Board Thread:Game Suggestions/@comment-98.248.70.110-20160129010124/@comment-29672952-20160905112838

178.212.217.174 wrote: Ok, another bloon + tower idea, but this time not connected.

ORANGE BLOON

Can't be glued, parents: black/white (they release 2 oranges), children: 2 pink bloons. In addition to that, to annoy people, it moves 1.6x faster than a pink.

SWIMMING ARCHER

A robot used on water, finally, alleluia (Am I the only one that was waiting for this for SO LONG?). Requires water placement, shots arrows that pop up to 3 bloons each. Can't pop leads, range of a Boomerang Monkey. Cost: $750. Upgrades:

PATH 1:

Better Mechanism ($200) - Allows the Swimming Archer to shoot faster.

Navigation Arrows ($850) - The arrows now navigate the bloons.

Splodey Arrows ($1500) - The arrows explode on hit, allowing them to pop lead. The arrows don't stop when they explode though, but only when reaching the max limit of bloons that it can pop. (So 1-3 = OP)

Shockwave ($3750) - The Swimming Archer shoots the Splodey Arrow under himself every 5 seconds, stunning bloons that are in the shockwave's radius (Which is like a Glue Gunner's).

PATH 2:

Sharp Arrows ($200) - The arrows can now pop up to 5 bloons each.

Bigger Radius ($500) - Allows the Swimming Archer to shoot further. (A range a little bit smaller that the Glue Gunner's)

Quadriple Arrows ($1000) - Shoots four times as fast. (1-3 = GOTTA GO FAST shooting then)

Iron Rain ($5000) - Ability: The Swimming Archer aims in the sky, and shoots as fast as posibble, filling the screen with arrows for 5 seconds. Takes 3 layers off of bloons every second and deals 5 DMG to Ceramic Bloons / MOABs. 1 min cooldown.

Okay, that'll be it from my ideas. See you soon.

Peace it ysould be able to be place on land?