Board Thread:Questions and Answers/@comment-90.200.72.39-20131220020041/@comment-27014396-20151015110101

203.218.94.89 wrote: Thethirdpathcometh wrote: On Impoppable, Expert track:

I normally buy the Super Monkey once I can afford a complete Temple (with 4/2 sacrifices and a basic Monkey Village nearby) which, depending on the level and track, can be between 50 and 80. In this case, round 75+.

I start my games with the Dart Training Facility to get a bunch of free Dart Monkeys and cheap upgrades interchanging with the Engineers Workshop, and because I have an army of sentries at full power, I can live through round 59 with just a few Dart Monkeys, Juggernauts and 4/2 and 2/4 Monkey Engineers, I kill round 60 with one Bloonchipper (with the Specialty Building) no need for Super Monkeys.

I switch to Super Monkey Lair before buying and upgrading the Super Monkey, probably between round 75 and 80.

Then I go back to Al's Custom Chippers (tapping the crates on the phone while a ton of stuff is going on could lead to accidental selling of towers).

By round 80,I'd have about one Technological Terror, but I often go for the Spectre, instead. I could go for both but I assure you, the Spectre gets more points because of it range and explosive power.

''This shouldn't be here but: By round 85, the ZOMGs won't know what hit them. Past that, I change my strategy to slowing down the big bloons by adding 4/1 Snipers around 4/2 Villages. Spectres, Apache Dartships, Terrors, Aircraft Carriers (all at 4/1) round up the rest of things I can put around 4/2 Villages for massive fire power. 2/4 Monkey Subs (First Strike) and Monkey Aces (Ground Zero) round up my weapons of mass destruction.''
 * snickery snicker*  One TT?  At round 80?  I could get a TT at round 70!  I did that WITH NO DOUBLE CASH!

I think you forgot to read that he got that on Impoppable Mode.