Peninsula/Strategies

This page contains strategies for the Advanced Map Peninsula from Bloons TD 6.

Description

 * Peninsula is generally considered one of the more difficult tracks in game due to its lack of space for land towers and large Line of Sight blocker.

General Strategies

 * This map is single path and single exit, meaning it is possible to use Apache Prime and Perma-Spike strategies.
 * Due to the large amount of water and a decent straight line for to maximise pierce, Sub Commander strategies are some of the most commonly used on this map.
 * Similarly, spamming Merchantmen is a good idea if you have Trade Empire, because of the abundant water.
 * The Big One can be used to great effectiveness as its placement matters much less than other towers.
 * To accommodate setups that require a lot of space, Arctic Wind and Snowstorm are extremely useful, and can enable more traditional land strategies such as Avatar of Wrath, Sun Avatar, MOAB Mauler or MOAB Press to work.

Early Game
One technique that works (with a bit of targeting micro on the sniper between Strong and First) consistently is the following:

-Three Dart Monkeys on the clear island, one set on 'Last'

-A 0-0-0 Monkey Sub at the first big bend, set on Strong

-A 1-0-1 Sniper Monkey on the cliff set on Strong

-Upgrade sub to 0-0-1

-Upgrade sniper to 2-0-1

-Clear upper left island

-Place 1-0-1 Ninja

-Place Hero

Alternatively, you can omit the sniper and upgrade one dart monkey to 0-1-3, as in this video.