Daily Challenge

Daily Challenges are special challenges in BTD5 and BTD6. In BTD5 Flash, they first appeared in an update on Jan 27, 2012. In BTD5 Mobile, they were first added on June 6th 2014, releasing after the release of Random Challenges that were featured in BTD5 Deluxe and BTD5 Mobile. In BTD6, Daily Challenges have first appeared ever since the official release of the game on June 13th 2018, though even more updates to bonus options have occurred since then.

In both BTD5 Flash and BTD6, the player must beat a pre-defined track with special conditions, such as beating with only certain towers, a certain quantity of towers, or only certain upgrade arrangements per tower type (BTD5 Flash only). In BTD5 Mobile and BTD5 Steam, Daily Challenges appear as daily random selection of four different tower types on a particular map depending on user-picked spin difficulty.

Bloons Tower Defense 5 Flash
Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges. At least Rank 19 to play Daily Challenges and no saves are allowed during Daily Challenges.

A player was capable of creating Daily Challenges by registering here and posting suggestions here. Only then did the player had a chance of having their Daily Challenge suggestion accepted and implemented into the game. Since there are no new BTD5 Daily Challenges as of June 30th 2018, this is no longer possible to request BTD5 Daily Challenges.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 Mobile, which is called Random Challenge.

Rewards
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of 50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward.



History (BTD5)
Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

 Jul 01, 2018 - "Four For Revenge" (Rink Revenge, Medium) - Ninja Monkey (2-4), Ice Tower (2-4), Monkey Ace (2-4), Super Monkey (2-4), Banana Farm (2-4), Mortar Tower (2-4), $15,000 starting cash, survive waves 40 to 80, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 80 Jul 02, 2018 - "Colour Match" (Monkey Lane, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Bomb Tower (0-4), Monkey Village (4-0), Mortar Tower (4-0), $4,200 starting cash, survive waves 22 to 65, reward of 50 Jul 03, 2018 - "Slowed and Steady" (Bloon Circles, Easy) - Sniper Monkey, Glue Gunner, $650 starting cash, survive waves 1 to 46, no Special Agents allowed, reward of 50 Jul 04, 2018 - "Cold Inferno" (Park Path, Medium) - Tack Shooter (4-2), Ice Tower (2-4), Monkey Apprentice (2-4), Mortar Tower (2-4), $15,000 starting cash, survive waves 40 to 60, no more than 1 of any tower or Special Agent type, reward of 60 Jul 05, 2018 - "Fast and Furious" (Castle, Easy) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ice Tower (2-4), Super Monkey (2-4), Monkey Village (2-4), Mortar Tower (2-4), given 1 free Beekeeper and 4 Angry Squirrels, $175 starting cash, survive waves 10 to 65, reward of 55 Jul 06, 2018 - "Monkey City Beloved" (Runway, Medium) - Tack Shooter (4-2), Ninja Monkey (4-2), Bomb Tower, Ice Tower (3-2), Glue Gunner (2-3), Monkey Village (2-3), Mortar Tower (2-3), Spike Factory (1-3), $5,000 starting cash, survive waves 30 to 65, reward of 50 Jul 07, 2018 - "Big Ben" (Clock, Medium) - Dart Monkey (0-0), Tack Shooter (0-0), Sniper Monkey, Boomerang Thrower (0-0), Ninja Monkey (0-0), Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (0-0), Monkey Buccaneer (0-0), Monkey Ace (0-0), Super Monkey (0-0), Monkey Apprentice (0-0), Monkey Village (0-0), Banana Farm (0-0), Mortar Tower, Dartling Gun, Spike Factory (0-0), $3,000 starting cash, survive waves 30 to 65, max. 12 Towers at a time, reward of 60 Jul 08, 2018 - "Lead is on the Radar" (Monkey Lane, Medium) - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-1), Boomerang Thrower (3-1), Bomb Tower (4-3), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Apprentice (4-1), Monkey Village (3-2), Banana Farm, Mortar Tower (4-2), given 1 free Portable Lake, $3,800 starting cash, survive waves 25 to 65, reward of 50</li> Jul 09, 2018 - "SunO" (Down The Drain, Easy) - Bomb Tower (2-4), Super Monkey (4-2), Dartling Gun (4-2), $8,500 starting cash, survive waves 25 to 63, reward of 63</li> Jul 10, 2018 - "Yandere Tempest" (Castle, Medium) - Dart Monkey (3-0), Tack Shooter (3-0), Sniper Monkey (3-0), Boomerang Thrower (3-0), Ninja Monkey (3-0), Bomb Tower (3-0), Ice Tower (3-0), Glue Gunner (3-0), Monkey Buccaneer (3-0), Monkey Ace (3-0), Super Monkey (3-0), Monkey Apprentice (3-0), Monkey Village (3-0), Banana Farm (3-0), Mortar Tower (3-0), Dartling Gun (3-0), Spike Factory (3-0), Monkey Sub (3-0), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 85</li> Jul 11, 2018 - "SAS Bloonocalypse" (Lobby, Apopalypse) - Sniper Monkey, Mortar Tower, Dartling Gun, $3,800 starting cash, survive waves 21 to 42, max. 4 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 50</li> Jul 12, 2018 - '''"Replay!" (North Pole, Hard)''' - Tack Shooter (0-4), Boomerang Thrower (3-2), Ninja Monkey (3-3), Ice Tower (4-1), Glue Gunner (2-4), Monkey Apprentice (3-0), Monkey Sub (4-2), $6,500 starting cash, survive waves 26 to 60, 130 lives, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> Jul 13, 2018 - "Bonbon Trouble" (Monkey Lane, Hard) - Mortar Tower, Dartling Gun,, $30,000 starting cash, survive waves 46 to 64, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> Jul 14, 2018 - "Wimpy" (Park Path, Easy) - Dart Monkey (0-0), Boomerang Thrower (1-4), Bomb Tower (4-1), Ice Tower (0-4), Monkey Ace (3-2), Monkey Apprentice (1-1), Monkey Village (4-0), Dartling Gun (2-2), $1,250 starting cash, survive waves 26 to 55, 100 lives, no more than 1 of any tower or Special Agent type, reward of 50</li> Jul 15, 2018 - "Bloon Art Online" (Castle, Medium) - Tack Shooter (3-4), Boomerang Thrower (4-0), Ninja Monkey, Monkey Buccaneer (0-4), Super Monkey (0-4), Dartling Gun (2-2),, $6,500 starting cash, survive waves 30 to 60, no more than 3 of any tower or Special Agent type, reward of 60</li> Jul 16, 2018 - "Overpowered" (The Eye, Medium) - Ice Tower, Glue Gunner, Dartling Gun, Monkey Sub, given 2 free Portable Lakes, $5,500 starting cash, survive waves 30 to 65, no more than 4 of any tower or Special Agent type, reward of 50</li> Jul 17, 2018 - "The Forbidden Fruit" (The Eye, Medium) - Tack Shooter (2-4), Sniper Monkey (1-2), Glue Gunner (2-4), Super Monkey (3-2), Banana Farm (2-0), Dartling Gun (3-1), Spike Factory (1-3), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of 150</li> Jul 18, 2018 - "Reds" (Slalom, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey (0-0), Monkey Apprentice (2-4), Dartling Gun (4-2), Spike Factory (4-2), $7,000 starting cash, survive waves 40 to 65, 50 lives, no more than 4 of any tower or Special Agent type, reward of 50</li> Jul 19, 2018 - "You Stay On Your Side" (Bloon Circles, Hard) - Dart Monkey (4-0), Tack Shooter (0-4), Sniper Monkey (4-0), Boomerang Thrower (0-4), Ninja Monkey (4-0), Bomb Tower (0-4), Ice Tower (4-0), Glue Gunner (0-4), Monkey Buccaneer (4-0), Monkey Ace (0-4), Super Monkey (4-0), Monkey Apprentice (0-4), Monkey Village (4-0), Banana Farm (0-4), Mortar Tower (4-0), Dartling Gun (0-4), Spike Factory (4-0), Road Spikes, Exploding Pineapple, $8,000 starting cash, survive waves 30 to 85, Meerkat Spy, Bloonberry Bush, Beekeeper, Angry Squirrel, Super Monkey Storm, Bloonsday Device, Tribal Turtle, reward of 100</li> Jul 20, 2018 - '''"Who Invited Glue?" (Archipelago, Medium)''' - Dart Monkey (3-4), Tack Shooter (3-4), Glue Gunner (3-4), Monkey Ace (3-4), $6,000 starting cash, survive waves 30 to 65, reward of 50</li> Jul 21, 2018 - "Battle of Doom" (Castle, Medium) - Ice Tower, Super Monkey (1-2), Monkey Apprentice (2-4), Mortar Tower (4-2), Dartling Gun (3-2), $6,000 starting cash, survive waves 30 to 70, reward of 100</li> Jul 22, 2018 - "Melting Ice" (Ice Flow, Hard) - Ninja Monkey, Super Monkey, Monkey Apprentice, Monkey Village, $5,000 starting cash, survive waves 26 to 65, reward of 50</li> Jul 23, 2018 - "Blurry Destination" (The Eye, Medium) - Ninja Monkey (4-2), Monkey Ace (4-2), Dartling Gun (0-3), $5,000 starting cash, survive waves 25 to 64, 200 lives, max. 7 Towers at a time, reward of 75</li> Jul 24, 2018 - "Special Setting" (The Great Divide, Hard) - Monkey Ace, Dartling Gun, Monkey Sub (4-2), given 2 free Portable Lakes, $7,500 starting cash, survive waves 30 to 63, reward of 50</li> <li>Jul 25, 2018 - "Super Monkey Squad" (Snake River, Hard) - Super Monkey (2-3), Monkey Village,, $18,000 starting cash, survive waves 25 to 65, max. 6 Towers at a time, reward of 100</li> <li>Jul 26, 2018 - "Simple Circles" (Bloon Circles, Medium) - Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, given 1 free Bloonsday Device, $1,500 starting cash, survive waves 20 to 60, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 55</li> <li>Jul 27, 2018 - "Rushing Downstream" (Downstream, Easy) - Tack Shooter, Ninja Monkey, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, $4,000 starting cash, survive waves 20 to 60, no more than 2 of any tower or Special Agent type, reward of 120</li> <li>Jul 28, 2018 - "Monkey Cards" (Water Hazard, Medium) - Boomerang Thrower, Ice Tower, Monkey Buccaneer, Monkey Village, $25,000 starting cash, survive waves 50 to 85, no more than 5 of any tower or Special Agent type, reward of 85</li> <li>Jul 29, 2018 - "Limited Support" (Runway, Medium) - Sniper Monkey, Monkey Buccaneer (4-2), Monkey Ace, Mortar Tower (2-4), Dartling Gun, Monkey Sub (2-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 30 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jul 30, 2018 - "Time to Split" (Clock, Hard) - Dart Monkey (2-3), Tack Shooter, Ninja Monkey (4-2), Bomb Tower (4-3), Monkey Ace (3-3), Monkey Sub (4-3), given 2 free Portable Lakes, $55,000 starting cash, survive waves 60 to 85, no more than 6 of any tower or Special Agent type, reward of 70</li> <li>Jul 31, 2018 - "Dr. Monkey and Mr. Bloon" (Crypt Keeper, Medium) - Glue Gunner, Super Monkey (2-2), Monkey Apprentice (2-4), Spike Factory, $17,500 starting cash, survive waves 30 to 65, 200 lives, max. 10 Towers at a time, reward of 100</li> <li>Aug 01, 2018 - "Magic Moves" (Ice Flow, Medium) - Tack Shooter, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower (4-0), $2,000 starting cash, survive waves 15 to 55, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> </ol>

Archives

 * 1) Daily Challenge history from January 2012 to June 2012
 * 2) Daily Challenge history from July 2012 to December 2012
 * 3) Daily Challenge history from January 2013 to June 2013
 * 4) Daily Challenge history from July 2013 to December 2013
 * 5) Daily Challenge history from January 2014 to June 2014
 * 6) Daily Challenge history from July 2014 to December 2014
 * 7) Daily Challenge history from January 2015 to June 2015
 * 8) Daily Challenge history from July 2015 to December 2015
 * 9) Daily Challenge history from January 2016 to June 2016
 * 10) Daily Challenge history from July 2016 to December 2016
 * 11) Daily Challenge history from January 2017 to June 2017
 * 12) Daily Challenge history from July 2017 to December 2017
 * 13) Daily Challenge history from January 2018 to June 2018

Bloons Tower Defense 5 Mobile
On Thursday, June 6, 2014, Daily Challenge has been added to Bloons TD 5 Mobile as an update. When you select the Gameplay mode screen, you will see the Daily Challenge mode, represented by a Sun God. You will find 4 difficulties of Easy, Medium, Hard, and Impoppable, each being represented of the respected face.

In each difficulty, you will spin a wheel of what will determine your Daily Challenge. You will always get a random track depending on the difficulty, and 4 random towers. You also have a choice to spin the wheel again for $150 of Monkey Money. Once you start the game or exit, you won't be able to spin again until the day after. After beating a Daily Challenge, you can replay the track, but you will only get 40% of the reward.

On Easy, you will always have a Beginner track. Completing the track rewards you $100. Replaying the track rewards you $40.

On Medium, you will always have a Intermediate track. Completing the track rewards you $250. Replaying the track rewards you $100.

On Hard, you will have either an Intermediate or Advanced track. Completing the track rewards you $500. Replaying the track rewards you $200.

On Impoppable, you will have either an Advanced or Expert track. Completing the track rewards you $750. Replaying the track rewards you $300.

Bloons Tower Defense 6
In Bloons TD 6, Daily Challenges returned in the game. They were released on June 13th 2018 along with the game. They are unlocked at level 20, meaning the player would unlock almost all the towers before they could play Daily Challenges. The challenges consist of a map with selected towers that the player could use only. Certain heroes are chosen as well, sometimes allowing a choice of any hero, though the hero has been allowed in quite a number of Daily Challenges. The rewards generally range from 40 to 200, and the player is also rewarded with a power or an Insta-Monkey. The challenges also repeat after many days.

In Version 3.0, there is also the option to play an "Advanced Daily Challenge", which uses more complicated rules, such as restricting the number of per tower or the maximum number towers, increasing or decreasing starting cash or lives, increasing or decreasing bloon or MOAB speed, whether Monkey Knowledge is enabled or not, modified round starts and round finishes, and adjusting Ceramic or MOAB HP. In addition, Daily Challenges in BTD6 can now be officially suggested. Every Friday, an Advanced Daily Challenge will be a Friday Stinger, being much more harder than a regular Advanced Daily Challenge.

In Version 7.0, the options to exclude Continues, Powers, or Selling are also added to Advanced Challenges.

Ordinary Daily Challenges may have the following example format:


 * 123. November 30 / December 1, 2018 - "Title" (Map, Difficulty, Sub-Mode / Standard) - Hero / Selectable Hero, Dart Monkeys (infinite / up to X), Boomerang Monkeys (infinite / up to X), Bomb Shooters (infinite / up to X), Tack Shooters (infinite / up to X), Ice Monkeys (infinite / up to X), Glue Gunners (infinite / up to X), Sniper Monkeys (infinite / up to X), Monkey Subs (infinite / up to X), Monkey Buccaneers (infinite / up to X), Monkey Aces (infinite / up to X), Heli Pilots (infinite / up to X), Mortar Monkeys (infinite / up to X), Wizard Monkeys (infinite / up to X), Super Monkeys (infinite / up to X), Ninja Monkeys (infinite / up to X), Alchemists (infinite / up to X), Druids (infinite / up to X), Banana Farms (infinite / up to X), Spike Factories (infinite / up to X), Monkey Villages (infinite / up to X), max of X towers/heroes at any time, survive Round X to Round X, $XXX,XXX Starting Cash, YYY Lives. Rewards TBA and one A-B-C Instamonkey Name / Power Name.

Advanced Challenges may have the following example format:


 * 123. November 30 / December 1, 2018 - "Title" (Map, Difficulty, Sub-Mode / Standard, Faster Bloons / Slower Bloons, Faster MOABs / Slower MOABs, Increased Ceramic Health / Decreased Ceramic Health, Increased MOAB Health / Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling, All Bloons Camo, All Bloons Regrow) - Hero / Selectable Hero, Dart Monkeys (infinite / up to X), Boomerang Monkeys (infinite / up to X), Bomb Shooters (infinite / up to X), Tack Shooters (infinite / up to X), Ice Monkeys (infinite / up to X), Glue Gunners (infinite / up to X), Sniper Monkeys (infinite / up to X), Monkey Subs (infinite / up to X), Monkey Buccaneers (infinite / up to X), Monkey Aces (infinite / up to X), Heli Pilots (infinite / up to X), Mortar Monkeys (infinite / up to X), Wizard Monkeys (infinite / up to X), Super Monkeys (infinite / up to X), Ninja Monkeys (infinite / up to X), Alchemists (infinite / up to X), Druids (infinite / up to X), Banana Farms (infinite / up to X), Spike Factories (infinite / up to X), Monkey Villages (infinite / up to X), max of X towers/heroes at any time, survive Round X to Round X, $XXX,XXX Starting Cash, YYY Lives. Rewards TBA and one A-B-C Instamonkey Name / Power Name.

"Normal" Challenges
291. May 1 / May 2, 2019 - "Random Challenge" (Streambed, Easy, Standard) - Striker Jones, Glue Gunners (up to 3), Monkey Aces (up to 3), Heli Pilots (up to 3), Mortar Monkeys (infinite), survive Round 1 to Round 46, $650 Starting Cash, 200 Lives. Rewards 80 and one 1-0-0 Glue Gunner.

292. May 2 / May 3, 2019 - "I Love Big Bloons And I Cannot Lie" (Cracked, Easy, Standard) - Pat Fusty, Mortar Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 75 and one 0-0-2 Mortar Monkey.

293. May 3 / May 4, 2019 - "Modern Warfare Challenge" (Four Circles, Medium, Standard) - Captain Churchill, Dart Monkeys (infinite), Bomb Shooters (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Mortar Monkeys (infinite), Alchemists (infinite), Monkey Villages (up to 1), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 65 and one Monkey Boost.

294. May 4 / May 5, 2019 - "*Nick637*'s Challenge" (Cornfield, Hard, Standard) - Striker Jones, Dart Monkeys (up to 10), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Mortar Monkeys (up to 5), Wizard Monkeys (up to 2), Ninja Monkeys (up to 5), Banana Farms (infinite), survive Round 3 to Round 79, $650 Starting Cash, 100 Lives. Rewards 70 and one Cash Drop.

295. May 5 / May 6, 2019 - '''"The New Monkeys Matter!" (Monkey Meadow, Hard, Standard)''' - Selectable Hero, Alchemists (infinite), Druids (infinite), Monkey Villages (up to 5), survive Round 3 to Round 60, $650 Starting Cash, 100 Lives. Rewards 80 and one 1-1-0 Alchemist.

296. May 6 / May 7, 2019 - "Medieval Madness" (Dark Castle, Easy, Standard) - Selectable Hero, Dart Monkeys (infinite), Bomb Shooters (infinite), Monkey Buccaneers (infinite), Wizard Monkeys (infinite), Alchemists (infinite), Druids (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 60 and one Pontoon.

297. May 7 / May 8, 2019 - "Use The Sub" (Four Circles, Medium, Standard) - Quincy, Tack Shooters (infinite), Monkey Subs (infinite), Heli Pilots (infinite), Banana Farms (infinite), Monkey Villages (infinite), survive Round 1 to Round 80, $650 Starting Cash, 150 Lives. Rewards 85 and one 2-0-0 Monkey Sub.

298. May 8 / May 9, 2019 - "Journey To The Rubber Factory 2-3" (Monkey Meadow, Medium, Reverse) - Striker Jones, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), survive Round 1 to Round 40, $650 Starting Cash, 150 Lives. Rewards 75 and one 1-0-1 Boomerang Monkey.

299. May 9 / May 10, 2019 - "Wwmonkey" (Firing Range, Medium, Standard) - Striker Jones, Sniper Monkeys (up to 3), Monkey Subs (up to 5), Monkey Buccaneers (up to 3), Monkey Aces (up to 5), Heli Pilots (up to 5), Mortar Monkeys (up to 1), survive Round 1 to Round 85, $650 Starting Cash, 150 Lives. Rewards 65 and one Monkey Farmer.

300. May 10 / May 11, 2019 - "NO Aim Game" (Hedge, Medium, Standard) - Tack Shooters (infinite), Ice Monkeys (infinite), Monkey Aces (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 50 and one 1-0-1 Tack Shooter.

301. May 11 / May 12, 2019 - "Slowly" (Monkey Meadow, Hard, Reverse) - Pat Fusty, Dart Monkeys (up to 3), Tack Shooters (up to 1), Ice Monkeys (infinite), Glue Gunners (up to 2), Sniper Monkeys (up to 6), Mortar Monkeys (up to 6), Banana Farms (infinite), Monkey Villages (up to 2), max of 20 towers/heroes at any time, survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 80 and one 0-2-2 Glue Gunner.

302. May 12 / May 13, 2019 - "Fire Up" (Four Circles, Medium, Standard) - Gwendolin, Dart Monkeys (up to 2), Boomerang Monkeys (up to 3), survive Round 1 to Round 40, $650 Starting Cash, 150 Lives. Rewards 65 and one 2-0-2 Boomerang Monkey.

303. May 13 / May 14, 2019 - "Frozen Ships" (Frozen Over, Medium, Apocalypse) - Monkey Subs (infinite), Monkey Buccaneers (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 75 and one 0-3-0 Monkey Buccaneer.

304. May 14 / May 15, 2019 - "Kill The MOAB" (Monkey Meadow, Easy, Double HP MOABs) - Gwendolin, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 3 to Round 60, $650 Starting Cash, 100 Lives. Rewards 70 and one 0-3-0 Monkey Sub.

305. May 15 / May 16, 2019 - "Skrizitsgaming's Challenge" (Frozen Over, Medium, Reverse) - Striker Jones, Dart Monkeys (up to 3), Tack Shooters (up to 3), Wizard Monkeys (up to 3), survive Rounds 1 to 75, $650 Starting Cash, 150 Lives. Rewards 95 and one Energizing Totem.

306. May 16 / May 17, 2019 - "Jastrat209's Challenge" (Monkey Meadow, Hard, Standard) - Selectable Hero, Dart Monkeys (infinite), Tack Shooters (infinite), Sniper Monkeys (infinite), Wizard Monkeys (infinite), Druids (infinite), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 80 and one 2-0-0 Druid.

307. May 17 / May 18, 2019 - "Millitary War" (Frozen Over, Easy, Standard) - Captain Churchill, Bomb Shooters (infinite), Tack Shooters (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 8 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one 2-0-0 Bomb Shooter.

308. May 18 / May 19, 2019 - "Military Operative" (Logs, Easy, Standard) - Striker Jones, Dart Monkeys (up to 1), Sniper Monkeys (up to 2), Monkey Subs (up to 2), Monkey Aces (up to 2), Mortar Monkeys (up to 2), max of 10 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one Camo Trap.

309. May 19 / May 20, 2019 - "Rulatornils's Challenge" (In The Loop, Medium, Standard) - Selectable Hero, Dart Monkeys (infinite), Glue Gunners (up to 1), Sniper Monkeys (up to 2), Wizard Monkeys (infinite), Ninja Monkeys (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 75 and one 2-0-0 Alchemist.

310. May 20 / May 21, 2019 - "Quazumox's Challenge" (Town Center, Easy, Standard) - Quincy, Tack Shooters (up to 2), Monkey Subs (up to 1), max of 8 towers/heroes at any time, survive Round 1 to Round 45, $650 Starting Cash, 200 Lives. Rewards 70 and one Glue Trap.

311. May 21 / May 22, 2019 - "Point Of Contact" (Haunted, Medium, Standard) - Striker Jones, Bomb Shooters (infinite), Glue Gunners (up to 2), Monkey Subs (up to 1), Mortar Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 150 Lives. Rewards 65 and one 0-0-2 Mortar Monkey.

312. May 22 / May 23, 2019 - "IDK" (Cubism, Medium, Standard) - Striker Jones, Dart Monkeys (infinite), Bomb Shooters (infinite), Sniper Monkeys (infinite), Mortar Monkeys (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 70 and one 1-2-0 Sniper Monkey.

313. May 23 / May 24, 2019 - "Find The Camo" (Monkey Meadow, Medium, Standard) - Gwendolin, Bomb Shooters (up to 2), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Alchemists (up to 2), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 70 and one MOAB Mine.

314. May 24 / May 25, 2019 - "Rowdy James's Challenge" (In The Loop, Easy, Standard) - Obyn Greenfoot, Bomb Shooters (up to 2), Ice Monkeys (up to 1), Sniper Monkeys (up to 3), Monkey Villages (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one Monkey Boost.

315. May 25 / May 26, 2019 - "Beep Boop I'm not A Robot" (In The Loop, Easy, Standard) - Tack Shooters (up to 6), Monkey Villages (up to 1), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards one 0-1-0 Tack Shooter and one MOAB Mine.

316. May 26 / May 27, 2019 - "Ryanator's Challenge" (Cubism, Medium, Standard) - Selectable Hero, Dart Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Wizard Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Monkey Villages (infinite), survive Round 1 to Round 50, $650 Starting Cash, 150 Lives. Rewards 60 and one 0-1-0 Wizard Monkey.

317. May 27 / May 28, 2019 - "Little Swimmers" (Spring Spring, Medium, Standard) - Monkey Subs (infinite), Banana Farms (infinite), Monkey Villages (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 75 and one 1-0-0 Monkey Sub.

318. May 28 / May 29, 2019 - "Drunk Bob's Challenge" (Spice Islands, Hard, Standard) - Quincy, Monkey Subs (infinite), Banana Farms (infinite), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 65 and one Energizing Totem.

319. May 29 / May 30, 2019 - "Al3xl3sl13's Challenge" (Cubism, Medium, Standard) - Captain Churchill, Dart Monkeys (up to 1), Bomb Shooters (infinite), Sniper Monkeys (infinite), Monkey Subs (up to 2), Monkey Buccaneers (up to 2), Monkey Aces (up to 2), Heli Pilots (up to 3), Mortar Monkeys (up to 3), Super Monkeys (up to 3), Spike Factories (up to 1), Monkey Villages (up to 1), survive Round 1 to Round 70, $650 Starting Cash, 150 Lives. Rewards 70 and one 0-1-1 Bomb Shooter.

320. May 30 / May 31, 2019 - "Toppopper1410's Challenge" (Monkey Meadow, Medium, Standard) - Quincy, Dart Monkeys (infinite), Glue Gunners (up to 3), Wizard Monkeys (up to 2), Super Monkeys (up to 1), Ninja Monkeys (up to 5), Alchemists (up to 6), Spike Factories (up to 5), Monkey Villages (up to 2), survive Round 1 to Round 64, $650 Starting Cash, 150 Lives. Rewards 55 and one 1-0-1 Glue Gunner.

321. May 31 / June 1, 2019 - "Akacynder's Challenge" (Tree Stump, Easy, Standard) - Gwendolin, Dart Monkeys (infinite), Bomb Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Ninja Monkeys (infinite), Druids (infinite), max of 5 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 75 and one Camo Trap.

322. June 1 / June 2, 2019 - "Research Center" (Frozen Over, Hard, Alternate Bloons Rounds) - Gwendolin, Sniper Monkeys (infinite), Monkey Subs (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Alchemists (infinite), Monkey Villages (infinite), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 80 and one Road Spikes.

323. June 2 / June 3, 2019 - "Brooksrt's Challenge" (Downstream, Medium, Standard) - Captain Churchill, Bomb Shooters (infinite), Glue Gunners (infinite), Monkey Subs (infinite), Heli Pilots (infinite), Ninja Monkeys (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 60 and one Thrive.

324. June 3 / June 4, 2019 - "Single Dart Throwers" (Spring Spring, Easy, Standard) - Hero / Selectable Hero, Dart Monkeys (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), survive Round 1 to Round 70, $650 Starting Cash, 200 Lives. Rewards 50 and one 2-0-0 Sniper Monkey.

325. June 4 / June 5, 2019 - "Leonschokolade" (Cubism, Easy, Standard) - Ezili, Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Monkey Villages (up to 1), max of 20 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one 0-1-1 Super Monkey.

326. June 5 / June 6, 2019 - '''"Are You A Noob? Or A Pro?" (Monkey Meadow, Medium, Standard)''' - Dart Monkeys (up to 10), Super Monkeys (up to 1), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 75 and one Monkey Farmer.

327. June 6 / June 7, 2019 - "Player's Challenge" (Monkey Meadow, Easy, Standard) - Selectable Hero, Tack Shooters (infinite), Glue Gunners (up to 4), Monkey Aces (up to 5), Spike Factories (up to 5), survive Round 1 to Round 69, $650 Starting Cash, 200 Lives. Rewards 60 and one 1-0-0 Tack Shooter.

328. June 7 / June 8, 2019 - "Quinsy And Friendes" (Monkey Meadow, Hard, Standard) - Quincy, Dart Monkeys (infinite), survive Round 3 to Round 40, $650 Starting Cash, 100 Lives. Rewards 55 and one Cash Drop.

329. June 8 / June 9, 2019 - "Road Obstruction" (End of the Road, Medium, Standard) - Obyn Greenfoot, Ice Monkeys (infinite), Glue Gunners (infinite), Alchemists (infinite), Spike Factories (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 80 and one Super Monkey Storm.

330. June 9 / June 10, 2019 - "Quincey Is Insane" (Monkey Meadow, Medium, Standard) - Quincy, Dart Monkeys (up to 4), max of 5 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 150 Lives. Rewards 50 and one 0-0-1 Dart Monkey.

331. June 10 / June 11, 2019 - "Doogis Meme's Challenge My Bois" (In The Loop, Medium, Standard) - Pat Fusty, Sniper Monkeys (up to 4), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 2), Heli Pilots (up to 1), Mortar Monkeys (up to 3), Banana Farms (infinite), survive Round 1 to Round 50, $650 Starting Cash, 150 Lives. Rewards 70 and one 1-0-1 Heli Pilot.

332. June 11 / June 12, 2019 - "Player1236890's Challenge" (Monkey Meadow, Easy, Standard) - Quincy, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Spike Factories (infinite), survive Round 1 to Round 65, $650 Starting Cash, 200 Lives. Rewards 50 and one Pontoon.

333. June 12 / June 13, 2019 - "Mrspong4s Challenge" (Frozen Over, Easy, Standard) - Benjamin, Monkey Subs (up to 3), Monkey Buccaneers (up to 3), Monkey Aces (up to 3), Heli Pilots (up to 3), Monkey Villages (up to 3), max of 9 towers/heroes at any time, survive Round 1 to Round 60, $650 Starting Cash, 200 Lives. Rewards 60 and one Cash Drop.

334. June 13 / June 14, 2019 - "The Forgotten Towers" (Rake, Easy, Standard) - Striker Jones, Bomb Shooters (up to 7), Ice Monkeys (up to 4), Glue Gunners (up to 9), Monkey Aces (up to 5), Mortar Monkeys (up to 3), Monkey Villages (infinite), survive Round 1 to Round 60, $650 Starting Cash, 200 Lives. Rewards 65 and one 0-0-1 Ice Monkey.

335. June 14 / June 15, 2019 - "Coolplayerplay's Challenge" (Cracked, Easy, Standard) - Selectable Hero, Druids (infinite), Banana Farms (infinite), Monkey Villages (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 150 and one 4-0-0 Druid.

336. June 15 / June 16, 2019 - "Follower's Attack" (KartsNDarts, Hard, Standard) - Selectable Hero, Boomerang Monkeys (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Wizard Monkeys (infinite), Monkey Villages (infinite), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 75 and one Time Stop.

337. June 16 / June 17, 2019 - "Icejaguar726's Challenge Magic Mayhem" (Monkey Meadow, Medium, Standard) - Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 80 and one Monkey Boost.

338. June 17 / June 18, 2019 - "69-89" (Four Circles, Easy, Standard) - Captain Churchill, Bomb Shooters (up to 4), Ice Monkeys (infinite), Glue Gunners (up to 1), Sniper Monkeys (up to 3), Mortar Monkeys (infinite), Wizard Monkeys (up to 5), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one 2-0-0 Super Monkey.

339. June 18 / June 19, 2019 - "Player7173511's Challenge" (Tree Stump, Easy, Standard) - Selectable Hero, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), Sniper Monkeys (up to 1), Monkey Aces (up to 1), Heli Pilots (up to 1), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), Spike Factories (up to 1), survive Round 1 to Round 60, $650 Starting Cash, 200 Lives. Rewards 60 and one 1-0-0 Boomerang Monkey.

340. June 19 / June 20, 2019 - '''"The Dart Gang!" (Monkey Meadow, Easy, Standard)''' - Dart Monkeys (infinite), Tack Shooters (up to 7), Monkey Subs (up to 3), Monkey Buccaneers (up to 2), Monkey Aces (up to 4), Super Monkeys (up to 1), Spike Factories (up to 2), survive Round 1 to Round 85, $650 Starting Cash, 200 Lives. Rewards 65 and one Portable Lake.

341. June 20 / June 21, 2019 - "It Was Easter" (Monkey Meadow, Easy, Reverse) - Benjamin, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Monkey Villages (infinite), survive Round 1 to Round 62, $650 Starting Cash, 200 Lives. Rewards 75 and one 0-1-0 Tack Shooter.

342. June 21 / June 22, 2019 - "Its Spring Time" (Monkey Meadow, Easy, Standard) - Obyn Greenfoot, Boomerang Monkeys (infinite), Bomb Shooters (infinite), Ice Monkeys (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Banana Farms (infinite), Monkey Villages (infinite), survive Round 1 to Round 58, $650 Starting Cash, 200 Lives. Rewards 70 and one Monkey Farmer.

343. June 22 / June 23, 2019 - "No Animal's Were Harmed" (Tree Stump, Easy, Standard) - Bomb Shooters (infinite), Tack Shooters (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 85 and one Cash Drop.

344. June 23 / June 24, 2019 - "Sane3210's Challenge" (End of the Road, Easy, Reverse) - Obyn Greenfoot, Dart Monkeys (up to 6), Bomb Shooters (up to 3), Glue Gunners (up to 2), Ninja Monkeys (up to 4), Alchemists (up to 2), survive Round 1 to Round 65, $650 Starting Cash, 200 Lives. Rewards 80 and one Monkey Boost.

345. June 24 / June 25, 2019 - "Boat Boost" (Logs, Easy, Standard) - Monkey Buccaneers (up to 1), Alchemists (up to 1), Monkey Villages (up to 1), max of 4 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one 1-0-0 Alchemist.

346. June 25 / June 26, 2019 - "The Run Rice" (Four Circles, Easy, Standard) - Striker Jones, Dart Monkeys (up to 10), Wizard Monkeys (up to 5), Super Monkeys (up to 4), Banana Farms (up to 3), Spike Factories (up to 1), Monkey Villages (up to 2), survive Round 1 to Round 50, $650 Starting Cash, 200 Lives. Rewards 65 and one 1-0-1 Banana Farm.

347. June 26 / June 27, 2019 - "What? By Xx_Tvt_Xx" (KartsNDarts, Easy, Standard) - Boomerang Monkeys (up to 2), Spike Factories (up to 1), Monkey Villages (up to 2), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one 0-0-2 Spike Factory.

348. June 27 / June 28, 2019 - "39 Clues" (Tree Stump, Easy, Standard) - Obyn Greenfoot, Monkey Aces (up to 1), Wizard Monkeys (up to 5), Super Monkeys (up to 2), Alchemists (up to 15), Druids (up to 10), Spike Factories (up to 5), survive Round 1 to Round 44, $650 Starting Cash, 200 Lives. Rewards 75 and one Monkey Farmer.

349. June 28 / June 29, 2019 - "Matthew's Challenge" (Downstream, Easy, Standard) - Monkey Buccaneers (up to 3), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one 0-2-2 Monkey Buccaneer.

350. June 29 / June 30, 2019 - "It Came From The Sky" (Town Center, Easy, Standard) - Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one Monkey Boost.

351. June 30 / July 1, 2019 - "Bloon Killer" (Cubism, Easy, Standard) - Quincy, Dart Monkeys (infinite), Wizard Monkeys (up to 5), Super Monkeys (up to 1), Ninja Monkeys (up to 5), Alchemists (up to 5), Druids (up to 5), Monkey Villages (up to 5), survive Round 1 to Round 80, $650 Starting Cash, 200 Lives. Rewards 100 and one 1-0-1 Wizard Monkey.

352. July 1 / July 2, 2019 - "The Natural Challenge" (Tree Stump, Easy, Standard) - Obyn Greenfoot, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Ice Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Banana Farms (infinite), Monkey Villages (infinite), max of 20 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one 0-1-2 Ice Monkey.

353. July 2 / July 3, 2019 - "Big Bro" (Town Center, Easy, Standard) - Pat Fusty, Dart Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one Glue Trap.

354. July 3 / July 4, 2019 - "PLayer2724040's Challenge" (Cubism, Hard, Standard) - Ezili, Boomerang Monkeys (infinite), Ice Monkeys (infinite), Druids (infinite), Banana Farms (infinite), max of X towers/heroes at any time, survive Round 3 to Round 40, $650 Starting Cash, 100 Lives. Rewards 70 and 25.

355. July 4 / July 5, 2019 - '''"Happy 4th Of July!" (Town Center, Medium, Standard)''' - Striker Jones, Bomb Shooters (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Aces (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Druids (infinite), survive Round X to Round X, $XXX,XXX Starting Cash, YYY Lives. Rewards 150 and 50.

356. July 5 / July 6, 2019 - "Sticky, Cold, And Sharp" (Hedge, Easy, Standard) - Benjamin, Ice Monkeys (infinite), Glue Gunners (infinite), Spike Factories (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 80 and one Glue Trap.

357. July 6 / July 7, 2019 - "Oof" (Cracked, Easy, Standard) - Monkey Subs (infinite), Monkey Buccaneers (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and 25.

358. July 7 / July 8, 2019 - '''"Easy?" (Monkey Meadow, Easy, Standard)''' - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Ice Monkeys (infinite), Wizard Monkeys (infinite), Druids (infinite), max of 5 towers/heroes at any time, survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 60 and one 0-0-0 Boomerang Monkey.

359. July 8 / July 9, 2019 - "Papercut" (Tree Stump, Easy, Standard) - Dart Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Sniper Monkeys (infinite), Ninja Monkeys (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and 25.

360. July 9 / July 10, 2019 - "One Step Closer" (Hedge, Easy, Standard) - Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 1), Heli Pilots (up to 1), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), Banana Farms (up to 1), Spike Factories (up to 1), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 80 and one 1-1-0 Glue Gunner.

361. July 10 / July 11, 2019 - "Pcgames Manhire's Challenge" (Spring Spring, Easy, Standard) - Monkey Subs (up to 6), survive Round 1 to Round 80, $650 Starting Cash, 200 Lives. Rewards 85 and 25.

362. July 11 / July 12, 2019 - "Lex_V's Challenge" (Cubism, Easy, Standard) - Pat Fusty, Dart Monkeys (infinite), Ice Monkeys (infinite), Super Monkeys (infinite), Druids (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 75 and one 0-0-0 Super Monkey.

363. July 12 / July 13, 2019 - "Auskbus26's Challenge" (Frozen Over, Easy, Standard) - Gwendolin, Dart Monkeys (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), survive Round 1 to Round 42, $650 Starting Cash, 200 Lives. Rewards 65 and 25.

364. July 13 / July 14, 2019 - "Thermal Shock" (Frozen Over, Medium, Standard) - Gwendolin, Boomerang Monkeys (up to 3), Tack Shooters (up to 5), Ice Monkeys (up to 5), Monkey Subs (up to 2), Monkey Buccaneers (up to 2), Mortar Monkeys (up to 3), Wizard Monkeys (up to 5), Super Monkeys (up to 1), Druids (up to 3), survive Round 1 to Round 80, $650 Starting Cash, 150 Lives. Rewards 70 and one Monkey Boost.

365. July 14 / July 15, 2019 - "Tgarrard's Challenge" (Haunted, Hard, Standard) - Captain Churchill, Sniper Monkeys (up to 3), Monkey Subs (infinite), survive Round 3 to Round 41, $650 Starting Cash, 100 Lives. Rewards 80 and 50.

366. July 15 / July 16, 2019 - "Sodabrain's Challenge" (Monkey Meadow, Easy, Standard) - Obyn Greenfoot, Dart Monkeys (infinite), Heli Pilots (up to 15), Super Monkeys (up to 2), Spike Factories (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 85 and one 2-0-1 Heli Pilot.

367. July 16 / July 17, 2019 - "Not A Monkey In Sight" (Monkey Meadow, Easy, Standard) - Bomb Shooters (infinite), Tack Shooters (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 65 and one 1-1-0 Monkey Village.

368. July 17 / July 18, 2019 - "There And Then" (Cubism, Easy, Standard) - Quincy, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Banana Farms (up to 1), Spike Factories (up to 1), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 75 and one MOAB Mine.

369. July 18 / July 19, 2019 - "+-(W1nner09's Challenge" (Cracked, Easy, Standard) - Super Monkeys (up to 1), Ninja Monkeys (up to 3), Alchemists (up to 2), Druids (up to 2), Monkey Villages (up to 2), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 60 and one Camo Trap.

370. July 19 / July 20, 2019 - "Captain Churchil's Helpers" (Park Path, Easy, Standard) - Captain Churchill, Sniper Monkeys (up to 4), Monkey Buccaneers (up to 3), Heli Pilots (up to 2), Banana Farms (up to 1), max of 10 towers/heroes at any time, survive Round 1 to Round 45, $650 Starting Cash, 200 Lives. Rewards 70 and one 1-0-1 Banana Farm.

371. July 20 / July 21, 2019 - "Quit Dartling Around" (Park Path, Medium, Standard) - Dart Monkeys (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 85 and one Portable Lake.

372. July 21 / July 22, 2019 - '''"Boom!" (Cubism, Medium, Standard)''' - Striker Jones, Bomb Shooters (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), max of 10 towers/heroes at any time, survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 80 and one Camo Trap.

373. July 22 / July 23, 2019 - "Dart Monkeys Are #1" (Four Circles, Hard, Standard) - Obyn Greenfoot, Dart Monkeys (up to 3), survive Round 3 to Round 60, $650 Starting Cash, 100 Lives. Rewards 90 and one 2-0-0 Dart Monkey.

374. July 23 / July 24, 2019 - "Sister Teresa's Challenge" (Hedge, Medium, Reverse) - Quincy, Dart Monkeys (infinite), Mortar Monkeys (infinite), Alchemists (infinite), Monkey Villages (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 75 and one 0-0-2 Alchemist.

375. July 24 / July 25, 2019 - '''"Oh That's Where I Left My Rake!" (Rake, Medium, Standard)''' - Pat Fusty, Monkey Subs (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 60 and one Time Stop.

376. July 25 / July 26, 2019 - "Gunning Monkeys" (In The Loop, Easy, Standard) - Captain Churchill, Bomb Shooters (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Aces (infinite), Heli Pilots (infinite), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 70 and one 2-0-0 Bomb Shooter.

377. July 26 / July 27, 2019 - "Xxbossmanxx's Challenge" (Park Path, Medium, Standard) - Pat Fusty, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Tack Shooters (up to 1), Glue Gunners (up to 1), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 1), Heli Pilots (up to 1), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), Banana Farms (up to 5), Spike Factories (up to 1), Monkey Villages (up to 1), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 80 and one Glue Trap.

378. July 27 / July 28, 2019 - "Monkey-Business1987's Challenge" (Monkey Meadow, Medium, Standard) - Quincy, Glue Gunners (infinite), Sniper Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 75 and one Monkey Boost.

379. July 28 / July 29, 2019 - "Stephen Bridge's Challenge" (Cracked, Medium, Standard) - Pat Fusty, Dart Monkeys (infinite), Mortar Monkeys (infinite), Spike Factories (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 65 and one 1-0-1 Spike Factory.

380. July 29 / July 30, 2019 - "Wacky Wednesday Challenge" (Monkey Meadow, Hard, Standard) - Boomerang Monkeys (up to 4), Tack Shooters (infinite), Ninja Monkeys (infinite), Druids (up to 4), Banana Farms (infinite), survive Round 3 to Round 67, $650 Starting Cash, 100 Lives. Rewards 90 and one 0-0-1 Tack Shooter.

381. July 30 / July 31, 2019 - "21 Monkeys" (Four Circles, Medium, Standard) - Pat Fusty, Dart Monkeys (up to 20), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 85 and one 1-0-0 Dart Monkey.

382. July 31 / August 1, 2019 - "The Game Of Glue" (End of the Road, Easy, Standard) - Dart Monkeys (up to 1), Glue Gunners (infinite), survive Round 1 to Round 40, $850 Starting Cash, 200 Lives. Rewards 80 and one Monkey Farmer.

383. August 1 / August 2, 2019 - "Huydz's Challenge" (Monkey Meadow, Medium, Standard) - Pat Fusty, Tack Shooters (infinite), Ice Monkeys (infinite), Sniper Monkeys (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 1 to Round 75, $650 Starting Cash, 150 Lives. Rewards 65 and one Time Stop.

384. August 2 / August 3, 2019 - "Try It It's Not Dificult" (Spice Islands, Hard, Standard) - Obyn Greenfoot, Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 70 and one 2-0-0 Wizard Monkey.

385. August 3 / August 4, 2019 - "Bombs Away" (Logs, Hard, Standard) - Striker Jones, Bomb Shooters (infinite), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Ninja Monkeys (up to 1), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 75 and one 0-3-0 Bomb Shooter.

Advanced Challenges
250. May 1 / May 2, 2019 - "I Am Dart Monkey Son Of Quincy" (Cubism, Easy, Alternate Bloons Rounds, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Quincy, Dart Monkeys (infinite), max of 3 towers/heroes at any time, survive Round 25 to Round 49, $2,450 Starting Cash, 1 Life. Rewards 85 and one 0-3-2 Dart Monkey.

251. May 2 / May 3, 2019 - "Sdcorinne's Challenge" (Haunted, Easy, Standard, Slower Bloons, Slower MOABs) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (up to 3), Monkey Buccaneers (up to 3), Monkey Aces (up to 2), Heli Pilots (up to 2), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (up to 1), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (up to 4), Spike Factories (up to 2), max of 25 towers/heroes at any time, survive Round 59 to Round 100, $50,000 Starting Cash, 200 Lives. Rewards 70 and Bloon Trap.

252. May 3 / May 4, 2019 - "Friday Stinger; Killer Boy's Challenge" (Monkey Meadow, Hard, Apopalypse, Faster Bloons, No Monkey Knowledge) - Quincy, Dart Monkeys (infinite), Bomb Shooters (up to 4), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Heli Pilots (infinite), Spike Factories (infinite), survive Round 43 to Round 59, $14,577 Starting Cash, 49 Lives. Rewards 300 and one 0-0-3 Banana Farm.

253. May 4 / May 5, 2019 - "Primary Challenge v0.0.1" (Streambed, Medium, CHIMPS) - Quincy, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), Monkey Villages (up to 1), survive Round 1 to Round 81, $400 Starting Cash, 1 Life. Rewards 100 and one 0-2-2 Tack Shooter.

254. May 5 / May 6, 2019 - "1, Round, 1 Monkey" (Quad, Medium, Standard, Slower Bloons, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Dart Monkeys (up to 1), survive Round 1 to Round 1, $650 Starting Cash, 1 Life. Rewards 80 and one 3-0-1 Dart Monkey.

255. May 6 / May 7, 2019 - "Sun To Camo" (Town Center, Medium, Standard, Increased Ceramic Health, Increased MOAB Health, No Powers) - Obyn Greenfoot, Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Monkey Subs (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), survive Round 4 to Round 80, $750 Starting Cash, 5 Lives. Rewards 95 and one 3-0-0 Monkey Sub.

256. May 7 / May 8, 2019 - "Glue And Ice" (Frozen Over, Medium, Standard, Slower MOABs, Decreased MOAB Health, No Lives Lost, No Monkey Knowledge, No Powers) - Ice Monkeys (infinite), Glue Gunners (infinite), Banana Farms (infinite), Monkey Villages (infinite), survive Round 1 to Round 40, $10,000 Starting Cash, 1 Life. Rewards 75 and one MOAB Mine.

257. May 8 / May 9, 2019 - "Little Pond" (In The Loop, Medium, Standard, No Powers, No Selling) - Monkey Buccaneers (infinite), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 80 and one 0-0-3 Monkey Buccaneer.

258. May 9 / May 10, 2019 - "Bountiful Harvests Bring Enlightingment" (Frozen Over, Easy, Standard, Slower Bloons, Slower MOABs, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Dart Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Druids (infinite), Monkey Villages (infinite), max of 2 towers/heroes at any time, survive Round 80 to Round 80, $58,585 Starting Cash, 1 Life. Rewards 110 and one 2-1-0 Monkey Village.

259. May 10 / May 11, 2019 - "Friday Stinger; Only 1 Tower Can Beat This" (Frozen Over, Easy, Deflation, Slower MOABs, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), max of 1 towers/heroes at any time, survive Round 100 to Round 100, $27,750 Starting Cash, 1 Life. Rewards 160 and one 4-0-0 Sniper Monkey.

260. May 11 / May 12, 2019 - "Dylan's Challenge" (Downstream, Easy, Standard, No Continues, No Selling) - Quincy, Dart Monkeys (up to 1), Glue Gunners (up to 1), Heli Pilots (infinite), Wizard Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Spike Factories (up to 1), survive Round 1 to Round 40, $650 Starting Cash, 200 Lives. Rewards 100 and one Monkey Boost.

261. May 12 / May 13, 2019 - "Down A Mudy Stream" (Muddy Puddles, Easy, Standard, Slower Bloons, No Lives Lost, No Monkey Knowledge) - Sniper Monkeys (up to 2), Banana Farms (infinite), survive Round 1 to Round 18, $1,000 Starting Cash, 1 Life. Rewards 110 and one 0-0-0 Sniper Monkey.

262. May 13 / May 14, 2019 - '''"Gottagofast!!!!!!" (End of the Road, Easy, Standard, Faster Bloons, Faster MOABs, Increased MOAB Health)''' - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 1 to Round 40, $650 Starting Cash, 150 Lives. Rewards 90 and one 3-0-0 Ice Monkey.

263. May 14 / May 15, 2019 - "The Three Little Pigies" (Town Center, Medium, Standard) - Dart Monkeys (up to 1), Sniper Monkeys (up to 1), Super Monkeys (up to 1), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 85 and one Super Monkey Storm.

264. May 15 / May 16, 2019 - "Speqto2's Challenge" (KartsNDarts, Medium, Standard, Faster Bloons, Faster MOABs, Increased MOAB Health) - Quincy, Bomb Shooters (infinite), Tack Shooters (infinite), Monkey Aces (infinite), Spike Factories (up to 2), Monkey Villages (up to 1), survive Round 5 to Round 63, $1,000 Starting Cash, 150 Lives. Rewards 70 and one 2-0-2 Monkey Ace.

265. May 16 / May 17, 2019 - "Low But Fast" (Frozen Over, Medium, Standard, Faster Bloons, Faster MOABs, Decreased Ceramic Health, Increased MOAB Health, No Powers) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 30 to Round 80, $40,000 Starting Cash, 100 Lives. Rewards 90 and one 0-3-0 Boomerang Monkey.

266. May 17 / May 18, 2019 - "Friday Stinger; Basically Impossible" (Ouch, Easy, Standard, No Continues, No Monkey Knowledge, No Powers) - Captain Churchill, Dart Monkeys (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of X towers/heroes at any time, survive Round 1 to Round 3, $270 Starting Cash, 6 Lives. Rewards 150 and one 3-0-2 Spike Factory.

267. May 18 / May 19, 2019 - "You Will Rage" (End of the Road, Hard, Impoppable, Faster Bloons, Increased Ceramic Health, Increased MOAB Health, No Lives Lost) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Monkey Subs (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Monkey Villages (infinite), max of 8 towers/heroes at any time, survive Round 95 to Round 126, $9,999,999 Starting Cash, 1 Life. Rewards 110 and one Monkey Farmer.

268. May 19 / May 20, 2019 - "I Like Challenges But Not This One" (Cubism, Hard, Impoppable, Increased Ceramic Health, Decreased MOAB Health, No Lives Lost, No Monkey Knowledge, No Powers) - Hero / Selectable Hero, Wizard Monkeys (infinite), Ninja Monkeys (infinite), max of 2 towers/heroes at any time, survive Round 40 to Round 46, $9,600 Starting Cash, 1 Life. Rewards 80 and one 0-0-3 Ninja Monkey.

269. May 20 / May 21, 2019 - '''"Which MK?" (Logs, Easy, Deflation, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Powers, No Selling)''' - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Buccaneers (infinite), Mortar Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 2 towers/heroes at any time, survive Round 76 to Round 80, $47,910 Starting Cash, 1 Life. Rewards 80 and one 3-1-0 Ice Monkey.

270. May 21 / May 22, 2019 - '''"Adventure Time!" (Downstream, Hard, Alternate Bloons Rounds)''' - Gwendolin, Dart Monkeys (up to 1), Bomb Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), Monkey Buccaneers (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Banana Farms (up to 1), survive Round 16 to Round 63, $10,000 Starting Cash, 100 Lives. Rewards 90 and one Cash Drop.

271. May 22 / May 23, 2019 - "Upstream" (Spring Spring, Hard, Deflation Mode, Slower Bloons, Slower MOABs, Increased Ceramic Health, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Dart Monkeys (up to 2), Boomerang Monkeys (up to 2), Bomb Shooters (up to 2), Tack Shooters (up to 2), Glue Gunners (up to 2), Monkey Subs (up to 2), Monkey Buccaneers (up to 2), Mortar Monkeys (up to 2), Ninja Monkeys (up to 2), Alchemists (up to 2), Banana Farms (up to 2), Spike Factories (up to 2), Monkey Villages (up to 2), max of 3 towers/heroes at any time, survive Round 55 to Round 55, $27,500 Starting Cash, 1 Life. Rewards 90 and one 3-0-2 Bomb Shooter.

272. May 23 / May 24, 2019 - "Redundant Thursday Fibber; +50% Love" (Moon Landing, Easy, Reverse, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 2 towers/heroes at any time, survive Round 27 to Round 47, $2,500 Starting Cash, 1 Life. Rewards 0-3-2 Banana Farm and one 0-2-3 Sniper Monkey.

273. May 24 / May 25, 2019 - "Friday Stinger; The Best Sub I've Ever Seen" (Logs, Hard, Standard, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Monkey Subs (up to 2), max of 2 towers/heroes at any time, survive Round 61 to Round 63, $25,000 Starting Cash, 1 Life. Rewards 150 and one 3-0-2 Monkey Sub.

274. May 25 / May 26, 2019 - "Fast Af" (End of the Road, Medium, Standard, Faster Bloons, Slower MOABs, Decreased Ceramic Health, Decreased MOAB Health) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 1 to Round 60, $6,996 Starting Cash, 250 Lives. Rewards 95 and one MOAB Mine.

275. May 26 / May 27, 2019 - "I Mean... This Had To Be Done" (End of the Road, Hard, Alternate Bloons Rounds, Faster Bloons, Faster MOABs, Increased Ceramic Health, Decreased MOAB Health, No Lives Lost, No Powers) - Pat Fusty, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (up to 1), Tack Shooters (infinite), Glue Gunners (up to 1), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (up to 4), Alchemists (infinite), Druids (up to 1), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (up to 2), max of 7 towers/heroes at any time, survive Round 63 to Round 63, $35,000 Starting Cash, 1 Life. Rewards 105 and one 2-3-0 Heli Pilot.

276. May 27 / May 28, 2019 - '''"Who Said Support Is Useless?" (In The Loop, Medium, Standard, Increased MOAB Health, No Powers)''' - Obyn Greenfoot, Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 9 towers/heroes at any time, survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 110 and one 2-0-3 Spike Factory.

277. May 28 / May 29, 2019 - "Bye Sanity" (Logs, Hard, Standard, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 1), Heli Pilots (up to 1), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), Banana Farms (up to 1), Monkey Villages (up to 1), max of 3 towers/heroes at any time, survive Round 1 to Round 20, $1,000 Starting Cash, 1 Life. Rewards 95 and one Monkey Boost.

278. May 29 / May 30, 2019 - '''"Role Reversal! ...And Vines!" (Four Circles, Medium, Apopalypse, Slower Bloons, Faster MOABs, Increased Ceramic Health, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling)''' - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Heli Pilots (infinite), Druids (infinite), Spike Factories (infinite), survive Round 38 to Round 90, $5,000 Starting Cash, 1 Life. Rewards 100 and one 3-0-0 Druid.

279. May 30 / May 31, 2019 - "Just The Basics" (Cubism, Hard, Standard, No Continues, No Powers, No Selling) - Benjamin, Dart Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), survive Round 3 to Round 80, $650 Starting Cash, 100 Lives. Rewards 110 and one 1-3-0 Glue Gunner.

280. May 31 / June 1, 2019 - "Friday Stinger; The Best Pirate I've Ever Seen" (Logs, Hard, Half Cash, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Monkey Buccaneers (up to 1), max of 1 towers/heroes at any time, survive Round 15 to Round 40, $860 Starting Cash, 1 Life. Rewards 150 and one 0-3-0 Monkey Buccaneer.

281. June 1 / June 2, 2019 - "Factory" (High Finance, Medium, Standard, Slower Bloons, Slower MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Tack Shooters (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 30 to Round 40, $10,000 Starting Cash, 1 Life. Rewards 100 and one Thrive.

282. June 2 / June 3, 2019 - "Shouldn't Be A Real Stinker" (Monkey Meadow, Hard, Alternate Bloons Rounds, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 78 to Round 78, $33,910 Starting Cash, 1 Life. Rewards 110 and one 3-0-0 Tack Shooter.

283. June 3 / June 4, 2019 - "Faze_Willy540's Challenge" (Monkey Meadow, Easy, Standard, Faster MOABs, Increased Ceramic Health) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), survive Round 15 to Round 45, $1,300 Starting Cash, 200 Lives. Rewards 125 and one 0-0-3 Dart Monkey.

284. June 4 / June 5, 2019 - '''"Camo?" (End of the Road, Hard, Half Cash, Faster MOABs, Increased MOAB Health, No Continues)''' - Benjamin, Bomb Shooters (infinite), Glue Gunners (infinite), Mortar Monkeys (infinite), Druids (infinite), Monkey Villages (up to 1), survive Round 3 to Round 80, $325 Starting Cash, 100 Lives. Rewards 110 and one 0-3-0 Bomb Shooter.

285. June 5 / June 6, 2019 - "That Is Close" (Monkey Meadow, Hard, Standard, Slower Bloons, Slower MOABs, Increased Ceramic Health, No Lives Lost, No Monkey Knowledge, No Powers) - Obyn Greenfoot, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Wizard Monkeys (up to 1), max of 4 towers/heroes at any time, survive Round 3 to Round 51, $650 Starting Cash, 1 Life. Rewards 105 and one Super Monkey Storm.

286. June 6 / June 7, 2019 - "Easy But No Room For Error" (Monkey Meadow, Hard, Apopalypse, Slower Bloons, Faster MOABs, Increased Ceramic Health, Decreased MOAB Health, No Monkey Knowledge, No Powers) - Dart Monkeys (up to 3), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 2), Mortar Monkeys (up to 1), Wizard Monkeys (up to 2), Ninja Monkeys (up to 1), survive Round 4 to Round 59, $534 Starting Cash, 25 Lives. Rewards 120 and one 0-3-0 Mortar Monkey.

287. June 7 / June 8, 2019 - "Friday Stinger; Get Lucky" (Logs, Hard, Alternate Bloons Rounds, Faster Bloons, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Ice Monkeys (up to 1), Glue Gunners (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Monkey Villages (up to 1), survive Round 90 to Round 100, $1,000,000 Starting Cash, 1 Life. Rewards 120 and one 3-0-2 Ninja Monkey.

288. June 8 / June 9, 2019 - "Long Live The Spikes" (Monkey Meadow, Hard, Deflation, Faster Bloons, Increased Ceramic Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Ezili, Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Alchemists (infinite), Druids (infinite), Spike Factories (up to 1), survive Round 43 to Round 44, $5,032 Starting Cash, 1 Life. Rewards 90 and one 0-3-0 Ice Monkey.

289. June 9 / June 10, 2019 - "The Poppings Of The Dart" (Monkey Meadow, Easy, Standard, Increased Ceramic Health) - Dart Monkeys (infinite), survive Round 41 to Round 44, $650 Starting Cash, 770 Lives. Rewards 90 and one Time Stop.

290. June 10 / June 11, 2019 - "This Will Take Some Tries" (Ouch, Hard, CHIMPS, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Boomerang Monkeys (infinite), Sniper Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Druids (infinite), survive Round 40 to Round 80, $1,000,000 Starting Cash, 1 Life. Rewards 120 and one 0-0-3 Wizard Monkey.

291. June 11 / June 12, 2019 - "Evelot Yt's Challenge" (Tree Stump, Hard, CHIMPS, No Continues, No Lives Lost, No Powers, No Selling) - Sniper Monkeys (infinite), Druids (infinite), survive Round 40 to Round 42, $7,000 Starting Cash, 1 Life. Rewards 95 and one 2-0-3 Sniper Monkey.

292. June 12 / June 13, 2019 - "Therealeel78's Challenge" (Monkey Meadow, Hard, CHIMPS, No Continues, No Monkey Knowledge, No Powers, No Selling) - Ice Monkeys (infinite), survive Round 1 to Round 22, $540 Starting Cash, 202 Lives. Rewards 100 and one 0-2-3 Ice Monkey.

293. June 13 / June 14, 2019 - '''"What A Shot!" (High Finance, Easy, Double HP MOABs, Slower MOABs, No Continues, No Monkey Knowledge, No Powers)''' - Sniper Monkeys (up to 1), survive Round 59 to Round 60, $8,000 Starting Cash, 116 Lives. Rewards 95 and one 0-2-3 Sniper Monkey.

294. June 14 / June 15, 2019 - "Friday Stinger; Abr CHIMPS Rules" (Monkey Meadow, Hard, Alternate Bloons Rounds, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 33 to Round 100, $8,917 Starting Cash, 1 Life. Rewards 300 and one MOAB Mine.

295. June 15 / June 16, 2019 - "Lordsean789's Challenge" (Muddy Puddles, Easy, Alternate Bloons Rounds, No Monkey Knowledge, No Powers) - Benjamin, Boomerang Monkeys (infinite), Bomb Shooters (up to 2), Tack Shooters (infinite), Ice Monkeys (up to 4), Glue Gunners (up to 2), Monkey Subs (up to 3), Alchemists (up to 2), Druids (up to 2), survive Round 1 to Round 60, $3,000 Starting Cash, 12 Lives. Rewards 110 and one 2-0-3 Monkey Sub.

296. June 16 / June 17, 2019 - "Camo Black; Your Forever Friend" (Moon Landing, Easy, Alternate Bloons Rounds, No Continues, No Monkey Knowledge, No Powers) - Striker Jones, Bomb Shooters (infinite), Mortar Monkeys (infinite), Banana Farms (up to 2), survive Round 1 to Round 40, $1,250 Starting Cash, 23 Lives. Rewards 110 and one 2-3-0 Banana Farm.

297. June 17 / June 18, 2019 - "Logs Of Steel" (Logs, Hard, Half Cash, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Dart Monkeys (up to 1), Monkey Subs (up to 1), survive Round 15 to Round 40, $629 Starting Cash, 1 Life. Rewards 100 and one Pontoon.

298. June 18 / June 19, 2019 - "I Am Speed" (Monkey Meadow, Easy, Deflation, Faster Bloons, Faster MOABs, Increased Ceramic Health, Decreased MOAB Health, No Continues, No Monkey Knowledge, No Powers, No Selling) - Selectable Hero, Dart Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Wizard Monkeys (infinite), Alchemists (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 1 towers/heroes at any time, survive Round 63 to Round 63, $164,501 Starting Cash, 100 Lives. Rewards 85 and one Camo Trap.

299. June 19 / June 20, 2019 - "Dart Survival" (Cracked, Easy, Standard, Faster Bloons, Increased Ceramic Health, Decreased MOAB Health, No Monkey Knowledge) - Dart Monkeys (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Super Monkeys (infinite), survive Round 31 to Round 60, $2,200 Starting Cash, 1200 Lives. Rewards 90 and one 1-1-0 Heli Pilot.

300. June 20 / June 21, 2019 - "Painful Ceramics" (Logs, Hard, Deflation, Faster MOABs, Increased Ceramic Health, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Boomerang Monkeys (infinite), Bomb Shooters (up to 1), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (up to 1), Sniper Monkeys (infinite), Monkey Subs (infinite), Heli Pilots (up to 1), Wizard Monkeys (up to 1), Ninja Monkeys (infinite), Alchemists (infinite), Monkey Villages (up to 1), max of 6 towers/heroes at any time, survive Round 75 to Round 80, $19,750 Starting Cash, 1 Life. Rewards 100 and one 0-3-0 Wizard Monkey.

301. June 21 / June 22, 2019 - "Friday Stinger; Toweringagate3's Challenge" (End of the Road, Easy, Deflation, Faster Bloons, Slower MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Super Monkeys (infinite), Alchemists (infinite), Druids (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 4 towers/heroes at any time, survive Round 99 to Round 102, $181,960 Starting Cash, 1 Life. Rewards 120 and one 0-0-3 Spike Factory.

302. June 22 / June 23, 2019 - "Speedrun" (Logs, Hard, Standard, Faster Bloons, Faster MOABs, Decreased Ceramic Health, Decreased MOAB Health) - Obyn Greenfoot, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 81 to Round 100, $15,000 Starting Cash, 10,000 Lives. Rewards 120 and one Time Stop.

303. June 23 / June 24, 2019 - "Triple Threat" (In The Loop, Hard, Half Cash, Faster Bloons, No Continues, No Monkey Knowledge, No Powers) - Gwendolin, Monkey Buccaneers (up to 1), Ninja Monkeys (up to 1), max of 3 towers/heroes at any time, survive Round 1 to Round 42, $650 Starting Cash, 50 Lives. Rewards 110 and one 3-0-0 Ninja Monkey.

304. June 24 / June 25, 2019 - "Impossible" (Monkey Meadow, Hard, CHIMPS, Faster Bloons, Faster MOABs, Decreased Ceramic Health, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Tack Shooters (infinite), Monkey Villages (infinite), max of 2 towers/heroes at any time, survive Round 100 to Round 100, $96,170 Starting Cash, 1 Life. Rewards 90 and one 0-0-3 Monkey Village.

305. June 25 / June 26, 2019 - "Mathias868's Challenge" (Spice Islands, Hard, Deflation Mode, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Quincy, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Tack Shooters (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Heli Pilots (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 68 to Round 73, $45,770 Starting Cash, 1 Life. Rewards 95 and one Glue Trap.

306. June 26 / June 27, 2019 - "Wherefore Are Thou 'Spactory" (Hedge, Hard, Apopalypse, Faster Bloons, Slower MOABs, Increased Ceramic Health, Increased MOAB Health, No Monkey Knowledge, No Powers) - Benjamin, Glue Gunners (up to 2), Sniper Monkeys (up to 1), Wizard Monkeys (up to 1), Ninja Monkeys (up to 2), Alchemists (up to 2), Monkey Villages (up to 2), max of 5 towers/heroes at any time, survive Round 1 to Round 40, $2,000 Starting Cash, 50 Lives. Rewards 105 and one 0-3-0 Glue Gunner.

307. June 27 / June 28, 2019 - "Ninjaelite3835's Challenge" (Four Circles, Hard, Double HP MOABs, Faster Bloons, Faster MOABs) - Obyn Greenfoot, Dart Monkeys (up to 5), Monkey Subs (up to 2), Alchemists (infinite), Banana Farms (up to 3), max of 9 towers/heroes at any time, survive Round 39 to Round 61, $4,690 Starting Cash, 167 Lives. Rewards 110 and one 0-2-3 Banana Farm.

308. June 28 / June 29, 2019 - "Friday Stinger; Hard Balls" (Firing Range, Easy, Deflation, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Ezili, Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), Alchemists (up to 1), Druids (up to 1), Banana Farms (up to 1), max of 2 towers/heroes at any time, survive Round 51 to Round 52, $52,000 Starting Cash, 1 Life. Rewards 110 and one 3-2-0 Glue Gunner.

309. June 29 / June 30, 2019 - "My.Regert" (Cubism, Hard, Impoppable, Slower MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues) - Benjamin, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (up to 4), Spike Factories (infinite), survive Round 33 to Round 90, $8,000 Starting Cash, 1 Life. Rewards 150 and one Thrive.

310. June 30 / July 1, 2019 - "Impossible(Almost)" (Muddy Puddles, Hard, Standard, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Dart Monkeys (infinite), survive Round 1 to Round 10, $675 Starting Cash, 1 Life. Rewards 90 and one 0-4-0 Dart Monkey.

311. July 1 / July 2, 2019 - "A Tower Is What I Need" (Logs, Hard, Impoppable, Faster Bloons, Faster MOABs, Increased Ceramic Health, No Continues, No Monkey Knowledge, No Powers) - Gwendolin, Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Heli Pilots (up to 1), Super Monkeys (up to 1), Banana Farms (up to 1), Monkey Villages (up to 1), max of 6 towers/heroes at any time, survive Round 40 to Round 60, $20,000 Starting Cash, 1 Life. Rewards 100 and one 2-2-0 Super Monkey.

312. July 2 / July 3, 2019 - "Death" (KartsNDarts, Hard, Double HP MOABs, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health) - Ezili, Bomb Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Monkey Aces (infinite), Mortar Monkeys (infinite), Super Monkeys (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 50 towers/heroes at any time, survive Round 11 to Round 100, $1,250 Starting Cash, 10 Lives. Rewards 95 and Monkey Boost.

313. July 3 / July 4, 2019 - "Blacksheepo6yt Hardest Challenge Made" (Cubism, Medium, Double HP MOABs, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Selectable Hero, Monkey Subs (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Wizard Monkeys (infinite), Super Monkeys (up to 1), Druids (infinite), Banana Farms (infinite), Monkey Villages (infinite), max of 2 towers/heroes at any time, survive Round 204 to Round 204, $856,543 Starting Cash, 1 Life. Rewards 100 and 45.

314. July 4 / July 5, 2019 - '''"Happy 4th Of July!" (Moon Landing, Hard, Alternate Bloons Rounds, No Continues, No Monkey Knowledge, No Powers)''' - Striker Jones, Ice Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), max of 4 towers/heroes at any time, survive Round 9 to Round 43, $1,776 Starting Cash, 1 Life. Rewards 300 and 90.

315. July 5 / July 6, 2019 - '''"Which Target?" (Spice Islands, Hard, Standard, Slower Bloons, Slower MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers)''' - Boomerang Monkeys (infinite), Sniper Monkeys (infinite), survive Round 63 to Round 70, $25,678 Starting Cash, 1 Life. Rewards 125 and 55.

316. July 6 / July 7, 2019 - "Turon's Challenge" (Hedge, Medium, Apopalypse, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health) - Pat Fusty, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 3), Wizard Monkeys (up to 1), Super Monkeys (up to 3), Ninja Monkeys (up to 1), Spike Factories (up to 6), survive Round 1 to Round 60, $650 Starting Cash, 150 Lives. Rewards 90 and one Monkey Farmer.

317. July 7 / July 8, 2019 - "50%BLSP 170%MSP 85%MHP Support Only" (Cracked, Easy, Half Cash, Slower Bloons, Faster MOABs, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Quincy, Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 42 to Round 63, $15,000 Starting Cash, 1 Life. Rewards 100 and 45.

318. July 8 / July 9, 2019 - "Lets Try To Not Go Bankrupted" (High Finance, Hard, Half Cash, Faster Bloons, Slower MOABs, Increased Ceramic Health, Decreased MOAB Health, No Continues, No Lives Lost) - Benjamin, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Ice Monkeys (infinite), Druids (infinite), Monkey Villages (infinite), survive Round 36 to Round 46, $12,500 Starting Cash, 1 Life. Rewards 95 and one 1-0-2 Boomerang Monkey.

319. July 9 / July 10, 2019 - "Stratz" (Logs, Easy, Standard, Faster Bloons, Decreased Ceramic Health, Increased MOAB Health, No Monkey Knowledge) - Obyn Greenfoot, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Druids (up to 1), max of 11 towers/heroes at any time, survive Round 50 to Round 63, $6,000 Starting Cash, 125 Lives. Rewards 105 and 45.

320. July 10 / July 11, 2019 - "To Pop Or Not TO Pop" (Logs, Easy, Alternate Bloons Rounds, No Powers) - Selectable Hero, Dart Monkeys (up to 1), Boomerang Monkeys (up to 1), Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Glue Gunners (up to 1), Sniper Monkeys (up to 1), Monkey Subs (up to 1), Monkey Buccaneers (up to 1), Monkey Aces (up to 1), Heli Pilots (up to 1), Mortar Monkeys (up to 1), Wizard Monkeys (up to 1), Super Monkeys (up to 1), Ninja Monkeys (up to 1), Alchemists (up to 1), Druids (up to 1), Banana Farms (up to 1), Spike Factories (up to 1), survive Round 39 to Round 63, $2,000 Starting Cash, 200 Lives. Rewards 110 and one 2-3-0 Tack Shooter.

321. July 11 / July 12, 2019 - "Possible 2T CHIMPS" (Logs, Hard, CHIMPS, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Glue Gunners (infinite), Wizard Monkeys (infinite), max of 2 towers/heroes at any time, survive Round 95 to Round 99, $150,000 Starting Cash, 1 Life. Rewards 90 and 45.

322. July 12 / July 13, 2019 - "Spacemonkey's Friday Funzie Onzie" (End of the Road, Hard, Alternate Bloons Rounds, Faster Bloons, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Sniper Monkeys (infinite), Monkey Villages (up to 1), survive Round 8 to Round 10, $1,630 Starting Cash, 1 Life. Rewards 150 and one 0-3-0 Monkey Village.

323. July 13 / July 14, 2019 - "Its Strong, But Not Strong Enough" (Haunted, Hard, Impoppable, Slower MOABs, Decreased Ceramic Health, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Pat Fusty, Monkey Subs (up to 2), Wizard Monkeys (up to 1), Ninja Monkeys (up to 1), Spike Factories (up to 3), Monkey Villages (up to 1), survive Round 200 to Round 200, $900,000 Starting Cash, 1 Life. Rewards 95 and 45.

324. July 14 / July 15, 2019 - "Only One Tier 5" (Logs, Hard, Deflation, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Ezili, Dart Monkeys (up to 1), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), survive Round 90 to Round 93, $137,632 Starting Cash, 1 Life. Rewards 85 and 90.

325. July 15 / July 16, 2019 - "Ooh" (In The Loop, Easy, Reverse, Faster Bloons, Slower MOABs, Increased Ceramic Health, Increased MOAB Health, No Monkey Knowledge, No Powers) - Quincy, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Heli Pilots (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Spike Factories (infinite), max of 99 towers/heroes at any time, survive Round 63 to Round 64, $30,000 Starting Cash, 1 Life. Rewards 90 and one Monkey Boost.

326. July 16 / July 17, 2019 - "Dartphoenix281's Challenge" (Downstream, Hard, CHIMPS, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Monkey Knowledge, No Powers, No Selling) - Gwendolin, Dart Monkeys (infinite), Boomerang Monkeys (up to 2), Bomb Shooters (up to 1), Tack Shooters (infinite), Ice Monkeys (up to 1), Glue Gunners (up to 2), Sniper Monkeys (up to 3), Monkey Subs (infinite), Monkey Buccaneers (up to 3), Monkey Aces (up to 1), Heli Pilots (up to 2), Mortar Monkeys (up to 1), Wizard Monkeys (up to 3), Super Monkeys (up to 3), Ninja Monkeys (infinite), Alchemists (up to 2), Druids (up to 1), Banana Farms (up to 2), Spike Factories (up to 5), survive Round 90 to Round 100, $280,000 Starting Cash, 2 Lives. Rewards 150 and one 3-0-2 Heli Pilot.

327. July 17 / July 18, 2019 - "Player1155061's Challenge" (Monkey Meadow, Medium, Standard, Faster Bloons, Slower MOABs, Decreased Ceramic Health, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Obyn Greenfoot, Dart Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Heli Pilots (infinite), survive Round 1 to Round 38, $1,500 Starting Cash, 1 Life. Rewards 100 and one Pontoon.

328. July 18 / July 19, 2019 - "Random I" (Haunted, Hard, Half Cash, Faster Bloons, Faster MOABs, Decreased MOAB Health, All Bloons Camo) - Pat Fusty, Boomerang Monkeys (infinite), Wizard Monkeys (up to 4), survive Round 28 to Round 84, $5,446 Starting Cash, 172 Lives. Rewards 125 and one 2-3-0 Wizard Monkey.

329. July 19 / July 20, 2019 - "Rmlgaming's Challenge" (In The Loop, Hard, CHIMPS, Increased MOAB Health, No Continues, No Monkey Knowledge, No Powers, No Selling) - Ice Monkeys (infinite), Monkey Aces (infinite), survive Round 6 to Round 40, $650 Starting Cash, 1 Life. Rewards 150 and one 3-2-0 Monkey Ace.

330. July 20 / July 21, 2019 - "Syyanide's Challenge" (Monkey Meadow, Hard, Deflation, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 28 to Round 39, $4,000 Starting Cash, 1 Life. Rewards 130 and one 0-2-3 Sniper Monkey.

331. July 21 / July 22, 2019 - "Stroked Piled" (Cargo, Medium, Apopalypse, Slower Bloons, Slower MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Benjamin, Bomb Shooters (up to 3), Tack Shooters (up to 3), Glue Gunners (up to 5), Sniper Monkeys (up to 5), Monkey Buccaneers (up to 8), Monkey Aces (up to 5), Banana Farms (up to 5), Spike Factories (up to 3), Monkey Villages (up to 3), max of 16 towers/heroes at any time, survive Round 46 to Round 65, $25,000 Starting Cash, 1 Life. Rewards 110 and one Monkey Farmer.

332. July 22 / July 23, 2019 - "Brain Dead Easy" (Hedge, Hard, Deflation, Faster Bloons, Slower MOABs, Increased Ceramic Health, Decreased MOAB Health, No Continues, No Monkey Knowledge, No Powers, All Bloons Regrow) - Quincy, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), max of 1 towers/heroes at any time, survive Round 63 to Round 63, $22,000 Starting Cash, 5 Lives. Rewards 90 and one 3-0-2 Bomb Shooter.

333. July 23 / July 24, 2019 - "Playe's Challenge" (End of the Road, Hard, Standard, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Monkey Knowledge, No Powers, All Bloons Regrow) - Obyn Greenfoot, Glue Gunners (infinite), Sniper Monkeys (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), survive Round 10 to Round 63, $1,000 Starting Cash, 5 Lives. Rewards 110 and one 0-1-3 Glue Gunner.

334. July 24 / July 25, 2019 - "At The Speed Of Light 2" (In The Loop, Hard, Apopalypse, Faster Bloons, Faster MOABs, Decreased Ceramic Health, Decreased MOAB Health, No Powers) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (up to 3), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (up to 1), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Monkey Villages (infinite), max of 50 towers/heroes at any time, survive Round 5 to Round 92, $2,400 Starting Cash, 50 Lives. Rewards 125 and one 2-0-3 Monkey Buccaneer.

335. July 25 / July 26, 2019 - "Don't Underestimate The Sniper(s)" (Cracked, Hard, Reverse, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Powers, All Bloons Regrow) - Gwendolin, Glue Gunners (up to 1), Sniper Monkeys (infinite), Ninja Monkeys (up to 1), max of 4 towers/heroes at any time, survive Round 10 to Round 63, $425 Starting Cash, 60 Lives. Rewards 125 and one MOAB Mine.

336. July 26 / July 27, 2019 - '''"5x5x10x20=?" (Cubism, Hard, CHIMPS, Faster Bloons, Faster MOABs, No Continues, No Monkey Knowledge, No Powers, No Selling)''' - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Spike Factories (infinite), survive Round 6 to Round 40, $650 Starting Cash, 1 Life. Rewards 150.

337. July 27 / July 28, 2019 - '''"Just Like Ol' Times!" (Park Path, Hard, Impoppable, Faster Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, All Bloons Regrow)''' - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Banana Farms (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 31 to Round 85, $3,750 Starting Cash, 1 Life. Rewards 95 and one 1-0-1 Tack Shooter.

338. July 28 / July 29, 2019 - "Vashna's Challenge" (Cracked, Hard, Impoppable, Slower MOABs, Decreased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Captain Churchill, Boomerang Monkeys (up to 1), Wizard Monkeys (up to 1), Ninja Monkeys (infinite), Druids (up to 1), Monkey Villages (up to 1), survive Round 40 to Round 85, $10,000 Starting Cash, 1 Life. Rewards 105 and one 1-0-2 Alchemist.

339. July 29 / July 30, 2019 - "The Serious Ceramics" (Town Center, Hard, Standard, Increased Ceramic Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, All Bloons Regrow) - Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Buccaneers (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Spike Factories (infinite), Monkey Villages (infinite), max of 2 towers/heroes at any time, survive Round 63 to Round 63, $21,000 Starting Cash, 1 Life. Rewards 100 and one Camo Trap.

340. July 30 / July 31, 2019 - "Deflation On Steriods" (KartsNDarts, Medium, Deflation, Faster Bloons, Faster MOABs, No Monkey Knowledge) - Selectable Hero, Dart Monkeys (infinite), Boomerang Monkeys (infinite), Bomb Shooters (infinite), Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Sniper Monkeys (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Monkey Aces (infinite), Heli Pilots (infinite), Mortar Monkeys (infinite), Wizard Monkeys (infinite), Super Monkeys (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Banana Farms (infinite), Monkey Villages (infinite), survive Round 63 to Round 74, $59,450 Starting Cash, 50 Lives. Rewards 110 and one Monkey Farmer.

341. July 31 / August 1, 2019 - "Hmmmmm" (Another Brick, Hard, Deflation, Faster Bloons, No Continues, No Lives Lost, No Monkey Knowledge, No Powers, No Selling) - Mortar Monkeys (up to 1), max of 1 towers/heroes at any time, survive Round 4 to Round 7, $2,375 Starting Cash, 1 Life. Rewards 115 and one Energizing Totem.

342. August 1 / August 2, 2019 - "Unknown" (Cargo, Medium, Standard, Slower Bloons, Faster MOABs, Increased Ceramic Health, Increased MOAB Health, No Continues, No Lives Lost, No Monkey Knowledge, No Powers) - Hero / Selectable Hero, Super Monkeys (up to 1), survive Round 39 to Round 41, $20,000 Starting Cash, 1 Life. Rewards 100 and one Monkey Boost.

343. August 2 / August 3, 2019 - "Much Love, From Bloons" (Park Path, Hard, Standard, No Lives Lost, No Monkey Knowledge, No Powers) - Tack Shooters (infinite), Ice Monkeys (infinite), Glue Gunners (infinite), Monkey Subs (infinite), Monkey Buccaneers (infinite), Ninja Monkeys (infinite), Alchemists (infinite), Druids (infinite), Spike Factories (infinite), Monkey Villages (infinite), survive Round 71 to Round 95, $25,000 Starting Cash, 1 Life. Rewards 150 and one 2-3-0 Glue Gunner.

344. August 3 / August 4, 2019 - "Visionary" (Off The Coast, Medium, Reverse, No Monkey Knowledge, No Powers) - Benjamin, Bomb Shooters (up to 1), Tack Shooters (up to 1), Ice Monkeys (up to 1), Alchemists (up to 1), Banana Farms (up to 1), survive Round 22 to Round 33, $176,543 Starting Cash, 2 Lives. Rewards 120 and one 2-2-0 Banana Farm.

Archives

 * 1) Daily Challenge and Advanced Challenge history

General

 * Completing a map for a Daily Challenge in Normal Daily Challenges will earn a medal for the map. Advanced Challenges will not.
 * Advanced Challenges can be played regardless of unlocking of a specific track and its respective difficulty.
 * Normal Challenges cannot be played unless the player unlocks the specific track and its respective difficulty.
 * Occasionally, CHIMPS Submodes in Advanced Challenges will allow Continues, Hearts Lost, Monkey Knowledge, and Selling, unless indicated. This is almost never the case if the CHIMPS Submode is paired with Hard Difficulty.

History-based

 * The first CHIMPS Daily Challenge is an Advanced Daily Challenge "Round Abouts" (?) on 12th/13th September 2018 (depending on timezone).
 * The 17th/18th January 2019 Advanced Challenge was marked as a Friday Stinger despite the fact that it was Thursday for the United States (usually Friday Stingers apply to United States Fridays).
 * On 22nd/23rd January 2019 Advanced Challenge "Tack Attack", it was impossible to complete the challenge without use of Camo Traps. Several hours after initial release of the Advanced Challenge, Monkey Villages became enabled.
 * The 31st January/1st February 2019 Advanced Challenge "Whoops, looks Like We've Looped Again" initially enabled Monkey Buccaneers instead of Monkey Aces. This was later changed to Monkey Aces hours later.
 * 22nd/23rd February 2019's Advanced Challenge and 23rd/24th February 2019's Advanced Challenges both reused the Friday Stinger "Harvest Hill". 22nd/23rd February 2019's Advanced Challenge, however, changed to a different Advanced Challenge several hours after initial release.
 * 22nd/23rd April 2019's Advanced Challenge initially started off with only $325 starting cash, most likely due to possible Half Cash starting cash miscalculations, forcing players to use Road Spikes on the first few rounds. Few hours later, Ninja Kiwi raised the starting cash to $650 ($750 with More Cash MK), as well as additionally removed the no Monkey Knowledge restriction.
 * 12th/13th May 2019's Daily Challenge was originally Medium Difficulty and Half Cash. Playing a certain modifier in daily challenge requires to unlock that specific modifier first, and there is no Half Cash modifier on the Medium Difficulty. Therefore, the mission was unplayable until it was changed to Medium Standard.
 * 6th/7th July 2019's Advanced Challenge was originally impossible to beat due to high ceramic and MOAB health and bloon speed. The health of MOABs and ceramics and bloon speed were toned down later that day.

General

 * Completing a map for a Daily Challenge will not earn the medal for the map.
 * The Daily Challenge Vault allows previous Daily Challenges to be played, for a 40% reward of the original reward.
 * Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
 * It is possible to continue Daily Challenges in Freeplay Mode, though the rules of the Daily Challenge still apply.
 * It is possible to play a Daily Challenge with a track that you have not unlocked yet. For example, playing a Daily Challenge on Rank 19 on Tunnels (which is unlocked at Rank 42) is possible, but only within Daily Challenges.
 * The WikiText markup code and the respective plain versions can be found in this link by Topper.
 * There were a total of 2347 Daily Challenges released in BTD5 Flash.

History-based

 * On March 13, 2012, it says to complete the track Park Path, but Monkey Lane is the actual track.
 * The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
 * The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it was nearly impossible for any player to ever earn it and be on the computer for 1 straight year, leaving Bloons Monkey City's ZOMG City Honor to be the highest Awesome Achievement, at 1000 Awesome.
 * On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
 * Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
 * The daily challenges on April 11, 2014 and May 17, 2016 are both named "Upgrade Downgrade".
 * Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
 * The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
 * The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
 * On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents nor specialties by leaking the first few rounds to afford a dart monkey, discovered months after the DC's release.
 * In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
 * It happens again with May 29, 2013's challenge, only this time, it is Bloon Circles instead of Park Path.
 * The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
 * The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
 * The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
 * The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
 * The Feb 8 2013 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
 * There were some challenges that was redesigned because they were nearly impossible if not impossible to beat.
 * May 11, 2013's "Burn the Rope" was unNAPSable after an update (date unknown) that nerfed glaive lord and neva-miss targetting. The starting cash was then increased from 7000 to 8500.
 * September 28 2013's "A Sticky Situation" daily challenge was originally considered impossible to beat without premiums, agents, or specialty buildings due to ceramics that was nearly impossible to destroy without leaking, and the track was not "friendly" enough for Spike Factories. It was nerfed from Clock to Mount Magma, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.
 * February 10, 2014's "The Final Countdown" was originally impossible since rounds ~50 were impossible to deal with the towers against ZOMGs. The challenge end round was changed from 60 to 46 and the MM reward was changed to 75.
 * March 21 2015's "No Hat, No Shoes, No Service" daily challenge also contained this issue due to lack of money to create a good defense against Rainbow Bloons and upgraded bloons. The starting cash was later changed from 5000 to 6500.
 * March 25 2015's "What I Desire Is Man's Red Fire" contained a level error and would originally end at 69 instead of 60. Due to round 61, this made the challenge impossible. It was later fixed.
 * May 17 2015's "Anti-Camo Dust" was to the point of being nearly impossible and was impossible to beat NAPS. The starting cash was later changed from 3000 to 7500.
 * September 28, 2015's "Luxurious Sacrifice" had too low starting cash to build a good defense. The starting cash was changed from 5000 to 15000.
 * December 7, 2015's "Candy Infinity 3.0" relied on lots of supply drop farming and some luck. The starting cash was increased from 10000 to 13000 to minimize the luck with supply drops.
 * December 28, 2015's "Highly Opinionated" was originally impossible to complete NAPS. The starting cash was increased from 15000 to 30000 when the Easter Update came out.
 * April 3, 2016's "Differentiation" lacked towers with enough popping power to defeat MOAB bloons. The starting cash was changed to from 10000 to 15000 and added Banana Farms.
 * September 20, 2016's "Cursed Treasure: Undead Towers" had the Monkey Subs a too low upgrade, making MOAB-Class almost impossible to deal with. The Monkey Subs upgrades were changed from 2/1 to 2/3.
 * December 27, 2016's "Ten Hits" was also impossible due to the lack of starting cash. The author claimed that it was tested, when in fact it wasn't. The creator only predicted it would be possible to the said round, but was not so. Later that day, the starting cash was changed from 25500 to 50000.
 * May 11, 2017's "A-Day" relied on luck with Ice Shards and Mortars. The creator has claimed to only complete it with 1 life left using save and reload. Later that day, the challenge was nerfed to Easy with 3/4 Ice, 4/2 Buccaneer, 2/4 Mortar, and 2/2 Subs.
 * A trio of daily challenges have become notorious for their extensive abuse of ninja distraction luck, and have failed to be nerfed as of June 2017:
 * "The Great Division" had only two ninjas, two super monkeys, and two boats to defend all the way to round 65. The sole mid-game popping power is the super monkey, which is unaffordable quickly for both sides from the bloon income. It heavily relies on all ceramics, including MOAB-spawned ones being distracted in an orderly manner, with one side completely exposed to rushes from all the myriads of sabotage abilities needed.
 * "Tobu" requires distraction luck several times due to its tight limits on tower numbers relative to the popping power given.
 * "Can the Monkey Come Out to Play?" forced a lone ninja to distract literally every ceramic multiple times and fight every round (including two MOABs on 50) alone with only sabotage abilities and flash bombings to assist, which fails to work 99% of the time in practice.
 * May 20 2014's daily challenge Ice Trap said "One super monkey strom provided." "Storm" was misspelt.
 * Feb 20, 2015's challenge, Pop Like an Egyptian was named correctly on the release day. However, on the vault, it says Pop Like and Egyptian.
 * The May 22, 2016 Daily Challenge was hijacked shortly after it came out. It was named "K**", then "Stuff", then "**** No Rohan". The hijacker was somebody who likes to call themselves beast128. This was fixed straight after the next day's Daily Challenge came out, and the hacker is probably banned on the arrival of May 23 2016's Daily Challenge.
 * July 9, 2016's Daily Challenge "Bad Chemistry" is the direct opposite of May 24, 2016's Daily Challenge "Towers of the Periodic Table".
 * June 8, 2014's Daily Challenge calls the Portable Lake "Paddling Pool"
 * The NK servers were down during July 19, 2016's Daily Challenge "Solar", so it was not available to play as a Daily Challenge until about 14:00 UTC, when the NK servers were fixed. Vault Challenges could not be played on that day either.
 * An older version of the forum relating to BTD5 Daily Challenges used to be active, but it became obsolete as of 7th June 2016, and from then on the whole website is read-only. The old forum is replaced by the current one.
 * March 17, 2014's Daily Challenge "Stop, Pop and Rolll" had a typo, which should've been "Stop, Pop and Roll".
 * January 20, 2017's Daily Challenge's name is French for "The Tranquil Glade 2".
 * November 1, 2017's Daily Challenge "Beat the Clock" was requested by its owner to change from 2-3 Bomb Towers to 2-4 Bomb Towers.
 * December 5, 2017's Daily Challenge formerly rewarded 50, but was then raised to 85 due to the fact that having only four towers limited to 3-3 in Apopalypse Mode was simply too difficult for what the reward values. Also, the round to beat is dropped from Round 50 to Round 49, due to the Round 50 BFB being too difficult to defeat.
 * The lowest paid Daily Challenge (Nov 30 2017, which you have to only use road items but you have 10 free monkey storms) only gives you $2.
 * The final new Daily Challenge was released on June 30, 2018. It had a special message depicting how they are further developing BTD6. It also had free 10 of all agents except Pontoons, as well as $10,000 starting cash and downgraded bloons.
 * From then on, all Daily Challenges after this date are recycled from old Daily Challenges.
 * The final new Daily Challenge without special messages is June 29 2018's Daily Challenge "Chiral Carbons".