Board Thread:Bloons Wiki and BTD News/@comment-138.67.203.128-20180815151701/@comment-138.67.203.128-20180815160717

Ninja monkey: Can run 3 squares instead of 2 for the normal -1 energy cost. Also detects camo bloons. Initial range is 2 squares.

Top path:

Energy Prereq = 12. Ninja discipline: Can aim 1 square further in any horizontal or vertical direction.

Energy Prereq = 15. Sharp shurikens: Pops 3 bloons at once.

Energy Prereq = 30. Double shot: 2 shurikens are thrown.

Middle path: Energy Prereq = 12. Distraction: Bloons have 20% chance to become distracted for 1 turn, so monkeys can pass through the squares with only distracted bloons.

Energy Prereq = 15. Counter-espionage: Camo bloons have 50% chance to lose camo property when hit.

Energy Prereq = 36. Flash bomb: All bloons on attacked square and adjacent squares will be stunned for 1 turn and have 25% chance of popping 1 layer, so monkeys can pass through those squares.

Bottom path:

Energy Prereq = 13. Seeking shurikens: Shurikens now seek bloons on adjacent squares.

Energy Prereq = 15. Efficient movement: When moving, the monkey gains 1 extra energy.

Energy Prereq = 32. Sticky bomb: If a lead, ceramic, or brick bloon is within range, a sticky bomb can be thrown at it, popping lead bloons and dealing 6 damage to ceramics and bricks after 1 turn. Does not pop the bloons inside the ceramics and bricks.