User blog:Huang588021/Late Game

This Blog is about late game, and tips for late game.

There is no specific round in which it becomes late game, but it becomes late game somewhere at round 23, where the first MOAB comes out.

'Remember, since each opponent is different, these tips I post may help, but if you opponent decides to send some kind of bloons to rush you, these defenses may not hold up. This also relates on which type of map it is, some maps the bloons takes more time to get through the whole map, others the route for the bloons are alot shorter, allowing less time for your towers to pop the bloons.'

First things first, your AMOUNT OF MONEY YOU RECEIVE EACH ROUND IS IMPORTANT! I personally like to use eco, and if you use choose to use bannana farms, their income is pretty effective too.

If you choose to use Eco, then Again, depending on your opponent, if they decide to send bloons at you and you cannot defend, spend money on your defenses! Worry about Eco later once your defence is decent.
 * 1) Get at least 500 eco by round 9.
 * 2) Get at least 1000 eco by round 16.
 * 3) Get at least 1650 eco by round 21.
 * 4) If you cannot have a constant stream of eco bloons sent to your opponent by round 35, then you should get more eco.

The most effective form of Eco is grouped pinks, due to the fact that they can go through quickly, letting you rapidly send more eco until your money is exhausted. Grouped blacks are also effective, but just not as effective.

Vital towers for late games are Mortars and Bomb towers. Let me explain.

Alot of people overlook both of these towers. The problem is, these towers do vital things to the bloons, and they can have a huge impact on how late you go.

The Bomb tower has one of the best MOAB popping power.( Includes MOABS, BFBs, and ZOMGs) At round 19-22, depending on the map, get at least 2 Moab Maulers (2-3). Afterwards, fit as many Moab Maulers and set them on strong near the entrance of the bloons as possible. 'DO NOT GET THE MOAB ASSASIN AT ROUNDS 20-25, since they are a waste of money and aren't that effective. They are recommended at rounds 26 and above.'

The Mortars will be your camo detection if you don't have a large amount of them. At round 12, the ability to send camo bloons are unlocked, and if you aren't prepared, you opponent can either rush you with a huge camo rainbow rush or a regrow camo lead rush. Rounds 35 and 41 are deadly, because