Board Thread:Game Suggestions/@comment-36513400-20180808183557/@comment-34008412-20190302054849

TheDarkMeme2 wrote: My idea is that you can choose one of 7 heroes (more than 7 if they add more heroes) to be more your main attacker. If this hero dies, you lose. Each hero has their own strengths. You can also build normal towers around your hero to help your defense (however, your hero should still be the main source of damage, unless your hero has support abilties). Those towers can be ported over from BTD 6, though some will have to be changed to fit a 3D environment. There could also be a passive income generation (like Battles) which can be increases by damaging your opponents' towers or sending bloons, which can also hurt opponents. In addition, you can battle them directly with your towers with certain towers being good at different things. (Ex. Bombs do burst damage, ice tower slows down opponent's projectiles). As for the playing field, maps can be brought over from other games and they can create some of their own. Just imagine being able to fight on a map like Quad or High Finance. Finally, each tower has their own health, which can be brought down by bloons or attacks from other towers.

And of course, the heroes. Since there is no longer a cost for heroes, they'll have to be adjusted in strength. Abilites should also be kept to be used in case of emergencies or killing other players. Here are my ideas:

Quincy, son of Quincy: Solid DPS hero who's projectiles pierce armor and other projectiles. He also provides a little support to primary towers.

Gwendolyn: Flames deal low base damage but inflict burn damage over time. Also has the ability to give surrounding towers extra pierce, damage, and lead popping power occasionly.

Obyn Greenfoot: Decent damage, but has very low pierce. He focuses on slowing down your opponent with totems and supporting your towers, with extra support to magic towers.

Striker Bones: Deals area attacks with low damage, but gives damage, attack speed, health and range boosts to any military towers built.

Captain Churchill: Very high damaging hero, but suffers from low speed and providing no support to other towers.

Benjamin: He does no damage, but boosts starting income. He also hacks your towers to give them random buffs and can reduce health of opponent towers via trojans.

Ezili: Deals damage over time, with more damage being inflicted on higher tier towers. She can also sacrifice tower health to provide attack speed, pierce, and damage bonuses.

I'm sure this all sounds dumb. Feel free to give me feedback. I think that the ideas, are actually very intersting, the problem, is that it's going to be mutiplayer based, meaning that we can't have a tower bulding system, there would be too much. We also have classes, which are just regular monkeys, theres a list somewhere. Heros could work, but in a different way, but your hero suggestion, are actually rather good. Also the 8th hero Pat Futsy, has been confimed for a long time, around churchill, along with the newest 2. You can ask, around for his abilites and stats, but too svae you some time. Level three: Buffs monkeys around, you. Level ten: Grabs a MOAB and destroys it