased (3 --> 5)

Heli Pilot
Apache Dartship price increased ($15k --> $19,500)

Apache Dartship rocket damage increased (1 --> 2)

Apache Dartship machine gun fire rate increased by 25%

Apache Prime machine gun damage increased (3 --> 5)

Apache Prime rocket damage to MOAB-class increased (11 --> 16)

Comanche Commander mini-helicopters will now use up Alchemist brews

Mortar Monkey
Bigger Blast blast radius increased slightly

The Big One cost reduced ($10k --> $8k)

The Big One blast radius increased

The Biggest One cost decreased ($30k --> $24k)

The Biggest One blast radius increased immensely

Heavy Shells now deals +1 damage to MOAB-class.

Blooncineration can now damage all bloon types. ("Wall of Blooncineration" only)

Blooncineration cost reduced ($55k --> $50k)

Blooncineration now creates a wall of fire at impact location. The wall of fire is similar to the Wizard Monkey's Wall of Fire upgrade.

Blooncineration will now (correctly) deal damage per 1.0 seconds instead of every 1.5 seconds (with or without MK).

The Big One will now (correctly) damage DDTs when given camo detection.

Spike Factory
Spiked Balls now deals more damage to Ceramics (3 --> 4; essentially +3 damage compared to against normal bloons)

Spiked Mines explosion damage increased (4 --> 5)

MOAB SHREDR damage to MOAB-class increased (4 --> 5)

Carpet of Spikes damage to MOAB-class increased (5 --> 6)

Permaspike with Bigger Stacks now has larger stacks (60 --> 70; effectively now up to 800 damage per spike pile for Permaspike with Bigger Stacks)

Monkey Village
Primary Expertise now increases pierce of Primary Monkeys even more (+1 --> +3)

Primary Expertise's ballista attack increased damage to MOAB-class (100 --> 200) and now deals more damage to Ceramics (10 --> 200)

Call to Arms price reduced ($24k --> $20k)

Homeland Defense duration increased (15s --> 20s)

Homeland Defense attack speed bonus from ability increased (+50% --> +100%)

Monkeyopolis no longer deducts the counter total in Daily Challenges

Obyn Greenfoot
Obyn base damage increased (1 --> 2)

Obyn Level 2 Magic Monkey pierce increased (1 --> 2)

Obyn Level 9 main attack has extra damage (+1 --> +2; deals total of 4 damage per wolf spirit)

Obyn Level 14 main attack has extra damage (+1 --> +2; deals total of 6 damage per wolf spirit)

Obyn Level 19 main attack has extra damage (+1 --> +2; deals total of 8 damage per wolf spirit)

Captain Churchill
XP requirements are reduced by 10%

Ezili
Ezili no longer strips properties from Purple Bloons

Ezili's leveling up curve now progresses slower to an extent that barely prevents her from naturally reaching Level 20 before Round 100 without enhancements, even if placed on Round 1.

Version 7.0
See also here for Reddit link and here for NK Forums link.

New Changes

 * Added Race Events.
 * Added Ezili.
 * Brand new maps, Alpine Run (Beginner) and Peninsula (Advanced)
 * Holiday theme added
 * Presents collection event: Collect enough presents to activate gift when needed most. A Monkey in a sleigh comes from the end of the track and goes to the front and pops any bloons touching the sleigh.
 * More Daily Challenge Options: "No Selling", "No Powers", "No Continues". Only available in Advanced Ruleset.

General Changes and Bug Fixes

 * Daily Challenges menu now refreshes so that the game doesn't have to be restarted to access the new Daily Challenges.
 * Fixed selected hero icon glitch.
 * Fixed text size for some numbers showing too small in translations
 * Supply Drop crates last more reliably between rounds.
 * Exploding Pineapples and Bomber Ace bombs now work as intended in Firing Range.
 * Mortar Monkey general art and animation polish.

Dart Monkey
5/#/# Ultra Juggernaut's base damage increased from 3 → 4 (ceramic damage 9 → 12)


 * 1) /#/5 Crossbow Master's price reduced from $27,000 → $25,000

Boomerang Monkey

 * 1) /1/# Faster Throwing attack speed bonus increased from 20% → 25%. Attack speed for Bionic Boomerang remains the same.


 * 1) /2/# Faster Rangs increases attack speed by an additional 25%. Attack speed for Bionic Boomerang remains the same.


 * 1) /2/# Faster Rangs price increased from $120 to $250


 * 1) /#/2 Red Hot Rangs now adds +1 damage

Red Hot Rangs costs more ($150 → $300)


 * 1) /#/3 Kylie Boomerang price reduced from $1400 → $1300


 * 1) /#/5 MOAB Domination main attack damage increased from 7 → 12


 * 1) /#/5 MOAB Domination price reduced from $75,000 → $60,000


 * 1) /#/5 MOAB Domination special attack range reduced from Unlimited to 100

Bomb Shooter
3/#/# Really Big Bombs price reduced from $1500 → $1200

4/#/# Bloon Impact damage increased from 2 → 3

5/#/# Bloon Crush damage increased from 6 → 12

Tack Shooter
4/#/# Ring of Fire damage increased from 2 → 3

5/#/# Inferno Ring damage increased from 2 → 4 (still does +6 damage to MOAB-class)

Ice Monkey

 * 1) /3/# Arctic Wind price reduced from $6500 → $5000


 * 1) /4/# Snowstorm base attack radius increased 20 → 30


 * 1) /5/# Absolute Zero price reduced from $32,000 → $26,000


 * 1) /5/# Absolute Zero base attack radius increased 20 → 40


 * 1) /5/# Absolute Zero base wind slowing increased 50% → 60%

Sniper Monkey
4/#/# Maim MOAB damage increased from 18 → 30

5/#/# Cripple MOAB damage increased from 18 → 60


 * 1) /3/# Bouncing Bullet price reduced from $3500 → $3200


 * 1) /4/# Supply Drop price reduced from $8000 → $7200


 * 1) /5/# Elite Sniper price reduced from $16,000 → $13,000

Monkey Sub
Monkey Sub Base pierce increased from 1 → 2

5/#/# Energizer zone radiation damage increased from 1 → 3


 * 1) /#/4 Armor Piercing Darts main dart damage increased from 1 → 2, Main dart and Airbursts deal x2 to MOABs for a total of 4 damage on initial hit with 2 damage Airbursts

Monkey Buccaneer
5/#/# Carrier Flagship's Fighter Planes have double the lifespan on their projectiles

Monkey Ace

 * 1) /3/# Bomber Ace bombing run blast radius increased 25 -> 35


 * 1) /3/# Bomber Ace bombing run attack cooldown reduced 3s -> 1.5s


 * 1) /3/# Bomber Ace bombing run damage increased from 2 -> 4

Bomber Ace costs more ($500 --> $900)

Heli Pilot

 * 1) /5/# Special Poperations Monkey Marine cooldown reduced 50s → 40s


 * 1) /#/4 Comanche Defense cooldown reduced 45s → 25s.

Mortar Monkey
The Biggest One blast radius now (correctly) increased upon purchase.

Heavy Shells with Burny Stuff now applies Burny Stuff to Black Bloons.

Shattering Shells description updated.

Druid

 * 1) /5/# Spirit of the Forest +1 damage to all attacks


 * 1) /5/# Spirit of the Forest track vines now deal +4 damage to ceramics & MOABs


 * 1) /5/# Spirit of the Forest's T3 Jungle Vine attack targets bloons about 20% faster

Wizard Monkey
Base wizard placement price reduced from $550 → $450

Wall of Fire now (correctly) pops Purples while under a MIB.


 * 1) /3/# Dragon's Breath price reduced from $3600 → $3000


 * 1) /4/# Summon Phoenix price reduced from $5000 → $4000


 * 1) /5/# Wizard Lord Phoenix price reduced from $80,000 → $60,000

Super Monkey
Sun Temple no longer applies cost discounts to itself when placed on a raised platform.

Alchemist
5/#/# Permabrew price reduced from $80,000 → $60,000


 * 1) /4/# Transforming Tonic price reduced from $5000 → $4500


 * 1) /5/# Total Transformation price reduced from $50,000 → $45,000

Ninja Monkey
Grand Saboteur no longer applies damage to bloons already on screen.


 * 1) /#/5 Master Bomber price reduced from $60,000 → $40,000

Spike Factory
Spiked Balls price reduced ($2400 → $2200)

Spiked Mines price reduced ($14,000 → $12,000)

Super Mines can now pop all bloon types

Super Mines explosive pierce increased (40 → 60)

MOAB SHREDR price reduced ($3000 → $2500)

Spike Storm price reduced ($6500 → $5000)

Carpet of Spikes price reduced ($50,000 → $42,000)

Spike Storm and Carpet of Spikes abilities now deals +1 damage to MOAB-class compared to normal spikes (as intended)

Spike Storm and Carpet of Spikes now (correctly) deals +1 damage to MOAB-class, including ability.

Monkey Village
Monkey City description modification.

Banana Farm

 * 1) /3/# Monkey Bank cash capacity reduced from $10,000 → $7000 (IMF Loan is unchanged)


 * 1) /#/4 Central Market price reduced from $18,000 → $15,000


 * 1) /#/5 Monkey Wall Street price reduced from $75,000 → $60,000

Striker Jones
Description of Level 10 now updated to reflect affecting Mortar Monkeys.

Double damage effect now (correctly) applies to extra special bloon type damage (MOAB Maulers, Heavy Shells, etc.)

Obyn Greenfoot
Level 4 slow increased from 15% → 30%

Level 8 slow increased from 25% → 40%

Level 15 slow increased from 35% → 60%

Version 6.0.0
See also here.

General changes
Trade Empire description modified to include its limitations.

Unstable Concoction explosions now correctly add to its damage counter.

Other various balance changes

Tack Shooter
Inferno Ring increased damage to MOAB-class (5 --> 8). Normal bloon damage still 2 damage.

Mortar Monkey
Added Mortar Monkey.

Monkey Knowledge for Mortar added.

Monkey Sub
Monkey Sub with Advanced Intel now will (correctly) damage DDTs while the tower is in range of a MIB.

Monkey Ace
Flying Fortress increased attack speed by 20%

Heli Pilot
Apache Prime does +1 damage and +1 pierce to its main plasma attack.

Comanche Defense's and Comanche Commander's mini-helicopters will no longer gain double bonus stats (attack speed, damage, range, etc.) from Alchemists or Gwen or other stat-bonus grants.

Wizard Monkey
Wizard Lord Phoenix pierce increased to 50 (from 12) on the Dragon's Breath and the main Phoenix fire breath attacks.

Ninja Monkey
Counter Espionage can now remove camo from leads if given Acidic Mixture Dip or other lead-popping grant.

Alchemist
Berserker Brew now only lasts for up to 30 attacks or the same time duration of 5 seconds, whichever comes first. In addition, any Berserker Brew potions cannot be applied again until the 5-second duration is over.

Stronger Stimulant now only lasts for up to 50 attacks or the same time duration of 12 seconds, whichever comes first. In addition, any Stronger Stimulant potions cannot be applied again until the 12-second duration is over (excluding Permanent Brew)

Acidic Mixture Dip no longer targets Banana Farms (since Farms do not attack)

Spike Factory
Super Mines increased attack speed by 20%

Gwendolin
Scientist Gwendolin Skin added

Gwendolin's Heat It Up will trigger less often and will no longer refresh while Heat It Up is already in effect.

Gwendolin's burn effect on MOAB-class bloons will now display fire on affected MOAB-class.

Striker Jones
Striker Jones upgrades can now also benefit the Mortar Monkey.

Version 5.1.0
See also here.

Juggernaut obstacle bounce algorithm improved.

Version 5.0.0
See also here.

General changes
Powers and Heroes no longer prevent progress on single tower class achievements.

In-game Powers menu now has button to jump down the list of Instamonkeys.

Alchemist
Alchemist's Berserker Brews and Stronger Stimulants no longer apply range buffs twice.

Acidic Mixture Dip no longer targets Villages without Primary Expertise.

Total Transformation no longer changes footprint size of towers transformed, preventing Super Monkeys from being draggable onto Carrier Flagships.

Bloon Master Alchemist no longer gives too much extra cash when converting bloons.

Unstable Concoction explosions will now take more pierce to hit MOABs of higher tiers, 2 pierce for MOAB/BFB, 4 pierce for ZOMG/DDT and 10 pierce for BADs

Monkey Village
Monkey Commerce no longer occasionally makes itself cheaper.

Obyn
Footprint of Obyn is now medium instead of large.

Obyn's totems will now place on the track instead of on the map.

Super Monkey
Sun Temple's Sun Avatar spawn placement modified.

Version 4.0.0
See also this NK forum of Version 4.0.

General
Some new Daily Challenges will allow the player to bring any hero instead of restricting to one specific hero.

Lives generators (such as Support Chinook or Spirit of the Forest) now bring lives up to 5000 instead of 1000, though there is a 95% reduced lives gain after reaching 1000 lives.

Apopalypse end of round delay has been decreased significantly.

Spikes from the "Pre-Game Prep" Knowledge are smaller, but have the same pierce.

Display of locked Tier-5 upgrades due to already bought Tier-5s will now display the upgrade description of the Tier-5 upgrades rather than displaying blank.

Popping Super Ceramics no longer give money per instance of damage. Popping a Super Ceramic will now give only the same amount of cash as if popping one normal Ceramic (i.e., double the cash gain, where popping one layer will give 2x more cash than normal)

Dart Monkey
Sharp Shooter normal damage increased by 1. Crossbow Master damage remains the same.

Boomerang Monkey
Glaive Lord attacks now deal +5 damage to Ceramics and MOAB-class.

Bomb Shooter
MOAB Mauler deals more bonus damage to MOAB-class bloons (+10 --> +15)

Recursive Cluster will trigger tertiary clusters every 2nd shot instead of every 3rd shot.

Bomb Blitz will now trigger tertiary clusters every shot.

Tack Shooter
Super Maelstrom ability duration increased (TBA seconds --> TBA)

Super Maelstrom damage increased by +1, including for its ability.

Ice Monkey
Cryo Cannon now defaults to First instead of Close upon purchase.

Glue Gunner
Glue Storm cost reduced ($18,000 --> $15,000)

Glue Storm ability duration increased by 5 seconds more than normal.

MOAB Glue cost increased ($2500 --> $3200)

Monkey Sub
Airburst Darts can now be affected by Monkey Knowledge.

Pre-emptive Strike ballistic missile attack bonus damage increased from +4 to +10

Monkey Ace
Spectre attack speed decreased by 16.67%. Flying Fortress attack speed remains unchanged.

Heli Pilot
Instamonkey Heli Pilots will automatically go on Pursuit upon placement.

Apache Dartship cost decreased ($20,000 --> $15,000)

Apache Prime now has much more pierce.

Super Monkey
Sun Temples with Support sacrifices will no longer produce cash in CHIMPS.

Wizard Monkey
Guided Magic will now allow Walls of Fire to ignore walls.

Cost of Wall of Fire increased ($1100 --> $1300)

Wizard Lord Phoenix ability now deals 4x damage on its main attack and 10x damage on radial fire burst.

Necromancer now spawns 3-5 bloons per summon instead of 1-3 bloons per summon.

Zombie MOAB and BFB damage from Prince of Darkness increased (20 --> 40 for Zombie MOAB and 20 --> 100 for Zombie BFB)

Alchemist
Acidic Mixture Dip will no longer target Benjamin. Berserker Brews, Stronger Stimulants, and Permanent Brews can still target Benjamin if Bloon Trojan is unlocked.

Unstable Concoction potions now benefit from Faster Throwing and Larger Potions.

Druid
Spirit of the Forest now will (correctly) damage all Ceramic children spawned from a MOAB.

Banana Farm
Cost of Banana Plantation reduced ($3400 --> $3000)

Monkey Bank cost increased ($3200 --> $3300)

IMF Loan price decreased ($12000 --> $7500)

Monkey Village
Monkeytropolis upgrade button will display "Requires Banana Farm" if there are no Banana Farms in range instead of simply displaying "Upgrade Locked".

Gwendolin
Gwendolin's Cocktail ability no longer targets bloons that are blown back.

Striker Jones
Base pierce of Striker Jones increased (6 --> 10)

Obyn Greenfoot
Obyn can no longer place Wall of Trees in places further from the visible entrance or exit.

Benjamin
Syphon Funding now gains bonus income from all layers.

Version 3.0.0
See also this NK forum of Version 3.0.

General
Bloons spawns will now always come out in the same paths each round, regardless of game save. This also modifies the paths bloons come out on any map.

Round 101 will display the instamonkey reward.

Mute Hero option is added.

Banana Farmers can display amount of cash collected

If a removable object costs more than can be afforded, the tickbox is greyed out.

Camo Trap now causes DDTs to spawn non-camo children.

Insta-Monkeys can no longer be placed when their type is banned in a game mode

Monkey Knowledge
Trade Agreements only adds +$10 instead of +$20 in Half Cash Mode.

Mega Mauler no longer affects towers other than MOAB Mauler and its subsequent upgrades.

Monkey Knowledge Enabled/Disabled will be saved on the game save.

Dart Monkey
Dart Monkey no longer misses bloons directly in front of it.

Juggernaut projectiles can now bounce off obstacles (even when crosspathed)

Ice Monkey
Embrittlement now can allow other towers to damage Ceramic Bloons frozen by this upgrade.

Snowstorm with Permafrost can no longer apply Permafrost to MOAB-class bloons.

Icicle Impale can now freeze and pop White and Zebra Bloons.

Glue Gunner
Corrosive Glue can now replace glue that is Tier-2 or below

Sniper Monkey
Elite Sniper automatically changes target setting to Elite upon purchase.

Monkey Buccaneer
Cash popup from activating MOAB Takedown abilities of Monkey Pirates and Pirate Lord is displayed above the tower.

Aircraft Carrier planes can now benefit from Radar Scanner and Alchemists.

Carrier Flagship can no longer place Banana Farms, Heli Pilots, or Monkey Aces.

Carrier Flagship now allows towers redeployed by Support Chinook to ignore Line of Sight restrictions.

Monkey Sub
Airburst Darts projectiles can also receive external benefits (i.e. the ones from Path 1 Alchemist potions, from Sub Commander, or Gwen's Heat It Up)

Heli Pilot
Mini-helicopters of the Comanche Defense upgrade can now be affected by Radar Scanner benefits.

Comanche Defense always calls in three mini-helicopters in all cases.

Wizard Monkey
Guided Magic (and by extension Arcane Blast) can now ignore Lines of Sight.

Ninja Monkey
Bloon Sabotage and Grand Saboteur abilities can now carry over to through the next round.

Sticky Bomb can no longer be removed from MOAB-class bloons when a glue effect expires.

Druid
Jungle's Bounty no longer gives cash in CHIMPS mode.

Alchemist
Rubber to Gold can be applied to any bloon below BAD.

Permanent Brew buff can be saved on all applied towers between games.

Acidic Mixture Dip will no longer target temporary towers or placeable Powers.

Acidic Mixture Dip targeting on towers will also affect the towers' temporary towers.

Unstable Concoction no longer causes affected MOAB-class bloons to damage its own children bloons.

Banana Farm
Central Market now (correctly) gives a bonus to Merchantmen.

Spike Factory
Apopalpyse Mode will no longer remove Spike Factory spikes until the time limit is reached.

Spike Factory spikes will fade away as their lifespan ends rather than disappearing out of existence.

Spike Factories can no longer throw spikes further outside of the track than the actual bloon exit point is.

Gwendolin
Gwendolin's Cocktail of Fire will now pop Purple Bloons at Level 16.

Striker Jones
Level 9+ Striker Jones will now allow all explosives to have 50% chance to damage Black Bloons.

Version 2.1
This NK link and this subreddit link.

Version 2.0.0
See also this NK forum of Version 2.0 and this BTD6 subreddit link.

Dart Monkey
x/4/x Dart Monkeys can now be affected by Super Monkey Fan Club.

Tack Shooter
Ring of Fire and Inferno Ring now can pop Purple Bloons if the tower is in the range of a Monkey Intelligence Bureau.

Boomerang Thrower
MOAB Press' special boomerangs no longer has infinite range.

MOAB Domination price increased ($50000 → $75000).

MOAB Domination deals more damage with faster attacks, and still retains its infinite range of the special boomerangs.

Perma Charge ability deals much more damage (+4 --> +8).

Ice Monkey
Ice Monkey base pierce increased (30 → 40).

Ice Shards shard pierce increased (TBA → 3).

Arctic Wind main attack pierce increased (30 → 100).

Cryo Cannon pierce increased (20 → 30).

Snowstorm freeze duration increased (5 seconds → 8).

Snowstorm ability can now freeze MOAB-class bloons for 2 seconds.

Absolute Zero base pierce increased (30 → 300) and base freeze duration greatly increased (TBA seconds → TBA).

Absolute Zero ability freeze duration greatly increased to non-MOAB-Class bloons. (TBA seconds → TBA seconds)

Icicle Impale no longer pops Lead without Metal Freeze.

Glue Gunner
Super Glue with Glue Splatter now has more pierce (5 → 6).

Glue Storm lasts longer (TBA seconds → 10), adds extra slow, and has a shorter cooldown (TBA seconds → 30).

Sniper Monkey
Elite Sniper now increases attack speed of all snipers by 33%.

Elite Defender base fire rate increased by 2x.

Monkey Sub
[bug fix] Monkey Sub darts now always home even without Advanced Intel.

Ballistic Missile now can target Camo Bloons from Advanced Intel.

Bloontonium Reactor pierce increased (30 → 70).

Energizer pierce increased (30 → 1000).

Energizer now decreases ability cooldown to all towers on screen by 20%, along with a 50% ability cooldown reduction to any water towers within radius.

First Strike Ability price decreased ($20,000 → $13,000).

Ballistic Missile will no longer hit the sub if its original target was destroyed

Monkey Buccaneer
Aircraft Carrier has more pierce (~5 → 9).

Carrier Flagship now allows towers placed on top to ignore blocking objects.

Heli-Pilot
Apache Prime now moves faster.

Duplicated towers glitch from Support Chinook's Tower-Moving Ability will no longer work.

Wizard Monkey
Wall of Fire no longer has infinite pierce. Instead, it deals 20 pierce per frame.

Multiple Wizard Lord Phoenix upgrades can no longer be exploited through activated Wizard Lord Phoenix ability.

Arcane Mastery now adds more pierce (+4 pierce, so 6 without Intense Magic and 11 with Intense Magic).

Archmage adds more pierce (another +4 pierce or +8 including Arcane Mastery so 10 without Intense Magic and 15 with Intense Magic).

Wizard Lord Phoenix projectile speed greatly increased.

Wizard Lord Phoenix now shoots 8 bigger fireball projectiles instead of 6 smaller fireball projectiles

Soulbind has been replaced with Prince of Darkness.

Ninja Monkey
Bloon Sabotage price increased ($4000 → $5000).

Alchemist
Acidic Mixture Dip no longer targets Obyn's Totems (as they don't attack, only slow).

Acidic Mixture Dip allows affected towers to damage DDTs.

Acidic Mixture Dip and Berserker Brew upgrades (and by extension Stronger Stimulant) will now target Primary Expertise.

Acid Pools can now be placed where the Alchemist misses attacks.

Druid
Jungle's Bounty now produces much more cash with a larger range ($150 per banana farm with an automatic $200 if no farms are present).

Banana Farm
Banana Research Facility price decreased ($22,000 → $19,000).

Monkey Bank price increased ($2,800 → $3,200).

Marketplace price increased ($2,600 → $2,900).

Spike Factory
Perma-Spike price increased ($22,000 → $25,000) and now attacks 50% slower (3.0s --> 6.0s).

Obyn Greenfoot
Obyn's Brambles ability has more base pierce (20 → 50, 30 → 100, 100 → 500).

Obyn's Brambles ability now gains more pierce as he reaches higher levels.

Striker Jones
Overall fire rate increased.

Concussive Shell ability cooldown decreased (TBA seconds → 15).

Powers
Glue Trap has more pierce (100 --> 300)

Camo Trap has more pierce (100 --> 500)

Glue Trap costs more ( 25 --> 50)

Camo Trap costs more ( 25 → 50)

Monkey Farmer is able to be affected by range boosts, such as from Monkey Village.

MOAB Mine now has 10 pierce, and will hit 10 different MOABs before expiring

Continues start off cheaper and scale up in price, but give more of a cash boost as this happens.