Odyssey Mode (BTD6)/List of Odysseys

This article lists a full list of recorded Odysseys occurring in Bloons TD 6.

Week 9 – Forward Thinking (September 3rd to September 8th 2020)
Description: Make sure to plan ahead and take what you need with the new extreme mode! Remember: Heroes will fight along side you in each map!

Selectable Hero (any Hero), and all towers available except Ninja Monkeys, Super Monkeys, and Engineer Monkeys. 12 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (only up to 5 Cash Drop, up to 5 Time Stop, up to 5 Thrive, up to 5 Monkey Boost, and up to 5 Super Monkey Storms).
 * Easy (Extreme)

Rewards: 50, 15, one Portable Lake

Selectable Hero (any Hero), Dart Monkeys (capped at 8), Boomerang Monkeys, Bomb Shooters,  Tack Shooters,  Ice Monkeys,  Glue Gunners,  Sniper Monkeys (capped at 4),  Monkey Subs (capped at 3),  Monkey Buccaneers (capped at 3),  Monkey Aces (capped at 2),  Heli Pilots (capped at 3),  Mortar Monkeys, Wizard Monkeys (capped at 3), Alchemists (capped at 8), Druids,  Banana Farms,  Spike Factories (capped at X),  Monkey Villages (capped at 4). No Super Monkeys, Ninja Monkeys, or Monkey Engineers. 10 tower seats, max 28 non-hero towers. 8 power spaces, max 20 powers (only up to 5 Cash Drop, up to 5 Time Stop, up to 5 Thrive, up to 5 Monkey Boost, and up to 5 Super Monkey Storms).
 * Medium (Extreme)

Rewards: 125, 25, one 2-2-0 Ninja Monkey Insta-Monkey

Selectable Hero (any Hero), Dart Monkeys (capped at 8), Boomerang Monkeys (capped at 3), Bomb Shooters (capped at 5),  Tack Shooters  (capped at 3),  Ice Monkeys (capped at 3),  Glue Gunners (capped at 3),  Sniper Monkeys (capped at 2),  Monkey Subs (capped at 4),  Monkey Buccaneers (capped at 3),  Monkey Aces (capped at 3),  Heli Pilots (capped at 3),  Mortar Monkeys (capped at 3), Wizard Monkeys (capped at 3), Alchemists (capped at 5), Druids (capped at 3),  Banana Farms (capped at 5),  Spike Factories (capped at 2),  Monkey Villages (capped at 3). No Super Monkeys or Ninja Monkeys, or Monkey Engineers. 10 tower seats, max 28 non-hero towers. 8 power spaces, max 20 powers (only up to 5 Cash Drop, up to 5 Time Stop, up to 5 Thrive, up to 5 Monkey Boost, and up to 5 Super Monkey Storms).
 * Hard (Extreme)

Rewards: 200, 50, one 3-0-2 Ninja Monkey Insta-Monkey

Week 10 – Balancing Act (September 10th to September 14th 2020)
Description: Don't put all your eggs in one basket!

Selectable Hero (any Hero except Quincy and Benjamin), and all towers available except Support Monkeys, all towers capped at 4 each. 16 tower seats, max 26 non-hero towers. 8 power spaces, max 20 powers (only up to 5 of any except Monkey Farmer, Tech Bot, and Camo Trap, which are the three types banned).
 * Easy

Rewards: 50, 15, one Cash Drop

Selectable Hero (any Hero except Quincy and Benjamin), and all towers available except Support Monkeys, all towers capped at 3 each. 14 tower seats, max 22 non-hero towers. 8 power spaces, max 20 powers (only up to 5 of any except Monkey Farmer, Tech Bot, and Camo Trap, which are the three types banned).
 * Medium

Rewards: 125, 25, one 2-0-3 Tack Shooter Insta-Monkey

Selectable Hero (any Hero except Quincy and Benjamin), and all towers available except Support Monkeys, all towers capped at 2 each. 12 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (only up to 5 of any except Monkey Farmer, Tech Bot, and Camo Trap, which are the three types banned).
 * Hard

Rewards: 200, 50, one 2-0-4 Tack Shooter Insta-Monkey

Week 11 – Land or Water? (September 17th to September 22nd 2020)
Description: When you're Pat Fusty you can do both.

Selectable Hero (only Pat Fusty), Dart Monkeys (capped at 10), Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers,  Monkey Aces, Heli Pilots, Mortar Monkeys, Wizard Monkeys (capped at 5), Super Monkeys, Ninja Monkeys (capped at 20), Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. 16 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (all available Powers up to 5 each, excepting Banana Farmer and Tech Bot which aren't available). Rewards: 50, 10, one Tech Bot
 * Easy
 * 1) Standard Easy Park Path, Rounds 1 to 40 with $900 starting cash, all Regrow Bloons.
 * 2) TBA TBA Winter Park, Rounds 1 to 50 with $900 starting cash, all Regrow Bloons.
 * 3) Standard Easy Candy Falls, Rounds 1 to 60 with $1200 starting cash, all Regrow Bloons.

Selectable Hero (only Pat Fusty), Dart Monkeys (capped at 5), Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers,  Monkey Aces, Heli Pilots, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Ninja Monkeys (capped at 20), Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. 12 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (all available Powers up to 5 each, excepting Banana Farmer and Tech Bot which aren't available). Rewards: 125, 25, one 0-3-2 Monkey Sub Insta-Monkey
 * Medium
 * 1) Standard Easy Park Path, Rounds 1 to 60 with $1050 starting cash, all Regrow Bloons.
 * 2) Medium Reverse Winter Park, Rounds 1 to 63 with $900 starting cash, all Regrow Bloons.
 * 3) Standard Medium Haunted, Rounds 10 to 70 with $2100 starting cash, all Regrow Bloons.
 * 4) Standard Medium Pat's Pond, Rounds 10 to 77 with $3500 starting cash, all Regrow Bloons, Decreased Ceramic Health (75%).

Selectable Hero (only Pat Fusty), Dart Monkeys (capped at 4), Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys (capped at 2), Monkey Subs (capped at 2), Monkey Buccaneers (capped at 2), Monkey Aces, Heli Pilots, Mortar Monkeys, Wizard Monkeys (capped at 2), Super Monkeys, Alchemists, Druids, Banana Farms, Spike Factories (capped at 2), Monkey Villages, Engineer Monkeys. No Ninja Monkeys. 8 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (all available Powers up to 5 each, excepting Banana Farmer and Tech Bot which aren't available). Rewards: 200, 50, one 2-4-0 Monkey Sub Insta-Monkey
 * Hard
 * 1) Standard Medium Park Path, Rounds 1 to 65 with $900 starting cash, all Regrow Bloons.
 * 2) Hard Reverse Winter Park, Rounds 20 to 80 with $4600 starting cash, all Regrow Bloons.
 * 3) Standard Hard Haunted, Rounds 10 to 90 with $2100 starting cash, all Regrow Bloons.
 * 4) Standard Hard Spice Islands, Rounds 3 to 80 with $650 starting cash, all Regrow Bloons.
 * 5) Standard Hard Pat's Pond, Rounds 10 to 80 with $2100 starting cash, all Regrow Bloons.

Week 12 - Fast Tracked (September 24th to September 29th 2020)
Description: Jump right into the action and speed towards victory.

Selectable Hero (all Heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters,  Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers,  Monkey Aces, Heli Pilots, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories,  Monkey Villages, Engineer Monkeys. 12 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 3 Time Stops, up to 5 Cash Drops, up to 5 Monkey Farmers, up to 5 Pontoons, up to 4 Camo Traps, up to 3 Tech Bots, the rest are banned). Rewards: 50, 15, one Pontoon.
 * Easy
 * 1) Standard Easy Four Circles, Rounds 20 to 60 with $6000 starting cash, Faster Bloons (125%), Faster MOABs (125%).
 * 2) Easy Alternate Bloons Rounds Logs, Rounds 20 to 65 with $5000 starting cash, Faster Bloons (125%), Faster MOABs (125%).
 * 3) Standard Easy End of the Road, Rounds 30 to 65 with $10,000 starting cash, Faster Bloons (125%), Faster MOABs (125%).

Selectable Hero (all Heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys,  Monkey Subs (capped at 5),  Monkey Buccaneers, Monkey Aces,  Heli Pilots,  Mortar Monkeys,  Wizard Monkeys (capped at 5), Super Monkeys (capped at 5),  Ninja Monkeys,  Alchemists,  Druids, Banana Farms,  Spike Factories,  Monkey Villages,  Engineer Monkeys. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 3 Time Stops, up to 5 Cash Drops, up to 5 Monkey Farmers, up to 5 Pontoons, up to 4 Camo Traps, up to 3 Tech Bots, the rest are banned). Rewards: 125, 25, one 2-3-0 Monkey Buccaneer Insta-Monkey.
 * Medium
 * 1) Standard Easy Four Circles, Rounds 30 to 60 with $7500 starting cash, Faster Bloons (150%), Faster MOABs (150%).
 * 2) Medium Alternate Bloons Rounds Logs, Rounds 20 to 80 with $3500 starting cash, Faster Bloons (150%), Faster MOABs (150%), No Selling.
 * 3) Standard Medium End of the Road, Rounds 30 to 85 with $7500 starting cash, Faster Bloons (150%), Faster MOABs (150%).
 * 4) Standard Medium Spice Islands, Rounds 20 to 85 with $4000 starting cash, Faster Bloons (150%), Faster MOABs (150%).

Selectable Hero (all Heroes), Boomerang Monkeys, Glue Gunners (capped at 2), Sniper Monkeys (capped at 2), Monkey Subs (capped at 4),  Monkey Buccaneers, Wizard Monkeys (capped at 2), Super Monkeys,  Ninja Monkeys (capped at 1), Druids,  Banana Farms, Spike Factories,  Monkey Villages, Engineer Monkeys. No Dart Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Monkey Aces, Heli Pilots, Mortar Monkeys, Alchemists, Monkey Villages, Engineer Monkeys. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 3 Time Stops, up to 5 Cash Drops, up to 5 Monkey Farmers, up to 5 Pontoons, up to 4 Camo Traps, up to 3 Tech Bots, the rest are banned). Rewards: 200, 50, one 2-4-0 Monkey Buccaneer Insta-Monkey.
 * Hard
 * 1) Standard Medium Four Circles, Rounds 30 to 60 with $8000 starting cash, Faster Bloons (200%), Faster MOABs (175%).
 * 2) Hard Alternate Bloons Rounds Logs, Rounds 30 to 90 with $8000 starting cash, Faster Bloons (200%), Faster MOABs (175%), No Selling.
 * 3) Standard Hard End of the Road, Rounds 30 to 95 with $8000 starting cash, Faster Bloons (200%), Faster MOABs (175%).
 * 4) Standard Hard Spice Islands, Rounds 30 to 90 with $8000 starting cash, Faster Bloons (200%), Faster MOABs (175%).
 * 5) Standard Medium Rake, Rounds 30 to 93 with $8000 starting cash, Faster Bloons (200%), Faster MOABs (175%).

Week 13 – Cylindrical Thinking (October 2nd to October 6th 2020)
Description: Around we go

Selectable Hero (all heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Aces, Heli Pilots, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories,  Monkey Villages, Engineer Monkeys. No Tack Shooters, Monkey Buccaneers, Mortar Monkeys or Banana Farms. 12 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 3 Time Stops, up to 5 Cash Drops, up to 5 Monkey Farmers, up to 5 Pontoons, up to 4 Camo Traps, up to 3 Tech Bots, the rest are banned). Rewards: 50, 15, one Monkey Farmer.
 * Easy
 * 1) Standard Easy Winter Park, Rounds 1 to 40 with $650 starting cash.
 * 2) Standard Easy Lotus Island, Rounds 1 to 60 with $650 starting cash.
 * 3) Easy Reverse KartsNDarts, Rounds 1 to 60 with $650 starting cash.

Selectable Hero (all heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots (capped at 2), Wizard Monkeys (capped at 2), Super Monkeys, Ninja Monkeys, Alchemists, Druids, Spike Factories,  Monkey Villages, Engineer Monkeys. No Tack Shooters, Monkey Buccaneers, Mortar Monkeys or Banana Farms. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 3 Time Stops, up to 5 Cash Drops, up to 5 Monkey Farmers, up to 5 Pontoons, up to 4 Camo Traps, up to 3 Tech Bots, the rest are banned). Rewards: 125, 25, one 3-2-0 Monkey Village Insta-Monkey.
 * Medium
 * 1) Standard Medium Winter Park, Rounds 1 to 60 with $650 starting cash.
 * 2) Standard Medium Lotus Island, Rounds 1 to 80 with $650 starting cash.
 * 3) Standard Medium Candy Falls, Rounds 1 to 80 with $650 starting cash.
 * 4) Medium Reverse KartsNDarts, Rounds 1 to 80 with $650 starting cash.

Selectable Hero (all heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots (capped at 2), Wizard Monkeys (capped at 2), Super Monkeys, Ninja Monkeys, Alchemists, Druids, Spike Factories,  Monkey Villages, Engineer Monkeys. No Tack Shooters, Monkey Buccaneers, Mortar Monkeys or Banana Farms. 8 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 3 Time Stops, up to 5 Cash Drops, up to 5 Monkey Farmers, up to 5 Pontoons, up to 4 Camo Traps, up to 3 Tech Bots, the rest are banned). Rewards: 200, 50, one 2-0-4 Monkey Village Insta-Monkey.
 * Hard (Extreme)
 * 1) Standard Medium Winter Park, Rounds 1 to 80 with $650 starting cash.
 * 2) Standard Hard Lotus Island, Rounds 1 to 80 with $650 starting cash.
 * 3) Standard Hard Candy Falls, Rounds 1 to 80 with $650 starting cash.
 * 4) Standard Hard Downstream, Rounds 1 to 85 with $650 starting cash.
 * 5) Hard Impoppable KartsNDarts, Rounds 6 to 90 with $650 starting cash.

Week 14 - Instructions Unclear (October 8th to October 13th 2020)
Description: Back to the basics with No Monkey Knowledge allowed

Selectable Hero (Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, all other heroes banned), All towers except Mortar Monkeys, Alchemists, Druids, and Engineer Monkeys. 12 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Cash Drops, up to 5 Time Stops, up to 5 Pontoons, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Portable Lakes, up to 5 Energizing Totems, the rest are banned). Only 150 lives to start. Rewards: 50, 15, one MOAB Mine.
 * Easy
 * 1) Standard Easy Monkey Meadow, Rounds 1 to 40 with $1000 starting cash, No Monkey Knowledge.
 * 2) Standard Easy Town Center, Rounds 1 to 60 with $1000 starting cash, No Monkey Knowledge.
 * 3) Easy Reverse Off the Coast, Rounds 1 to 60 with $1000 starting cash, No Monkey Knowledge.

Selectable Hero (Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, all other heroes banned), All towers except Mortar Monkeys, Alchemists, Druids, and Engineer Monkeys, all with no hardcaps. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Cash Drops, up to 5 Time Stops, up to 5 Pontoons, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Portable Lakes, up to 5 Energizing Totems, the rest are banned). Only 50 lives to start. Rewards: 125, 25, one 2-0-2 Ninja Monkey Insta-Monkey.
 * Medium
 * 1) Standard Easy Monkey Meadow, Rounds 1 to 60 with $850 starting cash, No Monkey Knowledge.
 * 2) Standard Medium Town Center, Rounds 3 to 80 with $850 starting cash, No Monkey Knowledge.
 * 3) Easy Reverse Off the Coast, Rounds 3 to 80 with $950 starting cash, No Monkey Knowledge.
 * 4) Standard Medium Another Brick, Rounds 3 to 75 with $850 starting cash, No Monkey Knowledge.

Selectable Hero (Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, all other heroes banned), Dart Monkeys (capped at 2), Boomerang Monkeys, Bomb Shooters, Tack Shooters (capped at 2),  Ice Monkeys, Glue Gunners, Sniper Monkeys (capped at 1), Monkey Subs, Monkey Buccaneers,  Monkey Aces, Heli Pilots (capped at 1), Wizard Monkeys (capped at 1), Super Monkeys (capped at 1), Ninja Monkeys (capped at 1), Banana Farms (capped at 1), Spike Factories,  Monkey Villages. No Mortar Monkeys, Alchemists, Druids, Engineer Monkeys. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Cash Drops, up to 5 Time Stops, up to 5 Pontoons, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Portable Lakes, up to 5 Energizing Totems, the rest are banned). Only 10 lives to start. Rewards: 200, 50, one 3-0-2 Ninja Monkey Insta-Monkey.
 * Hard
 * 1) Standard Medium Monkey Meadow, Rounds 1 to 80 with $650 starting cash, No Monkey Knowledge.
 * 2) Standard Hard Town Center, Rounds 3 to 85 with $650 starting cash, No Monkey Knowledge.
 * 3) Hard Reverse Off the Coast, Rounds 3 to 80 with $850 starting cash, No Monkey Knowledge.
 * 4) Standard Hard Another Brick, Rounds 6 to 80 with $850 starting cash, No Monkey Knowledge.
 * 5) Easy Double HP MOABs Cornfield, Rounds 1 to 80 with $900 starting cash, No Monkey Knowledge.

Week 15 - The Misfits (October 15th to October 20th 2020)
Description: Sometimes these monkeys work together. Sometimes not!

Selectable Hero (all heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. No Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys. 12 tower seats, max 28 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all types). Rewards: 50, 15, one Cash Drop.
 * Easy
 * 1) Standard Easy Cubism, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Easy Four Circles, Rounds 1 to 40 with $1000 starting cash.
 * 3) Standard Easy Lotus Island, Rounds 10 to 60 with $2500 starting cash.

Selectable Hero (all heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. No Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys. 8 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all types). Rewards: 125, 25, one 3-2-0 Dart Monkey Insta-Monkey.
 * Medium
 * 1) Standard Medium Cubism, Rounds 3 to 60 with $850 starting cash.
 * 2) Medium Primary Monkeys Only Four Circles, Rounds 3 to 60 with $850 starting cash.
 * 3) Standard Medium KartsNDarts, Rounds 30 to 70 with $8000 starting cash.
 * 4) Medium Magic Monkeys Only Lotus Island, Rounds 3 to 60 with $1000 starting cash.

Selectable Hero (all heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids. No Military Monkeys or Support Monkeys. 6 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all types). Rewards: 200, 50, one 4-2-0 Dart Monkey Insta-Monkey.
 * Hard
 * 1) Standard Hard Cubism, Rounds 4 to 60 with $650 starting cash.
 * 2) Hard Primary Monkeys Only Four Circles, Rounds 30 to 80 with $7500 starting cash.
 * 3) Hard Magic Monkeys Only KartsNDarts, Rounds 30 to 85 with $7500 starting cash.
 * 4) Standard Hard Winter Park, Rounds 6 to 80 with $650 starting cash.
 * 5) Hard Magic Monkeys Only Lotus Island, Rounds 10 to 90 with $1000 starting cash.

Week 16 - Military Mayhem (October 23rd to October 27th 2020)
Description: The monkeys need a leader to take them into battle. Are YOU ready?

Selectable Hero (all heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys,  Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. No Magic Monkeys. 12 tower seats, max 28 non-hero towers. 8 power spaces, max 20 powers (all powers, up to 5 each). Rewards: 50, 15, 15.
 * Easy
 * 1) Standard Easy End of the Road, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Easy Logs, Rounds 1 to 60 with $1000 starting cash.
 * 3) Standard Easy Firing Range, Rounds 1 to 50 with $1000 starting cash.

Selectable Hero (all heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys,  Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. No Magic Monkeys. 8 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (all powers, up to 5 each). Rewards: 125, 25, 25.
 * Medium
 * 1) Standard Medium Logs, Rounds 30 to 80 with $8000 starting cash.
 * 2) Medium Primary Only End of the Road, Rounds 3 to 60 with $850 starting cash.
 * 3) Standard Medium Spice Islands, Rounds 30 to 80 with $8000 starting cash.
 * 4) Medium Military Only Firing Range, Rounds 3 to 80 with $850 starting cash.

Selectable Hero (all heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys. No Magic Monkeys or Support Monkeys. 6 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (all powers, up to 5 each). Rewards: 200, 50, 50.
 * Hard
 * 1) Standard Hard Logs, Rounds 30 to 90 with $7000 starting cash.
 * 2) Standard Medium End of the Road, Rounds 3 to 80 with $650 starting cash.
 * 3) Standard Hard Spice Islands, Rounds 3 to 80 with $650 starting cash.
 * 4) Hard Primary Only Firing Range, Rounds 30 to 80 with $7500 starting cash.
 * 5) Hard Military Only Firing Range, Rounds 30 to 80 with $7500 starting cash.

Week 17 - Night of the Living Lead (29th October 2020 - 3rd November 2020)
Description: Something is going on with the Bloons this Halloween. Expect Bloons to meddle with you!


 * Easy

Selectable Hero (all Heroes), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. 12 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (all powers, up to 5 each). 200 Lives to start.

Rewards: 50, 15, 25.
 * 1) Standard Easy Logs, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Easy Haunted, Rounds 1 to 60 with $1000 starting cash.
 * 3) Standard Easy Encrypted, Rounds 1 to 40 with $1000 starting cash.


 * Medium

Selectable Hero (all Heroes), Dart Monkeys, Boomerang Monkeys, Tack Shooters, Ice Monkeys, Glue Gunners, Monkey Subs, Monkey Aces, Heli Pilots, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Spike Factories, Monkey Villages, Engineer Monkeys. No Bomb Shooters, Sniper Monkeys, Monkey Buccaneers, Mortar Monkeys, Banana Farms. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (all powers, up to 5 each). 150 Lives to start.


 * 1) Standard Medium Logs, Rounds 4 to 60 with $850 starting cash.
 * 2) Standard Medium Carved, Rounds 3 to 80 with $850 starting cash.
 * 3) Standard Easy Haunted, Rounds 1 to 80 with $1000 starting cash.
 * 4) Standard Easy Encrypted, Rounds 3 to 80 with $900 starting cash.

Rewards: 125, 25, 50.


 * Hard

Selectable Hero (all Heroes), Dart Monkeys, Boomerang Monkeys, Tack Shooters, Ice Monkeys, Glue Gunners, Monkey Aces, Heli Pilots, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Spike Factories, Monkey Villages, Engineer Monkeys. No Bomb Shooters, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Mortar Monkeys, Wizard Monkeys, Banana Farms. 8 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (all powers, up to 5 each). 100 Lives to start. Has modified rounds to include more Lead Bloons (see this link for further information).


 * 1) Standard Hard Logs, Rounds 3 to 80 with $650 starting cash.
 * 2) Standard Hard Carved, Rounds 3 to 80 with $650 starting cash.
 * 3) Standard Hard Underground, Rounds 1 to 80 with $1000 starting cash.
 * 4) Standard Medium Haunted, Rounds 3 to 80 with $850 starting cash.
 * 5) Standard Hard Encrypted, Rounds 3 to 80 with $850 starting cash.

Rewards: 200, 50, 100.

Week 18 - The Darkness Rises (5th November 2020 - 10th November 2020)
Description: Will you join forces of the Unpopped Army to stop the Bloons from taking over?

Selectable Hero (all Heroes), all towers. 10 tower sets, max 24 non-hero towers. No powers allowed. Rewards: 50, 15, one 0-2-2 Wizard Monkey Insta-Monkey.
 * Easy
 * 1) Standard Easy Candy Falls, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Easy Cubism, Rounds 1 to 60 with $1000 starting cash.
 * 3) Standard Easy Downstream, Rounds 1 to 60 with $1000 starting cash.

Selectable Hero (all except Quincy, Gwendolin, Obyn Greenfoot, Pat Fusty, and Admiral Brickell), All towers except Dart Monkeys, Sniper Monkeys, Monkey Subs, Monkey Aces, Heli Pilots, Ninja Monkeys, and Monkey Villages. 8 tower seats, max 16 non-hero towers. No powers allowed. Rewards: 125, 25, one 0-2-3 Wizard Monkey Insta-Monkey.
 * Medium
 * 1) Medium Alternate Bloons Rounds Candy Falls, Rounds 1 to 60 with $1200 starting cash. Faster Bloons (120%), Stronger Bloons (120%).
 * 2) Standard Medium Cubism, Rounds 23 to 80 with $6500 starting cash. Faster Bloons (120%), Stronger Bloons (120%).
 * 3) Medium Alternate Bloons Rounds Hedge, Rounds 23 to 80 with $6500 starting cash. Faster Bloons (120%), Stronger Bloons (120%).
 * 4) Medium Alternate Bloons Rounds Downstream, Rounds 3 to 80 with $1000 starting cash. Faster Bloons (120%), Stronger Bloons (120%).

Selectable Hero (only Striker Jones, Captain Churchill, Ezili, Adora, Etienne), Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Wizard Monkeys (capped at 6),  Super Monkeys, Druids, Banana Farms, Spike Factories,   No Dart Monkeys, [ Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots,  Mortar Monkeys, Ninja Monkeys, Alchemists, Monkey Villages, Engineer Monkeys. 6 tower seats, max 12 non-hero towers. No powers allowed. Rewards: 200, 50, one 0-2-4 Wizard Monkey Insta-Monkey.
 * Hard
 * 1) Hard Alternate Bloons Rounds Candy Falls, Rounds 8 to 70 with $1800 starting cash. Faster Bloons (120%), Stronger Bloons (120%).
 * 2) Hard Alternate Bloons Rounds Cubism, Rounds 23 to 80 with $5800 starting cash. Faster Bloons (120%), Stronger Bloons (120%).
 * 3) Hard Alternate Bloons Rounds Candy Falls, Rounds 8 to 70 with $1800 starting cash. Faster Bloons (120%), Stronger Bloons (120%).
 * 4) Hard Alternate Bloons Rounds Candy Falls, Rounds 8 to 70 with $1800 starting cash. Faster Bloons (120%), Stronger Bloons (120%).
 * 5) Hard Alternate Bloons Rounds Downstream, Rounds 8 to 90 with $1800 starting cash. Faster Bloons (120%), Stronger Bloons (120%).

Week 19 - The Floor is Collapsing (By BF10) (12th November 2020 - 18th November 2020)
Description: Stay on your feet as you lose space and towers later on. Don't slip up or the whole floor collapses and you will have to start over!

Selectable Hero (all heroes except Benjamin and Etienne), all towers except Tack Shooters, Banana Farms, Spike Factories, and Monkey Villages. 12 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (all powers allowed, up to 5 of each). 200 lives to start.
 * Easy

Rewards: 50, 15, one Time Stop.

Selectable Hero (only Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, Ezili), all towers except Tack Shooters, Banana Farms, Spike Factories, and Monkey Villages. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (all powers allowed, up to 5 of each). 150 lives to start.
 * Medium (Extreme)

Rewards: 125, 25, one 1-3-0 Super Monkey Insta-Monkey.

No heroes, all towers except Dart Monkeys, Tack Shooters, Wizard Monkeys, Banana Farms, Spike Factories, and Monkey Villages. 8 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (all powers allowed, up to 5 of each). 100 lives to start.
 * Hard (Extreme)

Rewards: 200, 50, one 4-1-0 Super Monkey Insta-Monkey.

Week 20 - Camo Madness (19th November 2020 - 24th November 2020)
Description: Camo Bloons are taking over!

Selectable Hero (all Heroes), all towers with no restrictions. 16 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type, all are available). Rewards: 50, 15, one Camo Trap.
 * Easy
 * 1) Standard Easy Alpine Run, Rounds 1 to 40 with $1200 starting cash. All Camo Bloons.
 * 2) Standard Easy Frozen Over, Rounds 1 to 50 with $1200 starting cash.
 * 3) Standard Easy Monkey Meadow, Rounds 1 to 60 with $1200 starting cash.

Selectable Hero (only Quincy, Obyn Greenfoot, Captain Churchill, Ezili, Adora, Etienne), Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys (capped at 2), Monkey Subs (capped at 2), Monkey Buccaneers (capped at 2), Monkey Aces, Heli Pilots (capped at 2), Mortar Monkeys, Wizard Monkeys, Super Monkeys, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. No Ninja Monkeys, Alchemists, Banana Farms. 12 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type, all are available). Rewards: 125, 25, one 2-3-0 Monkey Village Insta-Monkey.
 * Medium
 * 1) Standard Medium Alpine Run, Rounds 3 to 60 with $1000 starting cash. All Camo Bloons.
 * 2) Standard Medium Frozen Over, Rounds 4 to 80 with $1000 starting cash.
 * 3) Medium Half Cash Monkey Meadow, Rounds 1 to 60 with $2000 starting cash.
 * 4) Standard Medium Chutes, Rounds 1 to 60 with $1000 starting cash. All Camo Bloons.

Selectable Hero (only Quincy, Obyn Greenfoot, Captain Churchill, Ezili), Dart Monkeys, Boomerang Monkeys, Bomb Shooters,  Tack Shooters,  Ice Monkeys,  Glue Gunners,  Sniper Monkeys (capped at 1),  Monkey Subs (capped at 1), Monkey Aces Heli Pilots (capped at 2), Mortar Monkeys, Wizard Monkeys (capped at 2),  Super Monkeys, Druids, Spike Factories, Monkey Villages, Engineer Monkeys. No Monkey Buccaneers, Ninja Monkeys, Alchemists, Banana Farms, Monkey Villages. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type, all available). Rewards: 200, 50, one 2-4-0 Monkey Village Insta-Monkey.
 * Hard
 * 1) Standard Hard Alpine Run, Rounds 3 to 80 with $850 starting cash. All Camo Bloons.
 * 2) Standard Hard Off the Coast, Rounds 3 to 80 with $850 starting cash. All Camo Bloons.
 * 3) Medium Half Cash Monkey Meadow, Rounds 4 to 60 with $1500 starting cash. All Camo Bloons.
 * 4) Standard Medium Chutes, Rounds 1 to 70 with $1000 starting cash. All Camo Bloons.
 * 5) Standard Medium Spillway, Rounds 15 to 85 with $4000 starting cash. All Camo Bloons.

Week 21 - Happy Thanksgiving (26th November 2020 - 1st December 2020)
Description: Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe.

Selectable Hero (all heroes), all towers. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of any power type). Rewards: 50, 15, one 2-2-0 Banana Farm Insta-Monkey.
 * Easy
 * 1) Standard Easy In the Loop, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Easy Town Center, Rounds 1 to 60 with $1000 starting cash.
 * 3) Standard Easy Carved, Rounds 1 to 60 with $1000 starting cash.

Selectable Hero (all heroes), Dart Monkeys (capped at 3), Boomerang Monkeys (capped at 3), Bomb Shooters (capped at 3), Tack Shooters (capped at 3), Ice Monkeys (capped at 3), Glue Gunners (capped at 3), Sniper Monkeys, Heli Pilots (capped at 2), Wizard Monkeys (capped at 3), Super Monkeys (capped at 3), Ninja Monkeys (capped at 3), Alchemists (capped at 3), Druids (capped at 3), Banana Farms (capped at 3), Spike Factories (capped at 3), Monkey Villages (capped at 3), Engineer Monkeys (capped at X). No Monkey Subs, Monkey Buccaneers, Monkey Aces. 9 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of any power type). Rewards: 125, 25, one 3-2-0 Banana Farm Insta-Monkey.
 * Medium
 * 1) Standard Medium In the Loop, Rounds 3 to 60 with $850 starting cash. No Selling.
 * 2) Standard Medium Town Center, Rounds 3 to 80 with $850 starting cash.
 * 3) Standard Medium Carved, Rounds 3 to 80 with $850 starting cash. No Selling.
 * 4) Standard Medium Cornfield, Rounds 3 to 60 with $850 starting cash.

Selectable Hero (all heroes), Dart Monkeys (capped at 1), Boomerang Monkeys (capped at 2), Bomb Shooters (capped at 2), Tack Shooters (capped at 2), Ice Monkeys (capped at 2), Glue Gunners (capped at 2), Banana Farms (capped at 1), Spike Factories (capped at 2), Monkey Villages (capped at 2), Engineer Monkeys (capped at 1). No Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids. 6 tower seats, max 10 non-hero towers. 8 power spaces, max 20 powers (up to 5 of any power type). Rewards: 200, 50, one 4-2-0 Banana Farm Insta-Monkey.
 * Hard
 * 1) Standard Hard In the Loop, Rounds 6 to 75 with $750 starting cash. No Selling.
 * 2) Standard Hard Town Center, Rounds 6 to 80 with $750 starting cash.
 * 3) Standard Hard Carved, Rounds 6 to 80 with $750 starting cash. No Selling.
 * 4) Standard Hard Tree Stump, Rounds 6 to 90 with $750 starting cash.
 * 5) Standard Hard Cornfield, Rounds 6 to 70 with $850 starting cash.

Week 22 - Boat Trip (3rd December 2020 - 9th December 2020)
Description: Take the battle to the seas and beware of those Custom Rounds in the harder difficulties.

Selectable Hero (only Quincy, Obyn Greenfoot, Benjamin, Pat Fusty, or Admiral Brickell), all towers except Boomerang Monkey but now including Dartling Gunner. 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type). Rewards: 50, 15, one Portable Lake.
 * Easy
 * 1) Standard Medium Lotus Island, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Easy Spring Spring, Rounds 1 to 40 with $850 starting cash.
 * 3) Standard Easy Spice Islands, Rounds 1 to 60 with $850 starting cash.

Selectable Hero (only Quincy, Obyn Greenfoot, Benjamin, Pat Fusty, or Admiral Brickell), Dart Monkeys, Boomerang Monkeys, Tack Shooters, Ice Monkeys, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Dartling Gunners, Wizard Monkeys, Super Monkeys, Alchemists, Banana Farms, Monkey Villages. No Bomb Shooters, Glue Gunners, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Alchemists, Druids, Spike Factories, Engineer Monkeys. 10 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type). Rewards: 125, 25, one 0-3-2 Monkey Buccaneer Insta-Monkey.
 * Medium
 * 1) Standard Medium Lotus Island, Rounds 1 to 60 with $1000 starting cash. Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 * 2) Medium Reverse Spring Spring, Rounds 1 to 80 with $850 starting cash. Stronger MOABs (110%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 * 3) Standard Medium Spice Islands, Rounds 1 to 60 with $950 starting cash. Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 * 4) Standard Medium Bazaar, Rounds 1 to 50 with $1000 starting cash. Slower Bloons (90%).

Selectable Hero (only Quincy, Obyn Greenfoot, Benjamin, Pat Fusty, or Admiral Brickell), only Dart Monkeys, Ice Monkeys, Monkey Subs, Monkey Buccaneers, Heli Pilots, Dartling Gunners, Wizard Monkeys, Alchemists, and Banana Farms. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each type). Rewards: 200, 50, one 4-0-2 Monkey Buccaneer Insta-Monkey.
 * Hard
 * 1) Standard Medium Lotus Island, Rounds 1 to 60 with $850 starting cash. Stronger MOABs (120%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 * 2) Standard Hard Spring Spring, Rounds 3 to 80 with $850 starting cash. Stronger MOABs (120%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 * 3) Standard Hard Spice Islands, Rounds 3 to 80 with $950 starting cash. Stronger MOABs (120%). Custom Rounds: every 5 rounds, the round is duplicated, split between ~0.25s.
 * 4) Standard Hard Bazaar, Rounds 3 to 80 with $850 starting cash.
 * 5) Standard Medium Cargo, Rounds 1 to 70 with $1000 starting cash.

Week 23 - Mega Military (10th December 2020 - 15th December 2020)
Description: Dominate this week's Odyssey with your own military strategy

Selectable Hero (any hero), all towers. 16 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). Rewards: 50, 15, one 2-2-0 Dartling Gunner Insta-Monkey.
 * Easy
 * 1) Standard Easy Skates, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Medium Logs, Rounds 1 to 60 with $1000 starting cash.
 * 3) Standard Easy Park Path, Rounds 1 to 40 with $1000 starting cash.

Selectable Hero (all heroes), all towers except Dart Monkeys, Boomerang Monkeys, Tack Shooters, Ice Monkeys, Wizard Monkeys, Ninja Monkeys, and Druids. 12 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). Rewards: 125, 25, one 3-2-0 Dartling Gunner Insta-Monkey.
 * Medium
 * 1) Medium Military Only Skates, Rounds 3 to 60 with $850 starting cash.
 * 2) Medium Apopalypse Logs, Rounds 1 to 60 with $850 starting cash.
 * 3) Medium Military Only Park Path, Rounds 4 to 80 with $850 starting cash.
 * 4) Standard Easy Cracked, Rounds 1 to 60 with $850 starting cash.

Selectable Hero (only Striker Jones, Captain Churchill, Admiral Brickell), Bomb Shooters, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots (capped at 2), Mortar Monkeys, Dartling Gunners, Super Monkeys, Alchemists, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. No Dart Monkeys, Boomerang Monkeys, Glue Gunners, Wizard Monkeys, Ninja Monkeys, Druids. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). Rewards: 200, 50, one 0-2-4 Dartling Gunner Insta-Monkey.
 * Hard
 * 1) Hard Military Only Skates, Rounds 3 to 80 with $650 starting cash.
 * 2) Hard Apopalypse Logs, Rounds 4 to 90 with $850 starting cash.
 * 3) Hard Military Only Park Path, Rounds 3 to 80 with $650 starting cash.
 * 4) Standard Medium Cracked, Rounds 1 to 75 with $650 starting cash.
 * 5) Standard Hard Cubism, Rounds 30 to 90 with $8500 starting cash.

Week 24 - Activated (17th December 2020 - 23rd December 2020)
Description: Tower paths have been heavily restricted; Ability timing is everything.

Selectable Hero (all available), all towers but restricted to 2-5-2 upgrade paths, with exception for 2-5-5 Super Monkey. 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). Rewards: 50, 15, one Energizing Totem, 10.
 * Easy
 * 1) Standard Medium Park Path, Rounds 1 to 60 with $1000 starting cash.
 * 2) Standard Easy Streambed, Rounds 1 to 40 with $1000 starting cash
 * 3) Standard Medium End of the Road, Rounds 1 to 60 with $1000 starting cash.

Selectable Hero (all available), all towers but restricted to 0-5-0 upgrade paths, with exception for 0-5-5 Super Monkey. 14 tower seats, max 24 non-hero towers. 10 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). Rewards: 200, 50, one 0-3-0 Dartling Gunner Insta-Monkey, 25.
 * Medium
 * 1) Standard Medium Park Path, Rounds 1 to 60 with $850 starting cash.
 * 2) Standard Medium Streambed, Rounds 1 to 75 with $850 starting cash
 * 3) Medium Apopalypse End of the Road, Rounds 1 to 60 with $1000 starting cash.
 * 4) Standard Medium Adora's Temple, Rounds 3 to 80 with $850 starting cash.

Selectable Hero (only Quincy, Benjamin, Etienne), all towers but restricted to 0-5-0 upgrade paths, with exception for 0-5-5 Super Monkey. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). Rewards: 200, 50, one 0-4-0 Dartling Gunner Insta-Monkey, 50.
 * Hard
 * 1) Standard Hard Park Path, Rounds 3 to 75 with $650 starting cash.
 * 2) Medium Double HP MOABs Streambed, Rounds 1 to 60 with $650 starting cash
 * 3) Hard Half Cash End of the Road, Rounds 3 to 80 with $2000 starting cash.
 * 4) Standard Hard Adora's Temple, Rounds 3 to 75 with $650 starting cash.
 * 5) Standard Medium Underground, Rounds 3 to 65 with $850 starting cash.

Week 25 - Winter Wonderland (23rd December 2020 - 30th December 2020)
Description: Have a Happy Holidays! Custom Rounds with extra love.

Selectable Hero (all available), all towers with no restrictions. 16 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (5 of each). Rewards: 50, 15, one Super Monkey Fan Club, 10.
 * Easy
 * 1) Standard Easy Winter Park, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Easy Skates, Rounds 1 to 60 with $1000 starting cash.
 * 3) Standard Easy Frozen Over, Rounds 1 to 60 with $1000 starting cash.

Selectable Hero (all available), all towers with no restrictions. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (5 of each). Rewards: 125, 25, one 0-1-3 Monkey Village Insta-Monkey, 10.
 * Medium
 * 1) Standard Medium Winter Park, Rounds 1 to 60 with $1000 starting cash.
 * 2) Standard Medium Alpine Run, Rounds 2 to 80 with $850 starting cash.
 * 3) Standard Medium Frozen Over, Rounds 3 to 80 with $1000 starting cash.
 * 4) Standard Medium Skates, Rounds 10 to 80 with $3000 starting cash.

Selectable Hero (only Quincy, Obyn Greenfoot, Ezili, and Etienne), Dart Monkeys (capped at 1), Boomerang Monkeys (capped at 2), Tack Shooters, Ice Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners (capped at 2), Super Monkeys, Ninja Monkeys, Alchemists, Druids, Spike Factories, Monkey Villages, Engineer Monkeys. No Bomb Shooters, Glue Gunners, Sniper Monkeys, Wizard Monkeys, Banana Farms. 8 tower seats, max 15 non-hero towers. 8 power spaces, max 20 powers (5 of each). Rewards: 200, 50, one 0-2-4 Monkey Village Insta-Monkey, 50.
 * Hard
 * 1) Standard Hard Winter Park, Rounds 1 to 60 with $850 starting cash. Slower Regrow Rate (0%). Custom rounds (please see "Custom Rounds" section below).
 * 2) Standard Hard Alpine Run, Rounds 1 to 80 with $850 starting cash. Slower Regrow Rate (0%). Custom rounds (please see "Custom Rounds" section below).
 * 3) Standard Hard Frozen Over, Rounds 1 to 80 with $650 starting cash. Slower Regrow Rate (0%). Custom rounds (please see "Custom Rounds" section below).
 * 4) Standard Hard Skates, Rounds 5 to 80 with $3000 starting cash. Slower Regrow Rate (0%). Custom rounds (please see "Custom Rounds" section below).
 * 5) Standard Hard Winter Park, Rounds 5 to 80 with $650 starting cash. Slower Regrow Rate (0%). Custom rounds (please see "Custom Rounds" section below).

Below are the custom rounds for Week 25. These are only used in Hard Odyssey.
 * Custom Rounds

Strangely, all Regrows present in this Odyssey with these custom rounds, natural or not, had a regrow rate of 0%. Presumably, this is a bug.


 * Round 5: added 1 Regrow Rainbow at start of round
 * Round 10: added 3 Regrow Rainbows during the very spaced blues
 * Round 15: added 5 Regrow Rainbows at end of round
 * Round 20: added 5 Regrow Rainbows at start of round
 * Round 25: added 15 Regrow Rainbows coming with the Regrow Yellows
 * Round 30: added 1 Regrow Rainbow after each lead
 * Round 35: added 20 Regrow Rainbows between Whites and Rainbows
 * Round 40: added 25 Regrow Rainbows, and round extended
 * Round 45: replaced 4 Fortified Leads with 50 Regrow Rainbows
 * Round 50: replaced all Leads with 50 Regrow Rainbows throughout the round
 * Round 55: added 10 Camo Regrow Rainbows between 1st and 2nd Ceramic wave, 10 Regrow Rainbows between 2nd and 3rd, 10 Regrow Rainbows between 3rd and 4th Ceramic wave, and 15 Camo Regrow Rainbows between 4th Ceramic wave and the MOAB.
 * Round 60: added 50 Camo Regrow Rainbows, and round extended
 * Round 65: replaced all Zebras with Regrow Rainbows
 * Round 70: all Regrow Whites are replaced with Camo Regrow Leads, and all Rainbows are Regrow.
 * Round 75: removed all Leads, added 28 Regrow Leads at start, 28 Fortified Leads after the first Fortified MOAB, and 28 Regrow Rainbows at the end
 * Round 80: added a dense group of 100 Regrow Rainbows.



Credits to "benny0629" for the original custom round descriptions.

Week 26 - Happy New Years (31st December 2020 - 6th January 2021)
Description: Kick off 2021 with this One-derful Custom Round Odyssey.

Selectable Hero (all heroes), all towers. 16 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). 200 Lives. Rewards: 50, 15, one Time Stop, 10.
 * Easy
 * 1) Easy Reverse Streambed, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Easy Alpine Run, Rounds 1 to 60 with $1000 starting cash.
 * 3) Standard Easy End of the Road, Rounds 1 to 40 with $1000 starting cash.

Selectable Hero (all heroes), all towers. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). 150 Lives. Rewards: 125, 25, one 0-3-2 Ice Monkey Insta-Monkey, 25.
 * Medium
 * 1) Standard Medium Streambed, Rounds 1 to 1 with $1500 starting cash. Slower Bloons (75%), Slower MOABs (75%). Custom Rounds: Merged Rounds 1-40 into one round, with small spacing between each round.
 * 2) Medium Reverse Alpine Run, Rounds 1 to 60 with $1000 starting cash. No modifications.
 * 3) Standard Hard End of the Road, Rounds 1 to 1 with $1500 starting cash. Slower Bloons (75%), Slower MOABs (75%). Custom Rounds: Merged Rounds 1-80 into one round, with small spacing between each round.
 * 4) Standard Medium Hedge, Rounds 4 to 70 with $850 starting cash. No modifications.

Selectable Hero (all heroes), all towers. 10 tower seats, max 15 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each). 100 Lives. Rewards: 200, 50, one 0-4-2 Ice Monkey Insta-Monkey, 50.
 * Hard
 * 1) Standard Medium Streambed, Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%). Custom Rounds: Merged Rounds 1-40 into one round, with small spacing between each round.
 * 2) Hard Reverse Alpine Run, Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%). Custom Rounds: Merged Rounds 1-60 into one round, with small spacing between each round.
 * 3) Standard Hard End of the Road, Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%), Slower MOABs (90%). Custom Rounds: Merged Rounds 1-80 into one round, with small spacing between each round.
 * 4) Standard Medium Hedge, Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%), Slower MOABs (90%). Custom Rounds: Merged Rounds 1-80 into one round, with small spacing between each round.
 * 5) Standard Hard Off the Coast, Rounds 1 to 1 with $1000 starting cash. Slower Bloons (90%), Slower MOABs (90%). Custom Rounds: Merged Rounds 1-60 into one round, with small spacing between each round.

Week 27 - Journey of the Misplaced (7th January 2021 - 13th January 2021)
Description: Are you Geared enough for this perilous journey?

Selectable Hero (any hero), all towers with no restrictions. 12 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers). Rewards: 50, 15, one Camo Trap.
 * Easy
 * 1) Standard Easy Cracked, Rounds 1 to 40 with $850 starting cash.
 * 2) Standard Medium Hedge, Rounds 1 to 60 with $850 starting cash.
 * 3) Standard Hard Rake, Rounds 1 to 45 with $1000 starting cash.

Selectable Hero (any hero), Dart Monkeys (capped at 2), Tack Shooters, Glue Gunners, Sniper Monkeys (capped at 2), Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Wizard Monkeys, Alchemists, Druids, Banana Farms (capped at 2). No Boomerang Monkeys, Bomb Shooters, Ice Monkeys, Glue Gunners, Dartling Gunners, Super Monkeys, Ninja Monkeys, Spike Factories, Monkey Villages, Engineer Monkeys. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers). Rewards: 125, 25, one 0-2-3 Druid Insta-Monkey.
 * Medium
 * 1) Standard Easy Cracked, Rounds 1 to 40 with $650 starting cash. Faster Bloons (110%).
 * 2) Standard Medium Hedge, Rounds 1 to 80 with $750 starting cash. Faster Bloons (110%).
 * 3) Standard Hard Rake, Rounds 3 to 60 with $1000 starting cash. Faster Bloons (110%), Faster MOABs (110%).
 * 4) Standard Medium Dark Castle, Rounds 1 to 60 with $850 starting cash.

Selectable Hero (only Obyn Greenfoot, Benjamin, or Adora), Dart Monkeys (capped at 2), Glue Gunners (capped at 2), Sniper Monkeys (capped at 1), Monkey Subs, Monkey Aces, Mortar Monkeys, Dartling Gunners (capped at 4), Wizard Monkeys (capped at 1), Alchemists (capped at 2),. No Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Monkey Buccaneers, Heli Pilots, Super Monkeys, Ninja Monkeys, Druids, or any Support Monkeys. 8 tower seats, max 15 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers). Rewards: 200, 50, one 2-0-4 Heli Pilot Insta-Monkey.
 * Hard
 * 1) Standard Medium Streambed, Rounds 1 to 60 with $650 starting cash. Faster Bloons (125%), Faster MOABs (110%).
 * 2) Standard Hard Hedge, Rounds 3 to 80 with $650 starting cash. Faster Bloons (125%), Faster MOABs (110%).
 * 3) Standard Medium Chutes, Rounds 1 to 60 with $650 starting cash. Faster Bloons (110%), Faster MOABs (110%).
 * 4) Standard Hard Dark Castle, Rounds 3 to 80 with $750 starting cash.
 * 5) Standard Easy Geared, Rounds 3 to 60 with $750 starting cash.

Week 28 - Commander In Action (14th January 2021 - 20th January 2021)
Description: Bombs away!

Selectable Hero (all heroes), Bomb Shooters, Monkey Buccaneers, Monkey Aces, Mortar Monkeys, Wizard Monkeys, Alchemists, Banana Farms, and Monkey Villages. 8 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers). Rewards: 50, 15, one Banana Farmer.
 * Easy
 * 1) Standard Easy Carved, Rounds 1 to 40 with $1000 starting cash.
 * 2) Easy Reverse Park Path, Rounds 1 to 60 with $1000 starting cash.
 * 3) Standard Easy Deflation, Rounds 33 to 60 with $30,000 starting cash.

Selectable Hero (only Striker Jones), Bomb Shooters, Monkey Buccaneers (capped at 2), 4-5-5 Monkey Ace (capped at 2), 5-5-0 Mortar Monkey, 2-2-5 Wizard Monkey (capped at 2), Alchemist, Banana Farm, 5-1-4 Monkey Village. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers). Rewards: 125, 25, one 3-2-0 Bomb Shooter Insta-Monkey.
 * Medium
 * 1) Standard Medium Carved, Rounds 1 to 60 with $1000 starting cash.
 * 2) Medium Reverse Park Path, Rounds 3 to 60 with $1000 starting cash.
 * 3) Medium Deflation Hedge, Rounds 33 to 60 with $25,000 starting cash.
 * 4) Standard Medium Moon Landing, Rounds 1 to 80 with $1000 starting cash. Slower MOABs (75%), Stronger MOABs (150%).

Selectable Hero (only Striker Jones), Bomb Shooters, 0-5-3 Monkey Ace (capped at 1), 2-5-0 Mortar Monkey, 0-0-3 Wizard Monkey, Alchemist, 5-1-2 Monkey Village. 6 tower seats, max 8 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mine, up to 5 Tech Bots, up to 5 Energizing Totems, and none of any other Powers). Rewards: 200, 50, one 4-2-0 Bomb Shooter Insta-Monkey.
 * Hard
 * 1) Standard Medium Carved, Rounds 1 to 80 with $850 starting cash.
 * 2) Hard Reverse Park Path, Rounds 3 to 80 with $850 starting cash. Slower MOABs (75%), Stronger MOABs (200%).
 * 3) Hard Deflation Hedge, Rounds 33 to 60 with $20,000 starting cash. No Selling.
 * 4) Standard Hard Moon Landing, Rounds 1 to 80 with $850 starting cash. Slower MOABs (75%), Stronger MOABs (200%).
 * 5) Standard Hard Spillway, Rounds 1 to 60 with $1000 starting cash.

Week 29 - Need Healing (21st January 2021 - 27th January 2021)
Description: You will lose lives - the question is: How can you get them back?

Selectable Hero (all Heroes), all Primary Monkeys except Glue Gunner, all Military Monkeys except Monkey Ace, Druid, Banana Farm, and Monkey Village. 14 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (all available, with up to 5 each). 210 Lives to start. Rewards: 50, 15, one Glue Trap.
 * Easy
 * 1) Standard Easy Town Center, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Easy Logs, Rounds 1 to 60 with $1000 starting cash.
 * 3) Standard Easy Cubism, Rounds 1 to 60 with $1000 starting cash.

Selectable Hero (only Benjamin), all Primary Monkeys except Glue Gunner, all Military Monkeys except Monkey Ace and Mortar Monkey (caps: up to 2 Sniper Monkeys, up to 4 Monkey Buccaneers), Druid, Banana Farm, and Monkey Village. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Banana Farmers, up to 5 Pontoons, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Portable Lakes, up to 5 Tech Bots, up to 5 Energizing Totems). 209 Lives to start. Rewards: 125, 25, one 2-0-0 Bomb Shooter Insta-Monkey.
 * Medium
 * 1) Standard Medium Town Center, Rounds 1 to 60 with $850 starting cash.
 * 2) Standard Easy Logs, Rounds 1 to 80 with $850 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
 * 3) Standard Medium Cubism, Rounds 1 to 60 with $850 starting cash.
 * 4) Standard Easy Cracked, Rounds 1 to 50 with $850 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.

Selectable Hero (only Benjamin), Dart Monkeys (capped at 2), Tack Shooters (capped at 5), Ice Monkeys (capped at 5), Sniper Monkeys (capped at 3), Monkey Buccaneers (capped at 3), Heli Pilots (capped at 2), Druids (capped at 1), Banana Farms (capped at 1), Monkey Villages (capped at 5). No Boomerang Monkeys, Bomb Shooters, Glue Gunners, Monkey Subs, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Spike Factories, Engineer Monkeys. 8 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 5 Monkey Boosts, up to 5 Thrives, up to 5 Time Stops, up to 5 Cash Drops, up to 5 Banana Farmers, up to 5 Pontoons, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Portable Lakes, up to 5 Tech Bots, up to 5 Energizing Totems). 105 Lives to start. Rewards: 200, 50, one 3-1-0 Bomb Shooter Insta-Monkey.
 * Hard (Extreme)
 * 1) Standard Hard Town Center, Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
 * 2) Standard Hard Logs, Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
 * 3) Standard Hard Cubism, Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
 * 4) Standard Hard Cracked, Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.
 * 5) Standard Hard In The Loop, Rounds 1 to 80 with $650 starting cash. Custom Rounds: one Camo Regrow Ceramic spawns on Round 1 after ~3.0s started.

Week 30 - Stick and Rock Warfare (By BF10) (28th January 2021 - 3rd February 2021)
Description: No MOABs this time, but the bloons sabotaged your monkeys in return! Help Benjamin and Ezili get back in the fight.

Selectable Hero (only Benjamin and Ezili), all towers enabled with no restrictions. 16 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each, all enabled). 150 Lives to start. Rewards: 50, 15, one Super Monkey Storm.
 * Easy
 * 1) Standard Easy Tree Stump, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Medium In the Loop, Rounds 1 to 50 with $1000 starting cash.
 * 3) Standard Hard Cracked, Rounds 1 to 40 with $1000 starting cash.

Selectable Hero (only Benjamin and Ezili), 5-4-4 Dart Monkeys, 4-5-5 Boomerang Monkeys, 5-5-2 Bomb Shooters, 3-5-4 Tack Shooters, 4-4-5 Ice Monkeys, 2-5-5 Glue Gunners, 2-5-4 Sniper Monkeys, 5-2-2 Monkey Subs, 2-5-5 Monkey Buccaneers, 4-5-4 Monkey Aces, 3-4-5 Heli Pilots, 4-4-4 Mortar Monkeys, 5-2-4 Dartling Gunners, 4-2-4 Wizard Monkeys, 2-3-3 Super Monkeys, 4-5-5 Ninja Monkeys, 4-5-2 Alchemists, 4-5-2 Druids, Banana Farms, 4-4-5 Spike Factories, 5-2-5 Monkey Villages, Engineer Monkeys. 16 tower seats, max 28 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each, all except Road Spikes enabled). 100 Lives to start. Rewards: 125, 25, one 3-1-0 Dartling Gunner Insta-Monkey.
 * Medium
 * 1) Standard Medium Tree Stump, Rounds 1 to 50 with $850 starting cash. Custom Rounds: see below.
 * 2) Standard Hard In the Loop, Rounds 1 to 55 with $850 starting cash. Custom Rounds: see below.
 * 3) Standard Hard Cracked, Rounds 1 to 60 with $850 starting cash. Custom Rounds: see below.
 * 4) Standard Hard Streambed, Rounds 1 to 65 with $850 starting cash. Custom Rounds: see below.

Selectable Hero (only Benjamin and Ezili), 4-3-2 Dart Monkeys, 3-3-5 Boomerang Monkeys, 3-5-2 Bomb Shooters, 3-4-3 Tack Shooters, 3-4-2 Ice Monkeys, 1-5-4 Glue Gunners, 2-2-2 Sniper Monkeys, 3-2-2 Monkey Subs, 2-5-5 Monkey Buccaneers, 3-3-3 Monkey Aces, 3-4-4 Heli Pilots, 2-4-4 Mortar Monkeys, 2-2-3 Dartling Gunners, 3-1-4 Wizard Monkeys, 2-3-2 Super Monkeys (capped at 1), 4-5-5 Ninja Monkeys, 2-2-5 Alchemists, 3-4-2 Druids, Banana Farms, 2-3-4 Spike Factories, 4-1-5 Monkey Villages, 4-5-3 Engineer Monkeys. 10 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 5 of each, all except Super Monkey Storm and Road Spikes enabled). 50 Lives to start. Rewards: 200, 50, one 4-0-0 Dartling Gunner Insta-Monkey.
 * Hard
 * 1) Standard Hard Tree Stump, Rounds 1 to 65 with $650 starting cash. Custom Rounds: see below.
 * 2) Standard Hard Downstream, Rounds 1 to 65 with $650 starting cash. Custom Rounds: see below.
 * 3) Hard Half Cash Cracked, Rounds 1 to 65 with $1500 starting cash. Custom Rounds: see below.
 * 4) Standard Medium Mesa, Rounds 1 to 60 with $650 starting cash. Custom Rounds: see below.
 * 5) Standard Medium Underground, Rounds 1 to 50 with $650 starting cash. Custom Rounds: see below.


 * Custom Rounds


 * Round 40: MOAB replaced with 20 regrow zebras
 * Round 50: MOABs replaced with 10 zebras each, all reds removed, all ceramics are camo
 * Round 52: MOABs replaced with camo leads
 * Round 53: MOABs replaced camo regrow ceramics
 * Round 54: MOABs replaced ceramics, all ceramics are fortified
 * Round 55: MOAB replaced with camo regrow blue
 * Round 56: MOAB replaced with camo regrow blue
 * Round 57: MOABs replaced with rainbows, all rainbows are regrow
 * Round 58: Ceramics and MOABs replaced with leads
 * Round 60: BFB replaced with 100 tightly packed leads
 * Round 61: MOABs replaced with zebras
 * Round 62: MOABs replaced with camo regrow blues
 * Round 64: Round replaced 850 tightly packed camo regrow blues
 * Round 65: Round replaced with 500 purples and 250 leads (resemblant of round 95 starting rush) with 75 camo ceramics at the end (from round 78)



Week 31 - Double Blimp Trouble (4th February 2021 - 10th February 2021)
Description: The Blimps are angry and coming back in numbers! Can you hold them off?

Selectable Hero (only Quincy, Gwendolin, Striker Jones, and Adora), all except Dart Monkeys, Tack Shooters, Wizard Monkey, Ninja Monkey, and Banana Farms. 16 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, and up to 10 Energizing Totems). Start with 200 Lives. Rewards: 50, 15, one Thrive.
 * Easy
 * 1) Standard Easy Tree Stump, Rounds 1 to 50 with $1000 starting cash.
 * 2) Standard Medium Chutes, Rounds 1 to 40 with $1000 starting cash.
 * 3) Standard Medium Park Path, Rounds 1 to 40 with $1000 starting cash. Custom Rounds: see below.

Selectable Hero (only Quincy, Gwendolin, Striker Jones, and Adora), Boomerang Monkeys, Bomb Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys (capped at 1), Monkey Subs (capped at 5), Monkey Buccaneers, Monkey Aces (capped at 3), Heli Pilots, Mortar Monkeys, Dartling Gunners, Super Monkeys, Alchemists (capped at 4), Druids, Spike Factories, Monkey Villages, Engineer Monkeys. No Dart Monkeys, Tack Shooters, Wizard Monkeys, Ninja Monkeys, Banana Farms. 12 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems, the rest have no hardcaps). Start with 150 Lives. Rewards: 125, 25, one 0-2-3 Boomerang Monkey Insta-Monkey.
 * Medium
 * 1) Standard Medium Tree Stump, Rounds 1 to 70 with $850 starting cash. Custom Rounds: see below.
 * 2) Medium Reverse Chutes, Rounds 3 to 60 with $1000 starting cash.
 * 3) Standard Hard Park Path, Rounds 1 to 50 with $850 starting cash. Custom Rounds: see below.
 * 4) Standard Medium Dark Castle, Rounds 1 to 50 with $1500 starting cash.

Selectable Hero (only Quincy, Gwendolin, Striker Jones, and Adora), Boomerang Monkeys, Bomb Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys (capped at 1), Monkey Subs (capped at 2), Monkey Buccaneers, Monkey Aces (capped at 1), Heli Pilots (capped at 1), Mortar Monkeys, Dartling Gunners, Super Monkeys (capped at 1), Alchemists (capped at 1), Druids, Spike Factories, Monkey Villages, Engineer Monkeys. No Dart Monkeys, Tack Shooters, Wizard Monkeys, Ninja Monkeys, Banana Farms. 10 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems, the rest have no hardcaps). Start with 100 Lives. Rewards: 200, 50, one 0-2-4 Boomerang Monkey Insta-Monkey.
 * Hard
 * 1) Standard Medium Tree Stump, Rounds 3 to 60 with $650 starting cash. Custom Rounds: see below.
 * 2) Medium Reverse Chutes, Rounds 3 to 60 with $650 starting cash.
 * 3) Standard Hard Park Path, Rounds 1 to 70 with $650 starting cash. Custom Rounds: see below.
 * 4) Standard Medium Dark Castle, Rounds 3 to 70 with $700 starting cash.
 * 5) Standard Medium Another Brick, Rounds 6 to 80 with $700 starting cash. Custom Rounds: see below.


 * Custom Rounds
 * This section is to be expanded upon


 * All Blacks are Whites
 * All non-Camo Purple Bloons are replaced with White Bloons.
 * Doubles the number of MOABs compared to normal, with small spacing.
 * Doubles the number of BFBs compared to normal, with dense grouping.
 * Doubles the number of ZOMGs compared to normal, with dense grouping.

Week 32 - Love At First Sight (By Junior Monkey) (11th February 2021 - 17th February 2021)
Description: Celebrate the romance with some extra sweethearts, but pop the Bloons before they overwhelm you!

Selectable Hero (all heroes), all towers available. 16 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems, the rest have no hardcaps). Start with 300 Lives. Rewards: 50, 15, one Time Stop.
 * Easy
 * 1) Standard Easy Lotus Island, Rounds 1 to 40 with $1000 starting cash. Custom Rounds: see below.
 * 2) Standard Easy Tree Stump, Rounds 1 to 40 with $1000 starting cash. Faster Regrow Rate (125%), Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
 * 3) Standard Easy Cracked, Rounds 1 to 60 with $1000 starting cash. Custom Rounds: see below.

Selectable Hero (all heroes), all towers available except Ice Monkeys and Druids. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems, the rest have no hardcaps). Start with 200 Lives. Rewards: 125, 25, one 0-0-3 Engineer Monkey Insta-Monkey.
 * Medium
 * 1) Standard Easy Lotus Island, Rounds 1 to 50 with $850 starting cash. Faster Regrow Rate (150%), Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
 * 2) Standard Easy Tree Stump, Rounds 1 to 55 with $850 starting cash.
 * 3) Standard Medium Cracked, Rounds 1 to 60 with $850 starting cash. Faster Regrow Rate (150%), Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
 * 4) Standard Medium Off the Coast, Rounds 1 to 60 with $850 starting cash.

Selectable Hero (all heroes), all towers available except Ice Monkeys, Sniper Monkeys, Druids. 8 tower seats, max 15 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems, the rest have no hardcaps). Start with 150 Lives. Rewards: 200, 50, one 0-0-4 Engineer Monkey Insta-Monkey.
 * Hard
 * 1) Standard Medium Lotus Island, Rounds 3 to 60 with $650 starting cash. Faster Regrow Rate (200%), Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
 * 2) Standard Medium Tree Stump, Rounds 3 to 70 with $850 starting cash. Faster Regrow Rate (200%), Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
 * 3) Standard Medium Cracked, Rounds 3 to 78 with $850 starting cash. Faster Regrow Rate (200%), Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
 * 4) Standard Medium Off the Coast, Rounds 3 to 80 with $650 starting cash. Faster Regrow Rate (200%), Weaker Bloons (50%), All Regrow Bloons. Custom Rounds: see below.
 * 5) Standard Easy #Ouch, Rounds 1 to 60 with $850 starting cash. Faster Regrow Rate (200%), Weaker Bloons (50%). Custom Rounds: see below.


 * Custom Rounds
 * All original regrows below Ceramics except Purples and except round 79 gain +1 layer.
 * All MOABs are fortified. An exception is made for the Round 40 MOAB on the fifth map.
 * All regrow ceramics and purples are doubled and densely spaced.

Week 33 - BAD to The Bone (18th February 2021 - 24th February 2021)
Description: The Bloons are looking for a fight! Be prepared for the later rounds.


 * Easy

Selectable Hero (all Heroes), all towers with no restrictions. 16 seats, 25 non-hero towers, 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems).

Rewards: 50, 15, one Super Monkey Storm
 * 1) Standard Easy Frozen Over, Rounds 1 to 40 with $1000 starting cash. Slower MOABs (50%) Custom Rounds: see below.
 * 2) Standard Easy Cubism, Rounds 4 to 45 with $1000 starting cash. Slower MOABs (50%) Custom Rounds: see below.
 * 3) Standard Easy Logs, Rounds 6 to 50 with $1000 starting cash. Slower MOABs (50%) Custom Rounds: see below.


 * Medium

Selectable Hero (all Heroes), all towers with no restrictions. 12 seats, 20 non-hero towers, 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems).

Rewards: 125, 25, one 2-3-0 Bomb Shooter Insta-Monkey.
 * 1) Half Cash Easy Frozen Over, Rounds 1 to 60 with $25001250 starting cash. Slower MOABs (80%), Custom Rounds: see below.
 * 2) Half Cash Easy Cubism, Rounds 1 to 65 with $25001250 starting cash. Slower MOABs (80%), Custom Rounds: see below.
 * 3) Half Cash Easy Carved, Rounds 1 to 70 with $40002000 starting cash. Slower MOABs (80%), Custom Rounds: see below.
 * 4) Half Cash Medium Logs, Rounds 1 to 75 with $25001250 starting cash. Slower MOABs (80%), Custom Rounds: see below.


 * Hard

Selectable Hero (all Heroes), 1 Dart Monkey, 1 Sniper Monkey, 2 Monkey Subs, 1 Heli Pilot, 2 Dartling Gunners, 1 Wizard Monkey, all other towers available with no restrictions. 8 seats, 15 non hero towers, 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems).
 * 1) Half Cash Medium Frozen Over, Rounds 3 to 75 with $1300650 starting cash. Slower MOABs (90%), Custom Rounds: see below.
 * 2) Half Cash Medium Cubism, Rounds 6 to 80 with $1300650 starting cash. Slower MOABs (90%), Custom Rounds: see below.
 * 3) Half Cash Hard Logs, Rounds 4 to 85 with $1300650 starting cash. Slower MOABs (90%), Custom Rounds: see below.
 * 4) Half Cash Medium Carved, Rounds 3 to 75 with $1300650 starting cash. Slower MOABs (90%), Custom Rounds: see below.
 * 5) Half Cash Medium Adora's Temple, Rounds 3 to 85 with $1300650 starting cash. Slower MOABs (90%), Custom Rounds: see below.

Rewards: 200, 50, one 2-4-0 Bomb Shooter Insta-Monkey.

All listed rounds have an extra bloon spawned roughly between 1-5 seconds after the round starts.
 * Custom Rounds
 * Round 45: 1 BFB
 * Round 49: 2 BFBs
 * Round 54: 1 Fortified BFB
 * Round 65: ZOMG
 * Round 69: 2 ZOMGs
 * Round 74: 1 Fortified ZOMG
 * Round 80: 1 BAD
 * Round 84: 2 BADs

Week 34 - Rebuilding the Economy (By Charipi) (25th February 2021 - 3rd March 2021)
Description: Follow Ben on his journey to rebuild the economy from ruins.

Selectable Hero (only Benjamin), Dart Monkeys (capped at 1), Boomerang Monkeys (capped at 1), Bomb Shooters (capped at 1), Tack Shooters (capped at 1), Ice Monkeys (capped at 1), Glue Gunners (capped at 1), 2-5-2 Sniper Monkeys (capped at 3), Monkey Subs (capped at 1), 2-5-2 Monkey Buccaneers (capped at 3), Monkey Aces (capped at 1), Heli Pilots (capped at 1), Mortar Monkeys (capped at 1), Dartling Gunners (capped at 1), Wizard Monkeys (capped at 1), Super Monkeys (capped at 1), Ninja Monkeys (capped at 1), Alchemists (capped at 1), Druids (capped at 3), Banana Farms (capped at 3), Spike Factories (capped at 1), Monkey Villages (capped at 1), Engineer Monkeys (capped at 1). 12 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 20 Cash Drops, up to 10 Monkey Farmers, up to 5 Pontoons, up to 5 Portable Lakes, up to 20 Tech Bots, the rest are banned). Start with 200 Lives. Rewards: 50, 15, one Cash Drop.
 * Easy
 * 1) Easy Deflation Lotus Island, Rounds 31 to 60 with $20,000 starting cash.
 * 2) Easy Half Cash End of the Road, Rounds 1 to 40 with $4000 ($2000) starting cash.
 * 3) Standard Hard Town Center, Rounds 3 to 60 with $1000 starting cash.

Selectable Hero (only Benjamin), 4-4-4 Dart Monkeys (capped at 1), 4-4-4 Boomerang Monkeys (capped at 1), 4-4-4 Bomb Shooters (capped at 1), 4-4-4 Tack Shooters (capped at 1), 4-4-4 Ice Monkeys (capped at 1), 4-4-4 Glue Gunners (capped at 1), 2-5-2 Sniper Monkeys (capped at 3), 4-4-4 Monkey Subs (capped at 1), 2-5-2 Monkey Buccaneers (capped at 3), 4-4-4 Monkey Aces (capped at 1), 4-4-4 Heli Pilots (capped at 1), 4-4-4 Mortar Monkeys (capped at 1), 4-4-4 Dartling Gunners (capped at 1), 4-4-4 Wizard Monkeys (capped at 1), 4-4-4 Super Monkeys (capped at 1), 4-4-4 Ninja Monkeys (capped at 1), 4-4-4 Alchemists (capped at 1), 2-5-2 Druids (capped at 3), 4-4-4 Banana Farms (capped at 3), 4-4-4 Spike Factories (capped at 1), 4-4-4 Monkey Villages (capped at 1), 4-4-4 Engineer Monkeys (capped at 1). 9 tower seats, max 14 non-hero towers. 8 power spaces, max 20 powers (up to 20 Cash Drops, up to 10 Monkey Farmers, up to 5 Pontoons, up to 5 Portable Lakes, up to 20 Tech Bots, the rest are banned). Start with 100 Lives. Rewards: 125, 25, one 2-3-0 Banana Farm Insta-Monkey.
 * Medium
 * 1) Medium Deflation Lotus Island, Rounds 31 to 60 with $20,000 starting cash.
 * 2) Easy Half Cash End of the Road, Rounds 1 to 60 with $3000 ($1500) starting cash.
 * 3) Standard Medium Town Center, Rounds 3 to 80 with $1000 starting cash. Faster Bloons (140%), Faster MOABs (140%).
 * 4) Standard Medium Bazaar, Rounds 1 to 80 with $1000 starting cash. Faster Bloons (120%), Faster MOABs (120%).

Selectable Hero (only Benjamin), 3-3-3 Dart Monkeys (capped at 1), 3-3-3 Boomerang Monkeys (capped at 1), 3-3-3 Bomb Shooters (capped at 1), 3-3-3 Tack Shooters (capped at 1), 3-3-3 Ice Monkeys (capped at 1), 3-3-3 Glue Gunners (capped at 1), 2-5-2 Sniper Monkeys (capped at 3), 3-3-3 Monkey Subs (capped at 1), 2-5-2 Monkey Buccaneers (capped at 3), 3-3-3 Monkey Aces (capped at 1), 3-3-3 Heli Pilots (capped at 1), 3-3-3 Mortar Monkeys (capped at 1), 3-3-3 Dartling Gunners (capped at 1), 3-3-3 Wizard Monkeys (capped at 1), 3-3-3 Super Monkeys (capped at 1), 3-3-3 Ninja Monkeys (capped at 1), 3-3-3 Alchemists (capped at 1), 2-5-2 Druids (capped at 3), 3-3-3 Banana Farms (capped at 3), 3-3-3 Spike Factories (capped at 1), 3-3-3 Monkey Villages (capped at 1), 3-3-3 Engineer Monkeys (capped at 1). 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 20 Cash Drops, up to 10 Monkey Farmers, up to 20 Tech Bots, the rest are banned). Start with 50 Lives. Rewards: 200, 50, one 2-4-0 Banana Farm Insta-Monkey.
 * Hard
 * 1) Half Deflation Lotus Island, Rounds 31 to 60 with $14,000 starting cash. Faster Bloons (120%), Faster MOABs (120%).
 * 2) Hard Half Cash End of the Road, Rounds 1 to 80 with $2600 ($1300) starting cash. Faster Bloons (120%), Faster MOABs (120%).
 * 3) Standard Medium Town Center, Rounds 10 to 90 with $1600 starting cash. Faster Bloons (140%), Faster MOABs (140%).
 * 4) Standard Hard Bazaar, Rounds 1 to 65 with $650 starting cash.
 * 5) Standard Medium High Finance, Rounds 1 to 80 with $850 starting cash. Faster Bloons (140%), Faster MOABs (140%).

Week 35 - Mc Double (4th March 2021 - 10th March 2021)
Description: Prepare for Trouble! And make it double!

Selectable Hero (all heroes), all towers with no restrictions. 16 tower seats, max 25 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 250 Lives. Rewards: 50, 15, one 1-1-0 Druid Insta-Monkey.
 * Easy
 * 1) Standard Easy In the Loop, Rounds 1 to 60 with $1000 starting cash.
 * 2) Standard Easy Skates, Rounds 1 to 60 with $1000 starting cash.
 * 3) Easy Half Cash KartsNDarts, Rounds 1 to 40 with $2000 ($1000) starting cash. Custom Rounds: see below.

Selectable Hero (all heroes), all towers with no restrictions. 12 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 150 Lives. Rewards: 125, 25, one 0-2-1 Druid Insta-Monkey.
 * Medium
 * 1) Medium Half Cash In the Loop, Rounds 1 to 50 with $1700 ($850) starting cash. Custom Rounds: see below.
 * 2) Standard Medium Skates, Rounds 1 to 80 with $850 starting cash.
 * 3) Easy Half Cash KartsNDarts, Rounds 1 to 80 with $1700 ($850) starting cash. Custom Rounds: see below.
 * 4) Standard Medium Cornfield, Rounds 1 to 80 with $900 starting cash.

Selectable Hero (all heroes), all towers with no restrictions. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 50 Lives. Rewards: 200, 50, one 0-0-3 Druid Insta-Monkey.
 * Hard
 * 1) Hard Half Cash In the Loop, Rounds 1 to 60 with $1300 ($650) starting cash. Custom Rounds: see below.
 * 2) Hard Half Cash Skates, Rounds 4 to 70 with $1300 ($650) starting cash. Custom Rounds: see below.
 * 3) Hard Half Cash KartsNDarts, Rounds 4 to 75 with $1300 ($650) starting cash. Custom Rounds: see below.
 * 4) Hard Half Cash Cornfield, Rounds 1 to 80 with $1500 ($750) starting cash. Custom Rounds: see below.
 * 5) Hard Half Cash Rake, Rounds 4 to 80 with $1500 ($750) starting cash. Custom Rounds: see below.

All rounds are doubled and stacked on top of each other
 * Custom Rounds

Week 36 - Pop Pop Bang (11th March 2021 - 17th March 2021)
Description: Sharp and Explosives, you can't succeed without both!

Selectable Hero (only Quincy, Etienne, Sauda), 3-4-4 Dart Monkeys (capped at 4), 4-5-1 Boomerang Monkeys, 3-4-4 Bomb Shooters (capped at 4), 2-5-4 Tack Shooters, 1-3-4 Ice Monkeys, 1-5-4 Glue Gunners, 0-3-3 Sniper Monkeys (capped at 2), 3-1-5 Monkey Subs, 4-1-5 Monkey Buccaneers, 4-3-4 Monkey Aces, 2-4-5 Heli Pilots (capped at 2), 2-2-4 Mortar Monkeys, 3-2-5 Dartling Gunners, 3-0-3 Wizard Monkeys, 1-3-3 Super Monkeys, 5-2-2 Ninja Monkeys, 1-2-5 Druids, Banana Farms, 1-5-5 Spike Factories, 4-2-5 Monkey Villages, 3-2-3 Engineer Monkeys. No Alchemists. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (all up to 5 except Super Monkey Storm, Thrive, Time Stop, which are banned). Start with 200 Lives. Rewards: 50, 15, one Monkey Boost.
 * Easy
 * 1) Standard Easy Monkey Meadow, Rounds 1 to 40 with $650 starting cash.
 * 2) Easy Reverse End of the Road, Rounds 1 to 50 with $800 starting cash.
 * 3) Standard Easy Firing Range, Rounds 1 to 40 with $650 starting cash.

Selectable Hero (only Quincy, Etienne, Sauda), 3-4-4 Dart Monkeys (capped at 2), 4-5-1 Boomerang Monkeys, 3-4-4 Bomb Shooters (capped at 2), 2-5-4 Tack Shooters, 1-3-4 Ice Monkeys, 1-5-4 Glue Gunners, 0-3-3 Sniper Monkeys (capped at 2), 3-1-5 Monkey Subs, 4-1-5 Monkey Buccaneers, 4-3-4 Monkey Aces, 2-4-5 Heli Pilots (capped at 2), 2-2-4 Mortar Monkeys, 3-2-5 Dartling Gunners, 3-0-3 Wizard Monkeys, 1-3-3 Super Monkeys, 5-2-2 Ninja Monkeys, 1-2-5 Druids, Banana Farms, 1-5-5 Spike Factories, 4-2-5 Monkey Villages, 3-2-3 Engineer Monkeys. No Alchemists. 8 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except Super Monkey Storm, Thrive, and Time Stop, which are all banned). Start with 100 Lives. Rewards: 125, 25, one 0-3-2 Monkey Ace Insta-Monkey.
 * Medium
 * 1) Standard Easy Monkey Meadow, Rounds 1 to 50 with $650 starting cash. Custom Rounds: see below.
 * 2) Standard Medium End of the Road, Rounds 3 to 60 with $650 starting cash.
 * 3) Medium Reverse Alpine Run, Rounds 3 to 50 with $800 starting cash. Custom Rounds: see below.
 * 4) Standard Easy Streambed, Rounds 6 to 70 with $800 starting cash.

Selectable Hero (only Quincy, Etienne, Sauda), 3-4-4 Dart Monkeys (capped at 2), 4-5-1 Boomerang Monkeys, 3-4-4 Bomb Shooters (capped at 2), 2-5-4 Tack Shooters, 1-3-4 Ice Monkeys, 1-5-4 Glue Gunners, 0-3-3 Sniper Monkeys (capped at 2), 3-1-5 Monkey Subs, 4-1-5 Monkey Buccaneers, 4-3-4 Monkey Aces, 2-4-5 Heli Pilots (capped at 2), 2-2-4 Mortar Monkeys, 3-2-5 Dartling Gunners, 3-0-3 Wizard Monkeys, 1-3-3 Super Monkeys, 5-2-2 Ninja Monkeys, 1-2-5 Druids, Banana Farms, 1-5-5 Spike Factories, 4-2-5 Monkey Villages, 3-2-3 Engineer Monkeys. No Alchemists. 7 tower seats, max 14 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except Super Monkey Storm, Thrive, and Time Stop, which are all banned). Start with 100 Lives. Rewards: 200, 50, one 0-4-2 Monkey Ace Insta-Monkey.
 * Hard
 * 1) Standard Hard Monkey Meadow, Rounds 6 to 70 with $650 starting cash. Custom Rounds: see below.
 * 2) Hard Deflation Alpine Run, Rounds 20 to 70 with $20,000 starting cash. Custom Rounds: see below.
 * 3) Standard Hard Streambed, Rounds 10 to 70 with $1000 starting cash. Custom Rounds: see below.
 * 4) Standard Hard Adora's Temple, Rounds 6 to 80 with $650 starting cash. Custom Rounds: see below.
 * 5) Hard Reverse Another Brick, Rounds 1 to 60 with $850 starting cash. Custom Rounds: see below.

Overview - Adds Lead and Black Bloons to normal sends, requiring players to use a mixture of towers which cover each other's weaknesses. Both come in camo/regrow/fortified states. Custom Round additions tend to follow similar patterns for multiple successive rounds, so Round 10, 12 and 14 have the same additional bloons, then 15 has a new set shared with the next few rounds, and so on.
 * Custom Rounds

L - Lead ; B - Black ; c - camo ; r - regrow ; f - fortified ; h - hyperclumped
 * R7, 9: 1L, 2B
 * R10, 12, 14: 1L, 5B
 * R15, 17, 19: 2L, 5B
 * R20, 22, 24: 4L, 6B
 * R25, 27, 29: 2Lr, 6Br
 * R30, 32, 34: 5Lr, 6Bc
 * R35, 37, 39: 5Lf, 15B
 * R40, 42, 44: 2Lc, 10Bcr
 * R45, 47, 49: 10Lc, 20Bcr
 * R50, 52, 54: 10Lcf, 10Bcr
 * R55, 57, 59: 15Lf, 15B
 * R60, 62, 64: 25Lr, 25Br
 * R65, 67, 69: 20Lc, 20Bcr
 * R70, 72, 74: 20Lfh, 20Brh, 20Lcfh, 20Bcrh
 * R75, 77, 79: 30Lcfh, 80Brh, 30Lcfh, 80Bcrh
 * R80: 80Lcrfh, 200Bcrh

Credits to Legofan9o5 for the information.

Week 37 - Just Mes-aing Around (18th March 2021 - 24th March 2021)
Description: Adventure to the end of the road and beyond. You don't want to mes-a out on this one.

Selectable Hero (all available), Dart Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs (capped at 5), Monkey Buccaneers, Monkey Aces, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Alchemists, Druids, Banana Farms (capped at 3), Monkey Villages, Engineer Monkeys. No Boomerang Monkeys, Heli Pilots, Dartling Gunners, Ninja Monkeys, Spike Factories. 12 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all, with exception of Monkey Farmers and Tech Bots, which are banned). Start with 200 Lives. Rewards: 50, 15, one Tech Bot.
 * Easy
 * 1) Standard Easy Carved, Rounds 1 to 40 with $650 starting cash.
 * 2) Standard Easy End of the Road, Rounds 1 to 60 with $650 starting cash.
 * 3) Reverse Easy Mesa, Rounds 1 to 40 with $850 starting cash. Slower Bloons (75%), Slower MOABs (75%).

Selectable Hero (all available), Dart Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs (capped at 4), Monkey Aces, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Alchemists, Druids, Banana Farms (capped at 2), Monkey Villages, Engineer Monkeys. No Boomerang Monkeys, Monkey Buccaneers, Heli Pilots, Dartling Gunners, Ninja Monkeys, Spike Factories. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all, with exception of Monkey Farmers and Tech Bots, which are banned). Start with 100 Lives. Rewards: 125, 25, one 3-2-0 Bomb Shooter Insta-Monkey.
 * Medium
 * 1) Standard Easy Carved, Rounds 1 to 60 with $850 starting cash.
 * 2) Medium Double HP MOABs End of the Road, Rounds 3 to 75 with $850 starting cash.
 * 3) Medium Reverse Cracked, Rounds 10 to 80 with $2500 starting cash.
 * 4) Standard Medium Mesa, Rounds 1 to 60 with $850 starting cash. Slower Bloons (75%), Slower MOABs (75%).

Selectable Hero (all available), Dart Monkeys (capped at 2), Bomb Shooters, Ice Monkeys, Glue Gunners, Monkey Subs (capped at 3), Monkey Aces, Mortar Monkeys, Wizard Monkeys, Super Monkeys, Alchemists (capped at 1), Druids, Banana Farms (capped at 1), Monkey Villages, Engineer Monkeys. No Boomerang Monkeys, Tack Shooters, Sniper Monkeys, Monkey Buccaneers, Heli Pilots, Dartling Gunners, Ninja Monkeys, Spike Factories. 8 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all, with exception of Monkey Farmers and Tech Bots, which are banned). Start with 50 Lives. Rewards: 200, 50, one 4-2-0 Bomb Shooter Insta-Monkey.
 * Hard
 * 1) Standard Medium Carved, Rounds 1 to 70 with $650 starting cash.
 * 2) Standard Hard Firing Range, Rounds 3 to 80 with $650 starting cash.
 * 3) Hard Double HP MOABs End of the Road, Rounds 4 to 85 with $650 starting cash.
 * 4) Hard Reverse Cracked, Rounds 10 to 90 with $2100 starting cash.
 * 5) Standard Medium Mesa, Rounds 4 to 80 with $850 starting cash. Slower Bloons (80%), Slower MOABs (80%).

Week 38 - Monkey Pirates Pool Party (By LoK) (25th March 2021 - 31st March 2021)
Description: The blimps have armored up, how many can you take down?

Selectable Hero (only Quincy, Adora, or Admiral Brickell), all limited to 1 each and to 4-4-4 except 4-5-4 Monkey Buccaneer, 4-4-4 Alchemist (capped at 3), 4-4-4 Banana Farm (capped at 3), 4-4-4 Monkey Village (capped at 3). 12 tower seats, max 24 non-hero towers. No Powers. Start with 200 Lives. Rewards: 50, 15, one Monkey Farmer.
 * Easy
 * 1) Easy Double HP MOABs Logs, Rounds 35 to 60 with $15,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
 * 2) Easy Double HP MOABs Skates, Rounds 35 to 60 with $15,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
 * 3) Easy Double HP MOABs Winter Park, Rounds 35 to 60 with $15,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.

Selectable Hero (only Quincy, Adora, Admiral Brickell), all limited to 1 each and to 4-4-4 except 4-5-4 Monkey Buccaneer, 4-4-4 Alchemist (capped at 3), 4-4-4 Banana Farm (capped at 3), 4-4-4 Monkey Village (capped at 3). 10 tower seats, max 20 non-hero towers. No Powers. Start with 100 Lives.
 * Medium
 * 1) Medium Double HP MOABs Logs, Rounds 35 to 70 with $12,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
 * 2) Medium Double HP MOABs Skates, Rounds 35 to 70 with $12,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
 * 3) Medium Double HP MOABs Winter Park, Rounds 35 to 70 with $12,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
 * 4) Medium Double HP MOABs Streambed, Rounds 35 to 70 with $12,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.

Rewards: 125, 25, one 0-3-2 Boomerang Monkey Insta-Monkey.

Selectable Hero (only Quincy, Adora, Admiral Brickell), all limited to 1 each and to 4-4-4 except 4-5-4 Monkey Buccaneer, 4-4-4 Alchemist (capped at 3), 4-4-4 Banana Farm (capped at 3), 4-4-4 Monkey Village (capped at 3). 8 tower seats, max 16 non-hero towers. No Powers. Start with 50 Lives.
 * Hard
 * 1) Hard Double HP MOABs Logs, Rounds 50 to 85 with $45,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
 * 2) Hard Double HP MOABs Skates, Rounds 50 to 85 with $45,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
 * 3) Easy Double HP MOABs Winter Park, Rounds 50 to 85 with $45,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
 * 4) Easy Double HP MOABs Streambed, Rounds 50 to 85 with $45,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.
 * 5) Easy Double HP MOABs Firing Range, Rounds 50 to 85 with $45,000 starting cash. Slower Bloons (90%), Slower MOABs (50%), Weaker Bloons (50%), No Continues. Custom Rounds: see below.

Rewards: 200, 50, one 0-4-2 Boomerang Monkey Insta-Monkey.


 * Custom Rounds
 * All MOABs are fortified.
 * Round 63: Each cluster is replaced with 5 fortified MOABs separated by 1 spacing
 * Round 75: ZOMG replaces the last group of BFBs
 * Round 76: 10 BFBs
 * Round 78: 6 BFBs where the each ceramic cluster would normally be placed

Week 39 - Happy Easter! (1st April 2021 - 7th April 2021)
Description: Color me egg-cited to wish you a Happy Easter!


 * Easy

Selectable Hero (all available), no tower restrictions. 12 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 200 Lives.


 * 1) Standard Easy Tree Stump, Rounds 1 to 50 with $650 starting cash.
 * 2) Easy Reverse Downstream, Rounds 1 to 50 with $650 starting cash.
 * 3) Standard Easy Candy Falls, Rounds 1 to 60 with $850 starting cash.

Rewards: 50, 15, one Camo Trap.


 * Medium

Selectable Hero (all available), no tower restrictions. 10 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 100 Lives.


 * 1) Standard Medium Tree Stump, Rounds 1 to 70 with $850 starting cash.
 * 2) Medium Reverse Downstream, Rounds 10 to 80 with $2500 starting cash.
 * 3) Medium Double HP MOABs Candy Falls, Rounds 4 to 60 with $850 starting cash.
 * 4) Standard Easy Workshop, Rounds 1 to 45 with $850 starting cash. Slower Bloons (80%), Slower MOABs (80%).

Rewards: 125, 25, one 3-0-2 Dart Monkey Insta-Monkey.


 * Hard

Selectable Hero (all available), no tower restrictions except maximums (1 Heli Pilot, 1 Wizard Monkey, 2 Ninja Monkeys), no Sniper Monkeys and no Dartling Gunners. 8 tower seats, max 16 non-hero towers.8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 50 Lives.


 * 1) Standard Hard Tree Stump, Rounds 6 to 80 with $650 starting cash.
 * 2) Hard Reverse Downstream, Rounds 10 to 80 with $2100 starting cash.
 * 3) Hard Double HP MOABs Candy Falls, Rounds 6 to 70 with $850 starting cash.
 * 4) Stadnard Hard Rake, Rounds 30 to 80 with $8000 starting cash.
 * 5) Medium Double HP MOABs Workshop, Rounds 1 to 60 with $850 starting cash. Slower MOABs (80%).

Rewards: 200, 50, one 4-0-0 Dart Monkey Insta-Monkey.

Week 40 - Fired Up (8th April 2021 - 14th April 2021)
Description: Pop your way in the infernal depths and claim victory over the Bloons.

Selectable Hero (all available), 2-5-2 Dart Monkeys, 2-2-5 Boomerang Monkeys, 2-2-5 Bomb Shooters, 5-2-2 Tack Shooters, 5-2-2 Ice Monkeys, 5-2-2 Glue Gunners, 5-2-2 Sniper Monkeys, 2-5-2 Monkey Subs, 2-5-2 Monkey Buccaneers, 2-5-2 Monkey Aces, 5-2-2 Heli Pilots, 2-2-5 Mortar Monkeys, 5-2-2 Dartling Gunners, 2-5-2 Wizard Monkeys, 2-5-2 Super Monkeys, 2-2-5 Ninja Monkeys, 2-2-5 Alchemists, 5-2-2 Druids, 0-0-0 Banana Farms, 5-2-2 Spike Factories, 2-5-2 Monkey Villages, 5-2-2 Engineer Monkeys. 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 250 Lives.
 * Easy
 * 1) Standard Easy Firing Range, Rounds 1 to 60 with $850 starting cash.
 * 2) Easy Alternate Bloons Rounds Carved, Rounds 1 to 40 with $1000 starting cash.
 * 3) Standard Easy Cracked, Rounds 1 to 65 with $850 starting cash.

Rewards: 50, 15, one Cash Drop.

Selectable Hero (all available), 1-5-1 Dart Monkeys, 1-1-5 Boomerang Monkeys, 1-1-5 Bomb Shooters, 5-1-1 Tack Shooters, 5-1-1 Ice Monkeys, 5-1-1 Glue Gunners, 5-1-1 Sniper Monkeys, 1-5-1 Monkey Subs, 1-5-1 Monkey Buccaneers, 1-5-1 Monkey Aces, 5-1-1 Heli Pilots, 1-1-5 Mortar Monkeys, 5-1-1 Dartling Gunners, 1-5-1 Wizard Monkeys, 1-5-1 Super Monkeys, 1-1-5 Ninja Monkeys, 1-1-5 Alchemists, 5-1-1 Druids, 0-0-0 Banana Farms, 5-1-1 Spike Factories, 1-5-1 Monkey Villages, 5-1-1 Engineer Monkeys. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 175 Lives. Rewards: 125, 25, one 3-0-1 Druid Insta-Monkey.
 * Medium
 * 1) Standard Medium Cracked, Rounds 3 to 70 with $850 starting cash.
 * 2) Easy Alternate Bloons Rounds Carved, Rounds 1 to 60 with $850 starting cash.
 * 3) Standard Easy Mesa, Rounds 1 to 62 with $1000 starting cash.
 * 4) Standard Medium Firing Range, Rounds 1 to 70 with $850 starting cash.

Selectable Hero (all available), 0-5-0 Dart Monkeys, 0-0-5 Boomerang Monkeys, 0-0-5 Bomb Shooters, 5-0-0 Tack Shooters, 5-0-0 Ice Monkeys, 5-0-0 Glue Gunners, 5-0-0 Sniper Monkeys, 0-5-0 Monkey Subs, 0-5-0 Monkey Buccaneers, 0-5-0 Monkey Aces, 5-0-0 Heli Pilots, 0-0-5 Mortar Monkeys, 5-0-0 Dartling Gunners, 0-5-0 Wizard Monkeys, 0-5-0 Super Monkeys, 0-0-5 Ninja Monkeys, 0-0-5 Alchemists, 5-0-0 Druids, 0-0-0 Banana Farms, 5-0-0 Spike Factories, 0-5-0 Monkey Villages, 5-0-0 Engineer Monkeys. 10 tower seats, max 26 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 100 Lives. Rewards: 200, 50, one 4-0-2 Druid Insta-Monkey.
 * Hard
 * 1) Standard Hard Firing Range, Rounds 3 to 80 with $650 starting cash.
 * 2) Easy Alternate Bloons Rounds Carved, Rounds 3 to 70 with $650 starting cash.
 * 3) Standard Hard Cracked, Rounds 30 to 90 with $8000 starting cash.
 * 4) Standard Medium Mesa, Rounds 1 to 80 with $850 starting cash.
 * 5) Standard Medium Infernal, Rounds 2 to 70 with $650 starting cash.

Week 41 - X Marks the Spot (15th April 2021 - 21st April 2021)
Description: Are you ready for a little something Xtra this week.

Selectable Hero (all available), all available with some limitations (only 0-5-2 Monkey Buccaneer, up to 2 Monkey Subs). 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 250 Lives.
 * Easy
 * 1) Standard Easy Balance, Rounds 1 to 40 with $850 starting cash.
 * 2) Standard Easy Encrypted, Rounds 1 to 60 with $1000 starting cash.
 * 3) Standard Easy Adora's Temple, Rounds 1 to 60 with $850 starting cash.

Rewards: 50, 15, one Glue Trap.

Selectable Hero (all available), all available with some limitations (only 0-5-2 Monkey Buccaneer capped at 1, up to 2 Monkey Subs). 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 175 Lives. Rewards: 125, 25, one 3-0-2 Glue Gunner Insta-Monkey.
 * Medium
 * 1) Standard Medium Balance, Rounds 1 to 65 with $850 starting cash.
 * 2) Medium Reverse Encrypted, Rounds 3 to 60 with $850 starting cash.
 * 3) Standard Medium Adora's Temple, Rounds 1 to 70 with $850 starting cash.
 * 4) Easy Double HP MOABs Spillway, Rounds 1 to 60 with $1000 starting cash.

Selectable Hero (all available), all available with some limitations (only 0-5-2 Monkey Buccaneer capped at 2). 10 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 of all except 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, 10 Energizing Totems). Start with 100 Lives. Rewards: 200, 50, one 2-4-0 Glue Gunner Insta-Monkey.
 * Hard
 * 1) Standard Hard Balance, Rounds 3 to 75 with $650 starting cash.
 * 2) Medium Half Cash Encrypted, Rounds 1 to 78 with $1000 ($500) starting cash.
 * 3) Standard Hard Adora's Temple, Rounds 3 to 90 with $650 starting cash.
 * 4) Medium Double HP MOABs Spillway, Rounds 3 to 80 with $750 starting cash.
 * 5) Standard Hard X Factor, Rounds 1 to 70 with $850 starting cash.

Week 42 - Estimated Delivery Rate (22nd April 2021 - 28th April 2021)
Description: Help the Monkeys make their delivery and protect them from the meddling Bloons.

Selectable Hero (all heroes), all towers available with some restrictions (up to 2 Monkey Subs, up to 3 Banana Farms). 16 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 150 Lives. Rewards: 50, 15, one MOAB Mine.
 * Easy
 * 1) Standard Easy Four Circles, Rounds 1 to 40 with $850 starting cash.
 * 2) Standard Easy Town Center, Rounds 1 to 60 with $850 starting cash.
 * 3) Standard Medium Bazaar, Rounds 1 to 60 with $850 starting cash.

Selectable Hero (only Striker Jones, Obyn Greenfoot, Benjamin, and Ezili), 3 of each tower of all except the restricted (Sniper Monkeys or Monkey Subs). 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 101 Lives. Rewards: 125, 25, one 3-1-0 Heli Pilot Insta-Monkey.
 * Medium (Extreme)
 * 1) Standard Medium Four Circles, Rounds 1 to 60 with $1000 starting cash.
 * 2) Standard Medium Town Center, Rounds 1 to 80 with $1000 starting cash.
 * 3) Standard Medium Bazaar, Rounds 1 to 60 with $1000 starting cash.
 * 4) Standard Medium Cargo, Rounds 1 to 60 with $1000 starting cash.

Selectable Hero (only Striker Jones or Ezili), 3 of each tower of all except the restricted (Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Wizard Monkeys, Ninja Monkeys). 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 51 Lives. Rewards: 200, 50, one 0-4-1 Heli Pilot Insta-Monkey.
 * Hard (Extreme)
 * 1) Standard Hard Four Circles, Rounds 3 to 80 with $850 starting cash.
 * 2) Standard Medium Town Center, Rounds 4 to 80 with $850 starting cash.
 * 3) Standard Hard KartsNDarts, Rounds 4 to 70 with $850 starting cash.
 * 4) Standard Medium Bazaar, Rounds 3 to 70 with $850 starting cash.
 * 5) Standard Medium Cargo, Rounds 1 to 65 with $850 starting cash.

Week 43 - May the Force Be With You (29th April 2021 - 5th May 2021)
Description: Do. Or do not. There is no try

Selectable Hero (all available), no restrictions except 5-0-5 Druid. 14 tower seats, max 24 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 200 Lives. Rewards: 50, 15, one Monkey Boost.
 * Easy
 * 1) Standard Easy Frozen Over, Rounds 1 to 40 with $850 starting cash.
 * 2) Medium Reverse Logs, Rounds 1 to 60 with $850 starting cash.
 * 3) Standard Easy End of the Road, Rounds 1 to 40 with $850 starting cash.

Selectable Hero (all available), no restrictions except 5-0-5 Druid. 10 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 100 Lives. Rewards: 125, 25, one 1-0-3 Ice Monkey Insta-Monkey.
 * Medium
 * 1) Standard Medium Frozen Over, Rounds 1 to 65 with $850 starting cash. No Selling.
 * 2) Medium Apopalypse Logs, Rounds 1 to 60 with $850 starting cash. No Selling.
 * 3) Standard Hard End of the Road, Rounds 3 to 60 with $850 starting cash. No Selling.
 * 4) Medium Reverse Moon Landing, Rounds 1 to 50 with $850 starting cash. No Selling.

Selectable Hero (all available), no restrictions except 5-0-5 Druid. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 100 Lives. Rewards: 200, 50, one 4-2-0 Ice Monkey Insta-Monkey.
 * Hard
 * 1) Hard Apopalypse Frozen Over, Rounds 3 to 70 with $700 starting cash. No Selling.
 * 2) Standard Hard Logs, Rounds 3 to 80 with $700 starting cash. No Selling.
 * 3) Standard Medium End of the Road, Rounds 1 to 90 with $850 starting cash. No Selling.
 * 4) Hard Magic Monkeys Only Moon Landing, Rounds 3 to 65 with $700 starting cash. No Selling.
 * 5) Standard Medium Infernal, Rounds 3 to 85 with $750 starting cash. No Selling.

Week 44 - Bricked (6th May 2021 - 13th May 2021)
Description: Admiral Brickell has tasked you with a high stakes mission. Are you up for the challenge?

Selectable Hero (all available), no restrictions to towers. 10 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 200 Lives. Rewards: 50, 15, one random Power.
 * Easy
 * 1) Standard Medium Four Circles, Rounds 1 to 40 with $1000 starting cash.
 * 2) Medium Reverse Cracked, Rounds 3 to 80 with $850 starting cash.
 * 3) Standard Easy
 * 4) Standard Easy Another Brick, Rounds 1 to 50 with $1000 starting cash. Slower MOABs (80%).

Selectable Hero (all available), no restrictions to towers. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 100 Lives. Rewards: 125, 25, one 3-0-1 Monkey Ace Insta-Monkey (or a random Tier 3 Instamonkey after first day).
 * Medium
 * 1) Standard Medium Four Circles, Rounds 3 to 70 with $850 starting cash.
 * 2) Medium Reverse Cracked, Rounds 3 to 80 with $850 starting cash.
 * 3) Easy Standard Chutes, Rounds 1 to 65 with $850 starting cash. Slower MOABs (80%), Stronger MOABs (110%).
 * 4) Medium Reverse Another Brick, Rounds 3 to 60 with $850 starting cash. Slower MOABs (80%), Stronger MOABs (110%).

Selectable Hero (all available), no restrictions to towers except none of certain towers (Dart Monkey, Monkey Sub, Wizard Monkey, Alchemist, Banana Farm). 6 tower seats, max 10 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 100 Lives. Rewards: 200, 50, one 4-0-0 Monkey Ace Insta-Monkey (or a random Tier 4 Instamonkey after first day).
 * Hard
 * 1) Standard Hard Four Circles, Rounds 4 to 78 with $650 starting cash.
 * 2) Hard Reverse Cracked, Rounds 4 to 78 with $650 starting cash.
 * 3) Medium Reverse Dark Castle, Rounds 1 to 70 with $650 starting cash. Slower MOABs (90%), Stronger MOABs (110%).
 * 4) Easy Standard Chutes, Rounds 4 to 65 with $650 starting cash. Slower MOABs (90%), Stronger MOABs (110%).
 * 5) Medium Reverse Another Brick, Rounds 4 to 80 with $650 starting cash.

Week 45 - Let's Take to the Sky! (By Skye) (13th May 2021 - 19th May 2021)
Description: When life gives you wings, these monkey's gotta fly!

Selectable Hero (all available), no restrictions except 4-4-4 of everything except Monkey Aces and Heli Pilots. 12 tower seats, max 22 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 200 Lives. Rewards: 50, 15, one 0-1-2 Heli Pilot Instamonkey.
 * Easy
 * 1) Standard Easy Resort, Rounds 1 to 40 with $2000 starting cash. Slower Bloons (90%), Slower Regrow Rate (50%). Custom Rounds: see below.
 * 2) Easy Reverse Park Path, Rounds 11 to 50 with $3000 starting cash. Slower Bloons (90%), Slower Regrow Rate (50%). Custom Rounds: see below.
 * 3) Standard Easy Lotus Island, Rounds 21 to 60 with $4000 starting cash. Slower Bloons (90%), Slower Regrow Rate (50%). Custom Rounds: see below.

Selectable Hero (all available), no restrictions except 3-3-3 of everything except Monkey Aces and Heli Pilots. 10 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 100 Lives. Rewards: 125, 25, one 3-2-0 Heli Pilot Insta-Monkey.
 * Medium
 * 1) Standard Medium Resort, Rounds 1 to 60 with $1500 starting cash. Slower Bloons (85%), Slower Regrow Rate (60%). Custom Rounds: see below.
 * 2) Medium Reverse Park Path, Rounds 11 to 65 with $2100 starting cash. Slower Bloons (85%), Slower Regrow Rate (60%). Custom Rounds: see below.
 * 3) Standard Medium Lotus Island, Rounds 21 to 70 with $5000 starting cash. Slower Bloons (70%), Slower Regrow Rate (60%). Custom Rounds: see below.
 * 4) Standard Easy Spice Islands, Rounds 31 to 75 with $8000 starting cash. Slower Bloons (70%), Slower Regrow Rate (60%). Custom Rounds: see below.

Selectable Hero (only Etienne), all available except limited to 5 of each for Monkey Aces and Heli Pilots with 2-2-2 upgrade restrictions for all except the two aforementioned towers. 28 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 10 Pontoons, 20 Road Spikes, 10 Portable Lakes, and 10 Energizing Totems, the rest up to 5). Start with 50 Lives. Rewards: 200, 50, one 2-4-0 Heli Pilot Insta-Monkey.
 * Hard (Extreme)
 * 1) Standard Hard Resort, Rounds 1 to 80 with $750 starting cash. Slower Bloons (80%), Slower Regrow Rate (70%). Custom Rounds: see below.
 * 2) Hard Standard Park Path, Rounds 11 to 85 with $2000 starting cash. Slower Bloons (80%), Slower Regrow Rate (70%). Custom Rounds: see below.
 * 3) Medium Double HP MOABs Lotus Island, Rounds 21 to 90 with $4500 starting cash. Slower Bloons (80%), Slower Regrow Rate (70%). Custom Rounds: see below.
 * 4) Medium Alternate Bloons Rounds Spice Islands, Rounds 31 to 95 with $7000 starting cash. Slower Bloons (80%), Slower Regrow Rate (70%). Custom Rounds: see below.
 * 5) Easy Impoppable High Finance, Rounds 41 to 95 with $12,000 starting cash. Slower Bloons (80%), Slower Regrow Rate (70%). Custom Rounds: see below.


 * Custom Rounds
 * All rounds have their bloons clumped into hyperstacked groups, where all the bloons of a group are sent with zero spacing, making all the members overlap.
 * For every different type of bloon in a given round, a separate hyperstack group is formed. This separation also considers the type of bloon, the modifiers, and the spacing compared to the normal version of the round.
 * Ex: Round 5 has separate groups for Red and Blue bloons.
 * Ex: Round 42 separates both camo and regrow Rainbow bloons due to their modifiers.
 * Ex: Round 10 separates three different groups of Blue bloons from each other. These groups correspond to changes in bloon spacing in the normal round, where the release of Blue bloons normally sees increases in density near the end of the round.
 * With exception of Round 72, all MOAB-class bloons are hyperstacked after Round 56.
 * Round 57 is another outlier, where its 4 MOABs are sent as two hyperstacked groups with two MOABs each.
 * Rounds 32 and 33 are swapped with each other.
 * Rounds 48 and 49 are swapped with each other.
 * Rounds 21, 22, and 23, are all swapped to 23, 21, and 22 respectively.
 * On custom rounds with ABR, all rounds are actually the same as normal rounds.
 * Because bloons are clumped by rushes, there are noticeable long periods of pausing.

Week 46 - No Boat; No Problem (20th May 2021 - 26th May 2021)
Description: Water we have here? Will you swim lake a fish or sink like a stone?

Selectable Hero (all heroes), no restrictions for any tower except no Ice Monkeys, no Monkey Subs, no Monkey Buccaneers, and no Banana Farms. 8 tower seats, max 30 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 20 Road Spikes, up to 5 Glue Traps, up to 5X MOAB Mines, up to 5 Camo Traps, up to 5 Tech Bots, up to 10 Energizing Totems, the rest are banned). Start with 200 Lives. Rewards: 50, 15, one Portable Lake.
 * Easy
 * 1) Standard Easy Skates, Rounds 1 to 40 with $1000 starting cash.
 * 2) Standard Easy Cubism, Rounds 3 to 60 with $1000 starting cash.
 * 3) Easy Double HP MOABs In the Loop, Rounds 1 to 40 with $1000 starting cash.

Selectable Hero (all except Quincy, Gwendolin, Striker Jones, Obyn Greenfoot, Captain Churchill, Benjamin, Ezili, Adora, Etienne, Sauda), same restrictions as Easy Odyssey Week 46 except for the following per-tower restrictions (up to 4 Dart Monkeys, up to 3 Bomb Shooters, up to 3 Tack Shooters, up to 3 Sniper Monkeys, up to 3 Monkey Aces, up to 1 Heli Pilot, up to 1 Mortar Monkey, up to 1 Dartling Gunner, up to 2 Wizard Monkeys, up to 3 Alchemists, up to 2 Monkey Villages). 8 tower seats, max 14 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Tech Bots, up to 10 Energizing Totems, the rest are banned). Start with 100 Lives. Rewards: 125, 25, one 3-0-0 Monkey Buccaneer Insta-Monkey.
 * Medium
 * 1) Standard Medium Cubism, Rounds 3 to 60 with $850 starting cash.
 * 2) Easy Impoppable Skates, Rounds 3 to 60 with $850 starting cash.
 * 3) Easy Double HP MOABs In the Loop, Rounds 33 to 80 with $10,000 starting cash.
 * 4) Standard Medium Spring Spring, Rounds 33 to 80 with $10,000 starting cash.

Selectable Hero (all except Pat Fusty and Admiral Brickell), all available except Ice Monkeys, Monkey Subss, and Monkey Buccaneers, plus restrictions on towers (up to 3 Dart Monkeys, up to 2 Bomb Shooters, up to 2 Tack Shooters, up to 2 Glue Gunners, up to 2 Sniper Monkeys, up to 1 of each alternative non-water Military Monkey, up to 2 Wizard Monkeys, up to 1 Alchemist, up to 1 Monkey Village; the rest are unrestricted in pickable amounts). 6 tower seats, max 10 non-hero towers. 8 power spaces, max 20 powers (up to 10 Time Stops, 10 Cash Drops, 20 Road Spikes, and 10 Energizing Totems, the rest up to 5, but no Portable Lakes or Pontoons). Start with 50 Lives.
 * Hard
 * 1) Standard Hard Cubism, Rounds 4 to 70 with $650 starting cash.
 * 2) Hard Impoppable Skates, Rounds 33 to 80 with $9000 starting cash.
 * 3) Hard Double HP MOABs In the Loop, Rounds 33 to 80 with $9000 starting cash.
 * 4) Standard Medium Spring Spring, Rounds 44 to 90 with $21,000 starting cash.
 * 5) Easy Impoppable Spice Islands, Rounds 44 to 90 with $21,000 starting cash.

Rewards: 200, 50, one 4-0-0 Monkey Buccaneer Insta-Monkey.

Week 47 - Flashback (27th May 2021 - 2nd June 2021)
Description:   

Selectable Hero (all available), no restrictions. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Tech Bots, up to 10 Energizing Totems, but no Portable Lakes or Pontoons). Start with 200 Lives. Rewards: 50, 15, one Road Spikes.
 * Easy
 * 1) Standard Easy Cubism, Rounds 1 to 40 with $1000 starting cash. Custom Rounds: See below.
 * 2) Standard Easy Spice Islands, Rounds 1 to 45 with $1000 starting cash. Custom Rounds: See below.
 * 3) Standard Easy Hedge, Rounds 1 to 50 with $1000 starting cash.

Selectable Hero (all available), only Primary Monkeys, Military Monkeys, and Support Monkeys, all capped to 3 each. 10 tower seats, max 14 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Tech Bots, up to 10 Energizing Totems, but no Portable Lakes or Pontoons). Start with 100 Lives. Rewards: 125, 25, one 3-1-0 Monkey Sub Insta-Monkey.
 * Medium
 * 1) Standard Medium Winter Park, Rounds 1 to 40 with $850 starting cash. Custom Rounds: See below.
 * 2) Standard Medium Spice Islands, Rounds 1 to 60 with $850 starting cash. Custom Rounds: See below.
 * 3) Standard Medium Cubism, Rounds 1 to 80 with $850 starting cash.
 * 4) Standard Medium Bazaar, Rounds 1 to 75 with $850 starting cash. Custom Rounds: See below.

Selectable Hero (all available), only Primary Monkeys and Support Monkeys, capped at 3 each. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 5 Tech Bots, up to 10 Energizing Totems, but no Portable Lakes or Pontoons). Start with 50 Lives.
 * Hard
 * 1) Standard Hard Cubism, Rounds 1 to 1 with $650 starting cash. Custom Rounds: See below.
 * 2) Standard Hard Spice Islands, Rounds 6 to 80 with $650 starting cash. Custom Rounds: See below.
 * 3) Standard Hard Hedge, Rounds 1 to 85 with $650 starting cash. Custom Rounds: See below.
 * 4) Standard Medium Bazaar, Rounds 3 to 70 with $650 starting cash. Custom Rounds: See below.
 * 5) Standard Hard Winter Park, Rounds 1 to 80 with $650 starting cash. Custom Rounds: See below.

Rewards: 200, 50, one 4-1-0 Monkey Sub Insta-Monkey.


 * Custom Rounds (Easy)
 * 1) Double bloons every 5th round (= Week 22 "Boat Trip")
 * 2) Blacks and Purples are now Whites and all blimps are doubled in count (= Week 31 "Double Blimp Trouble")
 * 3) None


 * Custom Rounds (Medium)
 * 1) Double bloons every 5th round (= Week 22 "Boat Trip")
 * 2) Blacks and Purples are now Whites and all blimps are doubled in count (= Week 31 "Double Blimp Trouble")
 * 3) None
 * 4) Blimps spawn much earlier (= Week 33 "BAD to the Bone")


 * Custom Rounds (Hard)
 * 1) Rounds 1-60 are merged into a single round (= Week 26 "Happy New Years")
 * 2) Blacks and Purples are now Whites and all blimps are doubled in count (= Week 31 "Double Blimp Trouble")
 * 3) Blimps spawn much earlier (= Week 33 "BAD to the Bone")
 * 4) Double bloons every 5th round (= Week 22 "Boat Trip")
 * 5) Additional Regrow Rainbows and/or Regrow Leads every 5th round (= Week 25 "Winter Wonderland")

Week 48 - Icky Stickuation (3rd June 2021 - 9th June 2021)
Description: Just pick a tower and stick with it

Selectable Hero (all available), Boomerang Monkeys, Bomb Shooters, Ice Monkeys, Monkey Subs, Heli Pilots, Mortar Monkeys, Wizard Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Monkey Villages, Engineer Monkeys. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 200 Lives. Rewards: 50, 15, one Super Monkey Storm.
 * Easy
 * 1) Standard Easy Carved, Rounds 1 to 45 with $1000 starting cash.
 * 2) Standard Easy Downstream, Rounds 2 to 50 with $1000 starting cash.
 * 3) Standard Easy Haunted, Rounds 3 to 55 with $1000 starting cash.

Selectable Hero (all available), 3-2-5 Boomerang Monkeys, 4-3-2 Bomb Shooters, 3-5-3 Ice Monkeys, Glue Gunners, 4-2-2 Monkey Subs, 3-3-2 Heli Pilots, 4-2-2 Mortar Monkeys, 2-2-3 Wizard Monkeys, 3-2-2 Ninja Monkeys, 5-3-4 Alchemists, 4-2-2 Druids, Banana Farms, Monkey Villages, 2-5-2 Engineer Monkeys. No Dart Monkeys, Tack Shooters, Sniper Monkeys, Monkey Buccaneers, Monkey Aces, Mortar Monkeys, Dartling Gunners, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories. 10 tower seats, max 14 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 100 Lives. Rewards: 125, 25, one 3-0-0 Monkey Village Insta-Monkey.
 * 1) Standard Medium Carved, Rounds 3 to 55 with $850 starting cash.
 * 2) Standard Medium Downstream, Rounds 4 to 60 with $850 starting cash.
 * 3) Standard Medium Haunted, Rounds 5 to 65 with $850 starting cash.
 * 4) Standard Medium Resort, Rounds 6 to 70 with $950 starting cash.

Selectable Hero (all available), 0-2-5 Boomerang Monkeys, 4-2-0 Bomb Shooters, 2-5-2 Ice Monkeys, Glue Gunners, 3-0-0 Monkey Subs, 2-3-0 Heli Pilots, 3-2-2 Mortar Monkeys, 0-0-3 Wizard Monkeys, 2-2-2 Ninja Monkeys, 5-3-4 Alchemists, 3-2-0 Druids, Banana Farms, 4-5-5 Monkey Villages, 0-5-2 Engineer Monkeys. No Dart Monkeys, Tack Shooters, Sniper Monkeys, Monkey Buccaneers, Monkey Aces, Mortar Monkeys, Dartling Gunners, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 50 Lives. Rewards: 200, 50, one 4-1-0 Monkey Village Insta-Monkey.
 * Hard
 * 1) Standard Hard Carved, Rounds 4 to 65 with $650 starting cash.
 * 2) Standard Hard Downstream, Rounds 5 to 70 with $650 starting cash.
 * 3) Standard Medium Haunted, Rounds 6 to 75 with $650 starting cash.
 * 4) Standard Hard Resort, Rounds 7 to 80 with $850 starting cash.
 * 5) Standard Hard Moon Landing, Rounds 8 to 85 with $850 starting cash.

Week 49 - Air and Sea (By JrMonkey15184) (10th June 2021 - 16th June 2021)
Description: Defeat the bloodthirsty bloons with only aviation and naval towers.


 * Easy

Selectable Hero (only Admiral Brickell or Etienne), Monkey Subs, Monkey Buccaneer, Monkey Ace, Heli Pilots. 4 tower seats, max 18 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 200 Lives.


 * 1) Standard Easy Spring Spring, Rounds 1 to 40 with $850 starting cash.
 * 2) Standard Easy Spice Islands, Rounds 1 to 40 with $850 starting cash.
 * 3) Standard Easy Pat's Pond, Rounds 1 to 40 with $850 starting cash.

Rewards: 50, 15, one Thrive.


 * Medium

Selectable Hero (only Admiral Brickell or Etienne), Monkey Subs, Monkey Buccaneer, Monkey Ace, Heli Pilots. 4 tower seats, max 13 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 100 Lives.


 * 1) Standard Medium Spring Spring, Rounds 1 to 60 with $850 starting cash.
 * 2) Standard Medium Spice Islands, Rounds 1 to 60 with $850 starting cash.
 * 3) Standard Medium Pat's Pond, Rounds 1 to 60 with $850 starting cash.
 * 4) Standard Medium Infernal, Round 1 to 60 with $850 starting cash.

Rewards: 125, 25, one 3-2-0 Ninja Monkey Insta-Monkey.


 * Hard

Selectable Hero (only Admiral Brickell or Etienne), up to 2 Monkey Subs, Monkey Buccaneer, Monkey Ace, Heli Pilots. 4 tower seats, max 13 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 50 Lives.


 * 1) Standard Hard Spring Spring, Rounds 3 to 80 with $650 starting cash.
 * 2) Standard Hard Spice Islands, Rounds 3 to 80 with $650 starting cash.
 * 3) Standard Hard Pat's Pond, Rounds 3 to 80 with $650 starting cash.
 * 4) Standard Hard Infernal, Round 3 to 80 with $650 starting cash.
 * 5) Standard Hard Flooded Valley, Round 3 to 80 with $650 starting cash.

Rewards: 200, 50, one 3-0-2 Monkey Village Insta-Monkey.

Week 50 - Mirage (17th June 2021 - 23rd June 2021)
Description: Can you be sure of what you're seeing? Help the monkeys overcome the Bloons and restore order to the Blooniverse.

Selectable Hero (all heroes available), no tower restrictions. 12 tower seats, max 20 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 200 Lives. Rewards: 50, 15, one Time Stop.
 * Easy
 * 1) Easy Reverse Cracked, Rounds 1 to 40 with $850 starting cash. Custom Rounds: see below.
 * 2) Easy Reverse End of the Road, Rounds 1 to 45 with $850 starting cash. Custom Rounds: see below.
 * 3) Easy Reverse Logs, Rounds 1 to 50 with $850 starting cash. Custom Rounds: see below.

Selectable Hero (all heroes available), no tower restrictions. 10 tower seats, max 16 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 100 Lives. Rewards: 125, 25, one 0-3-0 Sniper Monkey Insta-Monkey.
 * Medium
 * 1) Medium Half Cash Cracked, Rounds 1 to 50 with $1600 ($800) starting cash. Custom Rounds: see below.
 * 2) Medium Half Cash End of the Road, Rounds 1 to 55 with $1600 ($800) starting cash. Custom Rounds: see below.
 * 3) Medium Half Cash Logs, Rounds 1 to 60 with $1600 ($800) starting cash. Custom Rounds: see below.
 * 4) Medium Half Cash Bazaar, Rounds 1 to 55 with $1600 ($800) starting cash. Custom Rounds: see below.

Selectable Hero (only Psi), Dart Monkeys (capped at 1), Boomerang Monkeys (capped at 1), Monkey Subs (capped at 1), Monkey Buccaneers (capped at 1), Dartling Gunners (capped at 1), Wizard Monkeys (capped at 1), Super Monkeys (capped at 1), Ninja Monkeys (capped at 1), Alchemists (capped at 1), Druids (capped at 1), Banana Farms (capped at 1), Spike Factories (capped at 1), Monkey Villages (capped at 1), Engineer Monkeys (capped at 1). No Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Aces, Heli Pilots, Mortar Monkeys. 8 tower seats, max 12 non-hero towers. 8 power spaces, max 20 powers (up to 5 Super Monkey Storms, up to 5 Monkey Boosts, up to 5 Thrives, up to 10 Time Stops, up to 10 Cash Drops, up to 5 Monkey Farmers, up to 10 Pontoons, up to 20 Road Spikes, up to 5 Glue Traps, up to 5 MOAB Mines, up to 5 Camo Traps, up to 10 Portable Lakes, up to 5 Tech Bots, up to 10 Energizing Totems). Start with 50 Lives. Rewards: 200, 50, one 3-2-0 Sniper Monkey Insta-Monkey.
 * Hard
 * 1) Hard Half Cash Cracked, Rounds 3 to 60 with $750 ($375) starting cash. Custom Rounds: see below.
 * 2) Hard Half Cash End of the Road, Rounds 3 to 65 with $750 ($375) starting cash. Custom Rounds: see below.
 * 3) Hard Half Cash Logs, Rounds 3 to 80 with $750 ($375) starting cash. Custom Rounds: see below.
 * 4) Hard Half Cash Bazaar, Rounds 3 to 70 with $750 ($375) starting cash. Custom Rounds: see below.
 * 5) Hard Half Cash Mesa, Rounds 3 to 70 with $1400 ($700) starting cash. Custom Rounds: see below.

All rounds are doubled one after another.
 * Custom Rounds

Certain rounds have a noticeably much larger gap between the two standard waves in a single rounds:
 * Round 16
 * Round 36
 * Round 53
 * Round 54

Week 51 - Stun Gun ~By FuryBlade787 (24th June 2021 - 30th June 2021)
Description: Boats and Aircraft with stun mechanics sold separately. See your local store for more details.

Selectable Hero (only Striker Jones, Pat Fusty, and Psi), with some up to 7 (2-5-5 Heli Pilot), some up to 10 (3-3-3 Super Monkey, 2-5-3 Ninja Monkey, 5-2-1 Druid), some up to 15 (2-2-5 Boomerang Monkeys, 2-2-5 Ice Monkeys, 1-5-5 Glue Gunners, 5-2-2 Sniper Monkeys, 4-3-2 Monkey Village), some up to 20 (5-2-1 Alchemist, 4-4-2 Spike Factory, 0-5-2 Engineer Monkey), and some infinite (Mortar Monkey). X tower seats, max X non-hero towers. X power spaces, max XX powers (default power limits of later weeks, insert...). Start with X Lives. Rewards: 50, 15, one Energizing Totem.
 * Easy
 * 1) Standard Easy Lotus Island, Rounds 15 to 55 with $5000 starting cash.
 * 2) Easy Double HP MOABs Frozen Over, Rounds 15 to 60 with $8500 starting cash. Stronger Bloons (200%), Weaker MOABs (95%).
 * 3) Standard Easy Workshop, Rounds 6 to 60 with $1650 starting cash. Slower Bloons (60%), Slower MOABs (60%).

Selectable Hero (only Striker Jones, Pat Fusty, and Psi), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 125, 25, one X-X-X InstaName Insta-Monkey.
 * Medium
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 4) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Selectable Hero (only Striker Jones, Pat Fusty, and Psi), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 200, 50, one X-X-X InstaName Insta-Monkey.
 * Hard
 * 1) Standard Hard Lotus Island, Rounds 30 to 85 with $15,000 starting cash.
 * 2) Hard Double HP MOABs Frozen Over, Rounds 38 to 88 with $30,000 starting cash. Slower MOABs (90%), Stronger Bloons (400%).
 * 3) Medium Alternate Bloons Rounds Downstream, Rounds 20 to 80 with $20,000 starting cash. Faster Bloons (200%), Faster MOABs (200%).
 * 4) Hard Impoppable High Finance, Rounds 50 to 100 with $100,000 starting cash.
 * 5) Standard Hard Workshop, Rounds 6 to 80 with $1650 starting cash. Slower Bloons (50%), Slower MOABs (50%).

Week 52 - The Land Before Time ~By Luca (1st July 2021 - 7th July 2021)
Description: There was a day where prehistoric Monkeys didn't know such a technology to beat the Bloons. Help them save the world by defeating prehistoric Bloons!

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 50, 15, one PowerName.
 * Easy
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 125, 25, one X-X-X InstaName Insta-Monkey.
 * Medium
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 4) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 200, 50, one X-X-X InstaName Insta-Monkey.
 * Hard
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 4) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 5) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Week 53 - Magic Machines (8th July 2021 - 14th July 2021)
Description: Go head to head against the Bloons with your favorite Magic and Military towers!

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 50, 15, one PowerName.
 * Easy
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 125, 25, one X-X-X InstaName Insta-Monkey.
 * Medium
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 4) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. X power spaces, max XX powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 200, 50, one X-X-X InstaName Insta-Monkey.
 * Hard
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 4) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 5) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Week 54 - Rewind (15th July 2021 - 21st July 2021)
Description: Take it back now, y'all. We're going to get Funky.

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 50, 15, one PowerName.
 * Easy
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 125, 25, one X-X-X InstaName Insta-Monkey.
 * Medium
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 4) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 200, 50, one X-X-X InstaName Insta-Monkey.
 * Hard
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 4) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 5) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Week 55 - Around We Go (22nd July 2021 - 28th July 2021)
Description: Round and Round and Round and Round

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 50, 15, one PowerName.
 * Easy
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 125, 25, one X-X-X InstaName Insta-Monkey.
 * Medium
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 4) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 200, 50, one X-X-X InstaName Insta-Monkey.
 * Hard
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 4) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 5) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Week 56 - Deflation of the Red Bloon (29th July 2021 - 4th August 2021)
Description: Tough it out in this weeks [sic] Odyssey; Deflation style.

Selectable Hero (all heroes), no restrictions for towers and their upgrades. 10 tower seats, max 22 non-hero towers. 8 power spaces, max 20 powers (traditional defaults as of present... ugh write that down with copy-paste). Start with 150 Lives. Rewards: 50, 15, one Road Spikes.
 * Easy
 * 1) Easy Deflation Candy Falls, Rounds 33 to 60 with $30,000 starting cash.
 * 2) Standard Easy Cornfield, Rounds 1 to 40 with $1,000 starting cash.
 * 3) Standard Easy Chutes, Rounds 1 to 50 with $1,000 starting cash.

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 125, 25, one X-X-X InstaName Insta-Monkey.
 * Medium
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 4) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Selectable Hero (...), Dart Monkeys (capped at X), Boomerang Monkeys (capped at X), Bomb Shooters (capped at X), Tack Shooters (capped at X), Ice Monkeys (capped at X), Glue Gunners (capped at X), Sniper Monkeys (capped at X), Monkey Subs (capped at X), Monkey Buccaneers (capped at X), Monkey Aces (capped at X), Heli Pilots (capped at X), Mortar Monkeys (capped at X), Dartling Gunners (capped at X), Wizard Monkeys (capped at X), Super Monkeys (capped at X), Ninja Monkeys (capped at X), Alchemists (capped at X), Druids (capped at X), Banana Farms (capped at X), Spike Factories (capped at X), Monkey Villages (capped at X), Engineer Monkeys (capped at X). No Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Ice Monkeys, Glue Gunners, Sniper Monkeys, Monkey Subs, Monkey Buccaneers, Monkey Aces, Heli Pilots, Mortar Monkeys, Dartling Gunners, Wizard Monkeys, Super Monkeys, Ninja Monkeys, Alchemists, Druids, Banana Farms, Spike Factories, Monkey Villages, Engineer Monkeys. X tower seats, max X non-hero towers. 8 power spaces, max 20 powers (up to X Super Monkey Storms, up to X Monkey Boosts, up to X Thrives, up to X Time Stops, up to X Cash Drops, up to X Monkey Farmers, up to X Pontoons, up to X Road Spikes, up to X Glue Traps, up to X MOAB Mines, up to X Camo Traps, up to X Portable Lakes, up to X Tech Bots, up to X Energizing Totems, the rest have no hardcaps). Start with X Lives. Rewards: 200, 50, one X-X-X InstaName Insta-Monkey.
 * Hard
 * 1) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 2) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 3) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 4) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.
 * 5) Standard Easy MapName, Rounds 1 to 40 with $650 starting cash. Slower/Faster Bloons (X%), Slower/Faster MOABs (X%), Weaker/Stronger Bloons (X%), Weaker/Stronger MOABs (X%), Slower/Faster Regrow Rate (X%), All Regrow Bloons, All Camo Bloons, No Continues, No Monkey Knowledge, No Powers, No Selling.

Week 57 - Vintage Style (5th August 2021 - 11th August 2021)
Description: It's a classic

TBA
 * Easy

TBA
 * Medium

TBA
 * Hard

Week 58 - The Straight and Narrow (12th August 2021 - 18th August 2021)
Description: Do you have what it takes?

...

Week 59 - The Odyssey Solver (19th August 2021 - 25th August 2021)
Description: Tackle this weeks [sic] Odyssey with limited T5s available

...

Week 60 - Rage Against the Bloon (26th August 2021 - 1st September 2021)
Description: Extra camo? Sure thing!

...

Week 61 - Disciples of Cornfield (2nd September 2021 - 8th September 2021)
Description: Extra corn-centration is required

...

Week 62 - Mortar and Sons (9th September 2021 - 15th September 2021)
Description: Will you survive the firing range?

...

Week 63 - Bloonhead (16th September 2021 - 22nd September 2021)
Description: Custom rounds. You got it!

...

Week 64 - Mini Me (23rd September 2021 - 29th September 2021)
"Boss format; Something BAD appears every 20 rounds. P.S. First Strike is your friend"

- Odyssey Description


 * Easy


 * Lives: 150
 * Towers Allowed: Any
 * 12 seats, 24 towers
 * Heroes Allowed: Any

Map 1: Candy Falls - Easy/Standard


 * Starting Cash: $1000

Map 2: Tree Stump - Easy/Standard


 * Starting Cash: $1000
 * Rounds: 1-60

Map 3: Cracked - Easy/Standard


 * Starting Cash: $1000
 * Rounds: 1-60

COMPLETION REWARDS: 1 Portable Lake, 15, 50


 * Medium


 * Lives: 100
 * Towers Allowed: Any
 * 10 seats, 25 towers
 * Heroes Allowed: Striker Jones

Map 1: Candy Falls - Easy/Standard


 * Starting Cash: $850
 * Rounds: 1-60
 * Modifiers: 50% MOAB HP
 * CUSTOM ROUNDS - See below

Map 2: Resort - Easy/Standard


 * Starting Cash: $850
 * Rounds: 1-60
 * Modifiers: 50% MOAB HP
 * CUSTOM ROUNDS - See below

Map 3: Cracked - Easy/Standard


 * Starting Cash: $850
 * Rounds: 1-60
 * Modifiers: 50% MOAB HP
 * CUSTOM ROUNDS - See below

Map 4: End of the Road - Easy/Standard


 * Starting Cash: $850
 * Rounds: 1-60
 * Modifiers: 50% MOAB HP
 * CUSTOM ROUNDS - See below

COMPLETION REWARDS: 0-3-0 Boomerang Monkey insta, 25, 125


 * Hard


 * Lives: 50
 * Towers Allowed: Any
 * 8 seats, 20 towers
 * Heroes Allowed: Any

Map 1: Candy Falls - Hard/Standard


 * Rounds: 1-80
 * Modifiers: 75% MOAB HP
 * CUSTOM ROUNDS - See below

Map 2: Resort - Hard/Standard


 * Rounds: 1-80
 * Modifiers: 75% MOAB HP
 * CUSTOM ROUNDS - See below

Map 3: Cracked - Medium/Standard


 * Rounds: 1-100
 * Modifiers: 80% MOAB HP
 * CUSTOM ROUNDS - See below

Map 4: End of the Road - Hard/Standard


 * Rounds: 1-100
 * Modifiers: 75% MOAB HP
 * CUSTOM ROUNDS - See below

Map 5: Another Brick - Medium/Standard


 * Rounds: 1-80
 * Modifiers: 75% MOAB HP
 * CUSTOM ROUNDS - See below

COMPLETION REWARDS: 0-4-0 Boomerang Monkey insta, 50, 200


 * Custom Rounds


 * Round 40: MOAB replaced by 1 BAD
 * Round 60: BFB replaced by 2 BADs
 * Round 80: ZOMG replaced by 5 BADs
 * Round 100: BAD replaced by 50 fortified DDTs, 2 fortified BADs