Board Thread:Questions and Answers/@comment-2600:1700:8D10:AC80:D074:FE32:327A:98AA-20191009204127/@comment-12.153.129.210-20191024194437

For BTD6? For rounds 81-100?

No matter what you're using, an MIB is pretty much essential to destroy DDTs.

Overclock is great, too. Look at your towers to see who's popping the most, then overclock them, and they'll attack twice as fast. Alchemist is good on your hero and everyone but planes, boats, and supermonkeys.

Comanche Commander is most people's favorite, along with Permaspike. I myself love to use Obyn + 5 poplust druids + Avatar of Wrath. Before you upgrade the avatar, when you just have 6 poplust druids, they can still take all the rounds up to the 80's if they have camo detection, and then the avatar can beat everything else (with MIB for DDTs).

Besides Comanche and Permaspike:

Apache Prime is great (though expensive).

I've used Tack Zone a lot in the endgame; it's cheap and it does amazing damage against ZOMGs, especially if they have to go around corners.

If you're not using druids (which do better the more bloons they face), then you should absolutely get shattering shells. It makes round 98 much, much easier, and helps with earlier rounds, too. On round 97, make sure to move its target later down the track to catch the BFBs that come out.

Icicle Impale is hard to pull off (since 0-2-4 Ice Monkey is really weak), but once you get it, it helps a ton.

Against the BAD, the best options are permaspike (hopefully with alchemist and overclock), Avatar of Wrath (which can shred a BAD really quickly), or, if you don't have anything and you're desperate, a quick First Strike Capability. If you use it when the BAD is damaged halfway, it wins the game instantly.

A 5-2-0 Monkey Village does a suprisingly big amount of damage for pretty cheap, especially against super ceramics.

Guys that can be amazing but have too much RNG to rely on: Blade Maelstrom, Prince of Darkness, Special Poperations,