Bloons TD Battles 2/Balance changes

This is a list of balance changes throughout the game history of Bloons TD Battles 2. This is a comprehensive list of these changes.

Version 1.1.1
Version 1.1.1 patch notes


 * Reddit balance change post


 * Balance Changes
 * Dart Monkey
 * Ultra-Juggernaut: bonus damage to ceramics +8->+20 (deals 6x damage to ceramics instead of 3x)
 * Boomerang Monkey
 * MOAB Press: ZOMG knockback distance 0.5->0.35 (remains unchanged for the other moab class bloons)
 * Bomb Shooter
 * Frag Bombs: this crosspath now gives all bombs the ability to pop black bloons
 * Bloon Crush: damage 20->30
 * Ice Monkey
 * Icicle Impale: moab damage 70->50
 * Glue Gunner
 * Base: footprint size 7->6
 * Sniper Monkey
 * 004 Full Auto Rifle: deals +1 damage to MOAB class bloons on initial hit
 * 005 Elite Defender: deals +2 damage to MOAB class bloons on initial hit
 * 105 Elite Defender: deals +3 damage to MOAB class bloons on initial hit
 * 205 Elite Defender: deals +4 damage to MOAB class bloons on initial hit
 * Monkey Buccaneer
 * Long Range: now provides buccaneer’s darts and grapes with +1 pierce
 * Heli Pilot
 * Comanche Defense: main dart damage increased 1 -> 2
 * Comanche Defense: mini commanche’s pierce increased 3 -> 4
 * Comanche Commander main dart damage increased 2 -> 3
 * Support Chinook: initial ability cooldown 15s->20s
 * Support Chinook $7000->$7500
 * Mortar Monkey
 * 402 The Big One: burny stuff damage over time increased from 3 -> 5
 * Blooncineraton: can now strip ZOMGs of fortification
 * Burny Stuff: Damage over time duration increased from 3s -> 3.75s
 * Burny Stuff: Damage over time tick interval reduced from 1.5s -> 1.25s
 * 302 Shell Shock's Burny Stuff now ticks twice as fast but lasts twice as short (i.e. deals all burning damage over a shorter period).
 * Dartling Gunner
 * Buckshot: $3400->$3200
 * Bloon Exclusion Zone: $58k->$53k
 * x5x MAD: Activated ability missiles bonus moab damage +18->+12
 * X3x Hydra Rocket Pods: $5250->$5600
 * Wizard Monkey
 * Dragon's Breath: fireball damage 3 -> 9
 * Arcane Spike: $10.9k->$10k, and damage to regular bloons 5->8
 * Alchemist
 * Larger Potions: gives +5->+8 pierce to potions
 * Stronger Acid: acid duration 4.5->2.25 and tick rate 1.5->0.75
 * Perishing Potions: main potion impact damage increased 1->2
 * Faster Throwing: $650->$550,
 * Faster Throwing: attack speed increase 20%->40%
 * Druid
 * Ball Lightning: $5100->$4500
 * Druid of the Storm: $1850->$1650
 * Engineer
 * Bloon Trap: cash per trap $700->$500
 * Quincy
 * Lv17 now increases Quincy Explosive Arrow frequency from every 3 shots to every 2 shots
 * Cyber Quincy
 * Lv17 now increases Cyber Quincy EMP Arrow frequency from every 3 shots to every 2 shots
 * Cyber shot: the ability now also buffs the explosions from EMP arrow:
 * Level 7-14: when cyber shot is active, EMP arrow explosions gain +10 pierce (10->20) and +1 damage (1->2).
 * Level 15+: when cyber shot is active, EMP arrow explosions gain +10 pierce (10->20) and +2 damage (1->3)


 * Bug Fixes
 * Fixed sync issues causing hero upgrades to not cost any money
 * Fixed crash when selling druids
 * Fixed some bloon types preventing x5x Druids from damaging other bloons
 * Fixed x5x Druid doing too much damage when facing multiple bloons
 * Fixed display issue with avatar customisation screen
 * Fixed Gwen and Science Gwen’s Firestorm ability not working correctly with purple bloons
 * MOAB Press's knockback kylies no longer target non-blimp bloons
 * "Fixed xx4 Boomerang doing too much damage to non-MOAB bloons"
 * Fixed Icicle Impale not targeting MOAB-class bloons without another non-MOAB-class bloon nearby
 * Fixed display issue in post game screen
 * Fixed opponent names appearing as “Player” in lobby
 * Fixed incorrect towers being displayed when winning Jackpop daily reward
 * Fixed some decals being displayed incorrectly on fortified bloons
 * Fixed Sentai Churchill having his weapon skin equipped in his unlock screen
 * Fixed Churchill not being able to hit bloons that are too close to him
 * Fixed daily rewards displaying incorrect values when moving between different platforms
 * Fixed Quincy and Cyber Quincy doing incorrect damage to MOABs at level 8
 * Fixed Quincy level 14 not increasing MOAB damage

Version 1.1
Version 1.1 patch notes


 * Reddit balance change post


 * New Features
 * New Hero: Captain Churchill
 * Earn Churchill Points to unlock Sentai Churchill
 * 2 New Maps for ZOMG Superdome and Hall of Masters (ranked games only): Ports and Inflection
 * You can now choose whether to play a Ranked or Casual game. In Casual games:
 * Wins and losses do not affect trophies or ranking in Hall of Masters
 * There are no restrictions on upgrade tiers
 * No Battle Points, Monkey Money or chests are earned for winning
 * You earn XP and Hero Points as normal
 * Added display to the Win/Lose message to show what caused the win (Natural DDT, Opponent’s Rainbow, opponent surrendered, etc)


 * General Changes
 * All Tier 5 upgrades now cost 50% less XP to unlock (e.g. Plasma Monkey Fan Club for Dart Monkey costs 11,000 XP instead of 22,000 XP). Players who have unlocked these upgrades before the update will not receive a refund.
 * Hero XP Changes
 * Increased XP gained per round in game
 * Adjusted XP amounts needed to level up in game
 * Changes to the Chest conflict screen to improve clarity
 * Daily Rewards increased. Each slot has their values increased by around 5x-10x for Tower XP and Hero XP, and around 2.5x for Battle Points, and up to 2x with Monkey Money.
 * [undocumented] Private Matches now give Tower XP but without the other reward bonuses, equalling a Casual Battle.
 * [undocumented] Secretly removed Bloontonium Mines and Mayan from ZOMG Superdome and Hall of Masters


 * Balance Changes
 * Dart Monkey
 * Crossbow pierce increased (3 → 5). Also carries over to Crossbow Master too, increasing pierce (10 → 12)


 * Bomb Shooter
 * Base projectile speed increased (180 → 240)
 * Base Bomb costs less ($600 → $525)


 * Ice Monkey
 * Super Brittle costs more ($28,000 → $32,000)


 * Glue Gunner
 * Bloon Solver damage to MOAB-class bloons increased (4 → 6)


 * Monkey Sub
 * Energizer damage increased (3 → 5), and bonus ceramic damage increased (+3 → +10)


 * Monkey Buccaneer
 * Aircraft Carrier missile damage increased (30 → 50)


 * Monkey Ace
 * Spectre costs less ($24,000 → $20,000)
 * Sky Shredder missile damage increased (150 → 180)


 * Heli Pilot
 * Razor Rotors' blade reload time decreased (0.75s → 0.55s)


 * Mortar Monkey
 * Pop & Awe bonus MOAB-class damage increased (+4 → +6)
 * Blooncineration's wall of fire damage increased (1 → 3)


 * Wizard Monkey
 * Arcane Blast price decreased ($600 → $350)
 * Shimmer decamo reload time decreased (2s → 1.5s)
 * Archmage damage to MOAB-class bloons increased (22 → 26)


 * Ninja Monkey
 * Ninja Discipline price decreased ($300 → $250)
 * Seeking Shurikens price decreased ($250 → $200)
 * Caltrops price decreased ($350 → $300)


 * Alchemist
 * Base Alchemist potion reload time decreased (2s → 1.8s)


 * Druid
 * Spirit of the Forest on-track vines reload time decreased (0.75s → 0.5s)


 * Monkey Village
 * Primary Expertise's mega ballista reload time decreased (3s → 2.5s)


 * Bug Fixes
 * Fixed issue where it was possible to purchase items already owned
 * Fixed Necromancer's undead bloons not moving correctly when placed on Close
 * Note: Written by NK as "Fixed wizard’s reanimated bloons not moving correctly".
 * Fixed Ice Monkey enabling towers to be stacked on top of one another in Sands of Time map
 * Fixed xx3+ Ice Monkey not targeting white bloons
 * Fixed Druid lightning not always firing
 * Fixed crash minimising game while sending bloons (desktop only)
 * Fixed matchmaking sometimes searching for opponents in the wrong season
 * Fixed game not opening for players who only connect to the internet after it’s launched
 * Fixed visual issue transitioning between screens
 * Fixed Druid thorns not popping frozen bloons with MIB buff
 * Fixed Druid thorns piercing through frozen bloons if they do not have frozen popping
 * Fixed Monkey Masteries menu not scrolling fully on phones
 * Fixed explosion visuals from True Sun God aircraft missiles
 * Fixed gaining lives not updating over network
 * Fixed Super Monkey missing bloons that were too close to it
 * Fixed xx4 Ice Monkey not adding icicles to camo bloons
 * (unsure verdict?) Fixed xx4 icicles having incorrect damage type
 * Fixed Battle Chest conflicts preventing Private Matches
 * Fixed “Highest Arena” player profile stat resetting with the new season
 * Fixed BFB/ZOMGs popped by xx4 boomerang stacking all their children on top of each other
 * Fixed 4xx Dartling doing too little damage to MOABs
 * Fixed visual issue with fire effect on Kite MOABs
 * (unsure verdict?) Fixed incorrect pierce on x5x Wizard fireballs
 * Fixed xx2 Alchemist being unable to place pools behind blockers
 * Fixed Cyber Quincy’s wireframe bow not displaying in the menu
 * Translation fixes
 * Fixed crash with fully upgraded True Sun God
 * (unsure verdict?) Fixed incorrect spread on xx2 Sub’s airburst darts
 * Fixed crash when selecting a Monkey at the same time as closing a menu
 * (unsure verdict?) Fixed Sniper’s bouncing bullet traveling too far
 * Fixed xx4 Ice Monkey popping white/zebra bloons
 * Fixed 202 engineer pin not reapplying to bloons
 * Fixed issue where it was possible to pay to remove the same map obstacle twice
 * Fixed 3/402 dartling gunner popping purple bloons
 * Fixed Cyber Quincy missing bloons that are too close to him
 * Fixed heroes occasionally playing incorrect audio
 * Fixed issue where Heroes screen would respond incorrectly to tapping locked hero rewards
 * Fixed first blood sometimes occurring when no bloons appear to leak
 * Fixed issue where it was possible to stack towers on top of one another using Supermonkey’s Dark Shift ability
 * Fixed 040 Ice Monkey not visually freezing nearby water
 * Fixed propellers on Monkey Ace fighter planes not spinning correctly
 * Fixed incorrect visuals on x5x Monkey Ace ability
 * Fixed Gwendolin’s voice line not playing when she unlocked
 * Fixed overlapping text in victory screen
 * Fixed minor visual issues on in-game UI
 * Fixed issue where towers could be sold during the tutorial
 * Fixed upgrade icons displaying on locked upgrades
 * Fixed unclear UI in emotes screen
 * Fixed incorrect stat tracking caused by tutorial
 * Fixed incorrect visuals when using 2 alchemists to buff one tower.
 * Fixed visual issue when popping a BFB or higher using damage over time
 * Fixed sent bloon queue occasionally getting stuck
 * Performance improvements
 * Networking Improvements


 * Undocumented bugs
 * [undocumented] Icicle Impale no longer can directly target MOAB-class bloons and must hit a non-MOAB-class bloon to freeze a MOAB-class bloon.

Version 1.0.7 & 1.0.8
Patch notes for 1.0.7

Patch notes for 1.0.8


 * Bug Fixes
 * Fixed many crash issues
 * Fixed many latency issues

Version 1.0.6
Patch notes for 1.0.6

On 27th January 2022, after many weeks since Version 1.0.5, Ninja Kiwi announced to the r/battles2 community the game's (then) upcoming big update, as shown here.

The first iteration of balance changes can be found here.
 * Reddit balance change post (final iteration)


 * New Features


 * The hotkey screen is now divided into categories for easier navigation


 * Balance changes


 * Tower masteries and hero rewards cost more
 * Win streaks give extra trophies up to 85 trophies (from 50)
 * Some tiers of towers are restricted in lower arenas
 * Up to and including tier 3s are allowed in Yellow Stadium and below
 * Up to and including tier 4s are allowed in White Wasteland
 * The “Docks” map will no longer appear in games that take place in ZOMG Superdome or Hall of Masters. The map will still be usable in private games even if you are in those arenas.


 * Rounds


 * Round 11 - Increased number of white bloons from 16 to 25
 * Round 12 - Increased number of blue bloons from 20 to 60
 * Round 13 - Increased number of zebra bloons from 4 to 12 and moved them forward 2 seconds
 * Round 15 - Replaced round entirely with one containing black, white and zebra bloons
 * Round 16 - Increased number of purple bloons from 10 to 20
 * Round 17 - Increased number of rainbow bloons from 6 to 18
 * Round 19 - Increased number of ceramic bloons from 2 to 6, increased the duration of the wave by 2 seconds and moved it forward by 6 seconds
 * Round 21 - Removed regrow property from all bloons, increased number of rainbow bloons from 6 to 20 and number of camo rainbow bloons from 5 to 10
 * Round 22 - Replaced all zebra bloons with rainbow bloons
 * Round 23 - Increased number of fortified ceramic bloons from 6 to 10
 * Round 24 - Increased number of camo regrow purple bloons from 30 to 60 and the number of fortified ceramic bloons from 3 to 6. All bloons moved forward 12 seconds.
 * Round 25 - Increased number of fortified lead bloons from 8 to 20 and the duration of the wave from 4 to 6
 * Round 31 - Removed regrow property from all bloons


 * Bloons


 * Increased the rate at which MOAB class bloon health and speed increases from round 31 onwards
 * BAD base health reduced (14,000 → 12,500)
 * Bloon Sends eco changed
 * Spaced Pinks give more eco (1.7 → 1.8)
 * Spaced Whites give less eco (1.9 → 1.8)
 * Grouped Purples give more eco (2.5 → 2.7)


 * Dart Monkey


 * Super Monkey Fan Club reloads faster (0.06s → 0.05s)
 * Plasma Monkey Fan Club reloads faster (0.03 → 0.025)
 * Ultra Juggernaut costs less ($15,000 → $13,500)
 * Crossbow Master damage increased (6 → 9)


 * Boomerang Monkey


 * Bionic Boomerang costs less ($1600 → $1450)
 * Turbo Charge costs more ($4000 → $4200)
 * MOAR Glaives costs more ($3200 → $2400)
 * MOAB Press costs more ($2900 → $3200)
 * Glaive Lord extra fortified damage increased (+2 → +5)


 * Bomb Shooter
 * MOAB Eliminator extra MOAB damage increased (+100 → +130)


 * Ice Monkey
 * Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons


 * Glue Gunner
 * Glue Strike effect damage buff to glued bloons increased (+1 → +2)
 * Bloon Solver costs less ($22,000 → $19,000)


 * Tack Shooter
 * 5-2-0 Inferno Ring meteor pierce increased (1 → 2)
 * 5-0-2 Inferno Ring meteor damage increased (700 → 1000)


 * Sniper
 * Supply Drop costs more ($5400 → $5800)
 * Maim MOAB stun length decreased (MOAB 3s → 2s, BFB 1.5s → 1s, ZOMG 0.5s → 0.3s, DDT 0.75s → 0.5s)
 * Elite Sniper costs more ($13,000 → $14,000)


 * Monkey Sub
 * Airburst Darts cost less ($1000 → $800)
 * Triple Guns cost less ($1100 → $950)
 * Armor Piercing Darts cost less ($3000 → $2800)
 * Ballistic Missile does more damage (1 → 2, +5 → +6 for ceramics and higher)
 * Pre-emptive Strike does more damage (1 → 10, +5 → +15 for ceramics and higher)
 * First Strike activated ability has no initial cooldown


 * Monkey Buccaneer
 * Destroyer costs less ($2950 → $2850)
 * Merchantman costs less ($2000 → $1800)
 * Favored Trades costs less ($7000 → $6000)
 * Trade Empire gives more money ($2000 → $3000)
 * Pirate Lord ability has no initial cooldown


 * Monkey Ace
 * Base Monkey Ace costs less ($800 → $700)
 * Base Monkey Ace reload time decreased (1.68s → 1.5s)
 * Fighter Plane missiles do more damage (18 → 20) and have Normal damage type
 * Operation Dart Storm dart reload time decreased (0.63s → 0.54s), darts gain +1 pierce, and missiles do more damage (24 → 26)
 * Sky Shredder reload time decreased (0.315s → 0.27s)
 * Flying Fortress costs less ($100,000 → $85,000)
 * Ground Zero and Tsar Bomba have no initial cooldown


 * Heli Pilot
 * Base heli reload time decreased (0.57s → 0.53s)
 * Apache Dartship missiles now does +3 damage to ceramics and higher
 * Apache Prime extra MOAB damage extended to ceramics
 * Mini Comanches from tier 4 and 5 gain normal damage type


 * Mortar Monkey
 * Bloon Buster costs less ($650 → $500)
 * Shell Shock costs less ($1100 → $900)
 * The Big One damage increased (5 → 7)
 * The Biggest One damage increased (20 → 25, 40 → 50 to ceramics and higher)
 * Blooncineration burny stuff ticks faster (1s → 0.75s)


 * Dartling Gunner
 * Base Dartling costs more ($750 → $825)
 * Rocket Storm ability does less damage (+5 → +4), and lasts for less time (10s --> 8s)
 * MAD does more MOAB-class bloon damage (450 → 500), and missile size increased
 * Ray of Doom costs less ($95,000 → $80,000)


 * Wizard Monkey
 * Fireball does more damage (1 → 3), blast radius increased (10 → 20), reload time decreased (3 → 2.6), and damage type changed to Explosive
 * Intense Magic pierce bonus increased (+4 → +5)
 * Summon Phoenix ability damage increased (4 → 5)
 * Wizard Lord Phoenix ability flame damage increased (20 → 30)


 * Ninja Monkey
 * Caltrops lifespan decreased (70s → 25s)


 * Super Monkey
 * Knockback costs more ($2700 → $3000)
 * Dark Knight costs less ($5500 → $5600)
 * Sun Avatar costs less ($19,000 → $17,000)
 * Robo Monkey costs less ($8400 → $8000)
 * Tech Terror and The Anti-Bloon abilities have no initial cooldown


 * Banana Farm
 * Increased Production costs less ($650 → $600)
 * Greater Production costs less ($600 → $550)
 * Long Life Bananas cost less ($300 → $200)
 * Valuable Bananas cost less ($800 → $700)
 * Banana Salvage now gives +10% sellback
 * Monkey Bank gives more cash per round ($300 → $400), and gives more interest (15% → 20%)
 * Banana Planation costs less ($3000 → $2700)
 * Marketplace costs less ($3100 → $2900)
 * Banana Research Facility costs less ($18,000 → $16,000)
 * Central Market costs less ($14,000 → $12,500)
 * Monkey Wall Street costs less ($45,000 $37,500)
 * Banana Central costs less ($65,000 → $60,000)


 * Spike Factory
 * Base Spike Factory spike lifespan decreased (50s → 40s)
 * Spike Storm ability no longer affected by external pierce buffs
 * Carpet of Spikes damage increased (3 → 6, bonus MOAB damage +4 → +8)


 * Monkey Village
 * Homeland Defense ability has no initial cooldown


 * Engineer
 * Sentry Gun sentries reload time decreased (1s → 0.98s)
 * XXXL Trap money given decreased ($7000 → $5000)


 * Quincy and Cyber Quincy
 * Level 3 Rapid Shot cooldown decreased (60s → 45s)
 * Level 15 Rapid Shot cooldown decreased (45s → 35s)


 * Striker Jones
 * Level 20 ability duration increased (5s → 10s)


 * Biker Bones
 * Level 10 ability duration increased (5s → 8s)


 * Gwendolin and Scientist Gwendolin
 * Base pierce increased (3 → 4)


 * Bug Fixes
 * Fixed crash with UFO BADs being set on fire
 * Fixed crash with fully upgraded True Sun God
 * Fixed multiple sticky bombs being able to land on a single MOAB class bloon
 * Fixed Sentries not spawning with the same targeting option as the engineer
 * Fixed private matches not being able to change map/loadout until an opponent connected
 * Fixed display name not updating after it was changed
 * Fixed activated ability icons being hidden under the UI
 * Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
 * Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
 * Fixed hang when moving between different screens too quickly
 * Fixed towers appearing very tiny for some desktop users
 * Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
 * Fixed multiple x3x druids all targeting the same bloon
 * Fixed 3xx boomerang monkeys not responding correctly to range buffs
 * Fixed 2xx druid lightning having too small a chain range
 * Fixed missing text in the settings screen for non-english languages
 * Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
 * Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
 * Fixed 2-3-0 Dartling Gunner applying laser shock to too many bloons
 * Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
 * Fixed Glue Gunner targeting bloons that were already glued
 * Fixed Stronger Simulant and above only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
 * Fixed XXXL Trap not adhering to cooldown between traps
 * Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
 * Fixed Druid being unable to hit bloons that were too close to it
 * Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
 * Fixed xx5 Boomerang’s explosions not damaging DDTs
 * Fixed Kite ZOMG skin missing fortified visuals
 * Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
 * Fixed Dart Monkey’s 1/2-x-x upgrades giving too much pierce to Crossbow and Sharp Shooter
 * Fixed some games ending immediately after they start
 * Multiple text fixes
 * Fixed towers that can see over obstacles showing line of sight blockers during placement
 * Fixed arena doors not being centered with countdown shield
 * Fixed Monkey names overlapping buff icons
 * Fixed incorrect hotkeys for non QWERTY keyboards
 * Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
 * Fixed players in private matches showing as “ready” when they weren’t
 * Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
 * Fixed Dartling Gunner’s laser shock effect stacking with itself
 * Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons

Version 1.0.5
Patch notes for 1.0.5
 * Reddit balance change post


 * Balance Changes


 * Banana Farm


 * Banana Central costs less ($70,000 → $65,000)
 * Monkey Wall Street costs less ($50,000 → $45,000)


 * Bloons


 * Grouped Blue eco reduced (1.5 → 1.3)


 * Bug Fixes


 * Fixed Round 13 grouped ceramics replacing grouped leads instead of grouped blues
 * Fixed MOAB costs increasing with camo/regrow modifiers despite those not affecting those bloon types
 * Fixed custom monkey names displaying on wrong player's tower
 * Fixed players being able to select towers they haven't unlocked before a game
 * Fixed MOAB skins showing at low resolution in the collection screen

Version 1.0.4
Patch notes for 1.0.4

There were three iterations of these proposed balance changes: first, second, third.
 * Reddit balance change post (final iteration)


 * New Features


 * Added a warning if a save is uploading slower than usual
 * Updated store text to clarify how Reward Boosts can be used (Desktop only)

"We're continuing to monitor all of your feedback closely and are working hard to be as reactive as possible to some of the more prominent complaints, so another patch is in the works which we hope to have ready very soon! Here's what's changing:"
 * Balance changes


 * Tower XP gain further increased, by around 50%
 * More Hero Points and Tower XP in higher arenas
 * +5% in White Wasteland, +8% in Lead Dungeon, +10% in Ceramic Crucible, +15% in MOAB pit and up
 * Reduced Hero Points gained from games
 * Reduced Tower XP and Hero Points gained from games that end on very low rounds
 * Increased Hero Points and Tower XP given from Battle Chests
 * Increased drop chance of Reward Multipliers from Battle Chests
 * Increased Battle Point costs to open Battle Chests, except normal Battle Chest (remains 35)
 * Great Chest: 80 → 100
 * Mighty Chest: 120 → 200


 * Mortar


 * Shattering Shells now also removes Lead property


 * Sniper


 * Supply Drop shrapnel pierce decreased (5 → 3)
 * Supply Drop costs more ($5200 → $5400)
 * Maim MOAB ZOMG stun duration decreased (0.75s → 0.5s)
 * Cripple MOAB BAD vulnerability duration decreased (0.75s → 0.5s)


 * Village


 * Call to Arms ability duration decreased (12s → 8s)
 * Homeland Defense initial ability cooldown increased (0s → 5s)


 * Heli


 * Base Heli costs less ($1100 → $900)
 * Quad Darts cost less ($800 → $600)
 * Pursuit costs less ($500 → $400)
 * IFR costs less ($600 → $450)


 * Glue Gunner


 * Base reload time decreased (1s → 0.9s)
 * Glue Splatter costs less ($900 → $700)
 * Glue Hose costs less ($2750 → $2000)


 * Tack Shooter


 * Even Faster Shooting costs more ($350 → $400)
 * Blade Maelstrom costs more ($2700 → $2900)
 * The Tack Zone damage type changed to sharp (from normal)


 * Dartling Gunner


 * Base pierce increased (2 → 3)
 * Faster Barrel Spin costs less ($700 → $500)
 * Laser Shock costs less ($800 → $750)
 * Powerful Darts costs less ($800 → $700)
 * Powerful Darts description changed to replace pierce amount with words


 * Boomerang Monkey


 * Glaive Riccochet costs more ($1400 → $1500)
 * Moab Press costs more ($2400 → $2700)


 * Monkey Sub


 * Reactor pierce decreased (30 → 26)
 * 4-1-0 Reactor pierce decreased (50 → 35)
 * 4-2-0 Reactor pierce decreased (80 → 50)
 * First Strike Capability damage decreased (10,000 → 8000)


 * Dart Monkey


 * Sharp Shots costs less ($140 → $100)
 * Razor Sharp Shots costs less ($220 → $200)
 * Triple Shot costs less ($400 → $350)
 * Crossbow costs less ($625 → $575)


 * Ninja Monkey


 * Base Ninja costs less ($500 → $450)
 * Sharp Shurikens costs less ($350 → $300)
 * Double Shot costs less ($700 → $650)
 * Distraction costs less ($350 → $300)
 * Counter-espionage costs less ($500 → $375)
 * Caltrops costs less ($400 → $350)
 * Master Bomber damage decreased (1000 → 850)
 * Grand Saboteur costs more (22,000 → 25,000)


 * Druid


 * Heart of Thunder costs less ($1000 → $850)
 * Heart of Thunder reload time decreased (2.3s → 2.2s)
 * Avatar of Wrath max damage decreased (34 → 28)


 * Bloons


 * Round 24's first wave of 40 pinks over 15 seconds changed to 10 pinks over 3 seconds
 * Eco, cost to send bloons, and send time changed
 * Grouped Blues cost less ($25 → $24)
 * Spaced Greens cost less ($15 → $14)
 * Spaced Greens send faster (0.25s → 0.23s)
 * Grouped Greens give less eco (1.5 → 1.4)
 * Spaced Yellows cost less ($25 → $24)
 * Spaced Yellows give less eco (1.8 → 1.7)
 * Spaced Yellows send faster (0.25s → 0.23s)
 * Grouped Yellows give less eco (1.7 → 1.6)
 * Spaced Pinks give less eco (1.8 → 1.7)
 * Spaced Pinks send faster (0.35s → 0.3s)
 * Spaced Whites give less eco (2 → 1.9)
 * Spaced Whites send faster (0.3 → 0.28)
 * Spaced Blacks cost less ($35 → $33)
 * Grouped Rainbows give more eco (4 -→ 5)
 * Regrow Bloons regrow faster (3s → 2.55s)
 * Fortified modifier unlocked earlier (19 → 18)
 * Fortified Ceramics have more health (20 → 30)
 * Fortified Leads have more health (4 → 6)
 * Grouped Rainbows can be sent earlier (14 → 13)
 * Spaced Ceramics can be sent earlier (14 → 13)
 * MOABs cost less ($1200 → $1000)
 * MOABs can be sent earlier (18 → 17)
 * BFBs cost less ($2500 → $2200)
 * BFBs move faster (6.25 → 8)
 * ZOMGs cost less ($7000 → $5500)
 * ZOMGs move faster (5 → 7)


 * Bug Fixes


 * Sentries with Pin crosspath no longer stun ceramics
 * Even More Tacks no longer gives +1 pierce, (Blade Shooters are unaffected)
 * Bloon Sabotage no longer slows BADs
 * MOAB Shove plus Radar Scanner now slows DDTs
 * Berserker Brew and Stronger Stimulant now reapply slower
 * Reactor no longer does more damage to ceramics
 * Sticky Bomb no longer transfers to MOAB-class children
 * Master Bomber's bomb now uses the proper art
 * Towers placed on water using a Snowstorm Ice Monkey now sell when the Ice Monkey is sold
 * Unstable Concoction no longer passes through MOAB layers
 * Powerful Darts Dartling Gunner can now hit bloons right in front of it
 * Multiple Druids of the Jungle will no longer all target the same bloon
 * Cocktail of Fire is no longer extinguished by leads, DDTs, and frozen bloons
 * First Blood is now awarded for winning when a MOAB-class bloon leaks
 * Fixed Laser Shock Dartling Gunner effect display issue
 * Fixed crash displaying emotes at the end of the game
 * Fixed bananas landing underneath the farm and being difficult to collect
 * Fixed incorrect hitbox on DDTs
 * Fixed News Panel not linking to different parts of the game
 * Fixed intermittent networking error which would kick players back to the loading screen
 * Fixed issue where it was possible to lose more than 1 trophy by losing a game
 * Fixed Heli Mastery item not appearing on main menu
 * Fixed missing activated ability audio on Obyn and Ocean Obyn
 * Fixed Camo Pink bloons not having an outline on them
 * Fixed game occasionally not starting properly on desktop
 * Fixed Cyber Quincy using regular Quincy's upgrade descriptions
 * Fixed incorrect Monkey Money text in French
 * Fixed overlapping text in non-english languages
 * Fixed issue where activated abilities could become unusable by having more than one of them
 * Fixed 5xx Monkey Village animation not working
 * Fixed Quincy covering the Jackpop reward if viewed on a phone
 * Fixed missing effects when claiming Monkey Money and Battle Points from the store
 * Fixed Android devices using incorrect aspect ratio
 * Fixed multiple bloons leaking before xx5 Bomb Shooter ability activates
 * Fixed error message displaying on launch for some desktop users
 * Fixed missing effects with Bomb Shooter's recursive cluster attack
 * Fixed display issues in postgame screen
 * Fixed issue where it was possible to place multiple heroes in a game
 * Fixed incorrect tower descriptions
 * Fixed issue where you couldn't get out of Battle Chest screens before they had finished the reward animations
 * Fixed crash using Supermonkey's Dark Shift ability
 * Fixed incorrect labels in profile customisation screen
 * Fixed issue where notification icons were being shown incorrectly

Version 1.0.3

 * In-game patch notes


 * Bug Fixes


 * Stability improvements
 * Fixed background music ignoring volume setting in-game
 * Fixed background music playing when app is minimized

Version 1.0.2

 * Reddit balance change post

"First of all, thanks to all of you who have downloaded and played Battles 2 so far! We're so excited to finally share this game with you all and make it more awesomer! We also appreciate all of the feedback you've provided regarding tower XP. So much so that it has encouraged us to make some changes early on. When we did our internal tests, the XP grind didn't feel too extreme to us, but as is often the case with new games, some things just don't become as clear as when they're out in the wild. With that said, here are some changes we're making in the next patch to hopefully help with this:"
 * Balance changes

- Ninja Kiwi, commenting about initial balance changes


 * Increased Tower XP and Hero Points earned from all games
 * Appears to be a 2x increase.
 * Further increased Tower XP and Hero Points earned from losses and draws
 * All towers now start with 2-2-2 upgrades unlocked (XP spent on these upgrades will be automatically refunded)
 * Increased Monkey Money, Hero Points and Tower XP given from Battle Chests
 * All appears to be 2x for both Tower XP and Hero XP, and 2.5x for Monkey Money.
 * Increased duration and drop chance of Reward Multipliers from chests.
 * Increased Battle Point costs to open Battle Chests.
 * Wooden Chest: 25 → 35
 * Great Chest: 60 → 80
 * Golden Chest: 100 → 120


 * Alchemist


 * Unstable concoction explosions do more damage if the MOAB affected was Fortified.


 * Bug fixes


 * Fixed Ultraboost ability not applying
 * Fixed Knockback slowing down BADs
 * Fixed tower mastery notification icon display issue
 * Fixed empty and "unknown" emote slots in game
 * Fixed post-game screen showing increasing trophies from Hall of Masters games
 * Fixed occasional display issue for Necromancer's reanimated bloons
 * Fixed Sudden Death starting early in certain circumstances
 * Fixed crash from pressing the unlock button too rapidly during tutorial
 * Fixed text emotes not fitting in the speech bubble in non-English languages
 * Fixed "Set Target" button on Mortar & Dartling display issue in non-english languages
 * Fixed incorrect description on xx2 Dartling Gunner
 * Fixed Monkey Ace increasing the pierce of its Spectre bombs with a 1xx upgrade instead of an x1x upgrade.
 * Fixed crash upgrading a 5xx Super monkey with military sacrifices.
 * Fixed issue using "Set Target" on towers like Dartling and Mortar in conjunction with auto spawning Sentries or Obyn's totems.
 * Fixed occasional crash when placing Snipers and Ninja Monkeys
 * Fixed incorrect description on x3x Ninja Monkey
 * Fixed Tower Mastery and Hero Rewards screens not refreshing after a purchase
 * Fixed display issue when purchasing tower upgrades in game
 * Fixed games ending when one player did not have 0 lives
 * Fixed x4x Wizard's phoenix flying the wrong direction for a moment when spawned
 * Fixed issue where VIP status was not applied correctly after purchasing the starter pack
 * Fixed issue where ads not loading could block gameplay

Version 1.0.1
This is the update that released the game to the public. No patch notes were released for this update. Combined with the short lifespan of this version due to the quick release of v1.0.2, the changes in this version are largely unknown. It is possible that there were no changes at all, and that this update was just to release to the public.

1.0.0
Most Bloons YouTubers in their BTDB2 pre-release videos have their game set to 1.0.0, although ISAB and Aliensrock both had their first videos in v0.7.1.

Balance changes observed in beta and in the upcoming release are listed here. Most balance changes here are listed in terms of how they compare to BTD6 Version 28.0, given that the BTDB2 Version 1.0.0 coincides with that BTD6 version. However, most towers appear to have their stats as of Version 27.0 with some exceptions (e.g. Favored Trades not stacking, standardized cash crate abilities). Coverage of balance changes are listed based on BTD6, and also BTDB Mobile if applicable.

The first release for the public is Version 1.0.0, written as 1.0 in the app itself. Also, because an initial release is not considered a "balance change", the initial release Version 1.0 is listed under the Beta section for that reason.

For visual ease, despite the fact that these are technically not "nerfs" and "buffs", given that the game was first released to the public, these balance changes are marked by nerfs and buffs in terms of how they compare in BTD6.


 * Towers


 * All new tower attacks have a brief ~0.5s attack initial cooldown by default.
 * Camo Prioritization targeting option from BTD6 is not included for the applicable towers from BTD6 Version 28.0.
 * All abilities capable of "instakilling" or true instakilling now undergo a short initial cooldown of around 3 seconds. Affected abilities include: Pirate Lord, Ground Zero, Tsar Bomba, First Strike Capability, Pre-Emptive Strike's First Strike Capability.
 * Pirate Lord now has an initial cooldown of 3s.
 * Ground Zero initial cooldown reduced from 15s to 3s.
 * Tsar Bomba initial cooldown reduced from 5s to 3s.
 * First Strike Capability initial cooldown reduced from 20s to 3s. Also affects Pre-Emptive Strike's missile, except formerly 5s.
 * Likely for Tech Terror and Anti-Bloon too to 3s? Or was it 5s for all of those ones?
 * All income-only abilities now have an initial cooldown of quarter the ability's cooldown instead of the full cooldown. Affected abilities include: Supply Drop, Elite Supply Drop, Chinook Crate Ability, Poperations Crate Ability, Jungle's Bounty, Spirit Jungle's Bounty, IMF Loan, Monkey-Nomics.
 * Most other abilities not related to pure income now have no initial cooldown, with possibly some exceptions.
 * Affected Primary Monkey abilities: Super Monkey Fan Club, Plasma Monkey Fan Club, Turbo Charge, Perma Charge, MOAB Assassin (no?), MOAB Eliminator (no?), Snowstorm, Absolute Zero, Glue Strike, Glue Storm.
 * Affected Military abilities: Artillery Battery, Pop and Awe (no?), Rocket Storm, MAD Rocket Storm.
 * Affected Magic abilities: Summon Phoenix, Lava Phoenix, Bloon Sabotage, Grand Sabotage, Transforming Tonic, Total Transformation.
 * Affected Support abilities: Spike Storm, Carpet of Spikes' Spike Storm, Call To Arms, Homeland Defense, Overclock, Ultraboost.
 * All towers start with 2-0-0 default unlocks, except for base unlocked towers (Dart, Tack, Bomb, as 2-2-2 default unlock) and Spike Factory (0-0-0 default unlock).
 * Gameplay runs like BTD6 Apopalypse, meaning that on-track projectiles do not have round-based lifespan and all projectiles do not disappear after rounds end, only by time.


 * Heroes


 * Leveling rate increased to account for shorter rounds. Roughly equivalent to 2x XP increase.
 * Heroes now have Alts, which are Skins from BTD6 except that they provide minor stat changes to the hero and their abilities.


 * Dart Monkey

TBA (also write ability initial cooldown removals here? or under "general"?)


 * Boomerang Monkey


 * Glaive Ricochet costs more ($1300 → $1400)
 * MOAR Glaives costs more ($3000 → $3200)
 * Glaive Lord costs less ($32400 → $30,000)
 * MOAB Press costs more ($2200 → $2400)
 * Possibly more?


 * Bomb Shooter


 * Bomb Shooter cost increased ($525 → $600)
 * Recursive Cluster cost increased ($2800 → $3200)
 * Cluster Bombs damage type change from Explosive to Normal  is not applied, remaining Explosive.
 * Recursive Cluster damage type change from Explosive to Normal  is not applied, remaining Explosive.
 * Clusters of Cluster Bomb and Recursive Cluster explosions only each count as one explosion and not groups of eight.
 * Possibly more?


 * Tack Shooter


 * Even Faster Shooting costs more ($300 → $350)
 * Blade Shooter costs more ($550 → $600)
 * The Tack Zone costs more ($20,000 → $24,000)
 * The Tack Zone now pops Frozen and Lead
 * [bug] Even More Tacks now gives +1 pierce to all attacks. Also includes Tack Sprayer and all its subsequent upgrades.
 * JoeyRainstorm from Ninja Kiwi stated that this is a bug, and should only apply to 0-3-2 Blade Shooter.
 * Possibly more?


 * Glue Gunner


 * Base cost decreased ($275 → $200)
 * Glue Splatter costs less ($1800 → $900)
 * Glue Hose costs less ($3250 → $2750)
 * Glue Strike costs more ($3500 → $4000)
 * Glue Strike ability now also weakens Leads
 * Possibly more?


 * Ice Monkey


 * Permafrost no longer slows down Whites and Zebras (likely a bug fix from BTD6)
 * Ice Shards no longer inflicts "shardable" status effect onto Whites and Zebras (likely a bug fix from BTD6)
 * Cold Snap renamed to Metal Freeze
 * Metal Freeze (and by extension Ice Shards) no longer detects camo
 * Metal Freeze costs less ($350 → $300)
 * Embrittlement costs more ($2200 → $3200).
 * Note: Embrittlement still retains the MOAB-class debuff mechanic in this game
 * Larger Radius costs less ($175 → $100)
 * Re-Freeze costs less ($225 → $200)
 * Cryo Cannon costs less ($1950 → $1750)
 * Absolute Zero price kept at $20,000 (unlike BTD6 pre-28.0)
 * More info?


 * Sniper Monkey


 * Sniper Monkey "dummy" range increased
 * Full Metal Jacket costs less ($350 → $300)
 * Large Calibre costs less ($1500 → $1000)
 * Deadly Precision costs less ($3000 → $2800)
 * Shrapnel Shot costs less ($450 → $400)
 * Bouncing Bullets cost less ($3200 → $3000)
 * Supply Drop costs less ($7200 → $5200)
 * Supply Drop ability initial cooldown reduced from 90 seconds to 10 seconds, for 1/4 initial cooldown
 * Supply Drop ability cooldown reduced from 90 seconds to 40 seconds
 * Supply Drop cash gain increased from $1200 to $2000
 * Elite Sniper cash gain increased from $3000 to $5000
 * Elite Sniper ability initial cooldown reduced from 90 seconds to 10 seconds, for 1/4 initial cooldown
 * Elite Sniper ability cooldown reduced from 90 seconds to 40 seconds
 * Fast Firing costs less ($400 → $350)
 * Even Faster Firing costs less ($400 → $350)
 * Semi-Automatic costs less ($3500 → $3300)
 * Full Auto Rifle costs more ($4250 → $4750)
 * Elite Defender costs more ($14,000 → $16,000)
 * Possibly more?


 * Monkey Buccaneer


 * Merchantman generates more money per round ($200 → $300)
 * Merchantman costs less ($2300 → $2000)
 * Favored Trades costs more ($5500 → $7000)
 * Favored Trades sellback bonus only stacks once
 * Favored Trades generates more money per round ($500 → $1000)
 * Pirate Lord now has a cap of one ZOMG hook-in per round, even with sell-and-rebuying
 * Trade Empire generates more money per round ($800 → $2000)
 * Trade Empire money generation increase per merchantman decreased (+$20 → +$15)
 * Possibly more?


 * Monkey Sub


 * Bloontonium Reactor damage type changed from Normal to Sharp . It now needs Heat-Tipped Darts to pop Frozen or Lead.
 * Bloontonium Reactor costs more ($2500 → $2800)
 * Bloontonium Reactor base pierce reduced (50 → 30). Also applies to crosspaths with Path 2.
 * 4-1-0: 70 → 50
 * 4-2-0: 100 → 80
 * Possibly more?


 * Monkey Ace


 * Sniper Monkey "dummy" range increased
 * Rapid Fire costs less ($650 → $550)
 * Sharper Darts ($500 → $450)
 * Possibly more?


 * Heli Pilot


 * Heli Pilot base cost decreased ($1600 → $1100)
 * Support Chinook costs less ($12,000 → $7000)
 * Support Chinook crate ability decreased (90s → 60s)
 * Support Chinook initial cooldown reduced (100% → 25%; 90s → 15s)
 * Support Chinook crate ability cash per crate increased ($2000 → $4000)
 * Note: Uses the simultaneous crates like in BTD6 Version 28.0.
 * Support Chinook crate ability lives per crate increased (10 → 15)
 * Note: Uses the simultaneous crates like in BTD6 Version 28.0.
 * Nb: chinook crate likely buffed like other income abilities, need more info...
 * Possibly more?


 * Mortar Monkey

TBA


 * Dartling Gunner


 * Base cost decreased ($850 → $750)
 * Base Dartling pierce increased (1 → 2)
 * Focused Firing cost decreased ($300 → $250)
 * Laser Shock cost decreased ($900 → $800)
 * Faster Barrel Spin cost decreased ($950 → $700)
 * Powerful Darts cost decreased ($1200 → $800)
 * Powerful Darts pierce increased (3 → 4)
 * Powerful Darts pops frozen bloons (damage type Sharp → Shatter)
 * M.A.D main missile MOAB-class damage reduced (750 → 450)
 * M.A.D main missile and ability missile projectile sizes decreased to match Rocket Storm.
 * Possibly more?


 * Wizard Monkey


 * Wall of Fire contact damage cooldown increased (0.10s → 0.15s)
 * Possibly more?


 * Super Monkey


 * Base cost decreased ($2500 → $2300)
 * Laser Blasts costs more ($2500 → $2700)
 * Knockback cost decreased ($3000 → $2700)
 * Sun Temple maximum primary sacrifice blade count decreased (8 → 6)
 * Sun Temple (Tier 4 only) mini Sun Avatar, knockback pulse attack, and guided magic bolts replaced by Superstorm tornado
 * Possibly more?

"[...] in this game x2x ninja can strip camo properties off of bloons without needing to damage them"
 * Ninja Monkey


 * Counter-Espionage can now decamo any bloon type, even those it cannot damage.
 * Shinobi Tactics price increased ($900 → $2000)
 * Shinobi Tactics stack amount decreased (20 → 10)
 * Shinobi Tactics attack speed and pierce buffs increased (8% → 16% pierce increase and reload time decrease)
 * Double Shot price decreased ($850 → $700)
 * Bloon Sabotage price decreased ($5200 → $4500)
 * Flash Bomb price decreased ($2750 → $2000)
 * Bloon Sabotage's slowdown effects now are removed when the Ninja performing the ability is sold.
 * Possibly more?


 * Alchemist


 * [likely a bug for 4-x-x and 5-x-x] Berserker Brew, Stronger Stimulant, and Permanent Brew now only ever targets the closest tower and do not target any other towers, regardless of buff status.
 * Berserker Brew price increased ($1250 → $1500)
 * Stronger Stimulant price decreased ($3000 → $2500)
 * Permanent Brew price decreased ($60,000 → $55,000)
 * Unstable Concoction costs more ($3000 → $4000)
 * Unstable Concoction now soaks concotion into all layers of blimps
 * Unstable Concoction explosions now affect children blimps
 * Rubber to Gold's gold effect now modifies bloons so that they give $1 per layer.
 * Rubber to Gold attacks much slower (TBA → TBA)
 * Alchemist is now blocked by line of sight.
 * Possibly more?


 * Druid


 * Superstorm price decreased ($80,000 → $65,000)
 * Druid of the Jungle no longer includes aftervines.
 * Jungle's Bounty ability cooldown reduced (60s → 40s)
 * Jungle's Bounty ability initial cooldown reduced (60s → 10s)
 * Jungle's Bounty costs less ($5000 → $2800)
 * Jungle's Bounty produces more base income ($240 → $1000)
 * Jungle's Bounty does not pull vines upon popping a bloon, and produces one vine at a time instead of two.
 * Possibly more?


 * Banana Farm


 * Banana Farm base banana value increased ($20 → $40). Also includes Marketplaces.
 * Adding Valuable Bananas increases value further ($25 → $50)
 * Central Market banana value increased ($70 → $160)
 * Adding Valuable Bananas increases value further ($87 → $200)
 * Banana Research Facility crate value increased ($300 → $600)
 * Adding Valuable Bananas increases value further ($375 → $750)
 * Banana Central crate value increased ($1200 → ?) (has it? and also $2400?)
 * And add value when valuable bananas added
 * Does not include BTD6 28.0 buffs to EZ Collect and Banana Salvage.
 * Marketplace costs more ($2900 → $3100)
 * Monkey Bank costs more ($3500 → $5500)
 * Banana Research Facility costs less ($19,000 → $18,000)
 * Banana Central costs less ($100,000 → $70,000)
 * Monkey-Nomics costs less ($100,000 → $50,000)
 * Monkey Wall Street costs less ($60,000 → $50,000)
 * Central Market costs less ($15,000 → $14,000)
 * Monkey Wall Street end-of-round cash increased ($4,000 → $10,000)
 * Possibly more?


 * Spike Factory


 * Spikes no longer have a round limit, only by time.
 * Spike Factory costs less ($1000 → $800)
 * Bigger Stacks cost less ($800 → $700)
 * Even Faster Production costs less ($800 → $700)
 * Super Mines cost less ($150,000 → $130,000)
 * Deadly Spikes now increases lifespan of spikes rather than increasing round duration.
 * Possibly more?


 * Monkey Village


 * Monkey Town now gives +10% eco instead of +50% income per pop
 * Monkey Town costs less ($10,000 → $5000)
 * Monkey City now gives a total of +20% eco and autocollection of bananas, instead of +15% income generation buff and free Dart Monkeys (range increase remains the same)
 * Monkey City costs more ($3,000 → $7,000)
 * Total bonus is now a decrease from Commerce, for only just a $1000 saving compared to in BTD6.
 * Even more stuff add
 * Possibly more?

"cleansing foam was changed for this game so it always targets close giving you consistent foam placement, along with stripping lead property off of DDTs"
 * Engineer Monkey


 * Engineers cannot have their sentry production rate increased with attack speed buffs
 * Bloon Traps now give exactly $700 when manually collected instead of a variable amount of cash.
 * XXXL Traps now give exactly $7000 when manually collected instead of a variable amount of cash.
 * XXXL Trap hardcap fully removed, allowing for almost immediate regeneration of traps.
 * Cleansing Foam's foam is now locked on Close instead of randomly placed.
 * Cleansing Foam now strips lead property off DDTs.
 * Sentry Champion (formerly Sentry Paragon in BTD6) remains as "Sentry Champion"
 * Possibly more?


 * Quincy


 * Quincy base cost decreased ($540 → $500)
 * Quincy base pierce increased (3 → 4)
 * Quincy Level 2 pierce increased (4 → 5)
 * more pierce buffs?
 * More buffs?


 * Gwendolin


 * Cocktail contact damage cooldown increased (0.10s → 0.15s)
 * Cocktail now disintegrates upon touching or contacting Purple Bloons
 * [bug] If the cocktail lands on a Lead, Frozen, or obstacle, it will disintegrate


 * Striker Jones


 * TBA


 * Obyn Greenfoot


 * Obyn's Nature Ward's Totem now is always placed on Close instead of placed randomly around his range.
 * TBA

Visual Changes (Beta)

 * General


 * Towers are noticeably changed in size compared to BTD6.
 * Some tower animations are reworked.
 * Ultravision Super Monkey has an "angry" expression in its eyes, unlike BTD6.
 * Hot Shot grapes are now actual hot fireballs instead of purple grapes with fire


 * Gwendolin


 * Her Cocktail ability seems to use the old Wall of Fire model. This applies to the Wizard Monkey as well.
 * [insert more]

0.7.1
ISAB and Aliensrock (Tyler) had played during this version on their respective first pre-release footages of Bloons TD Battles 2. As with v1.0.0, the towers seemed fairly similar to Version 27.0 in BTD6, although BTD6 at the time was in Version 28.0.

Balance changes observed in beta are not listed here, although with some noticeable observations:


 * Shinobi Tactics left at $900
 * Bloon Sabotage left at $5200