File:Ultimate Farming Guide - BTD5 & BMC (not TD Battles)

Description
How many ways can we earn in-game cash in BTD5 or BMC? This is literally farming methods and not strategies in bloononomics. So it won't cover early farming or when to farm, Or even what towers to buy. I've also purposely left out Monkey Tycoon and standard villages for saving cash.

Below is bloonomics if that what rocks your boat: I might cover this in another video soon.

Early Game: Banana Farms. Farms can quickly give money even in the early rounds. It is advised that you quickly upgrade them to at least 1/0, which is quite cheap and gives quite the payoff later on.

Mid-Game: Monkey Village/Town. This reduces a tower's price by 10%, By Round 40 to 60 depending on the difficulty of the track, you should have a good economy to buy a 3/x Monkey Village that gves 50% more money from popping Bloons. Be careful when upgrading to this, as it costs quite a bit ($10000 on Medium) and MOABs start appearing in these rounds. Consider getting an adequate defense that can hold off these rounds first before getting a Monkey Town. They can be great later when upgraded to 4/0 as well. Not so much for the beam attack, but more by reduced ability cooldowns.

Late Game: Supply Drop Snipers. These guys really give you lots of money in later rounds. If you do it right, you can have $10,000,000 by round 120. They are excellent, especially in free play where rounds are long enough to use it again and again. They also attack bloons and they use much less space.

Money vs. Lives... In some tracks, it is wise to sacrifice lives for money (or vice-versa). Easier tracks don´t need it, like Snake River, or Archipelago. Harder/Split Tracks require this more often. Monkey Tycoon makes convenient to Buy/Sell towers. On tracks like Switch and Lightning Scar, Road Spikes and Pineapples are impractical, you need as many lives as you can get. So, in the early rounds, if you know that your defenses are weak, but you want to keep them the way they are, try placing one, and just one, pile of Road Spikes at where the track splits or converges. This will help eliminate the rough bloons early, so you don't have to fiddle with going back and forth and back and forth with Road Spikes and Pineapples between the two ends of the track.

The Monkey Village Placing a Monkey Village will lower the cost of towers and upgrades in the Monkey Village's range. This is really good for expensive towers and upgrades as it lowers the cost of upgrades and towers by 10%. If you buy the Monkey Town upgrade it will make a pretty good payoff.

The more expensive the upgrades, the better. Getting high-tiered Super Monkeys, for example, in the range of a monkey village will save well over the $1600 used to buy it.

Stages and StrategyEdit Try to use the track to your advantage like Park Path, as it´s a long path, so use Spike Factory at the end to make lives, or Path "O" Aces on Bloontonium Lab, or Mortars and Bomb Towers on Mount Magma. Basically try to use the stage to your advantage.

Fiddle around with targeting. Towers like 2/3 Boomerangs and Buccaneers of any upgrade just don't function as well when they're not put to "Strong" or "Last". This also means moving Dartling Guns strategically, like popping Regrowth Bloons one at a time to control the rate at which they regrow. Monkey Ace paths as well. Aces besides 3/x or higher work better when their flight path is close to the track, since the darts will be less spread out. Sometimes the ideal path is "∞" and "O" instead of "8", so change the path accordingly.

Money efficiency Try to save in-game money by not buying stuff that you don't need, especially if your defenses are good. Buying Farms is a much better investment. If you do it right, you can get a farm by Round 5-6 Hard without any Premiums on most tracks.

Bloons Tower Defense 5 Bloons Monkey City