Board Thread:General Discussion/@comment-34757327-20180826042800/@comment-25404524-20180925090524

What I assumed for Path 3 would be to theme it as Painfulness, with properties including former Path 2 stuff from BTD5:


 * Heavy Darts - Pops 5 bloons instead of 2 bloons - $900
 * Depleted Bloontonium - Shots can pop any type of bloon. - $1000
 * Chain Gun - Shoots military-grade bullets instead of darts. Military-grade bullets deal greater damage (+3 damage) to Ceramics and MOAB-class bloons. - $7500
 * Bloon Piercer - Much increased pierce (10 pierce) and damage (5 damage normally, 8 damage to Ceramics and above) to all bloons - $22,000
 * MOAB Stabber - All bloons hit will drain significant amounts of health temporarily, including MOAB-class. - $150,000

I assumed Path 1 to be accuracy and speed, and Path 2 for aiming and coverage (including an upgrade for increased projectile size).