Board Thread:Game Suggestions/@comment-24471175-20170515202705

After having a chat with a Ninja Kiwi developer, their focuses are more on BTD6 rather than updating BTD5. However there are plenty of complaints on forums about certain specialty upgrades being very underpowered compared to others or being outright downgrades.

I've started modding the game and found I can make the desired changes on my own. So I started to wonder, what if I made a mod for the game that addresses players issues, then submit it to Ninja Kiwi so they could implement it as an update with minimal effort? (After playtesting of course)

Changes I'm working on:

-Heli Pilot's 2nd specialty upgrade now permanently gives Heli Pilot's camo detection. Enhanced IR Instruments makes the Heli Pilot remove camo from attacked bloons.

The +10% range thing is barely noticeable

-Heli Pilot's 4th specialty upgrade is now "Security Guards." Heli Pads spawn COBRA agents nearby every 10s. They act like Sentry Guns, firing at nearby bloons and disappear after 20s (No upgrades and sells for $0).

With Bigger Jets, Heli can already out fly an bloon, so its kinda obselete atm.

-Monkey Engineer's 4th specialty upgrade I have 3 possibilities created:

1. Super Sentrygun's firing rate is reduced to every 0.5s rather than 0.33s, but every 5th shot it will fire a Hydra Pod Rocket instead. Also Fast Engineerig will let you build more Super Sentryguns.

Important to note: Regular Sentryguns fire every 0.66s, so at 0.5s Super Sentries would fire only 25% faster. Being built half as often and lasts 50% longer, there will always be 25% fewer Super Sentries than Regular Sentries active at all times in comparision.

The advantage Super Sentries get in this scenario is the occasional Hydra Pod Rocket, which can damage a large number of bloons. Think of it like a Level 3 Sentrygun vs Level 2 Sentrygun in TF2.

2. Instead of Super Sentries, The Monkey Engineer will replace his Nail Gun with a Saw Blade launcher. Saw Blades are electrostically charged and home-in on the nearest bloons. Behaves similar to Glaive Riccochet, but the popping power is the same as the Nail Gun (Pops up to 3 bloons, 8 with 9-Inch Nails upgrade)

3. Adds a Welding Torch to the Monkey Engineer's Arensal. Acts like a weaker verson of Dragon Breath

Currently, Regular Sentrys are 11% more effective than Super Sentrys with the Fast Engineering upgrade. This is causing a lot of players on Steam to demand a refund on the 4th specialty upgrade.

-Bombing Range's 4th upgrade not only doubles every Bomb Tower's range, but also makes their projectiles home-in on targets, similar to Ballistic Missile.

At the moment, the Bomb Tower frequently misses its target with this ability activated due to the long range.

-Sub Construction Yard's 2nd upgrade not only increases projectile speed by 25%, but also the projectiles turning speed, improving the odds of hitting its target.

The image is just one of my experiments: A Heli Pilot that fires Bees cause reasons.



I can also change the specialty upgrade text in accordance to these changes. Do you guys think it will work? And if so what other changes would you like to see?

EDIT: Changed Super Sentry's first option to fire Rockets every 5th shot instead of 4th. After testing I've found the rockets too frequent with the increased attack speed. It's closer to Flash Bombs now. 