Ceramic Rush/Strategies

These are the list of strategies to stop Ceramic Rushes in some levels. Ceramic Rushes appear in rounds 63, 76, and 78. Using these strategies can let you pass the round with Ceramic Rushes:

Strategy #1
Using a 3/2 or a 4/2 Glue Gunner is very helpful for you, as the Dissolving/Liquefieing can crush the Ceramics and reveal their children. However, You might need 2-3 of these to glue most of the Ceramics. This works on rounds 63 and 76. (Round 78 if you have Camo detection)

Strategy #2
Cluster Missile Launchers with Bloons Impact also works great to the rushes. Bloons Impact with stun the Ceramics easily and the missiles can pop zebra and black bloons. Plus, you need speed for these rushes so you need Missile Launcher. This works on rounds 63 and 76. (Round 78 if you have Camo detection)

Strategy #3
Ice Towers work well with the Ceramics if you have Artic Wind or Viral Frost. It can so down all bloons including zebra and white bloons. It makes everything a little easier for you to pop the Ceramics. This only works on Round 63. (Round 78 if you have Level 4 Ice Fortress activated)

Strategy #4
Easily use 3 Monkey Aces with Ground Zero Abilities to blow the Ceramic Rushes. Works on all rounds.

Strategy #5
Using 3-5 Ninja Monkeys with Flash Bomb easily stuns them. Works on all rounds.

Strategy #6
A Sun God, a Robo Monkey, a Temple of the Monkey God, and/or a Technological Terror can take out the Ceramics under a second. Works on all rounds. (TOTMG for Round 78)

Strategy #7
5-7 Monkey Apprentices with the Tempest Tornado upgrade can blow the Ceramics away, giving other towers more attack time. Works on rounds 63 and 78.

Strategy #8
The High Energy Beacon of the Monkey Town (Monkey Village) can easily pop the Ceramics in a nick of time. Monkey Fort also supports the popping power by 1. You also get an additional 50% money from the Beacon. This works on all rounds. (Sonar Beacon required for Round 78)

Strategy #9
A Bloonsday Device can shred all bloons into their doom. However, It takes a substance amount of time to recharge for another round. This tower is a special agent, and it costs $250 of Monkey Money to purchase the agent, so use at your own risk. This works on all rounds.

Strategy #10
Although Mortar Tower can aim at only one spot, The Big One with Burny Stuff is very useful to go against Ceramic Rushes. It is advised to aim The Big One at the beginning of the track because The Big One will be able strip down to 5 layers of the bloons at the start. If a Monkey Fort is nearby, It will be able to strip down to 6 layers of a bloon. Works on rounds 63 and 76.

Strategy #11
Super Monkey Storms can just wipe off all the bloons on the screen. This is a special agent and will require $50 of Monkey Money to purchase. Works on all rounds.

Towers not Cappable of Stopping Ceramic Rushes
These are towers not cappable of popping and stopping Ceramic Rushes. It is advised to not use them at all.

Juggernaut
Although they can crush Ceramics, It doesn't have very good endurance.

Snipers with Deadly Precision
Having some Snipers with Deadly Precison isn't advised to stop. The Ceramics are too fast for the Snipers to stp them.

Bionic Boomers
Bionic Boomers can't stop Ceramic Rushes. Their pierce is too low.

Destroyers
Even fast-firing Destroyers can't stop Rushes with Volleys of Grapes. Their dart pierce is too low.

Spectres
Infinite Range can't always be helpful for Spectres. The darts and bombs will sometimes miss.

Engineers with Sentries
Even many 2/3 Engineers can't stop a hoard of Ceramics. The Nail Turrents of the Sentries can only pop up to 2, and the Engineer can only pop up to 8.

Bloonchippers with Dual Layer Blades or Triple Barrels
For Dual Layer Blades upgrade their are too much Ceramics to suck, and you can't even suck up a quarter of the rush. For Triple Barrel upgrade, again, their are too many to suck up. Even the ability that sucks all Ceramics will make it worse, Making the Ceramics Rush into 1 Ceramic Rush of Doom.