Board Thread:General Discussion/@comment-2600:100A:B12A:453B:809E:4A85:9E63:A42D-20180709014455/@comment-34122537-20180720110808

Okay,most of those ideas are new bloons,let's make some new bloon types.

1.Spawner bloons:Acts like a normal bloon,but every 7 seconds it spawns a cluster of 10 (5 for moab class bloons) bloons 2 tiers below the spawner bloon's tier, (a green would spawn 10 reds)and bloons can become spawner bloons starting from green(Spawner reds and blues wouldn't exist).Appearance:The spawner bloon has a group of the bloons it spawns in the middle of itself,if the bloon is camo/regrow,the group of bloons would be camo/regrow aswell.However,if for example a fortified lead is a spawner bloon the children (black bloons) won't be fortified.Spawner bloons move 10% slower,and cost twice as much lives.First spawner bloons appear at round 27,in a group of 10 spawner greens.A spawner zebra spawns 5 white and 5 black bloons.A spawner B.A.D first appears on round 120 and a spawner.

2.Enhanced bloons:Enhanced bloons move twice as fast,and have a 50% chance to dodge an attack.Can't apply to MOAB class bloons.

Now for some MOAB class bloons ideas:

1.God of All Blimps (G.A.B):Moves 20% slower than a B.A.D,has 50,000HP,is immune to all abilities doing extra damage to MOAB class bloons.When it get destroyed,3 B.A.D and 2 U.M.S bloons come out.Looks like a Yellow-Black Z.O.M.G with a crossed dart monkey like the B.F.B from BTD 5.First appears on round 125,and a fortified G.A.B can appear on round 250.

2.Ultimate Master of Stealth (U.M.S):Moves as fast as a enhanced yellow bloon,has 875 health,has lead,camo,regrow,zebra and spawner properties, (spawns camo-regrow ceramics) is immune to all abilities,and spawns 4 D.D.Ts when destroyed.Looks like a cross between the D.D.T and Z.O.M.G,being a little "longer" and bigger than the D.D.T.First appears on round 110.

Now for some normal bloons!

1.Diamond Bloon:Stronger version of the BTD5 Mobile Golden Bloon.Has camo,lead,regrow properties.Moves as fast as an enhanced pink.Has 600HP.Appears between rounds 70-80 to make it fair enough.Doesn't cost any lives,and when popped,gives a free monkey,monkey agent,and monkey money.

2.Death Bloon:Rainbow tier bloon.Takes 10 hits to break its outer layer (which is a lead-like ring around the bloon which is immune to everything sharp).While its outer layer hasn't been destroyed,moves as fast as a green.After the outer layer is broken,moves as fast as a pink.If leaks,it's game over no matter how much lives left does the player have.Looks like a bigger black bloon with a white skull and lead ring around it (outer layer).Releases 1 lead and 1 zebra bloon.First appears on round 41.A warning appears for the player to get prepared.Can be fortified,camo,regrow,enhanced and/or a spawner bloon.

3.Heavy Lead Bloon:Name inspiration comes from BSM 2,the idea is different though.Rainbow bloon tier.Immune to sharp stuff,plasma and fire.Moves as fast as a blue bloon.Releases 2 leads upon death.Looks like a darker lead bloon.First appears on round 37.

4.Brown bloon:Ceramic tier bloon.Takes 1 hit to pop and spawns 2 death bloons.First appears on round 50.Looks like a pink bloon but brown.Moves as fast as an enhanced green.

Now for some boss ideas:

1.Bane of Monkeys:First level has 200hp and gains 200hp more each level(more or less if unbalanced,don't complain).Whenever a bloon leaks it heals for 1% of its total HP per live lost.Per every health stage,this effect doubles(1% per live lost,then 2%,then 4% etc.).Way stronger than it seems.

2.Bloon Necromancer:Same health system as Bane of Monkeys.Every health stage,it spawns a graveyard at the place where it was.Graveyards spawn bloons based on boss level.Lower tier bloons spawn more frequently,bigger less frequently.When it hits Z.O.M.Gs (maximum bloon that can be spawned cuz reasons),they'll spawn more frequently each level.In addition,last boss level (25) spawns D.D.Ts instead of Z.O.M.Gs.

3.Bloon Master of Ice:Again the same health system.Every health stage it creates a wave of ice in a radius of a 0-0-0 tack shooter.Each boss level is an additional (not multiplicative) 10% increase in ice wave range.Frozen towers can't do anything for 15 seconds.