Daily Challenge

Daily Challenge is a special mode in Bloons Tower Defense 5 that was added in an update on Jan 27, 2012. The player must beat the pre-defined track with some special conditions, like a restriction to only certain types of towers, road items, upgrades or custom RBE. The Daily Challenge changes at midnight (GMT/UTC). The player must be registered and logged in with a Ninja Kiwi account to attempt Daily Challenges. At least Rank 19 to play Daily Challenges and no saves are allowed during Daily Challenges.

A player is capable of creating Daily Challenges by registering here and posting suggestions here. Only then may the player have a chance of having their Daily Challenge suggestion accepted and implemented into the game.

There is a similar mode in Bloons TD 5 Deluxe and Bloons TD 5 Mobile, which is called Random Challenge.

Bloons Tower Defense 5 iOS
On Thursday, June 6, 2014, Daily Challenge has been added to Bloons TD 5 iOS as an update. When you select the Gameplay mode screen, you will see the Daily Challenge mode, represented by a Sun God. You will find 4 difficulties of Easy, Medium, Hard, and Impoppable, each being represented of the respected face.

In each difficulty, you will spin a wheel of what will determine your Daily Challenge. You will always get a random track depending on the difficulty, and 4 random towers. You also have a choice to spin the wheel again for $150 of Monkey Money. Once you start the game or exit, you won't be able to spin again until the day after. After beating a Daily Challenge, you can replay the track, but you will only get 40% of the reward.

On Easy, you will always have a Beginner track. Completing the track rewards you $100. Replaying the track rewards you $40.

On Medium, you will always have a Intermediate track. Completing the track rewards you $250. Replaying the track rewards you $100.

On Hard, you will have either an Intermediate or Advanced track. Completing the track rewards you $500. Replaying the track rewards you $200.

On Impoppable, you will have either an Advanced or Expert track. Completing the track rewards you $750. Replaying the track rewards you $300.

Rewards
The player is rewarded with Monkey Money for completing the Daily Challenge and also gets a Medal and Awesome Points for the specific number of challenges completed. A standard reward of 50 is usually given upon completion. Player is rewarded with full Monkey Money reward for Today's Daily Challenge once a day and with 40% of original reward, if the challenge is repeated. The player can finish Daily Challenge Vault challenges for 40% reward.

Archives

 * Daily Challenge history archived from January 1st, 2012 to June 30th, 2012
 * Daily Challenge history archived from July 1st, 2012 to December 31st 2012
 * Daily Challenge history archived from January 1st, 2013 to June 30th, 2013
 * Daily Challenge history archived from July 1st, 2013 to December 31st, 2013
 * Daily Challenge history archived from January 1st, 2014 to June 30th, 2014

History
Here is a list of all Daily Challenges which have been available in BTD5. Only special conditions are mentioned with an exception towers and road items which are not mentioned are not available. So, if not specified:

 Jul 1, 2014 - "Air Raid" (Rink, Medium) - Bomb Tower (2-4), Monkey Buccaneer (4-2), Monkey Ace (2-4), given 1 free Meerkat Spy, $2,750 starting cash, survive waves 25 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50 Jul 2, 2014 - "IceSmasher" (Rink Revenge, Medium) - Boomerang Thrower (3-1), Bomb Tower (2-0), Ice Tower (4-2), Monkey Buccaneer (2-3), Super Monkey (1-3), $2,000 starting cash, survive waves 10 to 60, no more than 3 of any tower or Special Agent type, reward of 55 Jul 3, 2014 - "Build Up" (3 Times Around, Easy) - Bomb Tower (1-3), Ice Tower (4-2), Monkey Village, Banana Farm, Exploding Pineapple,, $1,405 starting cash, survive waves 6 to 40, reward of 50 Jul 4, 2014 - "Into the New World" (Clock, Medium) - Boomerang Thrower (2-4), Ninja Monkey (2-4), Glue Gunner (2-4), Super Monkey (2-4), Banana Farm (2-4), Dartling Gun (2-4), $4,000 starting cash, survive waves 26 to 65, max. 9 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50 Jul 5, 2014 - "Shima Shima" (Archipelago, Medium) - Dart Monkey (2-2), Boomerang Thrower (3-2), Ninja Monkey (3-3), Bomb Tower, Monkey Ace (3-4), Mortar Tower, Dartling Gun, Spike Factory (0-3), $5,000 starting cash, survive waves 35 to 55, no more than 1 of any tower or Special Agent type, reward of 50 Jul 6, 2014 - "I Wanna Be The Monkey" (Castle, Medium) - Dart Monkey, Monkey Buccaneer, Monkey Apprentice, Spike Factory, given 1 free Super Monkey Storm, $14,500 starting cash, survive waves 39 to 66, no more than 4 of any tower or Special Agent type, reward of 50 Jul 7, 2014 - '''"Glaive-a-riffic!" (Z Factor, Hard)''' - Dart Monkey (2-3), Boomerang Thrower, Ninja Monkey (4-2), Monkey Village (2-2), Banana Farm, Spike Factory (3-2), $20,000 starting cash, survive waves 50 to 85, reward of 50 Jul 8, 2014 - "Ridiculous" (Lobby, Medium) - Sniper Monkey (4-2), Boomerang Thrower (4-2), Glue Gunner (4-2), Banana Farm, Dartling Gun (4-2), $5,000 starting cash, survive waves 40 to 65, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50 Jul 9, 2014 - "Hedge Fund" (Maze, Hard) - Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner (1-4), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-2), Banana Farm (1-4), Dartling Gun (4-1), Spike Factory (1-4),, $1,355 starting cash, survive waves 6 to 46, 23 lives, reward of 60</li> Jul 10, 2014 - "Natural Tunnels" (Tunnels, Hard) - Bomb Tower (3-3), Ice Tower (1-1), Banana Farm (2-2), Spike Factory, $2,000 starting cash, survive waves 20 to 60, no more than 3 of any tower or Special Agent type, reward of 50</li> Jul 11, 2014 - "East West Fusion" (Water Hazard, Medium) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Glue Gunner, $5,000 starting cash, survive waves 26 to 60, 10 lives, no more than 3 of any tower or Special Agent type, reward of 50</li> Jul 12, 2014 - "Dry Ice" (Ice Flow, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $1,219 starting cash, survive waves 10 to 65, reward of 50</li> Jul 13, 2014 - "Top of the World" (Tree Tops, Easy) - Ninja Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Spike Factory (3-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 65, reward of 60</li> Jul 14, 2014 - "Double the Runway, Double the Fun" (Runway, Medium) - All towers except Road Spikes, Pineapple and Monkey Sub, given 2 free Meerkat Spies, 2 Bloonberry Bushes, 2 Beekeepers, 2 Angry Squirrels, 2 Super Monkey Storms, 2 Bloonsday Devices, 2 Tribal Turtles, 2 Pontoons, and 2 Portable Lakes, $0 starting cash, survive waves 15 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> Jul 15, 2014 - "Summer Challenge Day" (Dune Sea, Medium) - Dart Monkey, Sniper Monkey, Monkey Ace, Dartling Gun (2-2), Spike Factory, $4,000 starting cash, survive waves 25 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward of 50</li> Jul 16, 2014 - "A Maze Structure" (Maze, Hard) - Dart Monkey (1-1), Tack Shooter (1-1), Sniper Monkey (1-1), Boomerang Thrower (1-1), Ninja Monkey (1-1), Bomb Tower (1-1), Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer, Monkey Ace (1-1), Super Monkey (1-1), Monkey Apprentice (1-1), Monkey Village, Banana Farm, Mortar Tower (1-1), Dartling Gun (1-1), Spike Factory (1-1), $2,500 starting cash, survive waves 20 to 60, max. 10 Towers at a time, reward of 50</li> Jul 17, 2014 - "Runway Sweeper" (Runway, Medium) - Dart Monkey (2-3), Sniper Monkey, Spike Factory (1-2), $7,000 starting cash, survive waves 30 to 50, reward of 65</li> Jul 18, 2014 - "Hyper Mode" (Scorched Earth, Hard) - Dart Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Super Monkey (3-3), Monkey Apprentice (3-3), Monkey Village (2-4), $7,000 starting cash, survive waves 30 to 70, reward of 50</li> Jul 19, 2014 - "Essence Potion" (Snake River, Medium) - Ninja Monkey (4-1), Bomb Tower (3-1), Monkey Buccaneer (3-1), Monkey Apprentice, $1,500 starting cash, survive waves 10 to 60, 70 lives, reward of 50</li> Jul 20, 2014 - "Cold As Ice" (Ice Flow, Medium) - Dart Monkey (4-2), Sniper Monkey (2-1), Ninja Monkey (3-2), Ice Tower, Monkey Buccaneer (3-2), Monkey Ace (3-0), Spike Factory (1-2), $5,000 starting cash, survive waves 30 to 45, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> Jul 21, 2014 - "Scorched Pain" (Scorched Earth, Medium) - Boomerang Thrower (2-3), Ninja Monkey (4-2), Glue Gunner (3-3), Super Monkey (3-3), given 1 free Bloonsday Device, $2,000 starting cash, survive waves 20 to 60, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> Jul 22, 2014 - "Rancor" (Space Truckin, Medium) - Ninja Monkey (4-0), Ice Tower (1-2), Glue Gunner (4-2), Super Monkey (3-0), Exploding Pineapple, $3,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of 50</li> Jul 23, 2014 - "Money, Money, Money" (3 Times Around, Hard) - Sniper Monkey, Ice Tower (2-2), Monkey Village (4-2), Banana Farm, Mortar Tower (4-2),, $2,000 starting cash, survive waves 25 to 65, reward of 50</li> Jul 24, 2014 - "True Colours" (Dockside, Medium) - Sniper Monkey (4-0), Boomerang Thrower (4-0), Bomb Tower (0-4), Glue Gunner (4-0), Dartling Gun,, $1,300 starting cash, survive waves 1 to 31, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jul 25, 2014 - "Fish Out of Water" (Lava Fields, Medium) - Monkey Buccaneer, Banana Farm, given 3 free Portable Lakes, $4,000 starting cash, survive waves 26 to 65, reward of 50</li> <li>Jul 26, 2014 - "Just the Four of Us" (Rink Revenge, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $14,500 starting cash, survive waves 35 to 65, max. 4 Towers at a time, reward of 50</li> <li>Jul 27, 2014 - "The Sandwich Club" (Dune Sea, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Dartling Gun, $8,000 starting cash, survive waves 30 to 65, max. 9 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Jul 28, 2014 - "Lovely View" (Water Hazard, Medium) - Sniper Monkey (1-1), Ninja Monkey (1-1), Monkey Ace, $5,000 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of 60</li> <li>Jul 29, 2014 - "Primitive" (Jungle, Hard) - Dart Monkey (2-3), Boomerang Thrower (3-2), Ninja Monkey (3-2), $2,500 starting cash, survive waves 15 to 50, reward of 55</li> <li>Jul 30, 2014 - "Second Skin" (Down The Drain, Easy) - Boomerang Thrower (4-2), Ninja Monkey, Bomb Tower, Ice Tower, Monkey Apprentice, $5,000 starting cash, survive waves 25 to 50, reward of 55</li> <li>Jul 31, 2014 - '''"Let's Go Golfing!" (Water Hazard, Medium)''' - Dart Monkey (4-0), Ninja Monkey, Monkey Buccaneer (2-4), Monkey Apprentice (4-0), $5,000 starting cash, survive waves 26 to 60, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Aug 1, 2014 - '''"Who Needs a Meerkat?" (Ice Flow, Easy)''' - Sniper Monkey, Ice Tower (4-3), Super Monkey, Monkey Village (4-1), Banana Farm (2-0), $6,000 starting cash, survive waves 32 to 62, no more than 2 of any tower or Special Agent type, reward of 65</li> <li>Aug 2, 2014 - "Stick Out Your Tongue" (Clock, Medium) - Dart Monkey, Boomerang Thrower (3-4), Ice Tower (2-4), Glue Gunner (2-1), Monkey Apprentice (3-2), Mortar Tower (2-1), Dartling Gun (0-2), $20,000 starting cash, survive waves 41 to 70, max. 18 Towers at a time, reward of 60</li> <li>Aug 3, 2014 - "Stay in Position" (Water Hazard, Medium) - Tack Shooter (1-3), Ice Tower (3-1), Spike Factory (1-3), $5,000 starting cash, survive waves 26 to 50, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Aug 4, 2014 - "Flying in the Wind" (Runway, Medium) - Monkey Buccaneer (4-2), Monkey Ace, Monkey Apprentice (4-2), Road Spikes, given 2 free Portable Lakes, $20,000 starting cash, survive waves 40 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 65</li> <li>Aug 5, 2014 - "Take a Swing" (Tree Tops, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Super Monkey, Monkey Apprentice, $5,500 starting cash, survive waves 25 to 60, no more than 2 of any tower or Special Agent type, reward of 60</li> <li>Aug 6, 2014 - "Dizzy" (3 Times Around, Hard) - Boomerang Thrower (2-1), Ninja Monkey (1-1), Ice Tower (1-0), Glue Gunner (1-0), Monkey Buccaneer (4-2), Monkey Village (3-3), $12,500 starting cash, survive waves 40 to 65, max. 5 Towers at a time, reward of 50</li> <li>Aug 7, 2014 - "Double Doom Spikes" (Pumpkin Patch, Hard) - Tack Shooter (3-2), Banana Farm (4-2), Dartling Gun (4-2), Spike Factory (2-3),, $5,000 starting cash, survive waves 24 to 65, no more than 2 of any tower or Special Agent type, no Special Agents allowed, reward of 55</li> <li>Aug 8, 2014 - "[RED]" (Scorched Earth, Medium) - Dart Monkey (2-2), Sniper Monkey (1-0), Ninja Monkey (3-3), Bomb Tower (1-1), Monkey Ace (1-1), Mortar Tower (1-1), Dartling Gun (1-1), $1,350 starting cash, survive waves 13 to 53, max. 10 Towers at a time, reward of 50</li> <li>Aug 9, 2014 - '''"Lead It Go!" (North Pole, Medium)''' - Sniper Monkey (0-2), Boomerang Thrower (3-1), Ice Tower (1-2), Super Monkey (1-2), Mortar Tower (1-0), given 1 free Meerkat Spy,, $2,000 starting cash, survive waves 1 to 45, 25 lives, reward of 50</li> <li>Aug 10, 2014 - "Teknoboom" (Drag Strip, Easy) - Bomb Tower (2-3), Super Monkey (2-4), Mortar Tower (4-2), Dartling Gun (2-3), $4,000 starting cash, survive waves 20 to 65, reward of 50</li> <li>Aug 11, 2014 - "The Specialty's Specialty" (Dune Sea, Hard) - Bomb Tower (4-0), Monkey Buccaneer (0-2), Super Monkey (4-0), Monkey Apprentice (2-0), Mortar Tower (0-4), $25,000 starting cash, survive waves 45 to 60, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Aug 12, 2014 - "Higher Charity" (Country Road, Medium) - Ice Tower, Glue Gunner, Monkey Apprentice, Monkey Village (3-1), Mortar Tower, $12,000 starting cash, survive waves 45 to 65, reward of 100</li> <li>Aug 13, 2014 - "Glass Castle" (Castle, Medium) - Dart Monkey (4-2), Sniper Monkey (3-4), Boomerang Thrower, Ninja Monkey (2-4), Bomb Tower (4-2), Monkey Buccaneer (2-4), Monkey Ace, Monkey Village (2-4), Mortar Tower, Dartling Gun (2-4), Spike Factory (4-2), Exploding Pineapple, $4,500 starting cash, survive waves 25 to 60, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Aug 14, 2014 - "HIKS" (Monkey Lane, Hard) - Dart Monkey (4-2), Sniper Monkey (4-2), Glue Gunner (4-0), $5,000 starting cash, survive waves 26 to 63, reward of 55</li> <li>Aug 15, 2014 - "Up To Lead" (Dockside, Medium) - Ninja Monkey (0-3), Bomb Tower (0-4), Monkey Apprentice (0-2), Mortar Tower (0-3), Dartling Gun (4-2), Spike Factory (2-0), $4,000 starting cash, survive waves 20 to 50, max. 5 Towers at a time, reward of 50</li> <li>Aug 16, 2014 - "Super Monkeys" (Castle, Medium) - Dart Monkey (4-2), Tack Shooter, Boomerang Thrower (2-4), Ninja Monkey, Bomb Tower (2-4), Ice Tower (2-4), $12,000 starting cash, survive waves 40 to 70, reward of 60</li> <li>Aug 17, 2014 - "Arctic Monkeys" (North Pole, Hard) - Tack Shooter (4-2), Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower, Monkey Village (4-2), $7,000 starting cash, survive waves 40 to 70, max. 10 Towers at a time, reward of 50</li> <li>Aug 18, 2014 - "Heat Set" (Lava Fields, Medium) - Bomb Tower, Banana Farm, Dartling Gun, Spike Factory,, $3,750 starting cash, survive waves 28 to 65, max. 6 Towers at a time, reward of 50</li> <li>Aug 19, 2014 - "Flash Bombs" (Switch, Medium) - Ninja Monkey (2-4), Bomb Tower (4-2), $16,000 starting cash, survive waves 45 to 65, reward of 85</li> <li>Aug 20, 2014 - "Beekeeper and Friends" (Castle, Apopalypse) - Dart Monkey, Bomb Tower, Spike Factory, Road Spikes, Exploding Pineapple, given 1 free Beekeeper, $650 starting cash, survive waves 1 to 41, Beekeeper, reward of 50</li> <li>Aug 21, 2014 - "Volcanic Activity" (Lava Fields, Hard) - Dart Monkey (2-2), Tack Shooter (2-2), Sniper Monkey (2-2), Ninja Monkey (2-2), Bomb Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (2-2), Monkey Apprentice, Banana Farm (2-2), Mortar Tower, Dartling Gun (2-2), Spike Factory (2-2), $2,750 starting cash, survive waves 26 to 70, max. 7 Towers at a time, reward of 50</li> <li>Aug 22, 2014 - "Half The Time" (Clock, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, $4,000 starting cash, survive waves 20 to 65, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Aug 23, 2014 - "VVVVVV" (Castle, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Super Monkey, $5,000 starting cash, survive waves 30 to 75, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Aug 24, 2014 - "Crossed" (Water Hazard, Medium) - Ninja Monkey (2-1), Bomb Tower (2-1), Monkey Buccaneer (2-3), Spike Factory (2-3),, $10,000 starting cash, survive waves 35 to 65, reward of 50</li> <li>Aug 25, 2014 - "Assault in the Tunnels" (Tunnels, Hard) - Sniper Monkey (3-3), Banana Farm (3-2), Dartling Gun (3-3),, $5,000 starting cash, survive waves 26 to 60, max. 8 Towers at a time, no more than 5 of any tower or Special Agent type, reward of 65</li> <li>Aug 26, 2014 - "Can't Get the Dune Out of My Head" (Dune Sea, Medium) - Boomerang Thrower (3-3), Ninja Monkey (4-3), Glue Gunner (3-3), Spike Factory (3-3), $6,000 starting cash, survive waves 35 to 60, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Aug 27, 2014 - "Jungle (Please Don't Change)" (Jungle, Medium) - Sniper Monkey (4-2), Ninja Monkey (4-0), Glue Gunner (2-4), Super Monkey (4-0), Monkey Village (4-2), Banana Farm (2-2), $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 55</li> <li>Aug 28, 2014 - "The Ing'ling Brothers" (Maze, Hard) - Sniper Monkey (4-2), Bomb Tower (4-2), Ice Tower, Glue Gunner (4-2), Monkey Buccaneer (3-4), Monkey Ace, Dartling Gun, $25,000 starting cash, survive waves 60 to 80, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Aug 29, 2014 - "Blooncraft Chapter 2" (Lightning Scar, Hard) - Sniper Monkey (4-2), Ice Tower (2-3), Glue Gunner (2-2), Monkey Apprentice (3-2), Monkey Village (4-2), Dartling Gun (2-4),, $10,000 starting cash, survive waves 45 to 65, no more than 2 of any tower or Special Agent type, reward of 60</li> <li>Aug 30, 2014 - "The Five Abilities" (Slalom, Hard) - Dart Monkey (2-4), Tack Shooter (2-4), Sniper Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey (2-4), Bomb Tower (2-4), Ice Tower (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Super Monkey (2-4), Monkey Apprentice (2-4), Monkey Village (2-4), Banana Farm (2-4), Mortar Tower (2-4), Dartling Gun (2-4), Spike Factory (2-4), $20,000 starting cash, survive waves 50 to 85, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, no Special Agents allowed, reward of 60</li> <li>Aug 31, 2014 - "The Tricky Spot" (Mount Magma, Hard) - Tack Shooter, Ninja Monkey, Ice Tower, Super Monkey,, $5,000 starting cash, survive waves 26 to 65, 50 lives, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Sep 1, 2014 - "Binary Pumpkins" (Pumpkin Patch, Medium) - All towers (1-0), except Road Spikes, Pineapple and Monkey Sub, $650 starting cash, survive waves 1 to 46, 10 lives, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Sep 2, 2014 -</li> <li>Sep 3, 2014 -</li> <li>Sep 4, 2014 -</li> <li>Sep 5, 2014 -</li> <li>Sep 6, 2014 -</li> <li>Sep 7, 2014 -</li> <li>Sep 8, 2014 -</li> <li>Sep 9, 2014 -</li> <li>Sep 10, 2014 -</li> <li>Sep 11, 2014 -</li> <li>Sep 12, 2014 -</li> <li>Sep 13, 2014 -</li> <li>Sep 14, 2014 -</li> <li>Sep 15, 2014 -</li> <li>Sep 16, 2014 -</li> <li>Sep 17, 2014 -</li> <li>Sep 18, 2014 -</li> <li>Sep 19, 2014 -</li> <li>Sep 20, 2014 -</li> <li>Sep 21, 2014 -</li> <li>Sep 22, 2014 -</li> <li>Sep 23, 2014 -</li> <li>Sep 24, 2014 -</li> <li>Sep 25, 2014 -</li> <li>Sep 26, 2014 -</li> <li>Sep 27, 2014 -</li> <li>Sep 28, 2014 -</li> <li>Sep 29, 2014 -</li> <li>Sep 30, 2014 -</li> <li>Oct 1, 2014 - "No Helping Hands" (Mount Magma, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, Mortar Tower, Spike Factory, given 1 free Portable Lake, $19,500 starting cash, survive waves 50 to 82, no more than 3 of any tower or Special Agent type, reward of 60</li> <li>Oct 2, 2014 -</li> <li>Oct 3, 2014 -</li> <li>Oct 4, 2014 -</li> <li>Oct 5, 2014 -</li> <li>Oct 6, 2014 -</li> <li>Oct 7, 2014 -</li> <li>Oct 8, 2014 -</li> <li>Oct 9, 2014 -</li> <li>Oct 10, 2014 -</li> <li>Oct 11, 2014 -</li> <li>Oct 12, 2014 -</li> <li>Oct 13, 2014 -</li> <li>Oct 14, 2014 -</li> <li>Oct 15, 2014 -</li> <li>Oct 16, 2014 -</li> <li>Oct 17, 2014 -</li> <li>Oct 18, 2014 -</li> <li>Oct 19, 2014 -</li> <li>Oct 20, 2014 -</li> <li>Oct 21, 2014 -</li> <li>Oct 22, 2014 -</li> <li>Oct 23, 2014 -</li> <li>Oct 24, 2014 -</li> <li>Oct 25, 2014 -</li> <li>Oct 26, 2014 -</li> <li>Oct 27, 2014 -</li> <li>Oct 28, 2014 -</li> <li>Oct 29, 2014 -</li> <li>Oct 30, 2014 -</li> <li>Oct 31, 2014 -</li> <li>Nov 1, 2014 - '''"Denied!" (Slalom, Medium)''' - Tack Shooter (4-2), Ice Tower (4-3), Mortar Tower (4-3), Dartling Gun (2-4), $3,000 starting cash, survive waves 22 to 60, reward of 50</li> <li>Nov 2, 2014 -</li> <li>Nov 3, 2014 -</li> <li>Nov 4, 2014 -</li> <li>Nov 5, 2014 -</li> <li>Nov 6, 2014 -</li> <li>Nov 7, 2014 -</li> <li>Nov 8, 2014 -</li> <li>Nov 9, 2014 -</li> <li>Nov 10, 2014 -</li> <li>Nov 11, 2014 -</li> <li>Nov 12, 2014 -</li> <li>Nov 13, 2014 -</li> <li>Nov 14, 2014 -</li> <li>Nov 15, 2014 -</li> <li>Nov 16, 2014 -</li> <li>Nov 17, 2014 -</li> <li>Nov 18, 2014 -</li> <li>Nov 19, 2014 -</li> <li>Nov 20, 2014 -</li> <li>Nov 21, 2014 -</li> <li>Nov 22, 2014 -</li> <li>Nov 23, 2014 -</li> <li>Nov 24, 2014 -</li> <li>Nov 25, 2014 -</li> <li>Nov 26, 2014 -</li> <li>Nov 27, 2014 -</li> <li>Nov 28, 2014 -</li> <li>Nov 29, 2014 -</li> <li>Nov 30, 2014 -</li> <li>Dec 1, 2014 - "I Believe I Can Float" (Ice Flow, Medium) - Bomb Tower (4-3), Monkey Buccaneer, Monkey Ace (3-4), Super Monkey (2-2), Monkey Apprentice, $10,000 starting cash, survive waves 40 to 75, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Dec 2, 2014 -</li> <li>Dec 3, 2014 -</li> <li>Dec 4, 2014 -</li> <li>Dec 5, 2014 -</li> <li>Dec 6, 2014 -</li> <li>Dec 7, 2014 -</li> <li>Dec 8, 2014 -</li> <li>Dec 9, 2014 -</li> <li>Dec 10, 2014 -</li> <li>Dec 11, 2014 -</li> <li>Dec 12, 2014 -</li> <li>Dec 13, 2014 -</li> <li>Dec 14, 2014 -</li> <li>Dec 15, 2014 -</li> <li>Dec 16, 2014 -</li> <li>Dec 17, 2014 -</li> <li>Dec 18, 2014 -</li> <li>Dec 19, 2014 -</li> <li>Dec 20, 2014 -</li> <li>Dec 21, 2014 -</li> <li>Dec 22, 2014 -</li> <li>Dec 23, 2014 -</li> <li>Dec 24, 2014 -</li> <li>Dec 25, 2014 -</li> <li>Dec 26, 2014 -</li> <li>Dec 27, 2014 -</li> <li>Dec 28, 2014 -</li> <li>Dec 29, 2014 -</li> <li>Dec 30, 2014 -</li> <li>Dec 31, 2014 -</li> <li>Jan 1, 2015</li> <li>Jan 2, 2015</li> <li>Jan 3, 2015</li> <li>Jan 4, 2015</li> <li>Jan 5, 2015</li> <li>Jan 6, 2015</li> <li>Jan 7, 2015 - "Iceberg Filling" (Ice Flow, Medium) - Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $10,000 starting cash, survive waves 45 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 60</li> <li>Jan 8, 2015</li> <li>Jan 9, 2015</li> <li>Jan 10, 2015</li> <li>Jan 11, 2015</li> <li>Jan 12, 2015</li> <li>Jan 13, 2015</li> <li>Jan 14, 2015</li> <li>Jan 15, 2015</li> <li>Jan 16, 2015</li> <li>Jan 17, 2015</li> <li>Jan 18, 2015</li> <li>Jan 19, 2015</li> <li>Jan 20, 2015</li> <li>Jan 21, 2015</li> <li>Jan 22, 2015</li> <li>Jan 23, 2015</li> <li>Jan 24, 2015</li> <li>Jan 25, 2015</li> <li>Jan 26, 2015</li> <li>Jan 27, 2015</li> <li>Jan 28, 2015</li> <li>Jan 29, 2015</li> <li>Jan 30, 2015</li> <li>Jan 31, 2015</li> <li>Feb 1, 2015 - "Operation: Annihilation" (Switch, Medium) - Dart Monkey (4-2), Bomb Tower, Monkey Ace (4-1), Mortar Tower (4-0), Dartling Gun (0-3), $10,000 starting cash, survive waves 40 to 65, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Feb 2, 2015 - "Pink + Green" (Z Factor, Hard) - Tack Shooter (3-2), Sniper Monkey (0-0), Monkey Ace (1-1), Mortar Tower (2-4), Dartling Gun (1-1), $55,000 starting cash, survive waves 60 to 80, reward of 50</li> <li>Feb 3, 2015 - "Hanger 18" (Tree Tops, Easy) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Monkey Ace, Banana Farm, $4,180 starting cash, survive waves 18 to 50, 18 lives, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Feb 4, 2015 - "Shot in the Dark" (Lightning Scar, Medium) - Sniper Monkey, Bomb Tower (4-1), Glue Gunner, Mortar Tower, Dartling Gun (4-3), $20,000 starting cash, survive waves 50 to 65, no more than 6 of any tower or Special Agent type, reward of 50</li> <li>Feb 5, 2015</li> <li>Feb 6, 2015</li> <li>Feb 7, 2015</li> <li>Feb 8, 2015</li> <li>Feb 9, 2015</li> <li>Feb 10, 2015</li> <li>Feb 11, 2015</li> <li>Feb 12, 2015</li> <li>Feb 13, 2015</li> <li>Feb 14, 2015</li> <li>Feb 15, 2015</li> <li>Feb 16, 2015</li> <li>Feb 17, 2015</li> <li>Feb 18, 2015</li> <li>Feb 19, 2015</li> <li>Feb 20, 2015</li> <li>Feb 21, 2015</li> <li>Feb 22, 2015</li> <li>Feb 23, 2015</li> <li>Feb 24, 2015</li> <li>Feb 25, 2015</li> <li>Feb 26, 2015</li> <li>Feb 27, 2015</li> <li>Feb 28, 2015</li> <li>Feb 29, 2015</li> <li>Feb 30, 2015</li> <li>Mar 1, 2015 - "In Before Popping" (The Eye, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Glue Gunner,, $6,000 starting cash, survive waves 30 to 60, max. 8 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Mar 2, 2015</li> <li>Mar 3, 2015</li> <li>Mar 4, 2015</li> <li>Mar 5, 2015</li> <li>Mar 6, 2015</li> <li>Mar 7, 2015</li> <li>Mar 8, 2015</li> <li>Mar 9, 2015</li> <li>Mar 10, 2015</li> <li>Mar 11, 2015</li> <li>Mar 12, 2015 - "The Perfect Pumpkin" (Pumpkin Patch, Hard) - Dart Monkey, Ice Tower, Monkey Buccaneer, Monkey Apprentice, $5,000 starting cash, survive waves 31 to 65, 50 lives, max. 6 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Mar 13, 2015</li> <li>Mar 14, 2015</li> <li>Mar 15, 2015</li> <li>Mar 16, 2015</li> <li>Mar 17, 2015</li> <li>Mar 18, 2015</li> <li>Mar 19, 2015</li> <li>Mar 20, 2015</li> <li>Mar 21, 2015</li> <li>Mar 22, 2015</li> <li>Mar 23, 2015</li> <li>Mar 24, 2015</li> <li>Mar 25, 2015</li> <li>Mar 26, 2015</li> <li>Mar 27, 2015</li> <li>Mar 28, 2015</li> <li>Mar 29, 2015</li> <li>Mar 30, 2015</li> <li>Mar 31, 2015</li> <li>Apr 1, 2015 - "Dune Day" (Dune Sea, Medium) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (3-3), Monkey Apprentice (4-2), $14,000 starting cash, survive waves 40 to 65, max. 8 Towers at a time, reward of 50</li> <li>Apr 2, 2015</li> <li>Apr 3, 2015</li> <li>Apr 4, 2015</li> <li>Apr 5, 2015</li> <li>Apr 6, 2015</li> <li>Apr 7, 2015</li> <li>Apr 8, 2015</li> <li>Apr 9, 2015</li> <li>Apr 10, 2015</li> <li>Apr 11, 2015</li> <li>Apr 12, 2015</li> <li>Apr 13, 2015 - "Nasty" (Clock, Medium) - Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Dartling Gun, $3,000 starting cash, survives waves from 30 to 65, no more than 3 of any tower or Special Agents, reward of 50</li> <li>Apr 14, 2015 - "Impetus" (Castle, Medium) - Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 10 towers at a time, reward increased to 70.</li> <li>Apr 15, 2015 - "Poetic License" (Park Path, Hard) - Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Apprentice, Banana Farm, Dartling Gun, $8,000 starting cash, survive waves from 40 to 75, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Apr 16, 2015 - "Dream Come True" (North Pole, Hard) - Dart Monkey (2-3), Sniper Monkey (0-3), Ninja Monkey (2-1), Ice Tower (0-0), Monkey Buccaneer (1-1), Monkey Village (4-1), given 1 free Super Monkey Storm, $12,500 starting cash, survive waves from 45 to 65, reward of 50</li> <li>Apr 17, 2015 - "Dark Dirigible Titan" (Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey (2-3), Monkey Ace (4-2), Super Monkey (4-2), Monkey Apprentice (2-2), Dartling Gun (2-2), Spike Factory (2-2),, $15,000 starting cash, survive waves from 30 to 62, reward increased to 62.</li> <li>Apr 18, 2015 - "Back on the Farm" (Country Road, Medium) - Sniper Monkey (0-4), Monkey Apprentice (4-2), Monkey Village (4-0), Banana Farm (4-2), Dartling Gun (4-0), given 1 free Super Monkey Storm,, $3,000 starting cash, survive waves from 15 to 60, max. 10 Towers at a time, reward increased to 65.</li> <li>Apr 19, 2015 - "Alphabet" (Switch, Hard) - Sniper Monkey, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Mortar Tower, given 1 free Portable Lake, $10,000 starting cash, survive waves from 35 to 65, max. 8 Towers at a time, reward of 50</li> <li>Apr 20, 2015 - "Expensive Metal" (Park Path, Hard) - Sniper Monkey (0-4), Boomerang Thrower (4-1), Ice Tower (1-4), Monkey Ace (4-0), Super Monkey (1-4), Dartling Gun (4-1), survive waves from 1 to 50, reward of 50</li> <li>Apr 21, 2015 - "Square Root Something Something" (Country Road, Medium) - Tack Shooter (2-3), Sniper Monkey (4-0), Ninja Monkey (3-1), Bomb Tower (1-1), given 1 free Super Monkey Storm, $2,236 starting cash, survive waves from 22 to 60, reward of 50</li> <li>Apr 22, 2015 - "Finite Castle" (Castle, Medium) - Dart Monkey (4-2), Boomerang Thrower (4-2), Ice Tower (4-3), Super Monkey (2-4), Mortar Tower (4-2), Dartling Gun (4-2), $22,000 starting cash, survive waves from 45 to 70, no more than 5 of any tower or Special Agent type, reward of 50</li> <li>Apr 23, 2015 - "Low Tide" (Dune Sea, Medium) - Sniper Monkey (4-2), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (2-0), Mortar Tower (2-4),, $2,500 starting cash, survive waves from 15 to 53, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Apr 24, 2015 - "Just My Two Dollars" (Jungle, Easy) - Ninja Monkey (4-2), Monkey Buccaneer (0-3), Super Monkey (3-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 35 to 73, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Apr 25, 2015 - "The Scorch Trials" (Mount Magma, Medium) - Tack Shooter (4-2), Monkey Apprentice (2-4), Mortar Tower, Spike Factory (4-2), $6,500 starting cash, survive waves from 35 to 65, no more than 7 of any tower or Special Agent types, reward of 50</li><li>Apr 26, 2015 - "Jungling" (Jungle, Medium) - Sniper Monkey, Super Monkey, Dartling Gun (4-0), Spike Factory (2-4), $6,500 starting cash, survive waves from 30 to 75, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Apr 27, 2015 - "Superfluous" (Archipelago, Medium) - Boomerang Thrower (4-0), Bomb Tower (0-4), Ice Tower, Glue Gunner (0-4), Dartling Gun (4-0), $5,000 starting cash, survive waves from 30 to 65, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Apr 28, 2015 - "A Choice Made Randomly" (Snake River, Medium) - Tack Shooter, Sniper Monkey, Monkey Ace, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 7 Towers at a time, reward of 50</li> <li>Apr 29, 2015 - "Shades of Deep Purple" (Fireworks, Medium) - Tack Shooter (3-3), Sniper Monkey (2-2), Boomerang Thrower (3-2), Super Monkey (2-3), given 1 free Super Monkey Storm, $4,000 starting cash, survive waves from 30 to 70, reward of 50</li> <li>Apr 30, 2015 - "Hang Ten" (Dune Sea, Medium) - Bomb Tower, Monkey Buccaneer, Monkey Ace, Monkey Apprentice, $14,000 starting cash, survive waves from 40 to 85, max. 10 Towers at a time.</li> <li>May 1, 2015 - "The Genetic Game" (Switch, Medium) - Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, $11,000 starting cash, survive waves from 40 to 85, no more than 4 of any tower or Special Agent type, reward increased to 60.</li> <li>May 2, 2015 - "Heart of the Storm" (Bloon Circles, Hard) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun (2-4), Spike Factory (2-4), $8,000 starting cash, survive waves from 40 to 80, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>May 3, 2015 - "Consecrated Territory" (Monkey Lane, Hard) - Dart Monkey (3-3), Ice Tower (1-3), Glue Gunner (3-3), Super Monkey (4-2), Banana Farm (4-2), $2,000 starting cash, survive waves from 20 to 65, 20 lives, reward of 50</li> <li>May 4, 2015 - "Riven" (Archipelago, Medium) - Sniper Monkey, Super Monkey (4-2), Monkey Village (4-2), Banana Farm (2-2), Mortar Tower, given 1 free Bloonsday Device and 1 Bloonberry Bush, $6,000 starting cash, survive waves from 30 to 60, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>May 5, 2015 - "Protect the Drain" (Down the Drain, Medium) - Dart Monkey,Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 2 free Beekeepers,, survive waves from 1 to 50.</li> <li>May 6, 2015 - "If Only" (Slalom, Medium) - Sniper Monkey (4-0), Ninja Monkey (4-0), Glue Gunner (0-4), Mortar Tower (4-0), Spike Factory (0-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>May 7, 2015 - "Illuminati Confirmed" (Snake River, Hard) - All towers excluding Road Spikes and Pineapples available with 3-0 upgrades, $6,600 starting cash, survive waves from 33 to 63, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>May 8, 2015 - "Proper Popping" (Dockside, Hard) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Mortar Tower, $3,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, reward of 50</li> <li>May 9, 2015 - "A Cash Shortage" (3 Times Around, Easy) - All towers excluding Road Spikes available with 4-3 upgrades,, $271 starting cash, survive waves from 13 to 46, 46 lives, reward increased to 60.</li> <li>May 10, 2015 - "Super Freeze" (The Rink, Medium) - Dart Monkey (4-2), Ninja Monkey (2-4), Monkey Ace, Super Monkey (2-2), Monkey Apprentice (2-4), Mortar Tower (2-4), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to 65.</li> <li>May 11, 2015 - "Watching" (The Eye, Medium) - Dart Monkey, Ice Tower, Monkey Ace, Monkey Apprentice, Monkey Village,, $4,000 starting cash, survive waves from 20 to 60, reward increased to 100.</li> <li>May 12, 2015 - "Big Hero 6" (Dockside, Medium) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Glue Gunner (4-2), Super Monkey (2-4), Monkey Apprentice (2-4), $6,500 starting cash, survive waves from 40 to 75, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>May 13, 2015 - "Double Lead Across the Castle" (Castle, Medium) - Dart Monkey (4-0), Sniper Monkey (1-3), Boomerang Thrower (4-2), Monkey Buccaneer (3-0), Monkey Ace (4-1), Super Monkey (2-3), Dartling Gun (4-2), max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to 60.</li> <li>May 14, 2015 - "NEW Game" (Archipelago, Medium) - Tack Shooter, Sniper Monkey, Dartling Gun, $5,000 starting cash, survive waves from 25 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to 60.</li> <li>May 15, 2015 - "Square Root of Seven" (Snake River, Medium) - Boomerang Thrower (1-3), Ninja Monkey (1-3), Bomb Tower (1-3), Ice Monkey (1-3), $1,575 starting cash, survive waves from 11 to 64, max. 15 Towers at a time, no more than 9 of any tower or Special Agent type, reward increased to 55.</li> <li>May 16, 2015 - "Watershed" (Downstream?, Medium) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Glue Gunner, $6,500 starting cash, survive waves 30 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 100</li> <li>May 17, 2015 - "Anti-Camo Dust" (Snake River, Hard) - Dart Monkey (1-4), Monkey Buccaneer (4-1), Monkey Ace (4-1), Monkey Apprentice (4-1), Monkey Village (4-1),, $7,500 starting cash, survive waves 24 to 58, 200 lives, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>May 18, 2015</li> <li>May 19, 2015</li> <li>May 20, 2015</li> <li>May 21, 2015</li> <li>May 22, 2015</li> <li>May 23, 2015</li> <li>May 24, 2015</li> <li>May 25, 2015</li> <li>May 26, 2015</li> <li>May 27, 2015</li> <li>May 28, 2015</li> <li>May 29, 2015</li> <li>May 30, 2015</li> <li>May 31, 2015</li> <li>Jun 1, 2015</li> <li>Jun 2, 2015</li> <li>Jun 3, 2015</li> <li>Jun 4, 2015</li> <li>Jun 5, 2015</li> <li>Jun 6, 2015</li> <li>Jun 7, 2015</li> <li>Jun 8, 2015</li> <li>Jun 9, 2015</li> <li>Jun 10, 2015</li> <li>Jun 11, 2015</li> <li>Jun 12, 2015</li> <li>Jun 13, 2015</li> <li>Jun 14, 2015</li> <li>Jun 15, 2015</li> <li>Jun 16, 2015</li> <li>Jun 17, 2015</li> <li>Jun 18, 2015</li> <li>Jun 19, 2015</li> <li>Jun 20, 2015</li> <li>Jun 21, 2015</li> <li>Jun 22, 2015</li> <li>Jun 23, 2015</li> <li>Jun 24, 2015</li> <li>Jun 25, 2015</li> <li>Jun 26, 2015</li> <li>Jun 27, 2015</li> <li>Jun 28, 2015</li> <li>Jun 29, 2015</li> <li>Jun 30, 2015</li> <li>Jul 1, 2015 - "Q&A" (Ice Flow, Medium) - Dart Monkey, Ice Tower, Dartling Gun, $650 starting cash, survive waves 10 to 65, reward of 50</li> <li>Jul 2, 2015</li> <li>Jul 3, 2015</li> <li>Jul 4, 2015</li> <li>Jul 5, 2015</li> <li>Jul 6, 2015</li> <li>Jul 7, 2015</li> <li>Jul 8, 2015</li> <li>Jul 9, 2015</li> <li>Jul 10, 2015</li> <li>Jul 11, 2015</li> <li>Jul 12, 2015</li> <li>Jul 13, 2015 - "Battle of Hogwarts" (Lightning Scar, Medium) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower, Glue Gunner (2-4), Monkey Apprentice, $20,000 starting cash, survive waves 50 to 85, no more than 7 of any tower or Special Agent type, reward of 80</li> <li>Jul 14, 2015</li> <li>Jul 15, 2015</li> <li>Jul 16, 2015</li> <li>Jul 17, 2015</li> <li>Jul 18, 2015</li> <li>Jul 19, 2015</li> <li>Jul 20, 2015</li> <li>Jul 21, 2015</li> <li>Jul 22, 2015</li> <li>Jul 23, 2015</li> <li>Jul 24, 2015</li> <li>Jul 25, 2015</li> <li>Jul 26, 2015</li> <li>Jul 27, 2015</li> <li>Jul 28, 2015</li> <li>Jul 29, 2015</li> <li>Jul 30, 2015</li> <li>Jul 31, 2015</li> <li>Aug 1, 2015 - "Friday the 13th" (Crypt Keeper, Easy) - Dart Monkey, Ice Tower, Glue Gunner, Dartling Gun, Monkey Sub, $6,500 starting cash, survive waves 30 to 65, reward of 65</li> <li>Aug 2, 2015</li> <li>Aug 3, 2015</li> <li>Aug 4, 2015</li> <li>Aug 5, 2015</li> <li>Aug 6, 2015</li> <li>Aug 7, 2015</li> <li>Aug 8, 2015</li> <li>Aug 9, 2015</li> <li>Aug 10, 2015</li> <li>Aug 11, 2015</li> <li>Aug 12, 2015</li> <li>Aug 13, 2015</li> <li>Aug 14, 2015</li> <li>Aug 15, 2015</li> <li>Aug 16, 2015</li> <li>Aug 17, 2015</li> <li>Aug 18, 2015</li> <li>Aug 19, 2015</li> <li>Aug 20, 2015</li> <li>Aug 21, 2015</li> <li>Aug 22, 2015</li> <li>Aug 23, 2015</li> <li>Aug 24, 2015</li> <li>Aug 25, 2015</li> <li>Aug 26, 2015</li> <li>Aug 27, 2015</li> <li>Aug 28, 2015</li> <li>Aug 29, 2015</li> <li>Aug 30, 2015</li> <li>Aug 31, 2015</li> <li>Sep 1, 2015</li> <li>Sep 2, 2015</li> <li>Sep 3, 2015</li> <li>Sep 4, 2015</li> <li>Sep 5, 2015</li> <li>Sep 6, 2015</li> <li>Sep 7, 2015</li> <li>Sep 8, 2015</li> <li>Sep 9, 2015</li> <li>Sep 10, 2015</li> <li>Sep 11, 2015</li> <li>Sep 12, 2015</li> <li>Sep 13, 2015</li> <li>Sep 14, 2015</li> <li>Sep 15, 2015</li> <li>Sep 16, 2015</li> <li>Sep 17, 2015</li> <li>Sep 18, 2015</li> <li>Sep 19, 2015</li> <li>Sep 20, 2015</li> <li>Sep 21, 2015</li> <li>Sep 22, 2015</li> <li>Sep 23, 2015</li> <li>Sep 24, 2015</li> <li>Sep 25, 2015</li> <li>Sep 26, 2015</li> <li>Sep 27, 2015</li> <li>Sep 28, 2015</li> <li>Sep 29, 2015</li> <li>Sep 30, 2015</li> <li>Oct 1, 2015</li> <li>Oct 2, 2015</li> <li>Oct 3, 2015</li> <li>Oct 4, 2015</li> <li>Oct 5, 2015</li> <li>Oct 6, 2015</li> <li>Oct 7, 2015</li> <li>Oct 8, 2015</li> <li>Oct 9, 2015</li> <li>Oct 10, 2015</li> <li>Oct 11, 2015</li> <li>Oct 12, 2015</li> <li>Oct 13, 2015</li> <li>Oct 14, 2015</li> <li>Oct 15, 2015</li> <li>Oct 16, 2015</li> <li>Oct 17, 2015</li> <li>Oct 18, 2015</li> <li>Oct 19, 2015</li> <li>Oct 20, 2015</li> <li>Oct 21, 2015</li> <li>Oct 22, 2015</li> <li>Oct 23, 2015</li> <li>Oct 24, 2015</li> <li>Oct 25, 2015</li> <li>Oct 26, 2015</li> <li>Oct 27, 2015</li> <li>Oct 28, 2015</li> <li>Oct 29, 2015</li> <li>Oct 30, 2015</li> <li>Oct 31, 2015</li> <li>Nov 1, 2015</li> <li>Nov 2, 2015</li> <li>Nov 3, 2015</li> <li>Nov 4, 2015</li> <li>Nov 5, 2015</li> <li>Nov 6, 2015</li> <li>Nov 7, 2015</li> <li>Nov 8, 2015</li> <li>Nov 9, 2015</li> <li>Nov 10, 2015</li> <li>Nov 11, 2015</li> <li>Nov 12, 2015</li> <li>Nov 13, 2015</li> <li>Nov 14, 2015</li> <li>Nov 15, 2015</li> <li>Nov 16, 2015</li> <li>Nov 17, 2015</li> <li>Nov 18, 2015</li> <li>Nov 19, 2015</li> <li>Nov 20, 2015</li> <li>Nov 21, 2015</li> <li>Nov 22, 2015</li> <li>Nov 23, 2015</li> <li>Nov 24, 2015</li> <li>Nov 25, 2015</li> <li>Nov 26, 2015</li> <li>Nov 27, 2015</li> <li>Nov 28, 2015</li> <li>Nov 29, 2015</li> <li>Nov 30, 2015</li> <li>Dec 1, 2015</li> <li>Dec 2, 2015</li> <li>Dec 3, 2015</li> <li>Dec 4, 2015</li> <li>Dec 5, 2015</li> <li>Dec 6, 2015</li> <li>Dec 7, 2015</li> <li>Dec 8, 2015</li> <li>Dec 9, 2015</li> <li>Dec 10, 2015</li> <li>Dec 11, 2015</li> <li>Dec 12, 2015</li> <li>Dec 13, 2015</li> <li>Dec 14, 2015</li> <li>Dec 15, 2015</li> <li>Dec 16, 2015</li> <li>Dec 17, 2015</li> <li>Dec 18, 2015</li> <li>Dec 19, 2015</li> <li>Dec 20, 2015</li> <li>Dec 21, 2015</li> <li>Dec 22, 2015</li> <li>Dec 23, 2015</li> <li>Dec 24, 2015</li> <li>Dec 25, 2015</li> <li>Dec 26, 2015</li> <li>Dec 27, 2015</li> <li>Dec 28, 2015</li> <li>Dec 29, 2015</li> <li>Dec 30, 2015</li> <li>Dec 31, 2015</li> <li>Jan 1, 2016 - "Doom of the Armored Behemoth" (Death Valley, Medium) - Dart Monkey, Boomerang Thrower (2-4), Bomb Tower (2-4), Super Monkey (2-4), Monkey Village (2-4), Dartling Gun (2-2), Spike Factory, $6,000 starting cash, survive waves 25 to 65, reward of 150</li> <li>Jan 2, 2016</li> <li>Jan 3, 2016</li> <li>Jan 4, 2016</li> <li>Jan 5, 2016</li> <li>Jan 6, 2016</li> <li>Jan 7, 2016</li> <li>Jan 8, 2016</li> <li>Jan 9, 2016</li> <li>Jan 10, 2016</li> <li>Jan 11, 2016</li> <li>Jan 12, 2016</li> <li>Jan 13, 2016</li> <li>Jan 14, 2016</li> <li>Jan 15, 2016</li> <li>Jan 16, 2016</li> <li>Jan 17, 2016</li> <li>Jan 18, 2016</li> <li>Jan 19, 2016</li> <li>Jan 20, 2016</li> <li>Jan 21, 2016</li> <li>Jan 22, 2016</li> <li>Jan 23, 2016</li> <li>Jan 24, 2016</li> <li>Jan 25, 2016</li> <li>Jan 26, 2016</li> <li>Jan 27, 2016</li> <li>Jan 28, 2016</li> <li>Jan 29, 2016</li> <li>Jan 30, 2016</li> <li>Jan 31, 2016</li> <li>Feb 1, 2016 - "Treeline Tribulations" (Tree Tops, Medium) - Sniper Monkey (3-3), Ninja Monkey (4-3), Super Monkey, Monkey Village (2-1), Banana Farm, Dartling Gun (3-3), $6,000 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, reward of 150</li> <li>Feb 2, 2016</li> <li>Feb 3, 2016</li> <li>Feb 4, 2016</li> <li>Feb 5, 2016</li> <li>Feb 6, 2016</li> <li>Feb 7, 2016</li> <li>Feb 8, 2016</li> <li>Feb 9, 2016</li> <li>Feb 10, 2016</li> <li>Feb 11, 2016</li> <li>Feb 12, 2016</li> <li>Feb 13, 2016</li> <li>Feb 14, 2016</li> <li>Feb 15, 2016</li> <li>Feb 16, 2016</li> <li>Feb 17, 2016</li> <li>Feb 18, 2016</li> <li>Feb 19, 2016</li> <li>Feb 20, 2016</li> <li>Feb 21, 2016</li> <li>Feb 22, 2016</li> <li>Feb 23, 2016</li> <li>Feb 24, 2016</li> <li>Feb 25, 2016</li> <li>Feb 26, 2016</li> <li>Feb 27, 2016 - "Missile Crisis" (Candyland, Medium) - Tack Shooter (3-4), Sniper Monkey (0-2), Bomb Tower (0-2), Ice Tower (3-3), Monkey Ace (3-0), Monkey Apprentice (4-1), Dartling Gun (3-1), Spike Factory (1-3), Monkey Sub (2-3),, $8,500 starting cash, survive waves 30 to 65, reward of 50</li> <li>Feb 28, 2016</li> <li>Feb 29, 2016</li> <li>Mar 1, 2016 - "Asymptote" (Down The Drain, Medium) - Dart Monkey, Tack Shooter, Boomerang Thrower, Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Apprentice (1-3), Monkey Village, Banana Farm, Spike Factory (4-3), $7,500 starting cash, survive waves 25 to 65, reward of 150</li> <li>Mar 2, 2016</li> <li>Mar 3, 2016</li> <li>Mar 4, 2016</li> <li>Mar 5, 2016</li> <li>Mar 6, 2016</li> <li>Mar 7, 2016</li> <li>Mar 8, 2016</li> <li>Mar 9, 2016</li> <li>Mar 10, 2016</li> <li>Mar 11, 2016</li> <li>Mar 12, 2016</li> <li>Mar 13, 2016</li> <li>Mar 14, 2016</li> <li>Mar 15, 2016</li> <li>Mar 16, 2016</li> <li>Mar 17, 2016</li> <li>Mar 18, 2016</li> <li>Mar 19, 2016</li> <li>Mar 20, 2016</li> <li>Mar 21, 2016</li> <li>Mar 22, 2016</li> <li>Mar 23, 2016</li> <li>Mar 24, 2016</li> <li>Mar 25, 2016</li> <li>Mar 26, 2016</li> <li>Mar 27, 2016</li> <li>Mar 28, 2016</li> <li>Mar 29, 2016</li> <li>Mar 30, 2016</li> <li>Mar 31, 2016</li> <li>Apr 1, 2016 - "Black Magic" (Drag Strip, Medium) - Bomb Tower (4-2), Ice Tower (4-2), Monkey Apprentice, Monkey Village (3-4), Banana Farm (4-2), Monkey Sub (4-2), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, reward of 50</li> <li>Apr 2, 2016 - "Quick Popping Castle" (Castle, Medium) - Dart Monkey, Tack Shooter, Bomb Tower (4-1), Banana Farm, given 1 free Meerkat Spy, $9,000 starting cash, survive waves 30 to 65, reward of 50</li> <li>Apr 3, 2016 - "Differentiation" (Runway, Medium) - Dart Monkey (4-2), Bomb Tower, Glue Gunner (4-3), Monkey Buccaneer (3-0), Super Monkey (2-2), Monkey Apprentice (1-4), Banana Farm, Dartling Gun (3-3), given 1 free Portable Lake,, $15,000 starting cash, survive waves 50 to 85, reward of 100</li> <li>Apr 4, 2016 - "10% Multiplier" (Crypt Keeper, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $5,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Apr 5, 2016 - "Grapes of Wrath" (MOAB Desert, Medium) - Dart Monkey (2-3), Bomb Tower (2-1), Monkey Buccaneer (2-2), $4,500 starting cash, survive waves 26 to 54, no more than 9 of any tower or Special Agent type, reward of 50</li> <li>Apr 6, 2016 - "Seeking the Garden of the Gods" (Archipelago, Medium) - Sniper Monkey (2-3), Boomerang Thrower, Ninja Monkey, Monkey Buccaneer (3-4), Super Monkey (2-4), Monkey Apprentice, Monkey Sub (2-3), given 1 free Tribal Turtle, $8,500 starting cash, survive waves 35 to 75, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Apr 7, 2016 - "Up The Drain" (Down The Drain, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, $4,750 starting cash, survive waves 25 to 60, no more than 4 of any tower or Special Agent type, reward of 65</li> <li>Apr 8, 2016 - "A Visit to the Maze" (Maze, Medium) - Sniper Monkey (2-2), Ice Tower (2-0), Glue Gunner (2-1), Super Monkey (0-0), Monkey Apprentice (2-2), $10,000 starting cash, survive waves 40 to 47, max. 3 Towers at a time, reward of 60</li> <li>Apr 9, 2016 - "Oligarchy" (Slalom, Hard) - All towers with some exceptions (no Road Spikes or Pineapple), $4,500 starting cash, survive waves 30 to 70, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Apr 10, 2016 - "Made of Stars" (Runway, Medium) - Ice Tower, Monkey Ace (4-2), Monkey Village, Banana Farm (2-4), Dartling Gun (4-2), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of 150</li> <li>Apr 11, 2016 - "SHREDR Gods" (Candyland, Medium) - Dart Monkey (4-3), Tack Shooter (4-3), Boomerang Thrower (4-3), Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Super Monkey (4-3), Monkey Apprentice (4-3), Monkey Village (4-3), Banana Farm (4-3), Spike Factory (4-3), $5,000 starting cash, survive waves 25 to 80, no more than 2 of any tower or Special Agent type, reward of 125</li> <li>Apr 12, 2016 - "Windy and Sunny Day" (Archipelago, Hard) - Sniper Monkey (2-0), Boomerang Thrower (3-2), Glue Gunner (2-2), Super Monkey (2-2), Monkey Apprentice (3-3), Dartling Gun (2-2), Spike Factory (2-2), $6,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Apr 13, 2016 - "Color Switch" (Switch, Medium) - Tack Shooter (3-3), Boomerang Thrower (3-2), Ice Tower (3-3), Mortar Tower (4-2), given 1 free Meerkat Spy, $5,000 starting cash, survive waves 30 to 65, reward of 80</li> <li>Apr 14, 2016 - "Amazing Chest Ahead" (Lobby, Hard) - Boomerang Thrower (4-2), Glue Gunner, Super Monkey, Monkey Apprentice (2-4), given 1 free Tribal Turtle, $12,700 starting cash, survive waves 40 to 75, 40 lives, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Apr 15, 2016 - '''"Did You Say MOAB?" (Park, Hard)''' - Dart Monkey (4-0), Boomerang Thrower (3-2), Ninja Monkey (0-3), Bomb Tower (4-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-0), Monkey Ace (3-3), Monkey Apprentice (4-2), Monkey Village (2-2), Banana Farm (2-0), Mortar Tower (3-3), $5,000 starting cash, survive waves 32 to 60, max. 15 Towers at a time, reward of 50</li> <li>Apr 16, 2016 - "High Desert Duos" (Death Valley, Medium) - All towers with some exceptions (no Monkey Buccaneer, Super Monkeys, Banana Farms, Dartling Gun, Spike Factory, Monkey Sub, Road Spikes or Pineapple), $15,000 starting cash, survive waves 40 to 65, no more than 2 of any tower or Special Agent type, reward of 150</li> <li>Apr 17, 2016 - "Revenge of Replacement" (Mount Magma, Medium) - Dart Monkey (4-2), Glue Gunner, Monkey Village (2-0), given 1 free Super Monkey Storm,, $5,000 starting cash, survive waves 24 to 55, reward of 50</li> <li>Apr 18, 2016 - "Pure Skills" (Crypt Keeper, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey (4-3), Boomerang Thrower, Ninja Monkey (4-1), Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Monkey Sub, $5,000 starting cash, survive waves 25 to 65, no more than 2 of any tower or Special Agent type, reward of 150</li> <li>Apr 19, 2016 - "Kiwi Purgatory" (Lava Fields, Medium) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Monkey Buccaneer, Monkey Apprentice, given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves 25 to 65, no more than 1 of any tower or Special Agent type, reward of 60</li> <li>Apr 20, 2016 - "Animals" (Spooky Castle, Easy) - All towers available with some restrictions (no Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes or Pineapples), given 1 free Meerkat Spy, 1 Beekeeper, 1 Angry Squirrel, and 1 Tribal Turtle,, $0 starting cash, survive waves 1 to 50, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Apr 21, 2016 - "Easter Egg" (Hill Giant, Hard) - Dart Monkey, Sniper Monkey (0-3), Boomerang Thrower (4-0), Bomb Tower (4-0), Glue Gunner (2-4), Super Monkey (0-3), Mortar Tower (4-0), Monkey Sub (0-3), given 1 free Meerkat Spy and 1 Portable Lake, $40,000 starting cash, survive waves 60 to 76, no more than 2 of any tower or Special Agent type, reward of 60</li> <li>Apr 22, 2016 - "Monkey Means Boat" (Space Truckin, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Monkey Village, Banana Farm, Spike Factory, given 1 free Bloonberry Bush, 1 Beekeeper, 1 Angry Squirrel, and 1 Tribal Turtle, $5,500 starting cash, survive waves 30 to 65, max. 4 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Apr 23, 2016 - "Maelstrom the MOABs 3" (Water Hazard, Medium) - Dart Monkey (4-2), Tack Shooter (3-4), Boomerang Thrower (3-4), Banana Farm (4-4), Spike Factory (3-3), $6000 starting cash, survive waves from 26 to 65, 150 lives, no more than 4 of any tower or Special Agent type, reward increased to 150</li> <li>Apr 24, 2016 - "In Too Deep" (Rink Revenge, Easy) - all towers and upgrades available, $750 starting cash, 75 lives, survive waves 27 to 43, reward increased to 150</li> <li>Apr 25, 2016 - "Village Assistance 2.0" (Drag Strip, Medium) - Monkey Ace (4-2), Super Monkey (4-4), Monkey Village (2-4), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake, $5,000 starting cash, survive waves from 25 to 65, no more than than 4 of any tower or Special Agent type, reward of 50</li> <li>Apr 26, 2016 - "Mirage Quadruplets" (The Great Divide, Hard) - all towers excepting Road Spikes, Pineapples, Glue Gunners, Spike Factories, Super Monkeys, with all upgrades available, $6,000 starting cash, survive waves from 30 to 85, no more than 4 of any tower or Special Agent type, reward increased to 85</li> <li>Apr 27, 2016 - "District 6" (Drag Strip, Medium) - Monkey Buccaneer (4-2), Monkey Ace (4-4), Monkey Sub (4-4), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 25 to 65, no more than 4 of any tower or Special Agent type, reward increased to 55</li> <li>Apr 28, 2016 - "Nah, JK" (Tunnels, Medium) - Ice Tower (2-4), Monkey Apprentice (4-1), Dartling Gun (4-4), Monkey Sub (2-4), given 1 free Portable Lake,, $8,000 starting cash, survive waves from 40 to 65, reward of 50</li> <li>Apr 29, 2016 - "H20" (Water Hazard, Easy) - Tack Shooter (2-3), Sniper Monkey (2-3), Boomerang Thrower (2-3), Ninja Monkey (2-3), Ice Tower (2-3), $4,000 starting cash, survive waves from 26 to 50, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Apr 30, 2016 - "Micromanagement and Multitasking 102" (Park Path, Medium) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Banana Farm (3-0), Dartling Gun (4-1), $45,000 starting cash, survive waves from 60 to 70, reward increased to 85</li> <li>May 1, 2016 - "SunO" (Down the Drain, Easy) - Bomb Tower (2-4), Super Monkey (4-2), Dartling Gun (4-2), $8,500 starting cash, survive waves from 25 to 63, reward increased to 63</li> <li>May 2, 2016 - "Bearer of the Curse" (Country Road, Medium) - Dart Monkey (4-4), Sniper Monkey (4-4), Ninja Monkey (4-4), Monkey Buccaneer (4-4), Monkey Apprentice (4-4), Mortar Tower (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>May 3, 2016 - "Monkeys Love Pi" (Dockside, Medium) - Dart Monkey (3-1), Sniper Monkey (3-1), Boomerang Thrower (3-1), Ninja Monkey (3-1), Ice Tower (3-1), Glue Gunner (3-1), Monkey Buccaneer (3-1), Monkey Ace (3-1), Super Monkey (3-1), Monkey Apprentice (3-1), Mortar Tower (3-1), Dartling Gun (3-1), Spike Factory (3-1), Monkey Sub (3-1), $3,141 starting cash, survive waves from 31 to 65, 31 lives, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>May 4, 2016 - "Farther Downstream" (Downstream, Medium) - Banana Farm (4-4), Mortar Tower (4-4)), Dartling Gun (4-4), Spike Factory (4-4), Monkey Sub (4-4), $5,000 starting cash, survive waves from 25 to 65, max. 10 Towers at a time, no more than 4 of any tower or Special Agent type, reward increased to 80</li> <li>May 5, 2016 - "Hardcore Freakin' Lazers" (Maze, Medium) - Sniper Monkey (4-2), Monkey Ace (1-3), Super Monkey (1-2), Banana Farm (2-0), Dartling Gun (3-1), Pineapple,, $8,000 starting cash, survive waves from 25 to 46, reward of 50</li> <li>May 6, 2016 - "Alien Fish Monsters" (Space Truckin', Hard) - Ice Tower (2-4), Banana Farm (4-2), Dartling Gun (4-2), Monkey Sub (4-2), given 1 free Bloonsday Device, , $20,000 starting cash, survive waves from 50 to 78, no more than 6 of any tower or Special Agent type, reward of 50</li> <li>May 7, 2016 - "Superior" (Pyramids, Hard) - Tack Shooter (4-3), Bomb Tower (3-2), Ice Tower (3-2), Glue Gunner (2-2), Monkey Buccaneer (3-2), Super Monkey (3-2), Monkey Apprentice (4-0), Monkey Village (2-0), Mortar Tower (2-4), Dartling Gun (3-1), Spike Factory (2-4), $5,000 starting cash, survive waves from 28 to 75, reward of 50</li> <li>May 8, 2016 - "Uncoloured Stockfest" (Scorched Earth, Medium) - Bomb Tower (1-3), Ice Tower (1-2), Glue Gunner (1-4), Monkey Apprentice (4-4), Monkey Village (3-4), Banana Farm (4-4), Mortar Tower (3-1), Pineapple, $4,500 starting cash, survive waves from 20 to 65, no more than 6 of any tower or Special Agent type, reward of 50</li> <li>May 9, 2016 - "We Bare Monkeys" (Dockside, Hard) - Dart Monkey, Ninja Monkey, Ice Tower, Super Monkey (2-3), given 1 free Meerkat Spy, $3,000 starting cash, survive waves from 25 to 65 no more than 1 of any tower or Special Agent type, reward of 50</li> <li>May 10, 2016 - "Dreadnaught" (Water Hazard, Medium) - Bomb Tower (0-4), Monkey Buccaneer (4-1), Monkey Apprentice (1-2), Dartling Gun (2-2), $2,500 starting cash, survive waves from 26 to 60, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>May 11, 2016 - "2Fuse" (The Eye, Easy) - Boomerang Thrower (2-4), Ice Tower (2-4), Monkey Sub, given 4 free Portable Lakes,, $5,000 starting cash, survive waves from 25 to 70, reward increased to 80</li> <li>May 12, 2016 - '''"Stay Strong Everyone!" (Mount Magma, Medium)''' - Dart Monkey, Sniper Monkey, Bomb Tower (2-4), Glue Gunner (4-2), Monkey Apprentice (4-2), Monkey Village (4-2), given 1 free Beekeeper and 1 Tribal Turtle, $8,000 starting cash, survive waves from 35 to 70, max. 10 Towers at a time</li> <li>May 13, 2016 - "Ding Distraction" (Maze, Hard) - Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (4-2), Dartling Gun (3-1), Spike Factory (1-4), Monkey Sub (2-2), $2,500 starting cash, survive waves from 28 to 75, 6400 lives (or inevitably 6308 if no agents used in Round 28), reward increased to 75</li> <li>May 14, 2016 - '''"You Cannot Grasp the True Form of Monkeys' Attack!" (Scorched Earth, Hard)''' - Sniper Monkey, Ice Tower (4-2), Banana Farm (4-2), Mortar Tower, $5,500 starting cash, survive waves from 26 to 60, reward increased to 100</li> <li>May 15, 2016 - "Strom Sequences" (Dune Sea, Medium) - Dart Monkey (4-2), Monkey Buccaneer (4-2), Monkey Apprentice (4-2), Monkey Village (2-4), Dartling Gun (4-2), no more than 2 of any tower or Special Agent type, reward increased to 150</li> <li>May 16, 2016 - "You're Gonna have a Bad Time" (North Pole, Hard) - Sniper Monkey (2-4), Monkey Buccaneer (2-2), Super Monkey (0-0), Monkey Apprentice (2-2), Banana Farm (4-2), Mortar Tower (2-2), Monkey Sub (0-3),, $4,500 starting cash, survive waves from 20 to 60, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>May 17, 2016 - "Upgrade Downgrade" (Switch, Medium) - Dart Monkey (3-2), Bomb Tower (2-4), Glue Gunner (2-4), Monkey Sub (2-2), given 1 free Portable Lake, reward increased to 55</li> <li>May 18, 2016 - "Challenger Deep" (Ice Flow, Hard) - Sniper Monkey (4-3), Monkey Buccaneer, Spike Factory (4-3), Monkey Sub, $1,750 starting cash, survive waves from 26 to 65, no more than 4 of any tower or Special Agent type, reward increased to 80</li> <li>May 19, 2016 - "Long Range" (Drag Strip, Medium) - Dart Monkey (4-2), Sniper Monkey, Monkey Buccaneer, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, Monkey Sub, given 1 free Portable Lake, $5,000 starting cash, survive waves from 30 to 70, no more than 2 of any tower or Special Agent type, reward increased to 150</li> <li>May 20, 2016 - "Hot Problems" (Mount Magma, Hard) - Dart Monkey (2-2), Sniper Monkey (1-2), Glue Gunner (2-2), Mortar Tower (4-0), Dartling Gun (2-1), $2,375 starting cash, survive waves from 26 to 43, no more than 1 of any tower or Special Agent type, reward increased to 70.</li> <li>May 21, 2016 - "The Gauntlet of Deadly Terror" (Slalom, Medium) - Dart Monkey (4-0), Tack Shooter (0-4), Bomb Tower (2-1), Monkey Apprentice (0-3), $7,500 starting cash, survive waves from 35 to 55, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>May 22, 2016 - "The Company of Myself" (Space Truckin', Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (2-4), $696,969 starting cash (and this is true), survive waves from 40 to 55, max. 3 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 100</li> <li>May 23, 2016 - "Stranded" (Dune Sea, Medium) - Dart Monkey, Boomerang Thrower (3-2) Monkey Buccaneer (1-2), Monkey Ace (3-4), Mortar Tower (2-3), Spike Factory (3-2), Monkey Sub (1-2), Pineapple, $4,500 starting cash, survive waves from 30 to 65, no more than 3 of any tower or Special Agent type, reward increased to 85</li> <li>May 24, 2016 - "Towers of the Periodic Table" (Express Shipping, Hard) Tack Shooter, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $11,800 starting cash, survive waves from 40 to 80, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>May 25, 2016 - "Cold Crew" (Snowflake, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Ace, Banana Farm, Dartling Gun, $6,000 starting cash, survive waves from 35 to 65, no more than 1 of any tower or Special Agent type, reward increased to 100</li> <li>May 26, 2016 - "Large Gap" (Snake River, Hard) - Dart Monkey, Boomerang Thrower, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Sub, $5,000? starting cash, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased 60</li> <li>May 27, 2016 - "The" (Dockside, Medium) - Sniper Monkey, Ninja Monkey, Monkey Apprentice, $2,500 starting cash, survive waves from 30 to 60, 175 lives, no more than 4 of any tower or Special Agent type.</li> <li>May 28, 2016 - "Angry Birds" (Skull Peak, Medium) - Boomerang Thrower (2-4), Bomb Tower (4-1), Ice Tower, Monkey Ace (2-4), Monkey Apprentice, Mortar Tower (4-2), Monkey Sub (2-2), $10,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>May 29, 2016 - "Four Monkeys" (Scorched Earth, Medium) - All towers except Tack Shooters, Bomb Towers, Spike Factories, Monkey Villages, Banana Farms, Road Spikes and Pineapples, no restrictions in upgrades, given 1 free Portable Lake, $8,000 starting cash, survive waves from 40 to 80, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 80.</li> <li>May 30, 2016 - "Team Effort" (Archipelago, Medium) - Dart Monkey (4-2), Tack Shooter, Boomerang Thrower (3-4), Ninja Monkey, Ice Tower (4-2), Mortar Tower, Spike Factory (3-3), $3,500 starting cash, survive waves from 30 to 65, max. 7 Towers at a time, no more than 1 of any tower or Special Agent type, no Special Agents allowed, reward increased to 60</li> <li>May 31, 2016 - '''"What Doesn't Change Position?" (The Eye, Medium)''' - Tack Shooter, Ice Tower, Monkey Village, Banana Farm, Spike Factory, given 1 Bloonsday Devices, $15,000 starting cash, survive waves from 40 to 65, no more than 4 of any tower or Special Agent type, reward increased to 60</li> <li>Jun 1, 2016 - "Monkey By The Ocean" (Archipelago, Hard) - Dart Monkey (2-3), Sniper Monkey (1-0), Ice Tower (0-1), Glue Gunner (1-1), Monkey Sub (1-1), $2,000 starting cash, survive waves from 26 to 31, max 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jun 2, 2016 - "District 7" (Jungle, Easy) - Dart Monkey (4-2), Boomerang Thrower (1-4), Bomb Tower (4-1), Monkey Buccaneer (2-4), Monkey Village (4-2), given 1 free Portable Lake, $4,000 starting cash, survive waves from 30 to 61, no more than 4 of any tower or Special Agent type, reward increased to 55</li> <li>Jun 3, 2016 - "Orange is the New Black" (Lightning Scar, Medium) - Tack Shooter, Monkey Apprentice (2-4), Spike Factory (4-2), $4,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to 80</li> <li>Jun 4, 2016 - "ANGRY Fields" (Lava Fields, Medium) - Boomerang Thrower (2-4), Bomb Tower (2-4), Ice Tower (2-4), Super Monkey (2-4), Dartling Gun (2-4), given 1 free Angry Squirrel, $14,000 starting cash, survive waves from 40 to 65, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jun 5, 2016 - '''"What Does Change Position?" (Battle Knot, Medium)''' - All towers except Tack Shooters, Ice Towers, Spike Factories, Road Spikes and Pineapples, no upgrade restrictions, given 2 free Portable Lakes, $15,000 starting cash, survive waves from 40 to 85, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to 60</li> <li>Jun 6, 2016 - "Overheat" (Death Valley, Medium) - Dart Monkey, Tack Shooter (2-4), Boomerang Thrower (2-4), Glue Gunner (2-4), Super Monkey (0-4), Monkey Village (2-4), Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 25 to 65, reward increased to 150</li> <li>Jun 7, 2016 - "Lollipop's Revenge" (Candyland, Easy) - Dartling Gun (3-1), Spike Factory (2-4), survive waves from 1 to 46, reward increased to 150</li> <li>Jun 8, 2016 - "FAIR Game" (Castle, Easy) - Boomerang Thrower, Ice Tower, Monkey Ace, Monkey Sub, $5,000 starting cash, survive waves from 30 to 50, reward of 50</li> <li>Jun 9, 2016 - "Operation: Puffle" (Snowflake, Hard) - Tack Shooter (4-2), Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice (2-4), Spike Factory, Monkey Sub (4-0), $15,000 starting cash, survive waves from 45 to 85, no more than 5 of any tower or Special Agent type, reward increased to 150</li> <li>Jun 10, 2016 - "Treasure Hunters" (Jungle, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Super Monkey, $6,500 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to 55</li> <li>Jun 11, 2016 - "Kygo" (Archipelago, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Banana Farm, $7,000 starting cash, survive waves from 40 to 65, no more than 2 of any tower or Special Agent type, reward increased to 150</li> <li>Jun 12, 2016 - "Clock of Rebirth" (Clock, Medium) - Boomerang Thrower (4-0), Monkey Apprentice (0-4), $5,000 starting cash, survive waves from 26 to 45, reward increased to 100</li> <li>Jun 13, 2016 - District 13" (Spooky Castle, Medium) - Sniper Monkey, Ninja Monkey, Bomb Tower (4-1), Glue Gunner, Monkey Ace, Banana Farm (3-2), Mortar Tower (4-2), Dartling Gun (4-2), Monkey Sub (4-2), $5,000 starting cash, survive waves from 25 to 70, reward increased to 70</li> <li>Jun 14, 2016 - "Early Unlocks" (Clock, Medium) - Dart Monkey, Tack Shooter, Monkey Sub, given 1 free Portable Lake, survive waves from 26 to 60, no more than 2 of any tower or Special Agent type reward increased to 70</li> <li>Jun 15, 2016 - "Partly Sweet" (Candyland, Easy) - Dart Monkey (2-2), Boomerang Thrower (2-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (2-2), Monkey Apprentice (2-2), Monkey Sub (2-2), $9,000 starting cash, survive waves from 40 to 50, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, no Special Agents allowed, reward increased to 60</li> <li>Jun 16, 2016 - "Crippled" (Monkey Lane, Medium) - Tack Shooter (0-4), Sniper Monkey (0-4), Ninja Monkey (4-0), Ice Tower (0-4), Glue Gunner (1-4), Monkey Buccaneer (4-0), Mortar Tower (4-0), Dartling Gun (3-0), Monkey Sub (0-3), given 2 free Portable Lakes, $5,000 starting cash, survive waves from 35 to 69, reward of 50</li> <li>Jun 17, 2016 - "COBRA Clones" (Ice Flow, Medium) - Sniper Monkey (1-1), Ninja Monkey (0-2), Banana Farm (0-0), Monkey Sub (1-1), survive waves from 1 to 48, reward of 50</li> <li>Jun 18, 2016 - "Forward" (Down the Drain, Medium) - Dart Monkey, Tack Shooter (2-4), Sniper Monkey (3-3), Ninja Monkey (4-2), Bomb Tower (2-4), Ice Tower (2-3), Monkey Buccaneer (2-4), Monkey Ace, Super Monkey (3-4), Monkey Village, Spike Factory, Monkey Sub, Road Spikes, Pineapple, $7,000 starting cash, survive waves from 25 to 65, no Special Agents allowed, reward increased to 150</li> <li>Jun 19, 2016 - "Polar Ice Cap" (Snowflake, Hard) - Tack Shooter (2-4), Sniper Monkey (1-4), Boomerang Thrower (2-4), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (4-2), Dartling Gun (4-1), $6,500 starting cash, survive waves from 35 to 70, reward of 50</li> <li>Jun 20, 2016 - "Six Realms" (Clock, Medium) - Dart Monkey (2-3), Boomerang Thrower (4-2), Ninja Monkey (2-4), Super Monkey (3-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $200 starting cash, survive waves from 15 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jun 21, 2016 - "A Timely Appearance" (Crypt Keeper, Easy) - Dart Monkey (3-0), Tack Shooter (4-3), Glue Gunner, Road Spikes, $5,000 starting cash, survive waves from 26 to 50, reward increased to 85</li> <li>Jun 22, 2016 - "Double Trouble Asymptote" (Candyland, Medium) - All towers except Sniper Monkeys, Ninja Monkeys, Monkey Buccaneers, Monkey Aces, Banana Farm, Dartling Guns, Monkey Subs, Road Spikes and Pineapple, no upgrades restrictions except Super Monkey (3-0), $5,000 starting cash, survive waves from 25 to 65, no more than 2 of any tower or Special Agent type, reward increased to 85</li> <li>Jun 23, 2016 - "Evil Clone's Evil Clones" (Lightning Scar, Medium) - Bomb Tower (4-1), Glue Gunner (1-4), Monkey Ace (3-2), Monkey Apprentice (3-2), Monkey Sub (2-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 30 to 60, reward of 50</li> <li>Jun 24, 2016 - "Super Lopsided" (Candyland, Medium) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, available towers limited to 4-3, $5,000 starting cash, survive waves from 25 to 70, no more than 1 of any tower or Special Agent type, reward increased to 75</li> <li>Jun 25, 2016 - "Advanced Rocket River" (Snake River, Hard) - Bomb Tower (2-4), Dartling Gun (2-4), $7,000 starting cash, survive waves from 35 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Jun 26, 2016 - "First Strike Capability" (Water Hazard, Medium) - Glue Gunner, Monkey Ace, Monkey Village, Monkey Sub (2-4),, $7,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to 100</li> <li>Jun 27, 2016 - "Still Original Specialties" (Hill Giant, Medium) - Boomerang Thrower (3-4), Ninja Monkey (3-4), Glue Gunner (3-4), Monkey Buccaneer (3-4), Monkey Ace (3-4), Super Monkey (4-3), Monkey Apprentice, Mortar Tower (4-3), Dartling Gun, Spike Factory (3-4), $35,000 starting cash, survive waves from 71 to 85, no more than 1 of any tower or Special Agent type, reward increased to 100</li> <li>Jun 28, 2016 - "Limited Selection" (Great Divide, Easy) - All towers except Sniper Monkey, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub, Road Spikes and Pineapple, $6,000 starting cash, survive waves from 30 to 50, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jun 29, 2016 - "Crowd Control" (Slalom, Easy) - Bomb Tower (3-4), Ice Tower (2-2), Glue Gunner (2-2), Mortar Tower (2-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 40 to 51, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward increased to 60</li> <li>Jun 30, 2016 - "Spam, Spam, and More Spam" (Express Shipping, Medium) - Ice Tower (1-1), Glue Gunner (4-0), Monkey Buccaneer (0-4), Spike Factory (0-4), given 8 free Super Monkey Storms and 2 Portable Lakes, $33,000 starting cash, survive waves from 60 to 85, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Jul 1, 2016 - "The Great Division" (The Great Divide, Medium) - Ninja Monkey, Monkey Buccaneer, Super Monkey, given 2 free Portable Lakes, $8,500 starting cash, survive waves 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to 75</li> <li>Jul 2, 2016 - "Final Farewell" (Castle, Medium) - Dart Monkey (0-0), Tack Shooter (0-0), Boomerang Thrower (4-2), Ninja Monkey, Super Monkey (4-2), Monkey Apprentice, $6,850 starting cash, survive waves 31 to 67, 67 lives, reward increased to 67</li> <li>Jul 3, 2016 - "Cheaper to the Right" (Tree Tops, Hard) - Glue Gunner, Monkey Apprentice, Banana Farm, Monkey Sub, given 1 free Portable Lake,, $10,000 starting cash, survive waves 30 to 50, no more than 1 of any tower or Special Agent type</li> <li>Jul 4, 2016 - "Popping Mad" (Fireworks, Medium) - Dart Monkey, Banana Farm (4-2), Dartling Gun (1-4), given 3 free Angry Squirrels, $17,500 starting cash, survive waves 50 to 65, max. 10 Towers at a time, reward of 50</li> <li>Jul 5, 2016 - "Bloons Backgrounds" (Dune Sea, Hard) - Dart Monkey, Boomerang Thrower, Bomb Tower, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Banana Farm, given 1 free Meerkat Spy, $13,500 starting cash, survive waves 40 to 65, no more than 1 of any tower or Special Agent type, all Special Agents allowed, reward of 65</li> <li>Jul 6, 2016 - '''"Don't Stand on the Boat!" (Maze, Medium)''' - Tack Shooter (3-4), Boomerang Thrower (3-1), Ice Tower (1-2), Glue Gunner (1-4), Monkey Buccaneer, Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-1), Banana Farm, Monkey Sub (1-2), $4,000 starting cash, survive waves 30 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jul 7, 2016 - "Handle With CARE" (Express Shipping, Hard) - Sniper Monkey, Boomerang Thrower, Ice Tower, Monkey Village,, $5,000 starting cash, survive waves 30 to 65, reward of 50</li> <li>Jul 8, 2016 - '''"NGAH!" (Skull Peak, Medium)''' - Ice Tower (2-4), Super Monkey (2-4), Monkey Apprentice (2-4), Dartling Gun (2-4),, $12,000 starting cash, survive waves 40 to 65, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Jul 9, 2016 - "Bad Chemistry" (Express Shipping, Hard) - Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Super Monkey (3-3), Spike Factory (3-3), Monkey Sub (3-3), given 1 free Portable Lake, $11,800 starting cash, survive waves 40 to 75, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jul 10, 2016 - "Spikes Not Required" (Tunnels, Easy) - All towers with some exceptions (no Tack Shooters, Spike Factory or Road Spikes), towers limited to 3-3, given 1 free Meerkat Spy and 1 Portable Lake, $5,000 starting cash, survive waves 26 to 80, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jul 11, 2016 - "Meltical Sugar Wave" (Candyland, Medium) - Boomerang Thrower (2-2), Bomb Tower, Glue Gunner, Monkey Apprentice (1-4), Mortar Tower, Dartling Gun,, $7,000 starting cash, survive waves 25 to 50, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jul 12, 2016 - "Desert Adventure" (Death Valley, Hard) - All towers available with some exceptions (no Road Spikes or Pineapple), $10,000 starting cash, survive waves 40 to 47, reward of 100</li> <li>Jul 13, 2016 - "Battle of Doom" (Castle, Medium) - Ice Tower, Super Monkey (1-2), Monkey Apprentice (2-4), Mortar Tower (4-2), Dartling Gun (3-2), $6,000 starting cash, survive waves 30 to 70, reward of 100</li> <li>Jul 14, 2016 - "Super Glue Factory" (MOAB Desert, Medium) - Glue Gunner, Super Monkey, Spike Factory, $2,500 starting cash, survive waves 30 to 60, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jul 15, 2016 - "Bloonarius Spawns Again" (Snowflake, Medium) - All towers available with some exceptions (no Road Spikes or Pineapples), towers limited to 4-3,, $4,550 starting cash, survive waves 25 to 50, reward of 50</li> <li>Jul 16, 2016 - "Smarty" (Tree Tops, Medium) - Boomerang Thrower (3-1), Ninja Monkey, Ice Tower, Monkey Apprentice (4-2), Monkey Sub (4-2), given 2 free Tribal Turtles and 1 Portable Lake, $4,000 starting cash, survive waves 30 to 60, no more than 3 of any tower or Special Agent type, reward of 75</li> <li>Jul 17, 2016 - "Circles of Three" (Bloon Circles, Medium) - Tack Shooter, Sniper Monkey, Ice Tower, Glue Gunner, Dartling Gun, Spike Factory, $3,000 starting cash, survive waves 30 to 65, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jul 18, 2016 - "Unfair Side" (Death Valley, Easy) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey (4-0), Glue Gunner (4-3), Super Monkey (0-2), $10,500 starting cash, survive waves 37 to 50, no more than 3 of any tower or Special Agent type, reward of 80</li> <li>Jul 19, 2016 - "Solar" (Space Truckin, Medium) - Boomerang Thrower (2-4), Super Monkey, Banana Farm, Dartling Gun (4-1), Spike Factory (1-4), given 1 free Bloonsday Device,, $10,000 starting cash, survive waves 40 to 75, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jul 20, 2016 - "Triple Syllable" (Battle Knot, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Bomb Tower (3-4), Ice Tower (3-4), Glue Gunner (3-4), Monkey Ace (3-4), $6,000 starting cash, survive waves 30 to 60, no more than 3 of any tower or Special Agent type, reward of 65</li> <li>Jul 21, 2016 - "A Prickly Affair" (The Eye, Medium) - Dart Monkey (2-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (4-0), Bomb Tower (2-0), Ice Tower (3-3), Glue Gunner (0-0), Monkey Buccaneer (1-2), Monkey Ace (3-3), Super Monkey (0-0), Monkey Apprentice (2-2), Monkey Village (3-2), Banana Farm, Mortar Tower (3-3), Dartling Gun (2-1), Spike Factory (2-4), Monkey Sub (2-2), given 1 free Portable Lake, $4,000 starting cash, survive waves 10 to 60, max. 20 Towers at a time, reward of 50</li> <li>Jul 22, 2016 - "RIP Ink Blot" (Bloon Circles, Medium) - Tack Shooter (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Mortar Tower (3-3), Monkey Sub (3-3), given 1 free Portable Lake,, $1,750 starting cash, survive waves 18 to 40, reward of 65</li> <li>Jul 23, 2016 - "For the Want of a Plant" (Castle, Hard) - Tack Shooter (2-4), Boomerang Thrower (2-4), Ninja Monkey (2-4), Mortar Tower (2-4), given 1 free Bloonberry Bush, $6,000 starting cash, survive waves 31 to 46, no more than 1 of any tower or Special Agent type, reward of 60</li> <li>Jul 24, 2016 - "Quintet for Down The Drain" (Down The Drain, Medium) - All towers with some exceptions (no Road Spikes or Pineapple), $650 starting cash, survive waves 1 to 40, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 60</li> <li>Jul 25, 2016 - "Cramped" (Skull Peak, Hard) - Monkey Buccaneer (4-2), Monkey Ace (4-2), Banana Farm (4-2), Mortar Tower (4-2), Dartling Gun (2-4), $5,000 starting cash, survive waves 38 to 78, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 80</li> <li>Jul 26, 2016 - "The Upper Level" (Castle, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, $5,000 starting cash, survive waves 26 to 60, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Jul 27, 2016 - "Detour" (Candyland, Medium) - All towers with some exceptions (no Road Spikes or Pineapple), $5,000 starting cash, survive waves 25 to 42, max. 2 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Jul 28, 2016 - "Zathura" (Space Truckin, Hard) - Dart Monkey, Boomerang Thrower (2-3), Super Monkey (0-3), Monkey Village (2-2), given 2 free Tribal Turtles, $5,000 starting cash, survive waves 26 to 70, max. 6 Towers at a time, reward of 50</li> <li>Jul 29, 2016 - "Leg Room" (3 Times Around, Hard) - Dart Monkey (3-3), Tack Shooter (4-2), Sniper Monkey (4-3), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower (2-2), Glue Gunner (4-2), Monkey Apprentice (3-3), $2,000 starting cash, survive waves 24 to 74, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Jul 30, 2016 - "Dua Lipa" (Archipelago, Medium) - Boomerang Thrower, Ice Tower, Monkey Sub, $3,500 starting cash, survive waves 30 to 60, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Jul 31, 2016 - "Six Vowels" (Crypt Keeper, Easy) - Bomb Tower, Monkey Apprentice, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $1,443 starting cash, survive waves 14 to 43, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Aug 1, 2016 - "Crazy Mortar" (Candyland, Easy) - Tack Shooter (3-4), Boomerang Thrower (3-1), Ice Tower (1-3), Glue Gunner (1-1), Monkey Ace (3-0), Mortar Tower (2-3), Monkey Sub (1-2), $5,000 starting cash, survive waves 26 to 45, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Aug 2, 2016 - "Duplication" (Pyramids, Medium) - Dart Monkey (0-3), Tack Shooter (3-0), Ninja Monkey (4-2), Monkey Buccaneer (4-0), Monkey Ace (0-3), Banana Farm (3-0), Dartling Gun (2-4), Spike Factory (1-0), $10,500 starting cash, survive waves 40 to 65, no more than 1 of any tower or Special Agent type, reward of 75</li> <li>Aug 3, 2016 - "Spring Cleaning" (Hill Giant, Medium) - Tack Shooter (3-3), Sniper Monkey, Glue Gunner (4-2), Spike Factory (4-3), $5,000 starting cash, survive waves 26 to 60, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Aug 4, 2016 - "Deadly Armoured Inflater of the Core" (Tunnels, Medium) - Ice Tower, Monkey Buccaneer (4-2), Mortar Tower, Spike Factory, given 1 free Portable Lake,, $15,000 starting cash, survive waves 40 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Aug 5, 2016 - "Purely Trash" (Down The Drain, Easy) - Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Apprentice,, $17,000 starting cash, survive waves 35 to 60, reward of 50</li> <li>Aug 6, 2016 - '''"Is the Order a Monkey?" (Hill Giant, Hard)''' - Dart Monkey, Sniper Monkey, Ice Tower, Monkey Village, Banana Farm,, $5,555 starting cash, survive waves 20 to 60, max. 8 Towers at a time, no more than 5 of any tower or Special Agent type, reward of 50</li> <li>Aug 7, 2016 - "All-Game Management" (Hill Giant, Hard) - Dart Monkey, Bomb Tower, Monkey Ace, $5,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Aug 8, 2016 - "High Shooters" (Space Truckin, Hard) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun, Spike Factory (0-4), Monkey Sub (2-4),, $3,000 starting cash, survive waves 28 to 60, max. 5 Towers at a time, reward of 50</li> <li>Aug 9, 2016 - "Sugar Rush" (Candyland, Medium) - Dart Monkey (2-4), Ninja Monkey, Glue Gunner (2-3), Super Monkey, Dartling Gun (3-3), Spike Factory, $4,000 starting cash, survive waves 20 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 90</li> <li>Aug 10, 2016 - "The Path To Power" (Switch, Medium) - Boomerang Thrower (2-4), Super Monkey (2-4), Banana Farm (4-2), Dartling Gun (3-2),, $5,000 starting cash, survive waves 26 to 60, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Aug 11, 2016 - "Red Wedding" (Spooky Castle, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Dartling Gun, Monkey Sub, $8,000 starting cash, survive waves 35 to 65, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Aug 12, 2016 - "Sharp From Above" (Mount Magma, Hard) - Dart Monkey, Tack Shooter, $11,000 starting cash, survive waves 40 to 50, reward of 80</li> <li>Aug 13, 2016 - "Ice Spy" (Rink Revenge, Medium) - Sniper Monkey, Ice Tower, Super Monkey (2-2), Dartling Gun (3-2), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Aug 14, 2016 - "Strengths and Weaknesses" (Tunnels, Easy) - Tack Shooter (3-0), Sniper Monkey (4-3), Boomerang Thrower (3-2), Ninja Monkey (0-3), Bomb Tower (2-3), Monkey Buccaneer (0-4), Monkey Ace (3-3), Monkey Apprentice, Spike Factory (2-0), given 1 free Portable Lake,, $2,000 starting cash, survive waves 24 to 55, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Aug 15, 2016 - "Standard Model of Monkey Physics" (Fireworks, Hard) - Dart Monkey (2-4), Glue Gunner (1-3), Monkey Apprentice (2-0), Banana Farm (2-2), Dartling Gun (3-2), Monkey Sub (2-2), given 1 free Portable Lake, $7,000 starting cash, survive waves 35 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Aug 16, 2016 - "Fire 'n' Water" (Water Hazard, Medium) - Tack Shooter (4-2), Ice Tower, Monkey Buccaneer, Monkey Apprentice (2-4), Mortar Tower (3-3), Spike Factory (3-2), Monkey Sub, $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Aug 17, 2016 - "Down and to the Right" (Bloon Circles, Medium) - Boomerang Thrower, Glue Gunner, Monkey Apprentice, Dartling Gun, $5,000 starting cash, survive waves 26 to 65, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Aug 18, 2016 - "Desktop Bloons Defender" (The Eye, Medium) - Dart Monkey (2-2), Sniper Monkey (3-2), Bomb Tower (4-2), Ice Tower (3-2), Glue Gunner (2-3), Monkey Buccaneer (3-2), Monkey Ace (2-3), Monkey Village (2-2), Spike Factory (1-4), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 75</li> <li>Aug 19, 2016 - "Secure Monkey Layer" (Switch, Easy) - Boomerang Thrower (4-0), Ninja Monkey (2-4), Bomb Tower (1-4), Ice Tower (1-2), Glue Gunner (1-4), Monkey Buccaneer (3-0), Monkey Apprentice (4-0), Monkey Village (1-3), Spike Factory (4-2), Monkey Sub (2-4), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 63, no more than 1 of any tower or Special Agent type, reward of 75</li> <li>Aug 20, 2016 - "Back to Basics" (Scorched Earth, Medium) - Dart Monkey (2-2), Tack Shooter (2-2), Sniper Monkey (2-2), Boomerang Thrower (2-2), Ninja Monkey (2-2), Bomb Tower (2-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Buccaneer (2-2), Monkey Ace (2-2), Super Monkey (0-0), Monkey Apprentice (1-2), Monkey Village (2-2), Banana Farm (2-2), Mortar Tower (2-2), Dartling Gun (2-2), Spike Factory (1-0), Monkey Sub (2-1), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 60, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Aug 21, 2016 - '''"It Melts!" (Candyland, Medium)''' - Tack Shooter (4-2), Boomerang Thrower (2-4), Bomb Tower, Ice Tower (4-2), Glue Gunner (4-2), Monkey Ace (2-4), Super Monkey (4-2), Monkey Apprentice (2-4), Monkey Village (4-2), Mortar Tower, Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, reward of 100</li> <li>Aug 22, 2016 - "The Shining" (Maze, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, Monkey Village, given 1 free Super Monkey Storm, $55,000 starting cash, survive waves 70 to 85, no more than 1 of any tower or Special Agent type, reward of 150</li> <li>Aug 23, 2016 - "Sharp Cannon" (The Eye, Easy) - Tack Shooter (3-3), Mortar Tower, Spike Factory (1-4), $5,700 starting cash, survive waves 30 to 50, max. 7 Towers at a time, reward of 150</li> <li>Aug 24, 2016 - "Boom Beach" (Dune Sea, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer (2-3), Monkey Ace (0-4), Mortar Tower, Dartling Gun (2-4), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 60</li> <li>Aug 25, 2016 - "Inverse Tohka" (The Great Divide, Medium) - Dart Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, Monkey Village, $5,000 starting cash, survive waves 26 to 85, no more than 8 of any tower or Special Agent type, reward of 150</li> <li>Aug 26, 2016 - "Castle Bloons Defense" (Castle, Easy) - Dart Monkey (4-3), Sniper Monkey (2-3), Bomb Tower, Monkey Buccaneer (2-3), Monkey Apprentice (2-4), Mortar Tower (4-2), $5,000 starting cash, survive waves 26 to 64, max. 14 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 55</li> <li>Aug 27, 2016 - "Castle Machines" (Castle, Medium) - Boomerang Thrower (2-4), Spike Factory (0-4), $5,500 starting cash, survive waves 26 to 47, no more than 4 of any tower or Special Agent type, reward of 65</li> <li>Aug 28, 2016 - "Weakened" (Country Road, Medium) - Dart Monkey (1-1), Sniper Monkey (0-2), Boomerang Thrower (0-1), Ice Tower (0-1), Monkey Apprentice (0-0), Dartling Gun (0-0), $600 starting cash, survive waves 1 to 30, max. 6 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 60</li> <li>Aug 29, 2016 - "Avalanche Zone" (Slalom, Hard) - Dart Monkey (2-4), Tack Shooter (3-2), Ice Tower (3-2), Glue Gunner (3-2), Monkey Buccaneer (3-2), Monkey Village (2-1), Dartling Gun (2-2), Spike Factory (1-2), Monkey Sub (2-2), $5,000 starting cash, survive waves 26 to 65, max. 15 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Aug 30, 2016 - "Nerves of Lead" (Park, Hard) - Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-3), Glue Gunner (1-4), Monkey Ace (3-0), Super Monkey (1-2), Dartling Gun (3-1), Spike Factory (1-4), Monkey Sub (3-2), Road Spikes, given 10 free Angry Squirrels,, $3,500 starting cash, survive waves 20 to 50, 450 lives, reward of 70</li> <li>Aug 31, 2016 - "Spotters, Strike Ships, and Snipers" (MOAB Desert, Medium) - Dart Monkey (2-3), Sniper Monkey (4-2), Bomb Tower (2-2), Monkey Sub (2-3), $5,500 starting cash, survive waves 35 to 73, max. 19 Towers at a time, reward of 50</li> <li>Sep 1, 2016 - "Sound Voltex" (Runway, Medium) - Tack Shooter (2-4), Ninja Monkey (4-0), Ice Tower (3-4), Monkey Ace (2-4), Super Monkey (2-2), Monkey Apprentice (4-0), Banana Farm (4-2), Mortar Tower, Road Spikes, Exploding Pineapple, given 1 free Bloonsday Device, $20,000 starting cash, survive waves 25 to 55, max. 15 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Sep 2, 2016 - "Mobile Boost" (Candyland, Medium) - Dart Monkey (2-3), Boomerang Thrower (3-0), Bomb Tower (4-2), Ice Tower (2-4), Super Monkey (1-1), Spike Factory (3-2), $15,000 starting cash, survive waves 40 to 63, reward of 100</li> <li>Sep 3, 2016 - "Jungle Boogie" (Jungle, Medium) - Dart Monkey (2-4), Sniper Monkey (2-3), Boomerang Thrower (3-2), Ninja Monkey (4-2), Bomb Tower (4-3), Glue Gunner (2-3), Monkey Village (2-1), $4,500 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Sep 4, 2016 - "Jack Frost" (Down The Drain, Easy) - Bomb Tower, Ice Tower, Glue Gunner, Monkey Village, Banana Farm, given 2 free Meerkat Spies, $6,000 starting cash, survive waves 20 to 65, reward of 150</li> <li>Sep 5, 2016 - "Endgame" (Skull Peak, Hard) - Dart Monkey (4-3), Tack Shooter (2-4), Monkey Buccaneer (3-4), Monkey Ace (2-4), Super Monkey (3-3), Monkey Apprentice (4-2), Mortar Tower, Dartling Gun, Monkey Sub (2-4),, $29,000 starting cash, survive waves 51 to 77, max. 11 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 55</li> <li>Sep 6, 2016 - "Robloonson Crusoe Revisited" (Archipelago, Hard) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (4-2), Glue Gunner (3-3), Monkey Buccaneer (2-4), Monkey Apprentice (3-3), Banana Farm (3-3), Mortar Tower (3-3), Spike Factory (2-4), Monkey Sub (3-3), given 1 free Tribal Turtle, $4,000 starting cash, survive waves 26 to 65, 1 lives, max. 9 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 60</li> <li>Sep 7, 2016 - "Black Dart" (Brick Wall, Hard) - Tack Shooter (2-4), Sniper Monkey, Boomerang Thrower (4-0), Ninja Monkey, Super Monkey (0-4), Spike Factory (1-4),, $5,000 starting cash, survive waves 30 to 65, no more than 1 of any tower or Special Agent type, reward of 150</li> <li>Sep 8, 2016 - "Makes No Difference To Me" (Rink Revenge, Medium) - Sniper Monkey (2-4), Ninja Monkey (2-4), Bomb Tower (2-4), Ice Tower (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Mortar Tower (2-4), Spike Factory (2-4), Monkey Sub (2-4),, $12,000 starting cash, survive waves 40 to 60, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Sep 9, 2016 - "Rock Hard" (The Great Divide, Hard) - Ninja Monkey, Bomb Tower (2-3), Monkey Apprentice (2-3), Mortar Tower (4-2), Monkey Sub (2-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 75</li> <li>Sep 10, 2016 - "The Longer, The Better" (Snake River, Hard) - Dart Monkey (1-1), Tack Shooter (1-1), Sniper Monkey (2-2), Boomerang Thrower, Ninja Monkey (1-1), Bomb Tower (0-0), Ice Tower (0-0), Glue Gunner (1-1), Monkey Buccaneer (3-3), Monkey Ace (0-0), Super Monkey (1-1), Monkey Apprentice, Monkey Village (2-2), Banana Farm (1-1), Mortar Tower (1-1), Dartling Gun (1-1), Spike Factory (2-2), Monkey Sub (0-0), $5,000 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 65</li> <li>Sep 11, 2016 - "Luxurious Race" (Drag Strip, Medium) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Banana Farm, given 1 free Portable Lake, $25,000 starting cash, survive waves 50 to 85, no more than 1 of any tower or Special Agent type, reward of 150</li> <li>Sep 12, 2016 - "Gas Pedal" (Drag Strip, Medium) - Tack Shooter (4-2), Sniper Monkey (2-3), Boomerang Thrower (2-4), Ninja Monkey (4-2), Super Monkey (3-3), Monkey Village (2-1), Dartling Gun (3-2), Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 125</li> <li>Sep 13, 2016 - "Split Personality" (The Great Divide, Medium) - Dart Monkey (2-3), Boomerang Thrower (4-0), Ninja Monkey, Ice Tower (2-4), Super Monkey, Monkey Apprentice, Mortar Tower (0-4), given 1 free Angry Squirrel,, $6,700 starting cash, survive waves 20 to 65, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Sep 14, 2016 - "High Desert Revenge" (Death Valley, Easy) - Super Monkey, Banana Farm, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves 26 to 65, reward of 95</li> <li>Sep 15, 2016 - "Piercing Only" (Pyramids, Easy) - Dart Monkey (4-2), Boomerang Thrower (2-0), Ninja Monkey (4-0), Super Monkey (2-0), Monkey Apprentice (1-0), Monkey Village (0-1), Dartling Gun (0-1), Spike Factory (1-0), Monkey Sub (1-0), $7,500 starting cash, survive waves 35 to 62, reward of 50</li> <li>Sep 16, 2016 - "Thawed Out" (Rink Revenge, Medium) - Tack Shooter (4-2), Boomerang Thrower (2-4), Monkey Apprentice (1-3), Mortar Tower (4-3), Dartling Gun (3-2), Spike Factory (2-3), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of 85</li> <li>Sep 17, 2016 - "Me, Myself and I" (Archipelago, Easy) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, Monkey Sub, $5,000 starting cash, survive waves 26 to 50, 1 lives, max. 1 Towers at a time, reward of 50</li> <li>Sep 18, 2016 - "Three Monkeys" (Downstream?, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Mortar Tower, Dartling Gun, Monkey Sub, $26,000 starting cash, survive waves 50 to 65, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 70</li> <li>Sep 19, 2016 - "Dune 7" (Dune Sea, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Bomb Tower (4-1), Monkey Apprentice (4-2), Mortar Tower, Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, reward of 75</li> <li>Sep 20, 2016 - "Cursed Treasure: Undead Towers" (Crypt Keeper, Medium) - Ninja Monkey (2-4), Ice Tower (4-2), Monkey Ace (3-2), Monkey Apprentice (2-2), Monkey Village (2-4), Monkey Sub (2-1), given 1 free Beekeeper, $9,000 starting cash, survive waves 30 to 65, reward of 100</li> <li>Sep 21, 2016 - "Crypt Night " (Crypt Keeper, Easy) - Dart Monkey (0-0), Ninja Monkey (4-2), Bomb Tower (3-3), Ice Tower (2-3), Spike Factory (3-2), Monkey Sub (2-2), $5,000 starting cash, survive waves 26 to 63, max. 16 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 90</li> <li>Sep 22, 2016 - "Farm Rush" (Slalom, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub (4-3),, $650 starting cash, survive waves 1 to 40, max. 10 Towers at a time, reward of 75</li> <li>Sep 23, 2016 - "Dreadbloon's Armour" (Scorched Earth, Medium) - Tack Shooter (0-4), Boomerang Thrower (0-4), Ninja Monkey (0-4), Bomb Tower (2-4), Super Monkey (0-4), Monkey Village (4-0), Banana Farm (0-4), Dartling Gun, Spike Factory (0-4),, $2,000 starting cash, survive waves 10 to 40, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Sep 24, 2016 - '''"It's An Orange!" (Bloon Circles, Medium)''' - Tack Shooter, Boomerang Thrower (2-2), Monkey Apprentice (0-4), Monkey Village (4-0), given 1 free Angry Squirrel, $5,000 starting cash, survive waves 25 to 60, reward of 50</li> <li>Sep 25, 2016 - "Mountain Revenge" (Rink Revenge, Medium) - Monkey Ace, Banana Farm (2-0), Dartling Gun, $5,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, reward of 50</li> <li>Sep 26, 2016 - "Eye Pain" (The Eye, Hard) - Dart Monkey (2-4), Tack Shooter (3-4), Boomerang Thrower (4-0), Ninja Monkey, Glue Gunner (4-2), Super Monkey (0-3), Dartling Gun (2-2), Spike Factory, $3,200 starting cash, survive waves 24 to 42, reward of 50</li> <li>Sep 27, 2016 - "Fuller House" (Death Valley, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, Road Spikes, Exploding Pineapple, $5,000 starting cash, survive waves 25 to 75, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 150</li> <li>Sep 28, 2016 - "Ao Monkey" (Maze, Hard) - Dart Monkey (2-4), Sniper Monkey (3-2), Boomerang Thrower (4-2), Glue Gunner (2-3), Super Monkey (0-0), Monkey Apprentice (2-3), Dartling Gun (2-3), Monkey Sub (2-3), $5,000 starting cash, survive waves 30 to 65, 4 lives, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Sep 29, 2016 - "Team 540" (Dockside, Hard) - Ninja Monkey, Monkey Buccaneer, $15,000 starting cash, survive waves 46 to 58, no more than 2 of any tower or Special Agent type, reward of 70</li> <li>Sep 30, 2016 - "Bombs Everywhere" (Snowflake, Medium) - Bomb Tower, Mortar Tower,, $2,788 starting cash, survive waves 23 to 46, max. 4 Towers at a time, reward of 50</li> <li>Oct 1, 2016 - "Split Down the Middle" (The Great Divide, Easy) - Dart Monkey, Tack Shooter, Boomerang Thrower, Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Monkey Buccaneer (3-3), Super Monkey (3-4), Monkey Apprentice (4-3), Monkey Village (2-4), Spike Factory (4-3), Monkey Sub (1-2), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 150</li> <li>Oct 2, 2016 - "Cogeenick Primate Camp" (River Rapids, Hard) - Monkey Buccaneer (2-4), Monkey Ace (1-3), Monkey Apprentice (2-4), Dartling Gun, $6,100 starting cash, survive waves 30 to 65, no more than 6 of any tower or Special Agent type, reward of 50</li> <li>Oct 3, 2016 - "Monkey Watch" (Clock, Medium) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey, Ice Tower (4-2), Glue Gunner, Super Monkey (2-4), Monkey Apprentice, Banana Farm, given 1 free Tribal Turtle, $3,000 starting cash, survive waves 20 to 60, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Oct 4, 2016 - "Gravity Wars" (Scorched Earth, Hard) - Tack Shooter (2-4), Boomerang Thrower (1-4), Ninja Monkey, Ice Tower, Super Monkey, Monkey Apprentice, Banana Farm (4-2), Mortar Tower, given 1 free Bloonsday Device,, $8,000 starting cash, survive waves 35 to 75, max. 16 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Oct 5, 2016 - "Diep.td5" (Snowflake, Medium) - Dart Monkey (4-2), Tack Shooter (2-3), Sniper Monkey (3-2), Boomerang Thrower (4-2), Ninja Monkey (4-0), Super Monkey (1-2), Dartling Gun (3-2), Spike Factory (3-3), $10,000 starting cash, survive waves 40 to 64, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Oct 6, 2016 - "Sorcery vs. Science" (Rink Revenge, Medium) - Boomerang Thrower (3-1), Ice Tower, Monkey Buccaneer (4-1), Super Monkey (1-2), Monkey Apprentice, Monkey Village (3-1), Banana Farm, $6,000 starting cash, survive waves 30 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Oct 7, 2016 - "Splodey Darts" (River Rapids, Medium) - Dart Monkey, Bomb Tower (2-1), Monkey Buccaneer (2-3), Monkey Ace (2-4), Dartling Gun (2-4), Monkey Sub (2-4), $2,000 starting cash, survive waves 20 to 65, no more than 3 of any tower or Special Agent type, reward of 65</li> <li>Oct 8, 2016 - "Lush Life" (Downstream, Easy) - Dart Monkey (2-4), Sniper Monkey (4-2), Ninja Monkey (2-4), Bomb Tower (4-1), $5,000 starting cash, survive waves 25 to 65, reward of 70</li> <li>Oct 9, 2016 - "Danza Kuduro" (Crypt Keeper, Easy) - Boomerang Thrower (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Dartling Gun (3-3), Road Spikes, $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of 70</li> <li>Oct 10, 2016 - "Like A G6" (Runway, Medium) - Dart Monkey (4-0), Tack Shooter (4-2), Boomerang Thrower, Ninja Monkey (0-4), Bomb Tower (2-1), Glue Gunner (2-2), Super Monkey (2-2), Monkey Apprentice (2-3), Mortar Tower (4-0), Dartling Gun, Spike Factory (1-0), $5,000 starting cash, survive waves 26 to 65, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Oct 11, 2016 - "The Orange Trio" (Pumpkin Patch, Hard) - Tack Shooter, Ninja Monkey (0-0), Glue Gunner (2-2), Monkey Apprentice (2-4), Dartling Gun (3-3), given 1 free Angry Squirrel, $2,500 starting cash, survive waves 31 to 61, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 70</li> <li>Oct 12, 2016 - "Still Unchanged" (Snowflake, Medium) - Ninja Monkey (4-2), Super Monkey (0-4), Monkey Village, Monkey Sub, $8,000 starting cash, survive waves 40 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Oct 13, 2016 - "The Heat Is On" (Death Valley, Easy) - Tack Shooter (4-2), Boomerang Thrower (2-4), Bomb Tower (2-3), Monkey Apprentice (1-4), Mortar Tower (4-2), Dartling Gun (3-2), Spike Factory (2-2), $5,000 starting cash, survive waves 26 to 64, max. 14 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 150</li> <li>Oct 14, 2016 - "Non-restrictive" (Snowflake, Medium) - Sniper Monkey, Monkey Buccaneer, Mortar Tower, Monkey Sub, $5,000 starting cash, survive waves 35 to 66, reward of 50</li> <li>Oct 15, 2016 - "Drain Liquidation" (Down The Drain, Easy) - Dart Monkey, Tack Shooter (3-4), Sniper Monkey, Boomerang Thrower (4-0), Ninja Monkey, Bomb Tower, Monkey Ace (3-0), Super Monkey (0-3), Mortar Tower (2-1), Dartling Gun (2-1), Spike Factory (1-4), $5,000 starting cash, survive waves 26 to 60, reward of 80</li> <li>Oct 16, 2016 - "Rough Waters" (River Rapids, Hard) - All towers with some restrictions (no Monkey Buccaneer, Monkey Sub, Road Spikes or Pineapples), $2,500 starting cash, survive waves 26 to 50, reward of 100</li> <li>Oct 17, 2016 - "Soft Landing" (Clock, Medium) - Boomerang Thrower (4-0), Ninja Monkey (0-3), Bomb Tower (4-0), Monkey Ace (3-0), Monkey Apprentice, Mortar Tower (0-4), Dartling Gun (0-3), Spike Factory (4-3), given 2 free Tribal Turtles, $5,000 starting cash, survive waves 30 to 65, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Oct 18, 2016 - "Extraordinary" (Water Hazard, Medium) - Bomb Tower (0-1), Monkey Buccaneer (4-1), Monkey Apprentice (1-2), Dartling Gun (2-2), $1,850 starting cash, survive waves 26 to 64, no more than 3 of any tower or Special Agent type, reward of 150</li> <li>Oct 19, 2016 - '''"My Foot Is Too Big!" (River Rapids, Medium)''' - Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $7,000 starting cash, survive waves 30 to 75, reward of 60</li> <li>Oct 20, 2016 - "CMYK" (Spooky Castle, Easy) - Bomb Tower (2-3), Monkey Village (2-3), Spike Factory (2-2), Monkey Sub (4-1), $8,000 starting cash, survive waves 30 to 60, reward of 100</li> <li>Oct 21, 2016 - "Skulls" (Skull Peak, Medium) - Glue Gunner, Monkey Buccaneer, Dartling Gun,, $3,000 starting cash, survive waves 20 to 55, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Oct 22, 2016 - "Bloonopoly" (The Great Divide, Medium) - Dart Monkey (0-0), Tack Shooter (2-2), Sniper Monkey (2-2), Boomerang Thrower (2-2), Ninja Monkey (3-2), Bomb Tower (2-3), Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (3-2), Monkey Ace (3-3), Super Monkey, Monkey Apprentice (3-2), Monkey Village (4-3), Banana Farm (4-3), Mortar Tower (2-3), Dartling Gun (3-3), Spike Factory (2-3), Monkey Sub (2-2), given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, max. 22 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Oct 23, 2016 - "Bank Robbery" (Snake River, Hard) - Dart Monkey (2-2), Sniper Monkey (3-3), Ninja Monkey, Bomb Tower (4-1), Monkey Buccaneer (4-3), Super Monkey (1-2), Monkey Village (3-2), Banana Farm (0-3), Mortar Tower (4-3), Dartling Gun (2-2), Monkey Sub (0-4), given 1 free Angry Squirrel,, $4,250 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 75</li> <li>Oct 24, 2016 - "Egoism" (Lobby, Easy) - Dart Monkey (3-3), Tack Shooter (3-3), Sniper Monkey (3-3), Boomerang Thrower (3-3), Ninja Monkey (3-3), Bomb Tower (3-3), Ice Tower (3-3), Glue Gunner (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Super Monkey (3-3), Monkey Apprentice (3-3), Monkey Village (3-3), Banana Farm (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), Monkey Sub (3-3),, $440 starting cash, survive waves 1 to 50, 40 lives, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Oct 25, 2016 - "Can't Remember to Forget You" (Spooky Castle, Hard) - Dart Monkey (2-4), Ninja Monkey, Bomb Tower (4-0), Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Spike Factory (1-4), Monkey Sub (2-4), $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of 110</li> <li>Oct 26, 2016 - "Three Towers Grace" (Crypt Keeper, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $5,000 starting cash, survive waves 26 to 46, max. 3 Towers at a time, reward of 80</li> <li>Oct 27, 2016 - "White & Nerdy" (Drag Strip, Medium) - Boomerang Thrower (2-4), Ice Tower, Monkey Buccaneer (3-3), Super Monkey (2-4), Dartling Gun (4-2), Spike Factory (1-1), Monkey Sub (2-2), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 85</li> <li>Oct 28, 2016 - "Make-believe" (Candyland, Easy) - Dart Monkey (2-4), Sniper Monkey (2-4), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace (2-4), Monkey Sub (2-4), $6,500 starting cash, survive waves 35 to 70, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Oct 29, 2016 - "Simple Stroll" (Country Road, Apopalypse) - Dart Monkey (1-1), Sniper Monkey (1-1), Boomerang Thrower (1-1), Ninja Monkey (1-1), Ice Tower (1-1), Glue Gunner (1-1), Monkey Buccaneer (1-1), Monkey Ace (1-1), Super Monkey (1-1), Monkey Apprentice (1-1), Mortar Tower (1-1), Dartling Gun (1-1), Monkey Sub (1-1), given 1 free Meerkat Spy, $650 starting cash, survive waves 1 to 40, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Oct 30, 2016 - "Running Monkey" (Sprint Track, Medium) - Dart Monkey (1-4), Boomerang Thrower (4-1), Ninja Monkey (1-4), Ice Tower (1-3), Monkey Ace (1-3), Monkey Apprentice (4-1), Monkey Sub (3-1), $9,000 starting cash, survive waves 40 to 60, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Oct 31, 2016 - "Golden Sharks" (Water Hazard, Medium) - Bomb Tower (2-4), Monkey Buccaneer, Monkey Sub (4-3), $15,000 starting cash, survive waves 49 to 85, 100 lives, reward of 50</li> <li>Nov 1, 2016 - "Cause and Effect" (Rink, Medium) - Boomerang Thrower (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Monkey Apprentice (3-3), Monkey Sub (3-3),, $3,333 starting cash, survive waves 3 to 33, no more than 3 of any tower or Special Agent type, reward of 93</li> <li>Nov 2, 2016 - "Piñata Park" (Park Path, Hard) - Tack Shooter, Ice Tower, Monkey Ace, Monkey Village, Exploding Pineapple, $1,700 starting cash, survive waves 13 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Nov 3, 2016 - "Like A Red Nose" (The Eye, Hard) - Dart Monkey (2-4), Sniper Monkey (1-0), Boomerang Thrower (2-2), Ninja Monkey, Super Monkey (1-1), Dartling Gun (2-4), Monkey Sub (1-0), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 64, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 110</li> <li>Nov 4, 2016 - "Spray Em" (Dockside, Medium) - Tack Shooter, Glue Gunner, Banana Farm, Spike Factory, Monkey Sub,, $7,000 starting cash, survive waves 40 to 70, no more than 5 of any tower or Special Agent type, reward of 50</li> <li>Nov 5, 2016 - '''"Versus!" (Dune Sea, Hard)''' - Dart Monkey (4-3), Sniper Monkey (3-3), Boomerang Thrower (0-4), Ice Tower (2-2), Glue Gunner (1-1), Monkey Buccaneer (3-4), Mortar Tower (2-4), Dartling Gun (2-4), Monkey Sub (2-3), $5,500 starting cash, survive waves 31 to 60, 110 lives, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 75</li> <li>Nov 6, 2016 - "Cursed Treasure: Orcish Towers" (Country Road, Hard) - Dart Monkey (4-3), Sniper Monkey (4-2), Glue Gunner (3-2), Monkey Village (3-1), Banana Farm (3-2), Dartling Gun (2-1), Monkey Sub (2-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 30 to 65, reward of 50</li> <li>Nov 7, 2016 - "Toxic" (Down The Drain, Easy) - Glue Gunner (4-2), Super Monkey (2-4), Monkey Village (2-1), Banana Farm (2-0), Dartling Gun (2-2), Monkey Sub (4-2), given 1 free Meerkat Spy, $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of 150</li> <li>Nov 8, 2016 - '''"The Bloons Bros." (Dockside, Hard)''' - Sniper Monkey (1-2), Glue Gunner (3-2), Super Monkey (1-2), Monkey Apprentice (3-2), Dartling Gun (2-1), Spike Factory (1-4), given 1 free Angry Squirrel and 1 Tribal Turtle, $5,000 starting cash, survive waves 26 to 70, no more than 2 of any tower or Special Agent type, reward of 150</li> <li>Nov 9, 2016 - "Luna Shooter" (Space Truckin, Medium) - Tack Shooter (3-3), Sniper Monkey (3-3), Bomb Tower (3-3), Glue Gunner (3-3), Monkey Buccaneer (3-3), Monkey Ace (3-3), Monkey Village (3-3), Mortar Tower (3-3), Dartling Gun (3-3), Spike Factory (3-3), $1,800 starting cash, survive waves 15 to 60, max. 4 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Nov 10, 2016 - "Weak Monkeys and Bomb Towers" (Snowflake, Easy) - Dart Monkey (2-0), Sniper Monkey (2-2), Bomb Tower (1-1), $4,238 starting cash, survive waves 21 to 50, reward of 55</li> <li>Nov 11, 2016 - "Mobile DDT Poppers" (Archipelago, Hard) - Ninja Monkey (3-3), Dartling Gun (3-3), Spike Factory (3-3), $7,000 starting cash, survive waves 35 to 63, max. 15 Towers at a time, no more than 10 of any tower or Special Agent type, reward of 50</li> <li>Nov 12, 2016 - "Patterns" (Switch, Medium) - Tack Shooter, Glue Gunner (2-4), Monkey Apprentice (4-2), Banana Farm, Dartling Gun, Spike Factory (2-4), $4,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 85</li> <li>Nov 13, 2016 - "Everybody Wants To Rule The World" (Tree Tops, Easy) - Sniper Monkey (3-2), Boomerang Thrower (2-4), Ninja Monkey (4-2), Ice Tower (2-3), Glue Gunner (2-2), Super Monkey (2-2), Dartling Gun (2-3), $5,000 starting cash, survive waves 26 to 65, max. 11 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 100</li> <li>Nov 14, 2016 - "Double Battle - Catch the Cheese" (Maze, Hard) - Tack Shooter, Sniper Monkey (4-2), Boomerang Thrower (3-2), Ninja Monkey, Monkey Sub (1-2),, $1,500 starting cash, survive waves 10 to 46, reward of 50</li> <li>Nov 15, 2016 - "Life is Strange" (Clock, Medium) - Sniper Monkey (4-2), Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Super Monkey (4-2), Monkey Apprentice (4-2), Mortar Tower (2-4), $2,000 starting cash, survive waves 30 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Nov 16, 2016 - '''"Really?" (Clock, Medium)''' - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (4-2), Ice Tower (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), Super Monkey (2-2), Monkey Apprentice, Spike Factory (2-4), given 1 free Portable Lake, $4,000 starting cash, survive waves 30 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 55</li> <li>Nov 17, 2016 - "Timber" (Jungle, Medium) - Dart Monkey (4-2), Boomerang Thrower (4-2), Monkey Ace (2-4), Monkey Apprentice, Mortar Tower (4-2), Spike Factory (4-2), $5,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, reward of 100</li> <li>Nov 18, 2016 - "Wacky Sea" (Archipelago, Medium) - Tack Shooter, Bomb Tower, Ice Tower, Monkey Village, Monkey Sub, $6,500 starting cash, survive waves 35 to 75, max. 9 Towers at a time, reward of 50</li> <li>Nov 19, 2016 - "Aqua Rescue" (River Rapids, Medium) - Ice Tower, Monkey Buccaneer (4-2), Monkey Apprentice (2-0), Spike Factory (1-3), Monkey Sub, $5,500 starting cash, survive waves 30 to 65, no more than 4 of any tower or Special Agent type, reward of 80</li> <li>Nov 20, 2016 - "VR Bloons Defender Y3K" (Switch, Hard) - Sniper Monkey (3-0), Bomb Tower (3-2), Ice Tower (2-2), Super Monkey (2-3), Monkey Apprentice (2-3), Dartling Gun (2-1), $3,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 80</li> <li>Nov 21, 2016 - "Veteran Cards" (Slalom, Hard) - Sniper Monkey (4-3), Ninja Monkey (2-2), Ice Tower (3-2), Glue Gunner (4-2), Monkey Apprentice (2-4), Banana Farm (2-3), Mortar Tower (3-4), Monkey Sub (2-3),, $5,000 starting cash, survive waves 30 to 65, reward of 55</li> <li>Nov 22, 2016 - "Graves of Dario and Riddel" (Crypt Keeper, Medium) - Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Monkey Sub, $5,000 starting cash, survive waves 26 to 75, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Nov 23, 2016 - " Subterranean Sewers' Revenge" (Down The Drain, Easy) - Dart Monkey (3-3), Tack Shooter (4-3), Bomb Tower (2-3), Ice Tower (3-1), Glue Gunner (2-2), Monkey Buccaneer (3-2), Monkey Ace (1-3), Super Monkey (3-1), Monkey Apprentice (4-1), Monkey Village (2-2), Banana Farm (4-0), Mortar Tower (3-4), $6,500 starting cash, survive waves 21 to 60, reward of 60</li> <li>Nov 24, 2016 - "Monkey Temple" (Jungle, Medium) - Super Monkey, Monkey Village (2-4), Dartling Gun, $20,000 starting cash, survive waves 50 to 85, 200 lives, max. 40 Towers at a time, reward of 85</li> <li>Nov 25, 2016 - "Funky Farm" (Country Road, Medium) - Monkey Buccaneer (3-2), Monkey Village (2-2), Banana Farm (4-0), Spike Factory (2-4), Road Spikes, Exploding Pineapple, $5,000 starting cash, survive waves 35 to 60, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 80</li> <li>Nov 26, 2016 - "Burning Ring of Fire" (Bloon Circles, Hard) - Tack Shooter (4-2), Monkey Apprentice (0-4), Mortar Tower (4-3), $10,000 starting cash, survive waves 40 to 63, no more than 2 of any tower or Special Agent type, reward of 125</li> <li>Nov 27, 2016 - "Team-Up" (Snowflake, Medium) - Tack Shooter (3-2), Sniper Monkey (3-2), Ice Tower (2-3), Glue Gunner (2-3), Monkey Village (3-2), Banana Farm (2-3), Spike Factory (2-3), Monkey Sub (3-2), $5,000 starting cash, survive waves 30 to 65, max. 12 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Nov 28, 2016 - "Hydro Dam" (River Rapids, Medium) - Bomb Tower, Monkey Buccaneer, Mortar Tower, Dartling Gun, $9,500 starting cash, survive waves 40 to 80, no more than 5 of any tower or Special Agent type, reward of 150</li> <li>Nov 29, 2016 - "Circles" (Down The Drain, Easy) - Tack Shooter, Boomerang Thrower, Ninja Monkey (4-2), Bomb Tower (4-2), Ice Tower, Monkey Ace (2-3), Banana Farm (2-0), Mortar Tower (4-2), Spike Factory (2-4), Monkey Sub (4-2), $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of 100</li> <li>Nov 30, 2016 - "Never Favoured" (Country Road, Medium) - Dart Monkey (4-3), Super Monkey (1-3), Monkey Village (3-4), Dartling Gun (3-3), Spike Factory (3-2), Monkey Sub (4-3), $1,950 starting cash, survive waves 20 to 78, no more than 2 of any tower or Special Agent type, reward of 65</li> <li>Dec 1, 2016 - "Finding Dory" (Archipelago, Medium) - Tack Shooter (2-4), Monkey Buccaneer (2-3), Monkey Ace (3-2), Monkey Sub (4-2), given 3 free Tribal Turtles, $10,000 starting cash, survive waves 40 to 74, no more than 3 of any tower or Special Agent type, reward of 90</li> <li>Dec 2, 2016 - "Elemental Nuclear Assault " (Lava Fields, Hard) - Tack Shooter (4-2), Ice Tower, Monkey Ace (2-4), Monkey Apprentice, Monkey Village (4-2), Mortar Tower (4-2), Monkey Sub (4-2), given 1 free Portable Lake, $8,000 starting cash, survive waves 40 to 75, max. 12 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Dec 3, 2016 - "Heatseeker" (Death Valley, Medium) - Boomerang Thrower (2-4), Ninja Monkey (4-2), Bomb Tower (2-4), Glue Gunner (3-2), Monkey Ace (4-2), Monkey Apprentice (1-4), Monkey Village (2-1), Dartling Gun (3-2), Spike Factory (2-2), Monkey Sub (2-4), given 1 free Portable Lake,, $5,000 starting cash, survive waves 26 to 65, max. 16 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 150</li> <li>Dec 5, 2016 - "Bloon Olympics" (Sprint Track, Hard) - Sniper Monkey (1-3), Boomerang Thrower (3-4), Ninja Monkey, Ice Tower, Monkey Ace, Super Monkey (1-2), Monkey Apprentice (4-3), Banana Farm (4-3), Mortar Tower, Dartling Gun (4-1), Spike Factory, $2,000 starting cash, survive waves 20 to 70, max. 6 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Dec 6, 2016 - "Beachside Dream" (Dune Sea, Hard) - Monkey Buccaneer (3-4), Monkey Ace (0-1), Monkey Apprentice, $5,000 starting cash, survive waves 26 to 47, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Dec 7, 2016 - "Against the Rapids" (River Rapids, Medium) - Ice Tower, Glue Gunner (4-2), Super Monkey (2-2), Spike Factory (4-0), Monkey Sub (4-3), $6,000 starting cash, survive waves 30 to 60, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 150</li> <li>Dec 8, 2016 - "4, 3, 2, 1" (Country Road, Hard) - Dart Monkey, Tack Shooter, Boomerang Thrower, Bomb Tower, $5,000 starting cash, survive waves 26 to 65, max. 10 Towers at a time, reward of 50</li> <li>Dec 9, 2016 - "Time Draining" (Clock, Hard) - Ninja Monkey, Mortar Tower, Dartling Gun (2-4), $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Dec 10, 2016 - '''"Can the Monkey Come Out to Play?" (Brick Wall, Medium)''' - Ninja Monkey, given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of 85</li> <li>Dec 11, 2016 - "The 5th Wave" (Dune Sea, Medium) - Sniper Monkey (4-2), Ice Tower (2-4), Glue Gunner (4-2), Monkey Apprentice (2-2), Dartling Gun (2-2), $5,000 starting cash, survive waves 35 to 63, no more than 3 of any tower or Special Agent type, reward of 80</li> <li>Dec 12, 2016 - "A Runway of Six" (Runway, Medium) - Sniper Monkey, Ninja Monkey, Ice Tower, Glue Gunner, Super Monkey, Monkey Village, Spike Factory, $14,000 starting cash, survive waves 45 to 85, max. 6 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Dec 13, 2016 - "Night Cap" (Battle Knot, Medium) - Sniper Monkey, Ninja Monkey, Bomb Tower (2-4), Ice Tower, Monkey Ace (2-4), Monkey Apprentice (3-2), Monkey Sub (4-2), given 1 free Portable Lake,, $5,000 starting cash, survive waves 30 to 60, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Dec 14, 2016 - '''"Update Additions!" (Archipelago, Medium)''' - Dartling Gun, Spike Factory, Monkey Sub, $3,500 starting cash, survive waves 25 to 75, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Dec 15, 2016 - "Going For The One" (Park, Medium) - All towers (at 1-1), given 1 free Meerkat Spy,, $5,000 starting cash, survive waves 26 to 46, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Dec 16, 2016 - "Am I Wrong" (Dune Sea, Medium) - Dart Monkey (4-0), Tack Shooter, Dartling Gun (3-2), $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 80</li> <li>Dec 17, 2016 - "The Fat Rat Invaded My TV" (Candyland, Medium) - Dart Monkey (4-3), Sniper Monkey, Boomerang Thrower (2-4), Glue Gunner (2-1), Monkey Buccaneer, Monkey Ace, Mortar Tower, Dartling Gun (2-4), Monkey Sub, $5,000 starting cash, survive waves 26 to 65, no more than 2 of any tower or Special Agent type, reward of 65</li> <li>Dec 18, 2016 - "Be The One" (Dockside, Hard) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 26 to 65, max. 1 Towers at a time, reward of 100</li> <li>Dec 19, 2016 - "Fancy" (The Eye, Medium) - Ice Tower (4-2), Glue Gunner (4-2), Monkey Buccaneer (4-2), Monkey Ace (4-2), Super Monkey, Mortar Tower (4-2), Dartling Gun, Spike Factory, Monkey Sub (2-4), given 1 free Portable Lake, $16,000 starting cash, survive waves 40 to 82, max. 11 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Dec 20, 2016 - "Sixty-Three" (Battle Knot, Medium) - Dart Monkey, Tack Shooter (3-4), Sniper Monkey (4-3), Boomerang Thrower (0-4), Ninja Monkey (4-0), Bomb Tower (4-1), Ice Tower, Glue Gunner (1-4), Monkey Ace (1-4), Super Monkey (2-0), Monkey Apprentice, Monkey Village (4-1), Banana Farm (4-1), Mortar Tower (4-2), Dartling Gun, Spike Factory, $6,300 starting cash, survive waves 36 to 63, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Dec 21, 2016 - "Break the Rules" (Castle, Medium) - Sniper Monkey (4-2), Ninja Monkey, Bomb Tower (4-2), Ice Tower (2-2), Monkey Apprentice (4-2), Mortar Tower (2-4), Monkey Sub (4-2), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 85</li> <li>Dec 22, 2016 - "I Hate Spooky Castle" (Spooky Castle, Medium) - Bomb Tower, Monkey Ace, Monkey Apprentice, Mortar Tower, Dartling Gun, $5,000 starting cash, survive waves 26 to 65, max. 8 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 50</li> <li>Dec 23, 2016 - "ROYGBIV" (Scorched Earth, Medium) - Boomerang Thrower, Bomb Tower, Super Monkey, Banana Farm, Mortar Tower, $5,000 starting cash, survive waves 30 to 50, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Dec 24, 2016 - "Six Feet Under" (Six Feet, Hard) - Ninja Monkey (2-2), Bomb Tower (2-4), Monkey Ace (3-3), $2,000 starting cash, survive waves 21 to 50, max. 6 Towers at a time, reward of 75</li> <li>Dec 25, 2016 - "The Three Little Monkeys" (Maze, Medium) - Dart Monkey, Boomerang Thrower, Ninja Monkey, $15,000 starting cash, survive waves 40 to 60, no more than 1 of any tower or Special Agent type, reward of 125</li> <li>Dec 26, 2016 - "Tranquil Glade" (Monkey Lane, Hard) - Tack Shooter (4-2), Sniper Monkey (0-3), Boomerang Thrower (2-4), Ninja Monkey (2-2), Bomb Tower (1-3), Monkey Buccaneer (3-2), Monkey Ace, Monkey Apprentice (0-3), Monkey Village (2-4), Mortar Tower (0-4), Dartling Gun (4-0), Spike Factory, given 1 free Portable Lake, $3,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 50</li> <li>Dec 27, 2016 - "Ten Hits" (Tree Tops, Medium) - Dart Monkey (2-4), Tack Shooter (2-4), Boomerang Thrower (4-2), Ninja Monkey, Monkey Village (3-1), $50,000 starting cash, survive waves 61 to 70, reward of 75</li> <li>Dec 28, 2016 - "You Shock Me All Night Long" (Lightning Scar, Hard) - Boomerang Thrower (2-4), Super Monkey (2-3), Monkey Apprentice (2-2), Spike Factory (4-2), $3,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 80</li> <li>Dec 29, 2016 - "Speeds Up" (Clock, Medium) - Sniper Monkey (2-4), Boomerang Thrower (2-4), Ice Tower (4-2), Dartling Gun (4-2), Spike Factory (4-2), $6,000 starting cash, survive waves 30 to 70, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 60</li> <li>Dec 30, 2016 - "Rainbow Sequence" (Candyland, Medium) - Dart Monkey (2-2), Tack Shooter (4-2), Boomerang Thrower (1-2), Ninja Monkey (2-4), Ice Tower, Glue Gunner (2-2), Super Monkey (2-0), $5,000 starting cash, survive waves 26 to 60, max. 7 Towers at a time, reward of 100</li> <li>Dec 31, 2016 - "Aim Hard" (Scorched Earth, Medium) - Sniper Monkey, Dartling Gun, $2,500 starting cash, survive waves 30 to 40, reward of 60</li> <li>Jan 1, 2017 - "The Great Stock Market Crash" (The Great Divide, Easy) - Dart Monkey (2-3), Tack Shooter (3-3), Sniper Monkey (4-1), Ninja Monkey (3-2), Ice Tower (1-2), Glue Gunner (2-2), Dartling Gun (2-2), Spike Factory (2-2), $2,500 starting cash, survive waves 26 to 60, max. 12 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Jan 2, 2017 - "Extreme Farming: Apopalypse Style" (Snake River, Apopalypse) - All towers,, $1,500 starting cash, survive waves 1 to 45, reward of 100</li> <li>Jan 3, 2017 - "Toes" (Dune Sea, Medium) - Dart Monkey (4-3), Sniper Monkey, Boomerang Thrower, Ninja Monkey, Glue Gunner (2-2), Mortar Tower (2-4), Dartling Gun (3-4), $5,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 125</li> <li>Jan 4, 2017 - "Color Scheme" (Downstream, Easy) - Dart Monkey (4-2), Sniper Monkey (4-2), Monkey Buccaneer (2-4), Monkey Village (4-2), Mortar Tower (2-4), given 1 free Meerkat Spy, 1 Beekeeper, and 1 Tribal Turtle, $4,000 starting cash, survive waves 30 to 65, reward of 70</li> <li>Jan 5, 2017 - "My Eyes" (The Eye, Medium) - Dart Monkey (4-3), Sniper Monkey (3-1), Boomerang Thrower (3-2), Ninja Monkey (3-3), Ice Tower (3-3), Super Monkey (0-1), Mortar Tower (2-4), Dartling Gun (2-4), Monkey Sub (1-3), given 1 free Portable Lake, $5,000 starting cash, survive waves 26 to 63, max. 11 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 80</li> <li>Jan 6, 2017 - "Deirdre" (Death Valley, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Glue Gunner, Monkey Ace, Monkey Apprentice, Mortar Tower, $5,000 starting cash, survive waves 26 to 55, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 150</li> <li>Jan 7, 2017 - "Driven" (Drag Strip, Medium) - Tack Shooter, Bomb Tower, Monkey Buccaneer, Monkey Ace, Mortar Tower, Spike Factory, given 1 free Portable Lake, $29,000 starting cash, survive waves 55 to 63, max. 9 Towers at a time, reward of 125</li> <li>Jan 8, 2017 - "Cera-masher" (Scorched Earth, Medium) - Dart Monkey (4-2), Spike Factory (3-2), Monkey Sub (2-3), given 6 free Tribal Turtles and 1 Portable Lake, $6,000 starting cash, survive waves 40 to 70, max. 15 Towers at a time, reward of 50</li> <li>Jan 9, 2017 - "Tobu" (Candyland, Hard) - Tack Shooter, Ninja Monkey, Monkey Ace (3-4), Monkey Apprentice (3-4), Banana Farm, Mortar Tower (3-4), Spike Factory (1-4), $8,000 starting cash, survive waves 35 to 70, max. 7 Towers at a time, reward of 95</li> <li>Jan 10, 2017 - "Rotten To The Core" (Switch, Medium) - Dart Monkey (3-2), Tack Shooter (2-3), Ninja Monkey (2-3), Ice Tower (2-2), Glue Gunner (2-1), Monkey Ace (2-1), Super Monkey (1-1), Banana Farm (1-3), Monkey Sub (3-1), given 1 free Super Monkey Storm and 1 Portable Lake, $5,000 starting cash, survive waves 26 to 60, 175 lives, max. 18 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 85</li> <li>Jan 11, 2017 - "The Traitor" (Switch, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Super Monkey (0-2), Mortar Tower, $5,000 starting cash, survive waves 26 to 65, reward of 100</li> <li>Jan 12, 2017 - "Cunetry Century" (Pumpkin Patch, Hard) - Sniper Monkey, Boomerang Thrower, Ninja Monkey, $2,500 starting cash, survive waves 25 to 55, no more than 1 of any tower or Special Agent type, reward of 70</li> <li>Jan 13, 2017 - "Little Spotters" (Snowflake, Hard) - Sniper Monkey, Monkey Ace, Mortar Tower, Dartling Gun, Monkey Sub,, $1,000 starting cash, survive waves 20 to 50, no more than 1 of any tower or Special Agent type, reward of 75</li> <li>Jan 14, 2017 - "Thermite Rounds" (Water Hazard, Medium) - Boomerang Thrower (2-2), Bomb Tower (2-2), Monkey Buccaneer (2-3), Mortar Tower (2-2), Dartling Gun (2-4), Spike Factory (2-2), Monkey Sub (2-3), $2,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 80</li> <li>Jan 15, 2017 - "Icebreakers' Revenge" (Rink Revenge, Hard) - Mortar Tower, Monkey Sub, $6,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of 70</li> <li>Jan 16, 2017 - "Pirate Tears" (Downstream, Medium) - Tack Shooter, Sniper Monkey, Bomb Tower, Glue Gunner, Monkey Buccaneer, Monkey Sub, given 1 free Super Monkey Storm, $5,000 starting cash, survive waves 26 to 60, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Jan 17, 2017 - "Another Meeblings" (Tree Tops, Easy) - Ninja Monkey, Ice Tower, Monkey Ace, Super Monkey, Monkey Village, Banana Farm, Dartling Gun, Spike Factory, $10,000 starting cash, survive waves 40 to 85, no more than 1 of any tower or Special Agent type, reward of 75</li> <li>Jan 18, 2017 - "Survival" (Archipelago, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, Monkey Sub, $5,000 starting cash, survive waves 26 to 65, 1 lives, max. 1 Towers at a time, reward of 100</li> <li>Jan 19, 2017 - "Weak-point Targeting" (Archipelago, Hard) - Monkey Sub (2-3), Mortar Tower (2-4), Sniper Monkey (4-3), Monkey Ace (3-2), Dartling Gun (2-3), $2,500 starting cash, survive waves 26-60, max. 4 Towers at a time, reward of 65</li> <li>Jan 20, 2017 - "La Clairière Tranquille II" (Hill Giant, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Road Spikes, Exploding Pineapple, $4,000 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 125</li> <li>Jan 21, 2017 - "75% Multiplier" (Snake River, Easy) - Ice Tower (4-2), Glue Gunner (3-3), Banana Farm (4-2), Mortar Tower (2-4), $5,000 starting cash, survive waves 26 to 51, max. 4 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 150</li> <li>Jan 22, 2017 - "Kinetic Sharded Ammo" (River Rapids, Hard) - Bomb Tower (2-4), Monkey Apprentice (0-1), Mortar Tower (2-2), Dartling Gun (2-3), Monkey Sub (2-3), $3,000 starting cash, survive waves 26 to 65, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of 120</li> <li>Jan 23, 2017 - "The Dark Addiction" (Clock, Medium) - Tack Shooter, Ninja Monkey, Bomb Tower, Banana Farm, Mortar Tower,, $5,000 starting cash, survive waves 26 to 65, reward of 65</li> <li>Jan 24, 2017 - "Exponential Function" (Crypt Keeper, Medium) - Dart Monkey (2-4), Ninja Monkey, Super Monkey, Monkey Apprentice, Banana Farm (2-0), Dartling Gun (4-2), Monkey Sub (2-4), $7,776 starting cash, survive waves 27 to 81, reward of 100</li> <li>Jan 25, 2017 - "Auto Loader" (Snake River, Hard) - Tack Shooter (3-0), Sniper Monkey (1-3), Boomerang Thrower (2-4), Bomb Tower (2-2), Glue Gunner (2-3), Monkey Buccaneer (3-2), Super Monkey (2-0), Mortar Tower (2-4), Dartling Gun (3-1), Spike Factory (1-3), Monkey Sub (4-0), $3,500 starting cash, survive waves 26 to 65, max. 5 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 90</li> <li>Jan 26, 2017 - "Purple Power" (Spooky Castle, Easy) - Sniper Monkey (2-1), Boomerang Thrower (3-2), Glue Gunner (2-1), Super Monkey (2-2), Dartling Gun (1-2), Spike Factory (2-2), $6,600 starting cash, survive waves 26 to 46, max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 80</li> <li>Jan 27, 2017 - "Stone With the Monkeys" (Castle, Medium) - Dart Monkey, Boomerang Thrower, Super Monkey (2-4), $7,000 starting cash, survive waves 26 to 75, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 50</li> <li>Jan 28, 2017 - "Until Dawn" (Crypt Keeper, Easy) - Dart Monkey (2-3), Sniper Monkey (4-2), Boomerang Thrower (4-2), Ice Tower (2-4), Glue Gunner (2-3), Super Monkey (2-2), Mortar Tower (4-2), Dartling Gun (2-3), $500 starting cash, survive waves 1 to 52, no more than 2 of any tower or Special Agent type, reward of 100</li> <li>Jan 29, 2017 - "Grass With The Monkeys" (The Great Divide, Medium) - Dart Monkey (2-4), Boomerang Thrower (2-4), Ninja Monkey, Super Monkey (2-3), Banana Farm (2-0), $5,000 starting cash, survive waves 26 to 65, max. 16 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 100</li> <li>Jan 30, 2017 - "A Switch Of Five" (Switch, Medium) - Glue Gunner, Monkey Village, Mortar Tower, Dartling Gun, Spike Factory, $9,000 starting cash, survive waves 30 to 70, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of 50</li> <li>Jan 31, 2017 - "Another Set of Sixes" (Snowflake, Medium) - Bomb Tower (4-3), Glue Gunner, Monkey Apprentice (4-1), Monkey Sub (2-3), Exploding Pineapple, given 1 free Angry Squirrel,, $6,666 starting cash, survive waves 30 to 69, max. 10 Towers at a time, reward of 62</li> <li>Feb 1, 2017 - "Horizontal Asymptote" (Drag Strip, Medium) - Dart Monkey (0-4), Tack Shooter, Ice Tower, Banana Farm, Spike Factory (4-3), $6,000 starting cash, survive waves 26 to 65, reward of 150</li> <li>Feb 2, 2017 - "The Wars" (The Great Divide, Medium) - Sniper Monkey (3-2), Bomb Tower (2-3), Monkey Ace (3-4), Mortar Tower (3-3), Dartling Gun (2-3), $5,000 starting cash, survive waves 26 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of 65</li> <li>Feb 3, 2017 - "The Annoying Orange" (Spooky Castle, Medium) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower (2-4), Dartling Gun (2-4), Spike Factory (4-2), $7,000 starting cash, survive waves 26 to 75, no more than 1 of any tower or Special Agent type, reward of 100</li> <li>Feb 4, 2017 - "A Mount of Three" (Mount Magma, Hard) - Ninja Monkey, Monkey Ace, Banana Farm, Mortar Tower, Spike Factory, $5,500 starting cash, survive waves 30 to 75, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of 60</li> </ol>

General

 * Completing a map for a Daily Challenge will not earn the medal for the map.
 * The Daily Challenge Vault allows previous Daily Challenges to be played, for a 40% reward of the original reward.
 * On March 13, 2012, it says to complete the track Park Path, but Monkey Lane is the actual track.
 * Limits to the number of Towers and Special Agents at a time or the number of Towers and Special Agents type don't apply to Super Monkey Storms.
 * It is possible to continue Daily Challenges in Freeplay Mode, though the rules of the Daily Challenge still apply.
 * It is possible to play a Daily Challenge with a track that you have not unlocked yet. For example, playing a Daily Challenge on Rank 19 on Tunnels (which is unlocked at Rank 42) is possible, but only within Daily Challenges.
 * The WikiText markup code and the respective plain versions can be found in this link by Topper.

History-based

 * The Nature Calls daily challenge is the first Daily Challenge where the player gets Special Agents for free.
 * The achievement, Otherwordly (gained by completing 365 sequential first run Daily Challenges) was removed because it was nearly impossible for any player to ever earn it and be on the computer for 1 straight year, leaving Bloons Monkey City's ZOMG City Honor to be the highest Awesome Achievement, at 1000 Awesome.
 * On May 28, 2012, custom Bloon waves were introduced in Daily Challenges.
 * Daily Challenges 50 and 71 both have the same name, "Icebreaker." However, the actual challenges are different.
 * The daily challenges on April 11, 2014 and May 17, 2016 are both named "Upgrade Downgrade".
 * Daily Challenge 12, which is called "Beat 10 Epic Rounds with Lots o' Cash" actually features 11 rounds.
 * The "20 Ceramic Bloons on the Wall" challenge can be beaten by spending all the provided cash on road spikes.
 * The August 26th Daily Challenge gives 1/2 as much Monkey Money on the first time winning as the first time winning Castle on Hard, if Castle Hard isn't completed with double Monkey Money.
 * On the "Strapped for Cash" challenge (Febuary 11, 2012's challenge), it is actually possible to get through the early rounds without using Special Agents by using the Dart Training Facility, to earn a free Dart Monkey.
 * In the DC "Castle of Nobility", it accidentally started on Monkey Lane. Same with December 16 2012's challenge.
 * It happens again with May 29, 2013's challenge, only this time, it is Bloon Circles instead of Park Path.
 * The DC "Floating Downstream" was originally supposed to be played on Downstream, but was accidentally put on the track Snake River. Two days later they created the challenge "Rushing Downstream", which is the same challenge but played on the intended track: Downstream.
 * The DC "Fives" was suggested by a user called "LemonadeFire". NinjaKiwi accidentally posted "LemonadeFive" as the creator of the challenge. This was fixed with the update that released the challenge on the Daily Challenge Vault.
 * The DC "Set-up Chaos" originally had a upgrade restriction bug where the Monkey Buccaneer, Apprentice, and Village were restricted to 1/3 opposed to 3/1.
 * The DC "I Spy With My Eye" is supposed to end on Round 70. When the challenge is first started, it says it ends on Round 85. It changes to 70 later on though.
 * The Feb 8 2013 challenge is called "Bullet, Cannon and the BB" referred to the Bionic Boomer, yet Glaive Lord is allowed.
 * There were some challenges that was redesigned because they were nearly impossible if not impossible to beat.
 * September 28 2013's "A Sticky Situation" daily challenge was originally considered impossible to beat without premiums, agents, or specialty buildings due to ceramics that was nearly impossible to destroy without leaking, and the track was not "friendly" enough for Spike Factories. It was nerfed from Clock to Mount Magma, however it was changed back to Clock later with Banana Farms enabled and one free Super Monkey Storm given.
 * March 21 2015's "No Hat, No Shoes, No Service" daily challenge also contained this issue due to lack of money to create a good defense against Rainbow Bloons and upgraded bloons. The starting cash was later changed from 5000 to 6500.
 * March 25 2015's "What I Desire Is Man's Red Fire" contained a level error and would originally end at 69 instead of 60. Due to round 61, this made the challenge impossible. It was later fixed.
 * May 17 2015's "Anti-Camo Dust" was to the point of being nearly impossible and was impossible to NAPSFRILLS. The starting cash was later changed from 3000 to 7500.
 * May 11, 2013's "Burn the Rope" was unNAPSable after an update (date unknown) that nerfed glaive lord and neva-miss targetting. The starting cash was then increased from 7000 to 8500.
 * December 7, 2015's "Candy Infinity 3.0" relied on lots of supply drop farming and some luck. The starting cash was increased from 10000 to 13000 to minimize the luck with supply drops.
 * December 28, 2015's "Highly Opinionated" was originally impossible to complete NAPS. The starting cash was increased from 15000 to 30000 when the Easter Update came out.
 * December 27, 2016's "Ten Hits" was also impossible due to the lack of starting cash. The author claimed that it was tested, when in fact it wasn't. The tester only predicted it would be possible to the said round, but was not so. Later that day, the starting cash was changed from 25500 to 50000.
 * May 20 2014's daily challenge Ice Trap said "One super monkey strom provided." "Storm" was misspelt.
 * Feb 20, 2015's challenge, Pop Like an Egyptian was named correctly on the release day. However, on the vault, it says Pop Like and Egyptian.
 * The May 22, 2016 Daily Challenge was hijacked shortly after it came out. It was named "KYS", then "Stuff", then "**** No Rohan". The hijacker was somebody who likes to call themselves beast128. This was fixed straight after the next day's Daily Challenge came out, and the hacker is probably banned on the arrival of May 23 2016's Daily Challenge.
 * July 9, 2016's Daily Challenge "Bad Chemistry" is the direct opposite of May 24, 2016's Daily Challenge "Towers of the Periodic Table".
 * The NK servers were down during July 19, 2016's Daily Challenge "Solar", so it was not available to play as a Daily Challenge until about 14:00 UTC, when the NK servers were fixed. Vault Challenges could not be played on that day either.
 * An older version of the forum relating to BTD5 Daily Challenges used to be active, but it became obsolete as of 7th June 2016, and from then on the whole website is read-only. The old forum is replaced by the current one.
 * March 17, 2014's Daily Challenge "Stop, Pop and Rolll" had a typo, which should've been "Stop, Pop and Roll".
 * January 20, 2017's Daily Challenge's name is French for "The Tranquil Glade 2".