Board Thread:Questions and Answers/@comment-66.75.30.65-20140319041811/@comment-5792287-20141017100233

114.76.24.53 wrote:

Milesprower2 wrote: @Anon, BADS can aim wherever you want, but Apache can also move wherever you want if you set it to Pursuit. What about Robo-Monkey? HA, it doesn't compare to Apache. AT ALL. Bloonjitsu is only good for the early game, Sabotage Supply Lines is a highly specialized late game tower, and the Temple is MUCH more expensive than things like Apache.

On a long track, a single Apache can take down a ZOMG. Very few towers can do that. In really late game situations, Apache Dartship is useless, and is useless as soon as round 84 ends. That is when you need temples and Sabotage Supply Lines, which can also do what the Apache Dartship can do. Pursuit doesn't always make the Heli Pilot go where you want it to and Follow Touch means you have to decide between BRFs and Heli Pilots. I found that a 2/3 Super Monkey and a 4/0 Heli Pilot were of similar costs and when I sent ZOMGs at both of them I got similar results for both of them. A Technological Terror would easily beat Apache Dartship any day. Besides, there are so many towers to consider that I haven't mentioned yet, such as Spike Storm. 1: Sure, it may not be any good for freeplay, but neither is BADS. I didn't say Temples or Saboteurs were bad either, I just said that they were for freeplay, not before.

2: Whoops, I meant to say Follow Touch, not Pursuit. Stupid me. And anyway, you can mix Follow Touch Helis with BRFs, just like you can mix Dartlings with BRFs. It's difficult, but possible.

3: Similar results? You're saying both failed, am I right? Robo-Plasma on its own cannot defeat a ZOMG, ever. Apache CAN on a long track, like Lobby, if set to Follow Touch and used correctly. But wait, you then say a Tech Terror. That's an x/4 Super, not a 2/3. Yes, a Tech Terror can beat an Apache, I will admit that much.

4: Spike Storm may be effective, but once again, Apaches are better than it.