Jungle's Bounty (BTDB2)

"Jungle's Bounty Ability: Generates cash each use."

- BTDB2 description

Jungle's Bounty is the 4th upgrade of Path 2 for the Druid in Bloons TD Battles 2. It is similar to its BTD6 counterpart but has 1/4 initial cooldown, ability cooldown reduced to 40 seconds, the upgrade costs a lot less, and gives more money per usage. However, the Jungle's Bounty ability no longer gives bonus money for farms in range. Besides the ability, Jungle's Bounty is just a Druid of the Jungle with much more range.

It costs $2,800.

Summary
Jungle's Bounty is an ability-based income generation upgrade that is cheaper to set up than Supply Drop, doesn't provide as much cash, consumes more space, and does not come with other support options offered by other upgrades. The main advantage compared to Supply Drop is that it is quicker to start transitioning from eco reliance sooner, a major counter against Bloon Trap. When the ability is used as soon as is ready, the cash generation is essentially an equivalent 150 eco.

When compared to Supply Drop and Support Chinook, the other two income-based abilities, Jungle's Bounty excels against spaced Ceramics and is capable of degrow, while also packing the cheapest option among the three income-based abilities.

Tips

 * Crosspaths don't change the vine but 2-4-0 is generally better crosspath, as this comes with a lightning attack for dealing with groups of bloons and for degrow. There is no Farm bonus, so 0-4-1 doesn't do anything to assist income.
 * It is possible to get a Jungle's Bounty safely by around Round 8-10 with proper eco management. Around 600 eco is where to stop at before the first Jungle's Bounty. (any expert want to improve on this? So far is just an estimate)
 * Each Jungle's Bounty is worth about 300 eco.

Trivia

 * Jungle's Bounty's pupils are not closed in this game.