Board Thread:General Discussion/@comment-25584795-20150308212159

Arctic Wind: Pop limited.

So, I played a $700 reward ZOMG round ramp tile on BMC Mobile. The map was Monkey Tail. It was extremely tough and had 33 rounds. On round 29, SIX ZOMGs came out in a sort of "ZOMG pack". I had 11 MOAB Maulers, 6 4/2 bloonchippers, a 2/3 village and a 3/2 ice. But the 384 ceramics that spawned 6144 pinks leaked through my Arctic Wind MIB combo, which should have unlimited popping power, but it didn't. I lost and had to use a continue to buy a few 3/2 boomerangs. I was level 23, so I was kinda underequipped. So it seems like arctic wind doesn't have unlimited popping power.

Technological Terror Ability: Pop limited to 10,000

On 3 times around, sandbox, I decided to send an extremely dense ZOMG stream. I took the game off Fast Forward and used 2/4 ninjas to maximise the number of ZOMGs on the screen. I then used Ground Zeroes to pop them all to BFBs (GZ seems to have unlimited popping power). Then a technological terror in the middle to destroy the BFBs. But some of the BFBs remained, despite being very near the TT. I checked the pop count of the TT, and it was something like 15,250,000. And there are 1,525 bloons in a BFB (counting the BFB itself), so it must have popped 10,000 BFBs. So there is a pop cap, but you aren't realistically going to hit it in a game situation. 