Banana Farm (BTD6)

"Generates Bananas each round that convert into game money to spend on more stuff."

- In-game Description

The Banana Farm is a Support-class tower that was released in the initial release of Bloons TD 6. The tower retains its name and role from the Bloons TD 4 and Bloons TD 5 generation with significant additions. It did not receive any teasers prior to release, but it was first shown when the game was available to select YouTubers several days before BTD6's official release date.

At base, Banana Farm produces up to 4 bananas per round, for up to $80 in total per round. Bananas are produced during each round, split evenly by the length of each round. Banana Farm can be upgraded to produce income in various ways, including producing crates of bananas, storing money in a bank account, and hands-off pickup of bananas.

It costs $1,060 on Easy, $1,250 on Medium, $1,350 on Hard, and $1,500 on Impoppable by default.

Description
The Banana Farm initially begins as a banana palm in the middle of an open crate filled with dirt. The palm tree has 4 leaves and two bunches of bananas.

The Banana Farm has made a return in BTD6, with various new ways to gain income. Among these is a way for Banana Farms to collect income automatically without the need for a Monkey Farmer (which is also released to BTD6). One other interesting change is that it now has abilities; it has got an ability to loan $10,000 with $10,000 loan interest and another stronger ability to give $10,000 instantly.

Initially, a Banana Farm produces 4 bananas per round worth $20 each. It can be upgraded for further benefits. Each path provides a unique benefit for the Banana Farm.

Path 1 is built for pure increased banana production. The first two upgrades give two extra bananas each, for $40 more income overall. The new Tier 3 upgrade on Path 1, Banana Plantation, produces 16 bananas per round. Banana Research Facility, like BTD5, exchanges bananas for 5 higher value crates worth $300 per crate. Banana Central produces even more income per crate, from $300 to $1200, along with a boost of 25% more income for all Banana Research Facilities on screen.

Path 2 is built for increased utility for income production. Starting off is Long Life Bananas, which allows bananas to last for 30 seconds instead of 15 seconds, leaving more time to pick up bananas later on. Valuable Bananas supports the amount of income gained for each banana. Monkey Bank, like BTD5, stores money in the bank to gain extra interest for the localized bank account per round, and can be withdrawn whenever needed. IMF Loan is a more powerful version of the Monkey Bank that adds a special ability which provides an instant $10,000 loan at the cost of 50% less income, boosting further investments whenever necessary. The final upgrade on this path, Monkey-Nomics, removes the loan penalty whenever activating its special ability.

Path 3 is a new path that is built primarily on ease of income gain. EZ Collect is all about providing an easier time collecting bananas, as well as providing an automatic half-income compensation for expired bananas. Banana Salvage improves compensation to 85% value, as well as increasing the sell price of the farm itself. Marketplace eliminates the need to pick up bananas completely, while the later upgrades Central Market and Monkey Wall Street provide extra income-generating benefits that all other Banana Farm upgrades lack.

Target Priorities
Banana Farms do not have a set target priority. Instead, all Farms produce income-generating items. Banana Farms produce a set number of collectable items worth in-game cash each round, distributed evenly throughout the length of the round. For all Farms other than Banks and Marketplaces, bananas are produced sporadically around its radius, similarly to Spike Factory's "Normal" targeting. Banks and Marketplaces simply "spawn" income, and Banks store them inside their bank account until manually collected with the "Withdraw" button in their upgrade HUD.

Total Costs

 * Note: these numbers refer to Medium Mode.

Special Crosspathing Interactions

 * Special Crosspathing Changes
 * 1-x-x Increased Production + banks (1-3-0, 1-4-0 and 1-5-0) : instead of generating $57.5, 4 times for a total of $230, it generates $45, 6 times, for a total of $270 per round. Does not affect the income of the 1-4-0 and 1-5-0 abilities.
 * 2-x-x Greater Production + banks (2-3-0, 2-4-0 and 2-5-0) : changes money generation to $38.75, 8 times, for a total of $310 per round. Does not affect the income of the 2-4-0 and 2-5-0 abilities.
 * 1-0-3, 1-0-4 and 1-0-5: instead of generating income 16 times per round, generates 18 times per round. Does not affect the end of round bonus of 1-0-5.
 * 2-0-3, 2-0-4 and 2-0-5: instead of generating income 16 times per round, generates 20 times per round. Does not affect the end of round bonus of 2-0-5.

Monkey Knowledge
This section displays Monkey Knowledge that has effects on Banana Farm and its changes when compared to one by default:
 * FlatPackBuildingsIcon.png Flat Pack Buildings: Banana Farm costs 2% less and sells for 2% more.
 * Base cost reduced from $1,060, $1,250, $1,350, $1,500 to $1,040, $1,225, $1,325, $1,470 on each difficulty.
 * MoreValuableBananasIcon.png More Valuable Bananas: Valuable Bananas upgrade increases to 30%.
 * Valuable Bananas granting $26 per bunch instead of $25.
 * Banana Research Facility crates plus Valuable Bananas will earn $390 instead of $375.
 * Banana Central's own crates plus Valuable Bananas will earn $1,530 instead of $1,500.
 * BiggerBanksIcon.png Bigger Banks: Monkey Banks can hold 2500 extra money.
 * Increases maximum capacity to $9,500 for Banks.
 * Increases maximum capacity of IMF Loan and Monkey-Nomics to $12,500.
 * FarmSubsidyIcon.png Farm Subsidy: First Banana Farm each game costs 100 less.
 * Base cost reduced from $1,060, $1,250, $1,350, $1,500 to $960, $1,150, $1,250, $1,400 on each difficulty.
 * If also enables Flat Pack Buildings, the final cost will be $940, $1,125, $1,225, $1,370.
 * MonkeyEducationIcon.png Monkey Education: All Monkeys XP earn rate increased by 8%.
 * BackroomDealsIcon.png Backroom Deals: IMF Loan is increased to $12000 and repay rate is 40%.
 * IMF Loan's ability earns $12,000 instead of $10,000. Also applies to Monkey-Nomics.
 * BetterSellDealsIcon.png Better Sell Deals: All Monkeys sell for 5% more.
 * Increases sell potency from 70% to 75%.
 * HealthyBananasIcon.png Healthy Bananas: Marketplaces now produce 1 life per round and Central Markets produce 3.
 * VeteranMonkeyTrainingIcon.png Veteran Monkey Training: All Monkeys reload time reduced by 3%.
 * GlobalAbilityCooldownsIcon.png Global Ability Cooldowns: All Ability cooldowns for all Monkeys reduced by 3%.
 * BankDepositsIcon.png Bank Deposits: Tier 4 and above Monkey Banks can take deposits from available in game cash.

Strategy
Banana Farms are quite one-dimensional in what their underlying goal is: to produce efficient income at the given circumstances. Because of this, it is important to evaluate the cost-efficiency of each Banana Farm and their crosspaths.

From the table below, we observe the most efficient way to generate money is the farm with 2-3-0 upgrades, which provides 700$/round. However, the drawback is that the money can only be used after 10 rounds, after the bank is full, as opposed to the other versions of the farm which allows the money to be used immediately after it is generated.

Efficiency
TBA

Videos
TBA

Trivia

 * BTD6 is the first game to include the Banana Farm without having a Banana Republic upgrade.
 * In BTD6, the Banana Farm has six upgrades with the word "banana" in their names. Three other upgrades have the word "monkey". Two upgrades have the word "central" in their names, one of which has both "banana" and "central". There are five Banana Farm upgrades in the game that lack any of these three words.